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Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r--xorg-server/hw/xquartz/GL/indirect.c2978
1 files changed, 1489 insertions, 1489 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c
index ca25e73bd..ce49a9f95 100644
--- a/xorg-server/hw/xquartz/GL/indirect.c
+++ b/xorg-server/hw/xquartz/GL/indirect.c
@@ -1,1489 +1,1489 @@
-/*
- * GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path -- it's also used for some direct mode code too)
- *
- * Copyright (c) 2007-2011 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <AvailabilityMacros.h>
-
-#include <dlfcn.h>
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
-
-#include <X11/Xproto.h>
-#include <GL/glxproto.h>
-
-#include <glxserver.h>
-#include <glxutil.h>
-
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <dispatch.h>
-#include <glapi.h>
-
-#include "x-hash.h"
-
-#include "visualConfigs.h"
-#include "dri.h"
-
-#include "darwin.h"
-#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
-
-__GLXprovider * GlxGetDRISWrastProvider (void);
-
-static void setup_dispatch_table(void);
-GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
-
-// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
-
-__GLXprovider __glXDRISWRastProvider = {
- __glXAquaScreenProbe,
- "Core OpenGL",
- NULL
-};
-
-typedef struct __GLXAquaScreen __GLXAquaScreen;
-typedef struct __GLXAquaContext __GLXAquaContext;
-typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-
-struct __GLXAquaScreen {
- __GLXscreen base;
- int index;
- int num_vis;
-};
-
-struct __GLXAquaContext {
- __GLXcontext base;
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
- xp_surface_id sid;
- unsigned isAttached :1;
-};
-
-struct __GLXAquaDrawable {
- __GLXdrawable base;
- DrawablePtr pDraw;
- xp_surface_id sid;
- __GLXAquaContext *context;
-};
-
-
-static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLXconfig *conf,
- __GLXcontext *baseShareContext)
-{
- __GLXAquaContext *context;
- __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = calloc(1, sizeof (__GLXAquaContext));
-
- if (context == NULL)
- return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
- /*FIXME verify that the context->base is fully initialized. */
-
- context->pixelFormat = makeFormat(conf);
-
- if (!context->pixelFormat) {
- free(context);
- return NULL;
- }
-
- context->ctx = NULL;
- gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
- }
-
- setup_dispatch_table();
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
-
- return &context->base;
-}
-
-/* maps from surface id -> list of __GLcontext */
-static x_hash_table *surface_hash;
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
- x_list *lst;
-
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
- GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
- if (context != NULL) {
- if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
- }
-
- if (context->ctx != NULL)
- CGLDestroyContext(context->ctx);
-
- if (context->pixelFormat != NULL)
- CGLDestroyPixelFormat(context->pixelFormat);
-
- free(context);
- }
-}
-
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
-
- gl_err = CGLSetCurrentContext(NULL);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- __glXLastContext = NULL; // Mesa does this; why?
-
- return GL_TRUE;
-}
-
-/* Called when a surface is destroyed as a side effect of destroying
- the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
- DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
- __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
- __GLXAquaContext *context;
- x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
- }
-
- GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
- switch (arg->kind) {
- case AppleDRISurfaceNotifyDestroyed:
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
- draw->pDraw = NULL;
- draw->sid = 0;
- break;
-
- case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
- for (; lst != NULL; lst = lst->next)
- {
- context = lst->data;
- xp_update_gl_context(context->ctx);
- }
- }
- break;
- default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
- }
-}
-
-static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
- DrawablePtr pDraw;
-
- GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
-
- if(NULL == context || NULL == draw)
- return TRUE;
-
- pDraw = draw->base.pDraw;
-
- if(NULL == pDraw) {
- ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
- return TRUE;
- }
-
- if (draw->sid == 0) {
- //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
- return TRUE;
- draw->pDraw = pDraw;
- }
-
- if (!context->isAttached || context->sid != draw->sid) {
- x_list *lst;
-
- if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
- //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
-
- draw->sid = 0;
- return TRUE;
- }
-
- context->isAttached = TRUE;
- context->sid = draw->sid;
-
- if (surface_hash == NULL)
- surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
- if (x_list_find(lst, context) == NULL) {
- lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
- }
-
-
-
- GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) draw->sid);
- }
-
- draw->context = context;
-
- return FALSE;
-}
-
-#if 0 // unused
-static void unattach(__GLXAquaContext *context) {
- x_list *lst;
- GLAQUA_DEBUG_MSG("unattach\n");
- if (context == NULL) {
- ErrorF("Tried to unattach a null context\n");
- return;
- }
- if (context->isAttached) {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- CGLClearDrawable(context->ctx);
- context->isAttached = FALSE;
- context->sid = 0;
- }
-}
-#endif
-
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-
- if(attach(context, drawPriv))
- return /*error*/ 0;
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
-{
- CGLError gl_err;
-
- __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
- __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
-
- GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
-
- gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
- if (gl_err != 0)
- ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-/* Drawing surface notification callbacks */
-static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
- CGLError err;
- __GLXAquaDrawable *drawable;
-
- // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-
- if(!base) {
- ErrorF("%s passed NULL\n", __func__);
- return GL_FALSE;
- }
-
- drawable = (__GLXAquaDrawable *)base;
-
- if(NULL == drawable->context) {
- ErrorF("%s called with a NULL->context for drawable %p!\n",
- __func__, (void *)drawable);
- return GL_FALSE;
- }
-
- err = CGLFlushDrawable(drawable->context->ctx);
-
- if(kCGLNoError != err) {
- ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
- __func__);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
- CGLPixelFormatAttribute attr[64];
- CGLPixelFormatObj fobj;
- GLint formats;
- CGLError error;
- int i = 0;
-
- if(conf->doubleBufferMode)
- attr[i++] = kCGLPFADoubleBuffer;
-
- if(conf->stereoMode)
- attr[i++] = kCGLPFAStereo;
-
- attr[i++] = kCGLPFAColorSize;
- attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
- attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = conf->alphaBits;
-
- if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
- conf->accumAlphaBits) > 0) {
-
- attr[i++] = kCGLPFAAccumSize;
- attr[i++] = conf->accumRedBits + conf->accumGreenBits
- + conf->accumBlueBits + conf->accumAlphaBits;
- }
-
- attr[i++] = kCGLPFADepthSize;
- attr[i++] = conf->depthBits;
-
- if(conf->stencilBits) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = conf->stencilBits;
- }
-
- if(conf->numAuxBuffers > 0) {
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = conf->numAuxBuffers;
- }
-
- if(conf->sampleBuffers > 0) {
- attr[i++] = kCGLPFASampleBuffers;
- attr[i++] = conf->sampleBuffers;
- attr[i++] = kCGLPFASamples;
- attr[i++] = conf->samples;
- }
-
- attr[i] = 0;
-
- error = CGLChoosePixelFormat(attr, &fobj, &formats);
- if(error) {
- ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
- return NULL;
- }
-
- return fobj;
-}
-
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-
- GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
- __glXScreenDestroy(screen);
-
- free(screen);
-}
-
-/* This is called by __glXInitScreens(). */
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
- __GLXAquaScreen *screen;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
-
- if (pScreen == NULL)
- return NULL;
-
- screen = calloc(1, sizeof *screen);
-
- if(NULL == screen)
- return NULL;
-
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
- screen->base.createDrawable = __glXAquaScreenCreateDrawable;
- screen->base.swapInterval = /*FIXME*/ NULL;
- screen->base.pScreen = pScreen;
-
- screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
-
- __glXScreenInit(&screen->base, pScreen);
-
- screen->base.GLXversion = strdup("1.4");
- screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
- "GLX_SGIS_multisample "
- "GLX_ARB_multisample "
- "GLX_EXT_visual_info "
- "GLX_EXT_import_context ");
-
- /*We may be able to add more GLXextensions at a later time. */
-
- return &screen->base;
-}
-
-#if 0 // unused
-static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
- int x, int y, int w, int h) {
- /*TODO finish me*/
-}
-#endif
-
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
- /* gstaplin: base is the head of the structure, so it's at the same
- * offset in memory.
- * Is this safe with strict aliasing? I noticed that the other dri code
- * does this too...
- */
- __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
-
- GLAQUA_DEBUG_MSG(__func__);
-
- /* It doesn't work to call DRIDestroySurface here, the drawable's
- already gone.. But dri.c notices the window destruction and
- frees the surface itself. */
-
- /*gstaplin: verify the statement above. The surface destroy
- *messages weren't making it through, and may still not be.
- *We need a good test case for surface creation and destruction.
- *We also need a good way to enable introspection on the server
- *to validate the test, beyond using gdb with print.
- */
-
- free(glxPriv);
-}
-
-static __GLXdrawable *
-__glXAquaScreenCreateDrawable(ClientPtr client,
- __GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- int type,
- XID glxDrawId,
- __GLXconfig *conf) {
- __GLXAquaDrawable *glxPriv;
-
- glxPriv = malloc(sizeof *glxPriv);
-
- if(glxPriv == NULL)
- return NULL;
-
- memset(glxPriv, 0, sizeof *glxPriv);
-
- if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
- free(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
-
- glxPriv->pDraw = pDraw;
- glxPriv->sid = 0;
- glxPriv->context = NULL;
-
- return &glxPriv->base;
-}
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-
-static void setup_dispatch_table(void) {
- static struct _glapi_table *disp = NULL;
-
- if(disp) {
- _glapi_set_dispatch(disp);
- return;
- }
-
- disp=calloc(1,sizeof(struct _glapi_table));
- assert(disp);
-
- /* to update:
- * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
- */
-
- SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
- SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
- SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
- SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
- SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
- SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
- SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
- SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
- SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
- SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
- SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
- SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
- SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
- SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
- SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
- SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
- SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
- SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
- SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
- SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
- SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
- SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
- SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
- SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
- SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
- SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
- SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
- SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
- SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
- SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
- SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
- SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
- SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
- SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
- SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
- SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
- SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
- SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
- SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
- SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
- SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
- SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
- SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
- SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
- SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
- SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
- SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
- SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
- SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
- SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
- SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
- SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
- SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
- SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
- SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
- SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
- SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
- SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
- SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
- SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
- SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
- SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
- SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
- SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
- SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
- SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
- SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
- SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
- SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
- SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
- SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
- SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
- SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
- SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
- SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
- SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
- SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
- SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
- SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
- SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
- SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
- SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
- SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
- SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
- SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
- SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
- SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
- SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
- SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
- SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
- SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
- SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
- SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
- SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
- SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
- SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
- SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
- SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
- SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
- SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
- SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
- SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
- SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
- SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
- SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
- SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
- SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
- SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
- SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
- SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
- SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
- SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
- SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
- SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
- SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
- SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
- SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
- SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
- SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
- SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
- SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
- SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
- SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
- SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
- SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
- SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
- SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
- SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
- SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
- SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
- SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
- SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
- SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
- SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
- SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
- SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
- SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
- SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
- SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
- SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
- SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
- SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
- SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
- SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
- SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
- SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
- SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
- SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
- SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
- SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
- SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
- SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
- SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
- SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
- SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
- SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
- SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
- SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
- SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
- SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
- SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
- SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
- SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
- SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
- SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
- SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
- SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
- SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
- SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
- SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
- SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
- SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
- SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
- SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
- SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
- SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
- SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
- SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
- SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
- SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
- SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
- SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
- SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
- SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
- SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
- SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
- SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
- SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
- SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
- SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
- SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
- SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
- SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
- SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
- SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
- SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
- SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
- SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
- SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
- SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
- SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
- SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
- SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
- SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
- SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
- SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
- SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
- SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
- SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
- SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
- SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
- SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
- SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
- SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
- SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
- SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
- SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
- SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
- SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
- SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
- SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
- SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
- SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
- SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
- SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
- SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
- SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
- SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
- SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
- SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
- SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
- SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
- SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
- SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
- SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
- SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
- SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
- SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
- SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
- SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
- SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
- SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
- SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
- SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
- SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
- SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
- SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
- SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
- SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
- SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
- SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
- SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
- SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
- SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
- SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
- SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
- SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
- SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
- SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
- SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
- SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
- SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
- SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
- SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
- SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
- SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
- SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
- SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
- SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
- SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
- SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
- SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
- SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
- SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
- SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
- SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
- SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
- SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
- SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
- SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
- SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
- SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
- SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
- SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
- SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
- SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
- SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
- SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
- SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
- SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
- SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
- SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
- SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
- SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
- SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
- SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
- SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
- SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
- SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
- SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
- SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
- SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
- SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
- SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
- SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
- SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
- SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
- SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
- SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
- SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
- SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
- SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
- SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
- SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
- SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
- SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
- SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
- SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
- SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
- SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
- SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
- SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
- SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
- SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
- SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
- SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
- SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
- SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
- SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
- SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
- SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
- SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
- SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
- SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
- SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
- SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
-
- /* Pointer Incompatability:
- * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
- * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- *
- * and it's a GLint in glx/glapitable.h and according to the man page
- * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- *
- * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
- */
-
- SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
- SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
- SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
- SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
- SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
- SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
- SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
- SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
- SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
- SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
- SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
- SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
- SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
- SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
- SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
- SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
- SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
- SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
- SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
- SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
- SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
- SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
- SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
- SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
- SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
- SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
- SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
- SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
- SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
- SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
- SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
- SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
- SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
- SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
- SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
- SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
- SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
- SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
-
- /* GL_VERSION_2_0 */
- SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
- SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
- SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
- SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
- SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
- SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
- SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
- SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
- SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
- SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
- SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
-
- /* GL_VERSION_2_1 */
- SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
- SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
- SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
- SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
- SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
- SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
-
- /* GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
- SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
- SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
- SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
-
- /* GL_ARB_draw_buffers */
- SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
-
- /* GL_ARB_multisample */
- SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
-
- /* GL_ARB_multitexture */
- SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
- SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
- SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
- SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
- SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
- SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
- SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
- SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
- SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
- SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
- SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
- SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
- SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
- SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
- SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
- SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
- SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
- SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
- SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
- SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
- SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
- SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
- SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
- SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
- SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
- SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
- SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
- SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
- SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
- SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
- SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
- SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
- SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
- SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
-
- /* GL_ARB_occlusion_query */
- SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
- SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
- SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
- SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
- SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
- SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
- SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
- SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
-
- /* GL_ARB_shader_objects */
- SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
- SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
- SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
- SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
- SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
- SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
- SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
- SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
- SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
- SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
- SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
- SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
- SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
- SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
- SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
- SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
- SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
- SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
- SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
- SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
- SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
- SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
- SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
- SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
- SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
- SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
- SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
- SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
- SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
- SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
- SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
- SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
- SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
- SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
- SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
- SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
- SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
- SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
- SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
-
- /* GL_ARB_texture_compression */
- SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
- SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
- SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
- SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
- SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
- SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
- SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
-
- /* GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
- SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
- SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
- SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
-
- /* GL_ARB_vertex_buffer_object */
- SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
- SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
- SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
- SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
- SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
- SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
- SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
- SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
- SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
- SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
- SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
-
- /* GL_ARB_vertex_program */
- SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
- SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
- SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
- SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
- SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
- SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
- SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
- SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
- SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
- SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
- SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
- SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
- SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
- SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
- SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
- SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
- SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
- SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
- SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
- SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
- SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
- SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
- SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
- SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
- SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
- SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
- SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
- SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
- SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
- SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
- SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
- SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
- SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
- SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
- SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
- SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
- SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
- SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
- SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
- SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
- SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
- SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
- SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
- SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
- SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
- SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
- SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
- SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
- SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
- SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
- SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
- SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
- SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
- SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
- SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
- SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
- SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
-
- /* GL_ARB_vertex_shader */
- SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
- SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
- SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
-
- /* GL_ARB_window_pos */
- SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
- SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
- SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
- SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
- SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
- SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
- SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
- SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
- SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
- SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
- SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
- SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
- SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
- SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
- SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
- SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
-
- /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
- if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
- /* GL_ATI_fragment_shader */
- SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
- SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
- SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
- SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
- SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
- SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
- SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
- SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
- SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
- SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
- SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
- SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
- SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
- SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
- } else {
- /* GL_EXT_fragment_shader */
- SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
- SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
- SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
- SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
- SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
- SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
- SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
- SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
- SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
- SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
- SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
- SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
- SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
- SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
- }
-
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
-
- /* GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
-
- /* GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
-
- /* GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
-
- /* GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
- SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
-
- /* GL_EXT_cull_vertex */
- SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
- SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
-
- /* GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
- SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
- SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
- SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
- SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
-
- /* GL_EXT_framebuffer_blit */
- SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
-
- /* GL_EXT_framebuffer_object */
- SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
- SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
- SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
- SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
- SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
- SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
- SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
- SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
- SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
- SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
- SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
- SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
- SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
- SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
- SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
- SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
- SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
-
- /* GL_EXT_gpu_program_parameters */
- SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
- SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
-
- /* Pointer Incompatability:
- * This warning can be safely ignored. OpenGL.framework adds const to the
- * two pointers.
- *
- * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
- *
- * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
- */
-
- /* GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
- SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
-
- /* GL_EXT_point_parameters / GL_ARB_point_parameters */
- if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
- /* GL_EXT_point_parameters */
- SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
- SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
- } else {
- /* GL_ARB_point_parameters */
- SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
- SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
- }
-
- /* GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
-
- /* GL_EXT_secondary_color */
- SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
- SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
- SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
- SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
- SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
- SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
- SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
- SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
- SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
- SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
- SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
- SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
- SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
- SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
- SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
- SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
- SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
-
- /* GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
-
- /* GL_EXT_timer_query */
- SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
- SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
-
- /* GL_EXT_vertex_array */
- SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
- SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
- SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
- SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
- SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
- SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
-
- /* GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
- SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
-
- /* GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
-
- /* GL_MESA_window_pos */
- SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
- SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
- SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
- SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
- SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
- SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
- SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
- SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
-
- /* GL_NV_fence */
- SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
- SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
- SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
- SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
- SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
- SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
- SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
-
- /* GL_NV_fragment_program */
- SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
- SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
- SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
- SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
- SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
- SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
-
- /* GL_NV_geometry_program4 */
- SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
-
- /* GL_NV_point_sprite */
- SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
- SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
-
- /* GL_NV_register_combiners */
- SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
- SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
- SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
- SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
- SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
- SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
- SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
- SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
- SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
- SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
- SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
- SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
- SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
-
- /* GL_NV_vertex_array_range */
- SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
- SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
-
- /* GL_NV_vertex_program */
- SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
- SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
- SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
- SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
- SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
- SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
- SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
- SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
- SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
- SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
- SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
- SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
- SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
- SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
- SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
- SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
- SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
- SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
- SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
- SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
- SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
- SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
- SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
- SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
- SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
- SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
- SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
- SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
- SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
- SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
- SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
- SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
- SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
- SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
- SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
- SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
- SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
- SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
- SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
- SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
- SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
- SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
- SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
- SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
- SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
- SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
- SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
- SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
- SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
- SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
- SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
- SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
- SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
- SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
- SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
- SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
- SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
- SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
- SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
- SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
-
- /* GL_SGIS_multisample */
- SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
- SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
-
- /* GL_SGIS_pixel_texture */
- SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
- SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
- SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
- SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
- SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
- SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
- SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
-
- _glapi_set_dispatch(disp);
-}
+/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ * (Indirect rendering path -- it's also used for some direct mode code too)
+ *
+ * Copyright (c) 2007-2011 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <AvailabilityMacros.h>
+
+#include <dlfcn.h>
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+
+#include <X11/Xproto.h>
+#include <GL/glxproto.h>
+
+#include <glxserver.h>
+#include <glxutil.h>
+
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <dispatch.h>
+#include <glapi.h>
+
+#include "x-hash.h"
+
+#include "visualConfigs.h"
+#include "dri.h"
+
+#include "darwin.h"
+#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
+
+__GLXprovider * GlxGetDRISWrastProvider (void);
+
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
+
+// some prototypes
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
+
+__GLXprovider __glXDRISWRastProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
+};
+
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
+
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
+ int num_vis;
+};
+
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
+
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
+ DrawablePtr pDraw;
+ xp_surface_id sid;
+ __GLXAquaContext *context;
+};
+
+
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLXconfig *conf,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = calloc(1, sizeof (__GLXAquaContext));
+
+ if (context == NULL)
+ return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ /*FIXME verify that the context->base is fully initialized. */
+
+ context->pixelFormat = makeFormat(conf);
+
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+
+ return &context->base;
+}
+
+/* maps from surface id -> list of __GLcontext */
+static x_hash_table *surface_hash;
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+ x_list *lst;
+
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+ if (context->ctx != NULL)
+ CGLDestroyContext(context->ctx);
+
+ if (context->pixelFormat != NULL)
+ CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
+ }
+}
+
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
+
+ gl_err = CGLSetCurrentContext(NULL);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ __glXLastContext = NULL; // Mesa does this; why?
+
+ return GL_TRUE;
+}
+
+/* Called when a surface is destroyed as a side effect of destroying
+ the window it's attached to. */
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
+ x_list *lst;
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
+ case AppleDRISurfaceNotifyDestroyed:
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
+ draw->pDraw = NULL;
+ draw->sid = 0;
+ break;
+
+ case AppleDRISurfaceNotifyChanged:
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
+ for (; lst != NULL; lst = lst->next)
+ {
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
+ }
+ }
+ break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
+ }
+}
+
+static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+ DrawablePtr pDraw;
+
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+
+ if(NULL == context || NULL == draw)
+ return TRUE;
+
+ pDraw = draw->base.pDraw;
+
+ if(NULL == pDraw) {
+ ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
+ return TRUE;
+ }
+
+ if (draw->sid == 0) {
+ //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
+ return TRUE;
+ draw->pDraw = pDraw;
+ }
+
+ if (!context->isAttached || context->sid != draw->sid) {
+ x_list *lst;
+
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+ //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
+
+ draw->sid = 0;
+ return TRUE;
+ }
+
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
+
+ if (surface_hash == NULL)
+ surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+
+
+ GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
+ (unsigned int) draw->sid);
+ }
+
+ draw->context = context;
+
+ return FALSE;
+}
+
+#if 0 // unused
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
+ }
+}
+#endif
+
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ if(attach(context, drawPriv))
+ return /*error*/ 0;
+
+ gl_err = CGLSetCurrentContext(context->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+{
+ CGLError gl_err;
+
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
+
+ gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
+ if (gl_err != 0)
+ ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+/* Drawing surface notification callbacks */
+static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
+ CGLError err;
+ __GLXAquaDrawable *drawable;
+
+ // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("%s passed NULL\n", __func__);
+ return GL_FALSE;
+ }
+
+ drawable = (__GLXAquaDrawable *)base;
+
+ if(NULL == drawable->context) {
+ ErrorF("%s called with a NULL->context for drawable %p!\n",
+ __func__, (void *)drawable);
+ return GL_FALSE;
+ }
+
+ err = CGLFlushDrawable(drawable->context->ctx);
+
+ if(kCGLNoError != err) {
+ ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
+ __func__);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
+ CGLPixelFormatAttribute attr[64];
+ CGLPixelFormatObj fobj;
+ GLint formats;
+ CGLError error;
+ int i = 0;
+
+ if(conf->doubleBufferMode)
+ attr[i++] = kCGLPFADoubleBuffer;
+
+ if(conf->stereoMode)
+ attr[i++] = kCGLPFAStereo;
+
+ attr[i++] = kCGLPFAColorSize;
+ attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
+ attr[i++] = kCGLPFAAlphaSize;
+ attr[i++] = conf->alphaBits;
+
+ if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
+ conf->accumAlphaBits) > 0) {
+
+ attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ + conf->accumBlueBits + conf->accumAlphaBits;
+ }
+
+ attr[i++] = kCGLPFADepthSize;
+ attr[i++] = conf->depthBits;
+
+ if(conf->stencilBits) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = conf->stencilBits;
+ }
+
+ if(conf->numAuxBuffers > 0) {
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = conf->numAuxBuffers;
+ }
+
+ if(conf->sampleBuffers > 0) {
+ attr[i++] = kCGLPFASampleBuffers;
+ attr[i++] = conf->sampleBuffers;
+ attr[i++] = kCGLPFASamples;
+ attr[i++] = conf->samples;
+ }
+
+ attr[i] = 0;
+
+ error = CGLChoosePixelFormat(attr, &fobj, &formats);
+ if(error) {
+ ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
+ return NULL;
+ }
+
+ return fobj;
+}
+
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+
+ free(screen);
+}
+
+/* This is called by __glXInitScreens(). */
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+
+ if (pScreen == NULL)
+ return NULL;
+
+ screen = calloc(1, sizeof *screen);
+
+ if(NULL == screen)
+ return NULL;
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.swapInterval = /*FIXME*/ NULL;
+ screen->base.pScreen = pScreen;
+
+ screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ screen->base.GLXversion = strdup("1.4");
+ screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
+ "GLX_SGIS_multisample "
+ "GLX_ARB_multisample "
+ "GLX_EXT_visual_info "
+ "GLX_EXT_import_context ");
+
+ /*We may be able to add more GLXextensions at a later time. */
+
+ return &screen->base;
+}
+
+#if 0 // unused
+static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
+ int x, int y, int w, int h) {
+ /*TODO finish me*/
+}
+#endif
+
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+ /* gstaplin: base is the head of the structure, so it's at the same
+ * offset in memory.
+ * Is this safe with strict aliasing? I noticed that the other dri code
+ * does this too...
+ */
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
+
+ GLAQUA_DEBUG_MSG(__func__);
+
+ /* It doesn't work to call DRIDestroySurface here, the drawable's
+ already gone.. But dri.c notices the window destruction and
+ frees the surface itself. */
+
+ /*gstaplin: verify the statement above. The surface destroy
+ *messages weren't making it through, and may still not be.
+ *We need a good test case for surface creation and destruction.
+ *We also need a good way to enable introspection on the server
+ *to validate the test, beyond using gdb with print.
+ */
+
+ free(glxPriv);
+}
+
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(ClientPtr client,
+ __GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ int type,
+ XID glxDrawId,
+ __GLXconfig *conf) {
+ __GLXAquaDrawable *glxPriv;
+
+ glxPriv = malloc(sizeof *glxPriv);
+
+ if(glxPriv == NULL)
+ return NULL;
+
+ memset(glxPriv, 0, sizeof *glxPriv);
+
+ if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
+ free(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
+
+ glxPriv->pDraw = pDraw;
+ glxPriv->sid = 0;
+ glxPriv->context = NULL;
+
+ return &glxPriv->base;
+}
+
+// Extra goodies for glx
+
+GLuint __glFloorLog2(GLuint val)
+{
+ int c = 0;
+
+ while (val > 1) {
+ c++;
+ val >>= 1;
+ }
+ return c;
+}
+
+static void setup_dispatch_table(void) {
+ static struct _glapi_table *disp = NULL;
+
+ if(disp) {
+ _glapi_set_dispatch(disp);
+ return;
+ }
+
+ disp=calloc(1,sizeof(struct _glapi_table));
+ assert(disp);
+
+ /* to update:
+ * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
+ */
+
+ SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
+ SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
+ SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
+ SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
+ SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
+ SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
+ SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
+ SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
+ SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
+ SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
+ SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
+ SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
+ SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
+ SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
+ SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
+ SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
+ SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
+ SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
+ SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
+ SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
+ SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
+ SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
+ SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
+ SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
+ SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
+ SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
+ SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
+ SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
+ SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
+ SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
+ SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
+ SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
+ SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
+ SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
+ SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
+ SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
+ SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
+ SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
+ SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
+ SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
+ SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
+ SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
+ SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
+ SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
+ SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
+ SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
+ SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
+ SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
+ SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
+ SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
+ SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
+ SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
+ SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
+ SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
+ SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
+ SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
+ SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
+ SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
+ SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
+ SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
+ SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
+ SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
+ SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
+ SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
+ SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
+ SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
+ SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
+ SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
+ SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
+ SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
+ SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
+ SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
+ SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
+ SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
+ SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
+ SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
+ SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
+ SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
+ SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
+ SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
+ SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
+ SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
+ SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
+ SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
+ SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
+ SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
+ SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
+ SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
+ SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
+ SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
+ SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
+ SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
+ SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
+ SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
+ SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
+ SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
+ SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
+ SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
+ SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
+ SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
+ SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
+ SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
+ SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
+ SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
+ SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
+ SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
+ SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
+ SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
+ SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
+ SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
+ SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
+ SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
+ SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
+ SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
+ SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
+ SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
+ SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
+ SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
+ SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
+ SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
+ SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
+ SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
+ SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
+ SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
+ SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
+ SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
+ SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
+ SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
+ SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
+ SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
+ SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
+ SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
+ SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
+ SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
+ SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
+ SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
+ SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
+ SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
+ SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
+ SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
+ SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
+ SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
+ SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
+ SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
+ SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
+ SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
+ SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
+ SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
+ SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
+ SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
+ SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
+ SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
+ SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
+ SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
+ SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
+ SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
+ SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
+ SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
+ SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
+ SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
+ SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
+ SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
+ SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
+ SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
+ SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
+ SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
+ SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
+ SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
+ SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
+ SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
+ SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
+ SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
+ SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
+ SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
+ SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
+ SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
+ SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
+ SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
+ SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
+ SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
+ SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
+ SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
+ SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
+ SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
+ SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
+ SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
+ SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
+ SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
+ SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
+ SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
+ SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
+ SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
+ SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
+ SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
+ SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
+ SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
+ SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
+ SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
+ SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
+ SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
+ SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
+ SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
+ SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
+ SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
+ SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
+ SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
+ SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
+ SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
+ SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
+ SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
+ SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
+ SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
+ SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
+ SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
+ SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
+ SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
+ SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
+ SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
+ SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
+ SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
+ SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
+ SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
+ SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
+ SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
+ SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
+ SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
+ SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
+ SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
+ SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
+ SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
+ SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
+ SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
+ SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
+ SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
+ SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
+ SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
+ SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
+ SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
+ SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
+ SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
+ SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
+ SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
+ SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
+ SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
+ SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
+ SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
+ SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
+ SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
+ SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
+ SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
+ SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
+ SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
+ SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
+ SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
+ SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
+ SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
+ SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
+ SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
+ SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
+ SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
+ SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
+ SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
+ SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
+ SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
+ SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
+ SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
+ SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
+ SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
+ SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
+ SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
+ SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
+ SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
+ SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
+ SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
+ SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
+ SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
+ SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
+ SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
+ SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
+ SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
+ SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
+ SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
+ SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
+ SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
+ SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
+ SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
+ SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
+ SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
+ SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
+ SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
+ SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
+ SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
+ SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
+ SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
+ SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
+ SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
+ SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
+ SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
+ SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
+ SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
+ SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
+ SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
+ SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
+ SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
+ SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
+ SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
+ SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
+ SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
+ SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
+ SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
+ SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
+ SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
+ SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
+ SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
+ SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
+ SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
+ SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
+ SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
+ SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
+ SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
+ SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
+ SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
+ SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
+ SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
+ SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
+ SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
+ SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
+ SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
+ SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
+ SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
+ SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
+ SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
+ SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
+ SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
+ SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
+ SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
+
+ /* Pointer Incompatability:
+ * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
+ * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ *
+ * and it's a GLint in glx/glapitable.h and according to the man page
+ * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+ *
+ * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
+ */
+
+ SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
+ SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
+ SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
+ SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
+ SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
+ SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
+ SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
+ SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
+ SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
+ SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
+ SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
+ SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
+ SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
+ SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
+ SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
+ SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
+ SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
+ SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
+ SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
+ SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
+ SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
+ SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
+ SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
+ SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
+ SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
+ SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
+ SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
+ SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
+ SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
+ SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
+ SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
+ SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
+ SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
+ SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
+ SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
+ SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
+ SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
+ SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
+
+ /* GL_VERSION_2_0 */
+ SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
+ SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
+ SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
+ SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
+ SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
+ SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
+ SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
+ SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
+ SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
+ SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
+ SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
+
+ /* GL_VERSION_2_1 */
+ SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
+ SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
+ SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
+ SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
+ SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
+ SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
+
+ /* GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
+ SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
+ SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
+ SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
+
+ /* GL_ARB_draw_buffers */
+ SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
+
+ /* GL_ARB_multisample */
+ SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
+
+ /* GL_ARB_multitexture */
+ SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
+ SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
+ SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
+ SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
+ SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
+ SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
+ SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
+ SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
+ SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
+ SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
+ SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
+ SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
+ SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
+ SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
+ SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
+ SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
+ SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
+ SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
+ SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
+ SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
+ SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
+ SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
+ SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
+ SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
+ SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
+ SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
+ SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
+ SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
+ SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
+ SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
+ SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
+ SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
+ SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
+ SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
+
+ /* GL_ARB_occlusion_query */
+ SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
+ SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
+ SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
+ SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
+ SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
+ SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
+ SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
+ SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
+
+ /* GL_ARB_shader_objects */
+ SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
+ SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
+ SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
+ SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
+ SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
+ SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
+ SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
+ SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
+ SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
+ SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
+ SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
+ SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
+ SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
+ SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
+ SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
+ SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
+ SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
+ SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
+ SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
+ SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
+ SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
+ SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
+ SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
+ SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
+ SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
+ SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
+ SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
+ SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
+ SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
+ SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
+ SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
+ SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
+ SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
+ SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
+ SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
+ SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
+ SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
+ SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
+ SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
+
+ /* GL_ARB_texture_compression */
+ SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
+ SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
+ SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
+ SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
+ SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
+ SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
+ SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
+
+ /* GL_ARB_transpose_matrix */
+ SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
+ SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
+ SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
+ SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
+
+ /* GL_ARB_vertex_buffer_object */
+ SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
+ SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
+ SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
+ SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
+ SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
+ SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
+ SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
+ SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
+ SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
+ SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
+ SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
+
+ /* GL_ARB_vertex_program */
+ SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
+ SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
+ SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
+ SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
+ SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
+ SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
+ SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
+ SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
+ SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
+ SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
+ SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
+ SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
+ SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
+ SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
+ SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
+ SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
+ SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
+ SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
+ SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
+ SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
+ SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
+ SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
+ SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
+ SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
+ SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
+ SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
+ SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
+ SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
+ SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
+ SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
+ SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
+ SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
+ SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
+ SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
+ SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
+ SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
+ SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
+ SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
+ SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
+ SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
+ SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
+ SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
+ SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
+ SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
+ SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
+ SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
+ SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
+ SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
+ SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
+ SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
+ SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
+ SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
+ SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
+ SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
+ SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
+ SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
+ SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
+
+ /* GL_ARB_vertex_shader */
+ SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
+ SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
+ SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
+
+ /* GL_ARB_window_pos */
+ SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
+ SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
+ SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
+ SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
+ SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
+ SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
+ SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
+ SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
+ SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
+ SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
+ SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
+ SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
+ SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
+ SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
+ SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
+ SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
+
+ /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
+ if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
+ /* GL_ATI_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
+ } else {
+ /* GL_EXT_fragment_shader */
+ SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
+ SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
+ SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
+ SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
+ SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
+ SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
+ SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
+ SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
+ SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
+ SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
+ SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
+ SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
+ SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
+ SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
+ }
+
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
+
+ /* GL_EXT_blend_equation_separate */
+ SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
+
+ /* GL_EXT_blend_func_separate */
+ SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
+
+ /* GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
+
+ /* GL_EXT_compiled_vertex_array */
+ SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
+ SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
+
+ /* GL_EXT_cull_vertex */
+ SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
+ SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
+
+ /* GL_EXT_fog_coord */
+ SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
+ SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
+ SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
+ SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
+ SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
+
+ /* GL_EXT_framebuffer_blit */
+ SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
+
+ /* GL_EXT_framebuffer_object */
+ SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
+ SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
+ SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
+ SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
+ SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
+ SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
+ SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
+ SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
+ SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
+ SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
+ SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
+ SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
+ SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
+ SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
+ SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
+ SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
+ SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
+
+ /* GL_EXT_gpu_program_parameters */
+ SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
+ SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
+
+ /* Pointer Incompatability:
+ * This warning can be safely ignored. OpenGL.framework adds const to the
+ * two pointers.
+ *
+ * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+ *
+ * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+ */
+
+ /* GL_EXT_multi_draw_arrays */
+ SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
+ SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
+
+ /* GL_EXT_point_parameters / GL_ARB_point_parameters */
+ if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
+ /* GL_EXT_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
+ } else {
+ /* GL_ARB_point_parameters */
+ SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
+ SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
+ }
+
+ /* GL_EXT_polygon_offset */
+ SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
+
+ /* GL_EXT_secondary_color */
+ SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
+ SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
+ SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
+ SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
+ SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
+ SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
+ SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
+ SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
+ SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
+ SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
+ SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
+ SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
+ SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
+ SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
+ SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
+ SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
+ SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
+
+ /* GL_EXT_stencil_two_side */
+ SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
+
+ /* GL_EXT_timer_query */
+ SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
+ SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
+
+ /* GL_EXT_vertex_array */
+ SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
+ SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
+ SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
+ SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
+ SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
+ SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
+
+ /* GL_IBM_multimode_draw_arrays */
+ SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
+ SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
+
+ /* GL_MESA_resize_buffers */
+ SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
+
+ /* GL_MESA_window_pos */
+ SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
+ SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
+ SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
+ SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
+ SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
+ SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
+ SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
+ SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
+
+ /* GL_NV_fence */
+ SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
+ SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
+ SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
+ SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
+ SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
+ SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
+ SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
+
+ /* GL_NV_fragment_program */
+ SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
+ SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
+ SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
+ SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
+ SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
+ SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
+
+ /* GL_NV_geometry_program4 */
+ SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
+
+ /* GL_NV_point_sprite */
+ SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
+ SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
+
+ /* GL_NV_register_combiners */
+ SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
+ SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
+ SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
+ SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
+ SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
+ SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
+ SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
+ SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
+ SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
+ SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
+ SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
+ SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
+ SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
+
+ /* GL_NV_vertex_array_range */
+ SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
+ SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
+
+ /* GL_NV_vertex_program */
+ SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
+ SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
+ SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
+ SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
+ SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
+ SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
+ SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
+ SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
+ SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
+ SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
+ SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
+ SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
+ SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
+ SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
+ SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
+ SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
+ SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
+ SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
+ SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
+ SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
+ SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
+ SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
+ SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
+ SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
+ SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
+ SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
+ SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
+ SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
+ SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
+ SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
+ SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
+ SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
+ SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
+ SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
+ SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
+ SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
+ SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
+ SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
+ SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
+ SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
+ SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
+ SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
+ SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
+ SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
+ SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
+ SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
+ SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
+ SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
+ SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
+ SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
+ SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
+ SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
+ SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
+ SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
+ SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
+ SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
+ SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
+ SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
+ SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
+ SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
+
+ /* GL_SGIS_multisample */
+ SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
+ SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
+
+ /* GL_SGIS_pixel_texture */
+ SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
+ SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
+ SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
+ SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
+ SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
+ SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
+
+ _glapi_set_dispatch(disp);
+}