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Diffstat (limited to 'xorg-server/hw/dmx/glxProxy')
-rw-r--r--xorg-server/hw/dmx/glxProxy/glxcmds.c16
-rw-r--r--xorg-server/hw/dmx/glxProxy/glxcmdsswap.c2
-rw-r--r--xorg-server/hw/dmx/glxProxy/glxscreens.c4
-rw-r--r--xorg-server/hw/dmx/glxProxy/glxsingle.c6
-rw-r--r--xorg-server/hw/dmx/glxProxy/glxvendor.c4
-rw-r--r--xorg-server/hw/dmx/glxProxy/renderpixswap.c310
6 files changed, 171 insertions, 171 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/glxcmds.c b/xorg-server/hw/dmx/glxProxy/glxcmds.c
index 91011d109..45382748f 100644
--- a/xorg-server/hw/dmx/glxProxy/glxcmds.c
+++ b/xorg-server/hw/dmx/glxProxy/glxcmds.c
@@ -1276,7 +1276,7 @@ MakeCurrent(__GLXclientState * cl,
be_req->context =
(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
be_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
- if (!_XReply(dpy, (xReply *) & be_reply, 0, False)) {
+ if (!_XReply(dpy, (xReply *) &be_reply, 0, False)) {
/* The make current failed */
UnlockDisplay(dpy);
@@ -1331,7 +1331,7 @@ MakeCurrent(__GLXclientState * cl,
be_new_req->context =
(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
be_new_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
- if (!_XReply(dpy, (xReply *) & be_new_reply, 0, False)) {
+ if (!_XReply(dpy, (xReply *) &be_new_reply, 0, False)) {
/* The make current failed */
UnlockDisplay(dpy);
@@ -1362,7 +1362,7 @@ MakeCurrent(__GLXclientState * cl,
ext_req->context =
(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
ext_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
- if (!_XReply(dpy, (xReply *) & ext_reply, 0, False)) {
+ if (!_XReply(dpy, (xReply *) &ext_reply, 0, False)) {
/* The make current failed */
UnlockDisplay(dpy);
@@ -2177,7 +2177,7 @@ __glXDoSwapBuffers(__GLXclientState * cl, XID drawId, GLXContextTag tag)
finishReq->glxCode = X_GLsop_Finish;
finishReq->contextTag =
(tag ? GetCurrentBackEndTag(cl, tag, s) : 0);
- (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ (void) _XReply(dpy, (xReply *) &reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
}
@@ -2605,7 +2605,7 @@ __glXQueryExtensionsString(__GLXclientState * cl, GLbyte * pc)
be_req->reqType = dmxScreen->glxMajorOpcode;
be_req->glxCode = X_GLXQueryServerString;
be_req->screen = DefaultScreen(dpy);
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
len = (int) be_reply.length;
numbytes = (int) be_reply.n;
slop = numbytes * __GLX_SIZE_INT8 & 3;
@@ -2690,7 +2690,7 @@ __glXQueryServerString(__GLXclientState * cl, GLbyte * pc)
be_req->glxCode = X_GLXQueryServerString;
be_req->screen = DefaultScreen(dpy);
be_req->name = name;
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
len = (int) be_reply.length;
numbytes = (int) be_reply.n;
slop = numbytes * __GLX_SIZE_INT8 & 3;
@@ -3045,7 +3045,7 @@ __glXGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc)
new_req.length = req->length;
new_req.screen = req->screen;
- return (__glXGetFBConfigs(cl, (GLbyte *) & new_req));
+ return (__glXGetFBConfigs(cl, (GLbyte *) &new_req));
}
int
@@ -3591,7 +3591,7 @@ __glXGetDrawableAttributes(__GLXclientState * cl, GLbyte * pc)
be_req->glxCode = X_GLXGetDrawableAttributes;
be_req->drawable = be_drawable;
be_req->length = req->length;
- if (!_XReply(dpy, (xReply *) & reply, 0, False)) {
+ if (!_XReply(dpy, (xReply *) &reply, 0, False)) {
UnlockDisplay(dpy);
SyncHandle();
return (BE_TO_CLIENT_ERROR(dmxLastErrorEvent.error_code));
diff --git a/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c b/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c
index ac79cda22..ab3e7edc1 100644
--- a/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c
+++ b/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c
@@ -1051,7 +1051,7 @@ __glXSwapGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc)
new_req.length = req->length;
new_req.screen = req->screen;
- return (__glXSwapGetFBConfigs(cl, (GLbyte *) & new_req));
+ return (__glXSwapGetFBConfigs(cl, (GLbyte *) &new_req));
}
int
diff --git a/xorg-server/hw/dmx/glxProxy/glxscreens.c b/xorg-server/hw/dmx/glxProxy/glxscreens.c
index f725bd138..2a1909244 100644
--- a/xorg-server/hw/dmx/glxProxy/glxscreens.c
+++ b/xorg-server/hw/dmx/glxProxy/glxscreens.c
@@ -88,7 +88,7 @@ CalcServerVersionAndExtensions(void)
req->glxCode = X_GLXQueryVersion;
req->majorVersion = GLX_SERVER_MAJOR_VERSION;
req->minorVersion = GLX_SERVER_MINOR_VERSION;
- _XReply(dpy, (xReply *) & reply, 0, False);
+ _XReply(dpy, (xReply *) &reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
@@ -147,7 +147,7 @@ CalcServerVersionAndExtensions(void)
req->glxCode = X_GLXQueryServerString;
req->screen = DefaultScreen(dpy);
req->name = GLX_EXTENSIONS;
- _XReply(dpy, (xReply *) & reply, 0, False);
+ _XReply(dpy, (xReply *) &reply, 0, False);
length = (int) reply.length;
numbytes = (int) reply.n;
diff --git a/xorg-server/hw/dmx/glxProxy/glxsingle.c b/xorg-server/hw/dmx/glxProxy/glxsingle.c
index 87842001f..e60cfeb70 100644
--- a/xorg-server/hw/dmx/glxProxy/glxsingle.c
+++ b/xorg-server/hw/dmx/glxProxy/glxsingle.c
@@ -249,7 +249,7 @@ __glXForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc)
/*
* get the reply from the back-end server
*/
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
be_buf_size = be_reply.length << 2;
if (be_buf_size > 0) {
be_buf = (char *) malloc(be_buf_size);
@@ -348,7 +348,7 @@ __glXForwardAllWithReply(__GLXclientState * cl, GLbyte * pc)
/*
* get the reply from the back-end server
*/
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
be_buf_size = be_reply.length << 2;
if (be_buf_size > 0) {
be_buf = (char *) malloc(be_buf_size);
@@ -919,7 +919,7 @@ __glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc)
*(GLboolean *) (be_pc + 24) = swapBytes;
*(GLboolean *) (be_pc + 25) = lsbFirst;
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
if (be_reply.length > 0) {
char *be_buf;
diff --git a/xorg-server/hw/dmx/glxProxy/glxvendor.c b/xorg-server/hw/dmx/glxProxy/glxvendor.c
index e5c8da144..5777c6acc 100644
--- a/xorg-server/hw/dmx/glxProxy/glxvendor.c
+++ b/xorg-server/hw/dmx/glxProxy/glxvendor.c
@@ -237,7 +237,7 @@ __glXVForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc)
/*
* get the reply from the back-end server
*/
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
be_buf_size = be_reply.length << 2;
if (be_buf_size > 0) {
be_buf = (char *) malloc(be_buf_size);
@@ -331,7 +331,7 @@ __glXVForwardAllWithReply(__GLXclientState * cl, GLbyte * pc)
/*
* get the reply from the back-end server
*/
- _XReply(dpy, (xReply *) & be_reply, 0, False);
+ _XReply(dpy, (xReply *) &be_reply, 0, False);
be_buf_size = be_reply.length << 2;
if (be_buf_size > 0) {
be_buf = (char *) malloc(be_buf_size);
diff --git a/xorg-server/hw/dmx/glxProxy/renderpixswap.c b/xorg-server/hw/dmx/glxProxy/renderpixswap.c
index 3458e611c..32df0d5a8 100644
--- a/xorg-server/hw/dmx/glxProxy/renderpixswap.c
+++ b/xorg-server/hw/dmx/glxProxy/renderpixswap.c
@@ -39,10 +39,10 @@ __glXDispSwap_PolygonStipple(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
hdr->swapBytes = !hdr->swapBytes;
}
@@ -54,17 +54,17 @@ __glXDispSwap_Bitmap(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_FLOAT((GLbyte *) & hdr->xorig);
- __GLX_SWAP_FLOAT((GLbyte *) & hdr->yorig);
- __GLX_SWAP_FLOAT((GLbyte *) & hdr->xmove);
- __GLX_SWAP_FLOAT((GLbyte *) & hdr->ymove);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig);
+ __GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig);
+ __GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove);
+ __GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove);
hdr->swapBytes = !hdr->swapBytes;
@@ -77,19 +77,19 @@ __glXDispSwap_TexImage1D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->components);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->border);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->components);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->border);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -105,19 +105,19 @@ __glXDispSwap_TexImage2D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->components);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->border);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->components);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->border);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -133,25 +133,25 @@ __glXDispSwap_TexImage3D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->imageHeight);
- __GLX_SWAP_INT((GLbyte *) & hdr->imageDepth);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipImages);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->depth);
- __GLX_SWAP_INT((GLbyte *) & hdr->size4d);
- __GLX_SWAP_INT((GLbyte *) & hdr->border);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight);
+ __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipImages);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->depth);
+ __GLX_SWAP_INT((GLbyte *) &hdr->size4d);
+ __GLX_SWAP_INT((GLbyte *) &hdr->border);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -167,15 +167,15 @@ __glXDispSwap_DrawPixels(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -191,17 +191,17 @@ __glXDispSwap_TexSubImage1D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -217,19 +217,19 @@ __glXDispSwap_TexSubImage2D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->yoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->yoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -246,26 +246,26 @@ __glXDispSwap_TexSubImage3D(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->imageHeight);
- __GLX_SWAP_INT((GLbyte *) & hdr->imageDepth);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipImages);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->level);
- __GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->yoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->zoffset);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->depth);
- __GLX_SWAP_INT((GLbyte *) & hdr->size4d);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight);
+ __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipImages);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->level);
+ __GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->yoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->zoffset);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->depth);
+ __GLX_SWAP_INT((GLbyte *) &hdr->size4d);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -281,16 +281,16 @@ __glXDispSwap_ColorTable(GLbyte * pc)
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -306,16 +306,16 @@ __glXDispSwap_ColorSubTable(GLbyte * pc)
(__GLXdispatchColorSubTableHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->start);
- __GLX_SWAP_INT((GLbyte *) & hdr->count);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->start);
+ __GLX_SWAP_INT((GLbyte *) &hdr->count);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -331,16 +331,16 @@ __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
(__GLXdispatchConvolutionFilterHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -356,17 +356,17 @@ __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
(__GLXdispatchConvolutionFilterHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
@@ -386,17 +386,17 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc)
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
- __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *) & hdr->target);
- __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *) & hdr->width);
- __GLX_SWAP_INT((GLbyte *) & hdr->height);
- __GLX_SWAP_INT((GLbyte *) & hdr->format);
- __GLX_SWAP_INT((GLbyte *) & hdr->type);
+ __GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) &hdr->alignment);
+
+ __GLX_SWAP_INT((GLbyte *) &hdr->target);
+ __GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) &hdr->width);
+ __GLX_SWAP_INT((GLbyte *) &hdr->height);
+ __GLX_SWAP_INT((GLbyte *) &hdr->format);
+ __GLX_SWAP_INT((GLbyte *) &hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap