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-rw-r--r--xorg-server/hw/xgl/xglscreen.c473
1 files changed, 473 insertions, 0 deletions
diff --git a/xorg-server/hw/xgl/xglscreen.c b/xorg-server/hw/xgl/xglscreen.c
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+++ b/xorg-server/hw/xgl/xglscreen.c
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+/*
+ * Copyright © 2004 David Reveman
+ *
+ * Permission to use, copy, modify, distribute, and sell this software
+ * and its documentation for any purpose is hereby granted without
+ * fee, provided that the above copyright notice appear in all copies
+ * and that both that copyright notice and this permission notice
+ * appear in supporting documentation, and that the name of
+ * David Reveman not be used in advertising or publicity pertaining to
+ * distribution of the software without specific, written prior permission.
+ * David Reveman makes no representations about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
+ * NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author: David Reveman <davidr@novell.com>
+ */
+
+#include "xgl.h"
+#include "inputstr.h"
+#include "mipointer.h"
+#include "damage.h"
+#include "fb.h"
+#ifdef MITSHM
+#include "shmint.h"
+static ShmFuncs shmFuncs = { NULL, xglShmPutImage };
+#endif
+#ifdef RENDER
+#include "glyphstr.h"
+#endif
+#ifdef COMPOSITE
+#include "compint.h"
+#endif
+
+int xglScreenGeneration = -1;
+int xglScreenPrivateIndex;
+int xglGCPrivateIndex;
+int xglPixmapPrivateIndex;
+int xglWinPrivateIndex;
+
+#ifdef RENDER
+int xglGlyphPrivateIndex;
+#endif
+
+#define xglQueryBestSize (void *) NoopDDA
+#define xglSaveScreen (void *) NoopDDA
+
+#define xglConstrainCursor (void *) NoopDDA
+#define xglCursorLimits (void *) NoopDDA
+#define xglDisplayCursor (void *) NoopDDA
+#define xglRealizeCursor (void *) NoopDDA
+#define xglUnrealizeCursor (void *) NoopDDA
+#define xglRecolorCursor (void *) NoopDDA
+#define xglSetCursorPosition (void *) NoopDDA
+
+static Bool
+xglAllocatePrivates (ScreenPtr pScreen)
+{
+ xglScreenPtr pScreenPriv;
+
+ if (xglScreenGeneration != serverGeneration)
+ {
+ xglScreenPrivateIndex = AllocateScreenPrivateIndex ();
+ if (xglScreenPrivateIndex < 0)
+ return FALSE;
+
+ xglGCPrivateIndex = AllocateGCPrivateIndex ();
+ if (xglGCPrivateIndex < 0)
+ return FALSE;
+
+ xglPixmapPrivateIndex = AllocatePixmapPrivateIndex ();
+ if (xglPixmapPrivateIndex < 0)
+ return FALSE;
+
+ xglWinPrivateIndex = AllocateWindowPrivateIndex ();
+ if (xglWinPrivateIndex < 0)
+ return FALSE;
+
+#ifdef RENDER
+ xglGlyphPrivateIndex = AllocateGlyphPrivateIndex ();
+ if (xglGlyphPrivateIndex < 0)
+ return FALSE;
+#endif
+
+ xglScreenGeneration = serverGeneration;
+ }
+
+ if (!AllocateGCPrivate (pScreen, xglGCPrivateIndex, sizeof (xglGCRec)))
+ return FALSE;
+
+ if (!AllocatePixmapPrivate (pScreen, xglPixmapPrivateIndex,
+ sizeof (xglPixmapRec)))
+ return FALSE;
+
+ if (!AllocateWindowPrivate (pScreen, xglWinPrivateIndex,
+ sizeof (xglWinRec)))
+ return FALSE;
+
+ pScreenPriv = xalloc (sizeof (xglScreenRec));
+ if (!pScreenPriv)
+ return FALSE;
+
+ XGL_SET_SCREEN_PRIV (pScreen, pScreenPriv);
+
+ return TRUE;
+}
+
+Bool
+xglScreenInit (ScreenPtr pScreen)
+{
+ xglScreenPtr pScreenPriv;
+ xglVisualPtr v;
+ int i, depth, bpp = 0;
+
+#ifdef RENDER
+ PictureScreenPtr pPictureScreen;
+#endif
+
+ depth = xglScreenInfo.depth;
+
+ for (v = xglVisuals; v; v = v->next)
+ {
+ if (v->pPixel->depth == depth)
+ {
+ bpp = v->pPixel->masks.bpp;
+ break;
+ }
+ }
+
+ if (!bpp)
+ return FALSE;
+
+ if (!xglAllocatePrivates (pScreen))
+ return FALSE;
+
+ pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen);
+
+ pScreenPriv->pScreenPixmap = NULL;
+
+ /* Add any unlisted depths from the pixmap formats */
+ for (i = 0; i < screenInfo.numPixmapFormats; i++)
+ {
+ if (!xglHasVisualTypes (xglVisuals, screenInfo.formats[i].depth))
+ xglSetVisualTypes (screenInfo.formats[i].depth, 0, 0, 0, 0);
+ }
+
+ pScreenPriv->pVisual = 0;
+
+#ifdef GLXEXT
+ pScreenPriv->pGlxVisual = 0;
+#endif
+
+ pScreenPriv->rootVisual = 0;
+
+ pScreenPriv->drawable = xglScreenInfo.drawable;
+ pScreenPriv->features =
+ glitz_drawable_get_features (xglScreenInfo.drawable);
+
+ GEOMETRY_INIT (pScreen, &pScreenPriv->scratchGeometry,
+ GLITZ_GEOMETRY_TYPE_VERTEX,
+ pScreenPriv->geometryUsage, 0);
+
+ pScreenPriv->geometryDataType = xglScreenInfo.geometryDataType;
+ pScreenPriv->geometryUsage = xglScreenInfo.geometryUsage;
+ pScreenPriv->yInverted = xglScreenInfo.yInverted;
+ pScreenPriv->pboMask = xglScreenInfo.pboMask;
+ pScreenPriv->lines = xglScreenInfo.lines;
+ pScreenPriv->accel = xglScreenInfo.accel;
+
+ if (monitorResolution == 0)
+ monitorResolution = XGL_DEFAULT_DPI;
+
+ if (!fbSetupScreen (pScreen, NULL,
+ xglScreenInfo.width, xglScreenInfo.height,
+ monitorResolution, monitorResolution,
+ xglScreenInfo.width, bpp))
+ return FALSE;
+
+ pScreen->SaveScreen = xglSaveScreen;
+
+ pScreen->CreatePixmap = xglCreatePixmap;
+ pScreen->DestroyPixmap = xglDestroyPixmap;
+
+ if (!fbFinishScreenInit (pScreen, NULL,
+ xglScreenInfo.width, xglScreenInfo.height,
+ monitorResolution, monitorResolution,
+ xglScreenInfo.width, bpp))
+ return FALSE;
+
+#ifdef MITSHM
+ ShmRegisterFuncs (pScreen, &shmFuncs);
+#endif
+
+#ifdef RENDER
+ if (!xglPictureInit (pScreen))
+ return FALSE;
+#endif
+
+ XGL_SCREEN_WRAP (GetImage, xglGetImage);
+ XGL_SCREEN_WRAP (GetSpans, xglGetSpans);
+
+ XGL_SCREEN_WRAP (CopyWindow, xglCopyWindow);
+ XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
+ XGL_SCREEN_WRAP (DestroyWindow, xglDestroyWindow);
+ XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
+
+ XGL_SCREEN_WRAP (CreateGC, xglCreateGC);
+
+ pScreen->ConstrainCursor = xglConstrainCursor;
+ pScreen->CursorLimits = xglCursorLimits;
+ pScreen->DisplayCursor = xglDisplayCursor;
+ pScreen->RealizeCursor = xglRealizeCursor;
+ pScreen->UnrealizeCursor = xglUnrealizeCursor;
+ pScreen->RecolorCursor = xglRecolorCursor;
+ pScreen->SetCursorPosition = xglSetCursorPosition;
+
+ pScreen->ModifyPixmapHeader = xglModifyPixmapHeader;
+
+ XGL_SCREEN_WRAP (BitmapToRegion, xglPixmapToRegion);
+
+ pScreen->GetWindowPixmap = xglGetWindowPixmap;
+
+ XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
+
+#ifdef RENDER
+ pPictureScreen = GetPictureScreenIfSet (pScreen);
+ if (pPictureScreen)
+ {
+ if (!AllocateGlyphPrivate (pScreen, xglGlyphPrivateIndex,
+ sizeof (xglGlyphRec)))
+ return FALSE;
+
+ XGL_PICTURE_SCREEN_WRAP (RealizeGlyph, xglRealizeGlyph);
+ XGL_PICTURE_SCREEN_WRAP (UnrealizeGlyph, xglUnrealizeGlyph);
+ XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
+ XGL_PICTURE_SCREEN_WRAP (Glyphs, xglGlyphs);
+ XGL_PICTURE_SCREEN_WRAP (Trapezoids, xglTrapezoids);
+ XGL_PICTURE_SCREEN_WRAP (AddTraps, xglAddTraps);
+ XGL_PICTURE_SCREEN_WRAP (AddTriangles, xglAddTriangles);
+ XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
+ XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
+ xglChangePictureTransform);
+ XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
+ }
+#endif
+
+ if (!fbCreateDefColormap (pScreen))
+ return FALSE;
+
+#ifdef COMPOSITE
+#warning "composite building"
+ if (!compScreenInit (pScreen))
+ return FALSE;
+#endif
+
+ /* Damage is required */
+ DamageSetup (pScreen);
+
+ XGL_SCREEN_WRAP (CloseScreen, xglCloseScreen);
+
+ return TRUE;
+}
+
+Bool
+xglFinishScreenInit (ScreenPtr pScreen)
+{
+ xglVisualPtr v;
+
+#ifdef RENDER
+ glitz_vertex_format_t *format;
+ static glitz_color_t clearBlack = { 0x0, 0x0, 0x0, 0x0 };
+ static glitz_color_t solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
+ int i;
+#endif
+
+ XGL_SCREEN_PRIV (pScreen);
+
+ xglInitVisuals (pScreen);
+
+ for (v = pScreenPriv->pVisual; v; v = v->next)
+ {
+ if (v->vid == pScreen->rootVisual)
+ pScreenPriv->rootVisual = v;
+ }
+
+ if (!pScreenPriv->rootVisual || !pScreenPriv->rootVisual->format.surface)
+ return FALSE;
+
+ pScreenPriv->surface =
+ glitz_surface_create (pScreenPriv->drawable,
+ pScreenPriv->rootVisual->format.surface,
+ xglScreenInfo.width, xglScreenInfo.height,
+ 0, NULL);
+ if (!pScreenPriv->surface)
+ return FALSE;
+
+ glitz_surface_attach (pScreenPriv->surface,
+ pScreenPriv->drawable,
+ GLITZ_DRAWABLE_BUFFER_FRONT_COLOR);
+
+#ifdef RENDER
+ for (i = 0; i < 33; i++)
+ pScreenPriv->glyphCache[i].pScreen = NULL;
+
+ for (v = pScreenPriv->pVisual; v; v = v->next)
+ {
+ if (v->pPixel->depth == 8)
+ break;
+ }
+
+ pScreenPriv->pSolidAlpha = 0;
+ pScreenPriv->trapInfo.pMask = 0;
+
+ /* An accelerated alpha only Xgl visual is required for trapezoid
+ acceleration */
+ if (v && v->format.surface)
+ {
+ glitz_surface_t *mask;
+
+ mask = glitz_surface_create (pScreenPriv->drawable,
+ v->format.surface,
+ 2, 1, 0, NULL);
+ if (mask)
+ {
+ glitz_set_rectangle (mask, &clearBlack, 0, 0, 1, 1);
+ glitz_set_rectangle (mask, &solidWhite, 1, 0, 1, 1);
+
+ glitz_surface_set_fill (mask, GLITZ_FILL_NEAREST);
+ glitz_surface_set_filter (mask, GLITZ_FILTER_BILINEAR, NULL, 0);
+
+ pScreenPriv->trapInfo.pMask = xglCreateDevicePicture (mask);
+ if (!pScreenPriv->trapInfo.pMask)
+ return FALSE;
+ }
+ }
+
+ format = &pScreenPriv->trapInfo.format.vertex;
+ format->primitive = GLITZ_PRIMITIVE_QUADS;
+ format->attributes = GLITZ_VERTEX_ATTRIBUTE_MASK_COORD_MASK;
+
+ format->mask.type = GLITZ_DATA_TYPE_FLOAT;
+ format->mask.size = GLITZ_COORDINATE_SIZE_X;
+ format->bytes_per_vertex = sizeof (glitz_float_t);
+
+ if (pScreenPriv->geometryDataType)
+ {
+ format->type = GLITZ_DATA_TYPE_FLOAT;
+ format->bytes_per_vertex += 2 * sizeof (glitz_float_t);
+ format->mask.offset = 2 * sizeof (glitz_float_t);
+ }
+ else
+ {
+ format->type = GLITZ_DATA_TYPE_SHORT;
+ format->bytes_per_vertex += 2 * sizeof (glitz_short_t);
+ format->mask.offset = 2 * sizeof (glitz_short_t);
+ }
+#endif
+
+#ifdef XV
+ if (!xglXvScreenInit (pScreen))
+ return FALSE;
+#endif
+
+ return TRUE;
+}
+
+Bool
+xglCloseScreen (int index,
+ ScreenPtr pScreen)
+{
+ xglVisualPtr v;
+
+ XGL_SCREEN_PRIV (pScreen);
+ XGL_PIXMAP_PRIV (pScreenPriv->pScreenPixmap);
+
+#ifdef RENDER
+ int i;
+
+ for (i = 0; i < 33; i++)
+ xglFiniGlyphCache (&pScreenPriv->glyphCache[i]);
+
+ if (pScreenPriv->pSolidAlpha)
+ FreePicture ((pointer) pScreenPriv->pSolidAlpha, 0);
+
+ if (pScreenPriv->trapInfo.pMask)
+ FreePicture ((pointer) pScreenPriv->trapInfo.pMask, 0);
+#endif
+
+ xglFiniPixmap (pScreenPriv->pScreenPixmap);
+ if (pPixmapPriv->pDamage)
+ DamageDestroy (pPixmapPriv->pDamage);
+
+ if (pScreenPriv->surface)
+ glitz_surface_destroy (pScreenPriv->surface);
+
+ GEOMETRY_UNINIT (&pScreenPriv->scratchGeometry);
+
+ while (pScreenPriv->pVisual)
+ {
+ v = pScreenPriv->pVisual;
+ pScreenPriv->pVisual = v->next;
+ xfree (v);
+ }
+
+#ifdef GLXEXT
+ while (pScreenPriv->pGlxVisual)
+ {
+ v = pScreenPriv->pGlxVisual;
+ pScreenPriv->pGlxVisual = v->next;
+ xfree (v);
+ }
+#endif
+
+ XGL_SCREEN_UNWRAP (CloseScreen);
+ xfree (pScreenPriv);
+
+ return (*pScreen->CloseScreen) (index, pScreen);
+}
+
+#ifdef RENDER
+void
+xglCreateSolidAlphaPicture (ScreenPtr pScreen)
+{
+ static xRenderColor solidWhite = { 0xffff, 0xffff, 0xffff, 0xffff };
+ static xRectangle one = { 0, 0, 1, 1 };
+ PixmapPtr pPixmap;
+ PictFormatPtr pFormat;
+ int error;
+ Pixel pixel;
+ GCPtr pGC;
+ XID tmpval[2];
+
+ XGL_SCREEN_PRIV (pScreen);
+
+ pFormat = PictureMatchFormat (pScreen, 32, PICT_a8r8g8b8);
+ if (!pFormat)
+ return;
+
+ pGC = GetScratchGC (pFormat->depth, pScreen);
+ if (!pGC)
+ return;
+
+ pPixmap = (*pScreen->CreatePixmap) (pScreen, 1, 1, pFormat->depth, 0);
+ if (!pPixmap)
+ return;
+
+ miRenderColorToPixel (pFormat, &solidWhite, &pixel);
+
+ tmpval[0] = GXcopy;
+ tmpval[1] = pixel;
+
+ ChangeGC (pGC, GCFunction | GCForeground, tmpval);
+ ValidateGC (&pPixmap->drawable, pGC);
+ (*pGC->ops->PolyFillRect) (&pPixmap->drawable, pGC, 1, &one);
+ FreeScratchGC (pGC);
+
+ tmpval[0] = xTrue;
+ pScreenPriv->pSolidAlpha = CreatePicture (0, &pPixmap->drawable, pFormat,
+ CPRepeat, tmpval,
+ serverClient, &error);
+ (*pScreen->DestroyPixmap) (pPixmap);
+
+ if (pScreenPriv->pSolidAlpha)
+ ValidatePicture (pScreenPriv->pSolidAlpha);
+}
+#endif