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Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r--xorg-server/hw/xquartz/GL/indirect.c1263
1 files changed, 437 insertions, 826 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c
index 07a9c066a..0a60672b6 100644
--- a/xorg-server/hw/xquartz/GL/indirect.c
+++ b/xorg-server/hw/xquartz/GL/indirect.c
@@ -1,8 +1,8 @@
/*
* GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path)
+ * (Indirect rendering path -- it's also used for some direct mode code too)
*
- * Copyright (c) 2007 Apple Inc.
+ * Copyright (c) 2007, 2008, 2009 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
@@ -37,6 +37,13 @@
#include "dri.h"
+#include <AvailabilityMacros.h>
+
+/*
+ * These define seem questionable to me, but I'm not sure why they were here
+ * in the first place.
+ */
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
#define GL_EXT_histogram 1
#define GL_EXT_polygon_offset 1
#define GL_SGIS_pixel_texture 1
@@ -53,11 +60,11 @@
#define GL_APPLE_fence 1
#define GL_IBM_multimode_draw_arrays 1
#define GL_EXT_fragment_shader 1
+#endif
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
-// X11 and X11's glx
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <windowstr.h>
@@ -76,17 +83,15 @@
#include "x-hash.h"
#include "x-list.h"
-#include <dispatch.h>
-#define GLAPIENTRYP *
+#include "capabilities.h"
+
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
+#include <dispatch.h>
#include <Xplugin.h>
-#include "glcontextmodes.h"
#include <glapi.h>
#include <glapitable.h>
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
__GLXprovider * GlxGetDRISWrastProvider (void);
// Write debugging output, or not
@@ -102,35 +107,27 @@ void warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes);
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *conf);
-static void glAquaResetExtension(void);
static void __glXAquaContextDestroy(__GLXcontext *baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
__GLXprovider __glXDRISWRastProvider = {
- __glXAquaScreenProbe,
- "Core OpenGL",
+ __glXAquaScreenProbe,
+ "Core OpenGL",
NULL
};
__GLXprovider *
GlxGetDRISWRastProvider (void)
{
- GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n");
- return &__glXDRISWRastProvider;
+ GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n");
+ return &__glXDRISWRastProvider;
}
typedef struct __GLXAquaScreen __GLXAquaScreen;
@@ -138,86 +135,77 @@ typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
struct __GLXAquaScreen {
- __GLXscreen base;
- int index;
+ __GLXscreen base;
+ int index;
int num_vis;
- __GLcontextModes *modes;
};
-static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-
struct __GLXAquaContext {
- __GLXcontext base;
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
- xp_surface_id sid;
- unsigned isAttached :1;
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
};
struct __GLXAquaDrawable {
- __GLXdrawable base;
+ __GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
+ __GLXAquaContext *context;
};
+
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLcontextModes *modes,
+ __GLXconfig *conf,
__GLXcontext *baseShareContext)
{
- __GLXAquaContext *context;
- __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
- CGLError gl_err;
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
- GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = malloc (sizeof (__GLXAquaContext));
- if (context == NULL) return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
- context->base.modes = modes;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
- context->base.forceCurrent = __glXAquaContextForceCurrent;
- // context->base.createDrawable = __glXAquaContextCreateDrawable;
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = xalloc (sizeof (__GLXAquaContext));
+
+ if (context == NULL)
+ return NULL;
- context->pixelFormat = makeFormat(modes);
- if (!context->pixelFormat) {
- free(context);
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ context->base.forceCurrent = __glXAquaContextForceCurrent;
+ /*FIXME verify that the context->base is fully initialized. */
+
+ context->pixelFormat = makeFormat(conf);
+
+ if (!context->pixelFormat) {
+ xfree(context);
return NULL;
- }
-
- context->ctx = NULL;
- gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
+ }
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ xfree(context);
+ return NULL;
}
- setup_dispatch_table();
+
+ setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return &context->base;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
- return &__glDDXExtensionInfo;
+
+ return &context->base;
}
/* maps from surface id -> list of __GLcontext */
@@ -227,21 +215,23 @@ static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
+
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
(unsigned int) baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
- if (context->ctx != NULL) CGLDestroyContext(context->ctx);
+ if (context->ctx != NULL)
+ CGLDestroyContext(context->ctx);
- if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
+ if (context->pixelFormat != NULL)
+ CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
+ xfree(context);
}
}
@@ -266,79 +256,95 @@ static void surface_notify(void *_arg, void *data) {
__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
__GLXAquaContext *context;
x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
- }
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) arg->id);
- draw->base.pDraw = NULL;
- draw->sid = 0;
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
+ draw->base.pDraw = NULL;
+ draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
for (; lst != NULL; lst = lst->next)
- {
+ {
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
- default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
}
}
-static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
DrawablePtr pDraw;
- GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+
+ if(NULL == context || NULL == draw)
+ return TRUE;
+
pDraw = draw->base.pDraw;
+ if(NULL == pDraw) {
+ ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
+ return TRUE;
+ }
+
if (draw->sid == 0) {
-// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
- return;
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
+ return TRUE;
draw->pDraw = pDraw;
- }
-
+ }
+
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
-
+
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
-// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
+ surface_notify, draw);
if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) draw->sid);
-
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
+
draw->sid = 0;
- return;
+ return TRUE;
}
-
+
context->isAttached = TRUE;
context->sid = draw->sid;
-
+
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
+
+
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
(unsigned int) draw->sid);
}
+
+ draw->context = context;
+
+ return FALSE;
}
#if 0 // unused
@@ -368,11 +374,12 @@ static void unattach(__GLXAquaContext *context) {
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
- attach(context, drawPriv);
+ if(attach(context, drawPriv))
+ return /*error*/ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
@@ -412,797 +419,388 @@ static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
/* Drawing surface notification callbacks */
-static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
- return GL_TRUE;
-}
-
static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
- CGLError gl_err;
- __GLXAquaContext * drawableCtx;
-// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+ CGLError err;
+ __GLXAquaDrawable *drawable;
+
+ // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
- if(!base) {
- ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
- return GL_FALSE;
- }
-
- drawableCtx = (__GLXAquaContext *)base->drawGlxc;
-
- if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
- gl_err = CGLFlushDrawable(drawableCtx->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+ if(!base) {
+ ErrorF("%s passed NULL\n", __func__);
+ return GL_FALSE;
}
- return GL_TRUE;
-}
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
- int i;
- CGLPixelFormatAttribute attr[64]; // currently uses max of 30
- CGLPixelFormatObj result;
- GLint n_formats;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("makeFormat\n");
-
- if (!mode->rgbMode)
- return NULL;
-
- i = 0;
-
- // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
- // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
-
- if (mode->stereoMode) {
- attr[i++] = kCGLPFAStereo;
- }
- if (mode->doubleBufferMode) {
- attr[i++] = kCGLPFADoubleBuffer;
- }
+ drawable = (__GLXAquaDrawable *)base;
- if (mode->colorIndexMode) {
- /* ignored */
+ if(NULL == drawable->context) {
+ ErrorF("%s called with a NULL->context for drawable %p!\n",
+ __func__, (void *)drawable);
+ return GL_FALSE;
}
- if (mode->rgbMode) {
- attr[i++] = kCGLPFAColorSize;
- attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
- attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
- }
+ err = CGLFlushDrawable(drawable->context->ctx);
- if (mode->haveAccumBuffer) {
- attr[i++] = kCGLPFAAccumSize;
- attr[i++] = mode->accumRedBits + mode->accumGreenBits
- + mode->accumBlueBits + mode->accumAlphaBits;
- }
-
- if (mode->haveDepthBuffer) {
- attr[i++] = kCGLPFADepthSize;
- attr[i++] = mode->depthBits;
+ if(kCGLNoError != err) {
+ ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
+ __func__);
+ return GL_FALSE;
}
-
- if (mode->haveStencilBuffer) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = mode->stencilBits;
- }
-
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = mode->numAuxBuffers;
-
- /* mode->level ignored */
-
- /* mode->pixmapMode ? */
-
- attr[i++] = 0;
-
- GLAQUA_DEBUG_MSG("makeFormat almost done\n");
-
- result = NULL;
- gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
- if (gl_err != 0)
- ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
-
- GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
- return result;
+ return GL_TRUE;
}
-// Originally copied from Mesa
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- /* [0] = RGB, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [1] = RGB, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [4] = CI, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- False, /* rgba? (false = color index) */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
-};
-
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
+ CGLPixelFormatAttribute attr[64];
+ CGLPixelFormatObj fobj;
+ GLint formats;
+ CGLError error;
+ int i = 0;
+
+ if(conf->doubleBufferMode)
+ attr[i++] = kCGLPFADoubleBuffer;
-static inline int count_bits(uint32_t x)
-{
- x = x - ((x >> 1) & 0x55555555);
- x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
- x = (x + (x >> 4)) & 0x0f0f0f0f;
- x = x + (x >> 8);
- x = x + (x >> 16);
- return x & 63;
-}
+ if(conf->stereoMode)
+ attr[i++] = kCGLPFAStereo;
+ attr[i++] = kCGLPFAColorSize;
+ attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
+ attr[i++] = kCGLPFAAlphaSize;
+ attr[i++] = conf->alphaBits;
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLcontextModes *modes;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- GLAQUA_DEBUG_MSG("init_visuals\n");
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- malloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
+ if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
+ conf->accumAlphaBits) > 0) {
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- free(pNewVisualConfigs);
- return FALSE;
+ attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ + conf->accumBlueBits + conf->accumAlphaBits;
}
+
+ attr[i++] = kCGLPFADepthSize;
+ attr[i++] = conf->depthBits;
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ if(conf->stencilBits) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = conf->stencilBits;
}
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
+
+ if(conf->numAuxBuffers > 0) {
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = conf->numAuxBuffers;
}
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- int count;
-
- count = ((pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
-
- numNewVisuals += count;
+ if(conf->sampleBuffers > 0) {
+ attr[i++] = kCGLPFASampleBuffers;
+ attr[i++] = conf->sampleBuffers;
+ attr[i++] = kCGLPFASamples;
+ attr[i++] = conf->samples;
}
+
+ attr[i++] = 0;
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
+ error = CGLChoosePixelFormat(attr, &fobj, &formats);
+ if(error) {
+ ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
+ return NULL;
}
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
- if (modes == NULL) {
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
+ return fobj;
+}
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- free(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
- /* Initialize the new visuals */
- found_default = FALSE;
- glAquaScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
+ xfree(screen);
+}
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
+static __GLXconfig *CreateConfigs(int *numConfigsPtr, int screenNumber) {
+ __GLXconfig *c, *result;
+ struct glCapabilities cap;
+ struct glCapabilitiesConfig *conf = NULL;
+ int numConfigs = 0;
+ int i;
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & NullConfig );
- modes->visualID = pVisualNew[j].vid;
+ if(getGlCapabilities(&cap))
+ FatalError("error from getGlCapabilities() in %s\n", __func__);
- j++;
+ assert(NULL != cap.configurations);
+ for(conf = cap.configurations; conf; conf = conf->next) {
+ if(conf->total_color_buffers <= 0)
continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
- /* set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- free(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
+ numConfigs += (conf->stereo ? 2 : 1)
+ * (conf->aux_buffers ? 2 : 1)
+ * conf->buffers
+ * ((conf->total_stencil_bit_depths > 0) ?
+ conf->total_stencil_bit_depths : 1)
+ * conf->total_color_buffers
+ * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
+ * conf->total_depth_buffer_depths
+ * (conf->multisample_buffers + 1);
}
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- free(pVisual);
-
- /* Clean up temporary allocations */
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- free(visualPrivates);
- visualPrivates = NULL;
+ *numConfigsPtr = numConfigs;
+
+ c = xalloc(sizeof(*c) * numConfigs);
+
+ if(NULL == c)
+ return NULL;
- return TRUE;
-}
+
-Bool enable_stereo = FALSE;
-/* based on code in i830_dri.c
- This ends calling glAquaSetVisualConfigs to set the static
- numconfigs, etc. */
-static void
-glAquaInitVisualConfigs(void)
-{
- int lclNumConfigs = 0;
- __GLXvisualConfig *lclVisualConfigs = NULL;
- void **lclVisualPrivates = NULL;
+ result = c;
+
+ memset(result, 0, sizeof(*c) * numConfigs);
- int stereo, depth, aux, buffers, stencil, accum;
- int i = 0;
+ i = 0;
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
- /* count num configs:
- 2 stereo (on, off) (optional)
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 64 configs with stereo, or 32 without */
-
- if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
- else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
- /* alloc */
- lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
- lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
- /* fill in configs */
- if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- } else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
+ for(conf = cap.configurations; conf; conf = conf->next) {
+ int stereo, aux, buffers, stencil, color, accum, depth, msample;
+
+ for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+ for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+ for(buffers = 0; buffers < conf->buffers; ++buffers) {
+ for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
+ conf->total_stencil_bit_depths : 1); ++stencil) {
+ for(color = 0; color < conf->total_color_buffers; ++color) {
+ for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+ conf->total_accum_buffers : 1); ++accum) {
+ for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
+ for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
+ if((i + 1) < numConfigs) {
+ c->next = c + 1;
+ } else {
+ c->next = NULL;
+ }
+
+ c->doubleBufferMode = buffers ? GL_TRUE : GL_FALSE;
+ c->stereoMode = stereo ? GL_TRUE : GL_FALSE;
+
+ c->redBits = conf->color_buffers[color].r;
+ c->greenBits = conf->color_buffers[color].g;
+ c->blueBits = conf->color_buffers[color].b;
+ c->alphaBits = 0;
+
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
+ c->alphaBits = conf->color_buffers[color].a;
+ }
+
+ c->redMask = -1;
+ c->greenMask = -1;
+ c->blueMask = -1;
+ c->alphaMask = -1;
+
+ c->rgbBits = c->redBits + c->greenBits + c->blueBits + c->alphaBits;
+ c->indexBits = 0;
+
+ c->accumRedBits = 0;
+ c->accumGreenBits = 0;
+ c->accumBlueBits = 0;
+ c->accumAlphaBits = 0;
+
+ if(conf->total_accum_buffers > 0) {
+ c->accumRedBits = conf->accum_buffers[accum].r;
+ c->accumGreenBits = conf->accum_buffers[accum].g;
+ c->accumBlueBits = conf->accum_buffers[accum].b;
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+ c->accumAlphaBits = conf->accum_buffers[accum].a;
+ }
+ }
+
+ c->depthBits = conf->depth_buffers[depth];
+
+ c->stencilBits = 0;
+
+ if(conf->total_stencil_bit_depths > 0) {
+ c->stencilBits = conf->stencil_bit_depths[stencil];
+ }
+
+
+ c->numAuxBuffers = aux ? conf->aux_buffers : 0;
+
+ c->level = 0;
+ /*TODO what should this be? */
+ c->pixmapMode = 0;
+
+ c->visualID = -1;
+ c->visualType = GLX_TRUE_COLOR;
+
+ if(conf->accelerated) {
+ c->visualRating = GLX_NONE;
+ } else {
+ c->visualRating = GLX_SLOW_VISUAL_EXT;
+ }
+
+ c->transparentPixel = GLX_NONE;
+ c->transparentRed = GLX_NONE;
+ c->transparentGreen = GLX_NONE;
+ c->transparentAlpha = GLX_NONE;
+ c->transparentIndex = GLX_NONE;
+
+ c->sampleBuffers = 0;
+ c->samples = 0;
+
+ if(msample > 0) {
+ c->sampleBuffers = conf->multisample_buffers;
+ c->samples = conf->multisample_samples;
+ }
+
+ /* SGIX_fbconfig / GLX 1.3 */
+ c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
+ c->renderType = GLX_RGBA_BIT;
+ c->xRenderable = GL_TRUE;
+ c->fbconfigID = -1;
+
+ /*TODO add querying code to capabilities.c for the Pbuffer maximums.
+ *I'm not sure we can even use CGL for Pbuffers yet...
+ */
+ /* SGIX_pbuffer / GLX 1.3 */
+ c->maxPbufferWidth = 0;
+ c->maxPbufferHeight = 0;
+ c->maxPbufferPixels = 0;
+ c->optimalPbufferWidth = 0;
+ c->optimalPbufferHeight = 0;
+ c->visualSelectGroup = 0;
+
+ c->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ c->screen = screenNumber;
+
+ /* EXT_texture_from_pixmap */
+ c->bindToTextureRgb = 0;
+ c->bindToTextureRgba = 0;
+ c->bindToMipmapTexture = 0;
+ c->bindToTextureTargets = 0;
+ c->yInverted = 0;
+
+ if(c->next)
+ c = c->next;
+
+ ++i;
+ }
+ }
+ }
+ }
}
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
}
- }
- }
- }
+ }
}
}
- if (i != lclNumConfigs)
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
- GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
-{
- GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+ if(i != numConfigs)
+ FatalError("The number of __GLXconfig generated does not match the initial calculation!\n");
- if (numConfigs == 0) /* if no configs */
- glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
- /*
- * setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}
-
-#if 0
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- glAquaScreenRec *pScr = &glAquaScreens[screen];
- int j;
- __GLcontextModes *modes;
-
- GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
- for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-#endif
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+ freeGlCapabilities(&cap);
- GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
- __glXScreenDestroy(screen);
-
- free(screen);
-}
-
-static void init_screen_visuals(__GLXAquaScreen *screen) {
- ScreenPtr pScreen = screen->base.pScreen;
-
- __GLcontextModes *modes;
- int *used;
- int i, j;
-
- GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: malloc / free. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *)malloc(pScreen->numVisuals * sizeof(int));
- memset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = screen -> base.modes
- ; modes != NULL
- ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- (int)modes->visualType,
- (unsigned int)(modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- free(used);
+ return result;
}
+/* This is called by __glXInitScreens(). */
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
- __GLXAquaScreen *screen;
- GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
- if (screen == NULL) return NULL;
-
- screen = malloc(sizeof *screen);
+ __GLXAquaScreen *screen;
- __glXScreenInit(&screen->base, pScreen);
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
- screen->base.createDrawable = __glXAquaScreenCreateDrawable;
- screen->base.pScreen = pScreen;
+ if (pScreen == NULL)
+ return NULL;
- init_screen_visuals(screen);
+ screen = xalloc(sizeof *screen);
+ if(NULL == screen)
+ return NULL;
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.swapInterval = /*FIXME*/ NULL;
+ screen->base.hyperpipeFuncs = NULL;
+ screen->base.swapBarrierFuncs = NULL;
+ screen->base.pScreen = pScreen;
+
+ screen->base.fbconfigs = CreateConfigs(&screen->base.numFBConfigs,
+ pScreen->myNum);
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ /* __glXScreenInit initializes these, so the order here is important, if we need these... */
+ // screen->base.GLextensions = "";
+ // screen->base.GLXvendor = "Apple";
+ screen->base.GLXversion = xstrdup("1.4");
+ screen->base.GLXextensions = xstrdup("GLX_SGIX_fbconfig "
+ "GLX_SGIS_multisample "
+ "GLX_ARB_multisample "
+ "GLX_EXT_visual_info "
+ "GLX_EXT_import_context ");
+
+ /*We may be able to add more GLXextensions at a later time. */
+
+ return &screen->base;
+}
- return &screen->base;
+static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
+ int x, int y, int w, int h) {
+ /*TODO finish me*/
}
+
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
+ /* gstaplin: base is the head of the structure, so it's at the same
+ * offset in memory.
+ * Is this safe with strict aliasing? I noticed that the other dri code
+ * does this too...
+ */
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
+ GLAQUA_DEBUG_MSG(__func__);
+
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
- free(base);
+ /*gstaplin: verify the statement above. The surface destroy
+ *messages weren't making it through, and may still not be.
+ *We need a good test case for surface creation and destruction.
+ *We also need a good way to enable introspection on the server
+ *to validate the test, beyond using gdb with print.
+ */
+
+ xfree(glxPriv);
}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(__GLXscreen *screen,
DrawablePtr pDraw,
+ int type,
XID drawId,
- __GLcontextModes *modes) {
+ __GLXconfig *conf) {
__GLXAquaDrawable *glxPriv;
- GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
-
glxPriv = xalloc(sizeof *glxPriv);
- if (glxPriv == NULL) return NULL;
+
+ if(glxPriv == NULL)
+ return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
- if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
+ if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, drawId, conf)) {
xfree(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.resize = __glXAquaDrawableResize;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
+ glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
+ glxPriv->pDraw = pDraw;
+ glxPriv->sid = 0;
+ glxPriv->context = NULL;
+
return &glxPriv->base;
}
-static void glAquaResetExtension(void)
-{
- GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
- CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
-}
-
// Extra goodies for glx
GLuint __glFloorLog2(GLuint val)
@@ -1255,7 +853,9 @@ static void setup_dispatch_table(void) {
SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
SET_BlendFunc(disp, glBlendFunc);
SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+#endif
SET_BufferDataARB(disp, glBufferDataARB);
SET_BufferSubDataARB(disp, glBufferSubDataARB);
SET_CallList(disp, glCallList);
@@ -1312,12 +912,16 @@ static void setup_dispatch_table(void) {
SET_ColorTable(disp, glColorTable);
SET_ColorTableParameterfv(disp, glColorTableParameterfv);
SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_CombinerInputNV(disp, glCombinerInputNV);
SET_CombinerOutputNV(disp, glCombinerOutputNV);
SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+#endif
SET_CompileShaderARB(disp, glCompileShaderARB);
SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
@@ -1395,7 +999,10 @@ static void setup_dispatch_table(void) {
SET_EvalPoint2(disp, glEvalPoint2);
//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
SET_FeedbackBuffer(disp, glFeedbackBuffer);
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+#endif
SET_Finish(disp, glFinish);
SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
SET_Flush(disp, glFlush);
@@ -1437,10 +1044,12 @@ static void setup_dispatch_table(void) {
SET_GetColorTable(disp, glGetColorTable);
SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+#endif
SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
@@ -1448,8 +1057,10 @@ static void setup_dispatch_table(void) {
SET_GetDoublev(disp, glGetDoublev);
SET_GetError(disp, glGetError);
//SET_GetFenceivNV(disp, glGetFenceivNV);
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+#endif
SET_GetFloatv(disp, glGetFloatv);
SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
SET_GetHandleARB(disp, glGetHandleARB);