diff options
Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 2978 |
1 files changed, 1489 insertions, 1489 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index ca25e73bd..ce49a9f95 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -1,1489 +1,1489 @@ -/* - * GLX implementation that uses Apple's OpenGL.framework - * (Indirect rendering path -- it's also used for some direct mode code too) - * - * Copyright (c) 2007-2011 Apple Inc. - * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. - * Copyright (c) 2002 Greg Parker. All Rights Reserved. - * - * Portions of this file are copied from Mesa's xf86glx.c, - * which contains the following copyright: - * - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <AvailabilityMacros.h> - -#include <dlfcn.h> - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ - -#include <X11/Xproto.h> -#include <GL/glxproto.h> - -#include <glxserver.h> -#include <glxutil.h> - -typedef unsigned long long GLuint64EXT; -typedef long long GLint64EXT; -#include <dispatch.h> -#include <glapi.h> - -#include "x-hash.h" - -#include "visualConfigs.h" -#include "dri.h" - -#include "darwin.h" -#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args) - -__GLXprovider * GlxGetDRISWrastProvider (void); - -static void setup_dispatch_table(void); -GLuint __glFloorLog2(GLuint val); -void warn_func(void * p1, char *format, ...); - -// some prototypes -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); -static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf); - -static void __glXAquaContextDestroy(__GLXcontext *baseContext); -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf); - -__GLXprovider __glXDRISWRastProvider = { - __glXAquaScreenProbe, - "Core OpenGL", - NULL -}; - -typedef struct __GLXAquaScreen __GLXAquaScreen; -typedef struct __GLXAquaContext __GLXAquaContext; -typedef struct __GLXAquaDrawable __GLXAquaDrawable; - -struct __GLXAquaScreen { - __GLXscreen base; - int index; - int num_vis; -}; - -struct __GLXAquaContext { - __GLXcontext base; - CGLContextObj ctx; - CGLPixelFormatObj pixelFormat; - xp_surface_id sid; - unsigned isAttached :1; -}; - -struct __GLXAquaDrawable { - __GLXdrawable base; - DrawablePtr pDraw; - xp_surface_id sid; - __GLXAquaContext *context; -}; - - -static __GLXcontext * -__glXAquaScreenCreateContext(__GLXscreen *screen, - __GLXconfig *conf, - __GLXcontext *baseShareContext) -{ - __GLXAquaContext *context; - __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; - CGLError gl_err; - - GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); - - context = calloc(1, sizeof (__GLXAquaContext)); - - if (context == NULL) - return NULL; - - memset(context, 0, sizeof *context); - - context->base.pGlxScreen = screen; - - context->base.destroy = __glXAquaContextDestroy; - context->base.makeCurrent = __glXAquaContextMakeCurrent; - context->base.loseCurrent = __glXAquaContextLoseCurrent; - context->base.copy = __glXAquaContextCopy; - /*FIXME verify that the context->base is fully initialized. */ - - context->pixelFormat = makeFormat(conf); - - if (!context->pixelFormat) { - free(context); - return NULL; - } - - context->ctx = NULL; - gl_err = CGLCreateContext(context->pixelFormat, - shareContext ? shareContext->ctx : NULL, - &context->ctx); - - if (gl_err != 0) { - ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); - CGLDestroyPixelFormat(context->pixelFormat); - free(context); - return NULL; - } - - setup_dispatch_table(); - GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); - - return &context->base; -} - -/* maps from surface id -> list of __GLcontext */ -static x_hash_table *surface_hash; - -static void __glXAquaContextDestroy(__GLXcontext *baseContext) { - x_list *lst; - - __GLXAquaContext *context = (__GLXAquaContext *) baseContext; - - GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); - if (context != NULL) { - if (context->sid != 0 && surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); - lst = x_list_remove(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); - } - - if (context->ctx != NULL) - CGLDestroyContext(context->ctx); - - if (context->pixelFormat != NULL) - CGLDestroyPixelFormat(context->pixelFormat); - - free(context); - } -} - -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { - CGLError gl_err; - - GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); - - gl_err = CGLSetCurrentContext(NULL); - if (gl_err != 0) - ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); - - __glXLastContext = NULL; // Mesa does this; why? - - return GL_TRUE; -} - -/* Called when a surface is destroyed as a side effect of destroying - the window it's attached to. */ -static void surface_notify(void *_arg, void *data) { - DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; - __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; - __GLXAquaContext *context; - x_list *lst; - if(_arg == NULL || data == NULL) { - ErrorF("surface_notify called with bad params"); - return; - } - - GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); - switch (arg->kind) { - case AppleDRISurfaceNotifyDestroyed: - if (surface_hash != NULL) - x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id)); - draw->pDraw = NULL; - draw->sid = 0; - break; - - case AppleDRISurfaceNotifyChanged: - if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL); - for (; lst != NULL; lst = lst->next) - { - context = lst->data; - xp_update_gl_context(context->ctx); - } - } - break; - default: - ErrorF("surface_notify: unknown kind %d\n", arg->kind); - break; - } -} - -static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { - DrawablePtr pDraw; - - GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); - - if(NULL == context || NULL == draw) - return TRUE; - - pDraw = draw->base.pDraw; - - if(NULL == pDraw) { - ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); - return TRUE; - } - - if (draw->sid == 0) { - //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, - if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, - 0, &draw->sid, NULL, - surface_notify, draw)) - return TRUE; - draw->pDraw = pDraw; - } - - if (!context->isAttached || context->sid != draw->sid) { - x_list *lst; - - if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { - //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, - DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, - surface_notify, draw); - if (surface_hash != NULL) - x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid)); - - draw->sid = 0; - return TRUE; - } - - context->isAttached = TRUE; - context->sid = draw->sid; - - if (surface_hash == NULL) - surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); - - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); - if (x_list_find(lst, context) == NULL) { - lst = x_list_prepend(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); - } - - - - GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, - (unsigned int) draw->sid); - } - - draw->context = context; - - return FALSE; -} - -#if 0 // unused -static void unattach(__GLXAquaContext *context) { - x_list *lst; - GLAQUA_DEBUG_MSG("unattach\n"); - if (context == NULL) { - ErrorF("Tried to unattach a null context\n"); - return; - } - if (context->isAttached) { - GLAQUA_DEBUG_MSG("unattaching\n"); - - if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); - lst = x_list_remove(lst, context); - x_hash_table_insert(surface_hash, (void *) context->sid, lst); - } - - CGLClearDrawable(context->ctx); - context->isAttached = FALSE; - context->sid = 0; - } -} -#endif - -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { - CGLError gl_err; - __GLXAquaContext *context = (__GLXAquaContext *) baseContext; - __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; - - GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); - - if(attach(context, drawPriv)) - return /*error*/ 0; - - gl_err = CGLSetCurrentContext(context->ctx); - if (gl_err != 0) - ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); - - return gl_err == 0; -} - -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) -{ - CGLError gl_err; - - __GLXAquaContext *dst = (__GLXAquaContext *) baseDst; - __GLXAquaContext *src = (__GLXAquaContext *) baseSrc; - - GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n"); - - gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); - if (gl_err != 0) - ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); - - return gl_err == 0; -} - -/* Drawing surface notification callbacks */ -static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { - CGLError err; - __GLXAquaDrawable *drawable; - - // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); - - if(!base) { - ErrorF("%s passed NULL\n", __func__); - return GL_FALSE; - } - - drawable = (__GLXAquaDrawable *)base; - - if(NULL == drawable->context) { - ErrorF("%s called with a NULL->context for drawable %p!\n", - __func__, (void *)drawable); - return GL_FALSE; - } - - err = CGLFlushDrawable(drawable->context->ctx); - - if(kCGLNoError != err) { - ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), - __func__); - return GL_FALSE; - } - - return GL_TRUE; -} - - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf) { - CGLPixelFormatAttribute attr[64]; - CGLPixelFormatObj fobj; - GLint formats; - CGLError error; - int i = 0; - - if(conf->doubleBufferMode) - attr[i++] = kCGLPFADoubleBuffer; - - if(conf->stereoMode) - attr[i++] = kCGLPFAStereo; - - attr[i++] = kCGLPFAColorSize; - attr[i++] = conf->redBits + conf->greenBits + conf->blueBits; - attr[i++] = kCGLPFAAlphaSize; - attr[i++] = conf->alphaBits; - - if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + - conf->accumAlphaBits) > 0) { - - attr[i++] = kCGLPFAAccumSize; - attr[i++] = conf->accumRedBits + conf->accumGreenBits - + conf->accumBlueBits + conf->accumAlphaBits; - } - - attr[i++] = kCGLPFADepthSize; - attr[i++] = conf->depthBits; - - if(conf->stencilBits) { - attr[i++] = kCGLPFAStencilSize; - attr[i++] = conf->stencilBits; - } - - if(conf->numAuxBuffers > 0) { - attr[i++] = kCGLPFAAuxBuffers; - attr[i++] = conf->numAuxBuffers; - } - - if(conf->sampleBuffers > 0) { - attr[i++] = kCGLPFASampleBuffers; - attr[i++] = conf->sampleBuffers; - attr[i++] = kCGLPFASamples; - attr[i++] = conf->samples; - } - - attr[i] = 0; - - error = CGLChoosePixelFormat(attr, &fobj, &formats); - if(error) { - ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); - return NULL; - } - - return fobj; -} - -static void __glXAquaScreenDestroy(__GLXscreen *screen) { - - GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); - __glXScreenDestroy(screen); - - free(screen); -} - -/* This is called by __glXInitScreens(). */ -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { - __GLXAquaScreen *screen; - - GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); - - if (pScreen == NULL) - return NULL; - - screen = calloc(1, sizeof *screen); - - if(NULL == screen) - return NULL; - - screen->base.destroy = __glXAquaScreenDestroy; - screen->base.createContext = __glXAquaScreenCreateContext; - screen->base.createDrawable = __glXAquaScreenCreateDrawable; - screen->base.swapInterval = /*FIXME*/ NULL; - screen->base.pScreen = pScreen; - - screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); - - __glXScreenInit(&screen->base, pScreen); - - screen->base.GLXversion = strdup("1.4"); - screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig " - "GLX_SGIS_multisample " - "GLX_ARB_multisample " - "GLX_EXT_visual_info " - "GLX_EXT_import_context "); - - /*We may be able to add more GLXextensions at a later time. */ - - return &screen->base; -} - -#if 0 // unused -static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, - int x, int y, int w, int h) { - /*TODO finish me*/ -} -#endif - -static void __glXAquaDrawableDestroy(__GLXdrawable *base) { - /* gstaplin: base is the head of the structure, so it's at the same - * offset in memory. - * Is this safe with strict aliasing? I noticed that the other dri code - * does this too... - */ - __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; - - GLAQUA_DEBUG_MSG(__func__); - - /* It doesn't work to call DRIDestroySurface here, the drawable's - already gone.. But dri.c notices the window destruction and - frees the surface itself. */ - - /*gstaplin: verify the statement above. The surface destroy - *messages weren't making it through, and may still not be. - *We need a good test case for surface creation and destruction. - *We also need a good way to enable introspection on the server - *to validate the test, beyond using gdb with print. - */ - - free(glxPriv); -} - -static __GLXdrawable * -__glXAquaScreenCreateDrawable(ClientPtr client, - __GLXscreen *screen, - DrawablePtr pDraw, - XID drawId, - int type, - XID glxDrawId, - __GLXconfig *conf) { - __GLXAquaDrawable *glxPriv; - - glxPriv = malloc(sizeof *glxPriv); - - if(glxPriv == NULL) - return NULL; - - memset(glxPriv, 0, sizeof *glxPriv); - - if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { - free(glxPriv); - return NULL; - } - - glxPriv->base.destroy = __glXAquaDrawableDestroy; - glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; - glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ - - glxPriv->pDraw = pDraw; - glxPriv->sid = 0; - glxPriv->context = NULL; - - return &glxPriv->base; -} - -// Extra goodies for glx - -GLuint __glFloorLog2(GLuint val) -{ - int c = 0; - - while (val > 1) { - c++; - val >>= 1; - } - return c; -} - -static void setup_dispatch_table(void) { - static struct _glapi_table *disp = NULL; - - if(disp) { - _glapi_set_dispatch(disp); - return; - } - - disp=calloc(1,sizeof(struct _glapi_table)); - assert(disp); - - /* to update: - * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:' - */ - - SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum")); - SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc")); - SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident")); - SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement")); - SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin")); - SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture")); - SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap")); - SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor")); - SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation")); - SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc")); - SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList")); - SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists")); - SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear")); - SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum")); - SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor")); - SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth")); - SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex")); - SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil")); - SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane")); - SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b")); - SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv")); - SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d")); - SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv")); - SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f")); - SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv")); - SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i")); - SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv")); - SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s")); - SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv")); - SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub")); - SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv")); - SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui")); - SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv")); - SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us")); - SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv")); - SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b")); - SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv")); - SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d")); - SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv")); - SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f")); - SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv")); - SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i")); - SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv")); - SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s")); - SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv")); - SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub")); - SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv")); - SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui")); - SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv")); - SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us")); - SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv")); - SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask")); - SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial")); - SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer")); - SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable")); - SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable")); - SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv")); - SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv")); - SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D")); - SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D")); - SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf")); - SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv")); - SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri")); - SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv")); - SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable")); - SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable")); - SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D")); - SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D")); - SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels")); - SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D")); - SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D")); - SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D")); - SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D")); - SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D")); - SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace")); - SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists")); - SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures")); - SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc")); - SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask")); - SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange")); - SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable")); - SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState")); - SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays")); - SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer")); - SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements")); - SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels")); - SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements")); - SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag")); - SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer")); - SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv")); - SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable")); - SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState")); - SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd")); - SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList")); - SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d")); - SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv")); - SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f")); - SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv")); - SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d")); - SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv")); - SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f")); - SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv")); - SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1")); - SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2")); - SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1")); - SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2")); - SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer")); - SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish")); - SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush")); - SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf")); - SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv")); - SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi")); - SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv")); - SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace")); - SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum")); - SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists")); - SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures")); - SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv")); - SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane")); - SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable")); - SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv")); - SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv")); - SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter")); - SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv")); - SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv")); - SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev")); - SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError")); - SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv")); - SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram")); - SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv")); - SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv")); - SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv")); - SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv")); - SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv")); - SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv")); - SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv")); - SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv")); - SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv")); - SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv")); - SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax")); - SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv")); - SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv")); - SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv")); - SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv")); - SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv")); - SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv")); - SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple")); - SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter")); - SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString")); - SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv")); - SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv")); - SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv")); - SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv")); - SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv")); - SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage")); - SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv")); - SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv")); - SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv")); - SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv")); - SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint")); - SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram")); - SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask")); - SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer")); - SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd")); - SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv")); - SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf")); - SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv")); - SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi")); - SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv")); - SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs")); - SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv")); - SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub")); - SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv")); - SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames")); - SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays")); - SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled")); - SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList")); - SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture")); - SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf")); - SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv")); - SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli")); - SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv")); - SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf")); - SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv")); - SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti")); - SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv")); - SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple")); - SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth")); - SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase")); - SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity")); - SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd")); - SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf")); - SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName")); - SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp")); - SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d")); - SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f")); - SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d")); - SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f")); - SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d")); - SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f")); - SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d")); - SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f")); - SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf")); - SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv")); - SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali")); - SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv")); - SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode")); - SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax")); - SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd")); - SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf")); - SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList")); - SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b")); - SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv")); - SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d")); - SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv")); - SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f")); - SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv")); - SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i")); - SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv")); - SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s")); - SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv")); - SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer")); - SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho")); - SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough")); - SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv")); - SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv")); - SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv")); - SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref")); - SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei")); - SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf")); - SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi")); - SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom")); - SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize")); - SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode")); - SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset")); - SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple")); - SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib")); - SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib")); - SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix")); - SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName")); - SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures")); - SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib")); - SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib")); - SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix")); - SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName")); - SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d")); - SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv")); - SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f")); - SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv")); - SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i")); - SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv")); - SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s")); - SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv")); - SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d")); - SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv")); - SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f")); - SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv")); - SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i")); - SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv")); - SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s")); - SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv")); - SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d")); - SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv")); - SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f")); - SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv")); - SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i")); - SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv")); - SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s")); - SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv")); - SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer")); - SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels")); - SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd")); - SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv")); - SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf")); - SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv")); - SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti")); - SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv")); - SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects")); - SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv")); - SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode")); - SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram")); - SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax")); - SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated")); - SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef")); - SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled")); - SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef")); - SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor")); - SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer")); - SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D")); - SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel")); - SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc")); - SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask")); - SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp")); - SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d")); - SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv")); - SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f")); - SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv")); - SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i")); - SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv")); - SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s")); - SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv")); - SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d")); - SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv")); - SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f")); - SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv")); - SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i")); - SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv")); - SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s")); - SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv")); - SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d")); - SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv")); - SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f")); - SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv")); - SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i")); - SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv")); - SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s")); - SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv")); - SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d")); - SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv")); - SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f")); - SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv")); - SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i")); - SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv")); - SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s")); - SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv")); - SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer")); - SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf")); - SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv")); - SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi")); - SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv")); - SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend")); - SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv")); - SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf")); - SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv")); - SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni")); - SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv")); - - /* Pointer Incompatability: - * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h - * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - * - * and it's a GLint in glx/glapitable.h and according to the man page - * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); - * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); - * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); - * - * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D - */ - - SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D")); - SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D")); - SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D")); - SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf")); - SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv")); - SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri")); - SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv")); - SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D")); - SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D")); - SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D")); - SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated")); - SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef")); - SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d")); - SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv")); - SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f")); - SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv")); - SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i")); - SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv")); - SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s")); - SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv")); - SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d")); - SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv")); - SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f")); - SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv")); - SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i")); - SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv")); - SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s")); - SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv")); - SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d")); - SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv")); - SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f")); - SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv")); - SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i")); - SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv")); - SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s")); - SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv")); - SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer")); - SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport")); - - /* GL_VERSION_2_0 */ - SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader")); - SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader")); - SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader")); - SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders")); - SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog")); - SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog")); - SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv")); - SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader")); - SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate")); - SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate")); - SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate")); - - /* GL_VERSION_2_1 */ - SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv")); - SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv")); - SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv")); - SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv")); - SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv")); - SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv")); - - /* GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE")); - SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE")); - SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE")); - SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE")); - - /* GL_ARB_draw_buffers */ - SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB")); - - /* GL_ARB_multisample */ - SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB")); - - /* GL_ARB_multitexture */ - SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB")); - SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB")); - SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB")); - SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB")); - SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB")); - SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB")); - SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB")); - SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB")); - SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB")); - SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB")); - SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB")); - SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB")); - SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB")); - SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB")); - SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB")); - SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB")); - SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB")); - SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB")); - SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB")); - SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB")); - SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB")); - SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB")); - SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB")); - SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB")); - SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB")); - SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB")); - SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB")); - SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB")); - SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB")); - SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB")); - SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB")); - SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB")); - SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB")); - SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB")); - - /* GL_ARB_occlusion_query */ - SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB")); - SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB")); - SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB")); - SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB")); - SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB")); - SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB")); - SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB")); - SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB")); - - /* GL_ARB_shader_objects */ - SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB")); - SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB")); - SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB")); - SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB")); - SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB")); - SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB")); - SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB")); - SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB")); - SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB")); - SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB")); - SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB")); - SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB")); - SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB")); - SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB")); - SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB")); - SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB")); - SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB")); - SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB")); - SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB")); - SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB")); - SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB")); - SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB")); - SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB")); - SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB")); - SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB")); - SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB")); - SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB")); - SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB")); - SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB")); - SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB")); - SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB")); - SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB")); - SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB")); - SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB")); - SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB")); - SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB")); - SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB")); - SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB")); - SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB")); - - /* GL_ARB_texture_compression */ - SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB")); - SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB")); - SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB")); - SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB")); - SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB")); - SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB")); - SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB")); - - /* GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB")); - SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB")); - SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB")); - SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB")); - - /* GL_ARB_vertex_buffer_object */ - SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB")); - SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB")); - SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB")); - SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB")); - SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB")); - SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB")); - SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB")); - SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB")); - SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB")); - SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB")); - SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB")); - - /* GL_ARB_vertex_program */ - SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB")); - SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB")); - SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB")); - SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB")); - SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB")); - SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB")); - SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB")); - SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB")); - SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB")); - SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB")); - SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB")); - SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB")); - SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB")); - SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB")); - SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB")); - SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB")); - SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB")); - SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB")); - SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB")); - SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB")); - SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB")); - SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB")); - SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB")); - SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB")); - SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB")); - SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB")); - SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB")); - SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB")); - SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB")); - SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB")); - SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB")); - SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB")); - SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB")); - SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB")); - SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB")); - SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB")); - SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB")); - SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB")); - SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB")); - SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB")); - SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB")); - SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB")); - SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB")); - SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB")); - SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB")); - SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB")); - SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB")); - SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB")); - SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB")); - SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB")); - SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB")); - SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB")); - SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB")); - SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB")); - SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB")); - SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB")); - SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB")); - - /* GL_ARB_vertex_shader */ - SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB")); - SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB")); - SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB")); - - /* GL_ARB_window_pos */ - SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB")); - SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB")); - SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB")); - SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB")); - SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB")); - SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB")); - SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB")); - SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB")); - SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB")); - SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB")); - SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB")); - SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB")); - SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB")); - SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB")); - SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB")); - SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB")); - - /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */ - if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) { - /* GL_ATI_fragment_shader */ - SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")); - SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI")); - SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI")); - SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI")); - SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI")); - SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI")); - SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI")); - SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI")); - SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI")); - SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI")); - SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI")); - SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI")); - SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI")); - SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI")); - } else { - /* GL_EXT_fragment_shader */ - SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT")); - SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT")); - SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT")); - SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT")); - SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT")); - SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT")); - SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT")); - SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT")); - SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT")); - SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT")); - SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT")); - SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT")); - SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT")); - SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT")); - } - - /* GL_ATI_separate_stencil */ - SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI")); - - /* GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT")); - - /* GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT")); - - /* GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT")); - - /* GL_EXT_compiled_vertex_array */ - SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT")); - SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT")); - - /* GL_EXT_cull_vertex */ - SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT")); - SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT")); - - /* GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT")); - SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT")); - SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT")); - SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT")); - SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT")); - - /* GL_EXT_framebuffer_blit */ - SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT")); - - /* GL_EXT_framebuffer_object */ - SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT")); - SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT")); - SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT")); - SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT")); - SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT")); - SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT")); - SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT")); - SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT")); - SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT")); - SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT")); - SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT")); - SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT")); - SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT")); - SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT")); - SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT")); - SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT")); - SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT")); - - /* GL_EXT_gpu_program_parameters */ - SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT")); - SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT")); - - /* Pointer Incompatability: - * This warning can be safely ignored. OpenGL.framework adds const to the - * two pointers. - * - * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); - * - * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); - */ - - /* GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT")); - SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT")); - - /* GL_EXT_point_parameters / GL_ARB_point_parameters */ - if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) { - /* GL_EXT_point_parameters */ - SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT")); - SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT")); - } else { - /* GL_ARB_point_parameters */ - SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB")); - SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB")); - } - - /* GL_EXT_polygon_offset */ - SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT")); - - /* GL_EXT_secondary_color */ - SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT")); - SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT")); - SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT")); - SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT")); - SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT")); - SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT")); - SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT")); - SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT")); - SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT")); - SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT")); - SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT")); - SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT")); - SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT")); - SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT")); - SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT")); - SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT")); - SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT")); - - /* GL_EXT_stencil_two_side */ - SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT")); - - /* GL_EXT_timer_query */ - SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT")); - SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT")); - - /* GL_EXT_vertex_array */ - SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT")); - SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT")); - SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT")); - SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT")); - SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT")); - SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT")); - - /* GL_IBM_multimode_draw_arrays */ - SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM")); - SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM")); - - /* GL_MESA_resize_buffers */ - SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA")); - - /* GL_MESA_window_pos */ - SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA")); - SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA")); - SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA")); - SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA")); - SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA")); - SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA")); - SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA")); - SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA")); - - /* GL_NV_fence */ - SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV")); - SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV")); - SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV")); - SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV")); - SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV")); - SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV")); - SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV")); - - /* GL_NV_fragment_program */ - SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV")); - SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV")); - SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV")); - SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV")); - SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV")); - SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV")); - - /* GL_NV_geometry_program4 */ - SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT")); - - /* GL_NV_point_sprite */ - SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV")); - SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV")); - - /* GL_NV_register_combiners */ - SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV")); - SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV")); - SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV")); - SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV")); - SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV")); - SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV")); - SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV")); - SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV")); - SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV")); - SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV")); - SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV")); - SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV")); - SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV")); - - /* GL_NV_vertex_array_range */ - SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV")); - SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV")); - - /* GL_NV_vertex_program */ - SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV")); - SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV")); - SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV")); - SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV")); - SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV")); - SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV")); - SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV")); - SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV")); - SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV")); - SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV")); - SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV")); - SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV")); - SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV")); - SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV")); - SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV")); - SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV")); - SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV")); - SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV")); - SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV")); - SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV")); - SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV")); - SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV")); - SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV")); - SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV")); - SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV")); - SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV")); - SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV")); - SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV")); - SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV")); - SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV")); - SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV")); - SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV")); - SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV")); - SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV")); - SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV")); - SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV")); - SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV")); - SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV")); - SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV")); - SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV")); - SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV")); - SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV")); - SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV")); - SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV")); - SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV")); - SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV")); - SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV")); - SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV")); - SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV")); - SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV")); - SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV")); - SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV")); - SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV")); - SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV")); - SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV")); - SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV")); - SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV")); - SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV")); - SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV")); - SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV")); - - /* GL_SGIS_multisample */ - SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS")); - SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS")); - - /* GL_SGIS_pixel_texture */ - SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS")); - SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS")); - SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS")); - SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS")); - SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS")); - SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS")); - SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX")); - - _glapi_set_dispatch(disp); -} +/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ * (Indirect rendering path -- it's also used for some direct mode code too)
+ *
+ * Copyright (c) 2007-2011 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <AvailabilityMacros.h>
+
+#include <dlfcn.h>
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+
+#include <X11/Xproto.h>
+#include <GL/glxproto.h>
+
+#include <glxserver.h>
+#include <glxutil.h>
+
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <dispatch.h>
+#include <glapi.h>
+
+#include "x-hash.h"
+
+#include "visualConfigs.h"
+#include "dri.h"
+
+#include "darwin.h"
+#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
+
+__GLXprovider * GlxGetDRISWrastProvider (void);
+
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
+
+// some prototypes
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
+
+__GLXprovider __glXDRISWRastProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
+};
+
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
+
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
+ int num_vis;
+};
+
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
+
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
+ DrawablePtr pDraw;
+ xp_surface_id sid;
+ __GLXAquaContext *context;
+};
+
+
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLXconfig *conf,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = calloc(1, sizeof (__GLXAquaContext));
+
+ if (context == NULL)
+ return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ /*FIXME verify that the context->base is fully initialized. */
+
+ context->pixelFormat = makeFormat(conf);
+
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+
+ return &context->base;
+}
+
+/* maps from surface id -> list of __GLcontext */
+static x_hash_table *surface_hash;
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+ x_list *lst;
+
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+ if (context->ctx != NULL)
+ CGLDestroyContext(context->ctx);
+
+ if (context->pixelFormat != NULL)
+ CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
+ }
+}
+
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
+
+ gl_err = CGLSetCurrentContext(NULL);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ __glXLastContext = NULL; // Mesa does this; why?
+
+ return GL_TRUE;
+}
+
+/* Called when a surface is destroyed as a side effect of destroying
+ the window it's attached to. */
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
+ x_list *lst;
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
+ case AppleDRISurfaceNotifyDestroyed:
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
+ draw->pDraw = NULL;
+ draw->sid = 0;
+ break;
+
+ case AppleDRISurfaceNotifyChanged:
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
+ for (; lst != NULL; lst = lst->next)
+ {
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
+ }
+ }
+ break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
+ }
+}
+
+static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+ DrawablePtr pDraw;
+
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+
+ if(NULL == context || NULL == draw)
+ return TRUE;
+
+ pDraw = draw->base.pDraw;
+
+ if(NULL == pDraw) {
+ ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
+ return TRUE;
+ }
+
+ if (draw->sid == 0) {
+ //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
+ return TRUE;
+ draw->pDraw = pDraw;
+ }
+
+ if (!context->isAttached || context->sid != draw->sid) {
+ x_list *lst;
+
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+ //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
+
+ draw->sid = 0;
+ return TRUE;
+ }
+
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
+
+ if (surface_hash == NULL)
+ surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+
+
+ GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
+ (unsigned int) draw->sid);
+ }
+
+ draw->context = context;
+
+ return FALSE;
+}
+
+#if 0 // unused
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
+ }
+}
+#endif
+
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ if(attach(context, drawPriv))
+ return /*error*/ 0;
+
+ gl_err = CGLSetCurrentContext(context->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+{
+ CGLError gl_err;
+
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
+
+ gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
+ if (gl_err != 0)
+ ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+/* Drawing surface notification callbacks */
+static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
+ CGLError err;
+ __GLXAquaDrawable *drawable;
+
+ // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("%s passed NULL\n", __func__);
+ return GL_FALSE;
+ }
+
+ drawable = (__GLXAquaDrawable *)base;
+
+ if(NULL == drawable->context) {
+ ErrorF("%s called with a NULL->context for drawable %p!\n",
+ __func__, (void *)drawable);
+ return GL_FALSE;
+ }
+
+ err = CGLFlushDrawable(drawable->context->ctx);
+
+ if(kCGLNoError != err) {
+ ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
+ __func__);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
+ CGLPixelFormatAttribute attr[64];
+ CGLPixelFormatObj fobj;
+ GLint formats;
+ CGLError error;
+ int i = 0;
+
+ if(conf->doubleBufferMode)
+ attr[i++] = kCGLPFADoubleBuffer;
+
+ if(conf->stereoMode)
+ attr[i++] = kCGLPFAStereo;
+
+ attr[i++] = kCGLPFAColorSize;
+ attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
+ attr[i++] = kCGLPFAAlphaSize;
+ attr[i++] = conf->alphaBits;
+
+ if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
+ conf->accumAlphaBits) > 0) {
+
+ attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ + conf->accumBlueBits + conf->accumAlphaBits;
+ }
+
+ attr[i++] = kCGLPFADepthSize;
+ attr[i++] = conf->depthBits;
+
+ if(conf->stencilBits) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = conf->stencilBits;
+ }
+
+ if(conf->numAuxBuffers > 0) {
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = conf->numAuxBuffers;
+ }
+
+ if(conf->sampleBuffers > 0) {
+ attr[i++] = kCGLPFASampleBuffers;
+ attr[i++] = conf->sampleBuffers;
+ attr[i++] = kCGLPFASamples;
+ attr[i++] = conf->samples;
+ }
+
+ attr[i] = 0;
+
+ error = CGLChoosePixelFormat(attr, &fobj, &formats);
+ if(error) {
+ ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
+ return NULL;
+ }
+
+ return fobj;
+}
+
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+
+ free(screen);
+}
+
+/* This is called by __glXInitScreens(). */
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+
+ if (pScreen == NULL)
+ return NULL;
+
+ screen = calloc(1, sizeof *screen);
+
+ if(NULL == screen)
+ return NULL;
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.swapInterval = /*FIXME*/ NULL;
+ screen->base.pScreen = pScreen;
+
+ screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ screen->base.GLXversion = strdup("1.4");
+ screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
+ "GLX_SGIS_multisample "
+ "GLX_ARB_multisample "
+ "GLX_EXT_visual_info "
+ "GLX_EXT_import_context ");
+
+ /*We may be able to add more GLXextensions at a later time. */
+
+ return &screen->base;
+}
+
+#if 0 // unused
+static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
+ int x, int y, int w, int h) {
+ /*TODO finish me*/
+}
+#endif
+
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+ /* gstaplin: base is the head of the structure, so it's at the same
+ * offset in memory.
+ * Is this safe with strict aliasing? I noticed that the other dri code
+ * does this too...
+ */
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
+
+ GLAQUA_DEBUG_MSG(__func__);
+
+ /* It doesn't work to call DRIDestroySurface here, the drawable's
+ already gone.. But dri.c notices the window destruction and
+ frees the surface itself. */
+
+ /*gstaplin: verify the statement above. The surface destroy
+ *messages weren't making it through, and may still not be.
+ *We need a good test case for surface creation and destruction.
+ *We also need a good way to enable introspection on the server
+ *to validate the test, beyond using gdb with print.
+ */
+
+ free(glxPriv);
+}
+
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(ClientPtr client,
+ __GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ int type,
+ XID glxDrawId,
+ __GLXconfig *conf) {
+ __GLXAquaDrawable *glxPriv;
+
+ glxPriv = malloc(sizeof *glxPriv);
+
+ if(glxPriv == NULL)
+ return NULL;
+
+ memset(glxPriv, 0, sizeof *glxPriv);
+
+ if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
+ free(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
+
+ glxPriv->pDraw = pDraw;
+ glxPriv->sid = 0;
+ glxPriv->context = NULL;
+
+ return &glxPriv->base;
+}
+
+// Extra goodies for glx
+
+GLuint __glFloorLog2(GLuint val)
+{
+ int c = 0;
+
+ while (val > 1) {
+ c++;
+ val >>= 1;
+ }
+ return c;
+}
+
+static void setup_dispatch_table(void) {
+ static struct _glapi_table *disp = NULL;
+
+ if(disp) {
+ _glapi_set_dispatch(disp);
+ return;
+ }
+
+ disp=calloc(1,sizeof(struct _glapi_table));
+ assert(disp);
+
+ /* to update:
+ * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
+ */
+
+ SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
+ SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
+ SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
+ SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
+ SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
+ SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
+ SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
+ SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
+ SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
+ SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
+ SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
+ SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
+ SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
+ SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
+ SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
+ SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
+ SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
+ SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
+ SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
+ SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
+ SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
+ SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
+ SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
+ SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
+ SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
+ SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
+ SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
+ SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
+ SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
+ SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
+ SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
+ SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
+ SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
+ SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
+ SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
+ SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
+ SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
+ SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
+ SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
+ SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
+ SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
+ SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
+ SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
+ SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
+ SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
+ SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
+ SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
+ SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
+ SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
+ SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
+ SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
+ SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
+ SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
+ SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
+ SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
+ SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
+ SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
+ SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
+ SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
+ SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
+ SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
+ SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
+ SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
+ SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
+ SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
+ SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
+ SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
+ SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
+ SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
+ SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
+ SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
+ SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
+ SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
+ SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
+ SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
+ SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
+ SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
+ SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
+ SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
+ SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
+ SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
+ SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
+ SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
+ SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
+ SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
+ SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
+ SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
+ SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
+ SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
+ SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
+ SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
+ SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
+ SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
+ SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
+ SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
+ SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
+ SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
+ SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
+ SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
+ SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
+ SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
+ SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
+ SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
+ SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
+ SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
+ SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
+ SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
+ SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
+ SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
+ SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
+ SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
+ SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
+ SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
+ SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
+ SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
+ SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
+ SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
+ SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
+ SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
+ SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
+ SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
+ SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
+ SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
+ SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
+ SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
+ SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
+ SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
+ SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
+ SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
+ SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
+ SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
+ SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
+ SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
+ SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
+ SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
+ SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
+ SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
+ SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
+ SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
+ SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
+ SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
+ SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
+ SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
+ SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
+ SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
+ SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
+ SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
+ SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
+ SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
+ SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
+ SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
+ SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
+ SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
+ SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
+ SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
+ SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
+ SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
+ SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
+ SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
+ SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
+ SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
+ SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
+ SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
+ SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
+ SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
+ SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
+ SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
+ SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
+ SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
+ SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
+ SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
+ SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
+ SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
+ SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
+ SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
+ SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
+ SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
+ SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
+ SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
+ SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
+ SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
+ SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
+ SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
+ SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
+ SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
+ SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
+ SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
+ SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
+ SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
+ SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
+ SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
+ SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
+ SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
+ SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
+ SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
+ SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
+ SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
+ SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
+ SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
+ SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
+ SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
+ SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
+ SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
+ SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
+ SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
+ SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
+ SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
+ SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
+ SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
+ SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
+ SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
+ SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
+ SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
+ SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
+ SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
+ SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
+ SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
+ SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
+ SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
+ SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
+ SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
+ SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
+ SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
+ SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
+ SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
+ SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
+ SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
+ SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
+ SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
+ SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
+ SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
+ SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
+ SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
+ SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
+ SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
+ SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
+ SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
+ SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
+ SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
+ SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
+ SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
+ SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
+ SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
+ SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
+ SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
+ SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
+ SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
+ SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
+ SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
+ SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
+ SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
+ SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
+ SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
+ SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
+ SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
+ SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
+ SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
+ SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
+ SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
+ SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
+ SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
+ SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
+ SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
+ SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
+ SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
+ SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
+ SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
+ SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
+ SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
+ SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
+ SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
+ SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
+ SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
+ SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
+ SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
+ SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
+ SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
+ SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
+ SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
+ SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
+ SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
+ SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
+ SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
+ SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
+ SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
+ SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
+ SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
+ SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
+ SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
+ SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
+ SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
+ SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
+ SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
+ SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
+ SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
+ SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
+ SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
+ SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
+ SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
+ SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
+ SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
+ SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
+ SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
+ SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
+ SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
+ SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
+ SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
+ SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
+ SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
+ SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
+ SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
+ SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
+ SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
+ SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
+ SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
+ SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
+ SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
+ SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
+ SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
+ SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
+ SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
+ SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
+ SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
+ SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
+ SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
+ SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
+ SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
+ SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
+ SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
+ SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
+ SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
+ SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
+ SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
+ SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
+ SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
+ SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
+
+ /* Pointer Incompatability:
+ * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
+ * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ *
+ * and it's a GLint in glx/glapitable.h and according to the man page
+ * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ *
+ * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
+ */
+
+ SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
+ SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
+ SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
+ SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
+ SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
+ SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
+ SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
+ SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
+ SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
+ SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
+ SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
+ SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
+ SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
+ SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
+ SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
+ SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
+ SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
+ SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
+ SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
+ SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
+ SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
+ SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
+ SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
+ SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
+ SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
+ SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
+ SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
+ SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
+ SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
+ SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
+ SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
+ SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
+ SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
+ SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
+ SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
+ SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
+ SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
+ SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
+
+ /* GL_VERSION_2_0 */
+ SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
+ SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
+ SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
+ SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
+ SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
+ SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
+ SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
+ SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
+ SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
+ SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
+ SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
+
+ /* GL_VERSION_2_1 */
+ SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
+ SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
+ SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
+ SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
+ SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
+ SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
+
+ /* GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
+ SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
+ SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
+ SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
+
+ /* GL_ARB_draw_buffers */
+ SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
+
+ /* GL_ARB_multisample */
+ SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
+
+ /* GL_ARB_multitexture */
+ SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
+ SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
+ SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
+ SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
+ SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
+ SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
+ SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
+ SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
+ SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
+ SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
+ SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
+ SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
+ SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
+ SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
+ SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
+ SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
+ SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
+ SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
+ SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
+ SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
+ SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
+ SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
+ SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
+ SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
+ SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
+ SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
+ SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
+ SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
+ SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
+ SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
+ SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
+ SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
+ SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
+ SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
+
+ /* GL_ARB_occlusion_query */
+ SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
+ SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
+ SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
+ SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
+ SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
+ SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
+ SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
+ SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
+
+ /* GL_ARB_shader_objects */
+ SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
+ SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
+ SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
+ SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
+ SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
+ SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
+ SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
+ SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
+ SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
+ SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
+ SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
+ SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
+ SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
+ SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
+ SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
+ SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
+ SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
+ SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
+ SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
+ SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
+ SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
+ SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
+ SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
+ SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
+ SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
+ SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
+ SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
+ SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
+ SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
+ SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
+ SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
+ SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
+ SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
+ SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
+ SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
+ SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
+ SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
+ SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
+ SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
+
+ /* GL_ARB_texture_compression */
+ SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
+ SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
+ SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
+ SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
+ SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
+ SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
+ SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
+
+ /* GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
+ SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
+ SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
+ SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
+
+ /* GL_ARB_vertex_buffer_object */
+ SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
+ SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
+ SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
+ SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
+ SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
+ SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
+ SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
+ SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
+ SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
+ SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
+ SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
+
+ /* GL_ARB_vertex_program */
+ SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
+ SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
+ SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
+ SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
+ SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
+ SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
+ SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
+ SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
+ SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
+ SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
+ SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
+ SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
+ SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
+ SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
+ SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
+ SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
+ SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
+ SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
+ SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
+ SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
+ SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
+ SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
+ SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
+ SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
+ SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
+ SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
+ SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
+ SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
+ SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
+ SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
+ SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
+ SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
+ SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
+ SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
+ SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
+ SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
+ SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
+ SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
+ SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
+ SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
+ SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
+ SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
+ SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
+ SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
+ SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
+ SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
+ SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
+ SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
+ SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
+ SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
+ SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
+ SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
+ SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
+ SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
+ SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
+ SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
+ SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
+
+ /* GL_ARB_vertex_shader */
+ SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
+ SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
+ SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
+
+ /* GL_ARB_window_pos */
+ SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
+ SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
+ SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
+ SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
+ SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
+ SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
+ SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
+ SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
+ SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
+ SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
+ SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
+ SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
+ SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
+ SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
+ SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
+ SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
+
+ /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
+ if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
+ /* GL_ATI_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
+ } else {
+ /* GL_EXT_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
+ }
+
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
+
+ /* GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
+
+ /* GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
+
+ /* GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
+
+ /* GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
+ SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
+
+ /* GL_EXT_cull_vertex */
+ SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
+ SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
+
+ /* GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
+ SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
+ SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
+ SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
+ SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
+
+ /* GL_EXT_framebuffer_blit */
+ SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
+
+ /* GL_EXT_framebuffer_object */
+ SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
+ SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
+ SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
+ SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
+ SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
+ SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
+ SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
+ SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
+ SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
+ SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
+ SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
+ SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
+ SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
+ SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
+ SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
+ SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
+ SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
+
+ /* GL_EXT_gpu_program_parameters */
+ SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
+ SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
+
+ /* Pointer Incompatability:
+ * This warning can be safely ignored. OpenGL.framework adds const to the
+ * two pointers.
+ *
+ * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+ *
+ * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+ */
+
+ /* GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
+ SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
+
+ /* GL_EXT_point_parameters / GL_ARB_point_parameters */
+ if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
+ /* GL_EXT_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
+ } else {
+ /* GL_ARB_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
+ }
+
+ /* GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
+
+ /* GL_EXT_secondary_color */
+ SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
+ SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
+ SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
+ SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
+ SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
+ SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
+ SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
+ SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
+ SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
+ SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
+ SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
+ SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
+ SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
+ SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
+ SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
+ SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
+ SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
+
+ /* GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
+
+ /* GL_EXT_timer_query */
+ SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
+ SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
+
+ /* GL_EXT_vertex_array */
+ SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
+ SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
+ SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
+ SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
+ SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
+ SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
+
+ /* GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
+ SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
+
+ /* GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
+
+ /* GL_MESA_window_pos */
+ SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
+ SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
+ SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
+ SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
+ SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
+ SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
+ SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
+ SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
+
+ /* GL_NV_fence */
+ SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
+ SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
+ SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
+ SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
+ SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
+ SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
+ SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
+
+ /* GL_NV_fragment_program */
+ SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
+ SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
+ SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
+ SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
+ SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
+ SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
+
+ /* GL_NV_geometry_program4 */
+ SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
+
+ /* GL_NV_point_sprite */
+ SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
+ SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
+
+ /* GL_NV_register_combiners */
+ SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
+ SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
+ SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
+ SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
+ SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
+ SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
+ SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
+ SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
+ SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
+ SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
+ SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
+ SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
+ SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
+
+ /* GL_NV_vertex_array_range */
+ SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
+ SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
+
+ /* GL_NV_vertex_program */
+ SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
+ SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
+ SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
+ SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
+ SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
+ SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
+ SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
+ SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
+ SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
+ SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
+ SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
+ SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
+ SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
+ SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
+ SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
+ SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
+ SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
+ SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
+ SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
+ SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
+ SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
+ SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
+ SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
+ SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
+ SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
+ SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
+ SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
+ SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
+ SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
+ SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
+ SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
+ SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
+ SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
+ SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
+ SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
+ SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
+ SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
+ SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
+ SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
+ SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
+ SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
+ SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
+ SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
+ SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
+ SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
+ SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
+ SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
+ SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
+ SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
+ SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
+ SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
+ SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
+ SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
+ SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
+ SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
+ SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
+ SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
+ SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
+ SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
+ SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
+
+ /* GL_SGIS_multisample */
+ SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
+ SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
+
+ /* GL_SGIS_pixel_texture */
+ SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
+ SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
+ SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
+ SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
+ SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
+
+ _glapi_set_dispatch(disp);
+}
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