diff options
Diffstat (limited to 'xorg-server/hw/dmx/glxProxy/render2swap.c')
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/render2swap.c | 219 |
1 files changed, 119 insertions, 100 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/render2swap.c b/xorg-server/hw/dmx/glxProxy/render2swap.c index da9b565de..166ec8882 100644 --- a/xorg-server/hw/dmx/glxProxy/render2swap.c +++ b/xorg-server/hw/dmx/glxProxy/render2swap.c @@ -32,7 +32,8 @@ #include "unpack.h" #include "g_disptab.h" -static GLint __glEvalComputeK(GLenum target) +static GLint +__glEvalComputeK(GLenum target) { switch (target) { case GL_MAP1_VERTEX_4: @@ -41,33 +42,35 @@ static GLint __glEvalComputeK(GLenum target) case GL_MAP2_VERTEX_4: case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: - return 4; + return 4; case GL_MAP1_VERTEX_3: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_NORMAL: case GL_MAP2_VERTEX_3: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_NORMAL: - return 3; + return 3; case GL_MAP1_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_2: - return 2; + return 2; case GL_MAP1_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP1_INDEX: case GL_MAP2_INDEX: - return 1; + return 1; default: - return 0; + return 0; } } -void __glXDispSwap_Map1f(GLbyte *pc) +void +__glXDispSwap_Map1f(GLbyte * pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -75,30 +78,33 @@ void __glXDispSwap_Map1f(GLbyte *pc) __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); + + target = *(GLenum *) (pc + 0); + order = *(GLint *) (pc + 12); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + points = (GLfloat *) (pc + 16); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = order * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); } -void __glXDispSwap_Map2f(GLbyte *pc) +void +__glXDispSwap_Map2f(GLbyte * pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -109,35 +115,38 @@ void __glXDispSwap_Map2f(GLbyte *pc) __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); + + target = *(GLenum *) (pc + 0); + uorder = *(GLint *) (pc + 12); + vorder = *(GLint *) (pc + 24); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + v1 = *(GLfloat *) (pc + 16); + v2 = *(GLfloat *) (pc + 20); + points = (GLfloat *) (pc + 28); k = __glEvalComputeK(target); ustride = vorder * k; vstride = k; if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = uorder * vorder * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); } -void __glXDispSwap_Map1d(GLbyte *pc) +void +__glXDispSwap_Map1d(GLbyte * pc) { GLint order, k, compsize; GLenum target; GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -146,41 +155,45 @@ void __glXDispSwap_Map1d(GLbyte *pc) __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); + target = *(GLenum *) (pc + 16); + order = *(GLint *) (pc + 20); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; + /* Erroneous command. */ + compsize = 0; } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); + __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize); pc += 24; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif } -void __glXDispSwap_Map2d(GLbyte *pc) +void +__glXDispSwap_Map2d(GLbyte * pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k, compsize; GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -192,80 +205,86 @@ void __glXDispSwap_Map2d(GLbyte *pc) __GLX_SWAP_INT(pc + 36); __GLX_SWAP_INT(pc + 40); - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); + target = *(GLenum *) (pc + 32); + uorder = *(GLint *) (pc + 36); + vorder = *(GLint *) (pc + 40); k = __glEvalComputeK(target); if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = uorder * vorder * k; } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); + __GLX_GET_DOUBLE(v1, pc + 16); + __GLX_GET_DOUBLE(v2, pc + 24); + __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif } -void __glXDispSwap_CallLists(GLbyte *pc) +void +__glXDispSwap_CallLists(GLbyte * pc) { GLenum type; GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 0); - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); + type = *(GLenum *) (pc + 4); + n = *(GLsizei *) (pc + 0); switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - __GLX_SWAP_SHORT_ARRAY(pc+8, n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - __GLX_SWAP_INT_ARRAY(pc+8, n); - break; - case GL_FLOAT: - __GLX_SWAP_FLOAT_ARRAY(pc+8, n); - break; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + __GLX_SWAP_SHORT_ARRAY(pc + 8, n); + break; + case GL_INT: + case GL_UNSIGNED_INT: + __GLX_SWAP_INT_ARRAY(pc + 8, n); + break; + case GL_FLOAT: + __GLX_SWAP_FLOAT_ARRAY(pc + 8, n); + break; } } -void __glXDispSwap_DrawArrays(GLbyte *pc) +void +__glXDispSwap_DrawArrays(GLbyte * pc) { - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; __GLXdispatchDrawArraysComponentHeader *compHeader; int i; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&hdr->numVertexes); @@ -276,10 +295,10 @@ void __glXDispSwap_DrawArrays(GLbyte *pc) compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; /* compute stride (same for all component arrays) */ - for (i=0; i<hdr->numComponents; i++) { - __GLX_SWAP_INT(&compHeader[i].datatype); - __GLX_SWAP_INT(&compHeader[i].numVals); - __GLX_SWAP_INT(&compHeader[i].component); + for (i = 0; i < hdr->numComponents; i++) { + __GLX_SWAP_INT(&compHeader[i].datatype); + __GLX_SWAP_INT(&compHeader[i].numVals); + __GLX_SWAP_INT(&compHeader[i].component); } |