diff options
Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 1938 |
1 files changed, 1938 insertions, 0 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c new file mode 100644 index 000000000..07a9c066a --- /dev/null +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -0,0 +1,1938 @@ +/* + * GLX implementation that uses Apple's OpenGL.framework + * (Indirect rendering path) + * + * Copyright (c) 2007 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "dri.h" + +#define GL_EXT_histogram 1 +#define GL_EXT_polygon_offset 1 +#define GL_SGIS_pixel_texture 1 +#define GL_SGIX_pixel_texture 1 +#define GL_EXT_multisample 1 +#define GL_SGIS_multisample 1 +#define GL_EXT_vertex_array 1 +#define GL_ARB_point_parameters 1 +#define GL_NV_vertex_array_range 1 +#define GL_MESA_resize_buffers 1 +#define GL_ARB_window_pos 1 +#define GL_EXT_cull_vertex 1 +#define GL_NV_vertex_program 1 +#define GL_APPLE_fence 1 +#define GL_IBM_multimode_draw_arrays 1 +#define GL_EXT_fragment_shader 1 + +#include <OpenGL/OpenGL.h> +#include <OpenGL/CGLContext.h> + +// X11 and X11's glx +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#include "x-hash.h" +#include "x-list.h" + +#include <dispatch.h> +#define GLAPIENTRYP * +typedef unsigned long long GLuint64EXT; +typedef long long GLint64EXT; +#include <Xplugin.h> +#include "glcontextmodes.h" +#include <glapi.h> +#include <glapitable.h> + +// ggs: needed to call back to glx with visual configs +extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs); +__GLXprovider * GlxGetDRISWrastProvider (void); + +// Write debugging output, or not +#ifdef GLAQUA_DEBUG +#define GLAQUA_DEBUG_MSG ErrorF +#else +#define GLAQUA_DEBUG_MSG(a, ...) +#endif + +static void setup_dispatch_table(void); +GLuint __glFloorLog2(GLuint val); +void warn_func(void * p1, char *format, ...); + +// some prototypes +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); +static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes); + +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB); +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); + +static void glAquaResetExtension(void); +static void __glXAquaContextDestroy(__GLXcontext *baseContext); +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); +static int __glXAquaContextForceCurrent(__GLXcontext *baseContext); +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); + +static CGLPixelFormatObj makeFormat(__GLcontextModes *mode); + +__GLXprovider __glXDRISWRastProvider = { + __glXAquaScreenProbe, + "Core OpenGL", + NULL +}; + +__GLXprovider * +GlxGetDRISWRastProvider (void) +{ + GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n"); + return &__glXDRISWRastProvider; +} + +typedef struct __GLXAquaScreen __GLXAquaScreen; +typedef struct __GLXAquaContext __GLXAquaContext; +typedef struct __GLXAquaDrawable __GLXAquaDrawable; + +struct __GLXAquaScreen { + __GLXscreen base; + int index; + int num_vis; + __GLcontextModes *modes; +}; + +static __GLXAquaScreen glAquaScreens[MAXSCREENS]; + +struct __GLXAquaContext { + __GLXcontext base; + CGLContextObj ctx; + CGLPixelFormatObj pixelFormat; + xp_surface_id sid; + unsigned isAttached :1; +}; + +struct __GLXAquaDrawable { + __GLXdrawable base; + DrawablePtr pDraw; + xp_surface_id sid; +}; + +static __GLXcontext * +__glXAquaScreenCreateContext(__GLXscreen *screen, + __GLcontextModes *modes, + __GLXcontext *baseShareContext) +{ + __GLXAquaContext *context; + __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); + + context = malloc (sizeof (__GLXAquaContext)); + if (context == NULL) return NULL; + + memset(context, 0, sizeof *context); + + context->base.pGlxScreen = screen; + context->base.modes = modes; + + context->base.destroy = __glXAquaContextDestroy; + context->base.makeCurrent = __glXAquaContextMakeCurrent; + context->base.loseCurrent = __glXAquaContextLoseCurrent; + context->base.copy = __glXAquaContextCopy; + context->base.forceCurrent = __glXAquaContextForceCurrent; + // context->base.createDrawable = __glXAquaContextCreateDrawable; + + context->pixelFormat = makeFormat(modes); + if (!context->pixelFormat) { + free(context); + return NULL; + } + + context->ctx = NULL; + gl_err = CGLCreateContext(context->pixelFormat, + shareContext ? shareContext->ctx : NULL, + &context->ctx); + + if (gl_err != 0) { + ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); + CGLDestroyPixelFormat(context->pixelFormat); + free(context); + return NULL; + } + setup_dispatch_table(); + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + return &context->base; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_APPLE, + glAquaResetExtension, + glAquaInitVisuals, + glAquaSetVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n"); + return &__glDDXExtensionInfo; +} + +/* maps from surface id -> list of __GLcontext */ +static x_hash_table *surface_hash; + +static void __glXAquaContextDestroy(__GLXcontext *baseContext) { + x_list *lst; + + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + + GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n", + (unsigned int) baseContext); + if (context != NULL) { + if (context->sid != 0 && surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, (void *) context->sid, lst); + } + + if (context->ctx != NULL) CGLDestroyContext(context->ctx); + + if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat); + + free(context); + } +} + +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); + + gl_err = CGLSetCurrentContext(NULL); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + __glXLastContext = NULL; // Mesa does this; why? + + return GL_TRUE; +} + +/* Called when a surface is destroyed as a side effect of destroying + the window it's attached to. */ +static void surface_notify(void *_arg, void *data) { + DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; + __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; + __GLXAquaContext *context; + x_list *lst; + if(_arg == NULL || data == NULL) { + ErrorF("surface_notify called with bad params"); + return; + } + + GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); + switch (arg->kind) { + case AppleDRISurfaceNotifyDestroyed: + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, (void *) arg->id); + draw->base.pDraw = NULL; + draw->sid = 0; + break; + + case AppleDRISurfaceNotifyChanged: + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL); + for (; lst != NULL; lst = lst->next) + { + context = lst->data; + xp_update_gl_context(context->ctx); + } + } + break; + default: + ErrorF("surface_notify: unknown kind %d\n", arg->kind); + break; + } +} + +static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { + DrawablePtr pDraw; + GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); + pDraw = draw->base.pDraw; + + if (draw->sid == 0) { +// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, + if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, + 0, &draw->sid, NULL, + surface_notify, draw)) + return; + draw->pDraw = pDraw; + } + + if (!context->isAttached || context->sid != draw->sid) { + x_list *lst; + + if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { +// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, + DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, + surface_notify, draw); + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, (void *) draw->sid); + + draw->sid = 0; + return; + } + + context->isAttached = TRUE; + context->sid = draw->sid; + + if (surface_hash == NULL) + surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); + + lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + if (x_list_find(lst, context) == NULL) { + lst = x_list_prepend(lst, context); + x_hash_table_insert(surface_hash, (void *) context->sid, lst); + } + + GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, + (unsigned int) draw->sid); + } +} + +#if 0 // unused +static void unattach(__GLXAquaContext *context) { + x_list *lst; + GLAQUA_DEBUG_MSG("unattach\n"); + if (context == NULL) { + ErrorF("Tried to unattach a null context\n"); + return; + } + if (context->isAttached) { + GLAQUA_DEBUG_MSG("unattaching\n"); + + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, (void *) context->sid, lst); + } + + CGLClearDrawable(context->ctx); + context->isAttached = FALSE; + context->sid = 0; + } +} +#endif + +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; + + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); + + attach(context, drawPriv); + + gl_err = CGLSetCurrentContext(context->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) +{ + CGLError gl_err; + + __GLXAquaContext *dst = (__GLXAquaContext *) baseDst; + __GLXAquaContext *src = (__GLXAquaContext *) baseSrc; + + GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n"); + + gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); + if (gl_err != 0) + ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static int __glXAquaContextForceCurrent(__GLXcontext *baseContext) +{ + CGLError gl_err; + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx); + + gl_err = CGLSetCurrentContext(context->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +/* Drawing surface notification callbacks */ + +static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) { + GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n"); + return GL_TRUE; +} + +static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) { + CGLError gl_err; + __GLXAquaContext * drawableCtx; +// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); + + if(!base) { + ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n"); + return GL_FALSE; + } + + drawableCtx = (__GLXAquaContext *)base->drawGlxc; + + if (drawableCtx != NULL && drawableCtx->ctx != NULL) { + gl_err = CGLFlushDrawable(drawableCtx->ctx); + if (gl_err != 0) + ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err)); + } + return GL_TRUE; +} + +static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) { + int i; + CGLPixelFormatAttribute attr[64]; // currently uses max of 30 + CGLPixelFormatObj result; + GLint n_formats; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("makeFormat\n"); + + if (!mode->rgbMode) + return NULL; + + i = 0; + + // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen + // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD + + if (mode->stereoMode) { + attr[i++] = kCGLPFAStereo; + } + if (mode->doubleBufferMode) { + attr[i++] = kCGLPFADoubleBuffer; + } + + if (mode->colorIndexMode) { + /* ignored */ + } + + if (mode->rgbMode) { + attr[i++] = kCGLPFAColorSize; + attr[i++] = mode->redBits + mode->greenBits + mode->blueBits; + attr[i++] = kCGLPFAAlphaSize; + attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */ + } + + if (mode->haveAccumBuffer) { + attr[i++] = kCGLPFAAccumSize; + attr[i++] = mode->accumRedBits + mode->accumGreenBits + + mode->accumBlueBits + mode->accumAlphaBits; + } + + if (mode->haveDepthBuffer) { + attr[i++] = kCGLPFADepthSize; + attr[i++] = mode->depthBits; + } + + if (mode->haveStencilBuffer) { + attr[i++] = kCGLPFAStencilSize; + attr[i++] = mode->stencilBits; + } + + attr[i++] = kCGLPFAAuxBuffers; + attr[i++] = mode->numAuxBuffers; + + /* mode->level ignored */ + + /* mode->pixmapMode ? */ + + attr[i++] = 0; + + GLAQUA_DEBUG_MSG("makeFormat almost done\n"); + + result = NULL; + gl_err = CGLChoosePixelFormat(attr, &result, &n_formats); + if (gl_err != 0) + ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err)); + + GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result); + + return result; +} + +// Originally copied from Mesa + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + +static __GLXvisualConfig NullConfig = { + -1, /* vid */ + -1, /* class */ + False, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ +}; + + +static inline int count_bits(uint32_t x) +{ + x = x - ((x >> 1) & 0x55555555); + x = (x & 0x33333333) + ((x >> 2) & 0x33333333); + x = (x + (x >> 4)) & 0x0f0f0f0f; + x = x + (x >> 8); + x = x + (x >> 16); + return x & 63; +} + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + GLAQUA_DEBUG_MSG("init_visuals\n"); + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + malloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + free(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + int count; + + count = ((pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs); + if (count == 0) + count = 1; /* preserve the existing visual */ + + numNewVisuals += count; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + free(pNewVisualPriv); + free(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + free(orig_vid); + free(pNewVisualPriv); + free(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + free(orig_vid); + free(pNewVisualPriv); + free(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + free(glXVisualPriv); + _gl_context_modes_destroy( modes ); + free(orig_vid); + free(pNewVisualPriv); + free(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + glAquaScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + if (!is_rgb) + { + /* We don't support non-rgb visuals for GL. But we don't + want to remove them either, so just pass them through + with null glX configs */ + + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & NullConfig ); + modes->visualID = pVisualNew[j].vid; + + j++; + + continue; + } + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv; + + /* set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)malloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + free(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + free(pVisual); + + /* Clean up temporary allocations */ + free(orig_vid); + free(pNewVisualPriv); + free(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + free(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +Bool enable_stereo = FALSE; +/* based on code in i830_dri.c + This ends calling glAquaSetVisualConfigs to set the static + numconfigs, etc. */ +static void +glAquaInitVisualConfigs(void) +{ + int lclNumConfigs = 0; + __GLXvisualConfig *lclVisualConfigs = NULL; + void **lclVisualPrivates = NULL; + + int stereo, depth, aux, buffers, stencil, accum; + int i = 0; + + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs "); + + /* count num configs: + 2 stereo (on, off) (optional) + 2 Z buffer (0, 24 bit) + 2 AUX buffer (0, 2) + 2 buffers (single, double) + 2 stencil (0, 8 bit) + 2 accum (0, 64 bit) + = 64 configs with stereo, or 32 without */ + + if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */ + else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */ + + /* alloc */ + lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs); + lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs); + + /* fill in configs */ + if (NULL != lclVisualConfigs) { + i = 0; /* current buffer */ + for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) { + for (depth = 0; depth < 2; depth++) { + for (aux = 0; aux < 2; aux++) { + for (buffers = 0; buffers < 2; buffers++) { + for (stencil = 0; stencil < 2; stencil++) { + for (accum = 0; accum < 2; accum++) { + lclVisualConfigs[i].vid = -1; + lclVisualConfigs[i].class = -1; + lclVisualConfigs[i].rgba = TRUE; + lclVisualConfigs[i].redSize = -1; + lclVisualConfigs[i].greenSize = -1; + lclVisualConfigs[i].blueSize = -1; + lclVisualConfigs[i].redMask = -1; + lclVisualConfigs[i].greenMask = -1; + lclVisualConfigs[i].blueMask = -1; + lclVisualConfigs[i].alphaMask = 0; + if (accum) { + lclVisualConfigs[i].accumRedSize = 16; + lclVisualConfigs[i].accumGreenSize = 16; + lclVisualConfigs[i].accumBlueSize = 16; + lclVisualConfigs[i].accumAlphaSize = 16; + } else { + lclVisualConfigs[i].accumRedSize = 0; + lclVisualConfigs[i].accumGreenSize = 0; + lclVisualConfigs[i].accumBlueSize = 0; + lclVisualConfigs[i].accumAlphaSize = 0; + } + lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; + lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE; + lclVisualConfigs[i].bufferSize = -1; + + lclVisualConfigs[i].depthSize = depth? 24 : 0; + lclVisualConfigs[i].stencilSize = stencil ? 8 : 0; + lclVisualConfigs[i].auxBuffers = aux ? 2 : 0; + lclVisualConfigs[i].level = 0; + lclVisualConfigs[i].visualRating = GLX_NONE_EXT; + lclVisualConfigs[i].transparentPixel = 0; + lclVisualConfigs[i].transparentRed = 0; + lclVisualConfigs[i].transparentGreen = 0; + lclVisualConfigs[i].transparentBlue = 0; + lclVisualConfigs[i].transparentAlpha = 0; + lclVisualConfigs[i].transparentIndex = 0; + i++; + } + } + } + } + } + } + } + if (i != lclNumConfigs) + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs"); + + GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates); +} + + +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n"); + + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB) +{ + GLAQUA_DEBUG_MSG("glAquaInitVisuals\n"); + + if (numConfigs == 0) /* if no configs */ + glAquaInitVisualConfigs(); /* ensure the visual configs are setup */ + + /* + * setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +#if 0 +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + glAquaScreenRec *pScr = &glAquaScreens[screen]; + int j; + __GLcontextModes *modes; + + GLAQUA_DEBUG_MSG("fixup_visuals\n"); + + for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} +#endif +static void __glXAquaScreenDestroy(__GLXscreen *screen) { + + GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); + __glXScreenDestroy(screen); + + free(screen); +} + +static void init_screen_visuals(__GLXAquaScreen *screen) { + ScreenPtr pScreen = screen->base.pScreen; + + __GLcontextModes *modes; + int *used; + int i, j; + + GLAQUA_DEBUG_MSG("init_screen_visuals\n"); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: malloc / free. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)malloc(pScreen->numVisuals * sizeof(int)); + memset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = screen -> base.modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + (int)modes->visualType, + (unsigned int)(modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + free(used); +} + +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { + __GLXAquaScreen *screen; + GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); + if (screen == NULL) return NULL; + + screen = malloc(sizeof *screen); + + __glXScreenInit(&screen->base, pScreen); + + screen->base.destroy = __glXAquaScreenDestroy; + screen->base.createContext = __glXAquaScreenCreateContext; + screen->base.createDrawable = __glXAquaScreenCreateDrawable; + screen->base.pScreen = pScreen; + + init_screen_visuals(screen); + + return &screen->base; +} + +static void __glXAquaDrawableDestroy(__GLXdrawable *base) { + GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n"); + + /* It doesn't work to call DRIDestroySurface here, the drawable's + already gone.. But dri.c notices the window destruction and + frees the surface itself. */ + + free(base); +} + +static __GLXdrawable * +__glXAquaScreenCreateDrawable(__GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + __GLcontextModes *modes) { + __GLXAquaDrawable *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes); + + glxPriv = xalloc(sizeof *glxPriv); + if (glxPriv == NULL) return NULL; + + memset(glxPriv, 0, sizeof *glxPriv); + + if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) { + xfree(glxPriv); + return NULL; + } + + glxPriv->base.destroy = __glXAquaDrawableDestroy; + glxPriv->base.resize = __glXAquaDrawableResize; + glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; + // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer; + + return &glxPriv->base; +} + +static void glAquaResetExtension(void) +{ + GLAQUA_DEBUG_MSG("glAquaResetExtension\n"); + CGLSetOption(kCGLGOResetLibrary, GL_TRUE); +} + +// Extra goodies for glx + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + +void warn_func(void * p1, char *format, ...) { + va_list v; + va_start(v, format); + vfprintf(stderr, format, v); + va_end(v); +} + +static void setup_dispatch_table(void) { + struct _glapi_table *disp=_glapi_get_dispatch(); + _glapi_set_warning_func((_glapi_warning_func)warn_func); + _glapi_noop_enable_warnings(TRUE); + + SET_Accum(disp, glAccum); + SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT); + SET_ActiveTextureARB(disp, glActiveTextureARB); +//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI +//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT); +//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT); + SET_AlphaFunc(disp, glAlphaFunc); +//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV); + SET_AreTexturesResident(disp, glAreTexturesResident); + SET_ArrayElement(disp, glArrayElement); + SET_AttachObjectARB(disp, glAttachObjectARB); + SET_Begin(disp, glBegin); +//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI + SET_BeginQueryARB(disp, glBeginQueryARB); + SET_BindAttribLocationARB(disp, glBindAttribLocationARB); + SET_BindBufferARB(disp, glBindBufferARB); +//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI + SET_BindFramebufferEXT(disp, glBindFramebufferEXT); +//SET_BindProgramNV(disp, glBindProgramNV); + SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT); + SET_BindTexture(disp, glBindTexture); + SET_Bitmap(disp, glBitmap); + SET_BlendColor(disp, glBlendColor); + SET_BlendEquation(disp, glBlendEquation); + SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT); + SET_BlendFunc(disp, glBlendFunc); + SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT); + SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); + SET_BufferDataARB(disp, glBufferDataARB); + SET_BufferSubDataARB(disp, glBufferSubDataARB); + SET_CallList(disp, glCallList); + SET_CallLists(disp, glCallLists); + SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT); + SET_Clear(disp, glClear); + SET_ClearAccum(disp, glClearAccum); + SET_ClearColor(disp, glClearColor); + SET_ClearDepth(disp, glClearDepth); + SET_ClearIndex(disp, glClearIndex); + SET_ClearStencil(disp, glClearStencil); + SET_ClientActiveTextureARB(disp, glClientActiveTextureARB); + SET_ClipPlane(disp, glClipPlane); + SET_Color3b(disp, glColor3b); + SET_Color3bv(disp, glColor3bv); + SET_Color3d(disp, glColor3d); + SET_Color3dv(disp, glColor3dv); + SET_Color3f(disp, glColor3f); + SET_Color3fv(disp, glColor3fv); + SET_Color3i(disp, glColor3i); + SET_Color3iv(disp, glColor3iv); + SET_Color3s(disp, glColor3s); + SET_Color3sv(disp, glColor3sv); + SET_Color3ub(disp, glColor3ub); + SET_Color3ubv(disp, glColor3ubv); + SET_Color3ui(disp, glColor3ui); + SET_Color3uiv(disp, glColor3uiv); + SET_Color3us(disp, glColor3us); + SET_Color3usv(disp, glColor3usv); + SET_Color4b(disp, glColor4b); + SET_Color4bv(disp, glColor4bv); + SET_Color4d(disp, glColor4d); + SET_Color4dv(disp, glColor4dv); + SET_Color4f(disp, glColor4f); + SET_Color4fv(disp, glColor4fv); + SET_Color4i(disp, glColor4i); + SET_Color4iv(disp, glColor4iv); + SET_Color4s(disp, glColor4s); + SET_Color4sv(disp, glColor4sv); + SET_Color4ub(disp, glColor4ub); + SET_Color4ubv(disp, glColor4ubv); + SET_Color4ui(disp, glColor4ui); + SET_Color4uiv(disp, glColor4uiv); + SET_Color4us(disp, glColor4us); + SET_Color4usv(disp, glColor4usv); +//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI +//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT); +//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT); + SET_ColorMask(disp, glColorMask); + SET_ColorMaterial(disp, glColorMaterial); + SET_ColorPointer(disp, glColorPointer); +//SET_ColorPointerEXT(disp, glColorPointerEXT); + SET_ColorSubTable(disp, glColorSubTable); + SET_ColorTable(disp, glColorTable); + SET_ColorTableParameterfv(disp, glColorTableParameterfv); + SET_ColorTableParameteriv(disp, glColorTableParameteriv); + SET_CombinerInputNV(disp, glCombinerInputNV); + SET_CombinerOutputNV(disp, glCombinerOutputNV); + SET_CombinerParameterfNV(disp, glCombinerParameterfNV); + SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV); + SET_CombinerParameteriNV(disp, glCombinerParameteriNV); + SET_CombinerParameterivNV(disp, glCombinerParameterivNV); + SET_CompileShaderARB(disp, glCompileShaderARB); + SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB); + SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB); + SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB); + SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB); + SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB); + SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB); + SET_ConvolutionFilter1D(disp, glConvolutionFilter1D); + SET_ConvolutionFilter2D(disp, glConvolutionFilter2D); + SET_ConvolutionParameterf(disp, glConvolutionParameterf); + SET_ConvolutionParameterfv(disp, glConvolutionParameterfv); + SET_ConvolutionParameteri(disp, glConvolutionParameteri); + SET_ConvolutionParameteriv(disp, glConvolutionParameteriv); + SET_CopyColorSubTable(disp, glCopyColorSubTable); + SET_CopyColorTable(disp, glCopyColorTable); + SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D); + SET_CopyPixels(disp, glCopyPixels); + SET_CopyTexImage1D(disp, glCopyTexImage1D); + SET_CopyTexImage2D(disp, glCopyTexImage2D); + SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D); + SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D); + SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D); + SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB); + SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB); + SET_CullFace(disp, glCullFace); +//SET_CullParameterdvEXT(disp, glCullParameterdvEXT); +//SET_CullParameterfvEXT(disp, glCullParameterfvEXT); + SET_DeleteBuffersARB(disp, glDeleteBuffersARB); + SET_DeleteFencesNV(disp, glDeleteFencesAPPLE); +//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI + SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT); + SET_DeleteLists(disp, glDeleteLists); + SET_DeleteObjectARB(disp, glDeleteObjectARB); +//SET_DeleteProgramsNV(disp, glDeleteProgramsNV); + SET_DeleteQueriesARB(disp, glDeleteQueriesARB); + SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT); + SET_DeleteTextures(disp, glDeleteTextures); + SET_DepthBoundsEXT(disp, glDepthBoundsEXT); + SET_DepthFunc(disp, glDepthFunc); + SET_DepthMask(disp, glDepthMask); + SET_DepthRange(disp, glDepthRange); + SET_DetachObjectARB(disp, glDetachObjectARB); + SET_Disable(disp, glDisable); + SET_DisableClientState(disp, glDisableClientState); + SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB); + SET_DrawArrays(disp, glDrawArrays); + SET_DrawBuffer(disp, glDrawBuffer); + SET_DrawBuffersARB(disp, glDrawBuffersARB); + SET_DrawElements(disp, glDrawElements); + SET_DrawPixels(disp, glDrawPixels); + SET_DrawRangeElements(disp, glDrawRangeElements); + SET_EdgeFlag(disp, glEdgeFlag); + SET_EdgeFlagPointer(disp, glEdgeFlagPointer); +//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT); + SET_EdgeFlagv(disp, glEdgeFlagv); + SET_Enable(disp, glEnable); + SET_EnableClientState(disp, glEnableClientState); + SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB); + SET_End(disp, glEnd); +//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI + SET_EndList(disp, glEndList); + SET_EndQueryARB(disp, glEndQueryARB); + SET_EvalCoord1d(disp, glEvalCoord1d); + SET_EvalCoord1dv(disp, glEvalCoord1dv); + SET_EvalCoord1f(disp, glEvalCoord1f); + SET_EvalCoord1fv(disp, glEvalCoord1fv); + SET_EvalCoord2d(disp, glEvalCoord2d); + SET_EvalCoord2dv(disp, glEvalCoord2dv); + SET_EvalCoord2f(disp, glEvalCoord2f); + SET_EvalCoord2fv(disp, glEvalCoord2fv); + SET_EvalMesh1(disp, glEvalMesh1); + SET_EvalMesh2(disp, glEvalMesh2); + SET_EvalPoint1(disp, glEvalPoint1); + SET_EvalPoint2(disp, glEvalPoint2); +//SET_ExecuteProgramNV(disp, glExecuteProgramNV); + SET_FeedbackBuffer(disp, glFeedbackBuffer); + SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV); + SET_Finish(disp, glFinish); + SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV + SET_Flush(disp, glFlush); +//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV); + SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT); + SET_FogCoorddEXT(disp, glFogCoorddEXT); + SET_FogCoorddvEXT(disp, glFogCoorddvEXT); + SET_FogCoordfEXT(disp, glFogCoordfEXT); + SET_FogCoordfvEXT(disp, glFogCoordfvEXT); + SET_Fogf(disp, glFogf); + SET_Fogfv(disp, glFogfv); + SET_Fogi(disp, glFogi); + SET_Fogiv(disp, glFogiv); + SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT); + SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT); + SET_FrontFace(disp, glFrontFace); + SET_Frustum(disp, glFrustum); + SET_GenBuffersARB(disp, glGenBuffersARB); + SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV +//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI + SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT); + SET_GenLists(disp, glGenLists); +//SET_GenProgramsNV(disp, glGenProgramsNV); + SET_GenQueriesARB(disp, glGenQueriesARB); + SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT); + SET_GenTextures(disp, glGenTextures); + SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT); + SET_GetActiveAttribARB(disp, glGetActiveAttribARB); + SET_GetActiveUniformARB(disp, glGetActiveUniformARB); + SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB); + SET_GetAttribLocationARB(disp, glGetAttribLocationARB); + SET_GetBooleanv(disp, glGetBooleanv); + SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB); + SET_GetBufferPointervARB(disp, glGetBufferPointervARB); + SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB); + SET_GetClipPlane(disp, glGetClipPlane); + SET_GetColorTable(disp, glGetColorTable); + SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv); + SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv); + SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV); + SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV); + SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV); + SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV); + SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB); + SET_GetConvolutionFilter(disp, glGetConvolutionFilter); + SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv); + SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv); + SET_GetDoublev(disp, glGetDoublev); + SET_GetError(disp, glGetError); +//SET_GetFenceivNV(disp, glGetFenceivNV); + SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV); + SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV); + SET_GetFloatv(disp, glGetFloatv); + SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT); + SET_GetHandleARB(disp, glGetHandleARB); + SET_GetHistogram(disp, glGetHistogram); + SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv); + SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv); + SET_GetInfoLogARB(disp, glGetInfoLogARB); + SET_GetIntegerv(disp, glGetIntegerv); + SET_GetLightfv(disp, glGetLightfv); + SET_GetLightiv(disp, glGetLightiv); + SET_GetMapdv(disp, glGetMapdv); + SET_GetMapfv(disp, glGetMapfv); + SET_GetMapiv(disp, glGetMapiv); + SET_GetMaterialfv(disp, glGetMaterialfv); + SET_GetMaterialiv(disp, glGetMaterialiv); + SET_GetMinmax(disp, glGetMinmax); + SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv); + SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv); + SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB); + SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB); + SET_GetPixelMapfv(disp, glGetPixelMapfv); + SET_GetPixelMapuiv(disp, glGetPixelMapuiv); + SET_GetPixelMapusv(disp, glGetPixelMapusv); +//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS); +//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS); + SET_GetPointerv(disp, glGetPointerv); + SET_GetPolygonStipple(disp, glGetPolygonStipple); + SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB); +//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV); +//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV); +//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV); +//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV); + SET_GetProgramStringARB(disp, glGetProgramStringARB); +//SET_GetProgramStringNV(disp, glGetProgramStringNV); + SET_GetProgramivARB(disp, glGetProgramivARB); +//SET_GetProgramivNV(disp, glGetProgramivNV); +//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT); + SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB); +//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT); + SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB); + SET_GetQueryivARB(disp, glGetQueryivARB); + SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT); + SET_GetSeparableFilter(disp, glGetSeparableFilter); + SET_GetShaderSourceARB(disp, glGetShaderSourceARB); + SET_GetString(disp, glGetString); + SET_GetTexEnvfv(disp, glGetTexEnvfv); + SET_GetTexEnviv(disp, glGetTexEnviv); + SET_GetTexGendv(disp, glGetTexGendv); + SET_GetTexGenfv(disp, glGetTexGenfv); + SET_GetTexGeniv(disp, glGetTexGeniv); + SET_GetTexImage(disp, glGetTexImage); + SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv); + SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv); + SET_GetTexParameterfv(disp, glGetTexParameterfv); + SET_GetTexParameteriv(disp, glGetTexParameteriv); +//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV); + SET_GetUniformLocationARB(disp, glGetUniformLocationARB); + SET_GetUniformfvARB(disp, glGetUniformfvARB); + SET_GetUniformivARB(disp, glGetUniformivARB); +//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV); + SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB); +//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV); + SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB); +//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV); + SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB); +//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV); + SET_Hint(disp, glHint); + SET_Histogram(disp, glHistogram); + SET_IndexMask(disp, glIndexMask); + SET_IndexPointer(disp, glIndexPointer); +//SET_IndexPointerEXT(disp, glIndexPointerEXT); + SET_Indexd(disp, glIndexd); + SET_Indexdv(disp, glIndexdv); + SET_Indexf(disp, glIndexf); + SET_Indexfv(disp, glIndexfv); + SET_Indexi(disp, glIndexi); + SET_Indexiv(disp, glIndexiv); + SET_Indexs(disp, glIndexs); + SET_Indexsv(disp, glIndexsv); + SET_Indexub(disp, glIndexub); + SET_Indexubv(disp, glIndexubv); + SET_InitNames(disp, glInitNames); + SET_InterleavedArrays(disp, glInterleavedArrays); + SET_IsBufferARB(disp, glIsBufferARB); + SET_IsEnabled(disp, glIsEnabled); + SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV + SET_IsFramebufferEXT(disp, glIsFramebufferEXT); + SET_IsList(disp, glIsList); +//SET_IsProgramNV(disp, glIsProgramNV); + SET_IsQueryARB(disp, glIsQueryARB); + SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT); + SET_IsTexture(disp, glIsTexture); + SET_LightModelf(disp, glLightModelf); + SET_LightModelfv(disp, glLightModelfv); + SET_LightModeli(disp, glLightModeli); + SET_LightModeliv(disp, glLightModeliv); + SET_Lightf(disp, glLightf); + SET_Lightfv(disp, glLightfv); + SET_Lighti(disp, glLighti); + SET_Lightiv(disp, glLightiv); + SET_LineStipple(disp, glLineStipple); + SET_LineWidth(disp, glLineWidth); + SET_LinkProgramARB(disp, glLinkProgramARB); + SET_ListBase(disp, glListBase); + SET_LoadIdentity(disp, glLoadIdentity); + SET_LoadMatrixd(disp, glLoadMatrixd); + SET_LoadMatrixf(disp, glLoadMatrixf); + SET_LoadName(disp, glLoadName); +//SET_LoadProgramNV(disp, glLoadProgramNV); + SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB); + SET_LockArraysEXT(disp, glLockArraysEXT); + SET_LogicOp(disp, glLogicOp); + SET_Map1d(disp, glMap1d); + SET_Map1f(disp, glMap1f); + SET_Map2d(disp, glMap2d); + SET_Map2f(disp, glMap2f); + SET_MapBufferARB(disp, glMapBufferARB); + SET_MapGrid1d(disp, glMapGrid1d); + SET_MapGrid1f(disp, glMapGrid1f); + SET_MapGrid2d(disp, glMapGrid2d); + SET_MapGrid2f(disp, glMapGrid2f); + SET_Materialf(disp, glMaterialf); + SET_Materialfv(disp, glMaterialfv); + SET_Materiali(disp, glMateriali); + SET_Materialiv(disp, glMaterialiv); + SET_MatrixMode(disp, glMatrixMode); + SET_Minmax(disp, glMinmax); + SET_MultMatrixd(disp, glMultMatrixd); + SET_MultMatrixf(disp, glMultMatrixf); + SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB); + SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT); + SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT); +//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM); +//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM); + SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB); + SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB); + SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB); + SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB); + SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB); + SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB); + SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB); + SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB); + SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB); + SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB); + SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB); + SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB); + SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB); + SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB); + SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB); + SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB); + SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB); + SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB); + SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB); + SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB); + SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB); + SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB); + SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB); + SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB); + SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB); + SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB); + SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB); + SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB); + SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB); + SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB); + SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB); + SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB); + SET_NewList(disp, glNewList); + SET_Normal3b(disp, glNormal3b); + SET_Normal3bv(disp, glNormal3bv); + SET_Normal3d(disp, glNormal3d); + SET_Normal3dv(disp, glNormal3dv); + SET_Normal3f(disp, glNormal3f); + SET_Normal3fv(disp, glNormal3fv); + SET_Normal3i(disp, glNormal3i); + SET_Normal3iv(disp, glNormal3iv); + SET_Normal3s(disp, glNormal3s); + SET_Normal3sv(disp, glNormal3sv); + SET_NormalPointer(disp, glNormalPointer); +//SET_NormalPointerEXT(disp, glNormalPointerEXT); + SET_Ortho(disp, glOrtho); +//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI + SET_PassThrough(disp, glPassThrough); + SET_PixelMapfv(disp, glPixelMapfv); + SET_PixelMapuiv(disp, glPixelMapuiv); + SET_PixelMapusv(disp, glPixelMapusv); + SET_PixelStoref(disp, glPixelStoref); + SET_PixelStorei(disp, glPixelStorei); +//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS); +//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS); +//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS); +//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS); +// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX); + SET_PixelTransferf(disp, glPixelTransferf); + SET_PixelTransferi(disp, glPixelTransferi); + SET_PixelZoom(disp, glPixelZoom); + SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT + SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT + SET_PointParameteriNV(disp, glPointParameteriNV); + SET_PointParameterivNV(disp, glPointParameterivNV); + SET_PointSize(disp, glPointSize); + SET_PolygonMode(disp, glPolygonMode); + SET_PolygonOffset(disp, glPolygonOffset); +//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT); + SET_PolygonStipple(disp, glPolygonStipple); + SET_PopAttrib(disp, glPopAttrib); + SET_PopClientAttrib(disp, glPopClientAttrib); + SET_PopMatrix(disp, glPopMatrix); + SET_PopName(disp, glPopName); + SET_PrioritizeTextures(disp, glPrioritizeTextures); + SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB); +//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV); +//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV); +//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV); +//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV); +//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV); +//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV); +//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV); +//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV); +//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV); +//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV); + SET_ProgramStringARB(disp, glProgramStringARB); + SET_PushAttrib(disp, glPushAttrib); + SET_PushClientAttrib(disp, glPushClientAttrib); + SET_PushMatrix(disp, glPushMatrix); + SET_PushName(disp, glPushName); + SET_RasterPos2d(disp, glRasterPos2d); + SET_RasterPos2dv(disp, glRasterPos2dv); + SET_RasterPos2f(disp, glRasterPos2f); + SET_RasterPos2fv(disp, glRasterPos2fv); + SET_RasterPos2i(disp, glRasterPos2i); + SET_RasterPos2iv(disp, glRasterPos2iv); + SET_RasterPos2s(disp, glRasterPos2s); + SET_RasterPos2sv(disp, glRasterPos2sv); + SET_RasterPos3d(disp, glRasterPos3d); + SET_RasterPos3dv(disp, glRasterPos3dv); + SET_RasterPos3f(disp, glRasterPos3f); + SET_RasterPos3fv(disp, glRasterPos3fv); + SET_RasterPos3i(disp, glRasterPos3i); + SET_RasterPos3iv(disp, glRasterPos3iv); + SET_RasterPos3s(disp, glRasterPos3s); + SET_RasterPos3sv(disp, glRasterPos3sv); + SET_RasterPos4d(disp, glRasterPos4d); + SET_RasterPos4dv(disp, glRasterPos4dv); + SET_RasterPos4f(disp, glRasterPos4f); + SET_RasterPos4fv(disp, glRasterPos4fv); + SET_RasterPos4i(disp, glRasterPos4i); + SET_RasterPos4iv(disp, glRasterPos4iv); + SET_RasterPos4s(disp, glRasterPos4s); + SET_RasterPos4sv(disp, glRasterPos4sv); + SET_ReadBuffer(disp, glReadBuffer); + SET_ReadPixels(disp, glReadPixels); + SET_Rectd(disp, glRectd); + SET_Rectdv(disp, glRectdv); + SET_Rectf(disp, glRectf); + SET_Rectfv(disp, glRectfv); + SET_Recti(disp, glRecti); + SET_Rectiv(disp, glRectiv); + SET_Rects(disp, glRects); + SET_Rectsv(disp, glRectsv); + SET_RenderMode(disp, glRenderMode); + SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT); +//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV); + SET_ResetHistogram(disp, glResetHistogram); + SET_ResetMinmax(disp, glResetMinmax); +//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA); + SET_Rotated(disp, glRotated); + SET_Rotatef(disp, glRotatef); + SET_SampleCoverageARB(disp, glSampleCoverageARB); +//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI +//SET_SampleMaskSGIS(disp, glSampleMaskSGIS); +//SET_SamplePatternSGIS(disp, glSamplePatternSGIS); + SET_Scaled(disp, glScaled); + SET_Scalef(disp, glScalef); + SET_Scissor(disp, glScissor); + SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT); + SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT); + SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT); + SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT); + SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT); + SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT); + SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT); + SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT); + SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT); + SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT); + SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT); + SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT); + SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT); + SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT); + SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT); + SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT); + SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT); + SET_SelectBuffer(disp, glSelectBuffer); + SET_SeparableFilter2D(disp, glSeparableFilter2D); + SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV +//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI + SET_ShadeModel(disp, glShadeModel); + SET_ShaderSourceARB(disp, glShaderSourceARB); + SET_StencilFunc(disp, glStencilFunc); + SET_StencilFuncSeparate(disp, glStencilFuncSeparate); + SET_StencilMask(disp, glStencilMask); + SET_StencilMaskSeparate(disp, glStencilMaskSeparate); + SET_StencilOp(disp, glStencilOp); + SET_StencilOpSeparate(disp, glStencilOpSeparate); + SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV + SET_TexCoord1d(disp, glTexCoord1d); + SET_TexCoord1dv(disp, glTexCoord1dv); + SET_TexCoord1f(disp, glTexCoord1f); + SET_TexCoord1fv(disp, glTexCoord1fv); + SET_TexCoord1i(disp, glTexCoord1i); + SET_TexCoord1iv(disp, glTexCoord1iv); + SET_TexCoord1s(disp, glTexCoord1s); + SET_TexCoord1sv(disp, glTexCoord1sv); + SET_TexCoord2d(disp, glTexCoord2d); + SET_TexCoord2dv(disp, glTexCoord2dv); + SET_TexCoord2f(disp, glTexCoord2f); + SET_TexCoord2fv(disp, glTexCoord2fv); + SET_TexCoord2i(disp, glTexCoord2i); + SET_TexCoord2iv(disp, glTexCoord2iv); + SET_TexCoord2s(disp, glTexCoord2s); + SET_TexCoord2sv(disp, glTexCoord2sv); + SET_TexCoord3d(disp, glTexCoord3d); + SET_TexCoord3dv(disp, glTexCoord3dv); + SET_TexCoord3f(disp, glTexCoord3f); + SET_TexCoord3fv(disp, glTexCoord3fv); + SET_TexCoord3i(disp, glTexCoord3i); + SET_TexCoord3iv(disp, glTexCoord3iv); + SET_TexCoord3s(disp, glTexCoord3s); + SET_TexCoord3sv(disp, glTexCoord3sv); + SET_TexCoord4d(disp, glTexCoord4d); + SET_TexCoord4dv(disp, glTexCoord4dv); + SET_TexCoord4f(disp, glTexCoord4f); + SET_TexCoord4fv(disp, glTexCoord4fv); + SET_TexCoord4i(disp, glTexCoord4i); + SET_TexCoord4iv(disp, glTexCoord4iv); + SET_TexCoord4s(disp, glTexCoord4s); + SET_TexCoord4sv(disp, glTexCoord4sv); + SET_TexCoordPointer(disp, glTexCoordPointer); +//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT); + SET_TexEnvf(disp, glTexEnvf); + SET_TexEnvfv(disp, glTexEnvfv); + SET_TexEnvi(disp, glTexEnvi); + SET_TexEnviv(disp, glTexEnviv); + SET_TexGend(disp, glTexGend); + SET_TexGendv(disp, glTexGendv); + SET_TexGenf(disp, glTexGenf); + SET_TexGenfv(disp, glTexGenfv); + SET_TexGeni(disp, glTexGeni); + SET_TexGeniv(disp, glTexGeniv); + SET_TexImage1D(disp, glTexImage1D); + SET_TexImage2D(disp, glTexImage2D); + SET_TexImage3D(disp, glTexImage3D); + SET_TexParameterf(disp, glTexParameterf); + SET_TexParameterfv(disp, glTexParameterfv); + SET_TexParameteri(disp, glTexParameteri); + SET_TexParameteriv(disp, glTexParameteriv); + SET_TexSubImage1D(disp, glTexSubImage1D); + SET_TexSubImage2D(disp, glTexSubImage2D); + SET_TexSubImage3D(disp, glTexSubImage3D); +//SET_TrackMatrixNV(disp, glTrackMatrixNV); + SET_Translated(disp, glTranslated); + SET_Translatef(disp, glTranslatef); + SET_Uniform1fARB(disp, glUniform1fARB); + SET_Uniform1fvARB(disp, glUniform1fvARB); + SET_Uniform1iARB(disp, glUniform1iARB); + SET_Uniform1ivARB(disp, glUniform1ivARB); + SET_Uniform2fARB(disp, glUniform2fARB); + SET_Uniform2fvARB(disp, glUniform2fvARB); + SET_Uniform2iARB(disp, glUniform2iARB); + SET_Uniform2ivARB(disp, glUniform2ivARB); + SET_Uniform3fARB(disp, glUniform3fARB); + SET_Uniform3fvARB(disp, glUniform3fvARB); + SET_Uniform3iARB(disp, glUniform3iARB); + SET_Uniform3ivARB(disp, glUniform3ivARB); + SET_Uniform4fARB(disp, glUniform4fARB); + SET_Uniform4fvARB(disp, glUniform4fvARB); + SET_Uniform4iARB(disp, glUniform4iARB); + SET_Uniform4ivARB(disp, glUniform4ivARB); + SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB); + SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB); + SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB); + SET_UnlockArraysEXT(disp, glUnlockArraysEXT); + SET_UnmapBufferARB(disp, glUnmapBufferARB); + SET_UseProgramObjectARB(disp, glUseProgramObjectARB); + SET_ValidateProgramARB(disp, glValidateProgramARB); + SET_Vertex2d(disp, glVertex2d); + SET_Vertex2dv(disp, glVertex2dv); + SET_Vertex2f(disp, glVertex2f); + SET_Vertex2fv(disp, glVertex2fv); + SET_Vertex2i(disp, glVertex2i); + SET_Vertex2iv(disp, glVertex2iv); + SET_Vertex2s(disp, glVertex2s); + SET_Vertex2sv(disp, glVertex2sv); + SET_Vertex3d(disp, glVertex3d); + SET_Vertex3dv(disp, glVertex3dv); + SET_Vertex3f(disp, glVertex3f); + SET_Vertex3fv(disp, glVertex3fv); + SET_Vertex3i(disp, glVertex3i); + SET_Vertex3iv(disp, glVertex3iv); + SET_Vertex3s(disp, glVertex3s); + SET_Vertex3sv(disp, glVertex3sv); + SET_Vertex4d(disp, glVertex4d); + SET_Vertex4dv(disp, glVertex4dv); + SET_Vertex4f(disp, glVertex4f); + SET_Vertex4fv(disp, glVertex4fv); + SET_Vertex4i(disp, glVertex4i); + SET_Vertex4iv(disp, glVertex4iv); + SET_Vertex4s(disp, glVertex4s); + SET_Vertex4sv(disp, glVertex4sv); +//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV); + SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB); + SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB); + SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB); + SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB); + SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB); + SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB); + SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB); + SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB); + SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB); + SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB); + SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB); + SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB); + SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB); + SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB); + SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB); + SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB); + SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB); + SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB); + SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB); + SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB); + SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB); + SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB); + SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB); + SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB); + SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB); + SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB); + SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB); + SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB); + SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB); + SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB); + SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB); + SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB); + SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB); + SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB); + SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB); + SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB); + SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB); + SET_VertexPointer(disp, glVertexPointer); +// SET_VertexPointerEXT(disp, glVertexPointerEXT); + SET_Viewport(disp, glViewport); + SET_WindowPos2dMESA(disp, glWindowPos2dARB); + SET_WindowPos2dvMESA(disp, glWindowPos2dvARB); + SET_WindowPos2fMESA(disp, glWindowPos2fARB); + SET_WindowPos2fvMESA(disp, glWindowPos2fvARB); + SET_WindowPos2iMESA(disp, glWindowPos2iARB); + SET_WindowPos2ivMESA(disp, glWindowPos2ivARB); + SET_WindowPos2sMESA(disp, glWindowPos2sARB); + SET_WindowPos2svMESA(disp, glWindowPos2svARB); + SET_WindowPos3dMESA(disp, glWindowPos3dARB); + SET_WindowPos3dvMESA(disp, glWindowPos3dvARB); + SET_WindowPos3fMESA(disp, glWindowPos3fARB); + SET_WindowPos3fvMESA(disp, glWindowPos3fvARB); + SET_WindowPos3iMESA(disp, glWindowPos3iARB); + SET_WindowPos3ivMESA(disp, glWindowPos3ivARB); + SET_WindowPos3sMESA(disp, glWindowPos3sARB); + SET_WindowPos3svMESA(disp, glWindowPos3svARB); +//SET_WindowPos4dMESA(disp, glWindowPos4dMESA); +//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA); +//SET_WindowPos4fMESA(disp, glWindowPos4fMESA); +//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA); +//SET_WindowPos4iMESA(disp, glWindowPos4iMESA); +//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA); +//SET_WindowPos4sMESA(disp, glWindowPos4sMESA); +//SET_WindowPos4svMESA(disp, glWindowPos4svMESA); +} |