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Diffstat (limited to 'xorg-server/hw/xgl/glxext/xglglxext.c')
-rw-r--r--xorg-server/hw/xgl/glxext/xglglxext.c5772
1 files changed, 5772 insertions, 0 deletions
diff --git a/xorg-server/hw/xgl/glxext/xglglxext.c b/xorg-server/hw/xgl/glxext/xglglxext.c
new file mode 100644
index 000000000..c260d8e2d
--- /dev/null
+++ b/xorg-server/hw/xgl/glxext/xglglxext.c
@@ -0,0 +1,5772 @@
+/*
+ * Copyright © 2005 Novell, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software
+ * and its documentation for any purpose is hereby granted without
+ * fee, provided that the above copyright notice appear in all copies
+ * and that both that copyright notice and this permission notice
+ * appear in supporting documentation, and that the name of
+ * Novell, Inc. not be used in advertising or publicity pertaining to
+ * distribution of the software without specific, written prior permission.
+ * Novell, Inc. makes no representations about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
+ * NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author: David Reveman <davidr@novell.com>
+ */
+
+#include "xgl.h"
+#include "xglglx.h"
+#include "xglglxext.h"
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <GL/internal/glcore.h>
+
+#include "glxserver.h"
+#include "glxdrawable.h"
+#include "glxscreens.h"
+#include "glxutil.h"
+#include "unpack.h"
+#include "g_disptab.h"
+#include "glapitable.h"
+#include "glxext.h"
+#include "micmap.h"
+
+#define XGL_MAX_TEXTURE_UNITS 8
+#define XGL_MAX_ATTRIB_STACK_DEPTH 16
+
+#define XGL_TEXTURE_1D_BIT (1 << 0)
+#define XGL_TEXTURE_2D_BIT (1 << 1)
+#define XGL_TEXTURE_3D_BIT (1 << 2)
+#define XGL_TEXTURE_RECTANGLE_BIT (1 << 3)
+#define XGL_TEXTURE_CUBE_MAP_BIT (1 << 4)
+
+typedef Bool (*GLXScreenProbeProc) (int screen);
+typedef __GLinterface *(*GLXCreateContextProc) (__GLimports *imports,
+ __GLcontextModes *modes,
+ __GLinterface *shareGC);
+typedef void (*GLXCreateBufferProc) (__GLXdrawablePrivate *glxPriv);
+typedef GLboolean (*GLXSwapBuffersProc) (__GLXdrawablePrivate *glxPriv);
+typedef int (*GLXBindBuffersProc) (__GLXdrawablePrivate *glxPriv,
+ int buffer);
+typedef int (*GLXReleaseBuffersProc) (__GLXdrawablePrivate *glxPriv,
+ int buffer);
+
+typedef struct _xglGLXScreenInfo {
+ GLXScreenProbeProc screenProbe;
+ GLXCreateContextProc createContext;
+ GLXCreateBufferProc createBuffer;
+} xglGLXScreenInfoRec, *xglGLXScreenInfoPtr;
+
+extern __GLXscreenInfo *__xglScreenInfoPtr;
+
+static xglGLXScreenInfoRec screenInfoPriv;
+
+//extern __GLXscreenInfo __glDDXScreenInfo;
+
+typedef GLboolean (*GLResizeBuffersProc) (__GLdrawableBuffer *buffer,
+ GLint x,
+ GLint y,
+ GLuint width,
+ GLuint height,
+ __GLdrawablePrivate *glPriv,
+ GLuint bufferMask);
+typedef void (*GLFreeBuffersProc) (__GLdrawablePrivate *glPriv);
+
+typedef struct _xglGLBuffer {
+ GLXSwapBuffersProc swapBuffers;
+ GLXBindBuffersProc bindBuffers;
+ GLXReleaseBuffersProc releaseBuffers;
+ GLResizeBuffersProc resizeBuffers;
+ GLFreeBuffersProc freeBuffers;
+ ScreenPtr pScreen;
+ DrawablePtr pDrawable;
+ xglVisualPtr pVisual;
+ glitz_drawable_t *drawable;
+ glitz_surface_t *backSurface;
+ PixmapPtr pPixmap;
+ GCPtr pGC;
+ RegionRec damage;
+ void *private;
+ int screenX, screenY;
+ int xOff, yOff;
+ int yFlip;
+} xglGLBufferRec, *xglGLBufferPtr;
+
+typedef int xglGLXVisualConfigRec, *xglGLXVisualConfigPtr;
+typedef struct _xglDisplayList *xglDisplayListPtr;
+
+#define XGL_LIST_OP_CALLS 0
+#define XGL_LIST_OP_DRAW 1
+#define XGL_LIST_OP_GL 2
+#define XGL_LIST_OP_LIST 3
+
+typedef struct _xglGLOp {
+ void (*glProc) (struct _xglGLOp *pOp);
+ union {
+ GLenum enumeration;
+ GLbitfield bitfield;
+ GLsizei size;
+ struct {
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } rect;
+ struct {
+ GLenum target;
+ GLuint texture;
+ } bind_texture;
+ struct {
+ GLenum target;
+ GLenum pname;
+ GLfloat params[4];
+ } tex_parameter_fv;
+ struct {
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ GLenum type;
+ } copy_pixels;
+ struct {
+ GLenum target;
+ GLint level;
+ GLenum internalformat;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLint border;
+ } copy_tex_image_1d;
+ struct {
+ GLenum target;
+ GLint level;
+ GLenum internalformat;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ GLint border;
+ } copy_tex_image_2d;
+ struct {
+ GLenum target;
+ GLint level;
+ GLint xoffset;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ } copy_tex_sub_image_1d;
+ struct {
+ GLenum target;
+ GLint level;
+ GLint xoffset;
+ GLint yoffset;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } copy_tex_sub_image_2d;
+ struct {
+ GLenum target;
+ GLenum internalformat;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ } copy_color_table;
+ struct {
+ GLenum target;
+ GLsizei start;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ } copy_color_sub_table;
+ struct {
+ GLenum target;
+ GLenum internalformat;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ } copy_convolution_filter_1d;
+ struct {
+ GLenum target;
+ GLenum internalformat;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } copy_convolution_filter_2d;
+ struct {
+ GLenum target;
+ GLint level;
+ GLint xoffset;
+ GLint yoffset;
+ GLint zoffset;
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } copy_tex_sub_image_3d;
+ struct {
+ GLfloat x;
+ GLfloat y;
+ GLfloat z;
+ } window_pos_3f;
+ } u;
+} xglGLOpRec, *xglGLOpPtr;
+
+typedef struct _xglListOp {
+ int type;
+ union {
+ GLuint list;
+ xglGLOpPtr gl;
+ } u;
+} xglListOpRec, *xglListOpPtr;
+
+typedef struct _xglDisplayList {
+ xglListOpPtr pOp;
+ int nOp;
+ int size;
+} xglDisplayListRec;
+
+typedef struct _xglTexObj {
+ GLuint key;
+ GLuint name;
+ PixmapPtr pPixmap;
+ glitz_texture_object_t *object;
+ int refcnt;
+} xglTexObjRec, *xglTexObjPtr;
+
+typedef struct _xglTexUnit {
+ GLbitfield enabled;
+ xglTexObjPtr p1D;
+ xglTexObjPtr p2D;
+ xglTexObjPtr p3D;
+ xglTexObjPtr pRect;
+ xglTexObjPtr pCubeMap;
+} xglTexUnitRec, *xglTexUnitPtr;
+
+typedef struct _xglGLAttributes {
+ GLbitfield mask;
+ GLenum drawBuffer;
+ GLenum readBuffer;
+ xRectangle viewport;
+ xRectangle scissor;
+ GLboolean scissorTest;
+ xglTexUnitRec texUnits[XGL_MAX_TEXTURE_UNITS];
+} xglGLAttributesRec, *xglGLAttributesPtr;
+
+typedef struct _xglGLContext {
+ __GLinterface iface;
+ __GLinterface *mIface;
+ int refcnt;
+ struct _xglGLContext *shared;
+ glitz_context_t *context;
+ struct _glapi_table glRenderTable;
+ PFNGLACTIVETEXTUREARBPROC ActiveTextureARB;
+ PFNGLWINDOWPOS3FMESAPROC WindowPos3fMESA;
+ Bool needInit;
+ xglGLBufferPtr pDrawBuffer;
+ xglGLBufferPtr pReadBuffer;
+ int drawXoff, drawYoff;
+ __GLdrawablePrivate *readPriv;
+ __GLdrawablePrivate *drawPriv;
+ char *versionString;
+ GLenum errorValue;
+ GLboolean doubleBuffer;
+ GLint depthBits;
+ GLint stencilBits;
+ xglHashTablePtr texObjects;
+ xglHashTablePtr displayLists;
+ GLuint list;
+ GLenum listMode;
+ GLuint beginCnt;
+ xglDisplayListPtr pList;
+ GLuint groupList;
+ xglGLAttributesRec attrib;
+ xglGLAttributesRec attribStack[XGL_MAX_ATTRIB_STACK_DEPTH];
+ int nAttribStack;
+ int activeTexUnit;
+ GLint maxTexUnits;
+ GLint maxListNesting;
+ GLint maxAttribStackDepth;
+} xglGLContextRec, *xglGLContextPtr;
+
+static xglGLContextPtr cctx = NULL;
+
+static void
+xglSetCurrentContext (xglGLContextPtr pContext);
+
+#define XGL_GLX_DRAW_PROLOGUE_WITHOUT_TEXTURES(pBox, nBox, pScissorBox) \
+ (pBox) = REGION_RECTS (cctx->pDrawBuffer->pGC->pCompositeClip); \
+ (nBox) = REGION_NUM_RECTS (cctx->pDrawBuffer->pGC->pCompositeClip); \
+ (pScissorBox)->x1 = cctx->attrib.scissor.x + cctx->pDrawBuffer->xOff; \
+ (pScissorBox)->x2 = (pScissorBox)->x1 + cctx->attrib.scissor.width; \
+ (pScissorBox)->y2 = cctx->attrib.scissor.y + cctx->pDrawBuffer->yOff; \
+ (pScissorBox)->y2 = cctx->pDrawBuffer->yFlip - (pScissorBox)->y2; \
+ (pScissorBox)->y1 = (pScissorBox)->y2 - cctx->attrib.scissor.height
+
+#define XGL_GLX_DRAW_PROLOGUE(pBox, nBox, pScissorBox) \
+ XGL_GLX_DRAW_PROLOGUE_WITHOUT_TEXTURES (pBox, nBox, pScissorBox); \
+ xglSetupTextures ()
+
+#define XGL_GLX_DRAW_BOX(pBox1, pBox2) \
+ (pBox1)->x1 = cctx->pDrawBuffer->screenX + (pBox2)->x1; \
+ (pBox1)->y1 = cctx->pDrawBuffer->screenY + (pBox2)->y1; \
+ (pBox1)->x2 = cctx->pDrawBuffer->screenX + (pBox2)->x2; \
+ (pBox1)->y2 = cctx->pDrawBuffer->screenY + (pBox2)->y2
+
+#define XGL_GLX_INTERSECT_BOX(pBox1, pBox2) \
+ { \
+ if ((pBox1)->x1 < (pBox2)->x1) \
+ (pBox1)->x1 = (pBox2)->x1; \
+ if ((pBox1)->y1 < (pBox2)->y1) \
+ (pBox1)->y1 = (pBox2)->y1; \
+ if ((pBox1)->x2 > (pBox2)->x2) \
+ (pBox1)->x2 = (pBox2)->x2; \
+ if ((pBox1)->y2 > (pBox2)->y2) \
+ (pBox1)->y2 = (pBox2)->y2; \
+ }
+
+#define XGL_GLX_SET_SCISSOR_BOX(pBox) \
+ glScissor ((pBox)->x1, \
+ cctx->pDrawBuffer->yFlip - (pBox)->y2, \
+ (pBox)->x2 - (pBox)->x1, \
+ (pBox)->y2 - (pBox)->y1)
+
+#define XGL_GLX_DRAW_DAMAGE(pBox, pRegion) \
+ if (cctx->attrib.drawBuffer != GL_BACK) \
+ { \
+ (pRegion)->extents.x1 = (pBox)->x1 - cctx->pDrawBuffer->screenX; \
+ (pRegion)->extents.y1 = (pBox)->y1 - cctx->pDrawBuffer->screenY; \
+ (pRegion)->extents.x2 = (pBox)->x2 - cctx->pDrawBuffer->screenX; \
+ (pRegion)->extents.y2 = (pBox)->y2 - cctx->pDrawBuffer->screenY; \
+ (pRegion)->data = (RegDataPtr) NULL; \
+ REGION_UNION (cctx->pDrawBuffer->pGC->pScreen, \
+ &cctx->pDrawBuffer->damage, \
+ &cctx->pDrawBuffer->damage, \
+ pRegion); \
+ xglAddBitDamage (cctx->pDrawBuffer->pDrawable, pRegion); \
+ }
+
+static void
+xglRecordError (GLenum error)
+{
+ if (cctx->errorValue == GL_NO_ERROR)
+ cctx->errorValue = error;
+}
+
+static xglDisplayListPtr
+xglCreateList (void)
+{
+ xglDisplayListPtr pDisplayList;
+
+ pDisplayList = xalloc (sizeof (xglDisplayListRec));
+ if (!pDisplayList)
+ return NULL;
+
+ pDisplayList->pOp = NULL;
+ pDisplayList->nOp = 0;
+ pDisplayList->size = 0;
+
+ return pDisplayList;
+}
+
+static void
+xglDestroyList (xglDisplayListPtr pDisplayList)
+{
+ xglListOpPtr pOp = pDisplayList->pOp;
+ int nOp = pDisplayList->nOp;
+
+ while (nOp--)
+ {
+ switch (pOp->type) {
+ case XGL_LIST_OP_CALLS:
+ case XGL_LIST_OP_DRAW:
+ glDeleteLists (pOp->u.list, 1);
+ break;
+ case XGL_LIST_OP_GL:
+ xfree (pOp->u.gl);
+ break;
+ case XGL_LIST_OP_LIST:
+ break;
+ }
+
+ pOp++;
+ }
+
+ if (pDisplayList->pOp)
+ xfree (pDisplayList->pOp);
+
+ xfree (pDisplayList);
+}
+
+static Bool
+xglResizeList (xglDisplayListPtr pDisplayList,
+ int nOp)
+{
+ if (pDisplayList->size < nOp)
+ {
+ int size = pDisplayList->nOp ? pDisplayList->nOp : 4;
+
+ while (size < nOp)
+ size <<= 1;
+
+ pDisplayList->pOp = xrealloc (pDisplayList->pOp,
+ sizeof (xglListOpRec) * size);
+ if (!pDisplayList->pOp)
+ return FALSE;
+
+ pDisplayList->size = size;
+ }
+
+ return TRUE;
+}
+
+static void
+xglStartList (int type,
+ GLenum mode)
+{
+ if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ cctx->pList->pOp[cctx->pList->nOp].type = type;
+ cctx->pList->pOp[cctx->pList->nOp].u.list = glGenLists (1);
+
+ glNewList (cctx->pList->pOp[cctx->pList->nOp].u.list, mode);
+
+ cctx->pList->nOp++;
+}
+
+static void
+xglGLOp (xglGLOpPtr pOp)
+{
+ if (cctx->list)
+ {
+ xglGLOpPtr pGLOp;
+
+ pGLOp = xalloc (sizeof (xglGLOpRec));
+ if (!pGLOp)
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
+ {
+ xfree (pGLOp);
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ glEndList ();
+
+ *pGLOp = *pOp;
+
+ cctx->pList->pOp[cctx->pList->nOp].type = XGL_LIST_OP_GL;
+ cctx->pList->pOp[cctx->pList->nOp].u.gl = pGLOp;
+ cctx->pList->nOp++;
+
+ if (cctx->listMode == GL_COMPILE_AND_EXECUTE)
+ (*pOp->glProc) (pOp);
+
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+ }
+ else
+ (*pOp->glProc) (pOp);
+}
+
+static void
+xglViewportProc (xglGLOpPtr pOp)
+{
+ cctx->attrib.viewport.x = pOp->u.rect.x;
+ cctx->attrib.viewport.y = pOp->u.rect.y;
+ cctx->attrib.viewport.width = pOp->u.rect.width;
+ cctx->attrib.viewport.height = pOp->u.rect.height;
+
+ glViewport (pOp->u.rect.x + cctx->pDrawBuffer->xOff,
+ pOp->u.rect.y + cctx->pDrawBuffer->yOff,
+ pOp->u.rect.width,
+ pOp->u.rect.height);
+}
+
+static void
+xglViewport (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglViewportProc;
+
+ gl.u.rect.x = x;
+ gl.u.rect.y = y;
+ gl.u.rect.width = width;
+ gl.u.rect.height = height;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglScissorProc (xglGLOpPtr pOp)
+{
+ cctx->attrib.scissor.x = pOp->u.rect.x;
+ cctx->attrib.scissor.y = pOp->u.rect.y;
+ cctx->attrib.scissor.width = pOp->u.rect.width;
+ cctx->attrib.scissor.height = pOp->u.rect.height;
+}
+
+static void
+xglScissor (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglScissorProc;
+
+ gl.u.rect.x = x;
+ gl.u.rect.y = y;
+ gl.u.rect.width = width;
+ gl.u.rect.height = height;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglDrawBufferProc (xglGLOpPtr pOp)
+{
+ glitz_drawable_buffer_t buffers[2];
+
+ switch (pOp->u.enumeration) {
+ case GL_FRONT:
+ buffers[0] = GLITZ_DRAWABLE_BUFFER_FRONT_COLOR;
+ glitz_context_draw_buffers (cctx->context, buffers, 1);
+ break;
+ case GL_FRONT_AND_BACK:
+ buffers[0] = GLITZ_DRAWABLE_BUFFER_FRONT_COLOR;
+ if (cctx->doubleBuffer)
+ {
+ buffers[1] = GLITZ_DRAWABLE_BUFFER_BACK_COLOR;
+ glitz_context_draw_buffers (cctx->context, buffers, 2);
+ }
+ else
+ glitz_context_draw_buffers (cctx->context, buffers, 1);
+ break;
+ case GL_BACK:
+ if (!cctx->doubleBuffer)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+ buffers[0] = GLITZ_DRAWABLE_BUFFER_BACK_COLOR;
+ glitz_context_draw_buffers (cctx->context, buffers, 1);
+ break;
+ default:
+ xglRecordError (GL_INVALID_ENUM);
+ return;
+ }
+
+ cctx->attrib.drawBuffer = pOp->u.enumeration;
+}
+
+static void
+xglDrawBuffer (GLenum mode)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglDrawBufferProc;
+
+ gl.u.enumeration = mode;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglReadBufferProc (xglGLOpPtr pOp)
+{
+ switch (pOp->u.enumeration) {
+ case GL_FRONT:
+ glitz_context_read_buffer (cctx->context,
+ GLITZ_DRAWABLE_BUFFER_FRONT_COLOR);
+ break;
+ case GL_BACK:
+ if (!cctx->doubleBuffer)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+ glitz_context_read_buffer (cctx->context,
+ GLITZ_DRAWABLE_BUFFER_BACK_COLOR);
+ break;
+ default:
+ xglRecordError (GL_INVALID_ENUM);
+ return;
+ }
+
+ cctx->attrib.readBuffer = pOp->u.enumeration;
+}
+
+static void
+xglReadBuffer (GLenum mode)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglReadBufferProc;
+
+ gl.u.enumeration = mode;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglDisableProc (xglGLOpPtr pOp)
+{
+ xglTexUnitPtr pTexUnit = &cctx->attrib.texUnits[cctx->activeTexUnit];
+
+ switch (pOp->u.enumeration) {
+ case GL_SCISSOR_TEST:
+ cctx->attrib.scissorTest = GL_FALSE;
+ return;
+ case GL_TEXTURE_1D:
+ pTexUnit->enabled &= ~XGL_TEXTURE_1D_BIT;
+ break;
+ case GL_TEXTURE_2D:
+ pTexUnit->enabled &= ~XGL_TEXTURE_2D_BIT;
+ break;
+ case GL_TEXTURE_3D:
+ pTexUnit->enabled &= ~XGL_TEXTURE_3D_BIT;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ pTexUnit->enabled &= ~XGL_TEXTURE_RECTANGLE_BIT;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ pTexUnit->enabled &= ~XGL_TEXTURE_CUBE_MAP_BIT;
+ break;
+ default:
+ break;
+ }
+
+ glDisable (pOp->u.enumeration);
+}
+
+static void
+xglDisable (GLenum cap)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglDisableProc;
+
+ gl.u.enumeration = cap;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglEnableProc (xglGLOpPtr pOp)
+{
+ xglTexUnitPtr pTexUnit = &cctx->attrib.texUnits[cctx->activeTexUnit];
+
+ switch (pOp->u.enumeration) {
+ case GL_SCISSOR_TEST:
+ cctx->attrib.scissorTest = GL_TRUE;
+ return;
+ case GL_DEPTH_TEST:
+ if (!cctx->depthBits)
+ return;
+ case GL_STENCIL_TEST:
+ if (!cctx->stencilBits)
+ return;
+ case GL_TEXTURE_1D:
+ pTexUnit->enabled |= XGL_TEXTURE_1D_BIT;
+ break;
+ case GL_TEXTURE_2D:
+ pTexUnit->enabled |= XGL_TEXTURE_2D_BIT;
+ break;
+ case GL_TEXTURE_3D:
+ pTexUnit->enabled |= XGL_TEXTURE_3D_BIT;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ pTexUnit->enabled |= XGL_TEXTURE_RECTANGLE_BIT;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ pTexUnit->enabled |= XGL_TEXTURE_CUBE_MAP_BIT;
+ break;
+ default:
+ break;
+ }
+
+ glEnable (pOp->u.enumeration);
+}
+
+static void
+xglEnable (GLenum cap)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglEnableProc;
+
+ gl.u.enumeration = cap;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglDeleteTexObj (xglTexObjPtr pTexObj)
+{
+ if (pTexObj->pPixmap)
+ {
+ ScreenPtr pScreen = pTexObj->pPixmap->drawable.pScreen;
+
+ (*pScreen->DestroyPixmap) (pTexObj->pPixmap);
+
+ glitz_texture_object_destroy (pTexObj->object);
+ }
+
+ if (pTexObj->name)
+ {
+ glDeleteTextures (1, &pTexObj->name);
+ }
+
+ pTexObj->key = 0;
+ pTexObj->name = 0;
+ pTexObj->pPixmap = NULL;
+ pTexObj->object = NULL;
+}
+
+static void
+xglRefTexObj (xglTexObjPtr pTexObj)
+{
+ if (!pTexObj)
+ return;
+
+ pTexObj->refcnt++;
+}
+
+static void
+xglUnrefTexObj (xglTexObjPtr pTexObj)
+{
+ if (!pTexObj)
+ return;
+
+ pTexObj->refcnt--;
+ if (pTexObj->refcnt)
+ return;
+
+ xglDeleteTexObj (pTexObj);
+
+ xfree (pTexObj);
+}
+
+static void
+xglPushAttribProc (xglGLOpPtr pOp)
+{
+ xglGLAttributesPtr pAttrib;
+
+ if (cctx->nAttribStack == cctx->maxAttribStackDepth)
+ {
+ xglRecordError (GL_STACK_OVERFLOW);
+ return;
+ }
+
+ pAttrib = &cctx->attribStack[cctx->nAttribStack];
+
+ *pAttrib = cctx->attrib;
+ pAttrib->mask = pOp->u.bitfield;
+
+ if (pOp->u.bitfield & GL_TEXTURE_BIT)
+ {
+ int i;
+
+ for (i = 0; i < cctx->maxTexUnits; i++)
+ {
+ xglRefTexObj (pAttrib->texUnits[i].p1D);
+ xglRefTexObj (pAttrib->texUnits[i].p2D);
+ xglRefTexObj (pAttrib->texUnits[i].p3D);
+ xglRefTexObj (pAttrib->texUnits[i].pRect);
+ xglRefTexObj (pAttrib->texUnits[i].pCubeMap);
+ }
+ }
+
+ cctx->nAttribStack++;
+
+ glPushAttrib (pOp->u.bitfield);
+}
+
+static void
+xglPushAttrib (GLbitfield mask)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglPushAttribProc;
+
+ gl.u.bitfield = mask;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglPopAttribProc (xglGLOpPtr pOp)
+{
+ xglGLAttributesPtr pAttrib;
+ GLbitfield mask;
+
+ if (!cctx->nAttribStack)
+ {
+ xglRecordError (GL_STACK_UNDERFLOW);
+ return;
+ }
+
+ cctx->nAttribStack--;
+
+ pAttrib = &cctx->attribStack[cctx->nAttribStack];
+ mask = pAttrib->mask;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ xglDrawBuffer (pAttrib->drawBuffer);
+
+ if (mask & GL_PIXEL_MODE_BIT)
+ xglReadBuffer (pAttrib->readBuffer);
+
+ if (mask & GL_SCISSOR_BIT)
+ {
+ xglScissor (pAttrib->scissor.x,
+ pAttrib->scissor.y,
+ pAttrib->scissor.width,
+ pAttrib->scissor.height);
+
+ if (pAttrib->scissorTest)
+ xglEnable (GL_SCISSOR_TEST);
+ else
+ xglDisable (GL_SCISSOR_TEST);
+ }
+ else if (mask & GL_ENABLE_BIT)
+ {
+ if (pAttrib->scissorTest)
+ xglEnable (GL_SCISSOR_TEST);
+ else
+ xglDisable (GL_SCISSOR_TEST);
+ }
+
+ if (mask & GL_VIEWPORT_BIT)
+ xglViewport (pAttrib->viewport.x,
+ pAttrib->viewport.y,
+ pAttrib->viewport.width,
+ pAttrib->viewport.height);
+
+ if (mask & GL_TEXTURE_BIT)
+ {
+ int i;
+
+ for (i = 0; i < cctx->maxTexUnits; i++)
+ {
+ xglUnrefTexObj (cctx->attrib.texUnits[i].p1D);
+ xglUnrefTexObj (cctx->attrib.texUnits[i].p2D);
+ xglUnrefTexObj (cctx->attrib.texUnits[i].p3D);
+ xglUnrefTexObj (cctx->attrib.texUnits[i].pRect);
+ xglUnrefTexObj (cctx->attrib.texUnits[i].pCubeMap);
+
+ cctx->attrib.texUnits[i] = pAttrib->texUnits[i];
+ }
+ }
+ else if (mask & GL_ENABLE_BIT)
+ {
+ int i;
+
+ for (i = 0; i < cctx->maxTexUnits; i++)
+ cctx->attrib.texUnits[i].enabled = pAttrib->texUnits[i].enabled;
+ }
+
+ glPopAttrib ();
+}
+
+static void
+xglPopAttrib (void)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglPopAttribProc;
+
+ xglGLOp (&gl);
+}
+
+static GLuint
+xglActiveTextureBinding (GLenum target)
+{
+ xglTexObjPtr pTexObj;
+
+ switch (target) {
+ case GL_TEXTURE_BINDING_1D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p1D;
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p3D;
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pCubeMap;
+ break;
+ default:
+ return 0;
+ }
+
+ if (pTexObj)
+ return pTexObj->key;
+
+ return 0;
+}
+
+#define DOUBLE_TO_BOOLEAN(X) ((X) ? GL_TRUE : GL_FALSE)
+#define INT_TO_BOOLEAN(I) ((I) ? GL_TRUE : GL_FALSE)
+#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE)
+
+static void
+xglGetBooleanv (GLenum pname,
+ GLboolean *params)
+{
+ switch (pname) {
+ case GL_CURRENT_RASTER_POSITION:
+ {
+ GLdouble v[4];
+
+ glGetDoublev (GL_CURRENT_RASTER_POSITION, v);
+
+ params[0] = DOUBLE_TO_BOOLEAN (v[0] - (GLdouble) cctx->drawXoff);
+ params[1] = DOUBLE_TO_BOOLEAN (v[1] - (GLdouble) cctx->drawYoff);
+ params[2] = DOUBLE_TO_BOOLEAN (v[2]);
+ params[3] = DOUBLE_TO_BOOLEAN (v[3]);
+ } break;
+ case GL_DOUBLEBUFFER:
+ params[0] = cctx->doubleBuffer;
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = INT_TO_BOOLEAN (cctx->depthBits);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = INT_TO_BOOLEAN (cctx->stencilBits);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN (cctx->attrib.drawBuffer);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN (cctx->attrib.readBuffer);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = INT_TO_BOOLEAN (cctx->attrib.scissor.x);
+ params[1] = INT_TO_BOOLEAN (cctx->attrib.scissor.y);
+ params[2] = INT_TO_BOOLEAN (cctx->attrib.scissor.width);
+ params[3] = INT_TO_BOOLEAN (cctx->attrib.scissor.height);
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = cctx->attrib.scissorTest;
+ break;
+ case GL_VIEWPORT:
+ params[0] = INT_TO_BOOLEAN (cctx->attrib.viewport.x);
+ params[1] = INT_TO_BOOLEAN (cctx->attrib.viewport.y);
+ params[2] = INT_TO_BOOLEAN (cctx->attrib.viewport.width);
+ params[3] = INT_TO_BOOLEAN (cctx->attrib.viewport.height);
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ /* should be safe to fall-through here */
+ default:
+ glGetBooleanv (pname, params);
+ }
+}
+
+#define INT_TO_DOUBLE(I) ((GLdouble) (I))
+#define ENUM_TO_DOUBLE(E) ((GLdouble) (E))
+#define BOOLEAN_TO_DOUBLE(B) ((B) ? 1.0F : 0.0F)
+
+static void
+xglGetDoublev (GLenum pname,
+ GLdouble *params)
+{
+ switch (pname) {
+ case GL_CURRENT_RASTER_POSITION:
+ glGetDoublev (GL_CURRENT_RASTER_POSITION, params);
+
+ params[0] -= (GLdouble) cctx->drawXoff;
+ params[1] -= (GLdouble) cctx->drawYoff;
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_DOUBLE (cctx->doubleBuffer);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = INT_TO_DOUBLE (cctx->depthBits);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = INT_TO_DOUBLE (cctx->stencilBits);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_DOUBLE (cctx->attrib.drawBuffer);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_DOUBLE (cctx->attrib.readBuffer);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = cctx->attrib.scissor.x;
+ params[1] = cctx->attrib.scissor.y;
+ params[2] = cctx->attrib.scissor.width;
+ params[3] = cctx->attrib.scissor.height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_DOUBLE (cctx->attrib.scissorTest);
+ break;
+ case GL_VIEWPORT:
+ params[0] = cctx->attrib.viewport.x;
+ params[1] = cctx->attrib.viewport.y;
+ params[2] = cctx->attrib.viewport.width;
+ params[3] = cctx->attrib.viewport.height;
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ params[0] = xglActiveTextureBinding (pname);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ params[0] = cctx->maxTexUnits;
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = cctx->maxAttribStackDepth;
+ break;
+ default:
+ glGetDoublev (pname, params);
+ }
+}
+
+#define INT_TO_FLOAT(I) ((GLfloat) (I))
+#define ENUM_TO_FLOAT(E) ((GLfloat) (E))
+#define BOOLEAN_TO_FLOAT(B) ((B) ? 1.0F : 0.0F)
+
+static void
+xglGetFloatv (GLenum pname,
+ GLfloat *params)
+{
+ switch (pname) {
+ case GL_CURRENT_RASTER_POSITION:
+ glGetFloatv (GL_CURRENT_RASTER_POSITION, params);
+
+ params[0] -= (GLfloat) cctx->drawXoff;
+ params[1] -= (GLfloat) cctx->drawYoff;
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_FLOAT (cctx->doubleBuffer);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = INT_TO_FLOAT (cctx->depthBits);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = INT_TO_FLOAT (cctx->stencilBits);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_FLOAT (cctx->attrib.drawBuffer);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_FLOAT (cctx->attrib.readBuffer);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = cctx->attrib.scissor.x;
+ params[1] = cctx->attrib.scissor.y;
+ params[2] = cctx->attrib.scissor.width;
+ params[3] = cctx->attrib.scissor.height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_FLOAT (cctx->attrib.scissorTest);
+ break;
+ case GL_VIEWPORT:
+ params[0] = cctx->attrib.viewport.x;
+ params[1] = cctx->attrib.viewport.y;
+ params[2] = cctx->attrib.viewport.width;
+ params[3] = cctx->attrib.viewport.height;
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ params[0] = xglActiveTextureBinding (pname);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ params[0] = cctx->maxTexUnits;
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = cctx->maxAttribStackDepth;
+ break;
+ default:
+ glGetFloatv (pname, params);
+ }
+}
+
+#define ENUM_TO_INT(E) ((GLint) (E))
+#define BOOLEAN_TO_INT(B) ((GLint) (B))
+
+static void
+xglGetIntegerv (GLenum pname,
+ GLint *params)
+{
+ switch (pname) {
+ case GL_CURRENT_RASTER_POSITION:
+ glGetIntegerv (GL_CURRENT_RASTER_POSITION, params);
+
+ params[0] -= (GLint) cctx->drawXoff;
+ params[1] -= (GLint) cctx->drawYoff;
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_INT (cctx->doubleBuffer);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = cctx->depthBits;
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = cctx->stencilBits;
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_INT (cctx->attrib.drawBuffer);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_INT (cctx->attrib.readBuffer);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = cctx->attrib.scissor.x;
+ params[1] = cctx->attrib.scissor.y;
+ params[2] = cctx->attrib.scissor.width;
+ params[3] = cctx->attrib.scissor.height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_INT (cctx->attrib.scissorTest);
+ break;
+ case GL_VIEWPORT:
+ params[0] = cctx->attrib.viewport.x;
+ params[1] = cctx->attrib.viewport.y;
+ params[2] = cctx->attrib.viewport.width;
+ params[3] = cctx->attrib.viewport.height;
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ params[0] = xglActiveTextureBinding (pname);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ params[0] = cctx->maxTexUnits;
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = cctx->maxAttribStackDepth;
+ break;
+ default:
+ glGetIntegerv (pname, params);
+ }
+}
+
+static GLboolean
+xglIsEnabled (GLenum cap)
+{
+ switch (cap) {
+ case GL_SCISSOR_TEST:
+ return cctx->attrib.scissorTest;
+ default:
+ return glIsEnabled (cap);
+ }
+}
+
+static GLenum
+xglGetError (void)
+{
+ GLenum error = cctx->errorValue;
+
+ if (error != GL_NO_ERROR)
+ {
+ cctx->errorValue = GL_NO_ERROR;
+ return error;
+ }
+
+ return glGetError ();
+}
+
+static const GLubyte *
+xglGetString (GLenum name)
+{
+ switch (name) {
+ case GL_VERSION:
+ if (!cctx->versionString)
+ {
+ static char *version = "1.2 (%s)";
+ char *nativeVersion = (char *) glGetString (GL_VERSION);
+
+ cctx->versionString = xalloc (strlen (version) +
+ strlen (nativeVersion));
+ if (cctx->versionString)
+ sprintf (cctx->versionString, version, nativeVersion);
+ }
+ return (GLubyte *) cctx->versionString;
+ default:
+ return glGetString (name);
+ }
+}
+
+static void
+xglGenTextures (GLsizei n,
+ GLuint *textures)
+{
+ xglTexObjPtr pTexObj;
+ GLuint name;
+
+ name = xglHashFindFreeKeyBlock (cctx->shared->texObjects, n);
+
+ glGenTextures (n, textures);
+
+ while (n--)
+ {
+ pTexObj = xalloc (sizeof (xglTexObjRec));
+ if (pTexObj)
+ {
+ pTexObj->key = name;
+ pTexObj->name = *textures;
+ pTexObj->pPixmap = NULL;
+ pTexObj->object = NULL;
+ pTexObj->refcnt = 1;
+
+ xglHashInsert (cctx->shared->texObjects, name, pTexObj);
+ }
+ else
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ }
+
+ *textures++ = name++;
+ }
+}
+
+static void
+xglBindTextureProc (xglGLOpPtr pOp)
+{
+ xglTexObjPtr *ppTexObj;
+
+ switch (pOp->u.bind_texture.target) {
+ case GL_TEXTURE_1D:
+ ppTexObj = &cctx->attrib.texUnits[cctx->activeTexUnit].p1D;
+ break;
+ case GL_TEXTURE_2D:
+ ppTexObj = &cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ break;
+ case GL_TEXTURE_3D:
+ ppTexObj = &cctx->attrib.texUnits[cctx->activeTexUnit].p3D;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ ppTexObj = &cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ ppTexObj = &cctx->attrib.texUnits[cctx->activeTexUnit].pCubeMap;
+ break;
+ default:
+ xglRecordError (GL_INVALID_ENUM);
+ return;
+ }
+
+ if (pOp->u.bind_texture.texture)
+ {
+ if (!*ppTexObj || pOp->u.bind_texture.texture != (*ppTexObj)->key)
+ {
+ xglTexObjPtr pTexObj;
+
+ pTexObj = (xglTexObjPtr)
+ xglHashLookup (cctx->shared->texObjects,
+ pOp->u.bind_texture.texture);
+ if (!pTexObj)
+ {
+ pTexObj = xalloc (sizeof (xglTexObjRec));
+ if (!pTexObj)
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ pTexObj->key = pOp->u.bind_texture.texture;
+ pTexObj->pPixmap = NULL;
+ pTexObj->object = NULL;
+ pTexObj->refcnt = 1;
+
+ glGenTextures (1, &pTexObj->name);
+
+ xglHashInsert (cctx->shared->texObjects,
+ pOp->u.bind_texture.texture,
+ pTexObj);
+ }
+
+ xglRefTexObj (pTexObj);
+ xglUnrefTexObj (*ppTexObj);
+ *ppTexObj = pTexObj;
+
+ glBindTexture (pOp->u.bind_texture.target, pTexObj->name);
+ }
+ }
+ else
+ {
+ xglUnrefTexObj (*ppTexObj);
+ *ppTexObj = NULL;
+
+ glBindTexture (pOp->u.bind_texture.target, 0);
+ }
+}
+
+static void
+xglBindTexture (GLenum target,
+ GLuint texture)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglBindTextureProc;
+
+ gl.u.bind_texture.target = target;
+ gl.u.bind_texture.texture = texture;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglSetupTextures (void)
+{
+ xglGLContextPtr pContext = cctx;
+ xglTexUnitPtr pTexUnit;
+ xglTexObjPtr pTexObj[XGL_MAX_TEXTURE_UNITS];
+ int i, activeTexUnit;
+
+ for (i = 0; i < pContext->maxTexUnits; i++)
+ {
+ pTexObj[i] = NULL;
+
+ pTexUnit = &pContext->attrib.texUnits[i];
+ if (pTexUnit->enabled)
+ {
+ if (pTexUnit->enabled & XGL_TEXTURE_RECTANGLE_BIT)
+ pTexObj[i] = pTexUnit->pRect;
+ else if (pTexUnit->enabled & XGL_TEXTURE_2D_BIT)
+ pTexObj[i] = pTexUnit->p2D;
+
+ if (pTexObj[i] && pTexObj[i]->pPixmap)
+ {
+ if (!xglSyncSurface (&pTexObj[i]->pPixmap->drawable))
+ pTexObj[i] = NULL;
+ }
+ else
+ pTexObj[i] = NULL;
+ }
+ }
+
+ if (pContext != cctx)
+ {
+ XGL_SCREEN_PRIV (pContext->pDrawBuffer->pGC->pScreen);
+
+ glitz_drawable_finish (pScreenPriv->drawable);
+
+ xglSetCurrentContext (pContext);
+ }
+
+ activeTexUnit = cctx->activeTexUnit;
+ for (i = 0; i < pContext->maxTexUnits; i++)
+ {
+ if (pTexObj[i])
+ {
+ if (i != activeTexUnit)
+ {
+ cctx->ActiveTextureARB (GL_TEXTURE0_ARB + i);
+ activeTexUnit = i;
+ }
+ glitz_context_bind_texture (cctx->context, pTexObj[i]->object);
+ }
+ }
+
+ if (activeTexUnit != cctx->activeTexUnit)
+ cctx->ActiveTextureARB (cctx->activeTexUnit);
+}
+
+static GLboolean
+xglAreTexturesResident (GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences)
+{
+ GLboolean allResident = GL_TRUE;
+ int i, j;
+
+ if (n < 0)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return GL_FALSE;
+ }
+
+ if (!textures || !residences)
+ return GL_FALSE;
+
+ for (i = 0; i < n; i++)
+ {
+ xglTexObjPtr pTexObj;
+ GLboolean resident;
+
+ if (!textures[i])
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return GL_FALSE;
+ }
+
+ pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
+ textures[i]);
+ if (!pTexObj)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return GL_FALSE;
+ }
+
+ if (pTexObj->name == 0 ||
+ glAreTexturesResident (1, &pTexObj->name, &resident))
+ {
+ if (!allResident)
+ residences[i] = GL_TRUE;
+ }
+ else
+ {
+ if (allResident)
+ {
+ allResident = GL_FALSE;
+
+ for (j = 0; j < i; j++)
+ residences[j] = GL_TRUE;
+ }
+ residences[i] = GL_FALSE;
+ }
+ }
+
+ return allResident;
+}
+
+static void
+xglDeleteTextures (GLsizei n,
+ const GLuint *textures)
+{
+ xglTexObjPtr pTexObj;
+
+ while (n--)
+ {
+ if (!*textures)
+ continue;
+
+ pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
+ *textures);
+ if (pTexObj)
+ {
+ xglDeleteTexObj (pTexObj);
+ xglUnrefTexObj (pTexObj);
+ xglHashRemove (cctx->shared->texObjects, *textures);
+ }
+ textures++;
+ }
+}
+
+static GLboolean
+xglIsTexture (GLuint texture)
+{
+ xglTexObjPtr pTexObj;
+
+ if (!texture)
+ return GL_FALSE;
+
+ pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects, texture);
+ if (pTexObj)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static void
+xglPrioritizeTextures (GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities)
+{
+ xglTexObjPtr pTexObj;
+ int i;
+
+ if (n < 0)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return;
+ }
+
+ if (!priorities)
+ return;
+
+ for (i = 0; i < n; i++)
+ {
+ if (!textures[i])
+ continue;
+
+ pTexObj = (xglTexObjPtr) xglHashLookup (cctx->shared->texObjects,
+ textures[i]);
+ if (pTexObj && pTexObj->name)
+ glPrioritizeTextures (1, &pTexObj->name, &priorities[i]);
+ }
+}
+
+static glitz_texture_filter_t
+xglTextureFilter (GLenum param)
+{
+ switch (param) {
+ case GL_LINEAR:
+ return GLITZ_TEXTURE_FILTER_LINEAR;
+ case GL_NEAREST:
+ default:
+ return GLITZ_TEXTURE_FILTER_NEAREST;
+ }
+}
+
+static glitz_texture_wrap_t
+xglTextureWrap (GLenum param)
+{
+ switch (param) {
+ case GL_CLAMP_TO_EDGE:
+ return GLITZ_TEXTURE_WRAP_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return GLITZ_TEXTURE_WRAP_CLAMP_TO_BORDER;
+ case GL_REPEAT:
+ return GLITZ_TEXTURE_WRAP_REPEAT;
+ case GL_MIRRORED_REPEAT:
+ return GLITZ_TEXTURE_WRAP_MIRRORED_REPEAT;
+ case GL_CLAMP:
+ default:
+ return GLITZ_TEXTURE_WRAP_CLAMP;
+ }
+}
+
+static void
+xglTexParameterfvProc (xglGLOpPtr pOp)
+{
+ xglTexObjPtr pTexObj;
+
+ glTexParameterfv (pOp->u.tex_parameter_fv.target,
+ pOp->u.tex_parameter_fv.pname,
+ pOp->u.tex_parameter_fv.params);
+
+ switch (pOp->u.tex_parameter_fv.target) {
+ case GL_TEXTURE_2D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ break;
+ default:
+ pTexObj = NULL;
+ break;
+ }
+
+ if (pTexObj && pTexObj->pPixmap)
+ {
+ GLfloat *params = pOp->u.tex_parameter_fv.params;
+
+ switch (pOp->u.tex_parameter_fv.pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ glitz_texture_object_set_filter (pTexObj->object,
+ GLITZ_TEXTURE_FILTER_TYPE_MIN,
+ xglTextureFilter (params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ glitz_texture_object_set_filter (pTexObj->object,
+ GLITZ_TEXTURE_FILTER_TYPE_MAG,
+ xglTextureFilter (params[0]));
+ break;
+ case GL_TEXTURE_WRAP_S:
+ glitz_texture_object_set_wrap (pTexObj->object,
+ GLITZ_TEXTURE_WRAP_TYPE_S,
+ xglTextureWrap (params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ glitz_texture_object_set_wrap (pTexObj->object,
+ GLITZ_TEXTURE_WRAP_TYPE_T,
+ xglTextureWrap (params[0]));
+ break;
+ case GL_TEXTURE_BORDER_COLOR: {
+ glitz_color_t color;
+
+ color.red = params[0] * 0xffff;
+ color.green = params[1] * 0xffff;
+ color.blue = params[2] * 0xffff;
+ color.alpha = params[3] * 0xffff;
+
+ glitz_texture_object_set_border_color (pTexObj->object, &color);
+ }
+ default:
+ break;
+ }
+ }
+}
+
+static void
+xglTexParameterfv (GLenum target,
+ GLenum pname,
+ const GLfloat *params)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglTexParameterfvProc;
+
+ gl.u.tex_parameter_fv.target = target;
+ gl.u.tex_parameter_fv.pname = pname;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ gl.u.tex_parameter_fv.params[3] = params[3];
+ gl.u.tex_parameter_fv.params[2] = params[2];
+ gl.u.tex_parameter_fv.params[1] = params[1];
+ /* fall-through */
+ default:
+ gl.u.tex_parameter_fv.params[0] = params[0];
+ break;
+ }
+
+ xglGLOp (&gl);
+}
+
+static void
+xglTexParameteriv (GLenum target,
+ GLenum pname,
+ const GLint *params)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglTexParameterfvProc;
+
+ gl.u.tex_parameter_fv.target = target;
+ gl.u.tex_parameter_fv.pname = pname;
+
+ switch (pname) {
+ case GL_TEXTURE_BORDER_COLOR:
+ gl.u.tex_parameter_fv.params[3] = (GLfloat) params[3] / INT_MAX;
+ gl.u.tex_parameter_fv.params[2] = (GLfloat) params[2] / INT_MAX;
+ gl.u.tex_parameter_fv.params[1] = (GLfloat) params[1] / INT_MAX;
+ gl.u.tex_parameter_fv.params[0] = (GLfloat) params[0] / INT_MAX;
+ break;
+ default:
+ gl.u.tex_parameter_fv.params[0] = params[0];
+ break;
+ }
+
+ xglGLOp (&gl);
+}
+
+static void
+xglTexParameterf (GLenum target,
+ GLenum pname,
+ GLfloat param)
+{
+ xglTexParameterfv (target, pname, (const GLfloat *) &param);
+}
+
+static void
+xglTexParameteri (GLenum target,
+ GLenum pname,
+ GLint param)
+{
+ xglTexParameteriv (target, pname, (const GLint *) &param);
+}
+
+static void
+xglGetTexLevelParameterfv (GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ xglTexObjPtr pTexObj;
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ break;
+ default:
+ pTexObj = NULL;
+ break;
+ }
+
+ if (pTexObj && pTexObj->pPixmap)
+ {
+ glitz_context_bind_texture (cctx->context, pTexObj->object);
+
+ glGetTexLevelParameterfv (target, level, pname, params);
+ glBindTexture (target, pTexObj->name);
+ }
+ else
+ glGetTexLevelParameterfv (target, level, pname, params);
+}
+
+static void
+xglGetTexLevelParameteriv (GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ xglTexObjPtr pTexObj;
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ break;
+ default:
+ pTexObj = NULL;
+ break;
+ }
+
+ if (pTexObj && pTexObj->pPixmap)
+ {
+ glitz_context_bind_texture (cctx->context, pTexObj->object);
+
+ glGetTexLevelParameteriv (target, level, pname, params);
+ glBindTexture (target, pTexObj->name);
+ }
+ else
+ glGetTexLevelParameteriv (target, level, pname, params);
+}
+
+static GLuint
+xglGenLists (GLsizei range)
+{
+ xglDisplayListPtr pDisplayList;
+ GLuint first, name;
+
+ first = xglHashFindFreeKeyBlock (cctx->shared->displayLists, range);
+
+ name = first;
+ for (name = first; range--; name++)
+ {
+ pDisplayList = xglCreateList ();
+ if (pDisplayList)
+ {
+ xglHashInsert (cctx->shared->displayLists, name, pDisplayList);
+ }
+ else
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ }
+ }
+
+ return first;
+}
+
+static void
+xglNewList (GLuint list,
+ GLenum mode)
+{
+ if (!list)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return;
+ }
+
+ if (cctx->list)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+
+ cctx->pList = xglCreateList ();
+ if (!cctx->pList)
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ cctx->list = list;
+ cctx->listMode = mode;
+
+ xglStartList (XGL_LIST_OP_CALLS, mode);
+}
+
+static void
+xglEndList (void)
+{
+ xglDisplayListPtr pDisplayList;
+
+ if (!cctx->list)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+
+ glEndList ();
+
+ pDisplayList = (xglDisplayListPtr)
+ xglHashLookup (cctx->shared->displayLists, cctx->list);
+ if (pDisplayList)
+ {
+ xglHashRemove (cctx->shared->displayLists, cctx->list);
+ xglDestroyList (pDisplayList);
+ }
+
+ xglHashInsert (cctx->shared->displayLists, cctx->list, cctx->pList);
+
+ cctx->list = 0;
+}
+
+static void
+xglDrawList (GLuint list)
+{
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glCallList (list);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+}
+
+static void
+xglCallDisplayList (GLuint list,
+ int nesting)
+{
+ if (nesting > cctx->maxListNesting)
+ return;
+
+ if (!list)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return;
+ }
+
+ if (cctx->list)
+ {
+ if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
+ {
+ xglRecordError (GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ cctx->pList->pOp[cctx->pList->nOp].type = XGL_LIST_OP_LIST;
+ cctx->pList->pOp[cctx->pList->nOp].u.list = list;
+ cctx->pList->nOp++;
+ }
+ else
+ {
+ xglDisplayListPtr pDisplayList;
+
+ pDisplayList = (xglDisplayListPtr)
+ xglHashLookup (cctx->shared->displayLists, list);
+ if (pDisplayList)
+ {
+ xglListOpPtr pOp = pDisplayList->pOp;
+ int nOp = pDisplayList->nOp;
+
+ while (nOp--)
+ {
+ switch (pOp->type) {
+ case XGL_LIST_OP_CALLS:
+ glCallList (pOp->u.list);
+ break;
+ case XGL_LIST_OP_DRAW:
+ xglDrawList (pOp->u.list);
+ break;
+ case XGL_LIST_OP_GL:
+ (*pOp->u.gl->glProc) (pOp->u.gl);
+ break;
+ case XGL_LIST_OP_LIST:
+ xglCallDisplayList (pOp->u.list, nesting + 1);
+ break;
+ }
+
+ pOp++;
+ }
+ }
+ }
+}
+
+static void
+xglCallList (GLuint list)
+{
+ xglCallDisplayList (list, 1);
+}
+
+static void
+xglCallLists (GLsizei n,
+ GLenum type,
+ const GLvoid *lists)
+{
+ GLuint list;
+ GLint base, i;
+
+ glGetIntegerv (GL_LIST_BASE, &base);
+
+ for (i = 0; i < n; i++)
+ {
+ switch (type) {
+ case GL_BYTE:
+ list = (GLuint) *(((GLbyte *) lists) + n);
+ break;
+ case GL_UNSIGNED_BYTE:
+ list = (GLuint) *(((GLubyte *) lists) + n);
+ break;
+ case GL_SHORT:
+ list = (GLuint) *(((GLshort *) lists) + n);
+ break;
+ case GL_UNSIGNED_SHORT:
+ list = (GLuint) *(((GLushort *) lists) + n);
+ break;
+ case GL_INT:
+ list = (GLuint) *(((GLint *) lists) + n);
+ break;
+ case GL_UNSIGNED_INT:
+ list = (GLuint) *(((GLuint *) lists) + n);
+ break;
+ case GL_FLOAT:
+ list = (GLuint) *(((GLfloat *) lists) + n);
+ break;
+ case GL_2_BYTES:
+ {
+ GLubyte *ubptr = ((GLubyte *) lists) + 2 * n;
+ list = (GLuint) *ubptr * 256 + (GLuint) *(ubptr + 1);
+ } break;
+ case GL_3_BYTES:
+ {
+ GLubyte *ubptr = ((GLubyte *) lists) + 3 * n;
+ list = (GLuint) * ubptr * 65536
+ + (GLuint) * (ubptr + 1) * 256
+ + (GLuint) * (ubptr + 2);
+ } break;
+ case GL_4_BYTES:
+ {
+ GLubyte *ubptr = ((GLubyte *) lists) + 4 * n;
+ list = (GLuint) * ubptr * 16777216
+ + (GLuint) * (ubptr + 1) * 65536
+ + (GLuint) * (ubptr + 2) * 256
+ + (GLuint) * (ubptr + 3);
+ } break;
+ default:
+ xglRecordError (GL_INVALID_ENUM);
+ return;
+ }
+
+ xglCallDisplayList (base + list, 1);
+ }
+}
+
+static void
+xglDeleteLists (GLuint list,
+ GLsizei range)
+{
+ xglDisplayListPtr pDisplayList;
+ GLint i;
+
+ if (range < 0)
+ {
+ xglRecordError (GL_INVALID_VALUE);
+ return;
+ }
+
+ for (i = list; i < list + range; i++)
+ {
+ if (!i)
+ continue;
+
+ pDisplayList = (xglDisplayListPtr)
+ xglHashLookup (cctx->shared->displayLists, i);
+ if (pDisplayList)
+ {
+ xglHashRemove (cctx->shared->displayLists, i);
+ xglDestroyList (pDisplayList);
+ }
+ }
+}
+
+static GLboolean
+xglIsList (GLuint list)
+{
+ xglDisplayListPtr pDisplayList;
+
+ if (!list)
+ return GL_FALSE;
+
+ pDisplayList = (xglDisplayListPtr)
+ xglHashLookup (cctx->shared->displayLists, list);
+ if (pDisplayList)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static void
+xglFlush (void)
+{
+ glFlush ();
+
+ if (cctx && cctx->pDrawBuffer->pDrawable)
+ {
+ xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
+
+ if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
+ {
+ XGL_DRAWABLE_PIXMAP_PRIV (pBuffer->pDrawable);
+
+ DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
+ REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
+
+ pPixmapPriv->damageBox = miEmptyBox;
+ }
+ }
+}
+
+static void
+xglFinish (void)
+{
+ glFinish ();
+
+ if (cctx && cctx->pDrawBuffer->pDrawable)
+ {
+ xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
+
+ if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
+ {
+ XGL_DRAWABLE_PIXMAP_PRIV (pBuffer->pDrawable);
+
+ DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
+ REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
+
+ pPixmapPriv->damageBox = miEmptyBox;
+ }
+ }
+}
+
+static void
+xglClear (GLbitfield mask)
+{
+ GLenum mode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glClear (mask);
+ glEndList ();
+
+ mode = cctx->listMode;
+ }
+ else
+ mode = GL_COMPILE_AND_EXECUTE;
+
+ if (mode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE_WITHOUT_TEXTURES (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glClear (mask);
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglAccum (GLenum op,
+ GLfloat value)
+{
+ if (op == GL_RETURN)
+ {
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glAccum (GL_RETURN, value);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE_WITHOUT_TEXTURES (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glAccum (GL_RETURN, value);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+ }
+ else
+ glAccum (op, value);
+}
+
+static void
+xglDrawArrays (GLenum mode,
+ GLint first,
+ GLsizei count)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawArrays (mode, first, count);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glDrawArrays (mode, first, count);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglDrawElements (GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawElements (mode, count, type, indices);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glDrawElements (mode, count, type, indices);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglDrawPixels (GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawPixels (width, height, format, type, pixels);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glDrawPixels (width, height, format, type, pixels);
+
+ if (format != GL_STENCIL_INDEX)
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglBitmap (GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glBitmap (width, height, xorig, yorig, 0, 0, bitmap);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE && width && height)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glBitmap (width, height, xorig, yorig, 0, 0, bitmap);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+
+ glBitmap (0, 0, 0, 0, xmove, ymove, NULL);
+}
+
+static void
+xglRectdv (const GLdouble *v1,
+ const GLdouble *v2)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glRectdv (v1, v2);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glRectdv (v1, v2);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglRectfv (const GLfloat *v1,
+ const GLfloat *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglRectiv (const GLint *v1,
+ const GLint *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglRectsv (const GLshort *v1,
+ const GLshort *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglBegin (GLenum mode)
+{
+ if (mode > GL_POLYGON)
+ {
+ xglRecordError (GL_INVALID_ENUM);
+ return;
+ }
+
+ if (cctx->beginCnt)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+
+ cctx->beginCnt++;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ }
+ else
+ {
+ if (REGION_NUM_RECTS (cctx->pDrawBuffer->pGC->pCompositeClip) == 1)
+ {
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+ }
+ else
+ {
+ if (!cctx->groupList)
+ cctx->groupList = glGenLists (1);
+
+ glNewList (cctx->groupList, GL_COMPILE);
+ }
+ }
+
+ glBegin (mode);
+}
+
+static void
+xglEnd (void)
+{
+ if (!cctx->beginCnt)
+ {
+ xglRecordError (GL_INVALID_OPERATION);
+ return;
+ }
+
+ cctx->beginCnt--;
+
+ glEnd ();
+
+ if (!cctx->list || cctx->listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+ GLuint list = 0;
+
+ if (cctx->list)
+ {
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ list = cctx->pList->pOp[cctx->pList->nOp - 1].u.list;
+ }
+ else
+ {
+ if (REGION_NUM_RECTS (cctx->pDrawBuffer->pGC->pCompositeClip) == 1)
+ {
+ XGL_GLX_DRAW_PROLOGUE_WITHOUT_TEXTURES (pBox, nBox, &scissor);
+ }
+ else
+ {
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ list = cctx->groupList;
+ }
+ }
+
+ if (list)
+ glEndList ();
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ if (list)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glCallList (list);
+ }
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+ else
+ {
+ glEndList ();
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglCopyPixelsProc (xglGLOpPtr pOp)
+{
+ RegionRec region;
+ BoxRec scissor, box;
+ BoxPtr pBox;
+ int nBox;
+
+ XGL_GLX_DRAW_PROLOGUE (pBox, nBox, &scissor);
+
+ while (nBox--)
+ {
+ XGL_GLX_DRAW_BOX (&box, pBox);
+
+ pBox++;
+
+ if (cctx->attrib.scissorTest)
+ XGL_GLX_INTERSECT_BOX (&box, &scissor);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_SET_SCISSOR_BOX (&box);
+
+ glCopyPixels (pOp->u.copy_pixels.x + cctx->pReadBuffer->xOff,
+ pOp->u.copy_pixels.y + cctx->pReadBuffer->yOff,
+ pOp->u.copy_pixels.width,
+ pOp->u.copy_pixels.height,
+ pOp->u.copy_pixels.type);
+
+ if (pOp->u.copy_pixels.type == GL_COLOR)
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+}
+
+static void
+xglCopyPixels (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum type)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyPixelsProc;
+
+ gl.u.copy_pixels.x = x;
+ gl.u.copy_pixels.y = y;
+ gl.u.copy_pixels.width = width;
+ gl.u.copy_pixels.height = height;
+ gl.u.copy_pixels.type = type;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglReadPixels (GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels)
+{
+ glReadPixels (x + cctx->pReadBuffer->xOff,
+ y + cctx->pReadBuffer->yOff,
+ width, height, format, type, pixels);
+}
+
+static void
+xglCopyTexImage1DProc (xglGLOpPtr pOp)
+{
+ glCopyTexImage1D (pOp->u.copy_tex_image_1d.target,
+ pOp->u.copy_tex_image_1d.level,
+ pOp->u.copy_tex_image_1d.internalformat,
+ pOp->u.copy_tex_image_1d.x + cctx->pReadBuffer->xOff,
+ pOp->u.copy_tex_image_1d.y + cctx->pReadBuffer->yOff,
+ pOp->u.copy_tex_image_1d.width,
+ pOp->u.copy_tex_image_1d.border);
+}
+
+static void
+xglCopyTexImage1D (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLint border)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyTexImage1DProc;
+
+ gl.u.copy_tex_image_1d.target = target;
+ gl.u.copy_tex_image_1d.level = level;
+ gl.u.copy_tex_image_1d.internalformat = internalformat;
+ gl.u.copy_tex_image_1d.x = x;
+ gl.u.copy_tex_image_1d.y = y;
+ gl.u.copy_tex_image_1d.width = width;
+ gl.u.copy_tex_image_1d.border = border;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyTexImage2DProc (xglGLOpPtr pOp)
+{
+ glCopyTexImage2D (pOp->u.copy_tex_image_2d.target,
+ pOp->u.copy_tex_image_2d.level,
+ pOp->u.copy_tex_image_2d.internalformat,
+ pOp->u.copy_tex_image_2d.x + cctx->pReadBuffer->xOff,
+ pOp->u.copy_tex_image_2d.y + cctx->pReadBuffer->yOff,
+ pOp->u.copy_tex_image_2d.width,
+ pOp->u.copy_tex_image_2d.height,
+ pOp->u.copy_tex_image_2d.border);
+}
+
+static void
+xglCopyTexImage2D (GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyTexImage2DProc;
+
+ gl.u.copy_tex_image_2d.target = target;
+ gl.u.copy_tex_image_2d.level = level;
+ gl.u.copy_tex_image_2d.internalformat = internalformat;
+ gl.u.copy_tex_image_2d.x = x;
+ gl.u.copy_tex_image_2d.y = y;
+ gl.u.copy_tex_image_2d.width = width;
+ gl.u.copy_tex_image_2d.height = height;
+ gl.u.copy_tex_image_2d.border = border;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyTexSubImage1DProc (xglGLOpPtr pOp)
+{
+ glCopyTexSubImage1D (pOp->u.copy_tex_sub_image_1d.target,
+ pOp->u.copy_tex_sub_image_1d.level,
+ pOp->u.copy_tex_sub_image_1d.xoffset,
+ pOp->u.copy_tex_sub_image_1d.x +
+ cctx->pReadBuffer->xOff,
+ pOp->u.copy_tex_sub_image_1d.y +
+ cctx->pReadBuffer->yOff,
+ pOp->u.copy_tex_sub_image_1d.width);
+}
+
+static void
+xglCopyTexSubImage1D (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyTexSubImage1DProc;
+
+ gl.u.copy_tex_sub_image_1d.target = target;
+ gl.u.copy_tex_sub_image_1d.level = level;
+ gl.u.copy_tex_sub_image_1d.xoffset = xoffset;
+ gl.u.copy_tex_sub_image_1d.x = x;
+ gl.u.copy_tex_sub_image_1d.y = y;
+ gl.u.copy_tex_sub_image_1d.width = width;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyTexSubImage2DProc (xglGLOpPtr pOp)
+{
+ glCopyTexSubImage2D (pOp->u.copy_tex_sub_image_2d.target,
+ pOp->u.copy_tex_sub_image_2d.level,
+ pOp->u.copy_tex_sub_image_2d.xoffset,
+ pOp->u.copy_tex_sub_image_2d.yoffset,
+ pOp->u.copy_tex_sub_image_2d.x +
+ cctx->pReadBuffer->xOff,
+ pOp->u.copy_tex_sub_image_2d.y +
+ cctx->pReadBuffer->yOff,
+ pOp->u.copy_tex_sub_image_2d.width,
+ pOp->u.copy_tex_sub_image_2d.height);
+}
+
+static void
+xglCopyTexSubImage2D (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyTexSubImage2DProc;
+
+ gl.u.copy_tex_sub_image_2d.target = target;
+ gl.u.copy_tex_sub_image_2d.level = level;
+ gl.u.copy_tex_sub_image_2d.xoffset = xoffset;
+ gl.u.copy_tex_sub_image_2d.yoffset = yoffset;
+ gl.u.copy_tex_sub_image_2d.x = x;
+ gl.u.copy_tex_sub_image_2d.y = y;
+ gl.u.copy_tex_sub_image_2d.width = width;
+ gl.u.copy_tex_sub_image_2d.height = height;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyColorTableProc (xglGLOpPtr pOp)
+{
+ glCopyColorTable (pOp->u.copy_color_table.target,
+ pOp->u.copy_color_table.internalformat,
+ pOp->u.copy_color_table.x + cctx->pReadBuffer->xOff,
+ pOp->u.copy_color_table.y + cctx->pReadBuffer->yOff,
+ pOp->u.copy_color_table.width);
+}
+
+static void
+xglCopyColorTable (GLenum target,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyColorTableProc;
+
+ gl.u.copy_color_table.target = target;
+ gl.u.copy_color_table.internalformat = internalformat;
+ gl.u.copy_color_table.x = x;
+ gl.u.copy_color_table.y = y;
+ gl.u.copy_color_table.width = width;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyColorSubTableProc (xglGLOpPtr pOp)
+{
+ glCopyColorTable (pOp->u.copy_color_sub_table.target,
+ pOp->u.copy_color_sub_table.start,
+ pOp->u.copy_color_sub_table.x + cctx->pReadBuffer->xOff,
+ pOp->u.copy_color_sub_table.y + cctx->pReadBuffer->yOff,
+ pOp->u.copy_color_sub_table.width);
+}
+
+static void
+xglCopyColorSubTable (GLenum target,
+ GLsizei start,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyColorSubTableProc;
+
+ gl.u.copy_color_sub_table.target = target;
+ gl.u.copy_color_sub_table.start = start;
+ gl.u.copy_color_sub_table.x = x;
+ gl.u.copy_color_sub_table.y = y;
+ gl.u.copy_color_sub_table.width = width;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyConvolutionFilter1DProc (xglGLOpPtr pOp)
+{
+ GLenum internalformat = pOp->u.copy_convolution_filter_1d.internalformat;
+
+ glCopyConvolutionFilter1D (pOp->u.copy_convolution_filter_1d.target,
+ internalformat,
+ pOp->u.copy_convolution_filter_1d.x +
+ cctx->pReadBuffer->xOff,
+ pOp->u.copy_convolution_filter_1d.y +
+ cctx->pReadBuffer->yOff,
+ pOp->u.copy_convolution_filter_1d.width);
+}
+
+static void
+xglCopyConvolutionFilter1D (GLenum target,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyConvolutionFilter1DProc;
+
+ gl.u.copy_convolution_filter_1d.target = target;
+ gl.u.copy_convolution_filter_1d.internalformat = internalformat;
+ gl.u.copy_convolution_filter_1d.x = x;
+ gl.u.copy_convolution_filter_1d.y = y;
+ gl.u.copy_convolution_filter_1d.width = width;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyConvolutionFilter2DProc (xglGLOpPtr pOp)
+{
+ GLenum internalformat = pOp->u.copy_convolution_filter_2d.internalformat;
+
+ glCopyConvolutionFilter2D (pOp->u.copy_convolution_filter_2d.target,
+ internalformat,
+ pOp->u.copy_convolution_filter_2d.x +
+ cctx->pReadBuffer->xOff,
+ pOp->u.copy_convolution_filter_2d.y +
+ cctx->pReadBuffer->yOff,
+ pOp->u.copy_convolution_filter_2d.width,
+ pOp->u.copy_convolution_filter_2d.height);
+}
+
+static void
+xglCopyConvolutionFilter2D (GLenum target,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyConvolutionFilter2DProc;
+
+ gl.u.copy_convolution_filter_2d.target = target;
+ gl.u.copy_convolution_filter_2d.internalformat = internalformat;
+ gl.u.copy_convolution_filter_2d.x = x;
+ gl.u.copy_convolution_filter_2d.y = y;
+ gl.u.copy_convolution_filter_2d.width = width;
+ gl.u.copy_convolution_filter_2d.height = height;
+
+ xglGLOp (&gl);
+}
+
+static void
+xglCopyTexSubImage3DProc (xglGLOpPtr pOp)
+{
+ glCopyTexSubImage3D (pOp->u.copy_tex_sub_image_3d.target,
+ pOp->u.copy_tex_sub_image_3d.level,
+ pOp->u.copy_tex_sub_image_3d.xoffset,
+ pOp->u.copy_tex_sub_image_3d.yoffset,
+ pOp->u.copy_tex_sub_image_3d.zoffset,
+ pOp->u.copy_tex_sub_image_3d.x +
+ cctx->pReadBuffer->xOff,
+ pOp->u.copy_tex_sub_image_3d.y +
+ cctx->pReadBuffer->yOff,
+ pOp->u.copy_tex_sub_image_3d.width,
+ pOp->u.copy_tex_sub_image_3d.height);
+}
+
+static void
+xglCopyTexSubImage3D (GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglCopyTexSubImage3DProc;
+
+ gl.u.copy_tex_sub_image_3d.target = target;
+ gl.u.copy_tex_sub_image_3d.level = level;
+ gl.u.copy_tex_sub_image_3d.xoffset = xoffset;
+ gl.u.copy_tex_sub_image_3d.yoffset = yoffset;
+ gl.u.copy_tex_sub_image_3d.zoffset = zoffset;
+ gl.u.copy_tex_sub_image_3d.x = x;
+ gl.u.copy_tex_sub_image_3d.y = y;
+ gl.u.copy_tex_sub_image_3d.width = width;
+ gl.u.copy_tex_sub_image_3d.height = height;
+
+ xglGLOp (&gl);
+}
+
+/* GL_ARB_multitexture */
+static void
+xglNoOpActiveTextureARB (GLenum texture) {}
+static void
+xglActiveTextureARBProc (xglGLOpPtr pOp)
+{
+ GLenum texUnit;
+
+ texUnit = pOp->u.enumeration - GL_TEXTURE0;
+ if (texUnit < 0 || texUnit >= cctx->maxTexUnits)
+ {
+ xglRecordError (GL_INVALID_ENUM);
+ }
+ else
+ {
+ cctx->activeTexUnit = texUnit;
+ (*cctx->ActiveTextureARB) (pOp->u.enumeration);
+ }
+}
+static void
+xglActiveTextureARB (GLenum texture)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglActiveTextureARBProc;
+
+ gl.u.enumeration = texture;
+
+ xglGLOp (&gl);
+}
+static void
+xglNoOpClientActiveTextureARB (GLenum texture) {}
+static void
+xglNoOpMultiTexCoord1dvARB (GLenum target, const GLdouble *v) {}
+static void
+xglNoOpMultiTexCoord1fvARB (GLenum target, const GLfloat *v) {}
+static void
+xglNoOpMultiTexCoord1ivARB (GLenum target, const GLint *v) {}
+static void
+xglNoOpMultiTexCoord1svARB (GLenum target, const GLshort *v) {}
+static void
+xglNoOpMultiTexCoord2dvARB (GLenum target, const GLdouble *v) {}
+static void
+xglNoOpMultiTexCoord2fvARB (GLenum target, const GLfloat *v) {}
+static void
+xglNoOpMultiTexCoord2ivARB (GLenum target, const GLint *v) {}
+static void
+xglNoOpMultiTexCoord2svARB (GLenum target, const GLshort *v) {}
+static void
+xglNoOpMultiTexCoord3dvARB (GLenum target, const GLdouble *v) {}
+static void
+xglNoOpMultiTexCoord3fvARB (GLenum target, const GLfloat *v) {}
+static void
+xglNoOpMultiTexCoord3ivARB (GLenum target, const GLint *v) {}
+static void
+xglNoOpMultiTexCoord3svARB (GLenum target, const GLshort *v) {}
+static void
+xglNoOpMultiTexCoord4dvARB (GLenum target, const GLdouble *v) {}
+static void
+xglNoOpMultiTexCoord4fvARB (GLenum target, const GLfloat *v) {}
+static void
+xglNoOpMultiTexCoord4ivARB (GLenum target, const GLint *v) {}
+static void
+xglNoOpMultiTexCoord4svARB (GLenum target, const GLshort *v) {}
+
+/* GL_ARB_multisample */
+static void
+xglNoOpSampleCoverageARB (GLclampf value, GLboolean invert) {}
+
+/* GL_EXT_texture_object */
+static GLboolean
+xglNoOpAreTexturesResidentEXT (GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences)
+{
+ return GL_FALSE;
+}
+static void
+xglNoOpGenTexturesEXT (GLsizei n, GLuint *textures) {}
+static GLboolean
+xglNoOpIsTextureEXT (GLuint texture)
+{
+ return GL_FALSE;
+}
+
+/* GL_SGIS_multisample */
+static void
+xglNoOpSampleMaskSGIS (GLclampf value, GLboolean invert) {}
+static void
+xglNoOpSamplePatternSGIS (GLenum pattern) {}
+
+/* GL_EXT_point_parameters */
+static void
+xglNoOpPointParameterfEXT (GLenum pname, GLfloat param) {}
+static void
+xglNoOpPointParameterfvEXT (GLenum pname, const GLfloat *params) {}
+
+/* GL_MESA_window_pos */
+static void
+xglNoOpWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) {}
+static void
+xglWindowPos3fMESAProc (xglGLOpPtr pOp)
+{
+ (*cctx->WindowPos3fMESA) (pOp->u.window_pos_3f.x + cctx->pDrawBuffer->xOff,
+ pOp->u.window_pos_3f.y + cctx->pDrawBuffer->yOff,
+ pOp->u.window_pos_3f.z);
+}
+static void
+xglWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z)
+{
+ xglGLOpRec gl;
+
+ gl.glProc = xglWindowPos3fMESAProc;
+
+ gl.u.window_pos_3f.x = x;
+ gl.u.window_pos_3f.y = y;
+ gl.u.window_pos_3f.z = z;
+
+ xglGLOp (&gl);
+}
+
+/* GL_EXT_blend_func_separate */
+static void
+xglNoOpBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB,
+ GLenum sfactorAlpha, GLenum dfactorAlpha) {}
+
+/* GL_EXT_fog_coord */
+static void
+xglNoOpFogCoordfvEXT (const GLfloat *coord) {}
+static void
+xglNoOpFogCoorddvEXT (const GLdouble *coord) {}
+static void
+xglNoOpFogCoordPointerEXT (GLenum type, GLsizei stride,
+ const GLvoid *pointer) {}
+
+/* GL_EXT_secondary_color */
+static void
+xglNoOpSecondaryColor3bvEXT (const GLbyte *v) {}
+static void
+xglNoOpSecondaryColor3dvEXT (const GLdouble *v) {}
+static void
+xglNoOpSecondaryColor3fvEXT (const GLfloat *v) {}
+static void
+xglNoOpSecondaryColor3ivEXT (const GLint *v) {}
+static void
+xglNoOpSecondaryColor3svEXT (const GLshort *v) {}
+static void
+xglNoOpSecondaryColor3ubvEXT (const GLubyte *v) {}
+static void
+xglNoOpSecondaryColor3uivEXT (const GLuint *v) {}
+static void
+xglNoOpSecondaryColor3usvEXT (const GLushort *v) {}
+static void
+xglNoOpSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer) {}
+
+/* GL_NV_point_sprite */
+static void
+xglNoOpPointParameteriNV (GLenum pname, GLint params) {}
+static void
+xglNoOpPointParameterivNV (GLenum pname, const GLint *params) {}
+
+/* GL_EXT_stencil_two_side */
+static void
+xglNoOpActiveStencilFaceEXT (GLenum face) {}
+
+/* GL_EXT_framebuffer_object */
+static GLboolean
+xglNoOpIsRenderbufferEXT (GLuint renderbuffer)
+{
+ return FALSE;
+}
+static void
+xglNoOpBindRenderbufferEXT (GLenum target, GLuint renderbuffer) {}
+static void
+xglNoOpDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers) {}
+static void
+xglNoOpGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers) {}
+static void
+xglNoOpRenderbufferStorageEXT (GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height) {}
+static void
+xglNoOpGetRenderbufferParameterivEXT (GLenum target, GLenum pname,
+ GLint *params) {}
+static GLboolean
+xglNoOpIsFramebufferEXT (GLuint framebuffer)
+{
+ return FALSE;
+}
+static void
+xglNoOpBindFramebufferEXT (GLenum target, GLuint framebuffer) {}
+static void
+xglNoOpDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers) {}
+static void
+xglNoOpGenFramebuffersEXT (GLsizei n, GLuint *framebuffers) {}
+static GLenum
+xglNoOpCheckFramebufferStatusEXT (GLenum target)
+{
+ return GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+}
+static void
+xglNoOpFramebufferTexture1DEXT (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level) {}
+static void
+xglNoOpFramebufferTexture2DEXT (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level) {}
+static void
+xglNoOpFramebufferTexture3DEXT (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset) {}
+static void
+xglNoOpFramebufferRenderbufferEXT (GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {}
+static void
+xglNoOpGetFramebufferAttachmentParameterivEXT (GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params) {}
+static void
+xglNoOpGenerateMipmapEXT (GLenum target) {}
+
+static struct _glapi_table __glNativeRenderTable = {
+ xglNewList,
+ xglEndList,
+ xglCallList,
+ xglCallLists,
+ xglDeleteLists,
+ xglGenLists,
+ glListBase,
+ xglBegin,
+ xglBitmap,
+ 0, /* glColor3b */
+ glColor3bv,
+ 0, /* glColor3d */
+ glColor3dv,
+ 0, /* glColor3f */
+ glColor3fv,
+ 0, /* glColor3i */
+ glColor3iv,
+ 0, /* glColor3s */
+ glColor3sv,
+ 0, /* glColor3ub */
+ glColor3ubv,
+ 0, /* glColor3ui */
+ glColor3uiv,
+ 0, /* glColor3us */
+ glColor3usv,
+ 0, /* glColor4b */
+ glColor4bv,
+ 0, /* glColor4d */
+ glColor4dv,
+ 0, /* glColor4f */
+ glColor4fv,
+ 0, /* glColor4i */
+ glColor4iv,
+ 0, /* glColor4s */
+ glColor4sv,
+ 0, /* glColor4ub */
+ glColor4ubv,
+ 0, /* glColor4ui */
+ glColor4uiv,
+ 0, /* glColor4us */
+ glColor4usv,
+ 0, /* glEdgeFlag */
+ glEdgeFlagv,
+ xglEnd,
+ 0, /* glIndexd */
+ glIndexdv,
+ 0, /* glIndexf */
+ glIndexfv,
+ 0, /* glIndexi */
+ glIndexiv,
+ 0, /* glIndexs */
+ glIndexsv,
+ 0, /* glNormal3b */
+ glNormal3bv,
+ 0, /* glNormal3d */
+ glNormal3dv,
+ 0, /* glNormal3f */
+ glNormal3fv,
+ 0, /* glNormal3i */
+ glNormal3iv,
+ 0, /* glNormal3s */
+ glNormal3sv,
+ 0, /* glRasterPos2d */
+ glRasterPos2dv,
+ 0, /* glRasterPos2f */
+ glRasterPos2fv,
+ 0, /* glRasterPos2i */
+ glRasterPos2iv,
+ 0, /* glRasterPos2s */
+ glRasterPos2sv,
+ 0, /* glRasterPos3d */
+ glRasterPos3dv,
+ 0, /* glRasterPos3f */
+ glRasterPos3fv,
+ 0, /* glRasterPos3i */
+ glRasterPos3iv,
+ 0, /* glRasterPos3s */
+ glRasterPos3sv,
+ 0, /* glRasterPos4d */
+ glRasterPos4dv,
+ 0, /* glRasterPos4f */
+ glRasterPos4fv,
+ 0, /* glRasterPos4i */
+ glRasterPos4iv,
+ 0, /* glRasterPos4s */
+ glRasterPos4sv,
+ 0, /* glRectd */
+ xglRectdv,
+ 0, /* glRectf */
+ xglRectfv,
+ 0, /* glRecti */
+ xglRectiv,
+ 0, /* glRects */
+ xglRectsv,
+ 0, /* glTexCoord1d */
+ glTexCoord1dv,
+ 0, /* glTexCoord1f */
+ glTexCoord1fv,
+ 0, /* glTexCoord1i */
+ glTexCoord1iv,
+ 0, /* glTexCoord1s */
+ glTexCoord1sv,
+ 0, /* glTexCoord2d */
+ glTexCoord2dv,
+ 0, /* glTexCoord2f */
+ glTexCoord2fv,
+ 0, /* glTexCoord2i */
+ glTexCoord2iv,
+ 0, /* glTexCoord2s */
+ glTexCoord2sv,
+ 0, /* glTexCoord3d */
+ glTexCoord3dv,
+ 0, /* glTexCoord3f */
+ glTexCoord3fv,
+ 0, /* glTexCoord3i */
+ glTexCoord3iv,
+ 0, /* glTexCoord3s */
+ glTexCoord3sv,
+ 0, /* glTexCoord4d */
+ glTexCoord4dv,
+ 0, /* glTexCoord4f */
+ glTexCoord4fv,
+ 0, /* glTexCoord4i */
+ glTexCoord4iv,
+ 0, /* glTexCoord4s */
+ glTexCoord4sv,
+ 0, /* glVertex2d */
+ glVertex2dv,
+ 0, /* glVertex2f */
+ glVertex2fv,
+ 0, /* glVertex2i */
+ glVertex2iv,
+ 0, /* glVertex2s */
+ glVertex2sv,
+ 0, /* glVertex3d */
+ glVertex3dv,
+ 0, /* glVertex3f */
+ glVertex3fv,
+ 0, /* glVertex3i */
+ glVertex3iv,
+ 0, /* glVertex3s */
+ glVertex3sv,
+ 0, /* glVertex4d */
+ glVertex4dv,
+ 0, /* glVertex4f */
+ glVertex4fv,
+ 0, /* glVertex4i */
+ glVertex4iv,
+ 0, /* glVertex4s */
+ glVertex4sv,
+ glClipPlane,
+ glColorMaterial,
+ glCullFace,
+ glFogf,
+ glFogfv,
+ glFogi,
+ glFogiv,
+ glFrontFace,
+ glHint,
+ glLightf,
+ glLightfv,
+ glLighti,
+ glLightiv,
+ glLightModelf,
+ glLightModelfv,
+ glLightModeli,
+ glLightModeliv,
+ glLineStipple,
+ glLineWidth,
+ glMaterialf,
+ glMaterialfv,
+ glMateriali,
+ glMaterialiv,
+ glPointSize,
+ glPolygonMode,
+ glPolygonStipple,
+ xglScissor,
+ glShadeModel,
+ xglTexParameterf,
+ xglTexParameterfv,
+ xglTexParameteri,
+ xglTexParameteriv,
+ glTexImage1D,
+ glTexImage2D,
+ glTexEnvf,
+ glTexEnvfv,
+ glTexEnvi,
+ glTexEnviv,
+ glTexGend,
+ glTexGendv,
+ glTexGenf,
+ glTexGenfv,
+ glTexGeni,
+ glTexGeniv,
+ glFeedbackBuffer,
+ glSelectBuffer,
+ glRenderMode,
+ glInitNames,
+ glLoadName,
+ glPassThrough,
+ glPopName,
+ glPushName,
+ xglDrawBuffer,
+ xglClear,
+ glClearAccum,
+ glClearIndex,
+ glClearColor,
+ glClearStencil,
+ glClearDepth,
+ glStencilMask,
+ glColorMask,
+ glDepthMask,
+ glIndexMask,
+ xglAccum,
+ xglDisable,
+ xglEnable,
+ xglFinish,
+ xglFlush,
+ xglPopAttrib,
+ xglPushAttrib,
+ glMap1d,
+ glMap1f,
+ glMap2d,
+ glMap2f,
+ glMapGrid1d,
+ glMapGrid1f,
+ glMapGrid2d,
+ glMapGrid2f,
+ 0, /* glEvalCoord1d */
+ glEvalCoord1dv,
+ 0, /* glEvalCoord1f */
+ glEvalCoord1fv,
+ 0, /* glEvalCoord2d */
+ glEvalCoord2dv,
+ 0, /* glEvalCoord2f */
+ glEvalCoord2fv,
+ glEvalMesh1,
+ glEvalPoint1,
+ glEvalMesh2,
+ glEvalPoint2,
+ glAlphaFunc,
+ glBlendFunc,
+ glLogicOp,
+ glStencilFunc,
+ glStencilOp,
+ glDepthFunc,
+ glPixelZoom,
+ glPixelTransferf,
+ glPixelTransferi,
+ glPixelStoref,
+ glPixelStorei,
+ glPixelMapfv,
+ glPixelMapuiv,
+ glPixelMapusv,
+ xglReadBuffer,
+ xglCopyPixels,
+ xglReadPixels,
+ xglDrawPixels,
+ xglGetBooleanv,
+ glGetClipPlane,
+ xglGetDoublev,
+ xglGetError,
+ xglGetFloatv,
+ xglGetIntegerv,
+ glGetLightfv,
+ glGetLightiv,
+ glGetMapdv,
+ glGetMapfv,
+ glGetMapiv,
+ glGetMaterialfv,
+ glGetMaterialiv,
+ glGetPixelMapfv,
+ glGetPixelMapuiv,
+ glGetPixelMapusv,
+ glGetPolygonStipple,
+ xglGetString,
+ glGetTexEnvfv,
+ glGetTexEnviv,
+ glGetTexGendv,
+ glGetTexGenfv,
+ glGetTexGeniv,
+ glGetTexImage,
+ glGetTexParameterfv,
+ glGetTexParameteriv,
+ xglGetTexLevelParameterfv,
+ xglGetTexLevelParameteriv,
+ xglIsEnabled,
+ xglIsList,
+ glDepthRange,
+ glFrustum,
+ glLoadIdentity,
+ glLoadMatrixf,
+ glLoadMatrixd,
+ glMatrixMode,
+ glMultMatrixf,
+ glMultMatrixd,
+ glOrtho,
+ glPopMatrix,
+ glPushMatrix,
+ glRotated,
+ glRotatef,
+ glScaled,
+ glScalef,
+ glTranslated,
+ glTranslatef,
+ xglViewport,
+ glArrayElement,
+ xglBindTexture,
+ glColorPointer,
+ glDisableClientState,
+ xglDrawArrays,
+ xglDrawElements,
+ glEdgeFlagPointer,
+ glEnableClientState,
+ glIndexPointer,
+ 0, /* glIndexub */
+ glIndexubv,
+ glInterleavedArrays,
+ glNormalPointer,
+ glPolygonOffset,
+ glTexCoordPointer,
+ glVertexPointer,
+ xglAreTexturesResident,
+ xglCopyTexImage1D,
+ xglCopyTexImage2D,
+ xglCopyTexSubImage1D,
+ xglCopyTexSubImage2D,
+ xglDeleteTextures,
+ xglGenTextures,
+ glGetPointerv,
+ xglIsTexture,
+ xglPrioritizeTextures,
+ glTexSubImage1D,
+ glTexSubImage2D,
+ glPopClientAttrib,
+ glPushClientAttrib,
+ glBlendColor,
+ glBlendEquation,
+ 0, /* glDrawRangeElements */
+ glColorTable,
+ glColorTableParameterfv,
+ glColorTableParameteriv,
+ xglCopyColorTable,
+ glGetColorTable,
+ glGetColorTableParameterfv,
+ glGetColorTableParameteriv,
+ glColorSubTable,
+ xglCopyColorSubTable,
+ glConvolutionFilter1D,
+ glConvolutionFilter2D,
+ glConvolutionParameterf,
+ glConvolutionParameterfv,
+ glConvolutionParameteri,
+ glConvolutionParameteriv,
+ xglCopyConvolutionFilter1D,
+ xglCopyConvolutionFilter2D,
+ glGetConvolutionFilter,
+ glGetConvolutionParameterfv,
+ glGetConvolutionParameteriv,
+ glGetSeparableFilter,
+ glSeparableFilter2D,
+ glGetHistogram,
+ glGetHistogramParameterfv,
+ glGetHistogramParameteriv,
+ glGetMinmax,
+ glGetMinmaxParameterfv,
+ glGetMinmaxParameteriv,
+ glHistogram,
+ glMinmax,
+ glResetHistogram,
+ glResetMinmax,
+ glTexImage3D,
+ glTexSubImage3D,
+ xglCopyTexSubImage3D,
+ xglNoOpActiveTextureARB,
+ xglNoOpClientActiveTextureARB,
+ 0, /* glMultiTexCoord1dARB */
+ xglNoOpMultiTexCoord1dvARB,
+ 0, /* glMultiTexCoord1fARB */
+ xglNoOpMultiTexCoord1fvARB,
+ 0, /* glMultiTexCoord1iARB */
+ xglNoOpMultiTexCoord1ivARB,
+ 0, /* glMultiTexCoord1sARB */
+ xglNoOpMultiTexCoord1svARB,
+ 0, /* glMultiTexCoord2dARB */
+ xglNoOpMultiTexCoord2dvARB,
+ 0, /* glMultiTexCoord2fARB */
+ xglNoOpMultiTexCoord2fvARB,
+ 0, /* glMultiTexCoord2iARB */
+ xglNoOpMultiTexCoord2ivARB,
+ 0, /* glMultiTexCoord2sARB */
+ xglNoOpMultiTexCoord2svARB,
+ 0, /* glMultiTexCoord3dARB */
+ xglNoOpMultiTexCoord3dvARB,
+ 0, /* glMultiTexCoord3fARB */
+ xglNoOpMultiTexCoord3fvARB,
+ 0, /* glMultiTexCoord3iARB */
+ xglNoOpMultiTexCoord3ivARB,
+ 0, /* glMultiTexCoord3sARB */
+ xglNoOpMultiTexCoord3svARB,
+ 0, /* glMultiTexCoord4dARB */
+ xglNoOpMultiTexCoord4dvARB,
+ 0, /* glMultiTexCoord4fARB */
+ xglNoOpMultiTexCoord4fvARB,
+ 0, /* glMultiTexCoord4iARB */
+ xglNoOpMultiTexCoord4ivARB,
+ 0, /* glMultiTexCoord4sARB */
+ xglNoOpMultiTexCoord4svARB,
+ 0, /* glLoadTransposeMatrixfARB */
+ 0, /* glLoadTransposeMatrixdARB */
+ 0, /* glMultTransposeMatrixfARB */
+ 0, /* glMultTransposeMatrixdARB */
+ xglNoOpSampleCoverageARB,
+ 0, /* glDrawBuffersARB */
+ 0, /* glPolygonOffsetEXT */
+ 0, /* glGetTexFilterFuncSGIS */
+ 0, /* glTexFilterFuncSGIS */
+ 0, /* glGetHistogramEXT */
+ 0, /* glGetHistogramParameterfvEXT */
+ 0, /* glGetHistogramParameterivEXT */
+ 0, /* glGetMinmaxEXT */
+ 0, /* glGetMinmaxParameterfvEXT */
+ 0, /* glGetMinmaxParameterivEXT */
+ 0, /* glGetConvolutionFilterEXT */
+ 0, /* glGetConvolutionParameterfvEXT */
+ 0, /* glGetConvolutionParameterivEXT */
+ 0, /* glGetSeparableFilterEXT */
+ 0, /* glGetColorTableSGI */
+ 0, /* glGetColorTableParameterfvSGI */
+ 0, /* glGetColorTableParameterivSGI */
+ 0, /* glPixelTexGenSGIX */
+ 0, /* glPixelTexGenParameteriSGIS */
+ 0, /* glPixelTexGenParameterivSGIS */
+ 0, /* glPixelTexGenParameterfSGIS */
+ 0, /* glPixelTexGenParameterfvSGIS */
+ 0, /* glGetPixelTexGenParameterivSGIS */
+ 0, /* glGetPixelTexGenParameterfvSGIS */
+ 0, /* glTexImage4DSGIS */
+ 0, /* glTexSubImage4DSGIS */
+ xglNoOpAreTexturesResidentEXT,
+ xglNoOpGenTexturesEXT,
+ xglNoOpIsTextureEXT,
+ 0, /* glDetailTexFuncSGIS */
+ 0, /* glGetDetailTexFuncSGIS */
+ 0, /* glSharpenTexFuncSGIS */
+ 0, /* glGetSharpenTexFuncSGIS */
+ xglNoOpSampleMaskSGIS,
+ xglNoOpSamplePatternSGIS,
+ 0, /* glColorPointerEXT */
+ 0, /* glEdgeFlagPointerEXT */
+ 0, /* glIndexPointerEXT */
+ 0, /* glNormalPointerEXT */
+ 0, /* glTexCoordPointerEXT */
+ 0, /* glVertexPointerEXT */
+ 0, /* glSpriteParameterfSGIX */
+ 0, /* glSpriteParameterfvSGIX */
+ 0, /* glSpriteParameteriSGIX */
+ 0, /* glSpriteParameterivSGIX */
+ xglNoOpPointParameterfEXT,
+ xglNoOpPointParameterfvEXT,
+ 0, /* glGetInstrumentsSGIX */
+ 0, /* glInstrumentsBufferSGIX */
+ 0, /* glPollInstrumentsSGIX */
+ 0, /* glReadInstrumentsSGIX */
+ 0, /* glStartInstrumentsSGIX */
+ 0, /* glStopInstrumentsSGIX */
+ 0, /* glFrameZoomSGIX */
+ 0, /* glTagSampleBufferSGIX */
+ 0, /* glReferencePlaneSGIX */
+ 0, /* glFlushRasterSGIX */
+ 0, /* glGetListParameterfvSGIX */
+ 0, /* glGetListParameterivSGIX */
+ 0, /* glListParameterfSGIX */
+ 0, /* glListParameterfvSGIX */
+ 0, /* glListParameteriSGIX */
+ 0, /* glListParameterivSGIX */
+ 0, /* glFragmentColorMaterialSGIX */
+ 0, /* glFragmentLightfSGIX */
+ 0, /* glFragmentLightfvSGIX */
+ 0, /* glFragmentLightiSGIX */
+ 0, /* glFragmentLightivSGIX */
+ 0, /* glFragmentLightModelfSGIX */
+ 0, /* glFragmentLightModelfvSGIX */
+ 0, /* glFragmentLightModeliSGIX */
+ 0, /* glFragmentLightModelivSGIX */
+ 0, /* glFragmentMaterialfSGIX */
+ 0, /* glFragmentMaterialfvSGIX */
+ 0, /* glFragmentMaterialiSGIX */
+ 0, /* glFragmentMaterialivSGIX */
+ 0, /* glGetFragmentLightfvSGIX */
+ 0, /* glGetFragmentLightivSGIX */
+ 0, /* glGetFragmentMaterialfvSGIX */
+ 0, /* glGetFragmentMaterialivSGIX */
+ 0, /* glLightEnviSGIX */
+ 0, /* glVertexWeightfEXT */
+ 0, /* glVertexWeightfvEXT */
+ 0, /* glVertexWeightPointerEXT */
+ 0, /* glFlushVertexArrayRangeNV */
+ 0, /* glVertexArrayRangeNV */
+ 0, /* glCombinerParameterfvNV */
+ 0, /* glCombinerParameterfNV */
+ 0, /* glCombinerParameterivNV */
+ 0, /* glCombinerParameteriNV */
+ 0, /* glCombinerInputNV */
+ 0, /* glCombinerOutputNV */
+ 0, /* glFinalCombinerInputNV */
+ 0, /* glGetCombinerInputParameterfvNV */
+ 0, /* glGetCombinerInputParameterivNV */
+ 0, /* glGetCombinerOutputParameterfvNV */
+ 0, /* glGetCombinerOutputParameterivNV */
+ 0, /* glGetFinalCombinerInputParameterfvNV */
+ 0, /* glGetFinalCombinerInputParameterivNV */
+ 0, /* glResizeBuffersMESA */
+ 0, /* glWindowPos2dMESA */
+ 0, /* glWindowPos2dvMESA */
+ 0, /* glWindowPos2fMESA */
+ 0, /* glWindowPos2fvMESA */
+ 0, /* glWindowPos2iMESA */
+ 0, /* glWindowPos2ivMESA */
+ 0, /* glWindowPos2sMESA */
+ 0, /* glWindowPos2svMESA */
+ 0, /* glWindowPos3dMESA */
+ 0, /* glWindowPos3dvMESA */
+ xglNoOpWindowPos3fMESA,
+ 0, /* glWindowPos3fvMESA */
+ 0, /* glWindowPos3iMESA */
+ 0, /* glWindowPos3ivMESA */
+ 0, /* glWindowPos3sMESA */
+ 0, /* glWindowPos3svMESA */
+ 0, /* glWindowPos4dMESA */
+ 0, /* glWindowPos4dvMESA */
+ 0, /* glWindowPos4fMESA */
+ 0, /* glWindowPos4fvMESA */
+ 0, /* glWindowPos4iMESA */
+ 0, /* glWindowPos4ivMESA */
+ 0, /* glWindowPos4sMESA */
+ 0, /* glWindowPos4svMESA */
+ xglNoOpBlendFuncSeparateEXT,
+ 0, /* glIndexMaterialEXT */
+ 0, /* glIndexFuncEXT */
+ 0, /* glLockArraysEXT */
+ 0, /* glUnlockArraysEXT */
+ 0, /* glCullParameterdvEXT */
+ 0, /* glCullParameterfvEXT */
+ 0, /* glHintPGI */
+ 0, /* glFogCoordfEXT */
+ xglNoOpFogCoordfvEXT,
+ 0, /* glFogCoorddEXT */
+ xglNoOpFogCoorddvEXT,
+ xglNoOpFogCoordPointerEXT,
+ 0, /* glGetColorTableEXT */
+ 0, /* glGetColorTableParameterivEXT */
+ 0, /* glGetColorTableParameterfvEXT */
+ 0, /* glTbufferMask3DFX */
+ 0, /* glCompressedTexImage3DARB */
+ 0, /* glCompressedTexImage2DARB */
+ 0, /* glCompressedTexImage1DARB */
+ 0, /* glCompressedTexSubImage3DARB */
+ 0, /* glCompressedTexSubImage2DARB */
+ 0, /* glCompressedTexSubImage1DARB */
+ 0, /* glGetCompressedTexImageARB */
+ 0, /* glSecondaryColor3bEXT */
+ xglNoOpSecondaryColor3bvEXT,
+ 0, /* glSecondaryColor3dEXT */
+ xglNoOpSecondaryColor3dvEXT,
+ 0, /* glSecondaryColor3fEXT */
+ xglNoOpSecondaryColor3fvEXT,
+ 0, /* glSecondaryColor3iEXT */
+ xglNoOpSecondaryColor3ivEXT,
+ 0, /* glSecondaryColor3sEXT */
+ xglNoOpSecondaryColor3svEXT,
+ 0, /* glSecondaryColor3ubEXT */
+ xglNoOpSecondaryColor3ubvEXT,
+ 0, /* glSecondaryColor3uiEXT */
+ xglNoOpSecondaryColor3uivEXT,
+ 0, /* glSecondaryColor3usEXT */
+ xglNoOpSecondaryColor3usvEXT,
+ xglNoOpSecondaryColorPointerEXT,
+ 0, /* glAreProgramsResidentNV */
+ 0, /* glBindProgramNV */
+ 0, /* glDeleteProgramsNV */
+ 0, /* glExecuteProgramNV */
+ 0, /* glGenProgramsNV */
+ 0, /* glGetProgramParameterdvNV */
+ 0, /* glGetProgramParameterfvNV */
+ 0, /* glGetProgramivNV */
+ 0, /* glGetProgramStringNV */
+ 0, /* glGetTrackMatrixivNV */
+ 0, /* glGetVertexAttribdvARB */
+ 0, /* glGetVertexAttribfvARB */
+ 0, /* glGetVertexAttribivARB */
+ 0, /* glGetVertexAttribPointervNV */
+ 0, /* glIsProgramNV */
+ 0, /* glLoadProgramNV */
+ 0, /* glProgramParameter4dNV */
+ 0, /* glProgramParameter4dvNV */
+ 0, /* glProgramParameter4fNV */
+ 0, /* glProgramParameter4fvNV */
+ 0, /* glProgramParameters4dvNV */
+ 0, /* glProgramParameters4fvNV */
+ 0, /* glRequestResidentProgramsNV */
+ 0, /* glTrackMatrixNV */
+ 0, /* glVertexAttribPointerNV */
+ 0, /* glVertexAttrib1dARB */
+ 0, /* glVertexAttrib1dvARB */
+ 0, /* glVertexAttrib1fARB */
+ 0, /* glVertexAttrib1fvARB */
+ 0, /* glVertexAttrib1sARB */
+ 0, /* glVertexAttrib1svARB */
+ 0, /* glVertexAttrib2dARB */
+ 0, /* glVertexAttrib2dvARB */
+ 0, /* glVertexAttrib2fARB */
+ 0, /* glVertexAttrib2fvARB */
+ 0, /* glVertexAttrib2sARB */
+ 0, /* glVertexAttrib2svARB */
+ 0, /* glVertexAttrib3dARB */
+ 0, /* glVertexAttrib3dvARB */
+ 0, /* glVertexAttrib3fARB */
+ 0, /* glVertexAttrib3fvARB */
+ 0, /* glVertexAttrib3sARB */
+ 0, /* glVertexAttrib3svARB */
+ 0, /* glVertexAttrib4dARB */
+ 0, /* glVertexAttrib4dvARB */
+ 0, /* glVertexAttrib4fARB */
+ 0, /* glVertexAttrib4fvARB */
+ 0, /* glVertexAttrib4sARB */
+ 0, /* glVertexAttrib4svARB */
+ 0, /* glVertexAttrib4NubARB */
+ 0, /* glVertexAttrib4NubvARB */
+ 0, /* glVertexAttribs1dvNV */
+ 0, /* glVertexAttribs1fvNV */
+ 0, /* glVertexAttribs1svNV */
+ 0, /* glVertexAttribs2dvNV */
+ 0, /* glVertexAttribs2fvNV */
+ 0, /* glVertexAttribs2svNV */
+ 0, /* glVertexAttribs3dvNV */
+ 0, /* glVertexAttribs3fvNV */
+ 0, /* glVertexAttribs3svNV */
+ 0, /* glVertexAttribs4dvNV */
+ 0, /* glVertexAttribs4fvNV */
+ 0, /* glVertexAttribs4svNV */
+ 0, /* glVertexAttribs4ubvNV */
+ xglNoOpPointParameteriNV,
+ xglNoOpPointParameterivNV,
+ 0, /* glMultiDrawArraysEXT */
+ 0, /* glMultiDrawElementsEXT */
+ xglNoOpActiveStencilFaceEXT,
+ 0, /* glDeleteFencesNV */
+ 0, /* glGenFencesNV */
+ 0, /* glIsFenceNV */
+ 0, /* glTestFenceNV */
+ 0, /* glGetFenceivNV */
+ 0, /* glFinishFenceNV */
+ 0, /* glSetFenceNV */
+ 0, /* glVertexAttrib4bvARB */
+ 0, /* glVertexAttrib4ivARB */
+ 0, /* glVertexAttrib4ubvARB */
+ 0, /* glVertexAttrib4usvARB */
+ 0, /* glVertexAttrib4uivARB */
+ 0, /* glVertexAttrib4NbvARB */
+ 0, /* glVertexAttrib4NsvARB */
+ 0, /* glVertexAttrib4NivARB */
+ 0, /* glVertexAttrib4NusvARB */
+ 0, /* glVertexAttrib4NuivARB */
+ 0, /* glVertexAttribPointerARB */
+ 0, /* glEnableVertexAttribArrayARB */
+ 0, /* glDisableVertexAttribArrayARB */
+ 0, /* glProgramStringARB */
+ 0, /* glProgramEnvParameter4dARB */
+ 0, /* glProgramEnvParameter4dvARB */
+ 0, /* glProgramEnvParameter4fARB */
+ 0, /* glProgramEnvParameter4fvARB */
+ 0, /* glProgramLocalParameter4dARB */
+ 0, /* glProgramLocalParameter4dvARB */
+ 0, /* glProgramLocalParameter4fARB */
+ 0, /* glProgramLocalParameter4fvARB */
+ 0, /* glGetProgramEnvParameterdvARB */
+ 0, /* glGetProgramEnvParameterfvARB */
+ 0, /* glGetProgramLocalParameterdvARB */
+ 0, /* glGetProgramLocalParameterfvARB */
+ 0, /* glGetProgramivARB */
+ 0, /* glGetProgramStringARB */
+ 0, /* glProgramNamedParameter4fNV */
+ 0, /* glProgramNamedParameter4dNV */
+ 0, /* glProgramNamedParameter4fvNV */
+ 0, /* glProgramNamedParameter4dvNV */
+ 0, /* glGetProgramNamedParameterfvNV */
+ 0, /* glGetProgramNamedParameterdvNV */
+ 0, /* glBindBufferARB */
+ 0, /* glBufferDataARB */
+ 0, /* glBufferSubDataARB */
+ 0, /* glDeleteBuffersARB */
+ 0, /* glGenBuffersARB */
+ 0, /* glGetBufferParameterivARB */
+ 0, /* glGetBufferPointervARB */
+ 0, /* glGetBufferSubDataARB */
+ 0, /* glIsBufferARB */
+ 0, /* glMapBufferARB */
+ 0, /* glUnmapBufferARB */
+ 0, /* glDepthBoundsEXT */
+ 0, /* glGenQueriesARB */
+ 0, /* glDeleteQueriesARB */
+ 0, /* glIsQueryARB */
+ 0, /* glBeginQueryARB */
+ 0, /* glEndQueryARB */
+ 0, /* glGetQueryivARB */
+ 0, /* glGetQueryObjectivARB */
+ 0, /* glGetQueryObjectuivARB */
+ 0, /* glMultiModeDrawArraysIBM */
+ 0, /* glMultiModeDrawElementsIBM */
+ 0, /* glBlendEquationSeparateEXT */
+ 0, /* glDeleteObjectARB */
+ 0, /* glGetHandleARB */
+ 0, /* glDetachObjectARB */
+ 0, /* glCreateShaderObjectARB */
+ 0, /* glShaderSourceARB */
+ 0, /* glCompileShaderARB */
+ 0, /* glCreateProgramObjectARB */
+ 0, /* glAttachObjectARB */
+ 0, /* glLinkProgramARB */
+ 0, /* glUseProgramObjectARB */
+ 0, /* glValidateProgramARB */
+ 0, /* glUniform1fARB */
+ 0, /* glUniform2fARB */
+ 0, /* glUniform3fARB */
+ 0, /* glUniform4fARB */
+ 0, /* glUniform1iARB */
+ 0, /* glUniform2iARB */
+ 0, /* glUniform3iARB */
+ 0, /* glUniform4iARB */
+ 0, /* glUniform1fvARB */
+ 0, /* glUniform2fvARB */
+ 0, /* glUniform3fvARB */
+ 0, /* glUniform4fvARB */
+ 0, /* glUniform1ivARB */
+ 0, /* glUniform2ivARB */
+ 0, /* glUniform3ivARB */
+ 0, /* glUniform4ivARB */
+ 0, /* glUniformMatrix2fvARB */
+ 0, /* glUniformMatrix3fvARB */
+ 0, /* glUniformMatrix4fvARB */
+ 0, /* glGetObjectParameterfvARB */
+ 0, /* glGetObjectParameterivARB */
+ 0, /* glGetInfoLogARB */
+ 0, /* glGetAttachedObjectsARB */
+ 0, /* glGetUniformLocationARB */
+ 0, /* glGetActiveUniformARB */
+ 0, /* glGetUniformfvARB */
+ 0, /* glGetUniformivARB */
+ 0, /* glGetShaderSourceARB */
+ 0, /* glBindAttribLocationARB */
+ 0, /* glGetActiveAttribARB */
+ 0, /* glGetAttribLocationARB */
+ 0, /* glGetVertexAttribdvNV */
+ 0, /* glGetVertexAttribfvNV */
+ 0, /* glGetVertexAttribivNV */
+ 0, /* glVertexAttrib1dNV */
+ 0, /* glVertexAttrib1dvNV */
+ 0, /* glVertexAttrib1fNV */
+ 0, /* glVertexAttrib1fvNV */
+ 0, /* glVertexAttrib1sNV */
+ 0, /* glVertexAttrib1svNV */
+ 0, /* glVertexAttrib2dNV */
+ 0, /* glVertexAttrib2dvNV */
+ 0, /* glVertexAttrib2fNV */
+ 0, /* glVertexAttrib2fvNV */
+ 0, /* glVertexAttrib2sNV */
+ 0, /* glVertexAttrib2svNV */
+ 0, /* glVertexAttrib3dNV */
+ 0, /* glVertexAttrib3dvNV */
+ 0, /* glVertexAttrib3fNV */
+ 0, /* glVertexAttrib3fvNV */
+ 0, /* glVertexAttrib3sNV */
+ 0, /* glVertexAttrib3svNV */
+ 0, /* glVertexAttrib4dNV */
+ 0, /* glVertexAttrib4dvNV */
+ 0, /* glVertexAttrib4fNV */
+ 0, /* glVertexAttrib4fvNV */
+ 0, /* glVertexAttrib4sNV */
+ 0, /* glVertexAttrib4svNV */
+ 0, /* glVertexAttrib4ubNV */
+ 0, /* glVertexAttrib4ubvNV */
+ 0, /* glGenFragmentShadersATI */
+ 0, /* glBindFragmentShaderATI */
+ 0, /* glDeleteFragmentShaderATI */
+ 0, /* glBeginFragmentShaderATI */
+ 0, /* glEndFragmentShaderATI */
+ 0, /* glPassTexCoordATI */
+ 0, /* glSampleMapATI */
+ 0, /* glColorFragmentOp1ATI */
+ 0, /* glColorFragmentOp2ATI */
+ 0, /* glColorFragmentOp3ATI */
+ 0, /* glAlphaFragmentOp1ATI */
+ 0, /* glAlphaFragmentOp2ATI */
+ 0, /* glAlphaFragmentOp3ATI */
+ 0, /* glSetFragmentShaderConstantATI */
+ xglNoOpIsRenderbufferEXT,
+ xglNoOpBindRenderbufferEXT,
+ xglNoOpDeleteRenderbuffersEXT,
+ xglNoOpGenRenderbuffersEXT,
+ xglNoOpRenderbufferStorageEXT,
+ xglNoOpGetRenderbufferParameterivEXT,
+ xglNoOpIsFramebufferEXT,
+ xglNoOpBindFramebufferEXT,
+ xglNoOpDeleteFramebuffersEXT,
+ xglNoOpGenFramebuffersEXT,
+ xglNoOpCheckFramebufferStatusEXT,
+ xglNoOpFramebufferTexture1DEXT,
+ xglNoOpFramebufferTexture2DEXT,
+ xglNoOpFramebufferTexture3DEXT,
+ xglNoOpFramebufferRenderbufferEXT,
+ xglNoOpGetFramebufferAttachmentParameterivEXT,
+ xglNoOpGenerateMipmapEXT,
+ 0, /* glStencilFuncSeparate */
+ 0, /* glStencilOpSeparate */
+ 0, /* glStencilMaskSeparate */
+ 0, /* glGetQueryObjecti64vEXT */
+ 0 /* glGetQueryObjectui64vEXT */
+};
+
+static void
+xglInitExtensions (xglGLContextPtr pContext)
+{
+ const char *extensions;
+
+ extensions = (const char *) glGetString (GL_EXTENSIONS);
+
+ if (strstr (extensions, "GL_ARB_multitexture"))
+ {
+ pContext->ActiveTextureARB =
+ (PFNGLACTIVETEXTUREARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glActiveTextureARB");
+ pContext->glRenderTable.ClientActiveTextureARB =
+ (PFNGLCLIENTACTIVETEXTUREARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glClientActiveTextureARB");
+ pContext->glRenderTable.MultiTexCoord1dvARB =
+ (PFNGLMULTITEXCOORD1DVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord1dvARB");
+ pContext->glRenderTable.MultiTexCoord1fvARB =
+ (PFNGLMULTITEXCOORD1FVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord1fvARB");
+ pContext->glRenderTable.MultiTexCoord1ivARB =
+ (PFNGLMULTITEXCOORD1IVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord1ivARB");
+ pContext->glRenderTable.MultiTexCoord1svARB =
+ (PFNGLMULTITEXCOORD1SVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord1svARB");
+ pContext->glRenderTable.MultiTexCoord2dvARB =
+ (PFNGLMULTITEXCOORD2DVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord2dvARB");
+ pContext->glRenderTable.MultiTexCoord2fvARB =
+ (PFNGLMULTITEXCOORD2FVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord2fvARB");
+ pContext->glRenderTable.MultiTexCoord2ivARB =
+ (PFNGLMULTITEXCOORD2IVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord2ivARB");
+ pContext->glRenderTable.MultiTexCoord2svARB =
+ (PFNGLMULTITEXCOORD2SVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord2svARB");
+ pContext->glRenderTable.MultiTexCoord3dvARB =
+ (PFNGLMULTITEXCOORD3DVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord3dvARB");
+ pContext->glRenderTable.MultiTexCoord3fvARB =
+ (PFNGLMULTITEXCOORD3FVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord3fvARB");
+ pContext->glRenderTable.MultiTexCoord3ivARB =
+ (PFNGLMULTITEXCOORD3IVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord3ivARB");
+ pContext->glRenderTable.MultiTexCoord3svARB =
+ (PFNGLMULTITEXCOORD3SVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord3svARB");
+ pContext->glRenderTable.MultiTexCoord4dvARB =
+ (PFNGLMULTITEXCOORD4DVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord4dvARB");
+ pContext->glRenderTable.MultiTexCoord4fvARB =
+ (PFNGLMULTITEXCOORD4FVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord4fvARB");
+ pContext->glRenderTable.MultiTexCoord4ivARB =
+ (PFNGLMULTITEXCOORD4IVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord4ivARB");
+ pContext->glRenderTable.MultiTexCoord4svARB =
+ (PFNGLMULTITEXCOORD4SVARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glMultiTexCoord4svARB");
+
+ glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &pContext->maxTexUnits);
+ if (pContext->maxTexUnits > XGL_MAX_TEXTURE_UNITS)
+ pContext->maxTexUnits = XGL_MAX_TEXTURE_UNITS;
+
+ pContext->glRenderTable.ActiveTextureARB = xglActiveTextureARB;
+ }
+ else
+ pContext->maxTexUnits = 1;
+
+ if (strstr (extensions, "GL_ARB_multisample"))
+ {
+ pContext->glRenderTable.SampleCoverageARB =
+ (PFNGLSAMPLECOVERAGEARBPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSampleCoverageARB");
+ }
+
+ if (strstr (extensions, "GL_EXT_texture_object"))
+ {
+ pContext->glRenderTable.AreTexturesResidentEXT =
+ xglAreTexturesResident;
+ pContext->glRenderTable.GenTexturesEXT = xglGenTextures;
+ pContext->glRenderTable.IsTextureEXT = xglIsTexture;
+ }
+
+ if (strstr (extensions, "GL_SGIS_multisample"))
+ {
+ pContext->glRenderTable.SampleMaskSGIS =
+ (PFNGLSAMPLEMASKSGISPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSampleMaskSGIS");
+ pContext->glRenderTable.SamplePatternSGIS =
+ (PFNGLSAMPLEPATTERNSGISPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSamplePatternSGIS");
+ }
+
+ if (strstr (extensions, "GL_EXT_point_parameters"))
+ {
+ pContext->glRenderTable.PointParameterfEXT =
+ (PFNGLPOINTPARAMETERFEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glPointParameterfEXT");
+ pContext->glRenderTable.PointParameterfvEXT =
+ (PFNGLPOINTPARAMETERFVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glPointParameterfvEXT");
+ }
+
+ if (strstr (extensions, "GL_MESA_window_pos"))
+ {
+ pContext->WindowPos3fMESA =
+ (PFNGLWINDOWPOS3FMESAPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glWindowPos3fMESA");
+
+ pContext->glRenderTable.WindowPos3fMESA = xglWindowPos3fMESA;
+ }
+
+ if (strstr (extensions, "GL_EXT_blend_func_separate"))
+ {
+ pContext->glRenderTable.BlendFuncSeparateEXT =
+ (PFNGLBLENDFUNCSEPARATEEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glBlendFuncSeparateEXT");
+ }
+
+ if (strstr (extensions, "GL_EXT_fog_coord"))
+ {
+ pContext->glRenderTable.FogCoordfvEXT =
+ (PFNGLFOGCOORDFVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFogCoordfvEXT");
+ pContext->glRenderTable.FogCoorddvEXT =
+ (PFNGLFOGCOORDDVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFogCoorddvEXT");
+ pContext->glRenderTable.FogCoordPointerEXT =
+ (PFNGLFOGCOORDPOINTEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFogCoordPointerEXT");
+ }
+
+ if (strstr (extensions, "GL_EXT_secondary_color"))
+ {
+ pContext->glRenderTable.SecondaryColor3bvEXT =
+ (PFNGLSECONDARYCOLOR3BVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3bvEXT");
+ pContext->glRenderTable.SecondaryColor3dvEXT =
+ (PFNGLSECONDARYCOLOR3DVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3dvEXT");
+ pContext->glRenderTable.SecondaryColor3fvEXT =
+ (PFNGLSECONDARYCOLOR3FVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3fvEXT");
+ pContext->glRenderTable.SecondaryColor3ivEXT =
+ (PFNGLSECONDARYCOLOR3IVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3ivEXT");
+ pContext->glRenderTable.SecondaryColor3svEXT =
+ (PFNGLSECONDARYCOLOR3SVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3svEXT");
+ pContext->glRenderTable.SecondaryColor3ubvEXT =
+ (PFNGLSECONDARYCOLOR3UBVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3ubvEXT");
+ pContext->glRenderTable.SecondaryColor3uivEXT =
+ (PFNGLSECONDARYCOLOR3UIVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3uivEXT");
+ pContext->glRenderTable.SecondaryColor3usvEXT =
+ (PFNGLSECONDARYCOLOR3USVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColor3usvEXT");
+ pContext->glRenderTable.SecondaryColorPointerEXT =
+ (PFNGLSECONDARYCOLORPOINTEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glSecondaryColorPointerEXT");
+ }
+
+ if (strstr (extensions, "GL_NV_point_sprite"))
+ {
+ pContext->glRenderTable.PointParameteriNV =
+ (PFNGLPOINTPARAMETERINVPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glPointParameteriNV");
+ pContext->glRenderTable.PointParameterivNV =
+ (PFNGLPOINTPARAMETERIVNVPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glPointParameterivNV");
+ }
+
+ if (strstr (extensions, "GL_EXT_stencil_two_side"))
+ {
+ pContext->glRenderTable.ActiveStencilFaceEXT =
+ (PFNGLACTIVESTENCILFACEEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glActiveStencilFaceEXT");
+ }
+
+ if (strstr (extensions, "GL_EXT_framebuffer_object"))
+ {
+ pContext->glRenderTable.IsRenderbufferEXT =
+ (PFNGLISRENDERBUFFEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glIsRenderbufferEXT");
+ pContext->glRenderTable.BindRenderbufferEXT =
+ (PFNGLBINDRENDERBUFFEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glBindRenderbufferEXT");
+ pContext->glRenderTable.DeleteRenderbuffersEXT =
+ (PFNGLDELETERENDERBUFFERSEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glDeleteRenderbuffersEXT");
+ pContext->glRenderTable.GenRenderbuffersEXT =
+ (PFNGLGENRENDERBUFFERSEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glGenRenderbuffersEXT");
+ pContext->glRenderTable.RenderbufferStorageEXT =
+ (PFNGLRENDERBUFFERSTORAGEEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glRenderbufferStorageEXT");
+ pContext->glRenderTable.GetRenderbufferParameterivEXT =
+ (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glGetRenderbufferParameterivEXT");
+ pContext->glRenderTable.IsFramebufferEXT =
+ (PFNGLISFRAMEBUFFEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glIsFramebufferEXT");
+ pContext->glRenderTable.BindFramebufferEXT =
+ (PFNGLBINDFRAMEBUFFEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glBindFramebufferEXT");
+ pContext->glRenderTable.DeleteFramebuffersEXT =
+ (PFNGLDELETEFRAMEBUFFERSEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glDeleteFramebuffersEXT");
+ pContext->glRenderTable.GenFramebuffersEXT =
+ (PFNGLGENFRAMEBUFFERSEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glGenFramebuffersEXT");
+ pContext->glRenderTable.CheckFramebufferStatusEXT =
+ (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glCheckFramebufferStatusEXT");
+ pContext->glRenderTable.FramebufferTexture1DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFramebufferTexture1DEXT");
+ pContext->glRenderTable.FramebufferTexture2DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFramebufferTexture2DEXT");
+ pContext->glRenderTable.FramebufferTexture3DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFramebufferTexture3DEXT");
+ pContext->glRenderTable.FramebufferRenderbufferEXT =
+ (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glFramebufferRenderbufferEXT");
+ pContext->glRenderTable.GetFramebufferAttachmentParameterivEXT =
+ (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glGetFramebufferAttachment"
+ "ParameterivEXT");
+ pContext->glRenderTable.GenerateMipmapEXT =
+ (PFNGLGENERATEMIPMAPEXTPROC)
+ glitz_context_get_proc_address (pContext->context,
+ "glGenerateMipmapEXT");
+ }
+}
+
+static void
+xglSetCurrentContext (xglGLContextPtr pContext)
+{
+ cctx = pContext;
+
+ glitz_context_make_current (cctx->context, cctx->pDrawBuffer->drawable);
+
+ GlxSetRenderTables (&cctx->glRenderTable);
+}
+
+static void
+xglFreeContext (xglGLContextPtr pContext)
+{
+ int i;
+
+ pContext->refcnt--;
+ if (pContext->shared == pContext)
+ pContext->refcnt--;
+
+ if (pContext->refcnt)
+ return;
+
+ if (pContext->shared != pContext)
+ xglFreeContext (pContext->shared);
+
+ if (pContext->texObjects)
+ {
+ xglTexObjPtr pTexObj;
+ GLuint key;
+
+ do {
+ key = xglHashFirstEntry (pContext->texObjects);
+ if (key)
+ {
+ pTexObj = (xglTexObjPtr) xglHashLookup (pContext->texObjects,
+ key);
+ if (pTexObj)
+ xglUnrefTexObj (pTexObj);
+
+ xglHashRemove (pContext->texObjects, key);
+ }
+ } while (key);
+
+ xglDeleteHashTable (pContext->texObjects);
+ }
+
+ if (pContext->displayLists)
+ {
+ xglDisplayListPtr pDisplayList;
+ GLuint key;
+
+ do {
+ key = xglHashFirstEntry (pContext->displayLists);
+ if (key)
+ {
+ pDisplayList = (xglDisplayListPtr)
+ xglHashLookup (pContext->displayLists, key);
+ if (pDisplayList)
+ xglDestroyList (pDisplayList);
+
+ xglHashRemove (pContext->displayLists, key);
+ }
+ } while (key);
+
+ xglDeleteHashTable (pContext->displayLists);
+ }
+
+ for (i = 0; i < pContext->maxTexUnits; i++)
+ {
+ xglUnrefTexObj (pContext->attrib.texUnits[i].p1D);
+ xglUnrefTexObj (pContext->attrib.texUnits[i].p2D);
+ xglUnrefTexObj (pContext->attrib.texUnits[i].p3D);
+ xglUnrefTexObj (pContext->attrib.texUnits[i].pRect);
+ xglUnrefTexObj (pContext->attrib.texUnits[i].pCubeMap);
+ }
+
+ if (pContext->groupList)
+ glDeleteLists (pContext->groupList, 1);
+
+ if (pContext->context)
+ glitz_context_destroy (pContext->context);
+
+ if (pContext->versionString)
+ xfree (pContext->versionString);
+
+ xfree (pContext);
+}
+
+static GLboolean
+xglDestroyContext (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ xglFreeContext (pContext);
+
+ if (!iface)
+ return GL_TRUE;
+
+ return (*iface->exports.destroyContext) ((__GLcontext *) iface);
+}
+
+static GLboolean
+xglLoseCurrent (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ GlxFlushContextCache ();
+ GlxSetRenderTables (0);
+
+ if (!iface)
+ return GL_TRUE;
+
+ return (*iface->exports.loseCurrent) ((__GLcontext *) iface);
+}
+
+static GLboolean
+xglMakeCurrent (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = &pContext->iface;
+ __GLinterface *mIface = pContext->mIface;
+ __GLdrawablePrivate *drawPriv = iface->imports.getDrawablePrivate (gc);
+ __GLdrawablePrivate *readPriv = iface->imports.getReadablePrivate (gc);
+ xglGLBufferPtr pDrawBufferPriv = drawPriv->private;
+ xglGLBufferPtr pReadBufferPriv = readPriv->private;
+ GLboolean status = GL_TRUE;
+
+ if (pReadBufferPriv->pDrawable && pDrawBufferPriv->pDrawable)
+ {
+ XID values[2] = { ClipByChildren, 0 };
+ int status;
+
+#ifdef COMPOSITE
+ /* XXX: temporary hack for root window drawing using
+ IncludeInferiors */
+ if (pDrawBufferPriv->pDrawable->type == DRAWABLE_WINDOW &&
+ (!((WindowPtr) (pDrawBufferPriv->pDrawable))->parent))
+ values[0] = IncludeInferiors;
+#endif
+
+ /* this happens if client previously used this context with a buffer
+ not supported by the native GL stack */
+ if (!pContext->context)
+ return GL_FALSE;
+
+ /* XXX: GLX_SGI_make_current_read disabled for now */
+ if (pDrawBufferPriv != pReadBufferPriv)
+ return GL_FALSE;
+
+ if (!pReadBufferPriv->pGC)
+ pReadBufferPriv->pGC =
+ CreateGC (pReadBufferPriv->pDrawable,
+ GCSubwindowMode | GCGraphicsExposures, values,
+ &status);
+
+ ValidateGC (pReadBufferPriv->pDrawable, pReadBufferPriv->pGC);
+
+ if (!pDrawBufferPriv->pGC)
+ pDrawBufferPriv->pGC =
+ CreateGC (pDrawBufferPriv->pDrawable,
+ GCSubwindowMode | GCGraphicsExposures, values,
+ &status);
+
+ ValidateGC (pDrawBufferPriv->pDrawable, pDrawBufferPriv->pGC);
+
+ pReadBufferPriv->pPixmap = (PixmapPtr) 0;
+ pDrawBufferPriv->pPixmap = (PixmapPtr) 0;
+
+ pContext->pReadBuffer = pReadBufferPriv;
+ pContext->pDrawBuffer = pDrawBufferPriv;
+
+ pContext->readPriv = readPriv;
+ pContext->drawPriv = drawPriv;
+
+ /* from now on this context can only be used with native GL stack */
+ if (mIface)
+ {
+ (*mIface->exports.destroyContext) ((__GLcontext *) mIface);
+ pContext->mIface = NULL;
+ }
+ }
+ else
+ {
+ /* this happens if client previously used this context with a buffer
+ supported by the native GL stack */
+ if (!mIface)
+ return GL_FALSE;
+
+ drawPriv->private = pDrawBufferPriv->private;
+ readPriv->private = pReadBufferPriv->private;
+
+ status = (*mIface->exports.makeCurrent) ((__GLcontext *) mIface);
+
+ drawPriv->private = pDrawBufferPriv;
+ readPriv->private = pReadBufferPriv;
+
+ /* from now on this context can not be used with native GL stack */
+ if (status == GL_TRUE && pContext->context)
+ {
+ glitz_context_destroy (pContext->context);
+ pContext->context = NULL;
+ }
+ }
+
+ return status;
+}
+
+static GLboolean
+xglShareContext (__GLcontext *gc,
+ __GLcontext *gcShare)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ xglGLContextPtr pContextShare = (xglGLContextPtr) gcShare;
+ __GLinterface *iface = pContext->mIface;
+ __GLinterface *ifaceShare = pContextShare->mIface;
+
+ if (!iface || !ifaceShare)
+ return GL_TRUE;
+
+ return (*iface->exports.shareContext) ((__GLcontext *) iface,
+ (__GLcontext *) ifaceShare);
+}
+
+static GLboolean
+xglCopyContext (__GLcontext *dst,
+ const __GLcontext *src,
+ GLuint mask)
+{
+ xglGLContextPtr pDst = (xglGLContextPtr) dst;
+ xglGLContextPtr pSrc = (xglGLContextPtr) src;
+ const __GLcontext *srcCtx = (const __GLcontext *) pSrc->mIface;
+ __GLinterface *dstIface = (__GLinterface *) pDst->mIface;
+ GLboolean status = GL_TRUE;
+
+ if (pSrc->context && pDst->context)
+ glitz_context_copy (pSrc->context, pDst->context, mask);
+ else
+ status = GL_FALSE;
+
+ if (dstIface && srcCtx)
+ status = (*dstIface->exports.copyContext) ((__GLcontext *) dstIface,
+ srcCtx,
+ mask);
+
+ return status;
+}
+
+static Bool
+xglResizeBuffer (__GLdrawablePrivate *glPriv,
+ int x,
+ int y,
+ unsigned int width,
+ unsigned int height)
+{
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+ DrawablePtr pDrawable = pBufferPriv->pDrawable;
+
+ XGL_SCREEN_PRIV (pDrawable->pScreen);
+ XGL_DRAWABLE_PIXMAP (pBufferPriv->pDrawable);
+
+ if (pPixmap != pScreenPriv->pScreenPixmap)
+ {
+ if (!xglCreatePixmapSurface (pPixmap))
+ return FALSE;
+
+ if (pBufferPriv->drawable == pScreenPriv->drawable)
+ {
+ if (pBufferPriv->backSurface)
+ glitz_surface_destroy (pBufferPriv->backSurface);
+
+ glitz_drawable_destroy (pBufferPriv->drawable);
+
+ pBufferPriv->drawable = NULL;
+ pBufferPriv->backSurface = NULL;
+ }
+
+ if (pBufferPriv->drawable)
+ {
+ glitz_drawable_update_size (pBufferPriv->drawable,
+ pPixmap->drawable.width,
+ pPixmap->drawable.height);
+ }
+ else
+ {
+ glitz_drawable_format_t *format;
+
+ format = pBufferPriv->pVisual->format.drawable;
+ if (pBufferPriv->pVisual->pbuffer)
+ {
+ pBufferPriv->drawable =
+ glitz_create_pbuffer_drawable (pScreenPriv->drawable,
+ format,
+ pPixmap->drawable.width,
+ pPixmap->drawable.height);
+ }
+ else
+ {
+ pBufferPriv->drawable =
+ glitz_create_drawable (pScreenPriv->drawable, format,
+ pPixmap->drawable.width,
+ pPixmap->drawable.height);
+
+ if (!pBufferPriv->drawable)
+ return FALSE;
+
+ if (format->doublebuffer)
+ {
+ glitz_format_t *backFormat;
+
+ backFormat = pBufferPriv->pVisual->format.surface;
+
+ pBufferPriv->backSurface =
+ glitz_surface_create (pScreenPriv->drawable, backFormat,
+ pPixmap->drawable.width,
+ pPixmap->drawable.height,
+ 0, NULL);
+ if (pBufferPriv->backSurface)
+ glitz_surface_attach (pBufferPriv->backSurface,
+ pBufferPriv->drawable,
+ GLITZ_DRAWABLE_BUFFER_BACK_COLOR);
+ }
+ }
+ }
+ }
+ else
+ {
+ glitz_drawable_reference (pScreenPriv->drawable);
+
+ if (pBufferPriv->backSurface)
+ glitz_surface_destroy (pBufferPriv->backSurface);
+
+ if (pBufferPriv->drawable)
+ glitz_drawable_destroy (pBufferPriv->drawable);
+
+ pBufferPriv->drawable = pScreenPriv->drawable;
+ pBufferPriv->backSurface = NULL;
+ }
+
+ ValidateGC (pDrawable, pBufferPriv->pGC);
+
+ return TRUE;
+}
+
+static GLboolean
+xglForceCurrent (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+ GLboolean status = GL_TRUE;
+
+ if (pContext && pContext->context)
+ {
+ __GLdrawablePrivate *readPriv, *drawPriv;
+
+ readPriv = pContext->readPriv;
+ drawPriv = pContext->drawPriv;
+
+ drawPriv->lockDP (drawPriv, gc);
+ if (readPriv != drawPriv)
+ readPriv->lockDP (readPriv, gc);
+
+ cctx = pContext;
+
+ if (cctx->pReadBuffer->pDrawable && cctx->pDrawBuffer->pDrawable)
+ {
+ DrawablePtr pDrawable = cctx->pReadBuffer->pDrawable;
+ PixmapPtr pReadPixmap, pDrawPixmap;
+
+ XGL_SCREEN_PRIV (pDrawable->pScreen);
+
+ if (pDrawable->type != DRAWABLE_PIXMAP)
+ {
+ pReadPixmap = XGL_GET_WINDOW_PIXMAP (pDrawable);
+ cctx->pReadBuffer->screenX = __XGL_OFF_X_WIN (pReadPixmap);
+ cctx->pReadBuffer->screenY = __XGL_OFF_Y_WIN (pReadPixmap);
+ cctx->pReadBuffer->xOff = pDrawable->x +
+ __XGL_OFF_X_WIN (pReadPixmap);
+ cctx->pReadBuffer->yOff = pReadPixmap->drawable.height -
+ ((pDrawable->y + __XGL_OFF_Y_WIN (pReadPixmap)) +
+ pDrawable->height);
+ cctx->pReadBuffer->yFlip = pReadPixmap->drawable.height;
+ }
+ else
+ {
+ pReadPixmap = (PixmapPtr) pDrawable;
+ cctx->pReadBuffer->screenX = cctx->pReadBuffer->screenY = 0;
+ cctx->pReadBuffer->xOff = cctx->pReadBuffer->yOff = 0;
+ cctx->pReadBuffer->yFlip = pDrawable->height;
+ }
+
+ pDrawable = cctx->pDrawBuffer->pDrawable;
+ if (pDrawable->type != DRAWABLE_PIXMAP)
+ {
+ pDrawPixmap = XGL_GET_WINDOW_PIXMAP (pDrawable);
+ cctx->pDrawBuffer->screenX = __XGL_OFF_X_WIN (pDrawPixmap);
+ cctx->pDrawBuffer->screenY = __XGL_OFF_Y_WIN (pDrawPixmap);
+ cctx->pDrawBuffer->xOff = pDrawable->x +
+ __XGL_OFF_X_WIN (pDrawPixmap);
+ cctx->pDrawBuffer->yOff = pDrawPixmap->drawable.height -
+ ((pDrawable->y + __XGL_OFF_Y_WIN (pDrawPixmap)) +
+ pDrawable->height);
+ cctx->pDrawBuffer->yFlip = pDrawPixmap->drawable.height;
+ }
+ else
+ {
+ pDrawPixmap = (PixmapPtr) pDrawable;
+ cctx->pDrawBuffer->screenX = cctx->pDrawBuffer->screenY = 0;
+ cctx->pDrawBuffer->xOff = cctx->pDrawBuffer->yOff = 0;
+ cctx->pDrawBuffer->yFlip = pDrawable->height;
+ }
+
+ /* buffer changed */
+ if (cctx->pDrawBuffer->pPixmap != pDrawPixmap ||
+ cctx->pReadBuffer->pPixmap != pReadPixmap)
+ {
+ if (!xglResizeBuffer (drawPriv,
+ pDrawable->x,
+ pDrawable->y,
+ pDrawable->width,
+ pDrawable->height))
+ {
+ drawPriv->unlockDP (drawPriv);
+ if (readPriv != drawPriv)
+ readPriv->unlockDP (readPriv);
+
+ return FALSE;
+ }
+
+ if (!xglResizeBuffer (readPriv,
+ cctx->pReadBuffer->pDrawable->x,
+ cctx->pReadBuffer->pDrawable->y,
+ cctx->pReadBuffer->pDrawable->width,
+ cctx->pReadBuffer->pDrawable->height))
+ {
+ drawPriv->unlockDP (drawPriv);
+ if (readPriv != drawPriv)
+ readPriv->unlockDP (readPriv);
+
+ return FALSE;
+ }
+
+ cctx->pReadBuffer->pPixmap = pReadPixmap;
+ cctx->pDrawBuffer->pPixmap = pDrawPixmap;
+ }
+
+ if (!xglSyncSurface (pContext->pDrawBuffer->pDrawable))
+ {
+ drawPriv->unlockDP (drawPriv);
+ if (readPriv != drawPriv)
+ readPriv->unlockDP (readPriv);
+
+ return FALSE;
+ }
+
+ if (pDrawPixmap != pScreenPriv->pScreenPixmap)
+ {
+ XGL_PIXMAP_PRIV (pDrawPixmap);
+
+ glitz_surface_attach (pPixmapPriv->surface,
+ pContext->pDrawBuffer->drawable,
+ GLITZ_DRAWABLE_BUFFER_FRONT_COLOR);
+
+ if (pPixmapPriv->target)
+ pPixmapPriv->target = xglPixmapTargetOut;
+ }
+
+ xglSetCurrentContext (pContext);
+
+ if (cctx->needInit)
+ {
+ int i;
+
+ xglInitExtensions (cctx);
+
+ glGetIntegerv (GL_MAX_LIST_NESTING, &cctx->maxListNesting);
+ glGetIntegerv (GL_MAX_ATTRIB_STACK_DEPTH,
+ &cctx->maxAttribStackDepth);
+ if (cctx->maxAttribStackDepth > XGL_MAX_ATTRIB_STACK_DEPTH)
+ cctx->maxAttribStackDepth = XGL_MAX_ATTRIB_STACK_DEPTH;
+
+ cctx->attrib.scissorTest = GL_FALSE;
+ cctx->attrib.scissor.x = cctx->attrib.scissor.y = 0;
+ cctx->attrib.scissor.width =
+ cctx->pDrawBuffer->pDrawable->width;
+ cctx->attrib.scissor.height =
+ cctx->pDrawBuffer->pDrawable->height;
+ cctx->attrib.viewport = cctx->attrib.scissor;
+
+ cctx->activeTexUnit = 0;
+
+ for (i = 0; i < cctx->maxTexUnits; i++)
+ {
+ cctx->attrib.texUnits[i].enabled = 0;
+
+ cctx->attrib.texUnits[i].p1D = NULL;
+ cctx->attrib.texUnits[i].p2D = NULL;
+ cctx->attrib.texUnits[i].p3D = NULL;
+ cctx->attrib.texUnits[i].pRect = NULL;
+ cctx->attrib.texUnits[i].pCubeMap = NULL;
+ }
+
+ glEnable (GL_SCISSOR_TEST);
+
+ cctx->needInit = FALSE;
+ }
+
+ /* update viewport and raster position */
+ if (cctx->pDrawBuffer->xOff != cctx->drawXoff ||
+ cctx->pDrawBuffer->yOff != cctx->drawYoff)
+ {
+ glViewport (cctx->attrib.viewport.x + cctx->pDrawBuffer->xOff,
+ cctx->attrib.viewport.y + cctx->pDrawBuffer->yOff,
+ cctx->attrib.viewport.width,
+ cctx->attrib.viewport.height);
+
+ glBitmap (0, 0, 0, 0,
+ cctx->pDrawBuffer->xOff - cctx->drawXoff,
+ cctx->pDrawBuffer->yOff - cctx->drawYoff,
+ NULL);
+
+ cctx->drawXoff = cctx->pDrawBuffer->xOff;
+ cctx->drawYoff = cctx->pDrawBuffer->yOff;
+ }
+
+ xglDrawBuffer (cctx->attrib.drawBuffer);
+ xglReadBuffer (cctx->attrib.readBuffer);
+ }
+ else
+ {
+ xglSetCurrentContext (pContext);
+ }
+
+ drawPriv->unlockDP (drawPriv);
+ if (readPriv != drawPriv)
+ readPriv->unlockDP (readPriv);
+ }
+ else
+ {
+ cctx = NULL;
+ status = (*iface->exports.forceCurrent) ((__GLcontext *) iface);
+ }
+
+ return status;
+}
+
+static GLboolean
+xglNotifyResize (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ if (!iface)
+ return GL_TRUE;
+
+ return (*iface->exports.notifyResize) ((__GLcontext *) iface);
+}
+
+static void
+xglNotifyDestroy (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ pContext->pReadBuffer->pDrawable = 0;
+ pContext->pDrawBuffer->pDrawable = 0;
+
+ if (iface)
+ (*iface->exports.notifyDestroy) ((__GLcontext *) iface);
+}
+
+static void
+xglNotifySwapBuffers (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ if (iface)
+ (*iface->exports.notifySwapBuffers) ((__GLcontext *) iface);
+}
+
+static struct __GLdispatchStateRec *
+xglDispatchExec (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ if (!iface)
+ return NULL;
+
+ return (*iface->exports.dispatchExec) ((__GLcontext *) iface);
+}
+
+static void
+xglBeginDispatchOverride (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ if (iface)
+ (*iface->exports.beginDispatchOverride) ((__GLcontext *) iface);
+}
+
+static void
+xglEndDispatchOverride (__GLcontext *gc)
+{
+ xglGLContextPtr pContext = (xglGLContextPtr) gc;
+ __GLinterface *iface = pContext->mIface;
+
+ if (iface)
+ (*iface->exports.endDispatchOverride) ((__GLcontext *) iface);
+}
+
+static void
+xglLoseCurrentContext (void *closure)
+{
+ if (closure == cctx)
+ {
+ cctx = NULL;
+
+ GlxFlushContextCache ();
+ GlxSetRenderTables (0);
+ }
+}
+
+static __GLinterface *
+xglCreateContext (__GLimports *imports,
+ __GLcontextModes *modes,
+ __GLinterface *shareGC)
+{
+ glitz_drawable_format_t *format;
+ xglGLContextPtr pShareContext = (xglGLContextPtr) shareGC;
+ xglGLContextPtr pContext;
+ __GLinterface *shareIface = NULL;
+ __GLinterface *iface;
+ __GLXcontext *glxCtx = (__GLXcontext *) imports->other;
+
+ XGL_SCREEN_PRIV (glxCtx->pScreen);
+
+ pContext = xalloc (sizeof (xglGLContextRec));
+ if (!pContext)
+ return NULL;
+
+ format = glitz_drawable_get_format (pScreenPriv->drawable);
+ pContext->context = glitz_context_create (pScreenPriv->drawable, format);
+ glitz_context_set_user_data (pContext->context, pContext,
+ xglLoseCurrentContext);
+
+ pContext->glRenderTable = __glNativeRenderTable;
+ pContext->needInit = TRUE;
+ pContext->versionString = NULL;
+ pContext->errorValue = GL_NO_ERROR;
+ pContext->shared = NULL;
+ pContext->list = 0;
+ pContext->groupList = 0;
+ pContext->beginCnt = 0;
+ pContext->nAttribStack = 0;
+ pContext->refcnt = 1;
+ pContext->doubleBuffer = glxCtx->modes->doubleBufferMode;
+ pContext->depthBits = glxCtx->modes->depthBits;
+ pContext->stencilBits = glxCtx->modes->stencilBits;
+ pContext->drawXoff = 0;
+ pContext->drawYoff = 0;
+ pContext->maxTexUnits = 0;
+
+ if (pContext->doubleBuffer)
+ {
+ pContext->attrib.drawBuffer = GL_BACK;
+ pContext->attrib.readBuffer = GL_BACK;
+ }
+ else
+ {
+ pContext->attrib.drawBuffer = GL_FRONT;
+ pContext->attrib.readBuffer = GL_FRONT;
+ }
+
+ pContext->attrib.scissorTest = GL_FALSE;
+
+ if (shareGC)
+ {
+ pContext->texObjects = NULL;
+ pContext->displayLists = NULL;
+
+ pContext->shared = pShareContext->shared;
+ shareIface = pShareContext->mIface;
+ }
+ else
+ {
+ pContext->texObjects = xglNewHashTable ();
+ if (!pContext->texObjects)
+ {
+ xglFreeContext (pContext);
+ return NULL;
+ }
+
+ pContext->displayLists = xglNewHashTable ();
+ if (!pContext->displayLists)
+ {
+ xglFreeContext (pContext);
+ return NULL;
+ }
+
+ pContext->shared = pContext;
+ }
+
+ pContext->shared->refcnt++;
+
+ iface = (*screenInfoPriv.createContext) (imports, modes, shareIface);
+ if (!iface)
+ {
+ xglFreeContext (pContext);
+ return NULL;
+ }
+
+ pContext->mIface = iface;
+ pContext->iface.imports = *imports;
+
+ pContext->iface.exports.destroyContext = xglDestroyContext;
+ pContext->iface.exports.loseCurrent = xglLoseCurrent;
+ pContext->iface.exports.makeCurrent = xglMakeCurrent;
+ pContext->iface.exports.shareContext = xglShareContext;
+ pContext->iface.exports.copyContext = xglCopyContext;
+ pContext->iface.exports.forceCurrent = xglForceCurrent;
+ pContext->iface.exports.notifyResize = xglNotifyResize;
+ pContext->iface.exports.notifyDestroy = xglNotifyDestroy;
+ pContext->iface.exports.notifySwapBuffers = xglNotifySwapBuffers;
+ pContext->iface.exports.dispatchExec = xglDispatchExec;
+ pContext->iface.exports.beginDispatchOverride = xglBeginDispatchOverride;
+ pContext->iface.exports.endDispatchOverride = xglEndDispatchOverride;
+
+ return (__GLinterface *) pContext;
+}
+
+static GLboolean
+xglSwapBuffers (__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+ DrawablePtr pDrawable = pBufferPriv->pDrawable;
+ GLboolean status = GL_TRUE;
+
+ if (pDrawable)
+ {
+ if (glPriv->modes->doubleBufferMode)
+ {
+ glitz_surface_t *surface;
+ int xOff, yOff;
+ GCPtr pGC = pBufferPriv->pGC;
+ BoxPtr pBox = REGION_RECTS (pGC->pCompositeClip);
+ int nBox = REGION_NUM_RECTS (pGC->pCompositeClip);
+
+ XGL_GET_DRAWABLE (pDrawable, surface, xOff, yOff);
+
+ glitz_drawable_swap_buffer_region (pBufferPriv->drawable,
+ xOff, yOff,
+ (glitz_box_t *) pBox, nBox);
+
+ xglAddBitDamage (pDrawable, pGC->pCompositeClip);
+ DamageDamageRegion (pDrawable, pGC->pCompositeClip);
+ REGION_EMPTY (pGC->pScreen, &pBufferPriv->damage);
+ }
+ }
+ else if (pBufferPriv->private)
+ {
+ glPriv->private = pBufferPriv->private;
+ status = (*pBufferPriv->swapBuffers) (glxPriv);
+ glPriv->private = pBufferPriv;
+ }
+
+ return status;
+}
+
+static GLboolean
+xglResizeBuffers (__GLdrawableBuffer *buffer,
+ GLint x,
+ GLint y,
+ GLuint width,
+ GLuint height,
+ __GLdrawablePrivate *glPriv,
+ GLuint bufferMask)
+{
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+ DrawablePtr pDrawable = pBufferPriv->pDrawable;
+ GLboolean status = GL_TRUE;
+
+ if (pDrawable)
+ {
+ if (!xglResizeBuffer (glPriv, x, y, width, height))
+ return GL_FALSE;
+ }
+ else if (pBufferPriv->private)
+ {
+ glPriv->private = pBufferPriv->private;
+ status = (*pBufferPriv->resizeBuffers) (buffer,
+ x, y, width, height,
+ glPriv,
+ bufferMask);
+ glPriv->private = pBufferPriv;
+ }
+
+ return status;
+}
+
+static int
+xglBindBuffers (__GLXdrawablePrivate *glxPriv,
+ int buffer)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+
+ if (cctx)
+ {
+ xglTexUnitPtr pTexUnit = &cctx->attrib.texUnits[cctx->activeTexUnit];
+ xglTexObjPtr pTexObj = NULL;
+ DrawablePtr pDrawable;
+
+ /* XXX: front left buffer is only supported so far */
+ if (buffer != GLX_FRONT_LEFT_EXT)
+ return BadMatch;
+
+ /* Must be a GLXpixmap */
+ if (!glxPriv->pGlxPixmap)
+ return BadDrawable;
+
+ pDrawable = glxPriv->pGlxPixmap->pDraw;
+
+ switch (glxPriv->texTarget) {
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ pTexObj = pTexUnit->pRect;
+ break;
+ case GLX_TEXTURE_2D_EXT:
+ pTexObj = pTexUnit->p2D;
+ break;
+ default:
+ break;
+ }
+
+ if (pTexObj)
+ {
+ glitz_texture_object_t *object;
+
+ XGL_SCREEN_PRIV (pDrawable->pScreen);
+ XGL_DRAWABLE_PIXMAP (pDrawable);
+ XGL_PIXMAP_PRIV (pPixmap);
+
+ if (pPixmap == pScreenPriv->pScreenPixmap)
+ return BadDrawable;
+
+ object = glitz_texture_object_create (pPixmapPriv->surface);
+ if (object)
+ {
+ pPixmap->refcnt++;
+
+ if (pTexObj->pPixmap)
+ (*pDrawable->pScreen->DestroyPixmap) (pTexObj->pPixmap);
+
+ if (pTexObj->object)
+ glitz_texture_object_destroy (pTexObj->object);
+
+ pTexObj->pPixmap = pPixmap;
+ pTexObj->object = object;
+
+ return Success;
+ }
+ }
+ }
+ else if (pBufferPriv->private)
+ {
+ int status;
+
+ glPriv->private = pBufferPriv->private;
+ status = (*pBufferPriv->bindBuffers) (glxPriv, buffer);
+ glPriv->private = pBufferPriv;
+
+ return status;
+ }
+
+ return BadDrawable;
+}
+
+static int
+xglReleaseBuffers (__GLXdrawablePrivate *glxPriv,
+ int buffer)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+
+ if (cctx)
+ {
+ xglTexObjPtr pTexObj;
+
+ /* XXX: front left buffer is only supported so far */
+ if (buffer != GLX_FRONT_LEFT_EXT)
+ return BadMatch;
+
+ /* Must be a GLXpixmap */
+ if (glxPriv->pGlxPixmap)
+ {
+ DrawablePtr pDrawable = glxPriv->pGlxPixmap->pDraw;
+
+ XGL_DRAWABLE_PIXMAP (pDrawable);
+
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].p2D;
+ if (pTexObj && pTexObj->pPixmap == pPixmap)
+ {
+ (*pDrawable->pScreen->DestroyPixmap) (pTexObj->pPixmap);
+ pTexObj->pPixmap = NULL;
+ glitz_texture_object_destroy (pTexObj->object);
+ pTexObj->object = NULL;
+
+ return Success;
+ }
+ else
+ {
+ pTexObj = cctx->attrib.texUnits[cctx->activeTexUnit].pRect;
+ if (pTexObj && pTexObj->pPixmap == pPixmap)
+ {
+ (*pDrawable->pScreen->DestroyPixmap) (pTexObj->pPixmap);
+ pTexObj->pPixmap = NULL;
+ glitz_texture_object_destroy (pTexObj->object);
+ pTexObj->object = NULL;
+
+ return Success;
+ }
+ }
+ }
+ }
+ else if (pBufferPriv->private)
+ {
+ int status;
+
+ glPriv->private = pBufferPriv->private;
+ status = (*pBufferPriv->releaseBuffers) (glxPriv, buffer);
+ glPriv->private = pBufferPriv;
+
+ return status;
+ }
+
+ return BadDrawable;
+}
+static void
+xglFreeBuffers (__GLdrawablePrivate *glPriv)
+{
+ xglGLBufferPtr pBufferPriv = glPriv->private;
+
+ glPriv->private = pBufferPriv->private;
+
+ if (pBufferPriv->freeBuffers)
+ (*pBufferPriv->freeBuffers) (glPriv);
+
+ if (pBufferPriv->pGC)
+ FreeGC (pBufferPriv->pGC, (GContext) 0);
+
+ if (pBufferPriv->backSurface)
+ glitz_surface_destroy (pBufferPriv->backSurface);
+
+ if (pBufferPriv->drawable)
+ glitz_drawable_destroy (pBufferPriv->drawable);
+
+ xfree (pBufferPriv);
+}
+
+static void
+xglCreateBuffer (__GLXdrawablePrivate *glxPriv)
+{
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ DrawablePtr pDrawable = glxPriv->pDraw;
+ ScreenPtr pScreen = pDrawable->pScreen;
+ xglGLBufferPtr pBufferPriv;
+ xglVisualPtr v;
+
+ XGL_SCREEN_PRIV (pScreen);
+ XGL_DRAWABLE_PIXMAP (pDrawable);
+
+ pBufferPriv = xalloc (sizeof (xglGLBufferRec));
+ if (!pBufferPriv)
+ FatalError ("xglCreateBuffer: No memory\n");
+
+ pBufferPriv->pScreen = pScreen;
+ pBufferPriv->pDrawable = NULL;
+ pBufferPriv->pPixmap = NULL;
+ pBufferPriv->pGC = NULL;
+
+ pBufferPriv->swapBuffers = NULL;
+
+ pBufferPriv->bindBuffers = NULL;
+ pBufferPriv->releaseBuffers = NULL;
+
+ pBufferPriv->resizeBuffers = NULL;
+ pBufferPriv->private = NULL;
+ pBufferPriv->freeBuffers = NULL;
+
+ pBufferPriv->drawable = NULL;
+ pBufferPriv->backSurface = NULL;
+
+ REGION_INIT (pScreen, &pBufferPriv->damage, NullBox, 0);
+
+ pBufferPriv->pVisual = 0;
+
+ /* glx acceleration */
+ if (pScreenPriv->accel.glx.enabled &&
+ xglCheckPixmapSize (pPixmap, &pScreenPriv->accel.glx.size))
+ {
+ for (v = pScreenPriv->pGlxVisual; v; v = v->next)
+ {
+ glitz_drawable_format_t *format;
+
+ if (pScreenPriv->accel.glx.pbuffer != v->pbuffer)
+ continue;
+
+ format = v->format.drawable;
+ if (!format)
+ continue;
+
+ if (format->color.red_size != glxPriv->modes->redBits ||
+ format->color.green_size != glxPriv->modes->greenBits ||
+ format->color.blue_size != glxPriv->modes->blueBits)
+ continue;
+
+ if (format->color.alpha_size < glxPriv->modes->alphaBits ||
+ format->depth_size < glxPriv->modes->depthBits ||
+ format->stencil_size < glxPriv->modes->stencilBits ||
+ format->doublebuffer < glxPriv->modes->doubleBufferMode)
+ continue;
+
+ /* this is good enought for pbuffers */
+ if (v->pbuffer)
+ break;
+
+ /* we want an exact match for non-pbuffer formats */
+ if (format->color.alpha_size == glxPriv->modes->alphaBits &&
+ format->depth_size == glxPriv->modes->depthBits &&
+ format->stencil_size == glxPriv->modes->stencilBits &&
+ format->doublebuffer == glxPriv->modes->doubleBufferMode)
+ break;
+ }
+
+ pBufferPriv->pVisual = v;
+ }
+
+ if ((pDrawable->type == DRAWABLE_WINDOW)
+
+#ifdef COMPOSITE
+ && (pBufferPriv->pVisual
+
+ /* this is a root window, can't be redirected */
+ || (!((WindowPtr) pDrawable)->parent))
+#endif
+
+ )
+ {
+ pBufferPriv->pDrawable = pDrawable;
+ }
+ else
+ {
+ (*screenInfoPriv.createBuffer) (glxPriv);
+
+ /* Wrap the swap buffers routine */
+ pBufferPriv->swapBuffers = glxPriv->swapBuffers;
+
+ /* Wrap the render texture routines */
+ pBufferPriv->bindBuffers = glxPriv->bindBuffers;
+ pBufferPriv->releaseBuffers = glxPriv->releaseBuffers;
+
+ /* Wrap the front buffer's resize routine */
+ pBufferPriv->resizeBuffers = glPriv->frontBuffer.resize;
+
+ /* Save Xgl's private buffer structure */
+ pBufferPriv->freeBuffers = glPriv->freePrivate;
+ pBufferPriv->private = glPriv->private;
+ }
+
+ glxPriv->texTarget = GLX_NO_TEXTURE_EXT;
+
+ /* We enable render texture for all GLXPixmaps right now. Eventually, this
+ should only be enabled when fbconfig attribute GLX_RENDER_TEXTURE_RGB or
+ GLX_RENDER_TEXTURE_RGBA is set to TRUE. */
+ if (pDrawable->type != DRAWABLE_WINDOW)
+ {
+ XGL_DRAWABLE_PIXMAP (pDrawable);
+
+ if (xglCreatePixmapSurface (pPixmap))
+ {
+ glitz_texture_object_t *texture;
+
+ XGL_PIXMAP_PRIV (pPixmap);
+
+ texture = glitz_texture_object_create (pPixmapPriv->surface);
+ if (texture)
+ {
+ switch (glitz_texture_object_get_target (texture)) {
+ case GLITZ_TEXTURE_TARGET_2D:
+ glxPriv->texTarget = GLX_TEXTURE_2D_EXT;
+ break;
+ case GLITZ_TEXTURE_TARGET_RECT:
+ glxPriv->texTarget = GLX_TEXTURE_RECTANGLE_EXT;
+ break;
+ }
+
+ glitz_texture_object_destroy (texture);
+ }
+ }
+ }
+
+ glxPriv->swapBuffers = xglSwapBuffers;
+
+ glxPriv->bindBuffers = xglBindBuffers;
+ glxPriv->releaseBuffers = xglReleaseBuffers;
+ glPriv->frontBuffer.resize = xglResizeBuffers;
+
+ glPriv->private = (void *) pBufferPriv;
+ glPriv->freePrivate = xglFreeBuffers;
+}
+
+static Bool
+xglScreenProbe (int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ xglVisualPtr pVisual;
+ Bool status;
+ int i;
+
+ XGL_SCREEN_PRIV (pScreen);
+
+ status = (*screenInfoPriv.screenProbe) (screen);
+
+ /* Create Xgl GLX visuals */
+ for (i = 0; i < __xglScreenInfoPtr->numVisuals; i++)
+ {
+ pVisual = xglFindVisualWithId (pScreen, pScreen->visuals[i].vid);
+ if (pVisual)
+ {
+ glitz_drawable_format_t templ, *format, *screenFormat;
+ unsigned long mask;
+
+ templ.color = pVisual->format.surface->color;
+ templ.depth_size = __xglScreenInfoPtr->modes[i].depthBits;
+ templ.stencil_size = __xglScreenInfoPtr->modes[i].stencilBits;
+ templ.doublebuffer = __xglScreenInfoPtr->modes[i].doubleBufferMode;
+ templ.samples = 1;
+
+ mask =
+ GLITZ_FORMAT_FOURCC_MASK |
+ GLITZ_FORMAT_RED_SIZE_MASK |
+ GLITZ_FORMAT_GREEN_SIZE_MASK |
+ GLITZ_FORMAT_BLUE_SIZE_MASK |
+ GLITZ_FORMAT_ALPHA_SIZE_MASK |
+ GLITZ_FORMAT_DEPTH_SIZE_MASK |
+ GLITZ_FORMAT_STENCIL_SIZE_MASK |
+ GLITZ_FORMAT_DOUBLEBUFFER_MASK |
+ GLITZ_FORMAT_SAMPLES_MASK;
+
+ format = glitz_find_drawable_format (pScreenPriv->drawable,
+ mask, &templ, 0);
+ if (format)
+ {
+ xglVisualPtr v, new, *prev;
+
+ new = xalloc (sizeof (xglVisualRec));
+ if (new)
+ {
+ new->next = 0;
+ new->vid = pVisual->vid;
+ new->pPixel = pVisual->pPixel;
+ new->pbuffer = FALSE;
+
+ new->format.surface = pVisual->format.surface;
+ new->format.drawable = format;
+
+ prev = &pScreenPriv->pGlxVisual;
+ while ((v = *prev))
+ prev = &v->next;
+
+ *prev = new;
+ }
+ }
+
+ /* use same drawable format as screen for pbuffers */
+ screenFormat = glitz_drawable_get_format (pScreenPriv->drawable);
+ templ.id = screenFormat->id;
+
+ mask =
+ GLITZ_FORMAT_ID_MASK |
+ GLITZ_FORMAT_FOURCC_MASK |
+ GLITZ_FORMAT_RED_SIZE_MASK |
+ GLITZ_FORMAT_GREEN_SIZE_MASK |
+ GLITZ_FORMAT_BLUE_SIZE_MASK |
+ GLITZ_FORMAT_SAMPLES_MASK;
+
+ format = glitz_find_pbuffer_format (pScreenPriv->drawable,
+ mask, &templ, 0);
+ if (format)
+ {
+ xglVisualPtr v, new, *prev;
+
+ new = xalloc (sizeof (xglVisualRec));
+ if (new)
+ {
+ new->next = 0;
+ new->vid = pVisual->vid;
+ new->pPixel = pVisual->pPixel;
+ new->pbuffer = TRUE;
+
+ new->format.surface = pVisual->format.surface;
+ new->format.drawable = format;
+
+ prev = &pScreenPriv->pGlxVisual;
+ while ((v = *prev))
+ prev = &v->next;
+
+ *prev = new;
+ }
+ }
+ }
+ }
+
+ /* Wrap createBuffer */
+ if (__xglScreenInfoPtr->createBuffer != xglCreateBuffer)
+ {
+ screenInfoPriv.createBuffer = __xglScreenInfoPtr->createBuffer;
+ __xglScreenInfoPtr->createBuffer = xglCreateBuffer;
+ }
+
+ /* Wrap createContext */
+ if (__xglScreenInfoPtr->createContext != xglCreateContext)
+ {
+ screenInfoPriv.createContext = __xglScreenInfoPtr->createContext;
+ __xglScreenInfoPtr->createContext = xglCreateContext;
+ }
+
+ return status;
+}
+
+Bool
+xglInitVisualConfigs (ScreenPtr pScreen)
+{
+ miInitVisualsProcPtr initVisualsProc = NULL;
+ VisualPtr visuals;
+ int nvisuals;
+ DepthPtr depths;
+ int ndepths;
+ int rootDepth;
+ VisualID defaultVis;
+ glitz_drawable_format_t *format;
+ xglVisualPtr pVisual;
+ __GLXvisualConfig *pConfig;
+ xglGLXVisualConfigPtr pConfigPriv, *ppConfigPriv;
+ XID *installedCmaps;
+ ColormapPtr installedCmap;
+ int numInstalledCmaps;
+ int numConfig = 1;
+ int bpp, i;
+
+ XGL_SCREEN_PRIV (pScreen);
+
+ if (xglScreenInfo.depth != 16 && xglScreenInfo.depth != 24)
+ return FALSE;
+
+ for (pVisual = xglVisuals; pVisual; pVisual = pVisual->next)
+ {
+ if (pVisual->pPixel->depth == xglScreenInfo.depth)
+ break;
+ }
+
+ if (!pVisual)
+ return FALSE;
+
+ bpp = pVisual->pPixel->masks.bpp;
+
+ format = glitz_drawable_get_format (pScreenPriv->drawable);
+ if (format->doublebuffer)
+ numConfig *= 2;
+
+ pConfig = xcalloc (sizeof (__GLXvisualConfig), numConfig);
+ if (!pConfig)
+ return FALSE;
+
+ pConfigPriv = xcalloc (sizeof (xglGLXVisualConfigRec), numConfig);
+ if (!pConfigPriv)
+ {
+ xfree (pConfig);
+ return FALSE;
+ }
+
+ ppConfigPriv = xcalloc (sizeof (xglGLXVisualConfigPtr), numConfig);
+ if (!ppConfigPriv)
+ {
+ xfree (pConfigPriv);
+ xfree (pConfig);
+ return FALSE;
+ }
+
+ installedCmaps = xalloc (pScreen->maxInstalledCmaps * sizeof (XID));
+ if (!installedCmaps)
+ {
+ xfree (ppConfigPriv);
+ xfree (pConfigPriv);
+ xfree (pConfig);
+ return FALSE;
+ }
+
+ for (i = 0; i < numConfig; i++)
+ {
+ ppConfigPriv[i] = &pConfigPriv[i];
+
+ pConfig[i].vid = (VisualID) (-1);
+ pConfig[i].class = -1;
+ pConfig[i].rgba = TRUE;
+
+ pConfig[i].redSize = format->color.red_size;
+ pConfig[i].greenSize = format->color.green_size;
+ pConfig[i].blueSize = format->color.blue_size;
+ pConfig[i].alphaSize = format->color.alpha_size;
+
+ pConfig[i].redMask = pVisual->pPixel->masks.red_mask;
+ pConfig[i].greenMask = pVisual->pPixel->masks.green_mask;
+ pConfig[i].blueMask = pVisual->pPixel->masks.blue_mask;
+ pConfig[i].alphaMask = pVisual->pPixel->masks.alpha_mask;
+
+ if (i == 1)
+ {
+ pConfig[i].doubleBuffer = FALSE;
+ pConfig[i].depthSize = 0;
+ pConfig[i].stencilSize = 0;
+ }
+ else
+ {
+ pConfig[i].doubleBuffer = TRUE;
+ pConfig[i].depthSize = format->depth_size;
+ pConfig[i].stencilSize = format->stencil_size;
+ }
+
+ pConfig[i].stereo = FALSE;
+
+ if (pScreen->rootDepth == 16)
+ pConfig[i].bufferSize = 16;
+ else
+ pConfig[i].bufferSize = 32;
+
+ pConfig[i].auxBuffers = 0;
+ pConfig[i].level = 0;
+
+ pConfig[i].visualRating = GLX_NONE;
+
+ pConfig[i].transparentPixel = GLX_NONE;
+ pConfig[i].transparentRed = 0;
+ pConfig[i].transparentGreen = 0;
+ pConfig[i].transparentBlue = 0;
+ pConfig[i].transparentAlpha = 0;
+ pConfig[i].transparentIndex = 0;
+ }
+
+ GlxSetVisualConfigs (numConfig, pConfig, (void **) ppConfigPriv);
+
+ /* Wrap screenProbe */
+ if (__xglScreenInfoPtr->screenProbe != xglScreenProbe)
+ {
+ screenInfoPriv.screenProbe = __xglScreenInfoPtr->screenProbe;
+ __xglScreenInfoPtr->screenProbe = xglScreenProbe;
+ }
+
+ visuals = pScreen->visuals;
+ nvisuals = pScreen->numVisuals;
+ depths = pScreen->allowedDepths;
+ ndepths = pScreen->numDepths;
+ rootDepth = pScreen->rootDepth;
+ defaultVis = pScreen->rootVisual;
+
+ /* Find installed colormaps */
+ numInstalledCmaps = (*pScreen->ListInstalledColormaps) (pScreen,
+ installedCmaps);
+
+ GlxWrapInitVisuals (&initVisualsProc);
+ GlxInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &rootDepth,
+ &defaultVis, ((unsigned long) 1 << (bpp - 1)), 8, -1);
+
+ /* Fix up any existing installed colormaps. */
+ for (i = 0; i < numInstalledCmaps; i++)
+ {
+ int j;
+
+ installedCmap = LookupIDByType (installedCmaps[i], RT_COLORMAP);
+ if (!installedCmap)
+ continue;
+
+ j = installedCmap->pVisual - pScreen->visuals;
+ installedCmap->pVisual = &visuals[j];
+ }
+
+ pScreen->visuals = visuals;
+ pScreen->numVisuals = nvisuals;
+ pScreen->allowedDepths = depths;
+ pScreen->numDepths = ndepths;
+ pScreen->rootDepth = rootDepth;
+ pScreen->rootVisual = defaultVis;
+
+#ifndef NGLXLOG
+ xglInitGlxLog ();
+#endif
+
+ xfree (installedCmaps);
+ xfree (pConfigPriv);
+ xfree (pConfig);
+
+ return TRUE;
+}