diff options
Diffstat (limited to 'xorg-server/hw/dmx/glxProxy')
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/glxcmds.c | 16 | ||||
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/glxcmdsswap.c | 2 | ||||
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/glxscreens.c | 4 | ||||
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/glxsingle.c | 6 | ||||
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/glxvendor.c | 4 | ||||
-rw-r--r-- | xorg-server/hw/dmx/glxProxy/renderpixswap.c | 310 |
6 files changed, 171 insertions, 171 deletions
diff --git a/xorg-server/hw/dmx/glxProxy/glxcmds.c b/xorg-server/hw/dmx/glxProxy/glxcmds.c index 91011d109..45382748f 100644 --- a/xorg-server/hw/dmx/glxProxy/glxcmds.c +++ b/xorg-server/hw/dmx/glxProxy/glxcmds.c @@ -1276,7 +1276,7 @@ MakeCurrent(__GLXclientState * cl, be_req->context = (unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0); be_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s); - if (!_XReply(dpy, (xReply *) & be_reply, 0, False)) { + if (!_XReply(dpy, (xReply *) &be_reply, 0, False)) { /* The make current failed */ UnlockDisplay(dpy); @@ -1331,7 +1331,7 @@ MakeCurrent(__GLXclientState * cl, be_new_req->context = (unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0); be_new_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s); - if (!_XReply(dpy, (xReply *) & be_new_reply, 0, False)) { + if (!_XReply(dpy, (xReply *) &be_new_reply, 0, False)) { /* The make current failed */ UnlockDisplay(dpy); @@ -1362,7 +1362,7 @@ MakeCurrent(__GLXclientState * cl, ext_req->context = (unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0); ext_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s); - if (!_XReply(dpy, (xReply *) & ext_reply, 0, False)) { + if (!_XReply(dpy, (xReply *) &ext_reply, 0, False)) { /* The make current failed */ UnlockDisplay(dpy); @@ -2177,7 +2177,7 @@ __glXDoSwapBuffers(__GLXclientState * cl, XID drawId, GLXContextTag tag) finishReq->glxCode = X_GLsop_Finish; finishReq->contextTag = (tag ? GetCurrentBackEndTag(cl, tag, s) : 0); - (void) _XReply(dpy, (xReply *) & reply, 0, False); + (void) _XReply(dpy, (xReply *) &reply, 0, False); UnlockDisplay(dpy); SyncHandle(); } @@ -2605,7 +2605,7 @@ __glXQueryExtensionsString(__GLXclientState * cl, GLbyte * pc) be_req->reqType = dmxScreen->glxMajorOpcode; be_req->glxCode = X_GLXQueryServerString; be_req->screen = DefaultScreen(dpy); - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); len = (int) be_reply.length; numbytes = (int) be_reply.n; slop = numbytes * __GLX_SIZE_INT8 & 3; @@ -2690,7 +2690,7 @@ __glXQueryServerString(__GLXclientState * cl, GLbyte * pc) be_req->glxCode = X_GLXQueryServerString; be_req->screen = DefaultScreen(dpy); be_req->name = name; - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); len = (int) be_reply.length; numbytes = (int) be_reply.n; slop = numbytes * __GLX_SIZE_INT8 & 3; @@ -3045,7 +3045,7 @@ __glXGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc) new_req.length = req->length; new_req.screen = req->screen; - return (__glXGetFBConfigs(cl, (GLbyte *) & new_req)); + return (__glXGetFBConfigs(cl, (GLbyte *) &new_req)); } int @@ -3591,7 +3591,7 @@ __glXGetDrawableAttributes(__GLXclientState * cl, GLbyte * pc) be_req->glxCode = X_GLXGetDrawableAttributes; be_req->drawable = be_drawable; be_req->length = req->length; - if (!_XReply(dpy, (xReply *) & reply, 0, False)) { + if (!_XReply(dpy, (xReply *) &reply, 0, False)) { UnlockDisplay(dpy); SyncHandle(); return (BE_TO_CLIENT_ERROR(dmxLastErrorEvent.error_code)); diff --git a/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c b/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c index ac79cda22..ab3e7edc1 100644 --- a/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c +++ b/xorg-server/hw/dmx/glxProxy/glxcmdsswap.c @@ -1051,7 +1051,7 @@ __glXSwapGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc) new_req.length = req->length; new_req.screen = req->screen; - return (__glXSwapGetFBConfigs(cl, (GLbyte *) & new_req)); + return (__glXSwapGetFBConfigs(cl, (GLbyte *) &new_req)); } int diff --git a/xorg-server/hw/dmx/glxProxy/glxscreens.c b/xorg-server/hw/dmx/glxProxy/glxscreens.c index f725bd138..2a1909244 100644 --- a/xorg-server/hw/dmx/glxProxy/glxscreens.c +++ b/xorg-server/hw/dmx/glxProxy/glxscreens.c @@ -88,7 +88,7 @@ CalcServerVersionAndExtensions(void) req->glxCode = X_GLXQueryVersion; req->majorVersion = GLX_SERVER_MAJOR_VERSION; req->minorVersion = GLX_SERVER_MINOR_VERSION; - _XReply(dpy, (xReply *) & reply, 0, False); + _XReply(dpy, (xReply *) &reply, 0, False); UnlockDisplay(dpy); SyncHandle(); @@ -147,7 +147,7 @@ CalcServerVersionAndExtensions(void) req->glxCode = X_GLXQueryServerString; req->screen = DefaultScreen(dpy); req->name = GLX_EXTENSIONS; - _XReply(dpy, (xReply *) & reply, 0, False); + _XReply(dpy, (xReply *) &reply, 0, False); length = (int) reply.length; numbytes = (int) reply.n; diff --git a/xorg-server/hw/dmx/glxProxy/glxsingle.c b/xorg-server/hw/dmx/glxProxy/glxsingle.c index 87842001f..e60cfeb70 100644 --- a/xorg-server/hw/dmx/glxProxy/glxsingle.c +++ b/xorg-server/hw/dmx/glxProxy/glxsingle.c @@ -249,7 +249,7 @@ __glXForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc) /* * get the reply from the back-end server */ - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); be_buf_size = be_reply.length << 2; if (be_buf_size > 0) { be_buf = (char *) malloc(be_buf_size); @@ -348,7 +348,7 @@ __glXForwardAllWithReply(__GLXclientState * cl, GLbyte * pc) /* * get the reply from the back-end server */ - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); be_buf_size = be_reply.length << 2; if (be_buf_size > 0) { be_buf = (char *) malloc(be_buf_size); @@ -919,7 +919,7 @@ __glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc) *(GLboolean *) (be_pc + 24) = swapBytes; *(GLboolean *) (be_pc + 25) = lsbFirst; - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); if (be_reply.length > 0) { char *be_buf; diff --git a/xorg-server/hw/dmx/glxProxy/glxvendor.c b/xorg-server/hw/dmx/glxProxy/glxvendor.c index e5c8da144..5777c6acc 100644 --- a/xorg-server/hw/dmx/glxProxy/glxvendor.c +++ b/xorg-server/hw/dmx/glxProxy/glxvendor.c @@ -237,7 +237,7 @@ __glXVForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc) /* * get the reply from the back-end server */ - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); be_buf_size = be_reply.length << 2; if (be_buf_size > 0) { be_buf = (char *) malloc(be_buf_size); @@ -331,7 +331,7 @@ __glXVForwardAllWithReply(__GLXclientState * cl, GLbyte * pc) /* * get the reply from the back-end server */ - _XReply(dpy, (xReply *) & be_reply, 0, False); + _XReply(dpy, (xReply *) &be_reply, 0, False); be_buf_size = be_reply.length << 2; if (be_buf_size > 0) { be_buf = (char *) malloc(be_buf_size); diff --git a/xorg-server/hw/dmx/glxProxy/renderpixswap.c b/xorg-server/hw/dmx/glxProxy/renderpixswap.c index 3458e611c..32df0d5a8 100644 --- a/xorg-server/hw/dmx/glxProxy/renderpixswap.c +++ b/xorg-server/hw/dmx/glxProxy/renderpixswap.c @@ -39,10 +39,10 @@ __glXDispSwap_PolygonStipple(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); hdr->swapBytes = !hdr->swapBytes; } @@ -54,17 +54,17 @@ __glXDispSwap_Bitmap(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_FLOAT((GLbyte *) & hdr->xorig); - __GLX_SWAP_FLOAT((GLbyte *) & hdr->yorig); - __GLX_SWAP_FLOAT((GLbyte *) & hdr->xmove); - __GLX_SWAP_FLOAT((GLbyte *) & hdr->ymove); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig); + __GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig); + __GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove); + __GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove); hdr->swapBytes = !hdr->swapBytes; @@ -77,19 +77,19 @@ __glXDispSwap_TexImage1D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->components); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->border); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->components); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->border); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -105,19 +105,19 @@ __glXDispSwap_TexImage2D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->components); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->border); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->components); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->border); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -133,25 +133,25 @@ __glXDispSwap_TexImage3D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *) & hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipImages); - __GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); - - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->internalformat); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->depth); - __GLX_SWAP_INT((GLbyte *) & hdr->size4d); - __GLX_SWAP_INT((GLbyte *) & hdr->border); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); + __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); + + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->depth); + __GLX_SWAP_INT((GLbyte *) &hdr->size4d); + __GLX_SWAP_INT((GLbyte *) &hdr->border); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -167,15 +167,15 @@ __glXDispSwap_DrawPixels(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -191,17 +191,17 @@ __glXDispSwap_TexSubImage1D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->xoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -217,19 +217,19 @@ __glXDispSwap_TexSubImage2D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->xoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->yoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -246,26 +246,26 @@ __glXDispSwap_TexSubImage3D(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *) & hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipImages); - __GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); - - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->level); - __GLX_SWAP_INT((GLbyte *) & hdr->xoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->yoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->zoffset); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->depth); - __GLX_SWAP_INT((GLbyte *) & hdr->size4d); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); + __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); + + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->level); + __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->zoffset); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->depth); + __GLX_SWAP_INT((GLbyte *) &hdr->size4d); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -281,16 +281,16 @@ __glXDispSwap_ColorTable(GLbyte * pc) __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->internalformat); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -306,16 +306,16 @@ __glXDispSwap_ColorSubTable(GLbyte * pc) (__GLXdispatchColorSubTableHeader *) pc; __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->start); - __GLX_SWAP_INT((GLbyte *) & hdr->count); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->start); + __GLX_SWAP_INT((GLbyte *) &hdr->count); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -331,16 +331,16 @@ __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) (__GLXdispatchConvolutionFilterHeader *) pc; __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->internalformat); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -356,17 +356,17 @@ __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) (__GLXdispatchConvolutionFilterHeader *) pc; __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->internalformat); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap @@ -386,17 +386,17 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc) hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); - __GLX_SWAP_INT((GLbyte *) & hdr->rowLength); - __GLX_SWAP_INT((GLbyte *) & hdr->skipRows); - __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *) & hdr->alignment); - - __GLX_SWAP_INT((GLbyte *) & hdr->target); - __GLX_SWAP_INT((GLbyte *) & hdr->internalformat); - __GLX_SWAP_INT((GLbyte *) & hdr->width); - __GLX_SWAP_INT((GLbyte *) & hdr->height); - __GLX_SWAP_INT((GLbyte *) & hdr->format); - __GLX_SWAP_INT((GLbyte *) & hdr->type); + __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); + __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); + __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *) &hdr->alignment); + + __GLX_SWAP_INT((GLbyte *) &hdr->target); + __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); + __GLX_SWAP_INT((GLbyte *) &hdr->width); + __GLX_SWAP_INT((GLbyte *) &hdr->height); + __GLX_SWAP_INT((GLbyte *) &hdr->format); + __GLX_SWAP_INT((GLbyte *) &hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap |