diff options
Diffstat (limited to 'xorg-server/hw/xquartz/GL/capabilities.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 1086 |
1 files changed, 543 insertions, 543 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index dd3f855f4..da52cc7c4 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -1,543 +1,543 @@ -/* - * Copyright (c) 2008 Apple Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <assert.h> -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#include <OpenGL/glext.h> -#include <ApplicationServices/ApplicationServices.h> - -#include "capabilities.h" - -#define Cursor X_Cursor -#include "os.h" -#undef Cursor - -static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) { - if(bufferModes & kCGLStereoscopicBit) { - c->stereo = true; - } - - if(bufferModes & kCGLDoubleBufferBit) { - c->buffers = 2; - } else { - c->buffers = 1; - } -} - -static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { - int offset = 0; - - if(kCGL0Bit & smodes) - c->stencil_bit_depths[offset++] = 0; - - if(kCGL1Bit & smodes) - c->stencil_bit_depths[offset++] = 1; - - if(kCGL2Bit & smodes) - c->stencil_bit_depths[offset++] = 2; - - if(kCGL3Bit & smodes) - c->stencil_bit_depths[offset++] = 3; - - if(kCGL4Bit & smodes) - c->stencil_bit_depths[offset++] = 4; - - if(kCGL5Bit & smodes) - c->stencil_bit_depths[offset++] = 5; - - if(kCGL6Bit & smodes) - c->stencil_bit_depths[offset++] = 6; - - if(kCGL8Bit & smodes) - c->stencil_bit_depths[offset++] = 8; - - if(kCGL10Bit & smodes) - c->stencil_bit_depths[offset++] = 10; - - if(kCGL12Bit & smodes) - c->stencil_bit_depths[offset++] = 12; - - if(kCGL16Bit & smodes) - c->stencil_bit_depths[offset++] = 16; - - if(kCGL24Bit & smodes) - c->stencil_bit_depths[offset++] = 24; - - if(kCGL32Bit & smodes) - c->stencil_bit_depths[offset++] = 32; - - if(kCGL48Bit & smodes) - c->stencil_bit_depths[offset++] = 48; - - if(kCGL64Bit & smodes) - c->stencil_bit_depths[offset++] = 64; - - if(kCGL96Bit & smodes) - c->stencil_bit_depths[offset++] = 96; - - if(kCGL128Bit & smodes) - c->stencil_bit_depths[offset++] = 128; - - assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS); - - c->total_stencil_bit_depths = offset; -} - -static int handleColorAndAccumulation(struct glColorBufCapabilities *c, - GLint cmodes, int forAccum) { - int offset = 0; - - /*1*/ - if(kCGLRGB444Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - ++offset; - } - - /*2*/ - if(kCGLARGB4444Bit & cmodes) { - c[offset].a = 4; - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].is_argb = true; - ++offset; - } - - /*3*/ - if(kCGLRGB444A8Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].a = 8; - ++offset; - } - - /*4*/ - if(kCGLRGB555Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - ++offset; - } - - /*5*/ - if(kCGLARGB1555Bit & cmodes) { - c[offset].a = 1; - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].is_argb = true; - ++offset; - } - - /*6*/ - if(kCGLRGB555A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].a = 8; - ++offset; - } - - /*7*/ - if(kCGLRGB565Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - ++offset; - } - - /*8*/ - if(kCGLRGB565A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - c[offset].a = 8; - ++offset; - } - - /*9*/ - if(kCGLRGB888Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - ++offset; - } - - /*10*/ - if(kCGLARGB8888Bit & cmodes) { - c[offset].a = 8; - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].is_argb = true; - ++offset; - } - - /*11*/ - if(kCGLRGB888A8Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].a = 8; - ++offset; - } - - if(forAccum) { -//#if 0 - /* FIXME - * Disable this path, because some part of libGL, X, or Xplugin - * doesn't work with sizes greater than 8. - * When this is enabled and visuals are chosen using depths - * such as 16, the result is that the windows don't redraw - * and are often white, until a resize. - */ - - /*12*/ - if(kCGLRGB101010Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - ++offset; - } - - /*13*/ - if(kCGLARGB2101010Bit & cmodes) { - c[offset].a = 2; - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].is_argb = true; - ++offset; - } - - /*14*/ - if(kCGLRGB101010_A8Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].a = 8; - ++offset; - } - - /*15*/ - if(kCGLRGB121212Bit & cmodes) { - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - ++offset; - } - - /*16*/ - if(kCGLARGB12121212Bit & cmodes) { - c[offset].a = 12; - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - c[offset].is_argb = true; - ++offset; - } - - /*17*/ - if(kCGLRGB161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - ++offset; - } - - /*18*/ - if(kCGLRGBA16161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - c[offset].a = 16; - ++offset; - } - } -//#endif - - /* FIXME should we handle the floating point color modes, and if so, how? */ - - return offset; -} - - -static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { - c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, - cmodes, 0); - - assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); -} - -static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { - c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, - cmodes, 1); - assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); -} - -static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { - int offset = 0; -#define DEPTH(flag,value) do { \ - if(dmodes & flag) { \ - c->depth_buffers[offset++] = value; \ - } \ - } while(0) - - /*1*/ - DEPTH(kCGL0Bit, 0); - /*2*/ - DEPTH(kCGL1Bit, 1); - /*3*/ - DEPTH(kCGL2Bit, 2); - /*4*/ - DEPTH(kCGL3Bit, 3); - /*5*/ - DEPTH(kCGL4Bit, 4); - /*6*/ - DEPTH(kCGL5Bit, 5); - /*7*/ - DEPTH(kCGL6Bit, 6); - /*8*/ - DEPTH(kCGL8Bit, 8); - /*9*/ - DEPTH(kCGL10Bit, 10); - /*10*/ - DEPTH(kCGL12Bit, 12); - /*11*/ - DEPTH(kCGL16Bit, 16); - /*12*/ - DEPTH(kCGL24Bit, 24); - /*13*/ - DEPTH(kCGL32Bit, 32); - /*14*/ - DEPTH(kCGL48Bit, 48); - /*15*/ - DEPTH(kCGL64Bit, 64); - /*16*/ - DEPTH(kCGL96Bit, 96); - /*17*/ - DEPTH(kCGL128Bit, 128); - -#undef DEPTH - - c->total_depth_buffer_depths = offset; - assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS); -} - -/* Return non-zero if an error occured. */ -static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, - struct glCapabilitiesConfig *c) { - CGLError err; - GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0; - - err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated); - - if(err) - return err; - - c->accelerated = accelerated; - - /* Buffering modes: single/double, stereo */ - err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags); - - if(err) - return err; - - handleBufferModes(c, flags); - - /* AUX buffers */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux); - - if(err) - return err; - - c->aux_buffers = aux; - - - /* Depth buffer size */ - err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags); - - if(err) - return err; - - handleDepthModes(c, flags); - - - /* Multisample buffers */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs); - - if(err) - return err; - - c->multisample_buffers = samplebufs; - - - /* Multisample samples per multisample buffer */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples); - - if(err) - return err; - - c->multisample_samples = samples; - - - /* Stencil bit depths */ - err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags); - - if(err) - return err; - - handleStencilModes(c, flags); - - - /* Color modes (RGB/RGBA depths supported */ - err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags); - - if(err) - return err; - - handleColorModes(c, flags); - - err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags); - - if(err) - return err; - - handleAccumulationModes(c, flags); - - return kCGLNoError; -} - -static void initCapabilities(struct glCapabilities *cap) { - cap->configurations = NULL; - cap->total_configurations = 0; -} - -static void initConfig(struct glCapabilitiesConfig *c) { - int i; - - c->accelerated = false; - c->stereo = false; - c->aux_buffers = 0; - c->buffers = 0; - - c->total_depth_buffer_depths = 0; - - for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { - c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; - } - - c->multisample_buffers = 0; - c->multisample_samples = 0; - - c->total_stencil_bit_depths = 0; - - for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { - c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; - } - - c->total_color_buffers = 0; - - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->color_buffers[i].r = c->color_buffers[i].g = - c->color_buffers[i].b = c->color_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->color_buffers[i].is_argb = false; - } - - c->total_accum_buffers = 0; - - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->accum_buffers[i].r = c->accum_buffers[i].g = - c->accum_buffers[i].b = c->accum_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->accum_buffers[i].is_argb = false; - } - - c->next = NULL; -} - -void freeGlCapabilities(struct glCapabilities *cap) { - struct glCapabilitiesConfig *conf, *next; - - conf = cap->configurations; - - while(conf) { - next = conf->next; - free(conf); - conf = next; - } - - cap->configurations = NULL; -} - -/*Return true if an error occured. */ -bool getGlCapabilities(struct glCapabilities *cap) { - CGLRendererInfoObj info; - CGLError err; - GLint numRenderers = 0, r; - - initCapabilities(cap); - - err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers); - if(err) { - ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); - return err; - } - - for(r = 0; r < numRenderers; r++) { - struct glCapabilitiesConfig tmpconf, *conf; - - initConfig(&tmpconf); - - err = handleRendererDescriptions(info, r, &tmpconf); - if(err) { - ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err)); - ErrorF("trying to continue...\n"); - continue; - } - - conf = malloc(sizeof(*conf)); - if(NULL == conf) { - FatalError("Unable to allocate memory for OpenGL capabilities\n"); - } - - /* Copy the struct. */ - *conf = tmpconf; - - /* Now link the configuration into the list. */ - conf->next = cap->configurations; - cap->configurations = conf; - } - - CGLDestroyRendererInfo(info); - - /* No error occured. We are done. */ - return kCGLNoError; -} +/*
+ * Copyright (c) 2008 Apple Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <OpenGL/glext.h>
+#include <ApplicationServices/ApplicationServices.h>
+
+#include "capabilities.h"
+
+#define Cursor X_Cursor
+#include "os.h"
+#undef Cursor
+
+static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
+ if(bufferModes & kCGLStereoscopicBit) {
+ c->stereo = true;
+ }
+
+ if(bufferModes & kCGLDoubleBufferBit) {
+ c->buffers = 2;
+ } else {
+ c->buffers = 1;
+ }
+}
+
+static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
+ int offset = 0;
+
+ if(kCGL0Bit & smodes)
+ c->stencil_bit_depths[offset++] = 0;
+
+ if(kCGL1Bit & smodes)
+ c->stencil_bit_depths[offset++] = 1;
+
+ if(kCGL2Bit & smodes)
+ c->stencil_bit_depths[offset++] = 2;
+
+ if(kCGL3Bit & smodes)
+ c->stencil_bit_depths[offset++] = 3;
+
+ if(kCGL4Bit & smodes)
+ c->stencil_bit_depths[offset++] = 4;
+
+ if(kCGL5Bit & smodes)
+ c->stencil_bit_depths[offset++] = 5;
+
+ if(kCGL6Bit & smodes)
+ c->stencil_bit_depths[offset++] = 6;
+
+ if(kCGL8Bit & smodes)
+ c->stencil_bit_depths[offset++] = 8;
+
+ if(kCGL10Bit & smodes)
+ c->stencil_bit_depths[offset++] = 10;
+
+ if(kCGL12Bit & smodes)
+ c->stencil_bit_depths[offset++] = 12;
+
+ if(kCGL16Bit & smodes)
+ c->stencil_bit_depths[offset++] = 16;
+
+ if(kCGL24Bit & smodes)
+ c->stencil_bit_depths[offset++] = 24;
+
+ if(kCGL32Bit & smodes)
+ c->stencil_bit_depths[offset++] = 32;
+
+ if(kCGL48Bit & smodes)
+ c->stencil_bit_depths[offset++] = 48;
+
+ if(kCGL64Bit & smodes)
+ c->stencil_bit_depths[offset++] = 64;
+
+ if(kCGL96Bit & smodes)
+ c->stencil_bit_depths[offset++] = 96;
+
+ if(kCGL128Bit & smodes)
+ c->stencil_bit_depths[offset++] = 128;
+
+ assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
+
+ c->total_stencil_bit_depths = offset;
+}
+
+static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
+ GLint cmodes, int forAccum) {
+ int offset = 0;
+
+ /*1*/
+ if(kCGLRGB444Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ ++offset;
+ }
+
+ /*2*/
+ if(kCGLARGB4444Bit & cmodes) {
+ c[offset].a = 4;
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*3*/
+ if(kCGLRGB444A8Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*4*/
+ if(kCGLRGB555Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ ++offset;
+ }
+
+ /*5*/
+ if(kCGLARGB1555Bit & cmodes) {
+ c[offset].a = 1;
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*6*/
+ if(kCGLRGB555A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*7*/
+ if(kCGLRGB565Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ ++offset;
+ }
+
+ /*8*/
+ if(kCGLRGB565A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*9*/
+ if(kCGLRGB888Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ ++offset;
+ }
+
+ /*10*/
+ if(kCGLARGB8888Bit & cmodes) {
+ c[offset].a = 8;
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*11*/
+ if(kCGLRGB888A8Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ if(forAccum) {
+//#if 0
+ /* FIXME
+ * Disable this path, because some part of libGL, X, or Xplugin
+ * doesn't work with sizes greater than 8.
+ * When this is enabled and visuals are chosen using depths
+ * such as 16, the result is that the windows don't redraw
+ * and are often white, until a resize.
+ */
+
+ /*12*/
+ if(kCGLRGB101010Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ ++offset;
+ }
+
+ /*13*/
+ if(kCGLARGB2101010Bit & cmodes) {
+ c[offset].a = 2;
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*14*/
+ if(kCGLRGB101010_A8Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*15*/
+ if(kCGLRGB121212Bit & cmodes) {
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ ++offset;
+ }
+
+ /*16*/
+ if(kCGLARGB12121212Bit & cmodes) {
+ c[offset].a = 12;
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*17*/
+ if(kCGLRGB161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ ++offset;
+ }
+
+ /*18*/
+ if(kCGLRGBA16161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ c[offset].a = 16;
+ ++offset;
+ }
+ }
+//#endif
+
+ /* FIXME should we handle the floating point color modes, and if so, how? */
+
+ return offset;
+}
+
+
+static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+ c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
+ cmodes, 0);
+
+ assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+ c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
+ cmodes, 1);
+ assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
+ int offset = 0;
+#define DEPTH(flag,value) do { \
+ if(dmodes & flag) { \
+ c->depth_buffers[offset++] = value; \
+ } \
+ } while(0)
+
+ /*1*/
+ DEPTH(kCGL0Bit, 0);
+ /*2*/
+ DEPTH(kCGL1Bit, 1);
+ /*3*/
+ DEPTH(kCGL2Bit, 2);
+ /*4*/
+ DEPTH(kCGL3Bit, 3);
+ /*5*/
+ DEPTH(kCGL4Bit, 4);
+ /*6*/
+ DEPTH(kCGL5Bit, 5);
+ /*7*/
+ DEPTH(kCGL6Bit, 6);
+ /*8*/
+ DEPTH(kCGL8Bit, 8);
+ /*9*/
+ DEPTH(kCGL10Bit, 10);
+ /*10*/
+ DEPTH(kCGL12Bit, 12);
+ /*11*/
+ DEPTH(kCGL16Bit, 16);
+ /*12*/
+ DEPTH(kCGL24Bit, 24);
+ /*13*/
+ DEPTH(kCGL32Bit, 32);
+ /*14*/
+ DEPTH(kCGL48Bit, 48);
+ /*15*/
+ DEPTH(kCGL64Bit, 64);
+ /*16*/
+ DEPTH(kCGL96Bit, 96);
+ /*17*/
+ DEPTH(kCGL128Bit, 128);
+
+#undef DEPTH
+
+ c->total_depth_buffer_depths = offset;
+ assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
+}
+
+/* Return non-zero if an error occured. */
+static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
+ struct glCapabilitiesConfig *c) {
+ CGLError err;
+ GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
+
+ err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
+
+ if(err)
+ return err;
+
+ c->accelerated = accelerated;
+
+ /* Buffering modes: single/double, stereo */
+ err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
+
+ if(err)
+ return err;
+
+ handleBufferModes(c, flags);
+
+ /* AUX buffers */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
+
+ if(err)
+ return err;
+
+ c->aux_buffers = aux;
+
+
+ /* Depth buffer size */
+ err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
+
+ if(err)
+ return err;
+
+ handleDepthModes(c, flags);
+
+
+ /* Multisample buffers */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
+
+ if(err)
+ return err;
+
+ c->multisample_buffers = samplebufs;
+
+
+ /* Multisample samples per multisample buffer */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
+
+ if(err)
+ return err;
+
+ c->multisample_samples = samples;
+
+
+ /* Stencil bit depths */
+ err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
+
+ if(err)
+ return err;
+
+ handleStencilModes(c, flags);
+
+
+ /* Color modes (RGB/RGBA depths supported */
+ err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
+
+ if(err)
+ return err;
+
+ handleColorModes(c, flags);
+
+ err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
+
+ if(err)
+ return err;
+
+ handleAccumulationModes(c, flags);
+
+ return kCGLNoError;
+}
+
+static void initCapabilities(struct glCapabilities *cap) {
+ cap->configurations = NULL;
+ cap->total_configurations = 0;
+}
+
+static void initConfig(struct glCapabilitiesConfig *c) {
+ int i;
+
+ c->accelerated = false;
+ c->stereo = false;
+ c->aux_buffers = 0;
+ c->buffers = 0;
+
+ c->total_depth_buffer_depths = 0;
+
+ for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
+ c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
+ }
+
+ c->multisample_buffers = 0;
+ c->multisample_samples = 0;
+
+ c->total_stencil_bit_depths = 0;
+
+ for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
+ c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
+ }
+
+ c->total_color_buffers = 0;
+
+ for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->color_buffers[i].r = c->color_buffers[i].g =
+ c->color_buffers[i].b = c->color_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->color_buffers[i].is_argb = false;
+ }
+
+ c->total_accum_buffers = 0;
+
+ for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->accum_buffers[i].r = c->accum_buffers[i].g =
+ c->accum_buffers[i].b = c->accum_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->accum_buffers[i].is_argb = false;
+ }
+
+ c->next = NULL;
+}
+
+void freeGlCapabilities(struct glCapabilities *cap) {
+ struct glCapabilitiesConfig *conf, *next;
+
+ conf = cap->configurations;
+
+ while(conf) {
+ next = conf->next;
+ free(conf);
+ conf = next;
+ }
+
+ cap->configurations = NULL;
+}
+
+/*Return true if an error occured. */
+bool getGlCapabilities(struct glCapabilities *cap) {
+ CGLRendererInfoObj info;
+ CGLError err;
+ GLint numRenderers = 0, r;
+
+ initCapabilities(cap);
+
+ err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers);
+ if(err) {
+ ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
+ return err;
+ }
+
+ for(r = 0; r < numRenderers; r++) {
+ struct glCapabilitiesConfig tmpconf, *conf;
+
+ initConfig(&tmpconf);
+
+ err = handleRendererDescriptions(info, r, &tmpconf);
+ if(err) {
+ ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err));
+ ErrorF("trying to continue...\n");
+ continue;
+ }
+
+ conf = malloc(sizeof(*conf));
+ if(NULL == conf) {
+ FatalError("Unable to allocate memory for OpenGL capabilities\n");
+ }
+
+ /* Copy the struct. */
+ *conf = tmpconf;
+
+ /* Now link the configuration into the list. */
+ conf->next = cap->configurations;
+ cap->configurations = conf;
+ }
+
+ CGLDestroyRendererInfo(info);
+
+ /* No error occured. We are done. */
+ return kCGLNoError;
+}
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