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path: root/xorg-server/hw/xquartz/GL/indirect.c
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Diffstat (limited to 'xorg-server/hw/xquartz/GL/indirect.c')
-rw-r--r--xorg-server/hw/xquartz/GL/indirect.c924
1 files changed, 18 insertions, 906 deletions
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c
index ce49a9f95..cfc20d2c6 100644
--- a/xorg-server/hw/xquartz/GL/indirect.c
+++ b/xorg-server/hw/xquartz/GL/indirect.c
@@ -504,7 +504,7 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
- GLAQUA_DEBUG_MSG(__func__);
+ GLAQUA_DEBUG_MSG("TRACE");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
@@ -566,924 +566,36 @@ GLuint __glFloorLog2(GLuint val)
return c;
}
+#ifndef OPENGL_FRAMEWORK_PATH
+#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
+#endif
+
static void setup_dispatch_table(void) {
static struct _glapi_table *disp = NULL;
+ static void *handle;
+ const char *opengl_framework_path;
if(disp) {
_glapi_set_dispatch(disp);
return;
}
- disp=calloc(1,sizeof(struct _glapi_table));
- assert(disp);
-
- /* to update:
- * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, dlsym(RTLD_DEFAULT, "gl\1"))\;:'
- */
-
- SET_Accum(disp, dlsym(RTLD_DEFAULT, "glAccum"));
- SET_AlphaFunc(disp, dlsym(RTLD_DEFAULT, "glAlphaFunc"));
- SET_AreTexturesResident(disp, dlsym(RTLD_DEFAULT, "glAreTexturesResident"));
- SET_ArrayElement(disp, dlsym(RTLD_DEFAULT, "glArrayElement"));
- SET_Begin(disp, dlsym(RTLD_DEFAULT, "glBegin"));
- SET_BindTexture(disp, dlsym(RTLD_DEFAULT, "glBindTexture"));
- SET_Bitmap(disp, dlsym(RTLD_DEFAULT, "glBitmap"));
- SET_BlendColor(disp, dlsym(RTLD_DEFAULT, "glBlendColor"));
- SET_BlendEquation(disp, dlsym(RTLD_DEFAULT, "glBlendEquation"));
- SET_BlendFunc(disp, dlsym(RTLD_DEFAULT, "glBlendFunc"));
- SET_CallList(disp, dlsym(RTLD_DEFAULT, "glCallList"));
- SET_CallLists(disp, dlsym(RTLD_DEFAULT, "glCallLists"));
- SET_Clear(disp, dlsym(RTLD_DEFAULT, "glClear"));
- SET_ClearAccum(disp, dlsym(RTLD_DEFAULT, "glClearAccum"));
- SET_ClearColor(disp, dlsym(RTLD_DEFAULT, "glClearColor"));
- SET_ClearDepth(disp, dlsym(RTLD_DEFAULT, "glClearDepth"));
- SET_ClearIndex(disp, dlsym(RTLD_DEFAULT, "glClearIndex"));
- SET_ClearStencil(disp, dlsym(RTLD_DEFAULT, "glClearStencil"));
- SET_ClipPlane(disp, dlsym(RTLD_DEFAULT, "glClipPlane"));
- SET_Color3b(disp, dlsym(RTLD_DEFAULT, "glColor3b"));
- SET_Color3bv(disp, dlsym(RTLD_DEFAULT, "glColor3bv"));
- SET_Color3d(disp, dlsym(RTLD_DEFAULT, "glColor3d"));
- SET_Color3dv(disp, dlsym(RTLD_DEFAULT, "glColor3dv"));
- SET_Color3f(disp, dlsym(RTLD_DEFAULT, "glColor3f"));
- SET_Color3fv(disp, dlsym(RTLD_DEFAULT, "glColor3fv"));
- SET_Color3i(disp, dlsym(RTLD_DEFAULT, "glColor3i"));
- SET_Color3iv(disp, dlsym(RTLD_DEFAULT, "glColor3iv"));
- SET_Color3s(disp, dlsym(RTLD_DEFAULT, "glColor3s"));
- SET_Color3sv(disp, dlsym(RTLD_DEFAULT, "glColor3sv"));
- SET_Color3ub(disp, dlsym(RTLD_DEFAULT, "glColor3ub"));
- SET_Color3ubv(disp, dlsym(RTLD_DEFAULT, "glColor3ubv"));
- SET_Color3ui(disp, dlsym(RTLD_DEFAULT, "glColor3ui"));
- SET_Color3uiv(disp, dlsym(RTLD_DEFAULT, "glColor3uiv"));
- SET_Color3us(disp, dlsym(RTLD_DEFAULT, "glColor3us"));
- SET_Color3usv(disp, dlsym(RTLD_DEFAULT, "glColor3usv"));
- SET_Color4b(disp, dlsym(RTLD_DEFAULT, "glColor4b"));
- SET_Color4bv(disp, dlsym(RTLD_DEFAULT, "glColor4bv"));
- SET_Color4d(disp, dlsym(RTLD_DEFAULT, "glColor4d"));
- SET_Color4dv(disp, dlsym(RTLD_DEFAULT, "glColor4dv"));
- SET_Color4f(disp, dlsym(RTLD_DEFAULT, "glColor4f"));
- SET_Color4fv(disp, dlsym(RTLD_DEFAULT, "glColor4fv"));
- SET_Color4i(disp, dlsym(RTLD_DEFAULT, "glColor4i"));
- SET_Color4iv(disp, dlsym(RTLD_DEFAULT, "glColor4iv"));
- SET_Color4s(disp, dlsym(RTLD_DEFAULT, "glColor4s"));
- SET_Color4sv(disp, dlsym(RTLD_DEFAULT, "glColor4sv"));
- SET_Color4ub(disp, dlsym(RTLD_DEFAULT, "glColor4ub"));
- SET_Color4ubv(disp, dlsym(RTLD_DEFAULT, "glColor4ubv"));
- SET_Color4ui(disp, dlsym(RTLD_DEFAULT, "glColor4ui"));
- SET_Color4uiv(disp, dlsym(RTLD_DEFAULT, "glColor4uiv"));
- SET_Color4us(disp, dlsym(RTLD_DEFAULT, "glColor4us"));
- SET_Color4usv(disp, dlsym(RTLD_DEFAULT, "glColor4usv"));
- SET_ColorMask(disp, dlsym(RTLD_DEFAULT, "glColorMask"));
- SET_ColorMaterial(disp, dlsym(RTLD_DEFAULT, "glColorMaterial"));
- SET_ColorPointer(disp, dlsym(RTLD_DEFAULT, "glColorPointer"));
- SET_ColorSubTable(disp, dlsym(RTLD_DEFAULT, "glColorSubTable"));
- SET_ColorTable(disp, dlsym(RTLD_DEFAULT, "glColorTable"));
- SET_ColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameterfv"));
- SET_ColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glColorTableParameteriv"));
- SET_ConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter1D"));
- SET_ConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glConvolutionFilter2D"));
- SET_ConvolutionParameterf(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterf"));
- SET_ConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameterfv"));
- SET_ConvolutionParameteri(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteri"));
- SET_ConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glConvolutionParameteriv"));
- SET_CopyColorSubTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorSubTable"));
- SET_CopyColorTable(disp, dlsym(RTLD_DEFAULT, "glCopyColorTable"));
- SET_CopyConvolutionFilter1D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter1D"));
- SET_CopyConvolutionFilter2D(disp, dlsym(RTLD_DEFAULT, "glCopyConvolutionFilter2D"));
- SET_CopyPixels(disp, dlsym(RTLD_DEFAULT, "glCopyPixels"));
- SET_CopyTexImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage1D"));
- SET_CopyTexImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexImage2D"));
- SET_CopyTexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage1D"));
- SET_CopyTexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage2D"));
- SET_CopyTexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glCopyTexSubImage3D"));
- SET_CullFace(disp, dlsym(RTLD_DEFAULT, "glCullFace"));
- SET_DeleteLists(disp, dlsym(RTLD_DEFAULT, "glDeleteLists"));
- SET_DeleteTextures(disp, dlsym(RTLD_DEFAULT, "glDeleteTextures"));
- SET_DepthFunc(disp, dlsym(RTLD_DEFAULT, "glDepthFunc"));
- SET_DepthMask(disp, dlsym(RTLD_DEFAULT, "glDepthMask"));
- SET_DepthRange(disp, dlsym(RTLD_DEFAULT, "glDepthRange"));
- SET_Disable(disp, dlsym(RTLD_DEFAULT, "glDisable"));
- SET_DisableClientState(disp, dlsym(RTLD_DEFAULT, "glDisableClientState"));
- SET_DrawArrays(disp, dlsym(RTLD_DEFAULT, "glDrawArrays"));
- SET_DrawBuffer(disp, dlsym(RTLD_DEFAULT, "glDrawBuffer"));
- SET_DrawElements(disp, dlsym(RTLD_DEFAULT, "glDrawElements"));
- SET_DrawPixels(disp, dlsym(RTLD_DEFAULT, "glDrawPixels"));
- SET_DrawRangeElements(disp, dlsym(RTLD_DEFAULT, "glDrawRangeElements"));
- SET_EdgeFlag(disp, dlsym(RTLD_DEFAULT, "glEdgeFlag"));
- SET_EdgeFlagPointer(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointer"));
- SET_EdgeFlagv(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagv"));
- SET_Enable(disp, dlsym(RTLD_DEFAULT, "glEnable"));
- SET_EnableClientState(disp, dlsym(RTLD_DEFAULT, "glEnableClientState"));
- SET_End(disp, dlsym(RTLD_DEFAULT, "glEnd"));
- SET_EndList(disp, dlsym(RTLD_DEFAULT, "glEndList"));
- SET_EvalCoord1d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1d"));
- SET_EvalCoord1dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1dv"));
- SET_EvalCoord1f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1f"));
- SET_EvalCoord1fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord1fv"));
- SET_EvalCoord2d(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2d"));
- SET_EvalCoord2dv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2dv"));
- SET_EvalCoord2f(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2f"));
- SET_EvalCoord2fv(disp, dlsym(RTLD_DEFAULT, "glEvalCoord2fv"));
- SET_EvalMesh1(disp, dlsym(RTLD_DEFAULT, "glEvalMesh1"));
- SET_EvalMesh2(disp, dlsym(RTLD_DEFAULT, "glEvalMesh2"));
- SET_EvalPoint1(disp, dlsym(RTLD_DEFAULT, "glEvalPoint1"));
- SET_EvalPoint2(disp, dlsym(RTLD_DEFAULT, "glEvalPoint2"));
- SET_FeedbackBuffer(disp, dlsym(RTLD_DEFAULT, "glFeedbackBuffer"));
- SET_Finish(disp, dlsym(RTLD_DEFAULT, "glFinish"));
- SET_Flush(disp, dlsym(RTLD_DEFAULT, "glFlush"));
- SET_Fogf(disp, dlsym(RTLD_DEFAULT, "glFogf"));
- SET_Fogfv(disp, dlsym(RTLD_DEFAULT, "glFogfv"));
- SET_Fogi(disp, dlsym(RTLD_DEFAULT, "glFogi"));
- SET_Fogiv(disp, dlsym(RTLD_DEFAULT, "glFogiv"));
- SET_FrontFace(disp, dlsym(RTLD_DEFAULT, "glFrontFace"));
- SET_Frustum(disp, dlsym(RTLD_DEFAULT, "glFrustum"));
- SET_GenLists(disp, dlsym(RTLD_DEFAULT, "glGenLists"));
- SET_GenTextures(disp, dlsym(RTLD_DEFAULT, "glGenTextures"));
- SET_GetBooleanv(disp, dlsym(RTLD_DEFAULT, "glGetBooleanv"));
- SET_GetClipPlane(disp, dlsym(RTLD_DEFAULT, "glGetClipPlane"));
- SET_GetColorTable(disp, dlsym(RTLD_DEFAULT, "glGetColorTable"));
- SET_GetColorTableParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameterfv"));
- SET_GetColorTableParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetColorTableParameteriv"));
- SET_GetConvolutionFilter(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionFilter"));
- SET_GetConvolutionParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameterfv"));
- SET_GetConvolutionParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetConvolutionParameteriv"));
- SET_GetDoublev(disp, dlsym(RTLD_DEFAULT, "glGetDoublev"));
- SET_GetError(disp, dlsym(RTLD_DEFAULT, "glGetError"));
- SET_GetFloatv(disp, dlsym(RTLD_DEFAULT, "glGetFloatv"));
- SET_GetHistogram(disp, dlsym(RTLD_DEFAULT, "glGetHistogram"));
- SET_GetHistogramParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameterfv"));
- SET_GetHistogramParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetHistogramParameteriv"));
- SET_GetIntegerv(disp, dlsym(RTLD_DEFAULT, "glGetIntegerv"));
- SET_GetLightfv(disp, dlsym(RTLD_DEFAULT, "glGetLightfv"));
- SET_GetLightiv(disp, dlsym(RTLD_DEFAULT, "glGetLightiv"));
- SET_GetMapdv(disp, dlsym(RTLD_DEFAULT, "glGetMapdv"));
- SET_GetMapfv(disp, dlsym(RTLD_DEFAULT, "glGetMapfv"));
- SET_GetMapiv(disp, dlsym(RTLD_DEFAULT, "glGetMapiv"));
- SET_GetMaterialfv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialfv"));
- SET_GetMaterialiv(disp, dlsym(RTLD_DEFAULT, "glGetMaterialiv"));
- SET_GetMinmax(disp, dlsym(RTLD_DEFAULT, "glGetMinmax"));
- SET_GetMinmaxParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameterfv"));
- SET_GetMinmaxParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetMinmaxParameteriv"));
- SET_GetPixelMapfv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapfv"));
- SET_GetPixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapuiv"));
- SET_GetPixelMapusv(disp, dlsym(RTLD_DEFAULT, "glGetPixelMapusv"));
- SET_GetPointerv(disp, dlsym(RTLD_DEFAULT, "glGetPointerv"));
- SET_GetPolygonStipple(disp, dlsym(RTLD_DEFAULT, "glGetPolygonStipple"));
- SET_GetSeparableFilter(disp, dlsym(RTLD_DEFAULT, "glGetSeparableFilter"));
- SET_GetString(disp, dlsym(RTLD_DEFAULT, "glGetString"));
- SET_GetTexEnvfv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnvfv"));
- SET_GetTexEnviv(disp, dlsym(RTLD_DEFAULT, "glGetTexEnviv"));
- SET_GetTexGendv(disp, dlsym(RTLD_DEFAULT, "glGetTexGendv"));
- SET_GetTexGenfv(disp, dlsym(RTLD_DEFAULT, "glGetTexGenfv"));
- SET_GetTexGeniv(disp, dlsym(RTLD_DEFAULT, "glGetTexGeniv"));
- SET_GetTexImage(disp, dlsym(RTLD_DEFAULT, "glGetTexImage"));
- SET_GetTexLevelParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameterfv"));
- SET_GetTexLevelParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexLevelParameteriv"));
- SET_GetTexParameterfv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameterfv"));
- SET_GetTexParameteriv(disp, dlsym(RTLD_DEFAULT, "glGetTexParameteriv"));
- SET_Hint(disp, dlsym(RTLD_DEFAULT, "glHint"));
- SET_Histogram(disp, dlsym(RTLD_DEFAULT, "glHistogram"));
- SET_IndexMask(disp, dlsym(RTLD_DEFAULT, "glIndexMask"));
- SET_IndexPointer(disp, dlsym(RTLD_DEFAULT, "glIndexPointer"));
- SET_Indexd(disp, dlsym(RTLD_DEFAULT, "glIndexd"));
- SET_Indexdv(disp, dlsym(RTLD_DEFAULT, "glIndexdv"));
- SET_Indexf(disp, dlsym(RTLD_DEFAULT, "glIndexf"));
- SET_Indexfv(disp, dlsym(RTLD_DEFAULT, "glIndexfv"));
- SET_Indexi(disp, dlsym(RTLD_DEFAULT, "glIndexi"));
- SET_Indexiv(disp, dlsym(RTLD_DEFAULT, "glIndexiv"));
- SET_Indexs(disp, dlsym(RTLD_DEFAULT, "glIndexs"));
- SET_Indexsv(disp, dlsym(RTLD_DEFAULT, "glIndexsv"));
- SET_Indexub(disp, dlsym(RTLD_DEFAULT, "glIndexub"));
- SET_Indexubv(disp, dlsym(RTLD_DEFAULT, "glIndexubv"));
- SET_InitNames(disp, dlsym(RTLD_DEFAULT, "glInitNames"));
- SET_InterleavedArrays(disp, dlsym(RTLD_DEFAULT, "glInterleavedArrays"));
- SET_IsEnabled(disp, dlsym(RTLD_DEFAULT, "glIsEnabled"));
- SET_IsList(disp, dlsym(RTLD_DEFAULT, "glIsList"));
- SET_IsTexture(disp, dlsym(RTLD_DEFAULT, "glIsTexture"));
- SET_LightModelf(disp, dlsym(RTLD_DEFAULT, "glLightModelf"));
- SET_LightModelfv(disp, dlsym(RTLD_DEFAULT, "glLightModelfv"));
- SET_LightModeli(disp, dlsym(RTLD_DEFAULT, "glLightModeli"));
- SET_LightModeliv(disp, dlsym(RTLD_DEFAULT, "glLightModeliv"));
- SET_Lightf(disp, dlsym(RTLD_DEFAULT, "glLightf"));
- SET_Lightfv(disp, dlsym(RTLD_DEFAULT, "glLightfv"));
- SET_Lighti(disp, dlsym(RTLD_DEFAULT, "glLighti"));
- SET_Lightiv(disp, dlsym(RTLD_DEFAULT, "glLightiv"));
- SET_LineStipple(disp, dlsym(RTLD_DEFAULT, "glLineStipple"));
- SET_LineWidth(disp, dlsym(RTLD_DEFAULT, "glLineWidth"));
- SET_ListBase(disp, dlsym(RTLD_DEFAULT, "glListBase"));
- SET_LoadIdentity(disp, dlsym(RTLD_DEFAULT, "glLoadIdentity"));
- SET_LoadMatrixd(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixd"));
- SET_LoadMatrixf(disp, dlsym(RTLD_DEFAULT, "glLoadMatrixf"));
- SET_LoadName(disp, dlsym(RTLD_DEFAULT, "glLoadName"));
- SET_LogicOp(disp, dlsym(RTLD_DEFAULT, "glLogicOp"));
- SET_Map1d(disp, dlsym(RTLD_DEFAULT, "glMap1d"));
- SET_Map1f(disp, dlsym(RTLD_DEFAULT, "glMap1f"));
- SET_Map2d(disp, dlsym(RTLD_DEFAULT, "glMap2d"));
- SET_Map2f(disp, dlsym(RTLD_DEFAULT, "glMap2f"));
- SET_MapGrid1d(disp, dlsym(RTLD_DEFAULT, "glMapGrid1d"));
- SET_MapGrid1f(disp, dlsym(RTLD_DEFAULT, "glMapGrid1f"));
- SET_MapGrid2d(disp, dlsym(RTLD_DEFAULT, "glMapGrid2d"));
- SET_MapGrid2f(disp, dlsym(RTLD_DEFAULT, "glMapGrid2f"));
- SET_Materialf(disp, dlsym(RTLD_DEFAULT, "glMaterialf"));
- SET_Materialfv(disp, dlsym(RTLD_DEFAULT, "glMaterialfv"));
- SET_Materiali(disp, dlsym(RTLD_DEFAULT, "glMateriali"));
- SET_Materialiv(disp, dlsym(RTLD_DEFAULT, "glMaterialiv"));
- SET_MatrixMode(disp, dlsym(RTLD_DEFAULT, "glMatrixMode"));
- SET_Minmax(disp, dlsym(RTLD_DEFAULT, "glMinmax"));
- SET_MultMatrixd(disp, dlsym(RTLD_DEFAULT, "glMultMatrixd"));
- SET_MultMatrixf(disp, dlsym(RTLD_DEFAULT, "glMultMatrixf"));
- SET_NewList(disp, dlsym(RTLD_DEFAULT, "glNewList"));
- SET_Normal3b(disp, dlsym(RTLD_DEFAULT, "glNormal3b"));
- SET_Normal3bv(disp, dlsym(RTLD_DEFAULT, "glNormal3bv"));
- SET_Normal3d(disp, dlsym(RTLD_DEFAULT, "glNormal3d"));
- SET_Normal3dv(disp, dlsym(RTLD_DEFAULT, "glNormal3dv"));
- SET_Normal3f(disp, dlsym(RTLD_DEFAULT, "glNormal3f"));
- SET_Normal3fv(disp, dlsym(RTLD_DEFAULT, "glNormal3fv"));
- SET_Normal3i(disp, dlsym(RTLD_DEFAULT, "glNormal3i"));
- SET_Normal3iv(disp, dlsym(RTLD_DEFAULT, "glNormal3iv"));
- SET_Normal3s(disp, dlsym(RTLD_DEFAULT, "glNormal3s"));
- SET_Normal3sv(disp, dlsym(RTLD_DEFAULT, "glNormal3sv"));
- SET_NormalPointer(disp, dlsym(RTLD_DEFAULT, "glNormalPointer"));
- SET_Ortho(disp, dlsym(RTLD_DEFAULT, "glOrtho"));
- SET_PassThrough(disp, dlsym(RTLD_DEFAULT, "glPassThrough"));
- SET_PixelMapfv(disp, dlsym(RTLD_DEFAULT, "glPixelMapfv"));
- SET_PixelMapuiv(disp, dlsym(RTLD_DEFAULT, "glPixelMapuiv"));
- SET_PixelMapusv(disp, dlsym(RTLD_DEFAULT, "glPixelMapusv"));
- SET_PixelStoref(disp, dlsym(RTLD_DEFAULT, "glPixelStoref"));
- SET_PixelStorei(disp, dlsym(RTLD_DEFAULT, "glPixelStorei"));
- SET_PixelTransferf(disp, dlsym(RTLD_DEFAULT, "glPixelTransferf"));
- SET_PixelTransferi(disp, dlsym(RTLD_DEFAULT, "glPixelTransferi"));
- SET_PixelZoom(disp, dlsym(RTLD_DEFAULT, "glPixelZoom"));
- SET_PointSize(disp, dlsym(RTLD_DEFAULT, "glPointSize"));
- SET_PolygonMode(disp, dlsym(RTLD_DEFAULT, "glPolygonMode"));
- SET_PolygonOffset(disp, dlsym(RTLD_DEFAULT, "glPolygonOffset"));
- SET_PolygonStipple(disp, dlsym(RTLD_DEFAULT, "glPolygonStipple"));
- SET_PopAttrib(disp, dlsym(RTLD_DEFAULT, "glPopAttrib"));
- SET_PopClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPopClientAttrib"));
- SET_PopMatrix(disp, dlsym(RTLD_DEFAULT, "glPopMatrix"));
- SET_PopName(disp, dlsym(RTLD_DEFAULT, "glPopName"));
- SET_PrioritizeTextures(disp, dlsym(RTLD_DEFAULT, "glPrioritizeTextures"));
- SET_PushAttrib(disp, dlsym(RTLD_DEFAULT, "glPushAttrib"));
- SET_PushClientAttrib(disp, dlsym(RTLD_DEFAULT, "glPushClientAttrib"));
- SET_PushMatrix(disp, dlsym(RTLD_DEFAULT, "glPushMatrix"));
- SET_PushName(disp, dlsym(RTLD_DEFAULT, "glPushName"));
- SET_RasterPos2d(disp, dlsym(RTLD_DEFAULT, "glRasterPos2d"));
- SET_RasterPos2dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2dv"));
- SET_RasterPos2f(disp, dlsym(RTLD_DEFAULT, "glRasterPos2f"));
- SET_RasterPos2fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2fv"));
- SET_RasterPos2i(disp, dlsym(RTLD_DEFAULT, "glRasterPos2i"));
- SET_RasterPos2iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2iv"));
- SET_RasterPos2s(disp, dlsym(RTLD_DEFAULT, "glRasterPos2s"));
- SET_RasterPos2sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos2sv"));
- SET_RasterPos3d(disp, dlsym(RTLD_DEFAULT, "glRasterPos3d"));
- SET_RasterPos3dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3dv"));
- SET_RasterPos3f(disp, dlsym(RTLD_DEFAULT, "glRasterPos3f"));
- SET_RasterPos3fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3fv"));
- SET_RasterPos3i(disp, dlsym(RTLD_DEFAULT, "glRasterPos3i"));
- SET_RasterPos3iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3iv"));
- SET_RasterPos3s(disp, dlsym(RTLD_DEFAULT, "glRasterPos3s"));
- SET_RasterPos3sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos3sv"));
- SET_RasterPos4d(disp, dlsym(RTLD_DEFAULT, "glRasterPos4d"));
- SET_RasterPos4dv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4dv"));
- SET_RasterPos4f(disp, dlsym(RTLD_DEFAULT, "glRasterPos4f"));
- SET_RasterPos4fv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4fv"));
- SET_RasterPos4i(disp, dlsym(RTLD_DEFAULT, "glRasterPos4i"));
- SET_RasterPos4iv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4iv"));
- SET_RasterPos4s(disp, dlsym(RTLD_DEFAULT, "glRasterPos4s"));
- SET_RasterPos4sv(disp, dlsym(RTLD_DEFAULT, "glRasterPos4sv"));
- SET_ReadBuffer(disp, dlsym(RTLD_DEFAULT, "glReadBuffer"));
- SET_ReadPixels(disp, dlsym(RTLD_DEFAULT, "glReadPixels"));
- SET_Rectd(disp, dlsym(RTLD_DEFAULT, "glRectd"));
- SET_Rectdv(disp, dlsym(RTLD_DEFAULT, "glRectdv"));
- SET_Rectf(disp, dlsym(RTLD_DEFAULT, "glRectf"));
- SET_Rectfv(disp, dlsym(RTLD_DEFAULT, "glRectfv"));
- SET_Recti(disp, dlsym(RTLD_DEFAULT, "glRecti"));
- SET_Rectiv(disp, dlsym(RTLD_DEFAULT, "glRectiv"));
- SET_Rects(disp, dlsym(RTLD_DEFAULT, "glRects"));
- SET_Rectsv(disp, dlsym(RTLD_DEFAULT, "glRectsv"));
- SET_RenderMode(disp, dlsym(RTLD_DEFAULT, "glRenderMode"));
- SET_ResetHistogram(disp, dlsym(RTLD_DEFAULT, "glResetHistogram"));
- SET_ResetMinmax(disp, dlsym(RTLD_DEFAULT, "glResetMinmax"));
- SET_Rotated(disp, dlsym(RTLD_DEFAULT, "glRotated"));
- SET_Rotatef(disp, dlsym(RTLD_DEFAULT, "glRotatef"));
- SET_Scaled(disp, dlsym(RTLD_DEFAULT, "glScaled"));
- SET_Scalef(disp, dlsym(RTLD_DEFAULT, "glScalef"));
- SET_Scissor(disp, dlsym(RTLD_DEFAULT, "glScissor"));
- SET_SelectBuffer(disp, dlsym(RTLD_DEFAULT, "glSelectBuffer"));
- SET_SeparableFilter2D(disp, dlsym(RTLD_DEFAULT, "glSeparableFilter2D"));
- SET_ShadeModel(disp, dlsym(RTLD_DEFAULT, "glShadeModel"));
- SET_StencilFunc(disp, dlsym(RTLD_DEFAULT, "glStencilFunc"));
- SET_StencilMask(disp, dlsym(RTLD_DEFAULT, "glStencilMask"));
- SET_StencilOp(disp, dlsym(RTLD_DEFAULT, "glStencilOp"));
- SET_TexCoord1d(disp, dlsym(RTLD_DEFAULT, "glTexCoord1d"));
- SET_TexCoord1dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1dv"));
- SET_TexCoord1f(disp, dlsym(RTLD_DEFAULT, "glTexCoord1f"));
- SET_TexCoord1fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1fv"));
- SET_TexCoord1i(disp, dlsym(RTLD_DEFAULT, "glTexCoord1i"));
- SET_TexCoord1iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1iv"));
- SET_TexCoord1s(disp, dlsym(RTLD_DEFAULT, "glTexCoord1s"));
- SET_TexCoord1sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord1sv"));
- SET_TexCoord2d(disp, dlsym(RTLD_DEFAULT, "glTexCoord2d"));
- SET_TexCoord2dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2dv"));
- SET_TexCoord2f(disp, dlsym(RTLD_DEFAULT, "glTexCoord2f"));
- SET_TexCoord2fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2fv"));
- SET_TexCoord2i(disp, dlsym(RTLD_DEFAULT, "glTexCoord2i"));
- SET_TexCoord2iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2iv"));
- SET_TexCoord2s(disp, dlsym(RTLD_DEFAULT, "glTexCoord2s"));
- SET_TexCoord2sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord2sv"));
- SET_TexCoord3d(disp, dlsym(RTLD_DEFAULT, "glTexCoord3d"));
- SET_TexCoord3dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3dv"));
- SET_TexCoord3f(disp, dlsym(RTLD_DEFAULT, "glTexCoord3f"));
- SET_TexCoord3fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3fv"));
- SET_TexCoord3i(disp, dlsym(RTLD_DEFAULT, "glTexCoord3i"));
- SET_TexCoord3iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3iv"));
- SET_TexCoord3s(disp, dlsym(RTLD_DEFAULT, "glTexCoord3s"));
- SET_TexCoord3sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord3sv"));
- SET_TexCoord4d(disp, dlsym(RTLD_DEFAULT, "glTexCoord4d"));
- SET_TexCoord4dv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4dv"));
- SET_TexCoord4f(disp, dlsym(RTLD_DEFAULT, "glTexCoord4f"));
- SET_TexCoord4fv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4fv"));
- SET_TexCoord4i(disp, dlsym(RTLD_DEFAULT, "glTexCoord4i"));
- SET_TexCoord4iv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4iv"));
- SET_TexCoord4s(disp, dlsym(RTLD_DEFAULT, "glTexCoord4s"));
- SET_TexCoord4sv(disp, dlsym(RTLD_DEFAULT, "glTexCoord4sv"));
- SET_TexCoordPointer(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointer"));
- SET_TexEnvf(disp, dlsym(RTLD_DEFAULT, "glTexEnvf"));
- SET_TexEnvfv(disp, dlsym(RTLD_DEFAULT, "glTexEnvfv"));
- SET_TexEnvi(disp, dlsym(RTLD_DEFAULT, "glTexEnvi"));
- SET_TexEnviv(disp, dlsym(RTLD_DEFAULT, "glTexEnviv"));
- SET_TexGend(disp, dlsym(RTLD_DEFAULT, "glTexGend"));
- SET_TexGendv(disp, dlsym(RTLD_DEFAULT, "glTexGendv"));
- SET_TexGenf(disp, dlsym(RTLD_DEFAULT, "glTexGenf"));
- SET_TexGenfv(disp, dlsym(RTLD_DEFAULT, "glTexGenfv"));
- SET_TexGeni(disp, dlsym(RTLD_DEFAULT, "glTexGeni"));
- SET_TexGeniv(disp, dlsym(RTLD_DEFAULT, "glTexGeniv"));
-
- /* Pointer Incompatability:
- * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
- * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- *
- * and it's a GLint in glx/glapitable.h and according to the man page
- * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- *
- * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
- */
-
- SET_TexImage1D(disp, dlsym(RTLD_DEFAULT, "glTexImage1D"));
- SET_TexImage2D(disp, dlsym(RTLD_DEFAULT, "glTexImage2D"));
- SET_TexImage3D(disp, dlsym(RTLD_DEFAULT, "glTexImage3D"));
- SET_TexParameterf(disp, dlsym(RTLD_DEFAULT, "glTexParameterf"));
- SET_TexParameterfv(disp, dlsym(RTLD_DEFAULT, "glTexParameterfv"));
- SET_TexParameteri(disp, dlsym(RTLD_DEFAULT, "glTexParameteri"));
- SET_TexParameteriv(disp, dlsym(RTLD_DEFAULT, "glTexParameteriv"));
- SET_TexSubImage1D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage1D"));
- SET_TexSubImage2D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage2D"));
- SET_TexSubImage3D(disp, dlsym(RTLD_DEFAULT, "glTexSubImage3D"));
- SET_Translated(disp, dlsym(RTLD_DEFAULT, "glTranslated"));
- SET_Translatef(disp, dlsym(RTLD_DEFAULT, "glTranslatef"));
- SET_Vertex2d(disp, dlsym(RTLD_DEFAULT, "glVertex2d"));
- SET_Vertex2dv(disp, dlsym(RTLD_DEFAULT, "glVertex2dv"));
- SET_Vertex2f(disp, dlsym(RTLD_DEFAULT, "glVertex2f"));
- SET_Vertex2fv(disp, dlsym(RTLD_DEFAULT, "glVertex2fv"));
- SET_Vertex2i(disp, dlsym(RTLD_DEFAULT, "glVertex2i"));
- SET_Vertex2iv(disp, dlsym(RTLD_DEFAULT, "glVertex2iv"));
- SET_Vertex2s(disp, dlsym(RTLD_DEFAULT, "glVertex2s"));
- SET_Vertex2sv(disp, dlsym(RTLD_DEFAULT, "glVertex2sv"));
- SET_Vertex3d(disp, dlsym(RTLD_DEFAULT, "glVertex3d"));
- SET_Vertex3dv(disp, dlsym(RTLD_DEFAULT, "glVertex3dv"));
- SET_Vertex3f(disp, dlsym(RTLD_DEFAULT, "glVertex3f"));
- SET_Vertex3fv(disp, dlsym(RTLD_DEFAULT, "glVertex3fv"));
- SET_Vertex3i(disp, dlsym(RTLD_DEFAULT, "glVertex3i"));
- SET_Vertex3iv(disp, dlsym(RTLD_DEFAULT, "glVertex3iv"));
- SET_Vertex3s(disp, dlsym(RTLD_DEFAULT, "glVertex3s"));
- SET_Vertex3sv(disp, dlsym(RTLD_DEFAULT, "glVertex3sv"));
- SET_Vertex4d(disp, dlsym(RTLD_DEFAULT, "glVertex4d"));
- SET_Vertex4dv(disp, dlsym(RTLD_DEFAULT, "glVertex4dv"));
- SET_Vertex4f(disp, dlsym(RTLD_DEFAULT, "glVertex4f"));
- SET_Vertex4fv(disp, dlsym(RTLD_DEFAULT, "glVertex4fv"));
- SET_Vertex4i(disp, dlsym(RTLD_DEFAULT, "glVertex4i"));
- SET_Vertex4iv(disp, dlsym(RTLD_DEFAULT, "glVertex4iv"));
- SET_Vertex4s(disp, dlsym(RTLD_DEFAULT, "glVertex4s"));
- SET_Vertex4sv(disp, dlsym(RTLD_DEFAULT, "glVertex4sv"));
- SET_VertexPointer(disp, dlsym(RTLD_DEFAULT, "glVertexPointer"));
- SET_Viewport(disp, dlsym(RTLD_DEFAULT, "glViewport"));
-
- /* GL_VERSION_2_0 */
- SET_AttachShader(disp, dlsym(RTLD_DEFAULT, "glAttachShader"));
- SET_DeleteShader(disp, dlsym(RTLD_DEFAULT, "glDeleteShader"));
- SET_DetachShader(disp, dlsym(RTLD_DEFAULT, "glDetachShader"));
- SET_GetAttachedShaders(disp, dlsym(RTLD_DEFAULT, "glGetAttachedShaders"));
- SET_GetProgramInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetProgramInfoLog"));
- SET_GetShaderInfoLog(disp, dlsym(RTLD_DEFAULT, "glGetShaderInfoLog"));
- SET_GetShaderiv(disp, dlsym(RTLD_DEFAULT, "glGetShaderiv"));
- SET_IsShader(disp, dlsym(RTLD_DEFAULT, "glIsShader"));
- SET_StencilFuncSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparate"));
- SET_StencilMaskSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilMaskSeparate"));
- SET_StencilOpSeparate(disp, dlsym(RTLD_DEFAULT, "glStencilOpSeparate"));
-
- /* GL_VERSION_2_1 */
- SET_UniformMatrix2x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x3fv"));
- SET_UniformMatrix2x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2x4fv"));
- SET_UniformMatrix3x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x2fv"));
- SET_UniformMatrix3x4fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3x4fv"));
- SET_UniformMatrix4x2fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x2fv"));
- SET_UniformMatrix4x3fv(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4x3fv"));
-
- /* GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glBindVertexArrayAPPLE"));
- SET_DeleteVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glDeleteVertexArraysAPPLE"));
- SET_GenVertexArraysAPPLE(disp, dlsym(RTLD_DEFAULT, "glGenVertexArraysAPPLE"));
- SET_IsVertexArrayAPPLE(disp, dlsym(RTLD_DEFAULT, "glIsVertexArrayAPPLE"));
-
- /* GL_ARB_draw_buffers */
- SET_DrawBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDrawBuffersARB"));
-
- /* GL_ARB_multisample */
- SET_SampleCoverageARB(disp, dlsym(RTLD_DEFAULT, "glSampleCoverageARB"));
-
- /* GL_ARB_multitexture */
- SET_ActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glActiveTextureARB"));
- SET_ClientActiveTextureARB(disp, dlsym(RTLD_DEFAULT, "glClientActiveTextureARB"));
- SET_MultiTexCoord1dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dARB"));
- SET_MultiTexCoord1dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1dvARB"));
- SET_MultiTexCoord1fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fARB"));
- SET_MultiTexCoord1fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1fvARB"));
- SET_MultiTexCoord1iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1iARB"));
- SET_MultiTexCoord1ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1ivARB"));
- SET_MultiTexCoord1sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1sARB"));
- SET_MultiTexCoord1svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord1svARB"));
- SET_MultiTexCoord2dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dARB"));
- SET_MultiTexCoord2dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2dvARB"));
- SET_MultiTexCoord2fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fARB"));
- SET_MultiTexCoord2fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2fvARB"));
- SET_MultiTexCoord2iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2iARB"));
- SET_MultiTexCoord2ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2ivARB"));
- SET_MultiTexCoord2sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2sARB"));
- SET_MultiTexCoord2svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord2svARB"));
- SET_MultiTexCoord3dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dARB"));
- SET_MultiTexCoord3dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3dvARB"));
- SET_MultiTexCoord3fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fARB"));
- SET_MultiTexCoord3fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3fvARB"));
- SET_MultiTexCoord3iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3iARB"));
- SET_MultiTexCoord3ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3ivARB"));
- SET_MultiTexCoord3sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3sARB"));
- SET_MultiTexCoord3svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord3svARB"));
- SET_MultiTexCoord4dARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dARB"));
- SET_MultiTexCoord4dvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4dvARB"));
- SET_MultiTexCoord4fARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fARB"));
- SET_MultiTexCoord4fvARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4fvARB"));
- SET_MultiTexCoord4iARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4iARB"));
- SET_MultiTexCoord4ivARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4ivARB"));
- SET_MultiTexCoord4sARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4sARB"));
- SET_MultiTexCoord4svARB(disp, dlsym(RTLD_DEFAULT, "glMultiTexCoord4svARB"));
-
- /* GL_ARB_occlusion_query */
- SET_BeginQueryARB(disp, dlsym(RTLD_DEFAULT, "glBeginQueryARB"));
- SET_DeleteQueriesARB(disp, dlsym(RTLD_DEFAULT, "glDeleteQueriesARB"));
- SET_EndQueryARB(disp, dlsym(RTLD_DEFAULT, "glEndQueryARB"));
- SET_GenQueriesARB(disp, dlsym(RTLD_DEFAULT, "glGenQueriesARB"));
- SET_GetQueryObjectivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectivARB"));
- SET_GetQueryObjectuivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectuivARB"));
- SET_GetQueryivARB(disp, dlsym(RTLD_DEFAULT, "glGetQueryivARB"));
- SET_IsQueryARB(disp, dlsym(RTLD_DEFAULT, "glIsQueryARB"));
-
- /* GL_ARB_shader_objects */
- SET_AttachObjectARB(disp, dlsym(RTLD_DEFAULT, "glAttachObjectARB"));
- SET_CompileShaderARB(disp, dlsym(RTLD_DEFAULT, "glCompileShaderARB"));
- SET_DeleteObjectARB(disp, dlsym(RTLD_DEFAULT, "glDeleteObjectARB"));
- SET_GetHandleARB(disp, dlsym(RTLD_DEFAULT, "glGetHandleARB"));
- SET_DetachObjectARB(disp, dlsym(RTLD_DEFAULT, "glDetachObjectARB"));
- SET_CreateProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateProgramObjectARB"));
- SET_CreateShaderObjectARB(disp, dlsym(RTLD_DEFAULT, "glCreateShaderObjectARB"));
- SET_GetInfoLogARB(disp, dlsym(RTLD_DEFAULT, "glGetInfoLogARB"));
- SET_GetActiveUniformARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveUniformARB"));
- SET_GetAttachedObjectsARB(disp, dlsym(RTLD_DEFAULT, "glGetAttachedObjectsARB"));
- SET_GetObjectParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterfvARB"));
- SET_GetObjectParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetObjectParameterivARB"));
- SET_GetShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glGetShaderSourceARB"));
- SET_GetUniformLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformLocationARB"));
- SET_GetUniformfvARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformfvARB"));
- SET_GetUniformivARB(disp, dlsym(RTLD_DEFAULT, "glGetUniformivARB"));
- SET_LinkProgramARB(disp, dlsym(RTLD_DEFAULT, "glLinkProgramARB"));
- SET_ShaderSourceARB(disp, dlsym(RTLD_DEFAULT, "glShaderSourceARB"));
- SET_Uniform1fARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fARB"));
- SET_Uniform1fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform1fvARB"));
- SET_Uniform1iARB(disp, dlsym(RTLD_DEFAULT, "glUniform1iARB"));
- SET_Uniform1ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform1ivARB"));
- SET_Uniform2fARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fARB"));
- SET_Uniform2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform2fvARB"));
- SET_Uniform2iARB(disp, dlsym(RTLD_DEFAULT, "glUniform2iARB"));
- SET_Uniform2ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform2ivARB"));
- SET_Uniform3fARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fARB"));
- SET_Uniform3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform3fvARB"));
- SET_Uniform3iARB(disp, dlsym(RTLD_DEFAULT, "glUniform3iARB"));
- SET_Uniform3ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform3ivARB"));
- SET_Uniform4fARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fARB"));
- SET_Uniform4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniform4fvARB"));
- SET_Uniform4iARB(disp, dlsym(RTLD_DEFAULT, "glUniform4iARB"));
- SET_Uniform4ivARB(disp, dlsym(RTLD_DEFAULT, "glUniform4ivARB"));
- SET_UniformMatrix2fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix2fvARB"));
- SET_UniformMatrix3fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix3fvARB"));
- SET_UniformMatrix4fvARB(disp, dlsym(RTLD_DEFAULT, "glUniformMatrix4fvARB"));
- SET_UseProgramObjectARB(disp, dlsym(RTLD_DEFAULT, "glUseProgramObjectARB"));
- SET_ValidateProgramARB(disp, dlsym(RTLD_DEFAULT, "glValidateProgramARB"));
-
- /* GL_ARB_texture_compression */
- SET_CompressedTexImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage1DARB"));
- SET_CompressedTexImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage2DARB"));
- SET_CompressedTexImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexImage3DARB"));
- SET_CompressedTexSubImage1DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage1DARB"));
- SET_CompressedTexSubImage2DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage2DARB"));
- SET_CompressedTexSubImage3DARB(disp, dlsym(RTLD_DEFAULT, "glCompressedTexSubImage3DARB"));
- SET_GetCompressedTexImageARB(disp, dlsym(RTLD_DEFAULT, "glGetCompressedTexImageARB"));
-
- /* GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixdARB"));
- SET_LoadTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glLoadTransposeMatrixfARB"));
- SET_MultTransposeMatrixdARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixdARB"));
- SET_MultTransposeMatrixfARB(disp, dlsym(RTLD_DEFAULT, "glMultTransposeMatrixfARB"));
-
- /* GL_ARB_vertex_buffer_object */
- SET_BindBufferARB(disp, dlsym(RTLD_DEFAULT, "glBindBufferARB"));
- SET_BufferDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferDataARB"));
- SET_BufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glBufferSubDataARB"));
- SET_DeleteBuffersARB(disp, dlsym(RTLD_DEFAULT, "glDeleteBuffersARB"));
- SET_GenBuffersARB(disp, dlsym(RTLD_DEFAULT, "glGenBuffersARB"));
- SET_GetBufferParameterivARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferParameterivARB"));
- SET_GetBufferPointervARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferPointervARB"));
- SET_GetBufferSubDataARB(disp, dlsym(RTLD_DEFAULT, "glGetBufferSubDataARB"));
- SET_IsBufferARB(disp, dlsym(RTLD_DEFAULT, "glIsBufferARB"));
- SET_MapBufferARB(disp, dlsym(RTLD_DEFAULT, "glMapBufferARB"));
- SET_UnmapBufferARB(disp, dlsym(RTLD_DEFAULT, "glUnmapBufferARB"));
-
- /* GL_ARB_vertex_program */
- SET_DisableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glDisableVertexAttribArrayARB"));
- SET_EnableVertexAttribArrayARB(disp, dlsym(RTLD_DEFAULT, "glEnableVertexAttribArrayARB"));
- SET_GetProgramEnvParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterdvARB"));
- SET_GetProgramEnvParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramEnvParameterfvARB"));
- SET_GetProgramLocalParameterdvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterdvARB"));
- SET_GetProgramLocalParameterfvARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramLocalParameterfvARB"));
- SET_GetProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringARB"));
- SET_GetProgramivARB(disp, dlsym(RTLD_DEFAULT, "glGetProgramivARB"));
- SET_GetVertexAttribdvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvARB"));
- SET_GetVertexAttribfvARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvARB"));
- SET_GetVertexAttribivARB(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivARB"));
- SET_ProgramEnvParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dARB"));
- SET_ProgramEnvParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4dvARB"));
- SET_ProgramEnvParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fARB"));
- SET_ProgramEnvParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameter4fvARB"));
- SET_ProgramLocalParameter4dARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dARB"));
- SET_ProgramLocalParameter4dvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4dvARB"));
- SET_ProgramLocalParameter4fARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fARB"));
- SET_ProgramLocalParameter4fvARB(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameter4fvARB"));
- SET_ProgramStringARB(disp, dlsym(RTLD_DEFAULT, "glProgramStringARB"));
- SET_VertexAttrib1dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dARB"));
- SET_VertexAttrib1dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvARB"));
- SET_VertexAttrib1fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fARB"));
- SET_VertexAttrib1fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvARB"));
- SET_VertexAttrib1sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sARB"));
- SET_VertexAttrib1svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svARB"));
- SET_VertexAttrib2dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dARB"));
- SET_VertexAttrib2dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvARB"));
- SET_VertexAttrib2fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fARB"));
- SET_VertexAttrib2fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvARB"));
- SET_VertexAttrib2sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sARB"));
- SET_VertexAttrib2svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svARB"));
- SET_VertexAttrib3dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dARB"));
- SET_VertexAttrib3dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvARB"));
- SET_VertexAttrib3fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fARB"));
- SET_VertexAttrib3fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvARB"));
- SET_VertexAttrib3sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sARB"));
- SET_VertexAttrib3svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svARB"));
- SET_VertexAttrib4NbvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NbvARB"));
- SET_VertexAttrib4NivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NivARB"));
- SET_VertexAttrib4NsvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NsvARB"));
- SET_VertexAttrib4NubARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubARB"));
- SET_VertexAttrib4NubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NubvARB"));
- SET_VertexAttrib4NuivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NuivARB"));
- SET_VertexAttrib4NusvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4NusvARB"));
- SET_VertexAttrib4bvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4bvARB"));
- SET_VertexAttrib4dARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dARB"));
- SET_VertexAttrib4dvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvARB"));
- SET_VertexAttrib4fARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fARB"));
- SET_VertexAttrib4fvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvARB"));
- SET_VertexAttrib4ivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ivARB"));
- SET_VertexAttrib4sARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sARB"));
- SET_VertexAttrib4svARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svARB"));
- SET_VertexAttrib4ubvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvARB"));
- SET_VertexAttrib4uivARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4uivARB"));
- SET_VertexAttrib4usvARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4usvARB"));
- SET_VertexAttribPointerARB(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerARB"));
-
- /* GL_ARB_vertex_shader */
- SET_BindAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glBindAttribLocationARB"));
- SET_GetActiveAttribARB(disp, dlsym(RTLD_DEFAULT, "glGetActiveAttribARB"));
- SET_GetAttribLocationARB(disp, dlsym(RTLD_DEFAULT, "glGetAttribLocationARB"));
-
- /* GL_ARB_window_pos */
- SET_WindowPos2dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dARB"));
- SET_WindowPos2dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2dvARB"));
- SET_WindowPos2fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fARB"));
- SET_WindowPos2fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2fvARB"));
- SET_WindowPos2iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2iARB"));
- SET_WindowPos2ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2ivARB"));
- SET_WindowPos2sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2sARB"));
- SET_WindowPos2svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos2svARB"));
- SET_WindowPos3dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dARB"));
- SET_WindowPos3dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3dvARB"));
- SET_WindowPos3fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fARB"));
- SET_WindowPos3fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3fvARB"));
- SET_WindowPos3iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3iARB"));
- SET_WindowPos3ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3ivARB"));
- SET_WindowPos3sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3sARB"));
- SET_WindowPos3svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos3svARB"));
-
- /* GL_ATI_fragment_shader / GL_EXT_fragment_shader */
- if(dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI")) {
- /* GL_ATI_fragment_shader */
- SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1ATI"));
- SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2ATI"));
- SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3ATI"));
- SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderATI"));
- SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderATI"));
- SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1ATI"));
- SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2ATI"));
- SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3ATI"));
- SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderATI"));
- SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderATI"));
- SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersATI"));
- SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordATI"));
- SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapATI"));
- SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantATI"));
- } else {
- /* GL_EXT_fragment_shader */
- SET_AlphaFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp1EXT"));
- SET_AlphaFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp2EXT"));
- SET_AlphaFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glAlphaFragmentOp3EXT"));
- SET_BeginFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBeginFragmentShaderEXT"));
- SET_BindFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glBindFragmentShaderEXT"));
- SET_ColorFragmentOp1ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp1EXT"));
- SET_ColorFragmentOp2ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp2EXT"));
- SET_ColorFragmentOp3ATI(disp, dlsym(RTLD_DEFAULT, "glColorFragmentOp3EXT"));
- SET_DeleteFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glDeleteFragmentShaderEXT"));
- SET_EndFragmentShaderATI(disp, dlsym(RTLD_DEFAULT, "glEndFragmentShaderEXT"));
- SET_GenFragmentShadersATI(disp, dlsym(RTLD_DEFAULT, "glGenFragmentShadersEXT"));
- SET_PassTexCoordATI(disp, dlsym(RTLD_DEFAULT, "glPassTexCoordEXT"));
- SET_SampleMapATI(disp, dlsym(RTLD_DEFAULT, "glSampleMapEXT"));
- SET_SetFragmentShaderConstantATI(disp, dlsym(RTLD_DEFAULT, "glSetFragmentShaderConstantEXT"));
+ opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
+ if (!opengl_framework_path) {
+ opengl_framework_path = OPENGL_FRAMEWORK_PATH;
}
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(disp, dlsym(RTLD_DEFAULT, "glStencilFuncSeparateATI"));
-
- /* GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendEquationSeparateEXT"));
-
- /* GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(disp, dlsym(RTLD_DEFAULT, "glBlendFuncSeparateEXT"));
-
- /* GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(disp, dlsym(RTLD_DEFAULT, "glDepthBoundsEXT"));
-
- /* GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glLockArraysEXT"));
- SET_UnlockArraysEXT(disp, dlsym(RTLD_DEFAULT, "glUnlockArraysEXT"));
-
- /* GL_EXT_cull_vertex */
- SET_CullParameterdvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterdvEXT"));
- SET_CullParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glCullParameterfvEXT"));
-
- /* GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordPointerEXT"));
- SET_FogCoorddEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddEXT"));
- SET_FogCoorddvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoorddvEXT"));
- SET_FogCoordfEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfEXT"));
- SET_FogCoordfvEXT(disp, dlsym(RTLD_DEFAULT, "glFogCoordfvEXT"));
-
- /* GL_EXT_framebuffer_blit */
- SET_BlitFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBlitFramebufferEXT"));
-
- /* GL_EXT_framebuffer_object */
- SET_BindFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindFramebufferEXT"));
- SET_BindRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glBindRenderbufferEXT"));
- SET_CheckFramebufferStatusEXT(disp, dlsym(RTLD_DEFAULT, "glCheckFramebufferStatusEXT"));
- SET_DeleteFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteFramebuffersEXT"));
- SET_DeleteRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glDeleteRenderbuffersEXT"));
- SET_FramebufferRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferRenderbufferEXT"));
- SET_FramebufferTexture1DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture1DEXT"));
- SET_FramebufferTexture2DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture2DEXT"));
- SET_FramebufferTexture3DEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTexture3DEXT"));
- SET_GenerateMipmapEXT(disp, dlsym(RTLD_DEFAULT, "glGenerateMipmapEXT"));
- SET_GenFramebuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenFramebuffersEXT"));
- SET_GenRenderbuffersEXT(disp, dlsym(RTLD_DEFAULT, "glGenRenderbuffersEXT"));
- SET_GetFramebufferAttachmentParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetFramebufferAttachmentParameterivEXT"));
- SET_GetRenderbufferParameterivEXT(disp, dlsym(RTLD_DEFAULT, "glGetRenderbufferParameterivEXT"));
- SET_IsFramebufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsFramebufferEXT"));
- SET_IsRenderbufferEXT(disp, dlsym(RTLD_DEFAULT, "glIsRenderbufferEXT"));
- SET_RenderbufferStorageEXT(disp, dlsym(RTLD_DEFAULT, "glRenderbufferStorageEXT"));
-
- /* GL_EXT_gpu_program_parameters */
- SET_ProgramEnvParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramEnvParameters4fvEXT"));
- SET_ProgramLocalParameters4fvEXT(disp, dlsym(RTLD_DEFAULT, "glProgramLocalParameters4fvEXT"));
-
- /* Pointer Incompatability:
- * This warning can be safely ignored. OpenGL.framework adds const to the
- * two pointers.
- *
- * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
- *
- * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
- */
+ (void) dlerror(); /*drain dlerror */
+ handle = dlopen(opengl_framework_path, RTLD_LOCAL);
- /* GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(disp, (void *)dlsym(RTLD_DEFAULT, "glMultiDrawArraysEXT"));
- SET_MultiDrawElementsEXT(disp, dlsym(RTLD_DEFAULT, "glMultiDrawElementsEXT"));
-
- /* GL_EXT_point_parameters / GL_ARB_point_parameters */
- if(dlsym(RTLD_DEFAULT, "glPointParameterfEXT")) {
- /* GL_EXT_point_parameters */
- SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfEXT"));
- SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvEXT"));
- } else {
- /* GL_ARB_point_parameters */
- SET_PointParameterfEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfARB"));
- SET_PointParameterfvEXT(disp, dlsym(RTLD_DEFAULT, "glPointParameterfvARB"));
+ if (!handle) {
+ ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
+ opengl_framework_path, dlerror());
+ handle = RTLD_DEFAULT;
}
- /* GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(disp, dlsym(RTLD_DEFAULT, "glPolygonOffsetEXT"));
-
- /* GL_EXT_secondary_color */
- SET_SecondaryColor3bEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bEXT"));
- SET_SecondaryColor3bvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3bvEXT"));
- SET_SecondaryColor3dEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dEXT"));
- SET_SecondaryColor3dvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3dvEXT"));
- SET_SecondaryColor3fEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fEXT"));
- SET_SecondaryColor3fvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3fvEXT"));
- SET_SecondaryColor3iEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3iEXT"));
- SET_SecondaryColor3ivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ivEXT"));
- SET_SecondaryColor3sEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3sEXT"));
- SET_SecondaryColor3svEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3svEXT"));
- SET_SecondaryColor3ubEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubEXT"));
- SET_SecondaryColor3ubvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3ubvEXT"));
- SET_SecondaryColor3uiEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uiEXT"));
- SET_SecondaryColor3uivEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3uivEXT"));
- SET_SecondaryColor3usEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usEXT"));
- SET_SecondaryColor3usvEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColor3usvEXT"));
- SET_SecondaryColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glSecondaryColorPointerEXT"));
-
- /* GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(disp, dlsym(RTLD_DEFAULT, "glActiveStencilFaceEXT"));
-
- /* GL_EXT_timer_query */
- SET_GetQueryObjecti64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjecti64vEXT"));
- SET_GetQueryObjectui64vEXT(disp, dlsym(RTLD_DEFAULT, "glGetQueryObjectui64vEXT"));
-
- /* GL_EXT_vertex_array */
- SET_ColorPointerEXT(disp, dlsym(RTLD_DEFAULT, "glColorPointerEXT"));
- SET_EdgeFlagPointerEXT(disp, dlsym(RTLD_DEFAULT, "glEdgeFlagPointerEXT"));
- SET_IndexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glIndexPointerEXT"));
- SET_NormalPointerEXT(disp, dlsym(RTLD_DEFAULT, "glNormalPointerEXT"));
- SET_TexCoordPointerEXT(disp, dlsym(RTLD_DEFAULT, "glTexCoordPointerEXT"));
- SET_VertexPointerEXT(disp, dlsym(RTLD_DEFAULT, "glVertexPointerEXT"));
-
- /* GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawArraysIBM"));
- SET_MultiModeDrawElementsIBM(disp, dlsym(RTLD_DEFAULT, "glMultiModeDrawElementsIBM"));
-
- /* GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(disp, dlsym(RTLD_DEFAULT, "glResizeBuffersMESA"));
-
- /* GL_MESA_window_pos */
- SET_WindowPos4dMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dMESA"));
- SET_WindowPos4dvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4dvMESA"));
- SET_WindowPos4fMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fMESA"));
- SET_WindowPos4fvMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4fvMESA"));
- SET_WindowPos4iMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4iMESA"));
- SET_WindowPos4ivMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4ivMESA"));
- SET_WindowPos4sMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4sMESA"));
- SET_WindowPos4svMESA(disp, dlsym(RTLD_DEFAULT, "glWindowPos4svMESA"));
-
- /* GL_NV_fence */
- SET_DeleteFencesNV(disp, dlsym(RTLD_DEFAULT, "glDeleteFencesNV"));
- SET_FinishFenceNV(disp, dlsym(RTLD_DEFAULT, "glFinishFenceNV"));
- SET_GenFencesNV(disp, dlsym(RTLD_DEFAULT, "glGenFencesNV"));
- SET_GetFenceivNV(disp, dlsym(RTLD_DEFAULT, "glGetFenceivNV"));
- SET_IsFenceNV(disp, dlsym(RTLD_DEFAULT, "glIsFenceNV"));
- SET_SetFenceNV(disp, dlsym(RTLD_DEFAULT, "glSetFenceNV"));
- SET_TestFenceNV(disp, dlsym(RTLD_DEFAULT, "glTestFenceNV"));
-
- /* GL_NV_fragment_program */
- SET_GetProgramNamedParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterdvNV"));
- SET_GetProgramNamedParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramNamedParameterfvNV"));
- SET_ProgramNamedParameter4dNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dNV"));
- SET_ProgramNamedParameter4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4dvNV"));
- SET_ProgramNamedParameter4fNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fNV"));
- SET_ProgramNamedParameter4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramNamedParameter4fvNV"));
-
- /* GL_NV_geometry_program4 */
- SET_FramebufferTextureLayerEXT(disp, dlsym(RTLD_DEFAULT, "glFramebufferTextureLayerEXT"));
-
- /* GL_NV_point_sprite */
- SET_PointParameteriNV(disp, dlsym(RTLD_DEFAULT, "glPointParameteriNV"));
- SET_PointParameterivNV(disp, dlsym(RTLD_DEFAULT, "glPointParameterivNV"));
-
- /* GL_NV_register_combiners */
- SET_CombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerInputNV"));
- SET_CombinerOutputNV(disp, dlsym(RTLD_DEFAULT, "glCombinerOutputNV"));
- SET_CombinerParameterfNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfNV"));
- SET_CombinerParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterfvNV"));
- SET_CombinerParameteriNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameteriNV"));
- SET_CombinerParameterivNV(disp, dlsym(RTLD_DEFAULT, "glCombinerParameterivNV"));
- SET_FinalCombinerInputNV(disp, dlsym(RTLD_DEFAULT, "glFinalCombinerInputNV"));
- SET_GetCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterfvNV"));
- SET_GetCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerInputParameterivNV"));
- SET_GetCombinerOutputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterfvNV"));
- SET_GetCombinerOutputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetCombinerOutputParameterivNV"));
- SET_GetFinalCombinerInputParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterfvNV"));
- SET_GetFinalCombinerInputParameterivNV(disp, dlsym(RTLD_DEFAULT, "glGetFinalCombinerInputParameterivNV"));
-
- /* GL_NV_vertex_array_range */
- SET_FlushVertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glFlushVertexArrayRangeNV"));
- SET_VertexArrayRangeNV(disp, dlsym(RTLD_DEFAULT, "glVertexArrayRangeNV"));
-
- /* GL_NV_vertex_program */
- SET_AreProgramsResidentNV(disp, dlsym(RTLD_DEFAULT, "glAreProgramsResidentNV"));
- SET_BindProgramNV(disp, dlsym(RTLD_DEFAULT, "glBindProgramNV"));
- SET_DeleteProgramsNV(disp, dlsym(RTLD_DEFAULT, "glDeleteProgramsNV"));
- SET_ExecuteProgramNV(disp, dlsym(RTLD_DEFAULT, "glExecuteProgramNV"));
- SET_GenProgramsNV(disp, dlsym(RTLD_DEFAULT, "glGenProgramsNV"));
- SET_GetProgramParameterdvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterdvNV"));
- SET_GetProgramParameterfvNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramParameterfvNV"));
- SET_GetProgramStringNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramStringNV"));
- SET_GetProgramivNV(disp, dlsym(RTLD_DEFAULT, "glGetProgramivNV"));
- SET_GetTrackMatrixivNV(disp, dlsym(RTLD_DEFAULT, "glGetTrackMatrixivNV"));
- SET_GetVertexAttribPointervNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribPointervNV"));
- SET_GetVertexAttribdvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribdvNV"));
- SET_GetVertexAttribfvNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribfvNV"));
- SET_GetVertexAttribivNV(disp, dlsym(RTLD_DEFAULT, "glGetVertexAttribivNV"));
- SET_IsProgramNV(disp, dlsym(RTLD_DEFAULT, "glIsProgramNV"));
- SET_LoadProgramNV(disp, dlsym(RTLD_DEFAULT, "glLoadProgramNV"));
- SET_ProgramParameters4dvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4dvNV"));
- SET_ProgramParameters4fvNV(disp, dlsym(RTLD_DEFAULT, "glProgramParameters4fvNV"));
- SET_RequestResidentProgramsNV(disp, dlsym(RTLD_DEFAULT, "glRequestResidentProgramsNV"));
- SET_TrackMatrixNV(disp, dlsym(RTLD_DEFAULT, "glTrackMatrixNV"));
- SET_VertexAttrib1dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dNV"));
- SET_VertexAttrib1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1dvNV"));
- SET_VertexAttrib1fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fNV"));
- SET_VertexAttrib1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1fvNV"));
- SET_VertexAttrib1sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1sNV"));
- SET_VertexAttrib1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib1svNV"));
- SET_VertexAttrib2dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dNV"));
- SET_VertexAttrib2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2dvNV"));
- SET_VertexAttrib2fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fNV"));
- SET_VertexAttrib2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2fvNV"));
- SET_VertexAttrib2sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2sNV"));
- SET_VertexAttrib2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib2svNV"));
- SET_VertexAttrib3dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dNV"));
- SET_VertexAttrib3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3dvNV"));
- SET_VertexAttrib3fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fNV"));
- SET_VertexAttrib3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3fvNV"));
- SET_VertexAttrib3sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3sNV"));
- SET_VertexAttrib3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib3svNV"));
- SET_VertexAttrib4dNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dNV"));
- SET_VertexAttrib4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4dvNV"));
- SET_VertexAttrib4fNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fNV"));
- SET_VertexAttrib4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4fvNV"));
- SET_VertexAttrib4sNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4sNV"));
- SET_VertexAttrib4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4svNV"));
- SET_VertexAttrib4ubNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubNV"));
- SET_VertexAttrib4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttrib4ubvNV"));
- SET_VertexAttribPointerNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribPointerNV"));
- SET_VertexAttribs1dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1dvNV"));
- SET_VertexAttribs1fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1fvNV"));
- SET_VertexAttribs1svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs1svNV"));
- SET_VertexAttribs2dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2dvNV"));
- SET_VertexAttribs2fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2fvNV"));
- SET_VertexAttribs2svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs2svNV"));
- SET_VertexAttribs3dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3dvNV"));
- SET_VertexAttribs3fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3fvNV"));
- SET_VertexAttribs3svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs3svNV"));
- SET_VertexAttribs4dvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4dvNV"));
- SET_VertexAttribs4fvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4fvNV"));
- SET_VertexAttribs4svNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4svNV"));
- SET_VertexAttribs4ubvNV(disp, dlsym(RTLD_DEFAULT, "glVertexAttribs4ubvNV"));
-
- /* GL_SGIS_multisample */
- SET_SampleMaskSGIS(disp, dlsym(RTLD_DEFAULT, "glSampleMaskSGIS"));
- SET_SamplePatternSGIS(disp, dlsym(RTLD_DEFAULT, "glSamplePatternSGIS"));
-
- /* GL_SGIS_pixel_texture */
- SET_GetPixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterfvSGIS"));
- SET_GetPixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glGetPixelTexGenParameterivSGIS"));
- SET_PixelTexGenParameterfSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfSGIS"));
- SET_PixelTexGenParameterfvSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterfvSGIS"));
- SET_PixelTexGenParameteriSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameteriSGIS"));
- SET_PixelTexGenParameterivSGIS(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenParameterivSGIS"));
- SET_PixelTexGenSGIX(disp, dlsym(RTLD_DEFAULT, "glPixelTexGenSGIX"));
+ disp = _glapi_create_table_from_handle(handle, "gl");
+ assert(disp);
_glapi_set_dispatch(disp);
}