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-rw-r--r--xorg-server/hw/xwin/glx/glthunk.c97
1 files changed, 0 insertions, 97 deletions
diff --git a/xorg-server/hw/xwin/glx/glthunk.c b/xorg-server/hw/xwin/glx/glthunk.c
deleted file mode 100644
index 565b63465..000000000
--- a/xorg-server/hw/xwin/glx/glthunk.c
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * File: glthunk.c
- * Purpose: cdecl thunk wrapper library for Win32 stdcall OpenGL library
- *
- * Copyright (c) Jon TURNEY 2009,2013
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-// define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage,
-// so our generated wrappers will correctly link with the functions in opengl32.dll
-#define USE_OPENGL32
-
-#ifdef HAVE_XWIN_CONFIG_H
-#include <xwin-config.h>
-#endif
-
-#include <X11/Xwindows.h>
-
-#define GL_GLEXT_LEGACY
-#include <GL/gl.h>
-#undef GL_ARB_imaging
-#undef GL_VERSION_1_3
-#include <GL/glext.h>
-#include <glx/glheader.h>
-#include <winmsg.h>
-#ifdef _DEBUG
-#endif
-
-static PROC
-glWinResolveHelper(PROC * cache, const char *symbol)
-{
- PROC proc = NULL;
-
- /* If not yet cached, call wglGetProcAddress */
- if ((*cache) == NULL) {
- proc = wglGetProcAddress(symbol);
- if (proc == NULL) {
- (*cache) = (PROC) - 1;
- }
- else {
- (*cache) = proc;
- }
- }
- /* Cached wglGetProcAddress failure */
- else if ((*cache) == (PROC) - 1) {
- proc = 0;
- }
- /* Cached wglGetProcAddress result */
- else {
- proc = (*cache);
- }
-
- return proc;
-}
-
-#ifdef _DEBUG
-#define INCPROCCALLS glWinIndirectProcCalls++;
-#else
-#define INCPROCCALLS
-#endif
-
-#define RESOLVE_RET(proctype, symbol, retval) \
- static PROC cache = NULL; \
- proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
- if (proc == NULL) { \
- return retval; \
- }
-
-#define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
-
-#define RESOLVED_PROC(proctype) proc
-
-/*
- Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll
-
- OpenGL 1.2 and upward is treated as extensions, function address must
- found using wglGetProcAddress(), but also stdcall so still need wrappers...
-*/
-
-#include "generated_gl_thunks.c"