diff options
Diffstat (limited to 'xorg-server/hw/xquartz/darwinEvents.c')
-rw-r--r-- | xorg-server/hw/xquartz/darwinEvents.c | 461 |
1 files changed, 461 insertions, 0 deletions
diff --git a/xorg-server/hw/xquartz/darwinEvents.c b/xorg-server/hw/xquartz/darwinEvents.c new file mode 100644 index 000000000..827fd81b8 --- /dev/null +++ b/xorg-server/hw/xquartz/darwinEvents.c @@ -0,0 +1,461 @@ +/* +Darwin event queue and event handling + +Copyright 2007 Apple Inc. +Copyright 2004 Kaleb S. KEITHLEY. All Rights Reserved. +Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved. + +This file is based on mieq.c by Keith Packard, +which contains the following copyright: +Copyright 1990, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#define NEED_EVENTS +#include <X11/X.h> +#include <X11/Xmd.h> +#include <X11/Xproto.h> +#include "misc.h" +#include "windowstr.h" +#include "pixmapstr.h" +#include "inputstr.h" +#include "mi.h" +#include "scrnintstr.h" +#include "mipointer.h" + +#include "darwin.h" +#include "quartz.h" +#include "darwinKeyboard.h" +#include "darwinEvents.h" + +#include <sys/types.h> +#include <sys/uio.h> +#include <unistd.h> +#include <IOKit/hidsystem/IOLLEvent.h> + +/* Fake button press/release for scroll wheel move. */ +#define SCROLLWHEELUPFAKE 4 +#define SCROLLWHEELDOWNFAKE 5 + +#define QUEUE_SIZE 256 + +typedef struct _Event { + xEvent event; + ScreenPtr pScreen; +} EventRec, *EventPtr; + +int input_check_zero, input_check_flag; + +static int old_flags = 0; // last known modifier state + +typedef struct _EventQueue { + HWEventQueueType head, tail; /* long for SetInputCheck */ + CARD32 lastEventTime; /* to avoid time running backwards */ + Bool lastMotion; + EventRec events[QUEUE_SIZE]; /* static allocation for signals */ + DevicePtr pKbd, pPtr; /* device pointer, to get funcs */ + ScreenPtr pEnqueueScreen; /* screen events are being delivered to */ + ScreenPtr pDequeueScreen; /* screen events are being dispatched to */ +} EventQueueRec, *EventQueuePtr; + +static EventQueueRec darwinEventQueue; +xEvent *darwinEvents; + +/* + * DarwinPressModifierMask + * Press or release the given modifier key, specified by its mask. + */ +static void DarwinPressModifierMask( + int pressed, + int mask) // one of NX_*MASK constants +{ + int key = DarwinModifierNXMaskToNXKey(mask); + + if (key != -1) { + int keycode = DarwinModifierNXKeyToNXKeycode(key, 0); + if (keycode != 0) + DarwinSendKeyboardEvents(pressed, keycode); + } +} + +#ifdef NX_DEVICELCTLKEYMASK +#define CONTROL_MASK(flags) (flags & (NX_DEVICELCTLKEYMASK|NX_DEVICERCTLKEYMASK)) +#else +#define CONTROL_MASK(flags) (NX_CONTROLMASK) +#endif /* NX_DEVICELCTLKEYMASK */ + +#ifdef NX_DEVICELSHIFTKEYMASK +#define SHIFT_MASK(flags) (flags & (NX_DEVICELSHIFTKEYMASK|NX_DEVICERSHIFTKEYMASK)) +#else +#define SHIFT_MASK(flags) (NX_SHIFTMASK) +#endif /* NX_DEVICELSHIFTKEYMASK */ + +#ifdef NX_DEVICELCMDKEYMASK +#define COMMAND_MASK(flags) (flags & (NX_DEVICELCMDKEYMASK|NX_DEVICERCMDKEYMASK)) +#else +#define COMMAND_MASK(flags) (NX_COMMANDMASK) +#endif /* NX_DEVICELCMDKEYMASK */ + +#ifdef NX_DEVICELALTKEYMASK +#define ALTERNATE_MASK(flags) (flags & (NX_DEVICELALTKEYMASK|NX_DEVICERALTKEYMASK)) +#else +#define ALTERNATE_MASK(flags) (NX_ALTERNATEMASK) +#endif /* NX_DEVICELALTKEYMASK */ + +/* + * DarwinUpdateModifiers + * Send events to update the modifier state. + */ +static void DarwinUpdateModifiers( + int pressed, // KeyPress or KeyRelease + int flags ) // modifier flags that have changed +{ + if (flags & NX_ALPHASHIFTMASK) { + DarwinPressModifierMask(pressed, NX_ALPHASHIFTMASK); + } + if (flags & NX_COMMANDMASK) { + DarwinPressModifierMask(pressed, COMMAND_MASK(flags)); + } + if (flags & NX_CONTROLMASK) { + DarwinPressModifierMask(pressed, CONTROL_MASK(flags)); + } + if (flags & NX_ALTERNATEMASK) { + DarwinPressModifierMask(pressed, ALTERNATE_MASK(flags)); + } + if (flags & NX_SHIFTMASK) { + DarwinPressModifierMask(pressed, SHIFT_MASK(flags)); + } + if (flags & NX_SECONDARYFNMASK) { + DarwinPressModifierMask(pressed, NX_SECONDARYFNMASK); + } +} + +/* + * DarwinReleaseModifiers + * This hacky function releases all modifier keys. It should be called when X11.app + * is deactivated (kXDarwinDeactivate) to prevent modifiers from getting stuck if they + * are held down during a "context" switch -- otherwise, we would miss the KeyUp. + */ +static void DarwinReleaseModifiers(void) { + DarwinUpdateModifiers(KeyRelease, COMMAND_MASK(-1) | CONTROL_MASK(-1) | ALTERNATE_MASK(-1) | SHIFT_MASK(-1)); +} + +/* + * DarwinSimulateMouseClick + * Send a mouse click to X when multiple mouse buttons are simulated + * with modifier-clicks, such as command-click for button 2. The dix + * layer is told that the previously pressed modifier key(s) are + * released, the simulated click event is sent. After the mouse button + * is released, the modifier keys are reverted to their actual state, + * which may or may not be pressed at that point. This is usually + * closest to what the user wants. Ie. the user typically wants to + * simulate a button 2 press instead of Command-button 2. + */ +static void DarwinSimulateMouseClick( + int pointer_x, + int pointer_y, + int whichButton, // mouse button to be pressed + int modifierMask) // modifiers used for the fake click +{ + // first fool X into forgetting about the keys + // for some reason, it's not enough to tell X we released the Command key -- + // it has to be the *left* Command key. + if (modifierMask & NX_COMMANDMASK) modifierMask |=NX_DEVICELCMDKEYMASK ; + DarwinUpdateModifiers(KeyRelease, modifierMask); + + // push the mouse button + DarwinSendPointerEvents(ButtonPress, whichButton, pointer_x, pointer_y); + DarwinSendPointerEvents(ButtonRelease, whichButton, pointer_x, pointer_y); + + // restore old modifiers + DarwinUpdateModifiers(KeyPress, modifierMask); +} + + +Bool DarwinEQInit(DevicePtr pKbd, DevicePtr pPtr) { + darwinEvents = (xEvent *)malloc(sizeof(xEvent) * GetMaximumEventsNum()); + mieqInit(); + darwinEventQueue.head = darwinEventQueue.tail = 0; + darwinEventQueue.lastEventTime = GetTimeInMillis (); + darwinEventQueue.pKbd = pKbd; + darwinEventQueue.pPtr = pPtr; + darwinEventQueue.pEnqueueScreen = screenInfo.screens[0]; + darwinEventQueue.pDequeueScreen = darwinEventQueue.pEnqueueScreen; + SetInputCheck(&input_check_zero, &input_check_flag); + return TRUE; +} + + +/* + * DarwinEQEnqueue + * Must be thread safe with ProcessInputEvents. + * DarwinEQEnqueue - called from event gathering thread + * ProcessInputEvents - called from X server thread + * DarwinEQEnqueue should never be called from more than one thread. + * + * This should be deprecated in favor of miEQEnqueue -- BB + */ +void DarwinEQEnqueue(const xEventPtr e) { + HWEventQueueType oldtail, newtail; + + oldtail = darwinEventQueue.tail; + + // mieqEnqueue() collapses successive motion events into one event. + // This is difficult to do in a thread-safe way and rarely useful. + + newtail = oldtail + 1; + if (newtail == QUEUE_SIZE) newtail = 0; + /* Toss events which come in late */ + if (newtail == darwinEventQueue.head) return; + + darwinEventQueue.events[oldtail].event = *e; + + /* + * Make sure that event times don't go backwards - this + * is "unnecessary", but very useful + */ + if (e->u.keyButtonPointer.time < darwinEventQueue.lastEventTime && + darwinEventQueue.lastEventTime - e->u.keyButtonPointer.time < 10000) + { + darwinEventQueue.events[oldtail].event.u.keyButtonPointer.time = + darwinEventQueue.lastEventTime; + } + darwinEventQueue.events[oldtail].pScreen = darwinEventQueue.pEnqueueScreen; + + // Update the tail after the event is prepared + darwinEventQueue.tail = newtail; + + // Signal there is an event ready to handle + DarwinPokeEQ(); +} + + +/* + * DarwinEQPointerPost + * Post a pointer event. Used by the mipointer.c routines. + */ +void DarwinEQPointerPost(DeviceIntPtr pdev, xEventPtr e) { + (*darwinEventQueue.pPtr->processInputProc) + (e, (DeviceIntPtr)darwinEventQueue.pPtr, 1); +} + + +void DarwinEQSwitchScreen(ScreenPtr pScreen, Bool fromDIX) { + darwinEventQueue.pEnqueueScreen = pScreen; + if (fromDIX) + darwinEventQueue.pDequeueScreen = pScreen; +} + + +/* + * ProcessInputEvents + * Read and process events from the event queue until it is empty. + */ +void ProcessInputEvents(void) { + EventRec *e; + int x, y; + xEvent xe; + // button number and modifier mask of currently pressed fake button + input_check_flag=0; + + // ErrorF("calling mieqProcessInputEvents\n"); + mieqProcessInputEvents(); + + // Empty the signaling pipe + x = sizeof(xe); + while (x == sizeof(xe)) + x = read(darwinEventReadFD, &xe, sizeof(xe)); + + while (darwinEventQueue.head != darwinEventQueue.tail) + { + if (screenIsSaved == SCREEN_SAVER_ON) + dixSaveScreens (serverClient, SCREEN_SAVER_OFF, ScreenSaverReset); + + e = &darwinEventQueue.events[darwinEventQueue.head]; + xe = e->event; + + // Shift from global screen coordinates to coordinates relative to + // the origin of the current screen. + xe.u.keyButtonPointer.rootX -= darwinMainScreenX + + dixScreenOrigins[miPointerCurrentScreen()->myNum].x; + xe.u.keyButtonPointer.rootY -= darwinMainScreenY + + dixScreenOrigins[miPointerCurrentScreen()->myNum].y; + + /* ErrorF("old rootX = (%d,%d) darwinMainScreen = (%d,%d) dixScreenOrigins[%d]=(%d,%d)\n", + xe.u.keyButtonPointer.rootX, xe.u.keyButtonPointer.rootY, + darwinMainScreenX, darwinMainScreenY, + miPointerCurrentScreen()->myNum, + dixScreenOrigins[miPointerCurrentScreen()->myNum].x, + dixScreenOrigins[miPointerCurrentScreen()->myNum].y); */ + + //Assumption - screen switching can only occur on motion events + + if (e->pScreen != darwinEventQueue.pDequeueScreen) + { + darwinEventQueue.pDequeueScreen = e->pScreen; + x = xe.u.keyButtonPointer.rootX; + y = xe.u.keyButtonPointer.rootY; + if (darwinEventQueue.head == QUEUE_SIZE - 1) + darwinEventQueue.head = 0; + else + ++darwinEventQueue.head; + NewCurrentScreen (darwinEventQueue.pDequeueScreen, x, y); + } + else + { + if (darwinEventQueue.head == QUEUE_SIZE - 1) + darwinEventQueue.head = 0; + else + ++darwinEventQueue.head; + switch (xe.u.u.type) { + case KeyPress: + case KeyRelease: + ErrorF("Unexpected Keyboard event in DarwinProcessInputEvents\n"); + break; + + case ButtonPress: + ErrorF("Unexpected ButtonPress event in DarwinProcessInputEvents\n"); + break; + + case ButtonRelease: + ErrorF("Unexpected ButtonRelease event in DarwinProcessInputEvents\n"); + break; + + case MotionNotify: + ErrorF("Unexpected ButtonRelease event in DarwinProcessInputEvents\n"); + break; + + case kXDarwinUpdateModifiers: + ErrorF("Unexpected ButtonRelease event in DarwinProcessInputEvents\n"); + break; + + case kXDarwinUpdateButtons: + ErrorF("Unexpected XDarwinScrollWheel event in DarwinProcessInputEvents\n"); + break; + + case kXDarwinScrollWheel: + ErrorF("Unexpected XDarwinScrollWheel event in DarwinProcessInputEvents\n"); + break; + + case kXDarwinDeactivate: + DarwinReleaseModifiers(); + // fall through + default: + // Check for mode specific event + QuartzProcessEvent(&xe); + } + } + } + + // miPointerUpdate(); +} + +/* Sends a null byte down darwinEventWriteFD, which will cause the + Dispatch() event loop to check out event queue */ +void DarwinPokeEQ(void) { + char nullbyte=0; + input_check_flag++; + // <daniels> bushing: oh, i ... er ... christ. + write(darwinEventWriteFD, &nullbyte, 1); +} + +void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int pointer_y) { + static int darwinFakeMouseButtonDown = 0; + static int darwinFakeMouseButtonMask = 0; + int i, num_events; + int valuators[2] = {pointer_x, pointer_y}; + if (ev_type == ButtonPress && darwinFakeButtons && ev_button == 1) { + // Mimic multi-button mouse with modifier-clicks + // If both sets of modifiers are pressed, + // button 2 is clicked. + if ((old_flags & darwinFakeMouse2Mask) == darwinFakeMouse2Mask) { + DarwinSimulateMouseClick(pointer_x, pointer_y, 2, darwinFakeMouse2Mask); + darwinFakeMouseButtonDown = 2; + darwinFakeMouseButtonMask = darwinFakeMouse2Mask; + } else if ((old_flags & darwinFakeMouse3Mask) == darwinFakeMouse3Mask) { + DarwinSimulateMouseClick(pointer_x, pointer_y, 3, darwinFakeMouse3Mask); + darwinFakeMouseButtonDown = 3; + darwinFakeMouseButtonMask = darwinFakeMouse3Mask; + } + } + if (ev_type == ButtonRelease && darwinFakeButtons && darwinFakeMouseButtonDown) { + // If last mousedown was a fake click, don't check for + // mouse modifiers here. The user may have released the + // modifiers before the mouse button. + ev_button = darwinFakeMouseButtonDown; + darwinFakeMouseButtonDown = 0; + // Bring modifiers back up to date + DarwinUpdateModifiers(KeyPress, darwinFakeMouseButtonMask & old_flags); + darwinFakeMouseButtonMask = 0; + } + + num_events = GetPointerEvents(darwinEvents, darwinPointer, ev_type, ev_button, + POINTER_ABSOLUTE, 0, 2, valuators); + + for(i=0; i<num_events; i++) mieqEnqueue (darwinPointer,&darwinEvents[i]); + DarwinPokeEQ(); +} + +void DarwinSendKeyboardEvents(int ev_type, int keycode) { + int i, num_events; + if (old_flags == 0 && darwinSyncKeymap && darwinKeymapFile == NULL) { + /* See if keymap has changed. */ + + static unsigned int last_seed; + unsigned int this_seed; + + this_seed = QuartzSystemKeymapSeed(); + if (this_seed != last_seed) { + last_seed = this_seed; + DarwinKeyboardReload(darwinKeyboard); + } + } + + num_events = GetKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE); + for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard,&darwinEvents[i]); + DarwinPokeEQ(); +} + +/* Send the appropriate number of button 4 / 5 clicks to emulate scroll wheel */ +void DarwinSendScrollEvents(float count, int pointer_x, int pointer_y) { + int i; + int ev_button = count > 0.0f ? 4 : 5; + int valuators[2] = {pointer_x, pointer_y}; + + for (count = fabs(count); count > 0.0; count = count - 1.0f) { + int num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonPress, ev_button, + POINTER_ABSOLUTE, 0, 2, valuators); + for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]); + num_events = GetPointerEvents(darwinEvents, darwinPointer, ButtonRelease, ev_button, + POINTER_ABSOLUTE, 0, 2, valuators); + for(i=0; i<num_events; i++) mieqEnqueue(darwinPointer,&darwinEvents[i]); + } + DarwinPokeEQ(); +} + +/* Send the appropriate KeyPress/KeyRelease events to GetKeyboardEvents to + reflect changing modifier flags (alt, control, meta, etc) */ +void DarwinUpdateModKeys(int flags) { + DarwinUpdateModifiers(KeyRelease, old_flags & ~flags); + DarwinUpdateModifiers(KeyPress, ~old_flags & flags); + old_flags = flags; +} |