diff options
Diffstat (limited to 'xorg-server/hw/dmx/glxProxy/g_renderswap.c')
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/g_renderswap.c | 2735 |
1 files changed, 1482 insertions, 1253 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/g_renderswap.c b/xorg-server/hw/dmx/glxProxy/g_renderswap.c index e434a71b6..ce1c609bd 100644 --- a/xorg-server/hw/dmx/glxProxy/g_renderswap.c +++ b/xorg-server/hw/dmx/glxProxy/g_renderswap.c @@ -34,2401 +34,2630 @@ #include "unpack.h" #include "compsize.h" -void __glXDispSwap_CallList(GLbyte *pc) +void +__glXDispSwap_CallList(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ListBase(GLbyte *pc) +void +__glXDispSwap_ListBase(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Begin(GLbyte *pc) +void +__glXDispSwap_Begin(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Color3bv(GLbyte *pc) +void +__glXDispSwap_Color3bv(GLbyte * pc) { } -void __glXDispSwap_Color3dv(GLbyte *pc) +void +__glXDispSwap_Color3dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color3fv(GLbyte *pc) +void +__glXDispSwap_Color3fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color3iv(GLbyte *pc) +void +__glXDispSwap_Color3iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color3sv(GLbyte *pc) +void +__glXDispSwap_Color3sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color3ubv(GLbyte *pc) +void +__glXDispSwap_Color3ubv(GLbyte * pc) { } -void __glXDispSwap_Color3uiv(GLbyte *pc) +void +__glXDispSwap_Color3uiv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color3usv(GLbyte *pc) +void +__glXDispSwap_Color3usv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Color4bv(GLbyte *pc) +void +__glXDispSwap_Color4bv(GLbyte * pc) { } -void __glXDispSwap_Color4dv(GLbyte *pc) +void +__glXDispSwap_Color4dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_Color4fv(GLbyte *pc) +void +__glXDispSwap_Color4fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Color4iv(GLbyte *pc) +void +__glXDispSwap_Color4iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 4); + __GLX_SWAP_INT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Color4sv(GLbyte *pc) +void +__glXDispSwap_Color4sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Color4ubv(GLbyte *pc) +void +__glXDispSwap_Color4ubv(GLbyte * pc) { } -void __glXDispSwap_Color4uiv(GLbyte *pc) +void +__glXDispSwap_Color4uiv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 4); + __GLX_SWAP_INT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Color4usv(GLbyte *pc) +void +__glXDispSwap_Color4usv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } -void __glXDispSwap_EdgeFlagv(GLbyte *pc) +void +__glXDispSwap_EdgeFlagv(GLbyte * pc) { } -void __glXDispSwap_End(GLbyte *pc) +void +__glXDispSwap_End(GLbyte * pc) { } -void __glXDispSwap_Indexdv(GLbyte *pc) +void +__glXDispSwap_Indexdv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 8); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } -void __glXDispSwap_Indexfv(GLbyte *pc) +void +__glXDispSwap_Indexfv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } -void __glXDispSwap_Indexiv(GLbyte *pc) +void +__glXDispSwap_Indexiv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 1); + __GLX_SWAP_INT_ARRAY(pc + 0, 1); } -void __glXDispSwap_Indexsv(GLbyte *pc) +void +__glXDispSwap_Indexsv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } -void __glXDispSwap_Normal3bv(GLbyte *pc) +void +__glXDispSwap_Normal3bv(GLbyte * pc) { } -void __glXDispSwap_Normal3dv(GLbyte *pc) +void +__glXDispSwap_Normal3dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_Normal3fv(GLbyte *pc) +void +__glXDispSwap_Normal3fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Normal3iv(GLbyte *pc) +void +__glXDispSwap_Normal3iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Normal3sv(GLbyte *pc) +void +__glXDispSwap_Normal3sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_RasterPos2dv(GLbyte *pc) +void +__glXDispSwap_RasterPos2dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } -void __glXDispSwap_RasterPos2fv(GLbyte *pc) +void +__glXDispSwap_RasterPos2fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } -void __glXDispSwap_RasterPos2iv(GLbyte *pc) +void +__glXDispSwap_RasterPos2iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 0, 2); } -void __glXDispSwap_RasterPos2sv(GLbyte *pc) +void +__glXDispSwap_RasterPos2sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } -void __glXDispSwap_RasterPos3dv(GLbyte *pc) +void +__glXDispSwap_RasterPos3dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_RasterPos3fv(GLbyte *pc) +void +__glXDispSwap_RasterPos3fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } -void __glXDispSwap_RasterPos3iv(GLbyte *pc) +void +__glXDispSwap_RasterPos3iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_RasterPos3sv(GLbyte *pc) +void +__glXDispSwap_RasterPos3sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_RasterPos4dv(GLbyte *pc) +void +__glXDispSwap_RasterPos4dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_RasterPos4fv(GLbyte *pc) +void +__glXDispSwap_RasterPos4fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } -void __glXDispSwap_RasterPos4iv(GLbyte *pc) +void +__glXDispSwap_RasterPos4iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 4); + __GLX_SWAP_INT_ARRAY(pc + 0, 4); } -void __glXDispSwap_RasterPos4sv(GLbyte *pc) +void +__glXDispSwap_RasterPos4sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Rectdv(GLbyte *pc) +void +__glXDispSwap_Rectdv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); } -void __glXDispSwap_Rectfv(GLbyte *pc) +void +__glXDispSwap_Rectfv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); } -void __glXDispSwap_Rectiv(GLbyte *pc) +void +__glXDispSwap_Rectiv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 2); - __GLX_SWAP_INT_ARRAY(pc + 8, 2); + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 8, 2); } -void __glXDispSwap_Rectsv(GLbyte *pc) +void +__glXDispSwap_Rectsv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } -void __glXDispSwap_TexCoord1dv(GLbyte *pc) +void +__glXDispSwap_TexCoord1dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 8); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } -void __glXDispSwap_TexCoord1fv(GLbyte *pc) +void +__glXDispSwap_TexCoord1fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } -void __glXDispSwap_TexCoord1iv(GLbyte *pc) +void +__glXDispSwap_TexCoord1iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 1); + __GLX_SWAP_INT_ARRAY(pc + 0, 1); } -void __glXDispSwap_TexCoord1sv(GLbyte *pc) +void +__glXDispSwap_TexCoord1sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } -void __glXDispSwap_TexCoord2dv(GLbyte *pc) +void +__glXDispSwap_TexCoord2dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } -void __glXDispSwap_TexCoord2fv(GLbyte *pc) +void +__glXDispSwap_TexCoord2fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } -void __glXDispSwap_TexCoord2iv(GLbyte *pc) +void +__glXDispSwap_TexCoord2iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 0, 2); } -void __glXDispSwap_TexCoord2sv(GLbyte *pc) +void +__glXDispSwap_TexCoord2sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } -void __glXDispSwap_TexCoord3dv(GLbyte *pc) +void +__glXDispSwap_TexCoord3dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_TexCoord3fv(GLbyte *pc) +void +__glXDispSwap_TexCoord3fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } -void __glXDispSwap_TexCoord3iv(GLbyte *pc) +void +__glXDispSwap_TexCoord3iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_TexCoord3sv(GLbyte *pc) +void +__glXDispSwap_TexCoord3sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_TexCoord4dv(GLbyte *pc) +void +__glXDispSwap_TexCoord4dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_TexCoord4fv(GLbyte *pc) +void +__glXDispSwap_TexCoord4fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } -void __glXDispSwap_TexCoord4iv(GLbyte *pc) +void +__glXDispSwap_TexCoord4iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 4); + __GLX_SWAP_INT_ARRAY(pc + 0, 4); } -void __glXDispSwap_TexCoord4sv(GLbyte *pc) +void +__glXDispSwap_TexCoord4sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Vertex2dv(GLbyte *pc) +void +__glXDispSwap_Vertex2dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } -void __glXDispSwap_Vertex2fv(GLbyte *pc) +void +__glXDispSwap_Vertex2fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } -void __glXDispSwap_Vertex2iv(GLbyte *pc) +void +__glXDispSwap_Vertex2iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 0, 2); } -void __glXDispSwap_Vertex2sv(GLbyte *pc) +void +__glXDispSwap_Vertex2sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } -void __glXDispSwap_Vertex3dv(GLbyte *pc) +void +__glXDispSwap_Vertex3dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_Vertex3fv(GLbyte *pc) +void +__glXDispSwap_Vertex3fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Vertex3iv(GLbyte *pc) +void +__glXDispSwap_Vertex3iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 3); + __GLX_SWAP_INT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Vertex3sv(GLbyte *pc) +void +__glXDispSwap_Vertex3sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } -void __glXDispSwap_Vertex4dv(GLbyte *pc) +void +__glXDispSwap_Vertex4dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_Vertex4fv(GLbyte *pc) +void +__glXDispSwap_Vertex4fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Vertex4iv(GLbyte *pc) +void +__glXDispSwap_Vertex4iv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT_ARRAY(pc + 0, 4); + __GLX_SWAP_INT_ARRAY(pc + 0, 4); } -void __glXDispSwap_Vertex4sv(GLbyte *pc) +void +__glXDispSwap_Vertex4sv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } -void __glXDispSwap_ClipPlane(GLbyte *pc) +void +__glXDispSwap_ClipPlane(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 36); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_ColorMaterial(GLbyte *pc) +void +__glXDispSwap_ColorMaterial(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_CullFace(GLbyte *pc) +void +__glXDispSwap_CullFace(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Fogf(GLbyte *pc) +void +__glXDispSwap_Fogf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_Fogfv(GLbyte *pc) +void +__glXDispSwap_Fogfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glFogfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *) (pc + 0); + compsize = __glFogfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } -void __glXDispSwap_Fogi(GLbyte *pc) +void +__glXDispSwap_Fogi(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_Fogiv(GLbyte *pc) +void +__glXDispSwap_Fogiv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glFogiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *) (pc + 0); + compsize = __glFogiv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } -void __glXDispSwap_FrontFace(GLbyte *pc) +void +__glXDispSwap_FrontFace(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Hint(GLbyte *pc) +void +__glXDispSwap_Hint(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_Lightf(GLbyte *pc) +void +__glXDispSwap_Lightf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_Lightfv(GLbyte *pc) +void +__glXDispSwap_Lightfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glLightfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glLightfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_Lighti(GLbyte *pc) +void +__glXDispSwap_Lighti(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_Lightiv(GLbyte *pc) +void +__glXDispSwap_Lightiv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glLightiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glLightiv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_LightModelf(GLbyte *pc) +void +__glXDispSwap_LightModelf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_LightModelfv(GLbyte *pc) +void +__glXDispSwap_LightModelfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glLightModelfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *) (pc + 0); + compsize = __glLightModelfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } -void __glXDispSwap_LightModeli(GLbyte *pc) +void +__glXDispSwap_LightModeli(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_LightModeliv(GLbyte *pc) +void +__glXDispSwap_LightModeliv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glLightModeliv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *) (pc + 0); + compsize = __glLightModeliv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } -void __glXDispSwap_LineStipple(GLbyte *pc) +void +__glXDispSwap_LineStipple(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT(pc + 4); } -void __glXDispSwap_LineWidth(GLbyte *pc) +void +__glXDispSwap_LineWidth(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 0); } -void __glXDispSwap_Materialf(GLbyte *pc) +void +__glXDispSwap_Materialf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_Materialfv(GLbyte *pc) +void +__glXDispSwap_Materialfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glMaterialfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glMaterialfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_Materiali(GLbyte *pc) +void +__glXDispSwap_Materiali(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_Materialiv(GLbyte *pc) +void +__glXDispSwap_Materialiv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glMaterialiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glMaterialiv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_PointSize(GLbyte *pc) +void +__glXDispSwap_PointSize(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 0); } -void __glXDispSwap_PolygonMode(GLbyte *pc) +void +__glXDispSwap_PolygonMode(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_Scissor(GLbyte *pc) +void +__glXDispSwap_Scissor(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); } -void __glXDispSwap_ShadeModel(GLbyte *pc) +void +__glXDispSwap_ShadeModel(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_TexParameterf(GLbyte *pc) +void +__glXDispSwap_TexParameterf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_TexParameterfv(GLbyte *pc) +void +__glXDispSwap_TexParameterfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexParameterfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexParameteri(GLbyte *pc) +void +__glXDispSwap_TexParameteri(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_TexParameteriv(GLbyte *pc) +void +__glXDispSwap_TexParameteriv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexParameteriv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexEnvf(GLbyte *pc) +void +__glXDispSwap_TexEnvf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_TexEnvfv(GLbyte *pc) +void +__glXDispSwap_TexEnvfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexEnvfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexEnvfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexEnvi(GLbyte *pc) +void +__glXDispSwap_TexEnvi(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_TexEnviv(GLbyte *pc) +void +__glXDispSwap_TexEnviv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexEnviv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexEnviv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexGend(GLbyte *pc) +void +__glXDispSwap_TexGend(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_DOUBLE(pc + 0); } -void __glXDispSwap_TexGendv(GLbyte *pc) +void +__glXDispSwap_TexGendv(GLbyte * pc) { - GLenum pname; - GLint cmdlen; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint cmdlen; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGendv_size(pname); - if (compsize < 0) compsize = 0; - cmdlen = __GLX_PAD(8+compsize*8); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexGendv_size(pname); + if (compsize < 0) + compsize = 0; + cmdlen = __GLX_PAD(8 + compsize * 8); #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, cmdlen); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, cmdlen); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexGenf(GLbyte *pc) +void +__glXDispSwap_TexGenf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_TexGenfv(GLbyte *pc) +void +__glXDispSwap_TexGenfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGenfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexGenfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_TexGeni(GLbyte *pc) +void +__glXDispSwap_TexGeni(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_TexGeniv(GLbyte *pc) +void +__glXDispSwap_TexGeniv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGeniv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glTexGeniv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_InitNames(GLbyte *pc) +void +__glXDispSwap_InitNames(GLbyte * pc) { } -void __glXDispSwap_LoadName(GLbyte *pc) +void +__glXDispSwap_LoadName(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_PassThrough(GLbyte *pc) +void +__glXDispSwap_PassThrough(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 0); } -void __glXDispSwap_PopName(GLbyte *pc) +void +__glXDispSwap_PopName(GLbyte * pc) { } -void __glXDispSwap_PushName(GLbyte *pc) +void +__glXDispSwap_PushName(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_DrawBuffer(GLbyte *pc) +void +__glXDispSwap_DrawBuffer(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Clear(GLbyte *pc) +void +__glXDispSwap_Clear(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ClearAccum(GLbyte *pc) +void +__glXDispSwap_ClearAccum(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); } -void __glXDispSwap_ClearIndex(GLbyte *pc) +void +__glXDispSwap_ClearIndex(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 0); } -void __glXDispSwap_ClearColor(GLbyte *pc) +void +__glXDispSwap_ClearColor(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); } -void __glXDispSwap_ClearStencil(GLbyte *pc) +void +__glXDispSwap_ClearStencil(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ClearDepth(GLbyte *pc) +void +__glXDispSwap_ClearDepth(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 8); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 0); } -void __glXDispSwap_StencilMask(GLbyte *pc) +void +__glXDispSwap_StencilMask(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ColorMask(GLbyte *pc) +void +__glXDispSwap_ColorMask(GLbyte * pc) { } -void __glXDispSwap_DepthMask(GLbyte *pc) +void +__glXDispSwap_DepthMask(GLbyte * pc) { } -void __glXDispSwap_IndexMask(GLbyte *pc) +void +__glXDispSwap_IndexMask(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Accum(GLbyte *pc) +void +__glXDispSwap_Accum(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_Disable(GLbyte *pc) +void +__glXDispSwap_Disable(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_Enable(GLbyte *pc) +void +__glXDispSwap_Enable(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_PopAttrib(GLbyte *pc) +void +__glXDispSwap_PopAttrib(GLbyte * pc) { } -void __glXDispSwap_PushAttrib(GLbyte *pc) +void +__glXDispSwap_PushAttrib(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_MapGrid1d(GLbyte *pc) +void +__glXDispSwap_MapGrid1d(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 20); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); } -void __glXDispSwap_MapGrid1f(GLbyte *pc) +void +__glXDispSwap_MapGrid1f(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_MapGrid2d(GLbyte *pc) +void +__glXDispSwap_MapGrid2d(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 40); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 40); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_INT(pc + 36); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); } -void __glXDispSwap_MapGrid2f(GLbyte *pc) +void +__glXDispSwap_MapGrid2f(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_FLOAT(pc + 16); - __GLX_SWAP_FLOAT(pc + 20); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); } -void __glXDispSwap_EvalCoord1dv(GLbyte *pc) +void +__glXDispSwap_EvalCoord1dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 8); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } -void __glXDispSwap_EvalCoord1fv(GLbyte *pc) +void +__glXDispSwap_EvalCoord1fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } -void __glXDispSwap_EvalCoord2dv(GLbyte *pc) +void +__glXDispSwap_EvalCoord2dv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } -void __glXDispSwap_EvalCoord2fv(GLbyte *pc) +void +__glXDispSwap_EvalCoord2fv(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } -void __glXDispSwap_EvalMesh1(GLbyte *pc) +void +__glXDispSwap_EvalMesh1(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_EvalPoint1(GLbyte *pc) +void +__glXDispSwap_EvalPoint1(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_EvalMesh2(GLbyte *pc) +void +__glXDispSwap_EvalMesh2(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); } -void __glXDispSwap_EvalPoint2(GLbyte *pc) +void +__glXDispSwap_EvalPoint2(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_AlphaFunc(GLbyte *pc) +void +__glXDispSwap_AlphaFunc(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_BlendFunc(GLbyte *pc) +void +__glXDispSwap_BlendFunc(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_LogicOp(GLbyte *pc) +void +__glXDispSwap_LogicOp(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_StencilFunc(GLbyte *pc) +void +__glXDispSwap_StencilFunc(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_StencilOp(GLbyte *pc) +void +__glXDispSwap_StencilOp(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_DepthFunc(GLbyte *pc) +void +__glXDispSwap_DepthFunc(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_PixelZoom(GLbyte *pc) +void +__glXDispSwap_PixelZoom(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_PixelTransferf(GLbyte *pc) +void +__glXDispSwap_PixelTransferf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_PixelTransferi(GLbyte *pc) +void +__glXDispSwap_PixelTransferi(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_PixelMapfv(GLbyte *pc) +void +__glXDispSwap_PixelMapfv(GLbyte * pc) { - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLint mapsize; - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *) (pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); } -void __glXDispSwap_PixelMapuiv(GLbyte *pc) +void +__glXDispSwap_PixelMapuiv(GLbyte * pc) { - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLint mapsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *) (pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); } -void __glXDispSwap_PixelMapusv(GLbyte *pc) +void +__glXDispSwap_PixelMapusv(GLbyte * pc) { - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLint mapsize; - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *) (pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); } -void __glXDispSwap_ReadBuffer(GLbyte *pc) +void +__glXDispSwap_ReadBuffer(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_CopyPixels(GLbyte *pc) +void +__glXDispSwap_CopyPixels(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); } -void __glXDispSwap_DepthRange(GLbyte *pc) +void +__glXDispSwap_DepthRange(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 16); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); } -void __glXDispSwap_Frustum(GLbyte *pc) +void +__glXDispSwap_Frustum(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 48); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_DOUBLE(pc + 32); - __GLX_SWAP_DOUBLE(pc + 40); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); } -void __glXDispSwap_LoadIdentity(GLbyte *pc) +void +__glXDispSwap_LoadIdentity(GLbyte * pc) { } -void __glXDispSwap_LoadMatrixf(GLbyte *pc) +void +__glXDispSwap_LoadMatrixf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } -void __glXDispSwap_LoadMatrixd(GLbyte *pc) +void +__glXDispSwap_LoadMatrixd(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 128); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } -void __glXDispSwap_MatrixMode(GLbyte *pc) +void +__glXDispSwap_MatrixMode(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_MultMatrixf(GLbyte *pc) +void +__glXDispSwap_MultMatrixf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } -void __glXDispSwap_MultMatrixd(GLbyte *pc) +void +__glXDispSwap_MultMatrixd(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 128); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } -void __glXDispSwap_Ortho(GLbyte *pc) +void +__glXDispSwap_Ortho(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 48); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_DOUBLE(pc + 32); - __GLX_SWAP_DOUBLE(pc + 40); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); } -void __glXDispSwap_PopMatrix(GLbyte *pc) +void +__glXDispSwap_PopMatrix(GLbyte * pc) { } -void __glXDispSwap_PushMatrix(GLbyte *pc) +void +__glXDispSwap_PushMatrix(GLbyte * pc) { } -void __glXDispSwap_Rotated(GLbyte *pc) +void +__glXDispSwap_Rotated(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 32); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); } -void __glXDispSwap_Rotatef(GLbyte *pc) +void +__glXDispSwap_Rotatef(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); } -void __glXDispSwap_Scaled(GLbyte *pc) +void +__glXDispSwap_Scaled(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); } -void __glXDispSwap_Scalef(GLbyte *pc) +void +__glXDispSwap_Scalef(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_Translated(GLbyte *pc) +void +__glXDispSwap_Translated(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 24); + pc -= 4; + } #endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); } -void __glXDispSwap_Translatef(GLbyte *pc) +void +__glXDispSwap_Translatef(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_Viewport(GLbyte *pc) +void +__glXDispSwap_Viewport(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); } -void __glXDispSwap_PolygonOffset(GLbyte *pc) +void +__glXDispSwap_PolygonOffset(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); } -void __glXDispSwap_CopyTexImage1D(GLbyte *pc) +void +__glXDispSwap_CopyTexImage1D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); } -void __glXDispSwap_CopyTexImage2D(GLbyte *pc) +void +__glXDispSwap_CopyTexImage2D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); } -void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) +void +__glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); } -void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) +void +__glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); } -void __glXDispSwap_BindTexture(GLbyte *pc) +void +__glXDispSwap_BindTexture(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_PrioritizeTextures(GLbyte *pc) +void +__glXDispSwap_PrioritizeTextures(GLbyte * pc) { - GLsizei n; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLsizei n; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *) (pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + __GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n); } -void __glXDispSwap_Indexubv(GLbyte *pc) +void +__glXDispSwap_Indexubv(GLbyte * pc) { } -void __glXDispSwap_BlendColor(GLbyte *pc) +void +__glXDispSwap_BlendColor(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); } -void __glXDispSwap_BlendEquation(GLbyte *pc) +void +__glXDispSwap_BlendEquation(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) +void +__glXDispSwap_ColorTableParameterfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glColorTableParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glColorTableParameterfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) +void +__glXDispSwap_ColorTableParameteriv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glColorTableParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glColorTableParameteriv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_CopyColorTable(GLbyte *pc) +void +__glXDispSwap_CopyColorTable(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); } -void __glXDispSwap_CopyColorSubTable(GLbyte *pc) +void +__glXDispSwap_CopyColorSubTable(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); } -void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) +void +__glXDispSwap_ConvolutionParameterf(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); } -void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) +void +__glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glConvolutionParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glConvolutionParameterfv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) +void +__glXDispSwap_ConvolutionParameteri(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) +void +__glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + GLenum pname; + GLint compsize; + + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glConvolutionParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *) (pc + 4); + compsize = __glConvolutionParameteriv_size(pname); + if (compsize < 0) + compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } -void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) +void +__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); } -void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) +void +__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); } -void __glXDispSwap_Histogram(GLbyte *pc) +void +__glXDispSwap_Histogram(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); } -void __glXDispSwap_Minmax(GLbyte *pc) +void +__glXDispSwap_Minmax(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); } -void __glXDispSwap_ResetHistogram(GLbyte *pc) +void +__glXDispSwap_ResetHistogram(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_ResetMinmax(GLbyte *pc) +void +__glXDispSwap_ResetMinmax(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) +void +__glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); - __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + __GLX_SWAP_INT(pc + 32); } -void __glXDispSwap_ActiveTextureARB(GLbyte *pc) +void +__glXDispSwap_ActiveTextureARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 0); } -void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 12); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 12); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } -void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); } -void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 1); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 1); } -void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); } -void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 20); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } -void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); } -void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 2); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 2); } -void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } -void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 28); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 28); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } -void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); } -void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 3); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 3); } -void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); } -void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } + if ((unsigned long) (pc) & 7) { + __GLX_MEM_COPY(pc - 4, pc, 36); + pc -= 4; + } #endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } -void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); } -void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 4); } -void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) +void +__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) { - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); } - |