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-rw-r--r--xorg-server/glx/dispatch.h14642
-rw-r--r--xorg-server/glx/glapi.c511
-rw-r--r--xorg-server/glx/glapi.h196
-rw-r--r--xorg-server/glx/glapitable.h1199
-rw-r--r--xorg-server/glx/glfunctions.h1190
-rw-r--r--xorg-server/glx/glheader.h37
-rw-r--r--xorg-server/glx/glprocs.h3577
-rw-r--r--xorg-server/glx/glxcmds.c129
-rw-r--r--xorg-server/glx/glxcmdsswap.c2
-rw-r--r--xorg-server/glx/glxdricommon.c33
-rw-r--r--xorg-server/glx/glxdriswrast.c36
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/glxext.c7
-rw-r--r--xorg-server/glx/glxext.h8
-rw-r--r--xorg-server/glx/glxscreens.c4
-rw-r--r--xorg-server/glx/indirect_dispatch.c5926
-rw-r--r--xorg-server/glx/indirect_dispatch.h1983
-rw-r--r--xorg-server/glx/indirect_dispatch_swap.c6567
-rw-r--r--xorg-server/glx/indirect_program.c23
-rw-r--r--xorg-server/glx/indirect_reqsize.c455
-rw-r--r--xorg-server/glx/indirect_reqsize.h199
-rw-r--r--xorg-server/glx/indirect_size.h54
-rw-r--r--xorg-server/glx/indirect_size_get.c1901
-rw-r--r--xorg-server/glx/indirect_size_get.h76
-rw-r--r--xorg-server/glx/indirect_table.c1636
-rw-r--r--xorg-server/glx/indirect_texture_compression.c2
-rw-r--r--xorg-server/glx/indirect_util.c3
-rw-r--r--xorg-server/glx/makefile45
-rw-r--r--xorg-server/glx/remap.c231
-rw-r--r--xorg-server/glx/remap.h62
-rw-r--r--xorg-server/glx/remap_helper.h6923
-rw-r--r--xorg-server/glx/render2.c3
-rw-r--r--xorg-server/glx/render2swap.c3
-rw-r--r--xorg-server/glx/renderpix.c3
-rw-r--r--xorg-server/glx/renderpixswap.c3
-rw-r--r--xorg-server/glx/rensize.c4
-rw-r--r--xorg-server/glx/single2.c3
-rw-r--r--xorg-server/glx/single2swap.c3
-rw-r--r--xorg-server/glx/singlepix.c3
-rw-r--r--xorg-server/glx/singlepixswap.c3
-rw-r--r--xorg-server/glx/singlesize.c3
-rw-r--r--xorg-server/glx/swap_interval.c1
-rw-r--r--xorg-server/glx/u_thread.h234
-rw-r--r--xorg-server/glx/xfont.c3
43 files changed, 38876 insertions, 9050 deletions
diff --git a/xorg-server/glx/dispatch.h b/xorg-server/glx/dispatch.h
new file mode 100644
index 000000000..1e0db6389
--- /dev/null
+++ b/xorg-server/glx/dispatch.h
@@ -0,0 +1,14642 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _DISPATCH_H_ )
+# define _DISPATCH_H_
+
+
+#include "glapitable.h"
+/**
+ * \file main/dispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+
+#ifdef _MSC_VER
+#ifndef INLINE
+#define INLINE __inline
+#endif
+#endif
+#define CALL_by_offset(disp, cast, offset, parameters) \
+ (*(cast (GET_by_offset(disp, offset)))) parameters
+#define GET_by_offset(disp, offset) \
+ (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
+#define SET_by_offset(disp, offset, fn) \
+ do { \
+ if ( (offset) < 0 ) { \
+ /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
+ /* __func__, __LINE__, disp, offset, # fn); */ \
+ /* abort(); */ \
+ } \
+ else { \
+ ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
+ } \
+ } while(0)
+
+/* total number of offsets below */
+#define _gloffset_COUNT 1152
+
+#define _gloffset_NewList 0
+#define _gloffset_EndList 1
+#define _gloffset_CallList 2
+#define _gloffset_CallLists 3
+#define _gloffset_DeleteLists 4
+#define _gloffset_GenLists 5
+#define _gloffset_ListBase 6
+#define _gloffset_Begin 7
+#define _gloffset_Bitmap 8
+#define _gloffset_Color3b 9
+#define _gloffset_Color3bv 10
+#define _gloffset_Color3d 11
+#define _gloffset_Color3dv 12
+#define _gloffset_Color3f 13
+#define _gloffset_Color3fv 14
+#define _gloffset_Color3i 15
+#define _gloffset_Color3iv 16
+#define _gloffset_Color3s 17
+#define _gloffset_Color3sv 18
+#define _gloffset_Color3ub 19
+#define _gloffset_Color3ubv 20
+#define _gloffset_Color3ui 21
+#define _gloffset_Color3uiv 22
+#define _gloffset_Color3us 23
+#define _gloffset_Color3usv 24
+#define _gloffset_Color4b 25
+#define _gloffset_Color4bv 26
+#define _gloffset_Color4d 27
+#define _gloffset_Color4dv 28
+#define _gloffset_Color4f 29
+#define _gloffset_Color4fv 30
+#define _gloffset_Color4i 31
+#define _gloffset_Color4iv 32
+#define _gloffset_Color4s 33
+#define _gloffset_Color4sv 34
+#define _gloffset_Color4ub 35
+#define _gloffset_Color4ubv 36
+#define _gloffset_Color4ui 37
+#define _gloffset_Color4uiv 38
+#define _gloffset_Color4us 39
+#define _gloffset_Color4usv 40
+#define _gloffset_EdgeFlag 41
+#define _gloffset_EdgeFlagv 42
+#define _gloffset_End 43
+#define _gloffset_Indexd 44
+#define _gloffset_Indexdv 45
+#define _gloffset_Indexf 46
+#define _gloffset_Indexfv 47
+#define _gloffset_Indexi 48
+#define _gloffset_Indexiv 49
+#define _gloffset_Indexs 50
+#define _gloffset_Indexsv 51
+#define _gloffset_Normal3b 52
+#define _gloffset_Normal3bv 53
+#define _gloffset_Normal3d 54
+#define _gloffset_Normal3dv 55
+#define _gloffset_Normal3f 56
+#define _gloffset_Normal3fv 57
+#define _gloffset_Normal3i 58
+#define _gloffset_Normal3iv 59
+#define _gloffset_Normal3s 60
+#define _gloffset_Normal3sv 61
+#define _gloffset_RasterPos2d 62
+#define _gloffset_RasterPos2dv 63
+#define _gloffset_RasterPos2f 64
+#define _gloffset_RasterPos2fv 65
+#define _gloffset_RasterPos2i 66
+#define _gloffset_RasterPos2iv 67
+#define _gloffset_RasterPos2s 68
+#define _gloffset_RasterPos2sv 69
+#define _gloffset_RasterPos3d 70
+#define _gloffset_RasterPos3dv 71
+#define _gloffset_RasterPos3f 72
+#define _gloffset_RasterPos3fv 73
+#define _gloffset_RasterPos3i 74
+#define _gloffset_RasterPos3iv 75
+#define _gloffset_RasterPos3s 76
+#define _gloffset_RasterPos3sv 77
+#define _gloffset_RasterPos4d 78
+#define _gloffset_RasterPos4dv 79
+#define _gloffset_RasterPos4f 80
+#define _gloffset_RasterPos4fv 81
+#define _gloffset_RasterPos4i 82
+#define _gloffset_RasterPos4iv 83
+#define _gloffset_RasterPos4s 84
+#define _gloffset_RasterPos4sv 85
+#define _gloffset_Rectd 86
+#define _gloffset_Rectdv 87
+#define _gloffset_Rectf 88
+#define _gloffset_Rectfv 89
+#define _gloffset_Recti 90
+#define _gloffset_Rectiv 91
+#define _gloffset_Rects 92
+#define _gloffset_Rectsv 93
+#define _gloffset_TexCoord1d 94
+#define _gloffset_TexCoord1dv 95
+#define _gloffset_TexCoord1f 96
+#define _gloffset_TexCoord1fv 97
+#define _gloffset_TexCoord1i 98
+#define _gloffset_TexCoord1iv 99
+#define _gloffset_TexCoord1s 100
+#define _gloffset_TexCoord1sv 101
+#define _gloffset_TexCoord2d 102
+#define _gloffset_TexCoord2dv 103
+#define _gloffset_TexCoord2f 104
+#define _gloffset_TexCoord2fv 105
+#define _gloffset_TexCoord2i 106
+#define _gloffset_TexCoord2iv 107
+#define _gloffset_TexCoord2s 108
+#define _gloffset_TexCoord2sv 109
+#define _gloffset_TexCoord3d 110
+#define _gloffset_TexCoord3dv 111
+#define _gloffset_TexCoord3f 112
+#define _gloffset_TexCoord3fv 113
+#define _gloffset_TexCoord3i 114
+#define _gloffset_TexCoord3iv 115
+#define _gloffset_TexCoord3s 116
+#define _gloffset_TexCoord3sv 117
+#define _gloffset_TexCoord4d 118
+#define _gloffset_TexCoord4dv 119
+#define _gloffset_TexCoord4f 120
+#define _gloffset_TexCoord4fv 121
+#define _gloffset_TexCoord4i 122
+#define _gloffset_TexCoord4iv 123
+#define _gloffset_TexCoord4s 124
+#define _gloffset_TexCoord4sv 125
+#define _gloffset_Vertex2d 126
+#define _gloffset_Vertex2dv 127
+#define _gloffset_Vertex2f 128
+#define _gloffset_Vertex2fv 129
+#define _gloffset_Vertex2i 130
+#define _gloffset_Vertex2iv 131
+#define _gloffset_Vertex2s 132
+#define _gloffset_Vertex2sv 133
+#define _gloffset_Vertex3d 134
+#define _gloffset_Vertex3dv 135
+#define _gloffset_Vertex3f 136
+#define _gloffset_Vertex3fv 137
+#define _gloffset_Vertex3i 138
+#define _gloffset_Vertex3iv 139
+#define _gloffset_Vertex3s 140
+#define _gloffset_Vertex3sv 141
+#define _gloffset_Vertex4d 142
+#define _gloffset_Vertex4dv 143
+#define _gloffset_Vertex4f 144
+#define _gloffset_Vertex4fv 145
+#define _gloffset_Vertex4i 146
+#define _gloffset_Vertex4iv 147
+#define _gloffset_Vertex4s 148
+#define _gloffset_Vertex4sv 149
+#define _gloffset_ClipPlane 150
+#define _gloffset_ColorMaterial 151
+#define _gloffset_CullFace 152
+#define _gloffset_Fogf 153
+#define _gloffset_Fogfv 154
+#define _gloffset_Fogi 155
+#define _gloffset_Fogiv 156
+#define _gloffset_FrontFace 157
+#define _gloffset_Hint 158
+#define _gloffset_Lightf 159
+#define _gloffset_Lightfv 160
+#define _gloffset_Lighti 161
+#define _gloffset_Lightiv 162
+#define _gloffset_LightModelf 163
+#define _gloffset_LightModelfv 164
+#define _gloffset_LightModeli 165
+#define _gloffset_LightModeliv 166
+#define _gloffset_LineStipple 167
+#define _gloffset_LineWidth 168
+#define _gloffset_Materialf 169
+#define _gloffset_Materialfv 170
+#define _gloffset_Materiali 171
+#define _gloffset_Materialiv 172
+#define _gloffset_PointSize 173
+#define _gloffset_PolygonMode 174
+#define _gloffset_PolygonStipple 175
+#define _gloffset_Scissor 176
+#define _gloffset_ShadeModel 177
+#define _gloffset_TexParameterf 178
+#define _gloffset_TexParameterfv 179
+#define _gloffset_TexParameteri 180
+#define _gloffset_TexParameteriv 181
+#define _gloffset_TexImage1D 182
+#define _gloffset_TexImage2D 183
+#define _gloffset_TexEnvf 184
+#define _gloffset_TexEnvfv 185
+#define _gloffset_TexEnvi 186
+#define _gloffset_TexEnviv 187
+#define _gloffset_TexGend 188
+#define _gloffset_TexGendv 189
+#define _gloffset_TexGenf 190
+#define _gloffset_TexGenfv 191
+#define _gloffset_TexGeni 192
+#define _gloffset_TexGeniv 193
+#define _gloffset_FeedbackBuffer 194
+#define _gloffset_SelectBuffer 195
+#define _gloffset_RenderMode 196
+#define _gloffset_InitNames 197
+#define _gloffset_LoadName 198
+#define _gloffset_PassThrough 199
+#define _gloffset_PopName 200
+#define _gloffset_PushName 201
+#define _gloffset_DrawBuffer 202
+#define _gloffset_Clear 203
+#define _gloffset_ClearAccum 204
+#define _gloffset_ClearIndex 205
+#define _gloffset_ClearColor 206
+#define _gloffset_ClearStencil 207
+#define _gloffset_ClearDepth 208
+#define _gloffset_StencilMask 209
+#define _gloffset_ColorMask 210
+#define _gloffset_DepthMask 211
+#define _gloffset_IndexMask 212
+#define _gloffset_Accum 213
+#define _gloffset_Disable 214
+#define _gloffset_Enable 215
+#define _gloffset_Finish 216
+#define _gloffset_Flush 217
+#define _gloffset_PopAttrib 218
+#define _gloffset_PushAttrib 219
+#define _gloffset_Map1d 220
+#define _gloffset_Map1f 221
+#define _gloffset_Map2d 222
+#define _gloffset_Map2f 223
+#define _gloffset_MapGrid1d 224
+#define _gloffset_MapGrid1f 225
+#define _gloffset_MapGrid2d 226
+#define _gloffset_MapGrid2f 227
+#define _gloffset_EvalCoord1d 228
+#define _gloffset_EvalCoord1dv 229
+#define _gloffset_EvalCoord1f 230
+#define _gloffset_EvalCoord1fv 231
+#define _gloffset_EvalCoord2d 232
+#define _gloffset_EvalCoord2dv 233
+#define _gloffset_EvalCoord2f 234
+#define _gloffset_EvalCoord2fv 235
+#define _gloffset_EvalMesh1 236
+#define _gloffset_EvalPoint1 237
+#define _gloffset_EvalMesh2 238
+#define _gloffset_EvalPoint2 239
+#define _gloffset_AlphaFunc 240
+#define _gloffset_BlendFunc 241
+#define _gloffset_LogicOp 242
+#define _gloffset_StencilFunc 243
+#define _gloffset_StencilOp 244
+#define _gloffset_DepthFunc 245
+#define _gloffset_PixelZoom 246
+#define _gloffset_PixelTransferf 247
+#define _gloffset_PixelTransferi 248
+#define _gloffset_PixelStoref 249
+#define _gloffset_PixelStorei 250
+#define _gloffset_PixelMapfv 251
+#define _gloffset_PixelMapuiv 252
+#define _gloffset_PixelMapusv 253
+#define _gloffset_ReadBuffer 254
+#define _gloffset_CopyPixels 255
+#define _gloffset_ReadPixels 256
+#define _gloffset_DrawPixels 257
+#define _gloffset_GetBooleanv 258
+#define _gloffset_GetClipPlane 259
+#define _gloffset_GetDoublev 260
+#define _gloffset_GetError 261
+#define _gloffset_GetFloatv 262
+#define _gloffset_GetIntegerv 263
+#define _gloffset_GetLightfv 264
+#define _gloffset_GetLightiv 265
+#define _gloffset_GetMapdv 266
+#define _gloffset_GetMapfv 267
+#define _gloffset_GetMapiv 268
+#define _gloffset_GetMaterialfv 269
+#define _gloffset_GetMaterialiv 270
+#define _gloffset_GetPixelMapfv 271
+#define _gloffset_GetPixelMapuiv 272
+#define _gloffset_GetPixelMapusv 273
+#define _gloffset_GetPolygonStipple 274
+#define _gloffset_GetString 275
+#define _gloffset_GetTexEnvfv 276
+#define _gloffset_GetTexEnviv 277
+#define _gloffset_GetTexGendv 278
+#define _gloffset_GetTexGenfv 279
+#define _gloffset_GetTexGeniv 280
+#define _gloffset_GetTexImage 281
+#define _gloffset_GetTexParameterfv 282
+#define _gloffset_GetTexParameteriv 283
+#define _gloffset_GetTexLevelParameterfv 284
+#define _gloffset_GetTexLevelParameteriv 285
+#define _gloffset_IsEnabled 286
+#define _gloffset_IsList 287
+#define _gloffset_DepthRange 288
+#define _gloffset_Frustum 289
+#define _gloffset_LoadIdentity 290
+#define _gloffset_LoadMatrixf 291
+#define _gloffset_LoadMatrixd 292
+#define _gloffset_MatrixMode 293
+#define _gloffset_MultMatrixf 294
+#define _gloffset_MultMatrixd 295
+#define _gloffset_Ortho 296
+#define _gloffset_PopMatrix 297
+#define _gloffset_PushMatrix 298
+#define _gloffset_Rotated 299
+#define _gloffset_Rotatef 300
+#define _gloffset_Scaled 301
+#define _gloffset_Scalef 302
+#define _gloffset_Translated 303
+#define _gloffset_Translatef 304
+#define _gloffset_Viewport 305
+#define _gloffset_ArrayElement 306
+#define _gloffset_BindTexture 307
+#define _gloffset_ColorPointer 308
+#define _gloffset_DisableClientState 309
+#define _gloffset_DrawArrays 310
+#define _gloffset_DrawElements 311
+#define _gloffset_EdgeFlagPointer 312
+#define _gloffset_EnableClientState 313
+#define _gloffset_IndexPointer 314
+#define _gloffset_Indexub 315
+#define _gloffset_Indexubv 316
+#define _gloffset_InterleavedArrays 317
+#define _gloffset_NormalPointer 318
+#define _gloffset_PolygonOffset 319
+#define _gloffset_TexCoordPointer 320
+#define _gloffset_VertexPointer 321
+#define _gloffset_AreTexturesResident 322
+#define _gloffset_CopyTexImage1D 323
+#define _gloffset_CopyTexImage2D 324
+#define _gloffset_CopyTexSubImage1D 325
+#define _gloffset_CopyTexSubImage2D 326
+#define _gloffset_DeleteTextures 327
+#define _gloffset_GenTextures 328
+#define _gloffset_GetPointerv 329
+#define _gloffset_IsTexture 330
+#define _gloffset_PrioritizeTextures 331
+#define _gloffset_TexSubImage1D 332
+#define _gloffset_TexSubImage2D 333
+#define _gloffset_PopClientAttrib 334
+#define _gloffset_PushClientAttrib 335
+#define _gloffset_BlendColor 336
+#define _gloffset_BlendEquation 337
+#define _gloffset_DrawRangeElements 338
+#define _gloffset_ColorTable 339
+#define _gloffset_ColorTableParameterfv 340
+#define _gloffset_ColorTableParameteriv 341
+#define _gloffset_CopyColorTable 342
+#define _gloffset_GetColorTable 343
+#define _gloffset_GetColorTableParameterfv 344
+#define _gloffset_GetColorTableParameteriv 345
+#define _gloffset_ColorSubTable 346
+#define _gloffset_CopyColorSubTable 347
+#define _gloffset_ConvolutionFilter1D 348
+#define _gloffset_ConvolutionFilter2D 349
+#define _gloffset_ConvolutionParameterf 350
+#define _gloffset_ConvolutionParameterfv 351
+#define _gloffset_ConvolutionParameteri 352
+#define _gloffset_ConvolutionParameteriv 353
+#define _gloffset_CopyConvolutionFilter1D 354
+#define _gloffset_CopyConvolutionFilter2D 355
+#define _gloffset_GetConvolutionFilter 356
+#define _gloffset_GetConvolutionParameterfv 357
+#define _gloffset_GetConvolutionParameteriv 358
+#define _gloffset_GetSeparableFilter 359
+#define _gloffset_SeparableFilter2D 360
+#define _gloffset_GetHistogram 361
+#define _gloffset_GetHistogramParameterfv 362
+#define _gloffset_GetHistogramParameteriv 363
+#define _gloffset_GetMinmax 364
+#define _gloffset_GetMinmaxParameterfv 365
+#define _gloffset_GetMinmaxParameteriv 366
+#define _gloffset_Histogram 367
+#define _gloffset_Minmax 368
+#define _gloffset_ResetHistogram 369
+#define _gloffset_ResetMinmax 370
+#define _gloffset_TexImage3D 371
+#define _gloffset_TexSubImage3D 372
+#define _gloffset_CopyTexSubImage3D 373
+#define _gloffset_ActiveTexture 374
+#define _gloffset_ClientActiveTexture 375
+#define _gloffset_MultiTexCoord1d 376
+#define _gloffset_MultiTexCoord1dv 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1i 380
+#define _gloffset_MultiTexCoord1iv 381
+#define _gloffset_MultiTexCoord1s 382
+#define _gloffset_MultiTexCoord1sv 383
+#define _gloffset_MultiTexCoord2d 384
+#define _gloffset_MultiTexCoord2dv 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2i 388
+#define _gloffset_MultiTexCoord2iv 389
+#define _gloffset_MultiTexCoord2s 390
+#define _gloffset_MultiTexCoord2sv 391
+#define _gloffset_MultiTexCoord3d 392
+#define _gloffset_MultiTexCoord3dv 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3i 396
+#define _gloffset_MultiTexCoord3iv 397
+#define _gloffset_MultiTexCoord3s 398
+#define _gloffset_MultiTexCoord3sv 399
+#define _gloffset_MultiTexCoord4d 400
+#define _gloffset_MultiTexCoord4dv 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4i 404
+#define _gloffset_MultiTexCoord4iv 405
+#define _gloffset_MultiTexCoord4s 406
+#define _gloffset_MultiTexCoord4sv 407
+#define driDispatchRemapTable_size 744
+SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+#define CompressedTexImage1D_remap_index 0
+#define CompressedTexImage2D_remap_index 1
+#define CompressedTexImage3D_remap_index 2
+#define CompressedTexSubImage1D_remap_index 3
+#define CompressedTexSubImage2D_remap_index 4
+#define CompressedTexSubImage3D_remap_index 5
+#define GetCompressedTexImage_remap_index 6
+#define LoadTransposeMatrixd_remap_index 7
+#define LoadTransposeMatrixf_remap_index 8
+#define MultTransposeMatrixd_remap_index 9
+#define MultTransposeMatrixf_remap_index 10
+#define SampleCoverage_remap_index 11
+#define BlendFuncSeparate_remap_index 12
+#define FogCoordPointer_remap_index 13
+#define FogCoordd_remap_index 14
+#define FogCoorddv_remap_index 15
+#define MultiDrawArrays_remap_index 16
+#define PointParameterf_remap_index 17
+#define PointParameterfv_remap_index 18
+#define PointParameteri_remap_index 19
+#define PointParameteriv_remap_index 20
+#define SecondaryColor3b_remap_index 21
+#define SecondaryColor3bv_remap_index 22
+#define SecondaryColor3d_remap_index 23
+#define SecondaryColor3dv_remap_index 24
+#define SecondaryColor3i_remap_index 25
+#define SecondaryColor3iv_remap_index 26
+#define SecondaryColor3s_remap_index 27
+#define SecondaryColor3sv_remap_index 28
+#define SecondaryColor3ub_remap_index 29
+#define SecondaryColor3ubv_remap_index 30
+#define SecondaryColor3ui_remap_index 31
+#define SecondaryColor3uiv_remap_index 32
+#define SecondaryColor3us_remap_index 33
+#define SecondaryColor3usv_remap_index 34
+#define SecondaryColorPointer_remap_index 35
+#define WindowPos2d_remap_index 36
+#define WindowPos2dv_remap_index 37
+#define WindowPos2f_remap_index 38
+#define WindowPos2fv_remap_index 39
+#define WindowPos2i_remap_index 40
+#define WindowPos2iv_remap_index 41
+#define WindowPos2s_remap_index 42
+#define WindowPos2sv_remap_index 43
+#define WindowPos3d_remap_index 44
+#define WindowPos3dv_remap_index 45
+#define WindowPos3f_remap_index 46
+#define WindowPos3fv_remap_index 47
+#define WindowPos3i_remap_index 48
+#define WindowPos3iv_remap_index 49
+#define WindowPos3s_remap_index 50
+#define WindowPos3sv_remap_index 51
+#define BeginQuery_remap_index 52
+#define BindBuffer_remap_index 53
+#define BufferData_remap_index 54
+#define BufferSubData_remap_index 55
+#define DeleteBuffers_remap_index 56
+#define DeleteQueries_remap_index 57
+#define EndQuery_remap_index 58
+#define GenBuffers_remap_index 59
+#define GenQueries_remap_index 60
+#define GetBufferParameteriv_remap_index 61
+#define GetBufferPointerv_remap_index 62
+#define GetBufferSubData_remap_index 63
+#define GetQueryObjectiv_remap_index 64
+#define GetQueryObjectuiv_remap_index 65
+#define GetQueryiv_remap_index 66
+#define IsBuffer_remap_index 67
+#define IsQuery_remap_index 68
+#define MapBuffer_remap_index 69
+#define UnmapBuffer_remap_index 70
+#define AttachShader_remap_index 71
+#define BindAttribLocation_remap_index 72
+#define BlendEquationSeparate_remap_index 73
+#define CompileShader_remap_index 74
+#define CreateProgram_remap_index 75
+#define CreateShader_remap_index 76
+#define DeleteProgram_remap_index 77
+#define DeleteShader_remap_index 78
+#define DetachShader_remap_index 79
+#define DisableVertexAttribArray_remap_index 80
+#define DrawBuffers_remap_index 81
+#define EnableVertexAttribArray_remap_index 82
+#define GetActiveAttrib_remap_index 83
+#define GetActiveUniform_remap_index 84
+#define GetAttachedShaders_remap_index 85
+#define GetAttribLocation_remap_index 86
+#define GetProgramInfoLog_remap_index 87
+#define GetProgramiv_remap_index 88
+#define GetShaderInfoLog_remap_index 89
+#define GetShaderSource_remap_index 90
+#define GetShaderiv_remap_index 91
+#define GetUniformLocation_remap_index 92
+#define GetUniformfv_remap_index 93
+#define GetUniformiv_remap_index 94
+#define GetVertexAttribPointerv_remap_index 95
+#define GetVertexAttribdv_remap_index 96
+#define GetVertexAttribfv_remap_index 97
+#define GetVertexAttribiv_remap_index 98
+#define IsProgram_remap_index 99
+#define IsShader_remap_index 100
+#define LinkProgram_remap_index 101
+#define ShaderSource_remap_index 102
+#define StencilFuncSeparate_remap_index 103
+#define StencilMaskSeparate_remap_index 104
+#define StencilOpSeparate_remap_index 105
+#define Uniform1f_remap_index 106
+#define Uniform1fv_remap_index 107
+#define Uniform1i_remap_index 108
+#define Uniform1iv_remap_index 109
+#define Uniform2f_remap_index 110
+#define Uniform2fv_remap_index 111
+#define Uniform2i_remap_index 112
+#define Uniform2iv_remap_index 113
+#define Uniform3f_remap_index 114
+#define Uniform3fv_remap_index 115
+#define Uniform3i_remap_index 116
+#define Uniform3iv_remap_index 117
+#define Uniform4f_remap_index 118
+#define Uniform4fv_remap_index 119
+#define Uniform4i_remap_index 120
+#define Uniform4iv_remap_index 121
+#define UniformMatrix2fv_remap_index 122
+#define UniformMatrix3fv_remap_index 123
+#define UniformMatrix4fv_remap_index 124
+#define UseProgram_remap_index 125
+#define ValidateProgram_remap_index 126
+#define VertexAttrib1d_remap_index 127
+#define VertexAttrib1dv_remap_index 128
+#define VertexAttrib1s_remap_index 129
+#define VertexAttrib1sv_remap_index 130
+#define VertexAttrib2d_remap_index 131
+#define VertexAttrib2dv_remap_index 132
+#define VertexAttrib2s_remap_index 133
+#define VertexAttrib2sv_remap_index 134
+#define VertexAttrib3d_remap_index 135
+#define VertexAttrib3dv_remap_index 136
+#define VertexAttrib3s_remap_index 137
+#define VertexAttrib3sv_remap_index 138
+#define VertexAttrib4Nbv_remap_index 139
+#define VertexAttrib4Niv_remap_index 140
+#define VertexAttrib4Nsv_remap_index 141
+#define VertexAttrib4Nub_remap_index 142
+#define VertexAttrib4Nubv_remap_index 143
+#define VertexAttrib4Nuiv_remap_index 144
+#define VertexAttrib4Nusv_remap_index 145
+#define VertexAttrib4bv_remap_index 146
+#define VertexAttrib4d_remap_index 147
+#define VertexAttrib4dv_remap_index 148
+#define VertexAttrib4iv_remap_index 149
+#define VertexAttrib4s_remap_index 150
+#define VertexAttrib4sv_remap_index 151
+#define VertexAttrib4ubv_remap_index 152
+#define VertexAttrib4uiv_remap_index 153
+#define VertexAttrib4usv_remap_index 154
+#define VertexAttribPointer_remap_index 155
+#define UniformMatrix2x3fv_remap_index 156
+#define UniformMatrix2x4fv_remap_index 157
+#define UniformMatrix3x2fv_remap_index 158
+#define UniformMatrix3x4fv_remap_index 159
+#define UniformMatrix4x2fv_remap_index 160
+#define UniformMatrix4x3fv_remap_index 161
+#define BeginConditionalRender_remap_index 162
+#define BeginTransformFeedback_remap_index 163
+#define BindBufferBase_remap_index 164
+#define BindBufferRange_remap_index 165
+#define BindFragDataLocation_remap_index 166
+#define ClampColor_remap_index 167
+#define ClearBufferfi_remap_index 168
+#define ClearBufferfv_remap_index 169
+#define ClearBufferiv_remap_index 170
+#define ClearBufferuiv_remap_index 171
+#define ColorMaski_remap_index 172
+#define Disablei_remap_index 173
+#define Enablei_remap_index 174
+#define EndConditionalRender_remap_index 175
+#define EndTransformFeedback_remap_index 176
+#define GetBooleani_v_remap_index 177
+#define GetFragDataLocation_remap_index 178
+#define GetIntegeri_v_remap_index 179
+#define GetStringi_remap_index 180
+#define GetTexParameterIiv_remap_index 181
+#define GetTexParameterIuiv_remap_index 182
+#define GetTransformFeedbackVarying_remap_index 183
+#define GetUniformuiv_remap_index 184
+#define GetVertexAttribIiv_remap_index 185
+#define GetVertexAttribIuiv_remap_index 186
+#define IsEnabledi_remap_index 187
+#define TexParameterIiv_remap_index 188
+#define TexParameterIuiv_remap_index 189
+#define TransformFeedbackVaryings_remap_index 190
+#define Uniform1ui_remap_index 191
+#define Uniform1uiv_remap_index 192
+#define Uniform2ui_remap_index 193
+#define Uniform2uiv_remap_index 194
+#define Uniform3ui_remap_index 195
+#define Uniform3uiv_remap_index 196
+#define Uniform4ui_remap_index 197
+#define Uniform4uiv_remap_index 198
+#define VertexAttribI1iv_remap_index 199
+#define VertexAttribI1uiv_remap_index 200
+#define VertexAttribI4bv_remap_index 201
+#define VertexAttribI4sv_remap_index 202
+#define VertexAttribI4ubv_remap_index 203
+#define VertexAttribI4usv_remap_index 204
+#define VertexAttribIPointer_remap_index 205
+#define PrimitiveRestartIndex_remap_index 206
+#define TexBuffer_remap_index 207
+#define FramebufferTexture_remap_index 208
+#define GetBufferParameteri64v_remap_index 209
+#define GetInteger64i_v_remap_index 210
+#define VertexAttribDivisor_remap_index 211
+#define MinSampleShading_remap_index 212
+#define BindProgramARB_remap_index 213
+#define DeleteProgramsARB_remap_index 214
+#define GenProgramsARB_remap_index 215
+#define GetProgramEnvParameterdvARB_remap_index 216
+#define GetProgramEnvParameterfvARB_remap_index 217
+#define GetProgramLocalParameterdvARB_remap_index 218
+#define GetProgramLocalParameterfvARB_remap_index 219
+#define GetProgramStringARB_remap_index 220
+#define GetProgramivARB_remap_index 221
+#define IsProgramARB_remap_index 222
+#define ProgramEnvParameter4dARB_remap_index 223
+#define ProgramEnvParameter4dvARB_remap_index 224
+#define ProgramEnvParameter4fARB_remap_index 225
+#define ProgramEnvParameter4fvARB_remap_index 226
+#define ProgramLocalParameter4dARB_remap_index 227
+#define ProgramLocalParameter4dvARB_remap_index 228
+#define ProgramLocalParameter4fARB_remap_index 229
+#define ProgramLocalParameter4fvARB_remap_index 230
+#define ProgramStringARB_remap_index 231
+#define VertexAttrib1fARB_remap_index 232
+#define VertexAttrib1fvARB_remap_index 233
+#define VertexAttrib2fARB_remap_index 234
+#define VertexAttrib2fvARB_remap_index 235
+#define VertexAttrib3fARB_remap_index 236
+#define VertexAttrib3fvARB_remap_index 237
+#define VertexAttrib4fARB_remap_index 238
+#define VertexAttrib4fvARB_remap_index 239
+#define AttachObjectARB_remap_index 240
+#define CreateProgramObjectARB_remap_index 241
+#define CreateShaderObjectARB_remap_index 242
+#define DeleteObjectARB_remap_index 243
+#define DetachObjectARB_remap_index 244
+#define GetAttachedObjectsARB_remap_index 245
+#define GetHandleARB_remap_index 246
+#define GetInfoLogARB_remap_index 247
+#define GetObjectParameterfvARB_remap_index 248
+#define GetObjectParameterivARB_remap_index 249
+#define DrawArraysInstancedARB_remap_index 250
+#define DrawElementsInstancedARB_remap_index 251
+#define BindFramebuffer_remap_index 252
+#define BindRenderbuffer_remap_index 253
+#define BlitFramebuffer_remap_index 254
+#define CheckFramebufferStatus_remap_index 255
+#define DeleteFramebuffers_remap_index 256
+#define DeleteRenderbuffers_remap_index 257
+#define FramebufferRenderbuffer_remap_index 258
+#define FramebufferTexture1D_remap_index 259
+#define FramebufferTexture2D_remap_index 260
+#define FramebufferTexture3D_remap_index 261
+#define FramebufferTextureLayer_remap_index 262
+#define GenFramebuffers_remap_index 263
+#define GenRenderbuffers_remap_index 264
+#define GenerateMipmap_remap_index 265
+#define GetFramebufferAttachmentParameteriv_remap_index 266
+#define GetRenderbufferParameteriv_remap_index 267
+#define IsFramebuffer_remap_index 268
+#define IsRenderbuffer_remap_index 269
+#define RenderbufferStorage_remap_index 270
+#define RenderbufferStorageMultisample_remap_index 271
+#define FramebufferTextureFaceARB_remap_index 272
+#define FlushMappedBufferRange_remap_index 273
+#define MapBufferRange_remap_index 274
+#define BindVertexArray_remap_index 275
+#define DeleteVertexArrays_remap_index 276
+#define GenVertexArrays_remap_index 277
+#define IsVertexArray_remap_index 278
+#define GetActiveUniformBlockName_remap_index 279
+#define GetActiveUniformBlockiv_remap_index 280
+#define GetActiveUniformName_remap_index 281
+#define GetActiveUniformsiv_remap_index 282
+#define GetUniformBlockIndex_remap_index 283
+#define GetUniformIndices_remap_index 284
+#define UniformBlockBinding_remap_index 285
+#define CopyBufferSubData_remap_index 286
+#define ClientWaitSync_remap_index 287
+#define DeleteSync_remap_index 288
+#define FenceSync_remap_index 289
+#define GetInteger64v_remap_index 290
+#define GetSynciv_remap_index 291
+#define IsSync_remap_index 292
+#define WaitSync_remap_index 293
+#define DrawElementsBaseVertex_remap_index 294
+#define DrawElementsInstancedBaseVertex_remap_index 295
+#define DrawRangeElementsBaseVertex_remap_index 296
+#define MultiDrawElementsBaseVertex_remap_index 297
+#define ProvokingVertex_remap_index 298
+#define GetMultisamplefv_remap_index 299
+#define SampleMaski_remap_index 300
+#define TexImage2DMultisample_remap_index 301
+#define TexImage3DMultisample_remap_index 302
+#define BlendEquationSeparateiARB_remap_index 303
+#define BlendEquationiARB_remap_index 304
+#define BlendFuncSeparateiARB_remap_index 305
+#define BlendFunciARB_remap_index 306
+#define BindFragDataLocationIndexed_remap_index 307
+#define GetFragDataIndex_remap_index 308
+#define BindSampler_remap_index 309
+#define DeleteSamplers_remap_index 310
+#define GenSamplers_remap_index 311
+#define GetSamplerParameterIiv_remap_index 312
+#define GetSamplerParameterIuiv_remap_index 313
+#define GetSamplerParameterfv_remap_index 314
+#define GetSamplerParameteriv_remap_index 315
+#define IsSampler_remap_index 316
+#define SamplerParameterIiv_remap_index 317
+#define SamplerParameterIuiv_remap_index 318
+#define SamplerParameterf_remap_index 319
+#define SamplerParameterfv_remap_index 320
+#define SamplerParameteri_remap_index 321
+#define SamplerParameteriv_remap_index 322
+#define GetQueryObjecti64v_remap_index 323
+#define GetQueryObjectui64v_remap_index 324
+#define QueryCounter_remap_index 325
+#define ColorP3ui_remap_index 326
+#define ColorP3uiv_remap_index 327
+#define ColorP4ui_remap_index 328
+#define ColorP4uiv_remap_index 329
+#define MultiTexCoordP1ui_remap_index 330
+#define MultiTexCoordP1uiv_remap_index 331
+#define MultiTexCoordP2ui_remap_index 332
+#define MultiTexCoordP2uiv_remap_index 333
+#define MultiTexCoordP3ui_remap_index 334
+#define MultiTexCoordP3uiv_remap_index 335
+#define MultiTexCoordP4ui_remap_index 336
+#define MultiTexCoordP4uiv_remap_index 337
+#define NormalP3ui_remap_index 338
+#define NormalP3uiv_remap_index 339
+#define SecondaryColorP3ui_remap_index 340
+#define SecondaryColorP3uiv_remap_index 341
+#define TexCoordP1ui_remap_index 342
+#define TexCoordP1uiv_remap_index 343
+#define TexCoordP2ui_remap_index 344
+#define TexCoordP2uiv_remap_index 345
+#define TexCoordP3ui_remap_index 346
+#define TexCoordP3uiv_remap_index 347
+#define TexCoordP4ui_remap_index 348
+#define TexCoordP4uiv_remap_index 349
+#define VertexAttribP1ui_remap_index 350
+#define VertexAttribP1uiv_remap_index 351
+#define VertexAttribP2ui_remap_index 352
+#define VertexAttribP2uiv_remap_index 353
+#define VertexAttribP3ui_remap_index 354
+#define VertexAttribP3uiv_remap_index 355
+#define VertexAttribP4ui_remap_index 356
+#define VertexAttribP4uiv_remap_index 357
+#define VertexP2ui_remap_index 358
+#define VertexP2uiv_remap_index 359
+#define VertexP3ui_remap_index 360
+#define VertexP3uiv_remap_index 361
+#define VertexP4ui_remap_index 362
+#define VertexP4uiv_remap_index 363
+#define DrawArraysIndirect_remap_index 364
+#define DrawElementsIndirect_remap_index 365
+#define BindTransformFeedback_remap_index 366
+#define DeleteTransformFeedbacks_remap_index 367
+#define DrawTransformFeedback_remap_index 368
+#define GenTransformFeedbacks_remap_index 369
+#define IsTransformFeedback_remap_index 370
+#define PauseTransformFeedback_remap_index 371
+#define ResumeTransformFeedback_remap_index 372
+#define BeginQueryIndexed_remap_index 373
+#define DrawTransformFeedbackStream_remap_index 374
+#define EndQueryIndexed_remap_index 375
+#define GetQueryIndexediv_remap_index 376
+#define ClearDepthf_remap_index 377
+#define DepthRangef_remap_index 378
+#define GetShaderPrecisionFormat_remap_index 379
+#define ReleaseShaderCompiler_remap_index 380
+#define ShaderBinary_remap_index 381
+#define GetProgramBinary_remap_index 382
+#define ProgramBinary_remap_index 383
+#define ProgramParameteri_remap_index 384
+#define DepthRangeArrayv_remap_index 385
+#define DepthRangeIndexed_remap_index 386
+#define GetDoublei_v_remap_index 387
+#define GetFloati_v_remap_index 388
+#define ScissorArrayv_remap_index 389
+#define ScissorIndexed_remap_index 390
+#define ScissorIndexedv_remap_index 391
+#define ViewportArrayv_remap_index 392
+#define ViewportIndexedf_remap_index 393
+#define ViewportIndexedfv_remap_index 394
+#define GetGraphicsResetStatusARB_remap_index 395
+#define GetnColorTableARB_remap_index 396
+#define GetnCompressedTexImageARB_remap_index 397
+#define GetnConvolutionFilterARB_remap_index 398
+#define GetnHistogramARB_remap_index 399
+#define GetnMapdvARB_remap_index 400
+#define GetnMapfvARB_remap_index 401
+#define GetnMapivARB_remap_index 402
+#define GetnMinmaxARB_remap_index 403
+#define GetnPixelMapfvARB_remap_index 404
+#define GetnPixelMapuivARB_remap_index 405
+#define GetnPixelMapusvARB_remap_index 406
+#define GetnPolygonStippleARB_remap_index 407
+#define GetnSeparableFilterARB_remap_index 408
+#define GetnTexImageARB_remap_index 409
+#define GetnUniformdvARB_remap_index 410
+#define GetnUniformfvARB_remap_index 411
+#define GetnUniformivARB_remap_index 412
+#define GetnUniformuivARB_remap_index 413
+#define ReadnPixelsARB_remap_index 414
+#define DrawArraysInstancedBaseInstance_remap_index 415
+#define DrawElementsInstancedBaseInstance_remap_index 416
+#define DrawElementsInstancedBaseVertexBaseInstance_remap_index 417
+#define DrawTransformFeedbackInstanced_remap_index 418
+#define DrawTransformFeedbackStreamInstanced_remap_index 419
+#define GetInternalformativ_remap_index 420
+#define GetActiveAtomicCounterBufferiv_remap_index 421
+#define BindImageTexture_remap_index 422
+#define MemoryBarrier_remap_index 423
+#define TexStorage1D_remap_index 424
+#define TexStorage2D_remap_index 425
+#define TexStorage3D_remap_index 426
+#define TextureStorage1DEXT_remap_index 427
+#define TextureStorage2DEXT_remap_index 428
+#define TextureStorage3DEXT_remap_index 429
+#define ClearBufferData_remap_index 430
+#define ClearBufferSubData_remap_index 431
+#define DispatchCompute_remap_index 432
+#define DispatchComputeIndirect_remap_index 433
+#define TextureView_remap_index 434
+#define BindVertexBuffer_remap_index 435
+#define VertexAttribBinding_remap_index 436
+#define VertexAttribFormat_remap_index 437
+#define VertexAttribIFormat_remap_index 438
+#define VertexAttribLFormat_remap_index 439
+#define VertexBindingDivisor_remap_index 440
+#define MultiDrawArraysIndirect_remap_index 441
+#define MultiDrawElementsIndirect_remap_index 442
+#define TexBufferRange_remap_index 443
+#define TexStorage2DMultisample_remap_index 444
+#define TexStorage3DMultisample_remap_index 445
+#define BufferStorage_remap_index 446
+#define BindBuffersBase_remap_index 447
+#define BindBuffersRange_remap_index 448
+#define BindImageTextures_remap_index 449
+#define BindSamplers_remap_index 450
+#define BindTextures_remap_index 451
+#define BindVertexBuffers_remap_index 452
+#define InvalidateBufferData_remap_index 453
+#define InvalidateBufferSubData_remap_index 454
+#define InvalidateFramebuffer_remap_index 455
+#define InvalidateSubFramebuffer_remap_index 456
+#define InvalidateTexImage_remap_index 457
+#define InvalidateTexSubImage_remap_index 458
+#define PolygonOffsetEXT_remap_index 459
+#define DrawTexfOES_remap_index 460
+#define DrawTexfvOES_remap_index 461
+#define DrawTexiOES_remap_index 462
+#define DrawTexivOES_remap_index 463
+#define DrawTexsOES_remap_index 464
+#define DrawTexsvOES_remap_index 465
+#define DrawTexxOES_remap_index 466
+#define DrawTexxvOES_remap_index 467
+#define PointSizePointerOES_remap_index 468
+#define QueryMatrixxOES_remap_index 469
+#define SampleMaskSGIS_remap_index 470
+#define SamplePatternSGIS_remap_index 471
+#define ColorPointerEXT_remap_index 472
+#define EdgeFlagPointerEXT_remap_index 473
+#define IndexPointerEXT_remap_index 474
+#define NormalPointerEXT_remap_index 475
+#define TexCoordPointerEXT_remap_index 476
+#define VertexPointerEXT_remap_index 477
+#define DiscardFramebufferEXT_remap_index 478
+#define ActiveShaderProgram_remap_index 479
+#define BindProgramPipeline_remap_index 480
+#define CreateShaderProgramv_remap_index 481
+#define DeleteProgramPipelines_remap_index 482
+#define GenProgramPipelines_remap_index 483
+#define GetProgramPipelineInfoLog_remap_index 484
+#define GetProgramPipelineiv_remap_index 485
+#define IsProgramPipeline_remap_index 486
+#define LockArraysEXT_remap_index 487
+#define ProgramUniform1f_remap_index 488
+#define ProgramUniform1fv_remap_index 489
+#define ProgramUniform1i_remap_index 490
+#define ProgramUniform1iv_remap_index 491
+#define ProgramUniform1ui_remap_index 492
+#define ProgramUniform1uiv_remap_index 493
+#define ProgramUniform2f_remap_index 494
+#define ProgramUniform2fv_remap_index 495
+#define ProgramUniform2i_remap_index 496
+#define ProgramUniform2iv_remap_index 497
+#define ProgramUniform2ui_remap_index 498
+#define ProgramUniform2uiv_remap_index 499
+#define ProgramUniform3f_remap_index 500
+#define ProgramUniform3fv_remap_index 501
+#define ProgramUniform3i_remap_index 502
+#define ProgramUniform3iv_remap_index 503
+#define ProgramUniform3ui_remap_index 504
+#define ProgramUniform3uiv_remap_index 505
+#define ProgramUniform4f_remap_index 506
+#define ProgramUniform4fv_remap_index 507
+#define ProgramUniform4i_remap_index 508
+#define ProgramUniform4iv_remap_index 509
+#define ProgramUniform4ui_remap_index 510
+#define ProgramUniform4uiv_remap_index 511
+#define ProgramUniformMatrix2fv_remap_index 512
+#define ProgramUniformMatrix2x3fv_remap_index 513
+#define ProgramUniformMatrix2x4fv_remap_index 514
+#define ProgramUniformMatrix3fv_remap_index 515
+#define ProgramUniformMatrix3x2fv_remap_index 516
+#define ProgramUniformMatrix3x4fv_remap_index 517
+#define ProgramUniformMatrix4fv_remap_index 518
+#define ProgramUniformMatrix4x2fv_remap_index 519
+#define ProgramUniformMatrix4x3fv_remap_index 520
+#define UnlockArraysEXT_remap_index 521
+#define UseProgramStages_remap_index 522
+#define ValidateProgramPipeline_remap_index 523
+#define DebugMessageCallback_remap_index 524
+#define DebugMessageControl_remap_index 525
+#define DebugMessageInsert_remap_index 526
+#define GetDebugMessageLog_remap_index 527
+#define GetObjectLabel_remap_index 528
+#define GetObjectPtrLabel_remap_index 529
+#define ObjectLabel_remap_index 530
+#define ObjectPtrLabel_remap_index 531
+#define PopDebugGroup_remap_index 532
+#define PushDebugGroup_remap_index 533
+#define SecondaryColor3fEXT_remap_index 534
+#define SecondaryColor3fvEXT_remap_index 535
+#define MultiDrawElementsEXT_remap_index 536
+#define FogCoordfEXT_remap_index 537
+#define FogCoordfvEXT_remap_index 538
+#define ResizeBuffersMESA_remap_index 539
+#define WindowPos4dMESA_remap_index 540
+#define WindowPos4dvMESA_remap_index 541
+#define WindowPos4fMESA_remap_index 542
+#define WindowPos4fvMESA_remap_index 543
+#define WindowPos4iMESA_remap_index 544
+#define WindowPos4ivMESA_remap_index 545
+#define WindowPos4sMESA_remap_index 546
+#define WindowPos4svMESA_remap_index 547
+#define MultiModeDrawArraysIBM_remap_index 548
+#define MultiModeDrawElementsIBM_remap_index 549
+#define AreProgramsResidentNV_remap_index 550
+#define ExecuteProgramNV_remap_index 551
+#define GetProgramParameterdvNV_remap_index 552
+#define GetProgramParameterfvNV_remap_index 553
+#define GetProgramStringNV_remap_index 554
+#define GetProgramivNV_remap_index 555
+#define GetTrackMatrixivNV_remap_index 556
+#define GetVertexAttribdvNV_remap_index 557
+#define GetVertexAttribfvNV_remap_index 558
+#define GetVertexAttribivNV_remap_index 559
+#define LoadProgramNV_remap_index 560
+#define ProgramParameters4dvNV_remap_index 561
+#define ProgramParameters4fvNV_remap_index 562
+#define RequestResidentProgramsNV_remap_index 563
+#define TrackMatrixNV_remap_index 564
+#define VertexAttrib1dNV_remap_index 565
+#define VertexAttrib1dvNV_remap_index 566
+#define VertexAttrib1fNV_remap_index 567
+#define VertexAttrib1fvNV_remap_index 568
+#define VertexAttrib1sNV_remap_index 569
+#define VertexAttrib1svNV_remap_index 570
+#define VertexAttrib2dNV_remap_index 571
+#define VertexAttrib2dvNV_remap_index 572
+#define VertexAttrib2fNV_remap_index 573
+#define VertexAttrib2fvNV_remap_index 574
+#define VertexAttrib2sNV_remap_index 575
+#define VertexAttrib2svNV_remap_index 576
+#define VertexAttrib3dNV_remap_index 577
+#define VertexAttrib3dvNV_remap_index 578
+#define VertexAttrib3fNV_remap_index 579
+#define VertexAttrib3fvNV_remap_index 580
+#define VertexAttrib3sNV_remap_index 581
+#define VertexAttrib3svNV_remap_index 582
+#define VertexAttrib4dNV_remap_index 583
+#define VertexAttrib4dvNV_remap_index 584
+#define VertexAttrib4fNV_remap_index 585
+#define VertexAttrib4fvNV_remap_index 586
+#define VertexAttrib4sNV_remap_index 587
+#define VertexAttrib4svNV_remap_index 588
+#define VertexAttrib4ubNV_remap_index 589
+#define VertexAttrib4ubvNV_remap_index 590
+#define VertexAttribPointerNV_remap_index 591
+#define VertexAttribs1dvNV_remap_index 592
+#define VertexAttribs1fvNV_remap_index 593
+#define VertexAttribs1svNV_remap_index 594
+#define VertexAttribs2dvNV_remap_index 595
+#define VertexAttribs2fvNV_remap_index 596
+#define VertexAttribs2svNV_remap_index 597
+#define VertexAttribs3dvNV_remap_index 598
+#define VertexAttribs3fvNV_remap_index 599
+#define VertexAttribs3svNV_remap_index 600
+#define VertexAttribs4dvNV_remap_index 601
+#define VertexAttribs4fvNV_remap_index 602
+#define VertexAttribs4svNV_remap_index 603
+#define VertexAttribs4ubvNV_remap_index 604
+#define GetTexBumpParameterfvATI_remap_index 605
+#define GetTexBumpParameterivATI_remap_index 606
+#define TexBumpParameterfvATI_remap_index 607
+#define TexBumpParameterivATI_remap_index 608
+#define AlphaFragmentOp1ATI_remap_index 609
+#define AlphaFragmentOp2ATI_remap_index 610
+#define AlphaFragmentOp3ATI_remap_index 611
+#define BeginFragmentShaderATI_remap_index 612
+#define BindFragmentShaderATI_remap_index 613
+#define ColorFragmentOp1ATI_remap_index 614
+#define ColorFragmentOp2ATI_remap_index 615
+#define ColorFragmentOp3ATI_remap_index 616
+#define DeleteFragmentShaderATI_remap_index 617
+#define EndFragmentShaderATI_remap_index 618
+#define GenFragmentShadersATI_remap_index 619
+#define PassTexCoordATI_remap_index 620
+#define SampleMapATI_remap_index 621
+#define SetFragmentShaderConstantATI_remap_index 622
+#define ActiveStencilFaceEXT_remap_index 623
+#define BindVertexArrayAPPLE_remap_index 624
+#define GenVertexArraysAPPLE_remap_index 625
+#define GetProgramNamedParameterdvNV_remap_index 626
+#define GetProgramNamedParameterfvNV_remap_index 627
+#define ProgramNamedParameter4dNV_remap_index 628
+#define ProgramNamedParameter4dvNV_remap_index 629
+#define ProgramNamedParameter4fNV_remap_index 630
+#define ProgramNamedParameter4fvNV_remap_index 631
+#define PrimitiveRestartNV_remap_index 632
+#define GetTexGenxvOES_remap_index 633
+#define TexGenxOES_remap_index 634
+#define TexGenxvOES_remap_index 635
+#define DepthBoundsEXT_remap_index 636
+#define BindFramebufferEXT_remap_index 637
+#define BindRenderbufferEXT_remap_index 638
+#define BufferParameteriAPPLE_remap_index 639
+#define FlushMappedBufferRangeAPPLE_remap_index 640
+#define VertexAttribI1iEXT_remap_index 641
+#define VertexAttribI1uiEXT_remap_index 642
+#define VertexAttribI2iEXT_remap_index 643
+#define VertexAttribI2ivEXT_remap_index 644
+#define VertexAttribI2uiEXT_remap_index 645
+#define VertexAttribI2uivEXT_remap_index 646
+#define VertexAttribI3iEXT_remap_index 647
+#define VertexAttribI3ivEXT_remap_index 648
+#define VertexAttribI3uiEXT_remap_index 649
+#define VertexAttribI3uivEXT_remap_index 650
+#define VertexAttribI4iEXT_remap_index 651
+#define VertexAttribI4ivEXT_remap_index 652
+#define VertexAttribI4uiEXT_remap_index 653
+#define VertexAttribI4uivEXT_remap_index 654
+#define ClearColorIiEXT_remap_index 655
+#define ClearColorIuiEXT_remap_index 656
+#define BindBufferOffsetEXT_remap_index 657
+#define BeginPerfMonitorAMD_remap_index 658
+#define DeletePerfMonitorsAMD_remap_index 659
+#define EndPerfMonitorAMD_remap_index 660
+#define GenPerfMonitorsAMD_remap_index 661
+#define GetPerfMonitorCounterDataAMD_remap_index 662
+#define GetPerfMonitorCounterInfoAMD_remap_index 663
+#define GetPerfMonitorCounterStringAMD_remap_index 664
+#define GetPerfMonitorCountersAMD_remap_index 665
+#define GetPerfMonitorGroupStringAMD_remap_index 666
+#define GetPerfMonitorGroupsAMD_remap_index 667
+#define SelectPerfMonitorCountersAMD_remap_index 668
+#define GetObjectParameterivAPPLE_remap_index 669
+#define ObjectPurgeableAPPLE_remap_index 670
+#define ObjectUnpurgeableAPPLE_remap_index 671
+#define ActiveProgramEXT_remap_index 672
+#define CreateShaderProgramEXT_remap_index 673
+#define UseShaderProgramEXT_remap_index 674
+#define TextureBarrierNV_remap_index 675
+#define VDPAUFiniNV_remap_index 676
+#define VDPAUGetSurfaceivNV_remap_index 677
+#define VDPAUInitNV_remap_index 678
+#define VDPAUIsSurfaceNV_remap_index 679
+#define VDPAUMapSurfacesNV_remap_index 680
+#define VDPAURegisterOutputSurfaceNV_remap_index 681
+#define VDPAURegisterVideoSurfaceNV_remap_index 682
+#define VDPAUSurfaceAccessNV_remap_index 683
+#define VDPAUUnmapSurfacesNV_remap_index 684
+#define VDPAUUnregisterSurfaceNV_remap_index 685
+#define BeginPerfQueryINTEL_remap_index 686
+#define CreatePerfQueryINTEL_remap_index 687
+#define DeletePerfQueryINTEL_remap_index 688
+#define EndPerfQueryINTEL_remap_index 689
+#define GetFirstPerfQueryIdINTEL_remap_index 690
+#define GetNextPerfQueryIdINTEL_remap_index 691
+#define GetPerfCounterInfoINTEL_remap_index 692
+#define GetPerfQueryDataINTEL_remap_index 693
+#define GetPerfQueryIdByNameINTEL_remap_index 694
+#define GetPerfQueryInfoINTEL_remap_index 695
+#define StencilFuncSeparateATI_remap_index 696
+#define ProgramEnvParameters4fvEXT_remap_index 697
+#define ProgramLocalParameters4fvEXT_remap_index 698
+#define EGLImageTargetRenderbufferStorageOES_remap_index 699
+#define EGLImageTargetTexture2DOES_remap_index 700
+#define AlphaFuncx_remap_index 701
+#define ClearColorx_remap_index 702
+#define ClearDepthx_remap_index 703
+#define Color4x_remap_index 704
+#define DepthRangex_remap_index 705
+#define Fogx_remap_index 706
+#define Fogxv_remap_index 707
+#define Frustumf_remap_index 708
+#define Frustumx_remap_index 709
+#define LightModelx_remap_index 710
+#define LightModelxv_remap_index 711
+#define Lightx_remap_index 712
+#define Lightxv_remap_index 713
+#define LineWidthx_remap_index 714
+#define LoadMatrixx_remap_index 715
+#define Materialx_remap_index 716
+#define Materialxv_remap_index 717
+#define MultMatrixx_remap_index 718
+#define MultiTexCoord4x_remap_index 719
+#define Normal3x_remap_index 720
+#define Orthof_remap_index 721
+#define Orthox_remap_index 722
+#define PointSizex_remap_index 723
+#define PolygonOffsetx_remap_index 724
+#define Rotatex_remap_index 725
+#define SampleCoveragex_remap_index 726
+#define Scalex_remap_index 727
+#define TexEnvx_remap_index 728
+#define TexEnvxv_remap_index 729
+#define TexParameterx_remap_index 730
+#define Translatex_remap_index 731
+#define ClipPlanef_remap_index 732
+#define ClipPlanex_remap_index 733
+#define GetClipPlanef_remap_index 734
+#define GetClipPlanex_remap_index 735
+#define GetFixedv_remap_index 736
+#define GetLightxv_remap_index 737
+#define GetMaterialxv_remap_index 738
+#define GetTexEnvxv_remap_index 739
+#define GetTexParameterxv_remap_index 740
+#define PointParameterx_remap_index 741
+#define PointParameterxv_remap_index 742
+#define TexParameterxv_remap_index 743
+
+#define _gloffset_CompressedTexImage1D driDispatchRemapTable[CompressedTexImage1D_remap_index]
+#define _gloffset_CompressedTexImage2D driDispatchRemapTable[CompressedTexImage2D_remap_index]
+#define _gloffset_CompressedTexImage3D driDispatchRemapTable[CompressedTexImage3D_remap_index]
+#define _gloffset_CompressedTexSubImage1D driDispatchRemapTable[CompressedTexSubImage1D_remap_index]
+#define _gloffset_CompressedTexSubImage2D driDispatchRemapTable[CompressedTexSubImage2D_remap_index]
+#define _gloffset_CompressedTexSubImage3D driDispatchRemapTable[CompressedTexSubImage3D_remap_index]
+#define _gloffset_GetCompressedTexImage driDispatchRemapTable[GetCompressedTexImage_remap_index]
+#define _gloffset_LoadTransposeMatrixd driDispatchRemapTable[LoadTransposeMatrixd_remap_index]
+#define _gloffset_LoadTransposeMatrixf driDispatchRemapTable[LoadTransposeMatrixf_remap_index]
+#define _gloffset_MultTransposeMatrixd driDispatchRemapTable[MultTransposeMatrixd_remap_index]
+#define _gloffset_MultTransposeMatrixf driDispatchRemapTable[MultTransposeMatrixf_remap_index]
+#define _gloffset_SampleCoverage driDispatchRemapTable[SampleCoverage_remap_index]
+#define _gloffset_BlendFuncSeparate driDispatchRemapTable[BlendFuncSeparate_remap_index]
+#define _gloffset_FogCoordPointer driDispatchRemapTable[FogCoordPointer_remap_index]
+#define _gloffset_FogCoordd driDispatchRemapTable[FogCoordd_remap_index]
+#define _gloffset_FogCoorddv driDispatchRemapTable[FogCoorddv_remap_index]
+#define _gloffset_MultiDrawArrays driDispatchRemapTable[MultiDrawArrays_remap_index]
+#define _gloffset_PointParameterf driDispatchRemapTable[PointParameterf_remap_index]
+#define _gloffset_PointParameterfv driDispatchRemapTable[PointParameterfv_remap_index]
+#define _gloffset_PointParameteri driDispatchRemapTable[PointParameteri_remap_index]
+#define _gloffset_PointParameteriv driDispatchRemapTable[PointParameteriv_remap_index]
+#define _gloffset_SecondaryColor3b driDispatchRemapTable[SecondaryColor3b_remap_index]
+#define _gloffset_SecondaryColor3bv driDispatchRemapTable[SecondaryColor3bv_remap_index]
+#define _gloffset_SecondaryColor3d driDispatchRemapTable[SecondaryColor3d_remap_index]
+#define _gloffset_SecondaryColor3dv driDispatchRemapTable[SecondaryColor3dv_remap_index]
+#define _gloffset_SecondaryColor3i driDispatchRemapTable[SecondaryColor3i_remap_index]
+#define _gloffset_SecondaryColor3iv driDispatchRemapTable[SecondaryColor3iv_remap_index]
+#define _gloffset_SecondaryColor3s driDispatchRemapTable[SecondaryColor3s_remap_index]
+#define _gloffset_SecondaryColor3sv driDispatchRemapTable[SecondaryColor3sv_remap_index]
+#define _gloffset_SecondaryColor3ub driDispatchRemapTable[SecondaryColor3ub_remap_index]
+#define _gloffset_SecondaryColor3ubv driDispatchRemapTable[SecondaryColor3ubv_remap_index]
+#define _gloffset_SecondaryColor3ui driDispatchRemapTable[SecondaryColor3ui_remap_index]
+#define _gloffset_SecondaryColor3uiv driDispatchRemapTable[SecondaryColor3uiv_remap_index]
+#define _gloffset_SecondaryColor3us driDispatchRemapTable[SecondaryColor3us_remap_index]
+#define _gloffset_SecondaryColor3usv driDispatchRemapTable[SecondaryColor3usv_remap_index]
+#define _gloffset_SecondaryColorPointer driDispatchRemapTable[SecondaryColorPointer_remap_index]
+#define _gloffset_WindowPos2d driDispatchRemapTable[WindowPos2d_remap_index]
+#define _gloffset_WindowPos2dv driDispatchRemapTable[WindowPos2dv_remap_index]
+#define _gloffset_WindowPos2f driDispatchRemapTable[WindowPos2f_remap_index]
+#define _gloffset_WindowPos2fv driDispatchRemapTable[WindowPos2fv_remap_index]
+#define _gloffset_WindowPos2i driDispatchRemapTable[WindowPos2i_remap_index]
+#define _gloffset_WindowPos2iv driDispatchRemapTable[WindowPos2iv_remap_index]
+#define _gloffset_WindowPos2s driDispatchRemapTable[WindowPos2s_remap_index]
+#define _gloffset_WindowPos2sv driDispatchRemapTable[WindowPos2sv_remap_index]
+#define _gloffset_WindowPos3d driDispatchRemapTable[WindowPos3d_remap_index]
+#define _gloffset_WindowPos3dv driDispatchRemapTable[WindowPos3dv_remap_index]
+#define _gloffset_WindowPos3f driDispatchRemapTable[WindowPos3f_remap_index]
+#define _gloffset_WindowPos3fv driDispatchRemapTable[WindowPos3fv_remap_index]
+#define _gloffset_WindowPos3i driDispatchRemapTable[WindowPos3i_remap_index]
+#define _gloffset_WindowPos3iv driDispatchRemapTable[WindowPos3iv_remap_index]
+#define _gloffset_WindowPos3s driDispatchRemapTable[WindowPos3s_remap_index]
+#define _gloffset_WindowPos3sv driDispatchRemapTable[WindowPos3sv_remap_index]
+#define _gloffset_BeginQuery driDispatchRemapTable[BeginQuery_remap_index]
+#define _gloffset_BindBuffer driDispatchRemapTable[BindBuffer_remap_index]
+#define _gloffset_BufferData driDispatchRemapTable[BufferData_remap_index]
+#define _gloffset_BufferSubData driDispatchRemapTable[BufferSubData_remap_index]
+#define _gloffset_DeleteBuffers driDispatchRemapTable[DeleteBuffers_remap_index]
+#define _gloffset_DeleteQueries driDispatchRemapTable[DeleteQueries_remap_index]
+#define _gloffset_EndQuery driDispatchRemapTable[EndQuery_remap_index]
+#define _gloffset_GenBuffers driDispatchRemapTable[GenBuffers_remap_index]
+#define _gloffset_GenQueries driDispatchRemapTable[GenQueries_remap_index]
+#define _gloffset_GetBufferParameteriv driDispatchRemapTable[GetBufferParameteriv_remap_index]
+#define _gloffset_GetBufferPointerv driDispatchRemapTable[GetBufferPointerv_remap_index]
+#define _gloffset_GetBufferSubData driDispatchRemapTable[GetBufferSubData_remap_index]
+#define _gloffset_GetQueryObjectiv driDispatchRemapTable[GetQueryObjectiv_remap_index]
+#define _gloffset_GetQueryObjectuiv driDispatchRemapTable[GetQueryObjectuiv_remap_index]
+#define _gloffset_GetQueryiv driDispatchRemapTable[GetQueryiv_remap_index]
+#define _gloffset_IsBuffer driDispatchRemapTable[IsBuffer_remap_index]
+#define _gloffset_IsQuery driDispatchRemapTable[IsQuery_remap_index]
+#define _gloffset_MapBuffer driDispatchRemapTable[MapBuffer_remap_index]
+#define _gloffset_UnmapBuffer driDispatchRemapTable[UnmapBuffer_remap_index]
+#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
+#define _gloffset_BindAttribLocation driDispatchRemapTable[BindAttribLocation_remap_index]
+#define _gloffset_BlendEquationSeparate driDispatchRemapTable[BlendEquationSeparate_remap_index]
+#define _gloffset_CompileShader driDispatchRemapTable[CompileShader_remap_index]
+#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
+#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
+#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
+#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
+#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
+#define _gloffset_DisableVertexAttribArray driDispatchRemapTable[DisableVertexAttribArray_remap_index]
+#define _gloffset_DrawBuffers driDispatchRemapTable[DrawBuffers_remap_index]
+#define _gloffset_EnableVertexAttribArray driDispatchRemapTable[EnableVertexAttribArray_remap_index]
+#define _gloffset_GetActiveAttrib driDispatchRemapTable[GetActiveAttrib_remap_index]
+#define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index]
+#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
+#define _gloffset_GetAttribLocation driDispatchRemapTable[GetAttribLocation_remap_index]
+#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
+#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
+#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
+#define _gloffset_GetShaderSource driDispatchRemapTable[GetShaderSource_remap_index]
+#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
+#define _gloffset_GetUniformLocation driDispatchRemapTable[GetUniformLocation_remap_index]
+#define _gloffset_GetUniformfv driDispatchRemapTable[GetUniformfv_remap_index]
+#define _gloffset_GetUniformiv driDispatchRemapTable[GetUniformiv_remap_index]
+#define _gloffset_GetVertexAttribPointerv driDispatchRemapTable[GetVertexAttribPointerv_remap_index]
+#define _gloffset_GetVertexAttribdv driDispatchRemapTable[GetVertexAttribdv_remap_index]
+#define _gloffset_GetVertexAttribfv driDispatchRemapTable[GetVertexAttribfv_remap_index]
+#define _gloffset_GetVertexAttribiv driDispatchRemapTable[GetVertexAttribiv_remap_index]
+#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
+#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
+#define _gloffset_LinkProgram driDispatchRemapTable[LinkProgram_remap_index]
+#define _gloffset_ShaderSource driDispatchRemapTable[ShaderSource_remap_index]
+#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
+#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
+#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
+#define _gloffset_Uniform1f driDispatchRemapTable[Uniform1f_remap_index]
+#define _gloffset_Uniform1fv driDispatchRemapTable[Uniform1fv_remap_index]
+#define _gloffset_Uniform1i driDispatchRemapTable[Uniform1i_remap_index]
+#define _gloffset_Uniform1iv driDispatchRemapTable[Uniform1iv_remap_index]
+#define _gloffset_Uniform2f driDispatchRemapTable[Uniform2f_remap_index]
+#define _gloffset_Uniform2fv driDispatchRemapTable[Uniform2fv_remap_index]
+#define _gloffset_Uniform2i driDispatchRemapTable[Uniform2i_remap_index]
+#define _gloffset_Uniform2iv driDispatchRemapTable[Uniform2iv_remap_index]
+#define _gloffset_Uniform3f driDispatchRemapTable[Uniform3f_remap_index]
+#define _gloffset_Uniform3fv driDispatchRemapTable[Uniform3fv_remap_index]
+#define _gloffset_Uniform3i driDispatchRemapTable[Uniform3i_remap_index]
+#define _gloffset_Uniform3iv driDispatchRemapTable[Uniform3iv_remap_index]
+#define _gloffset_Uniform4f driDispatchRemapTable[Uniform4f_remap_index]
+#define _gloffset_Uniform4fv driDispatchRemapTable[Uniform4fv_remap_index]
+#define _gloffset_Uniform4i driDispatchRemapTable[Uniform4i_remap_index]
+#define _gloffset_Uniform4iv driDispatchRemapTable[Uniform4iv_remap_index]
+#define _gloffset_UniformMatrix2fv driDispatchRemapTable[UniformMatrix2fv_remap_index]
+#define _gloffset_UniformMatrix3fv driDispatchRemapTable[UniformMatrix3fv_remap_index]
+#define _gloffset_UniformMatrix4fv driDispatchRemapTable[UniformMatrix4fv_remap_index]
+#define _gloffset_UseProgram driDispatchRemapTable[UseProgram_remap_index]
+#define _gloffset_ValidateProgram driDispatchRemapTable[ValidateProgram_remap_index]
+#define _gloffset_VertexAttrib1d driDispatchRemapTable[VertexAttrib1d_remap_index]
+#define _gloffset_VertexAttrib1dv driDispatchRemapTable[VertexAttrib1dv_remap_index]
+#define _gloffset_VertexAttrib1s driDispatchRemapTable[VertexAttrib1s_remap_index]
+#define _gloffset_VertexAttrib1sv driDispatchRemapTable[VertexAttrib1sv_remap_index]
+#define _gloffset_VertexAttrib2d driDispatchRemapTable[VertexAttrib2d_remap_index]
+#define _gloffset_VertexAttrib2dv driDispatchRemapTable[VertexAttrib2dv_remap_index]
+#define _gloffset_VertexAttrib2s driDispatchRemapTable[VertexAttrib2s_remap_index]
+#define _gloffset_VertexAttrib2sv driDispatchRemapTable[VertexAttrib2sv_remap_index]
+#define _gloffset_VertexAttrib3d driDispatchRemapTable[VertexAttrib3d_remap_index]
+#define _gloffset_VertexAttrib3dv driDispatchRemapTable[VertexAttrib3dv_remap_index]
+#define _gloffset_VertexAttrib3s driDispatchRemapTable[VertexAttrib3s_remap_index]
+#define _gloffset_VertexAttrib3sv driDispatchRemapTable[VertexAttrib3sv_remap_index]
+#define _gloffset_VertexAttrib4Nbv driDispatchRemapTable[VertexAttrib4Nbv_remap_index]
+#define _gloffset_VertexAttrib4Niv driDispatchRemapTable[VertexAttrib4Niv_remap_index]
+#define _gloffset_VertexAttrib4Nsv driDispatchRemapTable[VertexAttrib4Nsv_remap_index]
+#define _gloffset_VertexAttrib4Nub driDispatchRemapTable[VertexAttrib4Nub_remap_index]
+#define _gloffset_VertexAttrib4Nubv driDispatchRemapTable[VertexAttrib4Nubv_remap_index]
+#define _gloffset_VertexAttrib4Nuiv driDispatchRemapTable[VertexAttrib4Nuiv_remap_index]
+#define _gloffset_VertexAttrib4Nusv driDispatchRemapTable[VertexAttrib4Nusv_remap_index]
+#define _gloffset_VertexAttrib4bv driDispatchRemapTable[VertexAttrib4bv_remap_index]
+#define _gloffset_VertexAttrib4d driDispatchRemapTable[VertexAttrib4d_remap_index]
+#define _gloffset_VertexAttrib4dv driDispatchRemapTable[VertexAttrib4dv_remap_index]
+#define _gloffset_VertexAttrib4iv driDispatchRemapTable[VertexAttrib4iv_remap_index]
+#define _gloffset_VertexAttrib4s driDispatchRemapTable[VertexAttrib4s_remap_index]
+#define _gloffset_VertexAttrib4sv driDispatchRemapTable[VertexAttrib4sv_remap_index]
+#define _gloffset_VertexAttrib4ubv driDispatchRemapTable[VertexAttrib4ubv_remap_index]
+#define _gloffset_VertexAttrib4uiv driDispatchRemapTable[VertexAttrib4uiv_remap_index]
+#define _gloffset_VertexAttrib4usv driDispatchRemapTable[VertexAttrib4usv_remap_index]
+#define _gloffset_VertexAttribPointer driDispatchRemapTable[VertexAttribPointer_remap_index]
+#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
+#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
+#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
+#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
+#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
+#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
+#define _gloffset_BeginConditionalRender driDispatchRemapTable[BeginConditionalRender_remap_index]
+#define _gloffset_BeginTransformFeedback driDispatchRemapTable[BeginTransformFeedback_remap_index]
+#define _gloffset_BindBufferBase driDispatchRemapTable[BindBufferBase_remap_index]
+#define _gloffset_BindBufferRange driDispatchRemapTable[BindBufferRange_remap_index]
+#define _gloffset_BindFragDataLocation driDispatchRemapTable[BindFragDataLocation_remap_index]
+#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
+#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
+#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
+#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
+#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
+#define _gloffset_ColorMaski driDispatchRemapTable[ColorMaski_remap_index]
+#define _gloffset_Disablei driDispatchRemapTable[Disablei_remap_index]
+#define _gloffset_Enablei driDispatchRemapTable[Enablei_remap_index]
+#define _gloffset_EndConditionalRender driDispatchRemapTable[EndConditionalRender_remap_index]
+#define _gloffset_EndTransformFeedback driDispatchRemapTable[EndTransformFeedback_remap_index]
+#define _gloffset_GetBooleani_v driDispatchRemapTable[GetBooleani_v_remap_index]
+#define _gloffset_GetFragDataLocation driDispatchRemapTable[GetFragDataLocation_remap_index]
+#define _gloffset_GetIntegeri_v driDispatchRemapTable[GetIntegeri_v_remap_index]
+#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
+#define _gloffset_GetTexParameterIiv driDispatchRemapTable[GetTexParameterIiv_remap_index]
+#define _gloffset_GetTexParameterIuiv driDispatchRemapTable[GetTexParameterIuiv_remap_index]
+#define _gloffset_GetTransformFeedbackVarying driDispatchRemapTable[GetTransformFeedbackVarying_remap_index]
+#define _gloffset_GetUniformuiv driDispatchRemapTable[GetUniformuiv_remap_index]
+#define _gloffset_GetVertexAttribIiv driDispatchRemapTable[GetVertexAttribIiv_remap_index]
+#define _gloffset_GetVertexAttribIuiv driDispatchRemapTable[GetVertexAttribIuiv_remap_index]
+#define _gloffset_IsEnabledi driDispatchRemapTable[IsEnabledi_remap_index]
+#define _gloffset_TexParameterIiv driDispatchRemapTable[TexParameterIiv_remap_index]
+#define _gloffset_TexParameterIuiv driDispatchRemapTable[TexParameterIuiv_remap_index]
+#define _gloffset_TransformFeedbackVaryings driDispatchRemapTable[TransformFeedbackVaryings_remap_index]
+#define _gloffset_Uniform1ui driDispatchRemapTable[Uniform1ui_remap_index]
+#define _gloffset_Uniform1uiv driDispatchRemapTable[Uniform1uiv_remap_index]
+#define _gloffset_Uniform2ui driDispatchRemapTable[Uniform2ui_remap_index]
+#define _gloffset_Uniform2uiv driDispatchRemapTable[Uniform2uiv_remap_index]
+#define _gloffset_Uniform3ui driDispatchRemapTable[Uniform3ui_remap_index]
+#define _gloffset_Uniform3uiv driDispatchRemapTable[Uniform3uiv_remap_index]
+#define _gloffset_Uniform4ui driDispatchRemapTable[Uniform4ui_remap_index]
+#define _gloffset_Uniform4uiv driDispatchRemapTable[Uniform4uiv_remap_index]
+#define _gloffset_VertexAttribI1iv driDispatchRemapTable[VertexAttribI1iv_remap_index]
+#define _gloffset_VertexAttribI1uiv driDispatchRemapTable[VertexAttribI1uiv_remap_index]
+#define _gloffset_VertexAttribI4bv driDispatchRemapTable[VertexAttribI4bv_remap_index]
+#define _gloffset_VertexAttribI4sv driDispatchRemapTable[VertexAttribI4sv_remap_index]
+#define _gloffset_VertexAttribI4ubv driDispatchRemapTable[VertexAttribI4ubv_remap_index]
+#define _gloffset_VertexAttribI4usv driDispatchRemapTable[VertexAttribI4usv_remap_index]
+#define _gloffset_VertexAttribIPointer driDispatchRemapTable[VertexAttribIPointer_remap_index]
+#define _gloffset_PrimitiveRestartIndex driDispatchRemapTable[PrimitiveRestartIndex_remap_index]
+#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
+#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
+#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
+#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
+#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
+#define _gloffset_MinSampleShading driDispatchRemapTable[MinSampleShading_remap_index]
+#define _gloffset_BindProgramARB driDispatchRemapTable[BindProgramARB_remap_index]
+#define _gloffset_DeleteProgramsARB driDispatchRemapTable[DeleteProgramsARB_remap_index]
+#define _gloffset_GenProgramsARB driDispatchRemapTable[GenProgramsARB_remap_index]
+#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
+#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
+#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
+#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
+#define _gloffset_IsProgramARB driDispatchRemapTable[IsProgramARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
+#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
+#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
+#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
+#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
+#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
+#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
+#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
+#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
+#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
+#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
+#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
+#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
+#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
+#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
+#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
+#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
+#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
+#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
+#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
+#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
+#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
+#define _gloffset_BindFramebuffer driDispatchRemapTable[BindFramebuffer_remap_index]
+#define _gloffset_BindRenderbuffer driDispatchRemapTable[BindRenderbuffer_remap_index]
+#define _gloffset_BlitFramebuffer driDispatchRemapTable[BlitFramebuffer_remap_index]
+#define _gloffset_CheckFramebufferStatus driDispatchRemapTable[CheckFramebufferStatus_remap_index]
+#define _gloffset_DeleteFramebuffers driDispatchRemapTable[DeleteFramebuffers_remap_index]
+#define _gloffset_DeleteRenderbuffers driDispatchRemapTable[DeleteRenderbuffers_remap_index]
+#define _gloffset_FramebufferRenderbuffer driDispatchRemapTable[FramebufferRenderbuffer_remap_index]
+#define _gloffset_FramebufferTexture1D driDispatchRemapTable[FramebufferTexture1D_remap_index]
+#define _gloffset_FramebufferTexture2D driDispatchRemapTable[FramebufferTexture2D_remap_index]
+#define _gloffset_FramebufferTexture3D driDispatchRemapTable[FramebufferTexture3D_remap_index]
+#define _gloffset_FramebufferTextureLayer driDispatchRemapTable[FramebufferTextureLayer_remap_index]
+#define _gloffset_GenFramebuffers driDispatchRemapTable[GenFramebuffers_remap_index]
+#define _gloffset_GenRenderbuffers driDispatchRemapTable[GenRenderbuffers_remap_index]
+#define _gloffset_GenerateMipmap driDispatchRemapTable[GenerateMipmap_remap_index]
+#define _gloffset_GetFramebufferAttachmentParameteriv driDispatchRemapTable[GetFramebufferAttachmentParameteriv_remap_index]
+#define _gloffset_GetRenderbufferParameteriv driDispatchRemapTable[GetRenderbufferParameteriv_remap_index]
+#define _gloffset_IsFramebuffer driDispatchRemapTable[IsFramebuffer_remap_index]
+#define _gloffset_IsRenderbuffer driDispatchRemapTable[IsRenderbuffer_remap_index]
+#define _gloffset_RenderbufferStorage driDispatchRemapTable[RenderbufferStorage_remap_index]
+#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
+#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
+#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
+#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
+#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
+#define _gloffset_DeleteVertexArrays driDispatchRemapTable[DeleteVertexArrays_remap_index]
+#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
+#define _gloffset_IsVertexArray driDispatchRemapTable[IsVertexArray_remap_index]
+#define _gloffset_GetActiveUniformBlockName driDispatchRemapTable[GetActiveUniformBlockName_remap_index]
+#define _gloffset_GetActiveUniformBlockiv driDispatchRemapTable[GetActiveUniformBlockiv_remap_index]
+#define _gloffset_GetActiveUniformName driDispatchRemapTable[GetActiveUniformName_remap_index]
+#define _gloffset_GetActiveUniformsiv driDispatchRemapTable[GetActiveUniformsiv_remap_index]
+#define _gloffset_GetUniformBlockIndex driDispatchRemapTable[GetUniformBlockIndex_remap_index]
+#define _gloffset_GetUniformIndices driDispatchRemapTable[GetUniformIndices_remap_index]
+#define _gloffset_UniformBlockBinding driDispatchRemapTable[UniformBlockBinding_remap_index]
+#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
+#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
+#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
+#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
+#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
+#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
+#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
+#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
+#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
+#define _gloffset_DrawElementsInstancedBaseVertex driDispatchRemapTable[DrawElementsInstancedBaseVertex_remap_index]
+#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
+#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
+#define _gloffset_ProvokingVertex driDispatchRemapTable[ProvokingVertex_remap_index]
+#define _gloffset_GetMultisamplefv driDispatchRemapTable[GetMultisamplefv_remap_index]
+#define _gloffset_SampleMaski driDispatchRemapTable[SampleMaski_remap_index]
+#define _gloffset_TexImage2DMultisample driDispatchRemapTable[TexImage2DMultisample_remap_index]
+#define _gloffset_TexImage3DMultisample driDispatchRemapTable[TexImage3DMultisample_remap_index]
+#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index]
+#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
+#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
+#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
+#define _gloffset_BindFragDataLocationIndexed driDispatchRemapTable[BindFragDataLocationIndexed_remap_index]
+#define _gloffset_GetFragDataIndex driDispatchRemapTable[GetFragDataIndex_remap_index]
+#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index]
+#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index]
+#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index]
+#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index]
+#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index]
+#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index]
+#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index]
+#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index]
+#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index]
+#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index]
+#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index]
+#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index]
+#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index]
+#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index]
+#define _gloffset_GetQueryObjecti64v driDispatchRemapTable[GetQueryObjecti64v_remap_index]
+#define _gloffset_GetQueryObjectui64v driDispatchRemapTable[GetQueryObjectui64v_remap_index]
+#define _gloffset_QueryCounter driDispatchRemapTable[QueryCounter_remap_index]
+#define _gloffset_ColorP3ui driDispatchRemapTable[ColorP3ui_remap_index]
+#define _gloffset_ColorP3uiv driDispatchRemapTable[ColorP3uiv_remap_index]
+#define _gloffset_ColorP4ui driDispatchRemapTable[ColorP4ui_remap_index]
+#define _gloffset_ColorP4uiv driDispatchRemapTable[ColorP4uiv_remap_index]
+#define _gloffset_MultiTexCoordP1ui driDispatchRemapTable[MultiTexCoordP1ui_remap_index]
+#define _gloffset_MultiTexCoordP1uiv driDispatchRemapTable[MultiTexCoordP1uiv_remap_index]
+#define _gloffset_MultiTexCoordP2ui driDispatchRemapTable[MultiTexCoordP2ui_remap_index]
+#define _gloffset_MultiTexCoordP2uiv driDispatchRemapTable[MultiTexCoordP2uiv_remap_index]
+#define _gloffset_MultiTexCoordP3ui driDispatchRemapTable[MultiTexCoordP3ui_remap_index]
+#define _gloffset_MultiTexCoordP3uiv driDispatchRemapTable[MultiTexCoordP3uiv_remap_index]
+#define _gloffset_MultiTexCoordP4ui driDispatchRemapTable[MultiTexCoordP4ui_remap_index]
+#define _gloffset_MultiTexCoordP4uiv driDispatchRemapTable[MultiTexCoordP4uiv_remap_index]
+#define _gloffset_NormalP3ui driDispatchRemapTable[NormalP3ui_remap_index]
+#define _gloffset_NormalP3uiv driDispatchRemapTable[NormalP3uiv_remap_index]
+#define _gloffset_SecondaryColorP3ui driDispatchRemapTable[SecondaryColorP3ui_remap_index]
+#define _gloffset_SecondaryColorP3uiv driDispatchRemapTable[SecondaryColorP3uiv_remap_index]
+#define _gloffset_TexCoordP1ui driDispatchRemapTable[TexCoordP1ui_remap_index]
+#define _gloffset_TexCoordP1uiv driDispatchRemapTable[TexCoordP1uiv_remap_index]
+#define _gloffset_TexCoordP2ui driDispatchRemapTable[TexCoordP2ui_remap_index]
+#define _gloffset_TexCoordP2uiv driDispatchRemapTable[TexCoordP2uiv_remap_index]
+#define _gloffset_TexCoordP3ui driDispatchRemapTable[TexCoordP3ui_remap_index]
+#define _gloffset_TexCoordP3uiv driDispatchRemapTable[TexCoordP3uiv_remap_index]
+#define _gloffset_TexCoordP4ui driDispatchRemapTable[TexCoordP4ui_remap_index]
+#define _gloffset_TexCoordP4uiv driDispatchRemapTable[TexCoordP4uiv_remap_index]
+#define _gloffset_VertexAttribP1ui driDispatchRemapTable[VertexAttribP1ui_remap_index]
+#define _gloffset_VertexAttribP1uiv driDispatchRemapTable[VertexAttribP1uiv_remap_index]
+#define _gloffset_VertexAttribP2ui driDispatchRemapTable[VertexAttribP2ui_remap_index]
+#define _gloffset_VertexAttribP2uiv driDispatchRemapTable[VertexAttribP2uiv_remap_index]
+#define _gloffset_VertexAttribP3ui driDispatchRemapTable[VertexAttribP3ui_remap_index]
+#define _gloffset_VertexAttribP3uiv driDispatchRemapTable[VertexAttribP3uiv_remap_index]
+#define _gloffset_VertexAttribP4ui driDispatchRemapTable[VertexAttribP4ui_remap_index]
+#define _gloffset_VertexAttribP4uiv driDispatchRemapTable[VertexAttribP4uiv_remap_index]
+#define _gloffset_VertexP2ui driDispatchRemapTable[VertexP2ui_remap_index]
+#define _gloffset_VertexP2uiv driDispatchRemapTable[VertexP2uiv_remap_index]
+#define _gloffset_VertexP3ui driDispatchRemapTable[VertexP3ui_remap_index]
+#define _gloffset_VertexP3uiv driDispatchRemapTable[VertexP3uiv_remap_index]
+#define _gloffset_VertexP4ui driDispatchRemapTable[VertexP4ui_remap_index]
+#define _gloffset_VertexP4uiv driDispatchRemapTable[VertexP4uiv_remap_index]
+#define _gloffset_DrawArraysIndirect driDispatchRemapTable[DrawArraysIndirect_remap_index]
+#define _gloffset_DrawElementsIndirect driDispatchRemapTable[DrawElementsIndirect_remap_index]
+#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
+#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
+#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
+#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
+#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
+#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
+#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
+#define _gloffset_BeginQueryIndexed driDispatchRemapTable[BeginQueryIndexed_remap_index]
+#define _gloffset_DrawTransformFeedbackStream driDispatchRemapTable[DrawTransformFeedbackStream_remap_index]
+#define _gloffset_EndQueryIndexed driDispatchRemapTable[EndQueryIndexed_remap_index]
+#define _gloffset_GetQueryIndexediv driDispatchRemapTable[GetQueryIndexediv_remap_index]
+#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
+#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
+#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
+#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
+#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
+#define _gloffset_GetProgramBinary driDispatchRemapTable[GetProgramBinary_remap_index]
+#define _gloffset_ProgramBinary driDispatchRemapTable[ProgramBinary_remap_index]
+#define _gloffset_ProgramParameteri driDispatchRemapTable[ProgramParameteri_remap_index]
+#define _gloffset_DepthRangeArrayv driDispatchRemapTable[DepthRangeArrayv_remap_index]
+#define _gloffset_DepthRangeIndexed driDispatchRemapTable[DepthRangeIndexed_remap_index]
+#define _gloffset_GetDoublei_v driDispatchRemapTable[GetDoublei_v_remap_index]
+#define _gloffset_GetFloati_v driDispatchRemapTable[GetFloati_v_remap_index]
+#define _gloffset_ScissorArrayv driDispatchRemapTable[ScissorArrayv_remap_index]
+#define _gloffset_ScissorIndexed driDispatchRemapTable[ScissorIndexed_remap_index]
+#define _gloffset_ScissorIndexedv driDispatchRemapTable[ScissorIndexedv_remap_index]
+#define _gloffset_ViewportArrayv driDispatchRemapTable[ViewportArrayv_remap_index]
+#define _gloffset_ViewportIndexedf driDispatchRemapTable[ViewportIndexedf_remap_index]
+#define _gloffset_ViewportIndexedfv driDispatchRemapTable[ViewportIndexedfv_remap_index]
+#define _gloffset_GetGraphicsResetStatusARB driDispatchRemapTable[GetGraphicsResetStatusARB_remap_index]
+#define _gloffset_GetnColorTableARB driDispatchRemapTable[GetnColorTableARB_remap_index]
+#define _gloffset_GetnCompressedTexImageARB driDispatchRemapTable[GetnCompressedTexImageARB_remap_index]
+#define _gloffset_GetnConvolutionFilterARB driDispatchRemapTable[GetnConvolutionFilterARB_remap_index]
+#define _gloffset_GetnHistogramARB driDispatchRemapTable[GetnHistogramARB_remap_index]
+#define _gloffset_GetnMapdvARB driDispatchRemapTable[GetnMapdvARB_remap_index]
+#define _gloffset_GetnMapfvARB driDispatchRemapTable[GetnMapfvARB_remap_index]
+#define _gloffset_GetnMapivARB driDispatchRemapTable[GetnMapivARB_remap_index]
+#define _gloffset_GetnMinmaxARB driDispatchRemapTable[GetnMinmaxARB_remap_index]
+#define _gloffset_GetnPixelMapfvARB driDispatchRemapTable[GetnPixelMapfvARB_remap_index]
+#define _gloffset_GetnPixelMapuivARB driDispatchRemapTable[GetnPixelMapuivARB_remap_index]
+#define _gloffset_GetnPixelMapusvARB driDispatchRemapTable[GetnPixelMapusvARB_remap_index]
+#define _gloffset_GetnPolygonStippleARB driDispatchRemapTable[GetnPolygonStippleARB_remap_index]
+#define _gloffset_GetnSeparableFilterARB driDispatchRemapTable[GetnSeparableFilterARB_remap_index]
+#define _gloffset_GetnTexImageARB driDispatchRemapTable[GetnTexImageARB_remap_index]
+#define _gloffset_GetnUniformdvARB driDispatchRemapTable[GetnUniformdvARB_remap_index]
+#define _gloffset_GetnUniformfvARB driDispatchRemapTable[GetnUniformfvARB_remap_index]
+#define _gloffset_GetnUniformivARB driDispatchRemapTable[GetnUniformivARB_remap_index]
+#define _gloffset_GetnUniformuivARB driDispatchRemapTable[GetnUniformuivARB_remap_index]
+#define _gloffset_ReadnPixelsARB driDispatchRemapTable[ReadnPixelsARB_remap_index]
+#define _gloffset_DrawArraysInstancedBaseInstance driDispatchRemapTable[DrawArraysInstancedBaseInstance_remap_index]
+#define _gloffset_DrawElementsInstancedBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseInstance_remap_index]
+#define _gloffset_DrawElementsInstancedBaseVertexBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseVertexBaseInstance_remap_index]
+#define _gloffset_DrawTransformFeedbackInstanced driDispatchRemapTable[DrawTransformFeedbackInstanced_remap_index]
+#define _gloffset_DrawTransformFeedbackStreamInstanced driDispatchRemapTable[DrawTransformFeedbackStreamInstanced_remap_index]
+#define _gloffset_GetInternalformativ driDispatchRemapTable[GetInternalformativ_remap_index]
+#define _gloffset_GetActiveAtomicCounterBufferiv driDispatchRemapTable[GetActiveAtomicCounterBufferiv_remap_index]
+#define _gloffset_BindImageTexture driDispatchRemapTable[BindImageTexture_remap_index]
+#define _gloffset_MemoryBarrier driDispatchRemapTable[MemoryBarrier_remap_index]
+#define _gloffset_TexStorage1D driDispatchRemapTable[TexStorage1D_remap_index]
+#define _gloffset_TexStorage2D driDispatchRemapTable[TexStorage2D_remap_index]
+#define _gloffset_TexStorage3D driDispatchRemapTable[TexStorage3D_remap_index]
+#define _gloffset_TextureStorage1DEXT driDispatchRemapTable[TextureStorage1DEXT_remap_index]
+#define _gloffset_TextureStorage2DEXT driDispatchRemapTable[TextureStorage2DEXT_remap_index]
+#define _gloffset_TextureStorage3DEXT driDispatchRemapTable[TextureStorage3DEXT_remap_index]
+#define _gloffset_ClearBufferData driDispatchRemapTable[ClearBufferData_remap_index]
+#define _gloffset_ClearBufferSubData driDispatchRemapTable[ClearBufferSubData_remap_index]
+#define _gloffset_DispatchCompute driDispatchRemapTable[DispatchCompute_remap_index]
+#define _gloffset_DispatchComputeIndirect driDispatchRemapTable[DispatchComputeIndirect_remap_index]
+#define _gloffset_TextureView driDispatchRemapTable[TextureView_remap_index]
+#define _gloffset_BindVertexBuffer driDispatchRemapTable[BindVertexBuffer_remap_index]
+#define _gloffset_VertexAttribBinding driDispatchRemapTable[VertexAttribBinding_remap_index]
+#define _gloffset_VertexAttribFormat driDispatchRemapTable[VertexAttribFormat_remap_index]
+#define _gloffset_VertexAttribIFormat driDispatchRemapTable[VertexAttribIFormat_remap_index]
+#define _gloffset_VertexAttribLFormat driDispatchRemapTable[VertexAttribLFormat_remap_index]
+#define _gloffset_VertexBindingDivisor driDispatchRemapTable[VertexBindingDivisor_remap_index]
+#define _gloffset_MultiDrawArraysIndirect driDispatchRemapTable[MultiDrawArraysIndirect_remap_index]
+#define _gloffset_MultiDrawElementsIndirect driDispatchRemapTable[MultiDrawElementsIndirect_remap_index]
+#define _gloffset_TexBufferRange driDispatchRemapTable[TexBufferRange_remap_index]
+#define _gloffset_TexStorage2DMultisample driDispatchRemapTable[TexStorage2DMultisample_remap_index]
+#define _gloffset_TexStorage3DMultisample driDispatchRemapTable[TexStorage3DMultisample_remap_index]
+#define _gloffset_BufferStorage driDispatchRemapTable[BufferStorage_remap_index]
+#define _gloffset_BindBuffersBase driDispatchRemapTable[BindBuffersBase_remap_index]
+#define _gloffset_BindBuffersRange driDispatchRemapTable[BindBuffersRange_remap_index]
+#define _gloffset_BindImageTextures driDispatchRemapTable[BindImageTextures_remap_index]
+#define _gloffset_BindSamplers driDispatchRemapTable[BindSamplers_remap_index]
+#define _gloffset_BindTextures driDispatchRemapTable[BindTextures_remap_index]
+#define _gloffset_BindVertexBuffers driDispatchRemapTable[BindVertexBuffers_remap_index]
+#define _gloffset_InvalidateBufferData driDispatchRemapTable[InvalidateBufferData_remap_index]
+#define _gloffset_InvalidateBufferSubData driDispatchRemapTable[InvalidateBufferSubData_remap_index]
+#define _gloffset_InvalidateFramebuffer driDispatchRemapTable[InvalidateFramebuffer_remap_index]
+#define _gloffset_InvalidateSubFramebuffer driDispatchRemapTable[InvalidateSubFramebuffer_remap_index]
+#define _gloffset_InvalidateTexImage driDispatchRemapTable[InvalidateTexImage_remap_index]
+#define _gloffset_InvalidateTexSubImage driDispatchRemapTable[InvalidateTexSubImage_remap_index]
+#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
+#define _gloffset_DrawTexfOES driDispatchRemapTable[DrawTexfOES_remap_index]
+#define _gloffset_DrawTexfvOES driDispatchRemapTable[DrawTexfvOES_remap_index]
+#define _gloffset_DrawTexiOES driDispatchRemapTable[DrawTexiOES_remap_index]
+#define _gloffset_DrawTexivOES driDispatchRemapTable[DrawTexivOES_remap_index]
+#define _gloffset_DrawTexsOES driDispatchRemapTable[DrawTexsOES_remap_index]
+#define _gloffset_DrawTexsvOES driDispatchRemapTable[DrawTexsvOES_remap_index]
+#define _gloffset_DrawTexxOES driDispatchRemapTable[DrawTexxOES_remap_index]
+#define _gloffset_DrawTexxvOES driDispatchRemapTable[DrawTexxvOES_remap_index]
+#define _gloffset_PointSizePointerOES driDispatchRemapTable[PointSizePointerOES_remap_index]
+#define _gloffset_QueryMatrixxOES driDispatchRemapTable[QueryMatrixxOES_remap_index]
+#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
+#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
+#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
+#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
+#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
+#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
+#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
+#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
+#define _gloffset_DiscardFramebufferEXT driDispatchRemapTable[DiscardFramebufferEXT_remap_index]
+#define _gloffset_ActiveShaderProgram driDispatchRemapTable[ActiveShaderProgram_remap_index]
+#define _gloffset_BindProgramPipeline driDispatchRemapTable[BindProgramPipeline_remap_index]
+#define _gloffset_CreateShaderProgramv driDispatchRemapTable[CreateShaderProgramv_remap_index]
+#define _gloffset_DeleteProgramPipelines driDispatchRemapTable[DeleteProgramPipelines_remap_index]
+#define _gloffset_GenProgramPipelines driDispatchRemapTable[GenProgramPipelines_remap_index]
+#define _gloffset_GetProgramPipelineInfoLog driDispatchRemapTable[GetProgramPipelineInfoLog_remap_index]
+#define _gloffset_GetProgramPipelineiv driDispatchRemapTable[GetProgramPipelineiv_remap_index]
+#define _gloffset_IsProgramPipeline driDispatchRemapTable[IsProgramPipeline_remap_index]
+#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
+#define _gloffset_ProgramUniform1f driDispatchRemapTable[ProgramUniform1f_remap_index]
+#define _gloffset_ProgramUniform1fv driDispatchRemapTable[ProgramUniform1fv_remap_index]
+#define _gloffset_ProgramUniform1i driDispatchRemapTable[ProgramUniform1i_remap_index]
+#define _gloffset_ProgramUniform1iv driDispatchRemapTable[ProgramUniform1iv_remap_index]
+#define _gloffset_ProgramUniform1ui driDispatchRemapTable[ProgramUniform1ui_remap_index]
+#define _gloffset_ProgramUniform1uiv driDispatchRemapTable[ProgramUniform1uiv_remap_index]
+#define _gloffset_ProgramUniform2f driDispatchRemapTable[ProgramUniform2f_remap_index]
+#define _gloffset_ProgramUniform2fv driDispatchRemapTable[ProgramUniform2fv_remap_index]
+#define _gloffset_ProgramUniform2i driDispatchRemapTable[ProgramUniform2i_remap_index]
+#define _gloffset_ProgramUniform2iv driDispatchRemapTable[ProgramUniform2iv_remap_index]
+#define _gloffset_ProgramUniform2ui driDispatchRemapTable[ProgramUniform2ui_remap_index]
+#define _gloffset_ProgramUniform2uiv driDispatchRemapTable[ProgramUniform2uiv_remap_index]
+#define _gloffset_ProgramUniform3f driDispatchRemapTable[ProgramUniform3f_remap_index]
+#define _gloffset_ProgramUniform3fv driDispatchRemapTable[ProgramUniform3fv_remap_index]
+#define _gloffset_ProgramUniform3i driDispatchRemapTable[ProgramUniform3i_remap_index]
+#define _gloffset_ProgramUniform3iv driDispatchRemapTable[ProgramUniform3iv_remap_index]
+#define _gloffset_ProgramUniform3ui driDispatchRemapTable[ProgramUniform3ui_remap_index]
+#define _gloffset_ProgramUniform3uiv driDispatchRemapTable[ProgramUniform3uiv_remap_index]
+#define _gloffset_ProgramUniform4f driDispatchRemapTable[ProgramUniform4f_remap_index]
+#define _gloffset_ProgramUniform4fv driDispatchRemapTable[ProgramUniform4fv_remap_index]
+#define _gloffset_ProgramUniform4i driDispatchRemapTable[ProgramUniform4i_remap_index]
+#define _gloffset_ProgramUniform4iv driDispatchRemapTable[ProgramUniform4iv_remap_index]
+#define _gloffset_ProgramUniform4ui driDispatchRemapTable[ProgramUniform4ui_remap_index]
+#define _gloffset_ProgramUniform4uiv driDispatchRemapTable[ProgramUniform4uiv_remap_index]
+#define _gloffset_ProgramUniformMatrix2fv driDispatchRemapTable[ProgramUniformMatrix2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x3fv driDispatchRemapTable[ProgramUniformMatrix2x3fv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x4fv driDispatchRemapTable[ProgramUniformMatrix2x4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3fv driDispatchRemapTable[ProgramUniformMatrix3fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x2fv driDispatchRemapTable[ProgramUniformMatrix3x2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x4fv driDispatchRemapTable[ProgramUniformMatrix3x4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4fv driDispatchRemapTable[ProgramUniformMatrix4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x2fv driDispatchRemapTable[ProgramUniformMatrix4x2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x3fv driDispatchRemapTable[ProgramUniformMatrix4x3fv_remap_index]
+#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
+#define _gloffset_UseProgramStages driDispatchRemapTable[UseProgramStages_remap_index]
+#define _gloffset_ValidateProgramPipeline driDispatchRemapTable[ValidateProgramPipeline_remap_index]
+#define _gloffset_DebugMessageCallback driDispatchRemapTable[DebugMessageCallback_remap_index]
+#define _gloffset_DebugMessageControl driDispatchRemapTable[DebugMessageControl_remap_index]
+#define _gloffset_DebugMessageInsert driDispatchRemapTable[DebugMessageInsert_remap_index]
+#define _gloffset_GetDebugMessageLog driDispatchRemapTable[GetDebugMessageLog_remap_index]
+#define _gloffset_GetObjectLabel driDispatchRemapTable[GetObjectLabel_remap_index]
+#define _gloffset_GetObjectPtrLabel driDispatchRemapTable[GetObjectPtrLabel_remap_index]
+#define _gloffset_ObjectLabel driDispatchRemapTable[ObjectLabel_remap_index]
+#define _gloffset_ObjectPtrLabel driDispatchRemapTable[ObjectPtrLabel_remap_index]
+#define _gloffset_PopDebugGroup driDispatchRemapTable[PopDebugGroup_remap_index]
+#define _gloffset_PushDebugGroup driDispatchRemapTable[PushDebugGroup_remap_index]
+#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
+#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
+#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
+#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
+#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
+#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
+#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
+#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
+#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
+#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
+#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
+#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
+#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
+#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
+#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
+#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
+#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
+#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
+#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
+#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
+#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
+#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
+#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
+#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
+#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
+#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
+#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
+#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
+#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
+#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
+#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
+#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
+#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
+#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
+#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
+#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
+#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
+#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
+#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
+#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
+#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
+#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
+#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
+#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
+#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
+#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
+#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
+#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
+#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
+#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
+#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
+#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
+#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
+#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
+#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
+#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
+#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
+#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
+#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
+#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
+#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
+#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
+#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
+#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
+#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
+#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
+#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
+#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
+#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
+#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
+#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
+#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
+#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
+#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
+#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
+#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
+#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
+#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
+#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
+#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
+#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
+#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
+#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
+#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
+#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
+#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
+#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
+#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
+#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
+#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
+#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
+#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
+#define _gloffset_GetTexGenxvOES driDispatchRemapTable[GetTexGenxvOES_remap_index]
+#define _gloffset_TexGenxOES driDispatchRemapTable[TexGenxOES_remap_index]
+#define _gloffset_TexGenxvOES driDispatchRemapTable[TexGenxvOES_remap_index]
+#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
+#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
+#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
+#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
+#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
+#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
+#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
+#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
+#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
+#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
+#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
+#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
+#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
+#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
+#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
+#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
+#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
+#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
+#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
+#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
+#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
+#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
+#define _gloffset_BeginPerfMonitorAMD driDispatchRemapTable[BeginPerfMonitorAMD_remap_index]
+#define _gloffset_DeletePerfMonitorsAMD driDispatchRemapTable[DeletePerfMonitorsAMD_remap_index]
+#define _gloffset_EndPerfMonitorAMD driDispatchRemapTable[EndPerfMonitorAMD_remap_index]
+#define _gloffset_GenPerfMonitorsAMD driDispatchRemapTable[GenPerfMonitorsAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterDataAMD driDispatchRemapTable[GetPerfMonitorCounterDataAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterInfoAMD driDispatchRemapTable[GetPerfMonitorCounterInfoAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterStringAMD driDispatchRemapTable[GetPerfMonitorCounterStringAMD_remap_index]
+#define _gloffset_GetPerfMonitorCountersAMD driDispatchRemapTable[GetPerfMonitorCountersAMD_remap_index]
+#define _gloffset_GetPerfMonitorGroupStringAMD driDispatchRemapTable[GetPerfMonitorGroupStringAMD_remap_index]
+#define _gloffset_GetPerfMonitorGroupsAMD driDispatchRemapTable[GetPerfMonitorGroupsAMD_remap_index]
+#define _gloffset_SelectPerfMonitorCountersAMD driDispatchRemapTable[SelectPerfMonitorCountersAMD_remap_index]
+#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
+#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
+#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
+#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
+#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
+#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
+#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index]
+#define _gloffset_VDPAUFiniNV driDispatchRemapTable[VDPAUFiniNV_remap_index]
+#define _gloffset_VDPAUGetSurfaceivNV driDispatchRemapTable[VDPAUGetSurfaceivNV_remap_index]
+#define _gloffset_VDPAUInitNV driDispatchRemapTable[VDPAUInitNV_remap_index]
+#define _gloffset_VDPAUIsSurfaceNV driDispatchRemapTable[VDPAUIsSurfaceNV_remap_index]
+#define _gloffset_VDPAUMapSurfacesNV driDispatchRemapTable[VDPAUMapSurfacesNV_remap_index]
+#define _gloffset_VDPAURegisterOutputSurfaceNV driDispatchRemapTable[VDPAURegisterOutputSurfaceNV_remap_index]
+#define _gloffset_VDPAURegisterVideoSurfaceNV driDispatchRemapTable[VDPAURegisterVideoSurfaceNV_remap_index]
+#define _gloffset_VDPAUSurfaceAccessNV driDispatchRemapTable[VDPAUSurfaceAccessNV_remap_index]
+#define _gloffset_VDPAUUnmapSurfacesNV driDispatchRemapTable[VDPAUUnmapSurfacesNV_remap_index]
+#define _gloffset_VDPAUUnregisterSurfaceNV driDispatchRemapTable[VDPAUUnregisterSurfaceNV_remap_index]
+#define _gloffset_BeginPerfQueryINTEL driDispatchRemapTable[BeginPerfQueryINTEL_remap_index]
+#define _gloffset_CreatePerfQueryINTEL driDispatchRemapTable[CreatePerfQueryINTEL_remap_index]
+#define _gloffset_DeletePerfQueryINTEL driDispatchRemapTable[DeletePerfQueryINTEL_remap_index]
+#define _gloffset_EndPerfQueryINTEL driDispatchRemapTable[EndPerfQueryINTEL_remap_index]
+#define _gloffset_GetFirstPerfQueryIdINTEL driDispatchRemapTable[GetFirstPerfQueryIdINTEL_remap_index]
+#define _gloffset_GetNextPerfQueryIdINTEL driDispatchRemapTable[GetNextPerfQueryIdINTEL_remap_index]
+#define _gloffset_GetPerfCounterInfoINTEL driDispatchRemapTable[GetPerfCounterInfoINTEL_remap_index]
+#define _gloffset_GetPerfQueryDataINTEL driDispatchRemapTable[GetPerfQueryDataINTEL_remap_index]
+#define _gloffset_GetPerfQueryIdByNameINTEL driDispatchRemapTable[GetPerfQueryIdByNameINTEL_remap_index]
+#define _gloffset_GetPerfQueryInfoINTEL driDispatchRemapTable[GetPerfQueryInfoINTEL_remap_index]
+#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
+#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
+#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
+#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
+#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
+#define _gloffset_AlphaFuncx driDispatchRemapTable[AlphaFuncx_remap_index]
+#define _gloffset_ClearColorx driDispatchRemapTable[ClearColorx_remap_index]
+#define _gloffset_ClearDepthx driDispatchRemapTable[ClearDepthx_remap_index]
+#define _gloffset_Color4x driDispatchRemapTable[Color4x_remap_index]
+#define _gloffset_DepthRangex driDispatchRemapTable[DepthRangex_remap_index]
+#define _gloffset_Fogx driDispatchRemapTable[Fogx_remap_index]
+#define _gloffset_Fogxv driDispatchRemapTable[Fogxv_remap_index]
+#define _gloffset_Frustumf driDispatchRemapTable[Frustumf_remap_index]
+#define _gloffset_Frustumx driDispatchRemapTable[Frustumx_remap_index]
+#define _gloffset_LightModelx driDispatchRemapTable[LightModelx_remap_index]
+#define _gloffset_LightModelxv driDispatchRemapTable[LightModelxv_remap_index]
+#define _gloffset_Lightx driDispatchRemapTable[Lightx_remap_index]
+#define _gloffset_Lightxv driDispatchRemapTable[Lightxv_remap_index]
+#define _gloffset_LineWidthx driDispatchRemapTable[LineWidthx_remap_index]
+#define _gloffset_LoadMatrixx driDispatchRemapTable[LoadMatrixx_remap_index]
+#define _gloffset_Materialx driDispatchRemapTable[Materialx_remap_index]
+#define _gloffset_Materialxv driDispatchRemapTable[Materialxv_remap_index]
+#define _gloffset_MultMatrixx driDispatchRemapTable[MultMatrixx_remap_index]
+#define _gloffset_MultiTexCoord4x driDispatchRemapTable[MultiTexCoord4x_remap_index]
+#define _gloffset_Normal3x driDispatchRemapTable[Normal3x_remap_index]
+#define _gloffset_Orthof driDispatchRemapTable[Orthof_remap_index]
+#define _gloffset_Orthox driDispatchRemapTable[Orthox_remap_index]
+#define _gloffset_PointSizex driDispatchRemapTable[PointSizex_remap_index]
+#define _gloffset_PolygonOffsetx driDispatchRemapTable[PolygonOffsetx_remap_index]
+#define _gloffset_Rotatex driDispatchRemapTable[Rotatex_remap_index]
+#define _gloffset_SampleCoveragex driDispatchRemapTable[SampleCoveragex_remap_index]
+#define _gloffset_Scalex driDispatchRemapTable[Scalex_remap_index]
+#define _gloffset_TexEnvx driDispatchRemapTable[TexEnvx_remap_index]
+#define _gloffset_TexEnvxv driDispatchRemapTable[TexEnvxv_remap_index]
+#define _gloffset_TexParameterx driDispatchRemapTable[TexParameterx_remap_index]
+#define _gloffset_Translatex driDispatchRemapTable[Translatex_remap_index]
+#define _gloffset_ClipPlanef driDispatchRemapTable[ClipPlanef_remap_index]
+#define _gloffset_ClipPlanex driDispatchRemapTable[ClipPlanex_remap_index]
+#define _gloffset_GetClipPlanef driDispatchRemapTable[GetClipPlanef_remap_index]
+#define _gloffset_GetClipPlanex driDispatchRemapTable[GetClipPlanex_remap_index]
+#define _gloffset_GetFixedv driDispatchRemapTable[GetFixedv_remap_index]
+#define _gloffset_GetLightxv driDispatchRemapTable[GetLightxv_remap_index]
+#define _gloffset_GetMaterialxv driDispatchRemapTable[GetMaterialxv_remap_index]
+#define _gloffset_GetTexEnvxv driDispatchRemapTable[GetTexEnvxv_remap_index]
+#define _gloffset_GetTexParameterxv driDispatchRemapTable[GetTexParameterxv_remap_index]
+#define _gloffset_PointParameterx driDispatchRemapTable[PointParameterx_remap_index]
+#define _gloffset_PointParameterxv driDispatchRemapTable[PointParameterxv_remap_index]
+#define _gloffset_TexParameterxv driDispatchRemapTable[TexParameterxv_remap_index]
+
+typedef void (GLAPIENTRYP _glptr_NewList)(GLuint, GLenum);
+#define CALL_NewList(disp, parameters) \
+ (* GET_NewList(disp)) parameters
+static INLINE _glptr_NewList GET_NewList(struct _glapi_table *disp) {
+ return (_glptr_NewList) (GET_by_offset(disp, _gloffset_NewList));
+}
+
+static INLINE void SET_NewList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_NewList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndList)(void);
+#define CALL_EndList(disp, parameters) \
+ (* GET_EndList(disp)) parameters
+static INLINE _glptr_EndList GET_EndList(struct _glapi_table *disp) {
+ return (_glptr_EndList) (GET_by_offset(disp, _gloffset_EndList));
+}
+
+static INLINE void SET_EndList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CallList)(GLuint);
+#define CALL_CallList(disp, parameters) \
+ (* GET_CallList(disp)) parameters
+static INLINE _glptr_CallList GET_CallList(struct _glapi_table *disp) {
+ return (_glptr_CallList) (GET_by_offset(disp, _gloffset_CallList));
+}
+
+static INLINE void SET_CallList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_CallList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CallLists)(GLsizei, GLenum, const GLvoid *);
+#define CALL_CallLists(disp, parameters) \
+ (* GET_CallLists(disp)) parameters
+static INLINE _glptr_CallLists GET_CallLists(struct _glapi_table *disp) {
+ return (_glptr_CallLists) (GET_by_offset(disp, _gloffset_CallLists));
+}
+
+static INLINE void SET_CallLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CallLists, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteLists)(GLuint, GLsizei);
+#define CALL_DeleteLists(disp, parameters) \
+ (* GET_DeleteLists(disp)) parameters
+static INLINE _glptr_DeleteLists GET_DeleteLists(struct _glapi_table *disp) {
+ return (_glptr_DeleteLists) (GET_by_offset(disp, _gloffset_DeleteLists));
+}
+
+static INLINE void SET_DeleteLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DeleteLists, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GenLists)(GLsizei);
+#define CALL_GenLists(disp, parameters) \
+ (* GET_GenLists(disp)) parameters
+static INLINE _glptr_GenLists GET_GenLists(struct _glapi_table *disp) {
+ return (_glptr_GenLists) (GET_by_offset(disp, _gloffset_GenLists));
+}
+
+static INLINE void SET_GenLists(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLsizei)) {
+ SET_by_offset(disp, _gloffset_GenLists, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ListBase)(GLuint);
+#define CALL_ListBase(disp, parameters) \
+ (* GET_ListBase(disp)) parameters
+static INLINE _glptr_ListBase GET_ListBase(struct _glapi_table *disp) {
+ return (_glptr_ListBase) (GET_by_offset(disp, _gloffset_ListBase));
+}
+
+static INLINE void SET_ListBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ListBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Begin)(GLenum);
+#define CALL_Begin(disp, parameters) \
+ (* GET_Begin(disp)) parameters
+static INLINE _glptr_Begin GET_Begin(struct _glapi_table *disp) {
+ return (_glptr_Begin) (GET_by_offset(disp, _gloffset_Begin));
+}
+
+static INLINE void SET_Begin(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Begin, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+#define CALL_Bitmap(disp, parameters) \
+ (* GET_Bitmap(disp)) parameters
+static INLINE _glptr_Bitmap GET_Bitmap(struct _glapi_table *disp) {
+ return (_glptr_Bitmap) (GET_by_offset(disp, _gloffset_Bitmap));
+}
+
+static INLINE void SET_Bitmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Bitmap, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_Color3b(disp, parameters) \
+ (* GET_Color3b(disp)) parameters
+static INLINE _glptr_Color3b GET_Color3b(struct _glapi_table *disp) {
+ return (_glptr_Color3b) (GET_by_offset(disp, _gloffset_Color3b));
+}
+
+static INLINE void SET_Color3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Color3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3bv)(const GLbyte *);
+#define CALL_Color3bv(disp, parameters) \
+ (* GET_Color3bv(disp)) parameters
+static INLINE _glptr_Color3bv GET_Color3bv(struct _glapi_table *disp) {
+ return (_glptr_Color3bv) (GET_by_offset(disp, _gloffset_Color3bv));
+}
+
+static INLINE void SET_Color3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Color3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Color3d(disp, parameters) \
+ (* GET_Color3d(disp)) parameters
+static INLINE _glptr_Color3d GET_Color3d(struct _glapi_table *disp) {
+ return (_glptr_Color3d) (GET_by_offset(disp, _gloffset_Color3d));
+}
+
+static INLINE void SET_Color3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Color3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3dv)(const GLdouble *);
+#define CALL_Color3dv(disp, parameters) \
+ (* GET_Color3dv(disp)) parameters
+static INLINE _glptr_Color3dv GET_Color3dv(struct _glapi_table *disp) {
+ return (_glptr_Color3dv) (GET_by_offset(disp, _gloffset_Color3dv));
+}
+
+static INLINE void SET_Color3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Color3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Color3f(disp, parameters) \
+ (* GET_Color3f(disp)) parameters
+static INLINE _glptr_Color3f GET_Color3f(struct _glapi_table *disp) {
+ return (_glptr_Color3f) (GET_by_offset(disp, _gloffset_Color3f));
+}
+
+static INLINE void SET_Color3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Color3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3fv)(const GLfloat *);
+#define CALL_Color3fv(disp, parameters) \
+ (* GET_Color3fv(disp)) parameters
+static INLINE _glptr_Color3fv GET_Color3fv(struct _glapi_table *disp) {
+ return (_glptr_Color3fv) (GET_by_offset(disp, _gloffset_Color3fv));
+}
+
+static INLINE void SET_Color3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Color3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3i)(GLint, GLint, GLint);
+#define CALL_Color3i(disp, parameters) \
+ (* GET_Color3i(disp)) parameters
+static INLINE _glptr_Color3i GET_Color3i(struct _glapi_table *disp) {
+ return (_glptr_Color3i) (GET_by_offset(disp, _gloffset_Color3i));
+}
+
+static INLINE void SET_Color3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Color3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3iv)(const GLint *);
+#define CALL_Color3iv(disp, parameters) \
+ (* GET_Color3iv(disp)) parameters
+static INLINE _glptr_Color3iv GET_Color3iv(struct _glapi_table *disp) {
+ return (_glptr_Color3iv) (GET_by_offset(disp, _gloffset_Color3iv));
+}
+
+static INLINE void SET_Color3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Color3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3s)(GLshort, GLshort, GLshort);
+#define CALL_Color3s(disp, parameters) \
+ (* GET_Color3s(disp)) parameters
+static INLINE _glptr_Color3s GET_Color3s(struct _glapi_table *disp) {
+ return (_glptr_Color3s) (GET_by_offset(disp, _gloffset_Color3s));
+}
+
+static INLINE void SET_Color3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Color3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3sv)(const GLshort *);
+#define CALL_Color3sv(disp, parameters) \
+ (* GET_Color3sv(disp)) parameters
+static INLINE _glptr_Color3sv GET_Color3sv(struct _glapi_table *disp) {
+ return (_glptr_Color3sv) (GET_by_offset(disp, _gloffset_Color3sv));
+}
+
+static INLINE void SET_Color3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Color3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ub)(GLubyte, GLubyte, GLubyte);
+#define CALL_Color3ub(disp, parameters) \
+ (* GET_Color3ub(disp)) parameters
+static INLINE _glptr_Color3ub GET_Color3ub(struct _glapi_table *disp) {
+ return (_glptr_Color3ub) (GET_by_offset(disp, _gloffset_Color3ub));
+}
+
+static INLINE void SET_Color3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_Color3ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ubv)(const GLubyte *);
+#define CALL_Color3ubv(disp, parameters) \
+ (* GET_Color3ubv(disp)) parameters
+static INLINE _glptr_Color3ubv GET_Color3ubv(struct _glapi_table *disp) {
+ return (_glptr_Color3ubv) (GET_by_offset(disp, _gloffset_Color3ubv));
+}
+
+static INLINE void SET_Color3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Color3ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ui)(GLuint, GLuint, GLuint);
+#define CALL_Color3ui(disp, parameters) \
+ (* GET_Color3ui(disp)) parameters
+static INLINE _glptr_Color3ui GET_Color3ui(struct _glapi_table *disp) {
+ return (_glptr_Color3ui) (GET_by_offset(disp, _gloffset_Color3ui));
+}
+
+static INLINE void SET_Color3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Color3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3uiv)(const GLuint *);
+#define CALL_Color3uiv(disp, parameters) \
+ (* GET_Color3uiv(disp)) parameters
+static INLINE _glptr_Color3uiv GET_Color3uiv(struct _glapi_table *disp) {
+ return (_glptr_Color3uiv) (GET_by_offset(disp, _gloffset_Color3uiv));
+}
+
+static INLINE void SET_Color3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Color3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3us)(GLushort, GLushort, GLushort);
+#define CALL_Color3us(disp, parameters) \
+ (* GET_Color3us(disp)) parameters
+static INLINE _glptr_Color3us GET_Color3us(struct _glapi_table *disp) {
+ return (_glptr_Color3us) (GET_by_offset(disp, _gloffset_Color3us));
+}
+
+static INLINE void SET_Color3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_Color3us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3usv)(const GLushort *);
+#define CALL_Color3usv(disp, parameters) \
+ (* GET_Color3usv(disp)) parameters
+static INLINE _glptr_Color3usv GET_Color3usv(struct _glapi_table *disp) {
+ return (_glptr_Color3usv) (GET_by_offset(disp, _gloffset_Color3usv));
+}
+
+static INLINE void SET_Color3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_Color3usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
+#define CALL_Color4b(disp, parameters) \
+ (* GET_Color4b(disp)) parameters
+static INLINE _glptr_Color4b GET_Color4b(struct _glapi_table *disp) {
+ return (_glptr_Color4b) (GET_by_offset(disp, _gloffset_Color4b));
+}
+
+static INLINE void SET_Color4b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Color4b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4bv)(const GLbyte *);
+#define CALL_Color4bv(disp, parameters) \
+ (* GET_Color4bv(disp)) parameters
+static INLINE _glptr_Color4bv GET_Color4bv(struct _glapi_table *disp) {
+ return (_glptr_Color4bv) (GET_by_offset(disp, _gloffset_Color4bv));
+}
+
+static INLINE void SET_Color4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Color4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Color4d(disp, parameters) \
+ (* GET_Color4d(disp)) parameters
+static INLINE _glptr_Color4d GET_Color4d(struct _glapi_table *disp) {
+ return (_glptr_Color4d) (GET_by_offset(disp, _gloffset_Color4d));
+}
+
+static INLINE void SET_Color4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Color4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4dv)(const GLdouble *);
+#define CALL_Color4dv(disp, parameters) \
+ (* GET_Color4dv(disp)) parameters
+static INLINE _glptr_Color4dv GET_Color4dv(struct _glapi_table *disp) {
+ return (_glptr_Color4dv) (GET_by_offset(disp, _gloffset_Color4dv));
+}
+
+static INLINE void SET_Color4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Color4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Color4f(disp, parameters) \
+ (* GET_Color4f(disp)) parameters
+static INLINE _glptr_Color4f GET_Color4f(struct _glapi_table *disp) {
+ return (_glptr_Color4f) (GET_by_offset(disp, _gloffset_Color4f));
+}
+
+static INLINE void SET_Color4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Color4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4fv)(const GLfloat *);
+#define CALL_Color4fv(disp, parameters) \
+ (* GET_Color4fv(disp)) parameters
+static INLINE _glptr_Color4fv GET_Color4fv(struct _glapi_table *disp) {
+ return (_glptr_Color4fv) (GET_by_offset(disp, _gloffset_Color4fv));
+}
+
+static INLINE void SET_Color4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Color4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4i)(GLint, GLint, GLint, GLint);
+#define CALL_Color4i(disp, parameters) \
+ (* GET_Color4i(disp)) parameters
+static INLINE _glptr_Color4i GET_Color4i(struct _glapi_table *disp) {
+ return (_glptr_Color4i) (GET_by_offset(disp, _gloffset_Color4i));
+}
+
+static INLINE void SET_Color4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Color4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4iv)(const GLint *);
+#define CALL_Color4iv(disp, parameters) \
+ (* GET_Color4iv(disp)) parameters
+static INLINE _glptr_Color4iv GET_Color4iv(struct _glapi_table *disp) {
+ return (_glptr_Color4iv) (GET_by_offset(disp, _gloffset_Color4iv));
+}
+
+static INLINE void SET_Color4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Color4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Color4s(disp, parameters) \
+ (* GET_Color4s(disp)) parameters
+static INLINE _glptr_Color4s GET_Color4s(struct _glapi_table *disp) {
+ return (_glptr_Color4s) (GET_by_offset(disp, _gloffset_Color4s));
+}
+
+static INLINE void SET_Color4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Color4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4sv)(const GLshort *);
+#define CALL_Color4sv(disp, parameters) \
+ (* GET_Color4sv(disp)) parameters
+static INLINE _glptr_Color4sv GET_Color4sv(struct _glapi_table *disp) {
+ return (_glptr_Color4sv) (GET_by_offset(disp, _gloffset_Color4sv));
+}
+
+static INLINE void SET_Color4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Color4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_Color4ub(disp, parameters) \
+ (* GET_Color4ub(disp)) parameters
+static INLINE _glptr_Color4ub GET_Color4ub(struct _glapi_table *disp) {
+ return (_glptr_Color4ub) (GET_by_offset(disp, _gloffset_Color4ub));
+}
+
+static INLINE void SET_Color4ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_Color4ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ubv)(const GLubyte *);
+#define CALL_Color4ubv(disp, parameters) \
+ (* GET_Color4ubv(disp)) parameters
+static INLINE _glptr_Color4ubv GET_Color4ubv(struct _glapi_table *disp) {
+ return (_glptr_Color4ubv) (GET_by_offset(disp, _gloffset_Color4ubv));
+}
+
+static INLINE void SET_Color4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Color4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ui)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_Color4ui(disp, parameters) \
+ (* GET_Color4ui(disp)) parameters
+static INLINE _glptr_Color4ui GET_Color4ui(struct _glapi_table *disp) {
+ return (_glptr_Color4ui) (GET_by_offset(disp, _gloffset_Color4ui));
+}
+
+static INLINE void SET_Color4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Color4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4uiv)(const GLuint *);
+#define CALL_Color4uiv(disp, parameters) \
+ (* GET_Color4uiv(disp)) parameters
+static INLINE _glptr_Color4uiv GET_Color4uiv(struct _glapi_table *disp) {
+ return (_glptr_Color4uiv) (GET_by_offset(disp, _gloffset_Color4uiv));
+}
+
+static INLINE void SET_Color4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Color4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4us)(GLushort, GLushort, GLushort, GLushort);
+#define CALL_Color4us(disp, parameters) \
+ (* GET_Color4us(disp)) parameters
+static INLINE _glptr_Color4us GET_Color4us(struct _glapi_table *disp) {
+ return (_glptr_Color4us) (GET_by_offset(disp, _gloffset_Color4us));
+}
+
+static INLINE void SET_Color4us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_Color4us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4usv)(const GLushort *);
+#define CALL_Color4usv(disp, parameters) \
+ (* GET_Color4usv(disp)) parameters
+static INLINE _glptr_Color4usv GET_Color4usv(struct _glapi_table *disp) {
+ return (_glptr_Color4usv) (GET_by_offset(disp, _gloffset_Color4usv));
+}
+
+static INLINE void SET_Color4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_Color4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlag)(GLboolean);
+#define CALL_EdgeFlag(disp, parameters) \
+ (* GET_EdgeFlag(disp)) parameters
+static INLINE _glptr_EdgeFlag GET_EdgeFlag(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlag) (GET_by_offset(disp, _gloffset_EdgeFlag));
+}
+
+static INLINE void SET_EdgeFlag(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) {
+ SET_by_offset(disp, _gloffset_EdgeFlag, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagv)(const GLboolean *);
+#define CALL_EdgeFlagv(disp, parameters) \
+ (* GET_EdgeFlagv(disp)) parameters
+static INLINE _glptr_EdgeFlagv GET_EdgeFlagv(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagv) (GET_by_offset(disp, _gloffset_EdgeFlagv));
+}
+
+static INLINE void SET_EdgeFlagv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLboolean *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_End)(void);
+#define CALL_End(disp, parameters) \
+ (* GET_End(disp)) parameters
+static INLINE _glptr_End GET_End(struct _glapi_table *disp) {
+ return (_glptr_End) (GET_by_offset(disp, _gloffset_End));
+}
+
+static INLINE void SET_End(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_End, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexd)(GLdouble);
+#define CALL_Indexd(disp, parameters) \
+ (* GET_Indexd(disp)) parameters
+static INLINE _glptr_Indexd GET_Indexd(struct _glapi_table *disp) {
+ return (_glptr_Indexd) (GET_by_offset(disp, _gloffset_Indexd));
+}
+
+static INLINE void SET_Indexd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_Indexd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexdv)(const GLdouble *);
+#define CALL_Indexdv(disp, parameters) \
+ (* GET_Indexdv(disp)) parameters
+static INLINE _glptr_Indexdv GET_Indexdv(struct _glapi_table *disp) {
+ return (_glptr_Indexdv) (GET_by_offset(disp, _gloffset_Indexdv));
+}
+
+static INLINE void SET_Indexdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Indexdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexf)(GLfloat);
+#define CALL_Indexf(disp, parameters) \
+ (* GET_Indexf(disp)) parameters
+static INLINE _glptr_Indexf GET_Indexf(struct _glapi_table *disp) {
+ return (_glptr_Indexf) (GET_by_offset(disp, _gloffset_Indexf));
+}
+
+static INLINE void SET_Indexf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_Indexf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexfv)(const GLfloat *);
+#define CALL_Indexfv(disp, parameters) \
+ (* GET_Indexfv(disp)) parameters
+static INLINE _glptr_Indexfv GET_Indexfv(struct _glapi_table *disp) {
+ return (_glptr_Indexfv) (GET_by_offset(disp, _gloffset_Indexfv));
+}
+
+static INLINE void SET_Indexfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Indexfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexi)(GLint);
+#define CALL_Indexi(disp, parameters) \
+ (* GET_Indexi(disp)) parameters
+static INLINE _glptr_Indexi GET_Indexi(struct _glapi_table *disp) {
+ return (_glptr_Indexi) (GET_by_offset(disp, _gloffset_Indexi));
+}
+
+static INLINE void SET_Indexi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_Indexi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexiv)(const GLint *);
+#define CALL_Indexiv(disp, parameters) \
+ (* GET_Indexiv(disp)) parameters
+static INLINE _glptr_Indexiv GET_Indexiv(struct _glapi_table *disp) {
+ return (_glptr_Indexiv) (GET_by_offset(disp, _gloffset_Indexiv));
+}
+
+static INLINE void SET_Indexiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Indexiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexs)(GLshort);
+#define CALL_Indexs(disp, parameters) \
+ (* GET_Indexs(disp)) parameters
+static INLINE _glptr_Indexs GET_Indexs(struct _glapi_table *disp) {
+ return (_glptr_Indexs) (GET_by_offset(disp, _gloffset_Indexs));
+}
+
+static INLINE void SET_Indexs(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) {
+ SET_by_offset(disp, _gloffset_Indexs, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexsv)(const GLshort *);
+#define CALL_Indexsv(disp, parameters) \
+ (* GET_Indexsv(disp)) parameters
+static INLINE _glptr_Indexsv GET_Indexsv(struct _glapi_table *disp) {
+ return (_glptr_Indexsv) (GET_by_offset(disp, _gloffset_Indexsv));
+}
+
+static INLINE void SET_Indexsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Indexsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_Normal3b(disp, parameters) \
+ (* GET_Normal3b(disp)) parameters
+static INLINE _glptr_Normal3b GET_Normal3b(struct _glapi_table *disp) {
+ return (_glptr_Normal3b) (GET_by_offset(disp, _gloffset_Normal3b));
+}
+
+static INLINE void SET_Normal3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Normal3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3bv)(const GLbyte *);
+#define CALL_Normal3bv(disp, parameters) \
+ (* GET_Normal3bv(disp)) parameters
+static INLINE _glptr_Normal3bv GET_Normal3bv(struct _glapi_table *disp) {
+ return (_glptr_Normal3bv) (GET_by_offset(disp, _gloffset_Normal3bv));
+}
+
+static INLINE void SET_Normal3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Normal3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Normal3d(disp, parameters) \
+ (* GET_Normal3d(disp)) parameters
+static INLINE _glptr_Normal3d GET_Normal3d(struct _glapi_table *disp) {
+ return (_glptr_Normal3d) (GET_by_offset(disp, _gloffset_Normal3d));
+}
+
+static INLINE void SET_Normal3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Normal3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3dv)(const GLdouble *);
+#define CALL_Normal3dv(disp, parameters) \
+ (* GET_Normal3dv(disp)) parameters
+static INLINE _glptr_Normal3dv GET_Normal3dv(struct _glapi_table *disp) {
+ return (_glptr_Normal3dv) (GET_by_offset(disp, _gloffset_Normal3dv));
+}
+
+static INLINE void SET_Normal3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Normal3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Normal3f(disp, parameters) \
+ (* GET_Normal3f(disp)) parameters
+static INLINE _glptr_Normal3f GET_Normal3f(struct _glapi_table *disp) {
+ return (_glptr_Normal3f) (GET_by_offset(disp, _gloffset_Normal3f));
+}
+
+static INLINE void SET_Normal3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Normal3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3fv)(const GLfloat *);
+#define CALL_Normal3fv(disp, parameters) \
+ (* GET_Normal3fv(disp)) parameters
+static INLINE _glptr_Normal3fv GET_Normal3fv(struct _glapi_table *disp) {
+ return (_glptr_Normal3fv) (GET_by_offset(disp, _gloffset_Normal3fv));
+}
+
+static INLINE void SET_Normal3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Normal3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3i)(GLint, GLint, GLint);
+#define CALL_Normal3i(disp, parameters) \
+ (* GET_Normal3i(disp)) parameters
+static INLINE _glptr_Normal3i GET_Normal3i(struct _glapi_table *disp) {
+ return (_glptr_Normal3i) (GET_by_offset(disp, _gloffset_Normal3i));
+}
+
+static INLINE void SET_Normal3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Normal3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3iv)(const GLint *);
+#define CALL_Normal3iv(disp, parameters) \
+ (* GET_Normal3iv(disp)) parameters
+static INLINE _glptr_Normal3iv GET_Normal3iv(struct _glapi_table *disp) {
+ return (_glptr_Normal3iv) (GET_by_offset(disp, _gloffset_Normal3iv));
+}
+
+static INLINE void SET_Normal3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Normal3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3s)(GLshort, GLshort, GLshort);
+#define CALL_Normal3s(disp, parameters) \
+ (* GET_Normal3s(disp)) parameters
+static INLINE _glptr_Normal3s GET_Normal3s(struct _glapi_table *disp) {
+ return (_glptr_Normal3s) (GET_by_offset(disp, _gloffset_Normal3s));
+}
+
+static INLINE void SET_Normal3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Normal3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3sv)(const GLshort *);
+#define CALL_Normal3sv(disp, parameters) \
+ (* GET_Normal3sv(disp)) parameters
+static INLINE _glptr_Normal3sv GET_Normal3sv(struct _glapi_table *disp) {
+ return (_glptr_Normal3sv) (GET_by_offset(disp, _gloffset_Normal3sv));
+}
+
+static INLINE void SET_Normal3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Normal3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2d)(GLdouble, GLdouble);
+#define CALL_RasterPos2d(disp, parameters) \
+ (* GET_RasterPos2d(disp)) parameters
+static INLINE _glptr_RasterPos2d GET_RasterPos2d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2d) (GET_by_offset(disp, _gloffset_RasterPos2d));
+}
+
+static INLINE void SET_RasterPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2dv)(const GLdouble *);
+#define CALL_RasterPos2dv(disp, parameters) \
+ (* GET_RasterPos2dv(disp)) parameters
+static INLINE _glptr_RasterPos2dv GET_RasterPos2dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2dv) (GET_by_offset(disp, _gloffset_RasterPos2dv));
+}
+
+static INLINE void SET_RasterPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2f)(GLfloat, GLfloat);
+#define CALL_RasterPos2f(disp, parameters) \
+ (* GET_RasterPos2f(disp)) parameters
+static INLINE _glptr_RasterPos2f GET_RasterPos2f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2f) (GET_by_offset(disp, _gloffset_RasterPos2f));
+}
+
+static INLINE void SET_RasterPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2fv)(const GLfloat *);
+#define CALL_RasterPos2fv(disp, parameters) \
+ (* GET_RasterPos2fv(disp)) parameters
+static INLINE _glptr_RasterPos2fv GET_RasterPos2fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2fv) (GET_by_offset(disp, _gloffset_RasterPos2fv));
+}
+
+static INLINE void SET_RasterPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2i)(GLint, GLint);
+#define CALL_RasterPos2i(disp, parameters) \
+ (* GET_RasterPos2i(disp)) parameters
+static INLINE _glptr_RasterPos2i GET_RasterPos2i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2i) (GET_by_offset(disp, _gloffset_RasterPos2i));
+}
+
+static INLINE void SET_RasterPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2iv)(const GLint *);
+#define CALL_RasterPos2iv(disp, parameters) \
+ (* GET_RasterPos2iv(disp)) parameters
+static INLINE _glptr_RasterPos2iv GET_RasterPos2iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2iv) (GET_by_offset(disp, _gloffset_RasterPos2iv));
+}
+
+static INLINE void SET_RasterPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2s)(GLshort, GLshort);
+#define CALL_RasterPos2s(disp, parameters) \
+ (* GET_RasterPos2s(disp)) parameters
+static INLINE _glptr_RasterPos2s GET_RasterPos2s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2s) (GET_by_offset(disp, _gloffset_RasterPos2s));
+}
+
+static INLINE void SET_RasterPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2sv)(const GLshort *);
+#define CALL_RasterPos2sv(disp, parameters) \
+ (* GET_RasterPos2sv(disp)) parameters
+static INLINE _glptr_RasterPos2sv GET_RasterPos2sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2sv) (GET_by_offset(disp, _gloffset_RasterPos2sv));
+}
+
+static INLINE void SET_RasterPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_RasterPos3d(disp, parameters) \
+ (* GET_RasterPos3d(disp)) parameters
+static INLINE _glptr_RasterPos3d GET_RasterPos3d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3d) (GET_by_offset(disp, _gloffset_RasterPos3d));
+}
+
+static INLINE void SET_RasterPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3dv)(const GLdouble *);
+#define CALL_RasterPos3dv(disp, parameters) \
+ (* GET_RasterPos3dv(disp)) parameters
+static INLINE _glptr_RasterPos3dv GET_RasterPos3dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3dv) (GET_by_offset(disp, _gloffset_RasterPos3dv));
+}
+
+static INLINE void SET_RasterPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_RasterPos3f(disp, parameters) \
+ (* GET_RasterPos3f(disp)) parameters
+static INLINE _glptr_RasterPos3f GET_RasterPos3f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3f) (GET_by_offset(disp, _gloffset_RasterPos3f));
+}
+
+static INLINE void SET_RasterPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3fv)(const GLfloat *);
+#define CALL_RasterPos3fv(disp, parameters) \
+ (* GET_RasterPos3fv(disp)) parameters
+static INLINE _glptr_RasterPos3fv GET_RasterPos3fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3fv) (GET_by_offset(disp, _gloffset_RasterPos3fv));
+}
+
+static INLINE void SET_RasterPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3i)(GLint, GLint, GLint);
+#define CALL_RasterPos3i(disp, parameters) \
+ (* GET_RasterPos3i(disp)) parameters
+static INLINE _glptr_RasterPos3i GET_RasterPos3i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3i) (GET_by_offset(disp, _gloffset_RasterPos3i));
+}
+
+static INLINE void SET_RasterPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3iv)(const GLint *);
+#define CALL_RasterPos3iv(disp, parameters) \
+ (* GET_RasterPos3iv(disp)) parameters
+static INLINE _glptr_RasterPos3iv GET_RasterPos3iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3iv) (GET_by_offset(disp, _gloffset_RasterPos3iv));
+}
+
+static INLINE void SET_RasterPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3s)(GLshort, GLshort, GLshort);
+#define CALL_RasterPos3s(disp, parameters) \
+ (* GET_RasterPos3s(disp)) parameters
+static INLINE _glptr_RasterPos3s GET_RasterPos3s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3s) (GET_by_offset(disp, _gloffset_RasterPos3s));
+}
+
+static INLINE void SET_RasterPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3sv)(const GLshort *);
+#define CALL_RasterPos3sv(disp, parameters) \
+ (* GET_RasterPos3sv(disp)) parameters
+static INLINE _glptr_RasterPos3sv GET_RasterPos3sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3sv) (GET_by_offset(disp, _gloffset_RasterPos3sv));
+}
+
+static INLINE void SET_RasterPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_RasterPos4d(disp, parameters) \
+ (* GET_RasterPos4d(disp)) parameters
+static INLINE _glptr_RasterPos4d GET_RasterPos4d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4d) (GET_by_offset(disp, _gloffset_RasterPos4d));
+}
+
+static INLINE void SET_RasterPos4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4dv)(const GLdouble *);
+#define CALL_RasterPos4dv(disp, parameters) \
+ (* GET_RasterPos4dv(disp)) parameters
+static INLINE _glptr_RasterPos4dv GET_RasterPos4dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4dv) (GET_by_offset(disp, _gloffset_RasterPos4dv));
+}
+
+static INLINE void SET_RasterPos4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_RasterPos4f(disp, parameters) \
+ (* GET_RasterPos4f(disp)) parameters
+static INLINE _glptr_RasterPos4f GET_RasterPos4f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4f) (GET_by_offset(disp, _gloffset_RasterPos4f));
+}
+
+static INLINE void SET_RasterPos4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4fv)(const GLfloat *);
+#define CALL_RasterPos4fv(disp, parameters) \
+ (* GET_RasterPos4fv(disp)) parameters
+static INLINE _glptr_RasterPos4fv GET_RasterPos4fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4fv) (GET_by_offset(disp, _gloffset_RasterPos4fv));
+}
+
+static INLINE void SET_RasterPos4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4i)(GLint, GLint, GLint, GLint);
+#define CALL_RasterPos4i(disp, parameters) \
+ (* GET_RasterPos4i(disp)) parameters
+static INLINE _glptr_RasterPos4i GET_RasterPos4i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4i) (GET_by_offset(disp, _gloffset_RasterPos4i));
+}
+
+static INLINE void SET_RasterPos4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4iv)(const GLint *);
+#define CALL_RasterPos4iv(disp, parameters) \
+ (* GET_RasterPos4iv(disp)) parameters
+static INLINE _glptr_RasterPos4iv GET_RasterPos4iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4iv) (GET_by_offset(disp, _gloffset_RasterPos4iv));
+}
+
+static INLINE void SET_RasterPos4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_RasterPos4s(disp, parameters) \
+ (* GET_RasterPos4s(disp)) parameters
+static INLINE _glptr_RasterPos4s GET_RasterPos4s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4s) (GET_by_offset(disp, _gloffset_RasterPos4s));
+}
+
+static INLINE void SET_RasterPos4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4sv)(const GLshort *);
+#define CALL_RasterPos4sv(disp, parameters) \
+ (* GET_RasterPos4sv(disp)) parameters
+static INLINE _glptr_RasterPos4sv GET_RasterPos4sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4sv) (GET_by_offset(disp, _gloffset_RasterPos4sv));
+}
+
+static INLINE void SET_RasterPos4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Rectd(disp, parameters) \
+ (* GET_Rectd(disp)) parameters
+static INLINE _glptr_Rectd GET_Rectd(struct _glapi_table *disp) {
+ return (_glptr_Rectd) (GET_by_offset(disp, _gloffset_Rectd));
+}
+
+static INLINE void SET_Rectd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Rectd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectdv)(const GLdouble *, const GLdouble *);
+#define CALL_Rectdv(disp, parameters) \
+ (* GET_Rectdv(disp)) parameters
+static INLINE _glptr_Rectdv GET_Rectdv(struct _glapi_table *disp) {
+ return (_glptr_Rectdv) (GET_by_offset(disp, _gloffset_Rectdv));
+}
+
+static INLINE void SET_Rectdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Rectdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Rectf(disp, parameters) \
+ (* GET_Rectf(disp)) parameters
+static INLINE _glptr_Rectf GET_Rectf(struct _glapi_table *disp) {
+ return (_glptr_Rectf) (GET_by_offset(disp, _gloffset_Rectf));
+}
+
+static INLINE void SET_Rectf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Rectf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectfv)(const GLfloat *, const GLfloat *);
+#define CALL_Rectfv(disp, parameters) \
+ (* GET_Rectfv(disp)) parameters
+static INLINE _glptr_Rectfv GET_Rectfv(struct _glapi_table *disp) {
+ return (_glptr_Rectfv) (GET_by_offset(disp, _gloffset_Rectfv));
+}
+
+static INLINE void SET_Rectfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Rectfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Recti)(GLint, GLint, GLint, GLint);
+#define CALL_Recti(disp, parameters) \
+ (* GET_Recti(disp)) parameters
+static INLINE _glptr_Recti GET_Recti(struct _glapi_table *disp) {
+ return (_glptr_Recti) (GET_by_offset(disp, _gloffset_Recti));
+}
+
+static INLINE void SET_Recti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Recti, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectiv)(const GLint *, const GLint *);
+#define CALL_Rectiv(disp, parameters) \
+ (* GET_Rectiv(disp)) parameters
+static INLINE _glptr_Rectiv GET_Rectiv(struct _glapi_table *disp) {
+ return (_glptr_Rectiv) (GET_by_offset(disp, _gloffset_Rectiv));
+}
+
+static INLINE void SET_Rectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Rectiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rects)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Rects(disp, parameters) \
+ (* GET_Rects(disp)) parameters
+static INLINE _glptr_Rects GET_Rects(struct _glapi_table *disp) {
+ return (_glptr_Rects) (GET_by_offset(disp, _gloffset_Rects));
+}
+
+static INLINE void SET_Rects(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Rects, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectsv)(const GLshort *, const GLshort *);
+#define CALL_Rectsv(disp, parameters) \
+ (* GET_Rectsv(disp)) parameters
+static INLINE _glptr_Rectsv GET_Rectsv(struct _glapi_table *disp) {
+ return (_glptr_Rectsv) (GET_by_offset(disp, _gloffset_Rectsv));
+}
+
+static INLINE void SET_Rectsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Rectsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1d)(GLdouble);
+#define CALL_TexCoord1d(disp, parameters) \
+ (* GET_TexCoord1d(disp)) parameters
+static INLINE _glptr_TexCoord1d GET_TexCoord1d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1d) (GET_by_offset(disp, _gloffset_TexCoord1d));
+}
+
+static INLINE void SET_TexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1dv)(const GLdouble *);
+#define CALL_TexCoord1dv(disp, parameters) \
+ (* GET_TexCoord1dv(disp)) parameters
+static INLINE _glptr_TexCoord1dv GET_TexCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1dv) (GET_by_offset(disp, _gloffset_TexCoord1dv));
+}
+
+static INLINE void SET_TexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1f)(GLfloat);
+#define CALL_TexCoord1f(disp, parameters) \
+ (* GET_TexCoord1f(disp)) parameters
+static INLINE _glptr_TexCoord1f GET_TexCoord1f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1f) (GET_by_offset(disp, _gloffset_TexCoord1f));
+}
+
+static INLINE void SET_TexCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1fv)(const GLfloat *);
+#define CALL_TexCoord1fv(disp, parameters) \
+ (* GET_TexCoord1fv(disp)) parameters
+static INLINE _glptr_TexCoord1fv GET_TexCoord1fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1fv) (GET_by_offset(disp, _gloffset_TexCoord1fv));
+}
+
+static INLINE void SET_TexCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1i)(GLint);
+#define CALL_TexCoord1i(disp, parameters) \
+ (* GET_TexCoord1i(disp)) parameters
+static INLINE _glptr_TexCoord1i GET_TexCoord1i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1i) (GET_by_offset(disp, _gloffset_TexCoord1i));
+}
+
+static INLINE void SET_TexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1iv)(const GLint *);
+#define CALL_TexCoord1iv(disp, parameters) \
+ (* GET_TexCoord1iv(disp)) parameters
+static INLINE _glptr_TexCoord1iv GET_TexCoord1iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1iv) (GET_by_offset(disp, _gloffset_TexCoord1iv));
+}
+
+static INLINE void SET_TexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1s)(GLshort);
+#define CALL_TexCoord1s(disp, parameters) \
+ (* GET_TexCoord1s(disp)) parameters
+static INLINE _glptr_TexCoord1s GET_TexCoord1s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1s) (GET_by_offset(disp, _gloffset_TexCoord1s));
+}
+
+static INLINE void SET_TexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1sv)(const GLshort *);
+#define CALL_TexCoord1sv(disp, parameters) \
+ (* GET_TexCoord1sv(disp)) parameters
+static INLINE _glptr_TexCoord1sv GET_TexCoord1sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1sv) (GET_by_offset(disp, _gloffset_TexCoord1sv));
+}
+
+static INLINE void SET_TexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2d)(GLdouble, GLdouble);
+#define CALL_TexCoord2d(disp, parameters) \
+ (* GET_TexCoord2d(disp)) parameters
+static INLINE _glptr_TexCoord2d GET_TexCoord2d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2d) (GET_by_offset(disp, _gloffset_TexCoord2d));
+}
+
+static INLINE void SET_TexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2dv)(const GLdouble *);
+#define CALL_TexCoord2dv(disp, parameters) \
+ (* GET_TexCoord2dv(disp)) parameters
+static INLINE _glptr_TexCoord2dv GET_TexCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2dv) (GET_by_offset(disp, _gloffset_TexCoord2dv));
+}
+
+static INLINE void SET_TexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2f)(GLfloat, GLfloat);
+#define CALL_TexCoord2f(disp, parameters) \
+ (* GET_TexCoord2f(disp)) parameters
+static INLINE _glptr_TexCoord2f GET_TexCoord2f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2f) (GET_by_offset(disp, _gloffset_TexCoord2f));
+}
+
+static INLINE void SET_TexCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2fv)(const GLfloat *);
+#define CALL_TexCoord2fv(disp, parameters) \
+ (* GET_TexCoord2fv(disp)) parameters
+static INLINE _glptr_TexCoord2fv GET_TexCoord2fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2fv) (GET_by_offset(disp, _gloffset_TexCoord2fv));
+}
+
+static INLINE void SET_TexCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2i)(GLint, GLint);
+#define CALL_TexCoord2i(disp, parameters) \
+ (* GET_TexCoord2i(disp)) parameters
+static INLINE _glptr_TexCoord2i GET_TexCoord2i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2i) (GET_by_offset(disp, _gloffset_TexCoord2i));
+}
+
+static INLINE void SET_TexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2iv)(const GLint *);
+#define CALL_TexCoord2iv(disp, parameters) \
+ (* GET_TexCoord2iv(disp)) parameters
+static INLINE _glptr_TexCoord2iv GET_TexCoord2iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2iv) (GET_by_offset(disp, _gloffset_TexCoord2iv));
+}
+
+static INLINE void SET_TexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2s)(GLshort, GLshort);
+#define CALL_TexCoord2s(disp, parameters) \
+ (* GET_TexCoord2s(disp)) parameters
+static INLINE _glptr_TexCoord2s GET_TexCoord2s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2s) (GET_by_offset(disp, _gloffset_TexCoord2s));
+}
+
+static INLINE void SET_TexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2sv)(const GLshort *);
+#define CALL_TexCoord2sv(disp, parameters) \
+ (* GET_TexCoord2sv(disp)) parameters
+static INLINE _glptr_TexCoord2sv GET_TexCoord2sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2sv) (GET_by_offset(disp, _gloffset_TexCoord2sv));
+}
+
+static INLINE void SET_TexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_TexCoord3d(disp, parameters) \
+ (* GET_TexCoord3d(disp)) parameters
+static INLINE _glptr_TexCoord3d GET_TexCoord3d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3d) (GET_by_offset(disp, _gloffset_TexCoord3d));
+}
+
+static INLINE void SET_TexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3dv)(const GLdouble *);
+#define CALL_TexCoord3dv(disp, parameters) \
+ (* GET_TexCoord3dv(disp)) parameters
+static INLINE _glptr_TexCoord3dv GET_TexCoord3dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3dv) (GET_by_offset(disp, _gloffset_TexCoord3dv));
+}
+
+static INLINE void SET_TexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_TexCoord3f(disp, parameters) \
+ (* GET_TexCoord3f(disp)) parameters
+static INLINE _glptr_TexCoord3f GET_TexCoord3f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3f) (GET_by_offset(disp, _gloffset_TexCoord3f));
+}
+
+static INLINE void SET_TexCoord3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3fv)(const GLfloat *);
+#define CALL_TexCoord3fv(disp, parameters) \
+ (* GET_TexCoord3fv(disp)) parameters
+static INLINE _glptr_TexCoord3fv GET_TexCoord3fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3fv) (GET_by_offset(disp, _gloffset_TexCoord3fv));
+}
+
+static INLINE void SET_TexCoord3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3i)(GLint, GLint, GLint);
+#define CALL_TexCoord3i(disp, parameters) \
+ (* GET_TexCoord3i(disp)) parameters
+static INLINE _glptr_TexCoord3i GET_TexCoord3i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3i) (GET_by_offset(disp, _gloffset_TexCoord3i));
+}
+
+static INLINE void SET_TexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3iv)(const GLint *);
+#define CALL_TexCoord3iv(disp, parameters) \
+ (* GET_TexCoord3iv(disp)) parameters
+static INLINE _glptr_TexCoord3iv GET_TexCoord3iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3iv) (GET_by_offset(disp, _gloffset_TexCoord3iv));
+}
+
+static INLINE void SET_TexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3s)(GLshort, GLshort, GLshort);
+#define CALL_TexCoord3s(disp, parameters) \
+ (* GET_TexCoord3s(disp)) parameters
+static INLINE _glptr_TexCoord3s GET_TexCoord3s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3s) (GET_by_offset(disp, _gloffset_TexCoord3s));
+}
+
+static INLINE void SET_TexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3sv)(const GLshort *);
+#define CALL_TexCoord3sv(disp, parameters) \
+ (* GET_TexCoord3sv(disp)) parameters
+static INLINE _glptr_TexCoord3sv GET_TexCoord3sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3sv) (GET_by_offset(disp, _gloffset_TexCoord3sv));
+}
+
+static INLINE void SET_TexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_TexCoord4d(disp, parameters) \
+ (* GET_TexCoord4d(disp)) parameters
+static INLINE _glptr_TexCoord4d GET_TexCoord4d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4d) (GET_by_offset(disp, _gloffset_TexCoord4d));
+}
+
+static INLINE void SET_TexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4dv)(const GLdouble *);
+#define CALL_TexCoord4dv(disp, parameters) \
+ (* GET_TexCoord4dv(disp)) parameters
+static INLINE _glptr_TexCoord4dv GET_TexCoord4dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4dv) (GET_by_offset(disp, _gloffset_TexCoord4dv));
+}
+
+static INLINE void SET_TexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_TexCoord4f(disp, parameters) \
+ (* GET_TexCoord4f(disp)) parameters
+static INLINE _glptr_TexCoord4f GET_TexCoord4f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4f) (GET_by_offset(disp, _gloffset_TexCoord4f));
+}
+
+static INLINE void SET_TexCoord4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4fv)(const GLfloat *);
+#define CALL_TexCoord4fv(disp, parameters) \
+ (* GET_TexCoord4fv(disp)) parameters
+static INLINE _glptr_TexCoord4fv GET_TexCoord4fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4fv) (GET_by_offset(disp, _gloffset_TexCoord4fv));
+}
+
+static INLINE void SET_TexCoord4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4i)(GLint, GLint, GLint, GLint);
+#define CALL_TexCoord4i(disp, parameters) \
+ (* GET_TexCoord4i(disp)) parameters
+static INLINE _glptr_TexCoord4i GET_TexCoord4i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4i) (GET_by_offset(disp, _gloffset_TexCoord4i));
+}
+
+static INLINE void SET_TexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4iv)(const GLint *);
+#define CALL_TexCoord4iv(disp, parameters) \
+ (* GET_TexCoord4iv(disp)) parameters
+static INLINE _glptr_TexCoord4iv GET_TexCoord4iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4iv) (GET_by_offset(disp, _gloffset_TexCoord4iv));
+}
+
+static INLINE void SET_TexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_TexCoord4s(disp, parameters) \
+ (* GET_TexCoord4s(disp)) parameters
+static INLINE _glptr_TexCoord4s GET_TexCoord4s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4s) (GET_by_offset(disp, _gloffset_TexCoord4s));
+}
+
+static INLINE void SET_TexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4sv)(const GLshort *);
+#define CALL_TexCoord4sv(disp, parameters) \
+ (* GET_TexCoord4sv(disp)) parameters
+static INLINE _glptr_TexCoord4sv GET_TexCoord4sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4sv) (GET_by_offset(disp, _gloffset_TexCoord4sv));
+}
+
+static INLINE void SET_TexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2d)(GLdouble, GLdouble);
+#define CALL_Vertex2d(disp, parameters) \
+ (* GET_Vertex2d(disp)) parameters
+static INLINE _glptr_Vertex2d GET_Vertex2d(struct _glapi_table *disp) {
+ return (_glptr_Vertex2d) (GET_by_offset(disp, _gloffset_Vertex2d));
+}
+
+static INLINE void SET_Vertex2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2dv)(const GLdouble *);
+#define CALL_Vertex2dv(disp, parameters) \
+ (* GET_Vertex2dv(disp)) parameters
+static INLINE _glptr_Vertex2dv GET_Vertex2dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2dv) (GET_by_offset(disp, _gloffset_Vertex2dv));
+}
+
+static INLINE void SET_Vertex2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2f)(GLfloat, GLfloat);
+#define CALL_Vertex2f(disp, parameters) \
+ (* GET_Vertex2f(disp)) parameters
+static INLINE _glptr_Vertex2f GET_Vertex2f(struct _glapi_table *disp) {
+ return (_glptr_Vertex2f) (GET_by_offset(disp, _gloffset_Vertex2f));
+}
+
+static INLINE void SET_Vertex2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2fv)(const GLfloat *);
+#define CALL_Vertex2fv(disp, parameters) \
+ (* GET_Vertex2fv(disp)) parameters
+static INLINE _glptr_Vertex2fv GET_Vertex2fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2fv) (GET_by_offset(disp, _gloffset_Vertex2fv));
+}
+
+static INLINE void SET_Vertex2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2i)(GLint, GLint);
+#define CALL_Vertex2i(disp, parameters) \
+ (* GET_Vertex2i(disp)) parameters
+static INLINE _glptr_Vertex2i GET_Vertex2i(struct _glapi_table *disp) {
+ return (_glptr_Vertex2i) (GET_by_offset(disp, _gloffset_Vertex2i));
+}
+
+static INLINE void SET_Vertex2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2iv)(const GLint *);
+#define CALL_Vertex2iv(disp, parameters) \
+ (* GET_Vertex2iv(disp)) parameters
+static INLINE _glptr_Vertex2iv GET_Vertex2iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2iv) (GET_by_offset(disp, _gloffset_Vertex2iv));
+}
+
+static INLINE void SET_Vertex2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2s)(GLshort, GLshort);
+#define CALL_Vertex2s(disp, parameters) \
+ (* GET_Vertex2s(disp)) parameters
+static INLINE _glptr_Vertex2s GET_Vertex2s(struct _glapi_table *disp) {
+ return (_glptr_Vertex2s) (GET_by_offset(disp, _gloffset_Vertex2s));
+}
+
+static INLINE void SET_Vertex2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2sv)(const GLshort *);
+#define CALL_Vertex2sv(disp, parameters) \
+ (* GET_Vertex2sv(disp)) parameters
+static INLINE _glptr_Vertex2sv GET_Vertex2sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2sv) (GET_by_offset(disp, _gloffset_Vertex2sv));
+}
+
+static INLINE void SET_Vertex2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Vertex3d(disp, parameters) \
+ (* GET_Vertex3d(disp)) parameters
+static INLINE _glptr_Vertex3d GET_Vertex3d(struct _glapi_table *disp) {
+ return (_glptr_Vertex3d) (GET_by_offset(disp, _gloffset_Vertex3d));
+}
+
+static INLINE void SET_Vertex3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3dv)(const GLdouble *);
+#define CALL_Vertex3dv(disp, parameters) \
+ (* GET_Vertex3dv(disp)) parameters
+static INLINE _glptr_Vertex3dv GET_Vertex3dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3dv) (GET_by_offset(disp, _gloffset_Vertex3dv));
+}
+
+static INLINE void SET_Vertex3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Vertex3f(disp, parameters) \
+ (* GET_Vertex3f(disp)) parameters
+static INLINE _glptr_Vertex3f GET_Vertex3f(struct _glapi_table *disp) {
+ return (_glptr_Vertex3f) (GET_by_offset(disp, _gloffset_Vertex3f));
+}
+
+static INLINE void SET_Vertex3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3fv)(const GLfloat *);
+#define CALL_Vertex3fv(disp, parameters) \
+ (* GET_Vertex3fv(disp)) parameters
+static INLINE _glptr_Vertex3fv GET_Vertex3fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3fv) (GET_by_offset(disp, _gloffset_Vertex3fv));
+}
+
+static INLINE void SET_Vertex3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3i)(GLint, GLint, GLint);
+#define CALL_Vertex3i(disp, parameters) \
+ (* GET_Vertex3i(disp)) parameters
+static INLINE _glptr_Vertex3i GET_Vertex3i(struct _glapi_table *disp) {
+ return (_glptr_Vertex3i) (GET_by_offset(disp, _gloffset_Vertex3i));
+}
+
+static INLINE void SET_Vertex3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3iv)(const GLint *);
+#define CALL_Vertex3iv(disp, parameters) \
+ (* GET_Vertex3iv(disp)) parameters
+static INLINE _glptr_Vertex3iv GET_Vertex3iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3iv) (GET_by_offset(disp, _gloffset_Vertex3iv));
+}
+
+static INLINE void SET_Vertex3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3s)(GLshort, GLshort, GLshort);
+#define CALL_Vertex3s(disp, parameters) \
+ (* GET_Vertex3s(disp)) parameters
+static INLINE _glptr_Vertex3s GET_Vertex3s(struct _glapi_table *disp) {
+ return (_glptr_Vertex3s) (GET_by_offset(disp, _gloffset_Vertex3s));
+}
+
+static INLINE void SET_Vertex3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3sv)(const GLshort *);
+#define CALL_Vertex3sv(disp, parameters) \
+ (* GET_Vertex3sv(disp)) parameters
+static INLINE _glptr_Vertex3sv GET_Vertex3sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3sv) (GET_by_offset(disp, _gloffset_Vertex3sv));
+}
+
+static INLINE void SET_Vertex3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Vertex4d(disp, parameters) \
+ (* GET_Vertex4d(disp)) parameters
+static INLINE _glptr_Vertex4d GET_Vertex4d(struct _glapi_table *disp) {
+ return (_glptr_Vertex4d) (GET_by_offset(disp, _gloffset_Vertex4d));
+}
+
+static INLINE void SET_Vertex4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4dv)(const GLdouble *);
+#define CALL_Vertex4dv(disp, parameters) \
+ (* GET_Vertex4dv(disp)) parameters
+static INLINE _glptr_Vertex4dv GET_Vertex4dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4dv) (GET_by_offset(disp, _gloffset_Vertex4dv));
+}
+
+static INLINE void SET_Vertex4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Vertex4f(disp, parameters) \
+ (* GET_Vertex4f(disp)) parameters
+static INLINE _glptr_Vertex4f GET_Vertex4f(struct _glapi_table *disp) {
+ return (_glptr_Vertex4f) (GET_by_offset(disp, _gloffset_Vertex4f));
+}
+
+static INLINE void SET_Vertex4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4fv)(const GLfloat *);
+#define CALL_Vertex4fv(disp, parameters) \
+ (* GET_Vertex4fv(disp)) parameters
+static INLINE _glptr_Vertex4fv GET_Vertex4fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4fv) (GET_by_offset(disp, _gloffset_Vertex4fv));
+}
+
+static INLINE void SET_Vertex4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4i)(GLint, GLint, GLint, GLint);
+#define CALL_Vertex4i(disp, parameters) \
+ (* GET_Vertex4i(disp)) parameters
+static INLINE _glptr_Vertex4i GET_Vertex4i(struct _glapi_table *disp) {
+ return (_glptr_Vertex4i) (GET_by_offset(disp, _gloffset_Vertex4i));
+}
+
+static INLINE void SET_Vertex4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4iv)(const GLint *);
+#define CALL_Vertex4iv(disp, parameters) \
+ (* GET_Vertex4iv(disp)) parameters
+static INLINE _glptr_Vertex4iv GET_Vertex4iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4iv) (GET_by_offset(disp, _gloffset_Vertex4iv));
+}
+
+static INLINE void SET_Vertex4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Vertex4s(disp, parameters) \
+ (* GET_Vertex4s(disp)) parameters
+static INLINE _glptr_Vertex4s GET_Vertex4s(struct _glapi_table *disp) {
+ return (_glptr_Vertex4s) (GET_by_offset(disp, _gloffset_Vertex4s));
+}
+
+static INLINE void SET_Vertex4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4sv)(const GLshort *);
+#define CALL_Vertex4sv(disp, parameters) \
+ (* GET_Vertex4sv(disp)) parameters
+static INLINE _glptr_Vertex4sv GET_Vertex4sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4sv) (GET_by_offset(disp, _gloffset_Vertex4sv));
+}
+
+static INLINE void SET_Vertex4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlane)(GLenum, const GLdouble *);
+#define CALL_ClipPlane(disp, parameters) \
+ (* GET_ClipPlane(disp)) parameters
+static INLINE _glptr_ClipPlane GET_ClipPlane(struct _glapi_table *disp) {
+ return (_glptr_ClipPlane) (GET_by_offset(disp, _gloffset_ClipPlane));
+}
+
+static INLINE void SET_ClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ClipPlane, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMaterial)(GLenum, GLenum);
+#define CALL_ColorMaterial(disp, parameters) \
+ (* GET_ColorMaterial(disp)) parameters
+static INLINE _glptr_ColorMaterial GET_ColorMaterial(struct _glapi_table *disp) {
+ return (_glptr_ColorMaterial) (GET_by_offset(disp, _gloffset_ColorMaterial));
+}
+
+static INLINE void SET_ColorMaterial(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_ColorMaterial, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CullFace)(GLenum);
+#define CALL_CullFace(disp, parameters) \
+ (* GET_CullFace(disp)) parameters
+static INLINE _glptr_CullFace GET_CullFace(struct _glapi_table *disp) {
+ return (_glptr_CullFace) (GET_by_offset(disp, _gloffset_CullFace));
+}
+
+static INLINE void SET_CullFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CullFace, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogf)(GLenum, GLfloat);
+#define CALL_Fogf(disp, parameters) \
+ (* GET_Fogf(disp)) parameters
+static INLINE _glptr_Fogf GET_Fogf(struct _glapi_table *disp) {
+ return (_glptr_Fogf) (GET_by_offset(disp, _gloffset_Fogf));
+}
+
+static INLINE void SET_Fogf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Fogf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogfv)(GLenum, const GLfloat *);
+#define CALL_Fogfv(disp, parameters) \
+ (* GET_Fogfv(disp)) parameters
+static INLINE _glptr_Fogfv GET_Fogfv(struct _glapi_table *disp) {
+ return (_glptr_Fogfv) (GET_by_offset(disp, _gloffset_Fogfv));
+}
+
+static INLINE void SET_Fogfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Fogfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogi)(GLenum, GLint);
+#define CALL_Fogi(disp, parameters) \
+ (* GET_Fogi(disp)) parameters
+static INLINE _glptr_Fogi GET_Fogi(struct _glapi_table *disp) {
+ return (_glptr_Fogi) (GET_by_offset(disp, _gloffset_Fogi));
+}
+
+static INLINE void SET_Fogi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Fogi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogiv)(GLenum, const GLint *);
+#define CALL_Fogiv(disp, parameters) \
+ (* GET_Fogiv(disp)) parameters
+static INLINE _glptr_Fogiv GET_Fogiv(struct _glapi_table *disp) {
+ return (_glptr_Fogiv) (GET_by_offset(disp, _gloffset_Fogiv));
+}
+
+static INLINE void SET_Fogiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Fogiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FrontFace)(GLenum);
+#define CALL_FrontFace(disp, parameters) \
+ (* GET_FrontFace(disp)) parameters
+static INLINE _glptr_FrontFace GET_FrontFace(struct _glapi_table *disp) {
+ return (_glptr_FrontFace) (GET_by_offset(disp, _gloffset_FrontFace));
+}
+
+static INLINE void SET_FrontFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_FrontFace, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Hint)(GLenum, GLenum);
+#define CALL_Hint(disp, parameters) \
+ (* GET_Hint(disp)) parameters
+static INLINE _glptr_Hint GET_Hint(struct _glapi_table *disp) {
+ return (_glptr_Hint) (GET_by_offset(disp, _gloffset_Hint));
+}
+
+static INLINE void SET_Hint(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_Hint, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightf)(GLenum, GLenum, GLfloat);
+#define CALL_Lightf(disp, parameters) \
+ (* GET_Lightf(disp)) parameters
+static INLINE _glptr_Lightf GET_Lightf(struct _glapi_table *disp) {
+ return (_glptr_Lightf) (GET_by_offset(disp, _gloffset_Lightf));
+}
+
+static INLINE void SET_Lightf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Lightf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_Lightfv(disp, parameters) \
+ (* GET_Lightfv(disp)) parameters
+static INLINE _glptr_Lightfv GET_Lightfv(struct _glapi_table *disp) {
+ return (_glptr_Lightfv) (GET_by_offset(disp, _gloffset_Lightfv));
+}
+
+static INLINE void SET_Lightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Lightfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lighti)(GLenum, GLenum, GLint);
+#define CALL_Lighti(disp, parameters) \
+ (* GET_Lighti(disp)) parameters
+static INLINE _glptr_Lighti GET_Lighti(struct _glapi_table *disp) {
+ return (_glptr_Lighti) (GET_by_offset(disp, _gloffset_Lighti));
+}
+
+static INLINE void SET_Lighti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Lighti, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightiv)(GLenum, GLenum, const GLint *);
+#define CALL_Lightiv(disp, parameters) \
+ (* GET_Lightiv(disp)) parameters
+static INLINE _glptr_Lightiv GET_Lightiv(struct _glapi_table *disp) {
+ return (_glptr_Lightiv) (GET_by_offset(disp, _gloffset_Lightiv));
+}
+
+static INLINE void SET_Lightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Lightiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelf)(GLenum, GLfloat);
+#define CALL_LightModelf(disp, parameters) \
+ (* GET_LightModelf(disp)) parameters
+static INLINE _glptr_LightModelf GET_LightModelf(struct _glapi_table *disp) {
+ return (_glptr_LightModelf) (GET_by_offset(disp, _gloffset_LightModelf));
+}
+
+static INLINE void SET_LightModelf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_LightModelf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelfv)(GLenum, const GLfloat *);
+#define CALL_LightModelfv(disp, parameters) \
+ (* GET_LightModelfv(disp)) parameters
+static INLINE _glptr_LightModelfv GET_LightModelfv(struct _glapi_table *disp) {
+ return (_glptr_LightModelfv) (GET_by_offset(disp, _gloffset_LightModelfv));
+}
+
+static INLINE void SET_LightModelfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LightModelfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModeli)(GLenum, GLint);
+#define CALL_LightModeli(disp, parameters) \
+ (* GET_LightModeli(disp)) parameters
+static INLINE _glptr_LightModeli GET_LightModeli(struct _glapi_table *disp) {
+ return (_glptr_LightModeli) (GET_by_offset(disp, _gloffset_LightModeli));
+}
+
+static INLINE void SET_LightModeli(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_LightModeli, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModeliv)(GLenum, const GLint *);
+#define CALL_LightModeliv(disp, parameters) \
+ (* GET_LightModeliv(disp)) parameters
+static INLINE _glptr_LightModeliv GET_LightModeliv(struct _glapi_table *disp) {
+ return (_glptr_LightModeliv) (GET_by_offset(disp, _gloffset_LightModeliv));
+}
+
+static INLINE void SET_LightModeliv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_LightModeliv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineStipple)(GLint, GLushort);
+#define CALL_LineStipple(disp, parameters) \
+ (* GET_LineStipple(disp)) parameters
+static INLINE _glptr_LineStipple GET_LineStipple(struct _glapi_table *disp) {
+ return (_glptr_LineStipple) (GET_by_offset(disp, _gloffset_LineStipple));
+}
+
+static INLINE void SET_LineStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLushort)) {
+ SET_by_offset(disp, _gloffset_LineStipple, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineWidth)(GLfloat);
+#define CALL_LineWidth(disp, parameters) \
+ (* GET_LineWidth(disp)) parameters
+static INLINE _glptr_LineWidth GET_LineWidth(struct _glapi_table *disp) {
+ return (_glptr_LineWidth) (GET_by_offset(disp, _gloffset_LineWidth));
+}
+
+static INLINE void SET_LineWidth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_LineWidth, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialf)(GLenum, GLenum, GLfloat);
+#define CALL_Materialf(disp, parameters) \
+ (* GET_Materialf(disp)) parameters
+static INLINE _glptr_Materialf GET_Materialf(struct _glapi_table *disp) {
+ return (_glptr_Materialf) (GET_by_offset(disp, _gloffset_Materialf));
+}
+
+static INLINE void SET_Materialf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Materialf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_Materialfv(disp, parameters) \
+ (* GET_Materialfv(disp)) parameters
+static INLINE _glptr_Materialfv GET_Materialfv(struct _glapi_table *disp) {
+ return (_glptr_Materialfv) (GET_by_offset(disp, _gloffset_Materialfv));
+}
+
+static INLINE void SET_Materialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Materialfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materiali)(GLenum, GLenum, GLint);
+#define CALL_Materiali(disp, parameters) \
+ (* GET_Materiali(disp)) parameters
+static INLINE _glptr_Materiali GET_Materiali(struct _glapi_table *disp) {
+ return (_glptr_Materiali) (GET_by_offset(disp, _gloffset_Materiali));
+}
+
+static INLINE void SET_Materiali(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Materiali, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialiv)(GLenum, GLenum, const GLint *);
+#define CALL_Materialiv(disp, parameters) \
+ (* GET_Materialiv(disp)) parameters
+static INLINE _glptr_Materialiv GET_Materialiv(struct _glapi_table *disp) {
+ return (_glptr_Materialiv) (GET_by_offset(disp, _gloffset_Materialiv));
+}
+
+static INLINE void SET_Materialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Materialiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSize)(GLfloat);
+#define CALL_PointSize(disp, parameters) \
+ (* GET_PointSize(disp)) parameters
+static INLINE _glptr_PointSize GET_PointSize(struct _glapi_table *disp) {
+ return (_glptr_PointSize) (GET_by_offset(disp, _gloffset_PointSize));
+}
+
+static INLINE void SET_PointSize(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_PointSize, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonMode)(GLenum, GLenum);
+#define CALL_PolygonMode(disp, parameters) \
+ (* GET_PolygonMode(disp)) parameters
+static INLINE _glptr_PolygonMode GET_PolygonMode(struct _glapi_table *disp) {
+ return (_glptr_PolygonMode) (GET_by_offset(disp, _gloffset_PolygonMode));
+}
+
+static INLINE void SET_PolygonMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_PolygonMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonStipple)(const GLubyte *);
+#define CALL_PolygonStipple(disp, parameters) \
+ (* GET_PolygonStipple(disp)) parameters
+static INLINE _glptr_PolygonStipple GET_PolygonStipple(struct _glapi_table *disp) {
+ return (_glptr_PolygonStipple) (GET_by_offset(disp, _gloffset_PolygonStipple));
+}
+
+static INLINE void SET_PolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_PolygonStipple, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scissor)(GLint, GLint, GLsizei, GLsizei);
+#define CALL_Scissor(disp, parameters) \
+ (* GET_Scissor(disp)) parameters
+static INLINE _glptr_Scissor GET_Scissor(struct _glapi_table *disp) {
+ return (_glptr_Scissor) (GET_by_offset(disp, _gloffset_Scissor));
+}
+
+static INLINE void SET_Scissor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_Scissor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShadeModel)(GLenum);
+#define CALL_ShadeModel(disp, parameters) \
+ (* GET_ShadeModel(disp)) parameters
+static INLINE _glptr_ShadeModel GET_ShadeModel(struct _glapi_table *disp) {
+ return (_glptr_ShadeModel) (GET_by_offset(disp, _gloffset_ShadeModel));
+}
+
+static INLINE void SET_ShadeModel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ShadeModel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterf)(GLenum, GLenum, GLfloat);
+#define CALL_TexParameterf(disp, parameters) \
+ (* GET_TexParameterf(disp)) parameters
+static INLINE _glptr_TexParameterf GET_TexParameterf(struct _glapi_table *disp) {
+ return (_glptr_TexParameterf) (GET_by_offset(disp, _gloffset_TexParameterf));
+}
+
+static INLINE void SET_TexParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexParameterfv(disp, parameters) \
+ (* GET_TexParameterfv(disp)) parameters
+static INLINE _glptr_TexParameterfv GET_TexParameterfv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterfv) (GET_by_offset(disp, _gloffset_TexParameterfv));
+}
+
+static INLINE void SET_TexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameteri)(GLenum, GLenum, GLint);
+#define CALL_TexParameteri(disp, parameters) \
+ (* GET_TexParameteri(disp)) parameters
+static INLINE _glptr_TexParameteri GET_TexParameteri(struct _glapi_table *disp) {
+ return (_glptr_TexParameteri) (GET_by_offset(disp, _gloffset_TexParameteri));
+}
+
+static INLINE void SET_TexParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_TexParameteriv(disp, parameters) \
+ (* GET_TexParameteriv(disp)) parameters
+static INLINE _glptr_TexParameteriv GET_TexParameteriv(struct _glapi_table *disp) {
+ return (_glptr_TexParameteriv) (GET_by_offset(disp, _gloffset_TexParameteriv));
+}
+
+static INLINE void SET_TexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage1D(disp, parameters) \
+ (* GET_TexImage1D(disp)) parameters
+static INLINE _glptr_TexImage1D GET_TexImage1D(struct _glapi_table *disp) {
+ return (_glptr_TexImage1D) (GET_by_offset(disp, _gloffset_TexImage1D));
+}
+
+static INLINE void SET_TexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage2D(disp, parameters) \
+ (* GET_TexImage2D(disp)) parameters
+static INLINE _glptr_TexImage2D GET_TexImage2D(struct _glapi_table *disp) {
+ return (_glptr_TexImage2D) (GET_by_offset(disp, _gloffset_TexImage2D));
+}
+
+static INLINE void SET_TexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvf)(GLenum, GLenum, GLfloat);
+#define CALL_TexEnvf(disp, parameters) \
+ (* GET_TexEnvf(disp)) parameters
+static INLINE _glptr_TexEnvf GET_TexEnvf(struct _glapi_table *disp) {
+ return (_glptr_TexEnvf) (GET_by_offset(disp, _gloffset_TexEnvf));
+}
+
+static INLINE void SET_TexEnvf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexEnvf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexEnvfv(disp, parameters) \
+ (* GET_TexEnvfv(disp)) parameters
+static INLINE _glptr_TexEnvfv GET_TexEnvfv(struct _glapi_table *disp) {
+ return (_glptr_TexEnvfv) (GET_by_offset(disp, _gloffset_TexEnvfv));
+}
+
+static INLINE void SET_TexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexEnvfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvi)(GLenum, GLenum, GLint);
+#define CALL_TexEnvi(disp, parameters) \
+ (* GET_TexEnvi(disp)) parameters
+static INLINE _glptr_TexEnvi GET_TexEnvi(struct _glapi_table *disp) {
+ return (_glptr_TexEnvi) (GET_by_offset(disp, _gloffset_TexEnvi));
+}
+
+static INLINE void SET_TexEnvi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexEnvi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnviv)(GLenum, GLenum, const GLint *);
+#define CALL_TexEnviv(disp, parameters) \
+ (* GET_TexEnviv(disp)) parameters
+static INLINE _glptr_TexEnviv GET_TexEnviv(struct _glapi_table *disp) {
+ return (_glptr_TexEnviv) (GET_by_offset(disp, _gloffset_TexEnviv));
+}
+
+static INLINE void SET_TexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexEnviv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGend)(GLenum, GLenum, GLdouble);
+#define CALL_TexGend(disp, parameters) \
+ (* GET_TexGend(disp)) parameters
+static INLINE _glptr_TexGend GET_TexGend(struct _glapi_table *disp) {
+ return (_glptr_TexGend) (GET_by_offset(disp, _gloffset_TexGend));
+}
+
+static INLINE void SET_TexGend(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexGend, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGendv)(GLenum, GLenum, const GLdouble *);
+#define CALL_TexGendv(disp, parameters) \
+ (* GET_TexGendv(disp)) parameters
+static INLINE _glptr_TexGendv GET_TexGendv(struct _glapi_table *disp) {
+ return (_glptr_TexGendv) (GET_by_offset(disp, _gloffset_TexGendv));
+}
+
+static INLINE void SET_TexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexGendv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenf)(GLenum, GLenum, GLfloat);
+#define CALL_TexGenf(disp, parameters) \
+ (* GET_TexGenf(disp)) parameters
+static INLINE _glptr_TexGenf GET_TexGenf(struct _glapi_table *disp) {
+ return (_glptr_TexGenf) (GET_by_offset(disp, _gloffset_TexGenf));
+}
+
+static INLINE void SET_TexGenf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexGenf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexGenfv(disp, parameters) \
+ (* GET_TexGenfv(disp)) parameters
+static INLINE _glptr_TexGenfv GET_TexGenfv(struct _glapi_table *disp) {
+ return (_glptr_TexGenfv) (GET_by_offset(disp, _gloffset_TexGenfv));
+}
+
+static INLINE void SET_TexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexGenfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGeni)(GLenum, GLenum, GLint);
+#define CALL_TexGeni(disp, parameters) \
+ (* GET_TexGeni(disp)) parameters
+static INLINE _glptr_TexGeni GET_TexGeni(struct _glapi_table *disp) {
+ return (_glptr_TexGeni) (GET_by_offset(disp, _gloffset_TexGeni));
+}
+
+static INLINE void SET_TexGeni(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexGeni, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGeniv)(GLenum, GLenum, const GLint *);
+#define CALL_TexGeniv(disp, parameters) \
+ (* GET_TexGeniv(disp)) parameters
+static INLINE _glptr_TexGeniv GET_TexGeniv(struct _glapi_table *disp) {
+ return (_glptr_TexGeniv) (GET_by_offset(disp, _gloffset_TexGeniv));
+}
+
+static INLINE void SET_TexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexGeniv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
+#define CALL_FeedbackBuffer(disp, parameters) \
+ (* GET_FeedbackBuffer(disp)) parameters
+static INLINE _glptr_FeedbackBuffer GET_FeedbackBuffer(struct _glapi_table *disp) {
+ return (_glptr_FeedbackBuffer) (GET_by_offset(disp, _gloffset_FeedbackBuffer));
+}
+
+static INLINE void SET_FeedbackBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_FeedbackBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SelectBuffer)(GLsizei, GLuint *);
+#define CALL_SelectBuffer(disp, parameters) \
+ (* GET_SelectBuffer(disp)) parameters
+static INLINE _glptr_SelectBuffer GET_SelectBuffer(struct _glapi_table *disp) {
+ return (_glptr_SelectBuffer) (GET_by_offset(disp, _gloffset_SelectBuffer));
+}
+
+static INLINE void SET_SelectBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_SelectBuffer, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_RenderMode)(GLenum);
+#define CALL_RenderMode(disp, parameters) \
+ (* GET_RenderMode(disp)) parameters
+static INLINE _glptr_RenderMode GET_RenderMode(struct _glapi_table *disp) {
+ return (_glptr_RenderMode) (GET_by_offset(disp, _gloffset_RenderMode));
+}
+
+static INLINE void SET_RenderMode(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_RenderMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InitNames)(void);
+#define CALL_InitNames(disp, parameters) \
+ (* GET_InitNames(disp)) parameters
+static INLINE _glptr_InitNames GET_InitNames(struct _glapi_table *disp) {
+ return (_glptr_InitNames) (GET_by_offset(disp, _gloffset_InitNames));
+}
+
+static INLINE void SET_InitNames(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_InitNames, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadName)(GLuint);
+#define CALL_LoadName(disp, parameters) \
+ (* GET_LoadName(disp)) parameters
+static INLINE _glptr_LoadName GET_LoadName(struct _glapi_table *disp) {
+ return (_glptr_LoadName) (GET_by_offset(disp, _gloffset_LoadName));
+}
+
+static INLINE void SET_LoadName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_LoadName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PassThrough)(GLfloat);
+#define CALL_PassThrough(disp, parameters) \
+ (* GET_PassThrough(disp)) parameters
+static INLINE _glptr_PassThrough GET_PassThrough(struct _glapi_table *disp) {
+ return (_glptr_PassThrough) (GET_by_offset(disp, _gloffset_PassThrough));
+}
+
+static INLINE void SET_PassThrough(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_PassThrough, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopName)(void);
+#define CALL_PopName(disp, parameters) \
+ (* GET_PopName(disp)) parameters
+static INLINE _glptr_PopName GET_PopName(struct _glapi_table *disp) {
+ return (_glptr_PopName) (GET_by_offset(disp, _gloffset_PopName));
+}
+
+static INLINE void SET_PopName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushName)(GLuint);
+#define CALL_PushName(disp, parameters) \
+ (* GET_PushName(disp)) parameters
+static INLINE _glptr_PushName GET_PushName(struct _glapi_table *disp) {
+ return (_glptr_PushName) (GET_by_offset(disp, _gloffset_PushName));
+}
+
+static INLINE void SET_PushName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_PushName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawBuffer)(GLenum);
+#define CALL_DrawBuffer(disp, parameters) \
+ (* GET_DrawBuffer(disp)) parameters
+static INLINE _glptr_DrawBuffer GET_DrawBuffer(struct _glapi_table *disp) {
+ return (_glptr_DrawBuffer) (GET_by_offset(disp, _gloffset_DrawBuffer));
+}
+
+static INLINE void SET_DrawBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DrawBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Clear)(GLbitfield);
+#define CALL_Clear(disp, parameters) \
+ (* GET_Clear(disp)) parameters
+static INLINE _glptr_Clear GET_Clear(struct _glapi_table *disp) {
+ return (_glptr_Clear) (GET_by_offset(disp, _gloffset_Clear));
+}
+
+static INLINE void SET_Clear(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_Clear, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ClearAccum(disp, parameters) \
+ (* GET_ClearAccum(disp)) parameters
+static INLINE _glptr_ClearAccum GET_ClearAccum(struct _glapi_table *disp) {
+ return (_glptr_ClearAccum) (GET_by_offset(disp, _gloffset_ClearAccum));
+}
+
+static INLINE void SET_ClearAccum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ClearAccum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearIndex)(GLfloat);
+#define CALL_ClearIndex(disp, parameters) \
+ (* GET_ClearIndex(disp)) parameters
+static INLINE _glptr_ClearIndex GET_ClearIndex(struct _glapi_table *disp) {
+ return (_glptr_ClearIndex) (GET_by_offset(disp, _gloffset_ClearIndex));
+}
+
+static INLINE void SET_ClearIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_ClearIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+#define CALL_ClearColor(disp, parameters) \
+ (* GET_ClearColor(disp)) parameters
+static INLINE _glptr_ClearColor GET_ClearColor(struct _glapi_table *disp) {
+ return (_glptr_ClearColor) (GET_by_offset(disp, _gloffset_ClearColor));
+}
+
+static INLINE void SET_ClearColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_ClearColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearStencil)(GLint);
+#define CALL_ClearStencil(disp, parameters) \
+ (* GET_ClearStencil(disp)) parameters
+static INLINE _glptr_ClearStencil GET_ClearStencil(struct _glapi_table *disp) {
+ return (_glptr_ClearStencil) (GET_by_offset(disp, _gloffset_ClearStencil));
+}
+
+static INLINE void SET_ClearStencil(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_ClearStencil, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepth)(GLclampd);
+#define CALL_ClearDepth(disp, parameters) \
+ (* GET_ClearDepth(disp)) parameters
+static INLINE _glptr_ClearDepth GET_ClearDepth(struct _glapi_table *disp) {
+ return (_glptr_ClearDepth) (GET_by_offset(disp, _gloffset_ClearDepth));
+}
+
+static INLINE void SET_ClearDepth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd)) {
+ SET_by_offset(disp, _gloffset_ClearDepth, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilMask)(GLuint);
+#define CALL_StencilMask(disp, parameters) \
+ (* GET_StencilMask(disp)) parameters
+static INLINE _glptr_StencilMask GET_StencilMask(struct _glapi_table *disp) {
+ return (_glptr_StencilMask) (GET_by_offset(disp, _gloffset_StencilMask));
+}
+
+static INLINE void SET_StencilMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+#define CALL_ColorMask(disp, parameters) \
+ (* GET_ColorMask(disp)) parameters
+static INLINE _glptr_ColorMask GET_ColorMask(struct _glapi_table *disp) {
+ return (_glptr_ColorMask) (GET_by_offset(disp, _gloffset_ColorMask));
+}
+
+static INLINE void SET_ColorMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean, GLboolean, GLboolean, GLboolean)) {
+ SET_by_offset(disp, _gloffset_ColorMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthMask)(GLboolean);
+#define CALL_DepthMask(disp, parameters) \
+ (* GET_DepthMask(disp)) parameters
+static INLINE _glptr_DepthMask GET_DepthMask(struct _glapi_table *disp) {
+ return (_glptr_DepthMask) (GET_by_offset(disp, _gloffset_DepthMask));
+}
+
+static INLINE void SET_DepthMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) {
+ SET_by_offset(disp, _gloffset_DepthMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexMask)(GLuint);
+#define CALL_IndexMask(disp, parameters) \
+ (* GET_IndexMask(disp)) parameters
+static INLINE _glptr_IndexMask GET_IndexMask(struct _glapi_table *disp) {
+ return (_glptr_IndexMask) (GET_by_offset(disp, _gloffset_IndexMask));
+}
+
+static INLINE void SET_IndexMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IndexMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Accum)(GLenum, GLfloat);
+#define CALL_Accum(disp, parameters) \
+ (* GET_Accum(disp)) parameters
+static INLINE _glptr_Accum GET_Accum(struct _glapi_table *disp) {
+ return (_glptr_Accum) (GET_by_offset(disp, _gloffset_Accum));
+}
+
+static INLINE void SET_Accum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Accum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Disable)(GLenum);
+#define CALL_Disable(disp, parameters) \
+ (* GET_Disable(disp)) parameters
+static INLINE _glptr_Disable GET_Disable(struct _glapi_table *disp) {
+ return (_glptr_Disable) (GET_by_offset(disp, _gloffset_Disable));
+}
+
+static INLINE void SET_Disable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Disable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Enable)(GLenum);
+#define CALL_Enable(disp, parameters) \
+ (* GET_Enable(disp)) parameters
+static INLINE _glptr_Enable GET_Enable(struct _glapi_table *disp) {
+ return (_glptr_Enable) (GET_by_offset(disp, _gloffset_Enable));
+}
+
+static INLINE void SET_Enable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Enable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Finish)(void);
+#define CALL_Finish(disp, parameters) \
+ (* GET_Finish(disp)) parameters
+static INLINE _glptr_Finish GET_Finish(struct _glapi_table *disp) {
+ return (_glptr_Finish) (GET_by_offset(disp, _gloffset_Finish));
+}
+
+static INLINE void SET_Finish(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_Finish, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Flush)(void);
+#define CALL_Flush(disp, parameters) \
+ (* GET_Flush(disp)) parameters
+static INLINE _glptr_Flush GET_Flush(struct _glapi_table *disp) {
+ return (_glptr_Flush) (GET_by_offset(disp, _gloffset_Flush));
+}
+
+static INLINE void SET_Flush(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_Flush, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopAttrib)(void);
+#define CALL_PopAttrib(disp, parameters) \
+ (* GET_PopAttrib(disp)) parameters
+static INLINE _glptr_PopAttrib GET_PopAttrib(struct _glapi_table *disp) {
+ return (_glptr_PopAttrib) (GET_by_offset(disp, _gloffset_PopAttrib));
+}
+
+static INLINE void SET_PopAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushAttrib)(GLbitfield);
+#define CALL_PushAttrib(disp, parameters) \
+ (* GET_PushAttrib(disp)) parameters
+static INLINE _glptr_PushAttrib GET_PushAttrib(struct _glapi_table *disp) {
+ return (_glptr_PushAttrib) (GET_by_offset(disp, _gloffset_PushAttrib));
+}
+
+static INLINE void SET_PushAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_PushAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+#define CALL_Map1d(disp, parameters) \
+ (* GET_Map1d(disp)) parameters
+static INLINE _glptr_Map1d GET_Map1d(struct _glapi_table *disp) {
+ return (_glptr_Map1d) (GET_by_offset(disp, _gloffset_Map1d));
+}
+
+static INLINE void SET_Map1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Map1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+#define CALL_Map1f(disp, parameters) \
+ (* GET_Map1f(disp)) parameters
+static INLINE _glptr_Map1f GET_Map1f(struct _glapi_table *disp) {
+ return (_glptr_Map1f) (GET_by_offset(disp, _gloffset_Map1f));
+}
+
+static INLINE void SET_Map1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Map1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+#define CALL_Map2d(disp, parameters) \
+ (* GET_Map2d(disp)) parameters
+static INLINE _glptr_Map2d GET_Map2d(struct _glapi_table *disp) {
+ return (_glptr_Map2d) (GET_by_offset(disp, _gloffset_Map2d));
+}
+
+static INLINE void SET_Map2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Map2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+#define CALL_Map2f(disp, parameters) \
+ (* GET_Map2f(disp)) parameters
+static INLINE _glptr_Map2f GET_Map2f(struct _glapi_table *disp) {
+ return (_glptr_Map2f) (GET_by_offset(disp, _gloffset_Map2f));
+}
+
+static INLINE void SET_Map2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Map2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid1d)(GLint, GLdouble, GLdouble);
+#define CALL_MapGrid1d(disp, parameters) \
+ (* GET_MapGrid1d(disp)) parameters
+static INLINE _glptr_MapGrid1d GET_MapGrid1d(struct _glapi_table *disp) {
+ return (_glptr_MapGrid1d) (GET_by_offset(disp, _gloffset_MapGrid1d));
+}
+
+static INLINE void SET_MapGrid1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MapGrid1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid1f)(GLint, GLfloat, GLfloat);
+#define CALL_MapGrid1f(disp, parameters) \
+ (* GET_MapGrid1f(disp)) parameters
+static INLINE _glptr_MapGrid1f GET_MapGrid1f(struct _glapi_table *disp) {
+ return (_glptr_MapGrid1f) (GET_by_offset(disp, _gloffset_MapGrid1f));
+}
+
+static INLINE void SET_MapGrid1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MapGrid1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+#define CALL_MapGrid2d(disp, parameters) \
+ (* GET_MapGrid2d(disp)) parameters
+static INLINE _glptr_MapGrid2d GET_MapGrid2d(struct _glapi_table *disp) {
+ return (_glptr_MapGrid2d) (GET_by_offset(disp, _gloffset_MapGrid2d));
+}
+
+static INLINE void SET_MapGrid2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MapGrid2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+#define CALL_MapGrid2f(disp, parameters) \
+ (* GET_MapGrid2f(disp)) parameters
+static INLINE _glptr_MapGrid2f GET_MapGrid2f(struct _glapi_table *disp) {
+ return (_glptr_MapGrid2f) (GET_by_offset(disp, _gloffset_MapGrid2f));
+}
+
+static INLINE void SET_MapGrid2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MapGrid2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1d)(GLdouble);
+#define CALL_EvalCoord1d(disp, parameters) \
+ (* GET_EvalCoord1d(disp)) parameters
+static INLINE _glptr_EvalCoord1d GET_EvalCoord1d(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1d) (GET_by_offset(disp, _gloffset_EvalCoord1d));
+}
+
+static INLINE void SET_EvalCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1dv)(const GLdouble *);
+#define CALL_EvalCoord1dv(disp, parameters) \
+ (* GET_EvalCoord1dv(disp)) parameters
+static INLINE _glptr_EvalCoord1dv GET_EvalCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1dv) (GET_by_offset(disp, _gloffset_EvalCoord1dv));
+}
+
+static INLINE void SET_EvalCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1f)(GLfloat);
+#define CALL_EvalCoord1f(disp, parameters) \
+ (* GET_EvalCoord1f(disp)) parameters
+static INLINE _glptr_EvalCoord1f GET_EvalCoord1f(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1f) (GET_by_offset(disp, _gloffset_EvalCoord1f));
+}
+
+static INLINE void SET_EvalCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1fv)(const GLfloat *);
+#define CALL_EvalCoord1fv(disp, parameters) \
+ (* GET_EvalCoord1fv(disp)) parameters
+static INLINE _glptr_EvalCoord1fv GET_EvalCoord1fv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1fv) (GET_by_offset(disp, _gloffset_EvalCoord1fv));
+}
+
+static INLINE void SET_EvalCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2d)(GLdouble, GLdouble);
+#define CALL_EvalCoord2d(disp, parameters) \
+ (* GET_EvalCoord2d(disp)) parameters
+static INLINE _glptr_EvalCoord2d GET_EvalCoord2d(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2d) (GET_by_offset(disp, _gloffset_EvalCoord2d));
+}
+
+static INLINE void SET_EvalCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2dv)(const GLdouble *);
+#define CALL_EvalCoord2dv(disp, parameters) \
+ (* GET_EvalCoord2dv(disp)) parameters
+static INLINE _glptr_EvalCoord2dv GET_EvalCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2dv) (GET_by_offset(disp, _gloffset_EvalCoord2dv));
+}
+
+static INLINE void SET_EvalCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2f)(GLfloat, GLfloat);
+#define CALL_EvalCoord2f(disp, parameters) \
+ (* GET_EvalCoord2f(disp)) parameters
+static INLINE _glptr_EvalCoord2f GET_EvalCoord2f(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2f) (GET_by_offset(disp, _gloffset_EvalCoord2f));
+}
+
+static INLINE void SET_EvalCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2fv)(const GLfloat *);
+#define CALL_EvalCoord2fv(disp, parameters) \
+ (* GET_EvalCoord2fv(disp)) parameters
+static INLINE _glptr_EvalCoord2fv GET_EvalCoord2fv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2fv) (GET_by_offset(disp, _gloffset_EvalCoord2fv));
+}
+
+static INLINE void SET_EvalCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalMesh1)(GLenum, GLint, GLint);
+#define CALL_EvalMesh1(disp, parameters) \
+ (* GET_EvalMesh1(disp)) parameters
+static INLINE _glptr_EvalMesh1 GET_EvalMesh1(struct _glapi_table *disp) {
+ return (_glptr_EvalMesh1) (GET_by_offset(disp, _gloffset_EvalMesh1));
+}
+
+static INLINE void SET_EvalMesh1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalMesh1, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalPoint1)(GLint);
+#define CALL_EvalPoint1(disp, parameters) \
+ (* GET_EvalPoint1(disp)) parameters
+static INLINE _glptr_EvalPoint1 GET_EvalPoint1(struct _glapi_table *disp) {
+ return (_glptr_EvalPoint1) (GET_by_offset(disp, _gloffset_EvalPoint1));
+}
+
+static INLINE void SET_EvalPoint1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_EvalPoint1, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
+#define CALL_EvalMesh2(disp, parameters) \
+ (* GET_EvalMesh2(disp)) parameters
+static INLINE _glptr_EvalMesh2 GET_EvalMesh2(struct _glapi_table *disp) {
+ return (_glptr_EvalMesh2) (GET_by_offset(disp, _gloffset_EvalMesh2));
+}
+
+static INLINE void SET_EvalMesh2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalMesh2, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalPoint2)(GLint, GLint);
+#define CALL_EvalPoint2(disp, parameters) \
+ (* GET_EvalPoint2(disp)) parameters
+static INLINE _glptr_EvalPoint2 GET_EvalPoint2(struct _glapi_table *disp) {
+ return (_glptr_EvalPoint2) (GET_by_offset(disp, _gloffset_EvalPoint2));
+}
+
+static INLINE void SET_EvalPoint2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalPoint2, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFunc)(GLenum, GLclampf);
+#define CALL_AlphaFunc(disp, parameters) \
+ (* GET_AlphaFunc(disp)) parameters
+static INLINE _glptr_AlphaFunc GET_AlphaFunc(struct _glapi_table *disp) {
+ return (_glptr_AlphaFunc) (GET_by_offset(disp, _gloffset_AlphaFunc));
+}
+
+static INLINE void SET_AlphaFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampf)) {
+ SET_by_offset(disp, _gloffset_AlphaFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFunc)(GLenum, GLenum);
+#define CALL_BlendFunc(disp, parameters) \
+ (* GET_BlendFunc(disp)) parameters
+static INLINE _glptr_BlendFunc GET_BlendFunc(struct _glapi_table *disp) {
+ return (_glptr_BlendFunc) (GET_by_offset(disp, _gloffset_BlendFunc));
+}
+
+static INLINE void SET_BlendFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LogicOp)(GLenum);
+#define CALL_LogicOp(disp, parameters) \
+ (* GET_LogicOp(disp)) parameters
+static INLINE _glptr_LogicOp GET_LogicOp(struct _glapi_table *disp) {
+ return (_glptr_LogicOp) (GET_by_offset(disp, _gloffset_LogicOp));
+}
+
+static INLINE void SET_LogicOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_LogicOp, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFunc)(GLenum, GLint, GLuint);
+#define CALL_StencilFunc(disp, parameters) \
+ (* GET_StencilFunc(disp)) parameters
+static INLINE _glptr_StencilFunc GET_StencilFunc(struct _glapi_table *disp) {
+ return (_glptr_StencilFunc) (GET_by_offset(disp, _gloffset_StencilFunc));
+}
+
+static INLINE void SET_StencilFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilOp)(GLenum, GLenum, GLenum);
+#define CALL_StencilOp(disp, parameters) \
+ (* GET_StencilOp(disp)) parameters
+static INLINE _glptr_StencilOp GET_StencilOp(struct _glapi_table *disp) {
+ return (_glptr_StencilOp) (GET_by_offset(disp, _gloffset_StencilOp));
+}
+
+static INLINE void SET_StencilOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_StencilOp, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthFunc)(GLenum);
+#define CALL_DepthFunc(disp, parameters) \
+ (* GET_DepthFunc(disp)) parameters
+static INLINE _glptr_DepthFunc GET_DepthFunc(struct _glapi_table *disp) {
+ return (_glptr_DepthFunc) (GET_by_offset(disp, _gloffset_DepthFunc));
+}
+
+static INLINE void SET_DepthFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DepthFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelZoom)(GLfloat, GLfloat);
+#define CALL_PixelZoom(disp, parameters) \
+ (* GET_PixelZoom(disp)) parameters
+static INLINE _glptr_PixelZoom GET_PixelZoom(struct _glapi_table *disp) {
+ return (_glptr_PixelZoom) (GET_by_offset(disp, _gloffset_PixelZoom));
+}
+
+static INLINE void SET_PixelZoom(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelZoom, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelTransferf)(GLenum, GLfloat);
+#define CALL_PixelTransferf(disp, parameters) \
+ (* GET_PixelTransferf(disp)) parameters
+static INLINE _glptr_PixelTransferf GET_PixelTransferf(struct _glapi_table *disp) {
+ return (_glptr_PixelTransferf) (GET_by_offset(disp, _gloffset_PixelTransferf));
+}
+
+static INLINE void SET_PixelTransferf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelTransferf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelTransferi)(GLenum, GLint);
+#define CALL_PixelTransferi(disp, parameters) \
+ (* GET_PixelTransferi(disp)) parameters
+static INLINE _glptr_PixelTransferi GET_PixelTransferi(struct _glapi_table *disp) {
+ return (_glptr_PixelTransferi) (GET_by_offset(disp, _gloffset_PixelTransferi));
+}
+
+static INLINE void SET_PixelTransferi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PixelTransferi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelStoref)(GLenum, GLfloat);
+#define CALL_PixelStoref(disp, parameters) \
+ (* GET_PixelStoref(disp)) parameters
+static INLINE _glptr_PixelStoref GET_PixelStoref(struct _glapi_table *disp) {
+ return (_glptr_PixelStoref) (GET_by_offset(disp, _gloffset_PixelStoref));
+}
+
+static INLINE void SET_PixelStoref(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelStoref, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelStorei)(GLenum, GLint);
+#define CALL_PixelStorei(disp, parameters) \
+ (* GET_PixelStorei(disp)) parameters
+static INLINE _glptr_PixelStorei GET_PixelStorei(struct _glapi_table *disp) {
+ return (_glptr_PixelStorei) (GET_by_offset(disp, _gloffset_PixelStorei));
+}
+
+static INLINE void SET_PixelStorei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PixelStorei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapfv)(GLenum, GLsizei, const GLfloat *);
+#define CALL_PixelMapfv(disp, parameters) \
+ (* GET_PixelMapfv(disp)) parameters
+static INLINE _glptr_PixelMapfv GET_PixelMapfv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapfv) (GET_by_offset(disp, _gloffset_PixelMapfv));
+}
+
+static INLINE void SET_PixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_PixelMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapuiv)(GLenum, GLsizei, const GLuint *);
+#define CALL_PixelMapuiv(disp, parameters) \
+ (* GET_PixelMapuiv(disp)) parameters
+static INLINE _glptr_PixelMapuiv GET_PixelMapuiv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapuiv) (GET_by_offset(disp, _gloffset_PixelMapuiv));
+}
+
+static INLINE void SET_PixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_PixelMapuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapusv)(GLenum, GLsizei, const GLushort *);
+#define CALL_PixelMapusv(disp, parameters) \
+ (* GET_PixelMapusv(disp)) parameters
+static INLINE _glptr_PixelMapusv GET_PixelMapusv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapusv) (GET_by_offset(disp, _gloffset_PixelMapusv));
+}
+
+static INLINE void SET_PixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_PixelMapusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadBuffer)(GLenum);
+#define CALL_ReadBuffer(disp, parameters) \
+ (* GET_ReadBuffer(disp)) parameters
+static INLINE _glptr_ReadBuffer GET_ReadBuffer(struct _glapi_table *disp) {
+ return (_glptr_ReadBuffer) (GET_by_offset(disp, _gloffset_ReadBuffer));
+}
+
+static INLINE void SET_ReadBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ReadBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
+#define CALL_CopyPixels(disp, parameters) \
+ (* GET_CopyPixels(disp)) parameters
+static INLINE _glptr_CopyPixels GET_CopyPixels(struct _glapi_table *disp) {
+ return (_glptr_CopyPixels) (GET_by_offset(disp, _gloffset_CopyPixels));
+}
+
+static INLINE void SET_CopyPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum)) {
+ SET_by_offset(disp, _gloffset_CopyPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+#define CALL_ReadPixels(disp, parameters) \
+ (* GET_ReadPixels(disp)) parameters
+static INLINE _glptr_ReadPixels GET_ReadPixels(struct _glapi_table *disp) {
+ return (_glptr_ReadPixels) (GET_by_offset(disp, _gloffset_ReadPixels));
+}
+
+static INLINE void SET_ReadPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ReadPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_DrawPixels(disp, parameters) \
+ (* GET_DrawPixels(disp)) parameters
+static INLINE _glptr_DrawPixels GET_DrawPixels(struct _glapi_table *disp) {
+ return (_glptr_DrawPixels) (GET_by_offset(disp, _gloffset_DrawPixels));
+}
+
+static INLINE void SET_DrawPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBooleanv)(GLenum, GLboolean *);
+#define CALL_GetBooleanv(disp, parameters) \
+ (* GET_GetBooleanv(disp)) parameters
+static INLINE _glptr_GetBooleanv GET_GetBooleanv(struct _glapi_table *disp) {
+ return (_glptr_GetBooleanv) (GET_by_offset(disp, _gloffset_GetBooleanv));
+}
+
+static INLINE void SET_GetBooleanv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_GetBooleanv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlane)(GLenum, GLdouble *);
+#define CALL_GetClipPlane(disp, parameters) \
+ (* GET_GetClipPlane(disp)) parameters
+static INLINE _glptr_GetClipPlane GET_GetClipPlane(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlane) (GET_by_offset(disp, _gloffset_GetClipPlane));
+}
+
+static INLINE void SET_GetClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlane, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetDoublev)(GLenum, GLdouble *);
+#define CALL_GetDoublev(disp, parameters) \
+ (* GET_GetDoublev(disp)) parameters
+static INLINE _glptr_GetDoublev GET_GetDoublev(struct _glapi_table *disp) {
+ return (_glptr_GetDoublev) (GET_by_offset(disp, _gloffset_GetDoublev));
+}
+
+static INLINE void SET_GetDoublev(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetDoublev, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_GetError)(void);
+#define CALL_GetError(disp, parameters) \
+ (* GET_GetError(disp)) parameters
+static INLINE _glptr_GetError GET_GetError(struct _glapi_table *disp) {
+ return (_glptr_GetError) (GET_by_offset(disp, _gloffset_GetError));
+}
+
+static INLINE void SET_GetError(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_GetError, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFloatv)(GLenum, GLfloat *);
+#define CALL_GetFloatv(disp, parameters) \
+ (* GET_GetFloatv(disp)) parameters
+static INLINE _glptr_GetFloatv GET_GetFloatv(struct _glapi_table *disp) {
+ return (_glptr_GetFloatv) (GET_by_offset(disp, _gloffset_GetFloatv));
+}
+
+static INLINE void SET_GetFloatv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetFloatv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetIntegerv)(GLenum, GLint *);
+#define CALL_GetIntegerv(disp, parameters) \
+ (* GET_GetIntegerv(disp)) parameters
+static INLINE _glptr_GetIntegerv GET_GetIntegerv(struct _glapi_table *disp) {
+ return (_glptr_GetIntegerv) (GET_by_offset(disp, _gloffset_GetIntegerv));
+}
+
+static INLINE void SET_GetIntegerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetIntegerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetLightfv(disp, parameters) \
+ (* GET_GetLightfv(disp)) parameters
+static INLINE _glptr_GetLightfv GET_GetLightfv(struct _glapi_table *disp) {
+ return (_glptr_GetLightfv) (GET_by_offset(disp, _gloffset_GetLightfv));
+}
+
+static INLINE void SET_GetLightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetLightfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightiv)(GLenum, GLenum, GLint *);
+#define CALL_GetLightiv(disp, parameters) \
+ (* GET_GetLightiv(disp)) parameters
+static INLINE _glptr_GetLightiv GET_GetLightiv(struct _glapi_table *disp) {
+ return (_glptr_GetLightiv) (GET_by_offset(disp, _gloffset_GetLightiv));
+}
+
+static INLINE void SET_GetLightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetLightiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapdv)(GLenum, GLenum, GLdouble *);
+#define CALL_GetMapdv(disp, parameters) \
+ (* GET_GetMapdv(disp)) parameters
+static INLINE _glptr_GetMapdv GET_GetMapdv(struct _glapi_table *disp) {
+ return (_glptr_GetMapdv) (GET_by_offset(disp, _gloffset_GetMapdv));
+}
+
+static INLINE void SET_GetMapdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetMapdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMapfv(disp, parameters) \
+ (* GET_GetMapfv(disp)) parameters
+static INLINE _glptr_GetMapfv GET_GetMapfv(struct _glapi_table *disp) {
+ return (_glptr_GetMapfv) (GET_by_offset(disp, _gloffset_GetMapfv));
+}
+
+static INLINE void SET_GetMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapiv)(GLenum, GLenum, GLint *);
+#define CALL_GetMapiv(disp, parameters) \
+ (* GET_GetMapiv(disp)) parameters
+static INLINE _glptr_GetMapiv GET_GetMapiv(struct _glapi_table *disp) {
+ return (_glptr_GetMapiv) (GET_by_offset(disp, _gloffset_GetMapiv));
+}
+
+static INLINE void SET_GetMapiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMapiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMaterialfv(disp, parameters) \
+ (* GET_GetMaterialfv(disp)) parameters
+static INLINE _glptr_GetMaterialfv GET_GetMaterialfv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialfv) (GET_by_offset(disp, _gloffset_GetMaterialfv));
+}
+
+static INLINE void SET_GetMaterialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialiv)(GLenum, GLenum, GLint *);
+#define CALL_GetMaterialiv(disp, parameters) \
+ (* GET_GetMaterialiv(disp)) parameters
+static INLINE _glptr_GetMaterialiv GET_GetMaterialiv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialiv) (GET_by_offset(disp, _gloffset_GetMaterialiv));
+}
+
+static INLINE void SET_GetMaterialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapfv)(GLenum, GLfloat *);
+#define CALL_GetPixelMapfv(disp, parameters) \
+ (* GET_GetPixelMapfv(disp)) parameters
+static INLINE _glptr_GetPixelMapfv GET_GetPixelMapfv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapfv) (GET_by_offset(disp, _gloffset_GetPixelMapfv));
+}
+
+static INLINE void SET_GetPixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapuiv)(GLenum, GLuint *);
+#define CALL_GetPixelMapuiv(disp, parameters) \
+ (* GET_GetPixelMapuiv(disp)) parameters
+static INLINE _glptr_GetPixelMapuiv GET_GetPixelMapuiv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapuiv) (GET_by_offset(disp, _gloffset_GetPixelMapuiv));
+}
+
+static INLINE void SET_GetPixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapusv)(GLenum, GLushort *);
+#define CALL_GetPixelMapusv(disp, parameters) \
+ (* GET_GetPixelMapusv(disp)) parameters
+static INLINE _glptr_GetPixelMapusv GET_GetPixelMapusv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapusv) (GET_by_offset(disp, _gloffset_GetPixelMapusv));
+}
+
+static INLINE void SET_GetPixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLushort *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPolygonStipple)(GLubyte *);
+#define CALL_GetPolygonStipple(disp, parameters) \
+ (* GET_GetPolygonStipple(disp)) parameters
+static INLINE _glptr_GetPolygonStipple GET_GetPolygonStipple(struct _glapi_table *disp) {
+ return (_glptr_GetPolygonStipple) (GET_by_offset(disp, _gloffset_GetPolygonStipple));
+}
+
+static INLINE void SET_GetPolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetPolygonStipple, fn);
+}
+
+typedef const GLubyte * (GLAPIENTRYP _glptr_GetString)(GLenum);
+#define CALL_GetString(disp, parameters) \
+ (* GET_GetString(disp)) parameters
+static INLINE _glptr_GetString GET_GetString(struct _glapi_table *disp) {
+ return (_glptr_GetString) (GET_by_offset(disp, _gloffset_GetString));
+}
+
+static INLINE void SET_GetString(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GetString, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnvfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexEnvfv(disp, parameters) \
+ (* GET_GetTexEnvfv(disp)) parameters
+static INLINE _glptr_GetTexEnvfv GET_GetTexEnvfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnvfv) (GET_by_offset(disp, _gloffset_GetTexEnvfv));
+}
+
+static INLINE void SET_GetTexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnvfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnviv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexEnviv(disp, parameters) \
+ (* GET_GetTexEnviv(disp)) parameters
+static INLINE _glptr_GetTexEnviv GET_GetTexEnviv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnviv) (GET_by_offset(disp, _gloffset_GetTexEnviv));
+}
+
+static INLINE void SET_GetTexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnviv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGendv)(GLenum, GLenum, GLdouble *);
+#define CALL_GetTexGendv(disp, parameters) \
+ (* GET_GetTexGendv(disp)) parameters
+static INLINE _glptr_GetTexGendv GET_GetTexGendv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGendv) (GET_by_offset(disp, _gloffset_GetTexGendv));
+}
+
+static INLINE void SET_GetTexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetTexGendv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGenfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexGenfv(disp, parameters) \
+ (* GET_GetTexGenfv(disp)) parameters
+static INLINE _glptr_GetTexGenfv GET_GetTexGenfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGenfv) (GET_by_offset(disp, _gloffset_GetTexGenfv));
+}
+
+static INLINE void SET_GetTexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexGenfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGeniv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexGeniv(disp, parameters) \
+ (* GET_GetTexGeniv(disp)) parameters
+static INLINE _glptr_GetTexGeniv GET_GetTexGeniv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGeniv) (GET_by_offset(disp, _gloffset_GetTexGeniv));
+}
+
+static INLINE void SET_GetTexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexGeniv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
+#define CALL_GetTexImage(disp, parameters) \
+ (* GET_GetTexImage(disp)) parameters
+static INLINE _glptr_GetTexImage GET_GetTexImage(struct _glapi_table *disp) {
+ return (_glptr_GetTexImage) (GET_by_offset(disp, _gloffset_GetTexImage));
+}
+
+static INLINE void SET_GetTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexParameterfv(disp, parameters) \
+ (* GET_GetTexParameterfv(disp)) parameters
+static INLINE _glptr_GetTexParameterfv GET_GetTexParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterfv) (GET_by_offset(disp, _gloffset_GetTexParameterfv));
+}
+
+static INLINE void SET_GetTexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexParameteriv(disp, parameters) \
+ (* GET_GetTexParameteriv(disp)) parameters
+static INLINE _glptr_GetTexParameteriv GET_GetTexParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameteriv) (GET_by_offset(disp, _gloffset_GetTexParameteriv));
+}
+
+static INLINE void SET_GetTexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
+#define CALL_GetTexLevelParameterfv(disp, parameters) \
+ (* GET_GetTexLevelParameterfv(disp)) parameters
+static INLINE _glptr_GetTexLevelParameterfv GET_GetTexLevelParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexLevelParameterfv) (GET_by_offset(disp, _gloffset_GetTexLevelParameterfv));
+}
+
+static INLINE void SET_GetTexLevelParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+#define CALL_GetTexLevelParameteriv(disp, parameters) \
+ (* GET_GetTexLevelParameteriv(disp)) parameters
+static INLINE _glptr_GetTexLevelParameteriv GET_GetTexLevelParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTexLevelParameteriv) (GET_by_offset(disp, _gloffset_GetTexLevelParameteriv));
+}
+
+static INLINE void SET_GetTexLevelParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsEnabled)(GLenum);
+#define CALL_IsEnabled(disp, parameters) \
+ (* GET_IsEnabled(disp)) parameters
+static INLINE _glptr_IsEnabled GET_IsEnabled(struct _glapi_table *disp) {
+ return (_glptr_IsEnabled) (GET_by_offset(disp, _gloffset_IsEnabled));
+}
+
+static INLINE void SET_IsEnabled(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_IsEnabled, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsList)(GLuint);
+#define CALL_IsList(disp, parameters) \
+ (* GET_IsList(disp)) parameters
+static INLINE _glptr_IsList GET_IsList(struct _glapi_table *disp) {
+ return (_glptr_IsList) (GET_by_offset(disp, _gloffset_IsList));
+}
+
+static INLINE void SET_IsList(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRange)(GLclampd, GLclampd);
+#define CALL_DepthRange(disp, parameters) \
+ (* GET_DepthRange(disp)) parameters
+static INLINE _glptr_DepthRange GET_DepthRange(struct _glapi_table *disp) {
+ return (_glptr_DepthRange) (GET_by_offset(disp, _gloffset_DepthRange));
+}
+
+static INLINE void SET_DepthRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Frustum(disp, parameters) \
+ (* GET_Frustum(disp)) parameters
+static INLINE _glptr_Frustum GET_Frustum(struct _glapi_table *disp) {
+ return (_glptr_Frustum) (GET_by_offset(disp, _gloffset_Frustum));
+}
+
+static INLINE void SET_Frustum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Frustum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadIdentity)(void);
+#define CALL_LoadIdentity(disp, parameters) \
+ (* GET_LoadIdentity(disp)) parameters
+static INLINE _glptr_LoadIdentity GET_LoadIdentity(struct _glapi_table *disp) {
+ return (_glptr_LoadIdentity) (GET_by_offset(disp, _gloffset_LoadIdentity));
+}
+
+static INLINE void SET_LoadIdentity(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_LoadIdentity, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixf)(const GLfloat *);
+#define CALL_LoadMatrixf(disp, parameters) \
+ (* GET_LoadMatrixf(disp)) parameters
+static INLINE _glptr_LoadMatrixf GET_LoadMatrixf(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixf) (GET_by_offset(disp, _gloffset_LoadMatrixf));
+}
+
+static INLINE void SET_LoadMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixd)(const GLdouble *);
+#define CALL_LoadMatrixd(disp, parameters) \
+ (* GET_LoadMatrixd(disp)) parameters
+static INLINE _glptr_LoadMatrixd GET_LoadMatrixd(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixd) (GET_by_offset(disp, _gloffset_LoadMatrixd));
+}
+
+static INLINE void SET_LoadMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MatrixMode)(GLenum);
+#define CALL_MatrixMode(disp, parameters) \
+ (* GET_MatrixMode(disp)) parameters
+static INLINE _glptr_MatrixMode GET_MatrixMode(struct _glapi_table *disp) {
+ return (_glptr_MatrixMode) (GET_by_offset(disp, _gloffset_MatrixMode));
+}
+
+static INLINE void SET_MatrixMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_MatrixMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixf)(const GLfloat *);
+#define CALL_MultMatrixf(disp, parameters) \
+ (* GET_MultMatrixf(disp)) parameters
+static INLINE _glptr_MultMatrixf GET_MultMatrixf(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixf) (GET_by_offset(disp, _gloffset_MultMatrixf));
+}
+
+static INLINE void SET_MultMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixd)(const GLdouble *);
+#define CALL_MultMatrixd(disp, parameters) \
+ (* GET_MultMatrixd(disp)) parameters
+static INLINE _glptr_MultMatrixd GET_MultMatrixd(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixd) (GET_by_offset(disp, _gloffset_MultMatrixd));
+}
+
+static INLINE void SET_MultMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Ortho(disp, parameters) \
+ (* GET_Ortho(disp)) parameters
+static INLINE _glptr_Ortho GET_Ortho(struct _glapi_table *disp) {
+ return (_glptr_Ortho) (GET_by_offset(disp, _gloffset_Ortho));
+}
+
+static INLINE void SET_Ortho(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Ortho, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopMatrix)(void);
+#define CALL_PopMatrix(disp, parameters) \
+ (* GET_PopMatrix(disp)) parameters
+static INLINE _glptr_PopMatrix GET_PopMatrix(struct _glapi_table *disp) {
+ return (_glptr_PopMatrix) (GET_by_offset(disp, _gloffset_PopMatrix));
+}
+
+static INLINE void SET_PopMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopMatrix, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushMatrix)(void);
+#define CALL_PushMatrix(disp, parameters) \
+ (* GET_PushMatrix(disp)) parameters
+static INLINE _glptr_PushMatrix GET_PushMatrix(struct _glapi_table *disp) {
+ return (_glptr_PushMatrix) (GET_by_offset(disp, _gloffset_PushMatrix));
+}
+
+static INLINE void SET_PushMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PushMatrix, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Rotated(disp, parameters) \
+ (* GET_Rotated(disp)) parameters
+static INLINE _glptr_Rotated GET_Rotated(struct _glapi_table *disp) {
+ return (_glptr_Rotated) (GET_by_offset(disp, _gloffset_Rotated));
+}
+
+static INLINE void SET_Rotated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Rotated, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Rotatef(disp, parameters) \
+ (* GET_Rotatef(disp)) parameters
+static INLINE _glptr_Rotatef GET_Rotatef(struct _glapi_table *disp) {
+ return (_glptr_Rotatef) (GET_by_offset(disp, _gloffset_Rotatef));
+}
+
+static INLINE void SET_Rotatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Rotatef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scaled)(GLdouble, GLdouble, GLdouble);
+#define CALL_Scaled(disp, parameters) \
+ (* GET_Scaled(disp)) parameters
+static INLINE _glptr_Scaled GET_Scaled(struct _glapi_table *disp) {
+ return (_glptr_Scaled) (GET_by_offset(disp, _gloffset_Scaled));
+}
+
+static INLINE void SET_Scaled(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Scaled, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scalef)(GLfloat, GLfloat, GLfloat);
+#define CALL_Scalef(disp, parameters) \
+ (* GET_Scalef(disp)) parameters
+static INLINE _glptr_Scalef GET_Scalef(struct _glapi_table *disp) {
+ return (_glptr_Scalef) (GET_by_offset(disp, _gloffset_Scalef));
+}
+
+static INLINE void SET_Scalef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Scalef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translated)(GLdouble, GLdouble, GLdouble);
+#define CALL_Translated(disp, parameters) \
+ (* GET_Translated(disp)) parameters
+static INLINE _glptr_Translated GET_Translated(struct _glapi_table *disp) {
+ return (_glptr_Translated) (GET_by_offset(disp, _gloffset_Translated));
+}
+
+static INLINE void SET_Translated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Translated, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translatef)(GLfloat, GLfloat, GLfloat);
+#define CALL_Translatef(disp, parameters) \
+ (* GET_Translatef(disp)) parameters
+static INLINE _glptr_Translatef GET_Translatef(struct _glapi_table *disp) {
+ return (_glptr_Translatef) (GET_by_offset(disp, _gloffset_Translatef));
+}
+
+static INLINE void SET_Translatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Translatef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Viewport)(GLint, GLint, GLsizei, GLsizei);
+#define CALL_Viewport(disp, parameters) \
+ (* GET_Viewport(disp)) parameters
+static INLINE _glptr_Viewport GET_Viewport(struct _glapi_table *disp) {
+ return (_glptr_Viewport) (GET_by_offset(disp, _gloffset_Viewport));
+}
+
+static INLINE void SET_Viewport(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_Viewport, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ArrayElement)(GLint);
+#define CALL_ArrayElement(disp, parameters) \
+ (* GET_ArrayElement(disp)) parameters
+static INLINE _glptr_ArrayElement GET_ArrayElement(struct _glapi_table *disp) {
+ return (_glptr_ArrayElement) (GET_by_offset(disp, _gloffset_ArrayElement));
+}
+
+static INLINE void SET_ArrayElement(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_ArrayElement, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTexture)(GLenum, GLuint);
+#define CALL_BindTexture(disp, parameters) \
+ (* GET_BindTexture(disp)) parameters
+static INLINE _glptr_BindTexture GET_BindTexture(struct _glapi_table *disp) {
+ return (_glptr_BindTexture) (GET_by_offset(disp, _gloffset_BindTexture));
+}
+
+static INLINE void SET_BindTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_ColorPointer(disp, parameters) \
+ (* GET_ColorPointer(disp)) parameters
+static INLINE _glptr_ColorPointer GET_ColorPointer(struct _glapi_table *disp) {
+ return (_glptr_ColorPointer) (GET_by_offset(disp, _gloffset_ColorPointer));
+}
+
+static INLINE void SET_ColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DisableClientState)(GLenum);
+#define CALL_DisableClientState(disp, parameters) \
+ (* GET_DisableClientState(disp)) parameters
+static INLINE _glptr_DisableClientState GET_DisableClientState(struct _glapi_table *disp) {
+ return (_glptr_DisableClientState) (GET_by_offset(disp, _gloffset_DisableClientState));
+}
+
+static INLINE void SET_DisableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DisableClientState, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArrays)(GLenum, GLint, GLsizei);
+#define CALL_DrawArrays(disp, parameters) \
+ (* GET_DrawArrays(disp)) parameters
+static INLINE _glptr_DrawArrays GET_DrawArrays(struct _glapi_table *disp) {
+ return (_glptr_DrawArrays) (GET_by_offset(disp, _gloffset_DrawArrays));
+}
+
+static INLINE void SET_DrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
+#define CALL_DrawElements(disp, parameters) \
+ (* GET_DrawElements(disp)) parameters
+static INLINE _glptr_DrawElements GET_DrawElements(struct _glapi_table *disp) {
+ return (_glptr_DrawElements) (GET_by_offset(disp, _gloffset_DrawElements));
+}
+
+static INLINE void SET_DrawElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawElements, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagPointer)(GLsizei, const GLvoid *);
+#define CALL_EdgeFlagPointer(disp, parameters) \
+ (* GET_EdgeFlagPointer(disp)) parameters
+static INLINE _glptr_EdgeFlagPointer GET_EdgeFlagPointer(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagPointer) (GET_by_offset(disp, _gloffset_EdgeFlagPointer));
+}
+
+static INLINE void SET_EdgeFlagPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EnableClientState)(GLenum);
+#define CALL_EnableClientState(disp, parameters) \
+ (* GET_EnableClientState(disp)) parameters
+static INLINE _glptr_EnableClientState GET_EnableClientState(struct _glapi_table *disp) {
+ return (_glptr_EnableClientState) (GET_by_offset(disp, _gloffset_EnableClientState));
+}
+
+static INLINE void SET_EnableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_EnableClientState, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_IndexPointer(disp, parameters) \
+ (* GET_IndexPointer(disp)) parameters
+static INLINE _glptr_IndexPointer GET_IndexPointer(struct _glapi_table *disp) {
+ return (_glptr_IndexPointer) (GET_by_offset(disp, _gloffset_IndexPointer));
+}
+
+static INLINE void SET_IndexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_IndexPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexub)(GLubyte);
+#define CALL_Indexub(disp, parameters) \
+ (* GET_Indexub(disp)) parameters
+static INLINE _glptr_Indexub GET_Indexub(struct _glapi_table *disp) {
+ return (_glptr_Indexub) (GET_by_offset(disp, _gloffset_Indexub));
+}
+
+static INLINE void SET_Indexub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte)) {
+ SET_by_offset(disp, _gloffset_Indexub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexubv)(const GLubyte *);
+#define CALL_Indexubv(disp, parameters) \
+ (* GET_Indexubv(disp)) parameters
+static INLINE _glptr_Indexubv GET_Indexubv(struct _glapi_table *disp) {
+ return (_glptr_Indexubv) (GET_by_offset(disp, _gloffset_Indexubv));
+}
+
+static INLINE void SET_Indexubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Indexubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
+#define CALL_InterleavedArrays(disp, parameters) \
+ (* GET_InterleavedArrays(disp)) parameters
+static INLINE _glptr_InterleavedArrays GET_InterleavedArrays(struct _glapi_table *disp) {
+ return (_glptr_InterleavedArrays) (GET_by_offset(disp, _gloffset_InterleavedArrays));
+}
+
+static INLINE void SET_InterleavedArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_InterleavedArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_NormalPointer(disp, parameters) \
+ (* GET_NormalPointer(disp)) parameters
+static INLINE _glptr_NormalPointer GET_NormalPointer(struct _glapi_table *disp) {
+ return (_glptr_NormalPointer) (GET_by_offset(disp, _gloffset_NormalPointer));
+}
+
+static INLINE void SET_NormalPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_NormalPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffset)(GLfloat, GLfloat);
+#define CALL_PolygonOffset(disp, parameters) \
+ (* GET_PolygonOffset(disp)) parameters
+static INLINE _glptr_PolygonOffset GET_PolygonOffset(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffset) (GET_by_offset(disp, _gloffset_PolygonOffset));
+}
+
+static INLINE void SET_PolygonOffset(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PolygonOffset, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_TexCoordPointer(disp, parameters) \
+ (* GET_TexCoordPointer(disp)) parameters
+static INLINE _glptr_TexCoordPointer GET_TexCoordPointer(struct _glapi_table *disp) {
+ return (_glptr_TexCoordPointer) (GET_by_offset(disp, _gloffset_TexCoordPointer));
+}
+
+static INLINE void SET_TexCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexCoordPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexPointer(disp, parameters) \
+ (* GET_VertexPointer(disp)) parameters
+static INLINE _glptr_VertexPointer GET_VertexPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexPointer) (GET_by_offset(disp, _gloffset_VertexPointer));
+}
+
+static INLINE void SET_VertexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexPointer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
+#define CALL_AreTexturesResident(disp, parameters) \
+ (* GET_AreTexturesResident(disp)) parameters
+static INLINE _glptr_AreTexturesResident GET_AreTexturesResident(struct _glapi_table *disp) {
+ return (_glptr_AreTexturesResident) (GET_by_offset(disp, _gloffset_AreTexturesResident));
+}
+
+static INLINE void SET_AreTexturesResident(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_AreTexturesResident, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+#define CALL_CopyTexImage1D(disp, parameters) \
+ (* GET_CopyTexImage1D(disp)) parameters
+static INLINE _glptr_CopyTexImage1D GET_CopyTexImage1D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexImage1D) (GET_by_offset(disp, _gloffset_CopyTexImage1D));
+}
+
+static INLINE void SET_CopyTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_CopyTexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+#define CALL_CopyTexImage2D(disp, parameters) \
+ (* GET_CopyTexImage2D(disp)) parameters
+static INLINE _glptr_CopyTexImage2D GET_CopyTexImage2D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexImage2D) (GET_by_offset(disp, _gloffset_CopyTexImage2D));
+}
+
+static INLINE void SET_CopyTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_CopyTexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+#define CALL_CopyTexSubImage1D(disp, parameters) \
+ (* GET_CopyTexSubImage1D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage1D GET_CopyTexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage1D) (GET_by_offset(disp, _gloffset_CopyTexSubImage1D));
+}
+
+static INLINE void SET_CopyTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTexSubImage2D(disp, parameters) \
+ (* GET_CopyTexSubImage2D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage2D GET_CopyTexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage2D) (GET_by_offset(disp, _gloffset_CopyTexSubImage2D));
+}
+
+static INLINE void SET_CopyTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteTextures)(GLsizei, const GLuint *);
+#define CALL_DeleteTextures(disp, parameters) \
+ (* GET_DeleteTextures(disp)) parameters
+static INLINE _glptr_DeleteTextures GET_DeleteTextures(struct _glapi_table *disp) {
+ return (_glptr_DeleteTextures) (GET_by_offset(disp, _gloffset_DeleteTextures));
+}
+
+static INLINE void SET_DeleteTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenTextures)(GLsizei, GLuint *);
+#define CALL_GenTextures(disp, parameters) \
+ (* GET_GenTextures(disp)) parameters
+static INLINE _glptr_GenTextures GET_GenTextures(struct _glapi_table *disp) {
+ return (_glptr_GenTextures) (GET_by_offset(disp, _gloffset_GenTextures));
+}
+
+static INLINE void SET_GenTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPointerv)(GLenum, GLvoid **);
+#define CALL_GetPointerv(disp, parameters) \
+ (* GET_GetPointerv(disp)) parameters
+static INLINE _glptr_GetPointerv GET_GetPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetPointerv) (GET_by_offset(disp, _gloffset_GetPointerv));
+}
+
+static INLINE void SET_GetPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetPointerv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsTexture)(GLuint);
+#define CALL_IsTexture(disp, parameters) \
+ (* GET_IsTexture(disp)) parameters
+static INLINE _glptr_IsTexture GET_IsTexture(struct _glapi_table *disp) {
+ return (_glptr_IsTexture) (GET_by_offset(disp, _gloffset_IsTexture));
+}
+
+static INLINE void SET_IsTexture(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
+#define CALL_PrioritizeTextures(disp, parameters) \
+ (* GET_PrioritizeTextures(disp)) parameters
+static INLINE _glptr_PrioritizeTextures GET_PrioritizeTextures(struct _glapi_table *disp) {
+ return (_glptr_PrioritizeTextures) (GET_by_offset(disp, _gloffset_PrioritizeTextures));
+}
+
+static INLINE void SET_PrioritizeTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, const GLclampf *)) {
+ SET_by_offset(disp, _gloffset_PrioritizeTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage1D(disp, parameters) \
+ (* GET_TexSubImage1D(disp)) parameters
+static INLINE _glptr_TexSubImage1D GET_TexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage1D) (GET_by_offset(disp, _gloffset_TexSubImage1D));
+}
+
+static INLINE void SET_TexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage2D(disp, parameters) \
+ (* GET_TexSubImage2D(disp)) parameters
+static INLINE _glptr_TexSubImage2D GET_TexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage2D) (GET_by_offset(disp, _gloffset_TexSubImage2D));
+}
+
+static INLINE void SET_TexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopClientAttrib)(void);
+#define CALL_PopClientAttrib(disp, parameters) \
+ (* GET_PopClientAttrib(disp)) parameters
+static INLINE _glptr_PopClientAttrib GET_PopClientAttrib(struct _glapi_table *disp) {
+ return (_glptr_PopClientAttrib) (GET_by_offset(disp, _gloffset_PopClientAttrib));
+}
+
+static INLINE void SET_PopClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopClientAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushClientAttrib)(GLbitfield);
+#define CALL_PushClientAttrib(disp, parameters) \
+ (* GET_PushClientAttrib(disp)) parameters
+static INLINE _glptr_PushClientAttrib GET_PushClientAttrib(struct _glapi_table *disp) {
+ return (_glptr_PushClientAttrib) (GET_by_offset(disp, _gloffset_PushClientAttrib));
+}
+
+static INLINE void SET_PushClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_PushClientAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+#define CALL_BlendColor(disp, parameters) \
+ (* GET_BlendColor(disp)) parameters
+static INLINE _glptr_BlendColor GET_BlendColor(struct _glapi_table *disp) {
+ return (_glptr_BlendColor) (GET_by_offset(disp, _gloffset_BlendColor));
+}
+
+static INLINE void SET_BlendColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_BlendColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquation)(GLenum);
+#define CALL_BlendEquation(disp, parameters) \
+ (* GET_BlendEquation(disp)) parameters
+static INLINE _glptr_BlendEquation GET_BlendEquation(struct _glapi_table *disp) {
+ return (_glptr_BlendEquation) (GET_by_offset(disp, _gloffset_BlendEquation));
+}
+
+static INLINE void SET_BlendEquation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#define CALL_DrawRangeElements(disp, parameters) \
+ (* GET_DrawRangeElements(disp)) parameters
+static INLINE _glptr_DrawRangeElements GET_DrawRangeElements(struct _glapi_table *disp) {
+ return (_glptr_DrawRangeElements) (GET_by_offset(disp, _gloffset_DrawRangeElements));
+}
+
+static INLINE void SET_DrawRangeElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawRangeElements, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ColorTable(disp, parameters) \
+ (* GET_ColorTable(disp)) parameters
+static INLINE _glptr_ColorTable GET_ColorTable(struct _glapi_table *disp) {
+ return (_glptr_ColorTable) (GET_by_offset(disp, _gloffset_ColorTable));
+}
+
+static INLINE void SET_ColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_ColorTableParameterfv(disp, parameters) \
+ (* GET_ColorTableParameterfv(disp)) parameters
+static INLINE _glptr_ColorTableParameterfv GET_ColorTableParameterfv(struct _glapi_table *disp) {
+ return (_glptr_ColorTableParameterfv) (GET_by_offset(disp, _gloffset_ColorTableParameterfv));
+}
+
+static INLINE void SET_ColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTableParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_ColorTableParameteriv(disp, parameters) \
+ (* GET_ColorTableParameteriv(disp)) parameters
+static INLINE _glptr_ColorTableParameteriv GET_ColorTableParameteriv(struct _glapi_table *disp) {
+ return (_glptr_ColorTableParameteriv) (GET_by_offset(disp, _gloffset_ColorTableParameteriv));
+}
+
+static INLINE void SET_ColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
+#define CALL_CopyColorTable(disp, parameters) \
+ (* GET_CopyColorTable(disp)) parameters
+static INLINE _glptr_CopyColorTable GET_CopyColorTable(struct _glapi_table *disp) {
+ return (_glptr_CopyColorTable) (GET_by_offset(disp, _gloffset_CopyColorTable));
+}
+
+static INLINE void SET_CopyColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
+#define CALL_GetColorTable(disp, parameters) \
+ (* GET_GetColorTable(disp)) parameters
+static INLINE _glptr_GetColorTable GET_GetColorTable(struct _glapi_table *disp) {
+ return (_glptr_GetColorTable) (GET_by_offset(disp, _gloffset_GetColorTable));
+}
+
+static INLINE void SET_GetColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetColorTableParameterfv(disp, parameters) \
+ (* GET_GetColorTableParameterfv(disp)) parameters
+static INLINE _glptr_GetColorTableParameterfv GET_GetColorTableParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetColorTableParameterfv) (GET_by_offset(disp, _gloffset_GetColorTableParameterfv));
+}
+
+static INLINE void SET_GetColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTableParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetColorTableParameteriv(disp, parameters) \
+ (* GET_GetColorTableParameteriv(disp)) parameters
+static INLINE _glptr_GetColorTableParameteriv GET_GetColorTableParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetColorTableParameteriv) (GET_by_offset(disp, _gloffset_GetColorTableParameteriv));
+}
+
+static INLINE void SET_GetColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ColorSubTable(disp, parameters) \
+ (* GET_ColorSubTable(disp)) parameters
+static INLINE _glptr_ColorSubTable GET_ColorSubTable(struct _glapi_table *disp) {
+ return (_glptr_ColorSubTable) (GET_by_offset(disp, _gloffset_ColorSubTable));
+}
+
+static INLINE void SET_ColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorSubTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
+#define CALL_CopyColorSubTable(disp, parameters) \
+ (* GET_CopyColorSubTable(disp)) parameters
+static INLINE _glptr_CopyColorSubTable GET_CopyColorSubTable(struct _glapi_table *disp) {
+ return (_glptr_CopyColorSubTable) (GET_by_offset(disp, _gloffset_CopyColorSubTable));
+}
+
+static INLINE void SET_CopyColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyColorSubTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ConvolutionFilter1D(disp, parameters) \
+ (* GET_ConvolutionFilter1D(disp)) parameters
+static INLINE _glptr_ConvolutionFilter1D GET_ConvolutionFilter1D(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionFilter1D) (GET_by_offset(disp, _gloffset_ConvolutionFilter1D));
+}
+
+static INLINE void SET_ConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ConvolutionFilter2D(disp, parameters) \
+ (* GET_ConvolutionFilter2D(disp)) parameters
+static INLINE _glptr_ConvolutionFilter2D GET_ConvolutionFilter2D(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionFilter2D) (GET_by_offset(disp, _gloffset_ConvolutionFilter2D));
+}
+
+static INLINE void SET_ConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameterf)(GLenum, GLenum, GLfloat);
+#define CALL_ConvolutionParameterf(disp, parameters) \
+ (* GET_ConvolutionParameterf(disp)) parameters
+static INLINE _glptr_ConvolutionParameterf GET_ConvolutionParameterf(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameterf) (GET_by_offset(disp, _gloffset_ConvolutionParameterf));
+}
+
+static INLINE void SET_ConvolutionParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_ConvolutionParameterfv(disp, parameters) \
+ (* GET_ConvolutionParameterfv(disp)) parameters
+static INLINE _glptr_ConvolutionParameterfv GET_ConvolutionParameterfv(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameterfv) (GET_by_offset(disp, _gloffset_ConvolutionParameterfv));
+}
+
+static INLINE void SET_ConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameteri)(GLenum, GLenum, GLint);
+#define CALL_ConvolutionParameteri(disp, parameters) \
+ (* GET_ConvolutionParameteri(disp)) parameters
+static INLINE _glptr_ConvolutionParameteri GET_ConvolutionParameteri(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameteri) (GET_by_offset(disp, _gloffset_ConvolutionParameteri));
+}
+
+static INLINE void SET_ConvolutionParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_ConvolutionParameteriv(disp, parameters) \
+ (* GET_ConvolutionParameteriv(disp)) parameters
+static INLINE _glptr_ConvolutionParameteriv GET_ConvolutionParameteriv(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameteriv) (GET_by_offset(disp, _gloffset_ConvolutionParameteriv));
+}
+
+static INLINE void SET_ConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei);
+#define CALL_CopyConvolutionFilter1D(disp, parameters) \
+ (* GET_CopyConvolutionFilter1D(disp)) parameters
+static INLINE _glptr_CopyConvolutionFilter1D GET_CopyConvolutionFilter1D(struct _glapi_table *disp) {
+ return (_glptr_CopyConvolutionFilter1D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D));
+}
+
+static INLINE void SET_CopyConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyConvolutionFilter2D(disp, parameters) \
+ (* GET_CopyConvolutionFilter2D(disp)) parameters
+static INLINE _glptr_CopyConvolutionFilter2D GET_CopyConvolutionFilter2D(struct _glapi_table *disp) {
+ return (_glptr_CopyConvolutionFilter2D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D));
+}
+
+static INLINE void SET_CopyConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
+#define CALL_GetConvolutionFilter(disp, parameters) \
+ (* GET_GetConvolutionFilter(disp)) parameters
+static INLINE _glptr_GetConvolutionFilter GET_GetConvolutionFilter(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionFilter) (GET_by_offset(disp, _gloffset_GetConvolutionFilter));
+}
+
+static INLINE void SET_GetConvolutionFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetConvolutionParameterfv(disp, parameters) \
+ (* GET_GetConvolutionParameterfv(disp)) parameters
+static INLINE _glptr_GetConvolutionParameterfv GET_GetConvolutionParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionParameterfv) (GET_by_offset(disp, _gloffset_GetConvolutionParameterfv));
+}
+
+static INLINE void SET_GetConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetConvolutionParameteriv(disp, parameters) \
+ (* GET_GetConvolutionParameteriv(disp)) parameters
+static INLINE _glptr_GetConvolutionParameteriv GET_GetConvolutionParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionParameteriv) (GET_by_offset(disp, _gloffset_GetConvolutionParameteriv));
+}
+
+static INLINE void SET_GetConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+#define CALL_GetSeparableFilter(disp, parameters) \
+ (* GET_GetSeparableFilter(disp)) parameters
+static INLINE _glptr_GetSeparableFilter GET_GetSeparableFilter(struct _glapi_table *disp) {
+ return (_glptr_GetSeparableFilter) (GET_by_offset(disp, _gloffset_GetSeparableFilter));
+}
+
+static INLINE void SET_GetSeparableFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetSeparableFilter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#define CALL_SeparableFilter2D(disp, parameters) \
+ (* GET_SeparableFilter2D(disp)) parameters
+static INLINE _glptr_SeparableFilter2D GET_SeparableFilter2D(struct _glapi_table *disp) {
+ return (_glptr_SeparableFilter2D) (GET_by_offset(disp, _gloffset_SeparableFilter2D));
+}
+
+static INLINE void SET_SeparableFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_SeparableFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+#define CALL_GetHistogram(disp, parameters) \
+ (* GET_GetHistogram(disp)) parameters
+static INLINE _glptr_GetHistogram GET_GetHistogram(struct _glapi_table *disp) {
+ return (_glptr_GetHistogram) (GET_by_offset(disp, _gloffset_GetHistogram));
+}
+
+static INLINE void SET_GetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetHistogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetHistogramParameterfv(disp, parameters) \
+ (* GET_GetHistogramParameterfv(disp)) parameters
+static INLINE _glptr_GetHistogramParameterfv GET_GetHistogramParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetHistogramParameterfv) (GET_by_offset(disp, _gloffset_GetHistogramParameterfv));
+}
+
+static INLINE void SET_GetHistogramParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogramParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetHistogramParameteriv(disp, parameters) \
+ (* GET_GetHistogramParameteriv(disp)) parameters
+static INLINE _glptr_GetHistogramParameteriv GET_GetHistogramParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetHistogramParameteriv) (GET_by_offset(disp, _gloffset_GetHistogramParameteriv));
+}
+
+static INLINE void SET_GetHistogramParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+#define CALL_GetMinmax(disp, parameters) \
+ (* GET_GetMinmax(disp)) parameters
+static INLINE _glptr_GetMinmax GET_GetMinmax(struct _glapi_table *disp) {
+ return (_glptr_GetMinmax) (GET_by_offset(disp, _gloffset_GetMinmax));
+}
+
+static INLINE void SET_GetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetMinmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMinmaxParameterfv(disp, parameters) \
+ (* GET_GetMinmaxParameterfv(disp)) parameters
+static INLINE _glptr_GetMinmaxParameterfv GET_GetMinmaxParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetMinmaxParameterfv) (GET_by_offset(disp, _gloffset_GetMinmaxParameterfv));
+}
+
+static INLINE void SET_GetMinmaxParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetMinmaxParameteriv(disp, parameters) \
+ (* GET_GetMinmaxParameteriv(disp)) parameters
+static INLINE _glptr_GetMinmaxParameteriv GET_GetMinmaxParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetMinmaxParameteriv) (GET_by_offset(disp, _gloffset_GetMinmaxParameteriv));
+}
+
+static INLINE void SET_GetMinmaxParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Histogram)(GLenum, GLsizei, GLenum, GLboolean);
+#define CALL_Histogram(disp, parameters) \
+ (* GET_Histogram(disp)) parameters
+static INLINE _glptr_Histogram GET_Histogram(struct _glapi_table *disp) {
+ return (_glptr_Histogram) (GET_by_offset(disp, _gloffset_Histogram));
+}
+
+static INLINE void SET_Histogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLboolean)) {
+ SET_by_offset(disp, _gloffset_Histogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Minmax)(GLenum, GLenum, GLboolean);
+#define CALL_Minmax(disp, parameters) \
+ (* GET_Minmax(disp)) parameters
+static INLINE _glptr_Minmax GET_Minmax(struct _glapi_table *disp) {
+ return (_glptr_Minmax) (GET_by_offset(disp, _gloffset_Minmax));
+}
+
+static INLINE void SET_Minmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLboolean)) {
+ SET_by_offset(disp, _gloffset_Minmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResetHistogram)(GLenum);
+#define CALL_ResetHistogram(disp, parameters) \
+ (* GET_ResetHistogram(disp)) parameters
+static INLINE _glptr_ResetHistogram GET_ResetHistogram(struct _glapi_table *disp) {
+ return (_glptr_ResetHistogram) (GET_by_offset(disp, _gloffset_ResetHistogram));
+}
+
+static INLINE void SET_ResetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ResetHistogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResetMinmax)(GLenum);
+#define CALL_ResetMinmax(disp, parameters) \
+ (* GET_ResetMinmax(disp)) parameters
+static INLINE _glptr_ResetMinmax GET_ResetMinmax(struct _glapi_table *disp) {
+ return (_glptr_ResetMinmax) (GET_by_offset(disp, _gloffset_ResetMinmax));
+}
+
+static INLINE void SET_ResetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ResetMinmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage3D(disp, parameters) \
+ (* GET_TexImage3D(disp)) parameters
+static INLINE _glptr_TexImage3D GET_TexImage3D(struct _glapi_table *disp) {
+ return (_glptr_TexImage3D) (GET_by_offset(disp, _gloffset_TexImage3D));
+}
+
+static INLINE void SET_TexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage3D(disp, parameters) \
+ (* GET_TexSubImage3D(disp)) parameters
+static INLINE _glptr_TexSubImage3D GET_TexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage3D) (GET_by_offset(disp, _gloffset_TexSubImage3D));
+}
+
+static INLINE void SET_TexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTexSubImage3D(disp, parameters) \
+ (* GET_CopyTexSubImage3D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage3D GET_CopyTexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage3D) (GET_by_offset(disp, _gloffset_CopyTexSubImage3D));
+}
+
+static INLINE void SET_CopyTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveTexture)(GLenum);
+#define CALL_ActiveTexture(disp, parameters) \
+ (* GET_ActiveTexture(disp)) parameters
+static INLINE _glptr_ActiveTexture GET_ActiveTexture(struct _glapi_table *disp) {
+ return (_glptr_ActiveTexture) (GET_by_offset(disp, _gloffset_ActiveTexture));
+}
+
+static INLINE void SET_ActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ActiveTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClientActiveTexture)(GLenum);
+#define CALL_ClientActiveTexture(disp, parameters) \
+ (* GET_ClientActiveTexture(disp)) parameters
+static INLINE _glptr_ClientActiveTexture GET_ClientActiveTexture(struct _glapi_table *disp) {
+ return (_glptr_ClientActiveTexture) (GET_by_offset(disp, _gloffset_ClientActiveTexture));
+}
+
+static INLINE void SET_ClientActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ClientActiveTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1d)(GLenum, GLdouble);
+#define CALL_MultiTexCoord1d(disp, parameters) \
+ (* GET_MultiTexCoord1d(disp)) parameters
+static INLINE _glptr_MultiTexCoord1d GET_MultiTexCoord1d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1d) (GET_by_offset(disp, _gloffset_MultiTexCoord1d));
+}
+
+static INLINE void SET_MultiTexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord1dv(disp, parameters) \
+ (* GET_MultiTexCoord1dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1dv GET_MultiTexCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1dv) (GET_by_offset(disp, _gloffset_MultiTexCoord1dv));
+}
+
+static INLINE void SET_MultiTexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fARB)(GLenum, GLfloat);
+#define CALL_MultiTexCoord1fARB(disp, parameters) \
+ (* GET_MultiTexCoord1fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord1fARB GET_MultiTexCoord1fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fARB));
+}
+
+static INLINE void SET_MultiTexCoord1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord1fvARB(disp, parameters) \
+ (* GET_MultiTexCoord1fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord1fvARB GET_MultiTexCoord1fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB));
+}
+
+static INLINE void SET_MultiTexCoord1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1i)(GLenum, GLint);
+#define CALL_MultiTexCoord1i(disp, parameters) \
+ (* GET_MultiTexCoord1i(disp)) parameters
+static INLINE _glptr_MultiTexCoord1i GET_MultiTexCoord1i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1i) (GET_by_offset(disp, _gloffset_MultiTexCoord1i));
+}
+
+static INLINE void SET_MultiTexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord1iv(disp, parameters) \
+ (* GET_MultiTexCoord1iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1iv GET_MultiTexCoord1iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1iv) (GET_by_offset(disp, _gloffset_MultiTexCoord1iv));
+}
+
+static INLINE void SET_MultiTexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1s)(GLenum, GLshort);
+#define CALL_MultiTexCoord1s(disp, parameters) \
+ (* GET_MultiTexCoord1s(disp)) parameters
+static INLINE _glptr_MultiTexCoord1s GET_MultiTexCoord1s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1s) (GET_by_offset(disp, _gloffset_MultiTexCoord1s));
+}
+
+static INLINE void SET_MultiTexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord1sv(disp, parameters) \
+ (* GET_MultiTexCoord1sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1sv GET_MultiTexCoord1sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1sv) (GET_by_offset(disp, _gloffset_MultiTexCoord1sv));
+}
+
+static INLINE void SET_MultiTexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2d)(GLenum, GLdouble, GLdouble);
+#define CALL_MultiTexCoord2d(disp, parameters) \
+ (* GET_MultiTexCoord2d(disp)) parameters
+static INLINE _glptr_MultiTexCoord2d GET_MultiTexCoord2d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2d) (GET_by_offset(disp, _gloffset_MultiTexCoord2d));
+}
+
+static INLINE void SET_MultiTexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord2dv(disp, parameters) \
+ (* GET_MultiTexCoord2dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2dv GET_MultiTexCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2dv) (GET_by_offset(disp, _gloffset_MultiTexCoord2dv));
+}
+
+static INLINE void SET_MultiTexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
+#define CALL_MultiTexCoord2fARB(disp, parameters) \
+ (* GET_MultiTexCoord2fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord2fARB GET_MultiTexCoord2fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fARB));
+}
+
+static INLINE void SET_MultiTexCoord2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord2fvARB(disp, parameters) \
+ (* GET_MultiTexCoord2fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord2fvARB GET_MultiTexCoord2fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB));
+}
+
+static INLINE void SET_MultiTexCoord2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2i)(GLenum, GLint, GLint);
+#define CALL_MultiTexCoord2i(disp, parameters) \
+ (* GET_MultiTexCoord2i(disp)) parameters
+static INLINE _glptr_MultiTexCoord2i GET_MultiTexCoord2i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2i) (GET_by_offset(disp, _gloffset_MultiTexCoord2i));
+}
+
+static INLINE void SET_MultiTexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord2iv(disp, parameters) \
+ (* GET_MultiTexCoord2iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2iv GET_MultiTexCoord2iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2iv) (GET_by_offset(disp, _gloffset_MultiTexCoord2iv));
+}
+
+static INLINE void SET_MultiTexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2s)(GLenum, GLshort, GLshort);
+#define CALL_MultiTexCoord2s(disp, parameters) \
+ (* GET_MultiTexCoord2s(disp)) parameters
+static INLINE _glptr_MultiTexCoord2s GET_MultiTexCoord2s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2s) (GET_by_offset(disp, _gloffset_MultiTexCoord2s));
+}
+
+static INLINE void SET_MultiTexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord2sv(disp, parameters) \
+ (* GET_MultiTexCoord2sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2sv GET_MultiTexCoord2sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2sv) (GET_by_offset(disp, _gloffset_MultiTexCoord2sv));
+}
+
+static INLINE void SET_MultiTexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble);
+#define CALL_MultiTexCoord3d(disp, parameters) \
+ (* GET_MultiTexCoord3d(disp)) parameters
+static INLINE _glptr_MultiTexCoord3d GET_MultiTexCoord3d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3d) (GET_by_offset(disp, _gloffset_MultiTexCoord3d));
+}
+
+static INLINE void SET_MultiTexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord3dv(disp, parameters) \
+ (* GET_MultiTexCoord3dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3dv GET_MultiTexCoord3dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3dv) (GET_by_offset(disp, _gloffset_MultiTexCoord3dv));
+}
+
+static INLINE void SET_MultiTexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
+#define CALL_MultiTexCoord3fARB(disp, parameters) \
+ (* GET_MultiTexCoord3fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord3fARB GET_MultiTexCoord3fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fARB));
+}
+
+static INLINE void SET_MultiTexCoord3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord3fvARB(disp, parameters) \
+ (* GET_MultiTexCoord3fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord3fvARB GET_MultiTexCoord3fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB));
+}
+
+static INLINE void SET_MultiTexCoord3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3i)(GLenum, GLint, GLint, GLint);
+#define CALL_MultiTexCoord3i(disp, parameters) \
+ (* GET_MultiTexCoord3i(disp)) parameters
+static INLINE _glptr_MultiTexCoord3i GET_MultiTexCoord3i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3i) (GET_by_offset(disp, _gloffset_MultiTexCoord3i));
+}
+
+static INLINE void SET_MultiTexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord3iv(disp, parameters) \
+ (* GET_MultiTexCoord3iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3iv GET_MultiTexCoord3iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3iv) (GET_by_offset(disp, _gloffset_MultiTexCoord3iv));
+}
+
+static INLINE void SET_MultiTexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort);
+#define CALL_MultiTexCoord3s(disp, parameters) \
+ (* GET_MultiTexCoord3s(disp)) parameters
+static INLINE _glptr_MultiTexCoord3s GET_MultiTexCoord3s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3s) (GET_by_offset(disp, _gloffset_MultiTexCoord3s));
+}
+
+static INLINE void SET_MultiTexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord3sv(disp, parameters) \
+ (* GET_MultiTexCoord3sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3sv GET_MultiTexCoord3sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3sv) (GET_by_offset(disp, _gloffset_MultiTexCoord3sv));
+}
+
+static INLINE void SET_MultiTexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_MultiTexCoord4d(disp, parameters) \
+ (* GET_MultiTexCoord4d(disp)) parameters
+static INLINE _glptr_MultiTexCoord4d GET_MultiTexCoord4d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4d) (GET_by_offset(disp, _gloffset_MultiTexCoord4d));
+}
+
+static INLINE void SET_MultiTexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord4dv(disp, parameters) \
+ (* GET_MultiTexCoord4dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4dv GET_MultiTexCoord4dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4dv) (GET_by_offset(disp, _gloffset_MultiTexCoord4dv));
+}
+
+static INLINE void SET_MultiTexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_MultiTexCoord4fARB(disp, parameters) \
+ (* GET_MultiTexCoord4fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord4fARB GET_MultiTexCoord4fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fARB));
+}
+
+static INLINE void SET_MultiTexCoord4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord4fvARB(disp, parameters) \
+ (* GET_MultiTexCoord4fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord4fvARB GET_MultiTexCoord4fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB));
+}
+
+static INLINE void SET_MultiTexCoord4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint);
+#define CALL_MultiTexCoord4i(disp, parameters) \
+ (* GET_MultiTexCoord4i(disp)) parameters
+static INLINE _glptr_MultiTexCoord4i GET_MultiTexCoord4i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4i) (GET_by_offset(disp, _gloffset_MultiTexCoord4i));
+}
+
+static INLINE void SET_MultiTexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord4iv(disp, parameters) \
+ (* GET_MultiTexCoord4iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4iv GET_MultiTexCoord4iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4iv) (GET_by_offset(disp, _gloffset_MultiTexCoord4iv));
+}
+
+static INLINE void SET_MultiTexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort);
+#define CALL_MultiTexCoord4s(disp, parameters) \
+ (* GET_MultiTexCoord4s(disp)) parameters
+static INLINE _glptr_MultiTexCoord4s GET_MultiTexCoord4s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4s) (GET_by_offset(disp, _gloffset_MultiTexCoord4s));
+}
+
+static INLINE void SET_MultiTexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord4sv(disp, parameters) \
+ (* GET_MultiTexCoord4sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4sv GET_MultiTexCoord4sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4sv) (GET_by_offset(disp, _gloffset_MultiTexCoord4sv));
+}
+
+static INLINE void SET_MultiTexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage1D(disp, parameters) \
+ (* GET_CompressedTexImage1D(disp)) parameters
+static INLINE _glptr_CompressedTexImage1D GET_CompressedTexImage1D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage1D) (GET_by_offset(disp, _gloffset_CompressedTexImage1D));
+}
+
+static INLINE void SET_CompressedTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage2D(disp, parameters) \
+ (* GET_CompressedTexImage2D(disp)) parameters
+static INLINE _glptr_CompressedTexImage2D GET_CompressedTexImage2D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage2D) (GET_by_offset(disp, _gloffset_CompressedTexImage2D));
+}
+
+static INLINE void SET_CompressedTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage3D(disp, parameters) \
+ (* GET_CompressedTexImage3D(disp)) parameters
+static INLINE _glptr_CompressedTexImage3D GET_CompressedTexImage3D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage3D) (GET_by_offset(disp, _gloffset_CompressedTexImage3D));
+}
+
+static INLINE void SET_CompressedTexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage1D(disp, parameters) \
+ (* GET_CompressedTexSubImage1D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage1D GET_CompressedTexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage1D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage1D));
+}
+
+static INLINE void SET_CompressedTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage2D(disp, parameters) \
+ (* GET_CompressedTexSubImage2D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage2D GET_CompressedTexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage2D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage2D));
+}
+
+static INLINE void SET_CompressedTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage3D(disp, parameters) \
+ (* GET_CompressedTexSubImage3D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage3D GET_CompressedTexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage3D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage3D));
+}
+
+static INLINE void SET_CompressedTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetCompressedTexImage)(GLenum, GLint, GLvoid *);
+#define CALL_GetCompressedTexImage(disp, parameters) \
+ (* GET_GetCompressedTexImage(disp)) parameters
+static INLINE _glptr_GetCompressedTexImage GET_GetCompressedTexImage(struct _glapi_table *disp) {
+ return (_glptr_GetCompressedTexImage) (GET_by_offset(disp, _gloffset_GetCompressedTexImage));
+}
+
+static INLINE void SET_GetCompressedTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetCompressedTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixd)(const GLdouble *);
+#define CALL_LoadTransposeMatrixd(disp, parameters) \
+ (* GET_LoadTransposeMatrixd(disp)) parameters
+static INLINE _glptr_LoadTransposeMatrixd GET_LoadTransposeMatrixd(struct _glapi_table *disp) {
+ return (_glptr_LoadTransposeMatrixd) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixd));
+}
+
+static INLINE void SET_LoadTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_LoadTransposeMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixf)(const GLfloat *);
+#define CALL_LoadTransposeMatrixf(disp, parameters) \
+ (* GET_LoadTransposeMatrixf(disp)) parameters
+static INLINE _glptr_LoadTransposeMatrixf GET_LoadTransposeMatrixf(struct _glapi_table *disp) {
+ return (_glptr_LoadTransposeMatrixf) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixf));
+}
+
+static INLINE void SET_LoadTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LoadTransposeMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixd)(const GLdouble *);
+#define CALL_MultTransposeMatrixd(disp, parameters) \
+ (* GET_MultTransposeMatrixd(disp)) parameters
+static INLINE _glptr_MultTransposeMatrixd GET_MultTransposeMatrixd(struct _glapi_table *disp) {
+ return (_glptr_MultTransposeMatrixd) (GET_by_offset(disp, _gloffset_MultTransposeMatrixd));
+}
+
+static INLINE void SET_MultTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultTransposeMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixf)(const GLfloat *);
+#define CALL_MultTransposeMatrixf(disp, parameters) \
+ (* GET_MultTransposeMatrixf(disp)) parameters
+static INLINE _glptr_MultTransposeMatrixf GET_MultTransposeMatrixf(struct _glapi_table *disp) {
+ return (_glptr_MultTransposeMatrixf) (GET_by_offset(disp, _gloffset_MultTransposeMatrixf));
+}
+
+static INLINE void SET_MultTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultTransposeMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleCoverage)(GLclampf, GLboolean);
+#define CALL_SampleCoverage(disp, parameters) \
+ (* GET_SampleCoverage(disp)) parameters
+static INLINE _glptr_SampleCoverage GET_SampleCoverage(struct _glapi_table *disp) {
+ return (_glptr_SampleCoverage) (GET_by_offset(disp, _gloffset_SampleCoverage));
+}
+
+static INLINE void SET_SampleCoverage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleCoverage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
+#define CALL_BlendFuncSeparate(disp, parameters) \
+ (* GET_BlendFuncSeparate(disp)) parameters
+static INLINE _glptr_BlendFuncSeparate GET_BlendFuncSeparate(struct _glapi_table *disp) {
+ return (_glptr_BlendFuncSeparate) (GET_by_offset(disp, _gloffset_BlendFuncSeparate));
+}
+
+static INLINE void SET_BlendFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFuncSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_FogCoordPointer(disp, parameters) \
+ (* GET_FogCoordPointer(disp)) parameters
+static INLINE _glptr_FogCoordPointer GET_FogCoordPointer(struct _glapi_table *disp) {
+ return (_glptr_FogCoordPointer) (GET_by_offset(disp, _gloffset_FogCoordPointer));
+}
+
+static INLINE void SET_FogCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_FogCoordPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordd)(GLdouble);
+#define CALL_FogCoordd(disp, parameters) \
+ (* GET_FogCoordd(disp)) parameters
+static INLINE _glptr_FogCoordd GET_FogCoordd(struct _glapi_table *disp) {
+ return (_glptr_FogCoordd) (GET_by_offset(disp, _gloffset_FogCoordd));
+}
+
+static INLINE void SET_FogCoordd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_FogCoordd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoorddv)(const GLdouble *);
+#define CALL_FogCoorddv(disp, parameters) \
+ (* GET_FogCoorddv(disp)) parameters
+static INLINE _glptr_FogCoorddv GET_FogCoorddv(struct _glapi_table *disp) {
+ return (_glptr_FogCoorddv) (GET_by_offset(disp, _gloffset_FogCoorddv));
+}
+
+static INLINE void SET_FogCoorddv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_FogCoorddv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
+#define CALL_MultiDrawArrays(disp, parameters) \
+ (* GET_MultiDrawArrays(disp)) parameters
+static INLINE _glptr_MultiDrawArrays GET_MultiDrawArrays(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawArrays) (GET_by_offset(disp, _gloffset_MultiDrawArrays));
+}
+
+static INLINE void SET_MultiDrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *, const GLsizei *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterf)(GLenum, GLfloat);
+#define CALL_PointParameterf(disp, parameters) \
+ (* GET_PointParameterf(disp)) parameters
+static INLINE _glptr_PointParameterf GET_PointParameterf(struct _glapi_table *disp) {
+ return (_glptr_PointParameterf) (GET_by_offset(disp, _gloffset_PointParameterf));
+}
+
+static INLINE void SET_PointParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PointParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterfv)(GLenum, const GLfloat *);
+#define CALL_PointParameterfv(disp, parameters) \
+ (* GET_PointParameterfv(disp)) parameters
+static INLINE _glptr_PointParameterfv GET_PointParameterfv(struct _glapi_table *disp) {
+ return (_glptr_PointParameterfv) (GET_by_offset(disp, _gloffset_PointParameterfv));
+}
+
+static INLINE void SET_PointParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_PointParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameteri)(GLenum, GLint);
+#define CALL_PointParameteri(disp, parameters) \
+ (* GET_PointParameteri(disp)) parameters
+static INLINE _glptr_PointParameteri GET_PointParameteri(struct _glapi_table *disp) {
+ return (_glptr_PointParameteri) (GET_by_offset(disp, _gloffset_PointParameteri));
+}
+
+static INLINE void SET_PointParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PointParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameteriv)(GLenum, const GLint *);
+#define CALL_PointParameteriv(disp, parameters) \
+ (* GET_PointParameteriv(disp)) parameters
+static INLINE _glptr_PointParameteriv GET_PointParameteriv(struct _glapi_table *disp) {
+ return (_glptr_PointParameteriv) (GET_by_offset(disp, _gloffset_PointParameteriv));
+}
+
+static INLINE void SET_PointParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_PointParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_SecondaryColor3b(disp, parameters) \
+ (* GET_SecondaryColor3b(disp)) parameters
+static INLINE _glptr_SecondaryColor3b GET_SecondaryColor3b(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3b) (GET_by_offset(disp, _gloffset_SecondaryColor3b));
+}
+
+static INLINE void SET_SecondaryColor3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3bv)(const GLbyte *);
+#define CALL_SecondaryColor3bv(disp, parameters) \
+ (* GET_SecondaryColor3bv(disp)) parameters
+static INLINE _glptr_SecondaryColor3bv GET_SecondaryColor3bv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3bv) (GET_by_offset(disp, _gloffset_SecondaryColor3bv));
+}
+
+static INLINE void SET_SecondaryColor3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_SecondaryColor3d(disp, parameters) \
+ (* GET_SecondaryColor3d(disp)) parameters
+static INLINE _glptr_SecondaryColor3d GET_SecondaryColor3d(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3d) (GET_by_offset(disp, _gloffset_SecondaryColor3d));
+}
+
+static INLINE void SET_SecondaryColor3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3dv)(const GLdouble *);
+#define CALL_SecondaryColor3dv(disp, parameters) \
+ (* GET_SecondaryColor3dv(disp)) parameters
+static INLINE _glptr_SecondaryColor3dv GET_SecondaryColor3dv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3dv) (GET_by_offset(disp, _gloffset_SecondaryColor3dv));
+}
+
+static INLINE void SET_SecondaryColor3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3i)(GLint, GLint, GLint);
+#define CALL_SecondaryColor3i(disp, parameters) \
+ (* GET_SecondaryColor3i(disp)) parameters
+static INLINE _glptr_SecondaryColor3i GET_SecondaryColor3i(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3i) (GET_by_offset(disp, _gloffset_SecondaryColor3i));
+}
+
+static INLINE void SET_SecondaryColor3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3iv)(const GLint *);
+#define CALL_SecondaryColor3iv(disp, parameters) \
+ (* GET_SecondaryColor3iv(disp)) parameters
+static INLINE _glptr_SecondaryColor3iv GET_SecondaryColor3iv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3iv) (GET_by_offset(disp, _gloffset_SecondaryColor3iv));
+}
+
+static INLINE void SET_SecondaryColor3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3s)(GLshort, GLshort, GLshort);
+#define CALL_SecondaryColor3s(disp, parameters) \
+ (* GET_SecondaryColor3s(disp)) parameters
+static INLINE _glptr_SecondaryColor3s GET_SecondaryColor3s(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3s) (GET_by_offset(disp, _gloffset_SecondaryColor3s));
+}
+
+static INLINE void SET_SecondaryColor3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3sv)(const GLshort *);
+#define CALL_SecondaryColor3sv(disp, parameters) \
+ (* GET_SecondaryColor3sv(disp)) parameters
+static INLINE _glptr_SecondaryColor3sv GET_SecondaryColor3sv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3sv) (GET_by_offset(disp, _gloffset_SecondaryColor3sv));
+}
+
+static INLINE void SET_SecondaryColor3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ub)(GLubyte, GLubyte, GLubyte);
+#define CALL_SecondaryColor3ub(disp, parameters) \
+ (* GET_SecondaryColor3ub(disp)) parameters
+static INLINE _glptr_SecondaryColor3ub GET_SecondaryColor3ub(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ub) (GET_by_offset(disp, _gloffset_SecondaryColor3ub));
+}
+
+static INLINE void SET_SecondaryColor3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ubv)(const GLubyte *);
+#define CALL_SecondaryColor3ubv(disp, parameters) \
+ (* GET_SecondaryColor3ubv(disp)) parameters
+static INLINE _glptr_SecondaryColor3ubv GET_SecondaryColor3ubv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ubv) (GET_by_offset(disp, _gloffset_SecondaryColor3ubv));
+}
+
+static INLINE void SET_SecondaryColor3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ui)(GLuint, GLuint, GLuint);
+#define CALL_SecondaryColor3ui(disp, parameters) \
+ (* GET_SecondaryColor3ui(disp)) parameters
+static INLINE _glptr_SecondaryColor3ui GET_SecondaryColor3ui(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ui) (GET_by_offset(disp, _gloffset_SecondaryColor3ui));
+}
+
+static INLINE void SET_SecondaryColor3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3uiv)(const GLuint *);
+#define CALL_SecondaryColor3uiv(disp, parameters) \
+ (* GET_SecondaryColor3uiv(disp)) parameters
+static INLINE _glptr_SecondaryColor3uiv GET_SecondaryColor3uiv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3uiv) (GET_by_offset(disp, _gloffset_SecondaryColor3uiv));
+}
+
+static INLINE void SET_SecondaryColor3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3us)(GLushort, GLushort, GLushort);
+#define CALL_SecondaryColor3us(disp, parameters) \
+ (* GET_SecondaryColor3us(disp)) parameters
+static INLINE _glptr_SecondaryColor3us GET_SecondaryColor3us(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3us) (GET_by_offset(disp, _gloffset_SecondaryColor3us));
+}
+
+static INLINE void SET_SecondaryColor3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3usv)(const GLushort *);
+#define CALL_SecondaryColor3usv(disp, parameters) \
+ (* GET_SecondaryColor3usv(disp)) parameters
+static INLINE _glptr_SecondaryColor3usv GET_SecondaryColor3usv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3usv) (GET_by_offset(disp, _gloffset_SecondaryColor3usv));
+}
+
+static INLINE void SET_SecondaryColor3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_SecondaryColorPointer(disp, parameters) \
+ (* GET_SecondaryColorPointer(disp)) parameters
+static INLINE _glptr_SecondaryColorPointer GET_SecondaryColorPointer(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorPointer) (GET_by_offset(disp, _gloffset_SecondaryColorPointer));
+}
+
+static INLINE void SET_SecondaryColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2d)(GLdouble, GLdouble);
+#define CALL_WindowPos2d(disp, parameters) \
+ (* GET_WindowPos2d(disp)) parameters
+static INLINE _glptr_WindowPos2d GET_WindowPos2d(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2d) (GET_by_offset(disp, _gloffset_WindowPos2d));
+}
+
+static INLINE void SET_WindowPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2dv)(const GLdouble *);
+#define CALL_WindowPos2dv(disp, parameters) \
+ (* GET_WindowPos2dv(disp)) parameters
+static INLINE _glptr_WindowPos2dv GET_WindowPos2dv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2dv) (GET_by_offset(disp, _gloffset_WindowPos2dv));
+}
+
+static INLINE void SET_WindowPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2f)(GLfloat, GLfloat);
+#define CALL_WindowPos2f(disp, parameters) \
+ (* GET_WindowPos2f(disp)) parameters
+static INLINE _glptr_WindowPos2f GET_WindowPos2f(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2f) (GET_by_offset(disp, _gloffset_WindowPos2f));
+}
+
+static INLINE void SET_WindowPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2fv)(const GLfloat *);
+#define CALL_WindowPos2fv(disp, parameters) \
+ (* GET_WindowPos2fv(disp)) parameters
+static INLINE _glptr_WindowPos2fv GET_WindowPos2fv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2fv) (GET_by_offset(disp, _gloffset_WindowPos2fv));
+}
+
+static INLINE void SET_WindowPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2i)(GLint, GLint);
+#define CALL_WindowPos2i(disp, parameters) \
+ (* GET_WindowPos2i(disp)) parameters
+static INLINE _glptr_WindowPos2i GET_WindowPos2i(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2i) (GET_by_offset(disp, _gloffset_WindowPos2i));
+}
+
+static INLINE void SET_WindowPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2iv)(const GLint *);
+#define CALL_WindowPos2iv(disp, parameters) \
+ (* GET_WindowPos2iv(disp)) parameters
+static INLINE _glptr_WindowPos2iv GET_WindowPos2iv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2iv) (GET_by_offset(disp, _gloffset_WindowPos2iv));
+}
+
+static INLINE void SET_WindowPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2s)(GLshort, GLshort);
+#define CALL_WindowPos2s(disp, parameters) \
+ (* GET_WindowPos2s(disp)) parameters
+static INLINE _glptr_WindowPos2s GET_WindowPos2s(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2s) (GET_by_offset(disp, _gloffset_WindowPos2s));
+}
+
+static INLINE void SET_WindowPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2sv)(const GLshort *);
+#define CALL_WindowPos2sv(disp, parameters) \
+ (* GET_WindowPos2sv(disp)) parameters
+static INLINE _glptr_WindowPos2sv GET_WindowPos2sv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2sv) (GET_by_offset(disp, _gloffset_WindowPos2sv));
+}
+
+static INLINE void SET_WindowPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_WindowPos3d(disp, parameters) \
+ (* GET_WindowPos3d(disp)) parameters
+static INLINE _glptr_WindowPos3d GET_WindowPos3d(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3d) (GET_by_offset(disp, _gloffset_WindowPos3d));
+}
+
+static INLINE void SET_WindowPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3dv)(const GLdouble *);
+#define CALL_WindowPos3dv(disp, parameters) \
+ (* GET_WindowPos3dv(disp)) parameters
+static INLINE _glptr_WindowPos3dv GET_WindowPos3dv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3dv) (GET_by_offset(disp, _gloffset_WindowPos3dv));
+}
+
+static INLINE void SET_WindowPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_WindowPos3f(disp, parameters) \
+ (* GET_WindowPos3f(disp)) parameters
+static INLINE _glptr_WindowPos3f GET_WindowPos3f(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3f) (GET_by_offset(disp, _gloffset_WindowPos3f));
+}
+
+static INLINE void SET_WindowPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3fv)(const GLfloat *);
+#define CALL_WindowPos3fv(disp, parameters) \
+ (* GET_WindowPos3fv(disp)) parameters
+static INLINE _glptr_WindowPos3fv GET_WindowPos3fv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3fv) (GET_by_offset(disp, _gloffset_WindowPos3fv));
+}
+
+static INLINE void SET_WindowPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3i)(GLint, GLint, GLint);
+#define CALL_WindowPos3i(disp, parameters) \
+ (* GET_WindowPos3i(disp)) parameters
+static INLINE _glptr_WindowPos3i GET_WindowPos3i(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3i) (GET_by_offset(disp, _gloffset_WindowPos3i));
+}
+
+static INLINE void SET_WindowPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3iv)(const GLint *);
+#define CALL_WindowPos3iv(disp, parameters) \
+ (* GET_WindowPos3iv(disp)) parameters
+static INLINE _glptr_WindowPos3iv GET_WindowPos3iv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3iv) (GET_by_offset(disp, _gloffset_WindowPos3iv));
+}
+
+static INLINE void SET_WindowPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3s)(GLshort, GLshort, GLshort);
+#define CALL_WindowPos3s(disp, parameters) \
+ (* GET_WindowPos3s(disp)) parameters
+static INLINE _glptr_WindowPos3s GET_WindowPos3s(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3s) (GET_by_offset(disp, _gloffset_WindowPos3s));
+}
+
+static INLINE void SET_WindowPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3sv)(const GLshort *);
+#define CALL_WindowPos3sv(disp, parameters) \
+ (* GET_WindowPos3sv(disp)) parameters
+static INLINE _glptr_WindowPos3sv GET_WindowPos3sv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3sv) (GET_by_offset(disp, _gloffset_WindowPos3sv));
+}
+
+static INLINE void SET_WindowPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginQuery)(GLenum, GLuint);
+#define CALL_BeginQuery(disp, parameters) \
+ (* GET_BeginQuery(disp)) parameters
+static INLINE _glptr_BeginQuery GET_BeginQuery(struct _glapi_table *disp) {
+ return (_glptr_BeginQuery) (GET_by_offset(disp, _gloffset_BeginQuery));
+}
+
+static INLINE void SET_BeginQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginQuery, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffer)(GLenum, GLuint);
+#define CALL_BindBuffer(disp, parameters) \
+ (* GET_BindBuffer(disp)) parameters
+static INLINE _glptr_BindBuffer GET_BindBuffer(struct _glapi_table *disp) {
+ return (_glptr_BindBuffer) (GET_by_offset(disp, _gloffset_BindBuffer));
+}
+
+static INLINE void SET_BindBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
+#define CALL_BufferData(disp, parameters) \
+ (* GET_BufferData(disp)) parameters
+static INLINE _glptr_BufferData GET_BufferData(struct _glapi_table *disp) {
+ return (_glptr_BufferData) (GET_by_offset(disp, _gloffset_BufferData));
+}
+
+static INLINE void SET_BufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLenum)) {
+ SET_by_offset(disp, _gloffset_BufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+#define CALL_BufferSubData(disp, parameters) \
+ (* GET_BufferSubData(disp)) parameters
+static INLINE _glptr_BufferSubData GET_BufferSubData(struct _glapi_table *disp) {
+ return (_glptr_BufferSubData) (GET_by_offset(disp, _gloffset_BufferSubData));
+}
+
+static INLINE void SET_BufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_BufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteBuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteBuffers(disp, parameters) \
+ (* GET_DeleteBuffers(disp)) parameters
+static INLINE _glptr_DeleteBuffers GET_DeleteBuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteBuffers) (GET_by_offset(disp, _gloffset_DeleteBuffers));
+}
+
+static INLINE void SET_DeleteBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteQueries)(GLsizei, const GLuint *);
+#define CALL_DeleteQueries(disp, parameters) \
+ (* GET_DeleteQueries(disp)) parameters
+static INLINE _glptr_DeleteQueries GET_DeleteQueries(struct _glapi_table *disp) {
+ return (_glptr_DeleteQueries) (GET_by_offset(disp, _gloffset_DeleteQueries));
+}
+
+static INLINE void SET_DeleteQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteQueries, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndQuery)(GLenum);
+#define CALL_EndQuery(disp, parameters) \
+ (* GET_EndQuery(disp)) parameters
+static INLINE _glptr_EndQuery GET_EndQuery(struct _glapi_table *disp) {
+ return (_glptr_EndQuery) (GET_by_offset(disp, _gloffset_EndQuery));
+}
+
+static INLINE void SET_EndQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_EndQuery, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenBuffers)(GLsizei, GLuint *);
+#define CALL_GenBuffers(disp, parameters) \
+ (* GET_GenBuffers(disp)) parameters
+static INLINE _glptr_GenBuffers GET_GenBuffers(struct _glapi_table *disp) {
+ return (_glptr_GenBuffers) (GET_by_offset(disp, _gloffset_GenBuffers));
+}
+
+static INLINE void SET_GenBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenQueries)(GLsizei, GLuint *);
+#define CALL_GenQueries(disp, parameters) \
+ (* GET_GenQueries(disp)) parameters
+static INLINE _glptr_GenQueries GET_GenQueries(struct _glapi_table *disp) {
+ return (_glptr_GenQueries) (GET_by_offset(disp, _gloffset_GenQueries));
+}
+
+static INLINE void SET_GenQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenQueries, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetBufferParameteriv(disp, parameters) \
+ (* GET_GetBufferParameteriv(disp)) parameters
+static INLINE _glptr_GetBufferParameteriv GET_GetBufferParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetBufferParameteriv) (GET_by_offset(disp, _gloffset_GetBufferParameteriv));
+}
+
+static INLINE void SET_GetBufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetBufferParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferPointerv)(GLenum, GLenum, GLvoid **);
+#define CALL_GetBufferPointerv(disp, parameters) \
+ (* GET_GetBufferPointerv(disp)) parameters
+static INLINE _glptr_GetBufferPointerv GET_GetBufferPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetBufferPointerv) (GET_by_offset(disp, _gloffset_GetBufferPointerv));
+}
+
+static INLINE void SET_GetBufferPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetBufferPointerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
+#define CALL_GetBufferSubData(disp, parameters) \
+ (* GET_GetBufferSubData(disp)) parameters
+static INLINE _glptr_GetBufferSubData GET_GetBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_GetBufferSubData) (GET_by_offset(disp, _gloffset_GetBufferSubData));
+}
+
+static INLINE void SET_GetBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectiv)(GLuint, GLenum, GLint *);
+#define CALL_GetQueryObjectiv(disp, parameters) \
+ (* GET_GetQueryObjectiv(disp)) parameters
+static INLINE _glptr_GetQueryObjectiv GET_GetQueryObjectiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectiv) (GET_by_offset(disp, _gloffset_GetQueryObjectiv));
+}
+
+static INLINE void SET_GetQueryObjectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetQueryObjectuiv(disp, parameters) \
+ (* GET_GetQueryObjectuiv(disp)) parameters
+static INLINE _glptr_GetQueryObjectuiv GET_GetQueryObjectuiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectuiv) (GET_by_offset(disp, _gloffset_GetQueryObjectuiv));
+}
+
+static INLINE void SET_GetQueryObjectuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryiv)(GLenum, GLenum, GLint *);
+#define CALL_GetQueryiv(disp, parameters) \
+ (* GET_GetQueryiv(disp)) parameters
+static INLINE _glptr_GetQueryiv GET_GetQueryiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryiv) (GET_by_offset(disp, _gloffset_GetQueryiv));
+}
+
+static INLINE void SET_GetQueryiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsBuffer)(GLuint);
+#define CALL_IsBuffer(disp, parameters) \
+ (* GET_IsBuffer(disp)) parameters
+static INLINE _glptr_IsBuffer GET_IsBuffer(struct _glapi_table *disp) {
+ return (_glptr_IsBuffer) (GET_by_offset(disp, _gloffset_IsBuffer));
+}
+
+static INLINE void SET_IsBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsBuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsQuery)(GLuint);
+#define CALL_IsQuery(disp, parameters) \
+ (* GET_IsQuery(disp)) parameters
+static INLINE _glptr_IsQuery GET_IsQuery(struct _glapi_table *disp) {
+ return (_glptr_IsQuery) (GET_by_offset(disp, _gloffset_IsQuery));
+}
+
+static INLINE void SET_IsQuery(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsQuery, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapBuffer)(GLenum, GLenum);
+#define CALL_MapBuffer(disp, parameters) \
+ (* GET_MapBuffer(disp)) parameters
+static INLINE _glptr_MapBuffer GET_MapBuffer(struct _glapi_table *disp) {
+ return (_glptr_MapBuffer) (GET_by_offset(disp, _gloffset_MapBuffer));
+}
+
+static INLINE void SET_MapBuffer(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_MapBuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_UnmapBuffer)(GLenum);
+#define CALL_UnmapBuffer(disp, parameters) \
+ (* GET_UnmapBuffer(disp)) parameters
+static INLINE _glptr_UnmapBuffer GET_UnmapBuffer(struct _glapi_table *disp) {
+ return (_glptr_UnmapBuffer) (GET_by_offset(disp, _gloffset_UnmapBuffer));
+}
+
+static INLINE void SET_UnmapBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_UnmapBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AttachShader)(GLuint, GLuint);
+#define CALL_AttachShader(disp, parameters) \
+ (* GET_AttachShader(disp)) parameters
+static INLINE _glptr_AttachShader GET_AttachShader(struct _glapi_table *disp) {
+ return (_glptr_AttachShader) (GET_by_offset(disp, _gloffset_AttachShader));
+}
+
+static INLINE void SET_AttachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AttachShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindAttribLocation)(GLuint, GLuint, const GLchar *);
+#define CALL_BindAttribLocation(disp, parameters) \
+ (* GET_BindAttribLocation(disp)) parameters
+static INLINE _glptr_BindAttribLocation GET_BindAttribLocation(struct _glapi_table *disp) {
+ return (_glptr_BindAttribLocation) (GET_by_offset(disp, _gloffset_BindAttribLocation));
+}
+
+static INLINE void SET_BindAttribLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindAttribLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationSeparate)(GLenum, GLenum);
+#define CALL_BlendEquationSeparate(disp, parameters) \
+ (* GET_BlendEquationSeparate(disp)) parameters
+static INLINE _glptr_BlendEquationSeparate GET_BlendEquationSeparate(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationSeparate) (GET_by_offset(disp, _gloffset_BlendEquationSeparate));
+}
+
+static INLINE void SET_BlendEquationSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompileShader)(GLuint);
+#define CALL_CompileShader(disp, parameters) \
+ (* GET_CompileShader(disp)) parameters
+static INLINE _glptr_CompileShader GET_CompileShader(struct _glapi_table *disp) {
+ return (_glptr_CompileShader) (GET_by_offset(disp, _gloffset_CompileShader));
+}
+
+static INLINE void SET_CompileShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_CompileShader, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateProgram)(void);
+#define CALL_CreateProgram(disp, parameters) \
+ (* GET_CreateProgram(disp)) parameters
+static INLINE _glptr_CreateProgram GET_CreateProgram(struct _glapi_table *disp) {
+ return (_glptr_CreateProgram) (GET_by_offset(disp, _gloffset_CreateProgram));
+}
+
+static INLINE void SET_CreateProgram(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_CreateProgram, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShader)(GLenum);
+#define CALL_CreateShader(disp, parameters) \
+ (* GET_CreateShader(disp)) parameters
+static INLINE _glptr_CreateShader GET_CreateShader(struct _glapi_table *disp) {
+ return (_glptr_CreateShader) (GET_by_offset(disp, _gloffset_CreateShader));
+}
+
+static INLINE void SET_CreateShader(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CreateShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgram)(GLuint);
+#define CALL_DeleteProgram(disp, parameters) \
+ (* GET_DeleteProgram(disp)) parameters
+static INLINE _glptr_DeleteProgram GET_DeleteProgram(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgram) (GET_by_offset(disp, _gloffset_DeleteProgram));
+}
+
+static INLINE void SET_DeleteProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteShader)(GLuint);
+#define CALL_DeleteShader(disp, parameters) \
+ (* GET_DeleteShader(disp)) parameters
+static INLINE _glptr_DeleteShader GET_DeleteShader(struct _glapi_table *disp) {
+ return (_glptr_DeleteShader) (GET_by_offset(disp, _gloffset_DeleteShader));
+}
+
+static INLINE void SET_DeleteShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DetachShader)(GLuint, GLuint);
+#define CALL_DetachShader(disp, parameters) \
+ (* GET_DetachShader(disp)) parameters
+static INLINE _glptr_DetachShader GET_DetachShader(struct _glapi_table *disp) {
+ return (_glptr_DetachShader) (GET_by_offset(disp, _gloffset_DetachShader));
+}
+
+static INLINE void SET_DetachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DetachShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DisableVertexAttribArray)(GLuint);
+#define CALL_DisableVertexAttribArray(disp, parameters) \
+ (* GET_DisableVertexAttribArray(disp)) parameters
+static INLINE _glptr_DisableVertexAttribArray GET_DisableVertexAttribArray(struct _glapi_table *disp) {
+ return (_glptr_DisableVertexAttribArray) (GET_by_offset(disp, _gloffset_DisableVertexAttribArray));
+}
+
+static INLINE void SET_DisableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DisableVertexAttribArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawBuffers)(GLsizei, const GLenum *);
+#define CALL_DrawBuffers(disp, parameters) \
+ (* GET_DrawBuffers(disp)) parameters
+static INLINE _glptr_DrawBuffers GET_DrawBuffers(struct _glapi_table *disp) {
+ return (_glptr_DrawBuffers) (GET_by_offset(disp, _gloffset_DrawBuffers));
+}
+
+static INLINE void SET_DrawBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_DrawBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EnableVertexAttribArray)(GLuint);
+#define CALL_EnableVertexAttribArray(disp, parameters) \
+ (* GET_EnableVertexAttribArray(disp)) parameters
+static INLINE _glptr_EnableVertexAttribArray GET_EnableVertexAttribArray(struct _glapi_table *disp) {
+ return (_glptr_EnableVertexAttribArray) (GET_by_offset(disp, _gloffset_EnableVertexAttribArray));
+}
+
+static INLINE void SET_EnableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EnableVertexAttribArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveAttrib)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *);
+#define CALL_GetActiveAttrib(disp, parameters) \
+ (* GET_GetActiveAttrib(disp)) parameters
+static INLINE _glptr_GetActiveAttrib GET_GetActiveAttrib(struct _glapi_table *disp) {
+ return (_glptr_GetActiveAttrib) (GET_by_offset(disp, _gloffset_GetActiveAttrib));
+}
+
+static INLINE void SET_GetActiveAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+#define CALL_GetActiveUniform(disp, parameters) \
+ (* GET_GetActiveUniform(disp)) parameters
+static INLINE _glptr_GetActiveUniform GET_GetActiveUniform(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniform) (GET_by_offset(disp, _gloffset_GetActiveUniform));
+}
+
+static INLINE void SET_GetActiveUniform(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniform, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
+#define CALL_GetAttachedShaders(disp, parameters) \
+ (* GET_GetAttachedShaders(disp)) parameters
+static INLINE _glptr_GetAttachedShaders GET_GetAttachedShaders(struct _glapi_table *disp) {
+ return (_glptr_GetAttachedShaders) (GET_by_offset(disp, _gloffset_GetAttachedShaders));
+}
+
+static INLINE void SET_GetAttachedShaders(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetAttachedShaders, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetAttribLocation)(GLuint, const GLchar *);
+#define CALL_GetAttribLocation(disp, parameters) \
+ (* GET_GetAttribLocation(disp)) parameters
+static INLINE _glptr_GetAttribLocation GET_GetAttribLocation(struct _glapi_table *disp) {
+ return (_glptr_GetAttribLocation) (GET_by_offset(disp, _gloffset_GetAttribLocation));
+}
+
+static INLINE void SET_GetAttribLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetAttribLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetProgramInfoLog(disp, parameters) \
+ (* GET_GetProgramInfoLog(disp)) parameters
+static INLINE _glptr_GetProgramInfoLog GET_GetProgramInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetProgramInfoLog) (GET_by_offset(disp, _gloffset_GetProgramInfoLog));
+}
+
+static INLINE void SET_GetProgramInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramiv)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramiv(disp, parameters) \
+ (* GET_GetProgramiv(disp)) parameters
+static INLINE _glptr_GetProgramiv GET_GetProgramiv(struct _glapi_table *disp) {
+ return (_glptr_GetProgramiv) (GET_by_offset(disp, _gloffset_GetProgramiv));
+}
+
+static INLINE void SET_GetProgramiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetShaderInfoLog(disp, parameters) \
+ (* GET_GetShaderInfoLog(disp)) parameters
+static INLINE _glptr_GetShaderInfoLog GET_GetShaderInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetShaderInfoLog) (GET_by_offset(disp, _gloffset_GetShaderInfoLog));
+}
+
+static INLINE void SET_GetShaderInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetShaderSource(disp, parameters) \
+ (* GET_GetShaderSource(disp)) parameters
+static INLINE _glptr_GetShaderSource GET_GetShaderSource(struct _glapi_table *disp) {
+ return (_glptr_GetShaderSource) (GET_by_offset(disp, _gloffset_GetShaderSource));
+}
+
+static INLINE void SET_GetShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetShaderSource, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderiv)(GLuint, GLenum, GLint *);
+#define CALL_GetShaderiv(disp, parameters) \
+ (* GET_GetShaderiv(disp)) parameters
+static INLINE _glptr_GetShaderiv GET_GetShaderiv(struct _glapi_table *disp) {
+ return (_glptr_GetShaderiv) (GET_by_offset(disp, _gloffset_GetShaderiv));
+}
+
+static INLINE void SET_GetShaderiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetShaderiv, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetUniformLocation)(GLuint, const GLchar *);
+#define CALL_GetUniformLocation(disp, parameters) \
+ (* GET_GetUniformLocation(disp)) parameters
+static INLINE _glptr_GetUniformLocation GET_GetUniformLocation(struct _glapi_table *disp) {
+ return (_glptr_GetUniformLocation) (GET_by_offset(disp, _gloffset_GetUniformLocation));
+}
+
+static INLINE void SET_GetUniformLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetUniformLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformfv)(GLuint, GLint, GLfloat *);
+#define CALL_GetUniformfv(disp, parameters) \
+ (* GET_GetUniformfv(disp)) parameters
+static INLINE _glptr_GetUniformfv GET_GetUniformfv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformfv) (GET_by_offset(disp, _gloffset_GetUniformfv));
+}
+
+static INLINE void SET_GetUniformfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetUniformfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformiv)(GLuint, GLint, GLint *);
+#define CALL_GetUniformiv(disp, parameters) \
+ (* GET_GetUniformiv(disp)) parameters
+static INLINE _glptr_GetUniformiv GET_GetUniformiv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformiv) (GET_by_offset(disp, _gloffset_GetUniformiv));
+}
+
+static INLINE void SET_GetUniformiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
+#define CALL_GetVertexAttribPointerv(disp, parameters) \
+ (* GET_GetVertexAttribPointerv(disp)) parameters
+static INLINE _glptr_GetVertexAttribPointerv GET_GetVertexAttribPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribPointerv) (GET_by_offset(disp, _gloffset_GetVertexAttribPointerv));
+}
+
+static INLINE void SET_GetVertexAttribPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribPointerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribdv)(GLuint, GLenum, GLdouble *);
+#define CALL_GetVertexAttribdv(disp, parameters) \
+ (* GET_GetVertexAttribdv(disp)) parameters
+static INLINE _glptr_GetVertexAttribdv GET_GetVertexAttribdv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribdv) (GET_by_offset(disp, _gloffset_GetVertexAttribdv));
+}
+
+static INLINE void SET_GetVertexAttribdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribfv)(GLuint, GLenum, GLfloat *);
+#define CALL_GetVertexAttribfv(disp, parameters) \
+ (* GET_GetVertexAttribfv(disp)) parameters
+static INLINE _glptr_GetVertexAttribfv GET_GetVertexAttribfv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribfv) (GET_by_offset(disp, _gloffset_GetVertexAttribfv));
+}
+
+static INLINE void SET_GetVertexAttribfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribiv)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribiv(disp, parameters) \
+ (* GET_GetVertexAttribiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribiv GET_GetVertexAttribiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribiv) (GET_by_offset(disp, _gloffset_GetVertexAttribiv));
+}
+
+static INLINE void SET_GetVertexAttribiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgram)(GLuint);
+#define CALL_IsProgram(disp, parameters) \
+ (* GET_IsProgram(disp)) parameters
+static INLINE _glptr_IsProgram GET_IsProgram(struct _glapi_table *disp) {
+ return (_glptr_IsProgram) (GET_by_offset(disp, _gloffset_IsProgram));
+}
+
+static INLINE void SET_IsProgram(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgram, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsShader)(GLuint);
+#define CALL_IsShader(disp, parameters) \
+ (* GET_IsShader(disp)) parameters
+static INLINE _glptr_IsShader GET_IsShader(struct _glapi_table *disp) {
+ return (_glptr_IsShader) (GET_by_offset(disp, _gloffset_IsShader));
+}
+
+static INLINE void SET_IsShader(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LinkProgram)(GLuint);
+#define CALL_LinkProgram(disp, parameters) \
+ (* GET_LinkProgram(disp)) parameters
+static INLINE _glptr_LinkProgram GET_LinkProgram(struct _glapi_table *disp) {
+ return (_glptr_LinkProgram) (GET_by_offset(disp, _gloffset_LinkProgram));
+}
+
+static INLINE void SET_LinkProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_LinkProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShaderSource)(GLuint, GLsizei, const GLchar * const *, const GLint *);
+#define CALL_ShaderSource(disp, parameters) \
+ (* GET_ShaderSource(disp)) parameters
+static INLINE _glptr_ShaderSource GET_ShaderSource(struct _glapi_table *disp) {
+ return (_glptr_ShaderSource) (GET_by_offset(disp, _gloffset_ShaderSource));
+}
+
+static INLINE void SET_ShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ShaderSource, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+#define CALL_StencilFuncSeparate(disp, parameters) \
+ (* GET_StencilFuncSeparate(disp)) parameters
+static INLINE _glptr_StencilFuncSeparate GET_StencilFuncSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilFuncSeparate) (GET_by_offset(disp, _gloffset_StencilFuncSeparate));
+}
+
+static INLINE void SET_StencilFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilMaskSeparate)(GLenum, GLuint);
+#define CALL_StencilMaskSeparate(disp, parameters) \
+ (* GET_StencilMaskSeparate(disp)) parameters
+static INLINE _glptr_StencilMaskSeparate GET_StencilMaskSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilMaskSeparate) (GET_by_offset(disp, _gloffset_StencilMaskSeparate));
+}
+
+static INLINE void SET_StencilMaskSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+#define CALL_StencilOpSeparate(disp, parameters) \
+ (* GET_StencilOpSeparate(disp)) parameters
+static INLINE _glptr_StencilOpSeparate GET_StencilOpSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilOpSeparate) (GET_by_offset(disp, _gloffset_StencilOpSeparate));
+}
+
+static INLINE void SET_StencilOpSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_StencilOpSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1f)(GLint, GLfloat);
+#define CALL_Uniform1f(disp, parameters) \
+ (* GET_Uniform1f(disp)) parameters
+static INLINE _glptr_Uniform1f GET_Uniform1f(struct _glapi_table *disp) {
+ return (_glptr_Uniform1f) (GET_by_offset(disp, _gloffset_Uniform1f));
+}
+
+static INLINE void SET_Uniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform1fv(disp, parameters) \
+ (* GET_Uniform1fv(disp)) parameters
+static INLINE _glptr_Uniform1fv GET_Uniform1fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1fv) (GET_by_offset(disp, _gloffset_Uniform1fv));
+}
+
+static INLINE void SET_Uniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1i)(GLint, GLint);
+#define CALL_Uniform1i(disp, parameters) \
+ (* GET_Uniform1i(disp)) parameters
+static INLINE _glptr_Uniform1i GET_Uniform1i(struct _glapi_table *disp) {
+ return (_glptr_Uniform1i) (GET_by_offset(disp, _gloffset_Uniform1i));
+}
+
+static INLINE void SET_Uniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform1iv(disp, parameters) \
+ (* GET_Uniform1iv(disp)) parameters
+static INLINE _glptr_Uniform1iv GET_Uniform1iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1iv) (GET_by_offset(disp, _gloffset_Uniform1iv));
+}
+
+static INLINE void SET_Uniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2f)(GLint, GLfloat, GLfloat);
+#define CALL_Uniform2f(disp, parameters) \
+ (* GET_Uniform2f(disp)) parameters
+static INLINE _glptr_Uniform2f GET_Uniform2f(struct _glapi_table *disp) {
+ return (_glptr_Uniform2f) (GET_by_offset(disp, _gloffset_Uniform2f));
+}
+
+static INLINE void SET_Uniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform2fv(disp, parameters) \
+ (* GET_Uniform2fv(disp)) parameters
+static INLINE _glptr_Uniform2fv GET_Uniform2fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2fv) (GET_by_offset(disp, _gloffset_Uniform2fv));
+}
+
+static INLINE void SET_Uniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2i)(GLint, GLint, GLint);
+#define CALL_Uniform2i(disp, parameters) \
+ (* GET_Uniform2i(disp)) parameters
+static INLINE _glptr_Uniform2i GET_Uniform2i(struct _glapi_table *disp) {
+ return (_glptr_Uniform2i) (GET_by_offset(disp, _gloffset_Uniform2i));
+}
+
+static INLINE void SET_Uniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform2iv(disp, parameters) \
+ (* GET_Uniform2iv(disp)) parameters
+static INLINE _glptr_Uniform2iv GET_Uniform2iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2iv) (GET_by_offset(disp, _gloffset_Uniform2iv));
+}
+
+static INLINE void SET_Uniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
+#define CALL_Uniform3f(disp, parameters) \
+ (* GET_Uniform3f(disp)) parameters
+static INLINE _glptr_Uniform3f GET_Uniform3f(struct _glapi_table *disp) {
+ return (_glptr_Uniform3f) (GET_by_offset(disp, _gloffset_Uniform3f));
+}
+
+static INLINE void SET_Uniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform3fv(disp, parameters) \
+ (* GET_Uniform3fv(disp)) parameters
+static INLINE _glptr_Uniform3fv GET_Uniform3fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3fv) (GET_by_offset(disp, _gloffset_Uniform3fv));
+}
+
+static INLINE void SET_Uniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3i)(GLint, GLint, GLint, GLint);
+#define CALL_Uniform3i(disp, parameters) \
+ (* GET_Uniform3i(disp)) parameters
+static INLINE _glptr_Uniform3i GET_Uniform3i(struct _glapi_table *disp) {
+ return (_glptr_Uniform3i) (GET_by_offset(disp, _gloffset_Uniform3i));
+}
+
+static INLINE void SET_Uniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform3iv(disp, parameters) \
+ (* GET_Uniform3iv(disp)) parameters
+static INLINE _glptr_Uniform3iv GET_Uniform3iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3iv) (GET_by_offset(disp, _gloffset_Uniform3iv));
+}
+
+static INLINE void SET_Uniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Uniform4f(disp, parameters) \
+ (* GET_Uniform4f(disp)) parameters
+static INLINE _glptr_Uniform4f GET_Uniform4f(struct _glapi_table *disp) {
+ return (_glptr_Uniform4f) (GET_by_offset(disp, _gloffset_Uniform4f));
+}
+
+static INLINE void SET_Uniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform4fv(disp, parameters) \
+ (* GET_Uniform4fv(disp)) parameters
+static INLINE _glptr_Uniform4fv GET_Uniform4fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4fv) (GET_by_offset(disp, _gloffset_Uniform4fv));
+}
+
+static INLINE void SET_Uniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4i)(GLint, GLint, GLint, GLint, GLint);
+#define CALL_Uniform4i(disp, parameters) \
+ (* GET_Uniform4i(disp)) parameters
+static INLINE _glptr_Uniform4i GET_Uniform4i(struct _glapi_table *disp) {
+ return (_glptr_Uniform4i) (GET_by_offset(disp, _gloffset_Uniform4i));
+}
+
+static INLINE void SET_Uniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform4iv(disp, parameters) \
+ (* GET_Uniform4iv(disp)) parameters
+static INLINE _glptr_Uniform4iv GET_Uniform4iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4iv) (GET_by_offset(disp, _gloffset_Uniform4iv));
+}
+
+static INLINE void SET_Uniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2fv(disp, parameters) \
+ (* GET_UniformMatrix2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2fv GET_UniformMatrix2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2fv) (GET_by_offset(disp, _gloffset_UniformMatrix2fv));
+}
+
+static INLINE void SET_UniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3fv(disp, parameters) \
+ (* GET_UniformMatrix3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3fv GET_UniformMatrix3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3fv) (GET_by_offset(disp, _gloffset_UniformMatrix3fv));
+}
+
+static INLINE void SET_UniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4fv(disp, parameters) \
+ (* GET_UniformMatrix4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4fv GET_UniformMatrix4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4fv) (GET_by_offset(disp, _gloffset_UniformMatrix4fv));
+}
+
+static INLINE void SET_UniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseProgram)(GLuint);
+#define CALL_UseProgram(disp, parameters) \
+ (* GET_UseProgram(disp)) parameters
+static INLINE _glptr_UseProgram GET_UseProgram(struct _glapi_table *disp) {
+ return (_glptr_UseProgram) (GET_by_offset(disp, _gloffset_UseProgram));
+}
+
+static INLINE void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_UseProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ValidateProgram)(GLuint);
+#define CALL_ValidateProgram(disp, parameters) \
+ (* GET_ValidateProgram(disp)) parameters
+static INLINE _glptr_ValidateProgram GET_ValidateProgram(struct _glapi_table *disp) {
+ return (_glptr_ValidateProgram) (GET_by_offset(disp, _gloffset_ValidateProgram));
+}
+
+static INLINE void SET_ValidateProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ValidateProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1d)(GLuint, GLdouble);
+#define CALL_VertexAttrib1d(disp, parameters) \
+ (* GET_VertexAttrib1d(disp)) parameters
+static INLINE _glptr_VertexAttrib1d GET_VertexAttrib1d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1d) (GET_by_offset(disp, _gloffset_VertexAttrib1d));
+}
+
+static INLINE void SET_VertexAttrib1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib1dv(disp, parameters) \
+ (* GET_VertexAttrib1dv(disp)) parameters
+static INLINE _glptr_VertexAttrib1dv GET_VertexAttrib1dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dv) (GET_by_offset(disp, _gloffset_VertexAttrib1dv));
+}
+
+static INLINE void SET_VertexAttrib1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1s)(GLuint, GLshort);
+#define CALL_VertexAttrib1s(disp, parameters) \
+ (* GET_VertexAttrib1s(disp)) parameters
+static INLINE _glptr_VertexAttrib1s GET_VertexAttrib1s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1s) (GET_by_offset(disp, _gloffset_VertexAttrib1s));
+}
+
+static INLINE void SET_VertexAttrib1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib1sv(disp, parameters) \
+ (* GET_VertexAttrib1sv(disp)) parameters
+static INLINE _glptr_VertexAttrib1sv GET_VertexAttrib1sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1sv) (GET_by_offset(disp, _gloffset_VertexAttrib1sv));
+}
+
+static INLINE void SET_VertexAttrib1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2d)(GLuint, GLdouble, GLdouble);
+#define CALL_VertexAttrib2d(disp, parameters) \
+ (* GET_VertexAttrib2d(disp)) parameters
+static INLINE _glptr_VertexAttrib2d GET_VertexAttrib2d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2d) (GET_by_offset(disp, _gloffset_VertexAttrib2d));
+}
+
+static INLINE void SET_VertexAttrib2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib2dv(disp, parameters) \
+ (* GET_VertexAttrib2dv(disp)) parameters
+static INLINE _glptr_VertexAttrib2dv GET_VertexAttrib2dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dv) (GET_by_offset(disp, _gloffset_VertexAttrib2dv));
+}
+
+static INLINE void SET_VertexAttrib2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2s)(GLuint, GLshort, GLshort);
+#define CALL_VertexAttrib2s(disp, parameters) \
+ (* GET_VertexAttrib2s(disp)) parameters
+static INLINE _glptr_VertexAttrib2s GET_VertexAttrib2s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2s) (GET_by_offset(disp, _gloffset_VertexAttrib2s));
+}
+
+static INLINE void SET_VertexAttrib2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib2sv(disp, parameters) \
+ (* GET_VertexAttrib2sv(disp)) parameters
+static INLINE _glptr_VertexAttrib2sv GET_VertexAttrib2sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2sv) (GET_by_offset(disp, _gloffset_VertexAttrib2sv));
+}
+
+static INLINE void SET_VertexAttrib2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib3d(disp, parameters) \
+ (* GET_VertexAttrib3d(disp)) parameters
+static INLINE _glptr_VertexAttrib3d GET_VertexAttrib3d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3d) (GET_by_offset(disp, _gloffset_VertexAttrib3d));
+}
+
+static INLINE void SET_VertexAttrib3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib3dv(disp, parameters) \
+ (* GET_VertexAttrib3dv(disp)) parameters
+static INLINE _glptr_VertexAttrib3dv GET_VertexAttrib3dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dv) (GET_by_offset(disp, _gloffset_VertexAttrib3dv));
+}
+
+static INLINE void SET_VertexAttrib3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib3s(disp, parameters) \
+ (* GET_VertexAttrib3s(disp)) parameters
+static INLINE _glptr_VertexAttrib3s GET_VertexAttrib3s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3s) (GET_by_offset(disp, _gloffset_VertexAttrib3s));
+}
+
+static INLINE void SET_VertexAttrib3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib3sv(disp, parameters) \
+ (* GET_VertexAttrib3sv(disp)) parameters
+static INLINE _glptr_VertexAttrib3sv GET_VertexAttrib3sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3sv) (GET_by_offset(disp, _gloffset_VertexAttrib3sv));
+}
+
+static INLINE void SET_VertexAttrib3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nbv)(GLuint, const GLbyte *);
+#define CALL_VertexAttrib4Nbv(disp, parameters) \
+ (* GET_VertexAttrib4Nbv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nbv GET_VertexAttrib4Nbv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nbv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nbv));
+}
+
+static INLINE void SET_VertexAttrib4Nbv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nbv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Niv)(GLuint, const GLint *);
+#define CALL_VertexAttrib4Niv(disp, parameters) \
+ (* GET_VertexAttrib4Niv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Niv GET_VertexAttrib4Niv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Niv) (GET_by_offset(disp, _gloffset_VertexAttrib4Niv));
+}
+
+static INLINE void SET_VertexAttrib4Niv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Niv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nsv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4Nsv(disp, parameters) \
+ (* GET_VertexAttrib4Nsv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nsv GET_VertexAttrib4Nsv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nsv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nsv));
+}
+
+static INLINE void SET_VertexAttrib4Nsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_VertexAttrib4Nub(disp, parameters) \
+ (* GET_VertexAttrib4Nub(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nub GET_VertexAttrib4Nub(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nub) (GET_by_offset(disp, _gloffset_VertexAttrib4Nub));
+}
+
+static INLINE void SET_VertexAttrib4Nub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4Nubv(disp, parameters) \
+ (* GET_VertexAttrib4Nubv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nubv GET_VertexAttrib4Nubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nubv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nubv));
+}
+
+static INLINE void SET_VertexAttrib4Nubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nuiv)(GLuint, const GLuint *);
+#define CALL_VertexAttrib4Nuiv(disp, parameters) \
+ (* GET_VertexAttrib4Nuiv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nuiv GET_VertexAttrib4Nuiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nuiv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nuiv));
+}
+
+static INLINE void SET_VertexAttrib4Nuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nusv)(GLuint, const GLushort *);
+#define CALL_VertexAttrib4Nusv(disp, parameters) \
+ (* GET_VertexAttrib4Nusv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nusv GET_VertexAttrib4Nusv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nusv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nusv));
+}
+
+static INLINE void SET_VertexAttrib4Nusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4bv)(GLuint, const GLbyte *);
+#define CALL_VertexAttrib4bv(disp, parameters) \
+ (* GET_VertexAttrib4bv(disp)) parameters
+static INLINE _glptr_VertexAttrib4bv GET_VertexAttrib4bv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4bv) (GET_by_offset(disp, _gloffset_VertexAttrib4bv));
+}
+
+static INLINE void SET_VertexAttrib4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib4d(disp, parameters) \
+ (* GET_VertexAttrib4d(disp)) parameters
+static INLINE _glptr_VertexAttrib4d GET_VertexAttrib4d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4d) (GET_by_offset(disp, _gloffset_VertexAttrib4d));
+}
+
+static INLINE void SET_VertexAttrib4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib4dv(disp, parameters) \
+ (* GET_VertexAttrib4dv(disp)) parameters
+static INLINE _glptr_VertexAttrib4dv GET_VertexAttrib4dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dv) (GET_by_offset(disp, _gloffset_VertexAttrib4dv));
+}
+
+static INLINE void SET_VertexAttrib4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4iv)(GLuint, const GLint *);
+#define CALL_VertexAttrib4iv(disp, parameters) \
+ (* GET_VertexAttrib4iv(disp)) parameters
+static INLINE _glptr_VertexAttrib4iv GET_VertexAttrib4iv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4iv) (GET_by_offset(disp, _gloffset_VertexAttrib4iv));
+}
+
+static INLINE void SET_VertexAttrib4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib4s(disp, parameters) \
+ (* GET_VertexAttrib4s(disp)) parameters
+static INLINE _glptr_VertexAttrib4s GET_VertexAttrib4s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4s) (GET_by_offset(disp, _gloffset_VertexAttrib4s));
+}
+
+static INLINE void SET_VertexAttrib4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4sv(disp, parameters) \
+ (* GET_VertexAttrib4sv(disp)) parameters
+static INLINE _glptr_VertexAttrib4sv GET_VertexAttrib4sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4sv) (GET_by_offset(disp, _gloffset_VertexAttrib4sv));
+}
+
+static INLINE void SET_VertexAttrib4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4ubv(disp, parameters) \
+ (* GET_VertexAttrib4ubv(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubv GET_VertexAttrib4ubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubv) (GET_by_offset(disp, _gloffset_VertexAttrib4ubv));
+}
+
+static INLINE void SET_VertexAttrib4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4uiv)(GLuint, const GLuint *);
+#define CALL_VertexAttrib4uiv(disp, parameters) \
+ (* GET_VertexAttrib4uiv(disp)) parameters
+static INLINE _glptr_VertexAttrib4uiv GET_VertexAttrib4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4uiv) (GET_by_offset(disp, _gloffset_VertexAttrib4uiv));
+}
+
+static INLINE void SET_VertexAttrib4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4usv)(GLuint, const GLushort *);
+#define CALL_VertexAttrib4usv(disp, parameters) \
+ (* GET_VertexAttrib4usv(disp)) parameters
+static INLINE _glptr_VertexAttrib4usv GET_VertexAttrib4usv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4usv) (GET_by_offset(disp, _gloffset_VertexAttrib4usv));
+}
+
+static INLINE void SET_VertexAttrib4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#define CALL_VertexAttribPointer(disp, parameters) \
+ (* GET_VertexAttribPointer(disp)) parameters
+static INLINE _glptr_VertexAttribPointer GET_VertexAttribPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribPointer) (GET_by_offset(disp, _gloffset_VertexAttribPointer));
+}
+
+static INLINE void SET_VertexAttribPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2x3fv(disp, parameters) \
+ (* GET_UniformMatrix2x3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x3fv GET_UniformMatrix2x3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x3fv));
+}
+
+static INLINE void SET_UniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2x4fv(disp, parameters) \
+ (* GET_UniformMatrix2x4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x4fv GET_UniformMatrix2x4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x4fv));
+}
+
+static INLINE void SET_UniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3x2fv(disp, parameters) \
+ (* GET_UniformMatrix3x2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x2fv GET_UniformMatrix3x2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x2fv));
+}
+
+static INLINE void SET_UniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3x4fv(disp, parameters) \
+ (* GET_UniformMatrix3x4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x4fv GET_UniformMatrix3x4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x4fv));
+}
+
+static INLINE void SET_UniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4x2fv(disp, parameters) \
+ (* GET_UniformMatrix4x2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x2fv GET_UniformMatrix4x2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x2fv));
+}
+
+static INLINE void SET_UniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4x3fv(disp, parameters) \
+ (* GET_UniformMatrix4x3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x3fv GET_UniformMatrix4x3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x3fv));
+}
+
+static INLINE void SET_UniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginConditionalRender)(GLuint, GLenum);
+#define CALL_BeginConditionalRender(disp, parameters) \
+ (* GET_BeginConditionalRender(disp)) parameters
+static INLINE _glptr_BeginConditionalRender GET_BeginConditionalRender(struct _glapi_table *disp) {
+ return (_glptr_BeginConditionalRender) (GET_by_offset(disp, _gloffset_BeginConditionalRender));
+}
+
+static INLINE void SET_BeginConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_BeginConditionalRender, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginTransformFeedback)(GLenum);
+#define CALL_BeginTransformFeedback(disp, parameters) \
+ (* GET_BeginTransformFeedback(disp)) parameters
+static INLINE _glptr_BeginTransformFeedback GET_BeginTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_BeginTransformFeedback) (GET_by_offset(disp, _gloffset_BeginTransformFeedback));
+}
+
+static INLINE void SET_BeginTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_BeginTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferBase)(GLenum, GLuint, GLuint);
+#define CALL_BindBufferBase(disp, parameters) \
+ (* GET_BindBufferBase(disp)) parameters
+static INLINE _glptr_BindBufferBase GET_BindBufferBase(struct _glapi_table *disp) {
+ return (_glptr_BindBufferBase) (GET_by_offset(disp, _gloffset_BindBufferBase));
+}
+
+static INLINE void SET_BindBufferBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindBufferBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+#define CALL_BindBufferRange(disp, parameters) \
+ (* GET_BindBufferRange(disp)) parameters
+static INLINE _glptr_BindBufferRange GET_BindBufferRange(struct _glapi_table *disp) {
+ return (_glptr_BindBufferRange) (GET_by_offset(disp, _gloffset_BindBufferRange));
+}
+
+static INLINE void SET_BindBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_BindBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragDataLocation)(GLuint, GLuint, const GLchar *);
+#define CALL_BindFragDataLocation(disp, parameters) \
+ (* GET_BindFragDataLocation(disp)) parameters
+static INLINE _glptr_BindFragDataLocation GET_BindFragDataLocation(struct _glapi_table *disp) {
+ return (_glptr_BindFragDataLocation) (GET_by_offset(disp, _gloffset_BindFragDataLocation));
+}
+
+static INLINE void SET_BindFragDataLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindFragDataLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClampColor)(GLenum, GLenum);
+#define CALL_ClampColor(disp, parameters) \
+ (* GET_ClampColor(disp)) parameters
+static INLINE _glptr_ClampColor GET_ClampColor(struct _glapi_table *disp) {
+ return (_glptr_ClampColor) (GET_by_offset(disp, _gloffset_ClampColor));
+}
+
+static INLINE void SET_ClampColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_ClampColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferfi)(GLenum, GLint, GLfloat, GLint);
+#define CALL_ClearBufferfi(disp, parameters) \
+ (* GET_ClearBufferfi(disp)) parameters
+static INLINE _glptr_ClearBufferfi GET_ClearBufferfi(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferfi) (GET_by_offset(disp, _gloffset_ClearBufferfi));
+}
+
+static INLINE void SET_ClearBufferfi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLfloat, GLint)) {
+ SET_by_offset(disp, _gloffset_ClearBufferfi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferfv)(GLenum, GLint, const GLfloat *);
+#define CALL_ClearBufferfv(disp, parameters) \
+ (* GET_ClearBufferfv(disp)) parameters
+static INLINE _glptr_ClearBufferfv GET_ClearBufferfv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferfv) (GET_by_offset(disp, _gloffset_ClearBufferfv));
+}
+
+static INLINE void SET_ClearBufferfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferiv)(GLenum, GLint, const GLint *);
+#define CALL_ClearBufferiv(disp, parameters) \
+ (* GET_ClearBufferiv(disp)) parameters
+static INLINE _glptr_ClearBufferiv GET_ClearBufferiv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferiv) (GET_by_offset(disp, _gloffset_ClearBufferiv));
+}
+
+static INLINE void SET_ClearBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferuiv)(GLenum, GLint, const GLuint *);
+#define CALL_ClearBufferuiv(disp, parameters) \
+ (* GET_ClearBufferuiv(disp)) parameters
+static INLINE _glptr_ClearBufferuiv GET_ClearBufferuiv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferuiv) (GET_by_offset(disp, _gloffset_ClearBufferuiv));
+}
+
+static INLINE void SET_ClearBufferuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+#define CALL_ColorMaski(disp, parameters) \
+ (* GET_ColorMaski(disp)) parameters
+static INLINE _glptr_ColorMaski GET_ColorMaski(struct _glapi_table *disp) {
+ return (_glptr_ColorMaski) (GET_by_offset(disp, _gloffset_ColorMaski));
+}
+
+static INLINE void SET_ColorMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)) {
+ SET_by_offset(disp, _gloffset_ColorMaski, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Disablei)(GLenum, GLuint);
+#define CALL_Disablei(disp, parameters) \
+ (* GET_Disablei(disp)) parameters
+static INLINE _glptr_Disablei GET_Disablei(struct _glapi_table *disp) {
+ return (_glptr_Disablei) (GET_by_offset(disp, _gloffset_Disablei));
+}
+
+static INLINE void SET_Disablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_Disablei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Enablei)(GLenum, GLuint);
+#define CALL_Enablei(disp, parameters) \
+ (* GET_Enablei(disp)) parameters
+static INLINE _glptr_Enablei GET_Enablei(struct _glapi_table *disp) {
+ return (_glptr_Enablei) (GET_by_offset(disp, _gloffset_Enablei));
+}
+
+static INLINE void SET_Enablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_Enablei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndConditionalRender)(void);
+#define CALL_EndConditionalRender(disp, parameters) \
+ (* GET_EndConditionalRender(disp)) parameters
+static INLINE _glptr_EndConditionalRender GET_EndConditionalRender(struct _glapi_table *disp) {
+ return (_glptr_EndConditionalRender) (GET_by_offset(disp, _gloffset_EndConditionalRender));
+}
+
+static INLINE void SET_EndConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndConditionalRender, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndTransformFeedback)(void);
+#define CALL_EndTransformFeedback(disp, parameters) \
+ (* GET_EndTransformFeedback(disp)) parameters
+static INLINE _glptr_EndTransformFeedback GET_EndTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_EndTransformFeedback) (GET_by_offset(disp, _gloffset_EndTransformFeedback));
+}
+
+static INLINE void SET_EndTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBooleani_v)(GLenum, GLuint, GLboolean *);
+#define CALL_GetBooleani_v(disp, parameters) \
+ (* GET_GetBooleani_v(disp)) parameters
+static INLINE _glptr_GetBooleani_v GET_GetBooleani_v(struct _glapi_table *disp) {
+ return (_glptr_GetBooleani_v) (GET_by_offset(disp, _gloffset_GetBooleani_v));
+}
+
+static INLINE void SET_GetBooleani_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_GetBooleani_v, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetFragDataLocation)(GLuint, const GLchar *);
+#define CALL_GetFragDataLocation(disp, parameters) \
+ (* GET_GetFragDataLocation(disp)) parameters
+static INLINE _glptr_GetFragDataLocation GET_GetFragDataLocation(struct _glapi_table *disp) {
+ return (_glptr_GetFragDataLocation) (GET_by_offset(disp, _gloffset_GetFragDataLocation));
+}
+
+static INLINE void SET_GetFragDataLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetFragDataLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetIntegeri_v)(GLenum, GLuint, GLint *);
+#define CALL_GetIntegeri_v(disp, parameters) \
+ (* GET_GetIntegeri_v(disp)) parameters
+static INLINE _glptr_GetIntegeri_v GET_GetIntegeri_v(struct _glapi_table *disp) {
+ return (_glptr_GetIntegeri_v) (GET_by_offset(disp, _gloffset_GetIntegeri_v));
+}
+
+static INLINE void SET_GetIntegeri_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetIntegeri_v, fn);
+}
+
+typedef const GLubyte * (GLAPIENTRYP _glptr_GetStringi)(GLenum, GLuint);
+#define CALL_GetStringi(disp, parameters) \
+ (* GET_GetStringi(disp)) parameters
+static INLINE _glptr_GetStringi GET_GetStringi(struct _glapi_table *disp) {
+ return (_glptr_GetStringi) (GET_by_offset(disp, _gloffset_GetStringi));
+}
+
+static INLINE void SET_GetStringi(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_GetStringi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterIiv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexParameterIiv(disp, parameters) \
+ (* GET_GetTexParameterIiv(disp)) parameters
+static INLINE _glptr_GetTexParameterIiv GET_GetTexParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterIiv) (GET_by_offset(disp, _gloffset_GetTexParameterIiv));
+}
+
+static INLINE void SET_GetTexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterIuiv)(GLenum, GLenum, GLuint *);
+#define CALL_GetTexParameterIuiv(disp, parameters) \
+ (* GET_GetTexParameterIuiv(disp)) parameters
+static INLINE _glptr_GetTexParameterIuiv GET_GetTexParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterIuiv) (GET_by_offset(disp, _gloffset_GetTexParameterIuiv));
+}
+
+static INLINE void SET_GetTexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+#define CALL_GetTransformFeedbackVarying(disp, parameters) \
+ (* GET_GetTransformFeedbackVarying(disp)) parameters
+static INLINE _glptr_GetTransformFeedbackVarying GET_GetTransformFeedbackVarying(struct _glapi_table *disp) {
+ return (_glptr_GetTransformFeedbackVarying) (GET_by_offset(disp, _gloffset_GetTransformFeedbackVarying));
+}
+
+static INLINE void SET_GetTransformFeedbackVarying(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetTransformFeedbackVarying, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformuiv)(GLuint, GLint, GLuint *);
+#define CALL_GetUniformuiv(disp, parameters) \
+ (* GET_GetUniformuiv(disp)) parameters
+static INLINE _glptr_GetUniformuiv GET_GetUniformuiv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformuiv) (GET_by_offset(disp, _gloffset_GetUniformuiv));
+}
+
+static INLINE void SET_GetUniformuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribIiv)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribIiv(disp, parameters) \
+ (* GET_GetVertexAttribIiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribIiv GET_GetVertexAttribIiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribIiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIiv));
+}
+
+static INLINE void SET_GetVertexAttribIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetVertexAttribIuiv(disp, parameters) \
+ (* GET_GetVertexAttribIuiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribIuiv GET_GetVertexAttribIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribIuiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIuiv));
+}
+
+static INLINE void SET_GetVertexAttribIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribIuiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsEnabledi)(GLenum, GLuint);
+#define CALL_IsEnabledi(disp, parameters) \
+ (* GET_IsEnabledi(disp)) parameters
+static INLINE _glptr_IsEnabledi GET_IsEnabledi(struct _glapi_table *disp) {
+ return (_glptr_IsEnabledi) (GET_by_offset(disp, _gloffset_IsEnabledi));
+}
+
+static INLINE void SET_IsEnabledi(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_IsEnabledi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterIiv)(GLenum, GLenum, const GLint *);
+#define CALL_TexParameterIiv(disp, parameters) \
+ (* GET_TexParameterIiv(disp)) parameters
+static INLINE _glptr_TexParameterIiv GET_TexParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterIiv) (GET_by_offset(disp, _gloffset_TexParameterIiv));
+}
+
+static INLINE void SET_TexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterIuiv)(GLenum, GLenum, const GLuint *);
+#define CALL_TexParameterIuiv(disp, parameters) \
+ (* GET_TexParameterIuiv(disp)) parameters
+static INLINE _glptr_TexParameterIuiv GET_TexParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterIuiv) (GET_by_offset(disp, _gloffset_TexParameterIuiv));
+}
+
+static INLINE void SET_TexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TransformFeedbackVaryings)(GLuint, GLsizei, const GLchar * const *, GLenum);
+#define CALL_TransformFeedbackVaryings(disp, parameters) \
+ (* GET_TransformFeedbackVaryings(disp)) parameters
+static INLINE _glptr_TransformFeedbackVaryings GET_TransformFeedbackVaryings(struct _glapi_table *disp) {
+ return (_glptr_TransformFeedbackVaryings) (GET_by_offset(disp, _gloffset_TransformFeedbackVaryings));
+}
+
+static INLINE void SET_TransformFeedbackVaryings(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLenum)) {
+ SET_by_offset(disp, _gloffset_TransformFeedbackVaryings, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1ui)(GLint, GLuint);
+#define CALL_Uniform1ui(disp, parameters) \
+ (* GET_Uniform1ui(disp)) parameters
+static INLINE _glptr_Uniform1ui GET_Uniform1ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform1ui) (GET_by_offset(disp, _gloffset_Uniform1ui));
+}
+
+static INLINE void SET_Uniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform1uiv(disp, parameters) \
+ (* GET_Uniform1uiv(disp)) parameters
+static INLINE _glptr_Uniform1uiv GET_Uniform1uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1uiv) (GET_by_offset(disp, _gloffset_Uniform1uiv));
+}
+
+static INLINE void SET_Uniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2ui)(GLint, GLuint, GLuint);
+#define CALL_Uniform2ui(disp, parameters) \
+ (* GET_Uniform2ui(disp)) parameters
+static INLINE _glptr_Uniform2ui GET_Uniform2ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform2ui) (GET_by_offset(disp, _gloffset_Uniform2ui));
+}
+
+static INLINE void SET_Uniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform2uiv(disp, parameters) \
+ (* GET_Uniform2uiv(disp)) parameters
+static INLINE _glptr_Uniform2uiv GET_Uniform2uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2uiv) (GET_by_offset(disp, _gloffset_Uniform2uiv));
+}
+
+static INLINE void SET_Uniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3ui)(GLint, GLuint, GLuint, GLuint);
+#define CALL_Uniform3ui(disp, parameters) \
+ (* GET_Uniform3ui(disp)) parameters
+static INLINE _glptr_Uniform3ui GET_Uniform3ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform3ui) (GET_by_offset(disp, _gloffset_Uniform3ui));
+}
+
+static INLINE void SET_Uniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform3uiv(disp, parameters) \
+ (* GET_Uniform3uiv(disp)) parameters
+static INLINE _glptr_Uniform3uiv GET_Uniform3uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3uiv) (GET_by_offset(disp, _gloffset_Uniform3uiv));
+}
+
+static INLINE void SET_Uniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_Uniform4ui(disp, parameters) \
+ (* GET_Uniform4ui(disp)) parameters
+static INLINE _glptr_Uniform4ui GET_Uniform4ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform4ui) (GET_by_offset(disp, _gloffset_Uniform4ui));
+}
+
+static INLINE void SET_Uniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform4uiv(disp, parameters) \
+ (* GET_Uniform4uiv(disp)) parameters
+static INLINE _glptr_Uniform4uiv GET_Uniform4uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4uiv) (GET_by_offset(disp, _gloffset_Uniform4uiv));
+}
+
+static INLINE void SET_Uniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1iv)(GLuint, const GLint *);
+#define CALL_VertexAttribI1iv(disp, parameters) \
+ (* GET_VertexAttribI1iv(disp)) parameters
+static INLINE _glptr_VertexAttribI1iv GET_VertexAttribI1iv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1iv) (GET_by_offset(disp, _gloffset_VertexAttribI1iv));
+}
+
+static INLINE void SET_VertexAttribI1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiv)(GLuint, const GLuint *);
+#define CALL_VertexAttribI1uiv(disp, parameters) \
+ (* GET_VertexAttribI1uiv(disp)) parameters
+static INLINE _glptr_VertexAttribI1uiv GET_VertexAttribI1uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1uiv) (GET_by_offset(disp, _gloffset_VertexAttribI1uiv));
+}
+
+static INLINE void SET_VertexAttribI1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4bv)(GLuint, const GLbyte *);
+#define CALL_VertexAttribI4bv(disp, parameters) \
+ (* GET_VertexAttribI4bv(disp)) parameters
+static INLINE _glptr_VertexAttribI4bv GET_VertexAttribI4bv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4bv) (GET_by_offset(disp, _gloffset_VertexAttribI4bv));
+}
+
+static INLINE void SET_VertexAttribI4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4sv)(GLuint, const GLshort *);
+#define CALL_VertexAttribI4sv(disp, parameters) \
+ (* GET_VertexAttribI4sv(disp)) parameters
+static INLINE _glptr_VertexAttribI4sv GET_VertexAttribI4sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4sv) (GET_by_offset(disp, _gloffset_VertexAttribI4sv));
+}
+
+static INLINE void SET_VertexAttribI4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4ubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttribI4ubv(disp, parameters) \
+ (* GET_VertexAttribI4ubv(disp)) parameters
+static INLINE _glptr_VertexAttribI4ubv GET_VertexAttribI4ubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4ubv) (GET_by_offset(disp, _gloffset_VertexAttribI4ubv));
+}
+
+static INLINE void SET_VertexAttribI4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4usv)(GLuint, const GLushort *);
+#define CALL_VertexAttribI4usv(disp, parameters) \
+ (* GET_VertexAttribI4usv(disp)) parameters
+static INLINE _glptr_VertexAttribI4usv GET_VertexAttribI4usv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4usv) (GET_by_offset(disp, _gloffset_VertexAttribI4usv));
+}
+
+static INLINE void SET_VertexAttribI4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexAttribIPointer(disp, parameters) \
+ (* GET_VertexAttribIPointer(disp)) parameters
+static INLINE _glptr_VertexAttribIPointer GET_VertexAttribIPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribIPointer) (GET_by_offset(disp, _gloffset_VertexAttribIPointer));
+}
+
+static INLINE void SET_VertexAttribIPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribIPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrimitiveRestartIndex)(GLuint);
+#define CALL_PrimitiveRestartIndex(disp, parameters) \
+ (* GET_PrimitiveRestartIndex(disp)) parameters
+static INLINE _glptr_PrimitiveRestartIndex GET_PrimitiveRestartIndex(struct _glapi_table *disp) {
+ return (_glptr_PrimitiveRestartIndex) (GET_by_offset(disp, _gloffset_PrimitiveRestartIndex));
+}
+
+static INLINE void SET_PrimitiveRestartIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_PrimitiveRestartIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBuffer)(GLenum, GLenum, GLuint);
+#define CALL_TexBuffer(disp, parameters) \
+ (* GET_TexBuffer(disp)) parameters
+static INLINE _glptr_TexBuffer GET_TexBuffer(struct _glapi_table *disp) {
+ return (_glptr_TexBuffer) (GET_by_offset(disp, _gloffset_TexBuffer));
+}
+
+static INLINE void SET_TexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture)(GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture(disp, parameters) \
+ (* GET_FramebufferTexture(disp)) parameters
+static INLINE _glptr_FramebufferTexture GET_FramebufferTexture(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture) (GET_by_offset(disp, _gloffset_FramebufferTexture));
+}
+
+static INLINE void SET_FramebufferTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
+#define CALL_GetBufferParameteri64v(disp, parameters) \
+ (* GET_GetBufferParameteri64v(disp)) parameters
+static INLINE _glptr_GetBufferParameteri64v GET_GetBufferParameteri64v(struct _glapi_table *disp) {
+ return (_glptr_GetBufferParameteri64v) (GET_by_offset(disp, _gloffset_GetBufferParameteri64v));
+}
+
+static INLINE void SET_GetBufferParameteri64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInteger64i_v)(GLenum, GLuint, GLint64 *);
+#define CALL_GetInteger64i_v(disp, parameters) \
+ (* GET_GetInteger64i_v(disp)) parameters
+static INLINE _glptr_GetInteger64i_v GET_GetInteger64i_v(struct _glapi_table *disp) {
+ return (_glptr_GetInteger64i_v) (GET_by_offset(disp, _gloffset_GetInteger64i_v));
+}
+
+static INLINE void SET_GetInteger64i_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetInteger64i_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribDivisor)(GLuint, GLuint);
+#define CALL_VertexAttribDivisor(disp, parameters) \
+ (* GET_VertexAttribDivisor(disp)) parameters
+static INLINE _glptr_VertexAttribDivisor GET_VertexAttribDivisor(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribDivisor) (GET_by_offset(disp, _gloffset_VertexAttribDivisor));
+}
+
+static INLINE void SET_VertexAttribDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MinSampleShading)(GLfloat);
+#define CALL_MinSampleShading(disp, parameters) \
+ (* GET_MinSampleShading(disp)) parameters
+static INLINE _glptr_MinSampleShading GET_MinSampleShading(struct _glapi_table *disp) {
+ return (_glptr_MinSampleShading) (GET_by_offset(disp, _gloffset_MinSampleShading));
+}
+
+static INLINE void SET_MinSampleShading(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_MinSampleShading, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindProgramARB)(GLenum, GLuint);
+#define CALL_BindProgramARB(disp, parameters) \
+ (* GET_BindProgramARB(disp)) parameters
+static INLINE _glptr_BindProgramARB GET_BindProgramARB(struct _glapi_table *disp) {
+ return (_glptr_BindProgramARB) (GET_by_offset(disp, _gloffset_BindProgramARB));
+}
+
+static INLINE void SET_BindProgramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindProgramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgramsARB)(GLsizei, const GLuint *);
+#define CALL_DeleteProgramsARB(disp, parameters) \
+ (* GET_DeleteProgramsARB(disp)) parameters
+static INLINE _glptr_DeleteProgramsARB GET_DeleteProgramsARB(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgramsARB) (GET_by_offset(disp, _gloffset_DeleteProgramsARB));
+}
+
+static INLINE void SET_DeleteProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteProgramsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenProgramsARB)(GLsizei, GLuint *);
+#define CALL_GenProgramsARB(disp, parameters) \
+ (* GET_GenProgramsARB(disp)) parameters
+static INLINE _glptr_GenProgramsARB GET_GenProgramsARB(struct _glapi_table *disp) {
+ return (_glptr_GenProgramsARB) (GET_by_offset(disp, _gloffset_GenProgramsARB));
+}
+
+static INLINE void SET_GenProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenProgramsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *);
+#define CALL_GetProgramEnvParameterdvARB(disp, parameters) \
+ (* GET_GetProgramEnvParameterdvARB(disp)) parameters
+static INLINE _glptr_GetProgramEnvParameterdvARB GET_GetProgramEnvParameterdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramEnvParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB));
+}
+
+static INLINE void SET_GetProgramEnvParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *);
+#define CALL_GetProgramEnvParameterfvARB(disp, parameters) \
+ (* GET_GetProgramEnvParameterfvARB(disp)) parameters
+static INLINE _glptr_GetProgramEnvParameterfvARB GET_GetProgramEnvParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramEnvParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB));
+}
+
+static INLINE void SET_GetProgramEnvParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *);
+#define CALL_GetProgramLocalParameterdvARB(disp, parameters) \
+ (* GET_GetProgramLocalParameterdvARB(disp)) parameters
+static INLINE _glptr_GetProgramLocalParameterdvARB GET_GetProgramLocalParameterdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramLocalParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB));
+}
+
+static INLINE void SET_GetProgramLocalParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *);
+#define CALL_GetProgramLocalParameterfvARB(disp, parameters) \
+ (* GET_GetProgramLocalParameterfvARB(disp)) parameters
+static INLINE _glptr_GetProgramLocalParameterfvARB GET_GetProgramLocalParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramLocalParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB));
+}
+
+static INLINE void SET_GetProgramLocalParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramStringARB)(GLenum, GLenum, GLvoid *);
+#define CALL_GetProgramStringARB(disp, parameters) \
+ (* GET_GetProgramStringARB(disp)) parameters
+static INLINE _glptr_GetProgramStringARB GET_GetProgramStringARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramStringARB) (GET_by_offset(disp, _gloffset_GetProgramStringARB));
+}
+
+static INLINE void SET_GetProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetProgramStringARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramivARB)(GLenum, GLenum, GLint *);
+#define CALL_GetProgramivARB(disp, parameters) \
+ (* GET_GetProgramivARB(disp)) parameters
+static INLINE _glptr_GetProgramivARB GET_GetProgramivARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramivARB) (GET_by_offset(disp, _gloffset_GetProgramivARB));
+}
+
+static INLINE void SET_GetProgramivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramivARB, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgramARB)(GLuint);
+#define CALL_IsProgramARB(disp, parameters) \
+ (* GET_IsProgramARB(disp)) parameters
+static INLINE _glptr_IsProgramARB GET_IsProgramARB(struct _glapi_table *disp) {
+ return (_glptr_IsProgramARB) (GET_by_offset(disp, _gloffset_IsProgramARB));
+}
+
+static INLINE void SET_IsProgramARB(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramEnvParameter4dARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4dARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4dARB GET_ProgramEnvParameter4dARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *);
+#define CALL_ProgramEnvParameter4dvARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4dvARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4dvARB GET_ProgramEnvParameter4dvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramEnvParameter4fARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4fARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4fARB GET_ProgramEnvParameter4fARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *);
+#define CALL_ProgramEnvParameter4fvARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4fvARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4fvARB GET_ProgramEnvParameter4fvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramLocalParameter4dARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4dARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4dARB GET_ProgramLocalParameter4dARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *);
+#define CALL_ProgramLocalParameter4dvARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4dvARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4dvARB GET_ProgramLocalParameter4dvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramLocalParameter4fARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4fARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4fARB GET_ProgramLocalParameter4fARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *);
+#define CALL_ProgramLocalParameter4fvARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4fvARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4fvARB GET_ProgramLocalParameter4fvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
+#define CALL_ProgramStringARB(disp, parameters) \
+ (* GET_ProgramStringARB(disp)) parameters
+static INLINE _glptr_ProgramStringARB GET_ProgramStringARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramStringARB) (GET_by_offset(disp, _gloffset_ProgramStringARB));
+}
+
+static INLINE void SET_ProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ProgramStringARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fARB)(GLuint, GLfloat);
+#define CALL_VertexAttrib1fARB(disp, parameters) \
+ (* GET_VertexAttrib1fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib1fARB GET_VertexAttrib1fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fARB));
+}
+
+static INLINE void SET_VertexAttrib1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib1fvARB(disp, parameters) \
+ (* GET_VertexAttrib1fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib1fvARB GET_VertexAttrib1fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fvARB));
+}
+
+static INLINE void SET_VertexAttrib1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
+#define CALL_VertexAttrib2fARB(disp, parameters) \
+ (* GET_VertexAttrib2fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib2fARB GET_VertexAttrib2fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fARB));
+}
+
+static INLINE void SET_VertexAttrib2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib2fvARB(disp, parameters) \
+ (* GET_VertexAttrib2fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib2fvARB GET_VertexAttrib2fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fvARB));
+}
+
+static INLINE void SET_VertexAttrib2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib3fARB(disp, parameters) \
+ (* GET_VertexAttrib3fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib3fARB GET_VertexAttrib3fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fARB));
+}
+
+static INLINE void SET_VertexAttrib3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib3fvARB(disp, parameters) \
+ (* GET_VertexAttrib3fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib3fvARB GET_VertexAttrib3fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fvARB));
+}
+
+static INLINE void SET_VertexAttrib3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib4fARB(disp, parameters) \
+ (* GET_VertexAttrib4fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib4fARB GET_VertexAttrib4fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fARB));
+}
+
+static INLINE void SET_VertexAttrib4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib4fvARB(disp, parameters) \
+ (* GET_VertexAttrib4fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib4fvARB GET_VertexAttrib4fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fvARB));
+}
+
+static INLINE void SET_VertexAttrib4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AttachObjectARB)(GLhandleARB, GLhandleARB);
+#define CALL_AttachObjectARB(disp, parameters) \
+ (* GET_AttachObjectARB(disp)) parameters
+static INLINE _glptr_AttachObjectARB GET_AttachObjectARB(struct _glapi_table *disp) {
+ return (_glptr_AttachObjectARB) (GET_by_offset(disp, _gloffset_AttachObjectARB));
+}
+
+static INLINE void SET_AttachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_AttachObjectARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_CreateProgramObjectARB)(void);
+#define CALL_CreateProgramObjectARB(disp, parameters) \
+ (* GET_CreateProgramObjectARB(disp)) parameters
+static INLINE _glptr_CreateProgramObjectARB GET_CreateProgramObjectARB(struct _glapi_table *disp) {
+ return (_glptr_CreateProgramObjectARB) (GET_by_offset(disp, _gloffset_CreateProgramObjectARB));
+}
+
+static INLINE void SET_CreateProgramObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_CreateShaderObjectARB)(GLenum);
+#define CALL_CreateShaderObjectARB(disp, parameters) \
+ (* GET_CreateShaderObjectARB(disp)) parameters
+static INLINE _glptr_CreateShaderObjectARB GET_CreateShaderObjectARB(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderObjectARB) (GET_by_offset(disp, _gloffset_CreateShaderObjectARB));
+}
+
+static INLINE void SET_CreateShaderObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteObjectARB)(GLhandleARB);
+#define CALL_DeleteObjectARB(disp, parameters) \
+ (* GET_DeleteObjectARB(disp)) parameters
+static INLINE _glptr_DeleteObjectARB GET_DeleteObjectARB(struct _glapi_table *disp) {
+ return (_glptr_DeleteObjectARB) (GET_by_offset(disp, _gloffset_DeleteObjectARB));
+}
+
+static INLINE void SET_DeleteObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_DeleteObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DetachObjectARB)(GLhandleARB, GLhandleARB);
+#define CALL_DetachObjectARB(disp, parameters) \
+ (* GET_DetachObjectARB(disp)) parameters
+static INLINE _glptr_DetachObjectARB GET_DetachObjectARB(struct _glapi_table *disp) {
+ return (_glptr_DetachObjectARB) (GET_by_offset(disp, _gloffset_DetachObjectARB));
+}
+
+static INLINE void SET_DetachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_DetachObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+#define CALL_GetAttachedObjectsARB(disp, parameters) \
+ (* GET_GetAttachedObjectsARB(disp)) parameters
+static INLINE _glptr_GetAttachedObjectsARB GET_GetAttachedObjectsARB(struct _glapi_table *disp) {
+ return (_glptr_GetAttachedObjectsARB) (GET_by_offset(disp, _gloffset_GetAttachedObjectsARB));
+}
+
+static INLINE void SET_GetAttachedObjectsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)) {
+ SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_GetHandleARB)(GLenum);
+#define CALL_GetHandleARB(disp, parameters) \
+ (* GET_GetHandleARB(disp)) parameters
+static INLINE _glptr_GetHandleARB GET_GetHandleARB(struct _glapi_table *disp) {
+ return (_glptr_GetHandleARB) (GET_by_offset(disp, _gloffset_GetHandleARB));
+}
+
+static INLINE void SET_GetHandleARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GetHandleARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#define CALL_GetInfoLogARB(disp, parameters) \
+ (* GET_GetInfoLogARB(disp)) parameters
+static INLINE _glptr_GetInfoLogARB GET_GetInfoLogARB(struct _glapi_table *disp) {
+ return (_glptr_GetInfoLogARB) (GET_by_offset(disp, _gloffset_GetInfoLogARB));
+}
+
+static INLINE void SET_GetInfoLogARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)) {
+ SET_by_offset(disp, _gloffset_GetInfoLogARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
+#define CALL_GetObjectParameterfvARB(disp, parameters) \
+ (* GET_GetObjectParameterfvARB(disp)) parameters
+static INLINE _glptr_GetObjectParameterfvARB GET_GetObjectParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterfvARB) (GET_by_offset(disp, _gloffset_GetObjectParameterfvARB));
+}
+
+static INLINE void SET_GetObjectParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
+#define CALL_GetObjectParameterivARB(disp, parameters) \
+ (* GET_GetObjectParameterivARB(disp)) parameters
+static INLINE _glptr_GetObjectParameterivARB GET_GetObjectParameterivARB(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterivARB) (GET_by_offset(disp, _gloffset_GetObjectParameterivARB));
+}
+
+static INLINE void SET_GetObjectParameterivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei);
+#define CALL_DrawArraysInstancedARB(disp, parameters) \
+ (* GET_DrawArraysInstancedARB(disp)) parameters
+static INLINE _glptr_DrawArraysInstancedARB GET_DrawArraysInstancedARB(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysInstancedARB) (GET_by_offset(disp, _gloffset_DrawArraysInstancedARB));
+}
+
+static INLINE void SET_DrawArraysInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#define CALL_DrawElementsInstancedARB(disp, parameters) \
+ (* GET_DrawElementsInstancedARB(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedARB GET_DrawElementsInstancedARB(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedARB) (GET_by_offset(disp, _gloffset_DrawElementsInstancedARB));
+}
+
+static INLINE void SET_DrawElementsInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFramebuffer)(GLenum, GLuint);
+#define CALL_BindFramebuffer(disp, parameters) \
+ (* GET_BindFramebuffer(disp)) parameters
+static INLINE _glptr_BindFramebuffer GET_BindFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_BindFramebuffer) (GET_by_offset(disp, _gloffset_BindFramebuffer));
+}
+
+static INLINE void SET_BindFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindRenderbuffer)(GLenum, GLuint);
+#define CALL_BindRenderbuffer(disp, parameters) \
+ (* GET_BindRenderbuffer(disp)) parameters
+static INLINE _glptr_BindRenderbuffer GET_BindRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_BindRenderbuffer) (GET_by_offset(disp, _gloffset_BindRenderbuffer));
+}
+
+static INLINE void SET_BindRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#define CALL_BlitFramebuffer(disp, parameters) \
+ (* GET_BlitFramebuffer(disp)) parameters
+static INLINE _glptr_BlitFramebuffer GET_BlitFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_BlitFramebuffer) (GET_by_offset(disp, _gloffset_BlitFramebuffer));
+}
+
+static INLINE void SET_BlitFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlitFramebuffer, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_CheckFramebufferStatus)(GLenum);
+#define CALL_CheckFramebufferStatus(disp, parameters) \
+ (* GET_CheckFramebufferStatus(disp)) parameters
+static INLINE _glptr_CheckFramebufferStatus GET_CheckFramebufferStatus(struct _glapi_table *disp) {
+ return (_glptr_CheckFramebufferStatus) (GET_by_offset(disp, _gloffset_CheckFramebufferStatus));
+}
+
+static INLINE void SET_CheckFramebufferStatus(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CheckFramebufferStatus, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteFramebuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteFramebuffers(disp, parameters) \
+ (* GET_DeleteFramebuffers(disp)) parameters
+static INLINE _glptr_DeleteFramebuffers GET_DeleteFramebuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteFramebuffers) (GET_by_offset(disp, _gloffset_DeleteFramebuffers));
+}
+
+static INLINE void SET_DeleteFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteFramebuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteRenderbuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteRenderbuffers(disp, parameters) \
+ (* GET_DeleteRenderbuffers(disp)) parameters
+static INLINE _glptr_DeleteRenderbuffers GET_DeleteRenderbuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteRenderbuffers) (GET_by_offset(disp, _gloffset_DeleteRenderbuffers));
+}
+
+static INLINE void SET_DeleteRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteRenderbuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
+#define CALL_FramebufferRenderbuffer(disp, parameters) \
+ (* GET_FramebufferRenderbuffer(disp)) parameters
+static INLINE _glptr_FramebufferRenderbuffer GET_FramebufferRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_FramebufferRenderbuffer) (GET_by_offset(disp, _gloffset_FramebufferRenderbuffer));
+}
+
+static INLINE void SET_FramebufferRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_FramebufferRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture1D(disp, parameters) \
+ (* GET_FramebufferTexture1D(disp)) parameters
+static INLINE _glptr_FramebufferTexture1D GET_FramebufferTexture1D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture1D) (GET_by_offset(disp, _gloffset_FramebufferTexture1D));
+}
+
+static INLINE void SET_FramebufferTexture1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture2D(disp, parameters) \
+ (* GET_FramebufferTexture2D(disp)) parameters
+static INLINE _glptr_FramebufferTexture2D GET_FramebufferTexture2D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture2D) (GET_by_offset(disp, _gloffset_FramebufferTexture2D));
+}
+
+static INLINE void SET_FramebufferTexture2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+#define CALL_FramebufferTexture3D(disp, parameters) \
+ (* GET_FramebufferTexture3D(disp)) parameters
+static INLINE _glptr_FramebufferTexture3D GET_FramebufferTexture3D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture3D) (GET_by_offset(disp, _gloffset_FramebufferTexture3D));
+}
+
+static INLINE void SET_FramebufferTexture3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
+#define CALL_FramebufferTextureLayer(disp, parameters) \
+ (* GET_FramebufferTextureLayer(disp)) parameters
+static INLINE _glptr_FramebufferTextureLayer GET_FramebufferTextureLayer(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTextureLayer) (GET_by_offset(disp, _gloffset_FramebufferTextureLayer));
+}
+
+static INLINE void SET_FramebufferTextureLayer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTextureLayer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenFramebuffers)(GLsizei, GLuint *);
+#define CALL_GenFramebuffers(disp, parameters) \
+ (* GET_GenFramebuffers(disp)) parameters
+static INLINE _glptr_GenFramebuffers GET_GenFramebuffers(struct _glapi_table *disp) {
+ return (_glptr_GenFramebuffers) (GET_by_offset(disp, _gloffset_GenFramebuffers));
+}
+
+static INLINE void SET_GenFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenFramebuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenRenderbuffers)(GLsizei, GLuint *);
+#define CALL_GenRenderbuffers(disp, parameters) \
+ (* GET_GenRenderbuffers(disp)) parameters
+static INLINE _glptr_GenRenderbuffers GET_GenRenderbuffers(struct _glapi_table *disp) {
+ return (_glptr_GenRenderbuffers) (GET_by_offset(disp, _gloffset_GenRenderbuffers));
+}
+
+static INLINE void SET_GenRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenRenderbuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenerateMipmap)(GLenum);
+#define CALL_GenerateMipmap(disp, parameters) \
+ (* GET_GenerateMipmap(disp)) parameters
+static INLINE _glptr_GenerateMipmap GET_GenerateMipmap(struct _glapi_table *disp) {
+ return (_glptr_GenerateMipmap) (GET_by_offset(disp, _gloffset_GenerateMipmap));
+}
+
+static INLINE void SET_GenerateMipmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GenerateMipmap, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
+#define CALL_GetFramebufferAttachmentParameteriv(disp, parameters) \
+ (* GET_GetFramebufferAttachmentParameteriv(disp)) parameters
+static INLINE _glptr_GetFramebufferAttachmentParameteriv GET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetFramebufferAttachmentParameteriv) (GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv));
+}
+
+static INLINE void SET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetRenderbufferParameteriv(disp, parameters) \
+ (* GET_GetRenderbufferParameteriv(disp)) parameters
+static INLINE _glptr_GetRenderbufferParameteriv GET_GetRenderbufferParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetRenderbufferParameteriv) (GET_by_offset(disp, _gloffset_GetRenderbufferParameteriv));
+}
+
+static INLINE void SET_GetRenderbufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetRenderbufferParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsFramebuffer)(GLuint);
+#define CALL_IsFramebuffer(disp, parameters) \
+ (* GET_IsFramebuffer(disp)) parameters
+static INLINE _glptr_IsFramebuffer GET_IsFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_IsFramebuffer) (GET_by_offset(disp, _gloffset_IsFramebuffer));
+}
+
+static INLINE void SET_IsFramebuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsFramebuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsRenderbuffer)(GLuint);
+#define CALL_IsRenderbuffer(disp, parameters) \
+ (* GET_IsRenderbuffer(disp)) parameters
+static INLINE _glptr_IsRenderbuffer GET_IsRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_IsRenderbuffer) (GET_by_offset(disp, _gloffset_IsRenderbuffer));
+}
+
+static INLINE void SET_IsRenderbuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
+#define CALL_RenderbufferStorage(disp, parameters) \
+ (* GET_RenderbufferStorage(disp)) parameters
+static INLINE _glptr_RenderbufferStorage GET_RenderbufferStorage(struct _glapi_table *disp) {
+ return (_glptr_RenderbufferStorage) (GET_by_offset(disp, _gloffset_RenderbufferStorage));
+}
+
+static INLINE void SET_RenderbufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_RenderbufferStorage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_RenderbufferStorageMultisample(disp, parameters) \
+ (* GET_RenderbufferStorageMultisample(disp)) parameters
+static INLINE _glptr_RenderbufferStorageMultisample GET_RenderbufferStorageMultisample(struct _glapi_table *disp) {
+ return (_glptr_RenderbufferStorageMultisample) (GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample));
+}
+
+static INLINE void SET_RenderbufferStorageMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum);
+#define CALL_FramebufferTextureFaceARB(disp, parameters) \
+ (* GET_FramebufferTextureFaceARB(disp)) parameters
+static INLINE _glptr_FramebufferTextureFaceARB GET_FramebufferTextureFaceARB(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTextureFaceARB) (GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB));
+}
+
+static INLINE void SET_FramebufferTextureFaceARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLenum)) {
+ SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
+#define CALL_FlushMappedBufferRange(disp, parameters) \
+ (* GET_FlushMappedBufferRange(disp)) parameters
+static INLINE _glptr_FlushMappedBufferRange GET_FlushMappedBufferRange(struct _glapi_table *disp) {
+ return (_glptr_FlushMappedBufferRange) (GET_by_offset(disp, _gloffset_FlushMappedBufferRange));
+}
+
+static INLINE void SET_FlushMappedBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
+#define CALL_MapBufferRange(disp, parameters) \
+ (* GET_MapBufferRange(disp)) parameters
+static INLINE _glptr_MapBufferRange GET_MapBufferRange(struct _glapi_table *disp) {
+ return (_glptr_MapBufferRange) (GET_by_offset(disp, _gloffset_MapBufferRange));
+}
+
+static INLINE void SET_MapBufferRange(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_MapBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexArray)(GLuint);
+#define CALL_BindVertexArray(disp, parameters) \
+ (* GET_BindVertexArray(disp)) parameters
+static INLINE _glptr_BindVertexArray GET_BindVertexArray(struct _glapi_table *disp) {
+ return (_glptr_BindVertexArray) (GET_by_offset(disp, _gloffset_BindVertexArray));
+}
+
+static INLINE void SET_BindVertexArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindVertexArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteVertexArrays)(GLsizei, const GLuint *);
+#define CALL_DeleteVertexArrays(disp, parameters) \
+ (* GET_DeleteVertexArrays(disp)) parameters
+static INLINE _glptr_DeleteVertexArrays GET_DeleteVertexArrays(struct _glapi_table *disp) {
+ return (_glptr_DeleteVertexArrays) (GET_by_offset(disp, _gloffset_DeleteVertexArrays));
+}
+
+static INLINE void SET_DeleteVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteVertexArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenVertexArrays)(GLsizei, GLuint *);
+#define CALL_GenVertexArrays(disp, parameters) \
+ (* GET_GenVertexArrays(disp)) parameters
+static INLINE _glptr_GenVertexArrays GET_GenVertexArrays(struct _glapi_table *disp) {
+ return (_glptr_GenVertexArrays) (GET_by_offset(disp, _gloffset_GenVertexArrays));
+}
+
+static INLINE void SET_GenVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenVertexArrays, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsVertexArray)(GLuint);
+#define CALL_IsVertexArray(disp, parameters) \
+ (* GET_IsVertexArray(disp)) parameters
+static INLINE _glptr_IsVertexArray GET_IsVertexArray(struct _glapi_table *disp) {
+ return (_glptr_IsVertexArray) (GET_by_offset(disp, _gloffset_IsVertexArray));
+}
+
+static INLINE void SET_IsVertexArray(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsVertexArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetActiveUniformBlockName(disp, parameters) \
+ (* GET_GetActiveUniformBlockName(disp)) parameters
+static INLINE _glptr_GetActiveUniformBlockName GET_GetActiveUniformBlockName(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformBlockName) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockName));
+}
+
+static INLINE void SET_GetActiveUniformBlockName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformBlockName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
+#define CALL_GetActiveUniformBlockiv(disp, parameters) \
+ (* GET_GetActiveUniformBlockiv(disp)) parameters
+static INLINE _glptr_GetActiveUniformBlockiv GET_GetActiveUniformBlockiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformBlockiv) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockiv));
+}
+
+static INLINE void SET_GetActiveUniformBlockiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformBlockiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetActiveUniformName(disp, parameters) \
+ (* GET_GetActiveUniformName(disp)) parameters
+static INLINE _glptr_GetActiveUniformName GET_GetActiveUniformName(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformName) (GET_by_offset(disp, _gloffset_GetActiveUniformName));
+}
+
+static INLINE void SET_GetActiveUniformName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
+#define CALL_GetActiveUniformsiv(disp, parameters) \
+ (* GET_GetActiveUniformsiv(disp)) parameters
+static INLINE _glptr_GetActiveUniformsiv GET_GetActiveUniformsiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformsiv) (GET_by_offset(disp, _gloffset_GetActiveUniformsiv));
+}
+
+static INLINE void SET_GetActiveUniformsiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformsiv, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GetUniformBlockIndex)(GLuint, const GLchar *);
+#define CALL_GetUniformBlockIndex(disp, parameters) \
+ (* GET_GetUniformBlockIndex(disp)) parameters
+static INLINE _glptr_GetUniformBlockIndex GET_GetUniformBlockIndex(struct _glapi_table *disp) {
+ return (_glptr_GetUniformBlockIndex) (GET_by_offset(disp, _gloffset_GetUniformBlockIndex));
+}
+
+static INLINE void SET_GetUniformBlockIndex(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetUniformBlockIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformIndices)(GLuint, GLsizei, const GLchar * const *, GLuint *);
+#define CALL_GetUniformIndices(disp, parameters) \
+ (* GET_GetUniformIndices(disp)) parameters
+static INLINE _glptr_GetUniformIndices GET_GetUniformIndices(struct _glapi_table *disp) {
+ return (_glptr_GetUniformIndices) (GET_by_offset(disp, _gloffset_GetUniformIndices));
+}
+
+static INLINE void SET_GetUniformIndices(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformIndices, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformBlockBinding)(GLuint, GLuint, GLuint);
+#define CALL_UniformBlockBinding(disp, parameters) \
+ (* GET_UniformBlockBinding(disp)) parameters
+static INLINE _glptr_UniformBlockBinding GET_UniformBlockBinding(struct _glapi_table *disp) {
+ return (_glptr_UniformBlockBinding) (GET_by_offset(disp, _gloffset_UniformBlockBinding));
+}
+
+static INLINE void SET_UniformBlockBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_UniformBlockBinding, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+#define CALL_CopyBufferSubData(disp, parameters) \
+ (* GET_CopyBufferSubData(disp)) parameters
+static INLINE _glptr_CopyBufferSubData GET_CopyBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_CopyBufferSubData) (GET_by_offset(disp, _gloffset_CopyBufferSubData));
+}
+
+static INLINE void SET_CopyBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_CopyBufferSubData, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ClientWaitSync)(GLsync, GLbitfield, GLuint64);
+#define CALL_ClientWaitSync(disp, parameters) \
+ (* GET_ClientWaitSync(disp)) parameters
+static INLINE _glptr_ClientWaitSync GET_ClientWaitSync(struct _glapi_table *disp) {
+ return (_glptr_ClientWaitSync) (GET_by_offset(disp, _gloffset_ClientWaitSync));
+}
+
+static INLINE void SET_ClientWaitSync(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) {
+ SET_by_offset(disp, _gloffset_ClientWaitSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteSync)(GLsync);
+#define CALL_DeleteSync(disp, parameters) \
+ (* GET_DeleteSync(disp)) parameters
+static INLINE _glptr_DeleteSync GET_DeleteSync(struct _glapi_table *disp) {
+ return (_glptr_DeleteSync) (GET_by_offset(disp, _gloffset_DeleteSync));
+}
+
+static INLINE void SET_DeleteSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync)) {
+ SET_by_offset(disp, _gloffset_DeleteSync, fn);
+}
+
+typedef GLsync (GLAPIENTRYP _glptr_FenceSync)(GLenum, GLbitfield);
+#define CALL_FenceSync(disp, parameters) \
+ (* GET_FenceSync(disp)) parameters
+static INLINE _glptr_FenceSync GET_FenceSync(struct _glapi_table *disp) {
+ return (_glptr_FenceSync) (GET_by_offset(disp, _gloffset_FenceSync));
+}
+
+static INLINE void SET_FenceSync(struct _glapi_table *disp, GLsync (GLAPIENTRYP fn)(GLenum, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_FenceSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInteger64v)(GLenum, GLint64 *);
+#define CALL_GetInteger64v(disp, parameters) \
+ (* GET_GetInteger64v(disp)) parameters
+static INLINE _glptr_GetInteger64v GET_GetInteger64v(struct _glapi_table *disp) {
+ return (_glptr_GetInteger64v) (GET_by_offset(disp, _gloffset_GetInteger64v));
+}
+
+static INLINE void SET_GetInteger64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetInteger64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
+#define CALL_GetSynciv(disp, parameters) \
+ (* GET_GetSynciv(disp)) parameters
+static INLINE _glptr_GetSynciv GET_GetSynciv(struct _glapi_table *disp) {
+ return (_glptr_GetSynciv) (GET_by_offset(disp, _gloffset_GetSynciv));
+}
+
+static INLINE void SET_GetSynciv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSynciv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsSync)(GLsync);
+#define CALL_IsSync(disp, parameters) \
+ (* GET_IsSync(disp)) parameters
+static INLINE _glptr_IsSync GET_IsSync(struct _glapi_table *disp) {
+ return (_glptr_IsSync) (GET_by_offset(disp, _gloffset_IsSync));
+}
+
+static INLINE void SET_IsSync(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsync)) {
+ SET_by_offset(disp, _gloffset_IsSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WaitSync)(GLsync, GLbitfield, GLuint64);
+#define CALL_WaitSync(disp, parameters) \
+ (* GET_WaitSync(disp)) parameters
+static INLINE _glptr_WaitSync GET_WaitSync(struct _glapi_table *disp) {
+ return (_glptr_WaitSync) (GET_by_offset(disp, _gloffset_WaitSync));
+}
+
+static INLINE void SET_WaitSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) {
+ SET_by_offset(disp, _gloffset_WaitSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
+#define CALL_DrawElementsBaseVertex(disp, parameters) \
+ (* GET_DrawElementsBaseVertex(disp)) parameters
+static INLINE _glptr_DrawElementsBaseVertex GET_DrawElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsBaseVertex));
+}
+
+static INLINE void SET_DrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
+#define CALL_DrawElementsInstancedBaseVertex(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseVertex(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseVertex GET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
+#define CALL_DrawRangeElementsBaseVertex(disp, parameters) \
+ (* GET_DrawRangeElementsBaseVertex(disp)) parameters
+static INLINE _glptr_DrawRangeElementsBaseVertex GET_DrawRangeElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawRangeElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex));
+}
+
+static INLINE void SET_DrawRangeElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *);
+#define CALL_MultiDrawElementsBaseVertex(disp, parameters) \
+ (* GET_MultiDrawElementsBaseVertex(disp)) parameters
+static INLINE _glptr_MultiDrawElementsBaseVertex GET_MultiDrawElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex));
+}
+
+static INLINE void SET_MultiDrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProvokingVertex)(GLenum);
+#define CALL_ProvokingVertex(disp, parameters) \
+ (* GET_ProvokingVertex(disp)) parameters
+static INLINE _glptr_ProvokingVertex GET_ProvokingVertex(struct _glapi_table *disp) {
+ return (_glptr_ProvokingVertex) (GET_by_offset(disp, _gloffset_ProvokingVertex));
+}
+
+static INLINE void SET_ProvokingVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ProvokingVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMultisamplefv)(GLenum, GLuint, GLfloat *);
+#define CALL_GetMultisamplefv(disp, parameters) \
+ (* GET_GetMultisamplefv(disp)) parameters
+static INLINE _glptr_GetMultisamplefv GET_GetMultisamplefv(struct _glapi_table *disp) {
+ return (_glptr_GetMultisamplefv) (GET_by_offset(disp, _gloffset_GetMultisamplefv));
+}
+
+static INLINE void SET_GetMultisamplefv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMultisamplefv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMaski)(GLuint, GLbitfield);
+#define CALL_SampleMaski(disp, parameters) \
+ (* GET_SampleMaski(disp)) parameters
+static INLINE _glptr_SampleMaski GET_SampleMaski(struct _glapi_table *disp) {
+ return (_glptr_SampleMaski) (GET_by_offset(disp, _gloffset_SampleMaski));
+}
+
+static INLINE void SET_SampleMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_SampleMaski, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+#define CALL_TexImage2DMultisample(disp, parameters) \
+ (* GET_TexImage2DMultisample(disp)) parameters
+static INLINE _glptr_TexImage2DMultisample GET_TexImage2DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexImage2DMultisample) (GET_by_offset(disp, _gloffset_TexImage2DMultisample));
+}
+
+static INLINE void SET_TexImage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexImage2DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+#define CALL_TexImage3DMultisample(disp, parameters) \
+ (* GET_TexImage3DMultisample(disp)) parameters
+static INLINE _glptr_TexImage3DMultisample GET_TexImage3DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexImage3DMultisample) (GET_by_offset(disp, _gloffset_TexImage3DMultisample));
+}
+
+static INLINE void SET_TexImage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexImage3DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationSeparateiARB)(GLuint, GLenum, GLenum);
+#define CALL_BlendEquationSeparateiARB(disp, parameters) \
+ (* GET_BlendEquationSeparateiARB(disp)) parameters
+static INLINE _glptr_BlendEquationSeparateiARB GET_BlendEquationSeparateiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationSeparateiARB) (GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB));
+}
+
+static INLINE void SET_BlendEquationSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationiARB)(GLuint, GLenum);
+#define CALL_BlendEquationiARB(disp, parameters) \
+ (* GET_BlendEquationiARB(disp)) parameters
+static INLINE _glptr_BlendEquationiARB GET_BlendEquationiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationiARB) (GET_by_offset(disp, _gloffset_BlendEquationiARB));
+}
+
+static INLINE void SET_BlendEquationiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum);
+#define CALL_BlendFuncSeparateiARB(disp, parameters) \
+ (* GET_BlendFuncSeparateiARB(disp)) parameters
+static INLINE _glptr_BlendFuncSeparateiARB GET_BlendFuncSeparateiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendFuncSeparateiARB) (GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB));
+}
+
+static INLINE void SET_BlendFuncSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFunciARB)(GLuint, GLenum, GLenum);
+#define CALL_BlendFunciARB(disp, parameters) \
+ (* GET_BlendFunciARB(disp)) parameters
+static INLINE _glptr_BlendFunciARB GET_BlendFunciARB(struct _glapi_table *disp) {
+ return (_glptr_BlendFunciARB) (GET_by_offset(disp, _gloffset_BlendFunciARB));
+}
+
+static INLINE void SET_BlendFunciARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFunciARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
+#define CALL_BindFragDataLocationIndexed(disp, parameters) \
+ (* GET_BindFragDataLocationIndexed(disp)) parameters
+static INLINE _glptr_BindFragDataLocationIndexed GET_BindFragDataLocationIndexed(struct _glapi_table *disp) {
+ return (_glptr_BindFragDataLocationIndexed) (GET_by_offset(disp, _gloffset_BindFragDataLocationIndexed));
+}
+
+static INLINE void SET_BindFragDataLocationIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindFragDataLocationIndexed, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetFragDataIndex)(GLuint, const GLchar *);
+#define CALL_GetFragDataIndex(disp, parameters) \
+ (* GET_GetFragDataIndex(disp)) parameters
+static INLINE _glptr_GetFragDataIndex GET_GetFragDataIndex(struct _glapi_table *disp) {
+ return (_glptr_GetFragDataIndex) (GET_by_offset(disp, _gloffset_GetFragDataIndex));
+}
+
+static INLINE void SET_GetFragDataIndex(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetFragDataIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindSampler)(GLuint, GLuint);
+#define CALL_BindSampler(disp, parameters) \
+ (* GET_BindSampler(disp)) parameters
+static INLINE _glptr_BindSampler GET_BindSampler(struct _glapi_table *disp) {
+ return (_glptr_BindSampler) (GET_by_offset(disp, _gloffset_BindSampler));
+}
+
+static INLINE void SET_BindSampler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindSampler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteSamplers)(GLsizei, const GLuint *);
+#define CALL_DeleteSamplers(disp, parameters) \
+ (* GET_DeleteSamplers(disp)) parameters
+static INLINE _glptr_DeleteSamplers GET_DeleteSamplers(struct _glapi_table *disp) {
+ return (_glptr_DeleteSamplers) (GET_by_offset(disp, _gloffset_DeleteSamplers));
+}
+
+static INLINE void SET_DeleteSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenSamplers)(GLsizei, GLuint *);
+#define CALL_GenSamplers(disp, parameters) \
+ (* GET_GenSamplers(disp)) parameters
+static INLINE _glptr_GenSamplers GET_GenSamplers(struct _glapi_table *disp) {
+ return (_glptr_GenSamplers) (GET_by_offset(disp, _gloffset_GenSamplers));
+}
+
+static INLINE void SET_GenSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIiv)(GLuint, GLenum, GLint *);
+#define CALL_GetSamplerParameterIiv(disp, parameters) \
+ (* GET_GetSamplerParameterIiv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterIiv GET_GetSamplerParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterIiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIiv));
+}
+
+static INLINE void SET_GetSamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetSamplerParameterIuiv(disp, parameters) \
+ (* GET_GetSamplerParameterIuiv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterIuiv GET_GetSamplerParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterIuiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv));
+}
+
+static INLINE void SET_GetSamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
+#define CALL_GetSamplerParameterfv(disp, parameters) \
+ (* GET_GetSamplerParameterfv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterfv GET_GetSamplerParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterfv) (GET_by_offset(disp, _gloffset_GetSamplerParameterfv));
+}
+
+static INLINE void SET_GetSamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameteriv)(GLuint, GLenum, GLint *);
+#define CALL_GetSamplerParameteriv(disp, parameters) \
+ (* GET_GetSamplerParameteriv(disp)) parameters
+static INLINE _glptr_GetSamplerParameteriv GET_GetSamplerParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameteriv) (GET_by_offset(disp, _gloffset_GetSamplerParameteriv));
+}
+
+static INLINE void SET_GetSamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsSampler)(GLuint);
+#define CALL_IsSampler(disp, parameters) \
+ (* GET_IsSampler(disp)) parameters
+static INLINE _glptr_IsSampler GET_IsSampler(struct _glapi_table *disp) {
+ return (_glptr_IsSampler) (GET_by_offset(disp, _gloffset_IsSampler));
+}
+
+static INLINE void SET_IsSampler(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsSampler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterIiv)(GLuint, GLenum, const GLint *);
+#define CALL_SamplerParameterIiv(disp, parameters) \
+ (* GET_SamplerParameterIiv(disp)) parameters
+static INLINE _glptr_SamplerParameterIiv GET_SamplerParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterIiv) (GET_by_offset(disp, _gloffset_SamplerParameterIiv));
+}
+
+static INLINE void SET_SamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
+#define CALL_SamplerParameterIuiv(disp, parameters) \
+ (* GET_SamplerParameterIuiv(disp)) parameters
+static INLINE _glptr_SamplerParameterIuiv GET_SamplerParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterIuiv) (GET_by_offset(disp, _gloffset_SamplerParameterIuiv));
+}
+
+static INLINE void SET_SamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterf)(GLuint, GLenum, GLfloat);
+#define CALL_SamplerParameterf(disp, parameters) \
+ (* GET_SamplerParameterf(disp)) parameters
+static INLINE _glptr_SamplerParameterf GET_SamplerParameterf(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterf) (GET_by_offset(disp, _gloffset_SamplerParameterf));
+}
+
+static INLINE void SET_SamplerParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterfv)(GLuint, GLenum, const GLfloat *);
+#define CALL_SamplerParameterfv(disp, parameters) \
+ (* GET_SamplerParameterfv(disp)) parameters
+static INLINE _glptr_SamplerParameterfv GET_SamplerParameterfv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterfv) (GET_by_offset(disp, _gloffset_SamplerParameterfv));
+}
+
+static INLINE void SET_SamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameteri)(GLuint, GLenum, GLint);
+#define CALL_SamplerParameteri(disp, parameters) \
+ (* GET_SamplerParameteri(disp)) parameters
+static INLINE _glptr_SamplerParameteri GET_SamplerParameteri(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameteri) (GET_by_offset(disp, _gloffset_SamplerParameteri));
+}
+
+static INLINE void SET_SamplerParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_SamplerParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameteriv)(GLuint, GLenum, const GLint *);
+#define CALL_SamplerParameteriv(disp, parameters) \
+ (* GET_SamplerParameteriv(disp)) parameters
+static INLINE _glptr_SamplerParameteriv GET_SamplerParameteriv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameteriv) (GET_by_offset(disp, _gloffset_SamplerParameteriv));
+}
+
+static INLINE void SET_SamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
+#define CALL_GetQueryObjecti64v(disp, parameters) \
+ (* GET_GetQueryObjecti64v(disp)) parameters
+static INLINE _glptr_GetQueryObjecti64v GET_GetQueryObjecti64v(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjecti64v) (GET_by_offset(disp, _gloffset_GetQueryObjecti64v));
+}
+
+static INLINE void SET_GetQueryObjecti64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjecti64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
+#define CALL_GetQueryObjectui64v(disp, parameters) \
+ (* GET_GetQueryObjectui64v(disp)) parameters
+static INLINE _glptr_GetQueryObjectui64v GET_GetQueryObjectui64v(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectui64v) (GET_by_offset(disp, _gloffset_GetQueryObjectui64v));
+}
+
+static INLINE void SET_GetQueryObjectui64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint64 *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectui64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_QueryCounter)(GLuint, GLenum);
+#define CALL_QueryCounter(disp, parameters) \
+ (* GET_QueryCounter(disp)) parameters
+static INLINE _glptr_QueryCounter GET_QueryCounter(struct _glapi_table *disp) {
+ return (_glptr_QueryCounter) (GET_by_offset(disp, _gloffset_QueryCounter));
+}
+
+static INLINE void SET_QueryCounter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_QueryCounter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP3ui)(GLenum, GLuint);
+#define CALL_ColorP3ui(disp, parameters) \
+ (* GET_ColorP3ui(disp)) parameters
+static INLINE _glptr_ColorP3ui GET_ColorP3ui(struct _glapi_table *disp) {
+ return (_glptr_ColorP3ui) (GET_by_offset(disp, _gloffset_ColorP3ui));
+}
+
+static INLINE void SET_ColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP3uiv)(GLenum, const GLuint *);
+#define CALL_ColorP3uiv(disp, parameters) \
+ (* GET_ColorP3uiv(disp)) parameters
+static INLINE _glptr_ColorP3uiv GET_ColorP3uiv(struct _glapi_table *disp) {
+ return (_glptr_ColorP3uiv) (GET_by_offset(disp, _gloffset_ColorP3uiv));
+}
+
+static INLINE void SET_ColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ColorP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP4ui)(GLenum, GLuint);
+#define CALL_ColorP4ui(disp, parameters) \
+ (* GET_ColorP4ui(disp)) parameters
+static INLINE _glptr_ColorP4ui GET_ColorP4ui(struct _glapi_table *disp) {
+ return (_glptr_ColorP4ui) (GET_by_offset(disp, _gloffset_ColorP4ui));
+}
+
+static INLINE void SET_ColorP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP4uiv)(GLenum, const GLuint *);
+#define CALL_ColorP4uiv(disp, parameters) \
+ (* GET_ColorP4uiv(disp)) parameters
+static INLINE _glptr_ColorP4uiv GET_ColorP4uiv(struct _glapi_table *disp) {
+ return (_glptr_ColorP4uiv) (GET_by_offset(disp, _gloffset_ColorP4uiv));
+}
+
+static INLINE void SET_ColorP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ColorP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP1ui(disp, parameters) \
+ (* GET_MultiTexCoordP1ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP1ui GET_MultiTexCoordP1ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP1ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP1ui));
+}
+
+static INLINE void SET_MultiTexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP1uiv(disp, parameters) \
+ (* GET_MultiTexCoordP1uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP1uiv GET_MultiTexCoordP1uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP1uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP1uiv));
+}
+
+static INLINE void SET_MultiTexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP2ui(disp, parameters) \
+ (* GET_MultiTexCoordP2ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP2ui GET_MultiTexCoordP2ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP2ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP2ui));
+}
+
+static INLINE void SET_MultiTexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP2uiv(disp, parameters) \
+ (* GET_MultiTexCoordP2uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP2uiv GET_MultiTexCoordP2uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP2uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP2uiv));
+}
+
+static INLINE void SET_MultiTexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP3ui(disp, parameters) \
+ (* GET_MultiTexCoordP3ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP3ui GET_MultiTexCoordP3ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP3ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP3ui));
+}
+
+static INLINE void SET_MultiTexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP3uiv(disp, parameters) \
+ (* GET_MultiTexCoordP3uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP3uiv GET_MultiTexCoordP3uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP3uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP3uiv));
+}
+
+static INLINE void SET_MultiTexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP4ui(disp, parameters) \
+ (* GET_MultiTexCoordP4ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP4ui GET_MultiTexCoordP4ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP4ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP4ui));
+}
+
+static INLINE void SET_MultiTexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP4uiv(disp, parameters) \
+ (* GET_MultiTexCoordP4uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP4uiv GET_MultiTexCoordP4uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP4uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP4uiv));
+}
+
+static INLINE void SET_MultiTexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalP3ui)(GLenum, GLuint);
+#define CALL_NormalP3ui(disp, parameters) \
+ (* GET_NormalP3ui(disp)) parameters
+static INLINE _glptr_NormalP3ui GET_NormalP3ui(struct _glapi_table *disp) {
+ return (_glptr_NormalP3ui) (GET_by_offset(disp, _gloffset_NormalP3ui));
+}
+
+static INLINE void SET_NormalP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_NormalP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalP3uiv)(GLenum, const GLuint *);
+#define CALL_NormalP3uiv(disp, parameters) \
+ (* GET_NormalP3uiv(disp)) parameters
+static INLINE _glptr_NormalP3uiv GET_NormalP3uiv(struct _glapi_table *disp) {
+ return (_glptr_NormalP3uiv) (GET_by_offset(disp, _gloffset_NormalP3uiv));
+}
+
+static INLINE void SET_NormalP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_NormalP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorP3ui)(GLenum, GLuint);
+#define CALL_SecondaryColorP3ui(disp, parameters) \
+ (* GET_SecondaryColorP3ui(disp)) parameters
+static INLINE _glptr_SecondaryColorP3ui GET_SecondaryColorP3ui(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorP3ui) (GET_by_offset(disp, _gloffset_SecondaryColorP3ui));
+}
+
+static INLINE void SET_SecondaryColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorP3uiv)(GLenum, const GLuint *);
+#define CALL_SecondaryColorP3uiv(disp, parameters) \
+ (* GET_SecondaryColorP3uiv(disp)) parameters
+static INLINE _glptr_SecondaryColorP3uiv GET_SecondaryColorP3uiv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorP3uiv) (GET_by_offset(disp, _gloffset_SecondaryColorP3uiv));
+}
+
+static INLINE void SET_SecondaryColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP1ui)(GLenum, GLuint);
+#define CALL_TexCoordP1ui(disp, parameters) \
+ (* GET_TexCoordP1ui(disp)) parameters
+static INLINE _glptr_TexCoordP1ui GET_TexCoordP1ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP1ui) (GET_by_offset(disp, _gloffset_TexCoordP1ui));
+}
+
+static INLINE void SET_TexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP1uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP1uiv(disp, parameters) \
+ (* GET_TexCoordP1uiv(disp)) parameters
+static INLINE _glptr_TexCoordP1uiv GET_TexCoordP1uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP1uiv) (GET_by_offset(disp, _gloffset_TexCoordP1uiv));
+}
+
+static INLINE void SET_TexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP2ui)(GLenum, GLuint);
+#define CALL_TexCoordP2ui(disp, parameters) \
+ (* GET_TexCoordP2ui(disp)) parameters
+static INLINE _glptr_TexCoordP2ui GET_TexCoordP2ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP2ui) (GET_by_offset(disp, _gloffset_TexCoordP2ui));
+}
+
+static INLINE void SET_TexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP2uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP2uiv(disp, parameters) \
+ (* GET_TexCoordP2uiv(disp)) parameters
+static INLINE _glptr_TexCoordP2uiv GET_TexCoordP2uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP2uiv) (GET_by_offset(disp, _gloffset_TexCoordP2uiv));
+}
+
+static INLINE void SET_TexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP3ui)(GLenum, GLuint);
+#define CALL_TexCoordP3ui(disp, parameters) \
+ (* GET_TexCoordP3ui(disp)) parameters
+static INLINE _glptr_TexCoordP3ui GET_TexCoordP3ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP3ui) (GET_by_offset(disp, _gloffset_TexCoordP3ui));
+}
+
+static INLINE void SET_TexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP3uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP3uiv(disp, parameters) \
+ (* GET_TexCoordP3uiv(disp)) parameters
+static INLINE _glptr_TexCoordP3uiv GET_TexCoordP3uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP3uiv) (GET_by_offset(disp, _gloffset_TexCoordP3uiv));
+}
+
+static INLINE void SET_TexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP4ui)(GLenum, GLuint);
+#define CALL_TexCoordP4ui(disp, parameters) \
+ (* GET_TexCoordP4ui(disp)) parameters
+static INLINE _glptr_TexCoordP4ui GET_TexCoordP4ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP4ui) (GET_by_offset(disp, _gloffset_TexCoordP4ui));
+}
+
+static INLINE void SET_TexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP4uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP4uiv(disp, parameters) \
+ (* GET_TexCoordP4uiv(disp)) parameters
+static INLINE _glptr_TexCoordP4uiv GET_TexCoordP4uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP4uiv) (GET_by_offset(disp, _gloffset_TexCoordP4uiv));
+}
+
+static INLINE void SET_TexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP1ui(disp, parameters) \
+ (* GET_VertexAttribP1ui(disp)) parameters
+static INLINE _glptr_VertexAttribP1ui GET_VertexAttribP1ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP1ui) (GET_by_offset(disp, _gloffset_VertexAttribP1ui));
+}
+
+static INLINE void SET_VertexAttribP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP1uiv(disp, parameters) \
+ (* GET_VertexAttribP1uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP1uiv GET_VertexAttribP1uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP1uiv) (GET_by_offset(disp, _gloffset_VertexAttribP1uiv));
+}
+
+static INLINE void SET_VertexAttribP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP2ui(disp, parameters) \
+ (* GET_VertexAttribP2ui(disp)) parameters
+static INLINE _glptr_VertexAttribP2ui GET_VertexAttribP2ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP2ui) (GET_by_offset(disp, _gloffset_VertexAttribP2ui));
+}
+
+static INLINE void SET_VertexAttribP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP2uiv(disp, parameters) \
+ (* GET_VertexAttribP2uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP2uiv GET_VertexAttribP2uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP2uiv) (GET_by_offset(disp, _gloffset_VertexAttribP2uiv));
+}
+
+static INLINE void SET_VertexAttribP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP3ui(disp, parameters) \
+ (* GET_VertexAttribP3ui(disp)) parameters
+static INLINE _glptr_VertexAttribP3ui GET_VertexAttribP3ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP3ui) (GET_by_offset(disp, _gloffset_VertexAttribP3ui));
+}
+
+static INLINE void SET_VertexAttribP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP3uiv(disp, parameters) \
+ (* GET_VertexAttribP3uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP3uiv GET_VertexAttribP3uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP3uiv) (GET_by_offset(disp, _gloffset_VertexAttribP3uiv));
+}
+
+static INLINE void SET_VertexAttribP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP4ui(disp, parameters) \
+ (* GET_VertexAttribP4ui(disp)) parameters
+static INLINE _glptr_VertexAttribP4ui GET_VertexAttribP4ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP4ui) (GET_by_offset(disp, _gloffset_VertexAttribP4ui));
+}
+
+static INLINE void SET_VertexAttribP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP4uiv(disp, parameters) \
+ (* GET_VertexAttribP4uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP4uiv GET_VertexAttribP4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP4uiv) (GET_by_offset(disp, _gloffset_VertexAttribP4uiv));
+}
+
+static INLINE void SET_VertexAttribP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP2ui)(GLenum, GLuint);
+#define CALL_VertexP2ui(disp, parameters) \
+ (* GET_VertexP2ui(disp)) parameters
+static INLINE _glptr_VertexP2ui GET_VertexP2ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP2ui) (GET_by_offset(disp, _gloffset_VertexP2ui));
+}
+
+static INLINE void SET_VertexP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP2uiv)(GLenum, const GLuint *);
+#define CALL_VertexP2uiv(disp, parameters) \
+ (* GET_VertexP2uiv(disp)) parameters
+static INLINE _glptr_VertexP2uiv GET_VertexP2uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP2uiv) (GET_by_offset(disp, _gloffset_VertexP2uiv));
+}
+
+static INLINE void SET_VertexP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP3ui)(GLenum, GLuint);
+#define CALL_VertexP3ui(disp, parameters) \
+ (* GET_VertexP3ui(disp)) parameters
+static INLINE _glptr_VertexP3ui GET_VertexP3ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP3ui) (GET_by_offset(disp, _gloffset_VertexP3ui));
+}
+
+static INLINE void SET_VertexP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP3uiv)(GLenum, const GLuint *);
+#define CALL_VertexP3uiv(disp, parameters) \
+ (* GET_VertexP3uiv(disp)) parameters
+static INLINE _glptr_VertexP3uiv GET_VertexP3uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP3uiv) (GET_by_offset(disp, _gloffset_VertexP3uiv));
+}
+
+static INLINE void SET_VertexP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP4ui)(GLenum, GLuint);
+#define CALL_VertexP4ui(disp, parameters) \
+ (* GET_VertexP4ui(disp)) parameters
+static INLINE _glptr_VertexP4ui GET_VertexP4ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP4ui) (GET_by_offset(disp, _gloffset_VertexP4ui));
+}
+
+static INLINE void SET_VertexP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP4uiv)(GLenum, const GLuint *);
+#define CALL_VertexP4uiv(disp, parameters) \
+ (* GET_VertexP4uiv(disp)) parameters
+static INLINE _glptr_VertexP4uiv GET_VertexP4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP4uiv) (GET_by_offset(disp, _gloffset_VertexP4uiv));
+}
+
+static INLINE void SET_VertexP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysIndirect)(GLenum, const GLvoid *);
+#define CALL_DrawArraysIndirect(disp, parameters) \
+ (* GET_DrawArraysIndirect(disp)) parameters
+static INLINE _glptr_DrawArraysIndirect GET_DrawArraysIndirect(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysIndirect) (GET_by_offset(disp, _gloffset_DrawArraysIndirect));
+}
+
+static INLINE void SET_DrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawArraysIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsIndirect)(GLenum, GLenum, const GLvoid *);
+#define CALL_DrawElementsIndirect(disp, parameters) \
+ (* GET_DrawElementsIndirect(disp)) parameters
+static INLINE _glptr_DrawElementsIndirect GET_DrawElementsIndirect(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsIndirect) (GET_by_offset(disp, _gloffset_DrawElementsIndirect));
+}
+
+static INLINE void SET_DrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawElementsIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTransformFeedback)(GLenum, GLuint);
+#define CALL_BindTransformFeedback(disp, parameters) \
+ (* GET_BindTransformFeedback(disp)) parameters
+static INLINE _glptr_BindTransformFeedback GET_BindTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_BindTransformFeedback) (GET_by_offset(disp, _gloffset_BindTransformFeedback));
+}
+
+static INLINE void SET_BindTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteTransformFeedbacks)(GLsizei, const GLuint *);
+#define CALL_DeleteTransformFeedbacks(disp, parameters) \
+ (* GET_DeleteTransformFeedbacks(disp)) parameters
+static INLINE _glptr_DeleteTransformFeedbacks GET_DeleteTransformFeedbacks(struct _glapi_table *disp) {
+ return (_glptr_DeleteTransformFeedbacks) (GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks));
+}
+
+static INLINE void SET_DeleteTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedback)(GLenum, GLuint);
+#define CALL_DrawTransformFeedback(disp, parameters) \
+ (* GET_DrawTransformFeedback(disp)) parameters
+static INLINE _glptr_DrawTransformFeedback GET_DrawTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedback) (GET_by_offset(disp, _gloffset_DrawTransformFeedback));
+}
+
+static INLINE void SET_DrawTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenTransformFeedbacks)(GLsizei, GLuint *);
+#define CALL_GenTransformFeedbacks(disp, parameters) \
+ (* GET_GenTransformFeedbacks(disp)) parameters
+static INLINE _glptr_GenTransformFeedbacks GET_GenTransformFeedbacks(struct _glapi_table *disp) {
+ return (_glptr_GenTransformFeedbacks) (GET_by_offset(disp, _gloffset_GenTransformFeedbacks));
+}
+
+static INLINE void SET_GenTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsTransformFeedback)(GLuint);
+#define CALL_IsTransformFeedback(disp, parameters) \
+ (* GET_IsTransformFeedback(disp)) parameters
+static INLINE _glptr_IsTransformFeedback GET_IsTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_IsTransformFeedback) (GET_by_offset(disp, _gloffset_IsTransformFeedback));
+}
+
+static INLINE void SET_IsTransformFeedback(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PauseTransformFeedback)(void);
+#define CALL_PauseTransformFeedback(disp, parameters) \
+ (* GET_PauseTransformFeedback(disp)) parameters
+static INLINE _glptr_PauseTransformFeedback GET_PauseTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_PauseTransformFeedback) (GET_by_offset(disp, _gloffset_PauseTransformFeedback));
+}
+
+static INLINE void SET_PauseTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResumeTransformFeedback)(void);
+#define CALL_ResumeTransformFeedback(disp, parameters) \
+ (* GET_ResumeTransformFeedback(disp)) parameters
+static INLINE _glptr_ResumeTransformFeedback GET_ResumeTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_ResumeTransformFeedback) (GET_by_offset(disp, _gloffset_ResumeTransformFeedback));
+}
+
+static INLINE void SET_ResumeTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginQueryIndexed)(GLenum, GLuint, GLuint);
+#define CALL_BeginQueryIndexed(disp, parameters) \
+ (* GET_BeginQueryIndexed(disp)) parameters
+static INLINE _glptr_BeginQueryIndexed GET_BeginQueryIndexed(struct _glapi_table *disp) {
+ return (_glptr_BeginQueryIndexed) (GET_by_offset(disp, _gloffset_BeginQueryIndexed));
+}
+
+static INLINE void SET_BeginQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginQueryIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStream)(GLenum, GLuint, GLuint);
+#define CALL_DrawTransformFeedbackStream(disp, parameters) \
+ (* GET_DrawTransformFeedbackStream(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackStream GET_DrawTransformFeedbackStream(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackStream) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStream));
+}
+
+static INLINE void SET_DrawTransformFeedbackStream(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackStream, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndQueryIndexed)(GLenum, GLuint);
+#define CALL_EndQueryIndexed(disp, parameters) \
+ (* GET_EndQueryIndexed(disp)) parameters
+static INLINE _glptr_EndQueryIndexed GET_EndQueryIndexed(struct _glapi_table *disp) {
+ return (_glptr_EndQueryIndexed) (GET_by_offset(disp, _gloffset_EndQueryIndexed));
+}
+
+static INLINE void SET_EndQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_EndQueryIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetQueryIndexediv(disp, parameters) \
+ (* GET_GetQueryIndexediv(disp)) parameters
+static INLINE _glptr_GetQueryIndexediv GET_GetQueryIndexediv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryIndexediv) (GET_by_offset(disp, _gloffset_GetQueryIndexediv));
+}
+
+static INLINE void SET_GetQueryIndexediv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryIndexediv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepthf)(GLclampf);
+#define CALL_ClearDepthf(disp, parameters) \
+ (* GET_ClearDepthf(disp)) parameters
+static INLINE _glptr_ClearDepthf GET_ClearDepthf(struct _glapi_table *disp) {
+ return (_glptr_ClearDepthf) (GET_by_offset(disp, _gloffset_ClearDepthf));
+}
+
+static INLINE void SET_ClearDepthf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf)) {
+ SET_by_offset(disp, _gloffset_ClearDepthf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangef)(GLclampf, GLclampf);
+#define CALL_DepthRangef(disp, parameters) \
+ (* GET_DepthRangef(disp)) parameters
+static INLINE _glptr_DepthRangef GET_DepthRangef(struct _glapi_table *disp) {
+ return (_glptr_DepthRangef) (GET_by_offset(disp, _gloffset_DepthRangef));
+}
+
+static INLINE void SET_DepthRangef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_DepthRangef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
+#define CALL_GetShaderPrecisionFormat(disp, parameters) \
+ (* GET_GetShaderPrecisionFormat(disp)) parameters
+static INLINE _glptr_GetShaderPrecisionFormat GET_GetShaderPrecisionFormat(struct _glapi_table *disp) {
+ return (_glptr_GetShaderPrecisionFormat) (GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat));
+}
+
+static INLINE void SET_GetShaderPrecisionFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReleaseShaderCompiler)(void);
+#define CALL_ReleaseShaderCompiler(disp, parameters) \
+ (* GET_ReleaseShaderCompiler(disp)) parameters
+static INLINE _glptr_ReleaseShaderCompiler GET_ReleaseShaderCompiler(struct _glapi_table *disp) {
+ return (_glptr_ReleaseShaderCompiler) (GET_by_offset(disp, _gloffset_ReleaseShaderCompiler));
+}
+
+static INLINE void SET_ReleaseShaderCompiler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
+#define CALL_ShaderBinary(disp, parameters) \
+ (* GET_ShaderBinary(disp)) parameters
+static INLINE _glptr_ShaderBinary GET_ShaderBinary(struct _glapi_table *disp) {
+ return (_glptr_ShaderBinary) (GET_by_offset(disp, _gloffset_ShaderBinary));
+}
+
+static INLINE void SET_ShaderBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ShaderBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
+#define CALL_GetProgramBinary(disp, parameters) \
+ (* GET_GetProgramBinary(disp)) parameters
+static INLINE _glptr_GetProgramBinary GET_GetProgramBinary(struct _glapi_table *disp) {
+ return (_glptr_GetProgramBinary) (GET_by_offset(disp, _gloffset_GetProgramBinary));
+}
+
+static INLINE void SET_GetProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetProgramBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
+#define CALL_ProgramBinary(disp, parameters) \
+ (* GET_ProgramBinary(disp)) parameters
+static INLINE _glptr_ProgramBinary GET_ProgramBinary(struct _glapi_table *disp) {
+ return (_glptr_ProgramBinary) (GET_by_offset(disp, _gloffset_ProgramBinary));
+}
+
+static INLINE void SET_ProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ProgramBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameteri)(GLuint, GLenum, GLint);
+#define CALL_ProgramParameteri(disp, parameters) \
+ (* GET_ProgramParameteri(disp)) parameters
+static INLINE _glptr_ProgramParameteri GET_ProgramParameteri(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameteri) (GET_by_offset(disp, _gloffset_ProgramParameteri));
+}
+
+static INLINE void SET_ProgramParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangeArrayv)(GLuint, GLsizei, const GLclampd *);
+#define CALL_DepthRangeArrayv(disp, parameters) \
+ (* GET_DepthRangeArrayv(disp)) parameters
+static INLINE _glptr_DepthRangeArrayv GET_DepthRangeArrayv(struct _glapi_table *disp) {
+ return (_glptr_DepthRangeArrayv) (GET_by_offset(disp, _gloffset_DepthRangeArrayv));
+}
+
+static INLINE void SET_DepthRangeArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLclampd *)) {
+ SET_by_offset(disp, _gloffset_DepthRangeArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangeIndexed)(GLuint, GLclampd, GLclampd);
+#define CALL_DepthRangeIndexed(disp, parameters) \
+ (* GET_DepthRangeIndexed(disp)) parameters
+static INLINE _glptr_DepthRangeIndexed GET_DepthRangeIndexed(struct _glapi_table *disp) {
+ return (_glptr_DepthRangeIndexed) (GET_by_offset(disp, _gloffset_DepthRangeIndexed));
+}
+
+static INLINE void SET_DepthRangeIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthRangeIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetDoublei_v)(GLenum, GLuint, GLdouble *);
+#define CALL_GetDoublei_v(disp, parameters) \
+ (* GET_GetDoublei_v(disp)) parameters
+static INLINE _glptr_GetDoublei_v GET_GetDoublei_v(struct _glapi_table *disp) {
+ return (_glptr_GetDoublei_v) (GET_by_offset(disp, _gloffset_GetDoublei_v));
+}
+
+static INLINE void SET_GetDoublei_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetDoublei_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFloati_v)(GLenum, GLuint, GLfloat *);
+#define CALL_GetFloati_v(disp, parameters) \
+ (* GET_GetFloati_v(disp)) parameters
+static INLINE _glptr_GetFloati_v GET_GetFloati_v(struct _glapi_table *disp) {
+ return (_glptr_GetFloati_v) (GET_by_offset(disp, _gloffset_GetFloati_v));
+}
+
+static INLINE void SET_GetFloati_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetFloati_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorArrayv)(GLuint, GLsizei, const int *);
+#define CALL_ScissorArrayv(disp, parameters) \
+ (* GET_ScissorArrayv(disp)) parameters
+static INLINE _glptr_ScissorArrayv GET_ScissorArrayv(struct _glapi_table *disp) {
+ return (_glptr_ScissorArrayv) (GET_by_offset(disp, _gloffset_ScissorArrayv));
+}
+
+static INLINE void SET_ScissorArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const int *)) {
+ SET_by_offset(disp, _gloffset_ScissorArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_ScissorIndexed(disp, parameters) \
+ (* GET_ScissorIndexed(disp)) parameters
+static INLINE _glptr_ScissorIndexed GET_ScissorIndexed(struct _glapi_table *disp) {
+ return (_glptr_ScissorIndexed) (GET_by_offset(disp, _gloffset_ScissorIndexed));
+}
+
+static INLINE void SET_ScissorIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ScissorIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorIndexedv)(GLuint, const GLint *);
+#define CALL_ScissorIndexedv(disp, parameters) \
+ (* GET_ScissorIndexedv(disp)) parameters
+static INLINE _glptr_ScissorIndexedv GET_ScissorIndexedv(struct _glapi_table *disp) {
+ return (_glptr_ScissorIndexedv) (GET_by_offset(disp, _gloffset_ScissorIndexedv));
+}
+
+static INLINE void SET_ScissorIndexedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ScissorIndexedv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportArrayv)(GLuint, GLsizei, const GLfloat *);
+#define CALL_ViewportArrayv(disp, parameters) \
+ (* GET_ViewportArrayv(disp)) parameters
+static INLINE _glptr_ViewportArrayv GET_ViewportArrayv(struct _glapi_table *disp) {
+ return (_glptr_ViewportArrayv) (GET_by_offset(disp, _gloffset_ViewportArrayv));
+}
+
+static INLINE void SET_ViewportArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ViewportArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ViewportIndexedf(disp, parameters) \
+ (* GET_ViewportIndexedf(disp)) parameters
+static INLINE _glptr_ViewportIndexedf GET_ViewportIndexedf(struct _glapi_table *disp) {
+ return (_glptr_ViewportIndexedf) (GET_by_offset(disp, _gloffset_ViewportIndexedf));
+}
+
+static INLINE void SET_ViewportIndexedf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ViewportIndexedf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportIndexedfv)(GLuint, const GLfloat *);
+#define CALL_ViewportIndexedfv(disp, parameters) \
+ (* GET_ViewportIndexedfv(disp)) parameters
+static INLINE _glptr_ViewportIndexedfv GET_ViewportIndexedfv(struct _glapi_table *disp) {
+ return (_glptr_ViewportIndexedfv) (GET_by_offset(disp, _gloffset_ViewportIndexedfv));
+}
+
+static INLINE void SET_ViewportIndexedfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ViewportIndexedfv, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_GetGraphicsResetStatusARB)(void);
+#define CALL_GetGraphicsResetStatusARB(disp, parameters) \
+ (* GET_GetGraphicsResetStatusARB(disp)) parameters
+static INLINE _glptr_GetGraphicsResetStatusARB GET_GetGraphicsResetStatusARB(struct _glapi_table *disp) {
+ return (_glptr_GetGraphicsResetStatusARB) (GET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB));
+}
+
+static INLINE void SET_GetGraphicsResetStatusARB(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnColorTableARB(disp, parameters) \
+ (* GET_GetnColorTableARB(disp)) parameters
+static INLINE _glptr_GetnColorTableARB GET_GetnColorTableARB(struct _glapi_table *disp) {
+ return (_glptr_GetnColorTableARB) (GET_by_offset(disp, _gloffset_GetnColorTableARB));
+}
+
+static INLINE void SET_GetnColorTableARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnColorTableARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *);
+#define CALL_GetnCompressedTexImageARB(disp, parameters) \
+ (* GET_GetnCompressedTexImageARB(disp)) parameters
+static INLINE _glptr_GetnCompressedTexImageARB GET_GetnCompressedTexImageARB(struct _glapi_table *disp) {
+ return (_glptr_GetnCompressedTexImageARB) (GET_by_offset(disp, _gloffset_GetnCompressedTexImageARB));
+}
+
+static INLINE void SET_GetnCompressedTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnCompressedTexImageARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnConvolutionFilterARB(disp, parameters) \
+ (* GET_GetnConvolutionFilterARB(disp)) parameters
+static INLINE _glptr_GetnConvolutionFilterARB GET_GetnConvolutionFilterARB(struct _glapi_table *disp) {
+ return (_glptr_GetnConvolutionFilterARB) (GET_by_offset(disp, _gloffset_GetnConvolutionFilterARB));
+}
+
+static INLINE void SET_GetnConvolutionFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnConvolutionFilterARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnHistogramARB(disp, parameters) \
+ (* GET_GetnHistogramARB(disp)) parameters
+static INLINE _glptr_GetnHistogramARB GET_GetnHistogramARB(struct _glapi_table *disp) {
+ return (_glptr_GetnHistogramARB) (GET_by_offset(disp, _gloffset_GetnHistogramARB));
+}
+
+static INLINE void SET_GetnHistogramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnHistogramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *);
+#define CALL_GetnMapdvARB(disp, parameters) \
+ (* GET_GetnMapdvARB(disp)) parameters
+static INLINE _glptr_GetnMapdvARB GET_GetnMapdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapdvARB) (GET_by_offset(disp, _gloffset_GetnMapdvARB));
+}
+
+static INLINE void SET_GetnMapdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetnMapdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *);
+#define CALL_GetnMapfvARB(disp, parameters) \
+ (* GET_GetnMapfvARB(disp)) parameters
+static INLINE _glptr_GetnMapfvARB GET_GetnMapfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapfvARB) (GET_by_offset(disp, _gloffset_GetnMapfvARB));
+}
+
+static INLINE void SET_GetnMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnMapfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapivARB)(GLenum, GLenum, GLsizei, GLint *);
+#define CALL_GetnMapivARB(disp, parameters) \
+ (* GET_GetnMapivARB(disp)) parameters
+static INLINE _glptr_GetnMapivARB GET_GetnMapivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapivARB) (GET_by_offset(disp, _gloffset_GetnMapivARB));
+}
+
+static INLINE void SET_GetnMapivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetnMapivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnMinmaxARB(disp, parameters) \
+ (* GET_GetnMinmaxARB(disp)) parameters
+static INLINE _glptr_GetnMinmaxARB GET_GetnMinmaxARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMinmaxARB) (GET_by_offset(disp, _gloffset_GetnMinmaxARB));
+}
+
+static INLINE void SET_GetnMinmaxARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnMinmaxARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *);
+#define CALL_GetnPixelMapfvARB(disp, parameters) \
+ (* GET_GetnPixelMapfvARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapfvARB GET_GetnPixelMapfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapfvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapfvARB));
+}
+
+static INLINE void SET_GetnPixelMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapuivARB)(GLenum, GLsizei, GLuint *);
+#define CALL_GetnPixelMapuivARB(disp, parameters) \
+ (* GET_GetnPixelMapuivARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapuivARB GET_GetnPixelMapuivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapuivARB) (GET_by_offset(disp, _gloffset_GetnPixelMapuivARB));
+}
+
+static INLINE void SET_GetnPixelMapuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapuivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapusvARB)(GLenum, GLsizei, GLushort *);
+#define CALL_GetnPixelMapusvARB(disp, parameters) \
+ (* GET_GetnPixelMapusvARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapusvARB GET_GetnPixelMapusvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapusvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapusvARB));
+}
+
+static INLINE void SET_GetnPixelMapusvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLushort *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapusvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPolygonStippleARB)(GLsizei, GLubyte *);
+#define CALL_GetnPolygonStippleARB(disp, parameters) \
+ (* GET_GetnPolygonStippleARB(disp)) parameters
+static INLINE _glptr_GetnPolygonStippleARB GET_GetnPolygonStippleARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPolygonStippleARB) (GET_by_offset(disp, _gloffset_GetnPolygonStippleARB));
+}
+
+static INLINE void SET_GetnPolygonStippleARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetnPolygonStippleARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *);
+#define CALL_GetnSeparableFilterARB(disp, parameters) \
+ (* GET_GetnSeparableFilterARB(disp)) parameters
+static INLINE _glptr_GetnSeparableFilterARB GET_GetnSeparableFilterARB(struct _glapi_table *disp) {
+ return (_glptr_GetnSeparableFilterARB) (GET_by_offset(disp, _gloffset_GetnSeparableFilterARB));
+}
+
+static INLINE void SET_GetnSeparableFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnSeparableFilterARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnTexImageARB(disp, parameters) \
+ (* GET_GetnTexImageARB(disp)) parameters
+static INLINE _glptr_GetnTexImageARB GET_GetnTexImageARB(struct _glapi_table *disp) {
+ return (_glptr_GetnTexImageARB) (GET_by_offset(disp, _gloffset_GetnTexImageARB));
+}
+
+static INLINE void SET_GetnTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnTexImageARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *);
+#define CALL_GetnUniformdvARB(disp, parameters) \
+ (* GET_GetnUniformdvARB(disp)) parameters
+static INLINE _glptr_GetnUniformdvARB GET_GetnUniformdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformdvARB) (GET_by_offset(disp, _gloffset_GetnUniformdvARB));
+}
+
+static INLINE void SET_GetnUniformdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *);
+#define CALL_GetnUniformfvARB(disp, parameters) \
+ (* GET_GetnUniformfvARB(disp)) parameters
+static INLINE _glptr_GetnUniformfvARB GET_GetnUniformfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformfvARB) (GET_by_offset(disp, _gloffset_GetnUniformfvARB));
+}
+
+static INLINE void SET_GetnUniformfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformivARB)(GLuint, GLint, GLsizei, GLint *);
+#define CALL_GetnUniformivARB(disp, parameters) \
+ (* GET_GetnUniformivARB(disp)) parameters
+static INLINE _glptr_GetnUniformivARB GET_GetnUniformivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformivARB) (GET_by_offset(disp, _gloffset_GetnUniformivARB));
+}
+
+static INLINE void SET_GetnUniformivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *);
+#define CALL_GetnUniformuivARB(disp, parameters) \
+ (* GET_GetnUniformuivARB(disp)) parameters
+static INLINE _glptr_GetnUniformuivARB GET_GetnUniformuivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformuivARB) (GET_by_offset(disp, _gloffset_GetnUniformuivARB));
+}
+
+static INLINE void SET_GetnUniformuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformuivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_ReadnPixelsARB(disp, parameters) \
+ (* GET_ReadnPixelsARB(disp)) parameters
+static INLINE _glptr_ReadnPixelsARB GET_ReadnPixelsARB(struct _glapi_table *disp) {
+ return (_glptr_ReadnPixelsARB) (GET_by_offset(disp, _gloffset_ReadnPixelsARB));
+}
+
+static INLINE void SET_ReadnPixelsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ReadnPixelsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint);
+#define CALL_DrawArraysInstancedBaseInstance(disp, parameters) \
+ (* GET_DrawArraysInstancedBaseInstance(disp)) parameters
+static INLINE _glptr_DrawArraysInstancedBaseInstance GET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance));
+}
+
+static INLINE void SET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint);
+#define CALL_DrawElementsInstancedBaseInstance(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseInstance(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseInstance GET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint);
+#define CALL_DrawElementsInstancedBaseVertexBaseInstance(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseVertexBaseInstance(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseVertexBaseInstance GET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseVertexBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei);
+#define CALL_DrawTransformFeedbackInstanced(disp, parameters) \
+ (* GET_DrawTransformFeedbackInstanced(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackInstanced GET_DrawTransformFeedbackInstanced(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced));
+}
+
+static INLINE void SET_DrawTransformFeedbackInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei);
+#define CALL_DrawTransformFeedbackStreamInstanced(disp, parameters) \
+ (* GET_DrawTransformFeedbackStreamInstanced(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackStreamInstanced GET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackStreamInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced));
+}
+
+static INLINE void SET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
+#define CALL_GetInternalformativ(disp, parameters) \
+ (* GET_GetInternalformativ(disp)) parameters
+static INLINE _glptr_GetInternalformativ GET_GetInternalformativ(struct _glapi_table *disp) {
+ return (_glptr_GetInternalformativ) (GET_by_offset(disp, _gloffset_GetInternalformativ));
+}
+
+static INLINE void SET_GetInternalformativ(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetInternalformativ, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *);
+#define CALL_GetActiveAtomicCounterBufferiv(disp, parameters) \
+ (* GET_GetActiveAtomicCounterBufferiv(disp)) parameters
+static INLINE _glptr_GetActiveAtomicCounterBufferiv GET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveAtomicCounterBufferiv) (GET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv));
+}
+
+static INLINE void SET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
+#define CALL_BindImageTexture(disp, parameters) \
+ (* GET_BindImageTexture(disp)) parameters
+static INLINE _glptr_BindImageTexture GET_BindImageTexture(struct _glapi_table *disp) {
+ return (_glptr_BindImageTexture) (GET_by_offset(disp, _gloffset_BindImageTexture));
+}
+
+static INLINE void SET_BindImageTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BindImageTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MemoryBarrier)(GLbitfield);
+#define CALL_MemoryBarrier(disp, parameters) \
+ (* GET_MemoryBarrier(disp)) parameters
+static INLINE _glptr_MemoryBarrier GET_MemoryBarrier(struct _glapi_table *disp) {
+ return (_glptr_MemoryBarrier) (GET_by_offset(disp, _gloffset_MemoryBarrier));
+}
+
+static INLINE void SET_MemoryBarrier(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_MemoryBarrier, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
+#define CALL_TexStorage1D(disp, parameters) \
+ (* GET_TexStorage1D(disp)) parameters
+static INLINE _glptr_TexStorage1D GET_TexStorage1D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage1D) (GET_by_offset(disp, _gloffset_TexStorage1D));
+}
+
+static INLINE void SET_TexStorage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_TexStorage2D(disp, parameters) \
+ (* GET_TexStorage2D(disp)) parameters
+static INLINE _glptr_TexStorage2D GET_TexStorage2D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage2D) (GET_by_offset(disp, _gloffset_TexStorage2D));
+}
+
+static INLINE void SET_TexStorage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+#define CALL_TexStorage3D(disp, parameters) \
+ (* GET_TexStorage3D(disp)) parameters
+static INLINE _glptr_TexStorage3D GET_TexStorage3D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage3D) (GET_by_offset(disp, _gloffset_TexStorage3D));
+}
+
+static INLINE void SET_TexStorage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei);
+#define CALL_TextureStorage1DEXT(disp, parameters) \
+ (* GET_TextureStorage1DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage1DEXT GET_TextureStorage1DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage1DEXT) (GET_by_offset(disp, _gloffset_TextureStorage1DEXT));
+}
+
+static INLINE void SET_TextureStorage1DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage1DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_TextureStorage2DEXT(disp, parameters) \
+ (* GET_TextureStorage2DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage2DEXT GET_TextureStorage2DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage2DEXT) (GET_by_offset(disp, _gloffset_TextureStorage2DEXT));
+}
+
+static INLINE void SET_TextureStorage2DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage2DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+#define CALL_TextureStorage3DEXT(disp, parameters) \
+ (* GET_TextureStorage3DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage3DEXT GET_TextureStorage3DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage3DEXT) (GET_by_offset(disp, _gloffset_TextureStorage3DEXT));
+}
+
+static INLINE void SET_TextureStorage3DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage3DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferData)(GLenum, GLenum, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearBufferData(disp, parameters) \
+ (* GET_ClearBufferData(disp)) parameters
+static INLINE _glptr_ClearBufferData GET_ClearBufferData(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferData) (GET_by_offset(disp, _gloffset_ClearBufferData));
+}
+
+static INLINE void SET_ClearBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearBufferSubData(disp, parameters) \
+ (* GET_ClearBufferSubData(disp)) parameters
+static INLINE _glptr_ClearBufferSubData GET_ClearBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferSubData) (GET_by_offset(disp, _gloffset_ClearBufferSubData));
+}
+
+static INLINE void SET_ClearBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DispatchCompute)(GLuint, GLuint, GLuint);
+#define CALL_DispatchCompute(disp, parameters) \
+ (* GET_DispatchCompute(disp)) parameters
+static INLINE _glptr_DispatchCompute GET_DispatchCompute(struct _glapi_table *disp) {
+ return (_glptr_DispatchCompute) (GET_by_offset(disp, _gloffset_DispatchCompute));
+}
+
+static INLINE void SET_DispatchCompute(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DispatchCompute, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DispatchComputeIndirect)(GLintptr);
+#define CALL_DispatchComputeIndirect(disp, parameters) \
+ (* GET_DispatchComputeIndirect(disp)) parameters
+static INLINE _glptr_DispatchComputeIndirect GET_DispatchComputeIndirect(struct _glapi_table *disp) {
+ return (_glptr_DispatchComputeIndirect) (GET_by_offset(disp, _gloffset_DispatchComputeIndirect));
+}
+
+static INLINE void SET_DispatchComputeIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_DispatchComputeIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+#define CALL_TextureView(disp, parameters) \
+ (* GET_TextureView(disp)) parameters
+static INLINE _glptr_TextureView GET_TextureView(struct _glapi_table *disp) {
+ return (_glptr_TextureView) (GET_by_offset(disp, _gloffset_TextureView));
+}
+
+static INLINE void SET_TextureView(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_TextureView, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
+#define CALL_BindVertexBuffer(disp, parameters) \
+ (* GET_BindVertexBuffer(disp)) parameters
+static INLINE _glptr_BindVertexBuffer GET_BindVertexBuffer(struct _glapi_table *disp) {
+ return (_glptr_BindVertexBuffer) (GET_by_offset(disp, _gloffset_BindVertexBuffer));
+}
+
+static INLINE void SET_BindVertexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLintptr, GLsizei)) {
+ SET_by_offset(disp, _gloffset_BindVertexBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribBinding)(GLuint, GLuint);
+#define CALL_VertexAttribBinding(disp, parameters) \
+ (* GET_VertexAttribBinding(disp)) parameters
+static INLINE _glptr_VertexAttribBinding GET_VertexAttribBinding(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribBinding) (GET_by_offset(disp, _gloffset_VertexAttribBinding));
+}
+
+static INLINE void SET_VertexAttribBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribBinding, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribFormat(disp, parameters) \
+ (* GET_VertexAttribFormat(disp)) parameters
+static INLINE _glptr_VertexAttribFormat GET_VertexAttribFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribFormat) (GET_by_offset(disp, _gloffset_VertexAttribFormat));
+}
+
+static INLINE void SET_VertexAttribFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
+#define CALL_VertexAttribIFormat(disp, parameters) \
+ (* GET_VertexAttribIFormat(disp)) parameters
+static INLINE _glptr_VertexAttribIFormat GET_VertexAttribIFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribIFormat) (GET_by_offset(disp, _gloffset_VertexAttribIFormat));
+}
+
+static INLINE void SET_VertexAttribIFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribIFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
+#define CALL_VertexAttribLFormat(disp, parameters) \
+ (* GET_VertexAttribLFormat(disp)) parameters
+static INLINE _glptr_VertexAttribLFormat GET_VertexAttribLFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribLFormat) (GET_by_offset(disp, _gloffset_VertexAttribLFormat));
+}
+
+static INLINE void SET_VertexAttribLFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribLFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexBindingDivisor)(GLuint, GLuint);
+#define CALL_VertexBindingDivisor(disp, parameters) \
+ (* GET_VertexBindingDivisor(disp)) parameters
+static INLINE _glptr_VertexBindingDivisor GET_VertexBindingDivisor(struct _glapi_table *disp) {
+ return (_glptr_VertexBindingDivisor) (GET_by_offset(disp, _gloffset_VertexBindingDivisor));
+}
+
+static INLINE void SET_VertexBindingDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexBindingDivisor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawArraysIndirect)(GLenum, const GLvoid *, GLsizei, GLsizei);
+#define CALL_MultiDrawArraysIndirect(disp, parameters) \
+ (* GET_MultiDrawArraysIndirect(disp)) parameters
+static INLINE _glptr_MultiDrawArraysIndirect GET_MultiDrawArraysIndirect(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawArraysIndirect) (GET_by_offset(disp, _gloffset_MultiDrawArraysIndirect));
+}
+
+static INLINE void SET_MultiDrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawArraysIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsIndirect)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei);
+#define CALL_MultiDrawElementsIndirect(disp, parameters) \
+ (* GET_MultiDrawElementsIndirect(disp)) parameters
+static INLINE _glptr_MultiDrawElementsIndirect GET_MultiDrawElementsIndirect(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsIndirect) (GET_by_offset(disp, _gloffset_MultiDrawElementsIndirect));
+}
+
+static INLINE void SET_MultiDrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+#define CALL_TexBufferRange(disp, parameters) \
+ (* GET_TexBufferRange(disp)) parameters
+static INLINE _glptr_TexBufferRange GET_TexBufferRange(struct _glapi_table *disp) {
+ return (_glptr_TexBufferRange) (GET_by_offset(disp, _gloffset_TexBufferRange));
+}
+
+static INLINE void SET_TexBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_TexBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+#define CALL_TexStorage2DMultisample(disp, parameters) \
+ (* GET_TexStorage2DMultisample(disp)) parameters
+static INLINE _glptr_TexStorage2DMultisample GET_TexStorage2DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexStorage2DMultisample) (GET_by_offset(disp, _gloffset_TexStorage2DMultisample));
+}
+
+static INLINE void SET_TexStorage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexStorage2DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+#define CALL_TexStorage3DMultisample(disp, parameters) \
+ (* GET_TexStorage3DMultisample(disp)) parameters
+static INLINE _glptr_TexStorage3DMultisample GET_TexStorage3DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexStorage3DMultisample) (GET_by_offset(disp, _gloffset_TexStorage3DMultisample));
+}
+
+static INLINE void SET_TexStorage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexStorage3DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferStorage)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield);
+#define CALL_BufferStorage(disp, parameters) \
+ (* GET_BufferStorage(disp)) parameters
+static INLINE _glptr_BufferStorage GET_BufferStorage(struct _glapi_table *disp) {
+ return (_glptr_BufferStorage) (GET_by_offset(disp, _gloffset_BufferStorage));
+}
+
+static INLINE void SET_BufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_BufferStorage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *);
+#define CALL_BindBuffersBase(disp, parameters) \
+ (* GET_BindBuffersBase(disp)) parameters
+static INLINE _glptr_BindBuffersBase GET_BindBuffersBase(struct _glapi_table *disp) {
+ return (_glptr_BindBuffersBase) (GET_by_offset(disp, _gloffset_BindBuffersBase));
+}
+
+static INLINE void SET_BindBuffersBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindBuffersBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
+#define CALL_BindBuffersRange(disp, parameters) \
+ (* GET_BindBuffersRange(disp)) parameters
+static INLINE _glptr_BindBuffersRange GET_BindBuffersRange(struct _glapi_table *disp) {
+ return (_glptr_BindBuffersRange) (GET_by_offset(disp, _gloffset_BindBuffersRange));
+}
+
+static INLINE void SET_BindBuffersRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)) {
+ SET_by_offset(disp, _gloffset_BindBuffersRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindImageTextures)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindImageTextures(disp, parameters) \
+ (* GET_BindImageTextures(disp)) parameters
+static INLINE _glptr_BindImageTextures GET_BindImageTextures(struct _glapi_table *disp) {
+ return (_glptr_BindImageTextures) (GET_by_offset(disp, _gloffset_BindImageTextures));
+}
+
+static INLINE void SET_BindImageTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindImageTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindSamplers)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindSamplers(disp, parameters) \
+ (* GET_BindSamplers(disp)) parameters
+static INLINE _glptr_BindSamplers GET_BindSamplers(struct _glapi_table *disp) {
+ return (_glptr_BindSamplers) (GET_by_offset(disp, _gloffset_BindSamplers));
+}
+
+static INLINE void SET_BindSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTextures)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindTextures(disp, parameters) \
+ (* GET_BindTextures(disp)) parameters
+static INLINE _glptr_BindTextures GET_BindTextures(struct _glapi_table *disp) {
+ return (_glptr_BindTextures) (GET_by_offset(disp, _gloffset_BindTextures));
+}
+
+static INLINE void SET_BindTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
+#define CALL_BindVertexBuffers(disp, parameters) \
+ (* GET_BindVertexBuffers(disp)) parameters
+static INLINE _glptr_BindVertexBuffers GET_BindVertexBuffers(struct _glapi_table *disp) {
+ return (_glptr_BindVertexBuffers) (GET_by_offset(disp, _gloffset_BindVertexBuffers));
+}
+
+static INLINE void SET_BindVertexBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)) {
+ SET_by_offset(disp, _gloffset_BindVertexBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateBufferData)(GLuint);
+#define CALL_InvalidateBufferData(disp, parameters) \
+ (* GET_InvalidateBufferData(disp)) parameters
+static INLINE _glptr_InvalidateBufferData GET_InvalidateBufferData(struct _glapi_table *disp) {
+ return (_glptr_InvalidateBufferData) (GET_by_offset(disp, _gloffset_InvalidateBufferData));
+}
+
+static INLINE void SET_InvalidateBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_InvalidateBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
+#define CALL_InvalidateBufferSubData(disp, parameters) \
+ (* GET_InvalidateBufferSubData(disp)) parameters
+static INLINE _glptr_InvalidateBufferSubData GET_InvalidateBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_InvalidateBufferSubData) (GET_by_offset(disp, _gloffset_InvalidateBufferSubData));
+}
+
+static INLINE void SET_InvalidateBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_InvalidateBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
+#define CALL_InvalidateFramebuffer(disp, parameters) \
+ (* GET_InvalidateFramebuffer(disp)) parameters
+static INLINE _glptr_InvalidateFramebuffer GET_InvalidateFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_InvalidateFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateFramebuffer));
+}
+
+static INLINE void SET_InvalidateFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_InvalidateFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
+#define CALL_InvalidateSubFramebuffer(disp, parameters) \
+ (* GET_InvalidateSubFramebuffer(disp)) parameters
+static INLINE _glptr_InvalidateSubFramebuffer GET_InvalidateSubFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_InvalidateSubFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateSubFramebuffer));
+}
+
+static INLINE void SET_InvalidateSubFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_InvalidateSubFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateTexImage)(GLuint, GLint);
+#define CALL_InvalidateTexImage(disp, parameters) \
+ (* GET_InvalidateTexImage(disp)) parameters
+static INLINE _glptr_InvalidateTexImage GET_InvalidateTexImage(struct _glapi_table *disp) {
+ return (_glptr_InvalidateTexImage) (GET_by_offset(disp, _gloffset_InvalidateTexImage));
+}
+
+static INLINE void SET_InvalidateTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_InvalidateTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+#define CALL_InvalidateTexSubImage(disp, parameters) \
+ (* GET_InvalidateTexSubImage(disp)) parameters
+static INLINE _glptr_InvalidateTexSubImage GET_InvalidateTexSubImage(struct _glapi_table *disp) {
+ return (_glptr_InvalidateTexSubImage) (GET_by_offset(disp, _gloffset_InvalidateTexSubImage));
+}
+
+static INLINE void SET_InvalidateTexSubImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_InvalidateTexSubImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffsetEXT)(GLfloat, GLfloat);
+#define CALL_PolygonOffsetEXT(disp, parameters) \
+ (* GET_PolygonOffsetEXT(disp)) parameters
+static INLINE _glptr_PolygonOffsetEXT GET_PolygonOffsetEXT(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffsetEXT) (GET_by_offset(disp, _gloffset_PolygonOffsetEXT));
+}
+
+static INLINE void SET_PolygonOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_DrawTexfOES(disp, parameters) \
+ (* GET_DrawTexfOES(disp)) parameters
+static INLINE _glptr_DrawTexfOES GET_DrawTexfOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexfOES) (GET_by_offset(disp, _gloffset_DrawTexfOES));
+}
+
+static INLINE void SET_DrawTexfOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_DrawTexfOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexfvOES)(const GLfloat *);
+#define CALL_DrawTexfvOES(disp, parameters) \
+ (* GET_DrawTexfvOES(disp)) parameters
+static INLINE _glptr_DrawTexfvOES GET_DrawTexfvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexfvOES) (GET_by_offset(disp, _gloffset_DrawTexfvOES));
+}
+
+static INLINE void SET_DrawTexfvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_DrawTexfvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexiOES)(GLint, GLint, GLint, GLint, GLint);
+#define CALL_DrawTexiOES(disp, parameters) \
+ (* GET_DrawTexiOES(disp)) parameters
+static INLINE _glptr_DrawTexiOES GET_DrawTexiOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexiOES) (GET_by_offset(disp, _gloffset_DrawTexiOES));
+}
+
+static INLINE void SET_DrawTexiOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawTexiOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexivOES)(const GLint *);
+#define CALL_DrawTexivOES(disp, parameters) \
+ (* GET_DrawTexivOES(disp)) parameters
+static INLINE _glptr_DrawTexivOES GET_DrawTexivOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexivOES) (GET_by_offset(disp, _gloffset_DrawTexivOES));
+}
+
+static INLINE void SET_DrawTexivOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_DrawTexivOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexsOES)(GLshort, GLshort, GLshort, GLshort, GLshort);
+#define CALL_DrawTexsOES(disp, parameters) \
+ (* GET_DrawTexsOES(disp)) parameters
+static INLINE _glptr_DrawTexsOES GET_DrawTexsOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexsOES) (GET_by_offset(disp, _gloffset_DrawTexsOES));
+}
+
+static INLINE void SET_DrawTexsOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_DrawTexsOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexsvOES)(const GLshort *);
+#define CALL_DrawTexsvOES(disp, parameters) \
+ (* GET_DrawTexsvOES(disp)) parameters
+static INLINE _glptr_DrawTexsvOES GET_DrawTexsvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexsvOES) (GET_by_offset(disp, _gloffset_DrawTexsvOES));
+}
+
+static INLINE void SET_DrawTexsvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_DrawTexsvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_DrawTexxOES(disp, parameters) \
+ (* GET_DrawTexxOES(disp)) parameters
+static INLINE _glptr_DrawTexxOES GET_DrawTexxOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexxOES) (GET_by_offset(disp, _gloffset_DrawTexxOES));
+}
+
+static INLINE void SET_DrawTexxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_DrawTexxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexxvOES)(const GLfixed *);
+#define CALL_DrawTexxvOES(disp, parameters) \
+ (* GET_DrawTexxvOES(disp)) parameters
+static INLINE _glptr_DrawTexxvOES GET_DrawTexxvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexxvOES) (GET_by_offset(disp, _gloffset_DrawTexxvOES));
+}
+
+static INLINE void SET_DrawTexxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_DrawTexxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSizePointerOES)(GLenum, GLsizei, const GLvoid *);
+#define CALL_PointSizePointerOES(disp, parameters) \
+ (* GET_PointSizePointerOES(disp)) parameters
+static INLINE _glptr_PointSizePointerOES GET_PointSizePointerOES(struct _glapi_table *disp) {
+ return (_glptr_PointSizePointerOES) (GET_by_offset(disp, _gloffset_PointSizePointerOES));
+}
+
+static INLINE void SET_PointSizePointerOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_PointSizePointerOES, fn);
+}
+
+typedef GLbitfield (GLAPIENTRYP _glptr_QueryMatrixxOES)(GLfixed *, GLint *);
+#define CALL_QueryMatrixxOES(disp, parameters) \
+ (* GET_QueryMatrixxOES(disp)) parameters
+static INLINE _glptr_QueryMatrixxOES GET_QueryMatrixxOES(struct _glapi_table *disp) {
+ return (_glptr_QueryMatrixxOES) (GET_by_offset(disp, _gloffset_QueryMatrixxOES));
+}
+
+static INLINE void SET_QueryMatrixxOES(struct _glapi_table *disp, GLbitfield (GLAPIENTRYP fn)(GLfixed *, GLint *)) {
+ SET_by_offset(disp, _gloffset_QueryMatrixxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMaskSGIS)(GLclampf, GLboolean);
+#define CALL_SampleMaskSGIS(disp, parameters) \
+ (* GET_SampleMaskSGIS(disp)) parameters
+static INLINE _glptr_SampleMaskSGIS GET_SampleMaskSGIS(struct _glapi_table *disp) {
+ return (_glptr_SampleMaskSGIS) (GET_by_offset(disp, _gloffset_SampleMaskSGIS));
+}
+
+static INLINE void SET_SampleMaskSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplePatternSGIS)(GLenum);
+#define CALL_SamplePatternSGIS(disp, parameters) \
+ (* GET_SamplePatternSGIS(disp)) parameters
+static INLINE _glptr_SamplePatternSGIS GET_SamplePatternSGIS(struct _glapi_table *disp) {
+ return (_glptr_SamplePatternSGIS) (GET_by_offset(disp, _gloffset_SamplePatternSGIS));
+}
+
+static INLINE void SET_SamplePatternSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_ColorPointerEXT(disp, parameters) \
+ (* GET_ColorPointerEXT(disp)) parameters
+static INLINE _glptr_ColorPointerEXT GET_ColorPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_ColorPointerEXT) (GET_by_offset(disp, _gloffset_ColorPointerEXT));
+}
+
+static INLINE void SET_ColorPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *);
+#define CALL_EdgeFlagPointerEXT(disp, parameters) \
+ (* GET_EdgeFlagPointerEXT(disp)) parameters
+static INLINE _glptr_EdgeFlagPointerEXT GET_EdgeFlagPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagPointerEXT) (GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT));
+}
+
+static INLINE void SET_EdgeFlagPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, const GLboolean *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_IndexPointerEXT(disp, parameters) \
+ (* GET_IndexPointerEXT(disp)) parameters
+static INLINE _glptr_IndexPointerEXT GET_IndexPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_IndexPointerEXT) (GET_by_offset(disp, _gloffset_IndexPointerEXT));
+}
+
+static INLINE void SET_IndexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_IndexPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_NormalPointerEXT(disp, parameters) \
+ (* GET_NormalPointerEXT(disp)) parameters
+static INLINE _glptr_NormalPointerEXT GET_NormalPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_NormalPointerEXT) (GET_by_offset(disp, _gloffset_NormalPointerEXT));
+}
+
+static INLINE void SET_NormalPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_NormalPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_TexCoordPointerEXT(disp, parameters) \
+ (* GET_TexCoordPointerEXT(disp)) parameters
+static INLINE _glptr_TexCoordPointerEXT GET_TexCoordPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_TexCoordPointerEXT) (GET_by_offset(disp, _gloffset_TexCoordPointerEXT));
+}
+
+static INLINE void SET_TexCoordPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_VertexPointerEXT(disp, parameters) \
+ (* GET_VertexPointerEXT(disp)) parameters
+static INLINE _glptr_VertexPointerEXT GET_VertexPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexPointerEXT) (GET_by_offset(disp, _gloffset_VertexPointerEXT));
+}
+
+static INLINE void SET_VertexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *);
+#define CALL_DiscardFramebufferEXT(disp, parameters) \
+ (* GET_DiscardFramebufferEXT(disp)) parameters
+static INLINE _glptr_DiscardFramebufferEXT GET_DiscardFramebufferEXT(struct _glapi_table *disp) {
+ return (_glptr_DiscardFramebufferEXT) (GET_by_offset(disp, _gloffset_DiscardFramebufferEXT));
+}
+
+static INLINE void SET_DiscardFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_DiscardFramebufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveShaderProgram)(GLuint, GLuint);
+#define CALL_ActiveShaderProgram(disp, parameters) \
+ (* GET_ActiveShaderProgram(disp)) parameters
+static INLINE _glptr_ActiveShaderProgram GET_ActiveShaderProgram(struct _glapi_table *disp) {
+ return (_glptr_ActiveShaderProgram) (GET_by_offset(disp, _gloffset_ActiveShaderProgram));
+}
+
+static INLINE void SET_ActiveShaderProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ActiveShaderProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindProgramPipeline)(GLuint);
+#define CALL_BindProgramPipeline(disp, parameters) \
+ (* GET_BindProgramPipeline(disp)) parameters
+static INLINE _glptr_BindProgramPipeline GET_BindProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_BindProgramPipeline) (GET_by_offset(disp, _gloffset_BindProgramPipeline));
+}
+
+static INLINE void SET_BindProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindProgramPipeline, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramv)(GLenum, GLsizei, const GLchar * const *);
+#define CALL_CreateShaderProgramv(disp, parameters) \
+ (* GET_CreateShaderProgramv(disp)) parameters
+static INLINE _glptr_CreateShaderProgramv GET_CreateShaderProgramv(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderProgramv) (GET_by_offset(disp, _gloffset_CreateShaderProgramv));
+}
+
+static INLINE void SET_CreateShaderProgramv(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, GLsizei, const GLchar * const *)) {
+ SET_by_offset(disp, _gloffset_CreateShaderProgramv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgramPipelines)(GLsizei, const GLuint *);
+#define CALL_DeleteProgramPipelines(disp, parameters) \
+ (* GET_DeleteProgramPipelines(disp)) parameters
+static INLINE _glptr_DeleteProgramPipelines GET_DeleteProgramPipelines(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgramPipelines) (GET_by_offset(disp, _gloffset_DeleteProgramPipelines));
+}
+
+static INLINE void SET_DeleteProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteProgramPipelines, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenProgramPipelines)(GLsizei, GLuint *);
+#define CALL_GenProgramPipelines(disp, parameters) \
+ (* GET_GenProgramPipelines(disp)) parameters
+static INLINE _glptr_GenProgramPipelines GET_GenProgramPipelines(struct _glapi_table *disp) {
+ return (_glptr_GenProgramPipelines) (GET_by_offset(disp, _gloffset_GenProgramPipelines));
+}
+
+static INLINE void SET_GenProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenProgramPipelines, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetProgramPipelineInfoLog(disp, parameters) \
+ (* GET_GetProgramPipelineInfoLog(disp)) parameters
+static INLINE _glptr_GetProgramPipelineInfoLog GET_GetProgramPipelineInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetProgramPipelineInfoLog) (GET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog));
+}
+
+static INLINE void SET_GetProgramPipelineInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramPipelineiv)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramPipelineiv(disp, parameters) \
+ (* GET_GetProgramPipelineiv(disp)) parameters
+static INLINE _glptr_GetProgramPipelineiv GET_GetProgramPipelineiv(struct _glapi_table *disp) {
+ return (_glptr_GetProgramPipelineiv) (GET_by_offset(disp, _gloffset_GetProgramPipelineiv));
+}
+
+static INLINE void SET_GetProgramPipelineiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramPipelineiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgramPipeline)(GLuint);
+#define CALL_IsProgramPipeline(disp, parameters) \
+ (* GET_IsProgramPipeline(disp)) parameters
+static INLINE _glptr_IsProgramPipeline GET_IsProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_IsProgramPipeline) (GET_by_offset(disp, _gloffset_IsProgramPipeline));
+}
+
+static INLINE void SET_IsProgramPipeline(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgramPipeline, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LockArraysEXT)(GLint, GLsizei);
+#define CALL_LockArraysEXT(disp, parameters) \
+ (* GET_LockArraysEXT(disp)) parameters
+static INLINE _glptr_LockArraysEXT GET_LockArraysEXT(struct _glapi_table *disp) {
+ return (_glptr_LockArraysEXT) (GET_by_offset(disp, _gloffset_LockArraysEXT));
+}
+
+static INLINE void SET_LockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_LockArraysEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1f)(GLuint, GLint, GLfloat);
+#define CALL_ProgramUniform1f(disp, parameters) \
+ (* GET_ProgramUniform1f(disp)) parameters
+static INLINE _glptr_ProgramUniform1f GET_ProgramUniform1f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1f) (GET_by_offset(disp, _gloffset_ProgramUniform1f));
+}
+
+static INLINE void SET_ProgramUniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform1fv(disp, parameters) \
+ (* GET_ProgramUniform1fv(disp)) parameters
+static INLINE _glptr_ProgramUniform1fv GET_ProgramUniform1fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1fv) (GET_by_offset(disp, _gloffset_ProgramUniform1fv));
+}
+
+static INLINE void SET_ProgramUniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1i)(GLuint, GLint, GLint);
+#define CALL_ProgramUniform1i(disp, parameters) \
+ (* GET_ProgramUniform1i(disp)) parameters
+static INLINE _glptr_ProgramUniform1i GET_ProgramUniform1i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1i) (GET_by_offset(disp, _gloffset_ProgramUniform1i));
+}
+
+static INLINE void SET_ProgramUniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform1iv(disp, parameters) \
+ (* GET_ProgramUniform1iv(disp)) parameters
+static INLINE _glptr_ProgramUniform1iv GET_ProgramUniform1iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1iv) (GET_by_offset(disp, _gloffset_ProgramUniform1iv));
+}
+
+static INLINE void SET_ProgramUniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1ui)(GLuint, GLint, GLuint);
+#define CALL_ProgramUniform1ui(disp, parameters) \
+ (* GET_ProgramUniform1ui(disp)) parameters
+static INLINE _glptr_ProgramUniform1ui GET_ProgramUniform1ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1ui) (GET_by_offset(disp, _gloffset_ProgramUniform1ui));
+}
+
+static INLINE void SET_ProgramUniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform1uiv(disp, parameters) \
+ (* GET_ProgramUniform1uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform1uiv GET_ProgramUniform1uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1uiv) (GET_by_offset(disp, _gloffset_ProgramUniform1uiv));
+}
+
+static INLINE void SET_ProgramUniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
+#define CALL_ProgramUniform2f(disp, parameters) \
+ (* GET_ProgramUniform2f(disp)) parameters
+static INLINE _glptr_ProgramUniform2f GET_ProgramUniform2f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2f) (GET_by_offset(disp, _gloffset_ProgramUniform2f));
+}
+
+static INLINE void SET_ProgramUniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform2fv(disp, parameters) \
+ (* GET_ProgramUniform2fv(disp)) parameters
+static INLINE _glptr_ProgramUniform2fv GET_ProgramUniform2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2fv) (GET_by_offset(disp, _gloffset_ProgramUniform2fv));
+}
+
+static INLINE void SET_ProgramUniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2i)(GLuint, GLint, GLint, GLint);
+#define CALL_ProgramUniform2i(disp, parameters) \
+ (* GET_ProgramUniform2i(disp)) parameters
+static INLINE _glptr_ProgramUniform2i GET_ProgramUniform2i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2i) (GET_by_offset(disp, _gloffset_ProgramUniform2i));
+}
+
+static INLINE void SET_ProgramUniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform2iv(disp, parameters) \
+ (* GET_ProgramUniform2iv(disp)) parameters
+static INLINE _glptr_ProgramUniform2iv GET_ProgramUniform2iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2iv) (GET_by_offset(disp, _gloffset_ProgramUniform2iv));
+}
+
+static INLINE void SET_ProgramUniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
+#define CALL_ProgramUniform2ui(disp, parameters) \
+ (* GET_ProgramUniform2ui(disp)) parameters
+static INLINE _glptr_ProgramUniform2ui GET_ProgramUniform2ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2ui) (GET_by_offset(disp, _gloffset_ProgramUniform2ui));
+}
+
+static INLINE void SET_ProgramUniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform2uiv(disp, parameters) \
+ (* GET_ProgramUniform2uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform2uiv GET_ProgramUniform2uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2uiv) (GET_by_offset(disp, _gloffset_ProgramUniform2uiv));
+}
+
+static INLINE void SET_ProgramUniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramUniform3f(disp, parameters) \
+ (* GET_ProgramUniform3f(disp)) parameters
+static INLINE _glptr_ProgramUniform3f GET_ProgramUniform3f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3f) (GET_by_offset(disp, _gloffset_ProgramUniform3f));
+}
+
+static INLINE void SET_ProgramUniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform3fv(disp, parameters) \
+ (* GET_ProgramUniform3fv(disp)) parameters
+static INLINE _glptr_ProgramUniform3fv GET_ProgramUniform3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3fv) (GET_by_offset(disp, _gloffset_ProgramUniform3fv));
+}
+
+static INLINE void SET_ProgramUniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
+#define CALL_ProgramUniform3i(disp, parameters) \
+ (* GET_ProgramUniform3i(disp)) parameters
+static INLINE _glptr_ProgramUniform3i GET_ProgramUniform3i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3i) (GET_by_offset(disp, _gloffset_ProgramUniform3i));
+}
+
+static INLINE void SET_ProgramUniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform3iv(disp, parameters) \
+ (* GET_ProgramUniform3iv(disp)) parameters
+static INLINE _glptr_ProgramUniform3iv GET_ProgramUniform3iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3iv) (GET_by_offset(disp, _gloffset_ProgramUniform3iv));
+}
+
+static INLINE void SET_ProgramUniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
+#define CALL_ProgramUniform3ui(disp, parameters) \
+ (* GET_ProgramUniform3ui(disp)) parameters
+static INLINE _glptr_ProgramUniform3ui GET_ProgramUniform3ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3ui) (GET_by_offset(disp, _gloffset_ProgramUniform3ui));
+}
+
+static INLINE void SET_ProgramUniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform3uiv(disp, parameters) \
+ (* GET_ProgramUniform3uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform3uiv GET_ProgramUniform3uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3uiv) (GET_by_offset(disp, _gloffset_ProgramUniform3uiv));
+}
+
+static INLINE void SET_ProgramUniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramUniform4f(disp, parameters) \
+ (* GET_ProgramUniform4f(disp)) parameters
+static INLINE _glptr_ProgramUniform4f GET_ProgramUniform4f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4f) (GET_by_offset(disp, _gloffset_ProgramUniform4f));
+}
+
+static INLINE void SET_ProgramUniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform4fv(disp, parameters) \
+ (* GET_ProgramUniform4fv(disp)) parameters
+static INLINE _glptr_ProgramUniform4fv GET_ProgramUniform4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4fv) (GET_by_offset(disp, _gloffset_ProgramUniform4fv));
+}
+
+static INLINE void SET_ProgramUniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
+#define CALL_ProgramUniform4i(disp, parameters) \
+ (* GET_ProgramUniform4i(disp)) parameters
+static INLINE _glptr_ProgramUniform4i GET_ProgramUniform4i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4i) (GET_by_offset(disp, _gloffset_ProgramUniform4i));
+}
+
+static INLINE void SET_ProgramUniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform4iv(disp, parameters) \
+ (* GET_ProgramUniform4iv(disp)) parameters
+static INLINE _glptr_ProgramUniform4iv GET_ProgramUniform4iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4iv) (GET_by_offset(disp, _gloffset_ProgramUniform4iv));
+}
+
+static INLINE void SET_ProgramUniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ProgramUniform4ui(disp, parameters) \
+ (* GET_ProgramUniform4ui(disp)) parameters
+static INLINE _glptr_ProgramUniform4ui GET_ProgramUniform4ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4ui) (GET_by_offset(disp, _gloffset_ProgramUniform4ui));
+}
+
+static INLINE void SET_ProgramUniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform4uiv(disp, parameters) \
+ (* GET_ProgramUniform4uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform4uiv GET_ProgramUniform4uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4uiv) (GET_by_offset(disp, _gloffset_ProgramUniform4uiv));
+}
+
+static INLINE void SET_ProgramUniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2fv GET_ProgramUniformMatrix2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2x3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x3fv GET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2x4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x4fv GET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3fv GET_ProgramUniformMatrix3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3x2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x2fv GET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3x4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x4fv GET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4fv GET_ProgramUniformMatrix4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4x2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x2fv GET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4x3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x3fv GET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UnlockArraysEXT)(void);
+#define CALL_UnlockArraysEXT(disp, parameters) \
+ (* GET_UnlockArraysEXT(disp)) parameters
+static INLINE _glptr_UnlockArraysEXT GET_UnlockArraysEXT(struct _glapi_table *disp) {
+ return (_glptr_UnlockArraysEXT) (GET_by_offset(disp, _gloffset_UnlockArraysEXT));
+}
+
+static INLINE void SET_UnlockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseProgramStages)(GLuint, GLbitfield, GLuint);
+#define CALL_UseProgramStages(disp, parameters) \
+ (* GET_UseProgramStages(disp)) parameters
+static INLINE _glptr_UseProgramStages GET_UseProgramStages(struct _glapi_table *disp) {
+ return (_glptr_UseProgramStages) (GET_by_offset(disp, _gloffset_UseProgramStages));
+}
+
+static INLINE void SET_UseProgramStages(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield, GLuint)) {
+ SET_by_offset(disp, _gloffset_UseProgramStages, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ValidateProgramPipeline)(GLuint);
+#define CALL_ValidateProgramPipeline(disp, parameters) \
+ (* GET_ValidateProgramPipeline(disp)) parameters
+static INLINE _glptr_ValidateProgramPipeline GET_ValidateProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_ValidateProgramPipeline) (GET_by_offset(disp, _gloffset_ValidateProgramPipeline));
+}
+
+static INLINE void SET_ValidateProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ValidateProgramPipeline, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageCallback)(GLDEBUGPROC, const GLvoid *);
+#define CALL_DebugMessageCallback(disp, parameters) \
+ (* GET_DebugMessageCallback(disp)) parameters
+static INLINE _glptr_DebugMessageCallback GET_DebugMessageCallback(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageCallback) (GET_by_offset(disp, _gloffset_DebugMessageCallback));
+}
+
+static INLINE void SET_DebugMessageCallback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLDEBUGPROC, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DebugMessageCallback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
+#define CALL_DebugMessageControl(disp, parameters) \
+ (* GET_DebugMessageControl(disp)) parameters
+static INLINE _glptr_DebugMessageControl GET_DebugMessageControl(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageControl) (GET_by_offset(disp, _gloffset_DebugMessageControl));
+}
+
+static INLINE void SET_DebugMessageControl(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)) {
+ SET_by_offset(disp, _gloffset_DebugMessageControl, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
+#define CALL_DebugMessageInsert(disp, parameters) \
+ (* GET_DebugMessageInsert(disp)) parameters
+static INLINE _glptr_DebugMessageInsert GET_DebugMessageInsert(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageInsert) (GET_by_offset(disp, _gloffset_DebugMessageInsert));
+}
+
+static INLINE void SET_DebugMessageInsert(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_DebugMessageInsert, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
+#define CALL_GetDebugMessageLog(disp, parameters) \
+ (* GET_GetDebugMessageLog(disp)) parameters
+static INLINE _glptr_GetDebugMessageLog GET_GetDebugMessageLog(struct _glapi_table *disp) {
+ return (_glptr_GetDebugMessageLog) (GET_by_offset(disp, _gloffset_GetDebugMessageLog));
+}
+
+static INLINE void SET_GetDebugMessageLog(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetDebugMessageLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetObjectLabel(disp, parameters) \
+ (* GET_GetObjectLabel(disp)) parameters
+static INLINE _glptr_GetObjectLabel GET_GetObjectLabel(struct _glapi_table *disp) {
+ return (_glptr_GetObjectLabel) (GET_by_offset(disp, _gloffset_GetObjectLabel));
+}
+
+static INLINE void SET_GetObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetObjectLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectPtrLabel)(const GLvoid *, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetObjectPtrLabel(disp, parameters) \
+ (* GET_GetObjectPtrLabel(disp)) parameters
+static INLINE _glptr_GetObjectPtrLabel GET_GetObjectPtrLabel(struct _glapi_table *disp) {
+ return (_glptr_GetObjectPtrLabel) (GET_by_offset(disp, _gloffset_GetObjectPtrLabel));
+}
+
+static INLINE void SET_GetObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetObjectPtrLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
+#define CALL_ObjectLabel(disp, parameters) \
+ (* GET_ObjectLabel(disp)) parameters
+static INLINE _glptr_ObjectLabel GET_ObjectLabel(struct _glapi_table *disp) {
+ return (_glptr_ObjectLabel) (GET_by_offset(disp, _gloffset_ObjectLabel));
+}
+
+static INLINE void SET_ObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_ObjectLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ObjectPtrLabel)(const GLvoid *, GLsizei, const GLchar *);
+#define CALL_ObjectPtrLabel(disp, parameters) \
+ (* GET_ObjectPtrLabel(disp)) parameters
+static INLINE _glptr_ObjectPtrLabel GET_ObjectPtrLabel(struct _glapi_table *disp) {
+ return (_glptr_ObjectPtrLabel) (GET_by_offset(disp, _gloffset_ObjectPtrLabel));
+}
+
+static INLINE void SET_ObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_ObjectPtrLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopDebugGroup)(void);
+#define CALL_PopDebugGroup(disp, parameters) \
+ (* GET_PopDebugGroup(disp)) parameters
+static INLINE _glptr_PopDebugGroup GET_PopDebugGroup(struct _glapi_table *disp) {
+ return (_glptr_PopDebugGroup) (GET_by_offset(disp, _gloffset_PopDebugGroup));
+}
+
+static INLINE void SET_PopDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopDebugGroup, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
+#define CALL_PushDebugGroup(disp, parameters) \
+ (* GET_PushDebugGroup(disp)) parameters
+static INLINE _glptr_PushDebugGroup GET_PushDebugGroup(struct _glapi_table *disp) {
+ return (_glptr_PushDebugGroup) (GET_by_offset(disp, _gloffset_PushDebugGroup));
+}
+
+static INLINE void SET_PushDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_PushDebugGroup, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat);
+#define CALL_SecondaryColor3fEXT(disp, parameters) \
+ (* GET_SecondaryColor3fEXT(disp)) parameters
+static INLINE _glptr_SecondaryColor3fEXT GET_SecondaryColor3fEXT(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3fEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fEXT));
+}
+
+static INLINE void SET_SecondaryColor3fEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3fvEXT)(const GLfloat *);
+#define CALL_SecondaryColor3fvEXT(disp, parameters) \
+ (* GET_SecondaryColor3fvEXT(disp)) parameters
+static INLINE _glptr_SecondaryColor3fvEXT GET_SecondaryColor3fvEXT(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3fvEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT));
+}
+
+static INLINE void SET_SecondaryColor3fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei);
+#define CALL_MultiDrawElementsEXT(disp, parameters) \
+ (* GET_MultiDrawElementsEXT(disp)) parameters
+static INLINE _glptr_MultiDrawElementsEXT GET_MultiDrawElementsEXT(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsEXT) (GET_by_offset(disp, _gloffset_MultiDrawElementsEXT));
+}
+
+static INLINE void SET_MultiDrawElementsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordfEXT)(GLfloat);
+#define CALL_FogCoordfEXT(disp, parameters) \
+ (* GET_FogCoordfEXT(disp)) parameters
+static INLINE _glptr_FogCoordfEXT GET_FogCoordfEXT(struct _glapi_table *disp) {
+ return (_glptr_FogCoordfEXT) (GET_by_offset(disp, _gloffset_FogCoordfEXT));
+}
+
+static INLINE void SET_FogCoordfEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_FogCoordfEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordfvEXT)(const GLfloat *);
+#define CALL_FogCoordfvEXT(disp, parameters) \
+ (* GET_FogCoordfvEXT(disp)) parameters
+static INLINE _glptr_FogCoordfvEXT GET_FogCoordfvEXT(struct _glapi_table *disp) {
+ return (_glptr_FogCoordfvEXT) (GET_by_offset(disp, _gloffset_FogCoordfvEXT));
+}
+
+static INLINE void SET_FogCoordfvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResizeBuffersMESA)(void);
+#define CALL_ResizeBuffersMESA(disp, parameters) \
+ (* GET_ResizeBuffersMESA(disp)) parameters
+static INLINE _glptr_ResizeBuffersMESA GET_ResizeBuffersMESA(struct _glapi_table *disp) {
+ return (_glptr_ResizeBuffersMESA) (GET_by_offset(disp, _gloffset_ResizeBuffersMESA));
+}
+
+static INLINE void SET_ResizeBuffersMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_WindowPos4dMESA(disp, parameters) \
+ (* GET_WindowPos4dMESA(disp)) parameters
+static INLINE _glptr_WindowPos4dMESA GET_WindowPos4dMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4dMESA) (GET_by_offset(disp, _gloffset_WindowPos4dMESA));
+}
+
+static INLINE void SET_WindowPos4dMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4dvMESA)(const GLdouble *);
+#define CALL_WindowPos4dvMESA(disp, parameters) \
+ (* GET_WindowPos4dvMESA(disp)) parameters
+static INLINE _glptr_WindowPos4dvMESA GET_WindowPos4dvMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4dvMESA) (GET_by_offset(disp, _gloffset_WindowPos4dvMESA));
+}
+
+static INLINE void SET_WindowPos4dvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_WindowPos4fMESA(disp, parameters) \
+ (* GET_WindowPos4fMESA(disp)) parameters
+static INLINE _glptr_WindowPos4fMESA GET_WindowPos4fMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4fMESA) (GET_by_offset(disp, _gloffset_WindowPos4fMESA));
+}
+
+static INLINE void SET_WindowPos4fMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4fvMESA)(const GLfloat *);
+#define CALL_WindowPos4fvMESA(disp, parameters) \
+ (* GET_WindowPos4fvMESA(disp)) parameters
+static INLINE _glptr_WindowPos4fvMESA GET_WindowPos4fvMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4fvMESA) (GET_by_offset(disp, _gloffset_WindowPos4fvMESA));
+}
+
+static INLINE void SET_WindowPos4fvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4iMESA)(GLint, GLint, GLint, GLint);
+#define CALL_WindowPos4iMESA(disp, parameters) \
+ (* GET_WindowPos4iMESA(disp)) parameters
+static INLINE _glptr_WindowPos4iMESA GET_WindowPos4iMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4iMESA) (GET_by_offset(disp, _gloffset_WindowPos4iMESA));
+}
+
+static INLINE void SET_WindowPos4iMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4ivMESA)(const GLint *);
+#define CALL_WindowPos4ivMESA(disp, parameters) \
+ (* GET_WindowPos4ivMESA(disp)) parameters
+static INLINE _glptr_WindowPos4ivMESA GET_WindowPos4ivMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4ivMESA) (GET_by_offset(disp, _gloffset_WindowPos4ivMESA));
+}
+
+static INLINE void SET_WindowPos4ivMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_WindowPos4sMESA(disp, parameters) \
+ (* GET_WindowPos4sMESA(disp)) parameters
+static INLINE _glptr_WindowPos4sMESA GET_WindowPos4sMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4sMESA) (GET_by_offset(disp, _gloffset_WindowPos4sMESA));
+}
+
+static INLINE void SET_WindowPos4sMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4svMESA)(const GLshort *);
+#define CALL_WindowPos4svMESA(disp, parameters) \
+ (* GET_WindowPos4svMESA(disp)) parameters
+static INLINE _glptr_WindowPos4svMESA GET_WindowPos4svMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4svMESA) (GET_by_offset(disp, _gloffset_WindowPos4svMESA));
+}
+
+static INLINE void SET_WindowPos4svMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+#define CALL_MultiModeDrawArraysIBM(disp, parameters) \
+ (* GET_MultiModeDrawArraysIBM(disp)) parameters
+static INLINE _glptr_MultiModeDrawArraysIBM GET_MultiModeDrawArraysIBM(struct _glapi_table *disp) {
+ return (_glptr_MultiModeDrawArraysIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM));
+}
+
+static INLINE void SET_MultiModeDrawArraysIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint);
+#define CALL_MultiModeDrawElementsIBM(disp, parameters) \
+ (* GET_MultiModeDrawElementsIBM(disp)) parameters
+static INLINE _glptr_MultiModeDrawElementsIBM GET_MultiModeDrawElementsIBM(struct _glapi_table *disp) {
+ return (_glptr_MultiModeDrawElementsIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM));
+}
+
+static INLINE void SET_MultiModeDrawElementsIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_AreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
+#define CALL_AreProgramsResidentNV(disp, parameters) \
+ (* GET_AreProgramsResidentNV(disp)) parameters
+static INLINE _glptr_AreProgramsResidentNV GET_AreProgramsResidentNV(struct _glapi_table *disp) {
+ return (_glptr_AreProgramsResidentNV) (GET_by_offset(disp, _gloffset_AreProgramsResidentNV));
+}
+
+static INLINE void SET_AreProgramsResidentNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ExecuteProgramNV)(GLenum, GLuint, const GLfloat *);
+#define CALL_ExecuteProgramNV(disp, parameters) \
+ (* GET_ExecuteProgramNV(disp)) parameters
+static INLINE _glptr_ExecuteProgramNV GET_ExecuteProgramNV(struct _glapi_table *disp) {
+ return (_glptr_ExecuteProgramNV) (GET_by_offset(disp, _gloffset_ExecuteProgramNV));
+}
+
+static INLINE void SET_ExecuteProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *);
+#define CALL_GetProgramParameterdvNV(disp, parameters) \
+ (* GET_GetProgramParameterdvNV(disp)) parameters
+static INLINE _glptr_GetProgramParameterdvNV GET_GetProgramParameterdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterdvNV));
+}
+
+static INLINE void SET_GetProgramParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *);
+#define CALL_GetProgramParameterfvNV(disp, parameters) \
+ (* GET_GetProgramParameterfvNV(disp)) parameters
+static INLINE _glptr_GetProgramParameterfvNV GET_GetProgramParameterfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterfvNV));
+}
+
+static INLINE void SET_GetProgramParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramStringNV)(GLuint, GLenum, GLubyte *);
+#define CALL_GetProgramStringNV(disp, parameters) \
+ (* GET_GetProgramStringNV(disp)) parameters
+static INLINE _glptr_GetProgramStringNV GET_GetProgramStringNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramStringNV) (GET_by_offset(disp, _gloffset_GetProgramStringNV));
+}
+
+static INLINE void SET_GetProgramStringNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetProgramStringNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramivNV)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramivNV(disp, parameters) \
+ (* GET_GetProgramivNV(disp)) parameters
+static INLINE _glptr_GetProgramivNV GET_GetProgramivNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramivNV) (GET_by_offset(disp, _gloffset_GetProgramivNV));
+}
+
+static INLINE void SET_GetProgramivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetTrackMatrixivNV(disp, parameters) \
+ (* GET_GetTrackMatrixivNV(disp)) parameters
+static INLINE _glptr_GetTrackMatrixivNV GET_GetTrackMatrixivNV(struct _glapi_table *disp) {
+ return (_glptr_GetTrackMatrixivNV) (GET_by_offset(disp, _gloffset_GetTrackMatrixivNV));
+}
+
+static INLINE void SET_GetTrackMatrixivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribdvNV)(GLuint, GLenum, GLdouble *);
+#define CALL_GetVertexAttribdvNV(disp, parameters) \
+ (* GET_GetVertexAttribdvNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribdvNV GET_GetVertexAttribdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribdvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribdvNV));
+}
+
+static INLINE void SET_GetVertexAttribdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribfvNV)(GLuint, GLenum, GLfloat *);
+#define CALL_GetVertexAttribfvNV(disp, parameters) \
+ (* GET_GetVertexAttribfvNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribfvNV GET_GetVertexAttribfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribfvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribfvNV));
+}
+
+static INLINE void SET_GetVertexAttribfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribivNV)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribivNV(disp, parameters) \
+ (* GET_GetVertexAttribivNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribivNV GET_GetVertexAttribivNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribivNV) (GET_by_offset(disp, _gloffset_GetVertexAttribivNV));
+}
+
+static INLINE void SET_GetVertexAttribivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *);
+#define CALL_LoadProgramNV(disp, parameters) \
+ (* GET_LoadProgramNV(disp)) parameters
+static INLINE _glptr_LoadProgramNV GET_LoadProgramNV(struct _glapi_table *disp) {
+ return (_glptr_LoadProgramNV) (GET_by_offset(disp, _gloffset_LoadProgramNV));
+}
+
+static INLINE void SET_LoadProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_LoadProgramNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *);
+#define CALL_ProgramParameters4dvNV(disp, parameters) \
+ (* GET_ProgramParameters4dvNV(disp)) parameters
+static INLINE _glptr_ProgramParameters4dvNV GET_ProgramParameters4dvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameters4dvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4dvNV));
+}
+
+static INLINE void SET_ProgramParameters4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramParameters4fvNV(disp, parameters) \
+ (* GET_ProgramParameters4fvNV(disp)) parameters
+static INLINE _glptr_ProgramParameters4fvNV GET_ProgramParameters4fvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameters4fvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4fvNV));
+}
+
+static INLINE void SET_ProgramParameters4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RequestResidentProgramsNV)(GLsizei, const GLuint *);
+#define CALL_RequestResidentProgramsNV(disp, parameters) \
+ (* GET_RequestResidentProgramsNV(disp)) parameters
+static INLINE _glptr_RequestResidentProgramsNV GET_RequestResidentProgramsNV(struct _glapi_table *disp) {
+ return (_glptr_RequestResidentProgramsNV) (GET_by_offset(disp, _gloffset_RequestResidentProgramsNV));
+}
+
+static INLINE void SET_RequestResidentProgramsNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TrackMatrixNV)(GLenum, GLuint, GLenum, GLenum);
+#define CALL_TrackMatrixNV(disp, parameters) \
+ (* GET_TrackMatrixNV(disp)) parameters
+static INLINE _glptr_TrackMatrixNV GET_TrackMatrixNV(struct _glapi_table *disp) {
+ return (_glptr_TrackMatrixNV) (GET_by_offset(disp, _gloffset_TrackMatrixNV));
+}
+
+static INLINE void SET_TrackMatrixNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_TrackMatrixNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dNV)(GLuint, GLdouble);
+#define CALL_VertexAttrib1dNV(disp, parameters) \
+ (* GET_VertexAttrib1dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1dNV GET_VertexAttrib1dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dNV));
+}
+
+static INLINE void SET_VertexAttrib1dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib1dvNV(disp, parameters) \
+ (* GET_VertexAttrib1dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1dvNV GET_VertexAttrib1dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dvNV));
+}
+
+static INLINE void SET_VertexAttrib1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fNV)(GLuint, GLfloat);
+#define CALL_VertexAttrib1fNV(disp, parameters) \
+ (* GET_VertexAttrib1fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1fNV GET_VertexAttrib1fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fNV));
+}
+
+static INLINE void SET_VertexAttrib1fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib1fvNV(disp, parameters) \
+ (* GET_VertexAttrib1fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1fvNV GET_VertexAttrib1fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fvNV));
+}
+
+static INLINE void SET_VertexAttrib1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1sNV)(GLuint, GLshort);
+#define CALL_VertexAttrib1sNV(disp, parameters) \
+ (* GET_VertexAttrib1sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1sNV GET_VertexAttrib1sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1sNV) (GET_by_offset(disp, _gloffset_VertexAttrib1sNV));
+}
+
+static INLINE void SET_VertexAttrib1sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib1svNV(disp, parameters) \
+ (* GET_VertexAttrib1svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1svNV GET_VertexAttrib1svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1svNV) (GET_by_offset(disp, _gloffset_VertexAttrib1svNV));
+}
+
+static INLINE void SET_VertexAttrib1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dNV)(GLuint, GLdouble, GLdouble);
+#define CALL_VertexAttrib2dNV(disp, parameters) \
+ (* GET_VertexAttrib2dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2dNV GET_VertexAttrib2dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dNV));
+}
+
+static INLINE void SET_VertexAttrib2dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib2dvNV(disp, parameters) \
+ (* GET_VertexAttrib2dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2dvNV GET_VertexAttrib2dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dvNV));
+}
+
+static INLINE void SET_VertexAttrib2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fNV)(GLuint, GLfloat, GLfloat);
+#define CALL_VertexAttrib2fNV(disp, parameters) \
+ (* GET_VertexAttrib2fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2fNV GET_VertexAttrib2fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fNV));
+}
+
+static INLINE void SET_VertexAttrib2fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib2fvNV(disp, parameters) \
+ (* GET_VertexAttrib2fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2fvNV GET_VertexAttrib2fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fvNV));
+}
+
+static INLINE void SET_VertexAttrib2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2sNV)(GLuint, GLshort, GLshort);
+#define CALL_VertexAttrib2sNV(disp, parameters) \
+ (* GET_VertexAttrib2sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2sNV GET_VertexAttrib2sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2sNV) (GET_by_offset(disp, _gloffset_VertexAttrib2sNV));
+}
+
+static INLINE void SET_VertexAttrib2sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib2svNV(disp, parameters) \
+ (* GET_VertexAttrib2svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2svNV GET_VertexAttrib2svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2svNV) (GET_by_offset(disp, _gloffset_VertexAttrib2svNV));
+}
+
+static INLINE void SET_VertexAttrib2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib3dNV(disp, parameters) \
+ (* GET_VertexAttrib3dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3dNV GET_VertexAttrib3dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dNV));
+}
+
+static INLINE void SET_VertexAttrib3dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib3dvNV(disp, parameters) \
+ (* GET_VertexAttrib3dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3dvNV GET_VertexAttrib3dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dvNV));
+}
+
+static INLINE void SET_VertexAttrib3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib3fNV(disp, parameters) \
+ (* GET_VertexAttrib3fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3fNV GET_VertexAttrib3fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fNV));
+}
+
+static INLINE void SET_VertexAttrib3fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib3fvNV(disp, parameters) \
+ (* GET_VertexAttrib3fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3fvNV GET_VertexAttrib3fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fvNV));
+}
+
+static INLINE void SET_VertexAttrib3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib3sNV(disp, parameters) \
+ (* GET_VertexAttrib3sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3sNV GET_VertexAttrib3sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3sNV) (GET_by_offset(disp, _gloffset_VertexAttrib3sNV));
+}
+
+static INLINE void SET_VertexAttrib3sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib3svNV(disp, parameters) \
+ (* GET_VertexAttrib3svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3svNV GET_VertexAttrib3svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3svNV) (GET_by_offset(disp, _gloffset_VertexAttrib3svNV));
+}
+
+static INLINE void SET_VertexAttrib3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib4dNV(disp, parameters) \
+ (* GET_VertexAttrib4dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4dNV GET_VertexAttrib4dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dNV));
+}
+
+static INLINE void SET_VertexAttrib4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib4dvNV(disp, parameters) \
+ (* GET_VertexAttrib4dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4dvNV GET_VertexAttrib4dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dvNV));
+}
+
+static INLINE void SET_VertexAttrib4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib4fNV(disp, parameters) \
+ (* GET_VertexAttrib4fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4fNV GET_VertexAttrib4fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fNV));
+}
+
+static INLINE void SET_VertexAttrib4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib4fvNV(disp, parameters) \
+ (* GET_VertexAttrib4fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4fvNV GET_VertexAttrib4fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fvNV));
+}
+
+static INLINE void SET_VertexAttrib4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib4sNV(disp, parameters) \
+ (* GET_VertexAttrib4sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4sNV GET_VertexAttrib4sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4sNV) (GET_by_offset(disp, _gloffset_VertexAttrib4sNV));
+}
+
+static INLINE void SET_VertexAttrib4sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4svNV(disp, parameters) \
+ (* GET_VertexAttrib4svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4svNV GET_VertexAttrib4svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4svNV) (GET_by_offset(disp, _gloffset_VertexAttrib4svNV));
+}
+
+static INLINE void SET_VertexAttrib4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_VertexAttrib4ubNV(disp, parameters) \
+ (* GET_VertexAttrib4ubNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubNV GET_VertexAttrib4ubNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubNV));
+}
+
+static INLINE void SET_VertexAttrib4ubNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubvNV)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4ubvNV(disp, parameters) \
+ (* GET_VertexAttrib4ubvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubvNV GET_VertexAttrib4ubvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV));
+}
+
+static INLINE void SET_VertexAttrib4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexAttribPointerNV(disp, parameters) \
+ (* GET_VertexAttribPointerNV(disp)) parameters
+static INLINE _glptr_VertexAttribPointerNV GET_VertexAttribPointerNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribPointerNV) (GET_by_offset(disp, _gloffset_VertexAttribPointerNV));
+}
+
+static INLINE void SET_VertexAttribPointerNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs1dvNV(disp, parameters) \
+ (* GET_VertexAttribs1dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1dvNV GET_VertexAttribs1dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1dvNV));
+}
+
+static INLINE void SET_VertexAttribs1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs1fvNV(disp, parameters) \
+ (* GET_VertexAttribs1fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1fvNV GET_VertexAttribs1fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1fvNV));
+}
+
+static INLINE void SET_VertexAttribs1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs1svNV(disp, parameters) \
+ (* GET_VertexAttribs1svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1svNV GET_VertexAttribs1svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1svNV) (GET_by_offset(disp, _gloffset_VertexAttribs1svNV));
+}
+
+static INLINE void SET_VertexAttribs1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs2dvNV(disp, parameters) \
+ (* GET_VertexAttribs2dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2dvNV GET_VertexAttribs2dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2dvNV));
+}
+
+static INLINE void SET_VertexAttribs2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs2fvNV(disp, parameters) \
+ (* GET_VertexAttribs2fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2fvNV GET_VertexAttribs2fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2fvNV));
+}
+
+static INLINE void SET_VertexAttribs2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs2svNV(disp, parameters) \
+ (* GET_VertexAttribs2svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2svNV GET_VertexAttribs2svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2svNV) (GET_by_offset(disp, _gloffset_VertexAttribs2svNV));
+}
+
+static INLINE void SET_VertexAttribs2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs3dvNV(disp, parameters) \
+ (* GET_VertexAttribs3dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3dvNV GET_VertexAttribs3dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3dvNV));
+}
+
+static INLINE void SET_VertexAttribs3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs3fvNV(disp, parameters) \
+ (* GET_VertexAttribs3fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3fvNV GET_VertexAttribs3fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3fvNV));
+}
+
+static INLINE void SET_VertexAttribs3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs3svNV(disp, parameters) \
+ (* GET_VertexAttribs3svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3svNV GET_VertexAttribs3svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3svNV) (GET_by_offset(disp, _gloffset_VertexAttribs3svNV));
+}
+
+static INLINE void SET_VertexAttribs3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs4dvNV(disp, parameters) \
+ (* GET_VertexAttribs4dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4dvNV GET_VertexAttribs4dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4dvNV));
+}
+
+static INLINE void SET_VertexAttribs4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs4fvNV(disp, parameters) \
+ (* GET_VertexAttribs4fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4fvNV GET_VertexAttribs4fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4fvNV));
+}
+
+static INLINE void SET_VertexAttribs4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs4svNV(disp, parameters) \
+ (* GET_VertexAttribs4svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4svNV GET_VertexAttribs4svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4svNV) (GET_by_offset(disp, _gloffset_VertexAttribs4svNV));
+}
+
+static INLINE void SET_VertexAttribs4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *);
+#define CALL_VertexAttribs4ubvNV(disp, parameters) \
+ (* GET_VertexAttribs4ubvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4ubvNV GET_VertexAttribs4ubvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV));
+}
+
+static INLINE void SET_VertexAttribs4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterfvATI)(GLenum, GLfloat *);
+#define CALL_GetTexBumpParameterfvATI(disp, parameters) \
+ (* GET_GetTexBumpParameterfvATI(disp)) parameters
+static INLINE _glptr_GetTexBumpParameterfvATI GET_GetTexBumpParameterfvATI(struct _glapi_table *disp) {
+ return (_glptr_GetTexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI));
+}
+
+static INLINE void SET_GetTexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterivATI)(GLenum, GLint *);
+#define CALL_GetTexBumpParameterivATI(disp, parameters) \
+ (* GET_GetTexBumpParameterivATI(disp)) parameters
+static INLINE _glptr_GetTexBumpParameterivATI GET_GetTexBumpParameterivATI(struct _glapi_table *disp) {
+ return (_glptr_GetTexBumpParameterivATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI));
+}
+
+static INLINE void SET_GetTexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBumpParameterfvATI)(GLenum, const GLfloat *);
+#define CALL_TexBumpParameterfvATI(disp, parameters) \
+ (* GET_TexBumpParameterfvATI(disp)) parameters
+static INLINE _glptr_TexBumpParameterfvATI GET_TexBumpParameterfvATI(struct _glapi_table *disp) {
+ return (_glptr_TexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_TexBumpParameterfvATI));
+}
+
+static INLINE void SET_TexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBumpParameterivATI)(GLenum, const GLint *);
+#define CALL_TexBumpParameterivATI(disp, parameters) \
+ (* GET_TexBumpParameterivATI(disp)) parameters
+static INLINE _glptr_TexBumpParameterivATI GET_TexBumpParameterivATI(struct _glapi_table *disp) {
+ return (_glptr_TexBumpParameterivATI) (GET_by_offset(disp, _gloffset_TexBumpParameterivATI));
+}
+
+static INLINE void SET_TexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp1ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp1ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp1ATI GET_AlphaFragmentOp1ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp1ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp2ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp2ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp2ATI GET_AlphaFragmentOp2ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp2ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp3ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp3ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp3ATI GET_AlphaFragmentOp3ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp3ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginFragmentShaderATI)(void);
+#define CALL_BeginFragmentShaderATI(disp, parameters) \
+ (* GET_BeginFragmentShaderATI(disp)) parameters
+static INLINE _glptr_BeginFragmentShaderATI GET_BeginFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_BeginFragmentShaderATI) (GET_by_offset(disp, _gloffset_BeginFragmentShaderATI));
+}
+
+static INLINE void SET_BeginFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragmentShaderATI)(GLuint);
+#define CALL_BindFragmentShaderATI(disp, parameters) \
+ (* GET_BindFragmentShaderATI(disp)) parameters
+static INLINE _glptr_BindFragmentShaderATI GET_BindFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_BindFragmentShaderATI) (GET_by_offset(disp, _gloffset_BindFragmentShaderATI));
+}
+
+static INLINE void SET_BindFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp1ATI(disp, parameters) \
+ (* GET_ColorFragmentOp1ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp1ATI GET_ColorFragmentOp1ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp1ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI));
+}
+
+static INLINE void SET_ColorFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp2ATI(disp, parameters) \
+ (* GET_ColorFragmentOp2ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp2ATI GET_ColorFragmentOp2ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp2ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI));
+}
+
+static INLINE void SET_ColorFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp3ATI(disp, parameters) \
+ (* GET_ColorFragmentOp3ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp3ATI GET_ColorFragmentOp3ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp3ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI));
+}
+
+static INLINE void SET_ColorFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteFragmentShaderATI)(GLuint);
+#define CALL_DeleteFragmentShaderATI(disp, parameters) \
+ (* GET_DeleteFragmentShaderATI(disp)) parameters
+static INLINE _glptr_DeleteFragmentShaderATI GET_DeleteFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_DeleteFragmentShaderATI) (GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI));
+}
+
+static INLINE void SET_DeleteFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndFragmentShaderATI)(void);
+#define CALL_EndFragmentShaderATI(disp, parameters) \
+ (* GET_EndFragmentShaderATI(disp)) parameters
+static INLINE _glptr_EndFragmentShaderATI GET_EndFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_EndFragmentShaderATI) (GET_by_offset(disp, _gloffset_EndFragmentShaderATI));
+}
+
+static INLINE void SET_EndFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GenFragmentShadersATI)(GLuint);
+#define CALL_GenFragmentShadersATI(disp, parameters) \
+ (* GET_GenFragmentShadersATI(disp)) parameters
+static INLINE _glptr_GenFragmentShadersATI GET_GenFragmentShadersATI(struct _glapi_table *disp) {
+ return (_glptr_GenFragmentShadersATI) (GET_by_offset(disp, _gloffset_GenFragmentShadersATI));
+}
+
+static INLINE void SET_GenFragmentShadersATI(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PassTexCoordATI)(GLuint, GLuint, GLenum);
+#define CALL_PassTexCoordATI(disp, parameters) \
+ (* GET_PassTexCoordATI(disp)) parameters
+static INLINE _glptr_PassTexCoordATI GET_PassTexCoordATI(struct _glapi_table *disp) {
+ return (_glptr_PassTexCoordATI) (GET_by_offset(disp, _gloffset_PassTexCoordATI));
+}
+
+static INLINE void SET_PassTexCoordATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_PassTexCoordATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMapATI)(GLuint, GLuint, GLenum);
+#define CALL_SampleMapATI(disp, parameters) \
+ (* GET_SampleMapATI(disp)) parameters
+static INLINE _glptr_SampleMapATI GET_SampleMapATI(struct _glapi_table *disp) {
+ return (_glptr_SampleMapATI) (GET_by_offset(disp, _gloffset_SampleMapATI));
+}
+
+static INLINE void SET_SampleMapATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_SampleMapATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SetFragmentShaderConstantATI)(GLuint, const GLfloat *);
+#define CALL_SetFragmentShaderConstantATI(disp, parameters) \
+ (* GET_SetFragmentShaderConstantATI(disp)) parameters
+static INLINE _glptr_SetFragmentShaderConstantATI GET_SetFragmentShaderConstantATI(struct _glapi_table *disp) {
+ return (_glptr_SetFragmentShaderConstantATI) (GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI));
+}
+
+static INLINE void SET_SetFragmentShaderConstantATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveStencilFaceEXT)(GLenum);
+#define CALL_ActiveStencilFaceEXT(disp, parameters) \
+ (* GET_ActiveStencilFaceEXT(disp)) parameters
+static INLINE _glptr_ActiveStencilFaceEXT GET_ActiveStencilFaceEXT(struct _glapi_table *disp) {
+ return (_glptr_ActiveStencilFaceEXT) (GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT));
+}
+
+static INLINE void SET_ActiveStencilFaceEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexArrayAPPLE)(GLuint);
+#define CALL_BindVertexArrayAPPLE(disp, parameters) \
+ (* GET_BindVertexArrayAPPLE(disp)) parameters
+static INLINE _glptr_BindVertexArrayAPPLE GET_BindVertexArrayAPPLE(struct _glapi_table *disp) {
+ return (_glptr_BindVertexArrayAPPLE) (GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE));
+}
+
+static INLINE void SET_BindVertexArrayAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenVertexArraysAPPLE)(GLsizei, GLuint *);
+#define CALL_GenVertexArraysAPPLE(disp, parameters) \
+ (* GET_GenVertexArraysAPPLE(disp)) parameters
+static INLINE _glptr_GenVertexArraysAPPLE GET_GenVertexArraysAPPLE(struct _glapi_table *disp) {
+ return (_glptr_GenVertexArraysAPPLE) (GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE));
+}
+
+static INLINE void SET_GenVertexArraysAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *);
+#define CALL_GetProgramNamedParameterdvNV(disp, parameters) \
+ (* GET_GetProgramNamedParameterdvNV(disp)) parameters
+static INLINE _glptr_GetProgramNamedParameterdvNV GET_GetProgramNamedParameterdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramNamedParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV));
+}
+
+static INLINE void SET_GetProgramNamedParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *);
+#define CALL_GetProgramNamedParameterfvNV(disp, parameters) \
+ (* GET_GetProgramNamedParameterfvNV(disp)) parameters
+static INLINE _glptr_GetProgramNamedParameterfvNV GET_GetProgramNamedParameterfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramNamedParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV));
+}
+
+static INLINE void SET_GetProgramNamedParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramNamedParameter4dNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4dNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4dNV GET_ProgramNamedParameter4dNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4dNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *);
+#define CALL_ProgramNamedParameter4dvNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4dvNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4dvNV GET_ProgramNamedParameter4dvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4dvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramNamedParameter4fNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4fNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4fNV GET_ProgramNamedParameter4fNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4fNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *);
+#define CALL_ProgramNamedParameter4fvNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4fvNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4fvNV GET_ProgramNamedParameter4fvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4fvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrimitiveRestartNV)(void);
+#define CALL_PrimitiveRestartNV(disp, parameters) \
+ (* GET_PrimitiveRestartNV(disp)) parameters
+static INLINE _glptr_PrimitiveRestartNV GET_PrimitiveRestartNV(struct _glapi_table *disp) {
+ return (_glptr_PrimitiveRestartNV) (GET_by_offset(disp, _gloffset_PrimitiveRestartNV));
+}
+
+static INLINE void SET_PrimitiveRestartNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGenxvOES)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexGenxvOES(disp, parameters) \
+ (* GET_GetTexGenxvOES(disp)) parameters
+static INLINE _glptr_GetTexGenxvOES GET_GetTexGenxvOES(struct _glapi_table *disp) {
+ return (_glptr_GetTexGenxvOES) (GET_by_offset(disp, _gloffset_GetTexGenxvOES));
+}
+
+static INLINE void SET_GetTexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexGenxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenxOES)(GLenum, GLenum, GLint);
+#define CALL_TexGenxOES(disp, parameters) \
+ (* GET_TexGenxOES(disp)) parameters
+static INLINE _glptr_TexGenxOES GET_TexGenxOES(struct _glapi_table *disp) {
+ return (_glptr_TexGenxOES) (GET_by_offset(disp, _gloffset_TexGenxOES));
+}
+
+static INLINE void SET_TexGenxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexGenxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenxvOES)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexGenxvOES(disp, parameters) \
+ (* GET_TexGenxvOES(disp)) parameters
+static INLINE _glptr_TexGenxvOES GET_TexGenxvOES(struct _glapi_table *disp) {
+ return (_glptr_TexGenxvOES) (GET_by_offset(disp, _gloffset_TexGenxvOES));
+}
+
+static INLINE void SET_TexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexGenxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthBoundsEXT)(GLclampd, GLclampd);
+#define CALL_DepthBoundsEXT(disp, parameters) \
+ (* GET_DepthBoundsEXT(disp)) parameters
+static INLINE _glptr_DepthBoundsEXT GET_DepthBoundsEXT(struct _glapi_table *disp) {
+ return (_glptr_DepthBoundsEXT) (GET_by_offset(disp, _gloffset_DepthBoundsEXT));
+}
+
+static INLINE void SET_DepthBoundsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFramebufferEXT)(GLenum, GLuint);
+#define CALL_BindFramebufferEXT(disp, parameters) \
+ (* GET_BindFramebufferEXT(disp)) parameters
+static INLINE _glptr_BindFramebufferEXT GET_BindFramebufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindFramebufferEXT) (GET_by_offset(disp, _gloffset_BindFramebufferEXT));
+}
+
+static INLINE void SET_BindFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindRenderbufferEXT)(GLenum, GLuint);
+#define CALL_BindRenderbufferEXT(disp, parameters) \
+ (* GET_BindRenderbufferEXT(disp)) parameters
+static INLINE _glptr_BindRenderbufferEXT GET_BindRenderbufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindRenderbufferEXT) (GET_by_offset(disp, _gloffset_BindRenderbufferEXT));
+}
+
+static INLINE void SET_BindRenderbufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferParameteriAPPLE)(GLenum, GLenum, GLint);
+#define CALL_BufferParameteriAPPLE(disp, parameters) \
+ (* GET_BufferParameteriAPPLE(disp)) parameters
+static INLINE _glptr_BufferParameteriAPPLE GET_BufferParameteriAPPLE(struct _glapi_table *disp) {
+ return (_glptr_BufferParameteriAPPLE) (GET_by_offset(disp, _gloffset_BufferParameteriAPPLE));
+}
+
+static INLINE void SET_BufferParameteriAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr);
+#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) \
+ (* GET_FlushMappedBufferRangeAPPLE(disp)) parameters
+static INLINE _glptr_FlushMappedBufferRangeAPPLE GET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp) {
+ return (_glptr_FlushMappedBufferRangeAPPLE) (GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE));
+}
+
+static INLINE void SET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1iEXT)(GLuint, GLint);
+#define CALL_VertexAttribI1iEXT(disp, parameters) \
+ (* GET_VertexAttribI1iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI1iEXT GET_VertexAttribI1iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1iEXT));
+}
+
+static INLINE void SET_VertexAttribI1iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiEXT)(GLuint, GLuint);
+#define CALL_VertexAttribI1uiEXT(disp, parameters) \
+ (* GET_VertexAttribI1uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI1uiEXT GET_VertexAttribI1uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT));
+}
+
+static INLINE void SET_VertexAttribI1uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2iEXT)(GLuint, GLint, GLint);
+#define CALL_VertexAttribI2iEXT(disp, parameters) \
+ (* GET_VertexAttribI2iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2iEXT GET_VertexAttribI2iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2iEXT));
+}
+
+static INLINE void SET_VertexAttribI2iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI2ivEXT(disp, parameters) \
+ (* GET_VertexAttribI2ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2ivEXT GET_VertexAttribI2ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT));
+}
+
+static INLINE void SET_VertexAttribI2ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2uiEXT)(GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI2uiEXT(disp, parameters) \
+ (* GET_VertexAttribI2uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2uiEXT GET_VertexAttribI2uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT));
+}
+
+static INLINE void SET_VertexAttribI2uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI2uivEXT(disp, parameters) \
+ (* GET_VertexAttribI2uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2uivEXT GET_VertexAttribI2uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT));
+}
+
+static INLINE void SET_VertexAttribI2uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3iEXT)(GLuint, GLint, GLint, GLint);
+#define CALL_VertexAttribI3iEXT(disp, parameters) \
+ (* GET_VertexAttribI3iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3iEXT GET_VertexAttribI3iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3iEXT));
+}
+
+static INLINE void SET_VertexAttribI3iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI3ivEXT(disp, parameters) \
+ (* GET_VertexAttribI3ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3ivEXT GET_VertexAttribI3ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT));
+}
+
+static INLINE void SET_VertexAttribI3ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI3uiEXT(disp, parameters) \
+ (* GET_VertexAttribI3uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3uiEXT GET_VertexAttribI3uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT));
+}
+
+static INLINE void SET_VertexAttribI3uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI3uivEXT(disp, parameters) \
+ (* GET_VertexAttribI3uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3uivEXT GET_VertexAttribI3uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT));
+}
+
+static INLINE void SET_VertexAttribI3uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint);
+#define CALL_VertexAttribI4iEXT(disp, parameters) \
+ (* GET_VertexAttribI4iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4iEXT GET_VertexAttribI4iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4iEXT));
+}
+
+static INLINE void SET_VertexAttribI4iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI4ivEXT(disp, parameters) \
+ (* GET_VertexAttribI4ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4ivEXT GET_VertexAttribI4ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT));
+}
+
+static INLINE void SET_VertexAttribI4ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI4uiEXT(disp, parameters) \
+ (* GET_VertexAttribI4uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4uiEXT GET_VertexAttribI4uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT));
+}
+
+static INLINE void SET_VertexAttribI4uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI4uivEXT(disp, parameters) \
+ (* GET_VertexAttribI4uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4uivEXT GET_VertexAttribI4uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT));
+}
+
+static INLINE void SET_VertexAttribI4uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorIiEXT)(GLint, GLint, GLint, GLint);
+#define CALL_ClearColorIiEXT(disp, parameters) \
+ (* GET_ClearColorIiEXT(disp)) parameters
+static INLINE _glptr_ClearColorIiEXT GET_ClearColorIiEXT(struct _glapi_table *disp) {
+ return (_glptr_ClearColorIiEXT) (GET_by_offset(disp, _gloffset_ClearColorIiEXT));
+}
+
+static INLINE void SET_ClearColorIiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_ClearColorIuiEXT(disp, parameters) \
+ (* GET_ClearColorIuiEXT(disp)) parameters
+static INLINE _glptr_ClearColorIuiEXT GET_ClearColorIuiEXT(struct _glapi_table *disp) {
+ return (_glptr_ClearColorIuiEXT) (GET_by_offset(disp, _gloffset_ClearColorIuiEXT));
+}
+
+static INLINE void SET_ClearColorIuiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr);
+#define CALL_BindBufferOffsetEXT(disp, parameters) \
+ (* GET_BindBufferOffsetEXT(disp)) parameters
+static INLINE _glptr_BindBufferOffsetEXT GET_BindBufferOffsetEXT(struct _glapi_table *disp) {
+ return (_glptr_BindBufferOffsetEXT) (GET_by_offset(disp, _gloffset_BindBufferOffsetEXT));
+}
+
+static INLINE void SET_BindBufferOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr)) {
+ SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginPerfMonitorAMD)(GLuint);
+#define CALL_BeginPerfMonitorAMD(disp, parameters) \
+ (* GET_BeginPerfMonitorAMD(disp)) parameters
+static INLINE _glptr_BeginPerfMonitorAMD GET_BeginPerfMonitorAMD(struct _glapi_table *disp) {
+ return (_glptr_BeginPerfMonitorAMD) (GET_by_offset(disp, _gloffset_BeginPerfMonitorAMD));
+}
+
+static INLINE void SET_BeginPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginPerfMonitorAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeletePerfMonitorsAMD)(GLsizei, GLuint *);
+#define CALL_DeletePerfMonitorsAMD(disp, parameters) \
+ (* GET_DeletePerfMonitorsAMD(disp)) parameters
+static INLINE _glptr_DeletePerfMonitorsAMD GET_DeletePerfMonitorsAMD(struct _glapi_table *disp) {
+ return (_glptr_DeletePerfMonitorsAMD) (GET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD));
+}
+
+static INLINE void SET_DeletePerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndPerfMonitorAMD)(GLuint);
+#define CALL_EndPerfMonitorAMD(disp, parameters) \
+ (* GET_EndPerfMonitorAMD(disp)) parameters
+static INLINE _glptr_EndPerfMonitorAMD GET_EndPerfMonitorAMD(struct _glapi_table *disp) {
+ return (_glptr_EndPerfMonitorAMD) (GET_by_offset(disp, _gloffset_EndPerfMonitorAMD));
+}
+
+static INLINE void SET_EndPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EndPerfMonitorAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenPerfMonitorsAMD)(GLsizei, GLuint *);
+#define CALL_GenPerfMonitorsAMD(disp, parameters) \
+ (* GET_GenPerfMonitorsAMD(disp)) parameters
+static INLINE _glptr_GenPerfMonitorsAMD GET_GenPerfMonitorsAMD(struct _glapi_table *disp) {
+ return (_glptr_GenPerfMonitorsAMD) (GET_by_offset(disp, _gloffset_GenPerfMonitorsAMD));
+}
+
+static INLINE void SET_GenPerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenPerfMonitorsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *);
+#define CALL_GetPerfMonitorCounterDataAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterDataAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterDataAMD GET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterDataAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLuint *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *);
+#define CALL_GetPerfMonitorCounterInfoAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterInfoAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterInfoAMD GET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterInfoAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetPerfMonitorCounterStringAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterStringAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterStringAMD GET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *);
+#define CALL_GetPerfMonitorCountersAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCountersAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCountersAMD GET_GetPerfMonitorCountersAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint *, GLint *, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetPerfMonitorGroupStringAMD(disp, parameters) \
+ (* GET_GetPerfMonitorGroupStringAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorGroupStringAMD GET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorGroupStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD));
+}
+
+static INLINE void SET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *);
+#define CALL_GetPerfMonitorGroupsAMD(disp, parameters) \
+ (* GET_GetPerfMonitorGroupsAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorGroupsAMD GET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorGroupsAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD));
+}
+
+static INLINE void SET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint *, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *);
+#define CALL_SelectPerfMonitorCountersAMD(disp, parameters) \
+ (* GET_SelectPerfMonitorCountersAMD(disp)) parameters
+static INLINE _glptr_SelectPerfMonitorCountersAMD GET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp) {
+ return (_glptr_SelectPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD));
+}
+
+static INLINE void SET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLuint, GLint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetObjectParameterivAPPLE(disp, parameters) \
+ (* GET_GetObjectParameterivAPPLE(disp)) parameters
+static INLINE _glptr_GetObjectParameterivAPPLE GET_GetObjectParameterivAPPLE(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterivAPPLE) (GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE));
+}
+
+static INLINE void SET_GetObjectParameterivAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ObjectPurgeableAPPLE)(GLenum, GLuint, GLenum);
+#define CALL_ObjectPurgeableAPPLE(disp, parameters) \
+ (* GET_ObjectPurgeableAPPLE(disp)) parameters
+static INLINE _glptr_ObjectPurgeableAPPLE GET_ObjectPurgeableAPPLE(struct _glapi_table *disp) {
+ return (_glptr_ObjectPurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE));
+}
+
+static INLINE void SET_ObjectPurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum);
+#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) \
+ (* GET_ObjectUnpurgeableAPPLE(disp)) parameters
+static INLINE _glptr_ObjectUnpurgeableAPPLE GET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp) {
+ return (_glptr_ObjectUnpurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE));
+}
+
+static INLINE void SET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveProgramEXT)(GLuint);
+#define CALL_ActiveProgramEXT(disp, parameters) \
+ (* GET_ActiveProgramEXT(disp)) parameters
+static INLINE _glptr_ActiveProgramEXT GET_ActiveProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_ActiveProgramEXT) (GET_by_offset(disp, _gloffset_ActiveProgramEXT));
+}
+
+static INLINE void SET_ActiveProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramEXT)(GLenum, const GLchar *);
+#define CALL_CreateShaderProgramEXT(disp, parameters) \
+ (* GET_CreateShaderProgramEXT(disp)) parameters
+static INLINE _glptr_CreateShaderProgramEXT GET_CreateShaderProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderProgramEXT) (GET_by_offset(disp, _gloffset_CreateShaderProgramEXT));
+}
+
+static INLINE void SET_CreateShaderProgramEXT(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseShaderProgramEXT)(GLenum, GLuint);
+#define CALL_UseShaderProgramEXT(disp, parameters) \
+ (* GET_UseShaderProgramEXT(disp)) parameters
+static INLINE _glptr_UseShaderProgramEXT GET_UseShaderProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_UseShaderProgramEXT) (GET_by_offset(disp, _gloffset_UseShaderProgramEXT));
+}
+
+static INLINE void SET_UseShaderProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureBarrierNV)(void);
+#define CALL_TextureBarrierNV(disp, parameters) \
+ (* GET_TextureBarrierNV(disp)) parameters
+static INLINE _glptr_TextureBarrierNV GET_TextureBarrierNV(struct _glapi_table *disp) {
+ return (_glptr_TextureBarrierNV) (GET_by_offset(disp, _gloffset_TextureBarrierNV));
+}
+
+static INLINE void SET_TextureBarrierNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_TextureBarrierNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUFiniNV)(void);
+#define CALL_VDPAUFiniNV(disp, parameters) \
+ (* GET_VDPAUFiniNV(disp)) parameters
+static INLINE _glptr_VDPAUFiniNV GET_VDPAUFiniNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUFiniNV) (GET_by_offset(disp, _gloffset_VDPAUFiniNV));
+}
+
+static INLINE void SET_VDPAUFiniNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_VDPAUFiniNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUGetSurfaceivNV)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *);
+#define CALL_VDPAUGetSurfaceivNV(disp, parameters) \
+ (* GET_VDPAUGetSurfaceivNV(disp)) parameters
+static INLINE _glptr_VDPAUGetSurfaceivNV GET_VDPAUGetSurfaceivNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUGetSurfaceivNV) (GET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV));
+}
+
+static INLINE void SET_VDPAUGetSurfaceivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *)) {
+ SET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUInitNV)(const GLvoid *, const GLvoid *);
+#define CALL_VDPAUInitNV(disp, parameters) \
+ (* GET_VDPAUInitNV(disp)) parameters
+static INLINE _glptr_VDPAUInitNV GET_VDPAUInitNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUInitNV) (GET_by_offset(disp, _gloffset_VDPAUInitNV));
+}
+
+static INLINE void SET_VDPAUInitNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VDPAUInitNV, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_VDPAUIsSurfaceNV)(GLintptr);
+#define CALL_VDPAUIsSurfaceNV(disp, parameters) \
+ (* GET_VDPAUIsSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAUIsSurfaceNV GET_VDPAUIsSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUIsSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV));
+}
+
+static INLINE void SET_VDPAUIsSurfaceNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUMapSurfacesNV)(GLsizei, const GLintptr *);
+#define CALL_VDPAUMapSurfacesNV(disp, parameters) \
+ (* GET_VDPAUMapSurfacesNV(disp)) parameters
+static INLINE _glptr_VDPAUMapSurfacesNV GET_VDPAUMapSurfacesNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUMapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV));
+}
+
+static INLINE void SET_VDPAUMapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) {
+ SET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV, fn);
+}
+
+typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
+#define CALL_VDPAURegisterOutputSurfaceNV(disp, parameters) \
+ (* GET_VDPAURegisterOutputSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAURegisterOutputSurfaceNV GET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAURegisterOutputSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV));
+}
+
+static INLINE void SET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV, fn);
+}
+
+typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
+#define CALL_VDPAURegisterVideoSurfaceNV(disp, parameters) \
+ (* GET_VDPAURegisterVideoSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAURegisterVideoSurfaceNV GET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAURegisterVideoSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV));
+}
+
+static INLINE void SET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUSurfaceAccessNV)(GLintptr, GLenum);
+#define CALL_VDPAUSurfaceAccessNV(disp, parameters) \
+ (* GET_VDPAUSurfaceAccessNV(disp)) parameters
+static INLINE _glptr_VDPAUSurfaceAccessNV GET_VDPAUSurfaceAccessNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUSurfaceAccessNV) (GET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV));
+}
+
+static INLINE void SET_VDPAUSurfaceAccessNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum)) {
+ SET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUUnmapSurfacesNV)(GLsizei, const GLintptr *);
+#define CALL_VDPAUUnmapSurfacesNV(disp, parameters) \
+ (* GET_VDPAUUnmapSurfacesNV(disp)) parameters
+static INLINE _glptr_VDPAUUnmapSurfacesNV GET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUUnmapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV));
+}
+
+static INLINE void SET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) {
+ SET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUUnregisterSurfaceNV)(GLintptr);
+#define CALL_VDPAUUnregisterSurfaceNV(disp, parameters) \
+ (* GET_VDPAUUnregisterSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAUUnregisterSurfaceNV GET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUUnregisterSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV));
+}
+
+static INLINE void SET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginPerfQueryINTEL)(GLuint);
+#define CALL_BeginPerfQueryINTEL(disp, parameters) \
+ (* GET_BeginPerfQueryINTEL(disp)) parameters
+static INLINE _glptr_BeginPerfQueryINTEL GET_BeginPerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_BeginPerfQueryINTEL) (GET_by_offset(disp, _gloffset_BeginPerfQueryINTEL));
+}
+
+static INLINE void SET_BeginPerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginPerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CreatePerfQueryINTEL)(GLuint, GLuint *);
+#define CALL_CreatePerfQueryINTEL(disp, parameters) \
+ (* GET_CreatePerfQueryINTEL(disp)) parameters
+static INLINE _glptr_CreatePerfQueryINTEL GET_CreatePerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_CreatePerfQueryINTEL) (GET_by_offset(disp, _gloffset_CreatePerfQueryINTEL));
+}
+
+static INLINE void SET_CreatePerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_CreatePerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeletePerfQueryINTEL)(GLuint);
+#define CALL_DeletePerfQueryINTEL(disp, parameters) \
+ (* GET_DeletePerfQueryINTEL(disp)) parameters
+static INLINE _glptr_DeletePerfQueryINTEL GET_DeletePerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_DeletePerfQueryINTEL) (GET_by_offset(disp, _gloffset_DeletePerfQueryINTEL));
+}
+
+static INLINE void SET_DeletePerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeletePerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndPerfQueryINTEL)(GLuint);
+#define CALL_EndPerfQueryINTEL(disp, parameters) \
+ (* GET_EndPerfQueryINTEL(disp)) parameters
+static INLINE _glptr_EndPerfQueryINTEL GET_EndPerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_EndPerfQueryINTEL) (GET_by_offset(disp, _gloffset_EndPerfQueryINTEL));
+}
+
+static INLINE void SET_EndPerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EndPerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFirstPerfQueryIdINTEL)(GLuint *);
+#define CALL_GetFirstPerfQueryIdINTEL(disp, parameters) \
+ (* GET_GetFirstPerfQueryIdINTEL(disp)) parameters
+static INLINE _glptr_GetFirstPerfQueryIdINTEL GET_GetFirstPerfQueryIdINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetFirstPerfQueryIdINTEL) (GET_by_offset(disp, _gloffset_GetFirstPerfQueryIdINTEL));
+}
+
+static INLINE void SET_GetFirstPerfQueryIdINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetFirstPerfQueryIdINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNextPerfQueryIdINTEL)(GLuint, GLuint *);
+#define CALL_GetNextPerfQueryIdINTEL(disp, parameters) \
+ (* GET_GetNextPerfQueryIdINTEL(disp)) parameters
+static INLINE _glptr_GetNextPerfQueryIdINTEL GET_GetNextPerfQueryIdINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetNextPerfQueryIdINTEL) (GET_by_offset(disp, _gloffset_GetNextPerfQueryIdINTEL));
+}
+
+static INLINE void SET_GetNextPerfQueryIdINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetNextPerfQueryIdINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfCounterInfoINTEL)(GLuint, GLuint, GLuint, GLchar *, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *, GLuint64 *);
+#define CALL_GetPerfCounterInfoINTEL(disp, parameters) \
+ (* GET_GetPerfCounterInfoINTEL(disp)) parameters
+static INLINE _glptr_GetPerfCounterInfoINTEL GET_GetPerfCounterInfoINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfCounterInfoINTEL) (GET_by_offset(disp, _gloffset_GetPerfCounterInfoINTEL));
+}
+
+static INLINE void SET_GetPerfCounterInfoINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLchar *, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *, GLuint64 *)) {
+ SET_by_offset(disp, _gloffset_GetPerfCounterInfoINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryDataINTEL)(GLuint, GLuint, GLsizei, GLvoid *, GLuint *);
+#define CALL_GetPerfQueryDataINTEL(disp, parameters) \
+ (* GET_GetPerfQueryDataINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryDataINTEL GET_GetPerfQueryDataINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryDataINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryDataINTEL));
+}
+
+static INLINE void SET_GetPerfQueryDataINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLvoid *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryDataINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryIdByNameINTEL)(GLchar *, GLuint *);
+#define CALL_GetPerfQueryIdByNameINTEL(disp, parameters) \
+ (* GET_GetPerfQueryIdByNameINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryIdByNameINTEL GET_GetPerfQueryIdByNameINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryIdByNameINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryIdByNameINTEL));
+}
+
+static INLINE void SET_GetPerfQueryIdByNameINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLchar *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryIdByNameINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryInfoINTEL)(GLuint, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *);
+#define CALL_GetPerfQueryInfoINTEL(disp, parameters) \
+ (* GET_GetPerfQueryInfoINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryInfoINTEL GET_GetPerfQueryInfoINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryInfoINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryInfoINTEL));
+}
+
+static INLINE void SET_GetPerfQueryInfoINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryInfoINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint);
+#define CALL_StencilFuncSeparateATI(disp, parameters) \
+ (* GET_StencilFuncSeparateATI(disp)) parameters
+static INLINE _glptr_StencilFuncSeparateATI GET_StencilFuncSeparateATI(struct _glapi_table *disp) {
+ return (_glptr_StencilFuncSeparateATI) (GET_by_offset(disp, _gloffset_StencilFuncSeparateATI));
+}
+
+static INLINE void SET_StencilFuncSeparateATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) \
+ (* GET_ProgramEnvParameters4fvEXT(disp)) parameters
+static INLINE _glptr_ProgramEnvParameters4fvEXT GET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT));
+}
+
+static INLINE void SET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) \
+ (* GET_ProgramLocalParameters4fvEXT(disp)) parameters
+static INLINE _glptr_ProgramLocalParameters4fvEXT GET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT));
+}
+
+static INLINE void SET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EGLImageTargetRenderbufferStorageOES)(GLenum, GLvoid *);
+#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) \
+ (* GET_EGLImageTargetRenderbufferStorageOES(disp)) parameters
+static INLINE _glptr_EGLImageTargetRenderbufferStorageOES GET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp) {
+ return (_glptr_EGLImageTargetRenderbufferStorageOES) (GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES));
+}
+
+static INLINE void SET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EGLImageTargetTexture2DOES)(GLenum, GLvoid *);
+#define CALL_EGLImageTargetTexture2DOES(disp, parameters) \
+ (* GET_EGLImageTargetTexture2DOES(disp)) parameters
+static INLINE _glptr_EGLImageTargetTexture2DOES GET_EGLImageTargetTexture2DOES(struct _glapi_table *disp) {
+ return (_glptr_EGLImageTargetTexture2DOES) (GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES));
+}
+
+static INLINE void SET_EGLImageTargetTexture2DOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFuncx)(GLenum, GLclampx);
+#define CALL_AlphaFuncx(disp, parameters) \
+ (* GET_AlphaFuncx(disp)) parameters
+static INLINE _glptr_AlphaFuncx GET_AlphaFuncx(struct _glapi_table *disp) {
+ return (_glptr_AlphaFuncx) (GET_by_offset(disp, _gloffset_AlphaFuncx));
+}
+
+static INLINE void SET_AlphaFuncx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampx)) {
+ SET_by_offset(disp, _gloffset_AlphaFuncx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorx)(GLclampx, GLclampx, GLclampx, GLclampx);
+#define CALL_ClearColorx(disp, parameters) \
+ (* GET_ClearColorx(disp)) parameters
+static INLINE _glptr_ClearColorx GET_ClearColorx(struct _glapi_table *disp) {
+ return (_glptr_ClearColorx) (GET_by_offset(disp, _gloffset_ClearColorx));
+}
+
+static INLINE void SET_ClearColorx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx, GLclampx, GLclampx)) {
+ SET_by_offset(disp, _gloffset_ClearColorx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepthx)(GLclampx);
+#define CALL_ClearDepthx(disp, parameters) \
+ (* GET_ClearDepthx(disp)) parameters
+static INLINE _glptr_ClearDepthx GET_ClearDepthx(struct _glapi_table *disp) {
+ return (_glptr_ClearDepthx) (GET_by_offset(disp, _gloffset_ClearDepthx));
+}
+
+static INLINE void SET_ClearDepthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx)) {
+ SET_by_offset(disp, _gloffset_ClearDepthx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4x)(GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Color4x(disp, parameters) \
+ (* GET_Color4x(disp)) parameters
+static INLINE _glptr_Color4x GET_Color4x(struct _glapi_table *disp) {
+ return (_glptr_Color4x) (GET_by_offset(disp, _gloffset_Color4x));
+}
+
+static INLINE void SET_Color4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Color4x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangex)(GLclampx, GLclampx);
+#define CALL_DepthRangex(disp, parameters) \
+ (* GET_DepthRangex(disp)) parameters
+static INLINE _glptr_DepthRangex GET_DepthRangex(struct _glapi_table *disp) {
+ return (_glptr_DepthRangex) (GET_by_offset(disp, _gloffset_DepthRangex));
+}
+
+static INLINE void SET_DepthRangex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx)) {
+ SET_by_offset(disp, _gloffset_DepthRangex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogx)(GLenum, GLfixed);
+#define CALL_Fogx(disp, parameters) \
+ (* GET_Fogx(disp)) parameters
+static INLINE _glptr_Fogx GET_Fogx(struct _glapi_table *disp) {
+ return (_glptr_Fogx) (GET_by_offset(disp, _gloffset_Fogx));
+}
+
+static INLINE void SET_Fogx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Fogx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogxv)(GLenum, const GLfixed *);
+#define CALL_Fogxv(disp, parameters) \
+ (* GET_Fogxv(disp)) parameters
+static INLINE _glptr_Fogxv GET_Fogxv(struct _glapi_table *disp) {
+ return (_glptr_Fogxv) (GET_by_offset(disp, _gloffset_Fogxv));
+}
+
+static INLINE void SET_Fogxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Fogxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustumf)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Frustumf(disp, parameters) \
+ (* GET_Frustumf(disp)) parameters
+static INLINE _glptr_Frustumf GET_Frustumf(struct _glapi_table *disp) {
+ return (_glptr_Frustumf) (GET_by_offset(disp, _gloffset_Frustumf));
+}
+
+static INLINE void SET_Frustumf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Frustumf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustumx)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Frustumx(disp, parameters) \
+ (* GET_Frustumx(disp)) parameters
+static INLINE _glptr_Frustumx GET_Frustumx(struct _glapi_table *disp) {
+ return (_glptr_Frustumx) (GET_by_offset(disp, _gloffset_Frustumx));
+}
+
+static INLINE void SET_Frustumx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Frustumx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelx)(GLenum, GLfixed);
+#define CALL_LightModelx(disp, parameters) \
+ (* GET_LightModelx(disp)) parameters
+static INLINE _glptr_LightModelx GET_LightModelx(struct _glapi_table *disp) {
+ return (_glptr_LightModelx) (GET_by_offset(disp, _gloffset_LightModelx));
+}
+
+static INLINE void SET_LightModelx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_LightModelx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelxv)(GLenum, const GLfixed *);
+#define CALL_LightModelxv(disp, parameters) \
+ (* GET_LightModelxv(disp)) parameters
+static INLINE _glptr_LightModelxv GET_LightModelxv(struct _glapi_table *disp) {
+ return (_glptr_LightModelxv) (GET_by_offset(disp, _gloffset_LightModelxv));
+}
+
+static INLINE void SET_LightModelxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_LightModelxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightx)(GLenum, GLenum, GLfixed);
+#define CALL_Lightx(disp, parameters) \
+ (* GET_Lightx(disp)) parameters
+static INLINE _glptr_Lightx GET_Lightx(struct _glapi_table *disp) {
+ return (_glptr_Lightx) (GET_by_offset(disp, _gloffset_Lightx));
+}
+
+static INLINE void SET_Lightx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Lightx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_Lightxv(disp, parameters) \
+ (* GET_Lightxv(disp)) parameters
+static INLINE _glptr_Lightxv GET_Lightxv(struct _glapi_table *disp) {
+ return (_glptr_Lightxv) (GET_by_offset(disp, _gloffset_Lightxv));
+}
+
+static INLINE void SET_Lightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Lightxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineWidthx)(GLfixed);
+#define CALL_LineWidthx(disp, parameters) \
+ (* GET_LineWidthx(disp)) parameters
+static INLINE _glptr_LineWidthx GET_LineWidthx(struct _glapi_table *disp) {
+ return (_glptr_LineWidthx) (GET_by_offset(disp, _gloffset_LineWidthx));
+}
+
+static INLINE void SET_LineWidthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) {
+ SET_by_offset(disp, _gloffset_LineWidthx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixx)(const GLfixed *);
+#define CALL_LoadMatrixx(disp, parameters) \
+ (* GET_LoadMatrixx(disp)) parameters
+static INLINE _glptr_LoadMatrixx GET_LoadMatrixx(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixx) (GET_by_offset(disp, _gloffset_LoadMatrixx));
+}
+
+static INLINE void SET_LoadMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialx)(GLenum, GLenum, GLfixed);
+#define CALL_Materialx(disp, parameters) \
+ (* GET_Materialx(disp)) parameters
+static INLINE _glptr_Materialx GET_Materialx(struct _glapi_table *disp) {
+ return (_glptr_Materialx) (GET_by_offset(disp, _gloffset_Materialx));
+}
+
+static INLINE void SET_Materialx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Materialx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_Materialxv(disp, parameters) \
+ (* GET_Materialxv(disp)) parameters
+static INLINE _glptr_Materialxv GET_Materialxv(struct _glapi_table *disp) {
+ return (_glptr_Materialxv) (GET_by_offset(disp, _gloffset_Materialxv));
+}
+
+static INLINE void SET_Materialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Materialxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixx)(const GLfixed *);
+#define CALL_MultMatrixx(disp, parameters) \
+ (* GET_MultMatrixx(disp)) parameters
+static INLINE _glptr_MultMatrixx GET_MultMatrixx(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixx) (GET_by_offset(disp, _gloffset_MultMatrixx));
+}
+
+static INLINE void SET_MultMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4x)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_MultiTexCoord4x(disp, parameters) \
+ (* GET_MultiTexCoord4x(disp)) parameters
+static INLINE _glptr_MultiTexCoord4x GET_MultiTexCoord4x(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4x) (GET_by_offset(disp, _gloffset_MultiTexCoord4x));
+}
+
+static INLINE void SET_MultiTexCoord4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3x)(GLfixed, GLfixed, GLfixed);
+#define CALL_Normal3x(disp, parameters) \
+ (* GET_Normal3x(disp)) parameters
+static INLINE _glptr_Normal3x GET_Normal3x(struct _glapi_table *disp) {
+ return (_glptr_Normal3x) (GET_by_offset(disp, _gloffset_Normal3x));
+}
+
+static INLINE void SET_Normal3x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Normal3x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Orthof)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Orthof(disp, parameters) \
+ (* GET_Orthof(disp)) parameters
+static INLINE _glptr_Orthof GET_Orthof(struct _glapi_table *disp) {
+ return (_glptr_Orthof) (GET_by_offset(disp, _gloffset_Orthof));
+}
+
+static INLINE void SET_Orthof(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Orthof, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Orthox)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Orthox(disp, parameters) \
+ (* GET_Orthox(disp)) parameters
+static INLINE _glptr_Orthox GET_Orthox(struct _glapi_table *disp) {
+ return (_glptr_Orthox) (GET_by_offset(disp, _gloffset_Orthox));
+}
+
+static INLINE void SET_Orthox(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Orthox, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSizex)(GLfixed);
+#define CALL_PointSizex(disp, parameters) \
+ (* GET_PointSizex(disp)) parameters
+static INLINE _glptr_PointSizex GET_PointSizex(struct _glapi_table *disp) {
+ return (_glptr_PointSizex) (GET_by_offset(disp, _gloffset_PointSizex));
+}
+
+static INLINE void SET_PointSizex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) {
+ SET_by_offset(disp, _gloffset_PointSizex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffsetx)(GLfixed, GLfixed);
+#define CALL_PolygonOffsetx(disp, parameters) \
+ (* GET_PolygonOffsetx(disp)) parameters
+static INLINE _glptr_PolygonOffsetx GET_PolygonOffsetx(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffsetx) (GET_by_offset(disp, _gloffset_PolygonOffsetx));
+}
+
+static INLINE void SET_PolygonOffsetx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_PolygonOffsetx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotatex)(GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Rotatex(disp, parameters) \
+ (* GET_Rotatex(disp)) parameters
+static INLINE _glptr_Rotatex GET_Rotatex(struct _glapi_table *disp) {
+ return (_glptr_Rotatex) (GET_by_offset(disp, _gloffset_Rotatex));
+}
+
+static INLINE void SET_Rotatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Rotatex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleCoveragex)(GLclampx, GLboolean);
+#define CALL_SampleCoveragex(disp, parameters) \
+ (* GET_SampleCoveragex(disp)) parameters
+static INLINE _glptr_SampleCoveragex GET_SampleCoveragex(struct _glapi_table *disp) {
+ return (_glptr_SampleCoveragex) (GET_by_offset(disp, _gloffset_SampleCoveragex));
+}
+
+static INLINE void SET_SampleCoveragex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleCoveragex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scalex)(GLfixed, GLfixed, GLfixed);
+#define CALL_Scalex(disp, parameters) \
+ (* GET_Scalex(disp)) parameters
+static INLINE _glptr_Scalex GET_Scalex(struct _glapi_table *disp) {
+ return (_glptr_Scalex) (GET_by_offset(disp, _gloffset_Scalex));
+}
+
+static INLINE void SET_Scalex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Scalex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvx)(GLenum, GLenum, GLfixed);
+#define CALL_TexEnvx(disp, parameters) \
+ (* GET_TexEnvx(disp)) parameters
+static INLINE _glptr_TexEnvx GET_TexEnvx(struct _glapi_table *disp) {
+ return (_glptr_TexEnvx) (GET_by_offset(disp, _gloffset_TexEnvx));
+}
+
+static INLINE void SET_TexEnvx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_TexEnvx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexEnvxv(disp, parameters) \
+ (* GET_TexEnvxv(disp)) parameters
+static INLINE _glptr_TexEnvxv GET_TexEnvxv(struct _glapi_table *disp) {
+ return (_glptr_TexEnvxv) (GET_by_offset(disp, _gloffset_TexEnvxv));
+}
+
+static INLINE void SET_TexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexEnvxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterx)(GLenum, GLenum, GLfixed);
+#define CALL_TexParameterx(disp, parameters) \
+ (* GET_TexParameterx(disp)) parameters
+static INLINE _glptr_TexParameterx GET_TexParameterx(struct _glapi_table *disp) {
+ return (_glptr_TexParameterx) (GET_by_offset(disp, _gloffset_TexParameterx));
+}
+
+static INLINE void SET_TexParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_TexParameterx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translatex)(GLfixed, GLfixed, GLfixed);
+#define CALL_Translatex(disp, parameters) \
+ (* GET_Translatex(disp)) parameters
+static INLINE _glptr_Translatex GET_Translatex(struct _glapi_table *disp) {
+ return (_glptr_Translatex) (GET_by_offset(disp, _gloffset_Translatex));
+}
+
+static INLINE void SET_Translatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Translatex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlanef)(GLenum, const GLfloat *);
+#define CALL_ClipPlanef(disp, parameters) \
+ (* GET_ClipPlanef(disp)) parameters
+static INLINE _glptr_ClipPlanef GET_ClipPlanef(struct _glapi_table *disp) {
+ return (_glptr_ClipPlanef) (GET_by_offset(disp, _gloffset_ClipPlanef));
+}
+
+static INLINE void SET_ClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ClipPlanef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlanex)(GLenum, const GLfixed *);
+#define CALL_ClipPlanex(disp, parameters) \
+ (* GET_ClipPlanex(disp)) parameters
+static INLINE _glptr_ClipPlanex GET_ClipPlanex(struct _glapi_table *disp) {
+ return (_glptr_ClipPlanex) (GET_by_offset(disp, _gloffset_ClipPlanex));
+}
+
+static INLINE void SET_ClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_ClipPlanex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlanef)(GLenum, GLfloat *);
+#define CALL_GetClipPlanef(disp, parameters) \
+ (* GET_GetClipPlanef(disp)) parameters
+static INLINE _glptr_GetClipPlanef GET_GetClipPlanef(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlanef) (GET_by_offset(disp, _gloffset_GetClipPlanef));
+}
+
+static INLINE void SET_GetClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlanef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlanex)(GLenum, GLfixed *);
+#define CALL_GetClipPlanex(disp, parameters) \
+ (* GET_GetClipPlanex(disp)) parameters
+static INLINE _glptr_GetClipPlanex GET_GetClipPlanex(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlanex) (GET_by_offset(disp, _gloffset_GetClipPlanex));
+}
+
+static INLINE void SET_GetClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlanex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFixedv)(GLenum, GLfixed *);
+#define CALL_GetFixedv(disp, parameters) \
+ (* GET_GetFixedv(disp)) parameters
+static INLINE _glptr_GetFixedv GET_GetFixedv(struct _glapi_table *disp) {
+ return (_glptr_GetFixedv) (GET_by_offset(disp, _gloffset_GetFixedv));
+}
+
+static INLINE void SET_GetFixedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetFixedv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetLightxv(disp, parameters) \
+ (* GET_GetLightxv(disp)) parameters
+static INLINE _glptr_GetLightxv GET_GetLightxv(struct _glapi_table *disp) {
+ return (_glptr_GetLightxv) (GET_by_offset(disp, _gloffset_GetLightxv));
+}
+
+static INLINE void SET_GetLightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetLightxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetMaterialxv(disp, parameters) \
+ (* GET_GetMaterialxv(disp)) parameters
+static INLINE _glptr_GetMaterialxv GET_GetMaterialxv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialxv) (GET_by_offset(disp, _gloffset_GetMaterialxv));
+}
+
+static INLINE void SET_GetMaterialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnvxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexEnvxv(disp, parameters) \
+ (* GET_GetTexEnvxv(disp)) parameters
+static INLINE _glptr_GetTexEnvxv GET_GetTexEnvxv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnvxv) (GET_by_offset(disp, _gloffset_GetTexEnvxv));
+}
+
+static INLINE void SET_GetTexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnvxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexParameterxv(disp, parameters) \
+ (* GET_GetTexParameterxv(disp)) parameters
+static INLINE _glptr_GetTexParameterxv GET_GetTexParameterxv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterxv) (GET_by_offset(disp, _gloffset_GetTexParameterxv));
+}
+
+static INLINE void SET_GetTexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterx)(GLenum, GLfixed);
+#define CALL_PointParameterx(disp, parameters) \
+ (* GET_PointParameterx(disp)) parameters
+static INLINE _glptr_PointParameterx GET_PointParameterx(struct _glapi_table *disp) {
+ return (_glptr_PointParameterx) (GET_by_offset(disp, _gloffset_PointParameterx));
+}
+
+static INLINE void SET_PointParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_PointParameterx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterxv)(GLenum, const GLfixed *);
+#define CALL_PointParameterxv(disp, parameters) \
+ (* GET_PointParameterxv(disp)) parameters
+static INLINE _glptr_PointParameterxv GET_PointParameterxv(struct _glapi_table *disp) {
+ return (_glptr_PointParameterxv) (GET_by_offset(disp, _gloffset_PointParameterxv));
+}
+
+static INLINE void SET_PointParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_PointParameterxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexParameterxv(disp, parameters) \
+ (* GET_TexParameterxv(disp)) parameters
+static INLINE _glptr_TexParameterxv GET_TexParameterxv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterxv) (GET_by_offset(disp, _gloffset_TexParameterxv));
+}
+
+static INLINE void SET_TexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexParameterxv, fn);
+}
+
+
+#endif /* !defined( _DISPATCH_H_ ) */
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c
new file mode 100644
index 000000000..8a9d1c0f9
--- /dev/null
+++ b/xorg-server/glx/glapi.c
@@ -0,0 +1,511 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This file manages the OpenGL API dispatch layer. There are functions
+ * to set/get the current dispatch table for the current thread and to
+ * manage registration/dispatch of dynamically added extension functions.
+ *
+ * This code was originally general enough to be shared with Mesa, but
+ * they diverged long ago, so this is now just enough support to make
+ * indirect GLX work.
+ */
+
+#include <dix-config.h>
+#include <X11/Xfuncproto.h>
+#include <os.h>
+#ifdef _MSC_VER
+#define PUBLIC _declspec(dllexport)
+#else
+#define PUBLIC _X_EXPORT
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#ifdef DEBUG
+#include <assert.h>
+#endif
+#include <unistd.h>
+
+#include "glapi.h"
+#include "glheader.h"
+#include "dispatch.h"
+#include "glapitable.h"
+
+#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
+
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+static void init_glapi_relocs(void);
+#endif
+
+/**
+ * \name Current dispatch and current context control variables
+ *
+ * Depending on whether or not multithreading is support, and the type of
+ * support available, several variables are used to store the current context
+ * pointer and the current dispatch table pointer. In the non-threaded case,
+ * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
+ * purpose.
+ *
+ * In the "normal" threaded case, the variables \c _glapi_Dispatch and
+ * \c _glapi_Context will be \c NULL if an application is detected as being
+ * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
+ * and \c _glapi_Context just like the case without any threading support.
+ * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
+ * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
+ * static dispatch functions access these variables via \c _glapi_get_dispatch
+ * and \c _glapi_get_context.
+ *
+ * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
+ * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
+ * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
+ * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
+ * between TLS enabled loaders and non-TLS DRI drivers.
+ */
+/*@{*/
+#if defined(GLX_USE_TLS)
+
+PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
+
+PUBLIC TLS void *_glapi_tls_Context;
+
+PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
+PUBLIC const void *_glapi_Context = NULL;
+
+#else
+
+#if defined(THREADS)
+
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+
+#if defined(WIN32_THREADS)
+void FreeTSD(_glthread_TSD * p);
+void
+FreeAllTSD(void)
+{
+ FreeTSD(&_gl_DispatchTSD);
+ FreeTSD(&ContextTSD);
+}
+#endif /* defined(WIN32_THREADS) */
+
+#endif /* defined(THREADS) */
+
+PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
+PUBLIC void *_glapi_Context = NULL;
+
+#endif /* defined(GLX_USE_TLS) */
+/*@}*/
+
+/*
+ * xserver's gl is not multithreaded, we promise.
+ */
+PUBLIC void
+_glapi_check_multithread(void)
+{
+}
+
+/**
+ * Set the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast to
+ * void from the real context pointer type.
+ */
+void
+_glapi_set_context(void *context)
+{
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Context = context;
+#elif defined(THREADS)
+ _glthread_SetTSD(&ContextTSD, context);
+ _glapi_Context = context;
+#else
+ _glapi_Context = context;
+#endif
+}
+
+/**
+ * Get the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast from
+ * void to the real context pointer type.
+ */
+void *
+_glapi_get_context(void)
+{
+#if defined(GLX_USE_TLS)
+ return _glapi_tls_Context;
+#else
+ return _glapi_Context;
+#endif
+}
+
+/**
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+ static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+
+ pthread_once(&once_control, init_glapi_relocs);
+#endif
+
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Dispatch = dispatch;
+#elif defined(THREADS)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
+ _glapi_Dispatch = dispatch;
+#else /*THREADS*/
+ _glapi_Dispatch = dispatch;
+#endif /*THREADS*/
+ _mesa_init_remap_table();
+}
+
+/**
+ * Return pointer to current dispatch table for calling thread.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+ struct _glapi_table *api;
+
+#if defined(GLX_USE_TLS)
+ api = _glapi_tls_Dispatch;
+#else
+ api = _glapi_Dispatch;
+#endif
+ return api;
+}
+
+/***
+ *** The rest of this file is pretty much concerned with GetProcAddress
+ *** functionality.
+ ***/
+
+#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
+#define DISPATCH_FUNCTION_SIZE 16
+#elif defined(USE_X86_ASM)
+#if defined(THREADS) && !defined(GLX_USE_TLS)
+#define DISPATCH_FUNCTION_SIZE 32
+#else
+#define DISPATCH_FUNCTION_SIZE 16
+#endif
+#endif
+
+/* The code in this file is auto-generated with Python */
+#include "glprocs.h"
+
+/**
+ * Search the table of static entrypoint functions for the named function
+ * and return the corresponding glprocs_table_t entry.
+ */
+static const glprocs_table_t *
+find_entry(const char *n)
+{
+ GLuint i;
+
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ const char *testName =
+ gl_string_table + static_functions[i].Name_offset;
+ if (strcmp(testName, n) == 0) {
+ return &static_functions[i];
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ const glprocs_table_t *const f = find_entry(funcName);
+
+ if (f) {
+ return f->Offset;
+ }
+ return -1;
+}
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+
+/*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new extension
+ * functions.
+ */
+#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
+
+/**
+ * Track information about a function added to the GL API.
+ */
+struct _glapi_function {
+ /**
+ * Name of the function.
+ */
+ const char *name;
+
+ /**
+ * Text string that describes the types of the parameters passed to the
+ * named function. Parameter types are converted to characters using the
+ * following rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ */
+ const char *parameter_signature;
+
+ /**
+ * Offset in the dispatch table where the pointer to the real function is
+ * located. If the driver has not requested that the named function be
+ * added to the dispatch table, this will have the value ~0.
+ */
+ unsigned dispatch_offset;
+};
+
+static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+/**
+ * Generate new entrypoint
+ *
+ * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
+ * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
+ * never happens, and the user calls this function, he'll segfault. That's
+ * what you get when you try calling a GL function that doesn't really exist.
+ *
+ * \param funcName Name of the function to create an entry-point for.
+ *
+ * \sa _glapi_add_entrypoint
+ */
+
+static struct _glapi_function *
+add_function_name(const char *funcName)
+{
+ struct _glapi_function *entry = NULL;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
+ entry = &ExtEntryTable[NumExtEntryPoints];
+
+ ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
+ ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
+ NumExtEntryPoints++;
+ }
+
+ return entry;
+}
+
+/**
+ * Fill-in the dispatch stub for the named function.
+ *
+ * This function is intended to be called by a hardware driver. When called,
+ * a dispatch stub may be created created for the function. A pointer to this
+ * dispatch function will be returned by glXGetProcAddress.
+ *
+ * \param function_names Array of pointers to function names that should
+ * share a common dispatch offset.
+ * \param parameter_signature String representing the types of the parameters
+ * passed to the named function. Parameter types
+ * are converted to characters using the following
+ * rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ *
+ * \returns
+ * The offset in the dispatch table of the named function. A pointer to the
+ * driver's implementation of the named function should be stored at
+ * \c dispatch_table[\c offset].
+ *
+ * \sa glXGetProcAddress
+ *
+ * \warning
+ * This function can only handle up to 8 names at a time. As far as I know,
+ * the maximum number of names ever associated with an existing GL function is
+ * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
+ * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
+ * too painful of a limitation.
+ *
+ * \todo
+ * Determine whether or not \c parameter_signature should be allowed to be
+ * \c NULL. It doesn't seem like much of a hardship for drivers to have to
+ * pass in an empty string.
+ *
+ * \todo
+ * Determine if code should be added to reject function names that start with
+ * 'glX'.
+ *
+ * \bug
+ * Add code to compare \c parameter_signature with the parameter signature of
+ * a static function. In order to do that, we need to find a way to \b get
+ * the parameter signature of a static function.
+ */
+
+PUBLIC int
+_glapi_add_dispatch(const char *const *function_names,
+ const char *parameter_signature)
+{
+ static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
+ const char *const real_sig = (parameter_signature != NULL)
+ ? parameter_signature : "";
+ struct _glapi_function *entry[8];
+ GLboolean is_static[8];
+ unsigned i;
+ unsigned j;
+ int offset = ~0;
+ int new_offset;
+
+ (void) memset(is_static, 0, sizeof(is_static));
+ (void) memset(entry, 0, sizeof(entry));
+
+ for (i = 0; function_names[i] != NULL; i++) {
+ /* Do some trivial validation on the name of the function. */
+
+ if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
+ return GL_FALSE;
+
+ /* Determine if the named function already exists. If the function does
+ * exist, it must have the same parameter signature as the function
+ * being added.
+ */
+
+ new_offset = get_static_proc_offset(function_names[i]);
+ if (new_offset >= 0) {
+ /* FIXME: Make sure the parameter signatures match! How do we get
+ * FIXME: the parameter signature for static functions?
+ */
+
+ if ((offset != ~0) && (new_offset != offset)) {
+ return -1;
+ }
+
+ is_static[i] = GL_TRUE;
+ offset = new_offset;
+ }
+
+ for (j = 0; j < NumExtEntryPoints; j++) {
+ if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
+ /* The offset may be ~0 if the function name was added by
+ * glXGetProcAddress but never filled in by the driver.
+ */
+
+ if (ExtEntryTable[j].dispatch_offset != ~0) {
+ if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
+ != 0)
+ return -1;
+
+ if ((offset != ~0) &&
+ (ExtEntryTable[j].dispatch_offset != offset)) {
+ return -1;
+ }
+
+ offset = ExtEntryTable[j].dispatch_offset;
+ }
+
+ entry[i] = &ExtEntryTable[j];
+ break;
+ }
+ }
+ }
+
+ if (offset == ~0) {
+ offset = next_dynamic_offset;
+ next_dynamic_offset++;
+ }
+
+ for (i = 0; function_names[i] != NULL; i++) {
+ if (!is_static[i]) {
+ if (entry[i] == NULL) {
+ entry[i] = add_function_name(function_names[i]);
+ if (entry[i] == NULL)
+ return -1;
+ }
+
+ entry[i]->parameter_signature = strdup(real_sig);
+ entry[i]->dispatch_offset = offset;
+ }
+ }
+
+ return offset;
+}
+
+/*
+ * glXGetProcAddress doesn't exist in the protocol, the drivers never call
+ * this themselves, and neither does the server. warn if it happens though.
+ */
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ ErrorF("_glapi_get_proc_address called!\n");
+ return NULL;
+}
+
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ return DISPATCH_TABLE_SIZE;
+}
+
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+/**
+ * Perform platform-specific GL API entry-point fixups.
+ */
+static void
+init_glapi_relocs(void)
+{
+#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
+ extern unsigned long _x86_get_dispatch(void);
+
+ char run_time_patch[] = {
+ 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
+ };
+ GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
+ const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
+ GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
+
+ *offset = _x86_get_dispatch();
+ while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
+ (void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
+ curr_func += DISPATCH_FUNCTION_SIZE;
+ }
+#endif
+}
+#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
diff --git a/xorg-server/glx/glapi.h b/xorg-server/glx/glapi.h
new file mode 100644
index 000000000..67bf1f42e
--- /dev/null
+++ b/xorg-server/glx/glapi.h
@@ -0,0 +1,196 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \mainpage Mesa GL API Module
+ *
+ * \section GLAPIIntroduction Introduction
+ *
+ * The Mesa GL API module is responsible for dispatching all the
+ * gl*() functions. All GL functions are dispatched by jumping through
+ * the current dispatch table (basically a struct full of function
+ * pointers.)
+ *
+ * A per-thread current dispatch table and per-thread current context
+ * pointer are managed by this module too.
+ *
+ * This module is intended to be non-Mesa-specific so it can be used
+ * with the X/DRI libGL also.
+ */
+
+
+#ifndef _GLAPI_H
+#define _GLAPI_H
+
+#include "u_thread.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#ifdef _GLAPI_NO_EXPORTS
+# define _GLAPI_EXPORT
+#else /* _GLAPI_NO_EXPORTS */
+# ifdef _WIN32
+# ifdef _GLAPI_DLL_EXPORTS
+# define _GLAPI_EXPORT __declspec(dllexport)
+# else
+# define _GLAPI_EXPORT __declspec(dllimport)
+# endif
+# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define _GLAPI_EXPORT __attribute__((visibility("default")))
+# else
+# define _GLAPI_EXPORT
+# endif
+#endif /* _GLAPI_NO_EXPORTS */
+
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+struct _glapi_table;
+
+typedef void (*_glapi_proc)(void); /* generic function pointer */
+
+typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
+
+
+#if defined(USE_MGL_NAMESPACE)
+#define _glapi_set_dispatch _mglapi_set_dispatch
+#define _glapi_get_dispatch _mglapi_get_dispatch
+#define _glapi_set_context _mglapi_set_context
+#define _glapi_get_context _mglapi_get_context
+#define _glapi_Dispatch _mglapi_Dispatch
+#define _glapi_Context _mglapi_Context
+#endif
+
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+
+
+/**
+ ** Define the GET_CURRENT_CONTEXT() macro.
+ ** \param C local variable which will hold the current context.
+ **/
+#if defined (GLX_USE_TLS)
+
+_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
+ ;
+
+_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
+ ;
+
+_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
+_GLAPI_EXPORT extern const void *_glapi_Context;
+
+# define GET_DISPATCH() _glapi_tls_Dispatch
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context
+
+#else
+
+#ifdef INSERVER
+#define SERVEXTERN _declspec(dllimport)
+#else
+#define SERVEXTERN _declspec(dllexport)
+#endif
+
+SERVEXTERN struct _glapi_table *_glapi_Dispatch;
+SERVEXTERN void *_glapi_Context;
+
+# ifdef THREADS
+
+# define GET_DISPATCH() \
+ (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
+
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \
+ (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
+
+# else
+
+# define GET_DISPATCH() _glapi_Dispatch
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context
+
+# endif
+
+#endif /* defined (GLX_USE_TLS) */
+
+
+/**
+ ** GL API public functions
+ **/
+
+SERVEXTERN void
+_glapi_check_multithread(void);
+
+
+SERVEXTERN void
+_glapi_set_context(void *context);
+
+
+SERVEXTERN void *
+_glapi_get_context(void);
+
+
+SERVEXTERN void
+_glapi_set_dispatch(struct _glapi_table *dispatch);
+
+
+SERVEXTERN struct _glapi_table *
+_glapi_get_dispatch(void);
+
+SERVEXTERN int
+_glapi_begin_dispatch_override(struct _glapi_table *override);
+
+SERVEXTERN void
+_glapi_end_dispatch_override(int layer);
+
+struct _glapi_table *
+_glapi_get_override_dispatch(int layer);
+
+SERVEXTERN GLuint
+_glapi_get_dispatch_table_size(void);
+
+
+SERVEXTERN int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature );
+
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName);
+
+extern struct _glapi_table *
+_glapi_create_table_from_handle(void *handle, const char *symbol_prefix);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GLAPI_H */
diff --git a/xorg-server/glx/glapitable.h b/xorg-server/glx/glapitable.h
new file mode 100644
index 000000000..738c050ee
--- /dev/null
+++ b/xorg-server/glx/glapitable.h
@@ -0,0 +1,1199 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_TABLE_H_ )
+# define _GLAPI_TABLE_H_
+
+#ifndef GLAPIENTRYP
+# ifndef GLAPIENTRY
+# define GLAPIENTRY
+# endif
+
+# define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+
+struct _glapi_table
+{
+ void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
+ void (GLAPIENTRYP EndList)(void); /* 1 */
+ void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
+ void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
+ void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
+ GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
+ void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
+ void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
+ void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
+ void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
+ void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
+ void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
+ void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
+ void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
+ void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
+ void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
+ void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
+ void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
+ void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
+ void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
+ void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
+ void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
+ void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
+ void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
+ void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
+ void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
+ void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
+ void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
+ void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
+ void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
+ void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
+ void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
+ void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
+ void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
+ void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
+ void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
+ void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
+ void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
+ void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
+ void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
+ void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
+ void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
+ void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
+ void (GLAPIENTRYP End)(void); /* 43 */
+ void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
+ void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
+ void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
+ void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
+ void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
+ void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
+ void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
+ void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
+ void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
+ void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
+ void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
+ void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
+ void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
+ void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
+ void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
+ void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
+ void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
+ void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
+ void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
+ void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
+ void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
+ void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
+ void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
+ void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
+ void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
+ void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
+ void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
+ void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
+ void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
+ void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
+ void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
+ void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
+ void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
+ void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
+ void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
+ void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
+ void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
+ void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
+ void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
+ void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
+ void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
+ void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
+ void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
+ void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
+ void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
+ void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
+ void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
+ void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
+ void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
+ void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
+ void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
+ void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
+ void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
+ void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
+ void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
+ void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
+ void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
+ void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
+ void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
+ void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
+ void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
+ void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
+ void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
+ void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
+ void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
+ void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
+ void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
+ void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
+ void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
+ void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
+ void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
+ void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
+ void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
+ void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
+ void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
+ void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
+ void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
+ void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
+ void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
+ void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
+ void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
+ void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
+ void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
+ void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
+ void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
+ void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
+ void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
+ void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
+ void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
+ void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
+ void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
+ void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
+ void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
+ void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
+ void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
+ void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
+ void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
+ void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
+ void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
+ void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
+ void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
+ void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
+ void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
+ void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
+ void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
+ void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
+ void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
+ void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
+ void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
+ void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
+ void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
+ void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
+ void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
+ void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
+ void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
+ void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
+ void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
+ void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
+ void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
+ void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
+ void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
+ void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
+ void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
+ void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
+ void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
+ void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
+ void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
+ void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
+ void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
+ void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
+ void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
+ void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
+ void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
+ void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
+ void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
+ void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
+ void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
+ void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
+ void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
+ void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
+ void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
+ void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
+ void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
+ void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
+ void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
+ void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
+ void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
+ void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
+ void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
+ void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
+ void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
+ void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
+ GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
+ void (GLAPIENTRYP InitNames)(void); /* 197 */
+ void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
+ void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
+ void (GLAPIENTRYP PopName)(void); /* 200 */
+ void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
+ void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
+ void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
+ void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
+ void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
+ void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
+ void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
+ void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
+ void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
+ void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
+ void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
+ void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
+ void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
+ void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
+ void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
+ void (GLAPIENTRYP Finish)(void); /* 216 */
+ void (GLAPIENTRYP Flush)(void); /* 217 */
+ void (GLAPIENTRYP PopAttrib)(void); /* 218 */
+ void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
+ void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
+ void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
+ void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
+ void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
+ void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
+ void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
+ void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
+ void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
+ void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
+ void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
+ void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
+ void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
+ void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
+ void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
+ void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
+ void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
+ void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
+ void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
+ void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
+ void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
+ void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
+ void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
+ void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
+ void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
+ void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
+ void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
+ void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
+ void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
+ void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
+ void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
+ void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
+ void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
+ void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
+ void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
+ void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
+ void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
+ void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
+ void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
+ void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
+ void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
+ void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
+ GLenum (GLAPIENTRYP GetError)(void); /* 261 */
+ void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
+ void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
+ void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
+ void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
+ void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
+ void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
+ void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
+ void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
+ void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
+ void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
+ void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
+ void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
+ void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
+ const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
+ void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
+ void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
+ void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
+ void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
+ void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
+ void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
+ void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
+ void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
+ void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
+ void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
+ GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
+ GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
+ void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
+ void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
+ void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
+ void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
+ void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
+ void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
+ void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
+ void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
+ void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
+ void (GLAPIENTRYP PopMatrix)(void); /* 297 */
+ void (GLAPIENTRYP PushMatrix)(void); /* 298 */
+ void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
+ void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
+ void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
+ void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
+ void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
+ void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
+ void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
+ void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
+ void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
+ void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
+ void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
+ void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
+ void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
+ void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
+ void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
+ void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
+ void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
+ void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
+ void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
+ void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
+ void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
+ void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
+ void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
+ GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
+ void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
+ void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
+ void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
+ void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
+ void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
+ void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
+ void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
+ GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
+ void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
+ void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
+ void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
+ void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
+ void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
+ void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
+ void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
+ void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
+ void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
+ void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
+ void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
+ void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
+ void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
+ void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
+ void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
+ void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
+ void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
+ void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
+ void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
+ void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
+ void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
+ void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
+ void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
+ void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
+ void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
+ void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
+ void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
+ void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
+ void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
+ void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
+ void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
+ void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
+ void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
+ void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
+ void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
+ void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
+ void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
+ void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
+ void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
+ void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
+ void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
+ void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
+ void (GLAPIENTRYP ActiveTexture)(GLenum texture); /* 374 */
+ void (GLAPIENTRYP ClientActiveTexture)(GLenum texture); /* 375 */
+ void (GLAPIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */
+ void (GLAPIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */
+ void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
+ void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
+ void (GLAPIENTRYP MultiTexCoord1i)(GLenum target, GLint s); /* 380 */
+ void (GLAPIENTRYP MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */
+ void (GLAPIENTRYP MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */
+ void (GLAPIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */
+ void (GLAPIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (GLAPIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */
+ void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
+ void (GLAPIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */
+ void (GLAPIENTRYP MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */
+ void (GLAPIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (GLAPIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */
+ void (GLAPIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (GLAPIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */
+ void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
+ void (GLAPIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (GLAPIENTRYP MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */
+ void (GLAPIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (GLAPIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */
+ void (GLAPIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (GLAPIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */
+ void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
+ void (GLAPIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (GLAPIENTRYP MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */
+ void (GLAPIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (GLAPIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */
+#if !defined HAVE_SHARED_GLAPI
+ void (GLAPIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 408 */
+ void (GLAPIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 409 */
+ void (GLAPIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 410 */
+ void (GLAPIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 411 */
+ void (GLAPIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 412 */
+ void (GLAPIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 413 */
+ void (GLAPIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 414 */
+ void (GLAPIENTRYP LoadTransposeMatrixd)(const GLdouble * m); /* 415 */
+ void (GLAPIENTRYP LoadTransposeMatrixf)(const GLfloat * m); /* 416 */
+ void (GLAPIENTRYP MultTransposeMatrixd)(const GLdouble * m); /* 417 */
+ void (GLAPIENTRYP MultTransposeMatrixf)(const GLfloat * m); /* 418 */
+ void (GLAPIENTRYP SampleCoverage)(GLclampf value, GLboolean invert); /* 419 */
+ void (GLAPIENTRYP BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 420 */
+ void (GLAPIENTRYP FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 421 */
+ void (GLAPIENTRYP FogCoordd)(GLdouble coord); /* 422 */
+ void (GLAPIENTRYP FogCoorddv)(const GLdouble * coord); /* 423 */
+ void (GLAPIENTRYP MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 424 */
+ void (GLAPIENTRYP PointParameterf)(GLenum pname, GLfloat param); /* 425 */
+ void (GLAPIENTRYP PointParameterfv)(GLenum pname, const GLfloat * params); /* 426 */
+ void (GLAPIENTRYP PointParameteri)(GLenum pname, GLint param); /* 427 */
+ void (GLAPIENTRYP PointParameteriv)(GLenum pname, const GLint * params); /* 428 */
+ void (GLAPIENTRYP SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); /* 429 */
+ void (GLAPIENTRYP SecondaryColor3bv)(const GLbyte * v); /* 430 */
+ void (GLAPIENTRYP SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); /* 431 */
+ void (GLAPIENTRYP SecondaryColor3dv)(const GLdouble * v); /* 432 */
+ void (GLAPIENTRYP SecondaryColor3i)(GLint red, GLint green, GLint blue); /* 433 */
+ void (GLAPIENTRYP SecondaryColor3iv)(const GLint * v); /* 434 */
+ void (GLAPIENTRYP SecondaryColor3s)(GLshort red, GLshort green, GLshort blue); /* 435 */
+ void (GLAPIENTRYP SecondaryColor3sv)(const GLshort * v); /* 436 */
+ void (GLAPIENTRYP SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 437 */
+ void (GLAPIENTRYP SecondaryColor3ubv)(const GLubyte * v); /* 438 */
+ void (GLAPIENTRYP SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); /* 439 */
+ void (GLAPIENTRYP SecondaryColor3uiv)(const GLuint * v); /* 440 */
+ void (GLAPIENTRYP SecondaryColor3us)(GLushort red, GLushort green, GLushort blue); /* 441 */
+ void (GLAPIENTRYP SecondaryColor3usv)(const GLushort * v); /* 442 */
+ void (GLAPIENTRYP SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 443 */
+ void (GLAPIENTRYP WindowPos2d)(GLdouble x, GLdouble y); /* 444 */
+ void (GLAPIENTRYP WindowPos2dv)(const GLdouble * v); /* 445 */
+ void (GLAPIENTRYP WindowPos2f)(GLfloat x, GLfloat y); /* 446 */
+ void (GLAPIENTRYP WindowPos2fv)(const GLfloat * v); /* 447 */
+ void (GLAPIENTRYP WindowPos2i)(GLint x, GLint y); /* 448 */
+ void (GLAPIENTRYP WindowPos2iv)(const GLint * v); /* 449 */
+ void (GLAPIENTRYP WindowPos2s)(GLshort x, GLshort y); /* 450 */
+ void (GLAPIENTRYP WindowPos2sv)(const GLshort * v); /* 451 */
+ void (GLAPIENTRYP WindowPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 452 */
+ void (GLAPIENTRYP WindowPos3dv)(const GLdouble * v); /* 453 */
+ void (GLAPIENTRYP WindowPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 454 */
+ void (GLAPIENTRYP WindowPos3fv)(const GLfloat * v); /* 455 */
+ void (GLAPIENTRYP WindowPos3i)(GLint x, GLint y, GLint z); /* 456 */
+ void (GLAPIENTRYP WindowPos3iv)(const GLint * v); /* 457 */
+ void (GLAPIENTRYP WindowPos3s)(GLshort x, GLshort y, GLshort z); /* 458 */
+ void (GLAPIENTRYP WindowPos3sv)(const GLshort * v); /* 459 */
+ void (GLAPIENTRYP BeginQuery)(GLenum target, GLuint id); /* 460 */
+ void (GLAPIENTRYP BindBuffer)(GLenum target, GLuint buffer); /* 461 */
+ void (GLAPIENTRYP BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); /* 462 */
+ void (GLAPIENTRYP BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); /* 463 */
+ void (GLAPIENTRYP DeleteBuffers)(GLsizei n, const GLuint * buffer); /* 464 */
+ void (GLAPIENTRYP DeleteQueries)(GLsizei n, const GLuint * ids); /* 465 */
+ void (GLAPIENTRYP EndQuery)(GLenum target); /* 466 */
+ void (GLAPIENTRYP GenBuffers)(GLsizei n, GLuint * buffer); /* 467 */
+ void (GLAPIENTRYP GenQueries)(GLsizei n, GLuint * ids); /* 468 */
+ void (GLAPIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 469 */
+ void (GLAPIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params); /* 470 */
+ void (GLAPIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); /* 471 */
+ void (GLAPIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); /* 472 */
+ void (GLAPIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); /* 473 */
+ void (GLAPIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint * params); /* 474 */
+ GLboolean (GLAPIENTRYP IsBuffer)(GLuint buffer); /* 475 */
+ GLboolean (GLAPIENTRYP IsQuery)(GLuint id); /* 476 */
+ GLvoid * (GLAPIENTRYP MapBuffer)(GLenum target, GLenum access); /* 477 */
+ GLboolean (GLAPIENTRYP UnmapBuffer)(GLenum target); /* 478 */
+ void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 479 */
+ void (GLAPIENTRYP BindAttribLocation)(GLuint program, GLuint index, const GLchar * name); /* 480 */
+ void (GLAPIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeA); /* 481 */
+ void (GLAPIENTRYP CompileShader)(GLuint shader); /* 482 */
+ GLuint (GLAPIENTRYP CreateProgram)(void); /* 483 */
+ GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 484 */
+ void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 485 */
+ void (GLAPIENTRYP DeleteShader)(GLuint program); /* 486 */
+ void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 487 */
+ void (GLAPIENTRYP DisableVertexAttribArray)(GLuint index); /* 488 */
+ void (GLAPIENTRYP DrawBuffers)(GLsizei n, const GLenum * bufs); /* 489 */
+ void (GLAPIENTRYP EnableVertexAttribArray)(GLuint index); /* 490 */
+ void (GLAPIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 491 */
+ void (GLAPIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 492 */
+ void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 493 */
+ GLint (GLAPIENTRYP GetAttribLocation)(GLuint program, const GLchar * name); /* 494 */
+ void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 495 */
+ void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 496 */
+ void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 497 */
+ void (GLAPIENTRYP GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); /* 498 */
+ void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 499 */
+ GLint (GLAPIENTRYP GetUniformLocation)(GLuint program, const GLchar * name); /* 500 */
+ void (GLAPIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat * params); /* 501 */
+ void (GLAPIENTRYP GetUniformiv)(GLuint program, GLint location, GLint * params); /* 502 */
+ void (GLAPIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer); /* 503 */
+ void (GLAPIENTRYP GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); /* 504 */
+ void (GLAPIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); /* 505 */
+ void (GLAPIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); /* 506 */
+ GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 507 */
+ GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 508 */
+ void (GLAPIENTRYP LinkProgram)(GLuint program); /* 509 */
+ void (GLAPIENTRYP ShaderSource)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length); /* 510 */
+ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 511 */
+ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 512 */
+ void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 513 */
+ void (GLAPIENTRYP Uniform1f)(GLint location, GLfloat v0); /* 514 */
+ void (GLAPIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat * value); /* 515 */
+ void (GLAPIENTRYP Uniform1i)(GLint location, GLint v0); /* 516 */
+ void (GLAPIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint * value); /* 517 */
+ void (GLAPIENTRYP Uniform2f)(GLint location, GLfloat v0, GLfloat v1); /* 518 */
+ void (GLAPIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat * value); /* 519 */
+ void (GLAPIENTRYP Uniform2i)(GLint location, GLint v0, GLint v1); /* 520 */
+ void (GLAPIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint * value); /* 521 */
+ void (GLAPIENTRYP Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 522 */
+ void (GLAPIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat * value); /* 523 */
+ void (GLAPIENTRYP Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); /* 524 */
+ void (GLAPIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint * value); /* 525 */
+ void (GLAPIENTRYP Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 526 */
+ void (GLAPIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat * value); /* 527 */
+ void (GLAPIENTRYP Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 528 */
+ void (GLAPIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint * value); /* 529 */
+ void (GLAPIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 530 */
+ void (GLAPIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 531 */
+ void (GLAPIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 532 */
+ void (GLAPIENTRYP UseProgram)(GLuint program); /* 533 */
+ void (GLAPIENTRYP ValidateProgram)(GLuint program); /* 534 */
+ void (GLAPIENTRYP VertexAttrib1d)(GLuint index, GLdouble x); /* 535 */
+ void (GLAPIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble * v); /* 536 */
+ void (GLAPIENTRYP VertexAttrib1s)(GLuint index, GLshort x); /* 537 */
+ void (GLAPIENTRYP VertexAttrib1sv)(GLuint index, const GLshort * v); /* 538 */
+ void (GLAPIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); /* 539 */
+ void (GLAPIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble * v); /* 540 */
+ void (GLAPIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y); /* 541 */
+ void (GLAPIENTRYP VertexAttrib2sv)(GLuint index, const GLshort * v); /* 542 */
+ void (GLAPIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 543 */
+ void (GLAPIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble * v); /* 544 */
+ void (GLAPIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); /* 545 */
+ void (GLAPIENTRYP VertexAttrib3sv)(GLuint index, const GLshort * v); /* 546 */
+ void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v); /* 547 */
+ void (GLAPIENTRYP VertexAttrib4Niv)(GLuint index, const GLint * v); /* 548 */
+ void (GLAPIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort * v); /* 549 */
+ void (GLAPIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 550 */
+ void (GLAPIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte * v); /* 551 */
+ void (GLAPIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint * v); /* 552 */
+ void (GLAPIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort * v); /* 553 */
+ void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v); /* 554 */
+ void (GLAPIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 555 */
+ void (GLAPIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble * v); /* 556 */
+ void (GLAPIENTRYP VertexAttrib4iv)(GLuint index, const GLint * v); /* 557 */
+ void (GLAPIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 558 */
+ void (GLAPIENTRYP VertexAttrib4sv)(GLuint index, const GLshort * v); /* 559 */
+ void (GLAPIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte * v); /* 560 */
+ void (GLAPIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint * v); /* 561 */
+ void (GLAPIENTRYP VertexAttrib4usv)(GLuint index, const GLushort * v); /* 562 */
+ void (GLAPIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 563 */
+ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */
+ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */
+ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 566 */
+ void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 567 */
+ void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 568 */
+ void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 569 */
+ void (GLAPIENTRYP BeginConditionalRender)(GLuint query, GLenum mode); /* 570 */
+ void (GLAPIENTRYP BeginTransformFeedback)(GLenum mode); /* 571 */
+ void (GLAPIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer); /* 572 */
+ void (GLAPIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 573 */
+ void (GLAPIENTRYP BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name); /* 574 */
+ void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 575 */
+ void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 576 */
+ void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 577 */
+ void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 578 */
+ void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 579 */
+ void (GLAPIENTRYP ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 580 */
+ void (GLAPIENTRYP Disablei)(GLenum target, GLuint index); /* 581 */
+ void (GLAPIENTRYP Enablei)(GLenum target, GLuint index); /* 582 */
+ void (GLAPIENTRYP EndConditionalRender)(void); /* 583 */
+ void (GLAPIENTRYP EndTransformFeedback)(void); /* 584 */
+ void (GLAPIENTRYP GetBooleani_v)(GLenum value, GLuint index, GLboolean * data); /* 585 */
+ GLint (GLAPIENTRYP GetFragDataLocation)(GLuint program, const GLchar * name); /* 586 */
+ void (GLAPIENTRYP GetIntegeri_v)(GLenum value, GLuint index, GLint * data); /* 587 */
+ const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 588 */
+ void (GLAPIENTRYP GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); /* 589 */
+ void (GLAPIENTRYP GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); /* 590 */
+ void (GLAPIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 591 */
+ void (GLAPIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint * params); /* 592 */
+ void (GLAPIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); /* 593 */
+ void (GLAPIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); /* 594 */
+ GLboolean (GLAPIENTRYP IsEnabledi)(GLenum target, GLuint index); /* 595 */
+ void (GLAPIENTRYP TexParameterIiv)(GLenum target, GLenum pname, const GLint * params); /* 596 */
+ void (GLAPIENTRYP TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); /* 597 */
+ void (GLAPIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); /* 598 */
+ void (GLAPIENTRYP Uniform1ui)(GLint location, GLuint x); /* 599 */
+ void (GLAPIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint * value); /* 600 */
+ void (GLAPIENTRYP Uniform2ui)(GLint location, GLuint x, GLuint y); /* 601 */
+ void (GLAPIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint * value); /* 602 */
+ void (GLAPIENTRYP Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z); /* 603 */
+ void (GLAPIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint * value); /* 604 */
+ void (GLAPIENTRYP Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 605 */
+ void (GLAPIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint * value); /* 606 */
+ void (GLAPIENTRYP VertexAttribI1iv)(GLuint index, const GLint * v); /* 607 */
+ void (GLAPIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint * v); /* 608 */
+ void (GLAPIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte * v); /* 609 */
+ void (GLAPIENTRYP VertexAttribI4sv)(GLuint index, const GLshort * v); /* 610 */
+ void (GLAPIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte * v); /* 611 */
+ void (GLAPIENTRYP VertexAttribI4usv)(GLuint index, const GLushort * v); /* 612 */
+ void (GLAPIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 613 */
+ void (GLAPIENTRYP PrimitiveRestartIndex)(GLuint index); /* 614 */
+ void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 615 */
+ void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 616 */
+ void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 617 */
+ void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 618 */
+ void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 619 */
+ void (GLAPIENTRYP MinSampleShading)(GLfloat value); /* 620 */
+ void (GLAPIENTRYP BindProgramARB)(GLenum target, GLuint program); /* 621 */
+ void (GLAPIENTRYP DeleteProgramsARB)(GLsizei n, const GLuint * programs); /* 622 */
+ void (GLAPIENTRYP GenProgramsARB)(GLsizei n, GLuint * programs); /* 623 */
+ void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 624 */
+ void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 625 */
+ void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 626 */
+ void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 627 */
+ void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 628 */
+ void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 629 */
+ GLboolean (GLAPIENTRYP IsProgramARB)(GLuint program); /* 630 */
+ void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 631 */
+ void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 632 */
+ void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 633 */
+ void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 634 */
+ void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 635 */
+ void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 636 */
+ void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 637 */
+ void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 638 */
+ void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 639 */
+ void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 640 */
+ void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 641 */
+ void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 642 */
+ void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 643 */
+ void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 644 */
+ void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 645 */
+ void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 646 */
+ void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 647 */
+ void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 648 */
+ GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 649 */
+ GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 650 */
+ void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 651 */
+ void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 652 */
+ void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 653 */
+ GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 654 */
+ void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 655 */
+ void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 656 */
+ void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 657 */
+ void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 658 */
+ void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 659 */
+ void (GLAPIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer); /* 660 */
+ void (GLAPIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer); /* 661 */
+ void (GLAPIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 662 */
+ GLenum (GLAPIENTRYP CheckFramebufferStatus)(GLenum target); /* 663 */
+ void (GLAPIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); /* 664 */
+ void (GLAPIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); /* 665 */
+ void (GLAPIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 666 */
+ void (GLAPIENTRYP FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 667 */
+ void (GLAPIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 668 */
+ void (GLAPIENTRYP FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 669 */
+ void (GLAPIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 670 */
+ void (GLAPIENTRYP GenFramebuffers)(GLsizei n, GLuint * framebuffers); /* 671 */
+ void (GLAPIENTRYP GenRenderbuffers)(GLsizei n, GLuint * renderbuffers); /* 672 */
+ void (GLAPIENTRYP GenerateMipmap)(GLenum target); /* 673 */
+ void (GLAPIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 674 */
+ void (GLAPIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 675 */
+ GLboolean (GLAPIENTRYP IsFramebuffer)(GLuint framebuffer); /* 676 */
+ GLboolean (GLAPIENTRYP IsRenderbuffer)(GLuint renderbuffer); /* 677 */
+ void (GLAPIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 678 */
+ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 679 */
+ void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 680 */
+ void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 681 */
+ GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 682 */
+ void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 683 */
+ void (GLAPIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint * arrays); /* 684 */
+ void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 685 */
+ GLboolean (GLAPIENTRYP IsVertexArray)(GLuint array); /* 686 */
+ void (GLAPIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); /* 687 */
+ void (GLAPIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); /* 688 */
+ void (GLAPIENTRYP GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); /* 689 */
+ void (GLAPIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); /* 690 */
+ GLuint (GLAPIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); /* 691 */
+ void (GLAPIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); /* 692 */
+ void (GLAPIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); /* 693 */
+ void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 694 */
+ GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 695 */
+ void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 696 */
+ GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 697 */
+ void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 698 */
+ void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 699 */
+ GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 700 */
+ void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 701 */
+ void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 702 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 703 */
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 704 */
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex); /* 705 */
+ void (GLAPIENTRYP ProvokingVertex)(GLenum mode); /* 706 */
+ void (GLAPIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); /* 707 */
+ void (GLAPIENTRYP SampleMaski)(GLuint index, GLbitfield mask); /* 708 */
+ void (GLAPIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 709 */
+ void (GLAPIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 710 */
+ void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 711 */
+ void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 712 */
+ void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 713 */
+ void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 714 */
+ void (GLAPIENTRYP BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); /* 715 */
+ GLint (GLAPIENTRYP GetFragDataIndex)(GLuint program, const GLchar * name); /* 716 */
+ void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 717 */
+ void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 718 */
+ void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 719 */
+ void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 720 */
+ void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 721 */
+ void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 722 */
+ void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 723 */
+ GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 724 */
+ void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 725 */
+ void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 726 */
+ void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 727 */
+ void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 728 */
+ void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 729 */
+ void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 730 */
+ void (GLAPIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); /* 731 */
+ void (GLAPIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); /* 732 */
+ void (GLAPIENTRYP QueryCounter)(GLuint id, GLenum target); /* 733 */
+ void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 734 */
+ void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 735 */
+ void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 736 */
+ void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 737 */
+ void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 738 */
+ void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 739 */
+ void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 740 */
+ void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 741 */
+ void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 742 */
+ void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 743 */
+ void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 744 */
+ void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 745 */
+ void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 746 */
+ void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 747 */
+ void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 748 */
+ void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 749 */
+ void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 750 */
+ void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 751 */
+ void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 752 */
+ void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 753 */
+ void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 754 */
+ void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 755 */
+ void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 756 */
+ void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 757 */
+ void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 758 */
+ void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 759 */
+ void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 760 */
+ void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 761 */
+ void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 762 */
+ void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 763 */
+ void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 764 */
+ void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 765 */
+ void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 766 */
+ void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 767 */
+ void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 768 */
+ void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 769 */
+ void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 770 */
+ void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 771 */
+ void (GLAPIENTRYP DrawArraysIndirect)(GLenum mode, const GLvoid * indirect); /* 772 */
+ void (GLAPIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect); /* 773 */
+ void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 774 */
+ void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 775 */
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 776 */
+ void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 777 */
+ GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 778 */
+ void (GLAPIENTRYP PauseTransformFeedback)(void); /* 779 */
+ void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 780 */
+ void (GLAPIENTRYP BeginQueryIndexed)(GLenum target, GLuint index, GLuint id); /* 781 */
+ void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); /* 782 */
+ void (GLAPIENTRYP EndQueryIndexed)(GLenum target, GLuint index); /* 783 */
+ void (GLAPIENTRYP GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); /* 784 */
+ void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 785 */
+ void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 786 */
+ void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 787 */
+ void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 788 */
+ void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 789 */
+ void (GLAPIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); /* 790 */
+ void (GLAPIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length); /* 791 */
+ void (GLAPIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value); /* 792 */
+ void (GLAPIENTRYP DepthRangeArrayv)(GLuint first, GLsizei count, const GLclampd * v); /* 793 */
+ void (GLAPIENTRYP DepthRangeIndexed)(GLuint index, GLclampd n, GLclampd f); /* 794 */
+ void (GLAPIENTRYP GetDoublei_v)(GLenum target, GLuint index, GLdouble * data); /* 795 */
+ void (GLAPIENTRYP GetFloati_v)(GLenum target, GLuint index, GLfloat * data); /* 796 */
+ void (GLAPIENTRYP ScissorArrayv)(GLuint first, GLsizei count, const int * v); /* 797 */
+ void (GLAPIENTRYP ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); /* 798 */
+ void (GLAPIENTRYP ScissorIndexedv)(GLuint index, const GLint * v); /* 799 */
+ void (GLAPIENTRYP ViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); /* 800 */
+ void (GLAPIENTRYP ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); /* 801 */
+ void (GLAPIENTRYP ViewportIndexedfv)(GLuint index, const GLfloat * v); /* 802 */
+ GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 803 */
+ void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 804 */
+ void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 805 */
+ void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 806 */
+ void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 807 */
+ void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 808 */
+ void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 809 */
+ void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 810 */
+ void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 811 */
+ void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 812 */
+ void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 813 */
+ void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 814 */
+ void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 815 */
+ void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 816 */
+ void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 817 */
+ void (GLAPIENTRYP GetnUniformdvARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); /* 818 */
+ void (GLAPIENTRYP GetnUniformfvARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); /* 819 */
+ void (GLAPIENTRYP GetnUniformivARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params); /* 820 */
+ void (GLAPIENTRYP GetnUniformuivARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); /* 821 */
+ void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 822 */
+ void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); /* 823 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLuint baseinstance); /* 824 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); /* 825 */
+ void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei primcount); /* 826 */
+ void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); /* 827 */
+ void (GLAPIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); /* 828 */
+ void (GLAPIENTRYP GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); /* 829 */
+ void (GLAPIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); /* 830 */
+ void (GLAPIENTRYP MemoryBarrier)(GLbitfield barriers); /* 831 */
+ void (GLAPIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 832 */
+ void (GLAPIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 833 */
+ void (GLAPIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 834 */
+ void (GLAPIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 835 */
+ void (GLAPIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 836 */
+ void (GLAPIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 837 */
+ void (GLAPIENTRYP ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data); /* 838 */
+ void (GLAPIENTRYP ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data); /* 839 */
+ void (GLAPIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); /* 840 */
+ void (GLAPIENTRYP DispatchComputeIndirect)(GLintptr indirect); /* 841 */
+ void (GLAPIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); /* 842 */
+ void (GLAPIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); /* 843 */
+ void (GLAPIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex); /* 844 */
+ void (GLAPIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); /* 845 */
+ void (GLAPIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 846 */
+ void (GLAPIENTRYP VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 847 */
+ void (GLAPIENTRYP VertexBindingDivisor)(GLuint attribindex, GLuint divisor); /* 848 */
+ void (GLAPIENTRYP MultiDrawArraysIndirect)(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 849 */
+ void (GLAPIENTRYP MultiDrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 850 */
+ void (GLAPIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 851 */
+ void (GLAPIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 852 */
+ void (GLAPIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 853 */
+ void (GLAPIENTRYP BufferStorage)(GLenum target, GLsizeiptr size, const GLvoid * data, GLbitfield flags); /* 854 */
+ void (GLAPIENTRYP BindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); /* 855 */
+ void (GLAPIENTRYP BindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); /* 856 */
+ void (GLAPIENTRYP BindImageTextures)(GLuint first, GLsizei count, const GLuint * textures); /* 857 */
+ void (GLAPIENTRYP BindSamplers)(GLuint first, GLsizei count, const GLuint * samplers); /* 858 */
+ void (GLAPIENTRYP BindTextures)(GLuint first, GLsizei count, const GLuint * textures); /* 859 */
+ void (GLAPIENTRYP BindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); /* 860 */
+ void (GLAPIENTRYP InvalidateBufferData)(GLuint buffer); /* 861 */
+ void (GLAPIENTRYP InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); /* 862 */
+ void (GLAPIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 863 */
+ void (GLAPIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); /* 864 */
+ void (GLAPIENTRYP InvalidateTexImage)(GLuint texture, GLint level); /* 865 */
+ void (GLAPIENTRYP InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); /* 866 */
+ void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 867 */
+ void (GLAPIENTRYP DrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); /* 868 */
+ void (GLAPIENTRYP DrawTexfvOES)(const GLfloat * coords); /* 869 */
+ void (GLAPIENTRYP DrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); /* 870 */
+ void (GLAPIENTRYP DrawTexivOES)(const GLint * coords); /* 871 */
+ void (GLAPIENTRYP DrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); /* 872 */
+ void (GLAPIENTRYP DrawTexsvOES)(const GLshort * coords); /* 873 */
+ void (GLAPIENTRYP DrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); /* 874 */
+ void (GLAPIENTRYP DrawTexxvOES)(const GLfixed * coords); /* 875 */
+ void (GLAPIENTRYP PointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 876 */
+ GLbitfield (GLAPIENTRYP QueryMatrixxOES)(GLfixed * mantissa, GLint * exponent); /* 877 */
+ void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 878 */
+ void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 879 */
+ void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 880 */
+ void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 881 */
+ void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 882 */
+ void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 883 */
+ void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 884 */
+ void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 885 */
+ void (GLAPIENTRYP DiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 886 */
+ void (GLAPIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program); /* 887 */
+ void (GLAPIENTRYP BindProgramPipeline)(GLuint pipeline); /* 888 */
+ GLuint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 889 */
+ void (GLAPIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); /* 890 */
+ void (GLAPIENTRYP GenProgramPipelines)(GLsizei n, GLuint * pipelines); /* 891 */
+ void (GLAPIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 892 */
+ void (GLAPIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); /* 893 */
+ GLboolean (GLAPIENTRYP IsProgramPipeline)(GLuint pipeline); /* 894 */
+ void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 895 */
+ void (GLAPIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat x); /* 896 */
+ void (GLAPIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 897 */
+ void (GLAPIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint x); /* 898 */
+ void (GLAPIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 899 */
+ void (GLAPIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint x); /* 900 */
+ void (GLAPIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 901 */
+ void (GLAPIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat x, GLfloat y); /* 902 */
+ void (GLAPIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 903 */
+ void (GLAPIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint x, GLint y); /* 904 */
+ void (GLAPIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 905 */
+ void (GLAPIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint x, GLuint y); /* 906 */
+ void (GLAPIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 907 */
+ void (GLAPIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); /* 908 */
+ void (GLAPIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 909 */
+ void (GLAPIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint x, GLint y, GLint z); /* 910 */
+ void (GLAPIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 911 */
+ void (GLAPIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); /* 912 */
+ void (GLAPIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 913 */
+ void (GLAPIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 914 */
+ void (GLAPIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 915 */
+ void (GLAPIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); /* 916 */
+ void (GLAPIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 917 */
+ void (GLAPIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 918 */
+ void (GLAPIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 919 */
+ void (GLAPIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 920 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 921 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 922 */
+ void (GLAPIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 923 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 924 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 925 */
+ void (GLAPIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 926 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 927 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 928 */
+ void (GLAPIENTRYP UnlockArraysEXT)(void); /* 929 */
+ void (GLAPIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); /* 930 */
+ void (GLAPIENTRYP ValidateProgramPipeline)(GLuint pipeline); /* 931 */
+ void (GLAPIENTRYP DebugMessageCallback)(GLDEBUGPROC callback, const GLvoid * userParam); /* 932 */
+ void (GLAPIENTRYP DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); /* 933 */
+ void (GLAPIENTRYP DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); /* 934 */
+ GLuint (GLAPIENTRYP GetDebugMessageLog)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); /* 935 */
+ void (GLAPIENTRYP GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); /* 936 */
+ void (GLAPIENTRYP GetObjectPtrLabel)(const GLvoid * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); /* 937 */
+ void (GLAPIENTRYP ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); /* 938 */
+ void (GLAPIENTRYP ObjectPtrLabel)(const GLvoid * ptr, GLsizei length, const GLchar * label); /* 939 */
+ void (GLAPIENTRYP PopDebugGroup)(void); /* 940 */
+ void (GLAPIENTRYP PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); /* 941 */
+ void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 942 */
+ void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 943 */
+ void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount); /* 944 */
+ void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 945 */
+ void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 946 */
+ void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 947 */
+ void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 948 */
+ void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 949 */
+ void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 950 */
+ void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 951 */
+ void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 952 */
+ void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 953 */
+ void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 954 */
+ void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 955 */
+ void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 956 */
+ void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 957 */
+ GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 958 */
+ void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 959 */
+ void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 960 */
+ void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 961 */
+ void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 962 */
+ void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 963 */
+ void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 964 */
+ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 965 */
+ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 966 */
+ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 967 */
+ void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 968 */
+ void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 969 */
+ void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 970 */
+ void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 971 */
+ void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 972 */
+ void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 973 */
+ void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 974 */
+ void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 975 */
+ void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 976 */
+ void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 977 */
+ void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 978 */
+ void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 979 */
+ void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 980 */
+ void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 981 */
+ void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 982 */
+ void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 983 */
+ void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 984 */
+ void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 985 */
+ void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 986 */
+ void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 987 */
+ void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 988 */
+ void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 989 */
+ void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 990 */
+ void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 991 */
+ void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 992 */
+ void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 993 */
+ void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 994 */
+ void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 995 */
+ void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 996 */
+ void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 997 */
+ void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 998 */
+ void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 999 */
+ void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1000 */
+ void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1001 */
+ void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1002 */
+ void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1003 */
+ void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1004 */
+ void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1005 */
+ void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1006 */
+ void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1007 */
+ void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1008 */
+ void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1009 */
+ void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1010 */
+ void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1011 */
+ void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 1012 */
+ void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 1013 */
+ void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 1014 */
+ void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 1015 */
+ void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 1016 */
+ void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1017 */
+ void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1018 */
+ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1019 */
+ void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 1020 */
+ void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 1021 */
+ void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1022 */
+ void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1023 */
+ void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1024 */
+ void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 1025 */
+ void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 1026 */
+ GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 1027 */
+ void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 1028 */
+ void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 1029 */
+ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 1030 */
+ void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 1031 */
+ void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 1032 */
+ void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 1033 */
+ void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 1034 */
+ void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 1035 */
+ void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 1036 */
+ void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 1037 */
+ void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 1038 */
+ void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 1039 */
+ void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 1040 */
+ void (GLAPIENTRYP GetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params); /* 1041 */
+ void (GLAPIENTRYP TexGenxOES)(GLenum coord, GLenum pname, GLint param); /* 1042 */
+ void (GLAPIENTRYP TexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params); /* 1043 */
+ void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 1044 */
+ void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 1045 */
+ void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 1046 */
+ void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 1047 */
+ void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 1048 */
+ void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 1049 */
+ void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 1050 */
+ void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 1051 */
+ void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 1052 */
+ void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 1053 */
+ void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 1054 */
+ void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 1055 */
+ void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 1056 */
+ void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 1057 */
+ void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 1058 */
+ void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 1059 */
+ void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 1060 */
+ void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 1061 */
+ void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 1062 */
+ void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 1063 */
+ void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 1064 */
+ void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 1065 */
+ void (GLAPIENTRYP BeginPerfMonitorAMD)(GLuint monitor); /* 1066 */
+ void (GLAPIENTRYP DeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1067 */
+ void (GLAPIENTRYP EndPerfMonitorAMD)(GLuint monitor); /* 1068 */
+ void (GLAPIENTRYP GenPerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1069 */
+ void (GLAPIENTRYP GetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); /* 1070 */
+ void (GLAPIENTRYP GetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid * data); /* 1071 */
+ void (GLAPIENTRYP GetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); /* 1072 */
+ void (GLAPIENTRYP GetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei countersSize, GLuint * counters); /* 1073 */
+ void (GLAPIENTRYP GetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); /* 1074 */
+ void (GLAPIENTRYP GetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); /* 1075 */
+ void (GLAPIENTRYP SelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); /* 1076 */
+ void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 1077 */
+ GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1078 */
+ GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1079 */
+ void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 1080 */
+ GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 1081 */
+ void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 1082 */
+ void (GLAPIENTRYP TextureBarrierNV)(void); /* 1083 */
+ void (GLAPIENTRYP VDPAUFiniNV)(void); /* 1084 */
+ void (GLAPIENTRYP VDPAUGetSurfaceivNV)(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 1085 */
+ void (GLAPIENTRYP VDPAUInitNV)(const GLvoid * vdpDevice, const GLvoid * getProcAddress); /* 1086 */
+ GLboolean (GLAPIENTRYP VDPAUIsSurfaceNV)(GLintptr surface); /* 1087 */
+ void (GLAPIENTRYP VDPAUMapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1088 */
+ GLintptr (GLAPIENTRYP VDPAURegisterOutputSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1089 */
+ GLintptr (GLAPIENTRYP VDPAURegisterVideoSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1090 */
+ void (GLAPIENTRYP VDPAUSurfaceAccessNV)(GLintptr surface, GLenum access); /* 1091 */
+ void (GLAPIENTRYP VDPAUUnmapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1092 */
+ void (GLAPIENTRYP VDPAUUnregisterSurfaceNV)(GLintptr surface); /* 1093 */
+ void (GLAPIENTRYP BeginPerfQueryINTEL)(GLuint queryHandle); /* 1094 */
+ void (GLAPIENTRYP CreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle); /* 1095 */
+ void (GLAPIENTRYP DeletePerfQueryINTEL)(GLuint queryHandle); /* 1096 */
+ void (GLAPIENTRYP EndPerfQueryINTEL)(GLuint queryHandle); /* 1097 */
+ void (GLAPIENTRYP GetFirstPerfQueryIdINTEL)(GLuint * queryId); /* 1098 */
+ void (GLAPIENTRYP GetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId); /* 1099 */
+ void (GLAPIENTRYP GetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); /* 1100 */
+ void (GLAPIENTRYP GetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); /* 1101 */
+ void (GLAPIENTRYP GetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId); /* 1102 */
+ void (GLAPIENTRYP GetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); /* 1103 */
+ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 1104 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1105 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1106 */
+ void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 1107 */
+ void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 1108 */
+ void (GLAPIENTRYP AlphaFuncx)(GLenum func, GLclampx ref); /* 1109 */
+ void (GLAPIENTRYP ClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); /* 1110 */
+ void (GLAPIENTRYP ClearDepthx)(GLclampx depth); /* 1111 */
+ void (GLAPIENTRYP Color4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); /* 1112 */
+ void (GLAPIENTRYP DepthRangex)(GLclampx zNear, GLclampx zFar); /* 1113 */
+ void (GLAPIENTRYP Fogx)(GLenum pname, GLfixed param); /* 1114 */
+ void (GLAPIENTRYP Fogxv)(GLenum pname, const GLfixed * params); /* 1115 */
+ void (GLAPIENTRYP Frustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1116 */
+ void (GLAPIENTRYP Frustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1117 */
+ void (GLAPIENTRYP LightModelx)(GLenum pname, GLfixed param); /* 1118 */
+ void (GLAPIENTRYP LightModelxv)(GLenum pname, const GLfixed * params); /* 1119 */
+ void (GLAPIENTRYP Lightx)(GLenum light, GLenum pname, GLfixed param); /* 1120 */
+ void (GLAPIENTRYP Lightxv)(GLenum light, GLenum pname, const GLfixed * params); /* 1121 */
+ void (GLAPIENTRYP LineWidthx)(GLfixed width); /* 1122 */
+ void (GLAPIENTRYP LoadMatrixx)(const GLfixed * m); /* 1123 */
+ void (GLAPIENTRYP Materialx)(GLenum face, GLenum pname, GLfixed param); /* 1124 */
+ void (GLAPIENTRYP Materialxv)(GLenum face, GLenum pname, const GLfixed * params); /* 1125 */
+ void (GLAPIENTRYP MultMatrixx)(const GLfixed * m); /* 1126 */
+ void (GLAPIENTRYP MultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); /* 1127 */
+ void (GLAPIENTRYP Normal3x)(GLfixed nx, GLfixed ny, GLfixed nz); /* 1128 */
+ void (GLAPIENTRYP Orthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1129 */
+ void (GLAPIENTRYP Orthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1130 */
+ void (GLAPIENTRYP PointSizex)(GLfixed size); /* 1131 */
+ void (GLAPIENTRYP PolygonOffsetx)(GLfixed factor, GLfixed units); /* 1132 */
+ void (GLAPIENTRYP Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); /* 1133 */
+ void (GLAPIENTRYP SampleCoveragex)(GLclampx value, GLboolean invert); /* 1134 */
+ void (GLAPIENTRYP Scalex)(GLfixed x, GLfixed y, GLfixed z); /* 1135 */
+ void (GLAPIENTRYP TexEnvx)(GLenum target, GLenum pname, GLfixed param); /* 1136 */
+ void (GLAPIENTRYP TexEnvxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1137 */
+ void (GLAPIENTRYP TexParameterx)(GLenum target, GLenum pname, GLfixed param); /* 1138 */
+ void (GLAPIENTRYP Translatex)(GLfixed x, GLfixed y, GLfixed z); /* 1139 */
+ void (GLAPIENTRYP ClipPlanef)(GLenum plane, const GLfloat * equation); /* 1140 */
+ void (GLAPIENTRYP ClipPlanex)(GLenum plane, const GLfixed * equation); /* 1141 */
+ void (GLAPIENTRYP GetClipPlanef)(GLenum plane, GLfloat * equation); /* 1142 */
+ void (GLAPIENTRYP GetClipPlanex)(GLenum plane, GLfixed * equation); /* 1143 */
+ void (GLAPIENTRYP GetFixedv)(GLenum pname, GLfixed * params); /* 1144 */
+ void (GLAPIENTRYP GetLightxv)(GLenum light, GLenum pname, GLfixed * params); /* 1145 */
+ void (GLAPIENTRYP GetMaterialxv)(GLenum face, GLenum pname, GLfixed * params); /* 1146 */
+ void (GLAPIENTRYP GetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params); /* 1147 */
+ void (GLAPIENTRYP GetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params); /* 1148 */
+ void (GLAPIENTRYP PointParameterx)(GLenum pname, GLfixed param); /* 1149 */
+ void (GLAPIENTRYP PointParameterxv)(GLenum pname, const GLfixed * params); /* 1150 */
+ void (GLAPIENTRYP TexParameterxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1151 */
+#endif /* !defined HAVE_SHARED_GLAPI */
+};
+
+#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h
new file mode 100644
index 000000000..1c70a3535
--- /dev/null
+++ b/xorg-server/glx/glfunctions.h
@@ -0,0 +1,1190 @@
+/* DO NOT EDIT - This file generated automatically by gl_functions.py script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( __GLFUNCTIONS_H__ )
+# define __GLFUNCTIONS_H__
+
+
+#include "glapitable.h"
+#include "glapi.h"
+#include "u_thread.h"
+#include "dispatch.h"
+
+#define glNewList(a1, a2) CALL_NewList(GET_DISPATCH(), (a1, a2))
+#define glEndList() CALL_EndList(GET_DISPATCH(), ())
+#define glCallList(a1) CALL_CallList(GET_DISPATCH(), (a1))
+#define glCallLists(a1, a2, a3) CALL_CallLists(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteLists(a1, a2) CALL_DeleteLists(GET_DISPATCH(), (a1, a2))
+#define glGenLists(a1) CALL_GenLists(GET_DISPATCH(), (a1))
+#define glListBase(a1) CALL_ListBase(GET_DISPATCH(), (a1))
+#define glBegin(a1) CALL_Begin(GET_DISPATCH(), (a1))
+#define glBitmap(a1, a2, a3, a4, a5, a6, a7) CALL_Bitmap(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glColor3b(a1, a2, a3) CALL_Color3b(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3bv(a1) CALL_Color3bv(GET_DISPATCH(), (a1))
+#define glColor3d(a1, a2, a3) CALL_Color3d(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3dv(a1) CALL_Color3dv(GET_DISPATCH(), (a1))
+#define glColor3f(a1, a2, a3) CALL_Color3f(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3fv(a1) CALL_Color3fv(GET_DISPATCH(), (a1))
+#define glColor3i(a1, a2, a3) CALL_Color3i(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3iv(a1) CALL_Color3iv(GET_DISPATCH(), (a1))
+#define glColor3s(a1, a2, a3) CALL_Color3s(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3sv(a1) CALL_Color3sv(GET_DISPATCH(), (a1))
+#define glColor3ub(a1, a2, a3) CALL_Color3ub(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3ubv(a1) CALL_Color3ubv(GET_DISPATCH(), (a1))
+#define glColor3ui(a1, a2, a3) CALL_Color3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3uiv(a1) CALL_Color3uiv(GET_DISPATCH(), (a1))
+#define glColor3us(a1, a2, a3) CALL_Color3us(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3usv(a1) CALL_Color3usv(GET_DISPATCH(), (a1))
+#define glColor4b(a1, a2, a3, a4) CALL_Color4b(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4bv(a1) CALL_Color4bv(GET_DISPATCH(), (a1))
+#define glColor4d(a1, a2, a3, a4) CALL_Color4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4dv(a1) CALL_Color4dv(GET_DISPATCH(), (a1))
+#define glColor4f(a1, a2, a3, a4) CALL_Color4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4fv(a1) CALL_Color4fv(GET_DISPATCH(), (a1))
+#define glColor4i(a1, a2, a3, a4) CALL_Color4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4iv(a1) CALL_Color4iv(GET_DISPATCH(), (a1))
+#define glColor4s(a1, a2, a3, a4) CALL_Color4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4sv(a1) CALL_Color4sv(GET_DISPATCH(), (a1))
+#define glColor4ub(a1, a2, a3, a4) CALL_Color4ub(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4ubv(a1) CALL_Color4ubv(GET_DISPATCH(), (a1))
+#define glColor4ui(a1, a2, a3, a4) CALL_Color4ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4uiv(a1) CALL_Color4uiv(GET_DISPATCH(), (a1))
+#define glColor4us(a1, a2, a3, a4) CALL_Color4us(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4usv(a1) CALL_Color4usv(GET_DISPATCH(), (a1))
+#define glEdgeFlag(a1) CALL_EdgeFlag(GET_DISPATCH(), (a1))
+#define glEdgeFlagv(a1) CALL_EdgeFlagv(GET_DISPATCH(), (a1))
+#define glEnd() CALL_End(GET_DISPATCH(), ())
+#define glIndexd(a1) CALL_Indexd(GET_DISPATCH(), (a1))
+#define glIndexdv(a1) CALL_Indexdv(GET_DISPATCH(), (a1))
+#define glIndexf(a1) CALL_Indexf(GET_DISPATCH(), (a1))
+#define glIndexfv(a1) CALL_Indexfv(GET_DISPATCH(), (a1))
+#define glIndexi(a1) CALL_Indexi(GET_DISPATCH(), (a1))
+#define glIndexiv(a1) CALL_Indexiv(GET_DISPATCH(), (a1))
+#define glIndexs(a1) CALL_Indexs(GET_DISPATCH(), (a1))
+#define glIndexsv(a1) CALL_Indexsv(GET_DISPATCH(), (a1))
+#define glNormal3b(a1, a2, a3) CALL_Normal3b(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3bv(a1) CALL_Normal3bv(GET_DISPATCH(), (a1))
+#define glNormal3d(a1, a2, a3) CALL_Normal3d(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3dv(a1) CALL_Normal3dv(GET_DISPATCH(), (a1))
+#define glNormal3f(a1, a2, a3) CALL_Normal3f(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3fv(a1) CALL_Normal3fv(GET_DISPATCH(), (a1))
+#define glNormal3i(a1, a2, a3) CALL_Normal3i(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3iv(a1) CALL_Normal3iv(GET_DISPATCH(), (a1))
+#define glNormal3s(a1, a2, a3) CALL_Normal3s(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3sv(a1) CALL_Normal3sv(GET_DISPATCH(), (a1))
+#define glRasterPos2d(a1, a2) CALL_RasterPos2d(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2dv(a1) CALL_RasterPos2dv(GET_DISPATCH(), (a1))
+#define glRasterPos2f(a1, a2) CALL_RasterPos2f(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2fv(a1) CALL_RasterPos2fv(GET_DISPATCH(), (a1))
+#define glRasterPos2i(a1, a2) CALL_RasterPos2i(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2iv(a1) CALL_RasterPos2iv(GET_DISPATCH(), (a1))
+#define glRasterPos2s(a1, a2) CALL_RasterPos2s(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2sv(a1) CALL_RasterPos2sv(GET_DISPATCH(), (a1))
+#define glRasterPos3d(a1, a2, a3) CALL_RasterPos3d(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3dv(a1) CALL_RasterPos3dv(GET_DISPATCH(), (a1))
+#define glRasterPos3f(a1, a2, a3) CALL_RasterPos3f(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3fv(a1) CALL_RasterPos3fv(GET_DISPATCH(), (a1))
+#define glRasterPos3i(a1, a2, a3) CALL_RasterPos3i(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3iv(a1) CALL_RasterPos3iv(GET_DISPATCH(), (a1))
+#define glRasterPos3s(a1, a2, a3) CALL_RasterPos3s(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3sv(a1) CALL_RasterPos3sv(GET_DISPATCH(), (a1))
+#define glRasterPos4d(a1, a2, a3, a4) CALL_RasterPos4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4dv(a1) CALL_RasterPos4dv(GET_DISPATCH(), (a1))
+#define glRasterPos4f(a1, a2, a3, a4) CALL_RasterPos4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4fv(a1) CALL_RasterPos4fv(GET_DISPATCH(), (a1))
+#define glRasterPos4i(a1, a2, a3, a4) CALL_RasterPos4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4iv(a1) CALL_RasterPos4iv(GET_DISPATCH(), (a1))
+#define glRasterPos4s(a1, a2, a3, a4) CALL_RasterPos4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4sv(a1) CALL_RasterPos4sv(GET_DISPATCH(), (a1))
+#define glRectd(a1, a2, a3, a4) CALL_Rectd(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectdv(a1, a2) CALL_Rectdv(GET_DISPATCH(), (a1, a2))
+#define glRectf(a1, a2, a3, a4) CALL_Rectf(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectfv(a1, a2) CALL_Rectfv(GET_DISPATCH(), (a1, a2))
+#define glRecti(a1, a2, a3, a4) CALL_Recti(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectiv(a1, a2) CALL_Rectiv(GET_DISPATCH(), (a1, a2))
+#define glRects(a1, a2, a3, a4) CALL_Rects(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectsv(a1, a2) CALL_Rectsv(GET_DISPATCH(), (a1, a2))
+#define glTexCoord1d(a1) CALL_TexCoord1d(GET_DISPATCH(), (a1))
+#define glTexCoord1dv(a1) CALL_TexCoord1dv(GET_DISPATCH(), (a1))
+#define glTexCoord1f(a1) CALL_TexCoord1f(GET_DISPATCH(), (a1))
+#define glTexCoord1fv(a1) CALL_TexCoord1fv(GET_DISPATCH(), (a1))
+#define glTexCoord1i(a1) CALL_TexCoord1i(GET_DISPATCH(), (a1))
+#define glTexCoord1iv(a1) CALL_TexCoord1iv(GET_DISPATCH(), (a1))
+#define glTexCoord1s(a1) CALL_TexCoord1s(GET_DISPATCH(), (a1))
+#define glTexCoord1sv(a1) CALL_TexCoord1sv(GET_DISPATCH(), (a1))
+#define glTexCoord2d(a1, a2) CALL_TexCoord2d(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2dv(a1) CALL_TexCoord2dv(GET_DISPATCH(), (a1))
+#define glTexCoord2f(a1, a2) CALL_TexCoord2f(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2fv(a1) CALL_TexCoord2fv(GET_DISPATCH(), (a1))
+#define glTexCoord2i(a1, a2) CALL_TexCoord2i(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2iv(a1) CALL_TexCoord2iv(GET_DISPATCH(), (a1))
+#define glTexCoord2s(a1, a2) CALL_TexCoord2s(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2sv(a1) CALL_TexCoord2sv(GET_DISPATCH(), (a1))
+#define glTexCoord3d(a1, a2, a3) CALL_TexCoord3d(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3dv(a1) CALL_TexCoord3dv(GET_DISPATCH(), (a1))
+#define glTexCoord3f(a1, a2, a3) CALL_TexCoord3f(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3fv(a1) CALL_TexCoord3fv(GET_DISPATCH(), (a1))
+#define glTexCoord3i(a1, a2, a3) CALL_TexCoord3i(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3iv(a1) CALL_TexCoord3iv(GET_DISPATCH(), (a1))
+#define glTexCoord3s(a1, a2, a3) CALL_TexCoord3s(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3sv(a1) CALL_TexCoord3sv(GET_DISPATCH(), (a1))
+#define glTexCoord4d(a1, a2, a3, a4) CALL_TexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4dv(a1) CALL_TexCoord4dv(GET_DISPATCH(), (a1))
+#define glTexCoord4f(a1, a2, a3, a4) CALL_TexCoord4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4fv(a1) CALL_TexCoord4fv(GET_DISPATCH(), (a1))
+#define glTexCoord4i(a1, a2, a3, a4) CALL_TexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4iv(a1) CALL_TexCoord4iv(GET_DISPATCH(), (a1))
+#define glTexCoord4s(a1, a2, a3, a4) CALL_TexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4sv(a1) CALL_TexCoord4sv(GET_DISPATCH(), (a1))
+#define glVertex2d(a1, a2) CALL_Vertex2d(GET_DISPATCH(), (a1, a2))
+#define glVertex2dv(a1) CALL_Vertex2dv(GET_DISPATCH(), (a1))
+#define glVertex2f(a1, a2) CALL_Vertex2f(GET_DISPATCH(), (a1, a2))
+#define glVertex2fv(a1) CALL_Vertex2fv(GET_DISPATCH(), (a1))
+#define glVertex2i(a1, a2) CALL_Vertex2i(GET_DISPATCH(), (a1, a2))
+#define glVertex2iv(a1) CALL_Vertex2iv(GET_DISPATCH(), (a1))
+#define glVertex2s(a1, a2) CALL_Vertex2s(GET_DISPATCH(), (a1, a2))
+#define glVertex2sv(a1) CALL_Vertex2sv(GET_DISPATCH(), (a1))
+#define glVertex3d(a1, a2, a3) CALL_Vertex3d(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3dv(a1) CALL_Vertex3dv(GET_DISPATCH(), (a1))
+#define glVertex3f(a1, a2, a3) CALL_Vertex3f(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3fv(a1) CALL_Vertex3fv(GET_DISPATCH(), (a1))
+#define glVertex3i(a1, a2, a3) CALL_Vertex3i(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3iv(a1) CALL_Vertex3iv(GET_DISPATCH(), (a1))
+#define glVertex3s(a1, a2, a3) CALL_Vertex3s(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3sv(a1) CALL_Vertex3sv(GET_DISPATCH(), (a1))
+#define glVertex4d(a1, a2, a3, a4) CALL_Vertex4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4dv(a1) CALL_Vertex4dv(GET_DISPATCH(), (a1))
+#define glVertex4f(a1, a2, a3, a4) CALL_Vertex4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4fv(a1) CALL_Vertex4fv(GET_DISPATCH(), (a1))
+#define glVertex4i(a1, a2, a3, a4) CALL_Vertex4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4iv(a1) CALL_Vertex4iv(GET_DISPATCH(), (a1))
+#define glVertex4s(a1, a2, a3, a4) CALL_Vertex4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4sv(a1) CALL_Vertex4sv(GET_DISPATCH(), (a1))
+#define glClipPlane(a1, a2) CALL_ClipPlane(GET_DISPATCH(), (a1, a2))
+#define glColorMaterial(a1, a2) CALL_ColorMaterial(GET_DISPATCH(), (a1, a2))
+#define glCullFace(a1) CALL_CullFace(GET_DISPATCH(), (a1))
+#define glFogf(a1, a2) CALL_Fogf(GET_DISPATCH(), (a1, a2))
+#define glFogfv(a1, a2) CALL_Fogfv(GET_DISPATCH(), (a1, a2))
+#define glFogi(a1, a2) CALL_Fogi(GET_DISPATCH(), (a1, a2))
+#define glFogiv(a1, a2) CALL_Fogiv(GET_DISPATCH(), (a1, a2))
+#define glFrontFace(a1) CALL_FrontFace(GET_DISPATCH(), (a1))
+#define glHint(a1, a2) CALL_Hint(GET_DISPATCH(), (a1, a2))
+#define glLightf(a1, a2, a3) CALL_Lightf(GET_DISPATCH(), (a1, a2, a3))
+#define glLightfv(a1, a2, a3) CALL_Lightfv(GET_DISPATCH(), (a1, a2, a3))
+#define glLighti(a1, a2, a3) CALL_Lighti(GET_DISPATCH(), (a1, a2, a3))
+#define glLightiv(a1, a2, a3) CALL_Lightiv(GET_DISPATCH(), (a1, a2, a3))
+#define glLightModelf(a1, a2) CALL_LightModelf(GET_DISPATCH(), (a1, a2))
+#define glLightModelfv(a1, a2) CALL_LightModelfv(GET_DISPATCH(), (a1, a2))
+#define glLightModeli(a1, a2) CALL_LightModeli(GET_DISPATCH(), (a1, a2))
+#define glLightModeliv(a1, a2) CALL_LightModeliv(GET_DISPATCH(), (a1, a2))
+#define glLineStipple(a1, a2) CALL_LineStipple(GET_DISPATCH(), (a1, a2))
+#define glLineWidth(a1) CALL_LineWidth(GET_DISPATCH(), (a1))
+#define glMaterialf(a1, a2, a3) CALL_Materialf(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialfv(a1, a2, a3) CALL_Materialfv(GET_DISPATCH(), (a1, a2, a3))
+#define glMateriali(a1, a2, a3) CALL_Materiali(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialiv(a1, a2, a3) CALL_Materialiv(GET_DISPATCH(), (a1, a2, a3))
+#define glPointSize(a1) CALL_PointSize(GET_DISPATCH(), (a1))
+#define glPolygonMode(a1, a2) CALL_PolygonMode(GET_DISPATCH(), (a1, a2))
+#define glPolygonStipple(a1) CALL_PolygonStipple(GET_DISPATCH(), (a1))
+#define glScissor(a1, a2, a3, a4) CALL_Scissor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glShadeModel(a1) CALL_ShadeModel(GET_DISPATCH(), (a1))
+#define glTexParameterf(a1, a2, a3) CALL_TexParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterfv(a1, a2, a3) CALL_TexParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameteri(a1, a2, a3) CALL_TexParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameteriv(a1, a2, a3) CALL_TexParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexImage1D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glTexEnvf(a1, a2, a3) CALL_TexEnvf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvfv(a1, a2, a3) CALL_TexEnvfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvi(a1, a2, a3) CALL_TexEnvi(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnviv(a1, a2, a3) CALL_TexEnviv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGend(a1, a2, a3) CALL_TexGend(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGendv(a1, a2, a3) CALL_TexGendv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenf(a1, a2, a3) CALL_TexGenf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenfv(a1, a2, a3) CALL_TexGenfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGeni(a1, a2, a3) CALL_TexGeni(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGeniv(a1, a2, a3) CALL_TexGeniv(GET_DISPATCH(), (a1, a2, a3))
+#define glFeedbackBuffer(a1, a2, a3) CALL_FeedbackBuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glSelectBuffer(a1, a2) CALL_SelectBuffer(GET_DISPATCH(), (a1, a2))
+#define glRenderMode(a1) CALL_RenderMode(GET_DISPATCH(), (a1))
+#define glInitNames() CALL_InitNames(GET_DISPATCH(), ())
+#define glLoadName(a1) CALL_LoadName(GET_DISPATCH(), (a1))
+#define glPassThrough(a1) CALL_PassThrough(GET_DISPATCH(), (a1))
+#define glPopName() CALL_PopName(GET_DISPATCH(), ())
+#define glPushName(a1) CALL_PushName(GET_DISPATCH(), (a1))
+#define glDrawBuffer(a1) CALL_DrawBuffer(GET_DISPATCH(), (a1))
+#define glClear(a1) CALL_Clear(GET_DISPATCH(), (a1))
+#define glClearAccum(a1, a2, a3, a4) CALL_ClearAccum(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearIndex(a1) CALL_ClearIndex(GET_DISPATCH(), (a1))
+#define glClearColor(a1, a2, a3, a4) CALL_ClearColor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearStencil(a1) CALL_ClearStencil(GET_DISPATCH(), (a1))
+#define glClearDepth(a1) CALL_ClearDepth(GET_DISPATCH(), (a1))
+#define glStencilMask(a1) CALL_StencilMask(GET_DISPATCH(), (a1))
+#define glColorMask(a1, a2, a3, a4) CALL_ColorMask(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDepthMask(a1) CALL_DepthMask(GET_DISPATCH(), (a1))
+#define glIndexMask(a1) CALL_IndexMask(GET_DISPATCH(), (a1))
+#define glAccum(a1, a2) CALL_Accum(GET_DISPATCH(), (a1, a2))
+#define glDisable(a1) CALL_Disable(GET_DISPATCH(), (a1))
+#define glEnable(a1) CALL_Enable(GET_DISPATCH(), (a1))
+#define glFinish() CALL_Finish(GET_DISPATCH(), ())
+#define glFlush() CALL_Flush(GET_DISPATCH(), ())
+#define glPopAttrib() CALL_PopAttrib(GET_DISPATCH(), ())
+#define glPushAttrib(a1) CALL_PushAttrib(GET_DISPATCH(), (a1))
+#define glMap1d(a1, a2, a3, a4, a5, a6) CALL_Map1d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMap1f(a1, a2, a3, a4, a5, a6) CALL_Map1f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMap2d(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glMap2f(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glMapGrid1d(a1, a2, a3) CALL_MapGrid1d(GET_DISPATCH(), (a1, a2, a3))
+#define glMapGrid1f(a1, a2, a3) CALL_MapGrid1f(GET_DISPATCH(), (a1, a2, a3))
+#define glMapGrid2d(a1, a2, a3, a4, a5, a6) CALL_MapGrid2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMapGrid2f(a1, a2, a3, a4, a5, a6) CALL_MapGrid2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glEvalCoord1d(a1) CALL_EvalCoord1d(GET_DISPATCH(), (a1))
+#define glEvalCoord1dv(a1) CALL_EvalCoord1dv(GET_DISPATCH(), (a1))
+#define glEvalCoord1f(a1) CALL_EvalCoord1f(GET_DISPATCH(), (a1))
+#define glEvalCoord1fv(a1) CALL_EvalCoord1fv(GET_DISPATCH(), (a1))
+#define glEvalCoord2d(a1, a2) CALL_EvalCoord2d(GET_DISPATCH(), (a1, a2))
+#define glEvalCoord2dv(a1) CALL_EvalCoord2dv(GET_DISPATCH(), (a1))
+#define glEvalCoord2f(a1, a2) CALL_EvalCoord2f(GET_DISPATCH(), (a1, a2))
+#define glEvalCoord2fv(a1) CALL_EvalCoord2fv(GET_DISPATCH(), (a1))
+#define glEvalMesh1(a1, a2, a3) CALL_EvalMesh1(GET_DISPATCH(), (a1, a2, a3))
+#define glEvalPoint1(a1) CALL_EvalPoint1(GET_DISPATCH(), (a1))
+#define glEvalMesh2(a1, a2, a3, a4, a5) CALL_EvalMesh2(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glEvalPoint2(a1, a2) CALL_EvalPoint2(GET_DISPATCH(), (a1, a2))
+#define glAlphaFunc(a1, a2) CALL_AlphaFunc(GET_DISPATCH(), (a1, a2))
+#define glBlendFunc(a1, a2) CALL_BlendFunc(GET_DISPATCH(), (a1, a2))
+#define glLogicOp(a1) CALL_LogicOp(GET_DISPATCH(), (a1))
+#define glStencilFunc(a1, a2, a3) CALL_StencilFunc(GET_DISPATCH(), (a1, a2, a3))
+#define glStencilOp(a1, a2, a3) CALL_StencilOp(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthFunc(a1) CALL_DepthFunc(GET_DISPATCH(), (a1))
+#define glPixelZoom(a1, a2) CALL_PixelZoom(GET_DISPATCH(), (a1, a2))
+#define glPixelTransferf(a1, a2) CALL_PixelTransferf(GET_DISPATCH(), (a1, a2))
+#define glPixelTransferi(a1, a2) CALL_PixelTransferi(GET_DISPATCH(), (a1, a2))
+#define glPixelStoref(a1, a2) CALL_PixelStoref(GET_DISPATCH(), (a1, a2))
+#define glPixelStorei(a1, a2) CALL_PixelStorei(GET_DISPATCH(), (a1, a2))
+#define glPixelMapfv(a1, a2, a3) CALL_PixelMapfv(GET_DISPATCH(), (a1, a2, a3))
+#define glPixelMapuiv(a1, a2, a3) CALL_PixelMapuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glPixelMapusv(a1, a2, a3) CALL_PixelMapusv(GET_DISPATCH(), (a1, a2, a3))
+#define glReadBuffer(a1) CALL_ReadBuffer(GET_DISPATCH(), (a1))
+#define glCopyPixels(a1, a2, a3, a4, a5) CALL_CopyPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glReadPixels(a1, a2, a3, a4, a5, a6, a7) CALL_ReadPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDrawPixels(a1, a2, a3, a4, a5) CALL_DrawPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetBooleanv(a1, a2) CALL_GetBooleanv(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlane(a1, a2) CALL_GetClipPlane(GET_DISPATCH(), (a1, a2))
+#define glGetDoublev(a1, a2) CALL_GetDoublev(GET_DISPATCH(), (a1, a2))
+#define glGetError() CALL_GetError(GET_DISPATCH(), ())
+#define glGetFloatv(a1, a2) CALL_GetFloatv(GET_DISPATCH(), (a1, a2))
+#define glGetIntegerv(a1, a2) CALL_GetIntegerv(GET_DISPATCH(), (a1, a2))
+#define glGetLightfv(a1, a2, a3) CALL_GetLightfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetLightiv(a1, a2, a3) CALL_GetLightiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapdv(a1, a2, a3) CALL_GetMapdv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapfv(a1, a2, a3) CALL_GetMapfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapiv(a1, a2, a3) CALL_GetMapiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialfv(a1, a2, a3) CALL_GetMaterialfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialiv(a1, a2, a3) CALL_GetMaterialiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetPixelMapfv(a1, a2) CALL_GetPixelMapfv(GET_DISPATCH(), (a1, a2))
+#define glGetPixelMapuiv(a1, a2) CALL_GetPixelMapuiv(GET_DISPATCH(), (a1, a2))
+#define glGetPixelMapusv(a1, a2) CALL_GetPixelMapusv(GET_DISPATCH(), (a1, a2))
+#define glGetPolygonStipple(a1) CALL_GetPolygonStipple(GET_DISPATCH(), (a1))
+#define glGetString(a1) CALL_GetString(GET_DISPATCH(), (a1))
+#define glGetTexEnvfv(a1, a2, a3) CALL_GetTexEnvfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexEnviv(a1, a2, a3) CALL_GetTexEnviv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGendv(a1, a2, a3) CALL_GetTexGendv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGenfv(a1, a2, a3) CALL_GetTexGenfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGeniv(a1, a2, a3) CALL_GetTexGeniv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexImage(a1, a2, a3, a4, a5) CALL_GetTexImage(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetTexParameterfv(a1, a2, a3) CALL_GetTexParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameteriv(a1, a2, a3) CALL_GetTexParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexLevelParameterfv(a1, a2, a3, a4) CALL_GetTexLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTexLevelParameteriv(a1, a2, a3, a4) CALL_GetTexLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glIsEnabled(a1) CALL_IsEnabled(GET_DISPATCH(), (a1))
+#define glIsList(a1) CALL_IsList(GET_DISPATCH(), (a1))
+#define glDepthRange(a1, a2) CALL_DepthRange(GET_DISPATCH(), (a1, a2))
+#define glFrustum(a1, a2, a3, a4, a5, a6) CALL_Frustum(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glLoadIdentity() CALL_LoadIdentity(GET_DISPATCH(), ())
+#define glLoadMatrixf(a1) CALL_LoadMatrixf(GET_DISPATCH(), (a1))
+#define glLoadMatrixd(a1) CALL_LoadMatrixd(GET_DISPATCH(), (a1))
+#define glMatrixMode(a1) CALL_MatrixMode(GET_DISPATCH(), (a1))
+#define glMultMatrixf(a1) CALL_MultMatrixf(GET_DISPATCH(), (a1))
+#define glMultMatrixd(a1) CALL_MultMatrixd(GET_DISPATCH(), (a1))
+#define glOrtho(a1, a2, a3, a4, a5, a6) CALL_Ortho(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glPopMatrix() CALL_PopMatrix(GET_DISPATCH(), ())
+#define glPushMatrix() CALL_PushMatrix(GET_DISPATCH(), ())
+#define glRotated(a1, a2, a3, a4) CALL_Rotated(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRotatef(a1, a2, a3, a4) CALL_Rotatef(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glScaled(a1, a2, a3) CALL_Scaled(GET_DISPATCH(), (a1, a2, a3))
+#define glScalef(a1, a2, a3) CALL_Scalef(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslated(a1, a2, a3) CALL_Translated(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslatef(a1, a2, a3) CALL_Translatef(GET_DISPATCH(), (a1, a2, a3))
+#define glViewport(a1, a2, a3, a4) CALL_Viewport(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glArrayElement(a1) CALL_ArrayElement(GET_DISPATCH(), (a1))
+#define glBindTexture(a1, a2) CALL_BindTexture(GET_DISPATCH(), (a1, a2))
+#define glColorPointer(a1, a2, a3, a4) CALL_ColorPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDisableClientState(a1) CALL_DisableClientState(GET_DISPATCH(), (a1))
+#define glDrawArrays(a1, a2, a3) CALL_DrawArrays(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawElements(a1, a2, a3, a4) CALL_DrawElements(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glEdgeFlagPointer(a1, a2) CALL_EdgeFlagPointer(GET_DISPATCH(), (a1, a2))
+#define glEnableClientState(a1) CALL_EnableClientState(GET_DISPATCH(), (a1))
+#define glIndexPointer(a1, a2, a3) CALL_IndexPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glIndexub(a1) CALL_Indexub(GET_DISPATCH(), (a1))
+#define glIndexubv(a1) CALL_Indexubv(GET_DISPATCH(), (a1))
+#define glInterleavedArrays(a1, a2, a3) CALL_InterleavedArrays(GET_DISPATCH(), (a1, a2, a3))
+#define glNormalPointer(a1, a2, a3) CALL_NormalPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glPolygonOffset(a1, a2) CALL_PolygonOffset(GET_DISPATCH(), (a1, a2))
+#define glTexCoordPointer(a1, a2, a3, a4) CALL_TexCoordPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexPointer(a1, a2, a3, a4) CALL_VertexPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glAreTexturesResident(a1, a2, a3) CALL_AreTexturesResident(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CopyTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCopyTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glCopyTexSubImage1D(a1, a2, a3, a4, a5, a6) CALL_CopyTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glCopyTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glDeleteTextures(a1, a2) CALL_DeleteTextures(GET_DISPATCH(), (a1, a2))
+#define glGenTextures(a1, a2) CALL_GenTextures(GET_DISPATCH(), (a1, a2))
+#define glGetPointerv(a1, a2) CALL_GetPointerv(GET_DISPATCH(), (a1, a2))
+#define glIsTexture(a1) CALL_IsTexture(GET_DISPATCH(), (a1))
+#define glPrioritizeTextures(a1, a2, a3) CALL_PrioritizeTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glPopClientAttrib() CALL_PopClientAttrib(GET_DISPATCH(), ())
+#define glPushClientAttrib(a1) CALL_PushClientAttrib(GET_DISPATCH(), (a1))
+#define glBlendColor(a1, a2, a3, a4) CALL_BlendColor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBlendEquation(a1) CALL_BlendEquation(GET_DISPATCH(), (a1))
+#define glDrawRangeElements(a1, a2, a3, a4, a5, a6) CALL_DrawRangeElements(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glColorTable(a1, a2, a3, a4, a5, a6) CALL_ColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glColorTableParameterfv(a1, a2, a3) CALL_ColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorTableParameteriv(a1, a2, a3) CALL_ColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyColorTable(a1, a2, a3, a4, a5) CALL_CopyColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetColorTable(a1, a2, a3, a4) CALL_GetColorTable(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetColorTableParameterfv(a1, a2, a3) CALL_GetColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetColorTableParameteriv(a1, a2, a3) CALL_GetColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorSubTable(a1, a2, a3, a4, a5, a6) CALL_ColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glCopyColorSubTable(a1, a2, a3, a4, a5) CALL_CopyColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glConvolutionFilter1D(a1, a2, a3, a4, a5, a6) CALL_ConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glConvolutionFilter2D(a1, a2, a3, a4, a5, a6, a7) CALL_ConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glConvolutionParameterf(a1, a2, a3) CALL_ConvolutionParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameterfv(a1, a2, a3) CALL_ConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameteri(a1, a2, a3) CALL_ConvolutionParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameteriv(a1, a2, a3) CALL_ConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyConvolutionFilter1D(a1, a2, a3, a4, a5) CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glCopyConvolutionFilter2D(a1, a2, a3, a4, a5, a6) CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetConvolutionFilter(a1, a2, a3, a4) CALL_GetConvolutionFilter(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetConvolutionParameterfv(a1, a2, a3) CALL_GetConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetConvolutionParameteriv(a1, a2, a3) CALL_GetConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSeparableFilter(a1, a2, a3, a4, a5, a6) CALL_GetSeparableFilter(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glSeparableFilter2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_SeparableFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetHistogram(a1, a2, a3, a4, a5) CALL_GetHistogram(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetHistogramParameterfv(a1, a2, a3) CALL_GetHistogramParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetHistogramParameteriv(a1, a2, a3) CALL_GetHistogramParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMinmax(a1, a2, a3, a4, a5) CALL_GetMinmax(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetMinmaxParameterfv(a1, a2, a3) CALL_GetMinmaxParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMinmaxParameteriv(a1, a2, a3) CALL_GetMinmaxParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glHistogram(a1, a2, a3, a4) CALL_Histogram(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMinmax(a1, a2, a3) CALL_Minmax(GET_DISPATCH(), (a1, a2, a3))
+#define glResetHistogram(a1) CALL_ResetHistogram(GET_DISPATCH(), (a1))
+#define glResetMinmax(a1) CALL_ResetMinmax(GET_DISPATCH(), (a1))
+#define glTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_TexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glCopyTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glActiveTexture(a1) CALL_ActiveTexture(GET_DISPATCH(), (a1))
+#define glClientActiveTexture(a1) CALL_ClientActiveTexture(GET_DISPATCH(), (a1))
+#define glMultiTexCoord1d(a1, a2) CALL_MultiTexCoord1d(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1dv(a1, a2) CALL_MultiTexCoord1dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1fARB(a1, a2) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1fvARB(a1, a2) CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1i(a1, a2) CALL_MultiTexCoord1i(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1iv(a1, a2) CALL_MultiTexCoord1iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1s(a1, a2) CALL_MultiTexCoord1s(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1sv(a1, a2) CALL_MultiTexCoord1sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2d(a1, a2, a3) CALL_MultiTexCoord2d(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2dv(a1, a2) CALL_MultiTexCoord2dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2fARB(a1, a2, a3) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2fvARB(a1, a2) CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2i(a1, a2, a3) CALL_MultiTexCoord2i(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2iv(a1, a2) CALL_MultiTexCoord2iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2s(a1, a2, a3) CALL_MultiTexCoord2s(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2sv(a1, a2) CALL_MultiTexCoord2sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3d(a1, a2, a3, a4) CALL_MultiTexCoord3d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3dv(a1, a2) CALL_MultiTexCoord3dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3fARB(a1, a2, a3, a4) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3fvARB(a1, a2) CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3i(a1, a2, a3, a4) CALL_MultiTexCoord3i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3iv(a1, a2) CALL_MultiTexCoord3iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3s(a1, a2, a3, a4) CALL_MultiTexCoord3s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3sv(a1, a2) CALL_MultiTexCoord3sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4d(a1, a2, a3, a4, a5) CALL_MultiTexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4dv(a1, a2) CALL_MultiTexCoord4dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4fARB(a1, a2, a3, a4, a5) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4fvARB(a1, a2) CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4i(a1, a2, a3, a4, a5) CALL_MultiTexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4iv(a1, a2) CALL_MultiTexCoord4iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4s(a1, a2, a3, a4, a5) CALL_MultiTexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4sv(a1, a2) CALL_MultiTexCoord4sv(GET_DISPATCH(), (a1, a2))
+#define glCompressedTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CompressedTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glCompressedTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCompressedTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCompressedTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glGetCompressedTexImage(a1, a2, a3) CALL_GetCompressedTexImage(GET_DISPATCH(), (a1, a2, a3))
+#define glLoadTransposeMatrixd(a1) CALL_LoadTransposeMatrixd(GET_DISPATCH(), (a1))
+#define glLoadTransposeMatrixf(a1) CALL_LoadTransposeMatrixf(GET_DISPATCH(), (a1))
+#define glMultTransposeMatrixd(a1) CALL_MultTransposeMatrixd(GET_DISPATCH(), (a1))
+#define glMultTransposeMatrixf(a1) CALL_MultTransposeMatrixf(GET_DISPATCH(), (a1))
+#define glSampleCoverage(a1, a2) CALL_SampleCoverage(GET_DISPATCH(), (a1, a2))
+#define glBlendFuncSeparate(a1, a2, a3, a4) CALL_BlendFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glFogCoordPointer(a1, a2, a3) CALL_FogCoordPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glFogCoordd(a1) CALL_FogCoordd(GET_DISPATCH(), (a1))
+#define glFogCoorddv(a1) CALL_FogCoorddv(GET_DISPATCH(), (a1))
+#define glMultiDrawArrays(a1, a2, a3, a4) CALL_MultiDrawArrays(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glPointParameterf(a1, a2) CALL_PointParameterf(GET_DISPATCH(), (a1, a2))
+#define glPointParameterfv(a1, a2) CALL_PointParameterfv(GET_DISPATCH(), (a1, a2))
+#define glPointParameteri(a1, a2) CALL_PointParameteri(GET_DISPATCH(), (a1, a2))
+#define glPointParameteriv(a1, a2) CALL_PointParameteriv(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColor3b(a1, a2, a3) CALL_SecondaryColor3b(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3bv(a1) CALL_SecondaryColor3bv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3d(a1, a2, a3) CALL_SecondaryColor3d(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3dv(a1) CALL_SecondaryColor3dv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3i(a1, a2, a3) CALL_SecondaryColor3i(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3iv(a1) CALL_SecondaryColor3iv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3s(a1, a2, a3) CALL_SecondaryColor3s(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3sv(a1) CALL_SecondaryColor3sv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3ub(a1, a2, a3) CALL_SecondaryColor3ub(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3ubv(a1) CALL_SecondaryColor3ubv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3ui(a1, a2, a3) CALL_SecondaryColor3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3uiv(a1) CALL_SecondaryColor3uiv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3us(a1, a2, a3) CALL_SecondaryColor3us(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3usv(a1) CALL_SecondaryColor3usv(GET_DISPATCH(), (a1))
+#define glSecondaryColorPointer(a1, a2, a3, a4) CALL_SecondaryColorPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos2d(a1, a2) CALL_WindowPos2d(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2dv(a1) CALL_WindowPos2dv(GET_DISPATCH(), (a1))
+#define glWindowPos2f(a1, a2) CALL_WindowPos2f(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2fv(a1) CALL_WindowPos2fv(GET_DISPATCH(), (a1))
+#define glWindowPos2i(a1, a2) CALL_WindowPos2i(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2iv(a1) CALL_WindowPos2iv(GET_DISPATCH(), (a1))
+#define glWindowPos2s(a1, a2) CALL_WindowPos2s(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2sv(a1) CALL_WindowPos2sv(GET_DISPATCH(), (a1))
+#define glWindowPos3d(a1, a2, a3) CALL_WindowPos3d(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3dv(a1) CALL_WindowPos3dv(GET_DISPATCH(), (a1))
+#define glWindowPos3f(a1, a2, a3) CALL_WindowPos3f(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3fv(a1) CALL_WindowPos3fv(GET_DISPATCH(), (a1))
+#define glWindowPos3i(a1, a2, a3) CALL_WindowPos3i(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3iv(a1) CALL_WindowPos3iv(GET_DISPATCH(), (a1))
+#define glWindowPos3s(a1, a2, a3) CALL_WindowPos3s(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3sv(a1) CALL_WindowPos3sv(GET_DISPATCH(), (a1))
+#define glBeginQuery(a1, a2) CALL_BeginQuery(GET_DISPATCH(), (a1, a2))
+#define glBindBuffer(a1, a2) CALL_BindBuffer(GET_DISPATCH(), (a1, a2))
+#define glBufferData(a1, a2, a3, a4) CALL_BufferData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBufferSubData(a1, a2, a3, a4) CALL_BufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDeleteBuffers(a1, a2) CALL_DeleteBuffers(GET_DISPATCH(), (a1, a2))
+#define glDeleteQueries(a1, a2) CALL_DeleteQueries(GET_DISPATCH(), (a1, a2))
+#define glEndQuery(a1) CALL_EndQuery(GET_DISPATCH(), (a1))
+#define glGenBuffers(a1, a2) CALL_GenBuffers(GET_DISPATCH(), (a1, a2))
+#define glGenQueries(a1, a2) CALL_GenQueries(GET_DISPATCH(), (a1, a2))
+#define glGetBufferParameteriv(a1, a2, a3) CALL_GetBufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetBufferPointerv(a1, a2, a3) CALL_GetBufferPointerv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetBufferSubData(a1, a2, a3, a4) CALL_GetBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetQueryObjectiv(a1, a2, a3) CALL_GetQueryObjectiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjectuiv(a1, a2, a3) CALL_GetQueryObjectuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryiv(a1, a2, a3) CALL_GetQueryiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsBuffer(a1) CALL_IsBuffer(GET_DISPATCH(), (a1))
+#define glIsQuery(a1) CALL_IsQuery(GET_DISPATCH(), (a1))
+#define glMapBuffer(a1, a2) CALL_MapBuffer(GET_DISPATCH(), (a1, a2))
+#define glUnmapBuffer(a1) CALL_UnmapBuffer(GET_DISPATCH(), (a1))
+#define glAttachShader(a1, a2) CALL_AttachShader(GET_DISPATCH(), (a1, a2))
+#define glBindAttribLocation(a1, a2, a3) CALL_BindAttribLocation(GET_DISPATCH(), (a1, a2, a3))
+#define glBlendEquationSeparate(a1, a2) CALL_BlendEquationSeparate(GET_DISPATCH(), (a1, a2))
+#define glCompileShader(a1) CALL_CompileShader(GET_DISPATCH(), (a1))
+#define glCreateProgram() CALL_CreateProgram(GET_DISPATCH(), ())
+#define glCreateShader(a1) CALL_CreateShader(GET_DISPATCH(), (a1))
+#define glDeleteProgram(a1) CALL_DeleteProgram(GET_DISPATCH(), (a1))
+#define glDeleteShader(a1) CALL_DeleteShader(GET_DISPATCH(), (a1))
+#define glDetachShader(a1, a2) CALL_DetachShader(GET_DISPATCH(), (a1, a2))
+#define glDisableVertexAttribArray(a1) CALL_DisableVertexAttribArray(GET_DISPATCH(), (a1))
+#define glDrawBuffers(a1, a2) CALL_DrawBuffers(GET_DISPATCH(), (a1, a2))
+#define glEnableVertexAttribArray(a1) CALL_EnableVertexAttribArray(GET_DISPATCH(), (a1))
+#define glGetActiveAttrib(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveAttrib(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetActiveUniform(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveUniform(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetAttachedShaders(a1, a2, a3, a4) CALL_GetAttachedShaders(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetAttribLocation(a1, a2) CALL_GetAttribLocation(GET_DISPATCH(), (a1, a2))
+#define glGetProgramInfoLog(a1, a2, a3, a4) CALL_GetProgramInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramiv(a1, a2, a3) CALL_GetProgramiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetShaderInfoLog(a1, a2, a3, a4) CALL_GetShaderInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetShaderSource(a1, a2, a3, a4) CALL_GetShaderSource(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetShaderiv(a1, a2, a3) CALL_GetShaderiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetUniformLocation(a1, a2) CALL_GetUniformLocation(GET_DISPATCH(), (a1, a2))
+#define glGetUniformfv(a1, a2, a3) CALL_GetUniformfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetUniformiv(a1, a2, a3) CALL_GetUniformiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribPointerv(a1, a2, a3) CALL_GetVertexAttribPointerv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribdv(a1, a2, a3) CALL_GetVertexAttribdv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribfv(a1, a2, a3) CALL_GetVertexAttribfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribiv(a1, a2, a3) CALL_GetVertexAttribiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgram(a1) CALL_IsProgram(GET_DISPATCH(), (a1))
+#define glIsShader(a1) CALL_IsShader(GET_DISPATCH(), (a1))
+#define glLinkProgram(a1) CALL_LinkProgram(GET_DISPATCH(), (a1))
+#define glShaderSource(a1, a2, a3, a4) CALL_ShaderSource(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glStencilFuncSeparate(a1, a2, a3, a4) CALL_StencilFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glStencilMaskSeparate(a1, a2) CALL_StencilMaskSeparate(GET_DISPATCH(), (a1, a2))
+#define glStencilOpSeparate(a1, a2, a3, a4) CALL_StencilOpSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform1f(a1, a2) CALL_Uniform1f(GET_DISPATCH(), (a1, a2))
+#define glUniform1fv(a1, a2, a3) CALL_Uniform1fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform1i(a1, a2) CALL_Uniform1i(GET_DISPATCH(), (a1, a2))
+#define glUniform1iv(a1, a2, a3) CALL_Uniform1iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2f(a1, a2, a3) CALL_Uniform2f(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2fv(a1, a2, a3) CALL_Uniform2fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2i(a1, a2, a3) CALL_Uniform2i(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2iv(a1, a2, a3) CALL_Uniform2iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3f(a1, a2, a3, a4) CALL_Uniform3f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3fv(a1, a2, a3) CALL_Uniform3fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3i(a1, a2, a3, a4) CALL_Uniform3i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3iv(a1, a2, a3) CALL_Uniform3iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4f(a1, a2, a3, a4, a5) CALL_Uniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4fv(a1, a2, a3) CALL_Uniform4fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4i(a1, a2, a3, a4, a5) CALL_Uniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4iv(a1, a2, a3) CALL_Uniform4iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniformMatrix2fv(a1, a2, a3, a4) CALL_UniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3fv(a1, a2, a3, a4) CALL_UniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4fv(a1, a2, a3, a4) CALL_UniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUseProgram(a1) CALL_UseProgram(GET_DISPATCH(), (a1))
+#define glValidateProgram(a1) CALL_ValidateProgram(GET_DISPATCH(), (a1))
+#define glVertexAttrib1d(a1, a2) CALL_VertexAttrib1d(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1dv(a1, a2) CALL_VertexAttrib1dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1s(a1, a2) CALL_VertexAttrib1s(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1sv(a1, a2) CALL_VertexAttrib1sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2d(a1, a2, a3) CALL_VertexAttrib2d(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2dv(a1, a2) CALL_VertexAttrib2dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2s(a1, a2, a3) CALL_VertexAttrib2s(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2sv(a1, a2) CALL_VertexAttrib2sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3d(a1, a2, a3, a4) CALL_VertexAttrib3d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3dv(a1, a2) CALL_VertexAttrib3dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3s(a1, a2, a3, a4) CALL_VertexAttrib3s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3sv(a1, a2) CALL_VertexAttrib3sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nbv(a1, a2) CALL_VertexAttrib4Nbv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Niv(a1, a2) CALL_VertexAttrib4Niv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nsv(a1, a2) CALL_VertexAttrib4Nsv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nub(a1, a2, a3, a4, a5) CALL_VertexAttrib4Nub(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4Nubv(a1, a2) CALL_VertexAttrib4Nubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nuiv(a1, a2) CALL_VertexAttrib4Nuiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nusv(a1, a2) CALL_VertexAttrib4Nusv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4bv(a1, a2) CALL_VertexAttrib4bv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4d(a1, a2, a3, a4, a5) CALL_VertexAttrib4d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4dv(a1, a2) CALL_VertexAttrib4dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4iv(a1, a2) CALL_VertexAttrib4iv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4s(a1, a2, a3, a4, a5) CALL_VertexAttrib4s(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4sv(a1, a2) CALL_VertexAttrib4sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4ubv(a1, a2) CALL_VertexAttrib4ubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4uiv(a1, a2) CALL_VertexAttrib4uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4usv(a1, a2) CALL_VertexAttrib4usv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribPointer(a1, a2, a3, a4, a5, a6) CALL_VertexAttribPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glUniformMatrix2x3fv(a1, a2, a3, a4) CALL_UniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix2x4fv(a1, a2, a3, a4) CALL_UniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x2fv(a1, a2, a3, a4) CALL_UniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x4fv(a1, a2, a3, a4) CALL_UniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x2fv(a1, a2, a3, a4) CALL_UniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x3fv(a1, a2, a3, a4) CALL_UniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBeginConditionalRender(a1, a2) CALL_BeginConditionalRender(GET_DISPATCH(), (a1, a2))
+#define glBeginTransformFeedback(a1) CALL_BeginTransformFeedback(GET_DISPATCH(), (a1))
+#define glBindBufferBase(a1, a2, a3) CALL_BindBufferBase(GET_DISPATCH(), (a1, a2, a3))
+#define glBindBufferRange(a1, a2, a3, a4, a5) CALL_BindBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBindFragDataLocation(a1, a2, a3) CALL_BindFragDataLocation(GET_DISPATCH(), (a1, a2, a3))
+#define glClampColor(a1, a2) CALL_ClampColor(GET_DISPATCH(), (a1, a2))
+#define glClearBufferfi(a1, a2, a3, a4) CALL_ClearBufferfi(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearBufferfv(a1, a2, a3) CALL_ClearBufferfv(GET_DISPATCH(), (a1, a2, a3))
+#define glClearBufferiv(a1, a2, a3) CALL_ClearBufferiv(GET_DISPATCH(), (a1, a2, a3))
+#define glClearBufferuiv(a1, a2, a3) CALL_ClearBufferuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorMaski(a1, a2, a3, a4, a5) CALL_ColorMaski(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDisablei(a1, a2) CALL_Disablei(GET_DISPATCH(), (a1, a2))
+#define glEnablei(a1, a2) CALL_Enablei(GET_DISPATCH(), (a1, a2))
+#define glEndConditionalRender() CALL_EndConditionalRender(GET_DISPATCH(), ())
+#define glEndTransformFeedback() CALL_EndTransformFeedback(GET_DISPATCH(), ())
+#define glGetBooleani_v(a1, a2, a3) CALL_GetBooleani_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetFragDataLocation(a1, a2) CALL_GetFragDataLocation(GET_DISPATCH(), (a1, a2))
+#define glGetIntegeri_v(a1, a2, a3) CALL_GetIntegeri_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetStringi(a1, a2) CALL_GetStringi(GET_DISPATCH(), (a1, a2))
+#define glGetTexParameterIiv(a1, a2, a3) CALL_GetTexParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameterIuiv(a1, a2, a3) CALL_GetTexParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTransformFeedbackVarying(a1, a2, a3, a4, a5, a6, a7) CALL_GetTransformFeedbackVarying(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetUniformuiv(a1, a2, a3) CALL_GetUniformuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribIiv(a1, a2, a3) CALL_GetVertexAttribIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribIuiv(a1, a2, a3) CALL_GetVertexAttribIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsEnabledi(a1, a2) CALL_IsEnabledi(GET_DISPATCH(), (a1, a2))
+#define glTexParameterIiv(a1, a2, a3) CALL_TexParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterIuiv(a1, a2, a3) CALL_TexParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTransformFeedbackVaryings(a1, a2, a3, a4) CALL_TransformFeedbackVaryings(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform1ui(a1, a2) CALL_Uniform1ui(GET_DISPATCH(), (a1, a2))
+#define glUniform1uiv(a1, a2, a3) CALL_Uniform1uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2ui(a1, a2, a3) CALL_Uniform2ui(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2uiv(a1, a2, a3) CALL_Uniform2uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3ui(a1, a2, a3, a4) CALL_Uniform3ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3uiv(a1, a2, a3) CALL_Uniform3uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4ui(a1, a2, a3, a4, a5) CALL_Uniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4uiv(a1, a2, a3) CALL_Uniform4uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI1iv(a1, a2) CALL_VertexAttribI1iv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI1uiv(a1, a2) CALL_VertexAttribI1uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4bv(a1, a2) CALL_VertexAttribI4bv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4sv(a1, a2) CALL_VertexAttribI4sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4ubv(a1, a2) CALL_VertexAttribI4ubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4usv(a1, a2) CALL_VertexAttribI4usv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribIPointer(a1, a2, a3, a4, a5) CALL_VertexAttribIPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glPrimitiveRestartIndex(a1) CALL_PrimitiveRestartIndex(GET_DISPATCH(), (a1))
+#define glTexBuffer(a1, a2, a3) CALL_TexBuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glFramebufferTexture(a1, a2, a3, a4) CALL_FramebufferTexture(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetBufferParameteri64v(a1, a2, a3) CALL_GetBufferParameteri64v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetInteger64i_v(a1, a2, a3) CALL_GetInteger64i_v(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribDivisor(a1, a2) CALL_VertexAttribDivisor(GET_DISPATCH(), (a1, a2))
+#define glMinSampleShading(a1) CALL_MinSampleShading(GET_DISPATCH(), (a1))
+#define glBindProgramARB(a1, a2) CALL_BindProgramARB(GET_DISPATCH(), (a1, a2))
+#define glDeleteProgramsARB(a1, a2) CALL_DeleteProgramsARB(GET_DISPATCH(), (a1, a2))
+#define glGenProgramsARB(a1, a2) CALL_GenProgramsARB(GET_DISPATCH(), (a1, a2))
+#define glGetProgramEnvParameterdvARB(a1, a2, a3) CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramEnvParameterfvARB(a1, a2, a3) CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramLocalParameterdvARB(a1, a2, a3) CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramLocalParameterfvARB(a1, a2, a3) CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramStringARB(a1, a2, a3) CALL_GetProgramStringARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramivARB(a1, a2, a3) CALL_GetProgramivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgramARB(a1) CALL_IsProgramARB(GET_DISPATCH(), (a1))
+#define glProgramEnvParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramEnvParameter4dvARB(a1, a2, a3) CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramEnvParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramEnvParameter4fvARB(a1, a2, a3) CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramLocalParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramLocalParameter4dvARB(a1, a2, a3) CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramLocalParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramLocalParameter4fvARB(a1, a2, a3) CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramStringARB(a1, a2, a3, a4) CALL_ProgramStringARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib1fARB(a1, a2) CALL_VertexAttrib1fARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fvARB(a1, a2) CALL_VertexAttrib1fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2fARB(a1, a2, a3) CALL_VertexAttrib2fARB(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2fvARB(a1, a2) CALL_VertexAttrib2fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3fARB(a1, a2, a3, a4) CALL_VertexAttrib3fARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3fvARB(a1, a2) CALL_VertexAttrib3fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4fARB(a1, a2, a3, a4, a5) CALL_VertexAttrib4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4fvARB(a1, a2) CALL_VertexAttrib4fvARB(GET_DISPATCH(), (a1, a2))
+#define glAttachObjectARB(a1, a2) CALL_AttachObjectARB(GET_DISPATCH(), (a1, a2))
+#define glCreateProgramObjectARB() CALL_CreateProgramObjectARB(GET_DISPATCH(), ())
+#define glCreateShaderObjectARB(a1) CALL_CreateShaderObjectARB(GET_DISPATCH(), (a1))
+#define glDeleteObjectARB(a1) CALL_DeleteObjectARB(GET_DISPATCH(), (a1))
+#define glDetachObjectARB(a1, a2) CALL_DetachObjectARB(GET_DISPATCH(), (a1, a2))
+#define glGetAttachedObjectsARB(a1, a2, a3, a4) CALL_GetAttachedObjectsARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetHandleARB(a1) CALL_GetHandleARB(GET_DISPATCH(), (a1))
+#define glGetInfoLogARB(a1, a2, a3, a4) CALL_GetInfoLogARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetObjectParameterfvARB(a1, a2, a3) CALL_GetObjectParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetObjectParameterivARB(a1, a2, a3) CALL_GetObjectParameterivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawArraysInstancedARB(a1, a2, a3, a4) CALL_DrawArraysInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDrawElementsInstancedARB(a1, a2, a3, a4, a5) CALL_DrawElementsInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBindFramebuffer(a1, a2) CALL_BindFramebuffer(GET_DISPATCH(), (a1, a2))
+#define glBindRenderbuffer(a1, a2) CALL_BindRenderbuffer(GET_DISPATCH(), (a1, a2))
+#define glBlitFramebuffer(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_BlitFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glCheckFramebufferStatus(a1) CALL_CheckFramebufferStatus(GET_DISPATCH(), (a1))
+#define glDeleteFramebuffers(a1, a2) CALL_DeleteFramebuffers(GET_DISPATCH(), (a1, a2))
+#define glDeleteRenderbuffers(a1, a2) CALL_DeleteRenderbuffers(GET_DISPATCH(), (a1, a2))
+#define glFramebufferRenderbuffer(a1, a2, a3, a4) CALL_FramebufferRenderbuffer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glFramebufferTexture1D(a1, a2, a3, a4, a5) CALL_FramebufferTexture1D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTexture2D(a1, a2, a3, a4, a5) CALL_FramebufferTexture2D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTexture3D(a1, a2, a3, a4, a5, a6) CALL_FramebufferTexture3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glFramebufferTextureLayer(a1, a2, a3, a4, a5) CALL_FramebufferTextureLayer(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGenFramebuffers(a1, a2) CALL_GenFramebuffers(GET_DISPATCH(), (a1, a2))
+#define glGenRenderbuffers(a1, a2) CALL_GenRenderbuffers(GET_DISPATCH(), (a1, a2))
+#define glGenerateMipmap(a1) CALL_GenerateMipmap(GET_DISPATCH(), (a1))
+#define glGetFramebufferAttachmentParameteriv(a1, a2, a3, a4) CALL_GetFramebufferAttachmentParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetRenderbufferParameteriv(a1, a2, a3) CALL_GetRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsFramebuffer(a1) CALL_IsFramebuffer(GET_DISPATCH(), (a1))
+#define glIsRenderbuffer(a1) CALL_IsRenderbuffer(GET_DISPATCH(), (a1))
+#define glRenderbufferStorage(a1, a2, a3, a4) CALL_RenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTextureFaceARB(a1, a2, a3, a4, a5) CALL_FramebufferTextureFaceARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFlushMappedBufferRange(a1, a2, a3) CALL_FlushMappedBufferRange(GET_DISPATCH(), (a1, a2, a3))
+#define glMapBufferRange(a1, a2, a3, a4) CALL_MapBufferRange(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindVertexArray(a1) CALL_BindVertexArray(GET_DISPATCH(), (a1))
+#define glDeleteVertexArrays(a1, a2) CALL_DeleteVertexArrays(GET_DISPATCH(), (a1, a2))
+#define glGenVertexArrays(a1, a2) CALL_GenVertexArrays(GET_DISPATCH(), (a1, a2))
+#define glIsVertexArray(a1) CALL_IsVertexArray(GET_DISPATCH(), (a1))
+#define glGetActiveUniformBlockName(a1, a2, a3, a4, a5) CALL_GetActiveUniformBlockName(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveUniformBlockiv(a1, a2, a3, a4) CALL_GetActiveUniformBlockiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetActiveUniformName(a1, a2, a3, a4, a5) CALL_GetActiveUniformName(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveUniformsiv(a1, a2, a3, a4, a5) CALL_GetActiveUniformsiv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetUniformBlockIndex(a1, a2) CALL_GetUniformBlockIndex(GET_DISPATCH(), (a1, a2))
+#define glGetUniformIndices(a1, a2, a3, a4) CALL_GetUniformIndices(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformBlockBinding(a1, a2, a3) CALL_UniformBlockBinding(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyBufferSubData(a1, a2, a3, a4, a5) CALL_CopyBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClientWaitSync(a1, a2, a3) CALL_ClientWaitSync(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteSync(a1) CALL_DeleteSync(GET_DISPATCH(), (a1))
+#define glFenceSync(a1, a2) CALL_FenceSync(GET_DISPATCH(), (a1, a2))
+#define glGetInteger64v(a1, a2) CALL_GetInteger64v(GET_DISPATCH(), (a1, a2))
+#define glGetSynciv(a1, a2, a3, a4, a5) CALL_GetSynciv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glIsSync(a1) CALL_IsSync(GET_DISPATCH(), (a1))
+#define glWaitSync(a1, a2, a3) CALL_WaitSync(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawElementsBaseVertex(a1, a2, a3, a4, a5) CALL_DrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawElementsInstancedBaseVertex(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDrawRangeElementsBaseVertex(a1, a2, a3, a4, a5, a6, a7) CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glMultiDrawElementsBaseVertex(a1, a2, a3, a4, a5, a6) CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProvokingVertex(a1) CALL_ProvokingVertex(GET_DISPATCH(), (a1))
+#define glGetMultisamplefv(a1, a2, a3) CALL_GetMultisamplefv(GET_DISPATCH(), (a1, a2, a3))
+#define glSampleMaski(a1, a2) CALL_SampleMaski(GET_DISPATCH(), (a1, a2))
+#define glTexImage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexImage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTexImage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexImage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glBlendEquationSeparateiARB(a1, a2, a3) CALL_BlendEquationSeparateiARB(GET_DISPATCH(), (a1, a2, a3))
+#define glBlendEquationiARB(a1, a2) CALL_BlendEquationiARB(GET_DISPATCH(), (a1, a2))
+#define glBlendFuncSeparateiARB(a1, a2, a3, a4, a5) CALL_BlendFuncSeparateiARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBlendFunciARB(a1, a2, a3) CALL_BlendFunciARB(GET_DISPATCH(), (a1, a2, a3))
+#define glBindFragDataLocationIndexed(a1, a2, a3, a4) CALL_BindFragDataLocationIndexed(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetFragDataIndex(a1, a2) CALL_GetFragDataIndex(GET_DISPATCH(), (a1, a2))
+#define glBindSampler(a1, a2) CALL_BindSampler(GET_DISPATCH(), (a1, a2))
+#define glDeleteSamplers(a1, a2) CALL_DeleteSamplers(GET_DISPATCH(), (a1, a2))
+#define glGenSamplers(a1, a2) CALL_GenSamplers(GET_DISPATCH(), (a1, a2))
+#define glGetSamplerParameterIiv(a1, a2, a3) CALL_GetSamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameterIuiv(a1, a2, a3) CALL_GetSamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameterfv(a1, a2, a3) CALL_GetSamplerParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameteriv(a1, a2, a3) CALL_GetSamplerParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsSampler(a1) CALL_IsSampler(GET_DISPATCH(), (a1))
+#define glSamplerParameterIiv(a1, a2, a3) CALL_SamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterIuiv(a1, a2, a3) CALL_SamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterf(a1, a2, a3) CALL_SamplerParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterfv(a1, a2, a3) CALL_SamplerParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameteri(a1, a2, a3) CALL_SamplerParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameteriv(a1, a2, a3) CALL_SamplerParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjecti64v(a1, a2, a3) CALL_GetQueryObjecti64v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjectui64v(a1, a2, a3) CALL_GetQueryObjectui64v(GET_DISPATCH(), (a1, a2, a3))
+#define glQueryCounter(a1, a2) CALL_QueryCounter(GET_DISPATCH(), (a1, a2))
+#define glColorP3ui(a1, a2) CALL_ColorP3ui(GET_DISPATCH(), (a1, a2))
+#define glColorP3uiv(a1, a2) CALL_ColorP3uiv(GET_DISPATCH(), (a1, a2))
+#define glColorP4ui(a1, a2) CALL_ColorP4ui(GET_DISPATCH(), (a1, a2))
+#define glColorP4uiv(a1, a2) CALL_ColorP4uiv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoordP1ui(a1, a2, a3) CALL_MultiTexCoordP1ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP1uiv(a1, a2, a3) CALL_MultiTexCoordP1uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP2ui(a1, a2, a3) CALL_MultiTexCoordP2ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP2uiv(a1, a2, a3) CALL_MultiTexCoordP2uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP3ui(a1, a2, a3) CALL_MultiTexCoordP3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP3uiv(a1, a2, a3) CALL_MultiTexCoordP3uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP4ui(a1, a2, a3) CALL_MultiTexCoordP4ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP4uiv(a1, a2, a3) CALL_MultiTexCoordP4uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glNormalP3ui(a1, a2) CALL_NormalP3ui(GET_DISPATCH(), (a1, a2))
+#define glNormalP3uiv(a1, a2) CALL_NormalP3uiv(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColorP3ui(a1, a2) CALL_SecondaryColorP3ui(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColorP3uiv(a1, a2) CALL_SecondaryColorP3uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP1ui(a1, a2) CALL_TexCoordP1ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP1uiv(a1, a2) CALL_TexCoordP1uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP2ui(a1, a2) CALL_TexCoordP2ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP2uiv(a1, a2) CALL_TexCoordP2uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP3ui(a1, a2) CALL_TexCoordP3ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP3uiv(a1, a2) CALL_TexCoordP3uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP4ui(a1, a2) CALL_TexCoordP4ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP4uiv(a1, a2) CALL_TexCoordP4uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribP1ui(a1, a2, a3, a4) CALL_VertexAttribP1ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP1uiv(a1, a2, a3, a4) CALL_VertexAttribP1uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP2ui(a1, a2, a3, a4) CALL_VertexAttribP2ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP2uiv(a1, a2, a3, a4) CALL_VertexAttribP2uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP3ui(a1, a2, a3, a4) CALL_VertexAttribP3ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP3uiv(a1, a2, a3, a4) CALL_VertexAttribP3uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP4ui(a1, a2, a3, a4) CALL_VertexAttribP4ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP4uiv(a1, a2, a3, a4) CALL_VertexAttribP4uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexP2ui(a1, a2) CALL_VertexP2ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP2uiv(a1, a2) CALL_VertexP2uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexP3ui(a1, a2) CALL_VertexP3ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP3uiv(a1, a2) CALL_VertexP3uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexP4ui(a1, a2) CALL_VertexP4ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP4uiv(a1, a2) CALL_VertexP4uiv(GET_DISPATCH(), (a1, a2))
+#define glDrawArraysIndirect(a1, a2) CALL_DrawArraysIndirect(GET_DISPATCH(), (a1, a2))
+#define glDrawElementsIndirect(a1, a2, a3) CALL_DrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3))
+#define glBindTransformFeedback(a1, a2) CALL_BindTransformFeedback(GET_DISPATCH(), (a1, a2))
+#define glDeleteTransformFeedbacks(a1, a2) CALL_DeleteTransformFeedbacks(GET_DISPATCH(), (a1, a2))
+#define glDrawTransformFeedback(a1, a2) CALL_DrawTransformFeedback(GET_DISPATCH(), (a1, a2))
+#define glGenTransformFeedbacks(a1, a2) CALL_GenTransformFeedbacks(GET_DISPATCH(), (a1, a2))
+#define glIsTransformFeedback(a1) CALL_IsTransformFeedback(GET_DISPATCH(), (a1))
+#define glPauseTransformFeedback() CALL_PauseTransformFeedback(GET_DISPATCH(), ())
+#define glResumeTransformFeedback() CALL_ResumeTransformFeedback(GET_DISPATCH(), ())
+#define glBeginQueryIndexed(a1, a2, a3) CALL_BeginQueryIndexed(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawTransformFeedbackStream(a1, a2, a3) CALL_DrawTransformFeedbackStream(GET_DISPATCH(), (a1, a2, a3))
+#define glEndQueryIndexed(a1, a2) CALL_EndQueryIndexed(GET_DISPATCH(), (a1, a2))
+#define glGetQueryIndexediv(a1, a2, a3, a4) CALL_GetQueryIndexediv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearDepthf(a1) CALL_ClearDepthf(GET_DISPATCH(), (a1))
+#define glDepthRangef(a1, a2) CALL_DepthRangef(GET_DISPATCH(), (a1, a2))
+#define glGetShaderPrecisionFormat(a1, a2, a3, a4) CALL_GetShaderPrecisionFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glReleaseShaderCompiler() CALL_ReleaseShaderCompiler(GET_DISPATCH(), ())
+#define glShaderBinary(a1, a2, a3, a4, a5) CALL_ShaderBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetProgramBinary(a1, a2, a3, a4, a5) CALL_GetProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramBinary(a1, a2, a3, a4) CALL_ProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameteri(a1, a2, a3) CALL_ProgramParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthRangeArrayv(a1, a2, a3) CALL_DepthRangeArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthRangeIndexed(a1, a2, a3) CALL_DepthRangeIndexed(GET_DISPATCH(), (a1, a2, a3))
+#define glGetDoublei_v(a1, a2, a3) CALL_GetDoublei_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetFloati_v(a1, a2, a3) CALL_GetFloati_v(GET_DISPATCH(), (a1, a2, a3))
+#define glScissorArrayv(a1, a2, a3) CALL_ScissorArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glScissorIndexed(a1, a2, a3, a4, a5) CALL_ScissorIndexed(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glScissorIndexedv(a1, a2) CALL_ScissorIndexedv(GET_DISPATCH(), (a1, a2))
+#define glViewportArrayv(a1, a2, a3) CALL_ViewportArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glViewportIndexedf(a1, a2, a3, a4, a5) CALL_ViewportIndexedf(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glViewportIndexedfv(a1, a2) CALL_ViewportIndexedfv(GET_DISPATCH(), (a1, a2))
+#define glGetGraphicsResetStatusARB() CALL_GetGraphicsResetStatusARB(GET_DISPATCH(), ())
+#define glGetnColorTableARB(a1, a2, a3, a4, a5) CALL_GetnColorTableARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetnCompressedTexImageARB(a1, a2, a3, a4) CALL_GetnCompressedTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnConvolutionFilterARB(a1, a2, a3, a4, a5) CALL_GetnConvolutionFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetnHistogramARB(a1, a2, a3, a4, a5, a6) CALL_GetnHistogramARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnMapdvARB(a1, a2, a3, a4) CALL_GetnMapdvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMapfvARB(a1, a2, a3, a4) CALL_GetnMapfvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMapivARB(a1, a2, a3, a4) CALL_GetnMapivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMinmaxARB(a1, a2, a3, a4, a5, a6) CALL_GetnMinmaxARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnPixelMapfvARB(a1, a2, a3) CALL_GetnPixelMapfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPixelMapuivARB(a1, a2, a3) CALL_GetnPixelMapuivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPixelMapusvARB(a1, a2, a3) CALL_GetnPixelMapusvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPolygonStippleARB(a1, a2) CALL_GetnPolygonStippleARB(GET_DISPATCH(), (a1, a2))
+#define glGetnSeparableFilterARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetnSeparableFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetnTexImageARB(a1, a2, a3, a4, a5, a6) CALL_GetnTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnUniformdvARB(a1, a2, a3, a4) CALL_GetnUniformdvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformfvARB(a1, a2, a3, a4) CALL_GetnUniformfvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformivARB(a1, a2, a3, a4) CALL_GetnUniformivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformuivARB(a1, a2, a3, a4) CALL_GetnUniformuivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glReadnPixelsARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_ReadnPixelsARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glDrawArraysInstancedBaseInstance(a1, a2, a3, a4, a5) CALL_DrawArraysInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawElementsInstancedBaseInstance(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDrawElementsInstancedBaseVertexBaseInstance(a1, a2, a3, a4, a5, a6, a7) CALL_DrawElementsInstancedBaseVertexBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDrawTransformFeedbackInstanced(a1, a2, a3) CALL_DrawTransformFeedbackInstanced(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawTransformFeedbackStreamInstanced(a1, a2, a3, a4) CALL_DrawTransformFeedbackStreamInstanced(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetInternalformativ(a1, a2, a3, a4, a5) CALL_GetInternalformativ(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveAtomicCounterBufferiv(a1, a2, a3, a4) CALL_GetActiveAtomicCounterBufferiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindImageTexture(a1, a2, a3, a4, a5, a6, a7) CALL_BindImageTexture(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glMemoryBarrier(a1) CALL_MemoryBarrier(GET_DISPATCH(), (a1))
+#define glTexStorage1D(a1, a2, a3, a4) CALL_TexStorage1D(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexStorage2D(a1, a2, a3, a4, a5) CALL_TexStorage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexStorage3D(a1, a2, a3, a4, a5, a6) CALL_TexStorage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage1DEXT(a1, a2, a3, a4, a5) CALL_TextureStorage1DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTextureStorage2DEXT(a1, a2, a3, a4, a5, a6) CALL_TextureStorage2DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage3DEXT(a1, a2, a3, a4, a5, a6, a7) CALL_TextureStorage3DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glClearBufferData(a1, a2, a3, a4, a5) CALL_ClearBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClearBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDispatchCompute(a1, a2, a3) CALL_DispatchCompute(GET_DISPATCH(), (a1, a2, a3))
+#define glDispatchComputeIndirect(a1) CALL_DispatchComputeIndirect(GET_DISPATCH(), (a1))
+#define glTextureView(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TextureView(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glBindVertexBuffer(a1, a2, a3, a4) CALL_BindVertexBuffer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribBinding(a1, a2) CALL_VertexAttribBinding(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribFormat(a1, a2, a3, a4, a5) CALL_VertexAttribFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribIFormat(a1, a2, a3, a4) CALL_VertexAttribIFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribLFormat(a1, a2, a3, a4) CALL_VertexAttribLFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexBindingDivisor(a1, a2) CALL_VertexBindingDivisor(GET_DISPATCH(), (a1, a2))
+#define glMultiDrawArraysIndirect(a1, a2, a3, a4) CALL_MultiDrawArraysIndirect(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiDrawElementsIndirect(a1, a2, a3, a4, a5) CALL_MultiDrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexBufferRange(a1, a2, a3, a4, a5) CALL_TexBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTexStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glBufferStorage(a1, a2, a3, a4) CALL_BufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindBuffersBase(a1, a2, a3, a4) CALL_BindBuffersBase(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindBuffersRange(a1, a2, a3, a4, a5, a6) CALL_BindBuffersRange(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glBindImageTextures(a1, a2, a3) CALL_BindImageTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glBindSamplers(a1, a2, a3) CALL_BindSamplers(GET_DISPATCH(), (a1, a2, a3))
+#define glBindTextures(a1, a2, a3) CALL_BindTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glBindVertexBuffers(a1, a2, a3, a4, a5) CALL_BindVertexBuffers(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1))
+#define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3))
+#define glInvalidateFramebuffer(a1, a2, a3) CALL_InvalidateFramebuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glInvalidateSubFramebuffer(a1, a2, a3, a4, a5, a6, a7) CALL_InvalidateSubFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glInvalidateTexImage(a1, a2) CALL_InvalidateTexImage(GET_DISPATCH(), (a1, a2))
+#define glInvalidateTexSubImage(a1, a2, a3, a4, a5, a6, a7, a8) CALL_InvalidateTexSubImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glPolygonOffsetEXT(a1, a2) CALL_PolygonOffsetEXT(GET_DISPATCH(), (a1, a2))
+#define glDrawTexfOES(a1, a2, a3, a4, a5) CALL_DrawTexfOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexfvOES(a1) CALL_DrawTexfvOES(GET_DISPATCH(), (a1))
+#define glDrawTexiOES(a1, a2, a3, a4, a5) CALL_DrawTexiOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexivOES(a1) CALL_DrawTexivOES(GET_DISPATCH(), (a1))
+#define glDrawTexsOES(a1, a2, a3, a4, a5) CALL_DrawTexsOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexsvOES(a1) CALL_DrawTexsvOES(GET_DISPATCH(), (a1))
+#define glDrawTexxOES(a1, a2, a3, a4, a5) CALL_DrawTexxOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexxvOES(a1) CALL_DrawTexxvOES(GET_DISPATCH(), (a1))
+#define glPointSizePointerOES(a1, a2, a3) CALL_PointSizePointerOES(GET_DISPATCH(), (a1, a2, a3))
+#define glQueryMatrixxOES(a1, a2) CALL_QueryMatrixxOES(GET_DISPATCH(), (a1, a2))
+#define glSampleMaskSGIS(a1, a2) CALL_SampleMaskSGIS(GET_DISPATCH(), (a1, a2))
+#define glSamplePatternSGIS(a1) CALL_SamplePatternSGIS(GET_DISPATCH(), (a1))
+#define glColorPointerEXT(a1, a2, a3, a4, a5) CALL_ColorPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glEdgeFlagPointerEXT(a1, a2, a3) CALL_EdgeFlagPointerEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glIndexPointerEXT(a1, a2, a3, a4) CALL_IndexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNormalPointerEXT(a1, a2, a3, a4) CALL_NormalPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoordPointerEXT(a1, a2, a3, a4, a5) CALL_TexCoordPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexPointerEXT(a1, a2, a3, a4, a5) CALL_VertexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDiscardFramebufferEXT(a1, a2, a3) CALL_DiscardFramebufferEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glActiveShaderProgram(a1, a2) CALL_ActiveShaderProgram(GET_DISPATCH(), (a1, a2))
+#define glBindProgramPipeline(a1) CALL_BindProgramPipeline(GET_DISPATCH(), (a1))
+#define glCreateShaderProgramv(a1, a2, a3) CALL_CreateShaderProgramv(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteProgramPipelines(a1, a2) CALL_DeleteProgramPipelines(GET_DISPATCH(), (a1, a2))
+#define glGenProgramPipelines(a1, a2) CALL_GenProgramPipelines(GET_DISPATCH(), (a1, a2))
+#define glGetProgramPipelineInfoLog(a1, a2, a3, a4) CALL_GetProgramPipelineInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramPipelineiv(a1, a2, a3) CALL_GetProgramPipelineiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgramPipeline(a1) CALL_IsProgramPipeline(GET_DISPATCH(), (a1))
+#define glLockArraysEXT(a1, a2) CALL_LockArraysEXT(GET_DISPATCH(), (a1, a2))
+#define glProgramUniform1f(a1, a2, a3) CALL_ProgramUniform1f(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1fv(a1, a2, a3, a4) CALL_ProgramUniform1fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform1i(a1, a2, a3) CALL_ProgramUniform1i(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1iv(a1, a2, a3, a4) CALL_ProgramUniform1iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform1ui(a1, a2, a3) CALL_ProgramUniform1ui(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1uiv(a1, a2, a3, a4) CALL_ProgramUniform1uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2f(a1, a2, a3, a4) CALL_ProgramUniform2f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2fv(a1, a2, a3, a4) CALL_ProgramUniform2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2i(a1, a2, a3, a4) CALL_ProgramUniform2i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2iv(a1, a2, a3, a4) CALL_ProgramUniform2iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2ui(a1, a2, a3, a4) CALL_ProgramUniform2ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2uiv(a1, a2, a3, a4) CALL_ProgramUniform2uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3f(a1, a2, a3, a4, a5) CALL_ProgramUniform3f(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3fv(a1, a2, a3, a4) CALL_ProgramUniform3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3i(a1, a2, a3, a4, a5) CALL_ProgramUniform3i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3iv(a1, a2, a3, a4) CALL_ProgramUniform3iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3ui(a1, a2, a3, a4, a5) CALL_ProgramUniform3ui(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3uiv(a1, a2, a3, a4) CALL_ProgramUniform3uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4f(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4fv(a1, a2, a3, a4) CALL_ProgramUniform4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4i(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4iv(a1, a2, a3, a4) CALL_ProgramUniform4iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4ui(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4uiv(a1, a2, a3, a4) CALL_ProgramUniform4uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniformMatrix2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUnlockArraysEXT() CALL_UnlockArraysEXT(GET_DISPATCH(), ())
+#define glUseProgramStages(a1, a2, a3) CALL_UseProgramStages(GET_DISPATCH(), (a1, a2, a3))
+#define glValidateProgramPipeline(a1) CALL_ValidateProgramPipeline(GET_DISPATCH(), (a1))
+#define glDebugMessageCallback(a1, a2) CALL_DebugMessageCallback(GET_DISPATCH(), (a1, a2))
+#define glDebugMessageControl(a1, a2, a3, a4, a5, a6) CALL_DebugMessageControl(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDebugMessageInsert(a1, a2, a3, a4, a5, a6) CALL_DebugMessageInsert(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetDebugMessageLog(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetDebugMessageLog(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetObjectLabel(a1, a2, a3, a4, a5) CALL_GetObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetObjectPtrLabel(a1, a2, a3, a4) CALL_GetObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectLabel(a1, a2, a3, a4) CALL_ObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectPtrLabel(a1, a2, a3) CALL_ObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3))
+#define glPopDebugGroup() CALL_PopDebugGroup(GET_DISPATCH(), ())
+#define glPushDebugGroup(a1, a2, a3, a4) CALL_PushDebugGroup(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glSecondaryColor3fEXT(a1, a2, a3) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3fvEXT(a1) CALL_SecondaryColor3fvEXT(GET_DISPATCH(), (a1))
+#define glMultiDrawElementsEXT(a1, a2, a3, a4, a5) CALL_MultiDrawElementsEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFogCoordfEXT(a1) CALL_FogCoordfEXT(GET_DISPATCH(), (a1))
+#define glFogCoordfvEXT(a1) CALL_FogCoordfvEXT(GET_DISPATCH(), (a1))
+#define glResizeBuffersMESA() CALL_ResizeBuffersMESA(GET_DISPATCH(), ())
+#define glWindowPos4dMESA(a1, a2, a3, a4) CALL_WindowPos4dMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4dvMESA(a1) CALL_WindowPos4dvMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4fMESA(a1, a2, a3, a4) CALL_WindowPos4fMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4fvMESA(a1) CALL_WindowPos4fvMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4iMESA(a1, a2, a3, a4) CALL_WindowPos4iMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4ivMESA(a1) CALL_WindowPos4ivMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4sMESA(a1, a2, a3, a4) CALL_WindowPos4sMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4svMESA(a1) CALL_WindowPos4svMESA(GET_DISPATCH(), (a1))
+#define glMultiModeDrawArraysIBM(a1, a2, a3, a4, a5) CALL_MultiModeDrawArraysIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiModeDrawElementsIBM(a1, a2, a3, a4, a5, a6) CALL_MultiModeDrawElementsIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glAreProgramsResidentNV(a1, a2, a3) CALL_AreProgramsResidentNV(GET_DISPATCH(), (a1, a2, a3))
+#define glExecuteProgramNV(a1, a2, a3) CALL_ExecuteProgramNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramParameterdvNV(a1, a2, a3, a4) CALL_GetProgramParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramParameterfvNV(a1, a2, a3, a4) CALL_GetProgramParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramStringNV(a1, a2, a3) CALL_GetProgramStringNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramivNV(a1, a2, a3) CALL_GetProgramivNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTrackMatrixivNV(a1, a2, a3, a4) CALL_GetTrackMatrixivNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetVertexAttribdvNV(a1, a2, a3) CALL_GetVertexAttribdvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribfvNV(a1, a2, a3) CALL_GetVertexAttribfvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribivNV(a1, a2, a3) CALL_GetVertexAttribivNV(GET_DISPATCH(), (a1, a2, a3))
+#define glLoadProgramNV(a1, a2, a3, a4) CALL_LoadProgramNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameters4dvNV(a1, a2, a3, a4) CALL_ProgramParameters4dvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameters4fvNV(a1, a2, a3, a4) CALL_ProgramParameters4fvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRequestResidentProgramsNV(a1, a2) CALL_RequestResidentProgramsNV(GET_DISPATCH(), (a1, a2))
+#define glTrackMatrixNV(a1, a2, a3, a4) CALL_TrackMatrixNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib1dNV(a1, a2) CALL_VertexAttrib1dNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1dvNV(a1, a2) CALL_VertexAttrib1dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fNV(a1, a2) CALL_VertexAttrib1fNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fvNV(a1, a2) CALL_VertexAttrib1fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1sNV(a1, a2) CALL_VertexAttrib1sNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1svNV(a1, a2) CALL_VertexAttrib1svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2dNV(a1, a2, a3) CALL_VertexAttrib2dNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2dvNV(a1, a2) CALL_VertexAttrib2dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2fNV(a1, a2, a3) CALL_VertexAttrib2fNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2fvNV(a1, a2) CALL_VertexAttrib2fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2sNV(a1, a2, a3) CALL_VertexAttrib2sNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2svNV(a1, a2) CALL_VertexAttrib2svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3dNV(a1, a2, a3, a4) CALL_VertexAttrib3dNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3dvNV(a1, a2) CALL_VertexAttrib3dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3fNV(a1, a2, a3, a4) CALL_VertexAttrib3fNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3fvNV(a1, a2) CALL_VertexAttrib3fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3sNV(a1, a2, a3, a4) CALL_VertexAttrib3sNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3svNV(a1, a2) CALL_VertexAttrib3svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4dNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4dvNV(a1, a2) CALL_VertexAttrib4dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4fNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4fvNV(a1, a2) CALL_VertexAttrib4fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4sNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4sNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4svNV(a1, a2) CALL_VertexAttrib4svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4ubNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4ubNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4ubvNV(a1, a2) CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribPointerNV(a1, a2, a3, a4, a5) CALL_VertexAttribPointerNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribs1dvNV(a1, a2, a3) CALL_VertexAttribs1dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs1fvNV(a1, a2, a3) CALL_VertexAttribs1fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs1svNV(a1, a2, a3) CALL_VertexAttribs1svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2dvNV(a1, a2, a3) CALL_VertexAttribs2dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2fvNV(a1, a2, a3) CALL_VertexAttribs2fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2svNV(a1, a2, a3) CALL_VertexAttribs2svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3dvNV(a1, a2, a3) CALL_VertexAttribs3dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3fvNV(a1, a2, a3) CALL_VertexAttribs3fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3svNV(a1, a2, a3) CALL_VertexAttribs3svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4dvNV(a1, a2, a3) CALL_VertexAttribs4dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4fvNV(a1, a2, a3) CALL_VertexAttribs4fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4svNV(a1, a2, a3) CALL_VertexAttribs4svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4ubvNV(a1, a2, a3) CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexBumpParameterfvATI(a1, a2) CALL_GetTexBumpParameterfvATI(GET_DISPATCH(), (a1, a2))
+#define glGetTexBumpParameterivATI(a1, a2) CALL_GetTexBumpParameterivATI(GET_DISPATCH(), (a1, a2))
+#define glTexBumpParameterfvATI(a1, a2) CALL_TexBumpParameterfvATI(GET_DISPATCH(), (a1, a2))
+#define glTexBumpParameterivATI(a1, a2) CALL_TexBumpParameterivATI(GET_DISPATCH(), (a1, a2))
+#define glAlphaFragmentOp1ATI(a1, a2, a3, a4, a5, a6) CALL_AlphaFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glAlphaFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_AlphaFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glAlphaFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) CALL_AlphaFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12))
+#define glBeginFragmentShaderATI() CALL_BeginFragmentShaderATI(GET_DISPATCH(), ())
+#define glBindFragmentShaderATI(a1) CALL_BindFragmentShaderATI(GET_DISPATCH(), (a1))
+#define glColorFragmentOp1ATI(a1, a2, a3, a4, a5, a6, a7) CALL_ColorFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glColorFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_ColorFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glColorFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) CALL_ColorFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13))
+#define glDeleteFragmentShaderATI(a1) CALL_DeleteFragmentShaderATI(GET_DISPATCH(), (a1))
+#define glEndFragmentShaderATI() CALL_EndFragmentShaderATI(GET_DISPATCH(), ())
+#define glGenFragmentShadersATI(a1) CALL_GenFragmentShadersATI(GET_DISPATCH(), (a1))
+#define glPassTexCoordATI(a1, a2, a3) CALL_PassTexCoordATI(GET_DISPATCH(), (a1, a2, a3))
+#define glSampleMapATI(a1, a2, a3) CALL_SampleMapATI(GET_DISPATCH(), (a1, a2, a3))
+#define glSetFragmentShaderConstantATI(a1, a2) CALL_SetFragmentShaderConstantATI(GET_DISPATCH(), (a1, a2))
+#define glActiveStencilFaceEXT(a1) CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (a1))
+#define glBindVertexArrayAPPLE(a1) CALL_BindVertexArrayAPPLE(GET_DISPATCH(), (a1))
+#define glGenVertexArraysAPPLE(a1, a2) CALL_GenVertexArraysAPPLE(GET_DISPATCH(), (a1, a2))
+#define glGetProgramNamedParameterdvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramNamedParameterfvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramNamedParameter4dNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glProgramNamedParameter4dvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramNamedParameter4fNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glProgramNamedParameter4fvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glPrimitiveRestartNV() CALL_PrimitiveRestartNV(GET_DISPATCH(), ())
+#define glGetTexGenxvOES(a1, a2, a3) CALL_GetTexGenxvOES(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenxOES(a1, a2, a3) CALL_TexGenxOES(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenxvOES(a1, a2, a3) CALL_TexGenxvOES(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthBoundsEXT(a1, a2) CALL_DepthBoundsEXT(GET_DISPATCH(), (a1, a2))
+#define glBindFramebufferEXT(a1, a2) CALL_BindFramebufferEXT(GET_DISPATCH(), (a1, a2))
+#define glBindRenderbufferEXT(a1, a2) CALL_BindRenderbufferEXT(GET_DISPATCH(), (a1, a2))
+#define glBufferParameteriAPPLE(a1, a2, a3) CALL_BufferParameteriAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glFlushMappedBufferRangeAPPLE(a1, a2, a3) CALL_FlushMappedBufferRangeAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI1iEXT(a1, a2) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI1uiEXT(a1, a2) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI2iEXT(a1, a2, a3) CALL_VertexAttribI2iEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI2ivEXT(a1, a2) CALL_VertexAttribI2ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI2uiEXT(a1, a2, a3) CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI2uivEXT(a1, a2) CALL_VertexAttribI2uivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI3iEXT(a1, a2, a3, a4) CALL_VertexAttribI3iEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribI3ivEXT(a1, a2) CALL_VertexAttribI3ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI3uiEXT(a1, a2, a3, a4) CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribI3uivEXT(a1, a2) CALL_VertexAttribI3uivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4iEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribI4ivEXT(a1, a2) CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4uiEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribI4uivEXT(a1, a2) CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (a1, a2))
+#define glClearColorIiEXT(a1, a2, a3, a4) CALL_ClearColorIiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearColorIuiEXT(a1, a2, a3, a4) CALL_ClearColorIuiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindBufferOffsetEXT(a1, a2, a3, a4) CALL_BindBufferOffsetEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBeginPerfMonitorAMD(a1) CALL_BeginPerfMonitorAMD(GET_DISPATCH(), (a1))
+#define glDeletePerfMonitorsAMD(a1, a2) CALL_DeletePerfMonitorsAMD(GET_DISPATCH(), (a1, a2))
+#define glEndPerfMonitorAMD(a1) CALL_EndPerfMonitorAMD(GET_DISPATCH(), (a1))
+#define glGenPerfMonitorsAMD(a1, a2) CALL_GenPerfMonitorsAMD(GET_DISPATCH(), (a1, a2))
+#define glGetPerfMonitorCounterDataAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterDataAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorCounterInfoAMD(a1, a2, a3, a4) CALL_GetPerfMonitorCounterInfoAMD(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetPerfMonitorCounterStringAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterStringAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorGroupStringAMD(a1, a2, a3, a4) CALL_GetPerfMonitorGroupStringAMD(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetPerfMonitorGroupsAMD(a1, a2, a3) CALL_GetPerfMonitorGroupsAMD(GET_DISPATCH(), (a1, a2, a3))
+#define glSelectPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_SelectPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetObjectParameterivAPPLE(a1, a2, a3, a4) CALL_GetObjectParameterivAPPLE(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectPurgeableAPPLE(a1, a2, a3) CALL_ObjectPurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glObjectUnpurgeableAPPLE(a1, a2, a3) CALL_ObjectUnpurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glActiveProgramEXT(a1) CALL_ActiveProgramEXT(GET_DISPATCH(), (a1))
+#define glCreateShaderProgramEXT(a1, a2) CALL_CreateShaderProgramEXT(GET_DISPATCH(), (a1, a2))
+#define glUseShaderProgramEXT(a1, a2) CALL_UseShaderProgramEXT(GET_DISPATCH(), (a1, a2))
+#define glTextureBarrierNV() CALL_TextureBarrierNV(GET_DISPATCH(), ())
+#define glVDPAUFiniNV() CALL_VDPAUFiniNV(GET_DISPATCH(), ())
+#define glVDPAUGetSurfaceivNV(a1, a2, a3, a4, a5) CALL_VDPAUGetSurfaceivNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVDPAUInitNV(a1, a2) CALL_VDPAUInitNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUIsSurfaceNV(a1) CALL_VDPAUIsSurfaceNV(GET_DISPATCH(), (a1))
+#define glVDPAUMapSurfacesNV(a1, a2) CALL_VDPAUMapSurfacesNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAURegisterOutputSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterOutputSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVDPAURegisterVideoSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterVideoSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVDPAUSurfaceAccessNV(a1, a2) CALL_VDPAUSurfaceAccessNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUUnmapSurfacesNV(a1, a2) CALL_VDPAUUnmapSurfacesNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUUnregisterSurfaceNV(a1) CALL_VDPAUUnregisterSurfaceNV(GET_DISPATCH(), (a1))
+#define glBeginPerfQueryINTEL(a1) CALL_BeginPerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glCreatePerfQueryINTEL(a1, a2) CALL_CreatePerfQueryINTEL(GET_DISPATCH(), (a1, a2))
+#define glDeletePerfQueryINTEL(a1) CALL_DeletePerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glEndPerfQueryINTEL(a1) CALL_EndPerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glGetFirstPerfQueryIdINTEL(a1) CALL_GetFirstPerfQueryIdINTEL(GET_DISPATCH(), (a1))
+#define glGetNextPerfQueryIdINTEL(a1, a2) CALL_GetNextPerfQueryIdINTEL(GET_DISPATCH(), (a1, a2))
+#define glGetPerfCounterInfoINTEL(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_GetPerfCounterInfoINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glGetPerfQueryDataINTEL(a1, a2, a3, a4, a5) CALL_GetPerfQueryDataINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfQueryIdByNameINTEL(a1, a2) CALL_GetPerfQueryIdByNameINTEL(GET_DISPATCH(), (a1, a2))
+#define glGetPerfQueryInfoINTEL(a1, a2, a3, a4, a5, a6, a7) CALL_GetPerfQueryInfoINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glStencilFuncSeparateATI(a1, a2, a3, a4) CALL_StencilFuncSeparateATI(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramEnvParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramEnvParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramLocalParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramLocalParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glEGLImageTargetRenderbufferStorageOES(a1, a2) CALL_EGLImageTargetRenderbufferStorageOES(GET_DISPATCH(), (a1, a2))
+#define glEGLImageTargetTexture2DOES(a1, a2) CALL_EGLImageTargetTexture2DOES(GET_DISPATCH(), (a1, a2))
+#define glAlphaFuncx(a1, a2) CALL_AlphaFuncx(GET_DISPATCH(), (a1, a2))
+#define glClearColorx(a1, a2, a3, a4) CALL_ClearColorx(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearDepthx(a1) CALL_ClearDepthx(GET_DISPATCH(), (a1))
+#define glColor4x(a1, a2, a3, a4) CALL_Color4x(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDepthRangex(a1, a2) CALL_DepthRangex(GET_DISPATCH(), (a1, a2))
+#define glFogx(a1, a2) CALL_Fogx(GET_DISPATCH(), (a1, a2))
+#define glFogxv(a1, a2) CALL_Fogxv(GET_DISPATCH(), (a1, a2))
+#define glFrustumf(a1, a2, a3, a4, a5, a6) CALL_Frustumf(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glFrustumx(a1, a2, a3, a4, a5, a6) CALL_Frustumx(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glLightModelx(a1, a2) CALL_LightModelx(GET_DISPATCH(), (a1, a2))
+#define glLightModelxv(a1, a2) CALL_LightModelxv(GET_DISPATCH(), (a1, a2))
+#define glLightx(a1, a2, a3) CALL_Lightx(GET_DISPATCH(), (a1, a2, a3))
+#define glLightxv(a1, a2, a3) CALL_Lightxv(GET_DISPATCH(), (a1, a2, a3))
+#define glLineWidthx(a1) CALL_LineWidthx(GET_DISPATCH(), (a1))
+#define glLoadMatrixx(a1) CALL_LoadMatrixx(GET_DISPATCH(), (a1))
+#define glMaterialx(a1, a2, a3) CALL_Materialx(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialxv(a1, a2, a3) CALL_Materialxv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultMatrixx(a1) CALL_MultMatrixx(GET_DISPATCH(), (a1))
+#define glMultiTexCoord4x(a1, a2, a3, a4, a5) CALL_MultiTexCoord4x(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glNormal3x(a1, a2, a3) CALL_Normal3x(GET_DISPATCH(), (a1, a2, a3))
+#define glOrthof(a1, a2, a3, a4, a5, a6) CALL_Orthof(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glOrthox(a1, a2, a3, a4, a5, a6) CALL_Orthox(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glPointSizex(a1) CALL_PointSizex(GET_DISPATCH(), (a1))
+#define glPolygonOffsetx(a1, a2) CALL_PolygonOffsetx(GET_DISPATCH(), (a1, a2))
+#define glRotatex(a1, a2, a3, a4) CALL_Rotatex(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glSampleCoveragex(a1, a2) CALL_SampleCoveragex(GET_DISPATCH(), (a1, a2))
+#define glScalex(a1, a2, a3) CALL_Scalex(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvx(a1, a2, a3) CALL_TexEnvx(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvxv(a1, a2, a3) CALL_TexEnvxv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterx(a1, a2, a3) CALL_TexParameterx(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslatex(a1, a2, a3) CALL_Translatex(GET_DISPATCH(), (a1, a2, a3))
+#define glClipPlanef(a1, a2) CALL_ClipPlanef(GET_DISPATCH(), (a1, a2))
+#define glClipPlanex(a1, a2) CALL_ClipPlanex(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlanef(a1, a2) CALL_GetClipPlanef(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlanex(a1, a2) CALL_GetClipPlanex(GET_DISPATCH(), (a1, a2))
+#define glGetFixedv(a1, a2) CALL_GetFixedv(GET_DISPATCH(), (a1, a2))
+#define glGetLightxv(a1, a2, a3) CALL_GetLightxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialxv(a1, a2, a3) CALL_GetMaterialxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexEnvxv(a1, a2, a3) CALL_GetTexEnvxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameterxv(a1, a2, a3) CALL_GetTexParameterxv(GET_DISPATCH(), (a1, a2, a3))
+#define glPointParameterx(a1, a2) CALL_PointParameterx(GET_DISPATCH(), (a1, a2))
+#define glPointParameterxv(a1, a2) CALL_PointParameterxv(GET_DISPATCH(), (a1, a2))
+#define glTexParameterxv(a1, a2, a3) CALL_TexParameterxv(GET_DISPATCH(), (a1, a2, a3))
+
+#endif /* !defined( __GLFUNCTIONS_H__ ) */
diff --git a/xorg-server/glx/glheader.h b/xorg-server/glx/glheader.h
new file mode 100644
index 000000000..c87193291
--- /dev/null
+++ b/xorg-server/glx/glheader.h
@@ -0,0 +1,37 @@
+#ifndef __GLHEADER_H__
+#define __GLHEADER_H__
+
+#define STDC_HEADERS 1
+
+#include <X11/Xwinsock.h>
+#include <X11/Xwindows.h>
+#include <assert.h>
+#define strcasecmp _stricmp
+
+#undef MINSHORT
+#undef MAXSHORT
+
+#define MINSHORT -32768
+#define MAXSHORT 32767
+
+#ifndef PUBLIC
+#define PUBLIC
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLclampx;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
new file mode 100644
index 000000000..d5d284e67
--- /dev/null
+++ b/xorg-server/glx/glprocs.h
@@ -0,0 +1,3577 @@
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glMultiDrawArrays\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBeginQuery\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenBuffers\0"
+ "glGenQueries\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsBuffer\0"
+ "glIsQuery\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glAttachShader\0"
+ "glBindAttribLocation\0"
+ "glBlendEquationSeparate\0"
+ "glCompileShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glDisableVertexAttribArray\0"
+ "glDrawBuffers\0"
+ "glEnableVertexAttribArray\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveUniform\0"
+ "glGetAttachedShaders\0"
+ "glGetAttribLocation\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderSource\0"
+ "glGetShaderiv\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glBeginConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glBindFragDataLocation\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glEndConditionalRender\0"
+ "glEndTransformFeedback\0"
+ "glGetBooleani_v\0"
+ "glGetFragDataLocation\0"
+ "glGetIntegeri_v\0"
+ "glGetStringi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glIsEnabledi\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glTransformFeedbackVaryings\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glPrimitiveRestartIndex\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glMinSampleShading\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glIsProgramARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glAttachObjectARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glBlitFramebuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTextureLayer\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureFaceARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glDeleteVertexArrays\0"
+ "glGenVertexArrays\0"
+ "glIsVertexArray\0"
+ "glGetActiveUniformBlockName\0"
+ "glGetActiveUniformBlockiv\0"
+ "glGetActiveUniformName\0"
+ "glGetActiveUniformsiv\0"
+ "glGetUniformBlockIndex\0"
+ "glGetUniformIndices\0"
+ "glUniformBlockBinding\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glProvokingVertex\0"
+ "glGetMultisamplefv\0"
+ "glSampleMaski\0"
+ "glTexImage2DMultisample\0"
+ "glTexImage3DMultisample\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindFragDataLocationIndexed\0"
+ "glGetFragDataIndex\0"
+ "glBindSampler\0"
+ "glDeleteSamplers\0"
+ "glGenSamplers\0"
+ "glGetSamplerParameterIiv\0"
+ "glGetSamplerParameterIuiv\0"
+ "glGetSamplerParameterfv\0"
+ "glGetSamplerParameteriv\0"
+ "glIsSampler\0"
+ "glSamplerParameterIiv\0"
+ "glSamplerParameterIuiv\0"
+ "glSamplerParameterf\0"
+ "glSamplerParameterfv\0"
+ "glSamplerParameteri\0"
+ "glSamplerParameteriv\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjectui64v\0"
+ "glQueryCounter\0"
+ "glColorP3ui\0"
+ "glColorP3uiv\0"
+ "glColorP4ui\0"
+ "glColorP4uiv\0"
+ "glMultiTexCoordP1ui\0"
+ "glMultiTexCoordP1uiv\0"
+ "glMultiTexCoordP2ui\0"
+ "glMultiTexCoordP2uiv\0"
+ "glMultiTexCoordP3ui\0"
+ "glMultiTexCoordP3uiv\0"
+ "glMultiTexCoordP4ui\0"
+ "glMultiTexCoordP4uiv\0"
+ "glNormalP3ui\0"
+ "glNormalP3uiv\0"
+ "glSecondaryColorP3ui\0"
+ "glSecondaryColorP3uiv\0"
+ "glTexCoordP1ui\0"
+ "glTexCoordP1uiv\0"
+ "glTexCoordP2ui\0"
+ "glTexCoordP2uiv\0"
+ "glTexCoordP3ui\0"
+ "glTexCoordP3uiv\0"
+ "glTexCoordP4ui\0"
+ "glTexCoordP4uiv\0"
+ "glVertexAttribP1ui\0"
+ "glVertexAttribP1uiv\0"
+ "glVertexAttribP2ui\0"
+ "glVertexAttribP2uiv\0"
+ "glVertexAttribP3ui\0"
+ "glVertexAttribP3uiv\0"
+ "glVertexAttribP4ui\0"
+ "glVertexAttribP4uiv\0"
+ "glVertexP2ui\0"
+ "glVertexP2uiv\0"
+ "glVertexP3ui\0"
+ "glVertexP3uiv\0"
+ "glVertexP4ui\0"
+ "glVertexP4uiv\0"
+ "glDrawArraysIndirect\0"
+ "glDrawElementsIndirect\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glBeginQueryIndexed\0"
+ "glDrawTransformFeedbackStream\0"
+ "glEndQueryIndexed\0"
+ "glGetQueryIndexediv\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glGetProgramBinary\0"
+ "glProgramBinary\0"
+ "glProgramParameteri\0"
+ "glDepthRangeArrayv\0"
+ "glDepthRangeIndexed\0"
+ "glGetDoublei_v\0"
+ "glGetFloati_v\0"
+ "glScissorArrayv\0"
+ "glScissorIndexed\0"
+ "glScissorIndexedv\0"
+ "glViewportArrayv\0"
+ "glViewportIndexedf\0"
+ "glViewportIndexedfv\0"
+ "glGetGraphicsResetStatusARB\0"
+ "glGetnColorTableARB\0"
+ "glGetnCompressedTexImageARB\0"
+ "glGetnConvolutionFilterARB\0"
+ "glGetnHistogramARB\0"
+ "glGetnMapdvARB\0"
+ "glGetnMapfvARB\0"
+ "glGetnMapivARB\0"
+ "glGetnMinmaxARB\0"
+ "glGetnPixelMapfvARB\0"
+ "glGetnPixelMapuivARB\0"
+ "glGetnPixelMapusvARB\0"
+ "glGetnPolygonStippleARB\0"
+ "glGetnSeparableFilterARB\0"
+ "glGetnTexImageARB\0"
+ "glGetnUniformdvARB\0"
+ "glGetnUniformfvARB\0"
+ "glGetnUniformivARB\0"
+ "glGetnUniformuivARB\0"
+ "glReadnPixelsARB\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
+ "glGetActiveAtomicCounterBufferiv\0"
+ "glBindImageTexture\0"
+ "glMemoryBarrier\0"
+ "glTexStorage1D\0"
+ "glTexStorage2D\0"
+ "glTexStorage3D\0"
+ "glTextureStorage1DEXT\0"
+ "glTextureStorage2DEXT\0"
+ "glTextureStorage3DEXT\0"
+ "glClearBufferData\0"
+ "glClearBufferSubData\0"
+ "glDispatchCompute\0"
+ "glDispatchComputeIndirect\0"
+ "glTextureView\0"
+ "glBindVertexBuffer\0"
+ "glVertexAttribBinding\0"
+ "glVertexAttribFormat\0"
+ "glVertexAttribIFormat\0"
+ "glVertexAttribLFormat\0"
+ "glVertexBindingDivisor\0"
+ "glMultiDrawArraysIndirect\0"
+ "glMultiDrawElementsIndirect\0"
+ "glTexBufferRange\0"
+ "glTexStorage2DMultisample\0"
+ "glTexStorage3DMultisample\0"
+ "glBufferStorage\0"
+ "glBindBuffersBase\0"
+ "glBindBuffersRange\0"
+ "glBindImageTextures\0"
+ "glBindSamplers\0"
+ "glBindTextures\0"
+ "glBindVertexBuffers\0"
+ "glInvalidateBufferData\0"
+ "glInvalidateBufferSubData\0"
+ "glInvalidateFramebuffer\0"
+ "glInvalidateSubFramebuffer\0"
+ "glInvalidateTexImage\0"
+ "glInvalidateTexSubImage\0"
+ "glPolygonOffsetEXT\0"
+ "glDrawTexfOES\0"
+ "glDrawTexfvOES\0"
+ "glDrawTexiOES\0"
+ "glDrawTexivOES\0"
+ "glDrawTexsOES\0"
+ "glDrawTexsvOES\0"
+ "glDrawTexxOES\0"
+ "glDrawTexxvOES\0"
+ "glPointSizePointerOES\0"
+ "glQueryMatrixxOES\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glDiscardFramebufferEXT\0"
+ "glActiveShaderProgram\0"
+ "glBindProgramPipeline\0"
+ "glCreateShaderProgramv\0"
+ "glDeleteProgramPipelines\0"
+ "glGenProgramPipelines\0"
+ "glGetProgramPipelineInfoLog\0"
+ "glGetProgramPipelineiv\0"
+ "glIsProgramPipeline\0"
+ "glLockArraysEXT\0"
+ "glProgramUniform1f\0"
+ "glProgramUniform1fv\0"
+ "glProgramUniform1i\0"
+ "glProgramUniform1iv\0"
+ "glProgramUniform1ui\0"
+ "glProgramUniform1uiv\0"
+ "glProgramUniform2f\0"
+ "glProgramUniform2fv\0"
+ "glProgramUniform2i\0"
+ "glProgramUniform2iv\0"
+ "glProgramUniform2ui\0"
+ "glProgramUniform2uiv\0"
+ "glProgramUniform3f\0"
+ "glProgramUniform3fv\0"
+ "glProgramUniform3i\0"
+ "glProgramUniform3iv\0"
+ "glProgramUniform3ui\0"
+ "glProgramUniform3uiv\0"
+ "glProgramUniform4f\0"
+ "glProgramUniform4fv\0"
+ "glProgramUniform4i\0"
+ "glProgramUniform4iv\0"
+ "glProgramUniform4ui\0"
+ "glProgramUniform4uiv\0"
+ "glProgramUniformMatrix2fv\0"
+ "glProgramUniformMatrix2x3fv\0"
+ "glProgramUniformMatrix2x4fv\0"
+ "glProgramUniformMatrix3fv\0"
+ "glProgramUniformMatrix3x2fv\0"
+ "glProgramUniformMatrix3x4fv\0"
+ "glProgramUniformMatrix4fv\0"
+ "glProgramUniformMatrix4x2fv\0"
+ "glProgramUniformMatrix4x3fv\0"
+ "glUnlockArraysEXT\0"
+ "glUseProgramStages\0"
+ "glValidateProgramPipeline\0"
+ "glDebugMessageCallback\0"
+ "glDebugMessageControl\0"
+ "glDebugMessageInsert\0"
+ "glGetDebugMessageLog\0"
+ "glGetObjectLabel\0"
+ "glGetObjectPtrLabel\0"
+ "glObjectLabel\0"
+ "glObjectPtrLabel\0"
+ "glPopDebugGroup\0"
+ "glPushDebugGroup\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glAreProgramsResidentNV\0"
+ "glExecuteProgramNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartNV\0"
+ "glGetTexGenxvOES\0"
+ "glTexGenxOES\0"
+ "glTexGenxvOES\0"
+ "glDepthBoundsEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glBeginPerfMonitorAMD\0"
+ "glDeletePerfMonitorsAMD\0"
+ "glEndPerfMonitorAMD\0"
+ "glGenPerfMonitorsAMD\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glVDPAUFiniNV\0"
+ "glVDPAUGetSurfaceivNV\0"
+ "glVDPAUInitNV\0"
+ "glVDPAUIsSurfaceNV\0"
+ "glVDPAUMapSurfacesNV\0"
+ "glVDPAURegisterOutputSurfaceNV\0"
+ "glVDPAURegisterVideoSurfaceNV\0"
+ "glVDPAUSurfaceAccessNV\0"
+ "glVDPAUUnmapSurfacesNV\0"
+ "glVDPAUUnregisterSurfaceNV\0"
+ "glBeginPerfQueryINTEL\0"
+ "glCreatePerfQueryINTEL\0"
+ "glDeletePerfQueryINTEL\0"
+ "glEndPerfQueryINTEL\0"
+ "glGetFirstPerfQueryIdINTEL\0"
+ "glGetNextPerfQueryIdINTEL\0"
+ "glGetPerfCounterInfoINTEL\0"
+ "glGetPerfQueryDataINTEL\0"
+ "glGetPerfQueryIdByNameINTEL\0"
+ "glGetPerfQueryInfoINTEL\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glAlphaFuncx\0"
+ "glClearColorx\0"
+ "glClearDepthx\0"
+ "glColor4x\0"
+ "glDepthRangex\0"
+ "glFogx\0"
+ "glFogxv\0"
+ "glFrustumf\0"
+ "glFrustumx\0"
+ "glLightModelx\0"
+ "glLightModelxv\0"
+ "glLightx\0"
+ "glLightxv\0"
+ "glLineWidthx\0"
+ "glLoadMatrixx\0"
+ "glMaterialx\0"
+ "glMaterialxv\0"
+ "glMultMatrixx\0"
+ "glMultiTexCoord4x\0"
+ "glNormal3x\0"
+ "glOrthof\0"
+ "glOrthox\0"
+ "glPointSizex\0"
+ "glPolygonOffsetx\0"
+ "glRotatex\0"
+ "glSampleCoveragex\0"
+ "glScalex\0"
+ "glTexEnvx\0"
+ "glTexEnvxv\0"
+ "glTexParameterx\0"
+ "glTranslatex\0"
+ "glClipPlanef\0"
+ "glClipPlanex\0"
+ "glGetClipPlanef\0"
+ "glGetClipPlanex\0"
+ "glGetFixedv\0"
+ "glGetLightxv\0"
+ "glGetMaterialxv\0"
+ "glGetTexEnvxv\0"
+ "glGetTexParameterxv\0"
+ "glPointParameterx\0"
+ "glPointParameterxv\0"
+ "glTexParameterxv\0"
+ "glTexGenfOES\0"
+ "glTexGenfvOES\0"
+ "glTexGeniOES\0"
+ "glTexGenivOES\0"
+ "glReadBufferNV\0"
+ "glGetTexGenfvOES\0"
+ "glGetTexGenivOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "glGetCompressedTexImageARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "glBeginQueryARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenBuffersARB\0"
+ "glGenQueriesARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "glGetBufferSubDataARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsBufferARB\0"
+ "glIsQueryARB\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "glBindAttribLocationARB\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "glCompileShaderARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttribLocationARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glStencilOpSeparateATI\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glBindFragDataLocationEXT\0"
+ "glClampColorARB\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glEndConditionalRenderNV\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glTexBufferARB\0"
+ "glFramebufferTextureARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glMinSampleShadingARB\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glGenProgramsNV\0"
+ "glIsProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glBindFramebufferOES\0"
+ "glBindRenderbufferOES\0"
+ "glBlitFramebufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "glMapBufferRangeEXT\0"
+ "glBindVertexArrayOES\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "glGenVertexArraysOES\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "glProvokingVertexEXT\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncIndexedAMD\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glClearDepthfOES\0"
+ "glDepthRangefOES\0"
+ "glGetProgramBinaryOES\0"
+ "glProgramBinaryOES\0"
+ "glProgramParameteriARB\0"
+ "glProgramParameteriEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glActiveShaderProgramEXT\0"
+ "glBindProgramPipelineEXT\0"
+ "glCreateShaderProgramvEXT\0"
+ "glDeleteProgramPipelinesEXT\0"
+ "glGenProgramPipelinesEXT\0"
+ "glGetProgramPipelineInfoLogEXT\0"
+ "glGetProgramPipelineivEXT\0"
+ "glIsProgramPipelineEXT\0"
+ "glProgramUniform1fEXT\0"
+ "glProgramUniform1fvEXT\0"
+ "glProgramUniform1iEXT\0"
+ "glProgramUniform1ivEXT\0"
+ "glProgramUniform1uiEXT\0"
+ "glProgramUniform1uivEXT\0"
+ "glProgramUniform2fEXT\0"
+ "glProgramUniform2fvEXT\0"
+ "glProgramUniform2iEXT\0"
+ "glProgramUniform2ivEXT\0"
+ "glProgramUniform2uiEXT\0"
+ "glProgramUniform2uivEXT\0"
+ "glProgramUniform3fEXT\0"
+ "glProgramUniform3fvEXT\0"
+ "glProgramUniform3iEXT\0"
+ "glProgramUniform3ivEXT\0"
+ "glProgramUniform3uiEXT\0"
+ "glProgramUniform3uivEXT\0"
+ "glProgramUniform4fEXT\0"
+ "glProgramUniform4fvEXT\0"
+ "glProgramUniform4iEXT\0"
+ "glProgramUniform4ivEXT\0"
+ "glProgramUniform4uiEXT\0"
+ "glProgramUniform4uivEXT\0"
+ "glProgramUniformMatrix2fvEXT\0"
+ "glProgramUniformMatrix2x3fvEXT\0"
+ "glProgramUniformMatrix2x4fvEXT\0"
+ "glProgramUniformMatrix3fvEXT\0"
+ "glProgramUniformMatrix3x2fvEXT\0"
+ "glProgramUniformMatrix3x4fvEXT\0"
+ "glProgramUniformMatrix4fvEXT\0"
+ "glProgramUniformMatrix4x2fvEXT\0"
+ "glProgramUniformMatrix4x3fvEXT\0"
+ "glUseProgramStagesEXT\0"
+ "glValidateProgramPipelineEXT\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageInsertARB\0"
+ "glGetDebugMessageLogARB\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glMultiDrawElements\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glAlphaFuncxOES\0"
+ "glClearColorxOES\0"
+ "glClearDepthxOES\0"
+ "glColor4xOES\0"
+ "glDepthRangexOES\0"
+ "glFogxOES\0"
+ "glFogxvOES\0"
+ "glFrustumfOES\0"
+ "glFrustumxOES\0"
+ "glLightModelxOES\0"
+ "glLightModelxvOES\0"
+ "glLightxOES\0"
+ "glLightxvOES\0"
+ "glLineWidthxOES\0"
+ "glLoadMatrixxOES\0"
+ "glMaterialxOES\0"
+ "glMaterialxvOES\0"
+ "glMultMatrixxOES\0"
+ "glMultiTexCoord4xOES\0"
+ "glNormal3xOES\0"
+ "glOrthofOES\0"
+ "glOrthoxOES\0"
+ "glPointSizexOES\0"
+ "glPolygonOffsetxOES\0"
+ "glRotatexOES\0"
+ "glSampleCoveragexOES\0"
+ "glScalexOES\0"
+ "glTexEnvxOES\0"
+ "glTexEnvxvOES\0"
+ "glTexParameterxOES\0"
+ "glTranslatexOES\0"
+ "glClipPlanefOES\0"
+ "glClipPlanexOES\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanexOES\0"
+ "glGetFixedvOES\0"
+ "glGetLightxvOES\0"
+ "glGetMaterialxvOES\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexParameterxvOES\0"
+ "glPointParameterxOES\0"
+ "glPointParameterxvOES\0"
+ "glTexParameterxvOES\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_731 mgl_dispatch_stub_731
+#define gl_dispatch_stub_732 mgl_dispatch_stub_732
+#define gl_dispatch_stub_733 mgl_dispatch_stub_733
+#define gl_dispatch_stub_828 mgl_dispatch_stub_828
+#define gl_dispatch_stub_868 mgl_dispatch_stub_868
+#define gl_dispatch_stub_869 mgl_dispatch_stub_869
+#define gl_dispatch_stub_870 mgl_dispatch_stub_870
+#define gl_dispatch_stub_871 mgl_dispatch_stub_871
+#define gl_dispatch_stub_872 mgl_dispatch_stub_872
+#define gl_dispatch_stub_873 mgl_dispatch_stub_873
+#define gl_dispatch_stub_874 mgl_dispatch_stub_874
+#define gl_dispatch_stub_875 mgl_dispatch_stub_875
+#define gl_dispatch_stub_877 mgl_dispatch_stub_877
+#define gl_dispatch_stub_878 mgl_dispatch_stub_878
+#define gl_dispatch_stub_879 mgl_dispatch_stub_879
+#define gl_dispatch_stub_886 mgl_dispatch_stub_886
+#define gl_dispatch_stub_887 mgl_dispatch_stub_887
+#define gl_dispatch_stub_888 mgl_dispatch_stub_888
+#define gl_dispatch_stub_889 mgl_dispatch_stub_889
+#define gl_dispatch_stub_890 mgl_dispatch_stub_890
+#define gl_dispatch_stub_891 mgl_dispatch_stub_891
+#define gl_dispatch_stub_892 mgl_dispatch_stub_892
+#define gl_dispatch_stub_893 mgl_dispatch_stub_893
+#define gl_dispatch_stub_894 mgl_dispatch_stub_894
+#define gl_dispatch_stub_896 mgl_dispatch_stub_896
+#define gl_dispatch_stub_897 mgl_dispatch_stub_897
+#define gl_dispatch_stub_898 mgl_dispatch_stub_898
+#define gl_dispatch_stub_899 mgl_dispatch_stub_899
+#define gl_dispatch_stub_900 mgl_dispatch_stub_900
+#define gl_dispatch_stub_901 mgl_dispatch_stub_901
+#define gl_dispatch_stub_902 mgl_dispatch_stub_902
+#define gl_dispatch_stub_903 mgl_dispatch_stub_903
+#define gl_dispatch_stub_904 mgl_dispatch_stub_904
+#define gl_dispatch_stub_905 mgl_dispatch_stub_905
+#define gl_dispatch_stub_906 mgl_dispatch_stub_906
+#define gl_dispatch_stub_907 mgl_dispatch_stub_907
+#define gl_dispatch_stub_908 mgl_dispatch_stub_908
+#define gl_dispatch_stub_909 mgl_dispatch_stub_909
+#define gl_dispatch_stub_910 mgl_dispatch_stub_910
+#define gl_dispatch_stub_911 mgl_dispatch_stub_911
+#define gl_dispatch_stub_912 mgl_dispatch_stub_912
+#define gl_dispatch_stub_913 mgl_dispatch_stub_913
+#define gl_dispatch_stub_914 mgl_dispatch_stub_914
+#define gl_dispatch_stub_915 mgl_dispatch_stub_915
+#define gl_dispatch_stub_916 mgl_dispatch_stub_916
+#define gl_dispatch_stub_917 mgl_dispatch_stub_917
+#define gl_dispatch_stub_918 mgl_dispatch_stub_918
+#define gl_dispatch_stub_919 mgl_dispatch_stub_919
+#define gl_dispatch_stub_920 mgl_dispatch_stub_920
+#define gl_dispatch_stub_921 mgl_dispatch_stub_921
+#define gl_dispatch_stub_922 mgl_dispatch_stub_922
+#define gl_dispatch_stub_923 mgl_dispatch_stub_923
+#define gl_dispatch_stub_924 mgl_dispatch_stub_924
+#define gl_dispatch_stub_925 mgl_dispatch_stub_925
+#define gl_dispatch_stub_926 mgl_dispatch_stub_926
+#define gl_dispatch_stub_927 mgl_dispatch_stub_927
+#define gl_dispatch_stub_928 mgl_dispatch_stub_928
+#define gl_dispatch_stub_930 mgl_dispatch_stub_930
+#define gl_dispatch_stub_931 mgl_dispatch_stub_931
+#define gl_dispatch_stub_956 mgl_dispatch_stub_956
+#define gl_dispatch_stub_957 mgl_dispatch_stub_957
+#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
+#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032
+#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
+#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041
+#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042
+#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043
+#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044
+#define gl_dispatch_stub_1047 mgl_dispatch_stub_1047
+#define gl_dispatch_stub_1048 mgl_dispatch_stub_1048
+#define gl_dispatch_stub_1094 mgl_dispatch_stub_1094
+#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095
+#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096
+#define gl_dispatch_stub_1097 mgl_dispatch_stub_1097
+#define gl_dispatch_stub_1098 mgl_dispatch_stub_1098
+#define gl_dispatch_stub_1099 mgl_dispatch_stub_1099
+#define gl_dispatch_stub_1100 mgl_dispatch_stub_1100
+#define gl_dispatch_stub_1101 mgl_dispatch_stub_1101
+#define gl_dispatch_stub_1102 mgl_dispatch_stub_1102
+#define gl_dispatch_stub_1103 mgl_dispatch_stub_1103
+#define gl_dispatch_stub_1104 mgl_dispatch_stub_1104
+#define gl_dispatch_stub_1105 mgl_dispatch_stub_1105
+#define gl_dispatch_stub_1106 mgl_dispatch_stub_1106
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
+void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
+void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
+void GLAPIENTRY gl_dispatch_stub_828(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_869(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_871(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_873(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_875(const GLfixed * coords);
+GLbitfield GLAPIENTRY gl_dispatch_stub_877(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_879(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program);
+void GLAPIENTRY gl_dispatch_stub_888(GLuint pipeline);
+GLuint GLAPIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const * strings);
+void GLAPIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint * pipelines);
+void GLAPIENTRY gl_dispatch_stub_891(GLsizei n, GLuint * pipelines);
+void GLAPIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+void GLAPIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint * params);
+GLboolean GLAPIENTRY gl_dispatch_stub_894(GLuint pipeline);
+void GLAPIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x);
+void GLAPIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x);
+void GLAPIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x);
+void GLAPIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y);
+void GLAPIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y);
+void GLAPIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y);
+void GLAPIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+void GLAPIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z);
+void GLAPIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+void GLAPIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void GLAPIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+void GLAPIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+void GLAPIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program);
+void GLAPIENTRY gl_dispatch_stub_931(GLuint pipeline);
+void GLAPIENTRY gl_dispatch_stub_956(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_957(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_1031(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_1032(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_1094(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint * queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1096(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1097(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1098(GLuint * queryId);
+void GLAPIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint * nextQueryId);
+void GLAPIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
+void GLAPIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
+void GLAPIENTRY gl_dispatch_stub_1102(GLchar * queryName, GLuint * queryId);
+void GLAPIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
+void GLAPIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
+ NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
+ NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
+ NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
+ NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
+ NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
+ NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
+ NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
+ NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
+ NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
+ NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
+ NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
+ NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
+ NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
+ NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
+ NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
+ NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
+ NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
+ NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
+ NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
+ NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
+ NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
+ NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
+ NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
+ NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
+ NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
+ NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
+ NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
+ NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624),
+ NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625),
+ NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626),
+ NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627),
+ NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628),
+ NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629),
+ NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635),
+ NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636),
+ NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637),
+ NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638),
+ NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639),
+ NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648),
+ NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649),
+ NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650),
+ NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651),
+ NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652),
+ NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653),
+ NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654),
+ NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655),
+ NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656),
+ NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657),
+ NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680),
+ NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687),
+ NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688),
+ NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689),
+ NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690),
+ NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691),
+ NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692),
+ NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693),
+ NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694),
+ NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695),
+ NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696),
+ NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697),
+ NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698),
+ NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699),
+ NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700),
+ NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701),
+ NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
+ NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
+ NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
+ NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
+ NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707),
+ NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708),
+ NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709),
+ NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710),
+ NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
+ NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
+ NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717),
+ NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718),
+ NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719),
+ NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
+ NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
+ NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722),
+ NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723),
+ NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724),
+ NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
+ NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
+ NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727),
+ NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728),
+ NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729),
+ NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730),
+ NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
+ NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734),
+ NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735),
+ NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736),
+ NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737),
+ NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738),
+ NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739),
+ NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740),
+ NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741),
+ NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742),
+ NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743),
+ NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744),
+ NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745),
+ NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746),
+ NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747),
+ NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748),
+ NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749),
+ NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750),
+ NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751),
+ NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752),
+ NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753),
+ NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754),
+ NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755),
+ NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756),
+ NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757),
+ NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758),
+ NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759),
+ NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760),
+ NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761),
+ NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762),
+ NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763),
+ NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764),
+ NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765),
+ NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766),
+ NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767),
+ NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768),
+ NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769),
+ NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770),
+ NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771),
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+ NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773),
+ NAME_FUNC_OFFSET(12621, glBindTransformFeedback, glBindTransformFeedback, NULL, 774),
+ NAME_FUNC_OFFSET(12645, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 775),
+ NAME_FUNC_OFFSET(12672, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 776),
+ NAME_FUNC_OFFSET(12696, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 777),
+ NAME_FUNC_OFFSET(12720, glIsTransformFeedback, glIsTransformFeedback, NULL, 778),
+ NAME_FUNC_OFFSET(12742, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 779),
+ NAME_FUNC_OFFSET(12767, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 780),
+ NAME_FUNC_OFFSET(12793, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 781),
+ NAME_FUNC_OFFSET(12813, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 782),
+ NAME_FUNC_OFFSET(12843, glEndQueryIndexed, glEndQueryIndexed, NULL, 783),
+ NAME_FUNC_OFFSET(12861, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 784),
+ NAME_FUNC_OFFSET(12881, glClearDepthf, glClearDepthf, NULL, 785),
+ NAME_FUNC_OFFSET(12895, glDepthRangef, glDepthRangef, NULL, 786),
+ NAME_FUNC_OFFSET(12909, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 787),
+ NAME_FUNC_OFFSET(12936, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 788),
+ NAME_FUNC_OFFSET(12960, glShaderBinary, glShaderBinary, NULL, 789),
+ NAME_FUNC_OFFSET(12975, glGetProgramBinary, glGetProgramBinary, NULL, 790),
+ NAME_FUNC_OFFSET(12994, glProgramBinary, glProgramBinary, NULL, 791),
+ NAME_FUNC_OFFSET(13010, glProgramParameteri, glProgramParameteri, NULL, 792),
+ NAME_FUNC_OFFSET(13030, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 793),
+ NAME_FUNC_OFFSET(13049, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 794),
+ NAME_FUNC_OFFSET(13069, glGetDoublei_v, glGetDoublei_v, NULL, 795),
+ NAME_FUNC_OFFSET(13084, glGetFloati_v, glGetFloati_v, NULL, 796),
+ NAME_FUNC_OFFSET(13098, glScissorArrayv, glScissorArrayv, NULL, 797),
+ NAME_FUNC_OFFSET(13114, glScissorIndexed, glScissorIndexed, NULL, 798),
+ NAME_FUNC_OFFSET(13131, glScissorIndexedv, glScissorIndexedv, NULL, 799),
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+ NAME_FUNC_OFFSET(13166, glViewportIndexedf, glViewportIndexedf, NULL, 801),
+ NAME_FUNC_OFFSET(13185, glViewportIndexedfv, glViewportIndexedfv, NULL, 802),
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+ NAME_FUNC_OFFSET(13253, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 805),
+ NAME_FUNC_OFFSET(13281, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 806),
+ NAME_FUNC_OFFSET(13308, glGetnHistogramARB, glGetnHistogramARB, NULL, 807),
+ NAME_FUNC_OFFSET(13327, glGetnMapdvARB, glGetnMapdvARB, NULL, 808),
+ NAME_FUNC_OFFSET(13342, glGetnMapfvARB, glGetnMapfvARB, NULL, 809),
+ NAME_FUNC_OFFSET(13357, glGetnMapivARB, glGetnMapivARB, NULL, 810),
+ NAME_FUNC_OFFSET(13372, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 811),
+ NAME_FUNC_OFFSET(13388, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 812),
+ NAME_FUNC_OFFSET(13408, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 813),
+ NAME_FUNC_OFFSET(13429, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 814),
+ NAME_FUNC_OFFSET(13450, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 815),
+ NAME_FUNC_OFFSET(13474, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 816),
+ NAME_FUNC_OFFSET(13499, glGetnTexImageARB, glGetnTexImageARB, NULL, 817),
+ NAME_FUNC_OFFSET(13517, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 818),
+ NAME_FUNC_OFFSET(13536, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 819),
+ NAME_FUNC_OFFSET(13555, glGetnUniformivARB, glGetnUniformivARB, NULL, 820),
+ NAME_FUNC_OFFSET(13574, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 821),
+ NAME_FUNC_OFFSET(13594, glReadnPixelsARB, glReadnPixelsARB, NULL, 822),
+ NAME_FUNC_OFFSET(13611, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 823),
+ NAME_FUNC_OFFSET(13645, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 824),
+ NAME_FUNC_OFFSET(13681, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 825),
+ NAME_FUNC_OFFSET(13727, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 826),
+ NAME_FUNC_OFFSET(13760, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 827),
+ NAME_FUNC_OFFSET(13799, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
+ NAME_FUNC_OFFSET(13821, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 829),
+ NAME_FUNC_OFFSET(13854, glBindImageTexture, glBindImageTexture, NULL, 830),
+ NAME_FUNC_OFFSET(13873, glMemoryBarrier, glMemoryBarrier, NULL, 831),
+ NAME_FUNC_OFFSET(13889, glTexStorage1D, glTexStorage1D, NULL, 832),
+ NAME_FUNC_OFFSET(13904, glTexStorage2D, glTexStorage2D, NULL, 833),
+ NAME_FUNC_OFFSET(13919, glTexStorage3D, glTexStorage3D, NULL, 834),
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+ NAME_FUNC_OFFSET(13956, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 836),
+ NAME_FUNC_OFFSET(13978, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 837),
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+ NAME_FUNC_OFFSET(14018, glClearBufferSubData, glClearBufferSubData, NULL, 839),
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+ NAME_FUNC_OFFSET(14057, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 841),
+ NAME_FUNC_OFFSET(14083, glTextureView, glTextureView, NULL, 842),
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+ NAME_FUNC_OFFSET(14116, glVertexAttribBinding, glVertexAttribBinding, NULL, 844),
+ NAME_FUNC_OFFSET(14138, glVertexAttribFormat, glVertexAttribFormat, NULL, 845),
+ NAME_FUNC_OFFSET(14159, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 846),
+ NAME_FUNC_OFFSET(14181, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 847),
+ NAME_FUNC_OFFSET(14203, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 848),
+ NAME_FUNC_OFFSET(14226, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 849),
+ NAME_FUNC_OFFSET(14252, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 850),
+ NAME_FUNC_OFFSET(14280, glTexBufferRange, glTexBufferRange, NULL, 851),
+ NAME_FUNC_OFFSET(14297, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 852),
+ NAME_FUNC_OFFSET(14323, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 853),
+ NAME_FUNC_OFFSET(14349, glBufferStorage, glBufferStorage, NULL, 854),
+ NAME_FUNC_OFFSET(14365, glBindBuffersBase, glBindBuffersBase, NULL, 855),
+ NAME_FUNC_OFFSET(14383, glBindBuffersRange, glBindBuffersRange, NULL, 856),
+ NAME_FUNC_OFFSET(14402, glBindImageTextures, glBindImageTextures, NULL, 857),
+ NAME_FUNC_OFFSET(14422, glBindSamplers, glBindSamplers, NULL, 858),
+ NAME_FUNC_OFFSET(14437, glBindTextures, glBindTextures, NULL, 859),
+ NAME_FUNC_OFFSET(14452, glBindVertexBuffers, glBindVertexBuffers, NULL, 860),
+ NAME_FUNC_OFFSET(14472, glInvalidateBufferData, glInvalidateBufferData, NULL, 861),
+ NAME_FUNC_OFFSET(14495, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 862),
+ NAME_FUNC_OFFSET(14521, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 863),
+ NAME_FUNC_OFFSET(14545, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 864),
+ NAME_FUNC_OFFSET(14572, glInvalidateTexImage, glInvalidateTexImage, NULL, 865),
+ NAME_FUNC_OFFSET(14593, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 866),
+ NAME_FUNC_OFFSET(14617, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 867),
+ NAME_FUNC_OFFSET(14636, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
+ NAME_FUNC_OFFSET(14650, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
+ NAME_FUNC_OFFSET(14665, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870),
+ NAME_FUNC_OFFSET(14679, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
+ NAME_FUNC_OFFSET(14694, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
+ NAME_FUNC_OFFSET(14708, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
+ NAME_FUNC_OFFSET(14723, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874),
+ NAME_FUNC_OFFSET(14737, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875),
+ NAME_FUNC_OFFSET(14752, glPointSizePointerOES, glPointSizePointerOES, NULL, 876),
+ NAME_FUNC_OFFSET(14774, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877),
+ NAME_FUNC_OFFSET(14792, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
+ NAME_FUNC_OFFSET(14809, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
+ NAME_FUNC_OFFSET(14829, glColorPointerEXT, glColorPointerEXT, NULL, 880),
+ NAME_FUNC_OFFSET(14847, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 881),
+ NAME_FUNC_OFFSET(14868, glIndexPointerEXT, glIndexPointerEXT, NULL, 882),
+ NAME_FUNC_OFFSET(14886, glNormalPointerEXT, glNormalPointerEXT, NULL, 883),
+ NAME_FUNC_OFFSET(14905, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 884),
+ NAME_FUNC_OFFSET(14926, glVertexPointerEXT, glVertexPointerEXT, NULL, 885),
+ NAME_FUNC_OFFSET(14945, gl_dispatch_stub_886, gl_dispatch_stub_886, NULL, 886),
+ NAME_FUNC_OFFSET(14969, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887),
+ NAME_FUNC_OFFSET(14991, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888),
+ NAME_FUNC_OFFSET(15013, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889),
+ NAME_FUNC_OFFSET(15036, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
+ NAME_FUNC_OFFSET(15061, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891),
+ NAME_FUNC_OFFSET(15083, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892),
+ NAME_FUNC_OFFSET(15111, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893),
+ NAME_FUNC_OFFSET(15134, gl_dispatch_stub_894, gl_dispatch_stub_894, NULL, 894),
+ NAME_FUNC_OFFSET(15154, glLockArraysEXT, glLockArraysEXT, NULL, 895),
+ NAME_FUNC_OFFSET(15170, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
+ NAME_FUNC_OFFSET(15189, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
+ NAME_FUNC_OFFSET(15209, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, 898),
+ NAME_FUNC_OFFSET(15228, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
+ NAME_FUNC_OFFSET(15248, gl_dispatch_stub_900, gl_dispatch_stub_900, NULL, 900),
+ NAME_FUNC_OFFSET(15268, gl_dispatch_stub_901, gl_dispatch_stub_901, NULL, 901),
+ NAME_FUNC_OFFSET(15289, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902),
+ NAME_FUNC_OFFSET(15308, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903),
+ NAME_FUNC_OFFSET(15328, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904),
+ NAME_FUNC_OFFSET(15347, gl_dispatch_stub_905, gl_dispatch_stub_905, NULL, 905),
+ NAME_FUNC_OFFSET(15367, gl_dispatch_stub_906, gl_dispatch_stub_906, NULL, 906),
+ NAME_FUNC_OFFSET(15387, gl_dispatch_stub_907, gl_dispatch_stub_907, NULL, 907),
+ NAME_FUNC_OFFSET(15408, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908),
+ NAME_FUNC_OFFSET(15427, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909),
+ NAME_FUNC_OFFSET(15447, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910),
+ NAME_FUNC_OFFSET(15466, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911),
+ NAME_FUNC_OFFSET(15486, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912),
+ NAME_FUNC_OFFSET(15506, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913),
+ NAME_FUNC_OFFSET(15527, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914),
+ NAME_FUNC_OFFSET(15546, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915),
+ NAME_FUNC_OFFSET(15566, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916),
+ NAME_FUNC_OFFSET(15585, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917),
+ NAME_FUNC_OFFSET(15605, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918),
+ NAME_FUNC_OFFSET(15625, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919),
+ NAME_FUNC_OFFSET(15646, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920),
+ NAME_FUNC_OFFSET(15672, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921),
+ NAME_FUNC_OFFSET(15700, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922),
+ NAME_FUNC_OFFSET(15728, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923),
+ NAME_FUNC_OFFSET(15754, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924),
+ NAME_FUNC_OFFSET(15782, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925),
+ NAME_FUNC_OFFSET(15810, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926),
+ NAME_FUNC_OFFSET(15836, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927),
+ NAME_FUNC_OFFSET(15864, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928),
+ NAME_FUNC_OFFSET(15892, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 929),
+ NAME_FUNC_OFFSET(15910, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930),
+ NAME_FUNC_OFFSET(15929, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931),
+ NAME_FUNC_OFFSET(15955, glDebugMessageCallback, glDebugMessageCallback, NULL, 932),
+ NAME_FUNC_OFFSET(15978, glDebugMessageControl, glDebugMessageControl, NULL, 933),
+ NAME_FUNC_OFFSET(16000, glDebugMessageInsert, glDebugMessageInsert, NULL, 934),
+ NAME_FUNC_OFFSET(16021, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 935),
+ NAME_FUNC_OFFSET(16042, glGetObjectLabel, glGetObjectLabel, NULL, 936),
+ NAME_FUNC_OFFSET(16059, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 937),
+ NAME_FUNC_OFFSET(16079, glObjectLabel, glObjectLabel, NULL, 938),
+ NAME_FUNC_OFFSET(16093, glObjectPtrLabel, glObjectPtrLabel, NULL, 939),
+ NAME_FUNC_OFFSET(16110, glPopDebugGroup, glPopDebugGroup, NULL, 940),
+ NAME_FUNC_OFFSET(16126, glPushDebugGroup, glPushDebugGroup, NULL, 941),
+ NAME_FUNC_OFFSET(16143, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 942),
+ NAME_FUNC_OFFSET(16165, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 943),
+ NAME_FUNC_OFFSET(16188, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 944),
+ NAME_FUNC_OFFSET(16211, glFogCoordfEXT, glFogCoordfEXT, NULL, 945),
+ NAME_FUNC_OFFSET(16226, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 946),
+ NAME_FUNC_OFFSET(16242, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 947),
+ NAME_FUNC_OFFSET(16262, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 948),
+ NAME_FUNC_OFFSET(16280, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 949),
+ NAME_FUNC_OFFSET(16299, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 950),
+ NAME_FUNC_OFFSET(16317, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 951),
+ NAME_FUNC_OFFSET(16336, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 952),
+ NAME_FUNC_OFFSET(16354, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 953),
+ NAME_FUNC_OFFSET(16373, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 954),
+ NAME_FUNC_OFFSET(16391, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 955),
+ NAME_FUNC_OFFSET(16410, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
+ NAME_FUNC_OFFSET(16435, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
+ NAME_FUNC_OFFSET(16462, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 958),
+ NAME_FUNC_OFFSET(16486, glExecuteProgramNV, glExecuteProgramNV, NULL, 959),
+ NAME_FUNC_OFFSET(16505, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 960),
+ NAME_FUNC_OFFSET(16531, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 961),
+ NAME_FUNC_OFFSET(16557, glGetProgramStringNV, glGetProgramStringNV, NULL, 962),
+ NAME_FUNC_OFFSET(16578, glGetProgramivNV, glGetProgramivNV, NULL, 963),
+ NAME_FUNC_OFFSET(16595, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 964),
+ NAME_FUNC_OFFSET(16616, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 965),
+ NAME_FUNC_OFFSET(16638, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 966),
+ NAME_FUNC_OFFSET(16660, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 967),
+ NAME_FUNC_OFFSET(16682, glLoadProgramNV, glLoadProgramNV, NULL, 968),
+ NAME_FUNC_OFFSET(16698, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 969),
+ NAME_FUNC_OFFSET(16723, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 970),
+ NAME_FUNC_OFFSET(16748, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 971),
+ NAME_FUNC_OFFSET(16776, glTrackMatrixNV, glTrackMatrixNV, NULL, 972),
+ NAME_FUNC_OFFSET(16792, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 973),
+ NAME_FUNC_OFFSET(16811, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 974),
+ NAME_FUNC_OFFSET(16831, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 975),
+ NAME_FUNC_OFFSET(16850, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 976),
+ NAME_FUNC_OFFSET(16870, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 977),
+ NAME_FUNC_OFFSET(16889, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 978),
+ NAME_FUNC_OFFSET(16909, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 979),
+ NAME_FUNC_OFFSET(16928, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 980),
+ NAME_FUNC_OFFSET(16948, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 981),
+ NAME_FUNC_OFFSET(16967, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 982),
+ NAME_FUNC_OFFSET(16987, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 983),
+ NAME_FUNC_OFFSET(17006, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 984),
+ NAME_FUNC_OFFSET(17026, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 985),
+ NAME_FUNC_OFFSET(17045, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 986),
+ NAME_FUNC_OFFSET(17065, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 987),
+ NAME_FUNC_OFFSET(17084, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 988),
+ NAME_FUNC_OFFSET(17104, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 989),
+ NAME_FUNC_OFFSET(17123, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 990),
+ NAME_FUNC_OFFSET(17143, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 991),
+ NAME_FUNC_OFFSET(17162, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 992),
+ NAME_FUNC_OFFSET(17182, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 993),
+ NAME_FUNC_OFFSET(17201, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 994),
+ NAME_FUNC_OFFSET(17221, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 995),
+ NAME_FUNC_OFFSET(17240, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 996),
+ NAME_FUNC_OFFSET(17260, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 997),
+ NAME_FUNC_OFFSET(17280, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 998),
+ NAME_FUNC_OFFSET(17301, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 999),
+ NAME_FUNC_OFFSET(17325, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1000),
+ NAME_FUNC_OFFSET(17346, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1001),
+ NAME_FUNC_OFFSET(17367, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1002),
+ NAME_FUNC_OFFSET(17388, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1003),
+ NAME_FUNC_OFFSET(17409, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1004),
+ NAME_FUNC_OFFSET(17430, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1005),
+ NAME_FUNC_OFFSET(17451, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1006),
+ NAME_FUNC_OFFSET(17472, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1007),
+ NAME_FUNC_OFFSET(17493, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1008),
+ NAME_FUNC_OFFSET(17514, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1009),
+ NAME_FUNC_OFFSET(17535, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1010),
+ NAME_FUNC_OFFSET(17556, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1011),
+ NAME_FUNC_OFFSET(17577, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1012),
+ NAME_FUNC_OFFSET(17599, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1013),
+ NAME_FUNC_OFFSET(17626, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1014),
+ NAME_FUNC_OFFSET(17653, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1015),
+ NAME_FUNC_OFFSET(17677, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1016),
+ NAME_FUNC_OFFSET(17701, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1017),
+ NAME_FUNC_OFFSET(17723, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1018),
+ NAME_FUNC_OFFSET(17745, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1019),
+ NAME_FUNC_OFFSET(17767, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1020),
+ NAME_FUNC_OFFSET(17792, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1021),
+ NAME_FUNC_OFFSET(17816, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1022),
+ NAME_FUNC_OFFSET(17838, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1023),
+ NAME_FUNC_OFFSET(17860, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1024),
+ NAME_FUNC_OFFSET(17882, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1025),
+ NAME_FUNC_OFFSET(17908, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1026),
+ NAME_FUNC_OFFSET(17931, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1027),
+ NAME_FUNC_OFFSET(17955, glPassTexCoordATI, glPassTexCoordATI, NULL, 1028),
+ NAME_FUNC_OFFSET(17973, glSampleMapATI, glSampleMapATI, NULL, 1029),
+ NAME_FUNC_OFFSET(17988, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1030),
+ NAME_FUNC_OFFSET(18019, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(18042, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(18065, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(18088, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1034),
+ NAME_FUNC_OFFSET(18119, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1035),
+ NAME_FUNC_OFFSET(18150, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1036),
+ NAME_FUNC_OFFSET(18178, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1037),
+ NAME_FUNC_OFFSET(18207, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1038),
+ NAME_FUNC_OFFSET(18235, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1039),
+ NAME_FUNC_OFFSET(18264, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1040),
+ NAME_FUNC_OFFSET(18285, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(18302, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(18315, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(18329, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(18346, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1045),
+ NAME_FUNC_OFFSET(18367, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1046),
+ NAME_FUNC_OFFSET(18389, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
+ NAME_FUNC_OFFSET(18413, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(18443, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1049),
+ NAME_FUNC_OFFSET(18464, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1050),
+ NAME_FUNC_OFFSET(18486, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1051),
+ NAME_FUNC_OFFSET(18507, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1052),
+ NAME_FUNC_OFFSET(18529, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1053),
+ NAME_FUNC_OFFSET(18551, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1054),
+ NAME_FUNC_OFFSET(18574, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1055),
+ NAME_FUNC_OFFSET(18595, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1056),
+ NAME_FUNC_OFFSET(18617, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1057),
+ NAME_FUNC_OFFSET(18639, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1058),
+ NAME_FUNC_OFFSET(18662, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1059),
+ NAME_FUNC_OFFSET(18683, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1060),
+ NAME_FUNC_OFFSET(18705, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1061),
+ NAME_FUNC_OFFSET(18727, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1062),
+ NAME_FUNC_OFFSET(18750, glClearColorIiEXT, glClearColorIiEXT, NULL, 1063),
+ NAME_FUNC_OFFSET(18768, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1064),
+ NAME_FUNC_OFFSET(18787, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1065),
+ NAME_FUNC_OFFSET(18809, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1066),
+ NAME_FUNC_OFFSET(18831, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1067),
+ NAME_FUNC_OFFSET(18855, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1068),
+ NAME_FUNC_OFFSET(18875, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1069),
+ NAME_FUNC_OFFSET(18896, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1070),
+ NAME_FUNC_OFFSET(18927, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1071),
+ NAME_FUNC_OFFSET(18958, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1072),
+ NAME_FUNC_OFFSET(18991, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1073),
+ NAME_FUNC_OFFSET(19019, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1074),
+ NAME_FUNC_OFFSET(19050, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1075),
+ NAME_FUNC_OFFSET(19076, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1076),
+ NAME_FUNC_OFFSET(19107, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1077),
+ NAME_FUNC_OFFSET(19135, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1078),
+ NAME_FUNC_OFFSET(19158, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1079),
+ NAME_FUNC_OFFSET(19183, glActiveProgramEXT, glActiveProgramEXT, NULL, 1080),
+ NAME_FUNC_OFFSET(19202, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1081),
+ NAME_FUNC_OFFSET(19227, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1082),
+ NAME_FUNC_OFFSET(19249, glTextureBarrierNV, glTextureBarrierNV, NULL, 1083),
+ NAME_FUNC_OFFSET(19268, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1084),
+ NAME_FUNC_OFFSET(19282, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1085),
+ NAME_FUNC_OFFSET(19304, glVDPAUInitNV, glVDPAUInitNV, NULL, 1086),
+ NAME_FUNC_OFFSET(19318, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1087),
+ NAME_FUNC_OFFSET(19337, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1088),
+ NAME_FUNC_OFFSET(19358, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1089),
+ NAME_FUNC_OFFSET(19389, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1090),
+ NAME_FUNC_OFFSET(19419, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1091),
+ NAME_FUNC_OFFSET(19442, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1092),
+ NAME_FUNC_OFFSET(19465, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1093),
+ NAME_FUNC_OFFSET(19492, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
+ NAME_FUNC_OFFSET(19514, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095),
+ NAME_FUNC_OFFSET(19537, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096),
+ NAME_FUNC_OFFSET(19560, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097),
+ NAME_FUNC_OFFSET(19580, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098),
+ NAME_FUNC_OFFSET(19607, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099),
+ NAME_FUNC_OFFSET(19633, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100),
+ NAME_FUNC_OFFSET(19659, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101),
+ NAME_FUNC_OFFSET(19683, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102),
+ NAME_FUNC_OFFSET(19711, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103),
+ NAME_FUNC_OFFSET(19735, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104),
+ NAME_FUNC_OFFSET(19760, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105),
+ NAME_FUNC_OFFSET(19789, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106),
+ NAME_FUNC_OFFSET(19820, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1107),
+ NAME_FUNC_OFFSET(19859, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1108),
+ NAME_FUNC_OFFSET(19888, glAlphaFuncx, glAlphaFuncx, NULL, 1109),
+ NAME_FUNC_OFFSET(19901, glClearColorx, glClearColorx, NULL, 1110),
+ NAME_FUNC_OFFSET(19915, glClearDepthx, glClearDepthx, NULL, 1111),
+ NAME_FUNC_OFFSET(19929, glColor4x, glColor4x, NULL, 1112),
+ NAME_FUNC_OFFSET(19939, glDepthRangex, glDepthRangex, NULL, 1113),
+ NAME_FUNC_OFFSET(19953, glFogx, glFogx, NULL, 1114),
+ NAME_FUNC_OFFSET(19960, glFogxv, glFogxv, NULL, 1115),
+ NAME_FUNC_OFFSET(19968, glFrustumf, glFrustumf, NULL, 1116),
+ NAME_FUNC_OFFSET(19979, glFrustumx, glFrustumx, NULL, 1117),
+ NAME_FUNC_OFFSET(19990, glLightModelx, glLightModelx, NULL, 1118),
+ NAME_FUNC_OFFSET(20004, glLightModelxv, glLightModelxv, NULL, 1119),
+ NAME_FUNC_OFFSET(20019, glLightx, glLightx, NULL, 1120),
+ NAME_FUNC_OFFSET(20028, glLightxv, glLightxv, NULL, 1121),
+ NAME_FUNC_OFFSET(20038, glLineWidthx, glLineWidthx, NULL, 1122),
+ NAME_FUNC_OFFSET(20051, glLoadMatrixx, glLoadMatrixx, NULL, 1123),
+ NAME_FUNC_OFFSET(20065, glMaterialx, glMaterialx, NULL, 1124),
+ NAME_FUNC_OFFSET(20077, glMaterialxv, glMaterialxv, NULL, 1125),
+ NAME_FUNC_OFFSET(20090, glMultMatrixx, glMultMatrixx, NULL, 1126),
+ NAME_FUNC_OFFSET(20104, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1127),
+ NAME_FUNC_OFFSET(20122, glNormal3x, glNormal3x, NULL, 1128),
+ NAME_FUNC_OFFSET(20133, glOrthof, glOrthof, NULL, 1129),
+ NAME_FUNC_OFFSET(20142, glOrthox, glOrthox, NULL, 1130),
+ NAME_FUNC_OFFSET(20151, glPointSizex, glPointSizex, NULL, 1131),
+ NAME_FUNC_OFFSET(20164, glPolygonOffsetx, glPolygonOffsetx, NULL, 1132),
+ NAME_FUNC_OFFSET(20181, glRotatex, glRotatex, NULL, 1133),
+ NAME_FUNC_OFFSET(20191, glSampleCoveragex, glSampleCoveragex, NULL, 1134),
+ NAME_FUNC_OFFSET(20209, glScalex, glScalex, NULL, 1135),
+ NAME_FUNC_OFFSET(20218, glTexEnvx, glTexEnvx, NULL, 1136),
+ NAME_FUNC_OFFSET(20228, glTexEnvxv, glTexEnvxv, NULL, 1137),
+ NAME_FUNC_OFFSET(20239, glTexParameterx, glTexParameterx, NULL, 1138),
+ NAME_FUNC_OFFSET(20255, glTranslatex, glTranslatex, NULL, 1139),
+ NAME_FUNC_OFFSET(20268, glClipPlanef, glClipPlanef, NULL, 1140),
+ NAME_FUNC_OFFSET(20281, glClipPlanex, glClipPlanex, NULL, 1141),
+ NAME_FUNC_OFFSET(20294, glGetClipPlanef, glGetClipPlanef, NULL, 1142),
+ NAME_FUNC_OFFSET(20310, glGetClipPlanex, glGetClipPlanex, NULL, 1143),
+ NAME_FUNC_OFFSET(20326, glGetFixedv, glGetFixedv, NULL, 1144),
+ NAME_FUNC_OFFSET(20338, glGetLightxv, glGetLightxv, NULL, 1145),
+ NAME_FUNC_OFFSET(20351, glGetMaterialxv, glGetMaterialxv, NULL, 1146),
+ NAME_FUNC_OFFSET(20367, glGetTexEnvxv, glGetTexEnvxv, NULL, 1147),
+ NAME_FUNC_OFFSET(20381, glGetTexParameterxv, glGetTexParameterxv, NULL, 1148),
+ NAME_FUNC_OFFSET(20401, glPointParameterx, glPointParameterx, NULL, 1149),
+ NAME_FUNC_OFFSET(20419, glPointParameterxv, glPointParameterxv, NULL, 1150),
+ NAME_FUNC_OFFSET(20438, glTexParameterxv, glTexParameterxv, NULL, 1151),
+ NAME_FUNC_OFFSET(20455, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(20468, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(20482, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(20495, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(20509, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(20524, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(20541, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(20558, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(20576, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(20593, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(20609, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(20634, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(20654, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(20674, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(20697, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(20720, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(20740, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(20757, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(20774, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(20789, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(20813, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(20832, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(20851, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(20867, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(20886, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(20905, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(20928, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(20944, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(20960, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(20987, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(21014, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(21034, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(21053, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(21072, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(21102, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(21132, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(21162, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(21192, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(21211, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(21234, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(21259, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(21284, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(21311, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(21339, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(21366, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(21394, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(21423, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(21452, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(21478, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(21509, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(21540, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(21564, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(21587, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(21605, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(21634, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(21663, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(21678, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(21704, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(21730, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(21745, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(21757, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(21777, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(21794, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(21810, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(21826, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(21845, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(21864, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(21887, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(21910, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(21929, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(21954, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(21975, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(21997, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(22015, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(22034, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(22055, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(22077, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(22098, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(22120, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(22141, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(22163, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(22181, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(22200, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(22221, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(22243, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(22264, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(22286, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(22307, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(22329, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(22347, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(22366, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(22387, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(22409, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(22430, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(22452, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(22473, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(22495, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(22513, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(22532, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(22553, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(22575, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(22596, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(22618, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(22644, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(22670, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(22696, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(22722, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(22751, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(22780, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(22809, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(22838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(22865, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(22891, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(22917, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(22943, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(22969, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(22989, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(23012, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(23036, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(23059, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(23080, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(23095, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(23111, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(23132, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(23153, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(23174, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(23196, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(23218, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(23240, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(23263, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(23283, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(23304, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(23326, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(23349, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(23371, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(23394, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(23416, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(23439, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(23461, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(23484, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(23507, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(23531, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(23554, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(23578, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(23601, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(23625, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(23652, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(23669, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(23687, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(23705, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(23724, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(23741, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(23759, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(23777, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(23796, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(23813, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(23831, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(23849, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(23868, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(23885, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(23903, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(23921, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(23940, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(23957, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(23975, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(23993, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(24012, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(24029, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(24047, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(24065, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(24084, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(24101, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(24119, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(24137, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(24156, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(24173, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(24191, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(24209, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(24228, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(24244, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(24260, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(24276, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(24295, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(24314, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(24333, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(24347, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(24363, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(24379, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(24405, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(24428, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(24451, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(24473, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(24495, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(24518, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(24534, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(24548, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(24561, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(24576, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(24591, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(24608, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(24625, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(24649, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(24676, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(24703, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(24730, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(24749, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(24779, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(24796, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(24813, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(24829, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(24858, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(24879, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(24901, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(24924, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(24945, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(24969, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(24987, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(25005, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(25034, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(25062, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(25085, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(25108, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(25131, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(25148, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(25166, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(25189, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(25204, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(25220, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(25235, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(25251, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(25266, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(25282, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(25297, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(25313, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(25328, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(25344, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(25359, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(25375, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(25390, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(25406, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(25421, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(25437, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(25459, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(25481, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(25503, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(25525, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(25546, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(25566, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(25587, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(25607, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(25628, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(25648, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(25669, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(25689, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(25710, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(25730, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(25751, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(25771, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(25792, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(25814, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(25836, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(25858, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(25880, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(25903, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(25926, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(25949, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(25970, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(25990, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(26011, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(26032, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(26052, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(26073, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(26095, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(26117, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(26139, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(26164, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(26191, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(26219, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(26239, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(26260, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(26286, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(26302, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(26324, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(26344, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(26363, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(26388, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(26414, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(26438, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(26463, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(26487, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(26511, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(26536, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(26569, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(26588, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(26612, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(26637, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(26659, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(26680, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(26702, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(26733, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(26749, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(26766, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(26782, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(26799, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(26815, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(26832, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(26848, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(26865, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(26887, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(26910, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(26932, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(26954, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(26977, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(27000, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(27026, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(27052, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(27067, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(27091, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(27116, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET(27138, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET(27154, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(27173, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET(27189, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET(27203, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET(27226, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET(27250, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET(27273, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET(27297, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET(27314, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET(27332, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(27349, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(27367, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(27384, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(27402, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(27419, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(27437, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(27462, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(27484, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(27511, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(27535, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(27556, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(27578, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(27599, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(27627, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(27655, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(27679, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(27703, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(27728, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(27753, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(27782, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(27811, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(27837, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(27863, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(27889, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(27915, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(27941, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(27970, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(27999, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(28020, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(28041, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(28063, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(28085, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(28105, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(28125, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(28166, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(28207, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(28239, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(28271, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(28290, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(28309, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(28329, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(28349, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(28374, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(28399, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(28435, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(28463, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(28483, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(28504, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(28530, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(28554, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(28575, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(28596, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(28615, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(28636, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(28670, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(28696, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(28726, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(28748, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(28772, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(28797, glClearDepthf, glClearDepthf, NULL, 785),
+ NAME_FUNC_OFFSET(28814, glDepthRangef, glDepthRangef, NULL, 786),
+ NAME_FUNC_OFFSET(28831, glGetProgramBinary, glGetProgramBinary, NULL, 790),
+ NAME_FUNC_OFFSET(28853, glProgramBinary, glProgramBinary, NULL, 791),
+ NAME_FUNC_OFFSET(28872, glProgramParameteri, glProgramParameteri, NULL, 792),
+ NAME_FUNC_OFFSET(28895, glProgramParameteri, glProgramParameteri, NULL, 792),
+ NAME_FUNC_OFFSET(28918, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
+ NAME_FUNC_OFFSET(28934, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
+ NAME_FUNC_OFFSET(28953, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887),
+ NAME_FUNC_OFFSET(28978, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888),
+ NAME_FUNC_OFFSET(29003, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889),
+ NAME_FUNC_OFFSET(29029, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
+ NAME_FUNC_OFFSET(29057, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891),
+ NAME_FUNC_OFFSET(29082, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892),
+ NAME_FUNC_OFFSET(29113, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893),
+ NAME_FUNC_OFFSET(29139, gl_dispatch_stub_894, gl_dispatch_stub_894, NULL, 894),
+ NAME_FUNC_OFFSET(29162, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
+ NAME_FUNC_OFFSET(29184, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897),
+ NAME_FUNC_OFFSET(29207, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, 898),
+ NAME_FUNC_OFFSET(29229, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
+ NAME_FUNC_OFFSET(29252, gl_dispatch_stub_900, gl_dispatch_stub_900, NULL, 900),
+ NAME_FUNC_OFFSET(29275, gl_dispatch_stub_901, gl_dispatch_stub_901, NULL, 901),
+ NAME_FUNC_OFFSET(29299, gl_dispatch_stub_902, gl_dispatch_stub_902, NULL, 902),
+ NAME_FUNC_OFFSET(29321, gl_dispatch_stub_903, gl_dispatch_stub_903, NULL, 903),
+ NAME_FUNC_OFFSET(29344, gl_dispatch_stub_904, gl_dispatch_stub_904, NULL, 904),
+ NAME_FUNC_OFFSET(29366, gl_dispatch_stub_905, gl_dispatch_stub_905, NULL, 905),
+ NAME_FUNC_OFFSET(29389, gl_dispatch_stub_906, gl_dispatch_stub_906, NULL, 906),
+ NAME_FUNC_OFFSET(29412, gl_dispatch_stub_907, gl_dispatch_stub_907, NULL, 907),
+ NAME_FUNC_OFFSET(29436, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908),
+ NAME_FUNC_OFFSET(29458, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909),
+ NAME_FUNC_OFFSET(29481, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910),
+ NAME_FUNC_OFFSET(29503, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911),
+ NAME_FUNC_OFFSET(29526, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912),
+ NAME_FUNC_OFFSET(29549, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913),
+ NAME_FUNC_OFFSET(29573, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914),
+ NAME_FUNC_OFFSET(29595, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915),
+ NAME_FUNC_OFFSET(29618, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916),
+ NAME_FUNC_OFFSET(29640, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917),
+ NAME_FUNC_OFFSET(29663, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918),
+ NAME_FUNC_OFFSET(29686, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919),
+ NAME_FUNC_OFFSET(29710, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920),
+ NAME_FUNC_OFFSET(29739, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921),
+ NAME_FUNC_OFFSET(29770, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922),
+ NAME_FUNC_OFFSET(29801, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923),
+ NAME_FUNC_OFFSET(29830, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924),
+ NAME_FUNC_OFFSET(29861, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925),
+ NAME_FUNC_OFFSET(29892, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926),
+ NAME_FUNC_OFFSET(29921, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927),
+ NAME_FUNC_OFFSET(29952, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928),
+ NAME_FUNC_OFFSET(29983, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930),
+ NAME_FUNC_OFFSET(30005, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931),
+ NAME_FUNC_OFFSET(30034, glDebugMessageCallback, glDebugMessageCallback, NULL, 932),
+ NAME_FUNC_OFFSET(30060, glDebugMessageControl, glDebugMessageControl, NULL, 933),
+ NAME_FUNC_OFFSET(30085, glDebugMessageInsert, glDebugMessageInsert, NULL, 934),
+ NAME_FUNC_OFFSET(30109, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 935),
+ NAME_FUNC_OFFSET(30133, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 942),
+ NAME_FUNC_OFFSET(30152, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 943),
+ NAME_FUNC_OFFSET(30172, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 944),
+ NAME_FUNC_OFFSET(30192, glFogCoordfEXT, glFogCoordfEXT, NULL, 945),
+ NAME_FUNC_OFFSET(30204, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 946),
+ NAME_FUNC_OFFSET(30217, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1049),
+ NAME_FUNC_OFFSET(30235, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1050),
+ NAME_FUNC_OFFSET(30254, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1051),
+ NAME_FUNC_OFFSET(30272, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1052),
+ NAME_FUNC_OFFSET(30291, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1053),
+ NAME_FUNC_OFFSET(30310, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1054),
+ NAME_FUNC_OFFSET(30330, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1055),
+ NAME_FUNC_OFFSET(30348, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1056),
+ NAME_FUNC_OFFSET(30367, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1057),
+ NAME_FUNC_OFFSET(30386, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1058),
+ NAME_FUNC_OFFSET(30406, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1059),
+ NAME_FUNC_OFFSET(30424, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1060),
+ NAME_FUNC_OFFSET(30443, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1061),
+ NAME_FUNC_OFFSET(30462, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1062),
+ NAME_FUNC_OFFSET(30482, glAlphaFuncx, glAlphaFuncx, NULL, 1109),
+ NAME_FUNC_OFFSET(30498, glClearColorx, glClearColorx, NULL, 1110),
+ NAME_FUNC_OFFSET(30515, glClearDepthx, glClearDepthx, NULL, 1111),
+ NAME_FUNC_OFFSET(30532, glColor4x, glColor4x, NULL, 1112),
+ NAME_FUNC_OFFSET(30545, glDepthRangex, glDepthRangex, NULL, 1113),
+ NAME_FUNC_OFFSET(30562, glFogx, glFogx, NULL, 1114),
+ NAME_FUNC_OFFSET(30572, glFogxv, glFogxv, NULL, 1115),
+ NAME_FUNC_OFFSET(30583, glFrustumf, glFrustumf, NULL, 1116),
+ NAME_FUNC_OFFSET(30597, glFrustumx, glFrustumx, NULL, 1117),
+ NAME_FUNC_OFFSET(30611, glLightModelx, glLightModelx, NULL, 1118),
+ NAME_FUNC_OFFSET(30628, glLightModelxv, glLightModelxv, NULL, 1119),
+ NAME_FUNC_OFFSET(30646, glLightx, glLightx, NULL, 1120),
+ NAME_FUNC_OFFSET(30658, glLightxv, glLightxv, NULL, 1121),
+ NAME_FUNC_OFFSET(30671, glLineWidthx, glLineWidthx, NULL, 1122),
+ NAME_FUNC_OFFSET(30687, glLoadMatrixx, glLoadMatrixx, NULL, 1123),
+ NAME_FUNC_OFFSET(30704, glMaterialx, glMaterialx, NULL, 1124),
+ NAME_FUNC_OFFSET(30719, glMaterialxv, glMaterialxv, NULL, 1125),
+ NAME_FUNC_OFFSET(30735, glMultMatrixx, glMultMatrixx, NULL, 1126),
+ NAME_FUNC_OFFSET(30752, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1127),
+ NAME_FUNC_OFFSET(30773, glNormal3x, glNormal3x, NULL, 1128),
+ NAME_FUNC_OFFSET(30787, glOrthof, glOrthof, NULL, 1129),
+ NAME_FUNC_OFFSET(30799, glOrthox, glOrthox, NULL, 1130),
+ NAME_FUNC_OFFSET(30811, glPointSizex, glPointSizex, NULL, 1131),
+ NAME_FUNC_OFFSET(30827, glPolygonOffsetx, glPolygonOffsetx, NULL, 1132),
+ NAME_FUNC_OFFSET(30847, glRotatex, glRotatex, NULL, 1133),
+ NAME_FUNC_OFFSET(30860, glSampleCoveragex, glSampleCoveragex, NULL, 1134),
+ NAME_FUNC_OFFSET(30881, glScalex, glScalex, NULL, 1135),
+ NAME_FUNC_OFFSET(30893, glTexEnvx, glTexEnvx, NULL, 1136),
+ NAME_FUNC_OFFSET(30906, glTexEnvxv, glTexEnvxv, NULL, 1137),
+ NAME_FUNC_OFFSET(30920, glTexParameterx, glTexParameterx, NULL, 1138),
+ NAME_FUNC_OFFSET(30939, glTranslatex, glTranslatex, NULL, 1139),
+ NAME_FUNC_OFFSET(30955, glClipPlanef, glClipPlanef, NULL, 1140),
+ NAME_FUNC_OFFSET(30971, glClipPlanex, glClipPlanex, NULL, 1141),
+ NAME_FUNC_OFFSET(30987, glGetClipPlanef, glGetClipPlanef, NULL, 1142),
+ NAME_FUNC_OFFSET(31006, glGetClipPlanex, glGetClipPlanex, NULL, 1143),
+ NAME_FUNC_OFFSET(31025, glGetFixedv, glGetFixedv, NULL, 1144),
+ NAME_FUNC_OFFSET(31040, glGetLightxv, glGetLightxv, NULL, 1145),
+ NAME_FUNC_OFFSET(31056, glGetMaterialxv, glGetMaterialxv, NULL, 1146),
+ NAME_FUNC_OFFSET(31075, glGetTexEnvxv, glGetTexEnvxv, NULL, 1147),
+ NAME_FUNC_OFFSET(31092, glGetTexParameterxv, glGetTexParameterxv, NULL, 1148),
+ NAME_FUNC_OFFSET(31115, glPointParameterx, glPointParameterx, NULL, 1149),
+ NAME_FUNC_OFFSET(31136, glPointParameterxv, glPointParameterxv, NULL, 1150),
+ NAME_FUNC_OFFSET(31158, glTexParameterxv, glTexParameterxv, NULL, 1151),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET
diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c
index 2fc3f4cc8..c39a3f461 100644
--- a/xorg-server/glx/glxcmds.c
+++ b/xorg-server/glx/glxcmds.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include <assert.h>
@@ -46,6 +47,8 @@
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glfunctions.h"
+
static char GLXServerVendorName[] = "SGI";
_X_HIDDEN int
@@ -502,7 +505,7 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client,
return NULL;
}
- if (pDraw->pScreen != glxc->pGlxScreen->pScreen) {
+ if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) {
client->errorValue = pDraw->pScreen->myNum;
*error = BadMatch;
return NULL;
@@ -515,9 +518,11 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client,
pDraw, drawId,
GLX_DRAWABLE_WINDOW,
drawId, glxc->config);
- if (!pGlxDraw) {
- *error = BadAlloc;
- return NULL;
+ if (!pGlxDraw)
+ {
+ client->errorValue = drawId;
+ *error = BadMatch;
+ return NULL;
}
/* since we are creating the drawablePrivate, drawId should be new */
@@ -659,12 +664,12 @@ DoMakeCurrent(__GLXclientState * cl,
StopUsingContext(prevglxc);
- reply = (xGLXMakeCurrentReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .contextTag = 0
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.contextTag = 0;
+
if (glxc) {
StartUsingContext(cl, glxc);
@@ -730,12 +735,12 @@ __glXDisp_IsDirect(__GLXclientState * cl, GLbyte * pc)
if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err))
return err;
- reply = (xGLXIsDirectReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .isDirect = glxc->isDirect
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.isDirect = glxc->isDirect;
+
if (client->swapped) {
__glXSwapIsDirectReply(client, &reply);
@@ -767,13 +772,13 @@ __glXDisp_QueryVersion(__GLXclientState * cl, GLbyte * pc)
** client if it wants to work with older clients; however, in this
** implementation the server just returns its version number.
*/
- reply = (xGLXQueryVersionReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .majorVersion = glxMajorVersion,
- .minorVersion = glxMinorVersion
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.majorVersion = glxMajorVersion;
+ reply.minorVersion = glxMinorVersion;
+
if (client->swapped) {
__glXSwapQueryVersionReply(client, &reply);
@@ -947,14 +952,14 @@ __glXDisp_GetVisualConfigs(__GLXclientState * cl, GLbyte * pc)
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
- reply = (xGLXGetVisualConfigsReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = (pGlxScreen->numVisuals *
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = (pGlxScreen->numVisuals *
__GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2,
- .numVisuals = pGlxScreen->numVisuals,
- .numProps = GLX_VIS_CONFIG_TOTAL
- };
+ reply.numVisuals = pGlxScreen->numVisuals;
+ reply.numProps = GLX_VIS_CONFIG_TOTAL;
+
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
@@ -1062,13 +1067,13 @@ DoGetFBConfigs(__GLXclientState * cl, unsigned screen)
if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err))
return err;
- reply = (xGLXGetFBConfigsReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs,
- .numFBConfigs = pGlxScreen->numFBConfigs,
- .numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs;
+ reply.numFBConfigs = pGlxScreen->numFBConfigs;
+ reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
+
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
@@ -1705,7 +1710,7 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
ClientPtr client = cl->client;
__GLXcontext *ctx;
xGLXQueryContextInfoEXTReply reply;
- int nProps = 3;
+ #define nProps 3
int sendBuf[nProps * 2];
int nReplyBytes;
int err;
@@ -1713,12 +1718,12 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err))
return err;
- reply = (xGLXQueryContextInfoEXTReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = nProps << 1,
- .n = nProps
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = nProps << 1;
+ reply.n = nProps;
+
nReplyBytes = reply.length << 2;
sendBuf[0] = GLX_SHARE_CONTEXT_EXT;
@@ -1940,12 +1945,12 @@ DoGetDrawableAttributes(__GLXclientState * cl, XID drawId)
numAttribs++;
}
- reply = (xGLXGetDrawableAttributesReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = numAttribs << 1,
- .numAttribs = numAttribs
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = numAttribs << 1;
+ reply.numAttribs = numAttribs;
+
if (client->swapped) {
__glXSwapGetDrawableAttributesReply(client, &reply, attributes);
@@ -2370,12 +2375,12 @@ __glXDisp_QueryExtensionsString(__GLXclientState * cl, GLbyte * pc)
n = strlen(pGlxScreen->GLXextensions) + 1;
length = __GLX_PAD(n) >> 2;
- reply = (xGLXQueryExtensionsStringReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = length,
- .n = n
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
/* Allocate buffer to make sure it's a multiple of 4 bytes big. */
buf = calloc(length, 4);
@@ -2433,12 +2438,12 @@ __glXDisp_QueryServerString(__GLXclientState * cl, GLbyte * pc)
n = strlen(ptr) + 1;
length = __GLX_PAD(n) >> 2;
- reply = (xGLXQueryServerStringReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = length,
- .n = n
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
buf = calloc(length, 4);
if (buf == NULL) {
diff --git a/xorg-server/glx/glxcmdsswap.c b/xorg-server/glx/glxcmdsswap.c
index 5d179f317..fd1fd7006 100644
--- a/xorg-server/glx/glxcmdsswap.c
+++ b/xorg-server/glx/glxcmdsswap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include "glxserver.h"
@@ -40,6 +41,7 @@
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxext.h"
+#include "GL/gl.h"
#include "indirect_dispatch.h"
#include "indirect_table.h"
#include "indirect_util.h"
diff --git a/xorg-server/glx/glxdricommon.c b/xorg-server/glx/glxdricommon.c
index 62cce131d..777c2d721 100644
--- a/xorg-server/glx/glxdricommon.c
+++ b/xorg-server/glx/glxdricommon.c
@@ -25,6 +25,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <stdint.h>
@@ -41,6 +45,10 @@
#include "glxscreens.h"
#include "glxdricommon.h"
+#ifdef _MSC_VER
+#define dlerror() "Getting loadlibrary error string not implemented"
+#endif
+
static int
getUST(int64_t * ust)
{
@@ -49,6 +57,10 @@ getUST(int64_t * ust)
if (ust == NULL)
return -EFAULT;
+#ifdef _MSC_VER
+ DebugBreak();
+ return -EFAULT;
+#else
if (gettimeofday(&tv, NULL) == 0) {
ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
return 0;
@@ -56,6 +68,7 @@ getUST(int64_t * ust)
else {
return -errno;
}
+#endif
}
const __DRIsystemTimeExtension systemTimeExtension = {
@@ -267,10 +280,18 @@ glxProbeDriver(const char *driverName,
char *get_extensions_name;
const __DRIextension **extensions = NULL;
+#ifdef _MSC_VER
+#define DLLNAME "%s%s_dri.dll"
+ snprintf(filename, sizeof filename, DLLNAME,
+ dri_driver_path, driverName);
+
+ driver = LoadLibrary(filename);
+#else
snprintf(filename, sizeof filename, "%s/%s_dri.so",
dri_driver_path, driverName);
driver = dlopen(filename, RTLD_LAZY | RTLD_LOCAL);
+#endif
if (driver == NULL) {
LogMessage(X_ERROR, "AIGLX error: dlopen of %s failed (%s)\n",
filename, dlerror());
@@ -281,14 +302,22 @@ glxProbeDriver(const char *driverName,
__DRI_DRIVER_GET_EXTENSIONS, driverName) != -1) {
const __DRIextension **(*get_extensions)(void);
+#ifdef _MSC_VER
+ get_extensions = (const __DRIextension **(*)(void))GetProcAddress(driver, get_extensions_name);
+#else
get_extensions = dlsym(driver, get_extensions_name);
+#endif
if (get_extensions)
extensions = get_extensions();
free(get_extensions_name);
}
if (!extensions)
+#ifdef _MSC_VER
+ extensions = (const __DRIextension **)GetProcAddress(driver, __DRI_DRIVER_EXTENSIONS);
+#else
extensions = dlsym(driver, __DRI_DRIVER_EXTENSIONS);
+#endif
if (extensions == NULL) {
LogMessage(X_ERROR, "AIGLX error: %s exports no extensions (%s)\n",
driverName, dlerror());
@@ -317,7 +346,11 @@ glxProbeDriver(const char *driverName,
cleanup_failure:
if (driver)
+#ifdef _MSC_VER
+ FreeLibrary(driver);
+#else
dlclose(driver);
+#endif
*coreExt = *renderExt = NULL;
return NULL;
}
diff --git a/xorg-server/glx/glxdriswrast.c b/xorg-server/glx/glxdriswrast.c
index c30ce9aed..d4dcd9080 100644
--- a/xorg-server/glx/glxdriswrast.c
+++ b/xorg-server/glx/glxdriswrast.c
@@ -27,6 +27,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <stdint.h>
#include <stdio.h>
@@ -217,14 +218,18 @@ __glXDRIscreenDestroy(__GLXscreen * baseScreen)
(*screen->core->destroyScreen) (screen->driScreen);
+#ifdef _MSC_VER
+ FreeLibrary(screen->driver);
+#else
dlclose(screen->driver);
+#endif
__glXScreenDestroy(baseScreen);
if (screen->driConfigs) {
for (i = 0; screen->driConfigs[i] != NULL; i++)
free((__DRIconfig **) screen->driConfigs[i]);
- free(screen->driConfigs);
+ free((void*)screen->driConfigs);
}
free(screen);
@@ -313,6 +318,13 @@ __glXDRIscreenCreateDrawable(ClientPtr client,
private->driDrawable =
(*driScreen->swrast->createNewDrawable) (driScreen->driScreen,
config->driConfig, private);
+ if (!private->driDrawable)
+ {
+ FreeGC(private->gc, (GContext)0);
+ FreeGC(private->swapgc, (GContext)0);
+ free(private);
+ return NULL;
+ }
return &private->base;
}
@@ -376,7 +388,7 @@ swrastGetImage(__DRIdrawable * draw,
}
static const __DRIswrastLoaderExtension swrastLoaderExtension = {
- {__DRI_SWRAST_LOADER, 1},
+ {__DRI_SWRAST_LOADER, __DRI_SWRAST_LOADER_VERSION},
swrastGetDrawableInfo,
swrastPutImage,
swrastGetImage
@@ -412,14 +424,18 @@ initializeExtensions(__GLXDRIscreen * screen)
}
}
-/* white lie */
-extern glx_func_ptr glXGetProcAddressARB(const char *);
+extern Bool g_fswrastwgl;
static __GLXscreen *
__glXDRIscreenProbe(ScreenPtr pScreen)
{
- const char *driverName = "swrast";
+ const char *driverName;
__GLXDRIscreen *screen;
+
+ if (g_fswrastwgl)
+ driverName = "swrastwgl";
+ else
+ driverName = "swrast";
screen = calloc(1, sizeof *screen);
if (screen == NULL)
@@ -433,9 +449,9 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
screen->driver = glxProbeDriver(driverName,
(void **) &screen->core,
- __DRI_CORE, 1,
+ __DRI_CORE, __DRI_CORE_VERSION,
(void **) &screen->swrast,
- __DRI_SWRAST, 1);
+ __DRI_SWRAST, __DRI_SWRAST_VERSION);
if (screen->driver == NULL) {
goto handle_error;
}
@@ -462,15 +478,17 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
screen->base.GLXmajor = 1;
screen->base.GLXminor = 4;
- __glXsetGetProcAddress(glXGetProcAddressARB);
-
LogMessage(X_INFO, "AIGLX: Loaded and initialized %s\n", driverName);
return &screen->base;
handle_error:
if (screen->driver)
+#ifdef _MSC_VER
+ FreeLibrary(screen->driver);
+#else
dlclose(screen->driver);
+#endif
free(screen);
diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c
index c2de3cedd..64fa0ba55 100644..100755
--- a/xorg-server/glx/glxext.c
+++ b/xorg-server/glx/glxext.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <string.h>
@@ -46,6 +50,7 @@
#include "glxext.h"
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glapi.h"
/*
** X resources.
@@ -458,7 +463,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
- if (cx == lastGLContext) {
+ if (cx == lastGLContext && GET_DISPATCH()) {
/* No need to re-bind */
return cx;
}
diff --git a/xorg-server/glx/glxext.h b/xorg-server/glx/glxext.h
index 3f2dee696..7dc0ed476 100644
--- a/xorg-server/glx/glxext.h
+++ b/xorg-server/glx/glxext.h
@@ -35,6 +35,12 @@
* Silicon Graphics, Inc.
*/
+#ifdef INSERVER
+#define SERVEXTERN _declspec(dllimport)
+#else
+#define SERVEXTERN _declspec(dllexport)
+#endif
+
/* doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems
* with overlapping definitions, so let's use the easy way
*/
@@ -55,7 +61,7 @@ extern GLboolean __glXFreeContext(__GLXcontext * glxc);
extern void __glXFlushContextCache(void);
extern Bool __glXAddContext(__GLXcontext * cx);
-extern void __glXErrorCallBack(GLenum code);
+SERVEXTERN void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
extern void __glXResetLargeCommandStatus(__GLXclientState *);
diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c
index 78769f401..4ab84ef09 100644
--- a/xorg-server/glx/glxscreens.c
+++ b/xorg-server/glx/glxscreens.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <GL/glxtokens.h>
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c
index 329b2e61e..67e5280c3 100644
--- a/xorg-server/glx/indirect_dispatch.c
+++ b/xorg-server/glx/indirect_dispatch.c
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,89 +51,94 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
-int
-__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDisp_CallList(GLbyte * pc)
+void __glXDisp_CallList(GLbyte * pc)
{
- glCallList(*(GLuint *) (pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CallLists(GLbyte * pc)
+void __glXDisp_CallLists(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
- const GLenum type = *(GLenum *) (pc + 4);
- const GLvoid *lists = (const GLvoid *) (pc + 8);
-
- lists = (const GLvoid *) (pc + 8);
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists(*(GLsizei *) (pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -130,1399 +146,1648 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ListBase(GLbyte * pc)
+void __glXDisp_ListBase(GLbyte * pc)
{
- glListBase(*(GLuint *) (pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Begin(GLbyte * pc)
+void __glXDisp_Begin(GLbyte * pc)
{
- glBegin(*(GLenum *) (pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Bitmap(GLbyte * pc)
+void __glXDisp_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glBitmap(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLfloat *) (pc + 28),
- *(GLfloat *) (pc + 32),
- *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
}
-void
-__glXDisp_Color3bv(GLbyte * pc)
+void __glXDisp_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3dv(GLbyte * pc)
+void __glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) (pc + 0));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3fv(GLbyte * pc)
+void __glXDisp_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) (pc + 0));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3iv(GLbyte * pc)
+void __glXDisp_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) (pc + 0));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3sv(GLbyte * pc)
+void __glXDisp_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) (pc + 0));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3ubv(GLbyte * pc)
+void __glXDisp_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3uiv(GLbyte * pc)
+void __glXDisp_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) (pc + 0));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3usv(GLbyte * pc)
+void __glXDisp_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) (pc + 0));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4bv(GLbyte * pc)
+void __glXDisp_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4dv(GLbyte * pc)
+void __glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) (pc + 0));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4fv(GLbyte * pc)
+void __glXDisp_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) (pc + 0));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4iv(GLbyte * pc)
+void __glXDisp_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) (pc + 0));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4sv(GLbyte * pc)
+void __glXDisp_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) (pc + 0));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4ubv(GLbyte * pc)
+void __glXDisp_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4uiv(GLbyte * pc)
+void __glXDisp_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) (pc + 0));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4usv(GLbyte * pc)
+void __glXDisp_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) (pc + 0));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EdgeFlagv(GLbyte * pc)
+void __glXDisp_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_End(GLbyte * pc)
+void __glXDisp_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDisp_Indexdv(GLbyte * pc)
+void __glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) (pc + 0));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexfv(GLbyte * pc)
+void __glXDisp_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) (pc + 0));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexiv(GLbyte * pc)
+void __glXDisp_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) (pc + 0));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexsv(GLbyte * pc)
+void __glXDisp_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) (pc + 0));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3bv(GLbyte * pc)
+void __glXDisp_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3dv(GLbyte * pc)
+void __glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) (pc + 0));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3fv(GLbyte * pc)
+void __glXDisp_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) (pc + 0));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3iv(GLbyte * pc)
+void __glXDisp_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) (pc + 0));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3sv(GLbyte * pc)
+void __glXDisp_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) (pc + 0));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2dv(GLbyte * pc)
+void __glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2fv(GLbyte * pc)
+void __glXDisp_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2iv(GLbyte * pc)
+void __glXDisp_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) (pc + 0));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2sv(GLbyte * pc)
+void __glXDisp_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) (pc + 0));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3dv(GLbyte * pc)
+void __glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3fv(GLbyte * pc)
+void __glXDisp_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3iv(GLbyte * pc)
+void __glXDisp_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) (pc + 0));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3sv(GLbyte * pc)
+void __glXDisp_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) (pc + 0));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4dv(GLbyte * pc)
+void __glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4fv(GLbyte * pc)
+void __glXDisp_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4iv(GLbyte * pc)
+void __glXDisp_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) (pc + 0));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4sv(GLbyte * pc)
+void __glXDisp_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) (pc + 0));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Rectdv(GLbyte * pc)
+void __glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Rectfv(GLbyte * pc)
+void __glXDisp_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectiv(GLbyte * pc)
+void __glXDisp_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectsv(GLbyte * pc)
+void __glXDisp_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexCoord1dv(GLbyte * pc)
+void __glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1fv(GLbyte * pc)
+void __glXDisp_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1iv(GLbyte * pc)
+void __glXDisp_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) (pc + 0));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1sv(GLbyte * pc)
+void __glXDisp_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) (pc + 0));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2dv(GLbyte * pc)
+void __glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2fv(GLbyte * pc)
+void __glXDisp_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2iv(GLbyte * pc)
+void __glXDisp_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) (pc + 0));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2sv(GLbyte * pc)
+void __glXDisp_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) (pc + 0));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3dv(GLbyte * pc)
+void __glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3fv(GLbyte * pc)
+void __glXDisp_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3iv(GLbyte * pc)
+void __glXDisp_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) (pc + 0));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3sv(GLbyte * pc)
+void __glXDisp_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) (pc + 0));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4dv(GLbyte * pc)
+void __glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4fv(GLbyte * pc)
+void __glXDisp_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4iv(GLbyte * pc)
+void __glXDisp_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) (pc + 0));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4sv(GLbyte * pc)
+void __glXDisp_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) (pc + 0));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2dv(GLbyte * pc)
+void __glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) (pc + 0));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2fv(GLbyte * pc)
+void __glXDisp_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) (pc + 0));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2iv(GLbyte * pc)
+void __glXDisp_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) (pc + 0));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2sv(GLbyte * pc)
+void __glXDisp_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) (pc + 0));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3dv(GLbyte * pc)
+void __glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) (pc + 0));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3fv(GLbyte * pc)
+void __glXDisp_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) (pc + 0));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3iv(GLbyte * pc)
+void __glXDisp_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) (pc + 0));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3sv(GLbyte * pc)
+void __glXDisp_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) (pc + 0));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4dv(GLbyte * pc)
+void __glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) (pc + 0));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4fv(GLbyte * pc)
+void __glXDisp_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) (pc + 0));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4iv(GLbyte * pc)
+void __glXDisp_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) (pc + 0));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4sv(GLbyte * pc)
+void __glXDisp_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) (pc + 0));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClipPlane(GLbyte * pc)
+void __glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMaterial(GLbyte * pc)
+void __glXDisp_ColorMaterial(GLbyte * pc)
{
- glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CullFace(GLbyte * pc)
+void __glXDisp_CullFace(GLbyte * pc)
{
- glCullFace(*(GLenum *) (pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Fogf(GLbyte * pc)
+void __glXDisp_Fogf(GLbyte * pc)
{
- glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogfv(GLbyte * pc)
+void __glXDisp_Fogfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Fogi(GLbyte * pc)
+void __glXDisp_Fogi(GLbyte * pc)
{
- glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogiv(GLbyte * pc)
+void __glXDisp_Fogiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_FrontFace(GLbyte * pc)
+void __glXDisp_FrontFace(GLbyte * pc)
{
- glFrontFace(*(GLenum *) (pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Hint(GLbyte * pc)
+void __glXDisp_Hint(GLbyte * pc)
{
- glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Lightf(GLbyte * pc)
+void __glXDisp_Lightf(GLbyte * pc)
{
- glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightfv(GLbyte * pc)
+void __glXDisp_Lightfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Lighti(GLbyte * pc)
+void __glXDisp_Lighti(GLbyte * pc)
{
- glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightiv(GLbyte * pc)
+void __glXDisp_Lightiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModelf(GLbyte * pc)
+void __glXDisp_LightModelf(GLbyte * pc)
{
- glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModelfv(GLbyte * pc)
+void __glXDisp_LightModelfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModeli(GLbyte * pc)
+void __glXDisp_LightModeli(GLbyte * pc)
{
- glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModeliv(GLbyte * pc)
+void __glXDisp_LightModeliv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LineStipple(GLbyte * pc)
+void __glXDisp_LineStipple(GLbyte * pc)
{
- glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LineWidth(GLbyte * pc)
+void __glXDisp_LineWidth(GLbyte * pc)
{
- glLineWidth(*(GLfloat *) (pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Materialf(GLbyte * pc)
+void __glXDisp_Materialf(GLbyte * pc)
{
- glMaterialf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialfv(GLbyte * pc)
+void __glXDisp_Materialfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Materiali(GLbyte * pc)
+void __glXDisp_Materiali(GLbyte * pc)
{
- glMateriali(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialiv(GLbyte * pc)
+void __glXDisp_Materialiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointSize(GLbyte * pc)
+void __glXDisp_PointSize(GLbyte * pc)
{
- glPointSize(*(GLfloat *) (pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonMode(GLbyte * pc)
+void __glXDisp_PolygonMode(GLbyte * pc)
{
- glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PolygonStipple(GLbyte * pc)
+void __glXDisp_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDisp_Scissor(GLbyte * pc)
+void __glXDisp_Scissor(GLbyte * pc)
{
- glScissor(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ShadeModel(GLbyte * pc)
+void __glXDisp_ShadeModel(GLbyte * pc)
{
- glShadeModel(*(GLenum *) (pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexParameterf(GLbyte * pc)
+void __glXDisp_TexParameterf(GLbyte * pc)
{
- glTexParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameterfv(GLbyte * pc)
+void __glXDisp_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexParameteri(GLbyte * pc)
+void __glXDisp_TexParameteri(GLbyte * pc)
{
- glTexParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameteriv(GLbyte * pc)
+void __glXDisp_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexImage1D(GLbyte * pc)
+void __glXDisp_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexImage2D(GLbyte * pc)
+void __glXDisp_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexEnvf(GLbyte * pc)
+void __glXDisp_TexEnvf(GLbyte * pc)
{
- glTexEnvf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnvfv(GLbyte * pc)
+void __glXDisp_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexEnvi(GLbyte * pc)
+void __glXDisp_TexEnvi(GLbyte * pc)
{
- glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnviv(GLbyte * pc)
+void __glXDisp_TexEnviv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGend(GLbyte * pc)
+void __glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend(*(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexGendv(GLbyte * pc)
+void __glXDisp_TexGendv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLdouble *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
- glTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGenf(GLbyte * pc)
+void __glXDisp_TexGenf(GLbyte * pc)
{
- glTexGenf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGenfv(GLbyte * pc)
+void __glXDisp_TexGenfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGeni(GLbyte * pc)
+void __glXDisp_TexGeni(GLbyte * pc)
{
- glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGeniv(GLbyte * pc)
+void __glXDisp_TexGeniv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_InitNames(GLbyte * pc)
+void __glXDisp_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadName(GLbyte * pc)
+void __glXDisp_LoadName(GLbyte * pc)
{
- glLoadName(*(GLuint *) (pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PassThrough(GLbyte * pc)
+void __glXDisp_PassThrough(GLbyte * pc)
{
- glPassThrough(*(GLfloat *) (pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopName(GLbyte * pc)
+void __glXDisp_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushName(GLbyte * pc)
+void __glXDisp_PushName(GLbyte * pc)
{
- glPushName(*(GLuint *) (pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_DrawBuffer(GLbyte * pc)
+void __glXDisp_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer(*(GLenum *) (pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Clear(GLbyte * pc)
+void __glXDisp_Clear(GLbyte * pc)
{
- glClear(*(GLbitfield *) (pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearAccum(GLbyte * pc)
+void __glXDisp_ClearAccum(GLbyte * pc)
{
- glClearAccum(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearIndex(GLbyte * pc)
+void __glXDisp_ClearIndex(GLbyte * pc)
{
- glClearIndex(*(GLfloat *) (pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearColor(GLbyte * pc)
+void __glXDisp_ClearColor(GLbyte * pc)
{
- glClearColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearStencil(GLbyte * pc)
+void __glXDisp_ClearStencil(GLbyte * pc)
{
- glClearStencil(*(GLint *) (pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearDepth(GLbyte * pc)
+void __glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth(*(GLclampd *) (pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilMask(GLbyte * pc)
+void __glXDisp_StencilMask(GLbyte * pc)
{
- glStencilMask(*(GLuint *) (pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMask(GLbyte * pc)
+void __glXDisp_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDisp_DepthMask(GLbyte * pc)
+void __glXDisp_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_IndexMask(GLbyte * pc)
+void __glXDisp_IndexMask(GLbyte * pc)
{
- glIndexMask(*(GLuint *) (pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Accum(GLbyte * pc)
+void __glXDisp_Accum(GLbyte * pc)
{
- glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Disable(GLbyte * pc)
+void __glXDisp_Disable(GLbyte * pc)
{
- glDisable(*(GLenum *) (pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Enable(GLbyte * pc)
+void __glXDisp_Enable(GLbyte * pc)
{
- glEnable(*(GLenum *) (pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopAttrib(GLbyte * pc)
+void __glXDisp_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushAttrib(GLbyte * pc)
+void __glXDisp_PushAttrib(GLbyte * pc)
{
- glPushAttrib(*(GLbitfield *) (pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MapGrid1d(GLbyte * pc)
+void __glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d(*(GLint *) (pc + 16),
- *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid1f(GLbyte * pc)
+void __glXDisp_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid2d(GLbyte * pc)
+void __glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d(*(GLint *) (pc + 32),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLint *) (pc + 36),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_MapGrid2f(GLbyte * pc)
+void __glXDisp_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
}
-void
-__glXDisp_EvalCoord1dv(GLbyte * pc)
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord1fv(GLbyte * pc)
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2dv(GLbyte * pc)
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2fv(GLbyte * pc)
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh1(GLbyte * pc)
+void __glXDisp_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_EvalPoint1(GLbyte * pc)
+void __glXDisp_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1(*(GLint *) (pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh2(GLbyte * pc)
+void __glXDisp_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_EvalPoint2(GLbyte * pc)
+void __glXDisp_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_AlphaFunc(GLbyte * pc)
+void __glXDisp_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFunc(GLbyte * pc)
+void __glXDisp_BlendFunc(GLbyte * pc)
{
- glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LogicOp(GLbyte * pc)
+void __glXDisp_LogicOp(GLbyte * pc)
{
- glLogicOp(*(GLenum *) (pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilFunc(GLbyte * pc)
+void __glXDisp_StencilFunc(GLbyte * pc)
{
- glStencilFunc(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_StencilOp(GLbyte * pc)
+void __glXDisp_StencilOp(GLbyte * pc)
{
- glStencilOp(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
}
-void
-__glXDisp_DepthFunc(GLbyte * pc)
+void __glXDisp_DepthFunc(GLbyte * pc)
{
- glDepthFunc(*(GLenum *) (pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PixelZoom(GLbyte * pc)
+void __glXDisp_PixelZoom(GLbyte * pc)
{
- glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferf(GLbyte * pc)
+void __glXDisp_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferi(GLbyte * pc)
+void __glXDisp_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_PixelMapfv(GLbyte * pc)
+void __glXDisp_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapuiv(GLbyte * pc)
+void __glXDisp_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapusv(GLbyte * pc)
+void __glXDisp_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ReadBuffer(GLbyte * pc)
+void __glXDisp_ReadBuffer(GLbyte * pc)
{
- glReadBuffer(*(GLenum *) (pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CopyPixels(GLbyte * pc)
+void __glXDisp_CopyPixels(GLbyte * pc)
{
- glCopyPixels(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
}
-void
-__glXDisp_DrawPixels(GLbyte * pc)
+void __glXDisp_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glDrawPixels(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
}
-int
-__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1530,18 +1795,19 @@ __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane(*(GLenum *) (pc + 0), equation);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1549,28 +1815,27 @@ __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1578,18 +1843,16 @@ __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1597,28 +1860,27 @@ __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1626,28 +1888,27 @@ __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1655,28 +1916,28 @@ __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1684,28 +1945,28 @@ __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1713,29 +1974,29 @@ __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1743,29 +2004,29 @@ __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1773,29 +2034,29 @@ __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1803,28 +2064,28 @@ __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1832,28 +2093,28 @@ __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1861,28 +2122,27 @@ __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1890,28 +2150,27 @@ __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1919,28 +2178,27 @@ __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -1948,28 +2206,28 @@ __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1977,28 +2235,28 @@ __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2006,28 +2264,28 @@ __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2035,28 +2293,28 @@ __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2064,28 +2322,28 @@ __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2093,28 +2351,28 @@ __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2122,28 +2380,28 @@ __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2151,29 +2409,29 @@ __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2181,29 +2439,29 @@ __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2211,18 +2469,18 @@ __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled(*(GLenum *) (pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2230,18 +2488,18 @@ __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList(*(GLuint *) (pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2249,223 +2507,251 @@ __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DepthRange(GLbyte * pc)
+void __glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Frustum(GLbyte * pc)
+void __glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_LoadIdentity(GLbyte * pc)
+void __glXDisp_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadMatrixf(GLbyte * pc)
+void __glXDisp_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) (pc + 0));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_LoadMatrixd(GLbyte * pc)
+void __glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) (pc + 0));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MatrixMode(GLbyte * pc)
+void __glXDisp_MatrixMode(GLbyte * pc)
{
- glMatrixMode(*(GLenum *) (pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixf(GLbyte * pc)
+void __glXDisp_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) (pc + 0));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixd(GLbyte * pc)
+void __glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) (pc + 0));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Ortho(GLbyte * pc)
+void __glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_PopMatrix(GLbyte * pc)
+void __glXDisp_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushMatrix(GLbyte * pc)
+void __glXDisp_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_Rotated(GLbyte * pc)
+void __glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_Rotatef(GLbyte * pc)
+void __glXDisp_Rotatef(GLbyte * pc)
{
- glRotatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Scaled(GLbyte * pc)
+void __glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Scalef(GLbyte * pc)
+void __glXDisp_Scalef(GLbyte * pc)
{
- glScalef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Translated(GLbyte * pc)
+void __glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Translatef(GLbyte * pc)
+void __glXDisp_Translatef(GLbyte * pc)
{
- glTranslatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Viewport(GLbyte * pc)
+void __glXDisp_Viewport(GLbyte * pc)
{
- glViewport(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BindTexture(GLbyte * pc)
+void __glXDisp_BindTexture(GLbyte * pc)
{
- glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Indexubv(GLbyte * pc)
+void __glXDisp_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonOffset(GLbyte * pc)
+void __glXDisp_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-int
-__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2473,23 +2759,24 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2497,103 +2784,115 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_CopyTexImage1D(GLbyte * pc)
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CopyTexImage2D(GLbyte * pc)
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage1D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage2D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
}
-int
-__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2601,22 +2900,22 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2624,18 +2923,18 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2643,18 +2942,18 @@ __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2662,144 +2961,165 @@ __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_PrioritizeTextures(GLbyte * pc)
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glPrioritizeTextures(n,
- (const GLuint *) (pc + 4),
- (const GLclampf *) (pc + 4));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexSubImage1D(GLbyte * pc)
+void __glXDisp_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 36),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage2D(GLbyte * pc)
+void __glXDisp_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLint *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLsizei *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_BlendColor(GLbyte * pc)
+void __glXDisp_BlendColor(GLbyte * pc)
{
- glBlendColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BlendEquation(GLbyte * pc)
+void __glXDisp_BlendEquation(GLbyte * pc)
{
- glBlendEquation(*(GLenum *) (pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorTable(GLbyte * pc)
+void __glXDisp_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorTable(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
}
-void
-__glXDisp_ColorTableParameterfv(GLbyte * pc)
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ColorTableParameteriv(GLbyte * pc)
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyColorTable(GLbyte * pc)
+void __glXDisp_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2807,28 +3127,28 @@ __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2836,28 +3156,28 @@ __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2865,28 +3185,28 @@ __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2894,150 +3214,175 @@ __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ColorSubTable(GLbyte * pc)
+void __glXDisp_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorSubTable(*(GLenum *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
}
-void
-__glXDisp_CopyColorSubTable(GLbyte * pc)
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_ConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter1D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter2D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionParameterf(GLbyte * pc)
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameterfv(GLbyte * pc)
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ConvolutionParameteri(GLbyte * pc)
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameteriv(GLbyte * pc)
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-int
-__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3045,28 +3390,28 @@ __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3074,28 +3419,28 @@ __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3103,28 +3448,28 @@ __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3132,28 +3477,28 @@ __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3161,28 +3506,28 @@ __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3190,28 +3535,28 @@ __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3219,28 +3564,28 @@ __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3248,28 +3593,28 @@ __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3277,28 +3622,28 @@ __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3306,28 +3651,28 @@ __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3335,28 +3680,28 @@ __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3364,526 +3709,562 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_Histogram(GLbyte * pc)
-{
- glHistogram(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Minmax(GLbyte * pc)
+void __glXDisp_Minmax(GLbyte * pc)
{
- glMinmax(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ResetHistogram(GLbyte * pc)
+void __glXDisp_ResetHistogram(GLbyte * pc)
{
- glResetHistogram(*(GLenum *) (pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ResetMinmax(GLbyte * pc)
+void __glXDisp_ResetMinmax(GLbyte * pc)
{
- glResetMinmax(*(GLenum *) (pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexImage3D(GLbyte * pc)
+void __glXDisp_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLsizei *) (pc + 48),
- *(GLsizei *) (pc + 52),
- *(GLsizei *) (pc + 56),
- *(GLint *) (pc + 64),
- *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage3D(GLbyte * pc)
+void __glXDisp_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLint *) (pc + 48),
- *(GLint *) (pc + 52),
- *(GLsizei *) (pc + 60),
- *(GLsizei *) (pc + 64),
- *(GLsizei *) (pc + 68),
- *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
}
-void
-__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
}
-void
-__glXDisp_ActiveTexture(GLbyte * pc)
+void __glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB(*(GLenum *) (pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CompressedTexImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLint *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 24);
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
- CompressedTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLint *) (pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CompressedTexImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLenum *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 36);
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
- CompressedTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDisp_SampleCoverage(GLbyte * pc)
+void __glXDisp_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFuncSeparate(GLbyte * pc)
+void __glXDisp_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FogCoorddv(GLbyte * pc)
+void __glXDisp_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) (pc + 0));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PointParameterf(GLbyte * pc)
+void __glXDisp_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameterfv(GLbyte * pc)
+void __glXDisp_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointParameteri(GLbyte * pc)
+void __glXDisp_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameteriv(GLbyte * pc)
+void __glXDisp_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_SecondaryColor3bv(GLbyte * pc)
+void __glXDisp_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3dv(GLbyte * pc)
+void __glXDisp_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *) (pc + 0));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3iv(GLbyte * pc)
+void __glXDisp_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) (pc + 0));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3sv(GLbyte * pc)
+void __glXDisp_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *) (pc + 0));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+void __glXDisp_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+void __glXDisp_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *) (pc + 0));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3usv(GLbyte * pc)
+void __glXDisp_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *) (pc + 0));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_WindowPos3fv(GLbyte * pc)
+void __glXDisp_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) (pc + 0));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_BeginQuery(GLbyte * pc)
+void __glXDisp_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteQueries(n, (const GLuint *) (pc + 4));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_EndQuery(GLbyte * pc)
+void __glXDisp_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery(*(GLenum *) (pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenQueries(n, ids);
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -3891,30 +4272,28 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3922,30 +4301,28 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3953,29 +4330,28 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3983,19 +4359,18 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery(*(GLuint *) (pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4003,257 +4378,343 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_BlendEquationSeparate(GLbyte * pc)
+void __glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_DrawBuffers(GLbyte * pc)
+int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- DrawBuffers(n, (const GLenum *) (pc + 4));
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_VertexAttrib1dv(GLbyte * pc)
+void __glXDisp_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1sv(GLbyte * pc)
+void __glXDisp_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dv(GLbyte * pc)
+void __glXDisp_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2sv(GLbyte * pc)
+void __glXDisp_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dv(GLbyte * pc)
+void __glXDisp_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3sv(GLbyte * pc)
+void __glXDisp_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Niv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4bv(GLbyte * pc)
+void __glXDisp_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dv(GLbyte * pc)
+void __glXDisp_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4iv(GLbyte * pc)
+void __glXDisp_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4sv(GLbyte * pc)
+void __glXDisp_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4uiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4usv(GLbyte * pc)
+void __glXDisp_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_ClampColor(GLbyte * pc)
+void __glXDisp_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindProgramARB(GLbyte * pc)
+void __glXDisp_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteProgramsARB(n, (const GLuint *) (pc + 4));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenProgramsARB(n, programs);
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4261,21 +4722,20 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4283,21 +4743,20 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4305,21 +4764,20 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4327,21 +4785,20 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4349,30 +4806,28 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4380,19 +4835,18 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB(*(GLuint *) (pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4400,143 +4854,144 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramStringARB(GLbyte * pc)
+void __glXDisp_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = *(GLsizei *) (pc + 8);
+ const GLsizei len = *(GLsizei *)(pc + 8);
- ProgramStringARB(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindFramebuffer(GLbyte * pc)
+void __glXDisp_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindRenderbuffer(GLbyte * pc)
+void __glXDisp_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlitFramebuffer(GLbyte * pc)
+void __glXDisp_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
- *(GLint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20),
- *(GLint *) (pc + 24), *(GLint *) (pc + 28),
- *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLbitfield *)(pc + 32),
+ *(GLenum *)(pc + 36)
+ ) );
}
-int
-__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4544,93 +4999,97 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DeleteFramebuffers(GLbyte * pc)
+void __glXDisp_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteFramebuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_DeleteRenderbuffers(GLbyte * pc)
+void __glXDisp_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FramebufferTexture1D(GLbyte * pc)
+void __glXDisp_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture2D(GLbyte * pc)
+void __glXDisp_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture3D(GLbyte * pc)
+void __glXDisp_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
}
-void
-__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+void __glXDisp_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLuint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenFramebuffers(n, framebuffers);
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4638,24 +5097,22 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenRenderbuffers(n, renderbuffers);
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4663,32 +5120,28 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_GenerateMipmap(GLbyte * pc)
+void __glXDisp_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap(*(GLenum *) (pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), params);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4696,21 +5149,20 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), params);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4718,20 +5170,37 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
- retval = IsFramebuffer(*(GLuint *) (pc + 0));
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4739,364 +5208,743 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDisp_RenderbufferStorage(GLbyte * pc)
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_FogCoordfvEXT(GLbyte * pc)
+void __glXDisp_LoadProgramNV(GLbyte * pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) (pc + 0));
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h
index e6e3fdacf..8a636c37c 100644
--- a/xorg-server/glx/indirect_dispatch.h
+++ b/xorg-server/glx/indirect_dispatch.h
@@ -26,9 +26,9 @@
*/
#if !defined( _INDIRECT_DISPATCH_H_ )
-#define _INDIRECT_DISPATCH_H_
+# define _INDIRECT_DISPATCH_H_
-#include <X11/Xfuncproto.h>
+# include <X11/Xfuncproto.h>
struct __GLXclientStateRec;
@@ -36,243 +36,44 @@ extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc);
@@ -281,1079 +82,973 @@ extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct
- __GLXclientStateRec
- *,
- GLbyte
- *);
-extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
- __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *);
-#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
+#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c
index 647d0c985..4096023a7 100644
--- a/xorg-server/glx/indirect_dispatch_swap.c
+++ b/xorg-server/glx/indirect_dispatch_swap.c
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,91 +51,66 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
static GLsizei
-bswap_CARD32(const void *src)
+bswap_CARD32( const void * src )
{
- union {
- uint32_t dst;
- GLsizei ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLsizei ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLshort
-bswap_CARD16(const void *src)
+bswap_CARD16( const void * src )
{
- union {
- uint16_t dst;
- GLshort ret;
- } x;
-
- x.dst = bswap_16(*(uint16_t *) src);
+ union { uint16_t dst; GLshort ret; } x;
+ x.dst = bswap_16( *(uint16_t *) src );
return x.ret;
}
static GLenum
-bswap_ENUM(const void *src)
+bswap_ENUM( const void * src )
{
- union {
- uint32_t dst;
- GLenum ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLenum ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLsync
-bswap_CARD64(const void *src)
+bswap_CARD64( const void * src )
{
- union {
- uint64_t dst;
- GLsync ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLsync ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLdouble
-bswap_FLOAT64(const void *src)
+bswap_FLOAT64( const void * src )
{
- union {
- uint64_t dst;
- GLdouble ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLdouble ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLfloat
-bswap_FLOAT32(const void *src)
+bswap_FLOAT32( const void * src )
{
- union {
- uint32_t dst;
- GLfloat ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLfloat ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static void *
-bswap_16_array(uint16_t * src, unsigned count)
+bswap_16_array( uint16_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint16_t temp = bswap_16(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint16_t temp = bswap_16( src[i] );
src[i] = temp;
}
@@ -132,13 +118,12 @@ bswap_16_array(uint16_t * src, unsigned count)
}
static void *
-bswap_32_array(uint32_t * src, unsigned count)
+bswap_32_array( uint32_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint32_t temp = bswap_32(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint32_t temp = bswap_32( src[i] );
src[i] = temp;
}
@@ -146,121 +131,119 @@ bswap_32_array(uint32_t * src, unsigned count)
}
static void *
-bswap_64_array(uint64_t * src, unsigned count)
+bswap_64_array( uint64_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint64_t temp = bswap_64(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint64_t temp = bswap_64( src[i] );
src[i] = temp;
}
return src;
}
-int
-__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDispSwap_CallList(GLbyte * pc)
+void __glXDispSwap_CallList(GLbyte * pc)
{
- glCallList((GLuint) bswap_CARD32(pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CallLists(GLbyte * pc)
+void __glXDispSwap_CallLists(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- const GLenum type = (GLenum) bswap_ENUM(pc + 4);
- const GLvoid *lists;
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLvoid * lists;
- switch (type) {
+ switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
- lists = (const GLvoid *) (pc + 8);
- break;
+ lists = (const GLvoid *) (pc + 8); break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
- lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
default:
return;
}
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists((GLuint) bswap_CARD32(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -268,1469 +251,1648 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ListBase(GLbyte * pc)
+void __glXDispSwap_ListBase(GLbyte * pc)
{
- glListBase((GLuint) bswap_CARD32(pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Begin(GLbyte * pc)
+void __glXDispSwap_Begin(GLbyte * pc)
{
- glBegin((GLenum) bswap_ENUM(pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Bitmap(GLbyte * pc)
+void __glXDispSwap_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glBitmap((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLfloat) bswap_FLOAT32(pc + 28),
- (GLfloat) bswap_FLOAT32(pc + 32),
- (GLfloat) bswap_FLOAT32(pc + 36),
- (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLfloat )bswap_FLOAT32( pc + 28 ),
+ (GLfloat )bswap_FLOAT32( pc + 32 ),
+ (GLfloat )bswap_FLOAT32( pc + 36 ),
+ (GLfloat )bswap_FLOAT32( pc + 40 ),
+ bitmap
+ ) );
}
-void
-__glXDispSwap_Color3bv(GLbyte * pc)
+void __glXDispSwap_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3dv(GLbyte * pc)
+void __glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3fv(GLbyte * pc)
+void __glXDispSwap_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3iv(GLbyte * pc)
+void __glXDispSwap_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3sv(GLbyte * pc)
+void __glXDispSwap_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3ubv(GLbyte * pc)
+void __glXDispSwap_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3uiv(GLbyte * pc)
+void __glXDispSwap_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3usv(GLbyte * pc)
+void __glXDispSwap_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color4bv(GLbyte * pc)
+void __glXDispSwap_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4dv(GLbyte * pc)
+void __glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4fv(GLbyte * pc)
+void __glXDispSwap_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4iv(GLbyte * pc)
+void __glXDispSwap_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4sv(GLbyte * pc)
+void __glXDispSwap_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4ubv(GLbyte * pc)
+void __glXDispSwap_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4uiv(GLbyte * pc)
+void __glXDispSwap_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4usv(GLbyte * pc)
+void __glXDispSwap_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_EdgeFlagv(GLbyte * pc)
+void __glXDispSwap_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_End(GLbyte * pc)
+void __glXDispSwap_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Indexdv(GLbyte * pc)
+void __glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexfv(GLbyte * pc)
+void __glXDispSwap_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexiv(GLbyte * pc)
+void __glXDispSwap_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexsv(GLbyte * pc)
+void __glXDispSwap_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Normal3bv(GLbyte * pc)
+void __glXDispSwap_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Normal3dv(GLbyte * pc)
+void __glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3fv(GLbyte * pc)
+void __glXDispSwap_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3iv(GLbyte * pc)
+void __glXDispSwap_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3sv(GLbyte * pc)
+void __glXDispSwap_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2dv(GLbyte * pc)
+void __glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2fv(GLbyte * pc)
+void __glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2iv(GLbyte * pc)
+void __glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2sv(GLbyte * pc)
+void __glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3dv(GLbyte * pc)
+void __glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3fv(GLbyte * pc)
+void __glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3iv(GLbyte * pc)
+void __glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3sv(GLbyte * pc)
+void __glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4dv(GLbyte * pc)
+void __glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4fv(GLbyte * pc)
+void __glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4iv(GLbyte * pc)
+void __glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4sv(GLbyte * pc)
+void __glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Rectdv(GLbyte * pc)
+void __glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectfv(GLbyte * pc)
+void __glXDispSwap_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectiv(GLbyte * pc)
+void __glXDispSwap_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectsv(GLbyte * pc)
+void __glXDispSwap_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1dv(GLbyte * pc)
+void __glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1fv(GLbyte * pc)
+void __glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1iv(GLbyte * pc)
+void __glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1sv(GLbyte * pc)
+void __glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2dv(GLbyte * pc)
+void __glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2fv(GLbyte * pc)
+void __glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2iv(GLbyte * pc)
+void __glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2sv(GLbyte * pc)
+void __glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3dv(GLbyte * pc)
+void __glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3fv(GLbyte * pc)
+void __glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3iv(GLbyte * pc)
+void __glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3sv(GLbyte * pc)
+void __glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4dv(GLbyte * pc)
+void __glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4fv(GLbyte * pc)
+void __glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4iv(GLbyte * pc)
+void __glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4sv(GLbyte * pc)
+void __glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex2dv(GLbyte * pc)
+void __glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2fv(GLbyte * pc)
+void __glXDispSwap_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2iv(GLbyte * pc)
+void __glXDispSwap_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2sv(GLbyte * pc)
+void __glXDispSwap_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex3dv(GLbyte * pc)
+void __glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3fv(GLbyte * pc)
+void __glXDispSwap_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3iv(GLbyte * pc)
+void __glXDispSwap_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3sv(GLbyte * pc)
+void __glXDispSwap_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex4dv(GLbyte * pc)
+void __glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4fv(GLbyte * pc)
+void __glXDispSwap_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4iv(GLbyte * pc)
+void __glXDispSwap_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4sv(GLbyte * pc)
+void __glXDispSwap_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ClipPlane(GLbyte * pc)
+void __glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ColorMaterial(GLbyte * pc)
+void __glXDispSwap_ColorMaterial(GLbyte * pc)
{
- glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_CullFace(GLbyte * pc)
+void __glXDispSwap_CullFace(GLbyte * pc)
{
- glCullFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Fogf(GLbyte * pc)
+void __glXDispSwap_Fogf(GLbyte * pc)
{
- glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogfv(GLbyte * pc)
+void __glXDispSwap_Fogfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Fogi(GLbyte * pc)
+void __glXDispSwap_Fogi(GLbyte * pc)
{
- glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogiv(GLbyte * pc)
+void __glXDispSwap_Fogiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_FrontFace(GLbyte * pc)
+void __glXDispSwap_FrontFace(GLbyte * pc)
{
- glFrontFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Hint(GLbyte * pc)
+void __glXDispSwap_Hint(GLbyte * pc)
{
- glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Lightf(GLbyte * pc)
+void __glXDispSwap_Lightf(GLbyte * pc)
{
- glLightf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightfv(GLbyte * pc)
+void __glXDispSwap_Lightfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
- glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Lighti(GLbyte * pc)
+void __glXDispSwap_Lighti(GLbyte * pc)
{
- glLighti((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightiv(GLbyte * pc)
+void __glXDispSwap_Lightiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
- glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModelf(GLbyte * pc)
+void __glXDispSwap_LightModelf(GLbyte * pc)
{
- glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModelfv(GLbyte * pc)
+void __glXDispSwap_LightModelfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModelfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModeli(GLbyte * pc)
+void __glXDispSwap_LightModeli(GLbyte * pc)
{
- glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModeliv(GLbyte * pc)
+void __glXDispSwap_LightModeliv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModeliv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LineStipple(GLbyte * pc)
+void __glXDispSwap_LineStipple(GLbyte * pc)
{
- glLineStipple((GLint) bswap_CARD32(pc + 0),
- (GLushort) bswap_CARD16(pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLushort)bswap_CARD16 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LineWidth(GLbyte * pc)
+void __glXDispSwap_LineWidth(GLbyte * pc)
{
- glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Materialf(GLbyte * pc)
+void __glXDispSwap_Materialf(GLbyte * pc)
{
- glMaterialf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialfv(GLbyte * pc)
+void __glXDispSwap_Materialfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
- glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Materiali(GLbyte * pc)
+void __glXDispSwap_Materiali(GLbyte * pc)
{
- glMateriali((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialiv(GLbyte * pc)
+void __glXDispSwap_Materialiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
- glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointSize(GLbyte * pc)
+void __glXDispSwap_PointSize(GLbyte * pc)
{
- glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PolygonMode(GLbyte * pc)
+void __glXDispSwap_PolygonMode(GLbyte * pc)
{
- glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PolygonStipple(GLbyte * pc)
+void __glXDispSwap_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDispSwap_Scissor(GLbyte * pc)
+void __glXDispSwap_Scissor(GLbyte * pc)
{
- glScissor((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ShadeModel(GLbyte * pc)
+void __glXDispSwap_ShadeModel(GLbyte * pc)
{
- glShadeModel((GLenum) bswap_ENUM(pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexParameterf(GLbyte * pc)
+void __glXDispSwap_TexParameterf(GLbyte * pc)
{
- glTexParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameterfv(GLbyte * pc)
+void __glXDispSwap_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
- glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexParameteri(GLbyte * pc)
+void __glXDispSwap_TexParameteri(GLbyte * pc)
{
- glTexParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameteriv(GLbyte * pc)
+void __glXDispSwap_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
- glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexImage1D(GLbyte * pc)
+void __glXDispSwap_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexImage2D(GLbyte * pc)
+void __glXDispSwap_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexEnvf(GLbyte * pc)
+void __glXDispSwap_TexEnvf(GLbyte * pc)
{
- glTexEnvf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnvfv(GLbyte * pc)
+void __glXDispSwap_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnvfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
- glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexEnvi(GLbyte * pc)
+void __glXDispSwap_TexEnvi(GLbyte * pc)
{
- glTexEnvi((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnviv(GLbyte * pc)
+void __glXDispSwap_TexEnviv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnviv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
- glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGend(GLbyte * pc)
+void __glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend((GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexGendv(GLbyte * pc)
+void __glXDispSwap_TexGendv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLdouble *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- params =
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- __glTexGendv_size(pname));
+ params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
- glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGenf(GLbyte * pc)
+void __glXDispSwap_TexGenf(GLbyte * pc)
{
- glTexGenf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGenfv(GLbyte * pc)
+void __glXDispSwap_TexGenfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGenfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
- glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGeni(GLbyte * pc)
+void __glXDispSwap_TexGeni(GLbyte * pc)
{
- glTexGeni((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGeniv(GLbyte * pc)
+void __glXDispSwap_TexGeniv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGeniv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
- glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_InitNames(GLbyte * pc)
+void __glXDispSwap_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadName(GLbyte * pc)
+void __glXDispSwap_LoadName(GLbyte * pc)
{
- glLoadName((GLuint) bswap_CARD32(pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PassThrough(GLbyte * pc)
+void __glXDispSwap_PassThrough(GLbyte * pc)
{
- glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopName(GLbyte * pc)
+void __glXDispSwap_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushName(GLbyte * pc)
+void __glXDispSwap_PushName(GLbyte * pc)
{
- glPushName((GLuint) bswap_CARD32(pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_DrawBuffer(GLbyte * pc)
+void __glXDispSwap_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Clear(GLbyte * pc)
+void __glXDispSwap_Clear(GLbyte * pc)
{
- glClear((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearAccum(GLbyte * pc)
+void __glXDispSwap_ClearAccum(GLbyte * pc)
{
- glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearIndex(GLbyte * pc)
+void __glXDispSwap_ClearIndex(GLbyte * pc)
{
- glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearColor(GLbyte * pc)
+void __glXDispSwap_ClearColor(GLbyte * pc)
{
- glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearStencil(GLbyte * pc)
+void __glXDispSwap_ClearStencil(GLbyte * pc)
{
- glClearStencil((GLint) bswap_CARD32(pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearDepth(GLbyte * pc)
+void __glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilMask(GLbyte * pc)
+void __glXDispSwap_StencilMask(GLbyte * pc)
{
- glStencilMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorMask(GLbyte * pc)
+void __glXDispSwap_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDispSwap_DepthMask(GLbyte * pc)
+void __glXDispSwap_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_IndexMask(GLbyte * pc)
+void __glXDispSwap_IndexMask(GLbyte * pc)
{
- glIndexMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Accum(GLbyte * pc)
+void __glXDispSwap_Accum(GLbyte * pc)
{
- glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Disable(GLbyte * pc)
+void __glXDispSwap_Disable(GLbyte * pc)
{
- glDisable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Enable(GLbyte * pc)
+void __glXDispSwap_Enable(GLbyte * pc)
{
- glEnable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopAttrib(GLbyte * pc)
+void __glXDispSwap_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushAttrib(GLbyte * pc)
+void __glXDispSwap_PushAttrib(GLbyte * pc)
{
- glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1d(GLbyte * pc)
+void __glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d((GLint) bswap_CARD32(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1f(GLbyte * pc)
+void __glXDispSwap_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2d(GLbyte * pc)
+void __glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d((GLint) bswap_CARD32(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLint) bswap_CARD32(pc + 36),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 36 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2f(GLbyte * pc)
+void __glXDispSwap_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLfloat) bswap_FLOAT32(pc + 16),
- (GLfloat) bswap_FLOAT32(pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLfloat )bswap_FLOAT32( pc + 16 ),
+ (GLfloat )bswap_FLOAT32( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh1(GLbyte * pc)
+void __glXDispSwap_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint1(GLbyte * pc)
+void __glXDispSwap_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh2(GLbyte * pc)
+void __glXDispSwap_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint2(GLbyte * pc)
+void __glXDispSwap_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_AlphaFunc(GLbyte * pc)
+void __glXDispSwap_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlendFunc(GLbyte * pc)
+void __glXDispSwap_BlendFunc(GLbyte * pc)
{
- glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LogicOp(GLbyte * pc)
+void __glXDispSwap_LogicOp(GLbyte * pc)
{
- glLogicOp((GLenum) bswap_ENUM(pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilFunc(GLbyte * pc)
+void __glXDispSwap_StencilFunc(GLbyte * pc)
{
- glStencilFunc((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_StencilOp(GLbyte * pc)
+void __glXDispSwap_StencilOp(GLbyte * pc)
{
- glStencilOp((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_DepthFunc(GLbyte * pc)
+void __glXDispSwap_DepthFunc(GLbyte * pc)
{
- glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PixelZoom(GLbyte * pc)
+void __glXDispSwap_PixelZoom(GLbyte * pc)
{
- glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferf(GLbyte * pc)
+void __glXDispSwap_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferi(GLbyte * pc)
+void __glXDispSwap_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_PixelMapfv(GLbyte * pc)
+void __glXDispSwap_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapuiv(GLbyte * pc)
+void __glXDispSwap_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapusv(GLbyte * pc)
+void __glXDispSwap_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_ReadBuffer(GLbyte * pc)
+void __glXDispSwap_ReadBuffer(GLbyte * pc)
{
- glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CopyPixels(GLbyte * pc)
+void __glXDispSwap_CopyPixels(GLbyte * pc)
{
- glCopyPixels((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_DrawPixels(GLbyte * pc)
+void __glXDispSwap_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLenum) bswap_ENUM(pc + 28),
- (GLenum) bswap_ENUM(pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLenum )bswap_ENUM ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ pixels
+ ) );
}
-int
-__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1738,20 +1900,20 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
- (void) bswap_64_array((uint64_t *) equation, 4);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ equation
+ ) );
+ (void) bswap_64_array( (uint64_t *) equation, 4 );
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1759,30 +1921,28 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1790,19 +1950,16 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1810,30 +1967,28 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1841,30 +1996,28 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1872,30 +2025,29 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1903,30 +2055,29 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1934,31 +2085,30 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
- (void) bswap_64_array((uint64_t *) v, compsize);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_64_array( (uint64_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1966,31 +2116,30 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1998,31 +2147,30 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2030,30 +2178,29 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2061,30 +2208,29 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2092,30 +2238,28 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2123,30 +2267,28 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2154,30 +2296,28 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
- (void) bswap_16_array((uint16_t *) values, compsize);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_16_array( (uint16_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2185,30 +2325,29 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2216,30 +2355,29 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2247,30 +2385,29 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2278,30 +2415,29 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2309,30 +2445,29 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2340,30 +2475,29 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2371,30 +2505,29 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2402,31 +2535,30 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2434,31 +2566,30 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2466,19 +2597,18 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2486,19 +2616,18 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2506,236 +2635,251 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DepthRange(GLbyte * pc)
+void __glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
- (GLclampd) bswap_FLOAT64(pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 ),
+ (GLclampd)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Frustum(GLbyte * pc)
+void __glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_LoadIdentity(GLbyte * pc)
+void __glXDispSwap_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadMatrixf(GLbyte * pc)
+void __glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_LoadMatrixd(GLbyte * pc)
+void __glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MatrixMode(GLbyte * pc)
+void __glXDispSwap_MatrixMode(GLbyte * pc)
{
- glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixf(GLbyte * pc)
+void __glXDispSwap_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixd(GLbyte * pc)
+void __glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_Ortho(GLbyte * pc)
+void __glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_PopMatrix(GLbyte * pc)
+void __glXDispSwap_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushMatrix(GLbyte * pc)
+void __glXDispSwap_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Rotated(GLbyte * pc)
+void __glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_Rotatef(GLbyte * pc)
+void __glXDispSwap_Rotatef(GLbyte * pc)
{
- glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_Scaled(GLbyte * pc)
+void __glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Scalef(GLbyte * pc)
+void __glXDispSwap_Scalef(GLbyte * pc)
{
- glScalef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Translated(GLbyte * pc)
+void __glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Translatef(GLbyte * pc)
+void __glXDispSwap_Translatef(GLbyte * pc)
{
- glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Viewport(GLbyte * pc)
+void __glXDispSwap_Viewport(GLbyte * pc)
{
- glViewport((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BindTexture(GLbyte * pc)
+void __glXDispSwap_BindTexture(GLbyte * pc)
{
- glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Indexubv(GLbyte * pc)
+void __glXDispSwap_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_PolygonOffset(GLbyte * pc)
+void __glXDispSwap_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2743,27 +2887,24 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2771,115 +2912,116 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 )
+ ) );
}
-int
-__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2887,24 +3029,23 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2912,19 +3053,18 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2932,19 +3072,18 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2952,160 +3091,166 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glPrioritizeTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0),
- (const GLclampf *)
- bswap_32_array((uint32_t *) (pc + 4), 0));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_TexSubImage1D(GLbyte * pc)
+void __glXDispSwap_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage2D(GLbyte * pc)
+void __glXDispSwap_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLint) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLsizei) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLsizei )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_BlendColor(GLbyte * pc)
+void __glXDispSwap_BlendColor(GLbyte * pc)
{
- glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BlendEquation(GLbyte * pc)
+void __glXDispSwap_BlendEquation(GLbyte * pc)
{
- glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorTable(GLbyte * pc)
+void __glXDispSwap_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorTable((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ table
+ ) );
}
-void
-__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
- glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
- glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyColorTable(GLbyte * pc)
+void __glXDispSwap_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3113,30 +3258,29 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3144,30 +3288,29 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3175,30 +3318,29 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3206,168 +3348,176 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ColorSubTable(GLbyte * pc)
+void __glXDispSwap_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorSubTable((GLenum) bswap_ENUM(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ data
+ ) );
}
-void
-__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameterfv_size
- (pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
- glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
- glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-int
-__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3375,30 +3525,29 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3406,30 +3555,29 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3437,30 +3585,29 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3468,30 +3615,29 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3499,30 +3645,29 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3530,30 +3675,29 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3561,30 +3705,29 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3592,30 +3735,29 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3623,30 +3765,29 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3654,30 +3795,29 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3685,30 +3825,29 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3716,582 +3855,563 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_Histogram(GLbyte * pc)
-{
- glHistogram((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+void __glXDispSwap_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_Minmax(GLbyte * pc)
+void __glXDispSwap_Minmax(GLbyte * pc)
{
- glMinmax((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ResetHistogram(GLbyte * pc)
+void __glXDispSwap_ResetHistogram(GLbyte * pc)
{
- glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ResetMinmax(GLbyte * pc)
+void __glXDispSwap_ResetMinmax(GLbyte * pc)
{
- glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexImage3D(GLbyte * pc)
+void __glXDispSwap_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLsizei) bswap_CARD32(pc + 48),
- (GLsizei) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 56),
- (GLint) bswap_CARD32(pc + 64),
- (GLenum) bswap_ENUM(pc + 68),
- (GLenum) bswap_ENUM(pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLsizei )bswap_CARD32 ( pc + 48 ),
+ (GLsizei )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 56 ),
+ (GLint )bswap_CARD32 ( pc + 64 ),
+ (GLenum )bswap_ENUM ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 72 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage3D(GLbyte * pc)
+void __glXDispSwap_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLint) bswap_CARD32(pc + 48),
- (GLint) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 60),
- (GLsizei) bswap_CARD32(pc + 64),
- (GLsizei) bswap_CARD32(pc + 68),
- (GLenum) bswap_ENUM(pc + 76),
- (GLenum) bswap_ENUM(pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLint )bswap_CARD32 ( pc + 48 ),
+ (GLint )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 60 ),
+ (GLsizei )bswap_CARD32 ( pc + 64 ),
+ (GLsizei )bswap_CARD32 ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 76 ),
+ (GLenum )bswap_ENUM ( pc + 80 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 )
+ ) );
}
-void
-__glXDispSwap_ActiveTexture(GLbyte * pc)
+void __glXDispSwap_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 1));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 1));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 2));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 3));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
- CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLenum) bswap_ENUM(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
- CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDispSwap_SampleCoverage(GLbyte * pc)
+void __glXDispSwap_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+void __glXDispSwap_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FogCoorddv(GLbyte * pc)
+void __glXDispSwap_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_PointParameterf(GLbyte * pc)
+void __glXDispSwap_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameterfv(GLbyte * pc)
+void __glXDispSwap_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) );
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointParameteri(GLbyte * pc)
+void __glXDispSwap_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameteriv(GLbyte * pc)
+void __glXDispSwap_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) );
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_WindowPos3fv(GLbyte * pc)
+void __glXDispSwap_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_BeginQuery(GLbyte * pc)
+void __glXDispSwap_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteQueries(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_EndQuery(GLbyte * pc)
+void __glXDispSwap_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery((GLenum) bswap_ENUM(pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenQueries(n, ids);
- (void) bswap_32_array((uint32_t *) ids, n);
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ (void) bswap_32_array( (uint32_t *) ids, n );
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4299,32 +4419,29 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4332,32 +4449,29 @@ __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4365,31 +4479,29 @@ __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4397,20 +4509,18 @@ __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4418,287 +4528,347 @@ __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+void __glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_DrawBuffers(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
- DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_ClampColor(GLbyte * pc)
+void __glXDispSwap_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindProgramARB(GLbyte * pc)
+void __glXDispSwap_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteProgramsARB(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenProgramsARB(n, programs);
- (void) bswap_32_array((uint32_t *) programs, n);
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ (void) bswap_32_array( (uint32_t *) programs, n );
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4706,23 +4876,21 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4730,23 +4898,21 @@ __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4754,23 +4920,21 @@ __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4778,23 +4942,21 @@ __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4802,32 +4964,29 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4835,20 +4994,18 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4856,163 +5013,144 @@ __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramStringARB(GLbyte * pc)
+void __glXDispSwap_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
- ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_BindFramebuffer(GLbyte * pc)
+void __glXDispSwap_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+void __glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+void __glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLbitfield) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLbitfield)bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 )
+ ) );
}
-int
-__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5020,110 +5158,98 @@ __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+void __glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteFramebuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteRenderbuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLuint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenFramebuffers(n, framebuffers);
- (void) bswap_32_array((uint32_t *) framebuffers, n);
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) framebuffers, n );
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5131,26 +5257,23 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenRenderbuffers(n, renderbuffers);
- (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) renderbuffers, n );
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5158,35 +5281,29 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_GenerateMipmap(GLbyte * pc)
+void __glXDispSwap_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5194,23 +5311,21 @@ __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5218,21 +5333,37 @@ __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+ return error;
+}
+
+int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5240,432 +5371,752 @@ __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDispSwap_RenderbufferStorage(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDispSwap_LoadProgramNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
+
+int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 32 ),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_program.c b/xorg-server/glx/indirect_program.c
index d503262c2..c5e562a89 100644
--- a/xorg-server/glx/indirect_program.c
+++ b/xorg-server/glx/indirect_program.c
@@ -32,6 +32,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -122,3 +123,25 @@ __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *cl, GLbyte * pc)
return DoGetProgramString(cl, pc, get_program, get_program_string, True);
}
+
+int
+__glXDisp_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC get_program =
+ __glGetProcAddress("glGetProgramivARB");
+ PFNGLGETPROGRAMSTRINGARBPROC get_program_string =
+ __glGetProcAddress("glGetProgramStringARB");
+
+ return DoGetProgramString(cl, pc, get_program, get_program_string, False);
+}
+
+int
+__glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC get_program =
+ __glGetProcAddress("glGetProgramivARB");
+ PFNGLGETPROGRAMSTRINGARBPROC get_program_string =
+ __glGetProcAddress("glGetProgramStringARB");
+
+ return DoGetProgramString(cl, pc, get_program, get_program_string, True);
+}
diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c
index 026afb6fb..a87f7d230 100644
--- a/xorg-server/glx/indirect_reqsize.c
+++ b/xorg-server/glx/indirect_reqsize.c
@@ -25,6 +25,15 @@
* SOFTWARE.
*/
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
#include <GL/gl.h>
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -34,24 +43,25 @@
#define __GLX_PAD(x) (((x) + 3) & ~3)
#if defined(__CYGWIN__) || defined(__MINGW32__)
-#undef HAVE_ALIAS
+# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
-#define ALIAS2(from,to) \
+# define ALIAS2(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
__attribute__ ((alias( # to )));
-#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
+# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
#else
-#define ALIAS(from,to) \
+# define ALIAS(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
{ return __glX ## to ## ReqSize( pc, swap ); }
#endif
+
int
-__glXCallListsReqSize(const GLbyte * pc, Bool swap)
+__glXCallListsReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 0);
- GLenum type = *(GLenum *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 0);
+GLenum type = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -64,15 +74,15 @@ __glXCallListsReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXBitmapReqSize(const GLbyte * pc, Bool swap)
+__glXBitmapReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLsizei width = *(GLsizei *) (pc + 20);
- GLsizei height = *(GLsizei *) (pc + 24);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLsizei width = *(GLsizei *)(pc + 20);
+GLsizei height = *(GLsizei *)(pc + 24);
if (swap) {
row_length = bswap_32(row_length);
@@ -88,9 +98,9 @@ __glXBitmapReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXFogfvReqSize(const GLbyte * pc, Bool swap)
+__glXFogfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -102,9 +112,9 @@ __glXFogfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXLightfvReqSize(const GLbyte * pc, Bool swap)
+__glXLightfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -116,9 +126,9 @@ __glXLightfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXLightModelfvReqSize(const GLbyte * pc, Bool swap)
+__glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -130,9 +140,9 @@ __glXLightModelfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXMaterialfvReqSize(const GLbyte * pc, Bool swap)
+__glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -144,13 +154,13 @@ __glXMaterialfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap)
+__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
if (swap) {
row_length = bswap_32(row_length);
@@ -164,9 +174,9 @@ __glXPolygonStippleReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap)
+__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -178,17 +188,17 @@ __glXTexParameterfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexImage1DReqSize(const GLbyte * pc, Bool swap)
+__glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 32);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 32);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -206,18 +216,18 @@ __glXTexImage1DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexImage2DReqSize(const GLbyte * pc, Bool swap)
+__glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 32);
- GLsizei height = *(GLsizei *) (pc + 36);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 32);
+GLsizei height = *(GLsizei *)(pc + 36);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -236,9 +246,9 @@ __glXTexImage2DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap)
+__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -250,9 +260,9 @@ __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexGendvReqSize(const GLbyte * pc, Bool swap)
+__glXTexGendvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -264,9 +274,9 @@ __glXTexGendvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexGenfvReqSize(const GLbyte * pc, Bool swap)
+__glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -278,9 +288,9 @@ __glXTexGenfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap)
+__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei mapsize = *(GLsizei *) (pc + 4);
+GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
@@ -290,9 +300,9 @@ __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap)
+__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei mapsize = *(GLsizei *) (pc + 4);
+GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
@@ -302,17 +312,17 @@ __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap)
+__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLsizei width = *(GLsizei *) (pc + 20);
- GLsizei height = *(GLsizei *) (pc + 24);
- GLenum format = *(GLenum *) (pc + 28);
- GLenum type = *(GLenum *) (pc + 32);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLsizei width = *(GLsizei *)(pc + 20);
+GLsizei height = *(GLsizei *)(pc + 24);
+GLenum format = * (GLenum *)(pc + 28);
+GLenum type = * (GLenum *)(pc + 32);
if (swap) {
row_length = bswap_32(row_length);
@@ -330,9 +340,9 @@ __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap)
+__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 0);
+GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
n = bswap_32(n);
@@ -342,17 +352,17 @@ __glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap)
+__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 36);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 36);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -370,18 +380,18 @@ __glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap)
+__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 36);
- GLsizei height = *(GLsizei *) (pc + 40);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 36);
+GLsizei height = *(GLsizei *)(pc + 40);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -400,17 +410,17 @@ __glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXColorTableReqSize(const GLbyte * pc, Bool swap)
+__glXColorTableReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 32);
- GLenum type = *(GLenum *) (pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 32);
+GLenum type = * (GLenum *)(pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -428,9 +438,9 @@ __glXColorTableReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap)
+__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -442,17 +452,17 @@ __glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXColorSubTableReqSize(const GLbyte * pc, Bool swap)
+__glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei count = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 32);
- GLenum type = *(GLenum *) (pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei count = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 32);
+GLenum type = * (GLenum *)(pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -470,17 +480,17 @@ __glXColorSubTableReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap)
+__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 36);
- GLenum type = *(GLenum *) (pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 36);
+GLenum type = * (GLenum *)(pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -498,18 +508,18 @@ __glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap)
+__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLsizei height = *(GLsizei *) (pc + 32);
- GLenum format = *(GLenum *) (pc + 36);
- GLenum type = *(GLenum *) (pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLsizei height = *(GLsizei *)(pc + 32);
+GLenum format = * (GLenum *)(pc + 36);
+GLenum type = * (GLenum *)(pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -528,9 +538,9 @@ __glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap)
+__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -542,19 +552,19 @@ __glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexImage3DReqSize(const GLbyte * pc, Bool swap)
+__glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
- GLint image_height = *(GLint *) (pc + 8);
- GLint skip_rows = *(GLint *) (pc + 16);
- GLint skip_images = *(GLint *) (pc + 20);
- GLint alignment = *(GLint *) (pc + 32);
- GLenum target = *(GLenum *) (pc + 36);
- GLsizei width = *(GLsizei *) (pc + 48);
- GLsizei height = *(GLsizei *) (pc + 52);
- GLsizei depth = *(GLsizei *) (pc + 56);
- GLenum format = *(GLenum *) (pc + 68);
- GLenum type = *(GLenum *) (pc + 72);
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+GLenum target = * (GLenum *)(pc + 36);
+GLsizei width = *(GLsizei *)(pc + 48);
+GLsizei height = *(GLsizei *)(pc + 52);
+GLsizei depth = *(GLsizei *)(pc + 56);
+GLenum format = * (GLenum *)(pc + 68);
+GLenum type = * (GLenum *)(pc + 72);
if (swap) {
row_length = bswap_32(row_length);
@@ -570,8 +580,8 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap)
type = bswap_32(type);
}
- if (*(CARD32 *) (pc + 76))
- return 0;
+ if (*(CARD32 *) (pc + 76))
+ return 0;
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
@@ -579,19 +589,19 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
+__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
{
- GLint row_length = *(GLint *) (pc + 4);
- GLint image_height = *(GLint *) (pc + 8);
- GLint skip_rows = *(GLint *) (pc + 16);
- GLint skip_images = *(GLint *) (pc + 20);
- GLint alignment = *(GLint *) (pc + 32);
- GLenum target = *(GLenum *) (pc + 36);
- GLsizei width = *(GLsizei *) (pc + 60);
- GLsizei height = *(GLsizei *) (pc + 64);
- GLsizei depth = *(GLsizei *) (pc + 68);
- GLenum format = *(GLenum *) (pc + 76);
- GLenum type = *(GLenum *) (pc + 80);
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+GLenum target = * (GLenum *)(pc + 36);
+GLsizei width = *(GLsizei *)(pc + 60);
+GLsizei height = *(GLsizei *)(pc + 64);
+GLsizei depth = *(GLsizei *)(pc + 68);
+GLenum format = * (GLenum *)(pc + 76);
+GLenum type = * (GLenum *)(pc + 80);
if (swap) {
row_length = bswap_32(row_length);
@@ -613,9 +623,9 @@ __glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap)
+__glXCompressedTexImage1DReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei imageSize = *(GLsizei *) (pc + 20);
+GLsizei imageSize = *(GLsizei *)(pc + 20);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -625,9 +635,9 @@ __glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap)
+__glXCompressedTexImage2DReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei imageSize = *(GLsizei *) (pc + 24);
+GLsizei imageSize = *(GLsizei *)(pc + 24);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -637,9 +647,9 @@ __glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap)
+__glXCompressedTexImage3DReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei imageSize = *(GLsizei *) (pc + 28);
+GLsizei imageSize = *(GLsizei *)(pc + 28);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -649,9 +659,9 @@ __glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
+__glXCompressedTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei imageSize = *(GLsizei *) (pc + 36);
+GLsizei imageSize = *(GLsizei *)(pc + 36);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -661,9 +671,9 @@ __glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap)
+__glXPointParameterfvReqSize( const GLbyte * pc, Bool swap )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -675,9 +685,9 @@ __glXPointParameterfvReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap)
+__glXDrawBuffersReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 0);
+GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
n = bswap_32(n);
@@ -687,9 +697,9 @@ __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap)
+__glXProgramStringARBReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei len = *(GLsizei *) (pc + 8);
+GLsizei len = *(GLsizei *)(pc + 8);
if (swap) {
len = bswap_32(len);
@@ -699,9 +709,33 @@ __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap)
+__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei num = *(GLsizei *)(pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return __GLX_PAD((num * 32));
+}
+
+int
+__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap )
+{
+GLsizei num = *(GLsizei *)(pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return __GLX_PAD((num * 16));
+}
+
+int
+__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap )
+{
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -711,9 +745,9 @@ __glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap)
+__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -723,9 +757,9 @@ __glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap)
+__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -735,9 +769,9 @@ __glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap)
+__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -747,9 +781,9 @@ __glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap)
+__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -759,9 +793,9 @@ __glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap)
}
int
-__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap)
+__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
@@ -770,25 +804,40 @@ __glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap)
return __GLX_PAD((n * 32));
}
-ALIAS(Fogiv, Fogfv)
- ALIAS(Lightiv, Lightfv)
- ALIAS(LightModeliv, LightModelfv)
- ALIAS(Materialiv, Materialfv)
- ALIAS(TexParameteriv, TexParameterfv)
- ALIAS(TexEnviv, TexEnvfv)
- ALIAS(TexGeniv, TexGenfv)
- ALIAS(PixelMapuiv, PixelMapfv)
- ALIAS(ColorTableParameteriv, ColorTableParameterfv)
- ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
- ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
- ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
- ALIAS(PointParameteriv, PointParameterfv)
- ALIAS(DeleteFramebuffers, DrawBuffers)
- ALIAS(DeleteRenderbuffers, DrawBuffers)
- ALIAS(VertexAttribs1fvNV, PixelMapfv)
- ALIAS(VertexAttribs1svNV, PixelMapusv)
- ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs2svNV, PixelMapfv)
- ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
- ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs4ubvNV, PixelMapfv)
+int
+__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap )
+{
+GLsizei len = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ len = bswap_32(len);
+ }
+
+ return __GLX_PAD(len);
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGeniv, TexGenfv )
+ALIAS( PixelMapuiv, PixelMapfv )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( CompressedTexSubImage1D, CompressedTexImage1D )
+ALIAS( CompressedTexSubImage2D, CompressedTexImage3D )
+ALIAS( PointParameteriv, PointParameterfv )
+ALIAS( DeleteFramebuffers, DrawBuffers )
+ALIAS( DeleteRenderbuffers, DrawBuffers )
+ALIAS( LoadProgramNV, ProgramStringARB )
+ALIAS( RequestResidentProgramsNV, DrawBuffers )
+ALIAS( VertexAttribs1fvNV, PixelMapfv )
+ALIAS( VertexAttribs1svNV, PixelMapusv )
+ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs2svNV, PixelMapfv )
+ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
+ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs4ubvNV, PixelMapfv )
+ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3D )
diff --git a/xorg-server/glx/indirect_reqsize.h b/xorg-server/glx/indirect_reqsize.h
index 43e1e69e3..1b7bd6ebf 100644
--- a/xorg-server/glx/indirect_reqsize.h
+++ b/xorg-server/glx/indirect_reqsize.h
@@ -26,126 +26,91 @@
*/
#if !defined( _INDIRECT_REQSIZE_H_ )
-#define _INDIRECT_REQSIZE_H_
+# define _INDIRECT_REQSIZE_H_
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap);
-extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte * pc,
- Bool swap);
-extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte * pc,
- Bool swap);
+extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE _X_HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap);
-#undef PURE
+# undef PURE
-#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */
+#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */
diff --git a/xorg-server/glx/indirect_size.h b/xorg-server/glx/indirect_size.h
index fec7ed393..238d8d495 100644
--- a/xorg-server/glx/indirect_size.h
+++ b/xorg-server/glx/indirect_size.h
@@ -26,7 +26,7 @@
*/
#if !defined( _INDIRECT_SIZE_H_ )
-#define _INDIRECT_SIZE_H_
+# define _INDIRECT_SIZE_H_
/**
* \file
@@ -38,48 +38,20 @@
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
-extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
-#undef PURE
-#undef FASTCALL
+# undef PURE
+# undef FASTCALL
#endif /* !defined( _INDIRECT_SIZE_H_ ) */
diff --git a/xorg-server/glx/indirect_size_get.c b/xorg-server/glx/indirect_size_get.c
index f87931193..277bcc4b1 100644
--- a/xorg-server/glx/indirect_size_get.c
+++ b/xorg-server/glx/indirect_size_get.c
@@ -26,1195 +26,1230 @@
*/
-#include <X11/Xfuncproto.h>
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
#include <GL/gl.h>
#include "indirect_size_get.h"
#include "glxserver.h"
#include "indirect_util.h"
#include "indirect_size.h"
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
-#undef HAVE_ALIAS
+# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
-#define ALIAS2(from,to) \
+# define ALIAS2(from,to) \
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
__attribute__ ((alias( # to )));
-#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
+# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
#else
-#define ALIAS(from,to) \
+# define ALIAS(from,to) \
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
{ return __gl ## to ## _size( e ); }
#endif
_X_INTERNAL PURE FASTCALL GLint
-__glCallLists_size(GLenum e)
+__glCallLists_size( GLenum e )
{
- switch (e) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return 1;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_2_BYTES:
- case GL_HALF_FLOAT:
- return 2;
- case GL_3_BYTES:
- return 3;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_4_BYTES:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ case GL_HALF_FLOAT:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glFogfv_size(GLenum e)
+__glFogfv_size( GLenum e )
{
- switch (e) {
- case GL_FOG_INDEX:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_MODE:
- case GL_FOG_OFFSET_VALUE_SGIX:
- case GL_FOG_DISTANCE_MODE_NV:
- return 1;
- case GL_FOG_COLOR:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_FOG_OFFSET_VALUE_SGIX:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glLightfv_size(GLenum e)
+__glLightfv_size( GLenum e )
{
- switch (e) {
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- return 1;
- case GL_SPOT_DIRECTION:
- return 3;
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_POSITION:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glLightModelfv_size(GLenum e)
+__glLightModelfv_size( GLenum e )
{
- switch (e) {
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
+ switch( e ) {
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
- return 1;
- case GL_LIGHT_MODEL_AMBIENT:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMaterialfv_size(GLenum e)
+__glMaterialfv_size( GLenum e )
{
- switch (e) {
- case GL_SHININESS:
- return 1;
- case GL_COLOR_INDEXES:
- return 3;
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexParameterfv_size(GLenum e)
+__glTexParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ switch( e ) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* case GL_SHADOW_AMBIENT_SGIX:*/
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
- case GL_TEXTURE_LOD_BIAS_S_SGIX:
- case GL_TEXTURE_LOD_BIAS_T_SGIX:
- case GL_TEXTURE_LOD_BIAS_R_SGIX:
- case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
/* case GL_GENERATE_MIPMAP_SGIS:*/
- case GL_TEXTURE_COMPARE_SGIX:
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- case GL_TEXTURE_MAX_CLAMP_S_SGIX:
- case GL_TEXTURE_MAX_CLAMP_T_SGIX:
- case GL_TEXTURE_MAX_CLAMP_R_SGIX:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
- case GL_TEXTURE_STORAGE_HINT_APPLE:
- case GL_STORAGE_PRIVATE_APPLE:
- case GL_STORAGE_CACHED_APPLE:
- case GL_STORAGE_SHARED_APPLE:
- case GL_DEPTH_TEXTURE_MODE:
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_STORAGE_PRIVATE_APPLE:
+ case GL_STORAGE_CACHED_APPLE:
+ case GL_STORAGE_SHARED_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_MODE:
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_COMPARE_FUNC:
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
- case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
- return 1;
- case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
- case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
- return 2;
- case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
- return 3;
- case GL_TEXTURE_BORDER_COLOR:
- case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
- case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
- return 4;
- default:
- return 0;
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexEnvfv_size(GLenum e)
+__glTexEnvfv_size( GLenum e )
{
- switch (e) {
- case GL_ALPHA_SCALE:
- case GL_TEXTURE_ENV_MODE:
- case GL_TEXTURE_LOD_BIAS:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_RGB_SCALE:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- case GL_BUMP_TARGET_ATI:
- case GL_COORD_REPLACE_ARB:
+ switch( e ) {
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_BUMP_TARGET_ATI:
+ case GL_COORD_REPLACE_ARB:
/* case GL_COORD_REPLACE_NV:*/
- return 1;
- case GL_TEXTURE_ENV_COLOR:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexGendv_size(GLenum e)
+__glTexGendv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_GEN_MODE:
- return 1;
- case GL_OBJECT_PLANE:
- case GL_EYE_PLANE:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMap1d_size(GLenum e)
+__glMap1d_size( GLenum e )
{
- switch (e) {
- case GL_MAP1_INDEX:
- case GL_MAP1_TEXTURE_COORD_1:
- return 1;
- case GL_MAP1_TEXTURE_COORD_2:
- return 2;
- case GL_MAP1_NORMAL:
- case GL_MAP1_TEXTURE_COORD_3:
- case GL_MAP1_VERTEX_3:
- return 3;
- case GL_MAP1_COLOR_4:
- case GL_MAP1_TEXTURE_COORD_4:
- case GL_MAP1_VERTEX_4:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ return 3;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMap2d_size(GLenum e)
+__glMap2d_size( GLenum e )
{
- switch (e) {
- case GL_MAP2_INDEX:
- case GL_MAP2_TEXTURE_COORD_1:
- return 1;
- case GL_MAP2_TEXTURE_COORD_2:
- return 2;
- case GL_MAP2_NORMAL:
- case GL_MAP2_TEXTURE_COORD_3:
- case GL_MAP2_VERTEX_3:
- return 3;
- case GL_MAP2_COLOR_4:
- case GL_MAP2_TEXTURE_COORD_4:
- case GL_MAP2_VERTEX_4:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetBooleanv_size(GLenum e)
+__glGetBooleanv_size( GLenum e )
{
- switch (e) {
- case GL_CURRENT_INDEX:
- case GL_CURRENT_RASTER_INDEX:
- case GL_CURRENT_RASTER_POSITION_VALID:
- case GL_CURRENT_RASTER_DISTANCE:
- case GL_POINT_SMOOTH:
- case GL_POINT_SIZE:
- case GL_SMOOTH_POINT_SIZE_GRANULARITY:
- case GL_LINE_SMOOTH:
- case GL_LINE_WIDTH:
- case GL_LINE_WIDTH_GRANULARITY:
- case GL_LINE_STIPPLE:
- case GL_LINE_STIPPLE_PATTERN:
- case GL_LINE_STIPPLE_REPEAT:
- case GL_LIST_MODE:
- case GL_MAX_LIST_NESTING:
- case GL_LIST_BASE:
- case GL_LIST_INDEX:
- case GL_POLYGON_SMOOTH:
- case GL_POLYGON_STIPPLE:
- case GL_EDGE_FLAG:
- case GL_CULL_FACE:
- case GL_CULL_FACE_MODE:
- case GL_FRONT_FACE:
- case GL_LIGHTING:
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_SHADE_MODEL:
- case GL_COLOR_MATERIAL_FACE:
- case GL_COLOR_MATERIAL_PARAMETER:
- case GL_COLOR_MATERIAL:
- case GL_FOG:
- case GL_FOG_INDEX:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_MODE:
- case GL_DEPTH_TEST:
- case GL_DEPTH_WRITEMASK:
- case GL_DEPTH_CLEAR_VALUE:
- case GL_DEPTH_FUNC:
- case GL_STENCIL_TEST:
- case GL_STENCIL_CLEAR_VALUE:
- case GL_STENCIL_FUNC:
- case GL_STENCIL_VALUE_MASK:
- case GL_STENCIL_FAIL:
- case GL_STENCIL_PASS_DEPTH_FAIL:
- case GL_STENCIL_PASS_DEPTH_PASS:
- case GL_STENCIL_REF:
- case GL_STENCIL_WRITEMASK:
- case GL_MATRIX_MODE:
- case GL_NORMALIZE:
- case GL_MODELVIEW_STACK_DEPTH:
- case GL_PROJECTION_STACK_DEPTH:
- case GL_TEXTURE_STACK_DEPTH:
- case GL_ATTRIB_STACK_DEPTH:
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- case GL_ALPHA_TEST:
- case GL_ALPHA_TEST_FUNC:
- case GL_ALPHA_TEST_REF:
- case GL_DITHER:
- case GL_BLEND_DST:
- case GL_BLEND_SRC:
- case GL_BLEND:
- case GL_LOGIC_OP_MODE:
- case GL_LOGIC_OP:
- case GL_AUX_BUFFERS:
- case GL_DRAW_BUFFER:
- case GL_READ_BUFFER:
- case GL_SCISSOR_TEST:
- case GL_INDEX_CLEAR_VALUE:
- case GL_INDEX_WRITEMASK:
- case GL_INDEX_MODE:
- case GL_RGBA_MODE:
- case GL_DOUBLEBUFFER:
- case GL_STEREO:
- case GL_RENDER_MODE:
- case GL_PERSPECTIVE_CORRECTION_HINT:
- case GL_POINT_SMOOTH_HINT:
- case GL_LINE_SMOOTH_HINT:
- case GL_POLYGON_SMOOTH_HINT:
- case GL_FOG_HINT:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_Q:
- case GL_PIXEL_MAP_I_TO_I:
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- case GL_UNPACK_SWAP_BYTES:
- case GL_UNPACK_LSB_FIRST:
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- case GL_UNPACK_ALIGNMENT:
- case GL_PACK_SWAP_BYTES:
- case GL_PACK_LSB_FIRST:
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- case GL_PACK_ALIGNMENT:
- case GL_MAP_COLOR:
- case GL_MAP_STENCIL:
- case GL_INDEX_SHIFT:
- case GL_INDEX_OFFSET:
- case GL_RED_SCALE:
- case GL_RED_BIAS:
- case GL_ZOOM_X:
- case GL_ZOOM_Y:
- case GL_GREEN_SCALE:
- case GL_GREEN_BIAS:
- case GL_BLUE_SCALE:
- case GL_BLUE_BIAS:
- case GL_ALPHA_SCALE:
- case GL_ALPHA_BIAS:
- case GL_DEPTH_SCALE:
- case GL_DEPTH_BIAS:
- case GL_MAX_EVAL_ORDER:
- case GL_MAX_LIGHTS:
- case GL_MAX_CLIP_PLANES:
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_PIXEL_MAP_TABLE:
- case GL_MAX_ATTRIB_STACK_DEPTH:
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- case GL_MAX_NAME_STACK_DEPTH:
- case GL_MAX_PROJECTION_STACK_DEPTH:
- case GL_MAX_TEXTURE_STACK_DEPTH:
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- case GL_SUBPIXEL_BITS:
- case GL_INDEX_BITS:
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- case GL_DEPTH_BITS:
- case GL_STENCIL_BITS:
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- case GL_NAME_STACK_DEPTH:
- case GL_AUTO_NORMAL:
- case GL_MAP1_COLOR_4:
- case GL_MAP1_INDEX:
- case GL_MAP1_NORMAL:
- case GL_MAP1_TEXTURE_COORD_1:
- case GL_MAP1_TEXTURE_COORD_2:
- case GL_MAP1_TEXTURE_COORD_3:
- case GL_MAP1_TEXTURE_COORD_4:
- case GL_MAP1_VERTEX_3:
- case GL_MAP1_VERTEX_4:
- case GL_MAP2_COLOR_4:
- case GL_MAP2_INDEX:
- case GL_MAP2_NORMAL:
- case GL_MAP2_TEXTURE_COORD_1:
- case GL_MAP2_TEXTURE_COORD_2:
- case GL_MAP2_TEXTURE_COORD_3:
- case GL_MAP2_TEXTURE_COORD_4:
- case GL_MAP2_VERTEX_3:
- case GL_MAP2_VERTEX_4:
- case GL_MAP1_GRID_SEGMENTS:
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_POLYGON_OFFSET_UNITS:
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- case GL_BLEND_EQUATION:
+ switch( e ) {
+ case GL_CURRENT_INDEX:
+ case GL_CURRENT_RASTER_INDEX:
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ case GL_CURRENT_RASTER_DISTANCE:
+ case GL_POINT_SMOOTH:
+ case GL_POINT_SIZE:
+ case GL_SMOOTH_POINT_SIZE_GRANULARITY:
+ case GL_LINE_SMOOTH:
+ case GL_LINE_WIDTH:
+ case GL_LINE_WIDTH_GRANULARITY:
+ case GL_LINE_STIPPLE:
+ case GL_LINE_STIPPLE_PATTERN:
+ case GL_LINE_STIPPLE_REPEAT:
+ case GL_LIST_MODE:
+ case GL_MAX_LIST_NESTING:
+ case GL_LIST_BASE:
+ case GL_LIST_INDEX:
+ case GL_POLYGON_SMOOTH:
+ case GL_POLYGON_STIPPLE:
+ case GL_EDGE_FLAG:
+ case GL_CULL_FACE:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_LIGHTING:
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_SHADE_MODEL:
+ case GL_COLOR_MATERIAL_FACE:
+ case GL_COLOR_MATERIAL_PARAMETER:
+ case GL_COLOR_MATERIAL:
+ case GL_FOG:
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_DEPTH_TEST:
+ case GL_DEPTH_WRITEMASK:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_DEPTH_FUNC:
+ case GL_STENCIL_TEST:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_WRITEMASK:
+ case GL_MATRIX_MODE:
+ case GL_NORMALIZE:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_ATTRIB_STACK_DEPTH:
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_ALPHA_TEST:
+ case GL_ALPHA_TEST_FUNC:
+ case GL_ALPHA_TEST_REF:
+ case GL_DITHER:
+ case GL_BLEND_DST:
+ case GL_BLEND_SRC:
+ case GL_BLEND:
+ case GL_LOGIC_OP_MODE:
+ case GL_LOGIC_OP:
+ case GL_AUX_BUFFERS:
+ case GL_DRAW_BUFFER:
+ case GL_READ_BUFFER:
+ case GL_INDEX_CLEAR_VALUE:
+ case GL_INDEX_WRITEMASK:
+ case GL_INDEX_MODE:
+ case GL_RGBA_MODE:
+ case GL_DOUBLEBUFFER:
+ case GL_STEREO:
+ case GL_RENDER_MODE:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ case GL_POLYGON_SMOOTH_HINT:
+ case GL_FOG_HINT:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
+ case GL_PIXEL_MAP_I_TO_I:
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ case GL_UNPACK_SWAP_BYTES:
+ case GL_UNPACK_LSB_FIRST:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_PACK_SWAP_BYTES:
+ case GL_PACK_LSB_FIRST:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ case GL_PACK_ALIGNMENT:
+ case GL_MAP_COLOR:
+ case GL_MAP_STENCIL:
+ case GL_INDEX_SHIFT:
+ case GL_INDEX_OFFSET:
+ case GL_RED_SCALE:
+ case GL_RED_BIAS:
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ case GL_GREEN_SCALE:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_SCALE:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_SCALE:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_SCALE:
+ case GL_DEPTH_BIAS:
+ case GL_MAX_EVAL_ORDER:
+ case GL_MAX_LIGHTS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_PIXEL_MAP_TABLE:
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_NAME_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_SUBPIXEL_BITS:
+ case GL_INDEX_BITS:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ case GL_NAME_STACK_DEPTH:
+ case GL_AUTO_NORMAL:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP1_GRID_SEGMENTS:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ case GL_BLEND_EQUATION:
/* case GL_BLEND_EQUATION_EXT:*/
- case GL_CONVOLUTION_1D:
- case GL_CONVOLUTION_2D:
- case GL_SEPARABLE_2D:
- case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_MAX_CONVOLUTION_WIDTH:
/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
- case GL_MAX_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_HEIGHT:
/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
- case GL_POST_CONVOLUTION_RED_SCALE:
+ case GL_POST_CONVOLUTION_RED_SCALE:
/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_GREEN_SCALE:
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_BLUE_SCALE:
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_RED_BIAS:
+ case GL_POST_CONVOLUTION_RED_BIAS:
/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_GREEN_BIAS:
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_BLUE_BIAS:
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/
- case GL_HISTOGRAM:
- case GL_MINMAX:
- case GL_POLYGON_OFFSET_FACTOR:
- case GL_RESCALE_NORMAL:
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_RESCALE_NORMAL:
/* case GL_RESCALE_NORMAL_EXT:*/
- case GL_TEXTURE_BINDING_1D:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_3D:
- case GL_PACK_SKIP_IMAGES:
- case GL_PACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_TEXTURE_3D:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_TEXTURE_COORD_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_VERTEX_ARRAY_SIZE:
- case GL_VERTEX_ARRAY_TYPE:
- case GL_VERTEX_ARRAY_STRIDE:
- case GL_NORMAL_ARRAY_TYPE:
- case GL_NORMAL_ARRAY_STRIDE:
- case GL_COLOR_ARRAY_SIZE:
- case GL_COLOR_ARRAY_TYPE:
- case GL_COLOR_ARRAY_STRIDE:
- case GL_INDEX_ARRAY_TYPE:
- case GL_INDEX_ARRAY_STRIDE:
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- case GL_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_PACK_SKIP_IMAGES:
+ case GL_PACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_TEXTURE_3D:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ case GL_MULTISAMPLE:
/* case GL_MULTISAMPLE_ARB:*/
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/
- case GL_SAMPLE_ALPHA_TO_ONE:
+ case GL_SAMPLE_ALPHA_TO_ONE:
/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/
- case GL_SAMPLE_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
/* case GL_SAMPLE_COVERAGE_ARB:*/
- case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLE_BUFFERS:
/* case GL_SAMPLE_BUFFERS_ARB:*/
- case GL_SAMPLES:
+ case GL_SAMPLES:
/* case GL_SAMPLES_ARB:*/
- case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_SAMPLE_COVERAGE_VALUE:
/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/
- case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_SAMPLE_COVERAGE_INVERT:
/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/
- case GL_COLOR_MATRIX_STACK_DEPTH:
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
- case GL_POST_COLOR_MATRIX_RED_SCALE:
- case GL_POST_COLOR_MATRIX_GREEN_SCALE:
- case GL_POST_COLOR_MATRIX_BLUE_SCALE:
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
- case GL_POST_COLOR_MATRIX_RED_BIAS:
- case GL_POST_COLOR_MATRIX_GREEN_BIAS:
- case GL_POST_COLOR_MATRIX_BLUE_BIAS:
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
- case GL_BLEND_DST_RGB:
- case GL_BLEND_SRC_RGB:
- case GL_BLEND_DST_ALPHA:
- case GL_BLEND_SRC_ALPHA:
- case GL_COLOR_TABLE:
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- case GL_MAX_ELEMENTS_VERTICES:
- case GL_MAX_ELEMENTS_INDICES:
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- case GL_POINT_SIZE_MIN:
- case GL_POINT_SIZE_MAX:
- case GL_POINT_FADE_THRESHOLD_SIZE:
- case GL_OCCLUSION_TEST_HP:
- case GL_OCCLUSION_TEST_RESULT_HP:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
- case GL_RESET_NOTIFICATION_STRATEGY_ARB:
- case GL_CURRENT_FOG_COORD:
- case GL_FOG_COORDINATE_ARRAY_TYPE:
- case GL_FOG_COORDINATE_ARRAY_STRIDE:
- case GL_FOG_COORD_ARRAY:
- case GL_COLOR_SUM_ARB:
- case GL_SECONDARY_COLOR_ARRAY_SIZE:
- case GL_SECONDARY_COLOR_ARRAY_TYPE:
- case GL_SECONDARY_COLOR_ARRAY_STRIDE:
- case GL_SECONDARY_COLOR_ARRAY:
- case GL_ACTIVE_TEXTURE:
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_OCCLUSION_TEST_HP:
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
+/* case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:*/
+ case GL_RESET_NOTIFICATION_STRATEGY_ARB:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_LABEL_LENGTH:
+ case GL_CURRENT_FOG_COORD:
+ case GL_FOG_COORDINATE_ARRAY_TYPE:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE:
+ case GL_FOG_COORD_ARRAY:
+ case GL_COLOR_SUM_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_ACTIVE_TEXTURE:
/* case GL_ACTIVE_TEXTURE_ARB:*/
- case GL_CLIENT_ACTIVE_TEXTURE:
+ case GL_CLIENT_ACTIVE_TEXTURE:
/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/
- case GL_MAX_TEXTURE_UNITS:
+ case GL_MAX_TEXTURE_UNITS:
/* case GL_MAX_TEXTURE_UNITS_ARB:*/
- case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_MAX_RENDERBUFFER_SIZE:
/* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/
- case GL_TEXTURE_COMPRESSION_HINT:
+ case GL_TEXTURE_COMPRESSION_HINT:
/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/
- case GL_TEXTURE_RECTANGLE_ARB:
+ case GL_TEXTURE_RECTANGLE_ARB:
/* case GL_TEXTURE_RECTANGLE_NV:*/
- case GL_TEXTURE_BINDING_RECTANGLE_ARB:
+ case GL_TEXTURE_BINDING_RECTANGLE_ARB:
/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/
- case GL_MAX_TEXTURE_LOD_BIAS:
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_MAX_SHININESS_NV:
- case GL_MAX_SPOT_EXPONENT_NV:
- case GL_TEXTURE_CUBE_MAP:
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_MAX_SHININESS_NV:
+ case GL_MAX_SPOT_EXPONENT_NV:
+ case GL_TEXTURE_CUBE_MAP:
/* case GL_TEXTURE_CUBE_MAP_ARB:*/
- case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/
- case GL_MULTISAMPLE_FILTER_HINT_NV:
- case GL_FOG_DISTANCE_MODE_NV:
- case GL_VERTEX_PROGRAM_ARB:
- case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
- case GL_MAX_PROGRAM_MATRICES_ARB:
- case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
- case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
- case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
- case GL_PROGRAM_ERROR_POSITION_ARB:
- case GL_DEPTH_CLAMP:
+ case GL_MULTISAMPLE_FILTER_HINT_NV:
+ case GL_FOG_DISTANCE_MODE_NV:
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+ case GL_MAX_PROGRAM_MATRICES_ARB:
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ case GL_PROGRAM_ERROR_POSITION_ARB:
+ case GL_DEPTH_CLAMP:
/* case GL_DEPTH_CLAMP_NV:*/
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/
- case GL_MAX_VERTEX_UNITS_ARB:
- case GL_ACTIVE_VERTEX_UNITS_ARB:
- case GL_WEIGHT_SUM_UNITY_ARB:
- case GL_VERTEX_BLEND_ARB:
- case GL_CURRENT_WEIGHT_ARB:
- case GL_WEIGHT_ARRAY_TYPE_ARB:
- case GL_WEIGHT_ARRAY_STRIDE_ARB:
- case GL_WEIGHT_ARRAY_SIZE_ARB:
- case GL_WEIGHT_ARRAY_ARB:
- case GL_PACK_INVERT_MESA:
- case GL_STENCIL_BACK_FUNC_ATI:
- case GL_STENCIL_BACK_FAIL_ATI:
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
- case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_MAX_DRAW_BUFFERS_ARB:
+ case GL_MAX_VERTEX_UNITS_ARB:
+ case GL_ACTIVE_VERTEX_UNITS_ARB:
+ case GL_WEIGHT_SUM_UNITY_ARB:
+ case GL_VERTEX_BLEND_ARB:
+ case GL_CURRENT_WEIGHT_ARB:
+ case GL_WEIGHT_ARRAY_TYPE_ARB:
+ case GL_WEIGHT_ARRAY_STRIDE_ARB:
+ case GL_WEIGHT_ARRAY_SIZE_ARB:
+ case GL_WEIGHT_ARRAY_ARB:
+ case GL_PACK_INVERT_MESA:
+ case GL_STENCIL_BACK_FUNC_ATI:
+ case GL_STENCIL_BACK_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_MAX_DRAW_BUFFERS_ARB:
/* case GL_MAX_DRAW_BUFFERS_ATI:*/
- case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER0_ARB:
/* case GL_DRAW_BUFFER0_ATI:*/
- case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER1_ARB:
/* case GL_DRAW_BUFFER1_ATI:*/
- case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER2_ARB:
/* case GL_DRAW_BUFFER2_ATI:*/
- case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER3_ARB:
/* case GL_DRAW_BUFFER3_ATI:*/
- case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER4_ARB:
/* case GL_DRAW_BUFFER4_ATI:*/
- case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER5_ARB:
/* case GL_DRAW_BUFFER5_ATI:*/
- case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER6_ARB:
/* case GL_DRAW_BUFFER6_ATI:*/
- case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER7_ARB:
/* case GL_DRAW_BUFFER7_ATI:*/
- case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER8_ARB:
/* case GL_DRAW_BUFFER8_ATI:*/
- case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER9_ARB:
/* case GL_DRAW_BUFFER9_ATI:*/
- case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER10_ARB:
/* case GL_DRAW_BUFFER10_ATI:*/
- case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER11_ARB:
/* case GL_DRAW_BUFFER11_ATI:*/
- case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER12_ARB:
/* case GL_DRAW_BUFFER12_ATI:*/
- case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER13_ARB:
/* case GL_DRAW_BUFFER13_ATI:*/
- case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER14_ARB:
/* case GL_DRAW_BUFFER14_ATI:*/
- case GL_DRAW_BUFFER15_ARB:
+ case GL_DRAW_BUFFER15_ARB:
/* case GL_DRAW_BUFFER15_ATI:*/
- case GL_BLEND_EQUATION_ALPHA_EXT:
- case GL_MATRIX_PALETTE_ARB:
- case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
- case GL_MAX_PALETTE_MATRICES_ARB:
- case GL_CURRENT_PALETTE_MATRIX_ARB:
- case GL_MATRIX_INDEX_ARRAY_ARB:
- case GL_CURRENT_MATRIX_INDEX_ARB:
- case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
- case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
- case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
- case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
- case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- case GL_POINT_SPRITE_ARB:
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ case GL_MATRIX_PALETTE_ARB:
+ case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
+ case GL_MAX_PALETTE_MATRICES_ARB:
+ case GL_CURRENT_PALETTE_MATRIX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_ARB:
+ case GL_CURRENT_MATRIX_INDEX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
+ case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ case GL_POINT_SPRITE_ARB:
/* case GL_POINT_SPRITE_NV:*/
- case GL_POINT_SPRITE_R_MODE_NV:
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- case GL_MAX_TEXTURE_COORDS_ARB:
- case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
- case GL_DEPTH_BOUNDS_TEST_EXT:
- case GL_ARRAY_BUFFER_BINDING_ARB:
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
- case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- case GL_ACTIVE_STENCIL_FACE_EXT:
- case GL_SAMPLER_BINDING:
- case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
- case GL_FRAMEBUFFER_BINDING:
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ case GL_SAMPLER_BINDING:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_FRAMEBUFFER_BINDING:
/* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/
- case GL_RENDERBUFFER_BINDING:
+ case GL_RENDERBUFFER_BINDING:
/* case GL_RENDERBUFFER_BINDING_EXT:*/
- case GL_READ_FRAMEBUFFER_BINDING:
+ case GL_READ_FRAMEBUFFER_BINDING:
/* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/
- case GL_MAX_COLOR_ATTACHMENTS:
+ case GL_MAX_COLOR_ATTACHMENTS:
/* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/
- case GL_MAX_SAMPLES:
+ case GL_MAX_SAMPLES:
/* case GL_MAX_SAMPLES_EXT:*/
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
- case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
- case GL_DEBUG_LOGGED_MESSAGES_ARB:
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- return 1;
- case GL_SMOOTH_POINT_SIZE_RANGE:
- case GL_LINE_WIDTH_RANGE:
- case GL_POLYGON_MODE:
- case GL_DEPTH_RANGE:
- case GL_MAX_VIEWPORT_DIMS:
- case GL_MAP1_GRID_DOMAIN:
- case GL_MAP2_GRID_SEGMENTS:
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_DEPTH_BOUNDS_EXT:
- return 2;
- case GL_CURRENT_NORMAL:
- case GL_POINT_DISTANCE_ATTENUATION:
- return 3;
- case GL_CURRENT_COLOR:
- case GL_CURRENT_TEXTURE_COORDS:
- case GL_CURRENT_RASTER_COLOR:
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- case GL_CURRENT_RASTER_POSITION:
- case GL_LIGHT_MODEL_AMBIENT:
- case GL_FOG_COLOR:
- case GL_ACCUM_CLEAR_VALUE:
- case GL_VIEWPORT:
- case GL_SCISSOR_BOX:
- case GL_COLOR_CLEAR_VALUE:
- case GL_COLOR_WRITEMASK:
- case GL_MAP2_GRID_DOMAIN:
- case GL_BLEND_COLOR:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
+/* case GL_MAX_DEBUG_MESSAGE_LENGTH:*/
+ case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_MAX_DEBUG_LOGGED_MESSAGES:*/
+ case GL_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_DEBUG_LOGGED_MESSAGES:*/
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ return 1;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_LINE_WIDTH_RANGE:
+ case GL_POLYGON_MODE:
+ case GL_MAX_VIEWPORT_DIMS:
+ case GL_MAP1_GRID_DOMAIN:
+ case GL_MAP2_GRID_SEGMENTS:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_BOUNDS_EXT:
+ return 2;
+ case GL_CURRENT_NORMAL:
+ case GL_POINT_DISTANCE_ATTENUATION:
+ return 3;
+ case GL_CURRENT_COLOR:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_COLOR:
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_POSITION:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_FOG_COLOR:
+ case GL_ACCUM_CLEAR_VALUE:
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_COLOR_WRITEMASK:
+ case GL_MAP2_GRID_DOMAIN:
+ case GL_BLEND_COLOR:
/* case GL_BLEND_COLOR_EXT:*/
- case GL_CURRENT_SECONDARY_COLOR:
- return 4;
- case GL_MODELVIEW_MATRIX:
- case GL_PROJECTION_MATRIX:
- case GL_TEXTURE_MATRIX:
- case GL_MODELVIEW0_ARB:
- case GL_COLOR_MATRIX:
- case GL_MODELVIEW1_ARB:
- case GL_CURRENT_MATRIX_ARB:
- case GL_MODELVIEW2_ARB:
- case GL_MODELVIEW3_ARB:
- case GL_MODELVIEW4_ARB:
- case GL_MODELVIEW5_ARB:
- case GL_MODELVIEW6_ARB:
- case GL_MODELVIEW7_ARB:
- case GL_MODELVIEW8_ARB:
- case GL_MODELVIEW9_ARB:
- case GL_MODELVIEW10_ARB:
- case GL_MODELVIEW11_ARB:
- case GL_MODELVIEW12_ARB:
- case GL_MODELVIEW13_ARB:
- case GL_MODELVIEW14_ARB:
- case GL_MODELVIEW15_ARB:
- case GL_MODELVIEW16_ARB:
- case GL_MODELVIEW17_ARB:
- case GL_MODELVIEW18_ARB:
- case GL_MODELVIEW19_ARB:
- case GL_MODELVIEW20_ARB:
- case GL_MODELVIEW21_ARB:
- case GL_MODELVIEW22_ARB:
- case GL_MODELVIEW23_ARB:
- case GL_MODELVIEW24_ARB:
- case GL_MODELVIEW25_ARB:
- case GL_MODELVIEW26_ARB:
- case GL_MODELVIEW27_ARB:
- case GL_MODELVIEW28_ARB:
- case GL_MODELVIEW29_ARB:
- case GL_MODELVIEW30_ARB:
- case GL_MODELVIEW31_ARB:
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- return 16;
- case GL_FOG_COORDINATE_SOURCE:
- case GL_COMPRESSED_TEXTURE_FORMATS:
- case GL_RGBA_INTEGER_MODE_EXT:
- return __glGetBooleanv_variable_size(e);
- default:
- return 0;
+ case GL_CURRENT_SECONDARY_COLOR:
+ return 4;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ case GL_MODELVIEW0_ARB:
+ case GL_COLOR_MATRIX:
+ case GL_MODELVIEW1_ARB:
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_MODELVIEW2_ARB:
+ case GL_MODELVIEW3_ARB:
+ case GL_MODELVIEW4_ARB:
+ case GL_MODELVIEW5_ARB:
+ case GL_MODELVIEW6_ARB:
+ case GL_MODELVIEW7_ARB:
+ case GL_MODELVIEW8_ARB:
+ case GL_MODELVIEW9_ARB:
+ case GL_MODELVIEW10_ARB:
+ case GL_MODELVIEW11_ARB:
+ case GL_MODELVIEW12_ARB:
+ case GL_MODELVIEW13_ARB:
+ case GL_MODELVIEW14_ARB:
+ case GL_MODELVIEW15_ARB:
+ case GL_MODELVIEW16_ARB:
+ case GL_MODELVIEW17_ARB:
+ case GL_MODELVIEW18_ARB:
+ case GL_MODELVIEW19_ARB:
+ case GL_MODELVIEW20_ARB:
+ case GL_MODELVIEW21_ARB:
+ case GL_MODELVIEW22_ARB:
+ case GL_MODELVIEW23_ARB:
+ case GL_MODELVIEW24_ARB:
+ case GL_MODELVIEW25_ARB:
+ case GL_MODELVIEW26_ARB:
+ case GL_MODELVIEW27_ARB:
+ case GL_MODELVIEW28_ARB:
+ case GL_MODELVIEW29_ARB:
+ case GL_MODELVIEW30_ARB:
+ case GL_MODELVIEW31_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ return 16;
+ case GL_FOG_COORDINATE_SOURCE:
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_RGBA_INTEGER_MODE_EXT:
+ return __glGetBooleanv_variable_size( e );
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetTexParameterfv_size(GLenum e)
+__glGetTexParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_RESIDENT:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ switch( e ) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_RESIDENT:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* case GL_SHADOW_AMBIENT_SGIX:*/
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
- case GL_TEXTURE_LOD_BIAS_S_SGIX:
- case GL_TEXTURE_LOD_BIAS_T_SGIX:
- case GL_TEXTURE_LOD_BIAS_R_SGIX:
- case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
/* case GL_GENERATE_MIPMAP_SGIS:*/
- case GL_TEXTURE_COMPARE_SGIX:
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- case GL_TEXTURE_MAX_CLAMP_S_SGIX:
- case GL_TEXTURE_MAX_CLAMP_T_SGIX:
- case GL_TEXTURE_MAX_CLAMP_R_SGIX:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
- case GL_TEXTURE_RANGE_LENGTH_APPLE:
- case GL_TEXTURE_STORAGE_HINT_APPLE:
- case GL_DEPTH_TEXTURE_MODE:
+ case GL_TEXTURE_RANGE_LENGTH_APPLE:
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_MODE:
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_COMPARE_FUNC:
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
- case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
- return 1;
- case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
- case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
- return 2;
- case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
- return 3;
- case GL_TEXTURE_BORDER_COLOR:
- case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
- case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
- return 4;
- default:
- return 0;
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetTexLevelParameterfv_size(GLenum e)
+__glGetTexLevelParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_WIDTH:
- case GL_TEXTURE_HEIGHT:
- case GL_TEXTURE_COMPONENTS:
- case GL_TEXTURE_BORDER:
- case GL_TEXTURE_RED_SIZE:
+ switch( e ) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
/* case GL_TEXTURE_RED_SIZE_EXT:*/
- case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
/* case GL_TEXTURE_GREEN_SIZE_EXT:*/
- case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
/* case GL_TEXTURE_BLUE_SIZE_EXT:*/
- case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/
- case GL_TEXTURE_LUMINANCE_SIZE:
+ case GL_TEXTURE_LUMINANCE_SIZE:
/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/
- case GL_TEXTURE_INTENSITY_SIZE:
+ case GL_TEXTURE_INTENSITY_SIZE:
/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/
- case GL_TEXTURE_DEPTH:
- case GL_TEXTURE_INDEX_SIZE_EXT:
- case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/
- case GL_TEXTURE_COMPRESSED:
+ case GL_TEXTURE_COMPRESSED:
/* case GL_TEXTURE_COMPRESSED_ARB:*/
- case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_DEPTH_SIZE:
/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/
- case GL_TEXTURE_STENCIL_SIZE:
+ case GL_TEXTURE_STENCIL_SIZE:
/* case GL_TEXTURE_STENCIL_SIZE_EXT:*/
- return 1;
- default:
- return 0;
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetPointerv_size(GLenum e)
+__glGetPointerv_size( GLenum e )
{
- switch (e) {
- case GL_DEBUG_CALLBACK_FUNCTION_ARB:
- case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+/* case GL_DEBUG_CALLBACK_FUNCTION:*/
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+/* case GL_DEBUG_CALLBACK_USER_PARAM:*/
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glColorTableParameterfv_size(GLenum e)
+__glColorTableParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_COLOR_TABLE_SCALE:
- case GL_COLOR_TABLE_BIAS:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameterfv_size(GLenum e)
+__glGetColorTableParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_COLOR_TABLE_FORMAT:
+ switch( e ) {
+ case GL_COLOR_TABLE_FORMAT:
/* case GL_COLOR_TABLE_FORMAT_EXT:*/
- case GL_COLOR_TABLE_WIDTH:
+ case GL_COLOR_TABLE_WIDTH:
/* case GL_COLOR_TABLE_WIDTH_EXT:*/
- case GL_COLOR_TABLE_RED_SIZE:
+ case GL_COLOR_TABLE_RED_SIZE:
/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/
- case GL_COLOR_TABLE_GREEN_SIZE:
+ case GL_COLOR_TABLE_GREEN_SIZE:
/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/
- case GL_COLOR_TABLE_BLUE_SIZE:
+ case GL_COLOR_TABLE_BLUE_SIZE:
/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/
- case GL_COLOR_TABLE_ALPHA_SIZE:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/
- case GL_COLOR_TABLE_INTENSITY_SIZE:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/
- return 1;
- case GL_COLOR_TABLE_SCALE:
- case GL_COLOR_TABLE_BIAS:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameterfv_size(GLenum e)
+__glConvolutionParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_CONVOLUTION_BORDER_MODE:
+ switch( e ) {
+ case GL_CONVOLUTION_BORDER_MODE:
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
- return 1;
- case GL_CONVOLUTION_FILTER_SCALE:
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
- case GL_CONVOLUTION_FILTER_BIAS:
+ case GL_CONVOLUTION_FILTER_BIAS:
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
- case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_BORDER_COLOR:
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
- return 4;
- default:
- return 0;
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameterfv_size(GLenum e)
+__glGetConvolutionParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_CONVOLUTION_BORDER_MODE:
+ switch( e ) {
+ case GL_CONVOLUTION_BORDER_MODE:
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
- case GL_CONVOLUTION_FORMAT:
+ case GL_CONVOLUTION_FORMAT:
/* case GL_CONVOLUTION_FORMAT_EXT:*/
- case GL_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_WIDTH:
/* case GL_CONVOLUTION_WIDTH_EXT:*/
- case GL_CONVOLUTION_HEIGHT:
+ case GL_CONVOLUTION_HEIGHT:
/* case GL_CONVOLUTION_HEIGHT_EXT:*/
- case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_WIDTH:
/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
- case GL_MAX_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_HEIGHT:
/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
- return 1;
- case GL_CONVOLUTION_FILTER_SCALE:
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
- case GL_CONVOLUTION_FILTER_BIAS:
+ case GL_CONVOLUTION_FILTER_BIAS:
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
- case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_BORDER_COLOR:
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
- return 4;
- default:
- return 0;
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetHistogramParameterfv_size(GLenum e)
+__glGetHistogramParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_HISTOGRAM_WIDTH:
- case GL_HISTOGRAM_FORMAT:
- case GL_HISTOGRAM_RED_SIZE:
- case GL_HISTOGRAM_GREEN_SIZE:
- case GL_HISTOGRAM_BLUE_SIZE:
- case GL_HISTOGRAM_ALPHA_SIZE:
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- case GL_HISTOGRAM_SINK:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetMinmaxParameterfv_size(GLenum e)
+__glGetMinmaxParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_MINMAX_FORMAT:
- case GL_MINMAX_SINK:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glPointParameterfv_size(GLenum e)
+__glPointParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_POINT_SIZE_MIN:
+ switch( e ) {
+ case GL_POINT_SIZE_MIN:
/* case GL_POINT_SIZE_MIN_ARB:*/
/* case GL_POINT_SIZE_MIN_SGIS:*/
- case GL_POINT_SIZE_MAX:
+ case GL_POINT_SIZE_MAX:
/* case GL_POINT_SIZE_MAX_ARB:*/
/* case GL_POINT_SIZE_MAX_SGIS:*/
- case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
- case GL_POINT_SPRITE_R_MODE_NV:
- case GL_POINT_SPRITE_COORD_ORIGIN:
- return 1;
- case GL_POINT_DISTANCE_ATTENUATION:
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ case GL_POINT_DISTANCE_ATTENUATION:
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
- return 3;
- default:
- return 0;
+ return 3;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetQueryObjectiv_size(GLenum e)
+__glGetQueryObjectiv_size( GLenum e )
{
- switch (e) {
- case GL_QUERY_RESULT_ARB:
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_QUERY_RESULT_ARB:
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetQueryiv_size(GLenum e)
+__glGetQueryiv_size( GLenum e )
{
- switch (e) {
- case GL_QUERY_COUNTER_BITS_ARB:
- case GL_CURRENT_QUERY_ARB:
- case GL_ANY_SAMPLES_PASSED:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ case GL_CURRENT_QUERY_ARB:
+ case GL_ANY_SAMPLES_PASSED:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetProgramivARB_size(GLenum e)
+__glGetVertexAttribdv_size( GLenum e )
{
- switch (e) {
- case GL_PROGRAM_LENGTH_ARB:
- case GL_PROGRAM_BINDING_ARB:
- case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
- case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- case GL_PROGRAM_FORMAT_ARB:
- case GL_PROGRAM_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEMPORARIES_ARB:
- case GL_MAX_PROGRAM_TEMPORARIES_ARB:
- case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
- case GL_PROGRAM_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_PARAMETERS_ARB:
- case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
- case GL_PROGRAM_ATTRIBS_ARB:
- case GL_MAX_PROGRAM_ATTRIBS_ARB:
- case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
- case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
- case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
- case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
- case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
- case GL_MAX_PROGRAM_CALL_DEPTH_NV:
- case GL_MAX_PROGRAM_IF_DEPTH_NV:
- case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
- case GL_MAX_PROGRAM_LOOP_COUNT_NV:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ case GL_CURRENT_VERTEX_ATTRIB_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetFramebufferAttachmentParameteriv_size(GLenum e)
+__glGetProgramivARB_size( GLenum e )
{
- switch (e) {
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ switch( e ) {
+ case GL_PROGRAM_LENGTH_ARB:
+ case GL_PROGRAM_BINDING_ARB:
+ case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_FORMAT_ARB:
+ case GL_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_TEMPORARIES_ARB:
+ case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_PROGRAM_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_PARAMETERS_ARB:
+ case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_PROGRAM_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_ATTRIBS_ARB:
+ case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
+ case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
+ case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
+ case GL_MAX_PROGRAM_CALL_DEPTH_NV:
+ case GL_MAX_PROGRAM_IF_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_COUNT_NV:
+ return 1;
+ default: return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetFramebufferAttachmentParameteriv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- return 1;
- default:
- return 0;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ return 1;
+ default: return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetProgramivNV_size( GLenum e )
+{
+ switch( e ) {
+ case GL_PROGRAM_LENGTH_NV:
+ case GL_PROGRAM_TARGET_NV:
+ case GL_PROGRAM_RESIDENT_NV:
+ return 1;
+ default: return 0;
}
}
-ALIAS(Fogiv, Fogfv)
- ALIAS(Lightiv, Lightfv)
- ALIAS(LightModeliv, LightModelfv)
- ALIAS(Materialiv, Materialfv)
- ALIAS(TexParameteriv, TexParameterfv)
- ALIAS(TexEnviv, TexEnvfv)
- ALIAS(TexGenfv, TexGendv)
- ALIAS(TexGeniv, TexGendv)
- ALIAS(Map1f, Map1d)
- ALIAS(Map2f, Map2d)
- ALIAS(GetDoublev, GetBooleanv)
- ALIAS(GetFloatv, GetBooleanv)
- ALIAS(GetIntegerv, GetBooleanv)
- ALIAS(GetLightfv, Lightfv)
- ALIAS(GetLightiv, Lightfv)
- ALIAS(GetMaterialfv, Materialfv)
- ALIAS(GetMaterialiv, Materialfv)
- ALIAS(GetTexEnvfv, TexEnvfv)
- ALIAS(GetTexEnviv, TexEnvfv)
- ALIAS(GetTexGendv, TexGendv)
- ALIAS(GetTexGenfv, TexGendv)
- ALIAS(GetTexGeniv, TexGendv)
- ALIAS(GetTexParameteriv, GetTexParameterfv)
- ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv)
- ALIAS(ColorTableParameteriv, ColorTableParameterfv)
- ALIAS(GetColorTableParameteriv, GetColorTableParameterfv)
- ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
- ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv)
- ALIAS(GetHistogramParameteriv, GetHistogramParameterfv)
- ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv)
- ALIAS(PointParameteriv, PointParameterfv)
- ALIAS(GetQueryObjectuiv, GetQueryObjectiv)
-#undef PURE
-#undef FASTCALL
+_X_INTERNAL PURE FASTCALL GLint
+__glGetVertexAttribdvNV_size( GLenum e )
+{
+ switch( e ) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ case GL_CURRENT_ATTRIB_NV:
+ return 1;
+ default: return 0;
+ }
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGenfv, TexGendv )
+ALIAS( TexGeniv, TexGendv )
+ALIAS( Map1f, Map1d )
+ALIAS( Map2f, Map2d )
+ALIAS( GetDoublev, GetBooleanv )
+ALIAS( GetFloatv, GetBooleanv )
+ALIAS( GetIntegerv, GetBooleanv )
+ALIAS( GetLightfv, Lightfv )
+ALIAS( GetLightiv, Lightfv )
+ALIAS( GetMaterialfv, Materialfv )
+ALIAS( GetMaterialiv, Materialfv )
+ALIAS( GetTexEnvfv, TexEnvfv )
+ALIAS( GetTexEnviv, TexEnvfv )
+ALIAS( GetTexGendv, TexGendv )
+ALIAS( GetTexGenfv, TexGendv )
+ALIAS( GetTexGeniv, TexGendv )
+ALIAS( GetTexParameteriv, GetTexParameterfv )
+ALIAS( GetTexLevelParameteriv, GetTexLevelParameterfv )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( GetColorTableParameteriv, GetColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( GetConvolutionParameteriv, GetConvolutionParameterfv )
+ALIAS( GetHistogramParameteriv, GetHistogramParameterfv )
+ALIAS( GetMinmaxParameteriv, GetMinmaxParameterfv )
+ALIAS( PointParameteriv, PointParameterfv )
+ALIAS( GetQueryObjectuiv, GetQueryObjectiv )
+ALIAS( GetVertexAttribfv, GetVertexAttribdv )
+ALIAS( GetVertexAttribiv, GetVertexAttribdv )
+ALIAS( GetVertexAttribfvNV, GetVertexAttribdvNV )
+ALIAS( GetVertexAttribivNV, GetVertexAttribdvNV )
+
+# undef PURE
+# undef FASTCALL
diff --git a/xorg-server/glx/indirect_size_get.h b/xorg-server/glx/indirect_size_get.h
index 9b6203669..8c2027653 100644
--- a/xorg-server/glx/indirect_size_get.h
+++ b/xorg-server/glx/indirect_size_get.h
@@ -26,7 +26,7 @@
*/
#if !defined( _INDIRECT_SIZE_GET_H_ )
-#define _INDIRECT_SIZE_GET_H_
+# define _INDIRECT_SIZE_GET_H_
/**
* \file
@@ -38,18 +38,38 @@
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum);
@@ -68,26 +88,34 @@ extern _X_INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetPointerv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectuiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetFramebufferAttachmentParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum);
-#undef PURE
-#undef FASTCALL
+# undef PURE
+# undef FASTCALL
-#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */
+#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */
diff --git a/xorg-server/glx/indirect_table.c b/xorg-server/glx/indirect_table.c
index 33e3d6a22..594b9d212 100644
--- a/xorg-server/glx/indirect_table.c
+++ b/xorg-server/glx/indirect_table.c
@@ -25,6 +25,10 @@
* SOFTWARE.
*/
+#ifndef HAVE_DIX_CONFIG_H
+#include "glheader.h"
+#endif
+
#include <inttypes.h>
#include "glxserver.h"
#include "glxext.h"
@@ -78,8 +82,7 @@ static const void *Single_function_table[112][2] = {
/* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render},
/* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge},
/* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext},
- /* [ 4] = 4 */ {__glXDisp_DestroyContext,
- __glXDispSwap_DestroyContext},
+ /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext},
/* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent},
/* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect},
/* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion},
@@ -88,43 +91,29 @@ static const void *Single_function_table[112][2] = {
/* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext},
/* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers},
/* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont},
- /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap,
- __glXDispSwap_CreateGLXPixmap},
- /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs,
- __glXDispSwap_GetVisualConfigs},
- /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap,
- __glXDispSwap_DestroyGLXPixmap},
+ /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap},
+ /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs},
+ /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap},
/* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate},
- /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply,
- __glXDispSwap_VendorPrivateWithReply},
- /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString,
- __glXDispSwap_QueryExtensionsString},
- /* [ 19] = 19 */ {__glXDisp_QueryServerString,
- __glXDispSwap_QueryServerString},
+ /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply},
+ /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString},
+ /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString},
/* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo},
/* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs},
/* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap},
/* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap},
- /* [ 24] = 24 */ {__glXDisp_CreateNewContext,
- __glXDispSwap_CreateNewContext},
+ /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext},
/* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext},
- /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent,
- __glXDispSwap_MakeContextCurrent},
+ /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent},
/* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer},
- /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer,
- __glXDispSwap_DestroyPbuffer},
- /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes,
- __glXDispSwap_GetDrawableAttributes},
- /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes,
- __glXDispSwap_ChangeDrawableAttributes},
+ /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer},
+ /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes},
+ /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes},
/* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow},
/* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow},
- /* [ 33] = 33 */ {__glXDisp_SetClientInfoARB,
- __glXDispSwap_SetClientInfoARB},
- /* [ 34] = 34 */ {__glXDisp_CreateContextAttribsARB,
- __glXDispSwap_CreateContextAttribsARB},
- /* [ 35] = 35 */ {__glXDisp_SetClientInfo2ARB,
- __glXDispSwap_SetClientInfo2ARB},
+ /* [ 33] = 33 */ {NULL, NULL},
+ /* [ 34] = 34 */ {NULL, NULL},
+ /* [ 35] = 35 */ {NULL, NULL},
/* [ 36] = 36 */ {NULL, NULL},
/* [ 37] = 37 */ {NULL, NULL},
/* [ 38] = 38 */ {NULL, NULL},
@@ -138,8 +127,7 @@ static const void *Single_function_table[112][2] = {
/* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList},
/* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists},
/* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists},
- /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer,
- __glXDispSwap_FeedbackBuffer},
+ /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer},
/* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer},
/* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode},
/* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish},
@@ -160,12 +148,9 @@ static const void *Single_function_table[112][2] = {
/* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv},
/* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv},
/* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv},
- /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv,
- __glXDispSwap_GetPixelMapuiv},
- /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv,
- __glXDispSwap_GetPixelMapusv},
- /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple,
- __glXDispSwap_GetPolygonStipple},
+ /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv},
+ /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv},
+ /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple},
/* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString},
/* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv},
/* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv},
@@ -173,56 +158,37 @@ static const void *Single_function_table[112][2] = {
/* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv},
/* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv},
/* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage},
- /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv,
- __glXDispSwap_GetTexParameterfv},
- /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv,
- __glXDispSwap_GetTexParameteriv},
- /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv,
- __glXDispSwap_GetTexLevelParameterfv},
- /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv,
- __glXDispSwap_GetTexLevelParameteriv},
+ /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv},
+ /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv},
+ /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv},
+ /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv},
/* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled},
/* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList},
/* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush},
- /* [ 87] = 143 */ {__glXDisp_AreTexturesResident,
- __glXDispSwap_AreTexturesResident},
- /* [ 88] = 144 */ {__glXDisp_DeleteTextures,
- __glXDispSwap_DeleteTextures},
+ /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident},
+ /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures},
/* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures},
/* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture},
/* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable},
- /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv,
- __glXDispSwap_GetColorTableParameterfv},
- /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv,
- __glXDispSwap_GetColorTableParameteriv},
- /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter,
- __glXDispSwap_GetConvolutionFilter},
- /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv,
- __glXDispSwap_GetConvolutionParameterfv},
- /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv,
- __glXDispSwap_GetConvolutionParameteriv},
- /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter,
- __glXDispSwap_GetSeparableFilter},
+ /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv},
+ /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv},
+ /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter},
+ /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv},
+ /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv},
+ /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter},
/* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram},
- /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv,
- __glXDispSwap_GetHistogramParameterfv},
- /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv,
- __glXDispSwap_GetHistogramParameteriv},
+ /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv},
+ /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv},
/* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax},
- /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv,
- __glXDispSwap_GetMinmaxParameterfv},
- /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv,
- __glXDispSwap_GetMinmaxParameteriv},
- /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage,
- __glXDispSwap_GetCompressedTexImage},
+ /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv},
+ /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv},
+ /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, __glXDispSwap_GetCompressedTexImage},
/* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries},
/* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries},
/* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery},
/* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv},
- /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv,
- __glXDispSwap_GetQueryObjectiv},
- /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv,
- __glXDispSwap_GetQueryObjectuiv},
+ /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, __glXDispSwap_GetQueryObjectiv},
+ /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, __glXDispSwap_GetQueryObjectuiv},
/* [ 111] = 167 */ {NULL, NULL},
};
@@ -474,16 +440,13 @@ static const void *Render_function_table[408][2] = {
/* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv},
/* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize},
/* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode},
- /* [ 102] = 102 */ {__glXDisp_PolygonStipple,
- __glXDispSwap_PolygonStipple},
+ /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple},
/* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor},
/* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel},
/* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf},
- /* [ 106] = 106 */ {__glXDisp_TexParameterfv,
- __glXDispSwap_TexParameterfv},
+ /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv},
/* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri},
- /* [ 108] = 108 */ {__glXDisp_TexParameteriv,
- __glXDispSwap_TexParameteriv},
+ /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv},
/* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D},
/* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D},
/* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf},
@@ -541,10 +504,8 @@ static const void *Render_function_table[408][2] = {
/* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp},
/* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc},
/* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom},
- /* [ 166] = 166 */ {__glXDisp_PixelTransferf,
- __glXDispSwap_PixelTransferf},
- /* [ 167] = 167 */ {__glXDisp_PixelTransferi,
- __glXDispSwap_PixelTransferi},
+ /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf},
+ /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi},
/* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv},
/* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv},
/* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv},
@@ -573,53 +534,30 @@ static const void *Render_function_table[408][2] = {
/* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays},
/* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv},
/* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable},
- /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable,
- __glXDispSwap_CopyColorSubTable},
+ /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable},
/* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture},
- /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv,
- __glXDispSwap_MultiTexCoord1dv},
- /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB,
- __glXDispSwap_MultiTexCoord1fvARB},
- /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv,
- __glXDispSwap_MultiTexCoord1iv},
- /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv,
- __glXDispSwap_MultiTexCoord1sv},
- /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv,
- __glXDispSwap_MultiTexCoord2dv},
- /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB,
- __glXDispSwap_MultiTexCoord2fvARB},
- /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv,
- __glXDispSwap_MultiTexCoord2iv},
- /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv,
- __glXDispSwap_MultiTexCoord2sv},
- /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv,
- __glXDispSwap_MultiTexCoord3dv},
- /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB,
- __glXDispSwap_MultiTexCoord3fvARB},
- /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv,
- __glXDispSwap_MultiTexCoord3iv},
- /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv,
- __glXDispSwap_MultiTexCoord3sv},
- /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv,
- __glXDispSwap_MultiTexCoord4dv},
- /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB,
- __glXDispSwap_MultiTexCoord4fvARB},
- /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv,
- __glXDispSwap_MultiTexCoord4iv},
- /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv,
- __glXDispSwap_MultiTexCoord4sv},
- /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D,
- __glXDispSwap_CompressedTexImage1D},
- /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D,
- __glXDispSwap_CompressedTexImage2D},
- /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D,
- __glXDispSwap_CompressedTexImage3D},
- /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D,
- __glXDispSwap_CompressedTexSubImage1D},
- /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D,
- __glXDispSwap_CompressedTexSubImage2D},
- /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D,
- __glXDispSwap_CompressedTexSubImage3D},
+ /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, __glXDispSwap_MultiTexCoord1dv},
+ /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB},
+ /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, __glXDispSwap_MultiTexCoord1iv},
+ /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, __glXDispSwap_MultiTexCoord1sv},
+ /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, __glXDispSwap_MultiTexCoord2dv},
+ /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB},
+ /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, __glXDispSwap_MultiTexCoord2iv},
+ /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, __glXDispSwap_MultiTexCoord2sv},
+ /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, __glXDispSwap_MultiTexCoord3dv},
+ /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB},
+ /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, __glXDispSwap_MultiTexCoord3iv},
+ /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, __glXDispSwap_MultiTexCoord3sv},
+ /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, __glXDispSwap_MultiTexCoord4dv},
+ /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB},
+ /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, __glXDispSwap_MultiTexCoord4iv},
+ /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, __glXDispSwap_MultiTexCoord4sv},
+ /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, __glXDispSwap_CompressedTexImage1D},
+ /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, __glXDispSwap_CompressedTexImage2D},
+ /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, __glXDispSwap_CompressedTexImage3D},
+ /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, __glXDispSwap_CompressedTexSubImage1D},
+ /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, __glXDispSwap_CompressedTexSubImage2D},
+ /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, __glXDispSwap_CompressedTexSubImage3D},
/* [ 220] = 220 */ {NULL, NULL},
/* [ 221] = 221 */ {NULL, NULL},
/* [ 222] = 222 */ {NULL, NULL},
@@ -629,31 +567,26 @@ static const void *Render_function_table[408][2] = {
/* [ 226] = 226 */ {NULL, NULL},
/* [ 227] = 227 */ {NULL, NULL},
/* [ 228] = 228 */ {NULL, NULL},
- /* [ 229] = 229 */ {__glXDisp_SampleCoverage,
- __glXDispSwap_SampleCoverage},
+ /* [ 229] = 229 */ {__glXDisp_SampleCoverage, __glXDispSwap_SampleCoverage},
/* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv},
/* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery},
/* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery},
/* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers},
/* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor},
- /* [ 235] = 235 */ {NULL, NULL},
- /* [ 236] = 236 */ {NULL, NULL},
- /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer,
- __glXDispSwap_FramebufferTextureLayer},
+ /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer, __glXDispSwap_BindRenderbuffer},
+ /* [ 236] = 236 */ {__glXDisp_BindFramebuffer, __glXDispSwap_BindFramebuffer},
+ /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer},
/* [ 238] = 238 */ {NULL, NULL},
/* [ 239] = 239 */ {NULL, NULL},
- /* [ 240] = 2048 */ {NULL, NULL},
- /* [ 241] = 2049 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS},
+ /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS},
/* [ 242] = 2050 */ {NULL, NULL},
/* [ 243] = 2051 */ {NULL, NULL},
/* [ 244] = 2052 */ {NULL, NULL},
/* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable},
- /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv,
- __glXDispSwap_ColorTableParameterfv},
- /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv,
- __glXDispSwap_ColorTableParameteriv},
- /* [ 248] = 2056 */ {__glXDisp_CopyColorTable,
- __glXDispSwap_CopyColorTable},
+ /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv},
+ /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv},
+ /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable},
/* [ 249] = 2057 */ {NULL, NULL},
/* [ 250] = 2058 */ {NULL, NULL},
/* [ 251] = 2059 */ {NULL, NULL},
@@ -662,10 +595,8 @@ static const void *Render_function_table[408][2] = {
/* [ 254] = 2062 */ {NULL, NULL},
/* [ 255] = 2063 */ {NULL, NULL},
/* [ 256] = 2064 */ {NULL, NULL},
- /* [ 257] = 2065 */ {__glXDisp_PointParameterf,
- __glXDispSwap_PointParameterf},
- /* [ 258] = 2066 */ {__glXDisp_PointParameterfv,
- __glXDispSwap_PointParameterfv},
+ /* [ 257] = 2065 */ {__glXDisp_PointParameterf, __glXDispSwap_PointParameterf},
+ /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, __glXDispSwap_PointParameterfv},
/* [ 259] = 2067 */ {NULL, NULL},
/* [ 260] = 2068 */ {NULL, NULL},
/* [ 261] = 2069 */ {NULL, NULL},
@@ -676,723 +607,633 @@ static const void *Render_function_table[408][2] = {
/* [ 266] = 4098 */ {NULL, NULL},
/* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D},
/* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D},
- /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D,
- __glXDispSwap_ConvolutionFilter1D},
- /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D,
- __glXDispSwap_ConvolutionFilter2D},
- /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf,
- __glXDispSwap_ConvolutionParameterf},
- /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv,
- __glXDispSwap_ConvolutionParameterfv},
- /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri,
- __glXDispSwap_ConvolutionParameteri},
- /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv,
- __glXDispSwap_ConvolutionParameteriv},
- /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D,
- __glXDispSwap_CopyConvolutionFilter1D},
- /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D,
- __glXDispSwap_CopyConvolutionFilter2D},
- /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D,
- __glXDispSwap_SeparableFilter2D},
+ /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D},
+ /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D},
+ /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf},
+ /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv},
+ /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri},
+ /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv},
+ /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D},
+ /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D},
+ /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D},
/* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram},
/* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax},
- /* [ 280] = 4112 */ {__glXDisp_ResetHistogram,
- __glXDispSwap_ResetHistogram},
+ /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram},
/* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax},
/* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D},
/* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D},
/* [ 284] = 4116 */ {NULL, NULL},
/* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture},
- /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures,
- __glXDispSwap_PrioritizeTextures},
- /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D,
- __glXDispSwap_CopyTexImage1D},
- /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D,
- __glXDispSwap_CopyTexImage2D},
- /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D,
- __glXDispSwap_CopyTexSubImage1D},
- /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D,
- __glXDispSwap_CopyTexSubImage2D},
- /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D,
- __glXDispSwap_CopyTexSubImage3D},
+ /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures},
+ /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D},
+ /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D},
+ /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D},
+ /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D},
+ /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D},
/* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT},
/* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv},
- /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv,
- __glXDispSwap_SecondaryColor3bv},
- /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv,
- __glXDispSwap_SecondaryColor3sv},
+ /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, __glXDispSwap_SecondaryColor3bv},
+ /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv},
/* [ 296] = 4176 */ {NULL, NULL},
/* [ 297] = 4177 */ {NULL, NULL},
/* [ 298] = 4178 */ {NULL, NULL},
/* [ 299] = 4179 */ {NULL, NULL},
- /* [ 300] = 4180 */ {__glXDisp_BindProgramARB,
- __glXDispSwap_BindProgramARB},
- /* [ 301] = 4181 */ {NULL, NULL},
- /* [ 302] = 4182 */ {NULL, NULL},
- /* [ 303] = 4183 */ {NULL, NULL},
- /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB,
- __glXDispSwap_ProgramEnvParameter4fvARB},
- /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB,
- __glXDispSwap_ProgramEnvParameter4dvARB},
- /* [ 306] = 4186 */ {NULL, NULL},
- /* [ 307] = 4187 */ {NULL, NULL},
- /* [ 308] = 4188 */ {NULL, NULL},
- /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv,
- __glXDispSwap_VertexAttrib1sv},
- /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv,
- __glXDispSwap_VertexAttrib2sv},
- /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv,
- __glXDispSwap_VertexAttrib3sv},
- /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv,
- __glXDispSwap_VertexAttrib4sv},
- /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB,
- __glXDispSwap_VertexAttrib1fvARB},
- /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB,
- __glXDispSwap_VertexAttrib2fvARB},
- /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB,
- __glXDispSwap_VertexAttrib3fvARB},
- /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB,
- __glXDispSwap_VertexAttrib4fvARB},
- /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv,
- __glXDispSwap_VertexAttrib1dv},
- /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv,
- __glXDispSwap_VertexAttrib2dv},
- /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv,
- __glXDispSwap_VertexAttrib3dv},
- /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv,
- __glXDispSwap_VertexAttrib4dv},
- /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv,
- __glXDispSwap_VertexAttrib4Nubv},
- /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV,
- __glXDispSwap_VertexAttribs1svNV},
- /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV,
- __glXDispSwap_VertexAttribs2svNV},
- /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV,
- __glXDispSwap_VertexAttribs3svNV},
- /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV,
- __glXDispSwap_VertexAttribs4svNV},
- /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV,
- __glXDispSwap_VertexAttribs1fvNV},
- /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV,
- __glXDispSwap_VertexAttribs2fvNV},
- /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV,
- __glXDispSwap_VertexAttribs3fvNV},
- /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV,
- __glXDispSwap_VertexAttribs4fvNV},
- /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV,
- __glXDispSwap_VertexAttribs1dvNV},
- /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV,
- __glXDispSwap_VertexAttribs2dvNV},
- /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV,
- __glXDispSwap_VertexAttribs3dvNV},
- /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV,
- __glXDispSwap_VertexAttribs4dvNV},
- /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV,
- __glXDispSwap_VertexAttribs4ubvNV},
- /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB,
- __glXDispSwap_ProgramLocalParameter4fvARB},
- /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB,
- __glXDispSwap_ProgramLocalParameter4dvARB},
- /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB,
- __glXDispSwap_ProgramStringARB},
- /* [ 338] = 4218 */ {NULL, NULL},
- /* [ 339] = 4219 */ {NULL, NULL},
- /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT,
- __glXDispSwap_ActiveStencilFaceEXT},
- /* [ 341] = 4221 */ {__glXDisp_PointParameteri,
- __glXDispSwap_PointParameteri},
- /* [ 342] = 4222 */ {__glXDisp_PointParameteriv,
- __glXDispSwap_PointParameteriv},
+ /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, __glXDispSwap_BindProgramARB},
+ /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV},
+ /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV},
+ /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV},
+ /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV},
+ /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV},
+ /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV},
+ /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, __glXDispSwap_VertexAttrib1sv},
+ /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, __glXDispSwap_VertexAttrib2sv},
+ /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, __glXDispSwap_VertexAttrib3sv},
+ /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv},
+ /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB},
+ /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB},
+ /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB},
+ /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB},
+ /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv},
+ /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv},
+ /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv},
+ /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv},
+ /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv},
+ /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV},
+ /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV},
+ /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV},
+ /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV},
+ /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV},
+ /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV},
+ /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV},
+ /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV},
+ /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV},
+ /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV},
+ /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV},
+ /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV},
+ /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV},
+ /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB},
+ /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB},
+ /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB},
+ /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV},
+ /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV},
+ /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT},
+ /* [ 341] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri},
+ /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv},
/* [ 343] = 4223 */ {NULL, NULL},
/* [ 344] = 4224 */ {NULL, NULL},
/* [ 345] = 4225 */ {NULL, NULL},
/* [ 346] = 4226 */ {NULL, NULL},
/* [ 347] = 4227 */ {NULL, NULL},
- /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate,
- __glXDispSwap_BlendEquationSeparate},
+ /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate},
/* [ 349] = 4229 */ {NULL, NULL},
- /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv,
- __glXDispSwap_VertexAttrib4bv},
- /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv,
- __glXDispSwap_VertexAttrib4iv},
- /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv,
- __glXDispSwap_VertexAttrib4ubv},
- /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv,
- __glXDispSwap_VertexAttrib4usv},
- /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv,
- __glXDispSwap_VertexAttrib4uiv},
- /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv,
- __glXDispSwap_VertexAttrib4Nbv},
- /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv,
- __glXDispSwap_VertexAttrib4Nsv},
- /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv,
- __glXDispSwap_VertexAttrib4Niv},
- /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv,
- __glXDispSwap_VertexAttrib4Nusv},
- /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv,
- __glXDispSwap_VertexAttrib4Nuiv},
- /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers,
- __glXDispSwap_DeleteFramebuffers},
- /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D,
- __glXDispSwap_FramebufferTexture1D},
- /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D,
- __glXDispSwap_FramebufferTexture2D},
- /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D,
- __glXDispSwap_FramebufferTexture3D},
- /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer,
- __glXDispSwap_FramebufferRenderbuffer},
- /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap,
- __glXDispSwap_GenerateMipmap},
+ /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv},
+ /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv},
+ /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv},
+ /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv},
+ /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv},
+ /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv},
+ /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv},
+ /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv},
+ /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv},
+ /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv},
+ /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers},
+ /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D},
+ /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D},
+ /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D},
+ /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer},
+ /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap},
/* [ 366] = 4326 */ {NULL, NULL},
/* [ 367] = 4327 */ {NULL, NULL},
/* [ 368] = 4328 */ {NULL, NULL},
/* [ 369] = 4329 */ {NULL, NULL},
- /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer,
- __glXDispSwap_BlitFramebuffer},
- /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample,
- __glXDispSwap_RenderbufferStorageMultisample},
+ /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer},
+ /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample},
/* [ 372] = 4332 */ {NULL, NULL},
/* [ 373] = 4333 */ {NULL, NULL},
/* [ 374] = 4334 */ {NULL, NULL},
/* [ 375] = 4335 */ {NULL, NULL},
- /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv,
- __glXDispSwap_SecondaryColor3iv},
- /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT,
- __glXDispSwap_SecondaryColor3fvEXT},
- /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv,
- __glXDispSwap_SecondaryColor3dv},
- /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv,
- __glXDispSwap_SecondaryColor3ubv},
- /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv,
- __glXDispSwap_SecondaryColor3usv},
- /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv,
- __glXDispSwap_SecondaryColor3uiv},
- /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate,
- __glXDispSwap_BlendFuncSeparate},
+ /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, __glXDispSwap_SecondaryColor3iv},
+ /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, __glXDispSwap_SecondaryColor3dv},
+ /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, __glXDispSwap_SecondaryColor3ubv},
+ /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, __glXDispSwap_SecondaryColor3usv},
+ /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, __glXDispSwap_SecondaryColor3uiv},
+ /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, __glXDispSwap_BlendFuncSeparate},
/* [ 383] = 4135 */ {NULL, NULL},
/* [ 384] = 4264 */ {NULL, NULL},
- /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV,
- __glXDispSwap_VertexAttrib1svNV},
- /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV,
- __glXDispSwap_VertexAttrib2svNV},
- /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV,
- __glXDispSwap_VertexAttrib3svNV},
- /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV,
- __glXDispSwap_VertexAttrib4svNV},
- /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV,
- __glXDispSwap_VertexAttrib1fvNV},
- /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV,
- __glXDispSwap_VertexAttrib2fvNV},
- /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV,
- __glXDispSwap_VertexAttrib3fvNV},
- /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV,
- __glXDispSwap_VertexAttrib4fvNV},
- /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV,
- __glXDispSwap_VertexAttrib1dvNV},
- /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV,
- __glXDispSwap_VertexAttrib2dvNV},
- /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV,
- __glXDispSwap_VertexAttrib3dvNV},
- /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV,
- __glXDispSwap_VertexAttrib4dvNV},
- /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV,
- __glXDispSwap_VertexAttrib4ubvNV},
+ /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV},
+ /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV},
+ /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV},
+ /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV},
+ /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV},
+ /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV},
+ /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV},
+ /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV},
+ /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV},
+ /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV},
+ /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV},
+ /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV},
+ /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV},
/* [ 398] = 4278 */ {NULL, NULL},
/* [ 399] = 4279 */ {NULL, NULL},
/* [ 400] = 4312 */ {NULL, NULL},
/* [ 401] = 4313 */ {NULL, NULL},
/* [ 402] = 4314 */ {NULL, NULL},
/* [ 403] = 4315 */ {NULL, NULL},
- /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer,
- __glXDispSwap_BindRenderbuffer},
- /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers,
- __glXDispSwap_DeleteRenderbuffers},
- /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage,
- __glXDispSwap_RenderbufferStorage},
- /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer,
- __glXDispSwap_BindFramebuffer},
+ /* [ 404] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT},
+ /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, __glXDispSwap_DeleteRenderbuffers},
+ /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, __glXDispSwap_RenderbufferStorage},
+ /* [ 407] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT},
};
static const int_fast16_t Render_size_table[408][2] = {
- /* [ 0] = 0 */ {0, ~0},
- /* [ 1] = 1 */ {8, ~0},
- /* [ 2] = 2 */ {12, 0},
- /* [ 3] = 3 */ {8, ~0},
- /* [ 4] = 4 */ {8, ~0},
- /* [ 5] = 5 */ {48, 1},
- /* [ 6] = 6 */ {8, ~0},
- /* [ 7] = 7 */ {28, ~0},
- /* [ 8] = 8 */ {16, ~0},
- /* [ 9] = 9 */ {16, ~0},
- /* [ 10] = 10 */ {12, ~0},
- /* [ 11] = 11 */ {8, ~0},
- /* [ 12] = 12 */ {16, ~0},
- /* [ 13] = 13 */ {12, ~0},
- /* [ 14] = 14 */ {8, ~0},
- /* [ 15] = 15 */ {36, ~0},
- /* [ 16] = 16 */ {20, ~0},
- /* [ 17] = 17 */ {20, ~0},
- /* [ 18] = 18 */ {12, ~0},
- /* [ 19] = 19 */ {8, ~0},
- /* [ 20] = 20 */ {20, ~0},
- /* [ 21] = 21 */ {12, ~0},
- /* [ 22] = 22 */ {8, ~0},
- /* [ 23] = 23 */ {4, ~0},
- /* [ 24] = 24 */ {12, ~0},
- /* [ 25] = 25 */ {8, ~0},
- /* [ 26] = 26 */ {8, ~0},
- /* [ 27] = 27 */ {8, ~0},
- /* [ 28] = 28 */ {8, ~0},
- /* [ 29] = 29 */ {28, ~0},
- /* [ 30] = 30 */ {16, ~0},
- /* [ 31] = 31 */ {16, ~0},
- /* [ 32] = 32 */ {12, ~0},
- /* [ 33] = 33 */ {20, ~0},
- /* [ 34] = 34 */ {12, ~0},
- /* [ 35] = 35 */ {12, ~0},
- /* [ 36] = 36 */ {8, ~0},
- /* [ 37] = 37 */ {28, ~0},
- /* [ 38] = 38 */ {16, ~0},
- /* [ 39] = 39 */ {16, ~0},
- /* [ 40] = 40 */ {12, ~0},
- /* [ 41] = 41 */ {36, ~0},
- /* [ 42] = 42 */ {20, ~0},
- /* [ 43] = 43 */ {20, ~0},
- /* [ 44] = 44 */ {12, ~0},
- /* [ 45] = 45 */ {36, ~0},
- /* [ 46] = 46 */ {20, ~0},
- /* [ 47] = 47 */ {20, ~0},
- /* [ 48] = 48 */ {12, ~0},
- /* [ 49] = 49 */ {12, ~0},
- /* [ 50] = 50 */ {8, ~0},
- /* [ 51] = 51 */ {8, ~0},
- /* [ 52] = 52 */ {8, ~0},
- /* [ 53] = 53 */ {20, ~0},
- /* [ 54] = 54 */ {12, ~0},
- /* [ 55] = 55 */ {12, ~0},
- /* [ 56] = 56 */ {8, ~0},
- /* [ 57] = 57 */ {28, ~0},
- /* [ 58] = 58 */ {16, ~0},
- /* [ 59] = 59 */ {16, ~0},
- /* [ 60] = 60 */ {12, ~0},
- /* [ 61] = 61 */ {36, ~0},
- /* [ 62] = 62 */ {20, ~0},
- /* [ 63] = 63 */ {20, ~0},
- /* [ 64] = 64 */ {12, ~0},
- /* [ 65] = 65 */ {20, ~0},
- /* [ 66] = 66 */ {12, ~0},
- /* [ 67] = 67 */ {12, ~0},
- /* [ 68] = 68 */ {8, ~0},
- /* [ 69] = 69 */ {28, ~0},
- /* [ 70] = 70 */ {16, ~0},
- /* [ 71] = 71 */ {16, ~0},
- /* [ 72] = 72 */ {12, ~0},
- /* [ 73] = 73 */ {36, ~0},
- /* [ 74] = 74 */ {20, ~0},
- /* [ 75] = 75 */ {20, ~0},
- /* [ 76] = 76 */ {12, ~0},
- /* [ 77] = 77 */ {40, ~0},
- /* [ 78] = 78 */ {12, ~0},
- /* [ 79] = 79 */ {8, ~0},
- /* [ 80] = 80 */ {12, ~0},
- /* [ 81] = 81 */ {8, 2},
- /* [ 82] = 82 */ {12, ~0},
- /* [ 83] = 83 */ {8, 3},
- /* [ 84] = 84 */ {8, ~0},
- /* [ 85] = 85 */ {12, ~0},
- /* [ 86] = 86 */ {16, ~0},
- /* [ 87] = 87 */ {12, 4},
- /* [ 88] = 88 */ {16, ~0},
- /* [ 89] = 89 */ {12, 5},
- /* [ 90] = 90 */ {12, ~0},
- /* [ 91] = 91 */ {8, 6},
- /* [ 92] = 92 */ {12, ~0},
- /* [ 93] = 93 */ {8, 7},
- /* [ 94] = 94 */ {12, ~0},
- /* [ 95] = 95 */ {8, ~0},
- /* [ 96] = 96 */ {16, ~0},
- /* [ 97] = 97 */ {12, 8},
- /* [ 98] = 98 */ {16, ~0},
- /* [ 99] = 99 */ {12, 9},
- /* [100] = 100 */ {8, ~0},
- /* [101] = 101 */ {12, ~0},
- /* [102] = 102 */ {24, 10},
- /* [103] = 103 */ {20, ~0},
- /* [104] = 104 */ {8, ~0},
- /* [105] = 105 */ {16, ~0},
- /* [106] = 106 */ {12, 11},
- /* [107] = 107 */ {16, ~0},
- /* [108] = 108 */ {12, 12},
- /* [109] = 109 */ {56, 13},
- /* [110] = 110 */ {56, 14},
- /* [111] = 111 */ {16, ~0},
- /* [112] = 112 */ {12, 15},
- /* [113] = 113 */ {16, ~0},
- /* [114] = 114 */ {12, 16},
- /* [115] = 115 */ {20, ~0},
- /* [116] = 116 */ {12, 17},
- /* [117] = 117 */ {16, ~0},
- /* [118] = 118 */ {12, 18},
- /* [119] = 119 */ {16, ~0},
- /* [120] = 120 */ {12, 19},
- /* [121] = 121 */ {4, ~0},
- /* [122] = 122 */ {8, ~0},
- /* [123] = 123 */ {8, ~0},
- /* [124] = 124 */ {4, ~0},
- /* [125] = 125 */ {8, ~0},
- /* [126] = 126 */ {8, ~0},
- /* [127] = 127 */ {8, ~0},
- /* [128] = 128 */ {20, ~0},
- /* [129] = 129 */ {8, ~0},
- /* [130] = 130 */ {20, ~0},
- /* [131] = 131 */ {8, ~0},
- /* [132] = 132 */ {12, ~0},
- /* [133] = 133 */ {8, ~0},
- /* [134] = 134 */ {8, ~0},
- /* [135] = 135 */ {8, ~0},
- /* [136] = 136 */ {8, ~0},
- /* [137] = 137 */ {12, ~0},
- /* [138] = 138 */ {8, ~0},
- /* [139] = 139 */ {8, ~0},
- /* [140] = 140 */ {0, ~0},
- /* [141] = 141 */ {4, ~0},
- /* [142] = 142 */ {8, ~0},
- /* [143] = 143 */ {28, 20},
- /* [144] = 144 */ {20, 21},
- /* [145] = 145 */ {48, 22},
- /* [146] = 146 */ {32, 23},
- /* [147] = 147 */ {24, ~0},
- /* [148] = 148 */ {16, ~0},
- /* [149] = 149 */ {44, ~0},
- /* [150] = 150 */ {28, ~0},
- /* [151] = 151 */ {12, ~0},
- /* [152] = 152 */ {8, ~0},
- /* [153] = 153 */ {20, ~0},
- /* [154] = 154 */ {12, ~0},
- /* [155] = 155 */ {16, ~0},
- /* [156] = 156 */ {8, ~0},
- /* [157] = 157 */ {24, ~0},
- /* [158] = 158 */ {12, ~0},
- /* [159] = 159 */ {12, ~0},
- /* [160] = 160 */ {12, ~0},
- /* [161] = 161 */ {8, ~0},
- /* [162] = 162 */ {16, ~0},
- /* [163] = 163 */ {16, ~0},
- /* [164] = 164 */ {8, ~0},
- /* [165] = 165 */ {12, ~0},
- /* [166] = 166 */ {12, ~0},
- /* [167] = 167 */ {12, ~0},
- /* [168] = 168 */ {12, 24},
- /* [169] = 169 */ {12, 25},
- /* [170] = 170 */ {12, 26},
- /* [171] = 171 */ {8, ~0},
- /* [172] = 172 */ {24, ~0},
- /* [173] = 173 */ {40, 27},
- /* [174] = 174 */ {20, ~0},
- /* [175] = 175 */ {52, ~0},
- /* [176] = 176 */ {4, ~0},
- /* [177] = 177 */ {68, ~0},
+ /* [ 0] = 0 */ { 0, ~0},
+ /* [ 1] = 1 */ { 8, ~0},
+ /* [ 2] = 2 */ { 12, 0},
+ /* [ 3] = 3 */ { 8, ~0},
+ /* [ 4] = 4 */ { 8, ~0},
+ /* [ 5] = 5 */ { 48, 1},
+ /* [ 6] = 6 */ { 8, ~0},
+ /* [ 7] = 7 */ { 28, ~0},
+ /* [ 8] = 8 */ { 16, ~0},
+ /* [ 9] = 9 */ { 16, ~0},
+ /* [ 10] = 10 */ { 12, ~0},
+ /* [ 11] = 11 */ { 8, ~0},
+ /* [ 12] = 12 */ { 16, ~0},
+ /* [ 13] = 13 */ { 12, ~0},
+ /* [ 14] = 14 */ { 8, ~0},
+ /* [ 15] = 15 */ { 36, ~0},
+ /* [ 16] = 16 */ { 20, ~0},
+ /* [ 17] = 17 */ { 20, ~0},
+ /* [ 18] = 18 */ { 12, ~0},
+ /* [ 19] = 19 */ { 8, ~0},
+ /* [ 20] = 20 */ { 20, ~0},
+ /* [ 21] = 21 */ { 12, ~0},
+ /* [ 22] = 22 */ { 8, ~0},
+ /* [ 23] = 23 */ { 4, ~0},
+ /* [ 24] = 24 */ { 12, ~0},
+ /* [ 25] = 25 */ { 8, ~0},
+ /* [ 26] = 26 */ { 8, ~0},
+ /* [ 27] = 27 */ { 8, ~0},
+ /* [ 28] = 28 */ { 8, ~0},
+ /* [ 29] = 29 */ { 28, ~0},
+ /* [ 30] = 30 */ { 16, ~0},
+ /* [ 31] = 31 */ { 16, ~0},
+ /* [ 32] = 32 */ { 12, ~0},
+ /* [ 33] = 33 */ { 20, ~0},
+ /* [ 34] = 34 */ { 12, ~0},
+ /* [ 35] = 35 */ { 12, ~0},
+ /* [ 36] = 36 */ { 8, ~0},
+ /* [ 37] = 37 */ { 28, ~0},
+ /* [ 38] = 38 */ { 16, ~0},
+ /* [ 39] = 39 */ { 16, ~0},
+ /* [ 40] = 40 */ { 12, ~0},
+ /* [ 41] = 41 */ { 36, ~0},
+ /* [ 42] = 42 */ { 20, ~0},
+ /* [ 43] = 43 */ { 20, ~0},
+ /* [ 44] = 44 */ { 12, ~0},
+ /* [ 45] = 45 */ { 36, ~0},
+ /* [ 46] = 46 */ { 20, ~0},
+ /* [ 47] = 47 */ { 20, ~0},
+ /* [ 48] = 48 */ { 12, ~0},
+ /* [ 49] = 49 */ { 12, ~0},
+ /* [ 50] = 50 */ { 8, ~0},
+ /* [ 51] = 51 */ { 8, ~0},
+ /* [ 52] = 52 */ { 8, ~0},
+ /* [ 53] = 53 */ { 20, ~0},
+ /* [ 54] = 54 */ { 12, ~0},
+ /* [ 55] = 55 */ { 12, ~0},
+ /* [ 56] = 56 */ { 8, ~0},
+ /* [ 57] = 57 */ { 28, ~0},
+ /* [ 58] = 58 */ { 16, ~0},
+ /* [ 59] = 59 */ { 16, ~0},
+ /* [ 60] = 60 */ { 12, ~0},
+ /* [ 61] = 61 */ { 36, ~0},
+ /* [ 62] = 62 */ { 20, ~0},
+ /* [ 63] = 63 */ { 20, ~0},
+ /* [ 64] = 64 */ { 12, ~0},
+ /* [ 65] = 65 */ { 20, ~0},
+ /* [ 66] = 66 */ { 12, ~0},
+ /* [ 67] = 67 */ { 12, ~0},
+ /* [ 68] = 68 */ { 8, ~0},
+ /* [ 69] = 69 */ { 28, ~0},
+ /* [ 70] = 70 */ { 16, ~0},
+ /* [ 71] = 71 */ { 16, ~0},
+ /* [ 72] = 72 */ { 12, ~0},
+ /* [ 73] = 73 */ { 36, ~0},
+ /* [ 74] = 74 */ { 20, ~0},
+ /* [ 75] = 75 */ { 20, ~0},
+ /* [ 76] = 76 */ { 12, ~0},
+ /* [ 77] = 77 */ { 40, ~0},
+ /* [ 78] = 78 */ { 12, ~0},
+ /* [ 79] = 79 */ { 8, ~0},
+ /* [ 80] = 80 */ { 12, ~0},
+ /* [ 81] = 81 */ { 8, 2},
+ /* [ 82] = 82 */ { 12, ~0},
+ /* [ 83] = 83 */ { 8, 3},
+ /* [ 84] = 84 */ { 8, ~0},
+ /* [ 85] = 85 */ { 12, ~0},
+ /* [ 86] = 86 */ { 16, ~0},
+ /* [ 87] = 87 */ { 12, 4},
+ /* [ 88] = 88 */ { 16, ~0},
+ /* [ 89] = 89 */ { 12, 5},
+ /* [ 90] = 90 */ { 12, ~0},
+ /* [ 91] = 91 */ { 8, 6},
+ /* [ 92] = 92 */ { 12, ~0},
+ /* [ 93] = 93 */ { 8, 7},
+ /* [ 94] = 94 */ { 12, ~0},
+ /* [ 95] = 95 */ { 8, ~0},
+ /* [ 96] = 96 */ { 16, ~0},
+ /* [ 97] = 97 */ { 12, 8},
+ /* [ 98] = 98 */ { 16, ~0},
+ /* [ 99] = 99 */ { 12, 9},
+ /* [100] = 100 */ { 8, ~0},
+ /* [101] = 101 */ { 12, ~0},
+ /* [102] = 102 */ { 24, 10},
+ /* [103] = 103 */ { 20, ~0},
+ /* [104] = 104 */ { 8, ~0},
+ /* [105] = 105 */ { 16, ~0},
+ /* [106] = 106 */ { 12, 11},
+ /* [107] = 107 */ { 16, ~0},
+ /* [108] = 108 */ { 12, 12},
+ /* [109] = 109 */ { 56, 13},
+ /* [110] = 110 */ { 56, 14},
+ /* [111] = 111 */ { 16, ~0},
+ /* [112] = 112 */ { 12, 15},
+ /* [113] = 113 */ { 16, ~0},
+ /* [114] = 114 */ { 12, 16},
+ /* [115] = 115 */ { 20, ~0},
+ /* [116] = 116 */ { 12, 17},
+ /* [117] = 117 */ { 16, ~0},
+ /* [118] = 118 */ { 12, 18},
+ /* [119] = 119 */ { 16, ~0},
+ /* [120] = 120 */ { 12, 19},
+ /* [121] = 121 */ { 4, ~0},
+ /* [122] = 122 */ { 8, ~0},
+ /* [123] = 123 */ { 8, ~0},
+ /* [124] = 124 */ { 4, ~0},
+ /* [125] = 125 */ { 8, ~0},
+ /* [126] = 126 */ { 8, ~0},
+ /* [127] = 127 */ { 8, ~0},
+ /* [128] = 128 */ { 20, ~0},
+ /* [129] = 129 */ { 8, ~0},
+ /* [130] = 130 */ { 20, ~0},
+ /* [131] = 131 */ { 8, ~0},
+ /* [132] = 132 */ { 12, ~0},
+ /* [133] = 133 */ { 8, ~0},
+ /* [134] = 134 */ { 8, ~0},
+ /* [135] = 135 */ { 8, ~0},
+ /* [136] = 136 */ { 8, ~0},
+ /* [137] = 137 */ { 12, ~0},
+ /* [138] = 138 */ { 8, ~0},
+ /* [139] = 139 */ { 8, ~0},
+ /* [140] = 140 */ { 0, ~0},
+ /* [141] = 141 */ { 4, ~0},
+ /* [142] = 142 */ { 8, ~0},
+ /* [143] = 143 */ { 28, 20},
+ /* [144] = 144 */ { 20, 21},
+ /* [145] = 145 */ { 48, 22},
+ /* [146] = 146 */ { 32, 23},
+ /* [147] = 147 */ { 24, ~0},
+ /* [148] = 148 */ { 16, ~0},
+ /* [149] = 149 */ { 44, ~0},
+ /* [150] = 150 */ { 28, ~0},
+ /* [151] = 151 */ { 12, ~0},
+ /* [152] = 152 */ { 8, ~0},
+ /* [153] = 153 */ { 20, ~0},
+ /* [154] = 154 */ { 12, ~0},
+ /* [155] = 155 */ { 16, ~0},
+ /* [156] = 156 */ { 8, ~0},
+ /* [157] = 157 */ { 24, ~0},
+ /* [158] = 158 */ { 12, ~0},
+ /* [159] = 159 */ { 12, ~0},
+ /* [160] = 160 */ { 12, ~0},
+ /* [161] = 161 */ { 8, ~0},
+ /* [162] = 162 */ { 16, ~0},
+ /* [163] = 163 */ { 16, ~0},
+ /* [164] = 164 */ { 8, ~0},
+ /* [165] = 165 */ { 12, ~0},
+ /* [166] = 166 */ { 12, ~0},
+ /* [167] = 167 */ { 12, ~0},
+ /* [168] = 168 */ { 12, 24},
+ /* [169] = 169 */ { 12, 25},
+ /* [170] = 170 */ { 12, 26},
+ /* [171] = 171 */ { 8, ~0},
+ /* [172] = 172 */ { 24, ~0},
+ /* [173] = 173 */ { 40, 27},
+ /* [174] = 174 */ { 20, ~0},
+ /* [175] = 175 */ { 52, ~0},
+ /* [176] = 176 */ { 4, ~0},
+ /* [177] = 177 */ { 68, ~0},
/* [178] = 178 */ {132, ~0},
- /* [179] = 179 */ {8, ~0},
- /* [180] = 180 */ {68, ~0},
+ /* [179] = 179 */ { 8, ~0},
+ /* [180] = 180 */ { 68, ~0},
/* [181] = 181 */ {132, ~0},
- /* [182] = 182 */ {52, ~0},
- /* [183] = 183 */ {4, ~0},
- /* [184] = 184 */ {4, ~0},
- /* [185] = 185 */ {36, ~0},
- /* [186] = 186 */ {20, ~0},
- /* [187] = 187 */ {28, ~0},
- /* [188] = 188 */ {16, ~0},
- /* [189] = 189 */ {28, ~0},
- /* [190] = 190 */ {16, ~0},
- /* [191] = 191 */ {20, ~0},
- /* [192] = 192 */ {12, ~0},
- /* [193] = 193 */ {16, 28},
- /* [194] = 194 */ {8, ~0},
- /* [195] = 195 */ {44, 29},
- /* [196] = 196 */ {24, ~0},
- /* [197] = 197 */ {8, ~0},
- /* [198] = 198 */ {16, ~0},
- /* [199] = 199 */ {12, ~0},
- /* [200] = 200 */ {12, ~0},
- /* [201] = 201 */ {12, ~0},
- /* [202] = 202 */ {24, ~0},
- /* [203] = 203 */ {16, ~0},
- /* [204] = 204 */ {16, ~0},
- /* [205] = 205 */ {12, ~0},
- /* [206] = 206 */ {32, ~0},
- /* [207] = 207 */ {20, ~0},
- /* [208] = 208 */ {20, ~0},
- /* [209] = 209 */ {16, ~0},
- /* [210] = 210 */ {40, ~0},
- /* [211] = 211 */ {24, ~0},
- /* [212] = 212 */ {24, ~0},
- /* [213] = 213 */ {16, ~0},
- /* [214] = 214 */ {28, 30},
- /* [215] = 215 */ {32, 31},
- /* [216] = 216 */ {36, 32},
- /* [217] = 217 */ {28, 33},
- /* [218] = 218 */ {36, 34},
- /* [219] = 219 */ {44, 35},
- /* [220] = 220 */ {0, ~0},
- /* [221] = 221 */ {0, ~0},
- /* [222] = 222 */ {0, ~0},
- /* [223] = 223 */ {0, ~0},
- /* [224] = 224 */ {0, ~0},
- /* [225] = 225 */ {0, ~0},
- /* [226] = 226 */ {0, ~0},
- /* [227] = 227 */ {0, ~0},
- /* [228] = 228 */ {0, ~0},
- /* [229] = 229 */ {12, ~0},
- /* [230] = 230 */ {16, ~0},
- /* [231] = 231 */ {12, ~0},
- /* [232] = 232 */ {8, ~0},
- /* [233] = 233 */ {8, 36},
- /* [234] = 234 */ {12, ~0},
- /* [235] = 235 */ {0, ~0},
- /* [236] = 236 */ {0, ~0},
- /* [237] = 237 */ {24, ~0},
- /* [238] = 238 */ {0, ~0},
- /* [239] = 239 */ {0, ~0},
- /* [240] = 2048 */ {0, ~0},
- /* [241] = 2049 */ {0, ~0},
- /* [242] = 2050 */ {0, ~0},
- /* [243] = 2051 */ {0, ~0},
- /* [244] = 2052 */ {0, ~0},
- /* [245] = 2053 */ {44, 37},
- /* [246] = 2054 */ {12, 38},
- /* [247] = 2055 */ {12, 39},
- /* [248] = 2056 */ {24, ~0},
- /* [249] = 2057 */ {0, ~0},
- /* [250] = 2058 */ {0, ~0},
- /* [251] = 2059 */ {0, ~0},
- /* [252] = 2060 */ {0, ~0},
- /* [253] = 2061 */ {0, ~0},
- /* [254] = 2062 */ {0, ~0},
- /* [255] = 2063 */ {0, ~0},
- /* [256] = 2064 */ {0, ~0},
- /* [257] = 2065 */ {12, ~0},
- /* [258] = 2066 */ {8, 40},
- /* [259] = 2067 */ {0, ~0},
- /* [260] = 2068 */ {0, ~0},
- /* [261] = 2069 */ {0, ~0},
- /* [262] = 2070 */ {0, ~0},
- /* [263] = 2071 */ {0, ~0},
- /* [264] = 4096 */ {20, ~0},
- /* [265] = 4097 */ {8, ~0},
- /* [266] = 4098 */ {0, ~0},
- /* [267] = 4099 */ {60, 41},
- /* [268] = 4100 */ {60, 42},
- /* [269] = 4101 */ {48, 43},
- /* [270] = 4102 */ {48, 44},
- /* [271] = 4103 */ {16, ~0},
- /* [272] = 4104 */ {12, 45},
- /* [273] = 4105 */ {16, ~0},
- /* [274] = 4106 */ {12, 46},
- /* [275] = 4107 */ {24, ~0},
- /* [276] = 4108 */ {28, ~0},
- /* [277] = 4109 */ {32, 47},
- /* [278] = 4110 */ {20, ~0},
- /* [279] = 4111 */ {16, ~0},
- /* [280] = 4112 */ {8, ~0},
- /* [281] = 4113 */ {8, ~0},
- /* [282] = 4114 */ {84, 48},
- /* [283] = 4115 */ {92, 49},
- /* [284] = 4116 */ {0, ~0},
- /* [285] = 4117 */ {12, ~0},
- /* [286] = 4118 */ {8, 50},
- /* [287] = 4119 */ {32, ~0},
- /* [288] = 4120 */ {36, ~0},
- /* [289] = 4121 */ {28, ~0},
- /* [290] = 4122 */ {36, ~0},
- /* [291] = 4123 */ {40, ~0},
- /* [292] = 4124 */ {8, ~0},
- /* [293] = 4125 */ {12, ~0},
- /* [294] = 4126 */ {8, ~0},
- /* [295] = 4127 */ {12, ~0},
- /* [296] = 4176 */ {0, ~0},
- /* [297] = 4177 */ {0, ~0},
- /* [298] = 4178 */ {0, ~0},
- /* [299] = 4179 */ {0, ~0},
- /* [300] = 4180 */ {12, ~0},
- /* [301] = 4181 */ {0, ~0},
- /* [302] = 4182 */ {0, ~0},
- /* [303] = 4183 */ {0, ~0},
- /* [304] = 4184 */ {28, ~0},
- /* [305] = 4185 */ {44, ~0},
- /* [306] = 4186 */ {0, ~0},
- /* [307] = 4187 */ {0, ~0},
- /* [308] = 4188 */ {0, ~0},
- /* [309] = 4189 */ {12, ~0},
- /* [310] = 4190 */ {12, ~0},
- /* [311] = 4191 */ {16, ~0},
- /* [312] = 4192 */ {16, ~0},
- /* [313] = 4193 */ {12, ~0},
- /* [314] = 4194 */ {16, ~0},
- /* [315] = 4195 */ {20, ~0},
- /* [316] = 4196 */ {24, ~0},
- /* [317] = 4197 */ {16, ~0},
- /* [318] = 4198 */ {24, ~0},
- /* [319] = 4199 */ {32, ~0},
- /* [320] = 4200 */ {40, ~0},
- /* [321] = 4201 */ {12, ~0},
- /* [322] = 4202 */ {12, 51},
- /* [323] = 4203 */ {12, 52},
- /* [324] = 4204 */ {12, 53},
- /* [325] = 4205 */ {12, 54},
- /* [326] = 4206 */ {12, 55},
- /* [327] = 4207 */ {12, 56},
- /* [328] = 4208 */ {12, 57},
- /* [329] = 4209 */ {12, 58},
- /* [330] = 4210 */ {12, 59},
- /* [331] = 4211 */ {12, 60},
- /* [332] = 4212 */ {12, 61},
- /* [333] = 4213 */ {12, 62},
- /* [334] = 4214 */ {12, 63},
- /* [335] = 4215 */ {28, ~0},
- /* [336] = 4216 */ {44, ~0},
- /* [337] = 4217 */ {16, 64},
- /* [338] = 4218 */ {0, ~0},
- /* [339] = 4219 */ {0, ~0},
- /* [340] = 4220 */ {8, ~0},
- /* [341] = 4221 */ {12, ~0},
- /* [342] = 4222 */ {8, 65},
- /* [343] = 4223 */ {0, ~0},
- /* [344] = 4224 */ {0, ~0},
- /* [345] = 4225 */ {0, ~0},
- /* [346] = 4226 */ {0, ~0},
- /* [347] = 4227 */ {0, ~0},
- /* [348] = 4228 */ {12, ~0},
- /* [349] = 4229 */ {0, ~0},
- /* [350] = 4230 */ {12, ~0},
- /* [351] = 4231 */ {24, ~0},
- /* [352] = 4232 */ {12, ~0},
- /* [353] = 4233 */ {16, ~0},
- /* [354] = 4234 */ {24, ~0},
- /* [355] = 4235 */ {12, ~0},
- /* [356] = 4236 */ {16, ~0},
- /* [357] = 4237 */ {24, ~0},
- /* [358] = 4238 */ {16, ~0},
- /* [359] = 4239 */ {24, ~0},
- /* [360] = 4320 */ {8, 66},
- /* [361] = 4321 */ {24, ~0},
- /* [362] = 4322 */ {24, ~0},
- /* [363] = 4323 */ {28, ~0},
- /* [364] = 4324 */ {20, ~0},
- /* [365] = 4325 */ {8, ~0},
- /* [366] = 4326 */ {0, ~0},
- /* [367] = 4327 */ {0, ~0},
- /* [368] = 4328 */ {0, ~0},
- /* [369] = 4329 */ {0, ~0},
- /* [370] = 4330 */ {44, ~0},
- /* [371] = 4331 */ {24, ~0},
- /* [372] = 4332 */ {0, ~0},
- /* [373] = 4333 */ {0, ~0},
- /* [374] = 4334 */ {0, ~0},
- /* [375] = 4335 */ {0, ~0},
- /* [376] = 4128 */ {16, ~0},
- /* [377] = 4129 */ {16, ~0},
- /* [378] = 4130 */ {28, ~0},
- /* [379] = 4131 */ {8, ~0},
- /* [380] = 4132 */ {12, ~0},
- /* [381] = 4133 */ {16, ~0},
- /* [382] = 4134 */ {20, ~0},
- /* [383] = 4135 */ {0, ~0},
- /* [384] = 4264 */ {0, ~0},
- /* [385] = 4265 */ {12, ~0},
- /* [386] = 4266 */ {12, ~0},
- /* [387] = 4267 */ {16, ~0},
- /* [388] = 4268 */ {16, ~0},
- /* [389] = 4269 */ {12, ~0},
- /* [390] = 4270 */ {16, ~0},
- /* [391] = 4271 */ {20, ~0},
- /* [392] = 4272 */ {24, ~0},
- /* [393] = 4273 */ {16, ~0},
- /* [394] = 4274 */ {24, ~0},
- /* [395] = 4275 */ {32, ~0},
- /* [396] = 4276 */ {40, ~0},
- /* [397] = 4277 */ {12, ~0},
- /* [398] = 4278 */ {0, ~0},
- /* [399] = 4279 */ {0, ~0},
- /* [400] = 4312 */ {0, ~0},
- /* [401] = 4313 */ {0, ~0},
- /* [402] = 4314 */ {0, ~0},
- /* [403] = 4315 */ {0, ~0},
- /* [404] = 4316 */ {12, ~0},
- /* [405] = 4317 */ {8, 67},
- /* [406] = 4318 */ {20, ~0},
- /* [407] = 4319 */ {12, ~0},
+ /* [182] = 182 */ { 52, ~0},
+ /* [183] = 183 */ { 4, ~0},
+ /* [184] = 184 */ { 4, ~0},
+ /* [185] = 185 */ { 36, ~0},
+ /* [186] = 186 */ { 20, ~0},
+ /* [187] = 187 */ { 28, ~0},
+ /* [188] = 188 */ { 16, ~0},
+ /* [189] = 189 */ { 28, ~0},
+ /* [190] = 190 */ { 16, ~0},
+ /* [191] = 191 */ { 20, ~0},
+ /* [192] = 192 */ { 12, ~0},
+ /* [193] = 193 */ { 16, 28},
+ /* [194] = 194 */ { 8, ~0},
+ /* [195] = 195 */ { 44, 29},
+ /* [196] = 196 */ { 24, ~0},
+ /* [197] = 197 */ { 8, ~0},
+ /* [198] = 198 */ { 16, ~0},
+ /* [199] = 199 */ { 12, ~0},
+ /* [200] = 200 */ { 12, ~0},
+ /* [201] = 201 */ { 12, ~0},
+ /* [202] = 202 */ { 24, ~0},
+ /* [203] = 203 */ { 16, ~0},
+ /* [204] = 204 */ { 16, ~0},
+ /* [205] = 205 */ { 12, ~0},
+ /* [206] = 206 */ { 32, ~0},
+ /* [207] = 207 */ { 20, ~0},
+ /* [208] = 208 */ { 20, ~0},
+ /* [209] = 209 */ { 16, ~0},
+ /* [210] = 210 */ { 40, ~0},
+ /* [211] = 211 */ { 24, ~0},
+ /* [212] = 212 */ { 24, ~0},
+ /* [213] = 213 */ { 16, ~0},
+ /* [214] = 214 */ { 28, 30},
+ /* [215] = 215 */ { 32, 31},
+ /* [216] = 216 */ { 36, 32},
+ /* [217] = 217 */ { 28, 33},
+ /* [218] = 218 */ { 36, 34},
+ /* [219] = 219 */ { 44, 35},
+ /* [220] = 220 */ { 0, ~0},
+ /* [221] = 221 */ { 0, ~0},
+ /* [222] = 222 */ { 0, ~0},
+ /* [223] = 223 */ { 0, ~0},
+ /* [224] = 224 */ { 0, ~0},
+ /* [225] = 225 */ { 0, ~0},
+ /* [226] = 226 */ { 0, ~0},
+ /* [227] = 227 */ { 0, ~0},
+ /* [228] = 228 */ { 0, ~0},
+ /* [229] = 229 */ { 12, ~0},
+ /* [230] = 230 */ { 16, ~0},
+ /* [231] = 231 */ { 12, ~0},
+ /* [232] = 232 */ { 8, ~0},
+ /* [233] = 233 */ { 8, 36},
+ /* [234] = 234 */ { 12, ~0},
+ /* [235] = 235 */ { 12, ~0},
+ /* [236] = 236 */ { 12, ~0},
+ /* [237] = 237 */ { 24, ~0},
+ /* [238] = 238 */ { 0, ~0},
+ /* [239] = 239 */ { 0, ~0},
+ /* [240] = 2048 */ { 12, ~0},
+ /* [241] = 2049 */ { 8, ~0},
+ /* [242] = 2050 */ { 0, ~0},
+ /* [243] = 2051 */ { 0, ~0},
+ /* [244] = 2052 */ { 0, ~0},
+ /* [245] = 2053 */ { 44, 37},
+ /* [246] = 2054 */ { 12, 38},
+ /* [247] = 2055 */ { 12, 39},
+ /* [248] = 2056 */ { 24, ~0},
+ /* [249] = 2057 */ { 0, ~0},
+ /* [250] = 2058 */ { 0, ~0},
+ /* [251] = 2059 */ { 0, ~0},
+ /* [252] = 2060 */ { 0, ~0},
+ /* [253] = 2061 */ { 0, ~0},
+ /* [254] = 2062 */ { 0, ~0},
+ /* [255] = 2063 */ { 0, ~0},
+ /* [256] = 2064 */ { 0, ~0},
+ /* [257] = 2065 */ { 12, ~0},
+ /* [258] = 2066 */ { 8, 40},
+ /* [259] = 2067 */ { 0, ~0},
+ /* [260] = 2068 */ { 0, ~0},
+ /* [261] = 2069 */ { 0, ~0},
+ /* [262] = 2070 */ { 0, ~0},
+ /* [263] = 2071 */ { 0, ~0},
+ /* [264] = 4096 */ { 20, ~0},
+ /* [265] = 4097 */ { 8, ~0},
+ /* [266] = 4098 */ { 0, ~0},
+ /* [267] = 4099 */ { 60, 41},
+ /* [268] = 4100 */ { 60, 42},
+ /* [269] = 4101 */ { 48, 43},
+ /* [270] = 4102 */ { 48, 44},
+ /* [271] = 4103 */ { 16, ~0},
+ /* [272] = 4104 */ { 12, 45},
+ /* [273] = 4105 */ { 16, ~0},
+ /* [274] = 4106 */ { 12, 46},
+ /* [275] = 4107 */ { 24, ~0},
+ /* [276] = 4108 */ { 28, ~0},
+ /* [277] = 4109 */ { 32, 47},
+ /* [278] = 4110 */ { 20, ~0},
+ /* [279] = 4111 */ { 16, ~0},
+ /* [280] = 4112 */ { 8, ~0},
+ /* [281] = 4113 */ { 8, ~0},
+ /* [282] = 4114 */ { 84, 48},
+ /* [283] = 4115 */ { 92, 49},
+ /* [284] = 4116 */ { 0, ~0},
+ /* [285] = 4117 */ { 12, ~0},
+ /* [286] = 4118 */ { 8, 50},
+ /* [287] = 4119 */ { 32, ~0},
+ /* [288] = 4120 */ { 36, ~0},
+ /* [289] = 4121 */ { 28, ~0},
+ /* [290] = 4122 */ { 36, ~0},
+ /* [291] = 4123 */ { 40, ~0},
+ /* [292] = 4124 */ { 8, ~0},
+ /* [293] = 4125 */ { 12, ~0},
+ /* [294] = 4126 */ { 8, ~0},
+ /* [295] = 4127 */ { 12, ~0},
+ /* [296] = 4176 */ { 0, ~0},
+ /* [297] = 4177 */ { 0, ~0},
+ /* [298] = 4178 */ { 0, ~0},
+ /* [299] = 4179 */ { 0, ~0},
+ /* [300] = 4180 */ { 12, ~0},
+ /* [301] = 4181 */ { 28, ~0},
+ /* [302] = 4182 */ { 8, 51},
+ /* [303] = 4183 */ { 16, 52},
+ /* [304] = 4184 */ { 28, ~0},
+ /* [305] = 4185 */ { 44, ~0},
+ /* [306] = 4186 */ { 16, 53},
+ /* [307] = 4187 */ { 16, 54},
+ /* [308] = 4188 */ { 20, ~0},
+ /* [309] = 4189 */ { 12, ~0},
+ /* [310] = 4190 */ { 12, ~0},
+ /* [311] = 4191 */ { 16, ~0},
+ /* [312] = 4192 */ { 16, ~0},
+ /* [313] = 4193 */ { 12, ~0},
+ /* [314] = 4194 */ { 16, ~0},
+ /* [315] = 4195 */ { 20, ~0},
+ /* [316] = 4196 */ { 24, ~0},
+ /* [317] = 4197 */ { 16, ~0},
+ /* [318] = 4198 */ { 24, ~0},
+ /* [319] = 4199 */ { 32, ~0},
+ /* [320] = 4200 */ { 40, ~0},
+ /* [321] = 4201 */ { 12, ~0},
+ /* [322] = 4202 */ { 12, 55},
+ /* [323] = 4203 */ { 12, 56},
+ /* [324] = 4204 */ { 12, 57},
+ /* [325] = 4205 */ { 12, 58},
+ /* [326] = 4206 */ { 12, 59},
+ /* [327] = 4207 */ { 12, 60},
+ /* [328] = 4208 */ { 12, 61},
+ /* [329] = 4209 */ { 12, 62},
+ /* [330] = 4210 */ { 12, 63},
+ /* [331] = 4211 */ { 12, 64},
+ /* [332] = 4212 */ { 12, 65},
+ /* [333] = 4213 */ { 12, 66},
+ /* [334] = 4214 */ { 12, 67},
+ /* [335] = 4215 */ { 28, ~0},
+ /* [336] = 4216 */ { 44, ~0},
+ /* [337] = 4217 */ { 16, 68},
+ /* [338] = 4218 */ { 28, 69},
+ /* [339] = 4219 */ { 44, 70},
+ /* [340] = 4220 */ { 8, ~0},
+ /* [341] = 4221 */ { 12, ~0},
+ /* [342] = 4222 */ { 8, 71},
+ /* [343] = 4223 */ { 0, ~0},
+ /* [344] = 4224 */ { 0, ~0},
+ /* [345] = 4225 */ { 0, ~0},
+ /* [346] = 4226 */ { 0, ~0},
+ /* [347] = 4227 */ { 0, ~0},
+ /* [348] = 4228 */ { 12, ~0},
+ /* [349] = 4229 */ { 0, ~0},
+ /* [350] = 4230 */ { 12, ~0},
+ /* [351] = 4231 */ { 24, ~0},
+ /* [352] = 4232 */ { 12, ~0},
+ /* [353] = 4233 */ { 16, ~0},
+ /* [354] = 4234 */ { 24, ~0},
+ /* [355] = 4235 */ { 12, ~0},
+ /* [356] = 4236 */ { 16, ~0},
+ /* [357] = 4237 */ { 24, ~0},
+ /* [358] = 4238 */ { 16, ~0},
+ /* [359] = 4239 */ { 24, ~0},
+ /* [360] = 4320 */ { 8, 72},
+ /* [361] = 4321 */ { 24, ~0},
+ /* [362] = 4322 */ { 24, ~0},
+ /* [363] = 4323 */ { 28, ~0},
+ /* [364] = 4324 */ { 20, ~0},
+ /* [365] = 4325 */ { 8, ~0},
+ /* [366] = 4326 */ { 0, ~0},
+ /* [367] = 4327 */ { 0, ~0},
+ /* [368] = 4328 */ { 0, ~0},
+ /* [369] = 4329 */ { 0, ~0},
+ /* [370] = 4330 */ { 44, ~0},
+ /* [371] = 4331 */ { 24, ~0},
+ /* [372] = 4332 */ { 0, ~0},
+ /* [373] = 4333 */ { 0, ~0},
+ /* [374] = 4334 */ { 0, ~0},
+ /* [375] = 4335 */ { 0, ~0},
+ /* [376] = 4128 */ { 16, ~0},
+ /* [377] = 4129 */ { 16, ~0},
+ /* [378] = 4130 */ { 28, ~0},
+ /* [379] = 4131 */ { 8, ~0},
+ /* [380] = 4132 */ { 12, ~0},
+ /* [381] = 4133 */ { 16, ~0},
+ /* [382] = 4134 */ { 20, ~0},
+ /* [383] = 4135 */ { 0, ~0},
+ /* [384] = 4264 */ { 0, ~0},
+ /* [385] = 4265 */ { 12, ~0},
+ /* [386] = 4266 */ { 12, ~0},
+ /* [387] = 4267 */ { 16, ~0},
+ /* [388] = 4268 */ { 16, ~0},
+ /* [389] = 4269 */ { 12, ~0},
+ /* [390] = 4270 */ { 16, ~0},
+ /* [391] = 4271 */ { 20, ~0},
+ /* [392] = 4272 */ { 24, ~0},
+ /* [393] = 4273 */ { 16, ~0},
+ /* [394] = 4274 */ { 24, ~0},
+ /* [395] = 4275 */ { 32, ~0},
+ /* [396] = 4276 */ { 40, ~0},
+ /* [397] = 4277 */ { 12, ~0},
+ /* [398] = 4278 */ { 0, ~0},
+ /* [399] = 4279 */ { 0, ~0},
+ /* [400] = 4312 */ { 0, ~0},
+ /* [401] = 4313 */ { 0, ~0},
+ /* [402] = 4314 */ { 0, ~0},
+ /* [403] = 4315 */ { 0, ~0},
+ /* [404] = 4316 */ { 12, ~0},
+ /* [405] = 4317 */ { 8, 73},
+ /* [406] = 4318 */ { 20, ~0},
+ /* [407] = 4319 */ { 12, ~0},
};
-static const gl_proto_size_func Render_size_func_table[68] = {
- __glXCallListsReqSize,
- __glXBitmapReqSize,
- __glXFogfvReqSize,
- __glXFogivReqSize,
- __glXLightfvReqSize,
- __glXLightivReqSize,
- __glXLightModelfvReqSize,
- __glXLightModelivReqSize,
- __glXMaterialfvReqSize,
- __glXMaterialivReqSize,
- __glXPolygonStippleReqSize,
- __glXTexParameterfvReqSize,
- __glXTexParameterivReqSize,
- __glXTexImage1DReqSize,
- __glXTexImage2DReqSize,
- __glXTexEnvfvReqSize,
- __glXTexEnvivReqSize,
- __glXTexGendvReqSize,
- __glXTexGenfvReqSize,
- __glXTexGenivReqSize,
- __glXMap1dReqSize,
- __glXMap1fReqSize,
- __glXMap2dReqSize,
- __glXMap2fReqSize,
- __glXPixelMapfvReqSize,
- __glXPixelMapuivReqSize,
- __glXPixelMapusvReqSize,
- __glXDrawPixelsReqSize,
- __glXDrawArraysReqSize,
- __glXColorSubTableReqSize,
- __glXCompressedTexImage1DReqSize,
- __glXCompressedTexImage2DReqSize,
- __glXCompressedTexImage3DReqSize,
- __glXCompressedTexSubImage1DReqSize,
- __glXCompressedTexSubImage2DReqSize,
- __glXCompressedTexSubImage3DReqSize,
- __glXDrawBuffersReqSize,
- __glXColorTableReqSize,
- __glXColorTableParameterfvReqSize,
- __glXColorTableParameterivReqSize,
- __glXPointParameterfvReqSize,
- __glXTexSubImage1DReqSize,
- __glXTexSubImage2DReqSize,
- __glXConvolutionFilter1DReqSize,
- __glXConvolutionFilter2DReqSize,
- __glXConvolutionParameterfvReqSize,
- __glXConvolutionParameterivReqSize,
- __glXSeparableFilter2DReqSize,
- __glXTexImage3DReqSize,
- __glXTexSubImage3DReqSize,
- __glXPrioritizeTexturesReqSize,
- __glXVertexAttribs1svNVReqSize,
- __glXVertexAttribs2svNVReqSize,
- __glXVertexAttribs3svNVReqSize,
- __glXVertexAttribs4svNVReqSize,
- __glXVertexAttribs1fvNVReqSize,
- __glXVertexAttribs2fvNVReqSize,
- __glXVertexAttribs3fvNVReqSize,
- __glXVertexAttribs4fvNVReqSize,
- __glXVertexAttribs1dvNVReqSize,
- __glXVertexAttribs2dvNVReqSize,
- __glXVertexAttribs3dvNVReqSize,
- __glXVertexAttribs4dvNVReqSize,
- __glXVertexAttribs4ubvNVReqSize,
- __glXProgramStringARBReqSize,
- __glXPointParameterivReqSize,
- __glXDeleteFramebuffersReqSize,
- __glXDeleteRenderbuffersReqSize,
+static const gl_proto_size_func Render_size_func_table[74] = {
+ __glXCallListsReqSize,
+ __glXBitmapReqSize,
+ __glXFogfvReqSize,
+ __glXFogivReqSize,
+ __glXLightfvReqSize,
+ __glXLightivReqSize,
+ __glXLightModelfvReqSize,
+ __glXLightModelivReqSize,
+ __glXMaterialfvReqSize,
+ __glXMaterialivReqSize,
+ __glXPolygonStippleReqSize,
+ __glXTexParameterfvReqSize,
+ __glXTexParameterivReqSize,
+ __glXTexImage1DReqSize,
+ __glXTexImage2DReqSize,
+ __glXTexEnvfvReqSize,
+ __glXTexEnvivReqSize,
+ __glXTexGendvReqSize,
+ __glXTexGenfvReqSize,
+ __glXTexGenivReqSize,
+ __glXMap1dReqSize,
+ __glXMap1fReqSize,
+ __glXMap2dReqSize,
+ __glXMap2fReqSize,
+ __glXPixelMapfvReqSize,
+ __glXPixelMapuivReqSize,
+ __glXPixelMapusvReqSize,
+ __glXDrawPixelsReqSize,
+ __glXDrawArraysReqSize,
+ __glXColorSubTableReqSize,
+ __glXCompressedTexImage1DReqSize,
+ __glXCompressedTexImage2DReqSize,
+ __glXCompressedTexImage3DReqSize,
+ __glXCompressedTexSubImage1DReqSize,
+ __glXCompressedTexSubImage2DReqSize,
+ __glXCompressedTexSubImage3DReqSize,
+ __glXDrawBuffersReqSize,
+ __glXColorTableReqSize,
+ __glXColorTableParameterfvReqSize,
+ __glXColorTableParameterivReqSize,
+ __glXPointParameterfvReqSize,
+ __glXTexSubImage1DReqSize,
+ __glXTexSubImage2DReqSize,
+ __glXConvolutionFilter1DReqSize,
+ __glXConvolutionFilter2DReqSize,
+ __glXConvolutionParameterfvReqSize,
+ __glXConvolutionParameterivReqSize,
+ __glXSeparableFilter2DReqSize,
+ __glXTexImage3DReqSize,
+ __glXTexSubImage3DReqSize,
+ __glXPrioritizeTexturesReqSize,
+ __glXRequestResidentProgramsNVReqSize,
+ __glXLoadProgramNVReqSize,
+ __glXProgramParameters4fvNVReqSize,
+ __glXProgramParameters4dvNVReqSize,
+ __glXVertexAttribs1svNVReqSize,
+ __glXVertexAttribs2svNVReqSize,
+ __glXVertexAttribs3svNVReqSize,
+ __glXVertexAttribs4svNVReqSize,
+ __glXVertexAttribs1fvNVReqSize,
+ __glXVertexAttribs2fvNVReqSize,
+ __glXVertexAttribs3fvNVReqSize,
+ __glXVertexAttribs4fvNVReqSize,
+ __glXVertexAttribs1dvNVReqSize,
+ __glXVertexAttribs2dvNVReqSize,
+ __glXVertexAttribs3dvNVReqSize,
+ __glXVertexAttribs4dvNVReqSize,
+ __glXVertexAttribs4ubvNVReqSize,
+ __glXProgramStringARBReqSize,
+ __glXProgramNamedParameter4fvNVReqSize,
+ __glXProgramNamedParameter4dvNVReqSize,
+ __glXPointParameterivReqSize,
+ __glXDeleteFramebuffersReqSize,
+ __glXDeleteRenderbuffersReqSize,
};
const struct __glXDispatchInfo Render_dispatch_info = {
@@ -1654,35 +1495,22 @@ static const int_fast16_t VendorPriv_dispatch_tree[152] = {
static const void *VendorPriv_function_table[104][2] = {
/* [ 0] = 0 */ {NULL, NULL},
- /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT,
- __glXDispSwap_GetConvolutionFilterEXT},
- /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT,
- __glXDispSwap_GetConvolutionParameterfvEXT},
- /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT,
- __glXDispSwap_GetConvolutionParameterivEXT},
- /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT,
- __glXDispSwap_GetSeparableFilterEXT},
- /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT,
- __glXDispSwap_GetHistogramEXT},
- /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT,
- __glXDispSwap_GetHistogramParameterfvEXT},
- /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT,
- __glXDispSwap_GetHistogramParameterivEXT},
+ /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT},
+ /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT},
+ /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT},
+ /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT},
+ /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT},
+ /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT},
+ /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT},
/* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT},
- /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT,
- __glXDispSwap_GetMinmaxParameterfvEXT},
- /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT,
- __glXDispSwap_GetMinmaxParameterivEXT},
- /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT,
- __glXDispSwap_AreTexturesResidentEXT},
- /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT,
- __glXDispSwap_DeleteTexturesEXT},
- /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT,
- __glXDispSwap_GenTexturesEXT},
+ /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT},
+ /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT},
+ /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT},
+ /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT},
+ /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT},
/* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT},
/* [ 15] = 15 */ {NULL, NULL},
- /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT,
- __glXDispSwap_QueryContextInfoEXT},
+ /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT},
/* [ 17] = 1025 */ {NULL, NULL},
/* [ 18] = 1026 */ {NULL, NULL},
/* [ 19] = 1027 */ {NULL, NULL},
@@ -1690,44 +1518,34 @@ static const void *VendorPriv_function_table[104][2] = {
/* [ 21] = 1029 */ {NULL, NULL},
/* [ 22] = 1030 */ {NULL, NULL},
/* [ 23] = 1031 */ {NULL, NULL},
- /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB,
- __glXDispSwap_GetProgramEnvParameterfvARB},
- /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB,
- __glXDispSwap_GetProgramEnvParameterdvARB},
- /* [ 26] = 1298 */ {NULL, NULL},
- /* [ 27] = 1299 */ {NULL, NULL},
- /* [ 28] = 1300 */ {NULL, NULL},
- /* [ 29] = 1301 */ {NULL, NULL},
- /* [ 30] = 1302 */ {NULL, NULL},
- /* [ 31] = 1303 */ {NULL, NULL},
+ /* [ 24] = 1296 */ {__glXDisp_GetProgramParameterfvNV, __glXDispSwap_GetProgramParameterfvNV},
+ /* [ 25] = 1297 */ {__glXDisp_GetProgramParameterdvNV, __glXDispSwap_GetProgramParameterdvNV},
+ /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV},
+ /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV},
+ /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV},
+ /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, __glXDispSwap_GetVertexAttribdv},
+ /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfv, __glXDispSwap_GetVertexAttribfv},
+ /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribiv, __glXDispSwap_GetVertexAttribiv},
/* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB},
- /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB,
- __glXDispSwap_GetProgramLocalParameterfvARB},
- /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB,
- __glXDispSwap_GetProgramLocalParameterdvARB},
- /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB,
- __glXDispSwap_GetProgramivARB},
- /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB,
- __glXDispSwap_GetProgramStringARB},
+ /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB},
+ /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB},
+ /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB},
+ /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB},
/* [ 37] = 1309 */ {NULL, NULL},
- /* [ 38] = 1310 */ {NULL, NULL},
- /* [ 39] = 1311 */ {NULL, NULL},
+ /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV},
+ /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV},
/* [ 40] = 1288 */ {NULL, NULL},
/* [ 41] = 1289 */ {NULL, NULL},
/* [ 42] = 1290 */ {NULL, NULL},
/* [ 43] = 1291 */ {NULL, NULL},
/* [ 44] = 1292 */ {NULL, NULL},
- /* [ 45] = 1293 */ {NULL, NULL},
- /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB,
- __glXDispSwap_DeleteProgramsARB},
- /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB,
- __glXDispSwap_GenProgramsARB},
+ /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV},
+ /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, __glXDispSwap_DeleteProgramsARB},
+ /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, __glXDispSwap_GenProgramsARB},
/* [ 48] = 1328 */ {NULL, NULL},
/* [ 49] = 1329 */ {NULL, NULL},
- /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT,
- __glXDispSwap_BindTexImageEXT},
- /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT,
- __glXDispSwap_ReleaseTexImageEXT},
+ /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT},
+ /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT},
/* [ 52] = 1332 */ {NULL, NULL},
/* [ 53] = 1333 */ {NULL, NULL},
/* [ 54] = 1334 */ {NULL, NULL},
@@ -1738,62 +1556,43 @@ static const void *VendorPriv_function_table[104][2] = {
/* [ 59] = 1419 */ {NULL, NULL},
/* [ 60] = 1420 */ {NULL, NULL},
/* [ 61] = 1421 */ {NULL, NULL},
- /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer,
- __glXDispSwap_IsRenderbuffer},
- /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers,
- __glXDispSwap_GenRenderbuffers},
- /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv,
- __glXDispSwap_GetRenderbufferParameteriv},
+ /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, __glXDispSwap_IsRenderbuffer},
+ /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, __glXDispSwap_GenRenderbuffers},
+ /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, __glXDispSwap_GetRenderbufferParameteriv},
/* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer},
- /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers,
- __glXDispSwap_GenFramebuffers},
- /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus,
- __glXDispSwap_CheckFramebufferStatus},
- /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv,
- __glXDispSwap_GetFramebufferAttachmentParameteriv},
+ /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, __glXDispSwap_GenFramebuffers},
+ /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, __glXDispSwap_CheckFramebufferStatus},
+ /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, __glXDispSwap_GetFramebufferAttachmentParameteriv},
/* [ 69] = 1429 */ {NULL, NULL},
/* [ 70] = 1430 */ {NULL, NULL},
/* [ 71] = 1431 */ {NULL, NULL},
/* [ 72] = 4096 */ {NULL, NULL},
/* [ 73] = 4097 */ {NULL, NULL},
- /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI,
- __glXDispSwap_GetColorTableSGI},
- /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI,
- __glXDispSwap_GetColorTableParameterfvSGI},
- /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI,
- __glXDispSwap_GetColorTableParameterivSGI},
+ /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI},
+ /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI},
+ /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI},
/* [ 77] = 4101 */ {NULL, NULL},
/* [ 78] = 4102 */ {NULL, NULL},
/* [ 79] = 4103 */ {NULL, NULL},
/* [ 80] = 5152 */ {NULL, NULL},
/* [ 81] = 5153 */ {NULL, NULL},
- /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA,
- __glXDispSwap_CopySubBufferMESA},
+ /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA},
/* [ 83] = 5155 */ {NULL, NULL},
/* [ 84] = 5156 */ {NULL, NULL},
/* [ 85] = 5157 */ {NULL, NULL},
/* [ 86] = 5158 */ {NULL, NULL},
/* [ 87] = 5159 */ {NULL, NULL},
- /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI,
- __glXDispSwap_SwapIntervalSGI},
- /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI,
- __glXDispSwap_MakeCurrentReadSGI},
+ /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI},
+ /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI},
/* [ 90] = 65538 */ {NULL, NULL},
/* [ 91] = 65539 */ {NULL, NULL},
- /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX,
- __glXDispSwap_GetFBConfigsSGIX},
- /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX,
- __glXDispSwap_CreateContextWithConfigSGIX},
- /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX,
- __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
- /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX,
- __glXDispSwap_CreateGLXPbufferSGIX},
- /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX,
- __glXDispSwap_DestroyGLXPbufferSGIX},
- /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX,
- __glXDispSwap_ChangeDrawableAttributesSGIX},
- /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX,
- __glXDispSwap_GetDrawableAttributesSGIX},
+ /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX},
+ /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX},
+ /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
+ /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX},
+ /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX},
+ /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX},
+ /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX},
/* [ 99] = 65547 */ {NULL, NULL},
/* [ 100] = 65548 */ {NULL, NULL},
/* [ 101] = 65549 */ {NULL, NULL},
@@ -1808,3 +1607,4 @@ const struct __glXDispatchInfo VendorPriv_dispatch_info = {
NULL,
NULL
};
+
diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c
index 2018de6ae..112811e50 100644
--- a/xorg-server/glx/indirect_texture_compression.c
+++ b/xorg-server/glx/indirect_texture_compression.c
@@ -26,6 +26,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -35,6 +36,7 @@
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
int
__glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/indirect_util.c b/xorg-server/glx/indirect_util.c
index f9d1243b1..e7f11fbad 100644
--- a/xorg-server/glx/indirect_util.c
+++ b/xorg-server/glx/indirect_util.c
@@ -26,6 +26,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
@@ -43,6 +44,8 @@
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glfunctions.h"
+
#define __GLX_PAD(a) (((a)+3)&~3)
extern xGLXSingleReply __glXReply;
diff --git a/xorg-server/glx/makefile b/xorg-server/glx/makefile
new file mode 100644
index 000000000..345734ecf
--- /dev/null
+++ b/xorg-server/glx/makefile
@@ -0,0 +1,45 @@
+LIBRARY=libglx
+
+DEFINES += GLAPIENTRY=__stdcall _GLAPI_NO_EXPORTS
+
+
+glapi_sources = \
+ indirect_dispatch.c \
+ indirect_dispatch_swap.c \
+ indirect_reqsize.c \
+ indirect_size_get.c \
+ indirect_table.c \
+ glapi.c \
+ remap.c
+
+
+CSRCS = \
+ $(indirect_sources) \
+ $(glapi_sources) \
+ clientinfo.c \
+ createcontext.c \
+ extension_string.c \
+ indirect_util.c \
+ indirect_program.c \
+ indirect_texture_compression.c \
+ glxcmds.c \
+ glxcmdsswap.c \
+ glxext.c \
+ glxdriswrast.c \
+ glxdricommon.c \
+ glxscreens.c \
+ render2.c \
+ render2swap.c \
+ renderpix.c \
+ renderpixswap.c \
+ rensize.c \
+ single2.c \
+ single2swap.c \
+ singlepix.c \
+ singlepixswap.c \
+ singlesize.c \
+ swap_interval.c \
+ xfont.c
+
+INCLUDES := $(MHMAKECONF)\mesalib\include $(INCLUDES)
+
diff --git a/xorg-server/glx/remap.c b/xorg-server/glx/remap.c
new file mode 100644
index 000000000..75c9320b8
--- /dev/null
+++ b/xorg-server/glx/remap.c
@@ -0,0 +1,231 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file remap.c
+ * Remap table management.
+ *
+ * Entries in the dispatch table are either static or dynamic. The
+ * dispatch table is shared by mesa core and glapi. When they are
+ * built separately, it is possible that a static entry in mesa core
+ * is dynamic, or assigned a different static offset, in glapi. The
+ * remap table is in charge of mapping a static entry in mesa core to
+ * a dynamic entry, or the corresponding static entry, in glapi.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "glheader.h"
+
+#include "glapi.h"
+#include "glapitable.h"
+
+#include "remap.h"
+
+#define MAX_ENTRY_POINTS 16
+
+#define need_MESA_remap_table
+#include "remap_helper.h"
+
+
+/* this is global for quick access */
+SERVEXTERN int driDispatchRemapTable[driDispatchRemapTable_size];
+
+#if 0
+/**
+ * Return the spec string associated with the given function index.
+ * The index is available from including remap_helper.h.
+ *
+ * \param func_index an opaque function index.
+ *
+ * \return the spec string associated with the function index, or NULL.
+ */
+const char *
+_mesa_get_function_spec(GLint func_index)
+{
+ if (func_index < Elements(_mesa_function_pool))
+ return _mesa_function_pool + func_index;
+ else
+ return NULL;
+}
+#endif
+
+/**
+ * Map a function by its spec. The function will be added to glapi,
+ * and the dispatch offset will be returned.
+ *
+ * \param spec a '\0'-separated string array specifying a function.
+ * It begins with the parameter signature of the function,
+ * followed by the names of the entry points. An empty entry
+ * point name terminates the array.
+ *
+ * \return the offset of the (re-)mapped function in the dispatch
+ * table, or -1.
+ */
+GLint
+_mesa_map_function_spec(const char *spec)
+{
+ const char *signature;
+ const char *names[MAX_ENTRY_POINTS + 1];
+ GLint num_names = 0;
+
+ if (!spec)
+ return -1;
+
+ signature = spec;
+ spec += strlen(spec) + 1;
+
+ /* spec is terminated by an empty string */
+ while (*spec) {
+ names[num_names] = spec;
+ num_names++;
+ if (num_names >= MAX_ENTRY_POINTS)
+ break;
+ spec += strlen(spec) + 1;
+ }
+ if (!num_names)
+ return -1;
+
+ names[num_names] = NULL;
+
+ /* add the entry points to the dispatch table */
+ return _glapi_add_dispatch(names, signature);
+}
+
+#if 0
+/**
+ * Map an array of functions. This is a convenient function for
+ * use with arrays available from including remap_helper.h.
+ *
+ * Note that the dispatch offsets of the functions are not returned.
+ * If they are needed, _mesa_map_function_spec() should be used.
+ *
+ * \param func_array an array of function remaps.
+ */
+void
+_mesa_map_function_array(const struct gl_function_remap *func_array)
+{
+ GLint i;
+
+ if (!func_array)
+ return;
+
+ for (i = 0; func_array[i].func_index != -1; i++) {
+ const char *spec;
+ GLint offset;
+
+ spec = _mesa_get_function_spec(func_array[i].func_index);
+ if (!spec) {
+ _mesa_problem(NULL, "invalid function index %d",
+ func_array[i].func_index);
+ continue;
+ }
+
+ offset = _mesa_map_function_spec(spec);
+ /* error checks */
+ if (offset < 0) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_warning(NULL, "failed to remap %s", name);
+ }
+ else if (func_array[i].dispatch_offset >= 0 &&
+ offset != func_array[i].dispatch_offset) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_problem(NULL, "%s should be mapped to %d, not %d",
+ name, func_array[i].dispatch_offset, offset);
+ }
+ }
+}
+
+
+/**
+ * Map the functions which are already static.
+ *
+ * When a extension function are incorporated into the ABI, the
+ * extension suffix is usually stripped. Mapping such functions
+ * makes sure the alternative names are available.
+ *
+ * Note that functions mapped by _mesa_init_remap_table() are
+ * excluded.
+ */
+void
+_mesa_map_static_functions(void)
+{
+ /* Remap static functions which have alternative names and are in the ABI.
+ * This is to be on the safe side. glapi should have defined those names.
+ */
+ _mesa_map_function_array(MESA_alt_functions);
+}
+#else
+#define ASSERT(a)
+#define _mesa_warning(a, ...) ErrorF(__VA_ARGS__)
+#endif
+
+/**
+ * Initialize the remap table. This is called in one_time_init().
+ * The remap table needs to be initialized before calling the
+ * CALL/GET/SET macros defined in main/dispatch.h.
+ */
+static void
+_mesa_do_init_remap_table(const char *pool,
+ int size,
+ const struct gl_function_pool_remap *remap)
+{
+ static GLboolean initialized = GL_FALSE;
+ GLint i;
+
+ if (initialized)
+ return;
+ initialized = GL_TRUE;
+
+ /* initialize the remap table */
+ for (i = 0; i < size; i++) {
+ GLint offset;
+ const char *spec;
+
+ /* sanity check */
+ ASSERT(i == remap[i].remap_index);
+ spec = _mesa_function_pool + remap[i].pool_index;
+
+ offset = _mesa_map_function_spec(spec);
+ /* store the dispatch offset in the remap table */
+ driDispatchRemapTable[i] = offset;
+ if (offset < 0) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_warning(NULL, "failed to remap %s", name);
+ }
+ }
+}
+
+
+void
+_mesa_init_remap_table(void)
+{
+ _mesa_do_init_remap_table(_mesa_function_pool,
+ driDispatchRemapTable_size,
+ MESA_remap_table_functions);
+}
diff --git a/xorg-server/glx/remap.h b/xorg-server/glx/remap.h
new file mode 100644
index 000000000..fb9d24ca1
--- /dev/null
+++ b/xorg-server/glx/remap.h
@@ -0,0 +1,62 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef REMAP_H
+#define REMAP_H
+
+
+
+struct gl_function_pool_remap {
+ int pool_index;
+ int remap_index;
+};
+
+struct gl_function_remap {
+ int func_index;
+ int dispatch_offset; /* for sanity check */
+};
+
+
+SERVEXTERN int
+driDispatchRemapTable[];
+
+extern const char *
+_mesa_get_function_spec(int func_index);
+
+extern int
+_mesa_map_function_spec(const char *spec);
+
+extern void
+_mesa_map_function_array(const struct gl_function_remap *func_array);
+
+extern void
+_mesa_map_static_functions(void);
+
+extern void
+_mesa_init_remap_table(void);
+
+
+#endif /* REMAP_H */
diff --git a/xorg-server/glx/remap_helper.h b/xorg-server/glx/remap_helper.h
new file mode 100644
index 000000000..4905e06ff
--- /dev/null
+++ b/xorg-server/glx/remap_helper.h
@@ -0,0 +1,6923 @@
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
+
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * Chia-I Wu,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "dispatch.h"
+#include "remap.h"
+
+/* this is internal to remap.c */
+#ifndef need_MESA_remap_table
+#error Only remap.c should include this file!
+#endif /* need_MESA_remap_table */
+
+
+static const char _mesa_function_pool[] =
+ /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
+ "idd\0"
+ "glMapGrid1d\0"
+ "\0"
+ /* _mesa_function_pool[17]: MapGrid1f (offset 225) */
+ "iff\0"
+ "glMapGrid1f\0"
+ "\0"
+ /* _mesa_function_pool[34]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[70]: PolygonOffsetx (will be remapped) */
+ "ii\0"
+ "glPolygonOffsetxOES\0"
+ "glPolygonOffsetx\0"
+ "\0"
+ /* _mesa_function_pool[111]: FramebufferTexture (will be remapped) */
+ "iiii\0"
+ "glFramebufferTextureARB\0"
+ "glFramebufferTexture\0"
+ "\0"
+ /* _mesa_function_pool[162]: TexCoordP1ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[181]: PolygonStipple (offset 175) */
+ "p\0"
+ "glPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[201]: ListParameterfSGIX (dynamic) */
+ "iif\0"
+ "glListParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[227]: MultiTexCoord1dv (offset 377) */
+ "ip\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[272]: IsEnabled (offset 286) */
+ "i\0"
+ "glIsEnabled\0"
+ "\0"
+ /* _mesa_function_pool[287]: GetTexFilterFuncSGIS (dynamic) */
+ "iip\0"
+ "glGetTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[315]: AttachShader (will be remapped) */
+ "ii\0"
+ "glAttachShader\0"
+ "\0"
+ /* _mesa_function_pool[334]: VertexAttrib3fARB (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "\0"
+ /* _mesa_function_pool[377]: Indexubv (offset 316) */
+ "p\0"
+ "glIndexubv\0"
+ "\0"
+ /* _mesa_function_pool[391]: MultiTexCoordP3uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[417]: Color4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffff\0"
+ "glColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[458]: Color3ubv (offset 20) */
+ "p\0"
+ "glColor3ubv\0"
+ "\0"
+ /* _mesa_function_pool[473]: GetCombinerOutputParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[512]: Binormal3ivEXT (dynamic) */
+ "p\0"
+ "glBinormal3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[532]: GetImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[570]: GetClipPlanex (will be remapped) */
+ "ip\0"
+ "glGetClipPlanexOES\0"
+ "glGetClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[609]: TexCoordP1uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[629]: RenderbufferStorage (will be remapped) */
+ "iiii\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[707]: GetClipPlanef (will be remapped) */
+ "ip\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[746]: GetPerfQueryDataINTEL (will be remapped) */
+ "iiipp\0"
+ "glGetPerfQueryDataINTEL\0"
+ "\0"
+ /* _mesa_function_pool[777]: DrawArraysIndirect (will be remapped) */
+ "ip\0"
+ "glDrawArraysIndirect\0"
+ "\0"
+ /* _mesa_function_pool[802]: Uniform3i (will be remapped) */
+ "iiii\0"
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "\0"
+ /* _mesa_function_pool[835]: VDPAUGetSurfaceivNV (will be remapped) */
+ "iiipp\0"
+ "glVDPAUGetSurfaceivNV\0"
+ "\0"
+ /* _mesa_function_pool[864]: ReadInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glReadInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[889]: Uniform3f (will be remapped) */
+ "ifff\0"
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "\0"
+ /* _mesa_function_pool[922]: UniformMatrix2x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x4fv\0"
+ "\0"
+ /* _mesa_function_pool[949]: QueryMatrixxOES (will be remapped) */
+ "pp\0"
+ "glQueryMatrixxOES\0"
+ "\0"
+ /* _mesa_function_pool[971]: Normal3iv (offset 59) */
+ "p\0"
+ "glNormal3iv\0"
+ "\0"
+ /* _mesa_function_pool[986]: DrawTexiOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexiOES\0"
+ "\0"
+ /* _mesa_function_pool[1007]: Viewport (offset 305) */
+ "iiii\0"
+ "glViewport\0"
+ "\0"
+ /* _mesa_function_pool[1024]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1080]: WindowPos4svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4svMESA\0"
+ "\0"
+ /* _mesa_function_pool[1102]: FragmentLightModelivSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[1133]: DeleteVertexArrays (will be remapped) */
+ "ip\0"
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[1208]: ClearColorIuiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIuiEXT\0"
+ "\0"
+ /* _mesa_function_pool[1233]: GetnConvolutionFilterARB (will be remapped) */
+ "iiiip\0"
+ "glGetnConvolutionFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[1267]: GetLightxv (will be remapped) */
+ "iip\0"
+ "glGetLightxvOES\0"
+ "glGetLightxv\0"
+ "\0"
+ /* _mesa_function_pool[1301]: GetConvolutionParameteriv (offset 358) */
+ "iip\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[1365]: VertexAttrib4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "\0"
+ /* _mesa_function_pool[1410]: TextureStorage1DEXT (will be remapped) */
+ "iiiii\0"
+ "glTextureStorage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[1439]: VertexAttrib4Nub (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "\0"
+ /* _mesa_function_pool[1487]: VertexAttribP3ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP3ui\0"
+ "\0"
+ /* _mesa_function_pool[1512]: Color4ubVertex3fSUN (dynamic) */
+ "iiiifff\0"
+ "glColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[1543]: PointSize (offset 173) */
+ "f\0"
+ "glPointSize\0"
+ "\0"
+ /* _mesa_function_pool[1558]: TexCoord2fVertex3fSUN (dynamic) */
+ "fffff\0"
+ "glTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[1589]: PopName (offset 200) */
+ "\0"
+ "glPopName\0"
+ "\0"
+ /* _mesa_function_pool[1601]: VertexAttrib4ubNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4ubNV\0"
+ "\0"
+ /* _mesa_function_pool[1628]: ValidateProgramPipeline (will be remapped) */
+ "i\0"
+ "glValidateProgramPipeline\0"
+ "glValidateProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[1686]: BindFragDataLocationIndexed (will be remapped) */
+ "iiip\0"
+ "glBindFragDataLocationIndexed\0"
+ "\0"
+ /* _mesa_function_pool[1722]: GetClipPlane (offset 259) */
+ "ip\0"
+ "glGetClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[1741]: CombinerParameterfvNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[1769]: TexCoordP4uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[1789]: VertexAttribs3dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[1815]: GenQueries (will be remapped) */
+ "ip\0"
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[1848]: ProgramUniform4iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4iv\0"
+ "glProgramUniform4ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[1897]: ObjectUnpurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[1927]: TexCoord2iv (offset 107) */
+ "p\0"
+ "glTexCoord2iv\0"
+ "\0"
+ /* _mesa_function_pool[1944]: TexImage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexImage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[1976]: TexParameterx (will be remapped) */
+ "iii\0"
+ "glTexParameterxOES\0"
+ "glTexParameterx\0"
+ "\0"
+ /* _mesa_function_pool[2016]: Rotatef (offset 300) */
+ "ffff\0"
+ "glRotatef\0"
+ "\0"
+ /* _mesa_function_pool[2032]: TexParameterf (offset 178) */
+ "iif\0"
+ "glTexParameterf\0"
+ "\0"
+ /* _mesa_function_pool[2053]: TexParameteri (offset 180) */
+ "iii\0"
+ "glTexParameteri\0"
+ "\0"
+ /* _mesa_function_pool[2074]: GetUniformiv (will be remapped) */
+ "iip\0"
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[2112]: ClearBufferSubData (will be remapped) */
+ "iiiiiip\0"
+ "glClearBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[2142]: VDPAUFiniNV (will be remapped) */
+ "\0"
+ "glVDPAUFiniNV\0"
+ "\0"
+ /* _mesa_function_pool[2158]: GlobalAlphaFactordSUN (dynamic) */
+ "d\0"
+ "glGlobalAlphaFactordSUN\0"
+ "\0"
+ /* _mesa_function_pool[2185]: ProgramUniformMatrix4x2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x2fv\0"
+ "glProgramUniformMatrix4x2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[2251]: ProgramUniform2f (will be remapped) */
+ "iiff\0"
+ "glProgramUniform2f\0"
+ "glProgramUniform2fEXT\0"
+ "\0"
+ /* _mesa_function_pool[2298]: PixelTransformParameterfvEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[2334]: ProgramUniform2i (will be remapped) */
+ "iiii\0"
+ "glProgramUniform2i\0"
+ "glProgramUniform2iEXT\0"
+ "\0"
+ /* _mesa_function_pool[2381]: Fogx (will be remapped) */
+ "ii\0"
+ "glFogxOES\0"
+ "glFogx\0"
+ "\0"
+ /* _mesa_function_pool[2402]: Fogf (offset 153) */
+ "if\0"
+ "glFogf\0"
+ "\0"
+ /* _mesa_function_pool[2413]: TexSubImage1D (offset 332) */
+ "iiiiiip\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[2457]: Color4usv (offset 40) */
+ "p\0"
+ "glColor4usv\0"
+ "\0"
+ /* _mesa_function_pool[2472]: Fogi (offset 155) */
+ "ii\0"
+ "glFogi\0"
+ "\0"
+ /* _mesa_function_pool[2483]: FinalCombinerInputNV (dynamic) */
+ "iiii\0"
+ "glFinalCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[2512]: DepthFunc (offset 245) */
+ "i\0"
+ "glDepthFunc\0"
+ "\0"
+ /* _mesa_function_pool[2527]: GetSamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[2557]: VertexAttribI4uiEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4ui\0"
+ "\0"
+ /* _mesa_function_pool[2605]: DrawElementsInstancedBaseVertexBaseInstance (will be remapped) */
+ "iiipiii\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[2660]: ProgramEnvParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[2717]: ColorTableParameteriv (offset 341) */
+ "iip\0"
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "\0"
+ /* _mesa_function_pool[2773]: BindSamplers (will be remapped) */
+ "iip\0"
+ "glBindSamplers\0"
+ "\0"
+ /* _mesa_function_pool[2793]: GetnCompressedTexImageARB (will be remapped) */
+ "iiip\0"
+ "glGetnCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[2827]: BindSampler (will be remapped) */
+ "ii\0"
+ "glBindSampler\0"
+ "\0"
+ /* _mesa_function_pool[2845]: MultiTexCoord2fARB (offset 386) */
+ "iff\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "\0"
+ /* _mesa_function_pool[2889]: IndexPointer (offset 314) */
+ "iip\0"
+ "glIndexPointer\0"
+ "\0"
+ /* _mesa_function_pool[2909]: MultiTexCoord3iv (offset 397) */
+ "ip\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[2954]: Finish (offset 216) */
+ "\0"
+ "glFinish\0"
+ "\0"
+ /* _mesa_function_pool[2965]: ClearStencil (offset 207) */
+ "i\0"
+ "glClearStencil\0"
+ "\0"
+ /* _mesa_function_pool[2983]: ClearColorIiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIiEXT\0"
+ "\0"
+ /* _mesa_function_pool[3007]: LoadMatrixd (offset 292) */
+ "p\0"
+ "glLoadMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[3024]: VDPAURegisterOutputSurfaceNV (will be remapped) */
+ "piip\0"
+ "glVDPAURegisterOutputSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[3061]: VertexP4ui (will be remapped) */
+ "ii\0"
+ "glVertexP4ui\0"
+ "\0"
+ /* _mesa_function_pool[3078]: SpriteParameterfvSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3106]: GetActiveUniformName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformName\0"
+ "\0"
+ /* _mesa_function_pool[3136]: GetnUniformivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[3161]: ReleaseShaderCompiler (will be remapped) */
+ "\0"
+ "glReleaseShaderCompiler\0"
+ "\0"
+ /* _mesa_function_pool[3187]: BlendFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[3283]: Color3us (offset 23) */
+ "iii\0"
+ "glColor3us\0"
+ "\0"
+ /* _mesa_function_pool[3299]: MultiDrawArraysIndirect (will be remapped) */
+ "ipii\0"
+ "glMultiDrawArraysIndirect\0"
+ "\0"
+ /* _mesa_function_pool[3331]: BufferStorage (will be remapped) */
+ "iipi\0"
+ "glBufferStorage\0"
+ "\0"
+ /* _mesa_function_pool[3353]: Color3ub (offset 19) */
+ "iii\0"
+ "glColor3ub\0"
+ "\0"
+ /* _mesa_function_pool[3369]: GetInstrumentsSGIX (dynamic) */
+ "\0"
+ "glGetInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3392]: Color3ui (offset 21) */
+ "iii\0"
+ "glColor3ui\0"
+ "\0"
+ /* _mesa_function_pool[3408]: VertexAttrib4dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[3432]: AlphaFragmentOp2ATI (will be remapped) */
+ "iiiiiiiii\0"
+ "glAlphaFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[3465]: RasterPos4dv (offset 79) */
+ "p\0"
+ "glRasterPos4dv\0"
+ "\0"
+ /* _mesa_function_pool[3483]: DeleteProgramPipelines (will be remapped) */
+ "ip\0"
+ "glDeleteProgramPipelines\0"
+ "glDeleteProgramPipelinesEXT\0"
+ "\0"
+ /* _mesa_function_pool[3540]: LineWidthx (will be remapped) */
+ "i\0"
+ "glLineWidthxOES\0"
+ "glLineWidthx\0"
+ "\0"
+ /* _mesa_function_pool[3572]: Indexdv (offset 45) */
+ "p\0"
+ "glIndexdv\0"
+ "\0"
+ /* _mesa_function_pool[3585]: GetnPixelMapfvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[3610]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[3643]: DepthMask (offset 211) */
+ "i\0"
+ "glDepthMask\0"
+ "\0"
+ /* _mesa_function_pool[3658]: WindowPos4ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[3680]: GetShaderInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetShaderInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[3705]: BindFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glBindFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[3732]: BlendFuncSeparateiARB (will be remapped) */
+ "iiiii\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[3793]: PixelTexGenParameteriSGIS (dynamic) */
+ "ii\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "\0"
+ /* _mesa_function_pool[3825]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[3868]: GenTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glGenTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[3896]: VertexPointer (offset 321) */
+ "iiip\0"
+ "glVertexPointer\0"
+ "\0"
+ /* _mesa_function_pool[3918]: GetCompressedTexImage (will be remapped) */
+ "iip\0"
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[3974]: ProgramLocalParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[4009]: TexCoord4fv (offset 121) */
+ "p\0"
+ "glTexCoord4fv\0"
+ "\0"
+ /* _mesa_function_pool[4026]: GetQueryObjectui64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectui64v\0"
+ "glGetQueryObjectui64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[4078]: VertexAttribP1uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[4104]: IsProgram (will be remapped) */
+ "i\0"
+ "glIsProgram\0"
+ "\0"
+ /* _mesa_function_pool[4119]: TexCoordPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glTexCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[4151]: ResizeBuffersMESA (will be remapped) */
+ "\0"
+ "glResizeBuffersMESA\0"
+ "\0"
+ /* _mesa_function_pool[4173]: BindBuffersBase (will be remapped) */
+ "iiip\0"
+ "glBindBuffersBase\0"
+ "\0"
+ /* _mesa_function_pool[4197]: GenTextures (offset 328) */
+ "ip\0"
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[4232]: IndexPointerListIBM (dynamic) */
+ "iipi\0"
+ "glIndexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[4260]: WindowPos4fMESA (will be remapped) */
+ "ffff\0"
+ "glWindowPos4fMESA\0"
+ "\0"
+ /* _mesa_function_pool[4284]: VertexAttribs2fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[4310]: VertexAttribP4ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP4ui\0"
+ "\0"
+ /* _mesa_function_pool[4335]: Uniform4i (will be remapped) */
+ "iiiii\0"
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "\0"
+ /* _mesa_function_pool[4369]: BufferParameteriAPPLE (will be remapped) */
+ "iii\0"
+ "glBufferParameteriAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[4398]: Uniform4f (will be remapped) */
+ "iffff\0"
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "\0"
+ /* _mesa_function_pool[4432]: ProgramUniform3f (will be remapped) */
+ "iifff\0"
+ "glProgramUniform3f\0"
+ "glProgramUniform3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[4480]: ProgramUniform3i (will be remapped) */
+ "iiiii\0"
+ "glProgramUniform3i\0"
+ "glProgramUniform3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[4528]: PointParameterfv (will be remapped) */
+ "ip\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[4618]: GetHistogramParameterfv (offset 362) */
+ "iip\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[4678]: GetString (offset 275) */
+ "i\0"
+ "glGetString\0"
+ "\0"
+ /* _mesa_function_pool[4693]: ColorPointervINTEL (dynamic) */
+ "iip\0"
+ "glColorPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[4719]: VDPAUUnmapSurfacesNV (will be remapped) */
+ "ip\0"
+ "glVDPAUUnmapSurfacesNV\0"
+ "\0"
+ /* _mesa_function_pool[4746]: GetnHistogramARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnHistogramARB\0"
+ "\0"
+ /* _mesa_function_pool[4773]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[4826]: SecondaryColor3s (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[4872]: VertexAttribP2uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[4898]: GetDetailTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[4925]: VertexAttrib3fNV (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3fNV\0"
+ "\0"
+ /* _mesa_function_pool[4950]: SecondaryColor3b (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[4996]: EnableClientState (offset 313) */
+ "i\0"
+ "glEnableClientState\0"
+ "\0"
+ /* _mesa_function_pool[5019]: Color4ubVertex2fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex2fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[5046]: SecondaryColor3i (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[5092]: TexFilterFuncSGIS (dynamic) */
+ "iiip\0"
+ "glTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[5118]: GetFragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5151]: DetailTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[5176]: FlushMappedBufferRange (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRange\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[5234]: Lightfv (offset 160) */
+ "iip\0"
+ "glLightfv\0"
+ "\0"
+ /* _mesa_function_pool[5249]: GetFramebufferAttachmentParameteriv (will be remapped) */
+ "iiip\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[5375]: ColorSubTable (offset 346) */
+ "iiiiip\0"
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[5418]: EndPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glEndPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[5441]: Uniform1ui (will be remapped) */
+ "ii\0"
+ "glUniform1uiEXT\0"
+ "glUniform1ui\0"
+ "\0"
+ /* _mesa_function_pool[5474]: MapParameterivNV (dynamic) */
+ "iip\0"
+ "glMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[5498]: GetMultisamplefv (will be remapped) */
+ "iip\0"
+ "glGetMultisamplefv\0"
+ "\0"
+ /* _mesa_function_pool[5522]: WeightbvARB (dynamic) */
+ "ip\0"
+ "glWeightbvARB\0"
+ "\0"
+ /* _mesa_function_pool[5540]: Rectdv (offset 87) */
+ "pp\0"
+ "glRectdv\0"
+ "\0"
+ /* _mesa_function_pool[5553]: DrawArraysInstancedARB (will be remapped) */
+ "iiii\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "\0"
+ /* _mesa_function_pool[5631]: ProgramEnvParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[5666]: VertexAttrib2svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2svNV\0"
+ "\0"
+ /* _mesa_function_pool[5690]: SecondaryColorP3uiv (will be remapped) */
+ "ip\0"
+ "glSecondaryColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[5716]: GetnPixelMapuivARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapuivARB\0"
+ "\0"
+ /* _mesa_function_pool[5742]: GetSamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[5773]: PointParameterxv (will be remapped) */
+ "ip\0"
+ "glPointParameterxvOES\0"
+ "glPointParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[5818]: CompressedTexSubImage3D (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[5915]: BindFramebufferEXT (will be remapped) */
+ "ii\0"
+ "glBindFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[5940]: Color3dv (offset 12) */
+ "p\0"
+ "glColor3dv\0"
+ "\0"
+ /* _mesa_function_pool[5954]: BeginQuery (will be remapped) */
+ "ii\0"
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[5987]: VertexP3uiv (will be remapped) */
+ "ip\0"
+ "glVertexP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[6005]: GetUniformLocation (will be remapped) */
+ "ip\0"
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[6054]: PixelStoref (offset 249) */
+ "if\0"
+ "glPixelStoref\0"
+ "\0"
+ /* _mesa_function_pool[6072]: WindowPos2iv (will be remapped) */
+ "p\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[6127]: PixelStorei (offset 250) */
+ "ii\0"
+ "glPixelStorei\0"
+ "\0"
+ /* _mesa_function_pool[6145]: VertexAttribs1svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1svNV\0"
+ "\0"
+ /* _mesa_function_pool[6171]: RequestResidentProgramsNV (will be remapped) */
+ "ip\0"
+ "glRequestResidentProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[6203]: ListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[6230]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[6276]: CheckFramebufferStatus (will be remapped) */
+ "i\0"
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "\0"
+ /* _mesa_function_pool[6360]: DispatchComputeIndirect (will be remapped) */
+ "i\0"
+ "glDispatchComputeIndirect\0"
+ "\0"
+ /* _mesa_function_pool[6389]: InvalidateBufferData (will be remapped) */
+ "i\0"
+ "glInvalidateBufferData\0"
+ "\0"
+ /* _mesa_function_pool[6415]: VDPAUMapSurfacesNV (will be remapped) */
+ "ip\0"
+ "glVDPAUMapSurfacesNV\0"
+ "\0"
+ /* _mesa_function_pool[6440]: IsFramebuffer (will be remapped) */
+ "i\0"
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[6497]: GetPixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[6533]: GetDoublev (offset 260) */
+ "ip\0"
+ "glGetDoublev\0"
+ "\0"
+ /* _mesa_function_pool[6550]: GetObjectLabel (will be remapped) */
+ "iiipp\0"
+ "glGetObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[6574]: TextureLightEXT (dynamic) */
+ "i\0"
+ "glTextureLightEXT\0"
+ "\0"
+ /* _mesa_function_pool[6595]: ColorP3uiv (will be remapped) */
+ "ip\0"
+ "glColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[6612]: CombinerParameteriNV (dynamic) */
+ "ii\0"
+ "glCombinerParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[6639]: Normal3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[6666]: VertexAttribI4ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4iv\0"
+ "\0"
+ /* _mesa_function_pool[6711]: SecondaryColor3ubv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "\0"
+ /* _mesa_function_pool[6759]: GetDebugMessageLog (will be remapped) */
+ "iipppppp\0"
+ "glGetDebugMessageLogARB\0"
+ "glGetDebugMessageLog\0"
+ "\0"
+ /* _mesa_function_pool[6814]: DeformationMap3fSGIX (dynamic) */
+ "iffiiffiiffiip\0"
+ "glDeformationMap3fSGIX\0"
+ "\0"
+ /* _mesa_function_pool[6853]: MatrixIndexubvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexubvARB\0"
+ "\0"
+ /* _mesa_function_pool[6877]: VertexAttribI4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribI4usv\0"
+ "\0"
+ /* _mesa_function_pool[6924]: PixelTexGenParameterfSGIS (dynamic) */
+ "if\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[6956]: ProgramUniform2ui (will be remapped) */
+ "iiii\0"
+ "glProgramUniform2ui\0"
+ "glProgramUniform2uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[7005]: TexCoord2fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7034]: Color4ubVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7061]: GetShaderSource (will be remapped) */
+ "iipp\0"
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[7106]: BindProgramARB (will be remapped) */
+ "ii\0"
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[7143]: VertexAttrib3sNV (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3sNV\0"
+ "\0"
+ /* _mesa_function_pool[7168]: ColorFragmentOp1ATI (will be remapped) */
+ "iiiiiii\0"
+ "glColorFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[7199]: ProgramUniformMatrix4x3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x3fv\0"
+ "glProgramUniformMatrix4x3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[7265]: PopClientAttrib (offset 334) */
+ "\0"
+ "glPopClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[7285]: DrawElementsInstancedARB (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsInstancedARB\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "\0"
+ /* _mesa_function_pool[7370]: GetQueryObjectuiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "\0"
+ /* _mesa_function_pool[7418]: VertexAttribI4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4bv\0"
+ "\0"
+ /* _mesa_function_pool[7463]: FogCoordPointerListIBM (dynamic) */
+ "iipi\0"
+ "glFogCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[7494]: Binormal3sEXT (dynamic) */
+ "iii\0"
+ "glBinormal3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[7515]: ListBase (offset 6) */
+ "i\0"
+ "glListBase\0"
+ "\0"
+ /* _mesa_function_pool[7529]: GenerateMipmap (will be remapped) */
+ "i\0"
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "\0"
+ /* _mesa_function_pool[7589]: BindBufferRange (will be remapped) */
+ "iiiii\0"
+ "glBindBufferRange\0"
+ "glBindBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[7635]: ProgramUniformMatrix2x4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x4fv\0"
+ "glProgramUniformMatrix2x4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[7701]: GetQueryObjectiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "\0"
+ /* _mesa_function_pool[7747]: VertexAttrib2s (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "\0"
+ /* _mesa_function_pool[7789]: SecondaryColor3fvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[7835]: VertexAttrib2d (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "\0"
+ /* _mesa_function_pool[7877]: Uniform1fv (will be remapped) */
+ "iip\0"
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[7911]: GetProgramPipelineInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramPipelineInfoLog\0"
+ "glGetProgramPipelineInfoLogEXT\0"
+ "\0"
+ /* _mesa_function_pool[7976]: TextureMaterialEXT (dynamic) */
+ "ii\0"
+ "glTextureMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[8001]: DepthBoundsEXT (will be remapped) */
+ "dd\0"
+ "glDepthBoundsEXT\0"
+ "\0"
+ /* _mesa_function_pool[8022]: WindowPos3fv (will be remapped) */
+ "p\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[8077]: BindVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glBindVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[8103]: GetHistogramParameteriv (offset 363) */
+ "iip\0"
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[8163]: PointParameteriv (will be remapped) */
+ "ip\0"
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[8207]: GetProgramivARB (will be remapped) */
+ "iip\0"
+ "glGetProgramivARB\0"
+ "\0"
+ /* _mesa_function_pool[8230]: BindRenderbuffer (will be remapped) */
+ "ii\0"
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[8275]: SecondaryColor3fEXT (will be remapped) */
+ "fff\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[8321]: PrimitiveRestartIndex (will be remapped) */
+ "i\0"
+ "glPrimitiveRestartIndex\0"
+ "glPrimitiveRestartIndexNV\0"
+ "\0"
+ /* _mesa_function_pool[8374]: VertexAttribI4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4ubv\0"
+ "\0"
+ /* _mesa_function_pool[8421]: GetGraphicsResetStatusARB (will be remapped) */
+ "\0"
+ "glGetGraphicsResetStatusARB\0"
+ "\0"
+ /* _mesa_function_pool[8451]: ActiveStencilFaceEXT (will be remapped) */
+ "i\0"
+ "glActiveStencilFaceEXT\0"
+ "\0"
+ /* _mesa_function_pool[8477]: VertexAttrib4dNV (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4dNV\0"
+ "\0"
+ /* _mesa_function_pool[8503]: DepthRange (offset 288) */
+ "dd\0"
+ "glDepthRange\0"
+ "\0"
+ /* _mesa_function_pool[8520]: TexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[8548]: VertexAttrib4fNV (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4fNV\0"
+ "\0"
+ /* _mesa_function_pool[8574]: Uniform4fv (will be remapped) */
+ "iip\0"
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[8608]: DrawMeshArraysSUN (dynamic) */
+ "iiii\0"
+ "glDrawMeshArraysSUN\0"
+ "\0"
+ /* _mesa_function_pool[8634]: GetMapControlPointsNV (dynamic) */
+ "iiiiiip\0"
+ "glGetMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[8667]: SpriteParameterivSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[8695]: Frustumf (will be remapped) */
+ "ffffff\0"
+ "glFrustumfOES\0"
+ "glFrustumf\0"
+ "\0"
+ /* _mesa_function_pool[8728]: ProgramUniform2uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2uiv\0"
+ "glProgramUniform2uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[8779]: Rectsv (offset 93) */
+ "pp\0"
+ "glRectsv\0"
+ "\0"
+ /* _mesa_function_pool[8792]: Frustumx (will be remapped) */
+ "iiiiii\0"
+ "glFrustumxOES\0"
+ "glFrustumx\0"
+ "\0"
+ /* _mesa_function_pool[8825]: CullFace (offset 152) */
+ "i\0"
+ "glCullFace\0"
+ "\0"
+ /* _mesa_function_pool[8839]: BindTexture (offset 307) */
+ "ii\0"
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[8874]: MultiTexCoord4fARB (offset 402) */
+ "iffff\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "\0"
+ /* _mesa_function_pool[8920]: MultiTexCoordP2uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[8946]: NormalPointervINTEL (dynamic) */
+ "ip\0"
+ "glNormalPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[8972]: NormalPointer (offset 318) */
+ "iip\0"
+ "glNormalPointer\0"
+ "\0"
+ /* _mesa_function_pool[8993]: TangentPointerEXT (dynamic) */
+ "iip\0"
+ "glTangentPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[9018]: WindowPos4iMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4iMESA\0"
+ "\0"
+ /* _mesa_function_pool[9042]: ReferencePlaneSGIX (dynamic) */
+ "p\0"
+ "glReferencePlaneSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9066]: VertexAttrib4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "\0"
+ /* _mesa_function_pool[9109]: ReplacementCodeuivSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeuivSUN\0"
+ "\0"
+ /* _mesa_function_pool[9136]: SecondaryColor3usv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9184]: GetPixelMapuiv (offset 272) */
+ "ip\0"
+ "glGetPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[9205]: Indexfv (offset 47) */
+ "p\0"
+ "glIndexfv\0"
+ "\0"
+ /* _mesa_function_pool[9218]: AlphaFragmentOp1ATI (will be remapped) */
+ "iiiiii\0"
+ "glAlphaFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[9248]: ListParameteriSGIX (dynamic) */
+ "iii\0"
+ "glListParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9274]: GetFloatv (offset 262) */
+ "ip\0"
+ "glGetFloatv\0"
+ "\0"
+ /* _mesa_function_pool[9290]: MultiTexCoord3i (offset 396) */
+ "iiii\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "\0"
+ /* _mesa_function_pool[9335]: ProgramUniform1fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1fv\0"
+ "glProgramUniform1fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9384]: MultiTexCoord3d (offset 392) */
+ "iddd\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "\0"
+ /* _mesa_function_pool[9429]: TexCoord3sv (offset 117) */
+ "p\0"
+ "glTexCoord3sv\0"
+ "\0"
+ /* _mesa_function_pool[9446]: Fogfv (offset 154) */
+ "ip\0"
+ "glFogfv\0"
+ "\0"
+ /* _mesa_function_pool[9458]: Minmax (offset 368) */
+ "iii\0"
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[9484]: MultiTexCoord3s (offset 398) */
+ "iiii\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "\0"
+ /* _mesa_function_pool[9529]: FinishTextureSUNX (dynamic) */
+ "\0"
+ "glFinishTextureSUNX\0"
+ "\0"
+ /* _mesa_function_pool[9551]: GetFinalCombinerInputParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[9593]: PollInstrumentsSGIX (dynamic) */
+ "p\0"
+ "glPollInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9618]: Vertex4iv (offset 147) */
+ "p\0"
+ "glVertex4iv\0"
+ "\0"
+ /* _mesa_function_pool[9633]: BufferSubData (will be remapped) */
+ "iiip\0"
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[9674]: AlphaFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiii\0"
+ "glAlphaFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[9710]: Begin (offset 7) */
+ "i\0"
+ "glBegin\0"
+ "\0"
+ /* _mesa_function_pool[9721]: LightModeli (offset 165) */
+ "ii\0"
+ "glLightModeli\0"
+ "\0"
+ /* _mesa_function_pool[9739]: UniformMatrix2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[9786]: LightModelf (offset 163) */
+ "if\0"
+ "glLightModelf\0"
+ "\0"
+ /* _mesa_function_pool[9804]: GetTexParameterfv (offset 282) */
+ "iip\0"
+ "glGetTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[9829]: BinormalPointerEXT (dynamic) */
+ "iip\0"
+ "glBinormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[9855]: GetCombinerInputParameterivNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[9894]: DeleteAsyncMarkersSGIX (dynamic) */
+ "ii\0"
+ "glDeleteAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9923]: MultiTexCoord2fvARB (offset 387) */
+ "ip\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[9968]: VertexAttrib4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "\0"
+ /* _mesa_function_pool[10013]: GetnTexImageARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[10039]: ColorMask (offset 210) */
+ "iiii\0"
+ "glColorMask\0"
+ "\0"
+ /* _mesa_function_pool[10057]: GenAsyncMarkersSGIX (dynamic) */
+ "i\0"
+ "glGenAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10082]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ "ifff\0"
+ "glReplacementCodeuiVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[10119]: VertexAttribI4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4sv\0"
+ "\0"
+ /* _mesa_function_pool[10164]: DrawElementsInstancedBaseInstance (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[10208]: UniformMatrix4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10255]: UniformMatrix3x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x2fv\0"
+ "\0"
+ /* _mesa_function_pool[10282]: VertexAttrib4Nuiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "\0"
+ /* _mesa_function_pool[10329]: ClientActiveTexture (offset 375) */
+ "i\0"
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[10379]: GetUniformIndices (will be remapped) */
+ "iipp\0"
+ "glGetUniformIndices\0"
+ "\0"
+ /* _mesa_function_pool[10405]: GetTexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[10436]: Binormal3bEXT (dynamic) */
+ "iii\0"
+ "glBinormal3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[10457]: CombinerParameterivNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[10485]: MultiTexCoord2sv (offset 391) */
+ "ip\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "\0"
+ /* _mesa_function_pool[10530]: LoadIdentity (offset 290) */
+ "\0"
+ "glLoadIdentity\0"
+ "\0"
+ /* _mesa_function_pool[10547]: ActiveShaderProgram (will be remapped) */
+ "ii\0"
+ "glActiveShaderProgram\0"
+ "glActiveShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[10598]: BindImageTextures (will be remapped) */
+ "iip\0"
+ "glBindImageTextures\0"
+ "\0"
+ /* _mesa_function_pool[10623]: DeleteTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glDeleteTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[10654]: VertexAttrib4ubvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[10679]: FogCoordfEXT (will be remapped) */
+ "f\0"
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "\0"
+ /* _mesa_function_pool[10709]: GetMapfv (offset 267) */
+ "iip\0"
+ "glGetMapfv\0"
+ "\0"
+ /* _mesa_function_pool[10725]: GetProgramInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[10751]: BindTransformFeedback (will be remapped) */
+ "ii\0"
+ "glBindTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[10779]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[10825]: GetPixelMapfv (offset 271) */
+ "ip\0"
+ "glGetPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[10845]: WeightivARB (dynamic) */
+ "ip\0"
+ "glWeightivARB\0"
+ "\0"
+ /* _mesa_function_pool[10863]: VertexAttrib4svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4svNV\0"
+ "\0"
+ /* _mesa_function_pool[10887]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ "ifffff\0"
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[10936]: VDPAUSurfaceAccessNV (will be remapped) */
+ "ii\0"
+ "glVDPAUSurfaceAccessNV\0"
+ "\0"
+ /* _mesa_function_pool[10963]: EdgeFlagPointer (offset 312) */
+ "ip\0"
+ "glEdgeFlagPointer\0"
+ "\0"
+ /* _mesa_function_pool[10985]: WindowPos2f (will be remapped) */
+ "ff\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "\0"
+ /* _mesa_function_pool[11038]: WindowPos2d (will be remapped) */
+ "dd\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "\0"
+ /* _mesa_function_pool[11091]: WindowPos2i (will be remapped) */
+ "ii\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "\0"
+ /* _mesa_function_pool[11144]: WindowPos2s (will be remapped) */
+ "ii\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "\0"
+ /* _mesa_function_pool[11197]: VertexAttribI1uiEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1ui\0"
+ "\0"
+ /* _mesa_function_pool[11242]: DeleteSync (will be remapped) */
+ "i\0"
+ "glDeleteSync\0"
+ "\0"
+ /* _mesa_function_pool[11258]: WindowPos4fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[11280]: CompressedTexImage3D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[11366]: VertexAttribI1uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI1uiv\0"
+ "\0"
+ /* _mesa_function_pool[11413]: SecondaryColor3dv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[11459]: GetListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[11489]: GetnPixelMapusvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapusvARB\0"
+ "\0"
+ /* _mesa_function_pool[11515]: VertexAttrib3s (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "\0"
+ /* _mesa_function_pool[11558]: UniformMatrix4x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x3fv\0"
+ "\0"
+ /* _mesa_function_pool[11585]: Binormal3dEXT (dynamic) */
+ "ddd\0"
+ "glBinormal3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[11606]: GetQueryiv (will be remapped) */
+ "iip\0"
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "\0"
+ /* _mesa_function_pool[11640]: VertexAttrib3d (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "\0"
+ /* _mesa_function_pool[11683]: ImageTransformParameterfHP (dynamic) */
+ "iif\0"
+ "glImageTransformParameterfHP\0"
+ "\0"
+ /* _mesa_function_pool[11717]: MapBuffer (will be remapped) */
+ "ii\0"
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[11763]: VertexAttrib4Nbv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "\0"
+ /* _mesa_function_pool[11808]: ProgramBinary (will be remapped) */
+ "iipi\0"
+ "glProgramBinary\0"
+ "glProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[11849]: InvalidateTexImage (will be remapped) */
+ "ii\0"
+ "glInvalidateTexImage\0"
+ "\0"
+ /* _mesa_function_pool[11874]: Uniform4ui (will be remapped) */
+ "iiiii\0"
+ "glUniform4uiEXT\0"
+ "glUniform4ui\0"
+ "\0"
+ /* _mesa_function_pool[11910]: VertexAttrib1fARB (will be remapped) */
+ "if\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "\0"
+ /* _mesa_function_pool[11951]: GetBooleani_v (will be remapped) */
+ "iip\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetBooleani_v\0"
+ "\0"
+ /* _mesa_function_pool[11996]: DrawTexsOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexsOES\0"
+ "\0"
+ /* _mesa_function_pool[12017]: GetObjectPtrLabel (will be remapped) */
+ "pipp\0"
+ "glGetObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[12043]: ProgramParameteri (will be remapped) */
+ "iii\0"
+ "glProgramParameteriARB\0"
+ "glProgramParameteri\0"
+ "glProgramParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[12114]: SecondaryColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glSecondaryColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[12152]: Color3fv (offset 14) */
+ "p\0"
+ "glColor3fv\0"
+ "\0"
+ /* _mesa_function_pool[12166]: ReplacementCodeubSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeubSUN\0"
+ "\0"
+ /* _mesa_function_pool[12192]: GetnMapfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[12213]: MultiTexCoord2i (offset 388) */
+ "iii\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "\0"
+ /* _mesa_function_pool[12257]: MultiTexCoord2d (offset 384) */
+ "idd\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "\0"
+ /* _mesa_function_pool[12301]: SamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[12329]: MultiTexCoord2s (offset 390) */
+ "iii\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "\0"
+ /* _mesa_function_pool[12373]: VDPAURegisterVideoSurfaceNV (will be remapped) */
+ "piip\0"
+ "glVDPAURegisterVideoSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[12409]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffffff\0"
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[12462]: BindBufferBase (will be remapped) */
+ "iii\0"
+ "glBindBufferBase\0"
+ "glBindBufferBaseEXT\0"
+ "\0"
+ /* _mesa_function_pool[12504]: GetPerfMonitorCounterDataAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "\0"
+ /* _mesa_function_pool[12542]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[12587]: MultTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[12639]: PolygonOffsetEXT (will be remapped) */
+ "ff\0"
+ "glPolygonOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[12662]: Scalex (will be remapped) */
+ "iii\0"
+ "glScalexOES\0"
+ "glScalex\0"
+ "\0"
+ /* _mesa_function_pool[12688]: Scaled (offset 301) */
+ "ddd\0"
+ "glScaled\0"
+ "\0"
+ /* _mesa_function_pool[12702]: Scalef (offset 302) */
+ "fff\0"
+ "glScalef\0"
+ "\0"
+ /* _mesa_function_pool[12716]: IndexPointerEXT (will be remapped) */
+ "iiip\0"
+ "glIndexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[12740]: GetUniformfv (will be remapped) */
+ "iip\0"
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[12778]: ColorFragmentOp2ATI (will be remapped) */
+ "iiiiiiiiii\0"
+ "glColorFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[12812]: VertexAttrib2sNV (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2sNV\0"
+ "\0"
+ /* _mesa_function_pool[12836]: ReadPixels (offset 256) */
+ "iiiiiip\0"
+ "glReadPixels\0"
+ "\0"
+ /* _mesa_function_pool[12858]: NormalPointerListIBM (dynamic) */
+ "iipi\0"
+ "glNormalPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[12887]: QueryCounter (will be remapped) */
+ "ii\0"
+ "glQueryCounter\0"
+ "\0"
+ /* _mesa_function_pool[12906]: NormalPointerEXT (will be remapped) */
+ "iiip\0"
+ "glNormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[12931]: ProgramUniform3iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3iv\0"
+ "glProgramUniform3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[12980]: GetActiveUniformBlockName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformBlockName\0"
+ "\0"
+ /* _mesa_function_pool[13015]: DrawElementsBaseVertex (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[13047]: RasterPos3iv (offset 75) */
+ "p\0"
+ "glRasterPos3iv\0"
+ "\0"
+ /* _mesa_function_pool[13065]: ColorMaski (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "glColorMaski\0"
+ "\0"
+ /* _mesa_function_pool[13107]: Uniform2uiv (will be remapped) */
+ "iip\0"
+ "glUniform2uivEXT\0"
+ "glUniform2uiv\0"
+ "\0"
+ /* _mesa_function_pool[13143]: RasterPos3s (offset 76) */
+ "iii\0"
+ "glRasterPos3s\0"
+ "\0"
+ /* _mesa_function_pool[13162]: RasterPos3d (offset 70) */
+ "ddd\0"
+ "glRasterPos3d\0"
+ "\0"
+ /* _mesa_function_pool[13181]: RasterPos3f (offset 72) */
+ "fff\0"
+ "glRasterPos3f\0"
+ "\0"
+ /* _mesa_function_pool[13200]: BindVertexArray (will be remapped) */
+ "i\0"
+ "glBindVertexArray\0"
+ "glBindVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[13242]: RasterPos3i (offset 74) */
+ "iii\0"
+ "glRasterPos3i\0"
+ "\0"
+ /* _mesa_function_pool[13261]: GetTexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[13313]: DrawTransformFeedbackStreamInstanced (will be remapped) */
+ "iiii\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "\0"
+ /* _mesa_function_pool[13358]: VertexAttrib2fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[13401]: VertexPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glVertexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[13431]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[13473]: IsFenceNV (dynamic) */
+ "i\0"
+ "glIsFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[13488]: ColorTable (offset 339) */
+ "iiiiip\0"
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[13541]: LoadName (offset 198) */
+ "i\0"
+ "glLoadName\0"
+ "\0"
+ /* _mesa_function_pool[13555]: Color3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[13584]: GetnUniformuivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformuivARB\0"
+ "\0"
+ /* _mesa_function_pool[13610]: ClearIndex (offset 205) */
+ "f\0"
+ "glClearIndex\0"
+ "\0"
+ /* _mesa_function_pool[13626]: ConvolutionParameterfv (offset 351) */
+ "iip\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[13684]: TbufferMask3DFX (dynamic) */
+ "i\0"
+ "glTbufferMask3DFX\0"
+ "\0"
+ /* _mesa_function_pool[13705]: GetTexGendv (offset 278) */
+ "iip\0"
+ "glGetTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[13724]: MultiTexCoordP1ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[13749]: EvalMesh2 (offset 238) */
+ "iiiii\0"
+ "glEvalMesh2\0"
+ "\0"
+ /* _mesa_function_pool[13768]: Vertex4fv (offset 145) */
+ "p\0"
+ "glVertex4fv\0"
+ "\0"
+ /* _mesa_function_pool[13783]: SelectPerfMonitorCountersAMD (will be remapped) */
+ "iiiip\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[13821]: BindFramebuffer (will be remapped) */
+ "ii\0"
+ "glBindFramebuffer\0"
+ "glBindFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[13864]: CreateProgram (will be remapped) */
+ "\0"
+ "glCreateProgram\0"
+ "\0"
+ /* _mesa_function_pool[13882]: GetMinmax (offset 364) */
+ "iiiip\0"
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[13916]: Color3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[13942]: VertexAttribs3svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3svNV\0"
+ "\0"
+ /* _mesa_function_pool[13968]: GetActiveUniformsiv (will be remapped) */
+ "iipip\0"
+ "glGetActiveUniformsiv\0"
+ "\0"
+ /* _mesa_function_pool[13997]: VertexAttrib2sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "\0"
+ /* _mesa_function_pool[14040]: GetProgramEnvParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[14075]: VertexAttrib1dNV (will be remapped) */
+ "id\0"
+ "glVertexAttrib1dNV\0"
+ "\0"
+ /* _mesa_function_pool[14098]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[14146]: GetPerfMonitorGroupStringAMD (will be remapped) */
+ "iipp\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[14183]: GetError (offset 261) */
+ "\0"
+ "glGetError\0"
+ "\0"
+ /* _mesa_function_pool[14196]: PassThrough (offset 199) */
+ "f\0"
+ "glPassThrough\0"
+ "\0"
+ /* _mesa_function_pool[14213]: GetListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[14243]: GetObjectParameterivAPPLE (will be remapped) */
+ "iiip\0"
+ "glGetObjectParameterivAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[14277]: GlobalAlphaFactorubSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorubSUN\0"
+ "\0"
+ /* _mesa_function_pool[14305]: BindBuffersRange (will be remapped) */
+ "iiippp\0"
+ "glBindBuffersRange\0"
+ "\0"
+ /* _mesa_function_pool[14332]: VertexAttrib4fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[14375]: WindowPos3dv (will be remapped) */
+ "p\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[14430]: TexGenxOES (will be remapped) */
+ "iii\0"
+ "glTexGenxOES\0"
+ "\0"
+ /* _mesa_function_pool[14448]: DeleteFencesNV (dynamic) */
+ "ip\0"
+ "glDeleteFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[14469]: GetImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[14507]: StencilOp (offset 244) */
+ "iii\0"
+ "glStencilOp\0"
+ "\0"
+ /* _mesa_function_pool[14524]: Binormal3fEXT (dynamic) */
+ "fff\0"
+ "glBinormal3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[14545]: ProgramUniform1iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1iv\0"
+ "glProgramUniform1ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[14594]: ProgramUniform3ui (will be remapped) */
+ "iiiii\0"
+ "glProgramUniform3ui\0"
+ "glProgramUniform3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[14644]: SecondaryColor3sv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[14690]: TexCoordP3ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[14709]: Fogxv (will be remapped) */
+ "ip\0"
+ "glFogxvOES\0"
+ "glFogxv\0"
+ "\0"
+ /* _mesa_function_pool[14732]: VertexPointervINTEL (dynamic) */
+ "iip\0"
+ "glVertexPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[14759]: VertexAttribP1ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP1ui\0"
+ "\0"
+ /* _mesa_function_pool[14784]: DeleteLists (offset 4) */
+ "ii\0"
+ "glDeleteLists\0"
+ "\0"
+ /* _mesa_function_pool[14802]: LogicOp (offset 242) */
+ "i\0"
+ "glLogicOp\0"
+ "\0"
+ /* _mesa_function_pool[14815]: RenderbufferStorageMultisample (will be remapped) */
+ "iiiii\0"
+ "glRenderbufferStorageMultisample\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "\0"
+ /* _mesa_function_pool[14891]: WindowPos3d (will be remapped) */
+ "ddd\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "\0"
+ /* _mesa_function_pool[14945]: Enablei (will be remapped) */
+ "ii\0"
+ "glEnableIndexedEXT\0"
+ "glEnablei\0"
+ "\0"
+ /* _mesa_function_pool[14978]: WindowPos3f (will be remapped) */
+ "fff\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "\0"
+ /* _mesa_function_pool[15032]: GenProgramsARB (will be remapped) */
+ "ip\0"
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[15069]: RasterPos2sv (offset 69) */
+ "p\0"
+ "glRasterPos2sv\0"
+ "\0"
+ /* _mesa_function_pool[15087]: WindowPos3i (will be remapped) */
+ "iii\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "\0"
+ /* _mesa_function_pool[15141]: MultiTexCoord4iv (offset 405) */
+ "ip\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[15186]: TexCoord1sv (offset 101) */
+ "p\0"
+ "glTexCoord1sv\0"
+ "\0"
+ /* _mesa_function_pool[15203]: WindowPos3s (will be remapped) */
+ "iii\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "\0"
+ /* _mesa_function_pool[15257]: PixelMapusv (offset 253) */
+ "iip\0"
+ "glPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[15276]: DebugMessageInsert (will be remapped) */
+ "iiiiip\0"
+ "glDebugMessageInsertARB\0"
+ "glDebugMessageInsert\0"
+ "\0"
+ /* _mesa_function_pool[15329]: Orthof (will be remapped) */
+ "ffffff\0"
+ "glOrthofOES\0"
+ "glOrthof\0"
+ "\0"
+ /* _mesa_function_pool[15358]: CompressedTexImage2D (will be remapped) */
+ "iiiiiiip\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[15417]: DeleteObjectARB (will be remapped) */
+ "i\0"
+ "glDeleteObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[15438]: IsSync (will be remapped) */
+ "i\0"
+ "glIsSync\0"
+ "\0"
+ /* _mesa_function_pool[15450]: Color4uiv (offset 38) */
+ "p\0"
+ "glColor4uiv\0"
+ "\0"
+ /* _mesa_function_pool[15465]: MultiTexCoord1sv (offset 383) */
+ "ip\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "\0"
+ /* _mesa_function_pool[15510]: Orthox (will be remapped) */
+ "iiiiii\0"
+ "glOrthoxOES\0"
+ "glOrthox\0"
+ "\0"
+ /* _mesa_function_pool[15539]: PushAttrib (offset 219) */
+ "i\0"
+ "glPushAttrib\0"
+ "\0"
+ /* _mesa_function_pool[15555]: RasterPos2i (offset 66) */
+ "ii\0"
+ "glRasterPos2i\0"
+ "\0"
+ /* _mesa_function_pool[15573]: ClipPlane (offset 150) */
+ "ip\0"
+ "glClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[15589]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[15630]: GetProgramivNV (will be remapped) */
+ "iip\0"
+ "glGetProgramivNV\0"
+ "\0"
+ /* _mesa_function_pool[15652]: RasterPos2f (offset 64) */
+ "ff\0"
+ "glRasterPos2f\0"
+ "\0"
+ /* _mesa_function_pool[15670]: RasterPos2d (offset 62) */
+ "dd\0"
+ "glRasterPos2d\0"
+ "\0"
+ /* _mesa_function_pool[15688]: RasterPos3fv (offset 73) */
+ "p\0"
+ "glRasterPos3fv\0"
+ "\0"
+ /* _mesa_function_pool[15706]: InvalidateSubFramebuffer (will be remapped) */
+ "iipiiii\0"
+ "glInvalidateSubFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[15742]: Color4ub (offset 35) */
+ "iiii\0"
+ "glColor4ub\0"
+ "\0"
+ /* _mesa_function_pool[15759]: RasterPos2s (offset 68) */
+ "ii\0"
+ "glRasterPos2s\0"
+ "\0"
+ /* _mesa_function_pool[15777]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[15812]: GetVertexAttribivNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribivNV\0"
+ "\0"
+ /* _mesa_function_pool[15839]: TexSubImage4DSGIS (dynamic) */
+ "iiiiiiiiiiiip\0"
+ "glTexSubImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[15874]: MultiTexCoord3dv (offset 393) */
+ "ip\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[15919]: BindProgramPipeline (will be remapped) */
+ "i\0"
+ "glBindProgramPipeline\0"
+ "glBindProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[15969]: VertexAttribP4uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[15995]: DebugMessageCallback (will be remapped) */
+ "pp\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageCallback\0"
+ "\0"
+ /* _mesa_function_pool[16048]: MultiTexCoord1i (offset 380) */
+ "ii\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "\0"
+ /* _mesa_function_pool[16091]: WindowPos2dv (will be remapped) */
+ "p\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[16146]: TexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIuivEXT\0"
+ "glTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[16192]: DeletePerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glDeletePerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[16218]: MultiTexCoord1d (offset 376) */
+ "id\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "\0"
+ /* _mesa_function_pool[16261]: GenVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glGenVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[16288]: MultiTexCoord1s (offset 382) */
+ "ii\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "\0"
+ /* _mesa_function_pool[16331]: BeginConditionalRender (will be remapped) */
+ "ii\0"
+ "glBeginConditionalRender\0"
+ "glBeginConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[16387]: LoadPaletteFromModelViewMatrixOES (dynamic) */
+ "\0"
+ "glLoadPaletteFromModelViewMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[16425]: GetShaderiv (will be remapped) */
+ "iip\0"
+ "glGetShaderiv\0"
+ "\0"
+ /* _mesa_function_pool[16444]: GetMapAttribParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[16478]: CopyConvolutionFilter1D (offset 354) */
+ "iiiii\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[16540]: ClearBufferfv (will be remapped) */
+ "iip\0"
+ "glClearBufferfv\0"
+ "\0"
+ /* _mesa_function_pool[16561]: InstrumentsBufferSGIX (dynamic) */
+ "ip\0"
+ "glInstrumentsBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[16589]: CreateShaderObjectARB (will be remapped) */
+ "i\0"
+ "glCreateShaderObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[16616]: GetTexParameterxv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterxvOES\0"
+ "glGetTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[16664]: GetAttachedShaders (will be remapped) */
+ "iipp\0"
+ "glGetAttachedShaders\0"
+ "\0"
+ /* _mesa_function_pool[16691]: ClearBufferfi (will be remapped) */
+ "iifi\0"
+ "glClearBufferfi\0"
+ "\0"
+ /* _mesa_function_pool[16713]: Materialiv (offset 172) */
+ "iip\0"
+ "glMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[16731]: DeleteFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glDeleteFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[16760]: Tangent3dvEXT (dynamic) */
+ "p\0"
+ "glTangent3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[16779]: DrawElementsInstancedBaseVertex (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[16821]: DisableClientState (offset 309) */
+ "i\0"
+ "glDisableClientState\0"
+ "\0"
+ /* _mesa_function_pool[16845]: TexGeni (offset 192) */
+ "iii\0"
+ "glTexGeni\0"
+ "glTexGeniOES\0"
+ "\0"
+ /* _mesa_function_pool[16873]: TexGenf (offset 190) */
+ "iif\0"
+ "glTexGenf\0"
+ "glTexGenfOES\0"
+ "\0"
+ /* _mesa_function_pool[16901]: TexGend (offset 188) */
+ "iid\0"
+ "glTexGend\0"
+ "\0"
+ /* _mesa_function_pool[16916]: GetVertexAttribfvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfvNV\0"
+ "\0"
+ /* _mesa_function_pool[16943]: ColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[16972]: Color4sv (offset 34) */
+ "p\0"
+ "glColor4sv\0"
+ "\0"
+ /* _mesa_function_pool[16986]: GetCombinerInputParameterfvNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[17025]: LoadTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[17077]: LoadTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[17129]: PixelZoom (offset 246) */
+ "ff\0"
+ "glPixelZoom\0"
+ "\0"
+ /* _mesa_function_pool[17145]: ProgramEnvParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[17203]: ColorTableParameterfv (offset 340) */
+ "iip\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "\0"
+ /* _mesa_function_pool[17259]: IsTexture (offset 330) */
+ "i\0"
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[17289]: ProgramUniform3uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3uiv\0"
+ "glProgramUniform3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[17340]: ProgramUniform2fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2fv\0"
+ "glProgramUniform2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[17389]: ImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[17424]: VertexAttrib4sNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4sNV\0"
+ "\0"
+ /* _mesa_function_pool[17450]: GetMapdv (offset 266) */
+ "iip\0"
+ "glGetMapdv\0"
+ "\0"
+ /* _mesa_function_pool[17466]: GenVertexArrays (will be remapped) */
+ "ip\0"
+ "glGenVertexArrays\0"
+ "glGenVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[17509]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ "iiiiifff\0"
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[17558]: IsBuffer (will be remapped) */
+ "i\0"
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[17586]: ColorP4ui (will be remapped) */
+ "ii\0"
+ "glColorP4ui\0"
+ "\0"
+ /* _mesa_function_pool[17602]: SpriteParameteriSGIX (dynamic) */
+ "ii\0"
+ "glSpriteParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17629]: TexCoordP3uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[17649]: WeightusvARB (dynamic) */
+ "ip\0"
+ "glWeightusvARB\0"
+ "\0"
+ /* _mesa_function_pool[17668]: EvalMapsNV (dynamic) */
+ "ii\0"
+ "glEvalMapsNV\0"
+ "\0"
+ /* _mesa_function_pool[17685]: ReplacementCodeuiSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeuiSUN\0"
+ "\0"
+ /* _mesa_function_pool[17711]: GlobalAlphaFactoruiSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoruiSUN\0"
+ "\0"
+ /* _mesa_function_pool[17739]: Uniform1iv (will be remapped) */
+ "iip\0"
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[17773]: Uniform4uiv (will be remapped) */
+ "iip\0"
+ "glUniform4uivEXT\0"
+ "glUniform4uiv\0"
+ "\0"
+ /* _mesa_function_pool[17809]: PopDebugGroup (will be remapped) */
+ "\0"
+ "glPopDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[17827]: VertexAttrib1d (will be remapped) */
+ "id\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "\0"
+ /* _mesa_function_pool[17868]: CompressedTexImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[17926]: TexBufferRange (will be remapped) */
+ "iiiii\0"
+ "glTexBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[17950]: VertexAttrib1s (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "\0"
+ /* _mesa_function_pool[17991]: MultiDrawElementsIndirect (will be remapped) */
+ "iipii\0"
+ "glMultiDrawElementsIndirect\0"
+ "\0"
+ /* _mesa_function_pool[18026]: FogCoordfvEXT (will be remapped) */
+ "p\0"
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[18058]: BeginPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glBeginPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[18083]: GetColorTableParameterfv (offset 344) */
+ "iip\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[18175]: MultiTexCoord3fARB (offset 394) */
+ "ifff\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "\0"
+ /* _mesa_function_pool[18220]: GetTexLevelParameterfv (offset 284) */
+ "iiip\0"
+ "glGetTexLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[18251]: Vertex2sv (offset 133) */
+ "p\0"
+ "glVertex2sv\0"
+ "\0"
+ /* _mesa_function_pool[18266]: GetnMapdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapdvARB\0"
+ "\0"
+ /* _mesa_function_pool[18287]: VertexAttrib2dNV (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2dNV\0"
+ "\0"
+ /* _mesa_function_pool[18311]: GetTrackMatrixivNV (will be remapped) */
+ "iiip\0"
+ "glGetTrackMatrixivNV\0"
+ "\0"
+ /* _mesa_function_pool[18338]: VertexAttrib3svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3svNV\0"
+ "\0"
+ /* _mesa_function_pool[18362]: GetTexEnviv (offset 277) */
+ "iip\0"
+ "glGetTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[18381]: ViewportArrayv (will be remapped) */
+ "iip\0"
+ "glViewportArrayv\0"
+ "\0"
+ /* _mesa_function_pool[18403]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffffff\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[18474]: SeparableFilter2D (offset 360) */
+ "iiiiiipp\0"
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[18527]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[18572]: ArrayElement (offset 306) */
+ "i\0"
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "\0"
+ /* _mesa_function_pool[18608]: TexImage2D (offset 183) */
+ "iiiiiiiip\0"
+ "glTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[18632]: FragmentMaterialiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentMaterialiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[18661]: RasterPos2dv (offset 63) */
+ "p\0"
+ "glRasterPos2dv\0"
+ "\0"
+ /* _mesa_function_pool[18679]: Fogiv (offset 156) */
+ "ip\0"
+ "glFogiv\0"
+ "\0"
+ /* _mesa_function_pool[18691]: EndQuery (will be remapped) */
+ "i\0"
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[18719]: TexCoord1dv (offset 95) */
+ "p\0"
+ "glTexCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[18736]: TexCoord4dv (offset 119) */
+ "p\0"
+ "glTexCoord4dv\0"
+ "\0"
+ /* _mesa_function_pool[18753]: GetVertexAttribdvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdvNV\0"
+ "\0"
+ /* _mesa_function_pool[18780]: Clear (offset 203) */
+ "i\0"
+ "glClear\0"
+ "\0"
+ /* _mesa_function_pool[18791]: VertexAttrib4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "\0"
+ /* _mesa_function_pool[18834]: Ortho (offset 296) */
+ "dddddd\0"
+ "glOrtho\0"
+ "\0"
+ /* _mesa_function_pool[18850]: Uniform3uiv (will be remapped) */
+ "iip\0"
+ "glUniform3uivEXT\0"
+ "glUniform3uiv\0"
+ "\0"
+ /* _mesa_function_pool[18886]: MatrixIndexPointerARB (dynamic) */
+ "iiip\0"
+ "glMatrixIndexPointerARB\0"
+ "glMatrixIndexPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[18940]: EndQueryIndexed (will be remapped) */
+ "ii\0"
+ "glEndQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[18962]: TexParameterxv (will be remapped) */
+ "iip\0"
+ "glTexParameterxvOES\0"
+ "glTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[19004]: SampleMaskSGIS (will be remapped) */
+ "fi\0"
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "\0"
+ /* _mesa_function_pool[19041]: FramebufferTextureFaceARB (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureFaceARB\0"
+ "\0"
+ /* _mesa_function_pool[19076]: ProgramUniformMatrix2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2fv\0"
+ "glProgramUniformMatrix2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19138]: ProgramLocalParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[19173]: GetProgramStringNV (will be remapped) */
+ "iip\0"
+ "glGetProgramStringNV\0"
+ "\0"
+ /* _mesa_function_pool[19199]: Binormal3svEXT (dynamic) */
+ "p\0"
+ "glBinormal3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[19219]: LightModelx (will be remapped) */
+ "ii\0"
+ "glLightModelxOES\0"
+ "glLightModelx\0"
+ "\0"
+ /* _mesa_function_pool[19254]: VertexAttribI3iEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3i\0"
+ "\0"
+ /* _mesa_function_pool[19299]: ClearColorx (will be remapped) */
+ "iiii\0"
+ "glClearColorxOES\0"
+ "glClearColorx\0"
+ "\0"
+ /* _mesa_function_pool[19336]: EndTransformFeedback (will be remapped) */
+ "\0"
+ "glEndTransformFeedback\0"
+ "glEndTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[19387]: VertexAttribs4dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[19413]: GetProgramBinary (will be remapped) */
+ "iippp\0"
+ "glGetProgramBinary\0"
+ "glGetProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[19461]: ViewportIndexedfv (will be remapped) */
+ "ip\0"
+ "glViewportIndexedfv\0"
+ "\0"
+ /* _mesa_function_pool[19485]: CallList (offset 2) */
+ "i\0"
+ "glCallList\0"
+ "\0"
+ /* _mesa_function_pool[19499]: Materialfv (offset 170) */
+ "iip\0"
+ "glMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[19517]: DeleteProgram (will be remapped) */
+ "i\0"
+ "glDeleteProgram\0"
+ "\0"
+ /* _mesa_function_pool[19536]: GetActiveAtomicCounterBufferiv (will be remapped) */
+ "iiip\0"
+ "glGetActiveAtomicCounterBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[19575]: TexParameterIiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[19619]: VertexWeightfEXT (dynamic) */
+ "f\0"
+ "glVertexWeightfEXT\0"
+ "\0"
+ /* _mesa_function_pool[19641]: FlushVertexArrayRangeNV (dynamic) */
+ "\0"
+ "glFlushVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[19669]: GetConvolutionFilter (offset 356) */
+ "iiip\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[19724]: MultiModeDrawElementsIBM (will be remapped) */
+ "ppipii\0"
+ "glMultiModeDrawElementsIBM\0"
+ "\0"
+ /* _mesa_function_pool[19759]: Uniform2iv (will be remapped) */
+ "iip\0"
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[19793]: GetFixedv (will be remapped) */
+ "ip\0"
+ "glGetFixedvOES\0"
+ "glGetFixedv\0"
+ "\0"
+ /* _mesa_function_pool[19824]: ProgramParameters4dvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[19855]: Binormal3dvEXT (dynamic) */
+ "p\0"
+ "glBinormal3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19875]: SampleCoveragex (will be remapped) */
+ "ii\0"
+ "glSampleCoveragexOES\0"
+ "glSampleCoveragex\0"
+ "\0"
+ /* _mesa_function_pool[19918]: GetPerfQueryInfoINTEL (will be remapped) */
+ "iippppp\0"
+ "glGetPerfQueryInfoINTEL\0"
+ "\0"
+ /* _mesa_function_pool[19951]: DeleteFramebuffers (will be remapped) */
+ "ip\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[20024]: CombinerInputNV (dynamic) */
+ "iiiiii\0"
+ "glCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[20050]: VertexAttrib4uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "\0"
+ /* _mesa_function_pool[20095]: VertexAttrib4Nsv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "\0"
+ /* _mesa_function_pool[20140]: Vertex4s (offset 148) */
+ "iiii\0"
+ "glVertex4s\0"
+ "\0"
+ /* _mesa_function_pool[20157]: VertexAttribI2iEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2i\0"
+ "\0"
+ /* _mesa_function_pool[20201]: Vertex4f (offset 144) */
+ "ffff\0"
+ "glVertex4f\0"
+ "\0"
+ /* _mesa_function_pool[20218]: Vertex4d (offset 142) */
+ "dddd\0"
+ "glVertex4d\0"
+ "\0"
+ /* _mesa_function_pool[20235]: GetTexGenfv (offset 279) */
+ "iip\0"
+ "glGetTexGenfv\0"
+ "glGetTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[20271]: Vertex4i (offset 146) */
+ "iiii\0"
+ "glVertex4i\0"
+ "\0"
+ /* _mesa_function_pool[20288]: VertexWeightPointerEXT (dynamic) */
+ "iiip\0"
+ "glVertexWeightPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[20319]: StencilFuncSeparateATI (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[20350]: GetVertexAttribIuiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glGetVertexAttribIuiv\0"
+ "\0"
+ /* _mesa_function_pool[20402]: LightModelfv (offset 164) */
+ "ip\0"
+ "glLightModelfv\0"
+ "\0"
+ /* _mesa_function_pool[20421]: Vertex4dv (offset 143) */
+ "p\0"
+ "glVertex4dv\0"
+ "\0"
+ /* _mesa_function_pool[20436]: ProgramParameters4fvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[20467]: GetInfoLogARB (will be remapped) */
+ "iipp\0"
+ "glGetInfoLogARB\0"
+ "\0"
+ /* _mesa_function_pool[20489]: StencilMask (offset 209) */
+ "i\0"
+ "glStencilMask\0"
+ "\0"
+ /* _mesa_function_pool[20506]: IsList (offset 287) */
+ "i\0"
+ "glIsList\0"
+ "\0"
+ /* _mesa_function_pool[20518]: ClearBufferiv (will be remapped) */
+ "iip\0"
+ "glClearBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[20539]: GetIntegeri_v (will be remapped) */
+ "iip\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetIntegeri_v\0"
+ "\0"
+ /* _mesa_function_pool[20584]: ProgramUniform2iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2iv\0"
+ "glProgramUniform2ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[20633]: VertexAttribs4svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4svNV\0"
+ "\0"
+ /* _mesa_function_pool[20659]: FogCoordPointer (will be remapped) */
+ "iip\0"
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[20703]: SecondaryColor3us (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "\0"
+ /* _mesa_function_pool[20751]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20790]: TextureNormalEXT (dynamic) */
+ "i\0"
+ "glTextureNormalEXT\0"
+ "\0"
+ /* _mesa_function_pool[20812]: SecondaryColor3ub (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "\0"
+ /* _mesa_function_pool[20860]: SecondaryColor3ui (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[20908]: VertexAttribI3uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI3uiv\0"
+ "\0"
+ /* _mesa_function_pool[20955]: Binormal3fvEXT (dynamic) */
+ "p\0"
+ "glBinormal3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[20975]: TexCoordPointervINTEL (dynamic) */
+ "iip\0"
+ "glTexCoordPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[21004]: VertexAttrib1sNV (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1sNV\0"
+ "\0"
+ /* _mesa_function_pool[21027]: Tangent3bEXT (dynamic) */
+ "iii\0"
+ "glTangent3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[21047]: FragmentLightModelfSGIX (dynamic) */
+ "if\0"
+ "glFragmentLightModelfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[21077]: InitNames (offset 197) */
+ "\0"
+ "glInitNames\0"
+ "\0"
+ /* _mesa_function_pool[21091]: Normal3sv (offset 61) */
+ "p\0"
+ "glNormal3sv\0"
+ "\0"
+ /* _mesa_function_pool[21106]: DeleteQueries (will be remapped) */
+ "ip\0"
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[21145]: InvalidateFramebuffer (will be remapped) */
+ "iip\0"
+ "glInvalidateFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[21174]: Hint (offset 158) */
+ "ii\0"
+ "glHint\0"
+ "\0"
+ /* _mesa_function_pool[21185]: MemoryBarrier (will be remapped) */
+ "i\0"
+ "glMemoryBarrier\0"
+ "\0"
+ /* _mesa_function_pool[21204]: CopyColorSubTable (offset 347) */
+ "iiiii\0"
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[21254]: WeightdvARB (dynamic) */
+ "ip\0"
+ "glWeightdvARB\0"
+ "\0"
+ /* _mesa_function_pool[21272]: GetObjectParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[21303]: GetTexEnvxv (will be remapped) */
+ "iip\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[21339]: DrawTexsvOES (will be remapped) */
+ "p\0"
+ "glDrawTexsvOES\0"
+ "\0"
+ /* _mesa_function_pool[21357]: Disable (offset 214) */
+ "i\0"
+ "glDisable\0"
+ "\0"
+ /* _mesa_function_pool[21370]: ClearColor (offset 206) */
+ "ffff\0"
+ "glClearColor\0"
+ "\0"
+ /* _mesa_function_pool[21389]: WeightuivARB (dynamic) */
+ "ip\0"
+ "glWeightuivARB\0"
+ "\0"
+ /* _mesa_function_pool[21408]: RasterPos4iv (offset 83) */
+ "p\0"
+ "glRasterPos4iv\0"
+ "\0"
+ /* _mesa_function_pool[21426]: VDPAUIsSurfaceNV (will be remapped) */
+ "i\0"
+ "glVDPAUIsSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[21448]: ProgramUniformMatrix2x3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x3fv\0"
+ "glProgramUniformMatrix2x3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[21514]: BindVertexBuffer (will be remapped) */
+ "iiii\0"
+ "glBindVertexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[21539]: Binormal3iEXT (dynamic) */
+ "iii\0"
+ "glBinormal3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[21560]: RasterPos4i (offset 82) */
+ "iiii\0"
+ "glRasterPos4i\0"
+ "\0"
+ /* _mesa_function_pool[21580]: RasterPos4d (offset 78) */
+ "dddd\0"
+ "glRasterPos4d\0"
+ "\0"
+ /* _mesa_function_pool[21600]: RasterPos4f (offset 80) */
+ "ffff\0"
+ "glRasterPos4f\0"
+ "\0"
+ /* _mesa_function_pool[21620]: GetQueryIndexediv (will be remapped) */
+ "iiip\0"
+ "glGetQueryIndexediv\0"
+ "\0"
+ /* _mesa_function_pool[21646]: RasterPos3dv (offset 71) */
+ "p\0"
+ "glRasterPos3dv\0"
+ "\0"
+ /* _mesa_function_pool[21664]: GetProgramiv (will be remapped) */
+ "iip\0"
+ "glGetProgramiv\0"
+ "\0"
+ /* _mesa_function_pool[21684]: TexCoord1iv (offset 99) */
+ "p\0"
+ "glTexCoord1iv\0"
+ "\0"
+ /* _mesa_function_pool[21701]: RasterPos4s (offset 84) */
+ "iiii\0"
+ "glRasterPos4s\0"
+ "\0"
+ /* _mesa_function_pool[21721]: PixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[21754]: VertexAttrib3dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[21797]: Histogram (offset 367) */
+ "iiii\0"
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[21830]: Uniform2fv (will be remapped) */
+ "iip\0"
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[21864]: TexImage4DSGIS (dynamic) */
+ "iiiiiiiiiip\0"
+ "glTexImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[21894]: DrawBuffers (will be remapped) */
+ "ip\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "\0"
+ /* _mesa_function_pool[21962]: GetnPolygonStippleARB (will be remapped) */
+ "ip\0"
+ "glGetnPolygonStippleARB\0"
+ "\0"
+ /* _mesa_function_pool[21990]: Color3uiv (offset 22) */
+ "p\0"
+ "glColor3uiv\0"
+ "\0"
+ /* _mesa_function_pool[22005]: EvalCoord2fv (offset 235) */
+ "p\0"
+ "glEvalCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[22023]: TextureStorage3DEXT (will be remapped) */
+ "iiiiiii\0"
+ "glTextureStorage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[22054]: VertexAttrib2fARB (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "\0"
+ /* _mesa_function_pool[22096]: WindowPos2fv (will be remapped) */
+ "p\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[22151]: Tangent3fEXT (dynamic) */
+ "fff\0"
+ "glTangent3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[22171]: TexImage3D (offset 371) */
+ "iiiiiiiiip\0"
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[22228]: GetPerfQueryIdByNameINTEL (will be remapped) */
+ "pp\0"
+ "glGetPerfQueryIdByNameINTEL\0"
+ "\0"
+ /* _mesa_function_pool[22260]: BindFragDataLocation (will be remapped) */
+ "iip\0"
+ "glBindFragDataLocationEXT\0"
+ "glBindFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[22314]: LightModeliv (offset 166) */
+ "ip\0"
+ "glLightModeliv\0"
+ "\0"
+ /* _mesa_function_pool[22333]: Normal3bv (offset 53) */
+ "p\0"
+ "glNormal3bv\0"
+ "\0"
+ /* _mesa_function_pool[22348]: BeginQueryIndexed (will be remapped) */
+ "iii\0"
+ "glBeginQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[22373]: Vertex3iv (offset 139) */
+ "p\0"
+ "glVertex3iv\0"
+ "\0"
+ /* _mesa_function_pool[22388]: TexCoord3dv (offset 111) */
+ "p\0"
+ "glTexCoord3dv\0"
+ "\0"
+ /* _mesa_function_pool[22405]: GetProgramStringARB (will be remapped) */
+ "iip\0"
+ "glGetProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[22432]: VertexP3ui (will be remapped) */
+ "ii\0"
+ "glVertexP3ui\0"
+ "\0"
+ /* _mesa_function_pool[22449]: CreateProgramObjectARB (will be remapped) */
+ "\0"
+ "glCreateProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[22476]: UniformMatrix3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[22523]: PrioritizeTextures (offset 331) */
+ "ipp\0"
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[22573]: VertexAttribI3uiEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3ui\0"
+ "\0"
+ /* _mesa_function_pool[22620]: AsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[22641]: GetProgramNamedParameterfvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[22678]: GetMaterialxv (will be remapped) */
+ "iip\0"
+ "glGetMaterialxvOES\0"
+ "glGetMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[22718]: MatrixIndexusvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexusvARB\0"
+ "\0"
+ /* _mesa_function_pool[22742]: SecondaryColor3uiv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[22790]: EndConditionalRender (will be remapped) */
+ "\0"
+ "glEndConditionalRender\0"
+ "glEndConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[22840]: ProgramLocalParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramLocalParameter4dARB\0"
+ "\0"
+ /* _mesa_function_pool[22877]: Color3sv (offset 18) */
+ "p\0"
+ "glColor3sv\0"
+ "\0"
+ /* _mesa_function_pool[22891]: GenFragmentShadersATI (will be remapped) */
+ "i\0"
+ "glGenFragmentShadersATI\0"
+ "\0"
+ /* _mesa_function_pool[22918]: BlendEquationSeparateiARB (will be remapped) */
+ "iii\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[22985]: TestFenceNV (dynamic) */
+ "i\0"
+ "glTestFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[23002]: MultiTexCoord1fvARB (offset 379) */
+ "ip\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[23047]: TexStorage2D (will be remapped) */
+ "iiiii\0"
+ "glTexStorage2D\0"
+ "\0"
+ /* _mesa_function_pool[23069]: GetPixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[23105]: FramebufferTexture2D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[23187]: GetSamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[23216]: VertexAttrib2dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[23259]: Vertex4sv (offset 149) */
+ "p\0"
+ "glVertex4sv\0"
+ "\0"
+ /* _mesa_function_pool[23274]: GetQueryObjecti64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjecti64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[23324]: ClampColor (will be remapped) */
+ "ii\0"
+ "glClampColorARB\0"
+ "glClampColor\0"
+ "\0"
+ /* _mesa_function_pool[23357]: TextureRangeAPPLE (dynamic) */
+ "iip\0"
+ "glTextureRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[23382]: ConvolutionFilter1D (offset 348) */
+ "iiiiip\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[23437]: DrawElementsIndirect (will be remapped) */
+ "iip\0"
+ "glDrawElementsIndirect\0"
+ "\0"
+ /* _mesa_function_pool[23465]: WindowPos3sv (will be remapped) */
+ "p\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "\0"
+ /* _mesa_function_pool[23520]: FragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23550]: CallLists (offset 3) */
+ "iip\0"
+ "glCallLists\0"
+ "\0"
+ /* _mesa_function_pool[23567]: AlphaFunc (offset 240) */
+ "if\0"
+ "glAlphaFunc\0"
+ "\0"
+ /* _mesa_function_pool[23583]: EdgeFlag (offset 41) */
+ "i\0"
+ "glEdgeFlag\0"
+ "\0"
+ /* _mesa_function_pool[23597]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[23635]: EdgeFlagv (offset 42) */
+ "p\0"
+ "glEdgeFlagv\0"
+ "\0"
+ /* _mesa_function_pool[23650]: DepthRangex (will be remapped) */
+ "ii\0"
+ "glDepthRangexOES\0"
+ "glDepthRangex\0"
+ "\0"
+ /* _mesa_function_pool[23685]: ReplacementCodeubvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeubvSUN\0"
+ "\0"
+ /* _mesa_function_pool[23712]: VDPAUInitNV (will be remapped) */
+ "pp\0"
+ "glVDPAUInitNV\0"
+ "\0"
+ /* _mesa_function_pool[23730]: GetBufferParameteri64v (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteri64v\0"
+ "\0"
+ /* _mesa_function_pool[23760]: LoadIdentityDeformationMapSGIX (dynamic) */
+ "i\0"
+ "glLoadIdentityDeformationMapSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23796]: DepthRangef (will be remapped) */
+ "ff\0"
+ "glDepthRangef\0"
+ "glDepthRangefOES\0"
+ "\0"
+ /* _mesa_function_pool[23831]: GetSharpenTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[23859]: ColorFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiiii\0"
+ "glColorFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[23896]: ValidateProgram (will be remapped) */
+ "i\0"
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[23938]: VertexPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glVertexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[23964]: Scissor (offset 176) */
+ "iiii\0"
+ "glScissor\0"
+ "\0"
+ /* _mesa_function_pool[23980]: BeginTransformFeedback (will be remapped) */
+ "i\0"
+ "glBeginTransformFeedback\0"
+ "glBeginTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[24036]: TexCoord2i (offset 106) */
+ "ii\0"
+ "glTexCoord2i\0"
+ "\0"
+ /* _mesa_function_pool[24053]: Color4ui (offset 37) */
+ "iiii\0"
+ "glColor4ui\0"
+ "\0"
+ /* _mesa_function_pool[24070]: TexCoord2f (offset 104) */
+ "ff\0"
+ "glTexCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[24087]: TexCoord2d (offset 102) */
+ "dd\0"
+ "glTexCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[24104]: TexCoord2s (offset 108) */
+ "ii\0"
+ "glTexCoord2s\0"
+ "\0"
+ /* _mesa_function_pool[24121]: PointSizePointerOES (will be remapped) */
+ "iip\0"
+ "glPointSizePointerOES\0"
+ "\0"
+ /* _mesa_function_pool[24148]: Color4us (offset 39) */
+ "iiii\0"
+ "glColor4us\0"
+ "\0"
+ /* _mesa_function_pool[24165]: Color3bv (offset 10) */
+ "p\0"
+ "glColor3bv\0"
+ "\0"
+ /* _mesa_function_pool[24179]: PrimitiveRestartNV (will be remapped) */
+ "\0"
+ "glPrimitiveRestartNV\0"
+ "\0"
+ /* _mesa_function_pool[24202]: BindBufferOffsetEXT (will be remapped) */
+ "iiii\0"
+ "glBindBufferOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[24230]: ProvokingVertex (will be remapped) */
+ "i\0"
+ "glProvokingVertexEXT\0"
+ "glProvokingVertex\0"
+ "\0"
+ /* _mesa_function_pool[24272]: VertexAttribs4fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[24298]: MapControlPointsNV (dynamic) */
+ "iiiiiiiip\0"
+ "glMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[24330]: Vertex2i (offset 130) */
+ "ii\0"
+ "glVertex2i\0"
+ "\0"
+ /* _mesa_function_pool[24345]: HintPGI (dynamic) */
+ "ii\0"
+ "glHintPGI\0"
+ "\0"
+ /* _mesa_function_pool[24359]: InterleavedArrays (offset 317) */
+ "iip\0"
+ "glInterleavedArrays\0"
+ "\0"
+ /* _mesa_function_pool[24384]: RasterPos2fv (offset 65) */
+ "p\0"
+ "glRasterPos2fv\0"
+ "\0"
+ /* _mesa_function_pool[24402]: TexCoord1fv (offset 97) */
+ "p\0"
+ "glTexCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[24419]: PixelTransferf (offset 247) */
+ "if\0"
+ "glPixelTransferf\0"
+ "\0"
+ /* _mesa_function_pool[24440]: MultiTexCoord4dv (offset 401) */
+ "ip\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[24485]: ProgramEnvParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[24542]: RasterPos4fv (offset 81) */
+ "p\0"
+ "glRasterPos4fv\0"
+ "\0"
+ /* _mesa_function_pool[24560]: FragmentLightModeliSGIX (dynamic) */
+ "ii\0"
+ "glFragmentLightModeliSGIX\0"
+ "\0"
+ /* _mesa_function_pool[24590]: PushMatrix (offset 298) */
+ "\0"
+ "glPushMatrix\0"
+ "\0"
+ /* _mesa_function_pool[24605]: EndList (offset 1) */
+ "\0"
+ "glEndList\0"
+ "\0"
+ /* _mesa_function_pool[24617]: DrawRangeElements (offset 338) */
+ "iiiiip\0"
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[24668]: GetTexGenxvOES (will be remapped) */
+ "iip\0"
+ "glGetTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[24690]: GetHandleARB (will be remapped) */
+ "i\0"
+ "glGetHandleARB\0"
+ "\0"
+ /* _mesa_function_pool[24708]: DrawTexfvOES (will be remapped) */
+ "p\0"
+ "glDrawTexfvOES\0"
+ "\0"
+ /* _mesa_function_pool[24726]: BlendFunciARB (will be remapped) */
+ "iii\0"
+ "glBlendFunciARB\0"
+ "glBlendFuncIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[24769]: GlobalAlphaFactorbSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorbSUN\0"
+ "\0"
+ /* _mesa_function_pool[24796]: Uniform2ui (will be remapped) */
+ "iii\0"
+ "glUniform2uiEXT\0"
+ "glUniform2ui\0"
+ "\0"
+ /* _mesa_function_pool[24830]: ScissorIndexed (will be remapped) */
+ "iiiii\0"
+ "glScissorIndexed\0"
+ "\0"
+ /* _mesa_function_pool[24854]: End (offset 43) */
+ "\0"
+ "glEnd\0"
+ "\0"
+ /* _mesa_function_pool[24862]: BindVertexBuffers (will be remapped) */
+ "iippp\0"
+ "glBindVertexBuffers\0"
+ "\0"
+ /* _mesa_function_pool[24889]: GetSamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[24918]: GenProgramPipelines (will be remapped) */
+ "ip\0"
+ "glGenProgramPipelines\0"
+ "glGenProgramPipelinesEXT\0"
+ "\0"
+ /* _mesa_function_pool[24969]: Enable (offset 215) */
+ "i\0"
+ "glEnable\0"
+ "\0"
+ /* _mesa_function_pool[24981]: IsProgramPipeline (will be remapped) */
+ "i\0"
+ "glIsProgramPipeline\0"
+ "glIsProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[25027]: ShaderBinary (will be remapped) */
+ "ipipi\0"
+ "glShaderBinary\0"
+ "\0"
+ /* _mesa_function_pool[25049]: GetFragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[25082]: WeightPointerARB (dynamic) */
+ "iiip\0"
+ "glWeightPointerARB\0"
+ "glWeightPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[25126]: Normal3x (will be remapped) */
+ "iii\0"
+ "glNormal3xOES\0"
+ "glNormal3x\0"
+ "\0"
+ /* _mesa_function_pool[25156]: VertexAttrib4fARB (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "\0"
+ /* _mesa_function_pool[25200]: ReadnPixelsARB (will be remapped) */
+ "iiiiiiip\0"
+ "glReadnPixelsARB\0"
+ "\0"
+ /* _mesa_function_pool[25227]: InvalidateTexSubImage (will be remapped) */
+ "iiiiiiii\0"
+ "glInvalidateTexSubImage\0"
+ "\0"
+ /* _mesa_function_pool[25261]: Normal3s (offset 60) */
+ "iii\0"
+ "glNormal3s\0"
+ "\0"
+ /* _mesa_function_pool[25277]: Materialxv (will be remapped) */
+ "iip\0"
+ "glMaterialxvOES\0"
+ "glMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[25311]: Normal3i (offset 58) */
+ "iii\0"
+ "glNormal3i\0"
+ "\0"
+ /* _mesa_function_pool[25327]: ProgramNamedParameter4fvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[25362]: Normal3b (offset 52) */
+ "iii\0"
+ "glNormal3b\0"
+ "\0"
+ /* _mesa_function_pool[25378]: Normal3d (offset 54) */
+ "ddd\0"
+ "glNormal3d\0"
+ "\0"
+ /* _mesa_function_pool[25394]: Normal3f (offset 56) */
+ "fff\0"
+ "glNormal3f\0"
+ "\0"
+ /* _mesa_function_pool[25410]: Indexi (offset 48) */
+ "i\0"
+ "glIndexi\0"
+ "\0"
+ /* _mesa_function_pool[25422]: Uniform1uiv (will be remapped) */
+ "iip\0"
+ "glUniform1uivEXT\0"
+ "glUniform1uiv\0"
+ "\0"
+ /* _mesa_function_pool[25458]: VertexAttribI2uiEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2ui\0"
+ "\0"
+ /* _mesa_function_pool[25504]: IsRenderbuffer (will be remapped) */
+ "i\0"
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[25564]: NormalP3uiv (will be remapped) */
+ "ip\0"
+ "glNormalP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[25582]: Indexf (offset 46) */
+ "f\0"
+ "glIndexf\0"
+ "\0"
+ /* _mesa_function_pool[25594]: Indexd (offset 44) */
+ "d\0"
+ "glIndexd\0"
+ "\0"
+ /* _mesa_function_pool[25606]: GetMaterialiv (offset 270) */
+ "iip\0"
+ "glGetMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[25627]: Indexs (offset 50) */
+ "i\0"
+ "glIndexs\0"
+ "\0"
+ /* _mesa_function_pool[25639]: MultiTexCoordP1uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[25665]: ConvolutionFilter2D (offset 349) */
+ "iiiiiip\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[25721]: Vertex2d (offset 126) */
+ "dd\0"
+ "glVertex2d\0"
+ "\0"
+ /* _mesa_function_pool[25736]: Vertex2f (offset 128) */
+ "ff\0"
+ "glVertex2f\0"
+ "\0"
+ /* _mesa_function_pool[25751]: Color4bv (offset 26) */
+ "p\0"
+ "glColor4bv\0"
+ "\0"
+ /* _mesa_function_pool[25765]: VertexAttrib2fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[25789]: Vertex2s (offset 132) */
+ "ii\0"
+ "glVertex2s\0"
+ "\0"
+ /* _mesa_function_pool[25804]: ActiveTexture (offset 374) */
+ "i\0"
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[25842]: GlobalAlphaFactorfSUN (dynamic) */
+ "f\0"
+ "glGlobalAlphaFactorfSUN\0"
+ "\0"
+ /* _mesa_function_pool[25869]: ColorP4uiv (will be remapped) */
+ "ip\0"
+ "glColorP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[25886]: DrawTexxOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexxOES\0"
+ "\0"
+ /* _mesa_function_pool[25907]: SetFenceNV (dynamic) */
+ "ii\0"
+ "glSetFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[25924]: PixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[25957]: MultiTexCoordP3ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[25982]: GetAttribLocation (will be remapped) */
+ "ip\0"
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[26029]: GetCombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[26066]: DrawBuffer (offset 202) */
+ "i\0"
+ "glDrawBuffer\0"
+ "\0"
+ /* _mesa_function_pool[26082]: MultiTexCoord2dv (offset 385) */
+ "ip\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[26127]: IsSampler (will be remapped) */
+ "i\0"
+ "glIsSampler\0"
+ "\0"
+ /* _mesa_function_pool[26142]: BlendFunc (offset 241) */
+ "ii\0"
+ "glBlendFunc\0"
+ "\0"
+ /* _mesa_function_pool[26158]: LineStipple (offset 167) */
+ "ii\0"
+ "glLineStipple\0"
+ "\0"
+ /* _mesa_function_pool[26176]: Tangent3fvEXT (dynamic) */
+ "p\0"
+ "glTangent3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26195]: ColorMaterial (offset 151) */
+ "ii\0"
+ "glColorMaterial\0"
+ "\0"
+ /* _mesa_function_pool[26215]: RasterPos3sv (offset 77) */
+ "p\0"
+ "glRasterPos3sv\0"
+ "\0"
+ /* _mesa_function_pool[26233]: TexCoordP2ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[26252]: TexParameteriv (offset 181) */
+ "iip\0"
+ "glTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[26274]: VertexAttrib3fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[26317]: ProgramUniformMatrix3x4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x4fv\0"
+ "glProgramUniformMatrix3x4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26383]: PixelTransformParameterfEXT (dynamic) */
+ "iif\0"
+ "glPixelTransformParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[26418]: TextureColorMaskSGIS (dynamic) */
+ "iiii\0"
+ "glTextureColorMaskSGIS\0"
+ "\0"
+ /* _mesa_function_pool[26447]: GetColorTable (offset 343) */
+ "iiip\0"
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[26507]: TexCoord3i (offset 114) */
+ "iii\0"
+ "glTexCoord3i\0"
+ "\0"
+ /* _mesa_function_pool[26525]: CopyColorTable (offset 342) */
+ "iiiii\0"
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "\0"
+ /* _mesa_function_pool[26569]: Frustum (offset 289) */
+ "dddddd\0"
+ "glFrustum\0"
+ "\0"
+ /* _mesa_function_pool[26587]: TexCoord3d (offset 110) */
+ "ddd\0"
+ "glTexCoord3d\0"
+ "\0"
+ /* _mesa_function_pool[26605]: TexCoord3f (offset 112) */
+ "fff\0"
+ "glTexCoord3f\0"
+ "\0"
+ /* _mesa_function_pool[26623]: DepthRangeArrayv (will be remapped) */
+ "iip\0"
+ "glDepthRangeArrayv\0"
+ "\0"
+ /* _mesa_function_pool[26647]: DeleteTextures (offset 327) */
+ "ip\0"
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[26688]: TexCoordPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glTexCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[26716]: TexCoord3s (offset 116) */
+ "iii\0"
+ "glTexCoord3s\0"
+ "\0"
+ /* _mesa_function_pool[26734]: TexCoord4fVertex4fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord4fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[26768]: CombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[26802]: GenPerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glGenPerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[26827]: ClearAccum (offset 204) */
+ "ffff\0"
+ "glClearAccum\0"
+ "\0"
+ /* _mesa_function_pool[26846]: DeformSGIX (dynamic) */
+ "i\0"
+ "glDeformSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26862]: TexCoord4iv (offset 123) */
+ "p\0"
+ "glTexCoord4iv\0"
+ "\0"
+ /* _mesa_function_pool[26879]: TexStorage3D (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage3D\0"
+ "\0"
+ /* _mesa_function_pool[26902]: FramebufferTexture3D (will be remapped) */
+ "iiiiii\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "\0"
+ /* _mesa_function_pool[26985]: FragmentLightModelfvSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[27016]: GetBufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[27070]: VertexAttrib2fNV (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2fNV\0"
+ "\0"
+ /* _mesa_function_pool[27094]: GetFragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[27124]: CopyTexImage2D (offset 324) */
+ "iiiiiiii\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[27171]: Vertex3fv (offset 137) */
+ "p\0"
+ "glVertex3fv\0"
+ "\0"
+ /* _mesa_function_pool[27186]: WindowPos4dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[27208]: CreateShaderProgramEXT (will be remapped) */
+ "ip\0"
+ "glCreateShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[27237]: VertexAttribs1dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[27263]: IsQuery (will be remapped) */
+ "i\0"
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[27289]: EdgeFlagPointerEXT (will be remapped) */
+ "iip\0"
+ "glEdgeFlagPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[27315]: VertexAttribs2svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2svNV\0"
+ "\0"
+ /* _mesa_function_pool[27341]: CreateShaderProgramv (will be remapped) */
+ "iip\0"
+ "glCreateShaderProgramv\0"
+ "glCreateShaderProgramvEXT\0"
+ "\0"
+ /* _mesa_function_pool[27395]: BlendEquationiARB (will be remapped) */
+ "ii\0"
+ "glBlendEquationiARB\0"
+ "glBlendEquationIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[27445]: VertexAttribI4uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4uiv\0"
+ "\0"
+ /* _mesa_function_pool[27492]: PointSizex (will be remapped) */
+ "i\0"
+ "glPointSizexOES\0"
+ "glPointSizex\0"
+ "\0"
+ /* _mesa_function_pool[27524]: PolygonMode (offset 174) */
+ "ii\0"
+ "glPolygonMode\0"
+ "\0"
+ /* _mesa_function_pool[27542]: SecondaryColor3iv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[27588]: VertexAttribI1iEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1i\0"
+ "\0"
+ /* _mesa_function_pool[27631]: VertexAttrib4Niv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "\0"
+ /* _mesa_function_pool[27676]: GetMapAttribParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[27710]: GetnUniformdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformdvARB\0"
+ "\0"
+ /* _mesa_function_pool[27735]: LinkProgram (will be remapped) */
+ "i\0"
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[27769]: ProgramUniform4f (will be remapped) */
+ "iiffff\0"
+ "glProgramUniform4f\0"
+ "glProgramUniform4fEXT\0"
+ "\0"
+ /* _mesa_function_pool[27818]: ProgramUniform4i (will be remapped) */
+ "iiiiii\0"
+ "glProgramUniform4i\0"
+ "glProgramUniform4iEXT\0"
+ "\0"
+ /* _mesa_function_pool[27867]: ListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[27894]: VertexAttrib4d (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "\0"
+ /* _mesa_function_pool[27938]: WindowPos4sMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4sMESA\0"
+ "\0"
+ /* _mesa_function_pool[27962]: VertexAttrib4s (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "\0"
+ /* _mesa_function_pool[28006]: VertexAttrib1dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[28030]: ReplacementCodePointerSUN (dynamic) */
+ "iip\0"
+ "glReplacementCodePointerSUN\0"
+ "\0"
+ /* _mesa_function_pool[28063]: TexStorage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexStorage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[28098]: Binormal3bvEXT (dynamic) */
+ "p\0"
+ "glBinormal3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[28118]: SamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[28144]: VertexAttribP3uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[28170]: ScissorIndexedv (will be remapped) */
+ "ip\0"
+ "glScissorIndexedv\0"
+ "\0"
+ /* _mesa_function_pool[28192]: Color4ubVertex2fSUN (dynamic) */
+ "iiiiff\0"
+ "glColor4ubVertex2fSUN\0"
+ "\0"
+ /* _mesa_function_pool[28222]: FragmentColorMaterialSGIX (dynamic) */
+ "ii\0"
+ "glFragmentColorMaterialSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28254]: GetStringi (will be remapped) */
+ "ii\0"
+ "glGetStringi\0"
+ "\0"
+ /* _mesa_function_pool[28271]: VertexAttrib4dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[28314]: EvalCoord2dv (offset 233) */
+ "p\0"
+ "glEvalCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[28332]: VertexAttrib1fNV (will be remapped) */
+ "if\0"
+ "glVertexAttrib1fNV\0"
+ "\0"
+ /* _mesa_function_pool[28355]: CompressedTexSubImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[28419]: GetSeparableFilter (offset 359) */
+ "iiippp\0"
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[28472]: ReplacementCodeusSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeusSUN\0"
+ "\0"
+ /* _mesa_function_pool[28498]: FeedbackBuffer (offset 194) */
+ "iip\0"
+ "glFeedbackBuffer\0"
+ "\0"
+ /* _mesa_function_pool[28520]: RasterPos2iv (offset 67) */
+ "p\0"
+ "glRasterPos2iv\0"
+ "\0"
+ /* _mesa_function_pool[28538]: TexImage1D (offset 182) */
+ "iiiiiiip\0"
+ "glTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[28561]: MultiDrawElementsEXT (will be remapped) */
+ "ipipi\0"
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[28611]: GetnSeparableFilterARB (will be remapped) */
+ "iiiipipp\0"
+ "glGetnSeparableFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[28646]: FrontFace (offset 157) */
+ "i\0"
+ "glFrontFace\0"
+ "\0"
+ /* _mesa_function_pool[28661]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[28693]: Tangent3ivEXT (dynamic) */
+ "p\0"
+ "glTangent3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[28712]: LightEnviSGIX (dynamic) */
+ "ii\0"
+ "glLightEnviSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28732]: Normal3dv (offset 55) */
+ "p\0"
+ "glNormal3dv\0"
+ "\0"
+ /* _mesa_function_pool[28747]: Lightf (offset 159) */
+ "iif\0"
+ "glLightf\0"
+ "\0"
+ /* _mesa_function_pool[28761]: MatrixMode (offset 293) */
+ "i\0"
+ "glMatrixMode\0"
+ "\0"
+ /* _mesa_function_pool[28777]: GetPixelMapusv (offset 273) */
+ "ip\0"
+ "glGetPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[28798]: Lighti (offset 161) */
+ "iii\0"
+ "glLighti\0"
+ "\0"
+ /* _mesa_function_pool[28812]: VertexAttribPointerNV (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribPointerNV\0"
+ "\0"
+ /* _mesa_function_pool[28843]: GetFragDataIndex (will be remapped) */
+ "ip\0"
+ "glGetFragDataIndex\0"
+ "\0"
+ /* _mesa_function_pool[28866]: Lightx (will be remapped) */
+ "iii\0"
+ "glLightxOES\0"
+ "glLightx\0"
+ "\0"
+ /* _mesa_function_pool[28892]: ProgramUniform3fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3fv\0"
+ "glProgramUniform3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[28941]: MultMatrixd (offset 295) */
+ "p\0"
+ "glMultMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[28958]: MultMatrixf (offset 294) */
+ "p\0"
+ "glMultMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[28975]: MultiTexCoord4fvARB (offset 403) */
+ "ip\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[29020]: UniformMatrix2x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x3fv\0"
+ "\0"
+ /* _mesa_function_pool[29047]: TrackMatrixNV (will be remapped) */
+ "iiii\0"
+ "glTrackMatrixNV\0"
+ "\0"
+ /* _mesa_function_pool[29069]: MultMatrixx (will be remapped) */
+ "p\0"
+ "glMultMatrixxOES\0"
+ "glMultMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[29103]: PointParameterx (will be remapped) */
+ "ii\0"
+ "glPointParameterxOES\0"
+ "glPointParameterx\0"
+ "\0"
+ /* _mesa_function_pool[29146]: DrawArrays (offset 310) */
+ "iii\0"
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[29180]: PointParameteri (will be remapped) */
+ "ii\0"
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[29222]: PointParameterf (will be remapped) */
+ "if\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[29308]: GlobalAlphaFactorsSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorsSUN\0"
+ "\0"
+ /* _mesa_function_pool[29335]: VertexAttribBinding (will be remapped) */
+ "ii\0"
+ "glVertexAttribBinding\0"
+ "\0"
+ /* _mesa_function_pool[29361]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[29408]: CreateShader (will be remapped) */
+ "i\0"
+ "glCreateShader\0"
+ "\0"
+ /* _mesa_function_pool[29426]: GetProgramParameterdvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[29458]: GetProgramEnvParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[29493]: DeleteBuffers (will be remapped) */
+ "ip\0"
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[29532]: GetBufferSubData (will be remapped) */
+ "iiip\0"
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[29579]: GetPerfMonitorGroupsAMD (will be remapped) */
+ "pip\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "\0"
+ /* _mesa_function_pool[29610]: FlushRasterSGIX (dynamic) */
+ "\0"
+ "glFlushRasterSGIX\0"
+ "\0"
+ /* _mesa_function_pool[29630]: VertexAttribP2ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP2ui\0"
+ "\0"
+ /* _mesa_function_pool[29655]: GetMinmaxParameteriv (offset 366) */
+ "iip\0"
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[29709]: DrawTexivOES (will be remapped) */
+ "p\0"
+ "glDrawTexivOES\0"
+ "\0"
+ /* _mesa_function_pool[29727]: CopyTexImage1D (offset 323) */
+ "iiiiiii\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[29773]: GetnColorTableARB (will be remapped) */
+ "iiiip\0"
+ "glGetnColorTableARB\0"
+ "\0"
+ /* _mesa_function_pool[29800]: VertexAttribFormat (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribFormat\0"
+ "\0"
+ /* _mesa_function_pool[29828]: Vertex3i (offset 138) */
+ "iii\0"
+ "glVertex3i\0"
+ "\0"
+ /* _mesa_function_pool[29844]: Vertex3f (offset 136) */
+ "fff\0"
+ "glVertex3f\0"
+ "\0"
+ /* _mesa_function_pool[29860]: Vertex3d (offset 134) */
+ "ddd\0"
+ "glVertex3d\0"
+ "\0"
+ /* _mesa_function_pool[29876]: GetProgramPipelineiv (will be remapped) */
+ "iip\0"
+ "glGetProgramPipelineiv\0"
+ "glGetProgramPipelineivEXT\0"
+ "\0"
+ /* _mesa_function_pool[29930]: ReadBuffer (offset 254) */
+ "i\0"
+ "glReadBuffer\0"
+ "glReadBufferNV\0"
+ "\0"
+ /* _mesa_function_pool[29961]: ConvolutionParameteri (offset 352) */
+ "iii\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[30017]: GetTexParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[30067]: Vertex3s (offset 140) */
+ "iii\0"
+ "glVertex3s\0"
+ "\0"
+ /* _mesa_function_pool[30083]: ConvolutionParameterf (offset 350) */
+ "iif\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[30139]: GetColorTableParameteriv (offset 345) */
+ "iip\0"
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[30231]: GetTransformFeedbackVarying (will be remapped) */
+ "iiipppp\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "\0"
+ /* _mesa_function_pool[30303]: GetNextPerfQueryIdINTEL (will be remapped) */
+ "ip\0"
+ "glGetNextPerfQueryIdINTEL\0"
+ "\0"
+ /* _mesa_function_pool[30333]: TexCoord3fv (offset 113) */
+ "p\0"
+ "glTexCoord3fv\0"
+ "\0"
+ /* _mesa_function_pool[30350]: TextureBarrierNV (will be remapped) */
+ "\0"
+ "glTextureBarrierNV\0"
+ "\0"
+ /* _mesa_function_pool[30371]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffff\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[30430]: ProgramLocalParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramLocalParameter4fARB\0"
+ "\0"
+ /* _mesa_function_pool[30467]: ObjectLabel (will be remapped) */
+ "iiip\0"
+ "glObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[30487]: PauseTransformFeedback (will be remapped) */
+ "\0"
+ "glPauseTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[30514]: DeleteShader (will be remapped) */
+ "i\0"
+ "glDeleteShader\0"
+ "\0"
+ /* _mesa_function_pool[30532]: CompileShader (will be remapped) */
+ "i\0"
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "\0"
+ /* _mesa_function_pool[30570]: Vertex2iv (offset 131) */
+ "p\0"
+ "glVertex2iv\0"
+ "\0"
+ /* _mesa_function_pool[30585]: TexGendv (offset 189) */
+ "iip\0"
+ "glTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[30601]: ProgramLocalParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[30638]: ResetMinmax (offset 370) */
+ "i\0"
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[30672]: SpriteParameterfSGIX (dynamic) */
+ "if\0"
+ "glSpriteParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[30699]: DeleteProgramsARB (will be remapped) */
+ "ip\0"
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[30742]: ShadeModel (offset 177) */
+ "i\0"
+ "glShadeModel\0"
+ "\0"
+ /* _mesa_function_pool[30758]: VertexAttribs1fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[30784]: FogFuncSGIS (dynamic) */
+ "ip\0"
+ "glFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[30802]: GetTexLevelParameteriv (offset 285) */
+ "iiip\0"
+ "glGetTexLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[30833]: MultiDrawArrays (will be remapped) */
+ "ippi\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[30878]: GetProgramLocalParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[30915]: MapBufferRange (will be remapped) */
+ "iiii\0"
+ "glMapBufferRange\0"
+ "glMapBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[30958]: DispatchCompute (will be remapped) */
+ "iii\0"
+ "glDispatchCompute\0"
+ "\0"
+ /* _mesa_function_pool[30981]: UseProgramStages (will be remapped) */
+ "iii\0"
+ "glUseProgramStages\0"
+ "glUseProgramStagesEXT\0"
+ "\0"
+ /* _mesa_function_pool[31027]: ProgramUniformMatrix4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4fv\0"
+ "glProgramUniformMatrix4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[31089]: FinishAsyncSGIX (dynamic) */
+ "p\0"
+ "glFinishAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31110]: FramebufferRenderbuffer (will be remapped) */
+ "iiii\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[31200]: IsProgramARB (will be remapped) */
+ "i\0"
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[31232]: Map2d (offset 222) */
+ "iddiiddiip\0"
+ "glMap2d\0"
+ "\0"
+ /* _mesa_function_pool[31252]: Map2f (offset 223) */
+ "iffiiffiip\0"
+ "glMap2f\0"
+ "\0"
+ /* _mesa_function_pool[31272]: ProgramStringARB (will be remapped) */
+ "iiip\0"
+ "glProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[31297]: MultiTexCoord4x (will be remapped) */
+ "iiiii\0"
+ "glMultiTexCoord4xOES\0"
+ "glMultiTexCoord4x\0"
+ "\0"
+ /* _mesa_function_pool[31343]: MultiTexCoord4s (offset 406) */
+ "iiiii\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "\0"
+ /* _mesa_function_pool[31389]: ViewportIndexedf (will be remapped) */
+ "iffff\0"
+ "glViewportIndexedf\0"
+ "\0"
+ /* _mesa_function_pool[31415]: MultiTexCoord4i (offset 404) */
+ "iiiii\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "\0"
+ /* _mesa_function_pool[31461]: ApplyTextureEXT (dynamic) */
+ "i\0"
+ "glApplyTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[31482]: DebugMessageControl (will be remapped) */
+ "iiiipi\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageControl\0"
+ "\0"
+ /* _mesa_function_pool[31537]: MultiTexCoord4d (offset 400) */
+ "idddd\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "\0"
+ /* _mesa_function_pool[31583]: GetHistogram (offset 361) */
+ "iiiip\0"
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[31623]: Translatex (will be remapped) */
+ "iii\0"
+ "glTranslatexOES\0"
+ "glTranslatex\0"
+ "\0"
+ /* _mesa_function_pool[31657]: IglooInterfaceSGIX (dynamic) */
+ "ip\0"
+ "glIglooInterfaceSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31682]: Indexsv (offset 51) */
+ "p\0"
+ "glIndexsv\0"
+ "\0"
+ /* _mesa_function_pool[31695]: VertexAttrib1fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[31738]: TexCoord2dv (offset 103) */
+ "p\0"
+ "glTexCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[31755]: Translated (offset 303) */
+ "ddd\0"
+ "glTranslated\0"
+ "\0"
+ /* _mesa_function_pool[31773]: Translatef (offset 304) */
+ "fff\0"
+ "glTranslatef\0"
+ "\0"
+ /* _mesa_function_pool[31791]: MultTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[31843]: ProgramUniform4uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4uiv\0"
+ "glProgramUniform4uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[31894]: GetPerfCounterInfoINTEL (will be remapped) */
+ "iiipipppppp\0"
+ "glGetPerfCounterInfoINTEL\0"
+ "\0"
+ /* _mesa_function_pool[31933]: RenderMode (offset 196) */
+ "i\0"
+ "glRenderMode\0"
+ "\0"
+ /* _mesa_function_pool[31949]: MultiTexCoord1fARB (offset 378) */
+ "if\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "\0"
+ /* _mesa_function_pool[31992]: SecondaryColor3d (will be remapped) */
+ "ddd\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[32038]: VertexAttribs4ubvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[32065]: WeightsvARB (dynamic) */
+ "ip\0"
+ "glWeightsvARB\0"
+ "\0"
+ /* _mesa_function_pool[32083]: ProgramUniform4fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4fv\0"
+ "glProgramUniform4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32132]: LightModelxv (will be remapped) */
+ "ip\0"
+ "glLightModelxvOES\0"
+ "glLightModelxv\0"
+ "\0"
+ /* _mesa_function_pool[32169]: CopyTexSubImage1D (offset 325) */
+ "iiiiii\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[32220]: PushDebugGroup (will be remapped) */
+ "iiip\0"
+ "glPushDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[32243]: StencilFunc (offset 243) */
+ "iii\0"
+ "glStencilFunc\0"
+ "\0"
+ /* _mesa_function_pool[32262]: CopyPixels (offset 255) */
+ "iiiii\0"
+ "glCopyPixels\0"
+ "\0"
+ /* _mesa_function_pool[32282]: TexGenxvOES (will be remapped) */
+ "iip\0"
+ "glTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[32301]: VertexAttrib4Nubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "\0"
+ /* _mesa_function_pool[32348]: GetFogFuncSGIS (dynamic) */
+ "p\0"
+ "glGetFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[32368]: VertexP2uiv (will be remapped) */
+ "ip\0"
+ "glVertexP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[32386]: VertexAttribPointer (will be remapped) */
+ "iiiiip\0"
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[32441]: IndexMask (offset 212) */
+ "i\0"
+ "glIndexMask\0"
+ "\0"
+ /* _mesa_function_pool[32456]: SharpenTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[32482]: VertexAttribIFormat (will be remapped) */
+ "iiii\0"
+ "glVertexAttribIFormat\0"
+ "\0"
+ /* _mesa_function_pool[32510]: CombinerOutputNV (dynamic) */
+ "iiiiiiiiii\0"
+ "glCombinerOutputNV\0"
+ "\0"
+ /* _mesa_function_pool[32541]: DrawArraysInstancedBaseInstance (will be remapped) */
+ "iiiii\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[32582]: PopAttrib (offset 218) */
+ "\0"
+ "glPopAttrib\0"
+ "\0"
+ /* _mesa_function_pool[32596]: SamplePatternSGIS (will be remapped) */
+ "i\0"
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "\0"
+ /* _mesa_function_pool[32638]: Uniform3ui (will be remapped) */
+ "iiii\0"
+ "glUniform3uiEXT\0"
+ "glUniform3ui\0"
+ "\0"
+ /* _mesa_function_pool[32673]: DeletePerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glDeletePerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[32701]: Color4dv (offset 28) */
+ "p\0"
+ "glColor4dv\0"
+ "\0"
+ /* _mesa_function_pool[32715]: AreProgramsResidentNV (will be remapped) */
+ "ipp\0"
+ "glAreProgramsResidentNV\0"
+ "\0"
+ /* _mesa_function_pool[32744]: DisableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[32804]: ProgramUniformMatrix3x2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x2fv\0"
+ "glProgramUniformMatrix3x2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32870]: GetDoublei_v (will be remapped) */
+ "iip\0"
+ "glGetDoublei_v\0"
+ "\0"
+ /* _mesa_function_pool[32890]: IsTransformFeedback (will be remapped) */
+ "i\0"
+ "glIsTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[32915]: ClipPlanex (will be remapped) */
+ "ip\0"
+ "glClipPlanexOES\0"
+ "glClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[32948]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[32995]: GetLightfv (offset 264) */
+ "iip\0"
+ "glGetLightfv\0"
+ "\0"
+ /* _mesa_function_pool[33013]: ClipPlanef (will be remapped) */
+ "ip\0"
+ "glClipPlanefOES\0"
+ "glClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[33046]: ProgramUniform1ui (will be remapped) */
+ "iii\0"
+ "glProgramUniform1ui\0"
+ "glProgramUniform1uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[33094]: SecondaryColorPointer (will be remapped) */
+ "iiip\0"
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[33151]: Tangent3svEXT (dynamic) */
+ "p\0"
+ "glTangent3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[33170]: Tangent3iEXT (dynamic) */
+ "iii\0"
+ "glTangent3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[33190]: Indexub (offset 315) */
+ "i\0"
+ "glIndexub\0"
+ "\0"
+ /* _mesa_function_pool[33203]: FragmentLightfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentLightfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[33229]: BeginFragmentShaderATI (will be remapped) */
+ "\0"
+ "glBeginFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[33256]: GenRenderbuffers (will be remapped) */
+ "ip\0"
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[33323]: GetMinmaxParameterfv (offset 365) */
+ "iip\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[33377]: IsEnabledi (will be remapped) */
+ "ii\0"
+ "glIsEnabledIndexedEXT\0"
+ "glIsEnabledi\0"
+ "\0"
+ /* _mesa_function_pool[33416]: FragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[33446]: WaitSync (will be remapped) */
+ "iii\0"
+ "glWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[33462]: GetVertexAttribPointerv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "\0"
+ /* _mesa_function_pool[33550]: CreatePerfQueryINTEL (will be remapped) */
+ "ip\0"
+ "glCreatePerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[33577]: NewList (dynamic) */
+ "ii\0"
+ "glNewList\0"
+ "\0"
+ /* _mesa_function_pool[33591]: TexBuffer (will be remapped) */
+ "iii\0"
+ "glTexBufferARB\0"
+ "glTexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[33623]: TexCoord4sv (offset 125) */
+ "p\0"
+ "glTexCoord4sv\0"
+ "\0"
+ /* _mesa_function_pool[33640]: TexCoord1f (offset 96) */
+ "f\0"
+ "glTexCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[33656]: TexCoord1d (offset 94) */
+ "d\0"
+ "glTexCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[33672]: TexCoord1i (offset 98) */
+ "i\0"
+ "glTexCoord1i\0"
+ "\0"
+ /* _mesa_function_pool[33688]: GetnUniformfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[33713]: TexCoord1s (offset 100) */
+ "i\0"
+ "glTexCoord1s\0"
+ "\0"
+ /* _mesa_function_pool[33729]: GlobalAlphaFactoriSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoriSUN\0"
+ "\0"
+ /* _mesa_function_pool[33756]: TexStorage1D (will be remapped) */
+ "iiii\0"
+ "glTexStorage1D\0"
+ "\0"
+ /* _mesa_function_pool[33777]: BlitFramebuffer (will be remapped) */
+ "iiiiiiiiii\0"
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[33828]: FramebufferTexture1D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[33884]: GetMapiv (offset 268) */
+ "iip\0"
+ "glGetMapiv\0"
+ "\0"
+ /* _mesa_function_pool[33900]: TexCoordP4ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[33919]: VertexAttrib1sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "\0"
+ /* _mesa_function_pool[33962]: WindowPos4dMESA (will be remapped) */
+ "dddd\0"
+ "glWindowPos4dMESA\0"
+ "\0"
+ /* _mesa_function_pool[33986]: Vertex3dv (offset 135) */
+ "p\0"
+ "glVertex3dv\0"
+ "\0"
+ /* _mesa_function_pool[34001]: MultiTexCoordP2ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[34026]: GetnMapivARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapivARB\0"
+ "\0"
+ /* _mesa_function_pool[34047]: MapParameterfvNV (dynamic) */
+ "iip\0"
+ "glMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[34071]: GetVertexAttribfv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "\0"
+ /* _mesa_function_pool[34119]: MultiTexCoordP4uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[34145]: TexGeniv (offset 193) */
+ "iip\0"
+ "glTexGeniv\0"
+ "glTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[34175]: WeightubvARB (dynamic) */
+ "ip\0"
+ "glWeightubvARB\0"
+ "\0"
+ /* _mesa_function_pool[34194]: BlendColor (offset 336) */
+ "ffff\0"
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "\0"
+ /* _mesa_function_pool[34229]: Materiali (offset 171) */
+ "iii\0"
+ "glMateriali\0"
+ "\0"
+ /* _mesa_function_pool[34246]: VertexAttrib2dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[34270]: ResetHistogram (offset 369) */
+ "i\0"
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[34310]: CompressedTexSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[34376]: TexCoord2sv (offset 109) */
+ "p\0"
+ "glTexCoord2sv\0"
+ "\0"
+ /* _mesa_function_pool[34393]: StencilMaskSeparate (will be remapped) */
+ "ii\0"
+ "glStencilMaskSeparate\0"
+ "\0"
+ /* _mesa_function_pool[34419]: MultiTexCoord3sv (offset 399) */
+ "ip\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "\0"
+ /* _mesa_function_pool[34464]: GetMapParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[34491]: TexCoord3iv (offset 115) */
+ "p\0"
+ "glTexCoord3iv\0"
+ "\0"
+ /* _mesa_function_pool[34508]: MultiTexCoord4sv (offset 407) */
+ "ip\0"
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "\0"
+ /* _mesa_function_pool[34553]: VertexBindingDivisor (will be remapped) */
+ "ii\0"
+ "glVertexBindingDivisor\0"
+ "\0"
+ /* _mesa_function_pool[34580]: GetPerfMonitorCounterInfoAMD (will be remapped) */
+ "iiip\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "\0"
+ /* _mesa_function_pool[34617]: UniformBlockBinding (will be remapped) */
+ "iii\0"
+ "glUniformBlockBinding\0"
+ "\0"
+ /* _mesa_function_pool[34644]: FenceSync (will be remapped) */
+ "ii\0"
+ "glFenceSync\0"
+ "\0"
+ /* _mesa_function_pool[34660]: VertexAttrib4Nusv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "\0"
+ /* _mesa_function_pool[34707]: SetFragmentShaderConstantATI (will be remapped) */
+ "ip\0"
+ "glSetFragmentShaderConstantATI\0"
+ "\0"
+ /* _mesa_function_pool[34742]: VertexP2ui (will be remapped) */
+ "ii\0"
+ "glVertexP2ui\0"
+ "\0"
+ /* _mesa_function_pool[34759]: GetTexEnvfv (offset 276) */
+ "iip\0"
+ "glGetTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[34778]: BindAttribLocation (will be remapped) */
+ "iip\0"
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[34828]: TextureStorage2DEXT (will be remapped) */
+ "iiiiii\0"
+ "glTextureStorage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[34858]: FragmentLightiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentLightiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[34884]: DrawTransformFeedbackInstanced (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "\0"
+ /* _mesa_function_pool[34922]: PollAsyncSGIX (dynamic) */
+ "p\0"
+ "glPollAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[34941]: ResumeTransformFeedback (will be remapped) */
+ "\0"
+ "glResumeTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[34969]: GetProgramNamedParameterdvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[35006]: VertexAttribI1iv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1iv\0"
+ "\0"
+ /* _mesa_function_pool[35051]: Vertex2dv (offset 127) */
+ "p\0"
+ "glVertex2dv\0"
+ "\0"
+ /* _mesa_function_pool[35066]: VertexAttribI2uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI2uiv\0"
+ "\0"
+ /* _mesa_function_pool[35113]: SampleMaski (will be remapped) */
+ "ii\0"
+ "glSampleMaski\0"
+ "\0"
+ /* _mesa_function_pool[35131]: GetFloati_v (will be remapped) */
+ "iip\0"
+ "glGetFloati_v\0"
+ "\0"
+ /* _mesa_function_pool[35150]: MultiTexCoord2iv (offset 389) */
+ "ip\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[35195]: DrawPixels (offset 257) */
+ "iiiip\0"
+ "glDrawPixels\0"
+ "\0"
+ /* _mesa_function_pool[35215]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "iffffffff\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[35275]: DrawTransformFeedback (will be remapped) */
+ "ii\0"
+ "glDrawTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[35303]: VertexAttribs3fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[35329]: GenLists (offset 5) */
+ "i\0"
+ "glGenLists\0"
+ "\0"
+ /* _mesa_function_pool[35343]: MapGrid2d (offset 226) */
+ "iddidd\0"
+ "glMapGrid2d\0"
+ "\0"
+ /* _mesa_function_pool[35363]: MapGrid2f (offset 227) */
+ "iffiff\0"
+ "glMapGrid2f\0"
+ "\0"
+ /* _mesa_function_pool[35383]: SampleMapATI (will be remapped) */
+ "iii\0"
+ "glSampleMapATI\0"
+ "\0"
+ /* _mesa_function_pool[35403]: TexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[35431]: GetActiveAttrib (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "\0"
+ /* _mesa_function_pool[35479]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[35517]: PixelMapfv (offset 251) */
+ "iip\0"
+ "glPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[35535]: ClearBufferData (will be remapped) */
+ "iiiip\0"
+ "glClearBufferData\0"
+ "\0"
+ /* _mesa_function_pool[35560]: Color3usv (offset 24) */
+ "p\0"
+ "glColor3usv\0"
+ "\0"
+ /* _mesa_function_pool[35575]: StencilOpSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[35624]: GenSamplers (will be remapped) */
+ "ip\0"
+ "glGenSamplers\0"
+ "\0"
+ /* _mesa_function_pool[35642]: DrawTexfOES (will be remapped) */
+ "fffff\0"
+ "glDrawTexfOES\0"
+ "\0"
+ /* _mesa_function_pool[35663]: AttachObjectARB (will be remapped) */
+ "ii\0"
+ "glAttachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[35685]: GetFragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[35715]: Accum (offset 213) */
+ "if\0"
+ "glAccum\0"
+ "\0"
+ /* _mesa_function_pool[35727]: GetTexImage (offset 281) */
+ "iiiip\0"
+ "glGetTexImage\0"
+ "\0"
+ /* _mesa_function_pool[35748]: Color4x (will be remapped) */
+ "iiii\0"
+ "glColor4xOES\0"
+ "glColor4x\0"
+ "\0"
+ /* _mesa_function_pool[35777]: ConvolutionParameteriv (offset 353) */
+ "iip\0"
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[35835]: Color4s (offset 33) */
+ "iiii\0"
+ "glColor4s\0"
+ "\0"
+ /* _mesa_function_pool[35851]: CullParameterdvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterdvEXT\0"
+ "\0"
+ /* _mesa_function_pool[35876]: GetUniformuiv (will be remapped) */
+ "iip\0"
+ "glGetUniformuivEXT\0"
+ "glGetUniformuiv\0"
+ "\0"
+ /* _mesa_function_pool[35916]: Color4i (offset 31) */
+ "iiii\0"
+ "glColor4i\0"
+ "\0"
+ /* _mesa_function_pool[35932]: Color4f (offset 29) */
+ "ffff\0"
+ "glColor4f\0"
+ "\0"
+ /* _mesa_function_pool[35948]: Color4d (offset 27) */
+ "dddd\0"
+ "glColor4d\0"
+ "\0"
+ /* _mesa_function_pool[35964]: Color4b (offset 25) */
+ "iiii\0"
+ "glColor4b\0"
+ "\0"
+ /* _mesa_function_pool[35980]: LoadProgramNV (will be remapped) */
+ "iiip\0"
+ "glLoadProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[36002]: GetAttachedObjectsARB (will be remapped) */
+ "iipp\0"
+ "glGetAttachedObjectsARB\0"
+ "\0"
+ /* _mesa_function_pool[36032]: EvalCoord1fv (offset 231) */
+ "p\0"
+ "glEvalCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[36050]: VertexAttribLFormat (will be remapped) */
+ "iiii\0"
+ "glVertexAttribLFormat\0"
+ "\0"
+ /* _mesa_function_pool[36078]: StencilFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[36106]: ShaderSource (will be remapped) */
+ "iipp\0"
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[36145]: Normal3fv (offset 57) */
+ "p\0"
+ "glNormal3fv\0"
+ "\0"
+ /* _mesa_function_pool[36160]: ImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[36195]: NormalP3ui (will be remapped) */
+ "ii\0"
+ "glNormalP3ui\0"
+ "\0"
+ /* _mesa_function_pool[36212]: MultiTexCoord3fvARB (offset 395) */
+ "ip\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[36257]: GetProgramParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[36289]: BufferData (will be remapped) */
+ "iipi\0"
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "\0"
+ /* _mesa_function_pool[36324]: TexSubImage2D (offset 333) */
+ "iiiiiiiip\0"
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[36370]: FragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[36397]: GetTexParameterPointervAPPLE (dynamic) */
+ "iip\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[36433]: TexGenfv (offset 191) */
+ "iip\0"
+ "glTexGenfv\0"
+ "glTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[36463]: GetVertexAttribiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "\0"
+ /* _mesa_function_pool[36511]: TexCoordP2uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[36531]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[36575]: Uniform3fv (will be remapped) */
+ "iip\0"
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[36609]: BlendEquation (offset 337) */
+ "i\0"
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "\0"
+ /* _mesa_function_pool[36666]: VertexAttrib3dNV (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3dNV\0"
+ "\0"
+ /* _mesa_function_pool[36691]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "ppppp\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[36755]: IndexFuncEXT (dynamic) */
+ "if\0"
+ "glIndexFuncEXT\0"
+ "\0"
+ /* _mesa_function_pool[36774]: UseShaderProgramEXT (will be remapped) */
+ "ii\0"
+ "glUseShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[36800]: PushName (offset 201) */
+ "i\0"
+ "glPushName\0"
+ "\0"
+ /* _mesa_function_pool[36814]: GenFencesNV (dynamic) */
+ "ip\0"
+ "glGenFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[36832]: CullParameterfvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[36857]: DeleteRenderbuffers (will be remapped) */
+ "ip\0"
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[36933]: VertexAttrib1dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[36976]: ImageTransformParameteriHP (dynamic) */
+ "iii\0"
+ "glImageTransformParameteriHP\0"
+ "\0"
+ /* _mesa_function_pool[37010]: IsShader (will be remapped) */
+ "i\0"
+ "glIsShader\0"
+ "\0"
+ /* _mesa_function_pool[37024]: Rotated (offset 299) */
+ "dddd\0"
+ "glRotated\0"
+ "\0"
+ /* _mesa_function_pool[37040]: Color4iv (offset 32) */
+ "p\0"
+ "glColor4iv\0"
+ "\0"
+ /* _mesa_function_pool[37054]: Disablei (will be remapped) */
+ "ii\0"
+ "glDisableIndexedEXT\0"
+ "glDisablei\0"
+ "\0"
+ /* _mesa_function_pool[37089]: Rotatex (will be remapped) */
+ "iiii\0"
+ "glRotatexOES\0"
+ "glRotatex\0"
+ "\0"
+ /* _mesa_function_pool[37118]: FramebufferTextureLayer (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "\0"
+ /* _mesa_function_pool[37209]: TexEnvfv (offset 185) */
+ "iip\0"
+ "glTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[37225]: ProgramUniformMatrix3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3fv\0"
+ "glProgramUniformMatrix3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[37287]: LoadMatrixf (offset 291) */
+ "p\0"
+ "glLoadMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[37304]: GetProgramLocalParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[37341]: LoadMatrixx (will be remapped) */
+ "p\0"
+ "glLoadMatrixxOES\0"
+ "glLoadMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[37375]: DrawRangeElementsBaseVertex (will be remapped) */
+ "iiiiipi\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[37414]: MatrixIndexuivARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexuivARB\0"
+ "\0"
+ /* _mesa_function_pool[37438]: Tangent3sEXT (dynamic) */
+ "iii\0"
+ "glTangent3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[37458]: SecondaryColor3bv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[37504]: GlobalAlphaFactorusSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorusSUN\0"
+ "\0"
+ /* _mesa_function_pool[37532]: GetCombinerOutputParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[37571]: DrawTexxvOES (will be remapped) */
+ "p\0"
+ "glDrawTexxvOES\0"
+ "\0"
+ /* _mesa_function_pool[37589]: TexParameterfv (offset 179) */
+ "iip\0"
+ "glTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[37611]: Color4ubv (offset 36) */
+ "p\0"
+ "glColor4ubv\0"
+ "\0"
+ /* _mesa_function_pool[37626]: TexCoord2fv (offset 105) */
+ "p\0"
+ "glTexCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[37643]: FogCoorddv (will be remapped) */
+ "p\0"
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "\0"
+ /* _mesa_function_pool[37675]: VDPAUUnregisterSurfaceNV (will be remapped) */
+ "i\0"
+ "glVDPAUUnregisterSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[37705]: ColorP3ui (will be remapped) */
+ "ii\0"
+ "glColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[37721]: ClearBufferuiv (will be remapped) */
+ "iip\0"
+ "glClearBufferuiv\0"
+ "\0"
+ /* _mesa_function_pool[37743]: GetShaderPrecisionFormat (will be remapped) */
+ "iipp\0"
+ "glGetShaderPrecisionFormat\0"
+ "\0"
+ /* _mesa_function_pool[37776]: ProgramNamedParameter4dvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[37811]: Flush (offset 217) */
+ "\0"
+ "glFlush\0"
+ "\0"
+ /* _mesa_function_pool[37821]: VertexAttribI4iEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4i\0"
+ "\0"
+ /* _mesa_function_pool[37867]: FogCoordd (will be remapped) */
+ "d\0"
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "\0"
+ /* _mesa_function_pool[37897]: Uniform3iv (will be remapped) */
+ "iip\0"
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[37931]: TexStorage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[37965]: UnlockArraysEXT (will be remapped) */
+ "\0"
+ "glUnlockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[37985]: VertexAttrib1svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1svNV\0"
+ "\0"
+ /* _mesa_function_pool[38009]: VertexAttrib4iv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[38052]: CopyTexSubImage3D (offset 373) */
+ "iiiiiiiii\0"
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[38129]: GetInteger64v (will be remapped) */
+ "ip\0"
+ "glGetInteger64v\0"
+ "\0"
+ /* _mesa_function_pool[38149]: DetachObjectARB (will be remapped) */
+ "ii\0"
+ "glDetachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[38171]: Indexiv (offset 49) */
+ "p\0"
+ "glIndexiv\0"
+ "\0"
+ /* _mesa_function_pool[38184]: TexEnvi (offset 186) */
+ "iii\0"
+ "glTexEnvi\0"
+ "\0"
+ /* _mesa_function_pool[38199]: TexEnvf (offset 184) */
+ "iif\0"
+ "glTexEnvf\0"
+ "\0"
+ /* _mesa_function_pool[38214]: TexEnvx (will be remapped) */
+ "iii\0"
+ "glTexEnvxOES\0"
+ "glTexEnvx\0"
+ "\0"
+ /* _mesa_function_pool[38242]: StopInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glStopInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[38267]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ "fffffffffffffff\0"
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[38323]: InvalidateBufferSubData (will be remapped) */
+ "iii\0"
+ "glInvalidateBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[38354]: UniformMatrix4x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x2fv\0"
+ "\0"
+ /* _mesa_function_pool[38381]: SamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[38408]: PolygonOffset (offset 319) */
+ "ff\0"
+ "glPolygonOffset\0"
+ "\0"
+ /* _mesa_function_pool[38428]: BeginPerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glBeginPerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[38453]: SamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[38479]: Normal3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[38509]: ProgramEnvParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[38567]: ClearDepth (offset 208) */
+ "d\0"
+ "glClearDepth\0"
+ "\0"
+ /* _mesa_function_pool[38583]: VertexAttrib3dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[38607]: Color4fv (offset 30) */
+ "p\0"
+ "glColor4fv\0"
+ "\0"
+ /* _mesa_function_pool[38621]: GetnMinmaxARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnMinmaxARB\0"
+ "\0"
+ /* _mesa_function_pool[38645]: ColorPointer (offset 308) */
+ "iiip\0"
+ "glColorPointer\0"
+ "\0"
+ /* _mesa_function_pool[38666]: GetPointerv (offset 329) */
+ "ip\0"
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "\0"
+ /* _mesa_function_pool[38701]: Lightiv (offset 162) */
+ "iip\0"
+ "glLightiv\0"
+ "\0"
+ /* _mesa_function_pool[38716]: GetTexParameteriv (offset 283) */
+ "iip\0"
+ "glGetTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[38741]: TransformFeedbackVaryings (will be remapped) */
+ "iipi\0"
+ "glTransformFeedbackVaryings\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "\0"
+ /* _mesa_function_pool[38806]: VertexAttrib3sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "\0"
+ /* _mesa_function_pool[38849]: IsVertexArray (will be remapped) */
+ "i\0"
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[38908]: PushClientAttrib (offset 335) */
+ "i\0"
+ "glPushClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[38930]: ProgramUniform4ui (will be remapped) */
+ "iiiiii\0"
+ "glProgramUniform4ui\0"
+ "glProgramUniform4uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[38981]: Uniform1f (will be remapped) */
+ "if\0"
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "\0"
+ /* _mesa_function_pool[39012]: FragmentMaterialfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentMaterialfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39041]: Uniform1i (will be remapped) */
+ "ii\0"
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "\0"
+ /* _mesa_function_pool[39072]: GetPolygonStipple (offset 274) */
+ "p\0"
+ "glGetPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[39095]: PixelTexGenSGIX (dynamic) */
+ "i\0"
+ "glPixelTexGenSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39116]: ReplacementCodeusvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeusvSUN\0"
+ "\0"
+ /* _mesa_function_pool[39143]: UseProgram (will be remapped) */
+ "i\0"
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[39181]: StartInstrumentsSGIX (dynamic) */
+ "\0"
+ "glStartInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39206]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[39241]: GetFragDataLocation (will be remapped) */
+ "ip\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[39292]: PixelMapuiv (offset 252) */
+ "iip\0"
+ "glPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[39311]: VertexWeightfvEXT (dynamic) */
+ "p\0"
+ "glVertexWeightfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39334]: GetFenceivNV (dynamic) */
+ "iip\0"
+ "glGetFenceivNV\0"
+ "\0"
+ /* _mesa_function_pool[39354]: CurrentPaletteMatrixARB (dynamic) */
+ "i\0"
+ "glCurrentPaletteMatrixARB\0"
+ "glCurrentPaletteMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[39409]: GetInteger64i_v (will be remapped) */
+ "iip\0"
+ "glGetInteger64i_v\0"
+ "\0"
+ /* _mesa_function_pool[39432]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ "ffiiiifff\0"
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[39475]: TagSampleBufferSGIX (dynamic) */
+ "\0"
+ "glTagSampleBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39499]: Color3s (offset 17) */
+ "iii\0"
+ "glColor3s\0"
+ "\0"
+ /* _mesa_function_pool[39514]: TexCoordPointer (offset 320) */
+ "iiip\0"
+ "glTexCoordPointer\0"
+ "\0"
+ /* _mesa_function_pool[39538]: Color3i (offset 15) */
+ "iii\0"
+ "glColor3i\0"
+ "\0"
+ /* _mesa_function_pool[39553]: EvalCoord2d (offset 232) */
+ "dd\0"
+ "glEvalCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[39571]: EvalCoord2f (offset 234) */
+ "ff\0"
+ "glEvalCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[39589]: Color3b (offset 9) */
+ "iii\0"
+ "glColor3b\0"
+ "\0"
+ /* _mesa_function_pool[39604]: ExecuteProgramNV (will be remapped) */
+ "iip\0"
+ "glExecuteProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[39628]: Color3f (offset 13) */
+ "fff\0"
+ "glColor3f\0"
+ "\0"
+ /* _mesa_function_pool[39643]: Color3d (offset 11) */
+ "ddd\0"
+ "glColor3d\0"
+ "\0"
+ /* _mesa_function_pool[39658]: GetVertexAttribdv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "\0"
+ /* _mesa_function_pool[39706]: GetBufferPointerv (will be remapped) */
+ "iip\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "\0"
+ /* _mesa_function_pool[39777]: GenFramebuffers (will be remapped) */
+ "ip\0"
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[39841]: GenBuffers (will be remapped) */
+ "ip\0"
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[39874]: ClearDepthx (will be remapped) */
+ "i\0"
+ "glClearDepthxOES\0"
+ "glClearDepthx\0"
+ "\0"
+ /* _mesa_function_pool[39908]: BlendEquationSeparate (will be remapped) */
+ "ii\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[40017]: PixelTransformParameteriEXT (dynamic) */
+ "iii\0"
+ "glPixelTransformParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[40052]: MultiTexCoordP4ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[40077]: VertexAttribIPointer (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribIPointerEXT\0"
+ "glVertexAttribIPointer\0"
+ "\0"
+ /* _mesa_function_pool[40133]: EnableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[40191]: FrameZoomSGIX (dynamic) */
+ "i\0"
+ "glFrameZoomSGIX\0"
+ "\0"
+ /* _mesa_function_pool[40210]: RasterPos4sv (offset 85) */
+ "p\0"
+ "glRasterPos4sv\0"
+ "\0"
+ /* _mesa_function_pool[40228]: SelectBuffer (offset 195) */
+ "ip\0"
+ "glSelectBuffer\0"
+ "\0"
+ /* _mesa_function_pool[40247]: GetSynciv (will be remapped) */
+ "iiipp\0"
+ "glGetSynciv\0"
+ "\0"
+ /* _mesa_function_pool[40266]: TextureView (will be remapped) */
+ "iiiiiiii\0"
+ "glTextureView\0"
+ "\0"
+ /* _mesa_function_pool[40290]: TexEnviv (offset 187) */
+ "iip\0"
+ "glTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[40306]: TexSubImage3D (offset 372) */
+ "iiiiiiiiiip\0"
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[40373]: Bitmap (offset 8) */
+ "iiffffp\0"
+ "glBitmap\0"
+ "\0"
+ /* _mesa_function_pool[40391]: VertexAttribDivisor (will be remapped) */
+ "ii\0"
+ "glVertexAttribDivisorARB\0"
+ "glVertexAttribDivisor\0"
+ "\0"
+ /* _mesa_function_pool[40442]: DrawTransformFeedbackStream (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackStream\0"
+ "\0"
+ /* _mesa_function_pool[40477]: GetIntegerv (offset 263) */
+ "ip\0"
+ "glGetIntegerv\0"
+ "\0"
+ /* _mesa_function_pool[40495]: EndPerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glEndPerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[40518]: FragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[40545]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[40582]: GetActiveUniform (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "\0"
+ /* _mesa_function_pool[40632]: AlphaFuncx (will be remapped) */
+ "ii\0"
+ "glAlphaFuncxOES\0"
+ "glAlphaFuncx\0"
+ "\0"
+ /* _mesa_function_pool[40665]: VertexAttribI2ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2iv\0"
+ "\0"
+ /* _mesa_function_pool[40710]: VertexBlendARB (dynamic) */
+ "i\0"
+ "glVertexBlendARB\0"
+ "\0"
+ /* _mesa_function_pool[40730]: Map1d (offset 220) */
+ "iddiip\0"
+ "glMap1d\0"
+ "\0"
+ /* _mesa_function_pool[40746]: Map1f (offset 221) */
+ "iffiip\0"
+ "glMap1f\0"
+ "\0"
+ /* _mesa_function_pool[40762]: AreTexturesResident (offset 322) */
+ "ipp\0"
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "\0"
+ /* _mesa_function_pool[40814]: ProgramNamedParameter4fNV (will be remapped) */
+ "iipffff\0"
+ "glProgramNamedParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[40851]: PixelTransferi (offset 248) */
+ "ii\0"
+ "glPixelTransferi\0"
+ "\0"
+ /* _mesa_function_pool[40872]: VertexAttrib3fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[40896]: GetFinalCombinerInputParameterivNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[40938]: SecondaryColorP3ui (will be remapped) */
+ "ii\0"
+ "glSecondaryColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[40963]: BindTextures (will be remapped) */
+ "iip\0"
+ "glBindTextures\0"
+ "\0"
+ /* _mesa_function_pool[40983]: GetMapParameterivNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[41010]: VertexAttrib4fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[41034]: Rectiv (offset 91) */
+ "pp\0"
+ "glRectiv\0"
+ "\0"
+ /* _mesa_function_pool[41047]: MultiTexCoord1iv (offset 381) */
+ "ip\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[41092]: PassTexCoordATI (will be remapped) */
+ "iii\0"
+ "glPassTexCoordATI\0"
+ "\0"
+ /* _mesa_function_pool[41115]: Tangent3dEXT (dynamic) */
+ "ddd\0"
+ "glTangent3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[41135]: Vertex2fv (offset 129) */
+ "p\0"
+ "glVertex2fv\0"
+ "\0"
+ /* _mesa_function_pool[41150]: BindRenderbufferEXT (will be remapped) */
+ "ii\0"
+ "glBindRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[41176]: Vertex3sv (offset 141) */
+ "p\0"
+ "glVertex3sv\0"
+ "\0"
+ /* _mesa_function_pool[41191]: EvalMesh1 (offset 236) */
+ "iii\0"
+ "glEvalMesh1\0"
+ "\0"
+ /* _mesa_function_pool[41208]: DiscardFramebufferEXT (will be remapped) */
+ "iip\0"
+ "glDiscardFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[41237]: Uniform2f (will be remapped) */
+ "iff\0"
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "\0"
+ /* _mesa_function_pool[41269]: ColorPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[41294]: LineWidth (offset 168) */
+ "f\0"
+ "glLineWidth\0"
+ "\0"
+ /* _mesa_function_pool[41309]: Uniform2i (will be remapped) */
+ "iii\0"
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "\0"
+ /* _mesa_function_pool[41341]: MultiDrawElementsBaseVertex (will be remapped) */
+ "ipipip\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[41379]: Lightxv (will be remapped) */
+ "iip\0"
+ "glLightxvOES\0"
+ "glLightxv\0"
+ "\0"
+ /* _mesa_function_pool[41407]: DepthRangeIndexed (will be remapped) */
+ "idd\0"
+ "glDepthRangeIndexed\0"
+ "\0"
+ /* _mesa_function_pool[41432]: GetConvolutionParameterfv (offset 357) */
+ "iip\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[41496]: GetTexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[41527]: ProgramNamedParameter4dNV (will be remapped) */
+ "iipdddd\0"
+ "glProgramNamedParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[41564]: GetMaterialfv (offset 269) */
+ "iip\0"
+ "glGetMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[41585]: TexImage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexImage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[41618]: VertexAttrib1fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[41642]: GetUniformBlockIndex (will be remapped) */
+ "ip\0"
+ "glGetUniformBlockIndex\0"
+ "\0"
+ /* _mesa_function_pool[41669]: DetachShader (will be remapped) */
+ "ii\0"
+ "glDetachShader\0"
+ "\0"
+ /* _mesa_function_pool[41688]: CopyTexSubImage2D (offset 326) */
+ "iiiiiiii\0"
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[41741]: SampleCoverage (will be remapped) */
+ "fi\0"
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "\0"
+ /* _mesa_function_pool[41782]: GetObjectParameterivARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[41813]: Color3iv (offset 16) */
+ "p\0"
+ "glColor3iv\0"
+ "\0"
+ /* _mesa_function_pool[41827]: DrawElements (offset 311) */
+ "iiip\0"
+ "glDrawElements\0"
+ "\0"
+ /* _mesa_function_pool[41848]: ScissorArrayv (will be remapped) */
+ "iip\0"
+ "glScissorArrayv\0"
+ "\0"
+ /* _mesa_function_pool[41869]: GetInternalformativ (will be remapped) */
+ "iiiip\0"
+ "glGetInternalformativ\0"
+ "\0"
+ /* _mesa_function_pool[41898]: EvalPoint2 (offset 239) */
+ "ii\0"
+ "glEvalPoint2\0"
+ "\0"
+ /* _mesa_function_pool[41915]: EvalPoint1 (offset 237) */
+ "i\0"
+ "glEvalPoint1\0"
+ "\0"
+ /* _mesa_function_pool[41931]: PopMatrix (offset 297) */
+ "\0"
+ "glPopMatrix\0"
+ "\0"
+ /* _mesa_function_pool[41945]: FinishFenceNV (dynamic) */
+ "i\0"
+ "glFinishFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[41964]: Tangent3bvEXT (dynamic) */
+ "p\0"
+ "glTangent3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[41983]: GetTexGeniv (offset 280) */
+ "iip\0"
+ "glGetTexGeniv\0"
+ "glGetTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[42019]: GetFirstPerfQueryIdINTEL (will be remapped) */
+ "p\0"
+ "glGetFirstPerfQueryIdINTEL\0"
+ "\0"
+ /* _mesa_function_pool[42049]: ActiveProgramEXT (will be remapped) */
+ "i\0"
+ "glActiveProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[42071]: PixelTransformParameterivEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[42107]: TexCoord4fVertex4fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord4fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[42136]: UnmapBuffer (will be remapped) */
+ "i\0"
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[42187]: EvalCoord1d (offset 228) */
+ "d\0"
+ "glEvalCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[42204]: EvalCoord1f (offset 230) */
+ "f\0"
+ "glEvalCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[42221]: IndexMaterialEXT (dynamic) */
+ "ii\0"
+ "glIndexMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[42244]: Materialf (offset 169) */
+ "iif\0"
+ "glMaterialf\0"
+ "\0"
+ /* _mesa_function_pool[42261]: VertexAttribs2dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[42287]: ProgramUniform1uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1uiv\0"
+ "glProgramUniform1uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[42338]: EvalCoord1dv (offset 229) */
+ "p\0"
+ "glEvalCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[42356]: Materialx (will be remapped) */
+ "iii\0"
+ "glMaterialxOES\0"
+ "glMaterialx\0"
+ "\0"
+ /* _mesa_function_pool[42388]: GetLightiv (offset 265) */
+ "iip\0"
+ "glGetLightiv\0"
+ "\0"
+ /* _mesa_function_pool[42406]: BindBuffer (will be remapped) */
+ "ii\0"
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[42439]: ProgramUniform1i (will be remapped) */
+ "iii\0"
+ "glProgramUniform1i\0"
+ "glProgramUniform1iEXT\0"
+ "\0"
+ /* _mesa_function_pool[42485]: ProgramUniform1f (will be remapped) */
+ "iif\0"
+ "glProgramUniform1f\0"
+ "glProgramUniform1fEXT\0"
+ "\0"
+ /* _mesa_function_pool[42531]: WindowPos3iv (will be remapped) */
+ "p\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[42586]: CopyConvolutionFilter2D (offset 355) */
+ "iiiiii\0"
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[42649]: CopyBufferSubData (will be remapped) */
+ "iiiii\0"
+ "glCopyBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[42676]: WeightfvARB (dynamic) */
+ "ip\0"
+ "glWeightfvARB\0"
+ "\0"
+ /* _mesa_function_pool[42694]: UniformMatrix3x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x4fv\0"
+ "\0"
+ /* _mesa_function_pool[42721]: Recti (offset 90) */
+ "iiii\0"
+ "glRecti\0"
+ "\0"
+ /* _mesa_function_pool[42735]: VertexAttribI3ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3iv\0"
+ "\0"
+ /* _mesa_function_pool[42780]: DeleteSamplers (will be remapped) */
+ "ip\0"
+ "glDeleteSamplers\0"
+ "\0"
+ /* _mesa_function_pool[42801]: SamplerParameteri (will be remapped) */
+ "iii\0"
+ "glSamplerParameteri\0"
+ "\0"
+ /* _mesa_function_pool[42826]: Rectf (offset 88) */
+ "ffff\0"
+ "glRectf\0"
+ "\0"
+ /* _mesa_function_pool[42840]: Rectd (offset 86) */
+ "dddd\0"
+ "glRectd\0"
+ "\0"
+ /* _mesa_function_pool[42854]: SamplerParameterf (will be remapped) */
+ "iif\0"
+ "glSamplerParameterf\0"
+ "\0"
+ /* _mesa_function_pool[42879]: Rects (offset 92) */
+ "iiii\0"
+ "glRects\0"
+ "\0"
+ /* _mesa_function_pool[42893]: CombinerParameterfNV (dynamic) */
+ "if\0"
+ "glCombinerParameterfNV\0"
+ "\0"
+ /* _mesa_function_pool[42920]: GetVertexAttribIiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIiv\0"
+ "\0"
+ /* _mesa_function_pool[42970]: ClientWaitSync (will be remapped) */
+ "iii\0"
+ "glClientWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[42992]: TexCoord4s (offset 124) */
+ "iiii\0"
+ "glTexCoord4s\0"
+ "\0"
+ /* _mesa_function_pool[43011]: TexEnvxv (will be remapped) */
+ "iip\0"
+ "glTexEnvxvOES\0"
+ "glTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[43041]: TexCoord4i (offset 122) */
+ "iiii\0"
+ "glTexCoord4i\0"
+ "\0"
+ /* _mesa_function_pool[43060]: ObjectPurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectPurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[43088]: TexCoord4d (offset 118) */
+ "dddd\0"
+ "glTexCoord4d\0"
+ "\0"
+ /* _mesa_function_pool[43107]: TexCoord4f (offset 120) */
+ "ffff\0"
+ "glTexCoord4f\0"
+ "\0"
+ /* _mesa_function_pool[43126]: GetBooleanv (offset 258) */
+ "ip\0"
+ "glGetBooleanv\0"
+ "\0"
+ /* _mesa_function_pool[43144]: IsAsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glIsAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[43167]: LockArraysEXT (will be remapped) */
+ "ii\0"
+ "glLockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[43187]: GetActiveUniformBlockiv (will be remapped) */
+ "iiip\0"
+ "glGetActiveUniformBlockiv\0"
+ "\0"
+ /* _mesa_function_pool[43219]: GetPerfMonitorCountersAMD (will be remapped) */
+ "ippip\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[43254]: ObjectPtrLabel (will be remapped) */
+ "pip\0"
+ "glObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[43276]: Rectfv (offset 89) */
+ "pp\0"
+ "glRectfv\0"
+ "\0"
+ /* _mesa_function_pool[43289]: BindImageTexture (will be remapped) */
+ "iiiiiii\0"
+ "glBindImageTexture\0"
+ "\0"
+ /* _mesa_function_pool[43317]: ClearDepthf (will be remapped) */
+ "f\0"
+ "glClearDepthf\0"
+ "glClearDepthfOES\0"
+ "\0"
+ /* _mesa_function_pool[43351]: VertexP4uiv (will be remapped) */
+ "ip\0"
+ "glVertexP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[43369]: MinSampleShading (will be remapped) */
+ "f\0"
+ "glMinSampleShadingARB\0"
+ "glMinSampleShading\0"
+ "\0"
+ /* _mesa_function_pool[43413]: GetRenderbufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[43511]: EdgeFlagPointerListIBM (dynamic) */
+ "ipi\0"
+ "glEdgeFlagPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[43541]: WindowPos2sv (will be remapped) */
+ "p\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "\0"
+ /* _mesa_function_pool[43596]: VertexArrayRangeNV (dynamic) */
+ "ip\0"
+ "glVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[43621]: GetPerfMonitorCounterStringAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[43661]: EndFragmentShaderATI (will be remapped) */
+ "\0"
+ "glEndFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[43686]: Uniform4iv (will be remapped) */
+ "iip\0"
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "\0"
+ ;
+
+/* these functions need to be remapped */
+static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
+ { 17868, CompressedTexImage1D_remap_index },
+ { 15358, CompressedTexImage2D_remap_index },
+ { 11280, CompressedTexImage3D_remap_index },
+ { 28355, CompressedTexSubImage1D_remap_index },
+ { 34310, CompressedTexSubImage2D_remap_index },
+ { 5818, CompressedTexSubImage3D_remap_index },
+ { 3918, GetCompressedTexImage_remap_index },
+ { 17077, LoadTransposeMatrixd_remap_index },
+ { 17025, LoadTransposeMatrixf_remap_index },
+ { 31791, MultTransposeMatrixd_remap_index },
+ { 12587, MultTransposeMatrixf_remap_index },
+ { 41741, SampleCoverage_remap_index },
+ { 3187, BlendFuncSeparate_remap_index },
+ { 20659, FogCoordPointer_remap_index },
+ { 37867, FogCoordd_remap_index },
+ { 37643, FogCoorddv_remap_index },
+ { 30833, MultiDrawArrays_remap_index },
+ { 29222, PointParameterf_remap_index },
+ { 4528, PointParameterfv_remap_index },
+ { 29180, PointParameteri_remap_index },
+ { 8163, PointParameteriv_remap_index },
+ { 4950, SecondaryColor3b_remap_index },
+ { 37458, SecondaryColor3bv_remap_index },
+ { 31992, SecondaryColor3d_remap_index },
+ { 11413, SecondaryColor3dv_remap_index },
+ { 5046, SecondaryColor3i_remap_index },
+ { 27542, SecondaryColor3iv_remap_index },
+ { 4826, SecondaryColor3s_remap_index },
+ { 14644, SecondaryColor3sv_remap_index },
+ { 20812, SecondaryColor3ub_remap_index },
+ { 6711, SecondaryColor3ubv_remap_index },
+ { 20860, SecondaryColor3ui_remap_index },
+ { 22742, SecondaryColor3uiv_remap_index },
+ { 20703, SecondaryColor3us_remap_index },
+ { 9136, SecondaryColor3usv_remap_index },
+ { 33094, SecondaryColorPointer_remap_index },
+ { 11038, WindowPos2d_remap_index },
+ { 16091, WindowPos2dv_remap_index },
+ { 10985, WindowPos2f_remap_index },
+ { 22096, WindowPos2fv_remap_index },
+ { 11091, WindowPos2i_remap_index },
+ { 6072, WindowPos2iv_remap_index },
+ { 11144, WindowPos2s_remap_index },
+ { 43541, WindowPos2sv_remap_index },
+ { 14891, WindowPos3d_remap_index },
+ { 14375, WindowPos3dv_remap_index },
+ { 14978, WindowPos3f_remap_index },
+ { 8022, WindowPos3fv_remap_index },
+ { 15087, WindowPos3i_remap_index },
+ { 42531, WindowPos3iv_remap_index },
+ { 15203, WindowPos3s_remap_index },
+ { 23465, WindowPos3sv_remap_index },
+ { 5954, BeginQuery_remap_index },
+ { 42406, BindBuffer_remap_index },
+ { 36289, BufferData_remap_index },
+ { 9633, BufferSubData_remap_index },
+ { 29493, DeleteBuffers_remap_index },
+ { 21106, DeleteQueries_remap_index },
+ { 18691, EndQuery_remap_index },
+ { 39841, GenBuffers_remap_index },
+ { 1815, GenQueries_remap_index },
+ { 27016, GetBufferParameteriv_remap_index },
+ { 39706, GetBufferPointerv_remap_index },
+ { 29532, GetBufferSubData_remap_index },
+ { 7701, GetQueryObjectiv_remap_index },
+ { 7370, GetQueryObjectuiv_remap_index },
+ { 11606, GetQueryiv_remap_index },
+ { 17558, IsBuffer_remap_index },
+ { 27263, IsQuery_remap_index },
+ { 11717, MapBuffer_remap_index },
+ { 42136, UnmapBuffer_remap_index },
+ { 315, AttachShader_remap_index },
+ { 34778, BindAttribLocation_remap_index },
+ { 39908, BlendEquationSeparate_remap_index },
+ { 30532, CompileShader_remap_index },
+ { 13864, CreateProgram_remap_index },
+ { 29408, CreateShader_remap_index },
+ { 19517, DeleteProgram_remap_index },
+ { 30514, DeleteShader_remap_index },
+ { 41669, DetachShader_remap_index },
+ { 32744, DisableVertexAttribArray_remap_index },
+ { 21894, DrawBuffers_remap_index },
+ { 40133, EnableVertexAttribArray_remap_index },
+ { 35431, GetActiveAttrib_remap_index },
+ { 40582, GetActiveUniform_remap_index },
+ { 16664, GetAttachedShaders_remap_index },
+ { 25982, GetAttribLocation_remap_index },
+ { 10725, GetProgramInfoLog_remap_index },
+ { 21664, GetProgramiv_remap_index },
+ { 3680, GetShaderInfoLog_remap_index },
+ { 7061, GetShaderSource_remap_index },
+ { 16425, GetShaderiv_remap_index },
+ { 6005, GetUniformLocation_remap_index },
+ { 12740, GetUniformfv_remap_index },
+ { 2074, GetUniformiv_remap_index },
+ { 33462, GetVertexAttribPointerv_remap_index },
+ { 39658, GetVertexAttribdv_remap_index },
+ { 34071, GetVertexAttribfv_remap_index },
+ { 36463, GetVertexAttribiv_remap_index },
+ { 4104, IsProgram_remap_index },
+ { 37010, IsShader_remap_index },
+ { 27735, LinkProgram_remap_index },
+ { 36106, ShaderSource_remap_index },
+ { 36078, StencilFuncSeparate_remap_index },
+ { 34393, StencilMaskSeparate_remap_index },
+ { 35575, StencilOpSeparate_remap_index },
+ { 38981, Uniform1f_remap_index },
+ { 7877, Uniform1fv_remap_index },
+ { 39041, Uniform1i_remap_index },
+ { 17739, Uniform1iv_remap_index },
+ { 41237, Uniform2f_remap_index },
+ { 21830, Uniform2fv_remap_index },
+ { 41309, Uniform2i_remap_index },
+ { 19759, Uniform2iv_remap_index },
+ { 889, Uniform3f_remap_index },
+ { 36575, Uniform3fv_remap_index },
+ { 802, Uniform3i_remap_index },
+ { 37897, Uniform3iv_remap_index },
+ { 4398, Uniform4f_remap_index },
+ { 8574, Uniform4fv_remap_index },
+ { 4335, Uniform4i_remap_index },
+ { 43686, Uniform4iv_remap_index },
+ { 9739, UniformMatrix2fv_remap_index },
+ { 22476, UniformMatrix3fv_remap_index },
+ { 10208, UniformMatrix4fv_remap_index },
+ { 39143, UseProgram_remap_index },
+ { 23896, ValidateProgram_remap_index },
+ { 17827, VertexAttrib1d_remap_index },
+ { 36933, VertexAttrib1dv_remap_index },
+ { 17950, VertexAttrib1s_remap_index },
+ { 33919, VertexAttrib1sv_remap_index },
+ { 7835, VertexAttrib2d_remap_index },
+ { 23216, VertexAttrib2dv_remap_index },
+ { 7747, VertexAttrib2s_remap_index },
+ { 13997, VertexAttrib2sv_remap_index },
+ { 11640, VertexAttrib3d_remap_index },
+ { 21754, VertexAttrib3dv_remap_index },
+ { 11515, VertexAttrib3s_remap_index },
+ { 38806, VertexAttrib3sv_remap_index },
+ { 11763, VertexAttrib4Nbv_remap_index },
+ { 27631, VertexAttrib4Niv_remap_index },
+ { 20095, VertexAttrib4Nsv_remap_index },
+ { 1439, VertexAttrib4Nub_remap_index },
+ { 32301, VertexAttrib4Nubv_remap_index },
+ { 10282, VertexAttrib4Nuiv_remap_index },
+ { 34660, VertexAttrib4Nusv_remap_index },
+ { 9066, VertexAttrib4bv_remap_index },
+ { 27894, VertexAttrib4d_remap_index },
+ { 28271, VertexAttrib4dv_remap_index },
+ { 38009, VertexAttrib4iv_remap_index },
+ { 27962, VertexAttrib4s_remap_index },
+ { 18791, VertexAttrib4sv_remap_index },
+ { 9968, VertexAttrib4ubv_remap_index },
+ { 20050, VertexAttrib4uiv_remap_index },
+ { 1365, VertexAttrib4usv_remap_index },
+ { 32386, VertexAttribPointer_remap_index },
+ { 29020, UniformMatrix2x3fv_remap_index },
+ { 922, UniformMatrix2x4fv_remap_index },
+ { 10255, UniformMatrix3x2fv_remap_index },
+ { 42694, UniformMatrix3x4fv_remap_index },
+ { 38354, UniformMatrix4x2fv_remap_index },
+ { 11558, UniformMatrix4x3fv_remap_index },
+ { 16331, BeginConditionalRender_remap_index },
+ { 23980, BeginTransformFeedback_remap_index },
+ { 12462, BindBufferBase_remap_index },
+ { 7589, BindBufferRange_remap_index },
+ { 22260, BindFragDataLocation_remap_index },
+ { 23324, ClampColor_remap_index },
+ { 16691, ClearBufferfi_remap_index },
+ { 16540, ClearBufferfv_remap_index },
+ { 20518, ClearBufferiv_remap_index },
+ { 37721, ClearBufferuiv_remap_index },
+ { 13065, ColorMaski_remap_index },
+ { 37054, Disablei_remap_index },
+ { 14945, Enablei_remap_index },
+ { 22790, EndConditionalRender_remap_index },
+ { 19336, EndTransformFeedback_remap_index },
+ { 11951, GetBooleani_v_remap_index },
+ { 39241, GetFragDataLocation_remap_index },
+ { 20539, GetIntegeri_v_remap_index },
+ { 28254, GetStringi_remap_index },
+ { 30017, GetTexParameterIiv_remap_index },
+ { 13261, GetTexParameterIuiv_remap_index },
+ { 30231, GetTransformFeedbackVarying_remap_index },
+ { 35876, GetUniformuiv_remap_index },
+ { 42920, GetVertexAttribIiv_remap_index },
+ { 20350, GetVertexAttribIuiv_remap_index },
+ { 33377, IsEnabledi_remap_index },
+ { 19575, TexParameterIiv_remap_index },
+ { 16146, TexParameterIuiv_remap_index },
+ { 38741, TransformFeedbackVaryings_remap_index },
+ { 5441, Uniform1ui_remap_index },
+ { 25422, Uniform1uiv_remap_index },
+ { 24796, Uniform2ui_remap_index },
+ { 13107, Uniform2uiv_remap_index },
+ { 32638, Uniform3ui_remap_index },
+ { 18850, Uniform3uiv_remap_index },
+ { 11874, Uniform4ui_remap_index },
+ { 17773, Uniform4uiv_remap_index },
+ { 35006, VertexAttribI1iv_remap_index },
+ { 11366, VertexAttribI1uiv_remap_index },
+ { 7418, VertexAttribI4bv_remap_index },
+ { 10119, VertexAttribI4sv_remap_index },
+ { 8374, VertexAttribI4ubv_remap_index },
+ { 6877, VertexAttribI4usv_remap_index },
+ { 40077, VertexAttribIPointer_remap_index },
+ { 8321, PrimitiveRestartIndex_remap_index },
+ { 33591, TexBuffer_remap_index },
+ { 111, FramebufferTexture_remap_index },
+ { 23730, GetBufferParameteri64v_remap_index },
+ { 39409, GetInteger64i_v_remap_index },
+ { 40391, VertexAttribDivisor_remap_index },
+ { 43369, MinSampleShading_remap_index },
+ { 7106, BindProgramARB_remap_index },
+ { 30699, DeleteProgramsARB_remap_index },
+ { 15032, GenProgramsARB_remap_index },
+ { 14040, GetProgramEnvParameterdvARB_remap_index },
+ { 29458, GetProgramEnvParameterfvARB_remap_index },
+ { 30878, GetProgramLocalParameterdvARB_remap_index },
+ { 37304, GetProgramLocalParameterfvARB_remap_index },
+ { 22405, GetProgramStringARB_remap_index },
+ { 8207, GetProgramivARB_remap_index },
+ { 31200, IsProgramARB_remap_index },
+ { 17145, ProgramEnvParameter4dARB_remap_index },
+ { 2660, ProgramEnvParameter4dvARB_remap_index },
+ { 38509, ProgramEnvParameter4fARB_remap_index },
+ { 24485, ProgramEnvParameter4fvARB_remap_index },
+ { 22840, ProgramLocalParameter4dARB_remap_index },
+ { 3974, ProgramLocalParameter4dvARB_remap_index },
+ { 30430, ProgramLocalParameter4fARB_remap_index },
+ { 19138, ProgramLocalParameter4fvARB_remap_index },
+ { 31272, ProgramStringARB_remap_index },
+ { 11910, VertexAttrib1fARB_remap_index },
+ { 31695, VertexAttrib1fvARB_remap_index },
+ { 22054, VertexAttrib2fARB_remap_index },
+ { 13358, VertexAttrib2fvARB_remap_index },
+ { 334, VertexAttrib3fARB_remap_index },
+ { 26274, VertexAttrib3fvARB_remap_index },
+ { 25156, VertexAttrib4fARB_remap_index },
+ { 14332, VertexAttrib4fvARB_remap_index },
+ { 35663, AttachObjectARB_remap_index },
+ { 22449, CreateProgramObjectARB_remap_index },
+ { 16589, CreateShaderObjectARB_remap_index },
+ { 15417, DeleteObjectARB_remap_index },
+ { 38149, DetachObjectARB_remap_index },
+ { 36002, GetAttachedObjectsARB_remap_index },
+ { 24690, GetHandleARB_remap_index },
+ { 20467, GetInfoLogARB_remap_index },
+ { 21272, GetObjectParameterfvARB_remap_index },
+ { 41782, GetObjectParameterivARB_remap_index },
+ { 5553, DrawArraysInstancedARB_remap_index },
+ { 7285, DrawElementsInstancedARB_remap_index },
+ { 13821, BindFramebuffer_remap_index },
+ { 8230, BindRenderbuffer_remap_index },
+ { 33777, BlitFramebuffer_remap_index },
+ { 6276, CheckFramebufferStatus_remap_index },
+ { 19951, DeleteFramebuffers_remap_index },
+ { 36857, DeleteRenderbuffers_remap_index },
+ { 31110, FramebufferRenderbuffer_remap_index },
+ { 33828, FramebufferTexture1D_remap_index },
+ { 23105, FramebufferTexture2D_remap_index },
+ { 26902, FramebufferTexture3D_remap_index },
+ { 37118, FramebufferTextureLayer_remap_index },
+ { 39777, GenFramebuffers_remap_index },
+ { 33256, GenRenderbuffers_remap_index },
+ { 7529, GenerateMipmap_remap_index },
+ { 5249, GetFramebufferAttachmentParameteriv_remap_index },
+ { 43413, GetRenderbufferParameteriv_remap_index },
+ { 6440, IsFramebuffer_remap_index },
+ { 25504, IsRenderbuffer_remap_index },
+ { 629, RenderbufferStorage_remap_index },
+ { 14815, RenderbufferStorageMultisample_remap_index },
+ { 19041, FramebufferTextureFaceARB_remap_index },
+ { 5176, FlushMappedBufferRange_remap_index },
+ { 30915, MapBufferRange_remap_index },
+ { 13200, BindVertexArray_remap_index },
+ { 1133, DeleteVertexArrays_remap_index },
+ { 17466, GenVertexArrays_remap_index },
+ { 38849, IsVertexArray_remap_index },
+ { 12980, GetActiveUniformBlockName_remap_index },
+ { 43187, GetActiveUniformBlockiv_remap_index },
+ { 3106, GetActiveUniformName_remap_index },
+ { 13968, GetActiveUniformsiv_remap_index },
+ { 41642, GetUniformBlockIndex_remap_index },
+ { 10379, GetUniformIndices_remap_index },
+ { 34617, UniformBlockBinding_remap_index },
+ { 42649, CopyBufferSubData_remap_index },
+ { 42970, ClientWaitSync_remap_index },
+ { 11242, DeleteSync_remap_index },
+ { 34644, FenceSync_remap_index },
+ { 38129, GetInteger64v_remap_index },
+ { 40247, GetSynciv_remap_index },
+ { 15438, IsSync_remap_index },
+ { 33446, WaitSync_remap_index },
+ { 13015, DrawElementsBaseVertex_remap_index },
+ { 16779, DrawElementsInstancedBaseVertex_remap_index },
+ { 37375, DrawRangeElementsBaseVertex_remap_index },
+ { 41341, MultiDrawElementsBaseVertex_remap_index },
+ { 24230, ProvokingVertex_remap_index },
+ { 5498, GetMultisamplefv_remap_index },
+ { 35113, SampleMaski_remap_index },
+ { 1944, TexImage2DMultisample_remap_index },
+ { 41585, TexImage3DMultisample_remap_index },
+ { 22918, BlendEquationSeparateiARB_remap_index },
+ { 27395, BlendEquationiARB_remap_index },
+ { 3732, BlendFuncSeparateiARB_remap_index },
+ { 24726, BlendFunciARB_remap_index },
+ { 1686, BindFragDataLocationIndexed_remap_index },
+ { 28843, GetFragDataIndex_remap_index },
+ { 2827, BindSampler_remap_index },
+ { 42780, DeleteSamplers_remap_index },
+ { 35624, GenSamplers_remap_index },
+ { 2527, GetSamplerParameterIiv_remap_index },
+ { 5742, GetSamplerParameterIuiv_remap_index },
+ { 23187, GetSamplerParameterfv_remap_index },
+ { 24889, GetSamplerParameteriv_remap_index },
+ { 26127, IsSampler_remap_index },
+ { 38381, SamplerParameterIiv_remap_index },
+ { 12301, SamplerParameterIuiv_remap_index },
+ { 42854, SamplerParameterf_remap_index },
+ { 38453, SamplerParameterfv_remap_index },
+ { 42801, SamplerParameteri_remap_index },
+ { 28118, SamplerParameteriv_remap_index },
+ { 23274, GetQueryObjecti64v_remap_index },
+ { 4026, GetQueryObjectui64v_remap_index },
+ { 12887, QueryCounter_remap_index },
+ { 37705, ColorP3ui_remap_index },
+ { 6595, ColorP3uiv_remap_index },
+ { 17586, ColorP4ui_remap_index },
+ { 25869, ColorP4uiv_remap_index },
+ { 13724, MultiTexCoordP1ui_remap_index },
+ { 25639, MultiTexCoordP1uiv_remap_index },
+ { 34001, MultiTexCoordP2ui_remap_index },
+ { 8920, MultiTexCoordP2uiv_remap_index },
+ { 25957, MultiTexCoordP3ui_remap_index },
+ { 391, MultiTexCoordP3uiv_remap_index },
+ { 40052, MultiTexCoordP4ui_remap_index },
+ { 34119, MultiTexCoordP4uiv_remap_index },
+ { 36195, NormalP3ui_remap_index },
+ { 25564, NormalP3uiv_remap_index },
+ { 40938, SecondaryColorP3ui_remap_index },
+ { 5690, SecondaryColorP3uiv_remap_index },
+ { 162, TexCoordP1ui_remap_index },
+ { 609, TexCoordP1uiv_remap_index },
+ { 26233, TexCoordP2ui_remap_index },
+ { 36511, TexCoordP2uiv_remap_index },
+ { 14690, TexCoordP3ui_remap_index },
+ { 17629, TexCoordP3uiv_remap_index },
+ { 33900, TexCoordP4ui_remap_index },
+ { 1769, TexCoordP4uiv_remap_index },
+ { 14759, VertexAttribP1ui_remap_index },
+ { 4078, VertexAttribP1uiv_remap_index },
+ { 29630, VertexAttribP2ui_remap_index },
+ { 4872, VertexAttribP2uiv_remap_index },
+ { 1487, VertexAttribP3ui_remap_index },
+ { 28144, VertexAttribP3uiv_remap_index },
+ { 4310, VertexAttribP4ui_remap_index },
+ { 15969, VertexAttribP4uiv_remap_index },
+ { 34742, VertexP2ui_remap_index },
+ { 32368, VertexP2uiv_remap_index },
+ { 22432, VertexP3ui_remap_index },
+ { 5987, VertexP3uiv_remap_index },
+ { 3061, VertexP4ui_remap_index },
+ { 43351, VertexP4uiv_remap_index },
+ { 777, DrawArraysIndirect_remap_index },
+ { 23437, DrawElementsIndirect_remap_index },
+ { 10751, BindTransformFeedback_remap_index },
+ { 10623, DeleteTransformFeedbacks_remap_index },
+ { 35275, DrawTransformFeedback_remap_index },
+ { 3868, GenTransformFeedbacks_remap_index },
+ { 32890, IsTransformFeedback_remap_index },
+ { 30487, PauseTransformFeedback_remap_index },
+ { 34941, ResumeTransformFeedback_remap_index },
+ { 22348, BeginQueryIndexed_remap_index },
+ { 40442, DrawTransformFeedbackStream_remap_index },
+ { 18940, EndQueryIndexed_remap_index },
+ { 21620, GetQueryIndexediv_remap_index },
+ { 43317, ClearDepthf_remap_index },
+ { 23796, DepthRangef_remap_index },
+ { 37743, GetShaderPrecisionFormat_remap_index },
+ { 3161, ReleaseShaderCompiler_remap_index },
+ { 25027, ShaderBinary_remap_index },
+ { 19413, GetProgramBinary_remap_index },
+ { 11808, ProgramBinary_remap_index },
+ { 12043, ProgramParameteri_remap_index },
+ { 26623, DepthRangeArrayv_remap_index },
+ { 41407, DepthRangeIndexed_remap_index },
+ { 32870, GetDoublei_v_remap_index },
+ { 35131, GetFloati_v_remap_index },
+ { 41848, ScissorArrayv_remap_index },
+ { 24830, ScissorIndexed_remap_index },
+ { 28170, ScissorIndexedv_remap_index },
+ { 18381, ViewportArrayv_remap_index },
+ { 31389, ViewportIndexedf_remap_index },
+ { 19461, ViewportIndexedfv_remap_index },
+ { 8421, GetGraphicsResetStatusARB_remap_index },
+ { 29773, GetnColorTableARB_remap_index },
+ { 2793, GetnCompressedTexImageARB_remap_index },
+ { 1233, GetnConvolutionFilterARB_remap_index },
+ { 4746, GetnHistogramARB_remap_index },
+ { 18266, GetnMapdvARB_remap_index },
+ { 12192, GetnMapfvARB_remap_index },
+ { 34026, GetnMapivARB_remap_index },
+ { 38621, GetnMinmaxARB_remap_index },
+ { 3585, GetnPixelMapfvARB_remap_index },
+ { 5716, GetnPixelMapuivARB_remap_index },
+ { 11489, GetnPixelMapusvARB_remap_index },
+ { 21962, GetnPolygonStippleARB_remap_index },
+ { 28611, GetnSeparableFilterARB_remap_index },
+ { 10013, GetnTexImageARB_remap_index },
+ { 27710, GetnUniformdvARB_remap_index },
+ { 33688, GetnUniformfvARB_remap_index },
+ { 3136, GetnUniformivARB_remap_index },
+ { 13584, GetnUniformuivARB_remap_index },
+ { 25200, ReadnPixelsARB_remap_index },
+ { 32541, DrawArraysInstancedBaseInstance_remap_index },
+ { 10164, DrawElementsInstancedBaseInstance_remap_index },
+ { 2605, DrawElementsInstancedBaseVertexBaseInstance_remap_index },
+ { 34884, DrawTransformFeedbackInstanced_remap_index },
+ { 13313, DrawTransformFeedbackStreamInstanced_remap_index },
+ { 41869, GetInternalformativ_remap_index },
+ { 19536, GetActiveAtomicCounterBufferiv_remap_index },
+ { 43289, BindImageTexture_remap_index },
+ { 21185, MemoryBarrier_remap_index },
+ { 33756, TexStorage1D_remap_index },
+ { 23047, TexStorage2D_remap_index },
+ { 26879, TexStorage3D_remap_index },
+ { 1410, TextureStorage1DEXT_remap_index },
+ { 34828, TextureStorage2DEXT_remap_index },
+ { 22023, TextureStorage3DEXT_remap_index },
+ { 35535, ClearBufferData_remap_index },
+ { 2112, ClearBufferSubData_remap_index },
+ { 30958, DispatchCompute_remap_index },
+ { 6360, DispatchComputeIndirect_remap_index },
+ { 40266, TextureView_remap_index },
+ { 21514, BindVertexBuffer_remap_index },
+ { 29335, VertexAttribBinding_remap_index },
+ { 29800, VertexAttribFormat_remap_index },
+ { 32482, VertexAttribIFormat_remap_index },
+ { 36050, VertexAttribLFormat_remap_index },
+ { 34553, VertexBindingDivisor_remap_index },
+ { 3299, MultiDrawArraysIndirect_remap_index },
+ { 17991, MultiDrawElementsIndirect_remap_index },
+ { 17926, TexBufferRange_remap_index },
+ { 37931, TexStorage2DMultisample_remap_index },
+ { 28063, TexStorage3DMultisample_remap_index },
+ { 3331, BufferStorage_remap_index },
+ { 4173, BindBuffersBase_remap_index },
+ { 14305, BindBuffersRange_remap_index },
+ { 10598, BindImageTextures_remap_index },
+ { 2773, BindSamplers_remap_index },
+ { 40963, BindTextures_remap_index },
+ { 24862, BindVertexBuffers_remap_index },
+ { 6389, InvalidateBufferData_remap_index },
+ { 38323, InvalidateBufferSubData_remap_index },
+ { 21145, InvalidateFramebuffer_remap_index },
+ { 15706, InvalidateSubFramebuffer_remap_index },
+ { 11849, InvalidateTexImage_remap_index },
+ { 25227, InvalidateTexSubImage_remap_index },
+ { 12639, PolygonOffsetEXT_remap_index },
+ { 35642, DrawTexfOES_remap_index },
+ { 24708, DrawTexfvOES_remap_index },
+ { 986, DrawTexiOES_remap_index },
+ { 29709, DrawTexivOES_remap_index },
+ { 11996, DrawTexsOES_remap_index },
+ { 21339, DrawTexsvOES_remap_index },
+ { 25886, DrawTexxOES_remap_index },
+ { 37571, DrawTexxvOES_remap_index },
+ { 24121, PointSizePointerOES_remap_index },
+ { 949, QueryMatrixxOES_remap_index },
+ { 19004, SampleMaskSGIS_remap_index },
+ { 32596, SamplePatternSGIS_remap_index },
+ { 41269, ColorPointerEXT_remap_index },
+ { 27289, EdgeFlagPointerEXT_remap_index },
+ { 12716, IndexPointerEXT_remap_index },
+ { 12906, NormalPointerEXT_remap_index },
+ { 26688, TexCoordPointerEXT_remap_index },
+ { 23938, VertexPointerEXT_remap_index },
+ { 41208, DiscardFramebufferEXT_remap_index },
+ { 10547, ActiveShaderProgram_remap_index },
+ { 15919, BindProgramPipeline_remap_index },
+ { 27341, CreateShaderProgramv_remap_index },
+ { 3483, DeleteProgramPipelines_remap_index },
+ { 24918, GenProgramPipelines_remap_index },
+ { 7911, GetProgramPipelineInfoLog_remap_index },
+ { 29876, GetProgramPipelineiv_remap_index },
+ { 24981, IsProgramPipeline_remap_index },
+ { 43167, LockArraysEXT_remap_index },
+ { 42485, ProgramUniform1f_remap_index },
+ { 9335, ProgramUniform1fv_remap_index },
+ { 42439, ProgramUniform1i_remap_index },
+ { 14545, ProgramUniform1iv_remap_index },
+ { 33046, ProgramUniform1ui_remap_index },
+ { 42287, ProgramUniform1uiv_remap_index },
+ { 2251, ProgramUniform2f_remap_index },
+ { 17340, ProgramUniform2fv_remap_index },
+ { 2334, ProgramUniform2i_remap_index },
+ { 20584, ProgramUniform2iv_remap_index },
+ { 6956, ProgramUniform2ui_remap_index },
+ { 8728, ProgramUniform2uiv_remap_index },
+ { 4432, ProgramUniform3f_remap_index },
+ { 28892, ProgramUniform3fv_remap_index },
+ { 4480, ProgramUniform3i_remap_index },
+ { 12931, ProgramUniform3iv_remap_index },
+ { 14594, ProgramUniform3ui_remap_index },
+ { 17289, ProgramUniform3uiv_remap_index },
+ { 27769, ProgramUniform4f_remap_index },
+ { 32083, ProgramUniform4fv_remap_index },
+ { 27818, ProgramUniform4i_remap_index },
+ { 1848, ProgramUniform4iv_remap_index },
+ { 38930, ProgramUniform4ui_remap_index },
+ { 31843, ProgramUniform4uiv_remap_index },
+ { 19076, ProgramUniformMatrix2fv_remap_index },
+ { 21448, ProgramUniformMatrix2x3fv_remap_index },
+ { 7635, ProgramUniformMatrix2x4fv_remap_index },
+ { 37225, ProgramUniformMatrix3fv_remap_index },
+ { 32804, ProgramUniformMatrix3x2fv_remap_index },
+ { 26317, ProgramUniformMatrix3x4fv_remap_index },
+ { 31027, ProgramUniformMatrix4fv_remap_index },
+ { 2185, ProgramUniformMatrix4x2fv_remap_index },
+ { 7199, ProgramUniformMatrix4x3fv_remap_index },
+ { 37965, UnlockArraysEXT_remap_index },
+ { 30981, UseProgramStages_remap_index },
+ { 1628, ValidateProgramPipeline_remap_index },
+ { 15995, DebugMessageCallback_remap_index },
+ { 31482, DebugMessageControl_remap_index },
+ { 15276, DebugMessageInsert_remap_index },
+ { 6759, GetDebugMessageLog_remap_index },
+ { 6550, GetObjectLabel_remap_index },
+ { 12017, GetObjectPtrLabel_remap_index },
+ { 30467, ObjectLabel_remap_index },
+ { 43254, ObjectPtrLabel_remap_index },
+ { 17809, PopDebugGroup_remap_index },
+ { 32220, PushDebugGroup_remap_index },
+ { 8275, SecondaryColor3fEXT_remap_index },
+ { 7789, SecondaryColor3fvEXT_remap_index },
+ { 28561, MultiDrawElementsEXT_remap_index },
+ { 10679, FogCoordfEXT_remap_index },
+ { 18026, FogCoordfvEXT_remap_index },
+ { 4151, ResizeBuffersMESA_remap_index },
+ { 33962, WindowPos4dMESA_remap_index },
+ { 27186, WindowPos4dvMESA_remap_index },
+ { 4260, WindowPos4fMESA_remap_index },
+ { 11258, WindowPos4fvMESA_remap_index },
+ { 9018, WindowPos4iMESA_remap_index },
+ { 3658, WindowPos4ivMESA_remap_index },
+ { 27938, WindowPos4sMESA_remap_index },
+ { 1080, WindowPos4svMESA_remap_index },
+ { 28661, MultiModeDrawArraysIBM_remap_index },
+ { 19724, MultiModeDrawElementsIBM_remap_index },
+ { 32715, AreProgramsResidentNV_remap_index },
+ { 39604, ExecuteProgramNV_remap_index },
+ { 29426, GetProgramParameterdvNV_remap_index },
+ { 36257, GetProgramParameterfvNV_remap_index },
+ { 19173, GetProgramStringNV_remap_index },
+ { 15630, GetProgramivNV_remap_index },
+ { 18311, GetTrackMatrixivNV_remap_index },
+ { 18753, GetVertexAttribdvNV_remap_index },
+ { 16916, GetVertexAttribfvNV_remap_index },
+ { 15812, GetVertexAttribivNV_remap_index },
+ { 35980, LoadProgramNV_remap_index },
+ { 19824, ProgramParameters4dvNV_remap_index },
+ { 20436, ProgramParameters4fvNV_remap_index },
+ { 6171, RequestResidentProgramsNV_remap_index },
+ { 29047, TrackMatrixNV_remap_index },
+ { 14075, VertexAttrib1dNV_remap_index },
+ { 28006, VertexAttrib1dvNV_remap_index },
+ { 28332, VertexAttrib1fNV_remap_index },
+ { 41618, VertexAttrib1fvNV_remap_index },
+ { 21004, VertexAttrib1sNV_remap_index },
+ { 37985, VertexAttrib1svNV_remap_index },
+ { 18287, VertexAttrib2dNV_remap_index },
+ { 34246, VertexAttrib2dvNV_remap_index },
+ { 27070, VertexAttrib2fNV_remap_index },
+ { 25765, VertexAttrib2fvNV_remap_index },
+ { 12812, VertexAttrib2sNV_remap_index },
+ { 5666, VertexAttrib2svNV_remap_index },
+ { 36666, VertexAttrib3dNV_remap_index },
+ { 38583, VertexAttrib3dvNV_remap_index },
+ { 4925, VertexAttrib3fNV_remap_index },
+ { 40872, VertexAttrib3fvNV_remap_index },
+ { 7143, VertexAttrib3sNV_remap_index },
+ { 18338, VertexAttrib3svNV_remap_index },
+ { 8477, VertexAttrib4dNV_remap_index },
+ { 3408, VertexAttrib4dvNV_remap_index },
+ { 8548, VertexAttrib4fNV_remap_index },
+ { 41010, VertexAttrib4fvNV_remap_index },
+ { 17424, VertexAttrib4sNV_remap_index },
+ { 10863, VertexAttrib4svNV_remap_index },
+ { 1601, VertexAttrib4ubNV_remap_index },
+ { 10654, VertexAttrib4ubvNV_remap_index },
+ { 28812, VertexAttribPointerNV_remap_index },
+ { 27237, VertexAttribs1dvNV_remap_index },
+ { 30758, VertexAttribs1fvNV_remap_index },
+ { 6145, VertexAttribs1svNV_remap_index },
+ { 42261, VertexAttribs2dvNV_remap_index },
+ { 4284, VertexAttribs2fvNV_remap_index },
+ { 27315, VertexAttribs2svNV_remap_index },
+ { 1789, VertexAttribs3dvNV_remap_index },
+ { 35303, VertexAttribs3fvNV_remap_index },
+ { 13942, VertexAttribs3svNV_remap_index },
+ { 19387, VertexAttribs4dvNV_remap_index },
+ { 24272, VertexAttribs4fvNV_remap_index },
+ { 20633, VertexAttribs4svNV_remap_index },
+ { 32038, VertexAttribs4ubvNV_remap_index },
+ { 41496, GetTexBumpParameterfvATI_remap_index },
+ { 10405, GetTexBumpParameterivATI_remap_index },
+ { 35403, TexBumpParameterfvATI_remap_index },
+ { 8520, TexBumpParameterivATI_remap_index },
+ { 9218, AlphaFragmentOp1ATI_remap_index },
+ { 3432, AlphaFragmentOp2ATI_remap_index },
+ { 9674, AlphaFragmentOp3ATI_remap_index },
+ { 33229, BeginFragmentShaderATI_remap_index },
+ { 3705, BindFragmentShaderATI_remap_index },
+ { 7168, ColorFragmentOp1ATI_remap_index },
+ { 12778, ColorFragmentOp2ATI_remap_index },
+ { 23859, ColorFragmentOp3ATI_remap_index },
+ { 16731, DeleteFragmentShaderATI_remap_index },
+ { 43661, EndFragmentShaderATI_remap_index },
+ { 22891, GenFragmentShadersATI_remap_index },
+ { 41092, PassTexCoordATI_remap_index },
+ { 35383, SampleMapATI_remap_index },
+ { 34707, SetFragmentShaderConstantATI_remap_index },
+ { 8451, ActiveStencilFaceEXT_remap_index },
+ { 8077, BindVertexArrayAPPLE_remap_index },
+ { 16261, GenVertexArraysAPPLE_remap_index },
+ { 34969, GetProgramNamedParameterdvNV_remap_index },
+ { 22641, GetProgramNamedParameterfvNV_remap_index },
+ { 41527, ProgramNamedParameter4dNV_remap_index },
+ { 37776, ProgramNamedParameter4dvNV_remap_index },
+ { 40814, ProgramNamedParameter4fNV_remap_index },
+ { 25327, ProgramNamedParameter4fvNV_remap_index },
+ { 24179, PrimitiveRestartNV_remap_index },
+ { 24668, GetTexGenxvOES_remap_index },
+ { 14430, TexGenxOES_remap_index },
+ { 32282, TexGenxvOES_remap_index },
+ { 8001, DepthBoundsEXT_remap_index },
+ { 5915, BindFramebufferEXT_remap_index },
+ { 41150, BindRenderbufferEXT_remap_index },
+ { 4369, BufferParameteriAPPLE_remap_index },
+ { 39206, FlushMappedBufferRangeAPPLE_remap_index },
+ { 27588, VertexAttribI1iEXT_remap_index },
+ { 11197, VertexAttribI1uiEXT_remap_index },
+ { 20157, VertexAttribI2iEXT_remap_index },
+ { 40665, VertexAttribI2ivEXT_remap_index },
+ { 25458, VertexAttribI2uiEXT_remap_index },
+ { 35066, VertexAttribI2uivEXT_remap_index },
+ { 19254, VertexAttribI3iEXT_remap_index },
+ { 42735, VertexAttribI3ivEXT_remap_index },
+ { 22573, VertexAttribI3uiEXT_remap_index },
+ { 20908, VertexAttribI3uivEXT_remap_index },
+ { 37821, VertexAttribI4iEXT_remap_index },
+ { 6666, VertexAttribI4ivEXT_remap_index },
+ { 2557, VertexAttribI4uiEXT_remap_index },
+ { 27445, VertexAttribI4uivEXT_remap_index },
+ { 2983, ClearColorIiEXT_remap_index },
+ { 1208, ClearColorIuiEXT_remap_index },
+ { 24202, BindBufferOffsetEXT_remap_index },
+ { 18058, BeginPerfMonitorAMD_remap_index },
+ { 32673, DeletePerfMonitorsAMD_remap_index },
+ { 5418, EndPerfMonitorAMD_remap_index },
+ { 26802, GenPerfMonitorsAMD_remap_index },
+ { 12504, GetPerfMonitorCounterDataAMD_remap_index },
+ { 34580, GetPerfMonitorCounterInfoAMD_remap_index },
+ { 43621, GetPerfMonitorCounterStringAMD_remap_index },
+ { 43219, GetPerfMonitorCountersAMD_remap_index },
+ { 14146, GetPerfMonitorGroupStringAMD_remap_index },
+ { 29579, GetPerfMonitorGroupsAMD_remap_index },
+ { 13783, SelectPerfMonitorCountersAMD_remap_index },
+ { 14243, GetObjectParameterivAPPLE_remap_index },
+ { 43060, ObjectPurgeableAPPLE_remap_index },
+ { 1897, ObjectUnpurgeableAPPLE_remap_index },
+ { 42049, ActiveProgramEXT_remap_index },
+ { 27208, CreateShaderProgramEXT_remap_index },
+ { 36774, UseShaderProgramEXT_remap_index },
+ { 30350, TextureBarrierNV_remap_index },
+ { 2142, VDPAUFiniNV_remap_index },
+ { 835, VDPAUGetSurfaceivNV_remap_index },
+ { 23712, VDPAUInitNV_remap_index },
+ { 21426, VDPAUIsSurfaceNV_remap_index },
+ { 6415, VDPAUMapSurfacesNV_remap_index },
+ { 3024, VDPAURegisterOutputSurfaceNV_remap_index },
+ { 12373, VDPAURegisterVideoSurfaceNV_remap_index },
+ { 10936, VDPAUSurfaceAccessNV_remap_index },
+ { 4719, VDPAUUnmapSurfacesNV_remap_index },
+ { 37675, VDPAUUnregisterSurfaceNV_remap_index },
+ { 38428, BeginPerfQueryINTEL_remap_index },
+ { 33550, CreatePerfQueryINTEL_remap_index },
+ { 16192, DeletePerfQueryINTEL_remap_index },
+ { 40495, EndPerfQueryINTEL_remap_index },
+ { 42019, GetFirstPerfQueryIdINTEL_remap_index },
+ { 30303, GetNextPerfQueryIdINTEL_remap_index },
+ { 31894, GetPerfCounterInfoINTEL_remap_index },
+ { 746, GetPerfQueryDataINTEL_remap_index },
+ { 22228, GetPerfQueryIdByNameINTEL_remap_index },
+ { 19918, GetPerfQueryInfoINTEL_remap_index },
+ { 20319, StencilFuncSeparateATI_remap_index },
+ { 5631, ProgramEnvParameters4fvEXT_remap_index },
+ { 30601, ProgramLocalParameters4fvEXT_remap_index },
+ { 3825, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 3610, EGLImageTargetTexture2DOES_remap_index },
+ { 40632, AlphaFuncx_remap_index },
+ { 19299, ClearColorx_remap_index },
+ { 39874, ClearDepthx_remap_index },
+ { 35748, Color4x_remap_index },
+ { 23650, DepthRangex_remap_index },
+ { 2381, Fogx_remap_index },
+ { 14709, Fogxv_remap_index },
+ { 8695, Frustumf_remap_index },
+ { 8792, Frustumx_remap_index },
+ { 19219, LightModelx_remap_index },
+ { 32132, LightModelxv_remap_index },
+ { 28866, Lightx_remap_index },
+ { 41379, Lightxv_remap_index },
+ { 3540, LineWidthx_remap_index },
+ { 37341, LoadMatrixx_remap_index },
+ { 42356, Materialx_remap_index },
+ { 25277, Materialxv_remap_index },
+ { 29069, MultMatrixx_remap_index },
+ { 31297, MultiTexCoord4x_remap_index },
+ { 25126, Normal3x_remap_index },
+ { 15329, Orthof_remap_index },
+ { 15510, Orthox_remap_index },
+ { 27492, PointSizex_remap_index },
+ { 70, PolygonOffsetx_remap_index },
+ { 37089, Rotatex_remap_index },
+ { 19875, SampleCoveragex_remap_index },
+ { 12662, Scalex_remap_index },
+ { 38214, TexEnvx_remap_index },
+ { 43011, TexEnvxv_remap_index },
+ { 1976, TexParameterx_remap_index },
+ { 31623, Translatex_remap_index },
+ { 33013, ClipPlanef_remap_index },
+ { 32915, ClipPlanex_remap_index },
+ { 707, GetClipPlanef_remap_index },
+ { 570, GetClipPlanex_remap_index },
+ { 19793, GetFixedv_remap_index },
+ { 1267, GetLightxv_remap_index },
+ { 22678, GetMaterialxv_remap_index },
+ { 21303, GetTexEnvxv_remap_index },
+ { 16616, GetTexParameterxv_remap_index },
+ { 29103, PointParameterx_remap_index },
+ { 5773, PointParameterxv_remap_index },
+ { 18962, TexParameterxv_remap_index },
+ { -1, -1 }
+};
+
+/* these functions are in the ABI, but have alternative names */
+static const struct gl_function_remap MESA_alt_functions[] = {
+ /* from GL_EXT_blend_color */
+ { 34194, _gloffset_BlendColor },
+ /* from GL_EXT_blend_minmax */
+ { 36609, _gloffset_BlendEquation },
+ /* from GL_EXT_color_subtable */
+ { 5375, _gloffset_ColorSubTable },
+ { 21204, _gloffset_CopyColorSubTable },
+ /* from GL_EXT_convolution */
+ { 1301, _gloffset_GetConvolutionParameteriv },
+ { 13626, _gloffset_ConvolutionParameterfv },
+ { 16478, _gloffset_CopyConvolutionFilter1D },
+ { 18474, _gloffset_SeparableFilter2D },
+ { 19669, _gloffset_GetConvolutionFilter },
+ { 23382, _gloffset_ConvolutionFilter1D },
+ { 25665, _gloffset_ConvolutionFilter2D },
+ { 28419, _gloffset_GetSeparableFilter },
+ { 29961, _gloffset_ConvolutionParameteri },
+ { 30083, _gloffset_ConvolutionParameterf },
+ { 35777, _gloffset_ConvolutionParameteriv },
+ { 41432, _gloffset_GetConvolutionParameterfv },
+ { 42586, _gloffset_CopyConvolutionFilter2D },
+ /* from GL_EXT_copy_texture */
+ { 27124, _gloffset_CopyTexImage2D },
+ { 29727, _gloffset_CopyTexImage1D },
+ { 32169, _gloffset_CopyTexSubImage1D },
+ { 38052, _gloffset_CopyTexSubImage3D },
+ { 41688, _gloffset_CopyTexSubImage2D },
+ /* from GL_EXT_draw_range_elements */
+ { 24617, _gloffset_DrawRangeElements },
+ /* from GL_EXT_histogram */
+ { 4618, _gloffset_GetHistogramParameterfv },
+ { 8103, _gloffset_GetHistogramParameteriv },
+ { 9458, _gloffset_Minmax },
+ { 13882, _gloffset_GetMinmax },
+ { 21797, _gloffset_Histogram },
+ { 29655, _gloffset_GetMinmaxParameteriv },
+ { 30638, _gloffset_ResetMinmax },
+ { 31583, _gloffset_GetHistogram },
+ { 33323, _gloffset_GetMinmaxParameterfv },
+ { 34270, _gloffset_ResetHistogram },
+ /* from GL_EXT_paletted_texture */
+ { 13488, _gloffset_ColorTable },
+ { 18083, _gloffset_GetColorTableParameterfv },
+ { 26447, _gloffset_GetColorTable },
+ { 30139, _gloffset_GetColorTableParameteriv },
+ /* from GL_EXT_subtexture */
+ { 2413, _gloffset_TexSubImage1D },
+ { 36324, _gloffset_TexSubImage2D },
+ /* from GL_EXT_texture3D */
+ { 22171, _gloffset_TexImage3D },
+ { 40306, _gloffset_TexSubImage3D },
+ /* from GL_EXT_texture_object */
+ { 4197, _gloffset_GenTextures },
+ { 8839, _gloffset_BindTexture },
+ { 17259, _gloffset_IsTexture },
+ { 22523, _gloffset_PrioritizeTextures },
+ { 26647, _gloffset_DeleteTextures },
+ { 40762, _gloffset_AreTexturesResident },
+ /* from GL_EXT_vertex_array */
+ { 18572, _gloffset_ArrayElement },
+ { 29146, _gloffset_DrawArrays },
+ { 38666, _gloffset_GetPointerv },
+ /* from GL_NV_read_buffer */
+ { 29930, _gloffset_ReadBuffer },
+ /* from GL_OES_blend_subtract */
+ { 36609, _gloffset_BlendEquation },
+ /* from GL_OES_texture_3D */
+ { 22171, _gloffset_TexImage3D },
+ { 38052, _gloffset_CopyTexSubImage3D },
+ { 40306, _gloffset_TexSubImage3D },
+ /* from GL_OES_texture_cube_map */
+ { 16845, _gloffset_TexGeni },
+ { 16873, _gloffset_TexGenf },
+ { 20235, _gloffset_GetTexGenfv },
+ { 34145, _gloffset_TexGeniv },
+ { 36433, _gloffset_TexGenfv },
+ { 41983, _gloffset_GetTexGeniv },
+ /* from GL_SGI_color_table */
+ { 2717, _gloffset_ColorTableParameteriv },
+ { 13488, _gloffset_ColorTable },
+ { 17203, _gloffset_ColorTableParameterfv },
+ { 18083, _gloffset_GetColorTableParameterfv },
+ { 26447, _gloffset_GetColorTable },
+ { 26525, _gloffset_CopyColorTable },
+ { 30139, _gloffset_GetColorTableParameteriv },
+ { -1, -1 }
+};
+
diff --git a/xorg-server/glx/render2.c b/xorg-server/glx/render2.c
index 8d9b5f4d2..5fffd914a 100644
--- a/xorg-server/glx/render2.c
+++ b/xorg-server/glx/render2.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <glxserver.h>
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDisp_Map1f(GLbyte * pc)
{
diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c
index 6ed364f75..60dfc7b71 100644
--- a/xorg-server/glx/render2swap.c
+++ b/xorg-server/glx/render2swap.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDispSwap_Map1f(GLbyte * pc)
{
diff --git a/xorg-server/glx/renderpix.c b/xorg-server/glx/renderpix.c
index 91ba91187..2a387b2b9 100644
--- a/xorg-server/glx/renderpix.c
+++ b/xorg-server/glx/renderpix.c
@@ -31,11 +31,14 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDisp_SeparableFilter2D(GLbyte * pc)
{
diff --git a/xorg-server/glx/renderpixswap.c b/xorg-server/glx/renderpixswap.c
index a4cb246bb..3fa11518a 100644
--- a/xorg-server/glx/renderpixswap.c
+++ b/xorg-server/glx/renderpixswap.c
@@ -31,11 +31,14 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDispSwap_SeparableFilter2D(GLbyte * pc)
{
diff --git a/xorg-server/glx/rensize.c b/xorg-server/glx/rensize.c
index bcc3a53ad..552293242 100644
--- a/xorg-server/glx/rensize.c
+++ b/xorg-server/glx/rensize.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <GL/gl.h>
diff --git a/xorg-server/glx/single2.c b/xorg-server/glx/single2.c
index 53b661d20..8d4d1d061 100644
--- a/xorg-server/glx/single2.c
+++ b/xorg-server/glx/single2.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include <stdio.h>
@@ -42,6 +43,8 @@
#include "indirect_dispatch.h"
#include "unpack.h"
+#include "glfunctions.h"
+
int
__glXDisp_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/single2swap.c b/xorg-server/glx/single2swap.c
index 764501f59..90387a2e8 100644
--- a/xorg-server/glx/single2swap.c
+++ b/xorg-server/glx/single2swap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
@@ -38,6 +39,8 @@
#include "indirect_dispatch.h"
#include "unpack.h"
+#include "glfunctions.h"
+
int
__glXDispSwap_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlepix.c b/xorg-server/glx/singlepix.c
index 506fdaad5..06c0ad66f 100644
--- a/xorg-server/glx/singlepix.c
+++ b/xorg-server/glx/singlepix.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxext.h"
@@ -39,6 +40,8 @@
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
int
__glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlepixswap.c b/xorg-server/glx/singlepixswap.c
index 846910153..b1ed6cec7 100644
--- a/xorg-server/glx/singlepixswap.c
+++ b/xorg-server/glx/singlepixswap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxext.h"
@@ -39,6 +40,8 @@
#include "indirect_dispatch.h"
#include "indirect_size_get.h"
+#include "glfunctions.h"
+
int
__glXDispSwap_ReadPixels(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlesize.c b/xorg-server/glx/singlesize.c
index 4c60b6920..3c4c6fadc 100644
--- a/xorg-server/glx/singlesize.c
+++ b/xorg-server/glx/singlesize.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <GL/gl.h>
#include "glxserver.h"
#include "singlesize.h"
#include "indirect_size_get.h"
+#include "glfunctions.h"
+
/*
** These routines compute the size of variable-size returned parameters.
** Unlike the similar routines that do the same thing for variable-size
diff --git a/xorg-server/glx/swap_interval.c b/xorg-server/glx/swap_interval.c
index 17bc99207..80d8b9436 100644
--- a/xorg-server/glx/swap_interval.c
+++ b/xorg-server/glx/swap_interval.c
@@ -25,6 +25,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
diff --git a/xorg-server/glx/u_thread.h b/xorg-server/glx/u_thread.h
new file mode 100644
index 000000000..62c9bd4f1
--- /dev/null
+++ b/xorg-server/glx/u_thread.h
@@ -0,0 +1,234 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Thread support for gl dispatch.
+ *
+ * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
+ * and Christoph Poliwoda (poliwoda@volumegraphics.com)
+ * Revised by Keith Whitwell
+ * Adapted for new gl dispatcher by Brian Paul
+ *
+ *
+ *
+ * DOCUMENTATION
+ *
+ * This thread module exports the following types:
+ * _glthread_TSD Thread-specific data area
+ * _glthread_Thread Thread datatype
+ * _glthread_Mutex Mutual exclusion lock
+ *
+ * Macros:
+ * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
+ * _glthread_INIT_MUTEX(name) Initialize a mutex
+ * _glthread_LOCK_MUTEX(name) Lock a mutex
+ * _glthread_UNLOCK_MUTEX(name) Unlock a mutex
+ *
+ * Functions:
+ * _glthread_GetID(v) Get integer thread ID
+ * _glthread_InitTSD() Initialize thread-specific data
+ * _glthread_GetTSD() Get thread-specific data
+ * _glthread_SetTSD() Set thread-specific data
+ *
+ */
+
+/*
+ * If this file is accidentally included by a non-threaded build,
+ * it should not cause the build to fail, or otherwise cause problems.
+ * In general, it should only be included when needed however.
+ */
+
+#ifndef GLTHREAD_H
+#define GLTHREAD_H
+
+#if defined(USE_MGL_NAMESPACE)
+#define _glapi_Dispatch _mglapi_Dispatch
+#endif
+
+#if (defined(PTHREADS) || defined(WIN32_THREADS)) \
+ && !defined(THREADS)
+#define THREADS
+#endif
+
+#ifdef VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+/*
+ * POSIX threads. This should be your choice in the Unix world
+ * whenever possible. When building with POSIX threads, be sure
+ * to enable any compiler flags which will cause the MT-safe
+ * libc (if one exists) to be used when linking, as well as any
+ * header macros for MT-safe errno, etc. For Solaris, this is the -mt
+ * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
+ * proper compiling for MT-safe libc etc.
+ */
+#if defined(PTHREADS)
+#include <pthread.h> /* POSIX threads headers */
+
+typedef struct {
+ pthread_key_t key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef pthread_t _glthread_Thread;
+
+typedef pthread_mutex_t _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) \
+ static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
+
+#define _glthread_INIT_MUTEX(name) \
+ pthread_mutex_init(&(name), NULL)
+
+#define _glthread_DESTROY_MUTEX(name) \
+ pthread_mutex_destroy(&(name))
+
+#define _glthread_LOCK_MUTEX(name) \
+ (void) pthread_mutex_lock(&(name))
+
+#define _glthread_UNLOCK_MUTEX(name) \
+ (void) pthread_mutex_unlock(&(name))
+
+#endif /* PTHREADS */
+
+/*
+ * Solaris threads. Use only up to Solaris 2.4.
+ * Solaris 2.5 and higher provide POSIX threads.
+ * Be sure to compile with -mt on the Solaris compilers, or
+ * use -D_REENTRANT if using gcc.
+ */
+
+/*
+ * Windows threads. Should work with Windows NT and 95.
+ * IMPORTANT: Link with multithreaded runtime library when THREADS are
+ * used!
+ */
+#ifdef WIN32_THREADS
+#include <windows.h>
+
+typedef struct {
+ DWORD key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef HANDLE _glthread_Thread;
+
+typedef CRITICAL_SECTION _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
+#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
+#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
+#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
+#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
+
+#endif /* WIN32_THREADS */
+
+/*
+ * BeOS threads. R5.x required.
+ */
+#ifdef BEOS_THREADS
+
+#include <kernel/OS.h>
+#include <support/TLS.h>
+
+typedef struct {
+ int32 key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef thread_id _glthread_Thread;
+
+/* Use Benaphore, aka speeder semaphore */
+typedef struct {
+ int32 lock;
+ sem_id sem;
+} benaphore;
+typedef benaphore _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }
+#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
+#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0
+#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \
+ if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
+#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
+
+#endif /* BEOS_THREADS */
+
+#ifndef THREADS
+
+/*
+ * THREADS not defined
+ */
+
+typedef int _glthread_TSD;
+
+typedef int _glthread_Thread;
+
+typedef int _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
+
+#define _glthread_INIT_MUTEX(name) (void) name
+
+#define _glthread_DESTROY_MUTEX(name) (void) name
+
+#define _glthread_LOCK_MUTEX(name) (void) name
+
+#define _glthread_UNLOCK_MUTEX(name) (void) name
+
+#endif /* THREADS */
+
+/*
+ * Platform independent thread specific data API.
+ */
+
+extern unsigned long
+ _glthread_GetID(void);
+
+extern void
+ _glthread_InitTSD(_glthread_TSD *);
+
+extern void *_glthread_GetTSD(_glthread_TSD *);
+
+extern void
+ _glthread_SetTSD(_glthread_TSD *, void *);
+
+#if defined(GLX_USE_TLS)
+
+extern TLS struct _glapi_table *_glapi_tls_Dispatch;
+
+#define GET_DISPATCH() _glapi_tls_Dispatch
+
+#elif !defined(GL_CALL)
+#if defined(THREADS)
+#define GET_DISPATCH() \
+ ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
+ ? _glapi_Dispatch : _glapi_get_dispatch())
+#else
+#define GET_DISPATCH() _glapi_Dispatch
+#endif /* defined(THREADS) */
+#endif /* ndef GL_CALL */
+
+#endif /* THREADS_H */
diff --git a/xorg-server/glx/xfont.c b/xorg-server/glx/xfont.c
index 83a455d73..cd60707c6 100644
--- a/xorg-server/glx/xfont.c
+++ b/xorg-server/glx/xfont.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
@@ -41,6 +42,8 @@
#include <windowstr.h>
#include <dixfontstr.h>
+#include "glfunctions.h"
+
/*
** Make a single GL bitmap from a single X glyph
*/