diff options
Diffstat (limited to 'xorg-server/hw/xquartz/GL')
-rw-r--r-- | xorg-server/hw/xquartz/GL/capabilities.c | 1086 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/indirect.c | 1230 | ||||
-rw-r--r-- | xorg-server/hw/xquartz/GL/visualConfigs.c | 568 |
3 files changed, 1442 insertions, 1442 deletions
diff --git a/xorg-server/hw/xquartz/GL/capabilities.c b/xorg-server/hw/xquartz/GL/capabilities.c index dd3f855f4..da52cc7c4 100644 --- a/xorg-server/hw/xquartz/GL/capabilities.c +++ b/xorg-server/hw/xquartz/GL/capabilities.c @@ -1,543 +1,543 @@ -/* - * Copyright (c) 2008 Apple Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <assert.h> -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#include <OpenGL/glext.h> -#include <ApplicationServices/ApplicationServices.h> - -#include "capabilities.h" - -#define Cursor X_Cursor -#include "os.h" -#undef Cursor - -static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) { - if(bufferModes & kCGLStereoscopicBit) { - c->stereo = true; - } - - if(bufferModes & kCGLDoubleBufferBit) { - c->buffers = 2; - } else { - c->buffers = 1; - } -} - -static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { - int offset = 0; - - if(kCGL0Bit & smodes) - c->stencil_bit_depths[offset++] = 0; - - if(kCGL1Bit & smodes) - c->stencil_bit_depths[offset++] = 1; - - if(kCGL2Bit & smodes) - c->stencil_bit_depths[offset++] = 2; - - if(kCGL3Bit & smodes) - c->stencil_bit_depths[offset++] = 3; - - if(kCGL4Bit & smodes) - c->stencil_bit_depths[offset++] = 4; - - if(kCGL5Bit & smodes) - c->stencil_bit_depths[offset++] = 5; - - if(kCGL6Bit & smodes) - c->stencil_bit_depths[offset++] = 6; - - if(kCGL8Bit & smodes) - c->stencil_bit_depths[offset++] = 8; - - if(kCGL10Bit & smodes) - c->stencil_bit_depths[offset++] = 10; - - if(kCGL12Bit & smodes) - c->stencil_bit_depths[offset++] = 12; - - if(kCGL16Bit & smodes) - c->stencil_bit_depths[offset++] = 16; - - if(kCGL24Bit & smodes) - c->stencil_bit_depths[offset++] = 24; - - if(kCGL32Bit & smodes) - c->stencil_bit_depths[offset++] = 32; - - if(kCGL48Bit & smodes) - c->stencil_bit_depths[offset++] = 48; - - if(kCGL64Bit & smodes) - c->stencil_bit_depths[offset++] = 64; - - if(kCGL96Bit & smodes) - c->stencil_bit_depths[offset++] = 96; - - if(kCGL128Bit & smodes) - c->stencil_bit_depths[offset++] = 128; - - assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS); - - c->total_stencil_bit_depths = offset; -} - -static int handleColorAndAccumulation(struct glColorBufCapabilities *c, - GLint cmodes, int forAccum) { - int offset = 0; - - /*1*/ - if(kCGLRGB444Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - ++offset; - } - - /*2*/ - if(kCGLARGB4444Bit & cmodes) { - c[offset].a = 4; - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].is_argb = true; - ++offset; - } - - /*3*/ - if(kCGLRGB444A8Bit & cmodes) { - c[offset].r = 4; - c[offset].g = 4; - c[offset].b = 4; - c[offset].a = 8; - ++offset; - } - - /*4*/ - if(kCGLRGB555Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - ++offset; - } - - /*5*/ - if(kCGLARGB1555Bit & cmodes) { - c[offset].a = 1; - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].is_argb = true; - ++offset; - } - - /*6*/ - if(kCGLRGB555A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 5; - c[offset].b = 5; - c[offset].a = 8; - ++offset; - } - - /*7*/ - if(kCGLRGB565Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - ++offset; - } - - /*8*/ - if(kCGLRGB565A8Bit & cmodes) { - c[offset].r = 5; - c[offset].g = 6; - c[offset].b = 5; - c[offset].a = 8; - ++offset; - } - - /*9*/ - if(kCGLRGB888Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - ++offset; - } - - /*10*/ - if(kCGLARGB8888Bit & cmodes) { - c[offset].a = 8; - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].is_argb = true; - ++offset; - } - - /*11*/ - if(kCGLRGB888A8Bit & cmodes) { - c[offset].r = 8; - c[offset].g = 8; - c[offset].b = 8; - c[offset].a = 8; - ++offset; - } - - if(forAccum) { -//#if 0 - /* FIXME - * Disable this path, because some part of libGL, X, or Xplugin - * doesn't work with sizes greater than 8. - * When this is enabled and visuals are chosen using depths - * such as 16, the result is that the windows don't redraw - * and are often white, until a resize. - */ - - /*12*/ - if(kCGLRGB101010Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - ++offset; - } - - /*13*/ - if(kCGLARGB2101010Bit & cmodes) { - c[offset].a = 2; - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].is_argb = true; - ++offset; - } - - /*14*/ - if(kCGLRGB101010_A8Bit & cmodes) { - c[offset].r = 10; - c[offset].g = 10; - c[offset].b = 10; - c[offset].a = 8; - ++offset; - } - - /*15*/ - if(kCGLRGB121212Bit & cmodes) { - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - ++offset; - } - - /*16*/ - if(kCGLARGB12121212Bit & cmodes) { - c[offset].a = 12; - c[offset].r = 12; - c[offset].g = 12; - c[offset].b = 12; - c[offset].is_argb = true; - ++offset; - } - - /*17*/ - if(kCGLRGB161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - ++offset; - } - - /*18*/ - if(kCGLRGBA16161616Bit & cmodes) { - c[offset].r = 16; - c[offset].g = 16; - c[offset].b = 16; - c[offset].a = 16; - ++offset; - } - } -//#endif - - /* FIXME should we handle the floating point color modes, and if so, how? */ - - return offset; -} - - -static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { - c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, - cmodes, 0); - - assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); -} - -static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { - c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, - cmodes, 1); - assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); -} - -static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { - int offset = 0; -#define DEPTH(flag,value) do { \ - if(dmodes & flag) { \ - c->depth_buffers[offset++] = value; \ - } \ - } while(0) - - /*1*/ - DEPTH(kCGL0Bit, 0); - /*2*/ - DEPTH(kCGL1Bit, 1); - /*3*/ - DEPTH(kCGL2Bit, 2); - /*4*/ - DEPTH(kCGL3Bit, 3); - /*5*/ - DEPTH(kCGL4Bit, 4); - /*6*/ - DEPTH(kCGL5Bit, 5); - /*7*/ - DEPTH(kCGL6Bit, 6); - /*8*/ - DEPTH(kCGL8Bit, 8); - /*9*/ - DEPTH(kCGL10Bit, 10); - /*10*/ - DEPTH(kCGL12Bit, 12); - /*11*/ - DEPTH(kCGL16Bit, 16); - /*12*/ - DEPTH(kCGL24Bit, 24); - /*13*/ - DEPTH(kCGL32Bit, 32); - /*14*/ - DEPTH(kCGL48Bit, 48); - /*15*/ - DEPTH(kCGL64Bit, 64); - /*16*/ - DEPTH(kCGL96Bit, 96); - /*17*/ - DEPTH(kCGL128Bit, 128); - -#undef DEPTH - - c->total_depth_buffer_depths = offset; - assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS); -} - -/* Return non-zero if an error occured. */ -static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, - struct glCapabilitiesConfig *c) { - CGLError err; - GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0; - - err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated); - - if(err) - return err; - - c->accelerated = accelerated; - - /* Buffering modes: single/double, stereo */ - err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags); - - if(err) - return err; - - handleBufferModes(c, flags); - - /* AUX buffers */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux); - - if(err) - return err; - - c->aux_buffers = aux; - - - /* Depth buffer size */ - err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags); - - if(err) - return err; - - handleDepthModes(c, flags); - - - /* Multisample buffers */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs); - - if(err) - return err; - - c->multisample_buffers = samplebufs; - - - /* Multisample samples per multisample buffer */ - err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples); - - if(err) - return err; - - c->multisample_samples = samples; - - - /* Stencil bit depths */ - err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags); - - if(err) - return err; - - handleStencilModes(c, flags); - - - /* Color modes (RGB/RGBA depths supported */ - err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags); - - if(err) - return err; - - handleColorModes(c, flags); - - err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags); - - if(err) - return err; - - handleAccumulationModes(c, flags); - - return kCGLNoError; -} - -static void initCapabilities(struct glCapabilities *cap) { - cap->configurations = NULL; - cap->total_configurations = 0; -} - -static void initConfig(struct glCapabilitiesConfig *c) { - int i; - - c->accelerated = false; - c->stereo = false; - c->aux_buffers = 0; - c->buffers = 0; - - c->total_depth_buffer_depths = 0; - - for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { - c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; - } - - c->multisample_buffers = 0; - c->multisample_samples = 0; - - c->total_stencil_bit_depths = 0; - - for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { - c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; - } - - c->total_color_buffers = 0; - - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->color_buffers[i].r = c->color_buffers[i].g = - c->color_buffers[i].b = c->color_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->color_buffers[i].is_argb = false; - } - - c->total_accum_buffers = 0; - - for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { - c->accum_buffers[i].r = c->accum_buffers[i].g = - c->accum_buffers[i].b = c->accum_buffers[i].a = - GLCAPS_COLOR_BUF_INVALID_VALUE; - c->accum_buffers[i].is_argb = false; - } - - c->next = NULL; -} - -void freeGlCapabilities(struct glCapabilities *cap) { - struct glCapabilitiesConfig *conf, *next; - - conf = cap->configurations; - - while(conf) { - next = conf->next; - free(conf); - conf = next; - } - - cap->configurations = NULL; -} - -/*Return true if an error occured. */ -bool getGlCapabilities(struct glCapabilities *cap) { - CGLRendererInfoObj info; - CGLError err; - GLint numRenderers = 0, r; - - initCapabilities(cap); - - err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers); - if(err) { - ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); - return err; - } - - for(r = 0; r < numRenderers; r++) { - struct glCapabilitiesConfig tmpconf, *conf; - - initConfig(&tmpconf); - - err = handleRendererDescriptions(info, r, &tmpconf); - if(err) { - ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err)); - ErrorF("trying to continue...\n"); - continue; - } - - conf = malloc(sizeof(*conf)); - if(NULL == conf) { - FatalError("Unable to allocate memory for OpenGL capabilities\n"); - } - - /* Copy the struct. */ - *conf = tmpconf; - - /* Now link the configuration into the list. */ - conf->next = cap->configurations; - cap->configurations = conf; - } - - CGLDestroyRendererInfo(info); - - /* No error occured. We are done. */ - return kCGLNoError; -} +/*
+ * Copyright (c) 2008 Apple Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#include <OpenGL/glext.h>
+#include <ApplicationServices/ApplicationServices.h>
+
+#include "capabilities.h"
+
+#define Cursor X_Cursor
+#include "os.h"
+#undef Cursor
+
+static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) {
+ if(bufferModes & kCGLStereoscopicBit) {
+ c->stereo = true;
+ }
+
+ if(bufferModes & kCGLDoubleBufferBit) {
+ c->buffers = 2;
+ } else {
+ c->buffers = 1;
+ }
+}
+
+static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) {
+ int offset = 0;
+
+ if(kCGL0Bit & smodes)
+ c->stencil_bit_depths[offset++] = 0;
+
+ if(kCGL1Bit & smodes)
+ c->stencil_bit_depths[offset++] = 1;
+
+ if(kCGL2Bit & smodes)
+ c->stencil_bit_depths[offset++] = 2;
+
+ if(kCGL3Bit & smodes)
+ c->stencil_bit_depths[offset++] = 3;
+
+ if(kCGL4Bit & smodes)
+ c->stencil_bit_depths[offset++] = 4;
+
+ if(kCGL5Bit & smodes)
+ c->stencil_bit_depths[offset++] = 5;
+
+ if(kCGL6Bit & smodes)
+ c->stencil_bit_depths[offset++] = 6;
+
+ if(kCGL8Bit & smodes)
+ c->stencil_bit_depths[offset++] = 8;
+
+ if(kCGL10Bit & smodes)
+ c->stencil_bit_depths[offset++] = 10;
+
+ if(kCGL12Bit & smodes)
+ c->stencil_bit_depths[offset++] = 12;
+
+ if(kCGL16Bit & smodes)
+ c->stencil_bit_depths[offset++] = 16;
+
+ if(kCGL24Bit & smodes)
+ c->stencil_bit_depths[offset++] = 24;
+
+ if(kCGL32Bit & smodes)
+ c->stencil_bit_depths[offset++] = 32;
+
+ if(kCGL48Bit & smodes)
+ c->stencil_bit_depths[offset++] = 48;
+
+ if(kCGL64Bit & smodes)
+ c->stencil_bit_depths[offset++] = 64;
+
+ if(kCGL96Bit & smodes)
+ c->stencil_bit_depths[offset++] = 96;
+
+ if(kCGL128Bit & smodes)
+ c->stencil_bit_depths[offset++] = 128;
+
+ assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
+
+ c->total_stencil_bit_depths = offset;
+}
+
+static int handleColorAndAccumulation(struct glColorBufCapabilities *c,
+ GLint cmodes, int forAccum) {
+ int offset = 0;
+
+ /*1*/
+ if(kCGLRGB444Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ ++offset;
+ }
+
+ /*2*/
+ if(kCGLARGB4444Bit & cmodes) {
+ c[offset].a = 4;
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*3*/
+ if(kCGLRGB444A8Bit & cmodes) {
+ c[offset].r = 4;
+ c[offset].g = 4;
+ c[offset].b = 4;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*4*/
+ if(kCGLRGB555Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ ++offset;
+ }
+
+ /*5*/
+ if(kCGLARGB1555Bit & cmodes) {
+ c[offset].a = 1;
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*6*/
+ if(kCGLRGB555A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 5;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*7*/
+ if(kCGLRGB565Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ ++offset;
+ }
+
+ /*8*/
+ if(kCGLRGB565A8Bit & cmodes) {
+ c[offset].r = 5;
+ c[offset].g = 6;
+ c[offset].b = 5;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*9*/
+ if(kCGLRGB888Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ ++offset;
+ }
+
+ /*10*/
+ if(kCGLARGB8888Bit & cmodes) {
+ c[offset].a = 8;
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*11*/
+ if(kCGLRGB888A8Bit & cmodes) {
+ c[offset].r = 8;
+ c[offset].g = 8;
+ c[offset].b = 8;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ if(forAccum) {
+//#if 0
+ /* FIXME
+ * Disable this path, because some part of libGL, X, or Xplugin
+ * doesn't work with sizes greater than 8.
+ * When this is enabled and visuals are chosen using depths
+ * such as 16, the result is that the windows don't redraw
+ * and are often white, until a resize.
+ */
+
+ /*12*/
+ if(kCGLRGB101010Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ ++offset;
+ }
+
+ /*13*/
+ if(kCGLARGB2101010Bit & cmodes) {
+ c[offset].a = 2;
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*14*/
+ if(kCGLRGB101010_A8Bit & cmodes) {
+ c[offset].r = 10;
+ c[offset].g = 10;
+ c[offset].b = 10;
+ c[offset].a = 8;
+ ++offset;
+ }
+
+ /*15*/
+ if(kCGLRGB121212Bit & cmodes) {
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ ++offset;
+ }
+
+ /*16*/
+ if(kCGLARGB12121212Bit & cmodes) {
+ c[offset].a = 12;
+ c[offset].r = 12;
+ c[offset].g = 12;
+ c[offset].b = 12;
+ c[offset].is_argb = true;
+ ++offset;
+ }
+
+ /*17*/
+ if(kCGLRGB161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ ++offset;
+ }
+
+ /*18*/
+ if(kCGLRGBA16161616Bit & cmodes) {
+ c[offset].r = 16;
+ c[offset].g = 16;
+ c[offset].b = 16;
+ c[offset].a = 16;
+ ++offset;
+ }
+ }
+//#endif
+
+ /* FIXME should we handle the floating point color modes, and if so, how? */
+
+ return offset;
+}
+
+
+static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+ c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
+ cmodes, 0);
+
+ assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) {
+ c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
+ cmodes, 1);
+ assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
+}
+
+static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) {
+ int offset = 0;
+#define DEPTH(flag,value) do { \
+ if(dmodes & flag) { \
+ c->depth_buffers[offset++] = value; \
+ } \
+ } while(0)
+
+ /*1*/
+ DEPTH(kCGL0Bit, 0);
+ /*2*/
+ DEPTH(kCGL1Bit, 1);
+ /*3*/
+ DEPTH(kCGL2Bit, 2);
+ /*4*/
+ DEPTH(kCGL3Bit, 3);
+ /*5*/
+ DEPTH(kCGL4Bit, 4);
+ /*6*/
+ DEPTH(kCGL5Bit, 5);
+ /*7*/
+ DEPTH(kCGL6Bit, 6);
+ /*8*/
+ DEPTH(kCGL8Bit, 8);
+ /*9*/
+ DEPTH(kCGL10Bit, 10);
+ /*10*/
+ DEPTH(kCGL12Bit, 12);
+ /*11*/
+ DEPTH(kCGL16Bit, 16);
+ /*12*/
+ DEPTH(kCGL24Bit, 24);
+ /*13*/
+ DEPTH(kCGL32Bit, 32);
+ /*14*/
+ DEPTH(kCGL48Bit, 48);
+ /*15*/
+ DEPTH(kCGL64Bit, 64);
+ /*16*/
+ DEPTH(kCGL96Bit, 96);
+ /*17*/
+ DEPTH(kCGL128Bit, 128);
+
+#undef DEPTH
+
+ c->total_depth_buffer_depths = offset;
+ assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
+}
+
+/* Return non-zero if an error occured. */
+static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
+ struct glCapabilitiesConfig *c) {
+ CGLError err;
+ GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
+
+ err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated);
+
+ if(err)
+ return err;
+
+ c->accelerated = accelerated;
+
+ /* Buffering modes: single/double, stereo */
+ err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
+
+ if(err)
+ return err;
+
+ handleBufferModes(c, flags);
+
+ /* AUX buffers */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
+
+ if(err)
+ return err;
+
+ c->aux_buffers = aux;
+
+
+ /* Depth buffer size */
+ err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
+
+ if(err)
+ return err;
+
+ handleDepthModes(c, flags);
+
+
+ /* Multisample buffers */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
+
+ if(err)
+ return err;
+
+ c->multisample_buffers = samplebufs;
+
+
+ /* Multisample samples per multisample buffer */
+ err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
+
+ if(err)
+ return err;
+
+ c->multisample_samples = samples;
+
+
+ /* Stencil bit depths */
+ err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
+
+ if(err)
+ return err;
+
+ handleStencilModes(c, flags);
+
+
+ /* Color modes (RGB/RGBA depths supported */
+ err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
+
+ if(err)
+ return err;
+
+ handleColorModes(c, flags);
+
+ err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
+
+ if(err)
+ return err;
+
+ handleAccumulationModes(c, flags);
+
+ return kCGLNoError;
+}
+
+static void initCapabilities(struct glCapabilities *cap) {
+ cap->configurations = NULL;
+ cap->total_configurations = 0;
+}
+
+static void initConfig(struct glCapabilitiesConfig *c) {
+ int i;
+
+ c->accelerated = false;
+ c->stereo = false;
+ c->aux_buffers = 0;
+ c->buffers = 0;
+
+ c->total_depth_buffer_depths = 0;
+
+ for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
+ c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
+ }
+
+ c->multisample_buffers = 0;
+ c->multisample_samples = 0;
+
+ c->total_stencil_bit_depths = 0;
+
+ for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
+ c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
+ }
+
+ c->total_color_buffers = 0;
+
+ for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->color_buffers[i].r = c->color_buffers[i].g =
+ c->color_buffers[i].b = c->color_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->color_buffers[i].is_argb = false;
+ }
+
+ c->total_accum_buffers = 0;
+
+ for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
+ c->accum_buffers[i].r = c->accum_buffers[i].g =
+ c->accum_buffers[i].b = c->accum_buffers[i].a =
+ GLCAPS_COLOR_BUF_INVALID_VALUE;
+ c->accum_buffers[i].is_argb = false;
+ }
+
+ c->next = NULL;
+}
+
+void freeGlCapabilities(struct glCapabilities *cap) {
+ struct glCapabilitiesConfig *conf, *next;
+
+ conf = cap->configurations;
+
+ while(conf) {
+ next = conf->next;
+ free(conf);
+ conf = next;
+ }
+
+ cap->configurations = NULL;
+}
+
+/*Return true if an error occured. */
+bool getGlCapabilities(struct glCapabilities *cap) {
+ CGLRendererInfoObj info;
+ CGLError err;
+ GLint numRenderers = 0, r;
+
+ initCapabilities(cap);
+
+ err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers);
+ if(err) {
+ ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
+ return err;
+ }
+
+ for(r = 0; r < numRenderers; r++) {
+ struct glCapabilitiesConfig tmpconf, *conf;
+
+ initConfig(&tmpconf);
+
+ err = handleRendererDescriptions(info, r, &tmpconf);
+ if(err) {
+ ErrorF("handleRendererDescriptions returned error: %s\n", CGLErrorString(err));
+ ErrorF("trying to continue...\n");
+ continue;
+ }
+
+ conf = malloc(sizeof(*conf));
+ if(NULL == conf) {
+ FatalError("Unable to allocate memory for OpenGL capabilities\n");
+ }
+
+ /* Copy the struct. */
+ *conf = tmpconf;
+
+ /* Now link the configuration into the list. */
+ conf->next = cap->configurations;
+ cap->configurations = conf;
+ }
+
+ CGLDestroyRendererInfo(info);
+
+ /* No error occured. We are done. */
+ return kCGLNoError;
+}
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index 27d6daebd..27fa7fc36 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -1,615 +1,615 @@ -/* - * GLX implementation that uses Apple's OpenGL.framework - * (Indirect rendering path -- it's also used for some direct mode code too) - * - * Copyright (c) 2007-2011 Apple Inc. - * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. - * Copyright (c) 2002 Greg Parker. All Rights Reserved. - * - * Portions of this file are copied from Mesa's xf86glx.c, - * which contains the following copyright: - * - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <AvailabilityMacros.h> - -#include <dlfcn.h> - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */ - -#include <X11/Xproto.h> -#include <GL/glxproto.h> - -#include <glxserver.h> -#include <glxutil.h> - -typedef unsigned long long GLuint64EXT; -typedef long long GLint64EXT; -#include <dispatch.h> -#include <glapi.h> - -#include "x-hash.h" - -#include "visualConfigs.h" -#include "dri.h" - -#include "darwin.h" -#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args) - -__GLXprovider * GlxGetDRISWrastProvider (void); - -static void setup_dispatch_table(void); -GLuint __glFloorLog2(GLuint val); -void warn_func(void * p1, char *format, ...); - -// some prototypes -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); -static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf); - -static void __glXAquaContextDestroy(__GLXcontext *baseContext); -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf); - -__GLXprovider __glXDRISWRastProvider = { - __glXAquaScreenProbe, - "Core OpenGL", - NULL -}; - -typedef struct __GLXAquaScreen __GLXAquaScreen; -typedef struct __GLXAquaContext __GLXAquaContext; -typedef struct __GLXAquaDrawable __GLXAquaDrawable; - -/* - * The following structs must keep the base as the first member. - * It's used to treat the start of the struct as a different struct - * in GLX. - * - * Note: these structs should be initialized with xcalloc or memset - * prior to usage, and some of them require initializing - * the base with function pointers. - */ -struct __GLXAquaScreen { - __GLXscreen base; - int index; - int num_vis; -}; - -struct __GLXAquaContext { - __GLXcontext base; - CGLContextObj ctx; - CGLPixelFormatObj pixelFormat; - xp_surface_id sid; - unsigned isAttached :1; -}; - -struct __GLXAquaDrawable { - __GLXdrawable base; - DrawablePtr pDraw; - xp_surface_id sid; - __GLXAquaContext *context; -}; - - -static __GLXcontext * -__glXAquaScreenCreateContext(__GLXscreen *screen, - __GLXconfig *conf, - __GLXcontext *baseShareContext) -{ - __GLXAquaContext *context; - __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; - CGLError gl_err; - - GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); - - context = calloc(1, sizeof (__GLXAquaContext)); - - if (context == NULL) - return NULL; - - memset(context, 0, sizeof *context); - - context->base.pGlxScreen = screen; - - context->base.destroy = __glXAquaContextDestroy; - context->base.makeCurrent = __glXAquaContextMakeCurrent; - context->base.loseCurrent = __glXAquaContextLoseCurrent; - context->base.copy = __glXAquaContextCopy; - /*FIXME verify that the context->base is fully initialized. */ - - context->pixelFormat = makeFormat(conf); - - if (!context->pixelFormat) { - free(context); - return NULL; - } - - context->ctx = NULL; - gl_err = CGLCreateContext(context->pixelFormat, - shareContext ? shareContext->ctx : NULL, - &context->ctx); - - if (gl_err != 0) { - ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); - CGLDestroyPixelFormat(context->pixelFormat); - free(context); - return NULL; - } - - setup_dispatch_table(); - GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); - - return &context->base; -} - -/* maps from surface id -> list of __GLcontext */ -static x_hash_table *surface_hash; - -static void __glXAquaContextDestroy(__GLXcontext *baseContext) { - x_list *lst; - - __GLXAquaContext *context = (__GLXAquaContext *) baseContext; - - GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); - if (context != NULL) { - if (context->sid != 0 && surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); - lst = x_list_remove(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); - } - - if (context->ctx != NULL) - CGLDestroyContext(context->ctx); - - if (context->pixelFormat != NULL) - CGLDestroyPixelFormat(context->pixelFormat); - - free(context); - } -} - -static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { - CGLError gl_err; - - GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); - - gl_err = CGLSetCurrentContext(NULL); - if (gl_err != 0) - ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); - - /* - * There should be no need to set __glXLastContext to NULL here, because - * glxcmds.c does it as part of the context cache flush after calling - * this. - */ - - return GL_TRUE; -} - -/* Called when a surface is destroyed as a side effect of destroying - the window it's attached to. */ -static void surface_notify(void *_arg, void *data) { - DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; - __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; - __GLXAquaContext *context; - x_list *lst; - if(_arg == NULL || data == NULL) { - ErrorF("surface_notify called with bad params"); - return; - } - - GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); - switch (arg->kind) { - case AppleDRISurfaceNotifyDestroyed: - if (surface_hash != NULL) - x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id)); - draw->pDraw = NULL; - draw->sid = 0; - break; - - case AppleDRISurfaceNotifyChanged: - if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL); - for (; lst != NULL; lst = lst->next) - { - context = lst->data; - xp_update_gl_context(context->ctx); - } - } - break; - default: - ErrorF("surface_notify: unknown kind %d\n", arg->kind); - break; - } -} - -static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { - DrawablePtr pDraw; - - GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); - - if(NULL == context || NULL == draw) - return TRUE; - - pDraw = draw->base.pDraw; - - if(NULL == pDraw) { - ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); - return TRUE; - } - - if (draw->sid == 0) { - //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, - if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, - 0, &draw->sid, NULL, - surface_notify, draw)) - return TRUE; - draw->pDraw = pDraw; - } - - if (!context->isAttached || context->sid != draw->sid) { - x_list *lst; - - if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { - //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, - DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, - surface_notify, draw); - if (surface_hash != NULL) - x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid)); - - draw->sid = 0; - return TRUE; - } - - context->isAttached = TRUE; - context->sid = draw->sid; - - if (surface_hash == NULL) - surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); - - lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); - if (x_list_find(lst, context) == NULL) { - lst = x_list_prepend(lst, context); - x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); - } - - - - GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, - (unsigned int) draw->sid); - } - - draw->context = context; - - return FALSE; -} - -#if 0 // unused -static void unattach(__GLXAquaContext *context) { - x_list *lst; - GLAQUA_DEBUG_MSG("unattach\n"); - if (context == NULL) { - ErrorF("Tried to unattach a null context\n"); - return; - } - if (context->isAttached) { - GLAQUA_DEBUG_MSG("unattaching\n"); - - if (surface_hash != NULL) { - lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); - lst = x_list_remove(lst, context); - x_hash_table_insert(surface_hash, (void *) context->sid, lst); - } - - CGLClearDrawable(context->ctx); - context->isAttached = FALSE; - context->sid = 0; - } -} -#endif - -static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { - CGLError gl_err; - __GLXAquaContext *context = (__GLXAquaContext *) baseContext; - __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; - - GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); - - if(attach(context, drawPriv)) - return /*error*/ 0; - - gl_err = CGLSetCurrentContext(context->ctx); - if (gl_err != 0) - ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); - - return gl_err == 0; -} - -static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) -{ - CGLError gl_err; - - __GLXAquaContext *dst = (__GLXAquaContext *) baseDst; - __GLXAquaContext *src = (__GLXAquaContext *) baseSrc; - - GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n"); - - gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); - if (gl_err != 0) - ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); - - return gl_err == 0; -} - -/* Drawing surface notification callbacks */ -static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { - CGLError err; - __GLXAquaDrawable *drawable; - - // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); - - if(!base) { - ErrorF("%s passed NULL\n", __func__); - return GL_FALSE; - } - - drawable = (__GLXAquaDrawable *)base; - - if(NULL == drawable->context) { - ErrorF("%s called with a NULL->context for drawable %p!\n", - __func__, (void *)drawable); - return GL_FALSE; - } - - err = CGLFlushDrawable(drawable->context->ctx); - - if(kCGLNoError != err) { - ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), - __func__); - return GL_FALSE; - } - - return GL_TRUE; -} - - -static CGLPixelFormatObj makeFormat(__GLXconfig *conf) { - CGLPixelFormatAttribute attr[64]; - CGLPixelFormatObj fobj; - GLint formats; - CGLError error; - int i = 0; - - if(conf->doubleBufferMode) - attr[i++] = kCGLPFADoubleBuffer; - - if(conf->stereoMode) - attr[i++] = kCGLPFAStereo; - - attr[i++] = kCGLPFAColorSize; - attr[i++] = conf->redBits + conf->greenBits + conf->blueBits; - attr[i++] = kCGLPFAAlphaSize; - attr[i++] = conf->alphaBits; - - if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + - conf->accumAlphaBits) > 0) { - - attr[i++] = kCGLPFAAccumSize; - attr[i++] = conf->accumRedBits + conf->accumGreenBits - + conf->accumBlueBits + conf->accumAlphaBits; - } - - attr[i++] = kCGLPFADepthSize; - attr[i++] = conf->depthBits; - - if(conf->stencilBits) { - attr[i++] = kCGLPFAStencilSize; - attr[i++] = conf->stencilBits; - } - - if(conf->numAuxBuffers > 0) { - attr[i++] = kCGLPFAAuxBuffers; - attr[i++] = conf->numAuxBuffers; - } - - if(conf->sampleBuffers > 0) { - attr[i++] = kCGLPFASampleBuffers; - attr[i++] = conf->sampleBuffers; - attr[i++] = kCGLPFASamples; - attr[i++] = conf->samples; - } - - attr[i] = 0; - - error = CGLChoosePixelFormat(attr, &fobj, &formats); - if(error) { - ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); - return NULL; - } - - return fobj; -} - -static void __glXAquaScreenDestroy(__GLXscreen *screen) { - - GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); - __glXScreenDestroy(screen); - - free(screen); -} - -/* This is called by __glXInitScreens(). */ -static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { - __GLXAquaScreen *screen; - - GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); - - if (pScreen == NULL) - return NULL; - - screen = calloc(1, sizeof *screen); - - if(NULL == screen) - return NULL; - - screen->base.destroy = __glXAquaScreenDestroy; - screen->base.createContext = __glXAquaScreenCreateContext; - screen->base.createDrawable = __glXAquaScreenCreateDrawable; - screen->base.swapInterval = /*FIXME*/ NULL; - screen->base.pScreen = pScreen; - - screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); - - __glXScreenInit(&screen->base, pScreen); - - screen->base.GLXmajor = 1; - screen->base.GLXminor = 4; - screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig " - "GLX_SGIS_multisample " - "GLX_ARB_multisample " - "GLX_EXT_visual_info " - "GLX_EXT_import_context "); - - /*We may be able to add more GLXextensions at a later time. */ - - return &screen->base; -} - -#if 0 // unused -static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, - int x, int y, int w, int h) { - /*TODO finish me*/ -} -#endif - -static void __glXAquaDrawableDestroy(__GLXdrawable *base) { - /* gstaplin: base is the head of the structure, so it's at the same - * offset in memory. - * Is this safe with strict aliasing? I noticed that the other dri code - * does this too... - */ - __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; - - GLAQUA_DEBUG_MSG("TRACE"); - - /* It doesn't work to call DRIDestroySurface here, the drawable's - already gone.. But dri.c notices the window destruction and - frees the surface itself. */ - - /*gstaplin: verify the statement above. The surface destroy - *messages weren't making it through, and may still not be. - *We need a good test case for surface creation and destruction. - *We also need a good way to enable introspection on the server - *to validate the test, beyond using gdb with print. - */ - - free(glxPriv); -} - -static __GLXdrawable * -__glXAquaScreenCreateDrawable(ClientPtr client, - __GLXscreen *screen, - DrawablePtr pDraw, - XID drawId, - int type, - XID glxDrawId, - __GLXconfig *conf) { - __GLXAquaDrawable *glxPriv; - - glxPriv = malloc(sizeof *glxPriv); - - if(glxPriv == NULL) - return NULL; - - memset(glxPriv, 0, sizeof *glxPriv); - - if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { - free(glxPriv); - return NULL; - } - - glxPriv->base.destroy = __glXAquaDrawableDestroy; - glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; - glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ - - glxPriv->pDraw = pDraw; - glxPriv->sid = 0; - glxPriv->context = NULL; - - return &glxPriv->base; -} - -// Extra goodies for glx - -GLuint __glFloorLog2(GLuint val) -{ - int c = 0; - - while (val > 1) { - c++; - val >>= 1; - } - return c; -} - -#ifndef OPENGL_FRAMEWORK_PATH -#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL" -#endif - -static void setup_dispatch_table(void) { - static struct _glapi_table *disp = NULL; - static void *handle; - const char *opengl_framework_path; - - if(disp) { - _glapi_set_dispatch(disp); - return; - } - - opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH"); - if (!opengl_framework_path) { - opengl_framework_path = OPENGL_FRAMEWORK_PATH; - } - - (void) dlerror(); /*drain dlerror */ - handle = dlopen(opengl_framework_path, RTLD_LOCAL); - - if (!handle) { - ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n", - opengl_framework_path, dlerror()); - handle = RTLD_DEFAULT; - } - - disp = _glapi_create_table_from_handle(handle, "gl"); - assert(disp); - - _glapi_set_dispatch(disp); -} +/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ * (Indirect rendering path -- it's also used for some direct mode code too)
+ *
+ * Copyright (c) 2007-2011 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <AvailabilityMacros.h>
+
+#include <dlfcn.h>
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
+
+#include <X11/Xproto.h>
+#include <GL/glxproto.h>
+
+#include <glxserver.h>
+#include <glxutil.h>
+
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <dispatch.h>
+#include <glapi.h>
+
+#include "x-hash.h"
+
+#include "visualConfigs.h"
+#include "dri.h"
+
+#include "darwin.h"
+#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
+
+__GLXprovider * GlxGetDRISWrastProvider (void);
+
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
+
+// some prototypes
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf);
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
+
+__GLXprovider __glXDRISWRastProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
+};
+
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
+
+/*
+ * The following structs must keep the base as the first member.
+ * It's used to treat the start of the struct as a different struct
+ * in GLX.
+ *
+ * Note: these structs should be initialized with xcalloc or memset
+ * prior to usage, and some of them require initializing
+ * the base with function pointers.
+ */
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
+ int num_vis;
+};
+
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
+
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
+ DrawablePtr pDraw;
+ xp_surface_id sid;
+ __GLXAquaContext *context;
+};
+
+
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLXconfig *conf,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = calloc(1, sizeof (__GLXAquaContext));
+
+ if (context == NULL)
+ return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ /*FIXME verify that the context->base is fully initialized. */
+
+ context->pixelFormat = makeFormat(conf);
+
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+
+ return &context->base;
+}
+
+/* maps from surface id -> list of __GLcontext */
+static x_hash_table *surface_hash;
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+ x_list *lst;
+
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+ if (context->ctx != NULL)
+ CGLDestroyContext(context->ctx);
+
+ if (context->pixelFormat != NULL)
+ CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
+ }
+}
+
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
+
+ gl_err = CGLSetCurrentContext(NULL);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ /*
+ * There should be no need to set __glXLastContext to NULL here, because
+ * glxcmds.c does it as part of the context cache flush after calling
+ * this.
+ */
+
+ return GL_TRUE;
+}
+
+/* Called when a surface is destroyed as a side effect of destroying
+ the window it's attached to. */
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
+ x_list *lst;
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
+ case AppleDRISurfaceNotifyDestroyed:
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
+ draw->pDraw = NULL;
+ draw->sid = 0;
+ break;
+
+ case AppleDRISurfaceNotifyChanged:
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
+ for (; lst != NULL; lst = lst->next)
+ {
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
+ }
+ }
+ break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
+ }
+}
+
+static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+ DrawablePtr pDraw;
+
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+
+ if(NULL == context || NULL == draw)
+ return TRUE;
+
+ pDraw = draw->base.pDraw;
+
+ if(NULL == pDraw) {
+ ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
+ return TRUE;
+ }
+
+ if (draw->sid == 0) {
+ //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
+ return TRUE;
+ draw->pDraw = pDraw;
+ }
+
+ if (!context->isAttached || context->sid != draw->sid) {
+ x_list *lst;
+
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+ //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
+
+ draw->sid = 0;
+ return TRUE;
+ }
+
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
+
+ if (surface_hash == NULL)
+ surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
+ }
+
+
+
+ GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
+ (unsigned int) draw->sid);
+ }
+
+ draw->context = context;
+
+ return FALSE;
+}
+
+#if 0 // unused
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
+ }
+}
+#endif
+
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ if(attach(context, drawPriv))
+ return /*error*/ 0;
+
+ gl_err = CGLSetCurrentContext(context->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+{
+ CGLError gl_err;
+
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
+
+ gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
+ if (gl_err != 0)
+ ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+/* Drawing surface notification callbacks */
+static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
+ CGLError err;
+ __GLXAquaDrawable *drawable;
+
+ // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("%s passed NULL\n", __func__);
+ return GL_FALSE;
+ }
+
+ drawable = (__GLXAquaDrawable *)base;
+
+ if(NULL == drawable->context) {
+ ErrorF("%s called with a NULL->context for drawable %p!\n",
+ __func__, (void *)drawable);
+ return GL_FALSE;
+ }
+
+ err = CGLFlushDrawable(drawable->context->ctx);
+
+ if(kCGLNoError != err) {
+ ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
+ __func__);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
+ CGLPixelFormatAttribute attr[64];
+ CGLPixelFormatObj fobj;
+ GLint formats;
+ CGLError error;
+ int i = 0;
+
+ if(conf->doubleBufferMode)
+ attr[i++] = kCGLPFADoubleBuffer;
+
+ if(conf->stereoMode)
+ attr[i++] = kCGLPFAStereo;
+
+ attr[i++] = kCGLPFAColorSize;
+ attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
+ attr[i++] = kCGLPFAAlphaSize;
+ attr[i++] = conf->alphaBits;
+
+ if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
+ conf->accumAlphaBits) > 0) {
+
+ attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ + conf->accumBlueBits + conf->accumAlphaBits;
+ }
+
+ attr[i++] = kCGLPFADepthSize;
+ attr[i++] = conf->depthBits;
+
+ if(conf->stencilBits) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = conf->stencilBits;
+ }
+
+ if(conf->numAuxBuffers > 0) {
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = conf->numAuxBuffers;
+ }
+
+ if(conf->sampleBuffers > 0) {
+ attr[i++] = kCGLPFASampleBuffers;
+ attr[i++] = conf->sampleBuffers;
+ attr[i++] = kCGLPFASamples;
+ attr[i++] = conf->samples;
+ }
+
+ attr[i] = 0;
+
+ error = CGLChoosePixelFormat(attr, &fobj, &formats);
+ if(error) {
+ ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
+ return NULL;
+ }
+
+ return fobj;
+}
+
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+
+ free(screen);
+}
+
+/* This is called by __glXInitScreens(). */
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+
+ if (pScreen == NULL)
+ return NULL;
+
+ screen = calloc(1, sizeof *screen);
+
+ if(NULL == screen)
+ return NULL;
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.swapInterval = /*FIXME*/ NULL;
+ screen->base.pScreen = pScreen;
+
+ screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum);
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ screen->base.GLXmajor = 1;
+ screen->base.GLXminor = 4;
+ screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
+ "GLX_SGIS_multisample "
+ "GLX_ARB_multisample "
+ "GLX_EXT_visual_info "
+ "GLX_EXT_import_context ");
+
+ /*We may be able to add more GLXextensions at a later time. */
+
+ return &screen->base;
+}
+
+#if 0 // unused
+static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
+ int x, int y, int w, int h) {
+ /*TODO finish me*/
+}
+#endif
+
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+ /* gstaplin: base is the head of the structure, so it's at the same
+ * offset in memory.
+ * Is this safe with strict aliasing? I noticed that the other dri code
+ * does this too...
+ */
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
+
+ GLAQUA_DEBUG_MSG("TRACE");
+
+ /* It doesn't work to call DRIDestroySurface here, the drawable's
+ already gone.. But dri.c notices the window destruction and
+ frees the surface itself. */
+
+ /*gstaplin: verify the statement above. The surface destroy
+ *messages weren't making it through, and may still not be.
+ *We need a good test case for surface creation and destruction.
+ *We also need a good way to enable introspection on the server
+ *to validate the test, beyond using gdb with print.
+ */
+
+ free(glxPriv);
+}
+
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(ClientPtr client,
+ __GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ int type,
+ XID glxDrawId,
+ __GLXconfig *conf) {
+ __GLXAquaDrawable *glxPriv;
+
+ glxPriv = malloc(sizeof *glxPriv);
+
+ if(glxPriv == NULL)
+ return NULL;
+
+ memset(glxPriv, 0, sizeof *glxPriv);
+
+ if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
+ free(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
+
+ glxPriv->pDraw = pDraw;
+ glxPriv->sid = 0;
+ glxPriv->context = NULL;
+
+ return &glxPriv->base;
+}
+
+// Extra goodies for glx
+
+GLuint __glFloorLog2(GLuint val)
+{
+ int c = 0;
+
+ while (val > 1) {
+ c++;
+ val >>= 1;
+ }
+ return c;
+}
+
+#ifndef OPENGL_FRAMEWORK_PATH
+#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
+#endif
+
+static void setup_dispatch_table(void) {
+ static struct _glapi_table *disp = NULL;
+ static void *handle;
+ const char *opengl_framework_path;
+
+ if(disp) {
+ _glapi_set_dispatch(disp);
+ return;
+ }
+
+ opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
+ if (!opengl_framework_path) {
+ opengl_framework_path = OPENGL_FRAMEWORK_PATH;
+ }
+
+ (void) dlerror(); /*drain dlerror */
+ handle = dlopen(opengl_framework_path, RTLD_LOCAL);
+
+ if (!handle) {
+ ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
+ opengl_framework_path, dlerror());
+ handle = RTLD_DEFAULT;
+ }
+
+ disp = _glapi_create_table_from_handle(handle, "gl");
+ assert(disp);
+
+ _glapi_set_dispatch(disp);
+}
diff --git a/xorg-server/hw/xquartz/GL/visualConfigs.c b/xorg-server/hw/xquartz/GL/visualConfigs.c index 2c2a9a29e..f78b14a6e 100644 --- a/xorg-server/hw/xquartz/GL/visualConfigs.c +++ b/xorg-server/hw/xquartz/GL/visualConfigs.c @@ -1,284 +1,284 @@ -/* - * Copyright (c) 2007, 2008 Apple Inc. - * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. - * Copyright (c) 2002 Greg Parker. All Rights Reserved. - * - * Portions of this file are copied from Mesa's xf86glx.c, - * which contains the following copyright: - * - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "dri.h" - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glext.h> -#include <OpenGL/CGLContext.h> - -#include <GL/glxproto.h> -#include <windowstr.h> -#include <resource.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> -#include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> -#include <glxutil.h> -#include <GL/internal/glcore.h> - -#include "capabilities.h" -#include "visualConfigs.h" -#include "darwinfb.h" - -/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ -__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { - int numConfigs = 0; - __GLXconfig *visualConfigs, *c; - struct glCapabilities caps; - struct glCapabilitiesConfig *conf; - int stereo, depth, aux, buffers, stencil, accum, color, msample; - - if(getGlCapabilities(&caps)) { - ErrorF("error from getGlCapabilities()!\n"); - return NULL; - } - - /* - conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, - so we treat a true conf->stereo as 2. - - The depth size is 0 or 24. Thus we do 2 iterations for that. - - conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. - - conf->buffers indicates whether we have single or double buffering. - - conf->total_stencil_bit_depths - - conf->total_color_buffers indicates the RGB/RGBA color depths. - - conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) - - conf->total_depth_buffer_depths - - conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 - for the 0 multisampling config. - - */ - - assert(NULL != caps.configurations); - - numConfigs = 0; - - for(conf = caps.configurations; conf; conf = conf->next) { - if(conf->total_color_buffers <= 0) - continue; - - numConfigs += (conf->stereo ? 2 : 1) - * (conf->aux_buffers ? 2 : 1) - * conf->buffers - * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) - * conf->total_color_buffers - * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) - * conf->total_depth_buffer_depths - * (conf->multisample_buffers + 1); - } - - if(numConfigsPtr) - *numConfigsPtr = numConfigs; - - visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); - - if(NULL == visualConfigs) { - ErrorF("xcalloc failure when allocating visualConfigs\n"); - freeGlCapabilities(&caps); - return NULL; - } - - c = visualConfigs; /* current buffer */ - for(conf = caps.configurations; conf; conf = conf->next) { - for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { - for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { - for(buffers = 0; buffers < conf->buffers; ++buffers) { - for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? - conf->total_stencil_bit_depths : 1); ++stencil) { - for(color = 0; color < conf->total_color_buffers; ++color) { - for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? - conf->total_accum_buffers : 1); ++accum) { - for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { - for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { - - // Global - c->visualID = -1; - c->visualType = GLX_TRUE_COLOR; - c->next = c + 1; - - c->screen = screenNumber; - - c->level = 0; - c->indexBits = 0; - c->pixmapMode = 0; // TODO: What should this be? - - if(conf->accelerated) { - c->visualRating = GLX_NONE; - } else { - c->visualRating = GLX_SLOW_VISUAL_EXT; - } - - c->transparentPixel = GLX_NONE; - c->transparentRed = GLX_NONE; - c->transparentGreen = GLX_NONE; - c->transparentBlue = GLX_NONE; - c->transparentAlpha = GLX_NONE; - c->transparentIndex = GLX_NONE; - - c->visualSelectGroup = 0; - - c->swapMethod = GLX_SWAP_UNDEFINED_OML; - - // Stereo - c->stereoMode = stereo ? TRUE : FALSE; - - // Aux buffers - c->numAuxBuffers = aux ? conf->aux_buffers : 0; - - // Double Buffered - c->doubleBufferMode = buffers ? TRUE : FALSE; - - // Stencil Buffer - if(conf->total_stencil_bit_depths > 0) { - c->stencilBits = conf->stencil_bit_depths[stencil]; - } else { - c->stencilBits = 0; - } - - // Color - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { - c->alphaBits = conf->color_buffers[color].a; - } else { - c->alphaBits = 0; - } - c->redBits = conf->color_buffers[color].r; - c->greenBits = conf->color_buffers[color].g; - c->blueBits = conf->color_buffers[color].b; - - c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; - - c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); - - // Accumulation Buffers - if(conf->total_accum_buffers > 0) { - c->accumRedBits = conf->accum_buffers[accum].r; - c->accumGreenBits = conf->accum_buffers[accum].g; - c->accumBlueBits = conf->accum_buffers[accum].b; - if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { - c->accumAlphaBits = conf->accum_buffers[accum].a; - } else { - c->accumAlphaBits = 0; - } - } else { - c->accumRedBits = 0; - c->accumGreenBits = 0; - c->accumBlueBits = 0; - c->accumAlphaBits = 0; - } - - // Depth - c->depthBits = conf->depth_buffers[depth]; - - // MultiSample - if(msample > 0) { - c->samples = conf->multisample_samples; - c->sampleBuffers = conf->multisample_buffers; - } else { - c->samples = 0; - c->sampleBuffers = 0; - } - - /* - * The Apple libGL supports GLXPixmaps and - * GLXPbuffers in direct mode. - */ - /* SGIX_fbconfig / GLX 1.3 */ - c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; - c->renderType = GLX_RGBA_BIT; - c->xRenderable = GL_TRUE; - c->fbconfigID = -1; - - /* SGIX_pbuffer / GLX 1.3 */ - - /* - * The CGL layer provides a way of retrieving - * the maximum pbuffer width/height, but only - * if we create a context and call glGetIntegerv. - * - * The following values are from a test program - * that does so. - */ - c->maxPbufferWidth = 8192; - c->maxPbufferHeight = 8192; - c->maxPbufferPixels = /*Do we need this?*/ 0; - /* - * There is no introspection for this sort of thing - * with CGL. What should we do realistically? - */ - c->optimalPbufferWidth = 0; - c->optimalPbufferHeight = 0; - - /* EXT_texture_from_pixmap */ - c->bindToTextureRgb = 0; - c->bindToTextureRgba = 0; - c->bindToMipmapTexture = 0; - c->bindToTextureTargets = 0; - c->yInverted = 0; - - c = c->next; - } - } - } - } - } - } - } - } - } - - (c-1)->next = NULL; - - if (c - visualConfigs != numConfigs) { - FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); - } - - freeGlCapabilities(&caps); - return visualConfigs; -} +/*
+ * Copyright (c) 2007, 2008 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "dri.h"
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#include <OpenGL/CGLContext.h>
+
+#include <GL/glxproto.h>
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <GL/internal/glcore.h>
+
+#include "capabilities.h"
+#include "visualConfigs.h"
+#include "darwinfb.h"
+
+/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
+__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
+ int numConfigs = 0;
+ __GLXconfig *visualConfigs, *c;
+ struct glCapabilities caps;
+ struct glCapabilitiesConfig *conf;
+ int stereo, depth, aux, buffers, stencil, accum, color, msample;
+
+ if(getGlCapabilities(&caps)) {
+ ErrorF("error from getGlCapabilities()!\n");
+ return NULL;
+ }
+
+ /*
+ conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
+ so we treat a true conf->stereo as 2.
+
+ The depth size is 0 or 24. Thus we do 2 iterations for that.
+
+ conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
+
+ conf->buffers indicates whether we have single or double buffering.
+
+ conf->total_stencil_bit_depths
+
+ conf->total_color_buffers indicates the RGB/RGBA color depths.
+
+ conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
+
+ conf->total_depth_buffer_depths
+
+ conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
+ for the 0 multisampling config.
+
+ */
+
+ assert(NULL != caps.configurations);
+
+ numConfigs = 0;
+
+ for(conf = caps.configurations; conf; conf = conf->next) {
+ if(conf->total_color_buffers <= 0)
+ continue;
+
+ numConfigs += (conf->stereo ? 2 : 1)
+ * (conf->aux_buffers ? 2 : 1)
+ * conf->buffers
+ * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
+ * conf->total_color_buffers
+ * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
+ * conf->total_depth_buffer_depths
+ * (conf->multisample_buffers + 1);
+ }
+
+ if(numConfigsPtr)
+ *numConfigsPtr = numConfigs;
+
+ visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
+
+ if(NULL == visualConfigs) {
+ ErrorF("xcalloc failure when allocating visualConfigs\n");
+ freeGlCapabilities(&caps);
+ return NULL;
+ }
+
+ c = visualConfigs; /* current buffer */
+ for(conf = caps.configurations; conf; conf = conf->next) {
+ for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
+ for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
+ for(buffers = 0; buffers < conf->buffers; ++buffers) {
+ for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
+ conf->total_stencil_bit_depths : 1); ++stencil) {
+ for(color = 0; color < conf->total_color_buffers; ++color) {
+ for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
+ conf->total_accum_buffers : 1); ++accum) {
+ for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
+ for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
+
+ // Global
+ c->visualID = -1;
+ c->visualType = GLX_TRUE_COLOR;
+ c->next = c + 1;
+
+ c->screen = screenNumber;
+
+ c->level = 0;
+ c->indexBits = 0;
+ c->pixmapMode = 0; // TODO: What should this be?
+
+ if(conf->accelerated) {
+ c->visualRating = GLX_NONE;
+ } else {
+ c->visualRating = GLX_SLOW_VISUAL_EXT;
+ }
+
+ c->transparentPixel = GLX_NONE;
+ c->transparentRed = GLX_NONE;
+ c->transparentGreen = GLX_NONE;
+ c->transparentBlue = GLX_NONE;
+ c->transparentAlpha = GLX_NONE;
+ c->transparentIndex = GLX_NONE;
+
+ c->visualSelectGroup = 0;
+
+ c->swapMethod = GLX_SWAP_UNDEFINED_OML;
+
+ // Stereo
+ c->stereoMode = stereo ? TRUE : FALSE;
+
+ // Aux buffers
+ c->numAuxBuffers = aux ? conf->aux_buffers : 0;
+
+ // Double Buffered
+ c->doubleBufferMode = buffers ? TRUE : FALSE;
+
+ // Stencil Buffer
+ if(conf->total_stencil_bit_depths > 0) {
+ c->stencilBits = conf->stencil_bit_depths[stencil];
+ } else {
+ c->stencilBits = 0;
+ }
+
+ // Color
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
+ c->alphaBits = conf->color_buffers[color].a;
+ } else {
+ c->alphaBits = 0;
+ }
+ c->redBits = conf->color_buffers[color].r;
+ c->greenBits = conf->color_buffers[color].g;
+ c->blueBits = conf->color_buffers[color].b;
+
+ c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
+
+ c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+ c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
+
+ // Accumulation Buffers
+ if(conf->total_accum_buffers > 0) {
+ c->accumRedBits = conf->accum_buffers[accum].r;
+ c->accumGreenBits = conf->accum_buffers[accum].g;
+ c->accumBlueBits = conf->accum_buffers[accum].b;
+ if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
+ c->accumAlphaBits = conf->accum_buffers[accum].a;
+ } else {
+ c->accumAlphaBits = 0;
+ }
+ } else {
+ c->accumRedBits = 0;
+ c->accumGreenBits = 0;
+ c->accumBlueBits = 0;
+ c->accumAlphaBits = 0;
+ }
+
+ // Depth
+ c->depthBits = conf->depth_buffers[depth];
+
+ // MultiSample
+ if(msample > 0) {
+ c->samples = conf->multisample_samples;
+ c->sampleBuffers = conf->multisample_buffers;
+ } else {
+ c->samples = 0;
+ c->sampleBuffers = 0;
+ }
+
+ /*
+ * The Apple libGL supports GLXPixmaps and
+ * GLXPbuffers in direct mode.
+ */
+ /* SGIX_fbconfig / GLX 1.3 */
+ c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ c->renderType = GLX_RGBA_BIT;
+ c->xRenderable = GL_TRUE;
+ c->fbconfigID = -1;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+
+ /*
+ * The CGL layer provides a way of retrieving
+ * the maximum pbuffer width/height, but only
+ * if we create a context and call glGetIntegerv.
+ *
+ * The following values are from a test program
+ * that does so.
+ */
+ c->maxPbufferWidth = 8192;
+ c->maxPbufferHeight = 8192;
+ c->maxPbufferPixels = /*Do we need this?*/ 0;
+ /*
+ * There is no introspection for this sort of thing
+ * with CGL. What should we do realistically?
+ */
+ c->optimalPbufferWidth = 0;
+ c->optimalPbufferHeight = 0;
+
+ /* EXT_texture_from_pixmap */
+ c->bindToTextureRgb = 0;
+ c->bindToTextureRgba = 0;
+ c->bindToMipmapTexture = 0;
+ c->bindToTextureTargets = 0;
+ c->yInverted = 0;
+
+ c = c->next;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ (c-1)->next = NULL;
+
+ if (c - visualConfigs != numConfigs) {
+ FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
+ }
+
+ freeGlCapabilities(&caps);
+ return visualConfigs;
+}
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