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-rw-r--r--xorg-server/hw/xwin/glx/.gitignore4
-rwxr-xr-xxorg-server/hw/xwin/glx/buildsimpledib.bat1
-rwxr-xr-x[-rw-r--r--]xorg-server/hw/xwin/glx/gen_gl_wrappers.py694
-rw-r--r--xorg-server/hw/xwin/glx/genheaders.py539
-rw-r--r--xorg-server/hw/xwin/glx/gl.xml40269
-rw-r--r--xorg-server/hw/xwin/glx/glwindows.h8
-rw-r--r--xorg-server/hw/xwin/glx/glwrap.c18
-rw-r--r--xorg-server/hw/xwin/glx/indirect.c512
-rw-r--r--xorg-server/hw/xwin/glx/makefile43
-rw-r--r--xorg-server/hw/xwin/glx/reg.py1152
-rw-r--r--xorg-server/hw/xwin/glx/simpledib.c675
-rw-r--r--xorg-server/hw/xwin/glx/wgl.xml1947
-rw-r--r--xorg-server/hw/xwin/glx/wgl_ext_api.c7
-rw-r--r--xorg-server/hw/xwin/glx/wgl_ext_api.h28
-rw-r--r--xorg-server/hw/xwin/glx/wglext.h825
-rw-r--r--xorg-server/hw/xwin/glx/winpriv.c120
-rw-r--r--xorg-server/hw/xwin/glx/winpriv.h2
17 files changed, 46342 insertions, 502 deletions
diff --git a/xorg-server/hw/xwin/glx/.gitignore b/xorg-server/hw/xwin/glx/.gitignore
index 062fd8573..70c5283ce 100644
--- a/xorg-server/hw/xwin/glx/.gitignore
+++ b/xorg-server/hw/xwin/glx/.gitignore
@@ -1,3 +1,3 @@
# ignore generated files
-generated_gl_wrappers.c
-generated_wgl_wrappers.c
+diag.txt
+
diff --git a/xorg-server/hw/xwin/glx/buildsimpledib.bat b/xorg-server/hw/xwin/glx/buildsimpledib.bat
new file mode 100755
index 000000000..1e1286bdd
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/buildsimpledib.bat
@@ -0,0 +1 @@
+cl /Zi simpledib.c kernel32.lib user32.lib gdi32.lib opengl32.lib \ No newline at end of file
diff --git a/xorg-server/hw/xwin/glx/gen_gl_wrappers.py b/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
index 2273589c9..e5fa57142 100644..100755
--- a/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
+++ b/xorg-server/hw/xwin/glx/gen_gl_wrappers.py
@@ -1,60 +1,217 @@
-#!/usr/bin/python
+#!/usr/bin/python3
#
-# Comedy python script to generate cdecl to stdcall wrappers for GL functions
-#
-# This is designed to operate on OpenGL spec files from
-# http://www.opengl.org/registry/api/
-#
-#
-# Copyright (c) Jon TURNEY 2009
+# Copyright (c) 2013 The Khronos Group Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
-# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
#
-# Except as contained in this notice, the name(s) of the above copyright
-# holders shall not be used in advertising or otherwise to promote the sale,
-# use or other dealings in this Software without prior written authorization.
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
#
-
-import sys
-import re
-import getopt
-
-dispatchheader = ''
-prefix = 'gl'
-preresolve = False
-staticwrappers = False
-
-opts, args = getopt.getopt(sys.argv[1:], "", ['spec=', 'typemap=', 'dispatch-header=', 'prefix=', 'preresolve', 'staticwrappers' ])
-
-for o,a in opts:
- if o == '--typemap' :
- typemapfile = a
- elif o == '--dispatch-header' :
- dispatchheader = a
- elif o == '--spec' :
- specfile = a
- elif o == '--prefix' :
- prefix = a
- elif o == '--preresolve' :
- preresolve = True
- elif o == '--staticwrappers' :
- staticwrappers = True
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import sys, time, pdb, string, cProfile
+from reg import *
+
+# debug - start header generation in debugger
+# dump - dump registry after loading
+# profile - enable Python profiling
+# protect - whether to use #ifndef protections
+# registry <filename> - use specified XML registry instead of gl.xml
+# timeit - time length of registry loading & header generation
+# validate - validate return & parameter group tags against <group>
+debug = False
+dump = False
+profile = False
+protect = True
+timeit = False
+validate= False
+# Default input / log files
+errFilename = None
+diagFilename = 'diag.txt'
+regFilename = 'gl.xml'
+outFilename = 'gen_gl_wrappers.c'
+dispatchheader=None
+prefix="gl"
+preresolve=False
+staticwrappers=False
+nodebugcallcounting=False
+
+WinGDI={key: 1 for key in [
+ "wglCopyContext"
+ ,"wglCreateContext"
+ ,"wglCreateLayerContext"
+ ,"wglDeleteContext"
+ ,"wglGetCurrentContext"
+ ,"wglGetCurrentDC"
+ ,"wglGetProcAddress"
+ ,"wglMakeCurrent"
+ ,"wglShareLists"
+ ,"wglUseFontBitmapsA"
+ ,"wglUseFontBitmapsW"
+ ,"wglUseFontBitmaps"
+ ,"SwapBuffers"
+ ,"wglUseFontOutlinesA"
+ ,"wglUseFontOutlinesW"
+ ,"wglUseFontOutlines"
+ ,"wglDescribeLayerPlane"
+ ,"wglSetLayerPaletteEntries"
+ ,"wglGetLayerPaletteEntries"
+ ,"wglRealizeLayerPalette"
+ ,"wglSwapLayerBuffers"
+ ,"wglSwapMultipleBuffers"
+ ,"ChoosePixelFormat"
+ ,"DescribePixelFormat"
+ ,"GetEnhMetaFilePixelFormat"
+ ,"GetPixelFormat"
+ ,"SetPixelFormat"
+]}
+
+if __name__ == '__main__':
+ i = 1
+ while (i < len(sys.argv)):
+ arg = sys.argv[i]
+ i = i + 1
+ if (arg == '-debug'):
+ print('Enabling debug (-debug)', file=sys.stderr)
+ debug = True
+ elif (arg == '-dump'):
+ print('Enabling dump (-dump)', file=sys.stderr)
+ dump = True
+ elif (arg == '-noprotect'):
+ print('Disabling inclusion protection in output headers', file=sys.stderr)
+ protect = False
+ elif (arg == '-profile'):
+ print('Enabling profiling (-profile)', file=sys.stderr)
+ profile = True
+ elif (arg == '-registry'):
+ regFilename = sys.argv[i]
+ i = i+1
+ print('Using registry ', regFilename, file=sys.stderr)
+ elif (arg == '-time'):
+ print('Enabling timing (-time)', file=sys.stderr)
+ timeit = True
+ elif (arg == '-validate'):
+ print('Enabling group validation (-validate)', file=sys.stderr)
+ validate = True
+ elif (arg == '-outfile'):
+ outFilename = sys.argv[i]
+ i = i+1
+ elif (arg == '-preresolve'):
+ preresolve=True
+ elif (arg == '-staticwrappers'):
+ staticwrappers=True
+ elif (arg == '-dispatchheader'):
+ dispatchheader = sys.argv[i]
+ i = i+1
+ elif (arg == '-prefix'):
+ prefix = sys.argv[i]
+ i = i+1
+ elif (arg == '-nodbgcount'):
+ nodebugcallcounting = True
+ elif (arg[0:1] == '-'):
+ print('Unrecognized argument:', arg, file=sys.stderr)
+ exit(1)
+print('Generating ', outFilename, file=sys.stderr)
+
+# Simple timer functions
+startTime = None
+def startTimer():
+ global startTime
+ startTime = time.clock()
+def endTimer(msg):
+ global startTime
+ endTime = time.clock()
+ if (timeit):
+ print(msg, endTime - startTime)
+ startTime = None
+
+# Load & parse registry
+reg = Registry()
+
+startTimer()
+tree = etree.parse(regFilename)
+endTimer('Time to make ElementTree =')
+
+startTimer()
+reg.loadElementTree(tree)
+endTimer('Time to parse ElementTree =')
+
+if (validate):
+ reg.validateGroups()
+
+if (dump):
+ print('***************************************')
+ print('Performing Registry dump to regdump.txt')
+ print('***************************************')
+ reg.dumpReg(filehandle = open('regdump.txt','w'))
+
+# Turn a list of strings into a regexp string matching exactly those strings
+def makeREstring(list):
+ return '^(' + '|'.join(list) + ')$'
+
+# These are "mandatory" OpenGL ES 1 extensions, to
+# be included in the core GLES/gl.h header.
+es1CoreList = [
+ 'GL_OES_read_format',
+ 'GL_OES_compressed_paletted_texture',
+ 'GL_OES_point_size_array',
+ 'GL_OES_point_sprite'
+]
+
+# Descriptive names for various regexp patterns used to select
+# versions and extensions
+
+allVersions = allExtensions = '.*'
+noVersions = noExtensions = None
+gl12andLaterPat = '1\.[2-9]|[234]\.[0-9]'
+gles2onlyPat = '2\.[0-9]'
+gles2and3Pat = '[23]\.[0-9]'
+es1CorePat = makeREstring(es1CoreList)
+# Extensions in old glcorearb.h but not yet tagged accordingly in gl.xml
+glCoreARBPat = None
+glx13andLaterPat = '1\.[3-9]'
+
+# Defaults for generating re-inclusion protection wrappers (or not)
+protectFile = protect
+protectFeature = protect
+protectProto = protect
+
+genOpts = CGeneratorOptions(
+ apiname = prefix,
+ profile = 'compatibility',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = prefix, # Default extensions for GL
+# addExtensions = None,
+# removeExtensions = None,
+# prefixText = prefixStrings + glExtPlatformStrings + glextVersionStrings,
+# genFuncPointers = True,
+# protectFile = protectFile,
+# protectFeature = protectFeature,
+# protectProto = protectProto,
+# apicall = 'GLAPI ',
+# apientry = 'APIENTRY ',
+# apientryp = 'APIENTRYP '),
+ )
+
+# create error/warning & diagnostic files
+if (errFilename):
+ errWarn = open(errFilename,'w')
+else:
+ errWarn = sys.stderr
+diag = open(diagFilename, 'w')
#
# look for all the SET_ macros in dispatch.h, this is the set of functions
@@ -64,262 +221,197 @@ for o,a in opts:
dispatch = {}
if dispatchheader :
- fh = open(dispatchheader)
- dispatchh = fh.readlines()
-
- dispatch_regex = re.compile(r'^SET_(\S*)\(')
-
- for line in dispatchh :
- line = line.strip()
- m1 = dispatch_regex.search(line)
-
- if m1 :
- dispatch[m1.group(1)] = 1
-
- del dispatch['by_offset']
-
-#
-# read the typemap .tm file
-#
-
-typemap = {}
-
-fh = open(typemapfile)
-tm = fh.readlines()
-
-typemap_regex = re.compile(r'#define\sSET_(\S*)\(')
-
-for line in tm :
- # ignore everything after a '#' as a comment
- hash = line.find('#')
- if hash != -1 :
- line = line[:hash-1]
-
- # ignore blank lines
- if line.startswith('#') or len(line) == 0 :
- continue
-
- l = line.split(',')
- typemap[l[0]] = l[3].strip()
-
-# interestingly, * is not a C type
-if typemap['void'] == '*' :
- typemap['void'] = 'void'
-
-#
-# crudely parse the .spec file
-#
-
-r1 = re.compile(r'\t(\S*)\s+(\S*.*)')
-r2 = re.compile(r'(.*)\((.*)\)')
-r3 = re.compile(r'glWindowPos.*MESA')
-r4 = re.compile(r'gl.*Program(s|)NV')
-r5 = re.compile(r'glGetVertexAttribfvNV')
-
-wrappers = {}
-
-fh = open(specfile)
-glspec = fh.readlines()
-param_count = 0
-
-for line in glspec :
- line = line.rstrip()
-
- # ignore everything after a '#' as a comment
- hash = line.find('#')
- if hash != -1 :
- line = line[:hash-1]
-
- # ignore blank lines
- if line.startswith('#') or len(line) == 0 :
- continue
-
- # lines containing ':' aren't intersting to us
- if line.count(':') != 0 :
- continue
-
- # attributes of each function follow the name, indented by a tab
- if not line.startswith('\t') :
- m1 = r2.search(line)
- if m1 :
- function = m1.group(1)
- arglist_use = m1.group(2)
- wrappers[function] = {}
-
- # ensure formal parameter names don't collide with reserved names or shadow global declarations
- arglist_use = ',' .join([i.rstrip() + '_' for i in arglist_use.split(",")])
-
- wrappers[function]['arglist_use'] = arglist_use
- param_count = 0
- else :
- m1 = r1.search(line)
- if m1 :
- attribute = m1.group(1)
- value = m1.group(2)
-
- # make param attributes unique and ordered
- if attribute == 'param' :
- attribute = 'param' + '%02d' % param_count
- param_count += 1
-
- wrappers[function][attribute] = value
-
-#
-# now emit code
-#
-
-print '/* Automatically generated by ' + sys.argv[0] + ' DO NOT EDIT */'
-print '/* from ' + specfile + ' and typemap ' + typemapfile + ' */'
-print ''
-
-#
-# if required, emit code for non-lazy function resolving
-#
-
-if preresolve :
- for w in sorted(wrappers.keys()) :
- funcname = prefix + w
- print 'RESOLVE_DECL(PFN' + funcname.upper() + 'PROC);'
-
- print ''
- print 'void ' + prefix + 'ResolveExtensionProcs(void)'
- print '{'
-
- for w in sorted(wrappers.keys()) :
- funcname = prefix + w
- print ' PRERESOLVE(PFN' + funcname.upper() + 'PROC, "' + funcname + '");'
-
- print '}\n'
-
-#
-# now emit the wrappers
-# for GL 1.0 and 1.1 functions, generate stdcall wrappers which call the function directly
-# for GL 1.2+ functions, generate wrappers which use wglGetProcAddress()
-#
-
-for w in sorted(wrappers.keys()) :
-
- funcname = prefix + w
- returntype = wrappers[w]['return']
- if returntype != 'void' :
- returntype = typemap[returntype]
-
+ fh = open(dispatchheader)
+ dispatchh = fh.readlines()
+
+ dispatch_regex = re.compile(r'(?:#define|static\s+INLINE\s+void)\s+SET_([^\()]+)\(')
+
+ for line in dispatchh :
+ line = line.strip()
+ m1 = dispatch_regex.search(line)
+
+ if m1 :
+ dispatch[prefix+m1.group(1)] = 1
+
+ del dispatch['glby_offset']
+
+class PreResolveOutputGenerator(OutputGenerator):
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ self.wrappers={}
+ def beginFile(self, genOpts):
+ pass
+ def endFile(self):
+ self.outFile.write('\nvoid ' + prefix + 'ResolveExtensionProcs(void)\n{\n')
+ for funcname in self.wrappers.keys():
+ self.outFile.write( ' PRERESOLVE(PFN' + funcname.upper() + 'PROC, "' + funcname + '");\n')
+ self.outFile.write('}\n\n')
+ def beginFeature(self, interface, emit):
+ OutputGenerator.beginFeature(self, interface, emit)
+ self.OldVersion = self.featureName.startswith('GL_VERSION_1_0') or self.featureName.startswith('GL_VERSION_1_1')
+ def endFeature(self):
+ OutputGenerator.endFeature(self)
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ def genCmd(self, cmd, name):
+ OutputGenerator.genCmd(self, cmd, name)
+ if name in WinGDI:
+ return
+
+ self.outFile.write('RESOLVE_DECL(PFN' + name.upper() + 'PROC);\n')
+ self.wrappers[name]=1
+
+class MyOutputGenerator(OutputGenerator):
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ self.wrappers={}
+ def beginFile(self, genOpts):
+ pass
+ def endFile(self):
+ pass
+ def beginFeature(self, interface, emit):
+ OutputGenerator.beginFeature(self, interface, emit)
+ self.OldVersion = self.featureName.startswith('GL_VERSION_1_0') or self.featureName.startswith('GL_VERSION_1_1')
+ def endFeature(self):
+ OutputGenerator.endFeature(self)
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ def genCmd(self, cmd, name):
+ OutputGenerator.genCmd(self, cmd, name)
# Avoid generating wrappers which aren't referenced by the dispatch table
- if dispatchheader and not dispatch.has_key(w) :
- print '/* No wrapper for ' + funcname + ', not in dispatch table */'
- continue
-
- # manufacture arglist
- # if no param attributes were found, it should be 'void'
- al = []
- for k in sorted(wrappers[w].keys()) :
- if k.startswith('param') :
- l = wrappers[w][k].split()
-
- # ensure formal parameter names don't collide with reserved names or shadow global declarations
- l[0] = l[0] + '_'
-
- if l[2] == 'in' :
- if l[3] == 'array' :
- arg = 'const ' + typemap[l[1]] + ' *' + l[0]
- else :
- arg = typemap[l[1]] + ' ' + l[0]
- elif l[2] == 'out' :
- arg = typemap[l[1]] + ' *' + l[0]
-
- al.append(arg)
-
- if len(al) == 0 :
- arglist = 'void'
+ if dispatchheader and not name in dispatch :
+ self.outFile.write('/* No wrapper for ' + name + ', not in dispatch table */\n')
+ return
+
+ if name in WinGDI:
+ return
+
+ self.wrappers[name]=1
+
+ proto=noneStr(cmd.elem.find('proto'))
+ rettype=noneStr(proto.text)
+ if rettype.lower()!="void ":
+ plist = ([t for t in proto.itertext()])
+ rettype = ''.join(plist[:-1])
+ #ptype=proto.find("ptype")
+ #if ptype!=None:
+ # rettype = (noneStr(ptype.text))+" "
+ if staticwrappers: self.outFile.write("static ")
+ self.outFile.write("%s__stdcall %sWrapper("%(rettype, name))
+ params = cmd.elem.findall('param')
+ plist=[]
+ for param in params:
+ paramlist = ([t for t in param.itertext()])
+ paramtype = ''.join(paramlist[:-1])
+ paramname = paramlist[-1]
+ plist.append((paramtype, paramname))
+ Comma=""
+ if len(plist):
+ for ptype, pname in plist:
+ self.outFile.write("%s%s%s_"%(Comma, ptype, pname))
+ Comma=", "
else:
- arglist = ', '.join(al)
-
- if wrappers[w]['category'].startswith('VERSION_1_0') or wrappers[w]['category'].startswith('VERSION_1_1') :
- if staticwrappers :
- print 'static',
- print returntype + ' ' + funcname + 'Wrapper(' + arglist + ')'
- print '{'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print ' glWinDirectProcCalls++;'
- if returntype.lower() == 'void' :
- print ' ' + funcname + '(',
- else :
- print ' /* returntype was ' + returntype.lower() + '*/'
- print ' return ' + funcname + '(',
-
- if arglist != 'void' :
- print wrappers[w]['arglist_use'],
-
- print ');'
- print "}\n"
+ self.outFile.write("void")
+ if self.OldVersion:
+ if nodebugcallcounting:
+ self.outFile.write(")\n{\n")
+ else:
+ self.outFile.write( """)
+{
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+ glWinDirectProcCalls++;
+#endif
+"""%(prefix.upper(), name))
+ if rettype.lower()=="void ":
+ self.outFile.write(" %s( "%(name))
+ else:
+ self.outFile.write(" return %s( "%(name))
+ Comma=""
+ for ptype, pname in plist:
+ self.outFile.write("%s%s_"%(Comma, pname))
+ Comma=", "
else:
- if staticwrappers :
- print 'static',
- print returntype + ' ' + funcname + 'Wrapper(' + arglist + ')'
- print '{'
-
- stringname = funcname
-
-#
-# special case: Windows OpenGL implementations are far more likely to have GL_ARB_window_pos than GL_MESA_window_pos,
-# so arrange for the wrapper to use the ARB strings to find functions...
-#
-
- m2 = r3.search(funcname)
- if m2 :
- stringname = stringname.replace('MESA','ARB')
-
-#
-# special case: likewise, implementations are more likely to have GL_ARB_vertex_program than GL_NV_vertex_program,
-# especially if they are not NV implementations, so arrange for the wrapper to use ARB strings to find functions
-#
+ if rettype.lower()=="void ":
+ self.outFile.write(""")
+{
+ RESOLVE(PFN%sPROC, "%s");"""%(name.upper(), name))
+ if not nodebugcallcounting: self.outFile.write("""
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+#endif"""%(prefix.upper(), name))
+ self.outFile.write("""
+ RESOLVED_PROC(PFN%sPROC)( """%(name.upper()))
+ else:
+ self.outFile.write(""")
+{
+ RESOLVE_RET(PFN%sPROC, "%s", FALSE);"""%(name.upper(), name))
+ if not nodebugcallcounting: self.outFile.write("""
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enable%scallTrace) ErrorF("%s\\n");
+#endif"""%(prefix.upper(), name))
+ self.outFile.write("""
+ return RESOLVED_PROC(PFN%sPROC)( """%(name.upper()))
+ Comma=""
+ for ptype, pname in plist:
+ self.outFile.write("%s%s_"%(Comma, pname))
+ Comma=", "
+ self.outFile.write(" );\n}\n\n")
+
+def genHeaders():
+ startTimer()
+ outFile = open(outFilename,"w")
+ if preresolve:
+ gen = PreResolveOutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ gen.outFile=outFile
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+ gen = MyOutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ gen.outFile=outFile
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+
+ # generate function to setup the dispatch table, which sets each
+ # dispatch table entry to point to it's wrapper function
+ # (assuming we were able to make one)
+
+ if dispatchheader :
+ outFile.write( 'void glWinSetupDispatchTable(void)\n')
+ outFile.write( '{\n')
+ outFile.write( ' struct _glapi_table *disp = _glapi_get_dispatch();\n')
- m3 = r4.search(funcname)
- if m3 :
- stringname = stringname.replace('NV','ARB')
- m4 = r5.search(funcname)
- if m4 :
- stringname = stringname.replace('NV','ARB')
-
- pfntypename = 'PFN' + funcname.upper() + 'PROC'
-
- if returntype.lower() == 'void' :
- print ' RESOLVE(' + pfntypename + ', "' + stringname + '");'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print ' RESOLVED_PROC(' + pfntypename + ')(',
+ for d in sorted(dispatch.keys()) :
+ if d in gen.wrappers :
+ outFile.write(' SET_'+ d[len(prefix):] + '(disp, (void *)' + d + 'Wrapper);\n')
else :
- print ' RESOLVE_RET(' + pfntypename + ', "' + stringname + '", FALSE);'
- print ' if (glxWinDebugSettings.enable' + prefix.upper() + 'callTrace) ErrorF("'+ funcname + '\\n");'
- print ' return RESOLVED_PROC(' + pfntypename + ')(',
-
- if arglist != 'void' :
- print wrappers[w]['arglist_use'],
+ outFile.write('#pragma message("No wrapper for ' + d + ' !")\n')
- print ');'
- print "}\n"
+ outFile.write('}\n')
-# generate function to setup the dispatch table, which sets each
-# dispatch table entry to point to it's wrapper function
-# (assuming we were able to make one)
-if dispatchheader :
- print 'void glWinSetupDispatchTable(void)'
- print '{'
- print ' static struct _glapi_table *disp = NULL;'
- print ''
- print ' if (!disp)'
- print ' {'
- print ' disp = calloc(sizeof(void *), _glapi_get_dispatch_table_size());'
- print ' assert(disp);'
-
- for d in sorted(dispatch.keys()) :
- if wrappers.has_key(d) :
- print ' SET_'+ d + '(disp, (void *)' + prefix + d + 'Wrapper);'
- else :
- print '#warning No wrapper for ' + prefix + d + ' !'
+ outFile.close()
- print ' }'
- print ''
- print ' _glapi_set_dispatch(disp);'
- print '}'
+if (debug):
+ pdb.run('genHeaders()')
+elif (profile):
+ import cProfile, pstats
+ cProfile.run('genHeaders()', 'profile.txt')
+ p = pstats.Stats('profile.txt')
+ p.strip_dirs().sort_stats('time').print_stats(50)
+else:
+ genHeaders()
diff --git a/xorg-server/hw/xwin/glx/genheaders.py b/xorg-server/hw/xwin/glx/genheaders.py
new file mode 100644
index 000000000..61be85156
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/genheaders.py
@@ -0,0 +1,539 @@
+#!/usr/bin/python3
+#
+# Copyright (c) 2013 The Khronos Group Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
+#
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import sys, time, pdb, string, cProfile
+from reg import *
+
+# debug - start header generation in debugger
+# dump - dump registry after loading
+# profile - enable Python profiling
+# protect - whether to use #ifndef protections
+# registry <filename> - use specified XML registry instead of gl.xml
+# target - string name of target header, or all targets if None
+# timeit - time length of registry loading & header generation
+# validate - validate return & parameter group tags against <group>
+debug = False
+dump = False
+profile = False
+protect = True
+target = None
+timeit = False
+validate= False
+# Default input / log files
+errFilename = None
+diagFilename = 'diag.txt'
+regFilename = 'gl.xml'
+
+if __name__ == '__main__':
+ i = 1
+ while (i < len(sys.argv)):
+ arg = sys.argv[i]
+ i = i + 1
+ if (arg == '-debug'):
+ print('Enabling debug (-debug)', file=sys.stderr)
+ debug = True
+ elif (arg == '-dump'):
+ print('Enabling dump (-dump)', file=sys.stderr)
+ dump = True
+ elif (arg == '-noprotect'):
+ print('Disabling inclusion protection in output headers', file=sys.stderr)
+ protect = False
+ elif (arg == '-profile'):
+ print('Enabling profiling (-profile)', file=sys.stderr)
+ profile = True
+ elif (arg == '-registry'):
+ regFilename = sys.argv[i]
+ i = i+1
+ print('Using registry ', regFilename, file=sys.stderr)
+ elif (arg == '-time'):
+ print('Enabling timing (-time)', file=sys.stderr)
+ timeit = True
+ elif (arg == '-validate'):
+ print('Enabling group validation (-validate)', file=sys.stderr)
+ validate = True
+ elif (arg[0:1] == '-'):
+ print('Unrecognized argument:', arg, file=sys.stderr)
+ exit(1)
+ else:
+ target = arg
+ print('Using target', target, file=sys.stderr)
+
+# Simple timer functions
+startTime = None
+def startTimer():
+ global startTime
+ startTime = time.clock()
+def endTimer(msg):
+ global startTime
+ endTime = time.clock()
+ if (timeit):
+ print(msg, endTime - startTime)
+ startTime = None
+
+# Load & parse registry
+reg = Registry()
+
+startTimer()
+tree = etree.parse(regFilename)
+endTimer('Time to make ElementTree =')
+
+startTimer()
+reg.loadElementTree(tree)
+endTimer('Time to parse ElementTree =')
+
+if (validate):
+ reg.validateGroups()
+
+if (dump):
+ print('***************************************')
+ print('Performing Registry dump to regdump.txt')
+ print('***************************************')
+ reg.dumpReg(filehandle = open('regdump.txt','w'))
+
+# Turn a list of strings into a regexp string matching exactly those strings
+def makeREstring(list):
+ return '^(' + '|'.join(list) + ')$'
+
+# These are "mandatory" OpenGL ES 1 extensions, to
+# be included in the core GLES/gl.h header.
+es1CoreList = [
+ 'GL_OES_read_format',
+ 'GL_OES_compressed_paletted_texture',
+ 'GL_OES_point_size_array',
+ 'GL_OES_point_sprite'
+]
+
+# Descriptive names for various regexp patterns used to select
+# versions and extensions
+
+allVersions = allExtensions = '.*'
+noVersions = noExtensions = None
+gl12andLaterPat = '1\.[2-9]|[234]\.[0-9]'
+gles2onlyPat = '2\.[0-9]'
+gles2and3Pat = '[23]\.[0-9]'
+es1CorePat = makeREstring(es1CoreList)
+# Extensions in old glcorearb.h but not yet tagged accordingly in gl.xml
+glCoreARBPat = None
+glx13andLaterPat = '1\.[3-9]'
+
+# Copyright text prefixing all headers (list of strings).
+prefixStrings = [
+ '/*',
+ '** Copyright (c) 2013 The Khronos Group Inc.',
+ '**',
+ '** Permission is hereby granted, free of charge, to any person obtaining a',
+ '** copy of this software and/or associated documentation files (the',
+ '** "Materials"), to deal in the Materials without restriction, including',
+ '** without limitation the rights to use, copy, modify, merge, publish,',
+ '** distribute, sublicense, and/or sell copies of the Materials, and to',
+ '** permit persons to whom the Materials are furnished to do so, subject to',
+ '** the following conditions:',
+ '**',
+ '** The above copyright notice and this permission notice shall be included',
+ '** in all copies or substantial portions of the Materials.',
+ '**',
+ '** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,',
+ '** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF',
+ '** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.',
+ '** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY',
+ '** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,',
+ '** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE',
+ '** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.',
+ '*/',
+ '/*',
+ '** This header is generated from the Khronos OpenGL / OpenGL ES XML',
+ '** API Registry. The current version of the Registry, generator scripts',
+ '** used to make the header, and the header can be found at',
+ '** http://www.opengl.org/registry/',
+ '**',
+ '** Khronos $' + 'Revision$ on $' + 'Date$',
+ '*/',
+ ''
+]
+
+# glext.h / glcorearb.h define calling conventions inline (no GL *platform.h)
+glExtPlatformStrings = [
+ '#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)',
+ '#ifndef WIN32_LEAN_AND_MEAN',
+ '#define WIN32_LEAN_AND_MEAN 1',
+ '#endif',
+ '#include <windows.h>',
+ '#endif',
+ '',
+ '#ifndef APIENTRY',
+ '#define APIENTRY',
+ '#endif',
+ '#ifndef APIENTRYP',
+ '#define APIENTRYP APIENTRY *',
+ '#endif',
+ '#ifndef GLAPI',
+ '#define GLAPI extern',
+ '#endif',
+ ''
+]
+
+glCorearbPlatformStrings = glExtPlatformStrings + [
+ '/* glcorearb.h is for use with OpenGL core profile implementations.',
+ '** It should should be placed in the same directory as gl.h and',
+ '** included as <GL/glcorearb.h>.',
+ '**',
+ '** glcorearb.h includes only APIs in the latest OpenGL core profile',
+ '** implementation together with APIs in newer ARB extensions which ',
+ '** can be supported by the core profile. It does not, and never will',
+ '** include functionality removed from the core profile, such as',
+ '** fixed-function vertex and fragment processing.',
+ '**',
+ '** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or',
+ '** <GL/glext.h> in the same source file.',
+ '*/',
+ ''
+]
+
+# wglext.h needs Windows include
+wglPlatformStrings = [
+ '#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)',
+ '#define WIN32_LEAN_AND_MEAN 1',
+ '#include <windows.h>',
+ '#endif',
+ '',
+]
+
+# GLES 1/2/3 core .h have separate *platform.h files to define calling conventions
+gles1PlatformStrings = [ '#include <GLES/glplatform.h>', '' ]
+gles2PlatformStrings = [ '#include <GLES2/gl2platform.h>', '' ]
+gles3PlatformStrings = [ '#include <GLES3/gl3platform.h>', '' ]
+eglPlatformStrings = [ '#include <EGL/eglplatform.h>', '' ]
+
+# GLES 1/2 extension .h have small addition to calling convention headers
+gles1ExtPlatformStrings = gles2ExtPlatformStrings = [
+ '#ifndef GL_APIENTRYP',
+ '#define GL_APIENTRYP GL_APIENTRY*',
+ '#endif',
+ ''
+]
+
+# GL_GLEXT_VERSION is defined only in glext.h
+glextVersionStrings = [
+ format("#define GL_GLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# WGL_WGLEXT_VERSION is defined only in wglext.h
+wglextVersionStrings = [
+ format("#define WGL_WGLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# GLX_GLXEXT_VERSION is defined only in glxext.h
+glxextVersionStrings = [
+ format("#define GLX_GLXEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+# EGL_EGLEXT_VERSION is defined only in eglext.h
+eglextVersionStrings = [
+ format("#define EGL_EGLEXT_VERSION %s" % time.strftime("%Y%m%d")),
+ ''
+]
+
+# Defaults for generating re-inclusion protection wrappers (or not)
+protectFile = protect
+protectFeature = protect
+protectProto = protect
+
+buildList = [
+ # GL API 1.2+ + extensions - glext.h
+ CGeneratorOptions(
+ filename = 'GL/glext.h',
+ apiname = 'gl',
+ profile = 'compatibility',
+ versions = allVersions,
+ emitversions = gl12andLaterPat,
+ defaultExtensions = 'gl', # Default extensions for GL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + glExtPlatformStrings + glextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GLAPI ',
+ apientry = 'APIENTRY ',
+ apientryp = 'APIENTRYP '),
+ # GL core profile + extensions - glcorearb.h
+ CGeneratorOptions(
+ filename = 'GL/glcorearb.h',
+ apiname = 'gl',
+ profile = 'core',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = 'glcore', # Default extensions for GL core profile (only)
+ addExtensions = glCoreARBPat,
+ removeExtensions = None,
+ prefixText = prefixStrings + glCorearbPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GLAPI ',
+ apientry = 'APIENTRY ',
+ apientryp = 'APIENTRYP '),
+ # GLES 1.x API + mandatory extensions - es1.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES/gl.h',
+ apiname = 'gles1',
+ profile = 'common',
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = es1CorePat, # Add mandatory ES1 extensions in GLES1/gl.h
+ removeExtensions = None,
+ prefixText = prefixStrings + gles1PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_API ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 1.x extensions - es1ext.h
+ CGeneratorOptions(
+ filename = 'GLES/glext.h',
+ apiname = 'gles1',
+ profile = 'common',
+ versions = allVersions,
+ emitversions = noVersions,
+ defaultExtensions = 'gles1', # Default extensions for GLES 1
+ addExtensions = None,
+ removeExtensions = es1CorePat, # Remove mandatory ES1 extensions in GLES1/glext.h
+ prefixText = prefixStrings + gles1ExtPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_API ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 2.0 API - es2.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES2/gl2.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2onlyPat,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles2PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 2.0 extensions - es2ext.h
+ CGeneratorOptions(
+ filename = 'GLES2/gl2ext.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2onlyPat,
+ emitversions = None,
+ defaultExtensions = 'gles2', # Default extensions for GLES 2
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles2ExtPlatformStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # GLES 3.0 API - es3.h (no function pointers)
+ CGeneratorOptions(
+ filename = 'GLES3/gl3.h',
+ apiname = 'gles2',
+ profile = 'common',
+ versions = gles2and3Pat,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + gles3PlatformStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'GL_APICALL ',
+ apientry = 'GL_APIENTRY ',
+ apientryp = 'GL_APIENTRYP '),
+ # EGL API - egl.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'EGL/egl.h',
+ apiname = 'egl',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + eglPlatformStrings + eglextVersionStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'EGLAPI ',
+ apientry = 'EGLAPIENTRY ',
+ apientryp = 'EGLAPIENTRYP '),
+ # EGL extensions - eglext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'EGL/eglext.h',
+ apiname = 'egl',
+ profile = None,
+ versions = allVersions,
+ emitversions = None,
+ defaultExtensions = 'egl', # Default extensions for EGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + eglPlatformStrings + eglextVersionStrings,
+ genFuncPointers = False,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = 'EGLAPI ',
+ apientry = 'EGLAPIENTRY ',
+ apientryp = 'EGLAPIENTRYP '),
+ # GLX 1.* API - glx.h
+ CGeneratorOptions(
+ filename = 'GL/glx.h',
+ apiname = 'glx',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = None, # No default extensions
+ addExtensions = None,
+ removeExtensions = None,
+ # add glXPlatformStrings?
+ prefixText = prefixStrings, # No GLXEXT_VERSION
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = '',
+ apientryp = ' *'),
+ # GLX 1.3+ API + extensions - glxext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/glxext.h',
+ apiname = 'glx',
+ profile = None,
+ versions = allVersions,
+ emitversions = glx13andLaterPat,
+ defaultExtensions = 'glx', # Default extensions for GLX
+ addExtensions = None,
+ removeExtensions = None,
+ # add glXPlatformStrings?
+ prefixText = prefixStrings + glxextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = '',
+ apientryp = ' *'),
+ # WGL API + extensions - wgl.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/wgl.h',
+ apiname = 'wgl',
+ profile = None,
+ versions = allVersions,
+ emitversions = allVersions,
+ defaultExtensions = 'wgl', # Default extensions for WGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + wglPlatformStrings, # No WGLEXT_VERSION
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = 'WINAPI ',
+ apientryp = 'WINAPI * '),
+ # WGL extensions - wglext.h (no function pointers, yet @@@)
+ CGeneratorOptions(
+ filename = 'GL/wglext.h',
+ apiname = 'wgl',
+ profile = None,
+ versions = allVersions,
+ emitversions = None,
+ defaultExtensions = 'wgl', # Default extensions for WGL
+ addExtensions = None,
+ removeExtensions = None,
+ prefixText = prefixStrings + wglPlatformStrings + wglextVersionStrings,
+ genFuncPointers = True,
+ protectFile = protectFile,
+ protectFeature = protectFeature,
+ protectProto = protectProto,
+ apicall = '',
+ apientry = 'WINAPI ',
+ apientryp = 'WINAPI * '),
+ # End of list
+ None
+]
+
+# create error/warning & diagnostic files
+if (errFilename):
+ errWarn = open(errFilename,'w')
+else:
+ errWarn = sys.stderr
+diag = open(diagFilename, 'w')
+
+def genHeaders():
+ # Loop over targets, building each
+ generated = 0
+ for genOpts in buildList:
+ if (genOpts == None):
+ break
+ if (target and target != genOpts.filename):
+ # print('*** Skipping', genOpts.filename)
+ continue
+ print('*** Building', genOpts.filename)
+ generated = generated + 1
+ startTimer()
+ gen = COutputGenerator(errFile=errWarn,
+ warnFile=errWarn,
+ diagFile=diag)
+ reg.setGenerator(gen)
+ reg.apiGen(genOpts)
+ print('** Generated', genOpts.filename)
+ endTimer('Time to generate ' + genOpts.filename + ' =')
+ if (target and generated == 0):
+ print('Failed to generate target:', target)
+
+if (debug):
+ pdb.run('genHeaders()')
+elif (profile):
+ import cProfile, pstats
+ cProfile.run('genHeaders()', 'profile.txt')
+ p = pstats.Stats('profile.txt')
+ p.strip_dirs().sort_stats('time').print_stats(50)
+else:
+ genHeaders()
diff --git a/xorg-server/hw/xwin/glx/gl.xml b/xorg-server/hw/xwin/glx/gl.xml
new file mode 100644
index 000000000..47d32b9d0
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/gl.xml
@@ -0,0 +1,40269 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+ <comment>
+Copyright (c) 2013 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+------------------------------------------------------------------------
+
+This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
+".spec" file format has been retired and will no longer be updated with
+new extensions and API versions. The canonical version of the registry,
+together with documentation, schema, and Python generator scripts used
+to generate C header files for OpenGL and OpenGL ES, can always be found
+in the Khronos Registry at
+ http://www.opengl.org/registry/
+ </comment>
+
+ <!-- SECTION: GL type definitions. -->
+ <types>
+ <!-- These are dependencies GL types require to be declared legally -->
+ <type name="stddef">#include &lt;stddef.h&gt;</type>
+ <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
+ <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
+#include &lt;inttypes.h&gt;
+#elif defined(__sun__) || defined(__digital__)
+#include &lt;inttypes.h&gt;
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include &lt;inttypes.h&gt;
+#elif defined(__SCO__) || defined(__USLC__)
+#include &lt;stdint.h&gt;
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
+#include &lt;stdint.h&gt;
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include &lt;inttypes.h&gt;
+#endif
+#endif</type>
+ <!-- These are actual GL types -->
+ <type>typedef unsigned int <name>GLenum</name>;</type>
+ <type>typedef unsigned char <name>GLboolean</name>;</type>
+ <type>typedef unsigned int <name>GLbitfield</name>;</type>
+ <type>typedef void <name>GLvoid</name>;</type>
+ <type>typedef signed char <name>GLbyte</name>;</type>
+ <type>typedef short <name>GLshort</name>;</type>
+ <type>typedef int <name>GLint</name>;</type>
+ <type>typedef int <name>GLclampx</name>;</type>
+ <type>typedef unsigned char <name>GLubyte</name>;</type>
+ <type>typedef unsigned short <name>GLushort</name>;</type>
+ <type>typedef unsigned int <name>GLuint</name>;</type>
+ <type>typedef int <name>GLsizei</name>;</type>
+ <type>typedef float <name>GLfloat</name>;</type>
+ <type>typedef float <name>GLclampf</name>;</type>
+ <type>typedef double <name>GLdouble</name>;</type>
+ <type>typedef double <name>GLclampd</name>;</type>
+ <type>typedef void *<name>GLeglImageOES</name>;</type>
+ <type>typedef char <name>GLchar</name>;</type>
+ <type>typedef char <name>GLcharARB</name>;</type>
+ <type name="GLhandleARB">#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif</type>
+ <type>typedef unsigned short <name>GLhalfARB</name>;</type>
+ <type>typedef unsigned short <name>GLhalf</name>;</type>
+ <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
+ <type>typedef struct __GLsync *<name>GLsync</name>;</type>
+ <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
+ <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <!-- GLES 1 types -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 1) -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
+ <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 2 types (none currently) -->
+ <!-- Vendor extension types -->
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
+ <type>typedef unsigned short <name>GLhalfNV</name>;</type>
+ <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
+ </types>
+
+ <!-- SECTION: GL parameter class type definitions. -->
+
+ <groups>
+ <group name="AccumOp">
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ </group>
+
+ <group name="AttribMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ </group>
+
+ <group name="AlphaFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="BlendEquationModeEXT">
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_MAX_EXT"/>
+ <enum name="GL_MIN_EXT"/>
+ </group>
+
+ <group name="BlendingFactorDest">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="BlendingFactorSrc">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="Boolean">
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ </group>
+
+ <group name="ClearBufferMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ </group>
+
+ <group name="ClientAttribMask">
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ </group>
+
+ <group name="ClipPlaneName">
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ </group>
+
+ <group name="ColorMaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="ColorMaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="ColorPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ </group>
+
+ <group name="ColorTableTargetSGI">
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ </group>
+
+ <group name="ContextFlagMask">
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ </group>
+
+ <group name="ContextProfileMask">
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ </group>
+
+ <group name="ConvolutionBorderModeEXT">
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_REDUCE_EXT"/>
+ </group>
+
+ <group name="ConvolutionParameterEXT">
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ </group>
+
+ <group name="ConvolutionTargetEXT">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ </group>
+
+ <group name="CullFaceMode">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="DataType" comment="See enums block below"/>
+
+ <group name="DepthFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="DrawBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="EnableCap">
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ </group>
+
+ <group name="ErrorCode">
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </group>
+
+ <group name="FeedbackType">
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ </group>
+
+ <group name="FeedBackToken">
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ </group>
+
+ <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
+
+ <group name="FfdTargetSGIX">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="FogMode">
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ </group>
+
+ <group name="FogParameter">
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ </group>
+
+ <group name="FragmentLightModelParameterSGIX">
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ </group>
+
+ <group name="FrontFaceDirection">
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ </group>
+
+ <group name="GetColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ </group>
+
+ <group name="GetConvolutionParameter">
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetHistogramParameterPNameEXT">
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetMapQuery">
+ <enum name="GL_COEFF"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_ORDER"/>
+ </group>
+
+ <group name="GetMinmaxParameterPNameEXT">
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ </group>
+
+ <group name="GetPixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="GetPName">
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ </group>
+
+ <group name="GetPointervPName">
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ </group>
+
+ <group name="GetTextureParameter">
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="HintMode">
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ </group>
+
+ <group name="HintTarget">
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ </group>
+
+ <group name="HistogramTargetEXT">
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ </group>
+
+ <group name="IndexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="InterleavedArrayFormat">
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ </group>
+
+ <group name="LightEnvModeSGIX">
+ <enum name="GL_ADD"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE"/>
+ </group>
+
+ <group name="LightEnvParameterSGIX">
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ </group>
+
+ <group name="LightModelColorControl">
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ </group>
+
+ <group name="LightModelParameter">
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ </group>
+
+ <group name="LightName">
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ </group>
+
+ <group name="LightParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ </group>
+
+ <group name="ListMode">
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ </group>
+
+ <group name="ListNameType">
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ListParameterName">
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ </group>
+
+ <group name="LogicOp">
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_XOR"/>
+ </group>
+
+ <group name="MapBufferUsageMask">
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ </group>
+
+ <group name="MapTarget">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="MapTextureFormatINTEL">
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ </group>
+
+ <group name="MaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="MaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="MatrixMode">
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ </group>
+
+ <group name="MemoryBarrierMask">
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ </group>
+
+ <group name="MeshMode1">
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MeshMode2">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MinmaxTargetEXT">
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_EXT"/>
+ </group>
+
+ <group name="NormalPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="PixelCopyType">
+ <enum name="GL_COLOR"/>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_EXT"/>
+ </group>
+
+ <group name="PixelFormat">
+ <enum name="GL_ABGR_EXT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </group>
+
+ <group name="InternalFormat" comment="Was PixelInternalFormat">
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_ALPHA16_ICC_SGIX"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA_ICC_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_INTENSITY16_ICC_SGIX"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE16_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE_ICC_SGIX"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
+ <enum name="GL_R5_G6_B5_ICC_SGIX"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGBA_ICC_SGIX"/>
+ <enum name="GL_RGB_ICC_SGIX"/>
+ </group>
+
+ <group name="PixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="PixelStoreParameter">
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ </group>
+
+ <group name="PixelStoreResampleMode">
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ </group>
+
+ <group name="PixelStoreSubsampleRate">
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenMode">
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ </group>
+
+ <group name="PixelTexGenParameterNameSGIS">
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ </group>
+
+ <group name="PixelTransferParameter">
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_SCALE"/>
+ </group>
+
+ <group name="PixelType">
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ </group>
+
+ <group name="PointParameterNameSGIS">
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ </group>
+
+ <group name="PolygonMode">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="PrimitiveType">
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ </group>
+
+ <group name="ReadBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="RenderingMode">
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_SELECT"/>
+ </group>
+
+ <group name="SamplePatternSGIS">
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ </group>
+
+ <group name="SeparableTargetEXT">
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ </group>
+
+ <group name="ShadingModel">
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ </group>
+
+ <group name="StencilFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="StencilOp">
+ <enum name="GL_DECR"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="StringName">
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_VERSION"/>
+ </group>
+
+ <group name="TexCoordPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="TextureCoordName">
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ </group>
+
+ <group name="TextureEnvMode">
+ <enum name="GL_ADD"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </group>
+
+ <group name="TextureEnvParameter">
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ </group>
+
+ <group name="TextureEnvTarget">
+ <enum name="GL_TEXTURE_ENV"/>
+ </group>
+
+ <group name="TextureFilterFuncSGIS">
+ <enum name="GL_FILTER4_SGIS"/>
+ </group>
+
+ <group name="TextureGenMode">
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ </group>
+
+ <group name="TextureGenParameter">
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ </group>
+
+ <group name="TextureMagFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureMinFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureParameterName">
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="TextureTarget">
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ </group>
+
+ <group name="TextureWrapMode">
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum name="GL_REPEAT"/>
+ </group>
+
+ <group name="UseProgramStageMask">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ </group>
+
+ <group name="VertexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+ </groups>
+
+ <!-- SECTION: GL enumerant (token) definitions. -->
+
+ <!-- Bitmasks each have their own namespace, although bits are
+ sometimes reused for other purposes -->
+
+ <enums namespace="GL" group="AttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CURRENT_BIT"/>
+ <enum value="0x00000002" name="GL_POINT_BIT"/>
+ <enum value="0x00000004" name="GL_LINE_BIT"/>
+ <enum value="0x00000008" name="GL_POLYGON_BIT"/>
+ <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
+ <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
+ <enum value="0x00000080" name="GL_FOG_BIT"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
+ <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
+ <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
+ <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
+ <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
+ <enum value="0x00002000" name="GL_ENABLE_BIT"/>
+ <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
+ <enum value="0x00008000" name="GL_HINT_BIT"/>
+ <enum value="0x00010000" name="GL_EVAL_BIT"/>
+ <enum value="0x00020000" name="GL_LIST_BIT"/>
+ <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
+ <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
+ </enums>
+
+ <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
+ <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
+ <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
+ </enums>
+
+ <enums namespace="GL" group="ClientAttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
+ <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextProfileMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ </enums>
+
+ <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
+ <enum value="0x0001" name="GL_MAP_READ_BIT"/>
+ <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ </enums>
+
+ <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
+ </enums>
+
+ <enums namespace="GL" group="SyncObjectMask" type="bitmask">
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
+ </enums>
+
+ <!-- Bitmasks defined by vendor extensions -->
+
+ <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
+ <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
+ <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
+ <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
+ <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
+ <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
+ <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
+ <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
+ <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
+ <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
+ <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
+ <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
+ <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
+ <enum value="0x01" name="GL_BOLD_BIT_NV"/>
+ <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
+ <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
+ <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
+ <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
+ <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
+ <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
+ <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
+ <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
+ <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
+ <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ </enums>
+
+ <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ </enums>
+
+ <!-- Non-bitmask enums with their own namespace. Generally small numbers
+ used for indexed access. -->
+
+ <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+ <enum value="0x0001" name="GL_RESTART_SUN"/>
+ <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ </enums>
+
+ <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
+ <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+ <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+ <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
+ <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
+ <enum value="0x02" name="GL_MOVE_TO_NV"/>
+ <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum value="0x04" name="GL_LINE_TO_NV"/>
+ <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
+ <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF6" name="GL_RECT_NV"/>
+ <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum value="0xFE" name="GL_ARC_TO_NV"/>
+ <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
+ </enums>
+
+ <!-- The default ("API") enum namespace starts here. While some
+ assigned values may overlap, and different parts of the
+ namespace are reserved for different purposes, it is a single
+ namespace. The "class" attribute indicates some of the reserved
+ purposes but is by no means complete (and cannot be, since many
+ tokens are reused for different purposes in different
+ extensions and API versions). -->
+
+ <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+ <enum value="0" name="GL_FALSE"/>
+ <enum value="0" name="GL_NO_ERROR"/>
+ <enum value="0" name="GL_ZERO"/>
+ <enum value="0" name="GL_NONE"/>
+ <enum value="1" name="GL_TRUE"/>
+ <enum value="1" name="GL_ONE"/>
+ <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ </enums>
+
+ <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
+ <enum value="0x0000" name="GL_POINTS"/>
+ <enum value="0x0001" name="GL_LINES"/>
+ <enum value="0x0002" name="GL_LINE_LOOP"/>
+ <enum value="0x0003" name="GL_LINE_STRIP"/>
+ <enum value="0x0004" name="GL_TRIANGLES"/>
+ <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
+ <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
+ <enum value="0x0007" name="GL_QUADS"/>
+ <enum value="0x0008" name="GL_QUAD_STRIP"/>
+ <enum value="0x0009" name="GL_POLYGON"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000E" name="GL_PATCHES"/>
+ <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
+ <enum value="0x0100" name="GL_ACCUM"/>
+ <enum value="0x0101" name="GL_LOAD"/>
+ <enum value="0x0102" name="GL_RETURN"/>
+ <enum value="0x0103" name="GL_MULT"/>
+ <enum value="0x0104" name="GL_ADD"/>
+ <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
+ <enum value="0x0200" name="GL_NEVER"/>
+ <enum value="0x0201" name="GL_LESS"/>
+ <enum value="0x0202" name="GL_EQUAL"/>
+ <enum value="0x0203" name="GL_LEQUAL"/>
+ <enum value="0x0204" name="GL_GREATER"/>
+ <enum value="0x0205" name="GL_NOTEQUAL"/>
+ <enum value="0x0206" name="GL_GEQUAL"/>
+ <enum value="0x0207" name="GL_ALWAYS"/>
+ <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
+ <enum value="0x0300" name="GL_SRC_COLOR"/>
+ <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum value="0x0302" name="GL_SRC_ALPHA"/>
+ <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum value="0x0304" name="GL_DST_ALPHA"/>
+ <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum value="0x0306" name="GL_DST_COLOR"/>
+ <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+ <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
+ <enum value="0x0400" name="GL_FRONT_LEFT"/>
+ <enum value="0x0401" name="GL_FRONT_RIGHT"/>
+ <enum value="0x0402" name="GL_BACK_LEFT"/>
+ <enum value="0x0403" name="GL_BACK_RIGHT"/>
+ <enum value="0x0404" name="GL_FRONT"/>
+ <enum value="0x0405" name="GL_BACK"/>
+ <enum value="0x0406" name="GL_LEFT"/>
+ <enum value="0x0407" name="GL_RIGHT"/>
+ <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
+ <enum value="0x0409" name="GL_AUX0"/>
+ <enum value="0x040A" name="GL_AUX1"/>
+ <enum value="0x040B" name="GL_AUX2"/>
+ <enum value="0x040C" name="GL_AUX3"/>
+ <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
+ <enum value="0x0500" name="GL_INVALID_ENUM"/>
+ <enum value="0x0501" name="GL_INVALID_VALUE"/>
+ <enum value="0x0502" name="GL_INVALID_OPERATION"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
+ <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <unused start="0x0507" end="0x05FF" comment="Unused for ErrorCode"/>
+ <enum value="0x0600" name="GL_2D"/>
+ <enum value="0x0601" name="GL_3D"/>
+ <enum value="0x0602" name="GL_3D_COLOR"/>
+ <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
+ <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
+ <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
+ <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
+ <enum value="0x0701" name="GL_POINT_TOKEN"/>
+ <enum value="0x0702" name="GL_LINE_TOKEN"/>
+ <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
+ <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
+ <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
+ <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
+ <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
+ <enum value="0x0800" name="GL_EXP"/>
+ <enum value="0x0801" name="GL_EXP2"/>
+ <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
+ <enum value="0x0900" name="GL_CW"/>
+ <enum value="0x0901" name="GL_CCW"/>
+ <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
+ <enum value="0x0A00" name="GL_COEFF"/>
+ <enum value="0x0A01" name="GL_ORDER"/>
+ <enum value="0x0A02" name="GL_DOMAIN"/>
+ <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
+ <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
+ <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
+ <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
+ <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
+ <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
+ <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
+ <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
+
+ <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
+ <enum value="0x0B11" name="GL_POINT_SIZE"/>
+ <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
+
+ <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
+ <enum value="0x0B21" name="GL_LINE_WIDTH"/>
+ <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
+ <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
+
+ <enum value="0x0B30" name="GL_LIST_MODE"/>
+ <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
+ <enum value="0x0B32" name="GL_LIST_BASE"/>
+ <enum value="0x0B33" name="GL_LIST_INDEX"/>
+
+ <enum value="0x0B40" name="GL_POLYGON_MODE"/>
+ <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
+ <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
+ <enum value="0x0B43" name="GL_EDGE_FLAG"/>
+ <enum value="0x0B44" name="GL_CULL_FACE"/>
+ <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
+ <enum value="0x0B46" name="GL_FRONT_FACE"/>
+
+ <enum value="0x0B50" name="GL_LIGHTING"/>
+ <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum value="0x0B54" name="GL_SHADE_MODEL"/>
+ <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
+ <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
+
+ <enum value="0x0B60" name="GL_FOG"/>
+ <enum value="0x0B61" name="GL_FOG_INDEX"/>
+ <enum value="0x0B62" name="GL_FOG_DENSITY"/>
+ <enum value="0x0B63" name="GL_FOG_START"/>
+ <enum value="0x0B64" name="GL_FOG_END"/>
+ <enum value="0x0B65" name="GL_FOG_MODE"/>
+ <enum value="0x0B66" name="GL_FOG_COLOR"/>
+
+ <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
+ <enum value="0x0B71" name="GL_DEPTH_TEST"/>
+ <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
+ <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
+
+ <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
+
+ <enum value="0x0B90" name="GL_STENCIL_TEST"/>
+ <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
+ <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
+ <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
+ <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum value="0x0B97" name="GL_STENCIL_REF"/>
+ <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
+
+ <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
+ <enum value="0x0BA1" name="GL_NORMALIZE"/>
+ <enum value="0x0BA2" name="GL_VIEWPORT"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
+ <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
+
+ <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
+ <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
+
+ <enum value="0x0BD0" name="GL_DITHER"/>
+
+ <enum value="0x0BE0" name="GL_BLEND_DST"/>
+ <enum value="0x0BE1" name="GL_BLEND_SRC"/>
+ <enum value="0x0BE2" name="GL_BLEND"/>
+
+ <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
+ <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
+ <enum value="0x0BF1" name="GL_LOGIC_OP"/>
+ <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
+
+ <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
+
+ <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
+ <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
+
+ <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
+ <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
+ <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
+ <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
+
+ <enum value="0x0C30" name="GL_INDEX_MODE"/>
+ <enum value="0x0C31" name="GL_RGBA_MODE"/>
+ <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
+ <enum value="0x0C33" name="GL_STEREO"/>
+
+ <enum value="0x0C40" name="GL_RENDER_MODE"/>
+
+ <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
+ <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
+ <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum value="0x0C54" name="GL_FOG_HINT"/>
+
+ <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
+ <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
+ <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
+ <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
+
+ <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
+
+ <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+
+ <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
+ <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
+
+ <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
+ <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
+ <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
+ <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
+ <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
+ <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
+
+ <enum value="0x0D10" name="GL_MAP_COLOR"/>
+ <enum value="0x0D11" name="GL_MAP_STENCIL"/>
+ <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
+ <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
+ <enum value="0x0D14" name="GL_RED_SCALE"/>
+ <enum value="0x0D15" name="GL_RED_BIAS"/>
+ <enum value="0x0D16" name="GL_ZOOM_X"/>
+ <enum value="0x0D17" name="GL_ZOOM_Y"/>
+ <enum value="0x0D18" name="GL_GREEN_SCALE"/>
+ <enum value="0x0D19" name="GL_GREEN_BIAS"/>
+ <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
+ <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
+ <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
+ <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
+ <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
+ <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
+
+ <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
+ <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
+ <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
+ <enum value="0x0D51" name="GL_INDEX_BITS"/>
+ <enum value="0x0D52" name="GL_RED_BITS"/>
+ <enum value="0x0D53" name="GL_GREEN_BITS"/>
+ <enum value="0x0D54" name="GL_BLUE_BITS"/>
+ <enum value="0x0D55" name="GL_ALPHA_BITS"/>
+ <enum value="0x0D56" name="GL_DEPTH_BITS"/>
+ <enum value="0x0D57" name="GL_STENCIL_BITS"/>
+ <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
+ <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
+ <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
+ <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
+
+ <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
+
+ <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
+
+ <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
+ <enum value="0x0D91" name="GL_MAP1_INDEX"/>
+ <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
+ <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
+ <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
+
+ <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
+ <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
+ <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
+ <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
+ <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
+
+ <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
+ <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
+ <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
+
+ <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
+ <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
+
+ <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
+ <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
+ <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
+ <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
+ <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
+ <unused start="0x1006" end="0x10FF" comment="Unused for GetTextureParameter"/>
+ <enum value="0x1100" name="GL_DONT_CARE"/>
+ <enum value="0x1101" name="GL_FASTEST"/>
+ <enum value="0x1102" name="GL_NICEST"/>
+ <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
+ <enum value="0x1200" name="GL_AMBIENT"/>
+ <enum value="0x1201" name="GL_DIFFUSE"/>
+ <enum value="0x1202" name="GL_SPECULAR"/>
+ <enum value="0x1203" name="GL_POSITION"/>
+ <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
+ <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
+ <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
+ <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
+ <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
+ <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
+ <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
+ <enum value="0x1300" name="GL_COMPILE"/>
+ <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
+ <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
+ <enum value="0x1400" name="GL_BYTE"/>
+ <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
+ <enum value="0x1402" name="GL_SHORT"/>
+ <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
+ <enum value="0x1404" name="GL_INT"/>
+ <enum value="0x1405" name="GL_UNSIGNED_INT"/>
+ <enum value="0x1406" name="GL_FLOAT"/>
+ <enum value="0x1407" name="GL_2_BYTES"/>
+ <enum value="0x1408" name="GL_3_BYTES"/>
+ <enum value="0x1409" name="GL_4_BYTES"/>
+ <enum value="0x140A" name="GL_DOUBLE"/>
+ <enum value="0x140A" name="GL_DOUBLE_EXT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
+ <enum value="0x140B" name="GL_HALF_APPLE"/>
+ <enum value="0x140C" name="GL_FIXED"/>
+ <enum value="0x140C" name="GL_FIXED_OES"/>
+ <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+ <enum value="0x140E" name="GL_INT64_NV"/>
+ <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
+ <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
+ <enum value="0x1500" name="GL_CLEAR"/>
+ <enum value="0x1501" name="GL_AND"/>
+ <enum value="0x1502" name="GL_AND_REVERSE"/>
+ <enum value="0x1503" name="GL_COPY"/>
+ <enum value="0x1504" name="GL_AND_INVERTED"/>
+ <enum value="0x1505" name="GL_NOOP"/>
+ <enum value="0x1506" name="GL_XOR"/>
+ <enum value="0x1507" name="GL_OR"/>
+ <enum value="0x1508" name="GL_NOR"/>
+ <enum value="0x1509" name="GL_EQUIV"/>
+ <enum value="0x150A" name="GL_INVERT"/>
+ <enum value="0x150B" name="GL_OR_REVERSE"/>
+ <enum value="0x150C" name="GL_COPY_INVERTED"/>
+ <enum value="0x150D" name="GL_OR_INVERTED"/>
+ <enum value="0x150E" name="GL_NAND"/>
+ <enum value="0x150F" name="GL_SET"/>
+ <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
+ <enum value="0x1600" name="GL_EMISSION"/>
+ <enum value="0x1601" name="GL_SHININESS"/>
+ <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum value="0x1603" name="GL_COLOR_INDEXES"/>
+ <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
+ <enum value="0x1700" name="GL_MODELVIEW"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
+ <enum value="0x1701" name="GL_PROJECTION"/>
+ <enum value="0x1702" name="GL_TEXTURE"/>
+ <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
+ <enum value="0x1800" name="GL_COLOR"/>
+ <enum value="0x1800" name="GL_COLOR_EXT"/>
+ <enum value="0x1801" name="GL_DEPTH"/>
+ <enum value="0x1801" name="GL_DEPTH_EXT"/>
+ <enum value="0x1802" name="GL_STENCIL"/>
+ <enum value="0x1802" name="GL_STENCIL_EXT"/>
+ <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
+ <enum value="0x1900" name="GL_COLOR_INDEX"/>
+ <enum value="0x1901" name="GL_STENCIL_INDEX"/>
+ <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
+ <enum value="0x1903" name="GL_RED"/>
+ <enum value="0x1903" name="GL_RED_EXT"/>
+ <enum value="0x1904" name="GL_GREEN"/>
+ <enum value="0x1905" name="GL_BLUE"/>
+ <enum value="0x1906" name="GL_ALPHA"/>
+ <enum value="0x1907" name="GL_RGB"/>
+ <enum value="0x1908" name="GL_RGBA"/>
+ <enum value="0x1909" name="GL_LUMINANCE"/>
+ <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
+ <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
+ <enum value="0x1A00" name="GL_BITMAP"/>
+ <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
+ <enum value="0x1B00" name="GL_POINT"/>
+ <enum value="0x1B01" name="GL_LINE"/>
+ <enum value="0x1B02" name="GL_FILL"/>
+ <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
+ <enum value="0x1C00" name="GL_RENDER"/>
+ <enum value="0x1C01" name="GL_FEEDBACK"/>
+ <enum value="0x1C02" name="GL_SELECT"/>
+ <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
+ <enum value="0x1D00" name="GL_FLAT"/>
+ <enum value="0x1D01" name="GL_SMOOTH"/>
+ <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
+ <enum value="0x1E00" name="GL_KEEP"/>
+ <enum value="0x1E01" name="GL_REPLACE"/>
+ <enum value="0x1E02" name="GL_INCR"/>
+ <enum value="0x1E03" name="GL_DECR"/>
+ <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
+ <enum value="0x1F00" name="GL_VENDOR"/>
+ <enum value="0x1F01" name="GL_RENDERER"/>
+ <enum value="0x1F02" name="GL_VERSION"/>
+ <enum value="0x1F03" name="GL_EXTENSIONS"/>
+ <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
+ <enum value="0x2000" name="GL_S"/>
+ <enum value="0x2001" name="GL_T"/>
+ <enum value="0x2002" name="GL_R"/>
+ <enum value="0x2003" name="GL_Q"/>
+ <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
+ <enum value="0x2100" name="GL_MODULATE"/>
+ <enum value="0x2101" name="GL_DECAL"/>
+ <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
+ <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
+ <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
+ <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
+ <enum value="0x2300" name="GL_TEXTURE_ENV"/>
+ <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
+ <enum value="0x2400" name="GL_EYE_LINEAR"/>
+ <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
+ <enum value="0x2402" name="GL_SPHERE_MAP"/>
+ <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
+ <enum value="0x2501" name="GL_OBJECT_PLANE"/>
+ <enum value="0x2502" name="GL_EYE_PLANE"/>
+ <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
+ <enum value="0x2600" name="GL_NEAREST"/>
+ <enum value="0x2601" name="GL_LINEAR"/>
+ <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
+ <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
+ <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
+ <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
+ <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
+ <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
+ <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
+ <enum value="0x2900" name="GL_CLAMP"/>
+ <enum value="0x2901" name="GL_REPEAT"/>
+ <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
+ <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+ <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+ <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
+ <enum value="0x2A10" name="GL_R3_G3_B2"/>
+ <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
+ <enum value="0x2A20" name="GL_V2F"/>
+ <enum value="0x2A21" name="GL_V3F"/>
+ <enum value="0x2A22" name="GL_C4UB_V2F"/>
+ <enum value="0x2A23" name="GL_C4UB_V3F"/>
+ <enum value="0x2A24" name="GL_C3F_V3F"/>
+ <enum value="0x2A25" name="GL_N3F_V3F"/>
+ <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
+ <enum value="0x2A27" name="GL_T2F_V3F"/>
+ <enum value="0x2A28" name="GL_T4F_V4F"/>
+ <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
+ <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
+ <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
+ <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
+ <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
+ <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+ <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
+ <enum value="0x4000" name="GL_LIGHT0"/>
+ <enum value="0x4001" name="GL_LIGHT1"/>
+ <enum value="0x4002" name="GL_LIGHT2"/>
+ <enum value="0x4003" name="GL_LIGHT3"/>
+ <enum value="0x4004" name="GL_LIGHT4"/>
+ <enum value="0x4005" name="GL_LIGHT5"/>
+ <enum value="0x4006" name="GL_LIGHT6"/>
+ <enum value="0x4007" name="GL_LIGHT7"/>
+ <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
+ <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
+ <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
+ <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
+ </enums>
+
+ <enums namespace="GL" start="0x8000" end="0x80BF" vendor="SGI" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific"/>
+
+ <enums namespace="GL" vendor="ARB">
+ <enum value="0x8000" name="GL_ABGR_EXT"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
+ <enum value="0x8007" name="GL_MIN"/>
+ <enum value="0x8007" name="GL_MIN_EXT"/>
+ <enum value="0x8008" name="GL_MAX"/>
+ <enum value="0x8008" name="GL_MAX_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <enum value="0x800C" name="GL_CMYK_EXT"/>
+ <enum value="0x800D" name="GL_CMYKA_EXT"/>
+ <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum value="0x8016" name="GL_REDUCE"/>
+ <enum value="0x8016" name="GL_REDUCE_EXT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum value="0x8024" name="GL_HISTOGRAM"/>
+ <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum value="0x802E" name="GL_MINMAX"/>
+ <enum value="0x802E" name="GL_MINMAX_EXT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
+ <enum value="0x803B" name="GL_ALPHA4"/>
+ <enum value="0x803B" name="GL_ALPHA4_EXT"/>
+ <enum value="0x803C" name="GL_ALPHA8"/>
+ <enum value="0x803C" name="GL_ALPHA8_EXT"/>
+ <enum value="0x803D" name="GL_ALPHA12"/>
+ <enum value="0x803D" name="GL_ALPHA12_EXT"/>
+ <enum value="0x803E" name="GL_ALPHA16"/>
+ <enum value="0x803E" name="GL_ALPHA16_EXT"/>
+ <enum value="0x803F" name="GL_LUMINANCE4"/>
+ <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
+ <enum value="0x8040" name="GL_LUMINANCE8"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
+ <enum value="0x8041" name="GL_LUMINANCE12"/>
+ <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
+ <enum value="0x8042" name="GL_LUMINANCE16"/>
+ <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum value="0x8049" name="GL_INTENSITY"/>
+ <enum value="0x8049" name="GL_INTENSITY_EXT"/>
+ <enum value="0x804A" name="GL_INTENSITY4"/>
+ <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
+ <enum value="0x804B" name="GL_INTENSITY8"/>
+ <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
+ <enum value="0x804C" name="GL_INTENSITY12"/>
+ <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
+ <enum value="0x804D" name="GL_INTENSITY16"/>
+ <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
+ <enum value="0x804E" name="GL_RGB2_EXT"/>
+ <enum value="0x804F" name="GL_RGB4"/>
+ <enum value="0x804F" name="GL_RGB4_EXT"/>
+ <enum value="0x8050" name="GL_RGB5"/>
+ <enum value="0x8050" name="GL_RGB5_EXT"/>
+ <enum value="0x8051" name="GL_RGB8"/>
+ <enum value="0x8051" name="GL_RGB8_EXT"/>
+ <enum value="0x8052" name="GL_RGB10"/>
+ <enum value="0x8052" name="GL_RGB10_EXT"/>
+ <enum value="0x8053" name="GL_RGB12"/>
+ <enum value="0x8053" name="GL_RGB12_EXT"/>
+ <enum value="0x8054" name="GL_RGB16"/>
+ <enum value="0x8054" name="GL_RGB16_EXT"/>
+ <enum value="0x8055" name="GL_RGBA2"/>
+ <enum value="0x8055" name="GL_RGBA2_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4"/>
+ <enum value="0x8056" name="GL_RGBA4_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4_OES"/>
+ <enum value="0x8057" name="GL_RGB5_A1"/>
+ <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
+ <enum value="0x8057" name="GL_RGB5_A1_OES"/>
+ <enum value="0x8058" name="GL_RGBA8"/>
+ <enum value="0x8058" name="GL_RGBA8_EXT"/>
+ <enum value="0x8058" name="GL_RGBA8_OES"/>
+ <enum value="0x8059" name="GL_RGB10_A2"/>
+ <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
+ <enum value="0x805A" name="GL_RGBA12"/>
+ <enum value="0x805A" name="GL_RGBA12_EXT"/>
+ <enum value="0x805B" name="GL_RGBA16"/>
+ <enum value="0x805B" name="GL_RGBA16_EXT"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum value="0x8062" name="GL_REPLACE_EXT"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
+ <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
+ <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
+ <enum value="0x80A1" name="GL_1PASS_EXT"/>
+ <enum value="0x80A1" name="GL_1PASS_SGIS"/>
+ <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
+ <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
+ <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
+ <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
+ <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
+ <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
+ <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
+ <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
+ <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
+ <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
+ <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
+ <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum value="0x80A9" name="GL_SAMPLES"/>
+ <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
+ <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
+ <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
+ <unused start="0x80C0" end="0x80C7"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
+ <enum value="0x80CC" name="GL_422_EXT"/>
+ <enum value="0x80CD" name="GL_422_REV_EXT"/>
+ <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
+ <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
+ <enum value="0x80D0" name="GL_COLOR_TABLE"/>
+ <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
+ <enum value="0x80E0" name="GL_BGR"/>
+ <enum value="0x80E0" name="GL_BGR_EXT"/>
+ <enum value="0x80E1" name="GL_BGRA"/>
+ <enum value="0x80E1" name="GL_BGRA_EXT"/>
+ <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
+ <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
+ <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
+ <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
+ <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
+ <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <enum value="0x80EA" name="GL_PHONG_WIN"/>
+ <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
+ <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <unused start="0x80EE" end="0x80EF"/>
+ <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <unused start="0x80F1" end="0x810F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
+ <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
+ <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
+ <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum value="0x8146" name="GL_FILTER4_SGIS"/>
+ <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum value="0x8148" name="GL_SPRITE_SGIX"/>
+ <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
+ <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
+ <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
+ <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
+ <unused start="0x8152" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
+ <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum value="0x815F" name="GL_CUBIC_HP"/>
+ <enum value="0x8160" name="GL_AVERAGE_HP"/>
+ <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <unused start="0x8164"/>
+ <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
+ <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ <unused start="0x816A" end="0x816F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
+ <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
+ <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
+ <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
+ <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
+ <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
+ <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
+ <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
+ <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
+ <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
+ <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
+ <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
+ <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
+ <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
+ <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
+ <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
+ <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
+ <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
+ <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
+ <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
+ <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
+ <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
+ <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
+ <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
+ <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
+ <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
+ <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
+ <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
+ <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
+ <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
+ <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
+ <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
+ <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
+ <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
+ <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
+ <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
+ <unused start="0x81D0" end="0x81D1"/>
+ <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
+ <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
+ <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
+ <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
+ <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
+ <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <unused start="0x81DB" end="0x81DF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
+ <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
+ <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
+ <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
+ <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
+ <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
+ <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
+ <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
+ <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
+ <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
+ <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
+ <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
+ <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ <unused start="0x8201" end="0x820F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum value="0x821B" name="GL_MAJOR_VERSION"/>
+ <enum value="0x821C" name="GL_MINOR_VERSION"/>
+ <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
+ <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
+ <unused start="0x821F" end="0x8221"/>
+ <enum value="0x8222" name="GL_INDEX"/>
+ <unused start="0x8223" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
+ <unused start="0x8224" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
+ <enum value="0x8225" name="GL_COMPRESSED_RED"/>
+ <enum value="0x8226" name="GL_COMPRESSED_RG"/>
+ <enum value="0x8227" name="GL_RG"/>
+ <enum value="0x8227" name="GL_RG_EXT"/>
+ <enum value="0x8228" name="GL_RG_INTEGER"/>
+ <enum value="0x8229" name="GL_R8"/>
+ <enum value="0x8229" name="GL_R8_EXT"/>
+ <enum value="0x822A" name="GL_R16"/>
+ <enum value="0x822B" name="GL_RG8"/>
+ <enum value="0x822B" name="GL_RG8_EXT"/>
+ <enum value="0x822C" name="GL_RG16"/>
+ <enum value="0x822D" name="GL_R16F"/>
+ <enum value="0x822D" name="GL_R16F_EXT"/>
+ <enum value="0x822E" name="GL_R32F"/>
+ <enum value="0x822F" name="GL_RG16F"/>
+ <enum value="0x822F" name="GL_RG16F_EXT"/>
+ <enum value="0x8230" name="GL_RG32F"/>
+ <enum value="0x8231" name="GL_R8I"/>
+ <enum value="0x8232" name="GL_R8UI"/>
+ <enum value="0x8233" name="GL_R16I"/>
+ <enum value="0x8234" name="GL_R16UI"/>
+ <enum value="0x8235" name="GL_R32I"/>
+ <enum value="0x8236" name="GL_R32UI"/>
+ <enum value="0x8237" name="GL_RG8I"/>
+ <enum value="0x8238" name="GL_RG8UI"/>
+ <enum value="0x8239" name="GL_RG16I"/>
+ <enum value="0x823A" name="GL_RG16UI"/>
+ <enum value="0x823B" name="GL_RG32I"/>
+ <enum value="0x823C" name="GL_RG32UI"/>
+ <unused start="0x823D" end="0x823F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
+ <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
+ <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8267" name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
+ <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum value="0x827E" name="GL_MAX_WIDTH"/>
+ <enum value="0x827F" name="GL_MAX_HEIGHT"/>
+ <enum value="0x8280" name="GL_MAX_DEPTH"/>
+ <enum value="0x8281" name="GL_MAX_LAYERS"/>
+ <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
+ <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
+ <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
+ <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
+ <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
+ <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
+ <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
+ <enum value="0x828C" name="GL_READ_PIXELS"/>
+ <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
+ <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
+ <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8293" name="GL_MIPMAP"/>
+ <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
+ <enum value="0x8296" name="GL_COLOR_ENCODING"/>
+ <enum value="0x8297" name="GL_SRGB_READ"/>
+ <enum value="0x8298" name="GL_SRGB_WRITE"/>
+ <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
+ <enum value="0x829A" name="GL_FILTER"/>
+ <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
+ <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
+ <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
+ <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
+ <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
+ <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
+ <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
+ <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
+ <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
+ <unused start="0x82AB"/>
+ <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
+ <unused start="0x82B0"/>
+ <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
+ <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
+ <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
+ <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
+ <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
+ <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
+ <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
+ <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
+ <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
+ <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
+ <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
+ <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
+ <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <enum value="0x82E0" name="GL_BUFFER"/>
+ <enum value="0x82E0" name="GL_BUFFER_KHR"/>
+ <enum value="0x82E1" name="GL_SHADER"/>
+ <enum value="0x82E1" name="GL_SHADER_KHR"/>
+ <enum value="0x82E2" name="GL_PROGRAM"/>
+ <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
+ <enum value="0x82E3" name="GL_QUERY"/>
+ <enum value="0x82E3" name="GL_QUERY_KHR"/>
+ <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+ <unused start="0x82E5" comment="Reserved for future GL"/>
+ <enum value="0x82E6" name="GL_SAMPLER"/>
+ <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
+ <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <unused start="0x82E9" end="0x830F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
+ <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
+ <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
+ <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
+ <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
+ <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
+ <enum value="0x8318" name="GL_YCRCB_SGIX"/>
+ <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
+ <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
+ <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
+ <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
+ <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
+ <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
+ <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
+ <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
+ <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
+ <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
+ <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
+ <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
+ <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
+ <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
+ <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
+ <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
+ <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
+ <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
+ <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
+ <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum value="0x8334" name="GL_CUBIC_EXT"/>
+ <enum value="0x8335" name="GL_AVERAGE_EXT"/>
+ <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <unused start="0x8339" end="0x833F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
+ <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
+ <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
+ <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
+ <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
+ <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
+ <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
+ <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
+ <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
+ <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
+ <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
+ <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
+ <!-- Unfortunately, there was a collision promoting to EXT
+ from SGIX. Use fog_coord's value of 0x8452 instead of
+ the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
+ <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
+ <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
+ <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
+ <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
+ <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
+ <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
+ <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
+ <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
+ <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
+ <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
+ <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
+ <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
+ <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
+ <!-- NOTE: IBM is using values in this range, because of a
+ bobble when an employee left DEC for IBM at the same
+ time as they were assigned the range. their registry
+ became inconsistent. It's unknown whether HP has any
+ conflicts. They have never reported using any values in
+ this range. Lesson: assigned ranges belong to vendors,
+ not engineers! -->
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
+ <unused start="0x8371" end="0x837F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"/>
+
+ <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
+ <enum value="0x83A0" name="GL_RGB_S3TC"/>
+ <enum value="0x83A1" name="GL_RGB4_S3TC"/>
+ <enum value="0x83A2" name="GL_RGBA_S3TC"/>
+ <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
+ <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
+ <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
+ <unused start="0x83A6" end="0x83BF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
+ <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
+ <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
+ <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
+ <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
+ <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
+ <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
+ <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
+ <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
+ <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
+ <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
+ <unused start="0x83CB" end="0x83E5"/>
+ <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
+ <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
+ <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
+ <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
+ <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
+ <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
+ <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
+ <!-- This block was reclaimed from NTP, who never shipped
+ it, and reassigned to Intel. -->
+ <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <unused start="0x83F9" end="0x83FE"/>
+ <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
+ <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <unused start="0x8414" end="0x842B"/>
+ <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <unused start="0x8431" end="0x8435"/>
+ <!-- Incomplete extension SGIX_fragment_lighting -->
+ <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
+ <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
+ <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
+ <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
+ <unused start="0x844D"/>
+ <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
+ <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
+ <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
+ <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
+ <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
+ <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
+ <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
+ <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <!-- 0x8450-0x845F range brokered for Id Software -->
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8458" name="GL_COLOR_SUM"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
+ <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
+ <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
+ <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
+ <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
+ <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
+ <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
+ <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
+ <unused start="0x846C"/>
+ <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <unused start="0x846F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"/>
+
+ <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
+ <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
+ <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
+ <unused start="0x8492" end="0x849F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"/>
+
+ <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
+ <enum value="0x84C0" name="GL_TEXTURE0"/>
+ <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
+ <enum value="0x84C1" name="GL_TEXTURE1"/>
+ <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
+ <enum value="0x84C2" name="GL_TEXTURE2"/>
+ <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
+ <enum value="0x84C3" name="GL_TEXTURE3"/>
+ <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
+ <enum value="0x84C4" name="GL_TEXTURE4"/>
+ <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
+ <enum value="0x84C5" name="GL_TEXTURE5"/>
+ <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
+ <enum value="0x84C6" name="GL_TEXTURE6"/>
+ <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
+ <enum value="0x84C7" name="GL_TEXTURE7"/>
+ <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
+ <enum value="0x84C8" name="GL_TEXTURE8"/>
+ <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
+ <enum value="0x84C9" name="GL_TEXTURE9"/>
+ <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
+ <enum value="0x84CA" name="GL_TEXTURE10"/>
+ <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
+ <enum value="0x84CB" name="GL_TEXTURE11"/>
+ <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
+ <enum value="0x84CC" name="GL_TEXTURE12"/>
+ <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
+ <enum value="0x84CD" name="GL_TEXTURE13"/>
+ <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
+ <enum value="0x84CE" name="GL_TEXTURE14"/>
+ <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
+ <enum value="0x84CF" name="GL_TEXTURE15"/>
+ <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
+ <enum value="0x84D0" name="GL_TEXTURE16"/>
+ <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
+ <enum value="0x84D1" name="GL_TEXTURE17"/>
+ <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
+ <enum value="0x84D2" name="GL_TEXTURE18"/>
+ <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
+ <enum value="0x84D3" name="GL_TEXTURE19"/>
+ <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
+ <enum value="0x84D4" name="GL_TEXTURE20"/>
+ <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
+ <enum value="0x84D5" name="GL_TEXTURE21"/>
+ <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
+ <enum value="0x84D6" name="GL_TEXTURE22"/>
+ <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
+ <enum value="0x84D7" name="GL_TEXTURE23"/>
+ <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
+ <enum value="0x84D8" name="GL_TEXTURE24"/>
+ <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
+ <enum value="0x84D9" name="GL_TEXTURE25"/>
+ <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
+ <enum value="0x84DA" name="GL_TEXTURE26"/>
+ <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
+ <enum value="0x84DB" name="GL_TEXTURE27"/>
+ <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
+ <enum value="0x84DC" name="GL_TEXTURE28"/>
+ <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
+ <enum value="0x84DD" name="GL_TEXTURE29"/>
+ <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
+ <enum value="0x84DE" name="GL_TEXTURE30"/>
+ <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
+ <enum value="0x84DF" name="GL_TEXTURE31"/>
+ <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <enum value="0x84E7" name="GL_SUBTRACT"/>
+ <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
+ <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
+ <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
+ <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
+ <unused start="0x84FB" end="0x84FC"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum value="0x8503" name="GL_COMBINE4_NV"/>
+ <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
+ <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
+ <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
+ <enum value="0x8508" name="GL_DECR_WRAP"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
+ <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
+ <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
+ <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
+ <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
+ <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
+ <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
+ <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
+ <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
+ <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
+ <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
+ <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
+ <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
+ <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
+ <enum value="0x852E" name="GL_SPARE0_NV"/>
+ <enum value="0x852F" name="GL_SPARE1_NV"/>
+ <enum value="0x8530" name="GL_DISCARD_NV"/>
+ <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
+ <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
+ <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
+ <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
+ <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
+ <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
+ <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
+ <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
+ <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
+ <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
+ <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
+ <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
+ <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum value="0x8550" name="GL_COMBINER0_NV"/>
+ <enum value="0x8551" name="GL_COMBINER1_NV"/>
+ <enum value="0x8552" name="GL_COMBINER2_NV"/>
+ <enum value="0x8553" name="GL_COMBINER3_NV"/>
+ <enum value="0x8554" name="GL_COMBINER4_NV"/>
+ <enum value="0x8555" name="GL_COMBINER5_NV"/>
+ <enum value="0x8556" name="GL_COMBINER6_NV"/>
+ <enum value="0x8557" name="GL_COMBINER7_NV"/>
+ <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
+ <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
+ <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
+ <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
+ <unused start="0x8569" end="0x856F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
+ <enum value="0x8570" name="GL_COMBINE"/>
+ <enum value="0x8570" name="GL_COMBINE_ARB"/>
+ <enum value="0x8570" name="GL_COMBINE_EXT"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
+ <enum value="0x8573" name="GL_RGB_SCALE"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
+ <enum value="0x8575" name="GL_INTERPOLATE"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
+ <enum value="0x8576" name="GL_CONSTANT"/>
+ <enum value="0x8576" name="GL_CONSTANT_ARB"/>
+ <enum value="0x8576" name="GL_CONSTANT_EXT"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
+ <enum value="0x8578" name="GL_PREVIOUS"/>
+ <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
+ <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
+ <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
+ <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
+ <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
+ <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
+ <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
+ <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
+ <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
+ <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
+ <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
+ <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
+ <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
+ <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
+ <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
+ <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
+ <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
+ <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
+ <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
+ <enum value="0x85AE" name="GL_PERTURB_EXT"/>
+ <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
+ <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <unused start="0x85B6" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
+ <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
+ <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
+ <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
+ <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
+ <unused start="0x85CD" end="0x85CF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
+ <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
+ <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
+ <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
+ <unused start="0x85D2" end="0x85DF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
+ <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
+ <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
+ <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
+ <unused start="0x85FC" end="0x85FF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
+ <unused start="0x8600" end="0x8613"/>
+ <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
+ <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
+ <unused start="0x8614" end="0x861F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
+ <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
+ <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum value="0x862A" name="GL_IDENTITY_NV"/>
+ <enum value="0x862B" name="GL_INVERSE_NV"/>
+ <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
+ <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum value="0x8630" name="GL_MATRIX0_NV"/>
+ <enum value="0x8631" name="GL_MATRIX1_NV"/>
+ <enum value="0x8632" name="GL_MATRIX2_NV"/>
+ <enum value="0x8633" name="GL_MATRIX3_NV"/>
+ <enum value="0x8634" name="GL_MATRIX4_NV"/>
+ <enum value="0x8635" name="GL_MATRIX5_NV"/>
+ <enum value="0x8636" name="GL_MATRIX6_NV"/>
+ <enum value="0x8637" name="GL_MATRIX7_NV"/>
+ <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
+ <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
+ <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
+ <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
+ <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
+ <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
+ <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
+ <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
+ <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
+ <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
+ <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
+ <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+
+ <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
+ <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
+ <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
+ <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
+ <unused start="0x86B5" end="0x86BF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
+ <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
+ <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
+ <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
+ <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
+ <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
+ <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
+ <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
+ <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
+ <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
+ <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
+ <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F4" name="GL_HILO_NV"/>
+ <enum value="0x86F5" name="GL_DSDT_NV"/>
+ <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
+ <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
+ <enum value="0x86F8" name="GL_HILO16_NV"/>
+ <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
+ <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
+ <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
+ <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
+ <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
+ <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
+ <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
+ <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
+ <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
+ <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
+ <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
+ <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum value="0x8709" name="GL_DSDT8_NV"/>
+ <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
+ <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum value="0x870E" name="GL_HI_SCALE_NV"/>
+ <enum value="0x870F" name="GL_LO_SCALE_NV"/>
+ <enum value="0x8710" name="GL_DS_SCALE_NV"/>
+ <enum value="0x8711" name="GL_DT_SCALE_NV"/>
+ <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
+ <enum value="0x8714" name="GL_HI_BIAS_NV"/>
+ <enum value="0x8715" name="GL_LO_BIAS_NV"/>
+ <enum value="0x8716" name="GL_DS_BIAS_NV"/>
+ <enum value="0x8717" name="GL_DT_BIAS_NV"/>
+ <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
+ <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
+ <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
+ <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
+ <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
+ <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
+ <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
+ <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
+ <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
+ <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
+ <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
+ <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
+ <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
+ <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
+ <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
+ <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
+ <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
+ <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
+ <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
+ <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
+ <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
+ <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
+ <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
+ <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
+ <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
+ <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
+ <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
+ <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
+ <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
+ <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
+ <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
+ <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
+ <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
+ <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
+ <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
+ <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
+ <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
+ <unused start="0x8747" end="0x8749"/>
+ <enum value="0x874A" name="GL_SET_AMD"/>
+ <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
+ <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ <unused start="0x874F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
+ <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
+ <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
+ <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
+ <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
+ <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
+ <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
+ <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
+ <enum value="0x8757" name="GL_YCBCR_MESA"/>
+ <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
+ <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ <unused start="0x875F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
+ <enum value="0x8760" name="GL_STATIC_ATI"/>
+ <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
+ <enum value="0x8762" name="GL_PRESERVE_ATI"/>
+ <enum value="0x8763" name="GL_DISCARD_ATI"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
+ <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
+ <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
+ <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
+ <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
+ <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
+ <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
+ <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
+ <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
+ <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
+ <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
+ <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum value="0x8779" name="GL_DUDV_ATI"/>
+ <enum value="0x877A" name="GL_DU8DV8_ATI"/>
+ <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
+ <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
+ <unused start="0x877D" end="0x877F"/>
+ <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
+ <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
+ <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
+ <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
+ <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
+ <enum value="0x8786" name="GL_OP_MUL_EXT"/>
+ <enum value="0x8787" name="GL_OP_ADD_EXT"/>
+ <enum value="0x8788" name="GL_OP_MADD_EXT"/>
+ <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
+ <enum value="0x878A" name="GL_OP_MAX_EXT"/>
+ <enum value="0x878B" name="GL_OP_MIN_EXT"/>
+ <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
+ <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
+ <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
+ <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
+ <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
+ <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum value="0x8793" name="GL_OP_POWER_EXT"/>
+ <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
+ <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum value="0x8796" name="GL_OP_SUB_EXT"/>
+ <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum value="0x8799" name="GL_OP_MOV_EXT"/>
+ <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
+ <enum value="0x87BE" name="GL_SCALAR_EXT"/>
+ <enum value="0x87BF" name="GL_VECTOR_EXT"/>
+ <enum value="0x87C0" name="GL_MATRIX_EXT"/>
+ <enum value="0x87C1" name="GL_VARIANT_EXT"/>
+ <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
+ <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum value="0x87C4" name="GL_LOCAL_EXT"/>
+ <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum value="0x87D5" name="GL_X_EXT"/>
+ <enum value="0x87D6" name="GL_Y_EXT"/>
+ <enum value="0x87D7" name="GL_Z_EXT"/>
+ <enum value="0x87D8" name="GL_W_EXT"/>
+ <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
+ <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
+ <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
+ <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
+ <enum value="0x87DD" name="GL_ZERO_EXT"/>
+ <enum value="0x87DE" name="GL_ONE_EXT"/>
+ <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
+ <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
+ <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
+ <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
+ <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
+ <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
+ <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
+ <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
+ <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <enum value="0x87F9" name="GL_3DC_X_AMD"/>
+ <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
+ <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <unused start="0x8811" end="0x8813"/>
+ <enum value="0x8814" name="GL_RGBA32F"/>
+ <enum value="0x8814" name="GL_RGBA32F_ARB"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
+ <enum value="0x8815" name="GL_RGB32F"/>
+ <enum value="0x8815" name="GL_RGB32F_ARB"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
+ <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x881A" name="GL_RGBA16F"/>
+ <enum value="0x881A" name="GL_RGBA16F_ARB"/>
+ <enum value="0x881A" name="GL_RGBA16F_EXT"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
+ <enum value="0x881B" name="GL_RGB16F"/>
+ <enum value="0x881B" name="GL_RGB16F_ARB"/>
+ <enum value="0x881B" name="GL_RGB16F_EXT"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
+ <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <unused start="0x8821" end="0x8822"/>
+ <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
+ <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ <unused start="0x8836" end="0x883C"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <unused start="0x883E"/>
+ <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
+ <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
+ <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum value="0x885E" name="GL_HILO8_NV"/>
+ <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
+ <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
+ <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
+ <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
+ <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <unused start="0x886B"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
+ <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
+ <unused start="0x8877" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
+ <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <unused start="0x887E"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8880" name="GL_FLOAT_R_NV"/>
+ <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
+ <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
+ <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
+ <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
+ <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
+ <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
+ <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
+ <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
+ <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
+ <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
+ <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
+ <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
+ <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum value="0x88B8" name="GL_READ_ONLY"/>
+ <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
+ <enum value="0x88BA" name="GL_READ_WRITE"/>
+ <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
+ <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
+ <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
+ <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
+ <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
+ <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
+ <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
+ <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
+ <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
+ <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
+ <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
+ <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
+ <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
+ <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
+ <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
+ <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
+ <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
+ <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
+ <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
+ <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
+ <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
+ <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
+ <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
+ <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
+ <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
+ <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
+ <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
+ <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
+ <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
+ <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
+ <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
+ <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
+ <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
+ <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
+ <enum value="0x88E1" name="GL_STREAM_READ"/>
+ <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
+ <unused start="0x88E3" comment="To extend ARB_vbo"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
+ <enum value="0x88E5" name="GL_STATIC_READ"/>
+ <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
+ <unused start="0x88E7" comment="To extend ARB_vbo"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ <enum value="0x88F9" name="GL_SRC1_COLOR"/>
+ <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ <unused start="0x8913"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
+ <unused start="0x8915"/>
+ <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
+ <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
+ <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum value="0x8921" name="GL_REG_0_ATI"/>
+ <enum value="0x8922" name="GL_REG_1_ATI"/>
+ <enum value="0x8923" name="GL_REG_2_ATI"/>
+ <enum value="0x8924" name="GL_REG_3_ATI"/>
+ <enum value="0x8925" name="GL_REG_4_ATI"/>
+ <enum value="0x8926" name="GL_REG_5_ATI"/>
+ <enum value="0x8927" name="GL_REG_6_ATI"/>
+ <enum value="0x8928" name="GL_REG_7_ATI"/>
+ <enum value="0x8929" name="GL_REG_8_ATI"/>
+ <enum value="0x892A" name="GL_REG_9_ATI"/>
+ <enum value="0x892B" name="GL_REG_10_ATI"/>
+ <enum value="0x892C" name="GL_REG_11_ATI"/>
+ <enum value="0x892D" name="GL_REG_12_ATI"/>
+ <enum value="0x892E" name="GL_REG_13_ATI"/>
+ <enum value="0x892F" name="GL_REG_14_ATI"/>
+ <enum value="0x8930" name="GL_REG_15_ATI"/>
+ <enum value="0x8931" name="GL_REG_16_ATI"/>
+ <enum value="0x8932" name="GL_REG_17_ATI"/>
+ <enum value="0x8933" name="GL_REG_18_ATI"/>
+ <enum value="0x8934" name="GL_REG_19_ATI"/>
+ <enum value="0x8935" name="GL_REG_20_ATI"/>
+ <enum value="0x8936" name="GL_REG_21_ATI"/>
+ <enum value="0x8937" name="GL_REG_22_ATI"/>
+ <enum value="0x8938" name="GL_REG_23_ATI"/>
+ <enum value="0x8939" name="GL_REG_24_ATI"/>
+ <enum value="0x893A" name="GL_REG_25_ATI"/>
+ <enum value="0x893B" name="GL_REG_26_ATI"/>
+ <enum value="0x893C" name="GL_REG_27_ATI"/>
+ <enum value="0x893D" name="GL_REG_28_ATI"/>
+ <enum value="0x893E" name="GL_REG_29_ATI"/>
+ <enum value="0x893F" name="GL_REG_30_ATI"/>
+ <enum value="0x8940" name="GL_REG_31_ATI"/>
+ <enum value="0x8941" name="GL_CON_0_ATI"/>
+ <enum value="0x8942" name="GL_CON_1_ATI"/>
+ <enum value="0x8943" name="GL_CON_2_ATI"/>
+ <enum value="0x8944" name="GL_CON_3_ATI"/>
+ <enum value="0x8945" name="GL_CON_4_ATI"/>
+ <enum value="0x8946" name="GL_CON_5_ATI"/>
+ <enum value="0x8947" name="GL_CON_6_ATI"/>
+ <enum value="0x8948" name="GL_CON_7_ATI"/>
+ <enum value="0x8949" name="GL_CON_8_ATI"/>
+ <enum value="0x894A" name="GL_CON_9_ATI"/>
+ <enum value="0x894B" name="GL_CON_10_ATI"/>
+ <enum value="0x894C" name="GL_CON_11_ATI"/>
+ <enum value="0x894D" name="GL_CON_12_ATI"/>
+ <enum value="0x894E" name="GL_CON_13_ATI"/>
+ <enum value="0x894F" name="GL_CON_14_ATI"/>
+ <enum value="0x8950" name="GL_CON_15_ATI"/>
+ <enum value="0x8951" name="GL_CON_16_ATI"/>
+ <enum value="0x8952" name="GL_CON_17_ATI"/>
+ <enum value="0x8953" name="GL_CON_18_ATI"/>
+ <enum value="0x8954" name="GL_CON_19_ATI"/>
+ <enum value="0x8955" name="GL_CON_20_ATI"/>
+ <enum value="0x8956" name="GL_CON_21_ATI"/>
+ <enum value="0x8957" name="GL_CON_22_ATI"/>
+ <enum value="0x8958" name="GL_CON_23_ATI"/>
+ <enum value="0x8959" name="GL_CON_24_ATI"/>
+ <enum value="0x895A" name="GL_CON_25_ATI"/>
+ <enum value="0x895B" name="GL_CON_26_ATI"/>
+ <enum value="0x895C" name="GL_CON_27_ATI"/>
+ <enum value="0x895D" name="GL_CON_28_ATI"/>
+ <enum value="0x895E" name="GL_CON_29_ATI"/>
+ <enum value="0x895F" name="GL_CON_30_ATI"/>
+ <enum value="0x8960" name="GL_CON_31_ATI"/>
+ <enum value="0x8961" name="GL_MOV_ATI"/>
+ <enum value="0x8963" name="GL_ADD_ATI"/>
+ <enum value="0x8964" name="GL_MUL_ATI"/>
+ <enum value="0x8965" name="GL_SUB_ATI"/>
+ <enum value="0x8966" name="GL_DOT3_ATI"/>
+ <enum value="0x8967" name="GL_DOT4_ATI"/>
+ <enum value="0x8968" name="GL_MAD_ATI"/>
+ <enum value="0x8969" name="GL_LERP_ATI"/>
+ <enum value="0x896A" name="GL_CND_ATI"/>
+ <enum value="0x896B" name="GL_CND0_ATI"/>
+ <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
+ <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
+ <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
+ <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
+ <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <unused start="0x897C" end="0x897F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
+ <enum value="0x8980" name="GL_INTERLACE_OML"/>
+ <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
+ <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
+ <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
+ <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+
+ <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox"/>
+
+ <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
+ <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
+ <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
+ <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
+ <unused start="0x8A10" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
+ <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
+ <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ <unused start="0x8A17" end="0x8A18"/>
+ <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
+ <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
+ <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
+ <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
+ <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
+ <unused start="0x8A1E"/>
+ <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
+ <unused start="0x8A20" end="0x8A27"/>
+ <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
+ <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
+ <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
+ <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
+ <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <unused start="0x8A47"/>
+ <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum value="0x8A49" name="GL_DECODE_EXT"/>
+ <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
+ <unused start="0x8A4B" end="0x8A4E"/>
+ <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <unused start="0x8A50" end="0x8A51"/>
+ <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
+ <unused start="0x8A54" end="0x8A7F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+
+ <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"/>
+
+ <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
+ <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
+ <unused start="0x8B41" end="0x8B47" comment="For container types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
+ <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
+ <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
+ <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
+ <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
+ <enum value="0x8B53" name="GL_INT_VEC2"/>
+ <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
+ <enum value="0x8B54" name="GL_INT_VEC3"/>
+ <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
+ <enum value="0x8B55" name="GL_INT_VEC4"/>
+ <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
+ <enum value="0x8B56" name="GL_BOOL"/>
+ <enum value="0x8B56" name="GL_BOOL_ARB"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
+ <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
+ <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
+ <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
+ <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
+ <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
+ <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
+ <enum value="0x8B80" name="GL_DELETE_STATUS"/>
+ <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
+ <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum value="0x8B82" name="GL_LINK_STATUS"/>
+ <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
+ <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
+ <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
+ <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
+ <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
+ <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
+ <unused start="0x8B8E" end="0x8B8F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
+ <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
+ <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
+ <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
+ <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
+ <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
+ <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
+ <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
+ <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+
+ <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
+ <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
+ <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
+ <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA" comment="Probably NOT an alias of GL_VERTEX_PROGRAM_CALLBACK_MESA. But spec is not complete anyway."/>
+ <unused start="0x88B5" comment="One of the 0x88B4 enums should probably have this value"/>
+ <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
+ <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
+ <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
+ <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
+ <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
+ <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
+ <unused start="0x8BC7" end="0x8BD1"/>
+ <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
+ <unused start="0x8BDD" end="0x8BFF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
+ <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
+ <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
+ <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
+ <unused start="0x8C0B" end="0x8C0F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <unused start="0x8C1E" end="0x8C25"/>
+ <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <unused start="0x8C30" end="0x8C35"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <unused start="0x8C38" end="0x8C39"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ <enum value="0x8C40" name="GL_SRGB"/>
+ <enum value="0x8C40" name="GL_SRGB_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8"/>
+ <enum value="0x8C41" name="GL_SRGB8_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8_NV"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <unused start="0x8C50" end="0x8C6F"/>
+ <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
+ <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
+ <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
+ <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
+ <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
+ <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
+ <!-- Reassigned from ATI to QCOM at time of
+ mobile/desktop split (bug 5874) -->
+ <unused start="0x8C90" end="0x8C91"/>
+ <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
+ <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <unused start="0x8C94" end="0x8C9F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
+ <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
+ <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
+ <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
+ <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
+ <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
+ <unused start="0x8CAE" end="0x8CAF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"/>
+
+ <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <unused start="0x8CD8" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
+ <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <unused start="0x8CDE" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
+ <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
+ <unused start="0x8CF0" end="0x8CFF" comment="For color attachments 16-31"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
+ <unused start="0x8D01" end="0x8D1F" comment="For depth attachments 16-31"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
+ <unused start="0x8D21" end="0x8D3F" comment="For stencil attachments 16-31"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <unused start="0x8D45" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
+ <unused start="0x8D4A" end="0x8D4F" comment="For additional stencil formats"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
+ <unused start="0x8D58" end="0x8D5F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
+ <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
+ <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
+ <enum value="0x8D62" name="GL_RGB565_OES"/>
+ <enum value="0x8D62" name="GL_RGB565"/>
+ <unused start="0x8D63" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
+ <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
+ <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
+ <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
+ <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <unused start="0x8D6D" end="0x8D6F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
+ <enum value="0x8D70" name="GL_RGBA32UI"/>
+ <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
+ <enum value="0x8D71" name="GL_RGB32UI"/>
+ <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
+ <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
+ <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
+ <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
+ <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum value="0x8D76" name="GL_RGBA16UI"/>
+ <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
+ <enum value="0x8D77" name="GL_RGB16UI"/>
+ <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
+ <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
+ <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
+ <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
+ <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
+ <enum value="0x8D7D" name="GL_RGB8UI"/>
+ <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
+ <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
+ <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
+ <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
+ <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum value="0x8D82" name="GL_RGBA32I"/>
+ <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
+ <enum value="0x8D83" name="GL_RGB32I"/>
+ <enum value="0x8D83" name="GL_RGB32I_EXT"/>
+ <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
+ <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
+ <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
+ <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum value="0x8D88" name="GL_RGBA16I"/>
+ <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
+ <enum value="0x8D89" name="GL_RGB16I"/>
+ <enum value="0x8D89" name="GL_RGB16I_EXT"/>
+ <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
+ <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
+ <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
+ <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum value="0x8D8E" name="GL_RGBA8I"/>
+ <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
+ <enum value="0x8D8F" name="GL_RGB8I"/>
+ <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
+ <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
+ <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
+ <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
+ <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
+ <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
+ <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
+ <enum value="0x8DAA" name="GL_LAYER_NV"/>
+ <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
+ <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <unused start="0x8DB0" end="0x8DB8"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
+ <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
+ <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
+ <unused start="0x8DEB" end="0x8DEC"/>
+ <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
+ <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
+ <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
+ <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
+ <enum value="0x8DF3" name="GL_LOW_INT"/>
+ <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
+ <enum value="0x8DF5" name="GL_HIGH_INT"/>
+ <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
+ <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
+ <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <unused start="0x8DFE" end="0x8E0F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
+ <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <unused start="0x8E17" end="0x8E1D"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
+ <unused start="0x8E21"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <enum value="0x8E26" name="GL_FRAME_NV"/>
+ <enum value="0x8E27" name="GL_FIELDS_NV"/>
+ <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
+ <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
+ <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
+ <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ <unused start="0x8E30" end="0x8E41"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <unused start="0x8E60" end="0x8E6F"/>
+ <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
+ <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
+ <enum value="0x8E7A" name="GL_ISOLINES"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
+ <unused start="0x8E90" end="0x8E9F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+
+ <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20"/>
+
+ <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+
+ <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
+ <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <unused start="0x8ED8" end="0x8F1C"/>
+ <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
+ <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
+ <unused start="0x8F4F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75"/>
+
+ <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
+ <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
+ <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ <unused start="0x8F62" end="0x8F6F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL."/>
+
+ <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910"/>
+
+ <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
+ <enum value="0x8F90" name="GL_RED_SNORM"/>
+ <enum value="0x8F91" name="GL_RG_SNORM"/>
+ <enum value="0x8F92" name="GL_RGB_SNORM"/>
+ <enum value="0x8F93" name="GL_RGBA_SNORM"/>
+ <enum value="0x8F94" name="GL_R8_SNORM"/>
+ <enum value="0x8F95" name="GL_RG8_SNORM"/>
+ <enum value="0x8F96" name="GL_RGB8_SNORM"/>
+ <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
+ <enum value="0x8F98" name="GL_R16_SNORM"/>
+ <enum value="0x8F99" name="GL_RG16_SNORM"/>
+ <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+ <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+ <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
+ <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
+ <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
+ <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ <unused start="0x8FA1" end="0x8FAF"/>
+ <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ <unused start="0x8FB4" end="0x8FBA"/>
+ <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
+ <unused start="0x8FBC" end="0x8FBF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
+ <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x8FE0" name="GL_INT8_NV"/>
+ <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
+ <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
+ <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
+ <enum value="0x8FE4" name="GL_INT16_NV"/>
+ <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
+ <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
+ <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+ <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+ <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+ <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
+ <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
+ <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
+ <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
+ <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
+ <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
+ <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
+ <unused start="0x8FFF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
+ <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
+ <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum value="0x9006" name="GL_DISCRETE_AMD"/>
+ <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
+ <unused start="0x9008"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x9010" name="GL_ALPHA_SNORM"/>
+ <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
+ <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
+ <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
+ <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
+ <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
+ <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
+ <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
+ <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
+ <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
+ <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
+ <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
+ <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
+ <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
+ <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum value="0x902F" name="GL_SUCCESS_NV"/>
+ <enum value="0x9030" name="GL_FAILURE_NV"/>
+ <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
+ <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
+ <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <unused start="0x903D" end="0x9044"/>
+ <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <unused start="0x9047" end="0x904B"/>
+ <enum value="0x904C" name="GL_IMAGE_1D"/>
+ <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
+ <enum value="0x904D" name="GL_IMAGE_2D"/>
+ <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
+ <enum value="0x904E" name="GL_IMAGE_3D"/>
+ <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum value="0x906F" name="GL_RGB10_A2UI"/>
+ <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
+ <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum value="0x9074" name="GL_FILE_NAME_NV"/>
+ <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
+ <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
+ <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
+ <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
+ <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
+ <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
+ <enum value="0x9088" name="GL_COUNT_UP_NV"/>
+ <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
+ <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
+ <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
+ <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
+ <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
+ <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
+ <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
+ <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
+ <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x909A" name="GL_UTF8_NV"/>
+ <enum value="0x909B" name="GL_UTF16_NV"/>
+ <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
+ <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum value="0x90A3" name="GL_SQUARE_NV"/>
+ <enum value="0x90A4" name="GL_ROUND_NV"/>
+ <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
+ <enum value="0x90A6" name="GL_BEVEL_NV"/>
+ <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
+ <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
+ <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
+ <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
+ <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
+ <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
+ <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
+ <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <unused start="0x90C0" end="0x90C6"/>
+ <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <unused start="0x90E0"/>
+ <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
+ <unused start="0x90E2" end="0x90E9"/>
+ <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
+ <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <unused start="0x90F3" end="0x90FA"/>
+ <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <unused start="0x90FD" end="0x90FF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
+ <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
+ <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum value="0x9118" name="GL_UNSIGNALED"/>
+ <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
+ <enum value="0x9119" name="GL_SIGNALED"/>
+ <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
+ <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
+ <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
+ <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
+ <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
+ <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ <unused start="0x9131" end="0x9132"/>
+ <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
+ <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
+ <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ <unused start="0x9139" end="0x913F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
+ <unused start="0x9140" end="0x9142"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
+ <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
+ <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
+ <unused start="0x9156" end="0x915F"/>
+ <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ <unused start="0x9161"/>
+ <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
+ <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <unused start="0x91A0" end="0x91A3"/>
+ <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <unused start="0x91A6" end="0x91B8"/>
+ <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
+ <unused start="0x91BA"/>
+ <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <unused start="0x91C0" end="0x923F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
+ <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
+ <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
+ <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
+ <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
+ <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
+ <unused start="0x9245" end="0x924F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
+ <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
+ <unused start="0x9251" end="0x925F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
+ <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ <unused start="0x9261" end="0x926F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
+ <unused start="0x927A" end="0x927F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
+ <unused start="0x9280" end="0x92BF"/>
+ <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <unused start="0x92DC" end="0x92DF"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum value="0x92E1" name="GL_UNIFORM"/>
+ <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
+ <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
+ <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
+ <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
+ <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
+ <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
+ <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
+ <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
+ <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
+ <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x92F9" name="GL_NAME_LENGTH"/>
+ <enum value="0x92FA" name="GL_TYPE"/>
+ <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
+ <enum value="0x92FC" name="GL_OFFSET"/>
+ <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
+ <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
+ <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
+ <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
+ <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x9302" name="GL_BUFFER_BINDING"/>
+ <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
+ <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
+ <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum value="0x930E" name="GL_LOCATION"/>
+ <enum value="0x930F" name="GL_LOCATION_INDEX"/>
+ <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <unused start="0x9319" end="0x937F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
+ <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
+ <unused start="0x9381" end="0x939F"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
+ <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <unused start="0x93A1"/>
+ <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ <unused start="0x93A5"/>
+ <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
+ <unused start="0x93A7" end="0x93AF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+ <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <unused start="0x93BE" end="0x93CF"/>
+ <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ <unused start="0x93DE" end="0x93EF"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
+ <unused start="0x93F0" end="0x94EF"/>
+ </enums>
+
+<!-- Enums reservable for future use. To reserve a new range, allocate one
+ or more multiples of 16 starting at the lowest available point in this
+ block and note it in a new <enums> block immediately above.
+
+ Please remember that new enumerant allocations must be obtained by
+ request to the Khronos API registrar (see comments at the top of this
+ file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+ component. -->
+
+ <enums namespace="GL" start="0x94F0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+ <unused start="0x94F0" end="99999"/>
+ </enums>
+
+<!-- Historical large block allocations, all unused except (in older days) by IBM -->
+ <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
+ <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
+ <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
+
+ <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
+ <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
+ <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ </enums>
+
+ <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
+ <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
+ <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
+ <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
+ <!-- lots of <unused> areas here which won't be computed yet -->
+ <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
+
+ <enums namespace="GL" comment="required for ES[123] core API - needs sorting">
+ <!-- required enums for ES[123] - core API -->
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
+ <enum value="0x803C" name="GL_ALPHA8_OES"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum value="0x8051" name="GL_RGB8_OES"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum value="0x80E1" name="GL_BGRA_IMG"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ <enum value="0x822E" name="GL_R32F_EXT"/>
+ <enum value="0x8230" name="GL_RG32F_EXT"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <enum value="0x8814" name="GL_RGBA32F_EXT"/>
+ <enum value="0x8815" name="GL_RGB32F_EXT"/>
+ <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ <enum value="0x93A1" name="GL_BGRA8_EXT"/>
+ </enums>
+
+ <!-- SECTION: GL command definitions. -->
+ <commands namespace="GL">
+ <command>
+ <proto>void <name>glAccum</name></proto>
+ <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <glx type="render" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glAccumxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLfixed</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveStencilFaceEXT</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <glx type="render" opcode="4220"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glActiveTexture"/>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFunc</name></proto>
+ <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfloat</ptype> <name>ref</name></param>
+ <glx type="render" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncx</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glApplyTextureEXT</name></proto>
+ <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="1293"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="single" opcode="143"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayElement</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ </command>
+ <command>
+ <proto>void <name>glArrayElementEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <alias name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayObjectATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAttachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <alias name="glAttachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glAttachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBegin</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRender</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBeginConditionalRender"/>
+ <glx type="render" opcode="348"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="render" opcode="231"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBeginQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glBindAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBase</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <alias name="glBindBufferOffsetEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glBindFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="236"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="4319"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTexture</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTextureEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLint</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindMultiTextureEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
+ <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBindProgramARB"/>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbuffer</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="235"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4316"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTexture</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto>void <name>glBindTextureEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <alias name="glBindTexture"/>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedbackNV</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="render" opcode="350"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glBindVertexArray"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>bx</name></param>
+ <param><ptype>GLbyte</ptype> <name>by</name></param>
+ <param><ptype>GLbyte</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>bx</name></param>
+ <param><ptype>GLint</ptype> <name>by</name></param>
+ <param><ptype>GLint</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>bx</name></param>
+ <param><ptype>GLshort</ptype> <name>by</name></param>
+ <param><ptype>GLshort</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormalPointerEXT</name></proto>
+ <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBitmap</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ <glx type="render" opcode="5"/>
+ <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glBitmapxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLfixed</ptype> <name>xorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>yorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>xmove</name></param>
+ <param><ptype>GLfixed</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <alias name="glBlendColor"/>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquation</name></proto>
+ <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquation"/>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparate</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparate"/>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationi</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunc</name></proto>
+ <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
+ <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
+ <glx type="render" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparate</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateEXT</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateINGR</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunci</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunciARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebuffer</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferANGLE</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <alias name="glBlitFramebuffer"/>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferNV</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferAddressRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ <alias name="glBufferData"/>
+ </command>
+ <command>
+ <proto>void <name>glBufferParameteriAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glCallList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="render" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glCallLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(n,type)">const <ptype>GLvoid</ptype> *<name>lists</name></param>
+ <glx type="render" opcode="2"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glCheckFramebufferStatus"/>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClampColor</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClampColorARB</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <alias name="glClampColor"/>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClear</name></proto>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="127"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccum</name></proto>
+ <param><ptype>GLfloat</ptype> <name>red</name></param>
+ <param><ptype>GLfloat</ptype> <name>green</name></param>
+ <param><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="128"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccumxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfi</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param><ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>stencil</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>red</name></param>
+ <param><ptype>GLint</ptype> <name>green</name></param>
+ <param><ptype>GLint</ptype> <name>blue</name></param>
+ <param><ptype>GLint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4292"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIuiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>red</name></param>
+ <param><ptype>GLuint</ptype> <name>green</name></param>
+ <param><ptype>GLuint</ptype> <name>blue</name></param>
+ <param><ptype>GLuint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4293"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepth</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4284"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>d</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthfOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4308"/>
+ <alias name="glClearDepthf"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearIndex</name></proto>
+ <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <glx type="render" opcode="129"/>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearStencil</name></proto>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
+ <glx type="render" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glClientActiveTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveVertexStreamATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="77"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="4312"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4244"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4bv</name></proto>
+ <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="14"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4dv</name></proto>
+ <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="15"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fv</name></proto>
+ <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="16"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4245"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4iv</name></proto>
+ <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="17"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4sv</name></proto>
+ <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="18"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubv</name></proto>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="19"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4uiv</name></proto>
+ <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="20"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4usv</name></proto>
+ <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="21"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaskIndexedEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMaterial</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="78"/>
+ </command>
+ <command>
+ <proto>void <name>glColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="195"/>
+ <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="render" opcode="2053"/>
+ <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <alias name="glColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameterfv"/>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameteriv"/>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>table</name></param>
+ <alias name="glColorTable"/>
+ <glx type="render" opcode="2053"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerInputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4140"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerOutputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
+ <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
+ <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
+ <glx type="render" opcode="4141"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="4136"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfvNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4137"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameteriNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4138"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterivNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4139"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <alias name="glCompileShader"/>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderIncludeARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="214"/>
+ <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage1D"/>
+ <glx type="render" opcode="214"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="215"/>
+ <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage2D"/>
+ <glx type="render" opcode="215"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="216"/>
+ <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexImage3D"/>
+ <glx type="render" opcode="216"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="217"/>
+ <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage1D"/>
+ <glx type="render" opcode="217"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="218"/>
+ <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage2D"/>
+ <glx type="render" opcode="218"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <glx type="render" opcode="219"/>
+ <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glCompressedTexSubImage3D"/>
+ <glx type="render" opcode="219"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const <ptype>GLvoid</ptype> *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="render" opcode="4101"/>
+ <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <alias name="glConvolutionFilter1D"/>
+ <glx type="render" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="render" opcode="4102"/>
+ <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>image</name></param>
+ <alias name="glConvolutionFilter2D"/>
+ <glx type="render" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterf</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameterf"/>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameterfv"/>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteri</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameteri"/>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameteriv"/>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>readTarget</name></param>
+ <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="196"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorTable"/>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyConvolutionFilter1D"/>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyConvolutionFilter2D"/>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubDataNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4291"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
+ <glx type="render" opcode="172"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage1D"/>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage2D"/>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyTexSubImage1D"/>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage2D"/>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage3D"/>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
+ <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
+ <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
+ <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageMaskNV</name></proto>
+ <param><ptype>GLboolean</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageOperationNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>operation</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
+ <alias name="glCreateProgram"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>shaderType</name></param>
+ <alias name="glCreateShader"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLchar</ptype> **<name>strings</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
+ <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
+ <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullFace</name></proto>
+ <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="79"/>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterdvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterfvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ <glx type="render" opcode="4329"/>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallback</name></proto>
+ <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackAMD</name></proto>
+ <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
+ <param>void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackARB</name></proto>
+ <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
+ <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackKHR</name></proto>
+ <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControl</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageEnableAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsert</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2075"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3dSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2073"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3fSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2074"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glDeleteBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1276"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glDeleteFramebuffers"/>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteLists</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glDeleteProgramsARB"/>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glDeleteRenderbuffers"/>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="195"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="render" opcode="351"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glDeleteVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsEXT</name></proto>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4229"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zmin</name></param>
+ <param><ptype>GLdouble</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4285"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthFunc</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <glx type="render" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <glx type="render" opcode="135"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRange</name></proto>
+ <param><ptype>GLdouble</ptype> <name>near</name></param>
+ <param><ptype>GLdouble</ptype> <name>far</name></param>
+ <glx type="render" opcode="174"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>n</name></param>
+ <param><ptype>GLdouble</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangedNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="4283"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangefOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
+ <glx type="render" opcode="4309"/>
+ <alias name="glDepthRangef"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangexOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
+ <alias name="glDetachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glDetachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glDisable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glDisablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDiscardFramebufferEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchCompute</name></proto>
+ <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchComputeIndirect</name></proto>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <glx type="render" opcode="193"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <alias name="glDrawArrays"/>
+ <glx type="render" opcode="4116"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffer</name></proto>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="126"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>location</name></param>
+ <param>const <ptype>GLint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ <vecequiv name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawMeshArraysSUN</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawPixels</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="173"/>
+ <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const <ptype>GLvoid</ptype> *<name>indices</name></param>
+ <alias name="glDrawRangeElements"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>width</name></param>
+ <param><ptype>GLfloat</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfvOES</name></proto>
+ <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexiOES</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>width</name></param>
+ <param><ptype>GLint</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexivOES</name></proto>
+ <param>const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsOES</name></proto>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>width</name></param>
+ <param><ptype>GLshort</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsvOES</name></proto>
+ <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLfloat</ptype> <name>x0</name></param>
+ <param><ptype>GLfloat</ptype> <name>y0</name></param>
+ <param><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>s0</name></param>
+ <param><ptype>GLfloat</ptype> <name>t0</name></param>
+ <param><ptype>GLfloat</ptype> <name>s1</name></param>
+ <param><ptype>GLfloat</ptype> <name>t1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ <param><ptype>GLfixed</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxvOES</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedback</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glDrawTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStream</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlag</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <vecequiv name="glEdgeFlagv"/>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagFormatNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagv</name></proto>
+ <param group="Boolean">const <ptype>GLboolean</ptype> *<name>flag</name></param>
+ <glx type="render" opcode="22"/>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerAPPLE</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="type">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerATI</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(type)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glEnablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnd</name></proto>
+ <glx type="render" opcode="23"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRender</name></proto>
+ <glx type="render" opcode="349"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNV</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNVX</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndList</name></proto>
+ <glx type="single" opcode="102"/>
+ </command>
+ <command>
+ <proto>void <name>glEndOcclusionQueryNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="232"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glEndQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTilingQCOM</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackEXT</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackNV</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="153"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="154"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ <param><ptype>GLfixed</ptype> <name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMapsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh1</name></proto>
+ <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <glx type="render" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh2</name></proto>
+ <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
+ <glx type="render" opcode="157"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint1</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <glx type="render" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint2</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
+ <glx type="render" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glExecuteProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4181"/>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numBuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ <param><ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramsQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>programs</name></param>
+ <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
+ <param><ptype>GLint</ptype> *<name>numPrograms</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
+ <param><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetShadersQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLint</ptype> <name>maxShaders</name></param>
+ <param><ptype>GLint</ptype> *<name>numShaders</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLvoid</ptype> *<name>texels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexturesQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>textures</name></param>
+ <param><ptype>GLint</ptype> <name>maxTextures</name></param>
+ <param><ptype>GLint</ptype> *<name>numTextures</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtractComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBufferxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinalCombinerInputNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4142"/>
+ </command>
+ <command>
+ <proto>void <name>glFinish</name></proto>
+ <glx type="single" opcode="108"/>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1312"/>
+ </command>
+ <command>
+ <proto>void <name>glFinishObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishTextureSUNX</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFlush</name></proto>
+ <glx type="single" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glFlushMappedBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushRasterSGIX</name></proto>
+ <glx type="vendor" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushStaticDataIBM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointer</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerEXT</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glFogCoordPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerListIBM</name></proto>
+ <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoorddv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <alias name="glFogCoordd"/>
+ <vecequiv name="glFogCoorddvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddvEXT</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <alias name="glFogCoorddv"/>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoordfv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <alias name="glFogCoordf"/>
+ <vecequiv name="glFogCoordfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfvEXT</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <alias name="glFogCoordfv"/>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
+ <vecequiv name="glFogCoordhvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
+ <glx type="render" opcode="4254"/>
+ </command>
+ <command>
+ <proto>void <name>glFogFuncSGIS</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2067"/>
+ </command>
+ <command>
+ <proto>void <name>glFogf</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="80"/>
+ </command>
+ <command>
+ <proto>void <name>glFogfv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="81"/>
+ </command>
+ <command>
+ <proto>void <name>glFogi</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="82"/>
+ </command>
+ <command>
+ <proto>void <name>glFogiv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="83"/>
+ </command>
+ <command>
+ <proto>void <name>glFogx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModeliSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelivSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightiSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialiSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFrameZoomSGIX</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <glx type="render" opcode="2072"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferReadBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glFramebufferRenderbuffer"/>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture1D"/>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture2D"/>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <alias name="glFramebufferTexture3D"/>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTextureARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ <alias name="glFramebufferTextureFaceARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <glx type="render" opcode="237"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFreeObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrontFace</name></proto>
+ <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="84"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustum</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="175"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4310"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glGenBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1277"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glGenFramebuffers"/>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glGenNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenPerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glGenProgramsARB"/>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glGenRenderbuffers"/>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
+ <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
+ <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
+ <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
+ <param><ptype>GLuint</ptype> <name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="single" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glGenVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmap</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glGenerateMipmap"/>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttribARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveAttrib"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniform</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveUniform"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformsiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="COMPSIZE(uniformCount)">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectfvATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectivATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetAttachedObjectsARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="handleARB" len="count"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
+ <alias name="glGetAttachedShaders"/>
+ </command>
+ <command>
+ <proto>void <name>glGetAttachedShaders</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLuint</ptype> *<name>shaders</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ <alias name="glGetBooleani_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleani_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>params</name></param>
+ <glx type="single" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteri64v</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteriv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterivARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetBufferParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointerv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetBufferPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glGetBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="single" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param><ptype>GLfloat</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="vendor" opcode="1421"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="single" opcode="147"/>
+ <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ <alias name="glGetColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>table</name></param>
+ <glx type="vendor" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1270"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1271"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1272"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1273"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <glx type="single" opcode="160"/>
+ <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImageARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ <alias name="glGetCompressedTexImage"/>
+ <glx type="single" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilter</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="single" opcode="150"/>
+ <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilterEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>image</name></param>
+ <glx type="vendor" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="COMPSIZE(count)"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="COMPSIZE(bufsize)"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="COMPSIZE(lengths)"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param><ptype>GLenum</ptype> *<name>types</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublev</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="single" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlStringQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>driverControlString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlsQCOM</name></proto>
+ <param><ptype>GLint</ptype> *<name>num</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLuint</ptype> *<name>driverControls</name></param>
+ </command>
+ <command>
+ <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
+ <glx type="single" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFenceivNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1280"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1274"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1275"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_v</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFogFuncSGIS</name></proto>
+ <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetFramebufferAttachmentParameteriv"/>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameteriv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="single" opcode="154"/>
+ <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="vendor" opcode="5"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameteriv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterivEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInfoLogARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
+ <glx type="vendor" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64i_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64vAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ <alias name="glGetIntegeri_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_vEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64i_vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformati64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformativ</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightx</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLvoid</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapdv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="single" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapfv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="single" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapiv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="single" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialx</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="single" opcode="157"/>
+ <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>values</name></param>
+ <glx type="vendor" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameteriv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefvNV</name></proto>
+ <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
+ <alias name="glGetMultisamplefv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(program,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenfvNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenivNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricRangeNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricsNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathSpacingNV</name></proto>
+ <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
+ <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenfvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenivNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+ <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
+ <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
+ <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
+ <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
+ <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="single" opcode="125"/>
+ <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="single" opcode="126"/>
+ <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="single" opcode="127"/>
+ <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointeri_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerv</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <glx type="single" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervEXT</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPolygonStipple</name></proto>
+ <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="single" opcode="128"/>
+ <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLvoid</ptype> *<name>binary</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param><ptype>GLvoid</ptype> *<name>binary</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInterfaceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1311"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1310"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterdvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1297"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterfvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1296"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+ <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStageiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="vendor" opcode="1299"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1298"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryIndexediv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1328"/>
+ <alias name="glGetQueryObjecti64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1329"/>
+ <alias name="glGetQueryObjectui64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameteriv</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetRenderbufferParameteriv"/>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilter</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <glx type="single" opcode="153"/>
+ <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilterEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)"><ptype>GLvoid</ptype> *<name>span</name></param>
+ <glx type="vendor" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderPrecisionFormat</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLcharARB</ptype> *<name>source</name></param>
+ <alias name="glGetShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4097"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
+ <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
+ <glx type="single" opcode="129"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
+ <param><ptype>GLenum</ptype> <name>name</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSynciv</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSyncivAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterivATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="vendor" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="single" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="single" opcode="135"/>
+ <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTrackMatrixivNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1300"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVarying</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(length)"><ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetTransformFeedbackVarying"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformIndices</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
+ <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetUniformLocation"/>
+ </command>
+ <command>
+ <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformSubroutineuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetUniformfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLvoid</ptype> **<name>data</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLvoid</ptype> **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="pname"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribLdv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointerv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <glx type="single" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideouivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnColorTableARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>table</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnCompressedTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>lod</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnConvolutionFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnHistogramARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapdvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMinmaxARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapuivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapusvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPolygonStippleARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnSeparableFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+ <param len="rowBufSize"><ptype>GLvoid</ptype> *<name>row</name></param>
+ <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+ <param len="columnBufSize"><ptype>GLvoid</ptype> *<name>column</name></param>
+ <param len="0"><ptype>GLvoid</ptype> *<name>span</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
+ <param><ptype>GLbyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
+ <param><ptype>GLdouble</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
+ <param><ptype>GLint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
+ <param><ptype>GLshort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHint</name></proto>
+ <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="85"/>
+ </command>
+ <command>
+ <proto>void <name>glHintPGI</name></proto>
+ <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glHistogram"/>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glIglooInterfaceSGIX</name></proto>
+ <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const <ptype>GLvoid</ptype> *<name>params</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameteriHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
+ <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFuncEXT</name></proto>
+ <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexMask</name></proto>
+ <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointer</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerEXT</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerListIBM</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexd</name></proto>
+ <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
+ <vecequiv name="glIndexdv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexdv</name></proto>
+ <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
+ <glx type="render" opcode="24"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexf</name></proto>
+ <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <vecequiv name="glIndexfv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexfv</name></proto>
+ <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <glx type="render" opcode="25"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexi</name></proto>
+ <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
+ <vecequiv name="glIndexiv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexiv</name></proto>
+ <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
+ <glx type="render" opcode="26"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexs</name></proto>
+ <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
+ <vecequiv name="glIndexsv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexsv</name></proto>
+ <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
+ <glx type="render" opcode="27"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexub</name></proto>
+ <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
+ <vecequiv name="glIndexubv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexubv</name></proto>
+ <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <glx type="render" opcode="194"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexxvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInitNames</name></proto>
+ <glx type="render" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glInsertComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInsertEventMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInstrumentsBufferSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
+ <glx type="vendor" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glInterleavedArrays</name></proto>
+ <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(format,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInterpolatePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateSubFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glIsBuffer"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="single" opcode="140"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1278"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <alias name="glIsFramebuffer"/>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="single" opcode="141"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="197"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsProgramARB"/>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="single" opcode="163"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsQuery"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glIsRenderbuffer"/>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="196"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="single" opcode="146"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="vendor" opcode="14"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsTransformFeedback"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="single" opcode="207"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glIsVertexArray"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLabelObjectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightEnviSGIX</name></proto>
+ <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelf</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="90"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelfv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="91"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeli</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="92"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeliv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="93"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightf</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="86"/>
+ </command>
+ <command>
+ <proto>void <name>glLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="87"/>
+ </command>
+ <command>
+ <proto>void <name>glLighti</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="88"/>
+ </command>
+ <command>
+ <proto>void <name>glLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="89"/>
+ </command>
+ <command>
+ <proto>void <name>glLightx</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineStipple</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
+ <glx type="render" opcode="94"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidth</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
+ <glx type="render" opcode="95"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glLinkProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glListBase</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
+ <glx type="render" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2078"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2079"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameteriSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2080"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2081"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentity</name></proto>
+ <glx type="render" opcode="176"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2076"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="178"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="177"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixx</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glLoadProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="render" opcode="4183"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLockArraysEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLogicOp</name></proto>
+ <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
+ <glx type="render" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferNonResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap1d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="143"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>order</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap2d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="146"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param><ptype>GLint</ptype> <name>uorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param><ptype>GLint</ptype> <name>vorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ <alias name="glMapBuffer"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <glx type="single" opcode="205"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target,uorder,vorder)">const <ptype>GLvoid</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <glx type="render" opcode="147"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <glx type="render" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <glx type="render" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <glx type="render" opcode="150"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>stride</name></param>
+ <param len="1">const <ptype>GLenum</ptype> *<name>layout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialf</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="96"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="97"/>
+ </command>
+ <command>
+ <proto>void <name>glMateriali</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="98"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="99"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialx</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixFrustumEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4326"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4328"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4327"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoaddEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMode</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="179"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultdEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixOrthoEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPopEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPushEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScaledEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScalefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrier</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrierEXT</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ <alias name="glMemoryBarrier"/>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShading</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShadingARB</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <alias name="glMinSampleShading"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glMinmax"/>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="181"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="180"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixx</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawElements"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexBufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ <alias name="glMultiTexCoord1d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1dv"/>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ <alias name="glMultiTexCoord1f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1fv"/>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4250"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ <alias name="glMultiTexCoord1i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1iv"/>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ <alias name="glMultiTexCoord1s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1sv"/>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ <alias name="glMultiTexCoord2d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2dv"/>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ <alias name="glMultiTexCoord2f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2fv"/>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4251"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ <alias name="glMultiTexCoord2i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2iv"/>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ <alias name="glMultiTexCoord2s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2sv"/>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ <alias name="glMultiTexCoord3d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3dv"/>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ <alias name="glMultiTexCoord3f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3fv"/>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4252"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ <alias name="glMultiTexCoord3i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3iv"/>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ <alias name="glMultiTexCoord3s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3sv"/>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ <alias name="glMultiTexCoord4d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4dv"/>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ <alias name="glMultiTexCoord4f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4fv"/>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4253"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ <alias name="glMultiTexCoord4i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4iv"/>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ <alias name="glMultiTexCoord4s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4sv"/>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4x</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnviEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGendvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGeniEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameteriEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const <ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedStringARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLint</ptype> <name>stringlen</name></param>
+ <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNewList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="101"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3b</name></proto>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3bv</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="28"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="29"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="30"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4243"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3i</name></proto>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3iv</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="31"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3s</name></proto>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3sv</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="32"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointer</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerEXT</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerListIBM</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointervINTEL</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param><ptype>GLdouble</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrtho</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="182"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthof</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthofOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4311"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthox</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthoxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesfATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesiATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassTexCoordATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>coord</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassThrough</name></proto>
+ <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
+ <glx type="render" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glPassThroughxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>token</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameterfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathColorGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
+ <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoverDepthFuncNV</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
+ <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathFogGenNV</name></proto>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphRangeNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const <ptype>GLvoid</ptype> *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(numGlyphs,type,charcodes)">const <ptype>GLvoid</ptype> *<name>charcodes</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameteriNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilFuncNV</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStringNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pathString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const <ptype>GLvoid</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathTexGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param><ptype>GLint</ptype> <name>components</name></param>
+ <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedbackNV</name></proto>
+ <alias name="glPauseTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="render" opcode="168"/>
+ <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="render" opcode="169"/>
+ <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="render" opcode="170"/>
+ <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapx</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelStoref</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="single" opcode="109"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorei</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="single" opcode="110"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorex</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenSGIX</name></proto>
+ <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="2059"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferf</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferi</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="167"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="16385"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameteriEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="16386"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterivEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoom</name></proto>
+ <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
+ <glx type="render" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoomxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ <param><ptype>GLfloat</ptype> <name>distance</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterf</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteri</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <alias name="glPointParameteri"/>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterivNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glPointParameteriv"/>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSize</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
+ <glx type="render" opcode="100"/>
+ </command>
+ <command>
+ <proto>void <name>glPointSizePointerOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
+ <glx type="vendor" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonMode</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="101"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffset</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <glx type="render" opcode="192"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>bias</name></param>
+ <glx type="render" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonStipple</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="render" opcode="102"/>
+ <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPopAttrib</name></proto>
+ <glx type="render" opcode="141"/>
+ </command>
+ <command>
+ <proto>void <name>glPopClientAttrib</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroup</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroupKHR</name></proto>
+ <alias name="glPopDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPopGroupMarkerEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopMatrix</name></proto>
+ <glx type="render" opcode="183"/>
+ </command>
+ <command>
+ <proto>void <name>glPopName</name></proto>
+ <glx type="render" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameDualFillNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLenum</ptype> <name>target2</name></param>
+ <param><ptype>GLuint</ptype> <name>fill2</name></param>
+ <param><ptype>GLenum</ptype> <name>target3</name></param>
+ <param><ptype>GLuint</ptype> <name>fill3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameKeyedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLuint</ptype> <name>key0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLuint</ptype> <name>key1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
+ <alias name="glPrioritizeTextures"/>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLint</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersfvNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4281"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4282"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4219"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4218"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4185"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4184"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4187"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4186"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLdouble</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramVertexLimitNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>limit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertexEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glProvokingVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glPushAttrib</name></proto>
+ <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttrib</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroup</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroupKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>message</name></param>
+ <alias name="glPushDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPushGroupMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushMatrix</name></proto>
+ <glx type="render" opcode="184"/>
+ </command>
+ <command>
+ <proto>void <name>glPushName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="125"/>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounter</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounterEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glQueryCounter"/>
+ </command>
+ <command>
+ <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
+ <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
+ <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="33"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="34"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="35"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="36"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="37"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="38"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="39"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="40"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="41"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="42"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="43"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="44"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBuffer</name></proto>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="171"/>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2077"/>
+ </command>
+ <command>
+ <proto>void <name>glReadPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)"><ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="single" opcode="111"/>
+ <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsARB</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLvoid</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRectd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
+ <vecequiv name="glRectdv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectdv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="45"/>
+ </command>
+ <command>
+ <proto>void <name>glRectf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
+ <vecequiv name="glRectfv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectfv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="46"/>
+ </command>
+ <command>
+ <proto>void <name>glRecti</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
+ <vecequiv name="glRectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectiv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="47"/>
+ </command>
+ <command>
+ <proto>void <name>glRects</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
+ <vecequiv name="glRectsv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectsv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="48"/>
+ </command>
+ <command>
+ <proto>void <name>glRectxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x1</name></param>
+ <param><ptype>GLfixed</ptype> <name>y1</name></param>
+ <param><ptype>GLfixed</ptype> <name>x2</name></param>
+ <param><ptype>GLfixed</ptype> <name>y2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRectxvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReferencePlaneSGIX</name></proto>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="2071"/>
+ </command>
+ <command>
+ <proto>void <name>glReleaseShaderCompiler</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
+ <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorage</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorage"/>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorageMultisample"/>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodePointerSUN</name></proto>
+ <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuivSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRequestResidentProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="render" opcode="4182"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetHistogram"/>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetMinmax"/>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResizeBuffersMESA</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedbackNV</name></proto>
+ <alias name="glResumeTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glRotated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="185"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="186"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRotatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverage</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <glx type="render" opcode="229"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageARB</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleCoverage"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragex</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragexOES</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMapATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>interp</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskEXT</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskIndexedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskSGIS</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleMaskEXT"/>
+ <glx type="render" opcode="2048"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternEXT</name></proto>
+ <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternSGIS</name></proto>
+ <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
+ <alias name="glSamplePatternEXT"/>
+ <glx type="render" opcode="2049"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterf</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScaled</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="187"/>
+ </command>
+ <command>
+ <proto>void <name>glScalef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="188"/>
+ </command>
+ <command>
+ <proto>void <name>glScalex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScalexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissor</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bEXT</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3b"/>
+ <vecequiv name="glSecondaryColor3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bvEXT</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3bv"/>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dEXT</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3d"/>
+ <vecequiv name="glSecondaryColor3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dvEXT</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3dv"/>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3f"/>
+ <vecequiv name="glSecondaryColor3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fvEXT</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3fv"/>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4255"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iEXT</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3i"/>
+ <vecequiv name="glSecondaryColor3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ivEXT</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3iv"/>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sEXT</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3s"/>
+ <vecequiv name="glSecondaryColor3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3svEXT</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3sv"/>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubEXT</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ub"/>
+ <vecequiv name="glSecondaryColor3ubvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3ubv"/>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiEXT</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ui"/>
+ <vecequiv name="glSecondaryColor3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uivEXT</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3uiv"/>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usEXT</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3us"/>
+ <vecequiv name="glSecondaryColor3usvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usvEXT</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3usv"/>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glSecondaryColorPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSelectBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLint</ptype> <name>numCounters</name></param>
+ <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2D</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <glx type="render" opcode="4109"/>
+ <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2DEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const <ptype>GLvoid</ptype> *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const <ptype>GLvoid</ptype> *<name>column</name></param>
+ <alias name="glSeparableFilter2D"/>
+ <glx type="render" opcode="4109"/>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetInvariantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetLocalConstantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetMultisamplefvAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShadeModel</name></proto>
+ <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderBinary</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp1EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp2EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp3EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>length</name></param>
+ <alias name="glShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderStorageBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2060"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfvSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2061"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameteriSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2062"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterivSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2063"/>
+ </command>
+ <command>
+ <proto>void <name>glStartInstrumentsSGIX</name></proto>
+ <glx type="render" opcode="2069"/>
+ </command>
+ <command>
+ <proto>void <name>glStartTilingQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>width</name></param>
+ <param><ptype>GLuint</ptype> <name>height</name></param>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilClearTagEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
+ <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
+ <glx type="render" opcode="4223"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFunc</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparateATI</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilMask</name></proto>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilMaskSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOp</name></proto>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
+ <glx type="render" opcode="163"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparateATI</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ <alias name="glStencilOpSeparate"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpValueAMD</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const <ptype>GLvoid</ptype> *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStopInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2070"/>
+ </command>
+ <command>
+ <proto>void <name>glStringMarkerGREMEDY</name></proto>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLvoid</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSwizzleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSyncTextureINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTagSampleBufferSGIX</name></proto>
+ <glx type="render" opcode="2050"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>tx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ty</name></param>
+ <param><ptype>GLbyte</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>tx</name></param>
+ <param><ptype>GLint</ptype> <name>ty</name></param>
+ <param><ptype>GLint</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>tx</name></param>
+ <param><ptype>GLshort</ptype> <name>ty</name></param>
+ <param><ptype>GLshort</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangentPointerEXT</name></proto>
+ <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTbufferMask3DFX</name></proto>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationFactorAMD</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationModeAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1279"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBuffer</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterfvATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterivATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bvOES</name></proto>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="49"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="50"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4246"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1iv</name></proto>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="51"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1sv</name></proto>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="52"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="53"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="54"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4247"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="55"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="56"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="57"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="58"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4248"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="59"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="60"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="61"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="62"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4249"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="63"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="64"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvf</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="111"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvi</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="2064"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGend</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <glx type="render" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="render" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenf</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeni</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="109"/>
+ <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="110"/>
+ <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4114"/>
+ <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexImage3D"/>
+ <glx type="render" opcode="4114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="2057"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="346"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="347"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterf</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteri</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="108"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexRenderbufferNV</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorageSparseAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4099"/>
+ <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage1D"/>
+ <glx type="render" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4100"/>
+ <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage2D"/>
+ <glx type="render" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="4115"/>
+ <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <alias name="glTexSubImage3D"/>
+ <glx type="render" opcode="4115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ <glx type="render" opcode="2058"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBarrierNV</name></proto>
+ <glx type="render" opcode="4348"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferRangeEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureColorMaskSGIS</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="2082"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureLightEXT</name></proto>
+ <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureNormalEXT</name></proto>
+ <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameteriEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRenderbufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage1DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorageSparseAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const <ptype>GLvoid</ptype> *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureView</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTrackMatrixNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
+ <glx type="render" opcode="4188"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
+ <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryings</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ <alias name="glTransformFeedbackVaryings"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="189"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="190"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*2)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*3)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count*4)">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="305"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="307"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="306"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="309"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="308"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="310"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformSubroutinesuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnlockArraysEXT</name></proto>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glUnmapBuffer"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUpdateObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glUseProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStages</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStagesEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUFiniNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="length"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUInitNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpDevice</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>getProcAddress</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUIsSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
+ <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
+ <param>const <ptype>GLvoid</ptype> *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
+ <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glValidateProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(id,type,stride)">const <ptype>GLvoid</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantbvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantsvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantusvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="65"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="66"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4240"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="67"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="68"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="69"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="70"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4241"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="71"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="72"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ <param><ptype>GLbyte</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="73"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="74"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4242"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="75"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="76"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
+ <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length"><ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(length)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4257"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4258"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4259"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nbv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NbvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nbv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Niv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Niv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nsv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NsvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nsv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nub</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nusv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NusvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nusv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4260"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ <vecequiv name="glVertexAttrib4ubvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1i"/>
+ <vecequiv name="glVertexAttribI1ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1ui"/>
+ <vecequiv name="glVertexAttribI1uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2i"/>
+ <vecequiv name="glVertexAttribI2ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2ui"/>
+ <vecequiv name="glVertexAttribI2uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3i"/>
+ <vecequiv name="glVertexAttribI3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3ui"/>
+ <vecequiv name="glVertexAttribI3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4i"/>
+ <vecequiv name="glVertexAttribI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4svEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4ui"/>
+ <vecequiv name="glVertexAttribI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribIPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttribL1d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttribL2d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttribL3d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttribL4d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribLPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribParameteriAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ <alias name="glVertexAttribPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>fsize</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(fsize,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4210"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4206"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4261"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4202"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4211"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4207"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4262"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4203"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4212"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4208"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4263"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4204"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4213"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4209"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4264"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4205"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4214"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBindingDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendARB</name></proto>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <glx type="render" opcode="226"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnvfATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnviATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const <ptype>GLvoid</ptype> **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeightfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfvEXT</name></proto>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4135"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeighthvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4256"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
+ <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewport</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="191"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedf</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
+ <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param>const <ptype>GLvoid</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightbvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="220"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightdvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="228"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightfvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="227"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="224"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightsvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="222"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="221"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="225"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="223"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvARB</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvMESA</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvARB</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvMESA</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivARB</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivMESA</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svARB</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svMESA</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvARB</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvMESA</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvARB</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvMESA</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivARB</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivMESA</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svARB</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svMESA</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dvMESA</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fvMESA</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4ivMESA</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4svMESA</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWriteMaskEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ </commands>
+
+ <!-- SECTION: GL API interface definitions. -->
+ <feature api="gl" name="GL_VERSION_1_0" number="1.0">
+ <require>
+ <command name="glCullFace"/>
+ <command name="glFrontFace"/>
+ <command name="glHint"/>
+ <command name="glLineWidth"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonMode"/>
+ <command name="glScissor"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexImage1D"/>
+ <command name="glTexImage2D"/>
+ <command name="glDrawBuffer"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearStencil"/>
+ <command name="glClearDepth"/>
+ <command name="glStencilMask"/>
+ <command name="glColorMask"/>
+ <command name="glDepthMask"/>
+ <command name="glDisable"/>
+ <command name="glEnable"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glBlendFunc"/>
+ <command name="glLogicOp"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilOp"/>
+ <command name="glDepthFunc"/>
+ <command name="glPixelStoref"/>
+ <command name="glPixelStorei"/>
+ <command name="glReadBuffer"/>
+ <command name="glReadPixels"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetDoublev"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexImage"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexLevelParameterfv"/>
+ <command name="glGetTexLevelParameteriv"/>
+ <command name="glIsEnabled"/>
+ <command name="glDepthRange"/>
+ <command name="glViewport"/>
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_1" number="1.1">
+ <require>
+ <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <!-- Many of these are really VERSION_1_0 enums -->
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_POINT"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_FILL"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glGetPointerv"/>
+ <command name="glPolygonOffset"/>
+ <command name="glCopyTexImage1D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage1D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glTexSubImage1D"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glBindTexture"/>
+ <command name="glDeleteTextures"/>
+ <command name="glGenTextures"/>
+ <command name="glIsTexture"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_2" number="1.2">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_DEPTH"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_BGR"/>
+ <enum name="GL_BGRA"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_3" number="1.3">
+ <require>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_COMPRESSED_RGB"/>
+ <enum name="GL_COMPRESSED_RGBA"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glActiveTexture"/>
+ <command name="glSampleCoverage"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexImage1D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCompressedTexSubImage1D"/>
+ <command name="glGetCompressedTexImage"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_4" number="1.4">
+ <require>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_DEPTH_COMPONENT32"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glMultiDrawArrays"/>
+ <command name="glMultiDrawElements"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointParameteri"/>
+ <command name="glPointParameteriv"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_5" number="1.5">
+ <require>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_QUERY_COUNTER_BITS"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_READ_ONLY"/>
+ <enum name="GL_WRITE_ONLY"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_BUFFER_ACCESS"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
+ <enum name="GL_SAMPLES_PASSED"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glBindBuffer"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glGenBuffers"/>
+ <command name="glIsBuffer"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glGetBufferSubData"/>
+ <command name="glMapBuffer"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetBufferPointerv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_0" number="2.0">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_MAX_DRAW_BUFFERS"/>
+ <enum name="GL_DRAW_BUFFER0"/>
+ <enum name="GL_DRAW_BUFFER1"/>
+ <enum name="GL_DRAW_BUFFER2"/>
+ <enum name="GL_DRAW_BUFFER3"/>
+ <enum name="GL_DRAW_BUFFER4"/>
+ <enum name="GL_DRAW_BUFFER5"/>
+ <enum name="GL_DRAW_BUFFER6"/>
+ <enum name="GL_DRAW_BUFFER7"/>
+ <enum name="GL_DRAW_BUFFER8"/>
+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
+ <enum name="GL_DRAW_BUFFER11"/>
+ <enum name="GL_DRAW_BUFFER12"/>
+ <enum name="GL_DRAW_BUFFER13"/>
+ <enum name="GL_DRAW_BUFFER14"/>
+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_1D"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_SAMPLER_1D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glDrawBuffers"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glCompileShader"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteShader"/>
+ <command name="glDetachShader"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glGetActiveAttrib"/>
+ <command name="glGetActiveUniform"/>
+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetUniformfv"/>
+ <command name="glGetUniformiv"/>
+ <command name="glGetVertexAttribdv"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glIsProgram"/>
+ <command name="glIsShader"/>
+ <command name="glLinkProgram"/>
+ <command name="glShaderSource"/>
+ <command name="glUseProgram"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1d"/>
+ <command name="glVertexAttrib1dv"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib1s"/>
+ <command name="glVertexAttrib1sv"/>
+ <command name="glVertexAttrib2d"/>
+ <command name="glVertexAttrib2dv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib2s"/>
+ <command name="glVertexAttrib2sv"/>
+ <command name="glVertexAttrib3d"/>
+ <command name="glVertexAttrib3dv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib3s"/>
+ <command name="glVertexAttrib3sv"/>
+ <command name="glVertexAttrib4Nbv"/>
+ <command name="glVertexAttrib4Niv"/>
+ <command name="glVertexAttrib4Nsv"/>
+ <command name="glVertexAttrib4Nub"/>
+ <command name="glVertexAttrib4Nubv"/>
+ <command name="glVertexAttrib4Nuiv"/>
+ <command name="glVertexAttrib4Nusv"/>
+ <command name="glVertexAttrib4bv"/>
+ <command name="glVertexAttrib4d"/>
+ <command name="glVertexAttrib4dv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttrib4iv"/>
+ <command name="glVertexAttrib4s"/>
+ <command name="glVertexAttrib4sv"/>
+ <command name="glVertexAttrib4ubv"/>
+ <command name="glVertexAttrib4uiv"/>
+ <command name="glVertexAttrib4usv"/>
+ <command name="glVertexAttribPointer"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_1" number="2.1">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB_ALPHA"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPRESSED_SRGB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_0" number="3.0">
+ <require>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_CONTEXT_FLAGS"/>
+ <enum name="GL_COMPRESSED_RED"/>
+ <enum name="GL_COMPRESSED_RG"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_CLAMP_READ_COLOR"/>
+ <enum name="GL_FIXED_ONLY"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_PRIMITIVES_GENERATED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_GREEN_INTEGER"/>
+ <enum name="GL_BLUE_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_BGR_INTEGER"/>
+ <enum name="GL_BGRA_INTEGER"/>
+ <enum name="GL_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_1D"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_QUERY_WAIT"/>
+ <enum name="GL_QUERY_NO_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <command name="glColorMaski"/>
+ <command name="glGetBooleani_v"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glEnablei"/>
+ <command name="glDisablei"/>
+ <command name="glIsEnabledi"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glClampColor"/>
+ <command name="glBeginConditionalRender"/>
+ <command name="glEndConditionalRender"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI1i"/>
+ <command name="glVertexAttribI2i"/>
+ <command name="glVertexAttribI3i"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI1ui"/>
+ <command name="glVertexAttribI2ui"/>
+ <command name="glVertexAttribI3ui"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI1iv"/>
+ <command name="glVertexAttribI2iv"/>
+ <command name="glVertexAttribI3iv"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI1uiv"/>
+ <command name="glVertexAttribI2uiv"/>
+ <command name="glVertexAttribI3uiv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glVertexAttribI4bv"/>
+ <command name="glVertexAttribI4sv"/>
+ <command name="glVertexAttribI4ubv"/>
+ <command name="glVertexAttribI4usv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glBindFragDataLocation"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glTexParameterIiv"/>
+ <command name="glTexParameterIuiv"/>
+ <command name="glGetTexParameterIiv"/>
+ <command name="glGetTexParameterIuiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ </require>
+ <require comment="Reuse ARB_depth_buffer_float">
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_object">
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_sRGB">
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ <require comment="Reuse ARB_half_float_vertex">
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ <require comment="Reuse ARB_map_buffer_range">
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ <require comment="Reuse ARB_texture_compression_rgtc">
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ <require comment="Reuse ARB_texture_rg">
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ <require comment="Reuse ARB_vertex_array_object">
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_1" number="3.1">
+ <require>
+ <enum name="GL_SAMPLER_2D_RECT"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glTexBuffer"/>
+ <command name="glPrimitiveRestartIndex"/>
+ </require>
+ <require comment="Reuse ARB_copy_buffer">
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ <require comment="Reuse ARB_uniform_buffer_object">
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_2" number="3.2">
+ <require>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum name="GL_GEOMETRY_SHADER"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_CONTEXT_PROFILE_MASK"/>
+ </require>
+ <require comment="Reuse ARB_depth_clamp">
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ <require comment="Reuse ARB_draw_elements_base_vertex">
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ <require comment="Reuse ARB_fragment_coord_conventions (none)">
+ </require>
+ <require comment="Reuse ARB_provoking_vertex">
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ <require comment="Reuse ARB_seamless_cube_map">
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ <require comment="Reuse ARB_sync">
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ <require comment="Reuse ARB_texture_multisample">
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glFramebufferTexture"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ <!-- OpenGL 3.2 is where core and compatibility profiles were first
+ introduced, so many, many things were removed from the core
+ profile in this version. A few were reintroduced later (e.g.
+ GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
+ functionality). -->
+ <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
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+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glGetPointerv"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </remove>
+ <!-- Deprecated (not removed) in OpenGL 3.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_3" number="3.3">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ </require>
+ <require comment="Reuse ARB_blend_func_extended">
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ <require comment="Reuse ARB_explicit_attrib_location (none)">
+ </require>
+ <require comment="Reuse ARB_occlusion_query2">
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ <require comment="Reuse ARB_sampler_objects">
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ <require comment="Reuse ARB_shader_bit_encoding (none)">
+ </require>
+ <require comment="Reuse ARB_texture_rgb10_a2ui">
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ <require comment="Reuse ARB_texture_swizzle">
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ <require comment="Reuse ARB_timer_query">
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_0" number="4.0">
+ <require>
+ <enum name="GL_SAMPLE_SHADING"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <command name="glMinSampleShading"/>
+ <command name="glBlendEquationi"/>
+ <command name="glBlendEquationSeparatei"/>
+ <command name="glBlendFunci"/>
+ <command name="glBlendFuncSeparatei"/>
+ </require>
+ <require comment="Reuse ARB_draw_buffers_blend (none)">
+ </require>
+ <require comment="Reuse ARB_draw_indirect">
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader5">
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader_fp64">
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ <require comment="Reuse ARB_shader_subroutine">
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ <require comment="Reuse ARB_tessellation_shader">
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
+ </require>
+ <require comment="Reuse ARB_texture_cube_map_array (none)">
+ </require>
+ <require comment="Reuse ARB_texture_gather (none)">
+ </require>
+ <require comment="Reuse ARB_texture_query_lod (none)">
+ </require>
+ <require comment="Reuse ARB_transform_feedback2">
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ <require comment="Reuse ARB_transform_feedback3">
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_1" number="4.1">
+ <require comment="Reuse tokens from ARB_ES2_compatibility">
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ </require>
+ <require comment="Reuse tokens from ARB_get_program_binary">
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_separate_shader_objects">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
+ </require>
+ <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES2_compatibility">
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ <require comment="Reuse commands from ARB_get_program_binary">
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ <require comment="Reuse commands from ARB_separate_shader_objects">
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_64bit">
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ <require comment="Reuse commands from ARB_viewport_array">
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_2" number="4.2">
+ <require>
+ </require>
+ <require comment="Reuse tokens from ARB_base_instance (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query">
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_map_buffer_alignment">
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_atomic_counters">
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_load_store">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ </require>
+ <require comment="Reuse commands from ARB_base_instance">
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
+ </require>
+ <require comment="Reuse commands from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query">
+ <command name="glGetInternalformati64v"/>
+ </require>
+ <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_atomic_counters">
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_load_store">
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage">
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ <require comment="Reuse commands from ARB_transform_feedback_instanced">
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_3" number="4.3">
+ <require>
+ <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ </require>
+ <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_ES3_compatibility">
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compute_shader">
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ </require>
+ <require comment="Reuse tokens from ARB_copy_image (none)">
+ </require>
+ <require comment="Reuse tokens from KHR_debug">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_explicit_uniform_location">
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query2">
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_program_interface_query">
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ </require>
+ <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_stencil_texturing">
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_buffer_range">
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_view">
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_binding">
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ </require>
+ <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_clear_buffer_object">
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_compute_shader">
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_copy_image">
+ <command name="glCopyImageSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES3_compatibility (none)">
+ </require>
+ <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
+ </require>
+ <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_framebuffer_no_attachments">
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query2">
+ <command name="glGetInternalformati64v"/>
+ </require>
+ <require comment="Reuse commands from ARB_invalidate_subdata">
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ <require comment="Reuse commands from ARB_multi_draw_indirect">
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_program_interface_query">
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_storage_buffer_object">
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ <require comment="Reuse commands from ARB_stencil_texturing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_buffer_range">
+ <command name="glTexBufferRange"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage_multisample">
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_view">
+ <command name="glTextureView"/>
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_binding">
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.3 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ </deprecate>
+ -->
+ </feature>
+
+ <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
+ <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
+ <require>
+ <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
+ <enum name="GL_VERSION_ES_CL_1_0"/>
+ <enum name="GL_VERSION_ES_CM_1_1"/>
+ <enum name="GL_VERSION_ES_CL_1_1"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ </require>
+ <require profile="common">
+ <command name="glAlphaFunc"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClipPlanef"/>
+ <command name="glColor4f"/>
+ <command name="glDepthRangef"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFrustumf"/>
+ <command name="glGetClipPlanef"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLineWidth"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glNormal3f"/>
+ <command name="glOrthof"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonOffset"/>
+ <command name="glRotatef"/>
+ <command name="glScalef"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTranslatef"/>
+ </require>
+ <require>
+ <command name="glActiveTexture"/>
+ <command name="glAlphaFuncx"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendFunc"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glClear"/>
+ <command name="glClearColorx"/>
+ <command name="glClearDepthx"/>
+ <command name="glClearStencil"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glClipPlanex"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4x"/>
+ <command name="glColorMask"/>
+ <command name="glColorPointer"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangex"/>
+ <command name="glDisable"/>
+ <command name="glDisableClientState"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableClientState"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFogx"/>
+ <command name="glFogxv"/>
+ <command name="glFrontFace"/>
+ <command name="glFrustumx"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetClipPlanex"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetError"/>
+ <command name="glGetFixedv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetLightxv"/>
+ <command name="glGetMaterialxv"/>
+ <command name="glGetPointerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexEnvxv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexParameterxv"/>
+ <command name="glHint"/>
+ <command name="glIsBuffer"/>
+ <command name="glIsEnabled"/>
+ <command name="glIsTexture"/>
+ <command name="glLightModelx"/>
+ <command name="glLightModelxv"/>
+ <command name="glLightx"/>
+ <command name="glLightxv"/>
+ <command name="glLineWidthx"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixx"/>
+ <command name="glLogicOp"/>
+ <command name="glMaterialx"/>
+ <command name="glMaterialxv"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixx"/>
+ <command name="glMultiTexCoord4x"/>
+ <command name="glNormal3x"/>
+ <command name="glNormalPointer"/>
+ <command name="glOrthox"/>
+ <command name="glPixelStorei"/>
+ <command name="glPointParameterx"/>
+ <command name="glPointParameterxv"/>
+ <command name="glPointSizex"/>
+ <command name="glPolygonOffsetx"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glReadPixels"/>
+ <command name="glRotatex"/>
+ <command name="glSampleCoverage"/>
+ <command name="glSampleCoveragex"/>
+ <command name="glScalex"/>
+ <command name="glScissor"/>
+ <command name="glShadeModel"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilOp"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnvx"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexEnvxv"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameterx"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexParameterxv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glTranslatex"/>
+ <command name="glVertexPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
+ <require>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB565"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <command name="glActiveTexture"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glBlendFunc"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClearStencil"/>
+ <command name="glColorMask"/>
+ <command name="glCompileShader"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glDeleteShader"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangef"/>
+ <command name="glDetachShader"/>
+ <command name="glDisable"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFrontFace"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetActiveAttrib"/>
+ <command name="glGetActiveUniform"/>
+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetString"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetUniformfv"/>
+ <command name="glGetUniformiv"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glHint"/>
+ <command name="glIsBuffer"/>
+ <command name="glIsEnabled"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glIsProgram"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glIsShader"/>
+ <command name="glIsTexture"/>
+ <command name="glLineWidth"/>
+ <command name="glLinkProgram"/>
+ <command name="glPixelStorei"/>
+ <command name="glPolygonOffset"/>
+ <command name="glReadPixels"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glSampleCoverage"/>
+ <command name="glScissor"/>
+ <command name="glShaderBinary"/>
+ <command name="glShaderSource"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glStencilOp"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glUseProgram"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttribPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
+ <require>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
+ <enum name="GL_MAX_DRAW_BUFFERS"/>
+ <enum name="GL_DRAW_BUFFER0"/>
+ <enum name="GL_DRAW_BUFFER1"/>
+ <enum name="GL_DRAW_BUFFER2"/>
+ <enum name="GL_DRAW_BUFFER3"/>
+ <enum name="GL_DRAW_BUFFER4"/>
+ <enum name="GL_DRAW_BUFFER5"/>
+ <enum name="GL_DRAW_BUFFER6"/>
+ <enum name="GL_DRAW_BUFFER7"/>
+ <enum name="GL_DRAW_BUFFER8"/>
+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
+ <enum name="GL_DRAW_BUFFER11"/>
+ <enum name="GL_DRAW_BUFFER12"/>
+ <enum name="GL_DRAW_BUFFER13"/>
+ <enum name="GL_DRAW_BUFFER14"/>
+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <enum name="GL_HALF_FLOAT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <enum name="GL_RGB10_A2UI"/>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glReadBuffer"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferPointerv"/>
+ <command name="glDrawBuffers"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ <command name="glCopyBufferSubData"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+ <extensions>
+ <extension name="GL_3DFX_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_3DFX"/>
+ <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="GL_SAMPLES_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_tbuffer" supported="gl">
+ <require>
+ <command name="glTbufferMask3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_3DC_X_AMD"/>
+ <enum name="GL_3DC_XY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ATC_RGB_AMD"/>
+ <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_conservative_depth" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_debug_output" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <command name="glDebugMessageEnableAMD"/>
+ <command name="glDebugMessageInsertAMD"/>
+ <command name="glDebugMessageCallbackAMD"/>
+ <command name="glGetDebugMessageLogAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+ <require>
+ <command name="glBlendFuncIndexedAMD"/>
+ <command name="glBlendFuncSeparateIndexedAMD"/>
+ <command name="glBlendEquationIndexedAMD"/>
+ <command name="glBlendEquationSeparateIndexedAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_interleaved_elements" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <command name="glVertexAttribParameteriAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectAMD"/>
+ <command name="glMultiDrawElementsIndirectAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_name_gen_delete" supported="gl">
+ <require>
+ <enum name="GL_DATA_BUFFER_AMD"/>
+ <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum name="GL_QUERY_OBJECT_AMD"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum name="GL_SAMPLER_OBJECT_AMD"/>
+ <command name="glGenNamesAMD"/>
+ <command name="glDeleteNamesAMD"/>
+ <command name="glIsNameAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+ <require>
+ <enum name="GL_COUNTER_TYPE_AMD"/>
+ <enum name="GL_COUNTER_RANGE_AMD"/>
+ <enum name="GL_UNSIGNED_INT64_AMD"/>
+ <enum name="GL_PERCENTAGE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AMD"/>
+ <command name="glGetPerfMonitorGroupsAMD"/>
+ <command name="glGetPerfMonitorCountersAMD"/>
+ <command name="glGetPerfMonitorGroupStringAMD"/>
+ <command name="glGetPerfMonitorCounterStringAMD"/>
+ <command name="glGetPerfMonitorCounterInfoAMD"/>
+ <command name="glGenPerfMonitorsAMD"/>
+ <command name="glDeletePerfMonitorsAMD"/>
+ <command name="glSelectPerfMonitorCountersAMD"/>
+ <command name="glBeginPerfMonitorAMD"/>
+ <command name="glEndPerfMonitorAMD"/>
+ <command name="glGetPerfMonitorCounterDataAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_pinned_memory" supported="gl">
+ <require>
+ <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+ <require>
+ <enum name="GL_Z400_BINARY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_query_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_QUERY_BUFFER_AMD"/>
+ <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sample_positions" supported="gl">
+ <require>
+ <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ <command name="glSetMultisamplefvAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_stencil_export" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_trinary_minmax" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sparse_texture" supported="gl">
+ <require>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ <command name="glTexStorageSparseAMD"/>
+ <command name="glTextureStorageSparseAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+ <require>
+ <enum name="GL_SET_AMD"/>
+ <enum name="GL_REPLACE_VALUE_AMD"/>
+ <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <command name="glStencilOpValueAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_texture_texture4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_layer" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+ <require>
+ <enum name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_TESSELLATION_MODE_AMD"/>
+ <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum name="GL_DISCRETE_AMD"/>
+ <enum name="GL_CONTINUOUS_AMD"/>
+ <command name="glTessellationFactorAMD"/>
+ <command name="glTessellationModeAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <command name="glBlitFramebufferANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum name="GL_MAX_SAMPLES_ANGLE"/>
+ <command name="glRenderbufferStorageMultisampleANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <command name="glDrawArraysInstancedANGLE"/>
+ <command name="glDrawElementsInstancedANGLE"/>
+ <command name="glVertexAttribDivisorANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
+ <require>
+ <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_usage" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
+ <require>
+ <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <command name="glGetTranslatedShaderSourceANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_client_storage" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
+ <require>
+ <command name="glCopyTextureLevelsAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <command name="glElementPointerAPPLE"/>
+ <command name="glDrawElementArrayAPPLE"/>
+ <command name="glDrawRangeElementArrayAPPLE"/>
+ <command name="glMultiDrawElementArrayAPPLE"/>
+ <command name="glMultiDrawRangeElementArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_fence" supported="gl">
+ <require>
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ <command name="glGenFencesAPPLE"/>
+ <command name="glDeleteFencesAPPLE"/>
+ <command name="glSetFenceAPPLE"/>
+ <command name="glIsFenceAPPLE"/>
+ <command name="glTestFenceAPPLE"/>
+ <command name="glFinishFenceAPPLE"/>
+ <command name="glTestObjectAPPLE"/>
+ <command name="glFinishObjectAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_float_pixels" supported="gl">
+ <require>
+ <enum name="GL_HALF_APPLE"/>
+ <enum name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum name="GL_RGB_FLOAT32_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum name="GL_RGB_FLOAT16_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_COLOR_FLOAT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_flush_buffer_range" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <command name="glBufferParameteriAPPLE"/>
+ <command name="glFlushMappedBufferRangeAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum name="GL_MAX_SAMPLES_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <command name="glRenderbufferStorageMultisampleAPPLE"/>
+ <command name="glResolveMultisampleFramebufferAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_object_purgeable" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum name="GL_RELEASED_APPLE"/>
+ <enum name="GL_VOLATILE_APPLE"/>
+ <enum name="GL_RETAINED_APPLE"/>
+ <enum name="GL_UNDEFINED_APPLE"/>
+ <enum name="GL_PURGEABLE_APPLE"/>
+ <command name="glObjectPurgeableAPPLE"/>
+ <command name="glObjectUnpurgeableAPPLE"/>
+ <command name="glGetObjectParameterivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
+ <require>
+ <enum name="GL_RGB_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_row_bytes" supported="gl">
+ <require>
+ <enum name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_specular_vector" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_sync" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SYNC_OBJECT_APPLE"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum name="GL_OBJECT_TYPE_APPLE"/>
+ <enum name="GL_SYNC_CONDITION_APPLE"/>
+ <enum name="GL_SYNC_STATUS_APPLE"/>
+ <enum name="GL_SYNC_FLAGS_APPLE"/>
+ <enum name="GL_SYNC_FENCE_APPLE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum name="GL_UNSIGNALED_APPLE"/>
+ <enum name="GL_SIGNALED_APPLE"/>
+ <enum name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum name="GL_WAIT_FAILED_APPLE"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
+ <command name="glFenceSyncAPPLE"/>
+ <command name="glIsSyncAPPLE"/>
+ <command name="glDeleteSyncAPPLE"/>
+ <command name="glClientWaitSyncAPPLE"/>
+ <command name="glWaitSyncAPPLE"/>
+ <command name="glGetInteger64vAPPLE"/>
+ <command name="glGetSyncivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_range" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glTextureRangeAPPLE"/>
+ <command name="glGetTexParameterPointervAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_transform_hint" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <command name="glBindVertexArrayAPPLE"/>
+ <command name="glDeleteVertexArraysAPPLE"/>
+ <command name="glGenVertexArraysAPPLE"/>
+ <command name="glIsVertexArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glVertexArrayRangeAPPLE"/>
+ <command name="glFlushVertexArrayRangeAPPLE"/>
+ <command name="glVertexArrayParameteriAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <command name="glEnableVertexAttribAPPLE"/>
+ <command name="glDisableVertexAttribAPPLE"/>
+ <command name="glIsVertexAttribEnabledAPPLE"/>
+ <command name="glMapVertexAttrib1dAPPLE"/>
+ <command name="glMapVertexAttrib1fAPPLE"/>
+ <command name="glMapVertexAttrib2dAPPLE"/>
+ <command name="glMapVertexAttrib2fAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_ycbcr_422" supported="gl">
+ <require>
+ <enum name="GL_YCBCR_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_base_instance" supported="gl|glcore">
+ <require>
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
+ <require>
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_cl_event" supported="gl|glcore">
+ <require>
+ <enum name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <command name="glCreateSyncFromCLeventARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
+ <require>
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_color_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum name="GL_FIXED_ONLY_ARB"/>
+ <command name="glClampColorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compatibility" supported="gl">
+ <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
+ </require>
+ </extension>
+ <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compute_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_LOCAL_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_LOCAL_WORK_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_conservative_depth" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
+ <require>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_copy_image" supported="gl|glcore">
+ <require>
+ <command name="glCopyImageSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_debug_output" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <command name="glDebugMessageControlARB"/>
+ <command name="glDebugMessageInsertARB"/>
+ <command name="glDebugMessageCallbackARB"/>
+ <command name="glGetDebugMessageLogARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum name="GL_DRAW_BUFFER0_ARB"/>
+ <enum name="GL_DRAW_BUFFER1_ARB"/>
+ <enum name="GL_DRAW_BUFFER2_ARB"/>
+ <enum name="GL_DRAW_BUFFER3_ARB"/>
+ <enum name="GL_DRAW_BUFFER4_ARB"/>
+ <enum name="GL_DRAW_BUFFER5_ARB"/>
+ <enum name="GL_DRAW_BUFFER6_ARB"/>
+ <enum name="GL_DRAW_BUFFER7_ARB"/>
+ <enum name="GL_DRAW_BUFFER8_ARB"/>
+ <enum name="GL_DRAW_BUFFER9_ARB"/>
+ <enum name="GL_DRAW_BUFFER10_ARB"/>
+ <enum name="GL_DRAW_BUFFER11_ARB"/>
+ <enum name="GL_DRAW_BUFFER12_ARB"/>
+ <enum name="GL_DRAW_BUFFER13_ARB"/>
+ <enum name="GL_DRAW_BUFFER14_ARB"/>
+ <enum name="GL_DRAW_BUFFER15_ARB"/>
+ <command name="glDrawBuffersARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
+ <require>
+ <command name="glBlendEquationiARB"/>
+ <command name="glBlendEquationSeparateiARB"/>
+ <command name="glBlendFunciARB"/>
+ <command name="glBlendFuncSeparateiARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
+ <require>
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
+ <require>
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_instanced" supported="gl">
+ <require>
+ <command name="glDrawArraysInstancedARB"/>
+ <command name="glDrawElementsInstancedARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ </require>
+ <require comment="Shared with ARB_vertex_program">
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_program_shadow" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <command name="glProgramParameteriARB"/>
+ <command name="glFramebufferTextureARB"/>
+ <command name="glFramebufferTextureLayerARB"/>
+ <command name="glFramebufferTextureFaceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_pixel" supported="gl">
+ <require>
+ <type name="GLhalfARB"/>
+ <enum name="GL_HALF_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
+ <require>
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
+ <require>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_CONVOLUTION_FORMAT"/>
+ <enum name="GL_CONVOLUTION_WIDTH"/>
+ <enum name="GL_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_WIDTH"/>
+ <enum name="GL_HISTOGRAM_FORMAT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum name="GL_HISTOGRAM_SINK"/>
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_COLOR_MATRIX"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_FORMAT"/>
+ <enum name="GL_COLOR_TABLE_WIDTH"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum name="GL_CONSTANT_BORDER"/>
+ <enum name="GL_REPLICATE_BORDER"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <command name="glColorTable"/>
+ <command name="glColorTableParameterfv"/>
+ <command name="glColorTableParameteriv"/>
+ <command name="glCopyColorTable"/>
+ <command name="glGetColorTable"/>
+ <command name="glGetColorTableParameterfv"/>
+ <command name="glGetColorTableParameteriv"/>
+ <command name="glColorSubTable"/>
+ <command name="glCopyColorSubTable"/>
+ <command name="glConvolutionFilter1D"/>
+ <command name="glConvolutionFilter2D"/>
+ <command name="glConvolutionParameterf"/>
+ <command name="glConvolutionParameterfv"/>
+ <command name="glConvolutionParameteri"/>
+ <command name="glConvolutionParameteriv"/>
+ <command name="glCopyConvolutionFilter1D"/>
+ <command name="glCopyConvolutionFilter2D"/>
+ <command name="glGetConvolutionFilter"/>
+ <command name="glGetConvolutionParameterfv"/>
+ <command name="glGetConvolutionParameteriv"/>
+ <command name="glGetSeparableFilter"/>
+ <command name="glSeparableFilter2D"/>
+ <command name="glGetHistogram"/>
+ <command name="glGetHistogramParameterfv"/>
+ <command name="glGetHistogramParameteriv"/>
+ <command name="glGetMinmax"/>
+ <command name="glGetMinmaxParameterfv"/>
+ <command name="glGetMinmaxParameteriv"/>
+ <command name="glHistogram"/>
+ <command name="glMinmax"/>
+ <command name="glResetHistogram"/>
+ <command name="glResetMinmax"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_instanced_arrays" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <command name="glVertexAttribDivisorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_SRGB_DECODE_ARB"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <command name="glGetInternalformati64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
+ <require>
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_matrix_palette" supported="gl">
+ <require>
+ <enum name="GL_MATRIX_PALETTE_ARB"/>
+ <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <command name="glCurrentPaletteMatrixARB"/>
+ <command name="glMatrixIndexubvARB"/>
+ <command name="glMatrixIndexusvARB"/>
+ <command name="glMatrixIndexuivARB"/>
+ <command name="glMatrixIndexPointerARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
+ <require>
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <command name="glSampleCoverageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multitexture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_TEXTURE2_ARB"/>
+ <enum name="GL_TEXTURE3_ARB"/>
+ <enum name="GL_TEXTURE4_ARB"/>
+ <enum name="GL_TEXTURE5_ARB"/>
+ <enum name="GL_TEXTURE6_ARB"/>
+ <enum name="GL_TEXTURE7_ARB"/>
+ <enum name="GL_TEXTURE8_ARB"/>
+ <enum name="GL_TEXTURE9_ARB"/>
+ <enum name="GL_TEXTURE10_ARB"/>
+ <enum name="GL_TEXTURE11_ARB"/>
+ <enum name="GL_TEXTURE12_ARB"/>
+ <enum name="GL_TEXTURE13_ARB"/>
+ <enum name="GL_TEXTURE14_ARB"/>
+ <enum name="GL_TEXTURE15_ARB"/>
+ <enum name="GL_TEXTURE16_ARB"/>
+ <enum name="GL_TEXTURE17_ARB"/>
+ <enum name="GL_TEXTURE18_ARB"/>
+ <enum name="GL_TEXTURE19_ARB"/>
+ <enum name="GL_TEXTURE20_ARB"/>
+ <enum name="GL_TEXTURE21_ARB"/>
+ <enum name="GL_TEXTURE22_ARB"/>
+ <enum name="GL_TEXTURE23_ARB"/>
+ <enum name="GL_TEXTURE24_ARB"/>
+ <enum name="GL_TEXTURE25_ARB"/>
+ <enum name="GL_TEXTURE26_ARB"/>
+ <enum name="GL_TEXTURE27_ARB"/>
+ <enum name="GL_TEXTURE28_ARB"/>
+ <enum name="GL_TEXTURE29_ARB"/>
+ <enum name="GL_TEXTURE30_ARB"/>
+ <enum name="GL_TEXTURE31_ARB"/>
+ <enum name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <command name="glActiveTextureARB"/>
+ <command name="glClientActiveTextureARB"/>
+ <command name="glMultiTexCoord1dARB"/>
+ <command name="glMultiTexCoord1dvARB"/>
+ <command name="glMultiTexCoord1fARB"/>
+ <command name="glMultiTexCoord1fvARB"/>
+ <command name="glMultiTexCoord1iARB"/>
+ <command name="glMultiTexCoord1ivARB"/>
+ <command name="glMultiTexCoord1sARB"/>
+ <command name="glMultiTexCoord1svARB"/>
+ <command name="glMultiTexCoord2dARB"/>
+ <command name="glMultiTexCoord2dvARB"/>
+ <command name="glMultiTexCoord2fARB"/>
+ <command name="glMultiTexCoord2fvARB"/>
+ <command name="glMultiTexCoord2iARB"/>
+ <command name="glMultiTexCoord2ivARB"/>
+ <command name="glMultiTexCoord2sARB"/>
+ <command name="glMultiTexCoord2svARB"/>
+ <command name="glMultiTexCoord3dARB"/>
+ <command name="glMultiTexCoord3dvARB"/>
+ <command name="glMultiTexCoord3fARB"/>
+ <command name="glMultiTexCoord3fvARB"/>
+ <command name="glMultiTexCoord3iARB"/>
+ <command name="glMultiTexCoord3ivARB"/>
+ <command name="glMultiTexCoord3sARB"/>
+ <command name="glMultiTexCoord3svARB"/>
+ <command name="glMultiTexCoord4dARB"/>
+ <command name="glMultiTexCoord4dvARB"/>
+ <command name="glMultiTexCoord4fARB"/>
+ <command name="glMultiTexCoord4fvARB"/>
+ <command name="glMultiTexCoord4iARB"/>
+ <command name="glMultiTexCoord4ivARB"/>
+ <command name="glMultiTexCoord4sARB"/>
+ <command name="glMultiTexCoord4svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum name="GL_CURRENT_QUERY_ARB"/>
+ <enum name="GL_QUERY_RESULT_ARB"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum name="GL_SAMPLES_PASSED_ARB"/>
+ <command name="glGenQueriesARB"/>
+ <command name="glDeleteQueriesARB"/>
+ <command name="glIsQueryARB"/>
+ <command name="glBeginQueryARB"/>
+ <command name="glEndQueryARB"/>
+ <command name="glGetQueryivARB"/>
+ <command name="glGetQueryObjectivARB"/>
+ <command name="glGetQueryObjectuivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <command name="glPointParameterfARB"/>
+ <command name="glPointParameterfvARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_ARB"/>
+ <enum name="GL_COORD_REPLACE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robustness" supported="gl|glcore">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <command name="glGetGraphicsResetStatusARB"/>
+ <command name="glGetnTexImageARB"/>
+ <command name="glReadnPixelsARB"/>
+ <command name="glGetnCompressedTexImageARB"/>
+ <command name="glGetnUniformfvARB"/>
+ <command name="glGetnUniformivARB"/>
+ <command name="glGetnUniformuivARB"/>
+ <command name="glGetnUniformdvARB"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glGetnMapdvARB"/>
+ <command name="glGetnMapfvARB"/>
+ <command name="glGetnMapivARB"/>
+ <command name="glGetnPixelMapfvARB"/>
+ <command name="glGetnPixelMapuivARB"/>
+ <command name="glGetnPixelMapusvARB"/>
+ <command name="glGetnPolygonStippleARB"/>
+ <command name="glGetnColorTableARB"/>
+ <command name="glGetnConvolutionFilterARB"/>
+ <command name="glGetnSeparableFilterARB"/>
+ <command name="glGetnHistogramARB"/>
+ <command name="glGetnMinmaxARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robustness_isolation" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sample_shading" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_SHADING_ARB"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <command name="glMinSampleShadingARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
+ <require>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_image_size" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_objects" supported="gl">
+ <require>
+ <enum name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum name="GL_SHADER_OBJECT_ARB"/>
+ <enum name="GL_OBJECT_TYPE_ARB"/>
+ <enum name="GL_OBJECT_SUBTYPE_ARB"/>
+ <enum name="GL_FLOAT_VEC2_ARB"/>
+ <enum name="GL_FLOAT_VEC3_ARB"/>
+ <enum name="GL_FLOAT_VEC4_ARB"/>
+ <enum name="GL_INT_VEC2_ARB"/>
+ <enum name="GL_INT_VEC3_ARB"/>
+ <enum name="GL_INT_VEC4_ARB"/>
+ <enum name="GL_BOOL_ARB"/>
+ <enum name="GL_BOOL_VEC2_ARB"/>
+ <enum name="GL_BOOL_VEC3_ARB"/>
+ <enum name="GL_BOOL_VEC4_ARB"/>
+ <enum name="GL_FLOAT_MAT2_ARB"/>
+ <enum name="GL_FLOAT_MAT3_ARB"/>
+ <enum name="GL_FLOAT_MAT4_ARB"/>
+ <enum name="GL_SAMPLER_1D_ARB"/>
+ <enum name="GL_SAMPLER_2D_ARB"/>
+ <enum name="GL_SAMPLER_3D_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_ARB"/>
+ <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <command name="glDeleteObjectARB"/>
+ <command name="glGetHandleARB"/>
+ <command name="glDetachObjectARB"/>
+ <command name="glCreateShaderObjectARB"/>
+ <command name="glShaderSourceARB"/>
+ <command name="glCompileShaderARB"/>
+ <command name="glCreateProgramObjectARB"/>
+ <command name="glAttachObjectARB"/>
+ <command name="glLinkProgramARB"/>
+ <command name="glUseProgramObjectARB"/>
+ <command name="glValidateProgramARB"/>
+ <command name="glUniform1fARB"/>
+ <command name="glUniform2fARB"/>
+ <command name="glUniform3fARB"/>
+ <command name="glUniform4fARB"/>
+ <command name="glUniform1iARB"/>
+ <command name="glUniform2iARB"/>
+ <command name="glUniform3iARB"/>
+ <command name="glUniform4iARB"/>
+ <command name="glUniform1fvARB"/>
+ <command name="glUniform2fvARB"/>
+ <command name="glUniform3fvARB"/>
+ <command name="glUniform4fvARB"/>
+ <command name="glUniform1ivARB"/>
+ <command name="glUniform2ivARB"/>
+ <command name="glUniform3ivARB"/>
+ <command name="glUniform4ivARB"/>
+ <command name="glUniformMatrix2fvARB"/>
+ <command name="glUniformMatrix3fvARB"/>
+ <command name="glUniformMatrix4fvARB"/>
+ <command name="glGetObjectParameterfvARB"/>
+ <command name="glGetObjectParameterivARB"/>
+ <command name="glGetInfoLogARB"/>
+ <command name="glGetAttachedObjectsARB"/>
+ <command name="glGetUniformLocationARB"/>
+ <command name="glGetActiveUniformARB"/>
+ <command name="glGetUniformfvARB"/>
+ <command name="glGetUniformivARB"/>
+ <command name="glGetShaderSourceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_precision" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
+ <require>
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_texture_lod" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_100" supported="gl">
+ <require>
+ <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_INCLUDE_ARB"/>
+ <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum name="GL_NAMED_STRING_TYPE_ARB"/>
+ <command name="glNamedStringARB"/>
+ <command name="glDeleteNamedStringARB"/>
+ <command name="glCompileShaderIncludeARB"/>
+ <command name="glIsNamedStringARB"/>
+ <command name="glGetNamedStringARB"/>
+ <command name="glGetNamedStringivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_packing" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sync" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_QUADS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <command name="glTexBufferARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGB32I"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <command name="glTexBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_ARB"/>
+ <enum name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <command name="glCompressedTexImage3DARB"/>
+ <command name="glCompressedTexImage2DARB"/>
+ <command name="glCompressedTexImage1DARB"/>
+ <command name="glCompressedTexSubImage3DARB"/>
+ <command name="glCompressedTexSubImage2DARB"/>
+ <command name="glCompressedTexSubImage1DARB"/>
+ <command name="glGetCompressedTexImageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_ARB"/>
+ <enum name="GL_REFLECTION_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_add" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_ARB"/>
+ <enum name="GL_COMBINE_RGB_ARB"/>
+ <enum name="GL_COMBINE_ALPHA_ARB"/>
+ <enum name="GL_SOURCE0_RGB_ARB"/>
+ <enum name="GL_SOURCE1_RGB_ARB"/>
+ <enum name="GL_SOURCE2_RGB_ARB"/>
+ <enum name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum name="GL_OPERAND0_RGB_ARB"/>
+ <enum name="GL_OPERAND1_RGB_ARB"/>
+ <enum name="GL_OPERAND2_RGB_ARB"/>
+ <enum name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum name="GL_RGB_SCALE_ARB"/>
+ <enum name="GL_ADD_SIGNED_ARB"/>
+ <enum name="GL_INTERPOLATE_ARB"/>
+ <enum name="GL_SUBTRACT_ARB"/>
+ <enum name="GL_CONSTANT_ARB"/>
+ <enum name="GL_PRIMARY_COLOR_ARB"/>
+ <enum name="GL_PREVIOUS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_crossbar" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_ARB"/>
+ <enum name="GL_DOT3_RGBA_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_float" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum name="GL_RGBA32F_ARB"/>
+ <enum name="GL_RGB32F_ARB"/>
+ <enum name="GL_ALPHA32F_ARB"/>
+ <enum name="GL_INTENSITY32F_ARB"/>
+ <enum name="GL_LUMINANCE32F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum name="GL_RGBA16F_ARB"/>
+ <enum name="GL_RGB16F_ARB"/>
+ <enum name="GL_ALPHA16F_ARB"/>
+ <enum name="GL_INTENSITY16F_ARB"/>
+ <enum name="GL_LUMINANCE16F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_gather" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_non_power_of_two" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_query_levels" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_query_lod" supported="gl|glcore">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rg" supported="gl|glcore">
+ <require>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
+ <require>
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_view" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureView"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_timer_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
+ <require>
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transpose_matrix" supported="gl">
+ <require>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <command name="glLoadTransposeMatrixfARB"/>
+ <command name="glLoadTransposeMatrixdARB"/>
+ <command name="glMultTransposeMatrixfARB"/>
+ <command name="glMultTransposeMatrixdARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_blend" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum name="GL_VERTEX_BLEND_ARB"/>
+ <enum name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum name="GL_MODELVIEW0_ARB"/>
+ <enum name="GL_MODELVIEW1_ARB"/>
+ <enum name="GL_MODELVIEW2_ARB"/>
+ <enum name="GL_MODELVIEW3_ARB"/>
+ <enum name="GL_MODELVIEW4_ARB"/>
+ <enum name="GL_MODELVIEW5_ARB"/>
+ <enum name="GL_MODELVIEW6_ARB"/>
+ <enum name="GL_MODELVIEW7_ARB"/>
+ <enum name="GL_MODELVIEW8_ARB"/>
+ <enum name="GL_MODELVIEW9_ARB"/>
+ <enum name="GL_MODELVIEW10_ARB"/>
+ <enum name="GL_MODELVIEW11_ARB"/>
+ <enum name="GL_MODELVIEW12_ARB"/>
+ <enum name="GL_MODELVIEW13_ARB"/>
+ <enum name="GL_MODELVIEW14_ARB"/>
+ <enum name="GL_MODELVIEW15_ARB"/>
+ <enum name="GL_MODELVIEW16_ARB"/>
+ <enum name="GL_MODELVIEW17_ARB"/>
+ <enum name="GL_MODELVIEW18_ARB"/>
+ <enum name="GL_MODELVIEW19_ARB"/>
+ <enum name="GL_MODELVIEW20_ARB"/>
+ <enum name="GL_MODELVIEW21_ARB"/>
+ <enum name="GL_MODELVIEW22_ARB"/>
+ <enum name="GL_MODELVIEW23_ARB"/>
+ <enum name="GL_MODELVIEW24_ARB"/>
+ <enum name="GL_MODELVIEW25_ARB"/>
+ <enum name="GL_MODELVIEW26_ARB"/>
+ <enum name="GL_MODELVIEW27_ARB"/>
+ <enum name="GL_MODELVIEW28_ARB"/>
+ <enum name="GL_MODELVIEW29_ARB"/>
+ <enum name="GL_MODELVIEW30_ARB"/>
+ <enum name="GL_MODELVIEW31_ARB"/>
+ <command name="glWeightbvARB"/>
+ <command name="glWeightsvARB"/>
+ <command name="glWeightivARB"/>
+ <command name="glWeightfvARB"/>
+ <command name="glWeightdvARB"/>
+ <command name="glWeightubvARB"/>
+ <command name="glWeightusvARB"/>
+ <command name="glWeightuivARB"/>
+ <command name="glWeightPointerARB"/>
+ <command name="glVertexBlendARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SIZE_ARB"/>
+ <enum name="GL_BUFFER_USAGE_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_READ_ONLY_ARB"/>
+ <enum name="GL_WRITE_ONLY_ARB"/>
+ <enum name="GL_READ_WRITE_ARB"/>
+ <enum name="GL_BUFFER_ACCESS_ARB"/>
+ <enum name="GL_BUFFER_MAPPED_ARB"/>
+ <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum name="GL_STREAM_DRAW_ARB"/>
+ <enum name="GL_STREAM_READ_ARB"/>
+ <enum name="GL_STREAM_COPY_ARB"/>
+ <enum name="GL_STATIC_DRAW_ARB"/>
+ <enum name="GL_STATIC_READ_ARB"/>
+ <enum name="GL_STATIC_COPY_ARB"/>
+ <enum name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum name="GL_DYNAMIC_READ_ARB"/>
+ <enum name="GL_DYNAMIC_COPY_ARB"/>
+ <command name="glBindBufferARB"/>
+ <command name="glDeleteBuffersARB"/>
+ <command name="glGenBuffersARB"/>
+ <command name="glIsBufferARB"/>
+ <command name="glBufferDataARB"/>
+ <command name="glBufferSubDataARB"/>
+ <command name="glGetBufferSubDataARB"/>
+ <command name="glMapBufferARB"/>
+ <command name="glUnmapBufferARB"/>
+ <command name="glGetBufferParameterivARB"/>
+ <command name="glGetBufferPointervARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ <command name="glVertexAttrib1dARB"/>
+ <command name="glVertexAttrib1dvARB"/>
+ <command name="glVertexAttrib1fARB"/>
+ <command name="glVertexAttrib1fvARB"/>
+ <command name="glVertexAttrib1sARB"/>
+ <command name="glVertexAttrib1svARB"/>
+ <command name="glVertexAttrib2dARB"/>
+ <command name="glVertexAttrib2dvARB"/>
+ <command name="glVertexAttrib2fARB"/>
+ <command name="glVertexAttrib2fvARB"/>
+ <command name="glVertexAttrib2sARB"/>
+ <command name="glVertexAttrib2svARB"/>
+ <command name="glVertexAttrib3dARB"/>
+ <command name="glVertexAttrib3dvARB"/>
+ <command name="glVertexAttrib3fARB"/>
+ <command name="glVertexAttrib3fvARB"/>
+ <command name="glVertexAttrib3sARB"/>
+ <command name="glVertexAttrib3svARB"/>
+ <command name="glVertexAttrib4NbvARB"/>
+ <command name="glVertexAttrib4NivARB"/>
+ <command name="glVertexAttrib4NsvARB"/>
+ <command name="glVertexAttrib4NubARB"/>
+ <command name="glVertexAttrib4NubvARB"/>
+ <command name="glVertexAttrib4NuivARB"/>
+ <command name="glVertexAttrib4NusvARB"/>
+ <command name="glVertexAttrib4bvARB"/>
+ <command name="glVertexAttrib4dARB"/>
+ <command name="glVertexAttrib4dvARB"/>
+ <command name="glVertexAttrib4fARB"/>
+ <command name="glVertexAttrib4fvARB"/>
+ <command name="glVertexAttrib4ivARB"/>
+ <command name="glVertexAttrib4sARB"/>
+ <command name="glVertexAttrib4svARB"/>
+ <command name="glVertexAttrib4ubvARB"/>
+ <command name="glVertexAttrib4uivARB"/>
+ <command name="glVertexAttrib4usvARB"/>
+ <command name="glVertexAttribPointerARB"/>
+ <command name="glEnableVertexAttribArrayARB"/>
+ <command name="glDisableVertexAttribArrayARB"/>
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glGetVertexAttribdvARB"/>
+ <command name="glGetVertexAttribfvARB"/>
+ <command name="glGetVertexAttribivARB"/>
+ <command name="glGetVertexAttribPointervARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_ARB"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <command name="glBindAttribLocationARB"/>
+ <command name="glGetActiveAttribARB"/>
+ <command name="glGetAttribLocationARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_viewport_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dARB"/>
+ <command name="glWindowPos2dvARB"/>
+ <command name="glWindowPos2fARB"/>
+ <command name="glWindowPos2fvARB"/>
+ <command name="glWindowPos2iARB"/>
+ <command name="glWindowPos2ivARB"/>
+ <command name="glWindowPos2sARB"/>
+ <command name="glWindowPos2svARB"/>
+ <command name="glWindowPos3dARB"/>
+ <command name="glWindowPos3dvARB"/>
+ <command name="glWindowPos3fARB"/>
+ <command name="glWindowPos3fvARB"/>
+ <command name="glWindowPos3iARB"/>
+ <command name="glWindowPos3ivARB"/>
+ <command name="glWindowPos3sARB"/>
+ <command name="glWindowPos3svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_SHADER_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_rgba8" supported="gles1|gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_ATI_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum name="GL_DRAW_BUFFER0_ATI"/>
+ <enum name="GL_DRAW_BUFFER1_ATI"/>
+ <enum name="GL_DRAW_BUFFER2_ATI"/>
+ <enum name="GL_DRAW_BUFFER3_ATI"/>
+ <enum name="GL_DRAW_BUFFER4_ATI"/>
+ <enum name="GL_DRAW_BUFFER5_ATI"/>
+ <enum name="GL_DRAW_BUFFER6_ATI"/>
+ <enum name="GL_DRAW_BUFFER7_ATI"/>
+ <enum name="GL_DRAW_BUFFER8_ATI"/>
+ <enum name="GL_DRAW_BUFFER9_ATI"/>
+ <enum name="GL_DRAW_BUFFER10_ATI"/>
+ <enum name="GL_DRAW_BUFFER11_ATI"/>
+ <enum name="GL_DRAW_BUFFER12_ATI"/>
+ <enum name="GL_DRAW_BUFFER13_ATI"/>
+ <enum name="GL_DRAW_BUFFER14_ATI"/>
+ <enum name="GL_DRAW_BUFFER15_ATI"/>
+ <command name="glDrawBuffersATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <command name="glElementPointerATI"/>
+ <command name="glDrawElementArrayATI"/>
+ <command name="glDrawRangeElementArrayATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_envmap_bumpmap" supported="gl">
+ <require>
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum name="GL_DUDV_ATI"/>
+ <enum name="GL_DU8DV8_ATI"/>
+ <enum name="GL_BUMP_ENVMAP_ATI"/>
+ <enum name="GL_BUMP_TARGET_ATI"/>
+ <command name="glTexBumpParameterivATI"/>
+ <command name="glTexBumpParameterfvATI"/>
+ <command name="glGetTexBumpParameterivATI"/>
+ <command name="glGetTexBumpParameterfvATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum name="GL_REG_0_ATI"/>
+ <enum name="GL_REG_1_ATI"/>
+ <enum name="GL_REG_2_ATI"/>
+ <enum name="GL_REG_3_ATI"/>
+ <enum name="GL_REG_4_ATI"/>
+ <enum name="GL_REG_5_ATI"/>
+ <enum name="GL_REG_6_ATI"/>
+ <enum name="GL_REG_7_ATI"/>
+ <enum name="GL_REG_8_ATI"/>
+ <enum name="GL_REG_9_ATI"/>
+ <enum name="GL_REG_10_ATI"/>
+ <enum name="GL_REG_11_ATI"/>
+ <enum name="GL_REG_12_ATI"/>
+ <enum name="GL_REG_13_ATI"/>
+ <enum name="GL_REG_14_ATI"/>
+ <enum name="GL_REG_15_ATI"/>
+ <enum name="GL_REG_16_ATI"/>
+ <enum name="GL_REG_17_ATI"/>
+ <enum name="GL_REG_18_ATI"/>
+ <enum name="GL_REG_19_ATI"/>
+ <enum name="GL_REG_20_ATI"/>
+ <enum name="GL_REG_21_ATI"/>
+ <enum name="GL_REG_22_ATI"/>
+ <enum name="GL_REG_23_ATI"/>
+ <enum name="GL_REG_24_ATI"/>
+ <enum name="GL_REG_25_ATI"/>
+ <enum name="GL_REG_26_ATI"/>
+ <enum name="GL_REG_27_ATI"/>
+ <enum name="GL_REG_28_ATI"/>
+ <enum name="GL_REG_29_ATI"/>
+ <enum name="GL_REG_30_ATI"/>
+ <enum name="GL_REG_31_ATI"/>
+ <enum name="GL_CON_0_ATI"/>
+ <enum name="GL_CON_1_ATI"/>
+ <enum name="GL_CON_2_ATI"/>
+ <enum name="GL_CON_3_ATI"/>
+ <enum name="GL_CON_4_ATI"/>
+ <enum name="GL_CON_5_ATI"/>
+ <enum name="GL_CON_6_ATI"/>
+ <enum name="GL_CON_7_ATI"/>
+ <enum name="GL_CON_8_ATI"/>
+ <enum name="GL_CON_9_ATI"/>
+ <enum name="GL_CON_10_ATI"/>
+ <enum name="GL_CON_11_ATI"/>
+ <enum name="GL_CON_12_ATI"/>
+ <enum name="GL_CON_13_ATI"/>
+ <enum name="GL_CON_14_ATI"/>
+ <enum name="GL_CON_15_ATI"/>
+ <enum name="GL_CON_16_ATI"/>
+ <enum name="GL_CON_17_ATI"/>
+ <enum name="GL_CON_18_ATI"/>
+ <enum name="GL_CON_19_ATI"/>
+ <enum name="GL_CON_20_ATI"/>
+ <enum name="GL_CON_21_ATI"/>
+ <enum name="GL_CON_22_ATI"/>
+ <enum name="GL_CON_23_ATI"/>
+ <enum name="GL_CON_24_ATI"/>
+ <enum name="GL_CON_25_ATI"/>
+ <enum name="GL_CON_26_ATI"/>
+ <enum name="GL_CON_27_ATI"/>
+ <enum name="GL_CON_28_ATI"/>
+ <enum name="GL_CON_29_ATI"/>
+ <enum name="GL_CON_30_ATI"/>
+ <enum name="GL_CON_31_ATI"/>
+ <enum name="GL_MOV_ATI"/>
+ <enum name="GL_ADD_ATI"/>
+ <enum name="GL_MUL_ATI"/>
+ <enum name="GL_SUB_ATI"/>
+ <enum name="GL_DOT3_ATI"/>
+ <enum name="GL_DOT4_ATI"/>
+ <enum name="GL_MAD_ATI"/>
+ <enum name="GL_LERP_ATI"/>
+ <enum name="GL_CND_ATI"/>
+ <enum name="GL_CND0_ATI"/>
+ <enum name="GL_DOT2_ADD_ATI"/>
+ <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum name="GL_NUM_PASSES_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum name="GL_SWIZZLE_STR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_ATI"/>
+ <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <enum name="GL_RED_BIT_ATI"/>
+ <enum name="GL_GREEN_BIT_ATI"/>
+ <enum name="GL_BLUE_BIT_ATI"/>
+ <enum name="GL_2X_BIT_ATI"/>
+ <enum name="GL_4X_BIT_ATI"/>
+ <enum name="GL_8X_BIT_ATI"/>
+ <enum name="GL_HALF_BIT_ATI"/>
+ <enum name="GL_QUARTER_BIT_ATI"/>
+ <enum name="GL_EIGHTH_BIT_ATI"/>
+ <enum name="GL_SATURATE_BIT_ATI"/>
+ <enum name="GL_COMP_BIT_ATI"/>
+ <enum name="GL_NEGATE_BIT_ATI"/>
+ <enum name="GL_BIAS_BIT_ATI"/>
+ <command name="glGenFragmentShadersATI"/>
+ <command name="glBindFragmentShaderATI"/>
+ <command name="glDeleteFragmentShaderATI"/>
+ <command name="glBeginFragmentShaderATI"/>
+ <command name="glEndFragmentShaderATI"/>
+ <command name="glPassTexCoordATI"/>
+ <command name="glSampleMapATI"/>
+ <command name="glColorFragmentOp1ATI"/>
+ <command name="glColorFragmentOp2ATI"/>
+ <command name="glColorFragmentOp3ATI"/>
+ <command name="glAlphaFragmentOp1ATI"/>
+ <command name="glAlphaFragmentOp2ATI"/>
+ <command name="glAlphaFragmentOp3ATI"/>
+ <command name="glSetFragmentShaderConstantATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_map_object_buffer" supported="gl">
+ <require>
+ <command name="glMapObjectBufferATI"/>
+ <command name="glUnmapObjectBufferATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_meminfo" supported="gl">
+ <require>
+ <enum name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pn_triangles" supported="gl">
+ <require>
+ <enum name="GL_PN_TRIANGLES_ATI"/>
+ <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <command name="glPNTrianglesiATI"/>
+ <command name="glPNTrianglesfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_separate_stencil" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <command name="glStencilOpSeparateATI"/>
+ <command name="glStencilFuncSeparateATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_text_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_env_combine3" supported="gl">
+ <require>
+ <enum name="GL_MODULATE_ADD_ATI"/>
+ <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum name="GL_MODULATE_SUBTRACT_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT32_ATI"/>
+ <enum name="GL_RGB_FLOAT32_ATI"/>
+ <enum name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_RGBA_FLOAT16_ATI"/>
+ <enum name="GL_RGB_FLOAT16_ATI"/>
+ <enum name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_mirror_once" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_ATI"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_STATIC_ATI"/>
+ <enum name="GL_DYNAMIC_ATI"/>
+ <enum name="GL_PRESERVE_ATI"/>
+ <enum name="GL_DISCARD_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <command name="glNewObjectBufferATI"/>
+ <command name="glIsObjectBufferATI"/>
+ <command name="glUpdateObjectBufferATI"/>
+ <command name="glGetObjectBufferfvATI"/>
+ <command name="glGetObjectBufferivATI"/>
+ <command name="glFreeObjectBufferATI"/>
+ <command name="glArrayObjectATI"/>
+ <command name="glGetArrayObjectfvATI"/>
+ <command name="glGetArrayObjectivATI"/>
+ <command name="glVariantArrayObjectATI"/>
+ <command name="glGetVariantArrayObjectfvATI"/>
+ <command name="glGetVariantArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
+ <require>
+ <command name="glVertexAttribArrayObjectATI"/>
+ <command name="glGetVertexAttribArrayObjectfvATI"/>
+ <command name="glGetVertexAttribArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_streams" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum name="GL_VERTEX_STREAM0_ATI"/>
+ <enum name="GL_VERTEX_STREAM1_ATI"/>
+ <enum name="GL_VERTEX_STREAM2_ATI"/>
+ <enum name="GL_VERTEX_STREAM3_ATI"/>
+ <enum name="GL_VERTEX_STREAM4_ATI"/>
+ <enum name="GL_VERTEX_STREAM5_ATI"/>
+ <enum name="GL_VERTEX_STREAM6_ATI"/>
+ <enum name="GL_VERTEX_STREAM7_ATI"/>
+ <enum name="GL_VERTEX_SOURCE_ATI"/>
+ <command name="glVertexStream1sATI"/>
+ <command name="glVertexStream1svATI"/>
+ <command name="glVertexStream1iATI"/>
+ <command name="glVertexStream1ivATI"/>
+ <command name="glVertexStream1fATI"/>
+ <command name="glVertexStream1fvATI"/>
+ <command name="glVertexStream1dATI"/>
+ <command name="glVertexStream1dvATI"/>
+ <command name="glVertexStream2sATI"/>
+ <command name="glVertexStream2svATI"/>
+ <command name="glVertexStream2iATI"/>
+ <command name="glVertexStream2ivATI"/>
+ <command name="glVertexStream2fATI"/>
+ <command name="glVertexStream2fvATI"/>
+ <command name="glVertexStream2dATI"/>
+ <command name="glVertexStream2dvATI"/>
+ <command name="glVertexStream3sATI"/>
+ <command name="glVertexStream3svATI"/>
+ <command name="glVertexStream3iATI"/>
+ <command name="glVertexStream3ivATI"/>
+ <command name="glVertexStream3fATI"/>
+ <command name="glVertexStream3fvATI"/>
+ <command name="glVertexStream3dATI"/>
+ <command name="glVertexStream3dvATI"/>
+ <command name="glVertexStream4sATI"/>
+ <command name="glVertexStream4svATI"/>
+ <command name="glVertexStream4iATI"/>
+ <command name="glVertexStream4ivATI"/>
+ <command name="glVertexStream4fATI"/>
+ <command name="glVertexStream4fvATI"/>
+ <command name="glVertexStream4dATI"/>
+ <command name="glVertexStream4dvATI"/>
+ <command name="glNormalStream3bATI"/>
+ <command name="glNormalStream3bvATI"/>
+ <command name="glNormalStream3sATI"/>
+ <command name="glNormalStream3svATI"/>
+ <command name="glNormalStream3iATI"/>
+ <command name="glNormalStream3ivATI"/>
+ <command name="glNormalStream3fATI"/>
+ <command name="glNormalStream3fvATI"/>
+ <command name="glNormalStream3dATI"/>
+ <command name="glNormalStream3dvATI"/>
+ <command name="glClientActiveVertexStreamATI"/>
+ <command name="glVertexBlendEnviATI"/>
+ <command name="glVertexBlendEnvfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_DMP_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_DMP"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_422_pixels" supported="gl">
+ <require>
+ <enum name="GL_422_EXT"/>
+ <enum name="GL_422_REV_EXT"/>
+ <enum name="GL_422_AVERAGE_EXT"/>
+ <enum name="GL_422_REV_AVERAGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_abgr" supported="gl">
+ <require>
+ <enum name="GL_ABGR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGR_EXT"/>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bindable_uniform" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ <command name="glUniformBufferEXT"/>
+ <command name="glGetUniformBufferSizeEXT"/>
+ <command name="glGetUniformOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_color" supported="gl">
+ <require>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <command name="glBlendColorEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_equation_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <command name="glBlendEquationSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_func_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_EXT"/>
+ <enum name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <command name="glBlendFuncSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_logic_op" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_MIN_EXT"/>
+ <enum name="GL_MAX_EXT"/>
+ </require>
+ <require api="gl">
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <command name="glBlendEquationEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_subtract" supported="gl">
+ <require>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_clip_volume_hint" supported="gl">
+ <require>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cmyka" supported="gl">
+ <require>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
+ <require>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_subtable" supported="gl">
+ <require>
+ <command name="glColorSubTableEXT"/>
+ <command name="glCopyColorSubTableEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_compiled_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <command name="glLockArraysEXT"/>
+ <command name="glUnlockArraysEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_convolution" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_REDUCE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <command name="glConvolutionFilter1DEXT"/>
+ <command name="glConvolutionFilter2DEXT"/>
+ <command name="glConvolutionParameterfEXT"/>
+ <command name="glConvolutionParameterfvEXT"/>
+ <command name="glConvolutionParameteriEXT"/>
+ <command name="glConvolutionParameterivEXT"/>
+ <command name="glCopyConvolutionFilter1DEXT"/>
+ <command name="glCopyConvolutionFilter2DEXT"/>
+ <command name="glGetConvolutionFilterEXT"/>
+ <command name="glGetConvolutionParameterfvEXT"/>
+ <command name="glGetConvolutionParameterivEXT"/>
+ <command name="glGetSeparableFilterEXT"/>
+ <command name="glSeparableFilter2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_coordinate_frame" supported="gl">
+ <require>
+ <enum name="GL_TANGENT_ARRAY_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum name="GL_CURRENT_TANGENT_EXT"/>
+ <enum name="GL_CURRENT_BINORMAL_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_MAP1_TANGENT_EXT"/>
+ <enum name="GL_MAP2_TANGENT_EXT"/>
+ <enum name="GL_MAP1_BINORMAL_EXT"/>
+ <enum name="GL_MAP2_BINORMAL_EXT"/>
+ <command name="glTangent3bEXT"/>
+ <command name="glTangent3bvEXT"/>
+ <command name="glTangent3dEXT"/>
+ <command name="glTangent3dvEXT"/>
+ <command name="glTangent3fEXT"/>
+ <command name="glTangent3fvEXT"/>
+ <command name="glTangent3iEXT"/>
+ <command name="glTangent3ivEXT"/>
+ <command name="glTangent3sEXT"/>
+ <command name="glTangent3svEXT"/>
+ <command name="glBinormal3bEXT"/>
+ <command name="glBinormal3bvEXT"/>
+ <command name="glBinormal3dEXT"/>
+ <command name="glBinormal3dvEXT"/>
+ <command name="glBinormal3fEXT"/>
+ <command name="glBinormal3fvEXT"/>
+ <command name="glBinormal3iEXT"/>
+ <command name="glBinormal3ivEXT"/>
+ <command name="glBinormal3sEXT"/>
+ <command name="glBinormal3svEXT"/>
+ <command name="glTangentPointerEXT"/>
+ <command name="glBinormalPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_copy_texture" supported="gl">
+ <require>
+ <command name="glCopyTexImage1DEXT"/>
+ <command name="glCopyTexImage2DEXT"/>
+ <command name="glCopyTexSubImage1DEXT"/>
+ <command name="glCopyTexSubImage2DEXT"/>
+ <command name="glCopyTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_EXT"/>
+ <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <command name="glCullParameterdvEXT"/>
+ <command name="glCullParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_label" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <enum name="GL_PROGRAM_OBJECT_EXT"/>
+ <enum name="GL_SHADER_OBJECT_EXT"/>
+ <enum name="GL_BUFFER_OBJECT_EXT"/>
+ <enum name="GL_QUERY_OBJECT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <command name="glLabelObjectEXT"/>
+ <command name="glGetObjectLabelEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_marker" supported="gles2">
+ <require>
+ <command name="glInsertEventMarkerEXT"/>
+ <command name="glPushGroupMarkerEXT"/>
+ <command name="glPopGroupMarkerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_depth_bounds_test" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum name="GL_DEPTH_BOUNDS_EXT"/>
+ <command name="glDepthBoundsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
+ <require>
+ <enum name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ </require>
+ <require comment="OpenGL 1.0: New matrix commands">
+ <command name="glMatrixLoadfEXT"/>
+ <command name="glMatrixLoaddEXT"/>
+ <command name="glMatrixMultfEXT"/>
+ <command name="glMatrixMultdEXT"/>
+ <command name="glMatrixLoadIdentityEXT"/>
+ <command name="glMatrixRotatefEXT"/>
+ <command name="glMatrixRotatedEXT"/>
+ <command name="glMatrixScalefEXT"/>
+ <command name="glMatrixScaledEXT"/>
+ <command name="glMatrixTranslatefEXT"/>
+ <command name="glMatrixTranslatedEXT"/>
+ <command name="glMatrixFrustumEXT"/>
+ <command name="glMatrixOrthoEXT"/>
+ <command name="glMatrixPopEXT"/>
+ <command name="glMatrixPushEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New client commands">
+ <command name="glClientAttribDefaultEXT"/>
+ <command name="glPushClientAttribDefaultEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New texture object commands">
+ <command name="glTextureParameterfEXT"/>
+ <command name="glTextureParameterfvEXT"/>
+ <command name="glTextureParameteriEXT"/>
+ <command name="glTextureParameterivEXT"/>
+ <command name="glTextureImage1DEXT"/>
+ <command name="glTextureImage2DEXT"/>
+ <command name="glTextureSubImage1DEXT"/>
+ <command name="glTextureSubImage2DEXT"/>
+ <command name="glCopyTextureImage1DEXT"/>
+ <command name="glCopyTextureImage2DEXT"/>
+ <command name="glCopyTextureSubImage1DEXT"/>
+ <command name="glCopyTextureSubImage2DEXT"/>
+ <command name="glGetTextureImageEXT"/>
+ <command name="glGetTextureParameterfvEXT"/>
+ <command name="glGetTextureParameterivEXT"/>
+ <command name="glGetTextureLevelParameterfvEXT"/>
+ <command name="glGetTextureLevelParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 1.2: New 3D texture object commands">
+ <command name="glTextureImage3DEXT"/>
+ <command name="glTextureSubImage3DEXT"/>
+ <command name="glCopyTextureSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New multitexture commands">
+ <command name="glBindMultiTextureEXT"/>
+ <command name="glMultiTexCoordPointerEXT"/>
+ <command name="glMultiTexEnvfEXT"/>
+ <command name="glMultiTexEnvfvEXT"/>
+ <command name="glMultiTexEnviEXT"/>
+ <command name="glMultiTexEnvivEXT"/>
+ <command name="glMultiTexGendEXT"/>
+ <command name="glMultiTexGendvEXT"/>
+ <command name="glMultiTexGenfEXT"/>
+ <command name="glMultiTexGenfvEXT"/>
+ <command name="glMultiTexGeniEXT"/>
+ <command name="glMultiTexGenivEXT"/>
+ <command name="glGetMultiTexEnvfvEXT"/>
+ <command name="glGetMultiTexEnvivEXT"/>
+ <command name="glGetMultiTexGendvEXT"/>
+ <command name="glGetMultiTexGenfvEXT"/>
+ <command name="glGetMultiTexGenivEXT"/>
+ <command name="glMultiTexParameteriEXT"/>
+ <command name="glMultiTexParameterivEXT"/>
+ <command name="glMultiTexParameterfEXT"/>
+ <command name="glMultiTexParameterfvEXT"/>
+ <command name="glMultiTexImage1DEXT"/>
+ <command name="glMultiTexImage2DEXT"/>
+ <command name="glMultiTexSubImage1DEXT"/>
+ <command name="glMultiTexSubImage2DEXT"/>
+ <command name="glCopyMultiTexImage1DEXT"/>
+ <command name="glCopyMultiTexImage2DEXT"/>
+ <command name="glCopyMultiTexSubImage1DEXT"/>
+ <command name="glCopyMultiTexSubImage2DEXT"/>
+ <command name="glGetMultiTexImageEXT"/>
+ <command name="glGetMultiTexParameterfvEXT"/>
+ <command name="glGetMultiTexParameterivEXT"/>
+ <command name="glGetMultiTexLevelParameterfvEXT"/>
+ <command name="glGetMultiTexLevelParameterivEXT"/>
+ <command name="glMultiTexImage3DEXT"/>
+ <command name="glMultiTexSubImage3DEXT"/>
+ <command name="glCopyMultiTexSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed texture commands">
+ <command name="glEnableClientStateIndexedEXT"/>
+ <command name="glDisableClientStateIndexedEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed generic queries">
+ <command name="glGetFloatIndexedvEXT"/>
+ <command name="glGetDoubleIndexedvEXT"/>
+ <command name="glGetPointerIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New compressed texture object commands">
+ <command name="glCompressedTextureImage3DEXT"/>
+ <command name="glCompressedTextureImage2DEXT"/>
+ <command name="glCompressedTextureImage1DEXT"/>
+ <command name="glCompressedTextureSubImage3DEXT"/>
+ <command name="glCompressedTextureSubImage2DEXT"/>
+ <command name="glCompressedTextureSubImage1DEXT"/>
+ <command name="glGetCompressedTextureImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New multitexture compressed texture commands">
+ <command name="glCompressedMultiTexImage3DEXT"/>
+ <command name="glCompressedMultiTexImage2DEXT"/>
+ <command name="glCompressedMultiTexImage1DEXT"/>
+ <command name="glCompressedMultiTexSubImage3DEXT"/>
+ <command name="glCompressedMultiTexSubImage2DEXT"/>
+ <command name="glCompressedMultiTexSubImage1DEXT"/>
+ <command name="glGetCompressedMultiTexImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New transpose matrix commands">
+ <command name="glMatrixLoadTransposefEXT"/>
+ <command name="glMatrixLoadTransposedEXT"/>
+ <command name="glMatrixMultTransposefEXT"/>
+ <command name="glMatrixMultTransposedEXT"/>
+ </require>
+ <require comment="OpenGL 1.5: New buffer commands">
+ <command name="glNamedBufferDataEXT"/>
+ <command name="glNamedBufferSubDataEXT"/>
+ <command name="glMapNamedBufferEXT"/>
+ <command name="glUnmapNamedBufferEXT"/>
+ <command name="glGetNamedBufferParameterivEXT"/>
+ <command name="glGetNamedBufferPointervEXT"/>
+ <command name="glGetNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="OpenGL 2.0: New uniform commands">
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ </require>
+ <require comment="OpenGL 2.1: New uniform matrix commands">
+ <command name="glProgramUniformMatrix2x3fvEXT"/>
+ <command name="glProgramUniformMatrix3x2fvEXT"/>
+ <command name="glProgramUniformMatrix2x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x2fvEXT"/>
+ <command name="glProgramUniformMatrix3x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x3fvEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_buffer_object commands">
+ <command name="glTextureBufferEXT"/>
+ <command name="glMultiTexBufferEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_integer commands">
+ <command name="glTextureParameterIivEXT"/>
+ <command name="glTextureParameterIuivEXT"/>
+ <command name="glGetTextureParameterIivEXT"/>
+ <command name="glGetTextureParameterIuivEXT"/>
+ <command name="glMultiTexParameterIivEXT"/>
+ <command name="glMultiTexParameterIuivEXT"/>
+ <command name="glGetMultiTexParameterIivEXT"/>
+ <command name="glGetMultiTexParameterIuivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_shader4 commands">
+ <command name="glProgramUniform1uiEXT"/>
+ <command name="glProgramUniform2uiEXT"/>
+ <command name="glProgramUniform3uiEXT"/>
+ <command name="glProgramUniform4uiEXT"/>
+ <command name="glProgramUniform1uivEXT"/>
+ <command name="glProgramUniform2uivEXT"/>
+ <command name="glProgramUniform3uivEXT"/>
+ <command name="glProgramUniform4uivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_program_parameters commands">
+ <command name="glNamedProgramLocalParameters4fvEXT"/>
+ </require>
+ <require comment="Extend NV_gpu_program4 commands">
+ <command name="glNamedProgramLocalParameterI4iEXT"/>
+ <command name="glNamedProgramLocalParameterI4ivEXT"/>
+ <command name="glNamedProgramLocalParametersI4ivEXT"/>
+ <command name="glNamedProgramLocalParameterI4uiEXT"/>
+ <command name="glNamedProgramLocalParameterI4uivEXT"/>
+ <command name="glNamedProgramLocalParametersI4uivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIuivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed texture commands">
+ <command name="glEnableClientStateiEXT"/>
+ <command name="glDisableClientStateiEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed generic queries">
+ <command name="glGetFloati_vEXT"/>
+ <command name="glGetDoublei_vEXT"/>
+ <command name="glGetPointeri_vEXT"/>
+ </require>
+ <require comment="Extend ARB_vertex_program commands">
+ <command name="glNamedProgramStringEXT"/>
+ <command name="glNamedProgramLocalParameter4dEXT"/>
+ <command name="glNamedProgramLocalParameter4dvEXT"/>
+ <command name="glNamedProgramLocalParameter4fEXT"/>
+ <command name="glNamedProgramLocalParameter4fvEXT"/>
+ <command name="glGetNamedProgramLocalParameterdvEXT"/>
+ <command name="glGetNamedProgramLocalParameterfvEXT"/>
+ <command name="glGetNamedProgramivEXT"/>
+ <command name="glGetNamedProgramStringEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New renderbuffer commands">
+ <command name="glNamedRenderbufferStorageEXT"/>
+ <command name="glGetNamedRenderbufferParameterivEXT"/>
+ <command name="glNamedRenderbufferStorageMultisampleEXT"/>
+ </require>
+ <require comment="Extend NV_framebuffer_multisample_coverage">
+ <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glCheckNamedFramebufferStatusEXT"/>
+ <command name="glNamedFramebufferTexture1DEXT"/>
+ <command name="glNamedFramebufferTexture2DEXT"/>
+ <command name="glNamedFramebufferTexture3DEXT"/>
+ <command name="glNamedFramebufferRenderbufferEXT"/>
+ <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New texture commands">
+ <command name="glGenerateTextureMipmapEXT"/>
+ <command name="glGenerateMultiTexMipmapEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glFramebufferDrawBufferEXT"/>
+ <command name="glFramebufferDrawBuffersEXT"/>
+ <command name="glFramebufferReadBufferEXT"/>
+ <command name="glGetFramebufferParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer data copy command">
+ <command name="glNamedCopyBufferSubDataEXT"/>
+ </require>
+ <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
+ <command name="glNamedFramebufferTextureEXT"/>
+ <command name="glNamedFramebufferTextureLayerEXT"/>
+ <command name="glNamedFramebufferTextureFaceEXT"/>
+ </require>
+ <require comment="Extend NV_explicit_multisample">
+ <command name="glTextureRenderbufferEXT"/>
+ <command name="glMultiTexRenderbufferEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
+ <command name="glVertexArrayVertexOffsetEXT"/>
+ <command name="glVertexArrayColorOffsetEXT"/>
+ <command name="glVertexArrayEdgeFlagOffsetEXT"/>
+ <command name="glVertexArrayIndexOffsetEXT"/>
+ <command name="glVertexArrayNormalOffsetEXT"/>
+ <command name="glVertexArrayTexCoordOffsetEXT"/>
+ <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
+ <command name="glVertexArrayFogCoordOffsetEXT"/>
+ <command name="glVertexArraySecondaryColorOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribIOffsetEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
+ <command name="glEnableVertexArrayEXT"/>
+ <command name="glDisableVertexArrayEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
+ <command name="glEnableVertexArrayAttribEXT"/>
+ <command name="glDisableVertexArrayAttribEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New queries for VAO">
+ <command name="glGetVertexArrayIntegervEXT"/>
+ <command name="glGetVertexArrayPointervEXT"/>
+ <command name="glGetVertexArrayIntegeri_vEXT"/>
+ <command name="glGetVertexArrayPointeri_vEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer commands">
+ <command name="glMapNamedBufferRangeEXT"/>
+ <command name="glFlushMappedNamedBufferRangeEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_clear_buffer_object">
+ <command name="glClearNamedBufferDataEXT"/>
+ <command name="glClearNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_framebuffer_no_attachments">
+ <command name="glNamedFramebufferParameteriEXT"/>
+ <command name="glGetNamedFramebufferParameterivEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_gpu_shader_fp64">
+ <command name="glProgramUniform1dEXT"/>
+ <command name="glProgramUniform2dEXT"/>
+ <command name="glProgramUniform3dEXT"/>
+ <command name="glProgramUniform4dEXT"/>
+ <command name="glProgramUniform1dvEXT"/>
+ <command name="glProgramUniform2dvEXT"/>
+ <command name="glProgramUniform3dvEXT"/>
+ <command name="glProgramUniform4dvEXT"/>
+ <command name="glProgramUniformMatrix2dvEXT"/>
+ <command name="glProgramUniformMatrix3dvEXT"/>
+ <command name="glProgramUniformMatrix4dvEXT"/>
+ <command name="glProgramUniformMatrix2x3dvEXT"/>
+ <command name="glProgramUniformMatrix2x4dvEXT"/>
+ <command name="glProgramUniformMatrix3x2dvEXT"/>
+ <command name="glProgramUniformMatrix3x4dvEXT"/>
+ <command name="glProgramUniformMatrix4x2dvEXT"/>
+ <command name="glProgramUniformMatrix4x3dvEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_buffer_range">
+ <command name="glTextureBufferRangeEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_storage">
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_texture_storage_multisample">
+ <command name="glTextureStorage2DMultisampleEXT"/>
+ <command name="glTextureStorage3DMultisampleEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_vertex_attrib_binding">
+ <command name="glVertexArrayBindVertexBufferEXT"/>
+ <command name="glVertexArrayVertexAttribFormatEXT"/>
+ <command name="glVertexArrayVertexAttribIFormatEXT"/>
+ <command name="glVertexArrayVertexAttribLFormatEXT"/>
+ <command name="glVertexArrayVertexAttribBindingEXT"/>
+ <command name="glVertexArrayVertexBindingDivisorEXT"/>
+ </require>
+ <require comment="Extend GL_EXT_vertex_attrib_64bit">
+ <command name="glVertexArrayVertexAttribLOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL_EXT"/>
+ <command name="glDiscardFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <enum name="GL_TIMESTAMP_EXT"/>
+ <enum name="GL_GPU_DISJOINT_EXT"/>
+ <command name="glDiscardFramebufferEXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glQueryCounterEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum name="GL_DRAW_BUFFER0_EXT"/>
+ <enum name="GL_DRAW_BUFFER1_EXT"/>
+ <enum name="GL_DRAW_BUFFER2_EXT"/>
+ <enum name="GL_DRAW_BUFFER3_EXT"/>
+ <enum name="GL_DRAW_BUFFER4_EXT"/>
+ <enum name="GL_DRAW_BUFFER5_EXT"/>
+ <enum name="GL_DRAW_BUFFER6_EXT"/>
+ <enum name="GL_DRAW_BUFFER7_EXT"/>
+ <enum name="GL_DRAW_BUFFER8_EXT"/>
+ <enum name="GL_DRAW_BUFFER9_EXT"/>
+ <enum name="GL_DRAW_BUFFER10_EXT"/>
+ <enum name="GL_DRAW_BUFFER11_EXT"/>
+ <enum name="GL_DRAW_BUFFER12_EXT"/>
+ <enum name="GL_DRAW_BUFFER13_EXT"/>
+ <enum name="GL_DRAW_BUFFER14_EXT"/>
+ <enum name="GL_DRAW_BUFFER15_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <command name="glDrawBuffersEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers2" supported="gl">
+ <require>
+ <command name="glColorMaskIndexedEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_instanced" supported="gl">
+ <require>
+ <command name="glDrawArraysInstancedEXT"/>
+ <command name="glDrawElementsInstancedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_range_elements" supported="gl">
+ <require>
+ <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <command name="glDrawRangeElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_fog_coord" supported="gl">
+ <require>
+ <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <command name="glFogCoordfEXT"/>
+ <command name="glFogCoordfvEXT"/>
+ <command name="glFogCoorddEXT"/>
+ <command name="glFogCoorddvEXT"/>
+ <command name="glFogCoordPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_blit" supported="gl">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <command name="glBlitFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
+ <require>
+ <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_object" supported="gl">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum name="GL_STENCIL_INDEX1_EXT"/>
+ <enum name="GL_STENCIL_INDEX4_EXT"/>
+ <enum name="GL_STENCIL_INDEX8_EXT"/>
+ <enum name="GL_STENCIL_INDEX16_EXT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <command name="glIsRenderbufferEXT"/>
+ <command name="glBindRenderbufferEXT"/>
+ <command name="glDeleteRenderbuffersEXT"/>
+ <command name="glGenRenderbuffersEXT"/>
+ <command name="glRenderbufferStorageEXT"/>
+ <command name="glGetRenderbufferParameterivEXT"/>
+ <command name="glIsFramebufferEXT"/>
+ <command name="glBindFramebufferEXT"/>
+ <command name="glDeleteFramebuffersEXT"/>
+ <command name="glGenFramebuffersEXT"/>
+ <command name="glCheckFramebufferStatusEXT"/>
+ <command name="glFramebufferTexture1DEXT"/>
+ <command name="glFramebufferTexture2DEXT"/>
+ <command name="glFramebufferTexture3DEXT"/>
+ <command name="glFramebufferRenderbufferEXT"/>
+ <command name="glGetFramebufferAttachmentParameterivEXT"/>
+ <command name="glGenerateMipmapEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramParameteriEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_program_parameters" supported="gl">
+ <require>
+ <command name="glProgramEnvParameters4fvEXT"/>
+ <command name="glProgramLocalParameters4fvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_shader4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <command name="glGetUniformuivEXT"/>
+ <command name="glBindFragDataLocationEXT"/>
+ <command name="glGetFragDataLocationEXT"/>
+ <command name="glUniform1uiEXT"/>
+ <command name="glUniform2uiEXT"/>
+ <command name="glUniform3uiEXT"/>
+ <command name="glUniform4uiEXT"/>
+ <command name="glUniform1uivEXT"/>
+ <command name="glUniform2uivEXT"/>
+ <command name="glUniform3uivEXT"/>
+ <command name="glUniform4uivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_histogram" supported="gl">
+ <require>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <command name="glGetHistogramEXT"/>
+ <command name="glGetHistogramParameterfvEXT"/>
+ <command name="glGetHistogramParameterivEXT"/>
+ <command name="glGetMinmaxEXT"/>
+ <command name="glGetMinmaxParameterfvEXT"/>
+ <command name="glGetMinmaxParameterivEXT"/>
+ <command name="glHistogramEXT"/>
+ <command name="glMinmaxEXT"/>
+ <command name="glResetHistogramEXT"/>
+ <command name="glResetMinmaxEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_array_formats" supported="gl">
+ <require>
+ <enum name="GL_IUI_V2F_EXT"/>
+ <enum name="GL_IUI_V3F_EXT"/>
+ <enum name="GL_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_IUI_N3F_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_func" supported="gl">
+ <require>
+ <enum name="GL_INDEX_TEST_EXT"/>
+ <enum name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum name="GL_INDEX_TEST_REF_EXT"/>
+ <command name="glIndexFuncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_material" supported="gl">
+ <require>
+ <enum name="GL_INDEX_MATERIAL_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <command name="glIndexMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_texture" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_light_texture" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+ <enum name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum name="GL_ATTENUATION_EXT"/>
+ <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <command name="glApplyTextureEXT"/>
+ <command name="glTextureLightEXT"/>
+ <command name="glTextureMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
+ <require>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <command name="glMapBufferRangeEXT"/>
+ <command name="glFlushMappedBufferRangeEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_misc_attribute" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
+ <require>
+ <command name="glMultiDrawArraysEXT"/>
+ <command name="glMultiDrawElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_EXT"/>
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum name="GL_SAMPLES_EXT"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <command name="glSampleMaskEXT"/>
+ <command name="glSamplePatternEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ <command name="glFramebufferTexture2DMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum name="GL_MULTIVIEW_EXT"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <command name="glReadBufferIndexedEXT"/>
+ <command name="glDrawBuffersIndexedEXT"/>
+ <command name="glGetIntegeri_vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_EXT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_float" supported="gl">
+ <require>
+ <enum name="GL_R11F_G11F_B10F_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_pixels" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_paletted_texture" supported="gl">
+ <require>
+ <enum name="GL_COLOR_INDEX1_EXT"/>
+ <enum name="GL_COLOR_INDEX2_EXT"/>
+ <enum name="GL_COLOR_INDEX4_EXT"/>
+ <enum name="GL_COLOR_INDEX8_EXT"/>
+ <enum name="GL_COLOR_INDEX12_EXT"/>
+ <enum name="GL_COLOR_INDEX16_EXT"/>
+ <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <command name="glColorTableEXT"/>
+ <command name="glGetColorTableEXT"/>
+ <command name="glGetColorTableParameterivEXT"/>
+ <command name="glGetColorTableParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum name="GL_CUBIC_EXT"/>
+ <enum name="GL_AVERAGE_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <command name="glPixelTransformParameteriEXT"/>
+ <command name="glPixelTransformParameterfEXT"/>
+ <command name="glPixelTransformParameterivEXT"/>
+ <command name="glPixelTransformParameterfvEXT"/>
+ <command name="glGetPixelTransformParameterivEXT"/>
+ <command name="glGetPixelTransformParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform_color_table" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <command name="glPointParameterfEXT"/>
+ <command name="glPointParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_polygon_offset" supported="gl">
+ <require>
+ <enum name="GL_POLYGON_OFFSET_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <command name="glPolygonOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_provoking_vertex" supported="gl">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_PROVOKING_VERTEX_EXT"/>
+ <command name="glProvokingVertexEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_rescale_normal" supported="gl">
+ <require>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_robustness" supported="gles1|gles2">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <command name="glGetGraphicsResetStatusEXT"/>
+ <command name="glReadnPixelsEXT"/>
+ <command name="glGetnUniformfvEXT"/>
+ <command name="glGetnUniformivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_sRGB" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_secondary_color" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_EXT"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <command name="glSecondaryColor3bEXT"/>
+ <command name="glSecondaryColor3bvEXT"/>
+ <command name="glSecondaryColor3dEXT"/>
+ <command name="glSecondaryColor3dvEXT"/>
+ <command name="glSecondaryColor3fEXT"/>
+ <command name="glSecondaryColor3fvEXT"/>
+ <command name="glSecondaryColor3iEXT"/>
+ <command name="glSecondaryColor3ivEXT"/>
+ <command name="glSecondaryColor3sEXT"/>
+ <command name="glSecondaryColor3svEXT"/>
+ <command name="glSecondaryColor3ubEXT"/>
+ <command name="glSecondaryColor3ubvEXT"/>
+ <command name="glSecondaryColor3uiEXT"/>
+ <command name="glSecondaryColor3uivEXT"/>
+ <command name="glSecondaryColor3usEXT"/>
+ <command name="glSecondaryColor3usvEXT"/>
+ <command name="glSecondaryColorPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
+ <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <command name="glUseShaderProgramEXT"/>
+ <command name="glActiveProgramEXT"/>
+ <command name="glCreateShaderProgramEXT"/>
+ </require>
+ <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <command name="glActiveShaderProgramEXT"/>
+ <command name="glBindProgramPipelineEXT"/>
+ <command name="glCreateShaderProgramvEXT"/>
+ <command name="glDeleteProgramPipelinesEXT"/>
+ <command name="glGenProgramPipelinesEXT"/>
+ <command name="glGetProgramPipelineInfoLogEXT"/>
+ <command name="glGetProgramPipelineivEXT"/>
+ <command name="glIsProgramPipelineEXT"/>
+ <command name="glProgramParameteriEXT"/>
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ <command name="glUseProgramStagesEXT"/>
+ <command name="glValidateProgramPipelineEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_specular_color" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_image_load_store" supported="gl">
+ <require>
+ <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum name="GL_IMAGE_1D_EXT"/>
+ <enum name="GL_IMAGE_2D_EXT"/>
+ <enum name="GL_IMAGE_3D_EXT"/>
+ <enum name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_IMAGE_CUBE_EXT"/>
+ <enum name="GL_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <command name="glBindImageTextureEXT"/>
+ <command name="glMemoryBarrierEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_texture_lod" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shadow_funcs" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shadow_samplers" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shared_texture_palette" supported="gl">
+ <require>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_clear_tag" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <command name="glStencilClearTagEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_two_side" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <command name="glActiveStencilFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_wrap" supported="gl">
+ <require>
+ <enum name="GL_INCR_WRAP_EXT"/>
+ <enum name="GL_DECR_WRAP_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_subtexture" supported="gl">
+ <require>
+ <command name="glTexSubImage1DEXT"/>
+ <command name="glTexSubImage2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture" supported="gl">
+ <require>
+ <enum name="GL_ALPHA4_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_ALPHA12_EXT"/>
+ <enum name="GL_ALPHA16_EXT"/>
+ <enum name="GL_LUMINANCE4_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE12_EXT"/>
+ <enum name="GL_LUMINANCE16_EXT"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum name="GL_INTENSITY_EXT"/>
+ <enum name="GL_INTENSITY4_EXT"/>
+ <enum name="GL_INTENSITY8_EXT"/>
+ <enum name="GL_INTENSITY12_EXT"/>
+ <enum name="GL_INTENSITY16_EXT"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4_EXT"/>
+ <enum name="GL_RGB5_EXT"/>
+ <enum name="GL_RGB8_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB12_EXT"/>
+ <enum name="GL_RGB16_EXT"/>
+ <enum name="GL_RGBA2_EXT"/>
+ <enum name="GL_RGBA4_EXT"/>
+ <enum name="GL_RGB5_A1_EXT"/>
+ <enum name="GL_RGBA8_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGBA12_EXT"/>
+ <enum name="GL_RGBA16_EXT"/>
+ <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture3D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <command name="glTexImage3DEXT"/>
+ <command name="glTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_array" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <command name="glTexBufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_latc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_s3tc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
+ <require>
+ <enum name="GL_NORMAL_MAP_EXT"/>
+ <enum name="GL_REFLECTION_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_add" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_EXT"/>
+ <enum name="GL_COMBINE_RGB_EXT"/>
+ <enum name="GL_COMBINE_ALPHA_EXT"/>
+ <enum name="GL_RGB_SCALE_EXT"/>
+ <enum name="GL_ADD_SIGNED_EXT"/>
+ <enum name="GL_INTERPOLATE_EXT"/>
+ <enum name="GL_CONSTANT_EXT"/>
+ <enum name="GL_PRIMARY_COLOR_EXT"/>
+ <enum name="GL_PREVIOUS_EXT"/>
+ <enum name="GL_SOURCE0_RGB_EXT"/>
+ <enum name="GL_SOURCE1_RGB_EXT"/>
+ <enum name="GL_SOURCE2_RGB_EXT"/>
+ <enum name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum name="GL_OPERAND0_RGB_EXT"/>
+ <enum name="GL_OPERAND1_RGB_EXT"/>
+ <enum name="GL_OPERAND2_RGB_EXT"/>
+ <enum name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum name="GL_OPERAND2_ALPHA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_EXT"/>
+ <enum name="GL_DOT3_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_integer" supported="gl">
+ <require>
+ <enum name="GL_RGBA32UI_EXT"/>
+ <enum name="GL_RGB32UI_EXT"/>
+ <enum name="GL_ALPHA32UI_EXT"/>
+ <enum name="GL_INTENSITY32UI_EXT"/>
+ <enum name="GL_LUMINANCE32UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum name="GL_RGBA16UI_EXT"/>
+ <enum name="GL_RGB16UI_EXT"/>
+ <enum name="GL_ALPHA16UI_EXT"/>
+ <enum name="GL_INTENSITY16UI_EXT"/>
+ <enum name="GL_LUMINANCE16UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum name="GL_RGBA8UI_EXT"/>
+ <enum name="GL_RGB8UI_EXT"/>
+ <enum name="GL_ALPHA8UI_EXT"/>
+ <enum name="GL_INTENSITY8UI_EXT"/>
+ <enum name="GL_LUMINANCE8UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum name="GL_RGBA32I_EXT"/>
+ <enum name="GL_RGB32I_EXT"/>
+ <enum name="GL_ALPHA32I_EXT"/>
+ <enum name="GL_INTENSITY32I_EXT"/>
+ <enum name="GL_LUMINANCE32I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum name="GL_RGBA16I_EXT"/>
+ <enum name="GL_RGB16I_EXT"/>
+ <enum name="GL_ALPHA16I_EXT"/>
+ <enum name="GL_INTENSITY16I_EXT"/>
+ <enum name="GL_LUMINANCE16I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum name="GL_RGBA8I_EXT"/>
+ <enum name="GL_RGB8I_EXT"/>
+ <enum name="GL_ALPHA8I_EXT"/>
+ <enum name="GL_INTENSITY8I_EXT"/>
+ <enum name="GL_LUMINANCE8I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum name="GL_RED_INTEGER_EXT"/>
+ <enum name="GL_GREEN_INTEGER_EXT"/>
+ <enum name="GL_BLUE_INTEGER_EXT"/>
+ <enum name="GL_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGB_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_EXT"/>
+ <enum name="GL_BGR_INTEGER_EXT"/>
+ <enum name="GL_BGRA_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <command name="glTexParameterIivEXT"/>
+ <command name="glTexParameterIuivEXT"/>
+ <command name="glGetTexParameterIivEXT"/>
+ <command name="glGetTexParameterIuivEXT"/>
+ <command name="glClearColorIiEXT"/>
+ <command name="glClearColorIuiEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
+ <require>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <command name="glAreTexturesResidentEXT"/>
+ <command name="glBindTextureEXT"/>
+ <command name="glDeleteTexturesEXT"/>
+ <command name="glGenTexturesEXT"/>
+ <command name="glIsTextureEXT"/>
+ <command name="glPrioritizeTexturesEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_perturb_normal" supported="gl">
+ <require>
+ <enum name="GL_PERTURB_EXT"/>
+ <enum name="GL_TEXTURE_NORMAL_EXT"/>
+ <command name="glTextureNormalEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_rg" supported="gles2">
+ <require>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RG_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB" supported="gl">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB8_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_EXT"/>
+ <enum name="GL_SLUMINANCE8_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB_decode" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum name="GL_DECODE_EXT"/>
+ <enum name="GL_SKIP_DECODE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_shared_exponent" supported="gl">
+ <require>
+ <enum name="GL_RGB9_E5_EXT"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_snorm" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_SNORM"/>
+ <enum name="GL_LUMINANCE_SNORM"/>
+ <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum name="GL_INTENSITY_SNORM"/>
+ <enum name="GL_ALPHA8_SNORM"/>
+ <enum name="GL_LUMINANCE8_SNORM"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum name="GL_INTENSITY8_SNORM"/>
+ <enum name="GL_ALPHA16_SNORM"/>
+ <enum name="GL_LUMINANCE16_SNORM"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum name="GL_INTENSITY16_SNORM"/>
+ <enum name="GL_RED_SNORM"/>
+ <enum name="GL_RG_SNORM"/>
+ <enum name="GL_RGB_SNORM"/>
+ <enum name="GL_RGBA_SNORM"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
+ <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_RGBA32F_EXT"/>
+ <enum name="GL_RGB32F_EXT"/>
+ <enum name="GL_ALPHA32F_EXT"/>
+ <enum name="GL_LUMINANCE32F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_ALPHA16F_EXT"/>
+ <enum name="GL_LUMINANCE16F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_BGRA8_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ <enum name="GL_R32F_EXT"/>
+ <enum name="GL_RG32F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <command name="glTexStorage1DEXT"/>
+ <command name="glTexStorage2DEXT"/>
+ <command name="glTexStorage3DEXT"/>
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_swizzle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_timer_query" supported="gl">
+ <require>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <command name="glBeginTransformFeedbackEXT"/>
+ <command name="glEndTransformFeedbackEXT"/>
+ <command name="glBindBufferRangeEXT"/>
+ <command name="glBindBufferOffsetEXT"/>
+ <command name="glBindBufferBaseEXT"/>
+ <command name="glTransformFeedbackVaryingsEXT"/>
+ <command name="glGetTransformFeedbackVaryingEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_unpack_subimage" supported="gles2">
+ <require>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_EXT"/>
+ <enum name="GL_COLOR_ARRAY_EXT"/>
+ <enum name="GL_INDEX_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <command name="glArrayElementEXT"/>
+ <command name="glColorPointerEXT"/>
+ <command name="glDrawArraysEXT"/>
+ <command name="glEdgeFlagPointerEXT"/>
+ <command name="glGetPointervEXT"/>
+ <command name="glIndexPointerEXT"/>
+ <command name="glNormalPointerEXT"/>
+ <command name="glTexCoordPointerEXT"/>
+ <command name="glVertexPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2_EXT"/>
+ <enum name="GL_DOUBLE_VEC3_EXT"/>
+ <enum name="GL_DOUBLE_VEC4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3_EXT"/>
+ <enum name="GL_DOUBLE_MAT4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x3_EXT"/>
+ <command name="glVertexAttribL1dEXT"/>
+ <command name="glVertexAttribL2dEXT"/>
+ <command name="glVertexAttribL3dEXT"/>
+ <command name="glVertexAttribL4dEXT"/>
+ <command name="glVertexAttribL1dvEXT"/>
+ <command name="glVertexAttribL2dvEXT"/>
+ <command name="glVertexAttribL3dvEXT"/>
+ <command name="glVertexAttribL4dvEXT"/>
+ <command name="glVertexAttribLPointerEXT"/>
+ <command name="glGetVertexAttribLdvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_EXT"/>
+ <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum name="GL_OP_INDEX_EXT"/>
+ <enum name="GL_OP_NEGATE_EXT"/>
+ <enum name="GL_OP_DOT3_EXT"/>
+ <enum name="GL_OP_DOT4_EXT"/>
+ <enum name="GL_OP_MUL_EXT"/>
+ <enum name="GL_OP_ADD_EXT"/>
+ <enum name="GL_OP_MADD_EXT"/>
+ <enum name="GL_OP_FRAC_EXT"/>
+ <enum name="GL_OP_MAX_EXT"/>
+ <enum name="GL_OP_MIN_EXT"/>
+ <enum name="GL_OP_SET_GE_EXT"/>
+ <enum name="GL_OP_SET_LT_EXT"/>
+ <enum name="GL_OP_CLAMP_EXT"/>
+ <enum name="GL_OP_FLOOR_EXT"/>
+ <enum name="GL_OP_ROUND_EXT"/>
+ <enum name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum name="GL_OP_POWER_EXT"/>
+ <enum name="GL_OP_RECIP_EXT"/>
+ <enum name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum name="GL_OP_SUB_EXT"/>
+ <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="GL_OP_MOV_EXT"/>
+ <enum name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum name="GL_OUTPUT_FOG_EXT"/>
+ <enum name="GL_SCALAR_EXT"/>
+ <enum name="GL_VECTOR_EXT"/>
+ <enum name="GL_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_EXT"/>
+ <enum name="GL_INVARIANT_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum name="GL_LOCAL_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum name="GL_X_EXT"/>
+ <enum name="GL_Y_EXT"/>
+ <enum name="GL_Z_EXT"/>
+ <enum name="GL_W_EXT"/>
+ <enum name="GL_NEGATIVE_X_EXT"/>
+ <enum name="GL_NEGATIVE_Y_EXT"/>
+ <enum name="GL_NEGATIVE_Z_EXT"/>
+ <enum name="GL_NEGATIVE_W_EXT"/>
+ <enum name="GL_ZERO_EXT"/>
+ <enum name="GL_ONE_EXT"/>
+ <enum name="GL_NEGATIVE_ONE_EXT"/>
+ <enum name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum name="GL_FULL_RANGE_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_EXT"/>
+ <enum name="GL_MVP_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_VALUE_EXT"/>
+ <enum name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INVARIANT_VALUE_EXT"/>
+ <enum name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <command name="glBeginVertexShaderEXT"/>
+ <command name="glEndVertexShaderEXT"/>
+ <command name="glBindVertexShaderEXT"/>
+ <command name="glGenVertexShadersEXT"/>
+ <command name="glDeleteVertexShaderEXT"/>
+ <command name="glShaderOp1EXT"/>
+ <command name="glShaderOp2EXT"/>
+ <command name="glShaderOp3EXT"/>
+ <command name="glSwizzleEXT"/>
+ <command name="glWriteMaskEXT"/>
+ <command name="glInsertComponentEXT"/>
+ <command name="glExtractComponentEXT"/>
+ <command name="glGenSymbolsEXT"/>
+ <command name="glSetInvariantEXT"/>
+ <command name="glSetLocalConstantEXT"/>
+ <command name="glVariantbvEXT"/>
+ <command name="glVariantsvEXT"/>
+ <command name="glVariantivEXT"/>
+ <command name="glVariantfvEXT"/>
+ <command name="glVariantdvEXT"/>
+ <command name="glVariantubvEXT"/>
+ <command name="glVariantusvEXT"/>
+ <command name="glVariantuivEXT"/>
+ <command name="glVariantPointerEXT"/>
+ <command name="glEnableVariantClientStateEXT"/>
+ <command name="glDisableVariantClientStateEXT"/>
+ <command name="glBindLightParameterEXT"/>
+ <command name="glBindMaterialParameterEXT"/>
+ <command name="glBindTexGenParameterEXT"/>
+ <command name="glBindTextureUnitParameterEXT"/>
+ <command name="glBindParameterEXT"/>
+ <command name="glIsVariantEnabledEXT"/>
+ <command name="glGetVariantBooleanvEXT"/>
+ <command name="glGetVariantIntegervEXT"/>
+ <command name="glGetVariantFloatvEXT"/>
+ <command name="glGetVariantPointervEXT"/>
+ <command name="glGetInvariantBooleanvEXT"/>
+ <command name="glGetInvariantIntegervEXT"/>
+ <command name="glGetInvariantFloatvEXT"/>
+ <command name="glGetLocalConstantBooleanvEXT"/>
+ <command name="glGetLocalConstantIntegervEXT"/>
+ <command name="glGetLocalConstantFloatvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_weighting" supported="gl">
+ <require>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_MODELVIEW1_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <command name="glVertexWeightfEXT"/>
+ <command name="glVertexWeightfvEXT"/>
+ <command name="glVertexWeightPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_x11_sync_object" supported="gl">
+ <require>
+ <enum name="GL_SYNC_X11_FENCE_EXT"/>
+ <command name="glImportSyncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
+ <require>
+ <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_frame_terminator" supported="gl">
+ <require>
+ <command name="glFrameTerminatorGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_string_marker" supported="gl">
+ <require>
+ <command name="glStringMarkerGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_IGNORE_BORDER_HP"/>
+ <enum name="GL_CONSTANT_BORDER_HP"/>
+ <enum name="GL_REPLICATE_BORDER_HP"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_image_transform" supported="gl">
+ <require>
+ <enum name="GL_IMAGE_SCALE_X_HP"/>
+ <enum name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum name="GL_CUBIC_HP"/>
+ <enum name="GL_AVERAGE_HP"/>
+ <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <command name="glImageTransformParameteriHP"/>
+ <command name="glImageTransformParameterfHP"/>
+ <command name="glImageTransformParameterivHP"/>
+ <command name="glImageTransformParameterfvHP"/>
+ <command name="glGetImageTransformParameterivHP"/>
+ <command name="glGetImageTransformParameterfvHP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_occlusion_test" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_TEST_HP"/>
+ <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_texture_lighting" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
+ <require>
+ <command name="glMultiModeDrawArraysIBM"/>
+ <command name="glMultiModeDrawElementsIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_rasterpos_clip" supported="gl">
+ <require>
+ <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_static_data" supported="gl">
+ <require>
+ <enum name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <command name="glFlushStaticDataIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_vertex_array_lists" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <command name="glColorPointerListIBM"/>
+ <command name="glSecondaryColorPointerListIBM"/>
+ <command name="glEdgeFlagPointerListIBM"/>
+ <command name="glFogCoordPointerListIBM"/>
+ <command name="glIndexPointerListIBM"/>
+ <command name="glNormalPointerListIBM"/>
+ <command name="glTexCoordPointerListIBM"/>
+ <command name="glVertexPointerListIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum name="GL_MAX_SAMPLES_IMG"/>
+ <enum name="GL_TEXTURE_SAMPLES_IMG"/>
+ <command name="glRenderbufferStorageMultisampleIMG"/>
+ <command name="glFramebufferTexture2DMultisampleIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_read_format" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_IMG"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
+ <require>
+ <enum name="GL_MODULATE_COLOR_IMG"/>
+ <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_ADD_BLEND_IMG"/>
+ <enum name="GL_DOT3_RGBA_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_user_clip_plane" supported="gles1">
+ <require>
+ <enum name="GL_CLIP_PLANE0_IMG"/>
+ <enum name="GL_CLIP_PLANE1_IMG"/>
+ <enum name="GL_CLIP_PLANE2_IMG"/>
+ <enum name="GL_CLIP_PLANE3_IMG"/>
+ <enum name="GL_CLIP_PLANE4_IMG"/>
+ <enum name="GL_CLIP_PLANE5_IMG"/>
+ <enum name="GL_MAX_CLIP_PLANES_IMG"/>
+ <command name="glClipPlanefIMG"/>
+ <command name="glClipPlanexIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_blend_func_separate" supported="gl">
+ <require>
+ <command name="glBlendFuncSeparateINGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_color_clamp" supported="gl">
+ <require>
+ <enum name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_interlace_read" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_READ_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_map_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <command name="glSyncTextureINTEL"/>
+ <command name="glUnmapTexture2DINTEL"/>
+ <command name="glMapTexture2DINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_parallel_arrays" supported="gl">
+ <require>
+ <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <command name="glVertexPointervINTEL"/>
+ <command name="glNormalPointervINTEL"/>
+ <command name="glColorPointervINTEL"/>
+ <command name="glTexCoordPointervINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_BUFFER_KHR"/>
+ <enum name="GL_SHADER_KHR"/>
+ <enum name="GL_PROGRAM_KHR"/>
+ <enum name="GL_QUERY_KHR"/>
+ <enum name="GL_SAMPLER_KHR"/>
+ <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_STACK_OVERFLOW_KHR"/>
+ <enum name="GL_STACK_UNDERFLOW_KHR"/>
+ <command name="glDebugMessageControlKHR"/>
+ <command name="glDebugMessageInsertKHR"/>
+ <command name="glDebugMessageCallbackKHR"/>
+ <command name="glGetDebugMessageLogKHR"/>
+ <command name="glPushDebugGroupKHR"/>
+ <command name="glPopDebugGroupKHR"/>
+ <command name="glObjectLabelKHR"/>
+ <command name="glGetObjectLabelKHR"/>
+ <command name="glObjectPtrLabelKHR"/>
+ <command name="glGetObjectPtrLabelKHR"/>
+ <command name="glGetPointervKHR"/>
+ </require>
+ <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_MESAX_texture_stack" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_pack_invert" supported="gl">
+ <require>
+ <enum name="GL_PACK_INVERT_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_resize_buffers" supported="gl">
+ <require>
+ <command name="glResizeBuffersMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dMESA"/>
+ <command name="glWindowPos2dvMESA"/>
+ <command name="glWindowPos2fMESA"/>
+ <command name="glWindowPos2fvMESA"/>
+ <command name="glWindowPos2iMESA"/>
+ <command name="glWindowPos2ivMESA"/>
+ <command name="glWindowPos2sMESA"/>
+ <command name="glWindowPos2svMESA"/>
+ <command name="glWindowPos3dMESA"/>
+ <command name="glWindowPos3dvMESA"/>
+ <command name="glWindowPos3fMESA"/>
+ <command name="glWindowPos3fvMESA"/>
+ <command name="glWindowPos3iMESA"/>
+ <command name="glWindowPos3ivMESA"/>
+ <command name="glWindowPos3sMESA"/>
+ <command name="glWindowPos3svMESA"/>
+ <command name="glWindowPos4dMESA"/>
+ <command name="glWindowPos4dvMESA"/>
+ <command name="glWindowPos4fMESA"/>
+ <command name="glWindowPos4fvMESA"/>
+ <command name="glWindowPos4iMESA"/>
+ <command name="glWindowPos4ivMESA"/>
+ <command name="glWindowPos4sMESA"/>
+ <command name="glWindowPos4svMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_ycbcr_texture" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum name="GL_YCBCR_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_NVX_conditional_render" supported="gl">
+ <require>
+ <command name="glBeginConditionalRenderNVX"/>
+ <command name="glEndConditionalRenderNVX"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_texture" supported="gl">
+ <require>
+ <command name="glGetTextureHandleNV"/>
+ <command name="glGetTextureSamplerHandleNV"/>
+ <command name="glMakeTextureHandleResidentNV"/>
+ <command name="glMakeTextureHandleNonResidentNV"/>
+ <command name="glGetImageHandleNV"/>
+ <command name="glMakeImageHandleResidentNV"/>
+ <command name="glMakeImageHandleNonResidentNV"/>
+ <command name="glUniformHandleui64NV"/>
+ <command name="glUniformHandleui64vNV"/>
+ <command name="glProgramUniformHandleui64NV"/>
+ <command name="glProgramUniformHandleui64vNV"/>
+ <command name="glIsTextureHandleResidentNV"/>
+ <command name="glIsImageHandleResidentNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_blend_square" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_compute_program5" supported="gl">
+ <require>
+ <enum name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conditional_render" supported="gl">
+ <require>
+ <enum name="GL_QUERY_WAIT_NV"/>
+ <enum name="GL_QUERY_NO_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <command name="glBeginConditionalRenderNV"/>
+ <command name="glEndConditionalRenderNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_depth_to_color" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_image" supported="gl">
+ <require>
+ <command name="glCopyImageSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_coverage_sample" supported="gles2">
+ <require>
+ <enum name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <command name="glCoverageMaskNV"/>
+ <command name="glCoverageOperationNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_deep_texture3D" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <command name="glDepthRangedNV"/>
+ <command name="glClearDepthdNV"/>
+ <command name="glDepthBoundsdNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_clamp" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_nonlinear" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum name="GL_DRAW_BUFFER0_NV"/>
+ <enum name="GL_DRAW_BUFFER1_NV"/>
+ <enum name="GL_DRAW_BUFFER2_NV"/>
+ <enum name="GL_DRAW_BUFFER3_NV"/>
+ <enum name="GL_DRAW_BUFFER4_NV"/>
+ <enum name="GL_DRAW_BUFFER5_NV"/>
+ <enum name="GL_DRAW_BUFFER6_NV"/>
+ <enum name="GL_DRAW_BUFFER7_NV"/>
+ <enum name="GL_DRAW_BUFFER8_NV"/>
+ <enum name="GL_DRAW_BUFFER9_NV"/>
+ <enum name="GL_DRAW_BUFFER10_NV"/>
+ <enum name="GL_DRAW_BUFFER11_NV"/>
+ <enum name="GL_DRAW_BUFFER12_NV"/>
+ <enum name="GL_DRAW_BUFFER13_NV"/>
+ <enum name="GL_DRAW_BUFFER14_NV"/>
+ <enum name="GL_DRAW_BUFFER15_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ <command name="glDrawBuffersNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_instanced" supported="gles2">
+ <require>
+ <command name="glDrawArraysInstancedNV"/>
+ <command name="glDrawElementsInstancedNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_texture" supported="gl">
+ <require>
+ <command name="glDrawTextureNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_evaluators" supported="gl">
+ <require>
+ <enum name="GL_EVAL_2D_NV"/>
+ <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum name="GL_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <command name="glMapControlPointsNV"/>
+ <command name="glMapParameterivNV"/>
+ <command name="glMapParameterfvNV"/>
+ <command name="glGetMapControlPointsNV"/>
+ <command name="glGetMapParameterivNV"/>
+ <command name="glGetMapParameterfvNV"/>
+ <command name="glGetMapAttribParameterivNV"/>
+ <command name="glGetMapAttribParameterfvNV"/>
+ <command name="glEvalMapsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_explicit_multisample" supported="gl">
+ <require>
+ <enum name="GL_SAMPLE_POSITION_NV"/>
+ <enum name="GL_SAMPLE_MASK_NV"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <command name="glGetMultisamplefvNV"/>
+ <command name="glSampleMaskIndexedNV"/>
+ <command name="glTexRenderbufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fbo_color_attachments" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fence" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_ALL_COMPLETED_NV"/>
+ <enum name="GL_FENCE_STATUS_NV"/>
+ <enum name="GL_FENCE_CONDITION_NV"/>
+ <command name="glDeleteFencesNV"/>
+ <command name="glGenFencesNV"/>
+ <command name="glIsFenceNV"/>
+ <command name="glTestFenceNV"/>
+ <command name="glGetFenceivNV"/>
+ <command name="glFinishFenceNV"/>
+ <command name="glSetFenceNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_float_buffer" supported="gl">
+ <require>
+ <enum name="GL_FLOAT_R_NV"/>
+ <enum name="GL_FLOAT_RG_NV"/>
+ <enum name="GL_FLOAT_RGB_NV"/>
+ <enum name="GL_FLOAT_RGBA_NV"/>
+ <enum name="GL_FLOAT_R16_NV"/>
+ <enum name="GL_FLOAT_R32_NV"/>
+ <enum name="GL_FLOAT_RG16_NV"/>
+ <enum name="GL_FLOAT_RG32_NV"/>
+ <enum name="GL_FLOAT_RGB16_NV"/>
+ <enum name="GL_FLOAT_RGB32_NV"/>
+ <enum name="GL_FLOAT_RGBA16_NV"/>
+ <enum name="GL_FLOAT_RGBA32_NV"/>
+ <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum name="GL_FLOAT_RGBA_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fog_distance" supported="gl">
+ <require>
+ <enum name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum name="GL_EYE_RADIAL_NV"/>
+ <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum name="GL_EYE_PLANE"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
+ </require>
+ <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
+ <command name="glProgramNamedParameter4fNV"/>
+ <command name="glProgramNamedParameter4fvNV"/>
+ <command name="glProgramNamedParameter4dNV"/>
+ <command name="glProgramNamedParameter4dvNV"/>
+ <command name="glGetProgramNamedParameterfvNV"/>
+ <command name="glGetProgramNamedParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program2" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program_option" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <command name="glBlitFramebufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum name="GL_MAX_SAMPLES_NV"/>
+ <command name="glRenderbufferStorageMultisampleNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <command name="glRenderbufferStorageMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_geometry_program4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramVertexLimitNV"/>
+ <command name="glFramebufferTextureEXT"/>
+ <command name="glFramebufferTextureLayerEXT"/>
+ <command name="glFramebufferTextureFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_geometry_shader4" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program4" supported="gl">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <command name="glProgramLocalParameterI4iNV"/>
+ <command name="glProgramLocalParameterI4ivNV"/>
+ <command name="glProgramLocalParametersI4ivNV"/>
+ <command name="glProgramLocalParameterI4uiNV"/>
+ <command name="glProgramLocalParameterI4uivNV"/>
+ <command name="glProgramLocalParametersI4uivNV"/>
+ <command name="glProgramEnvParameterI4iNV"/>
+ <command name="glProgramEnvParameterI4ivNV"/>
+ <command name="glProgramEnvParametersI4ivNV"/>
+ <command name="glProgramEnvParameterI4uiNV"/>
+ <command name="glProgramEnvParameterI4uivNV"/>
+ <command name="glProgramEnvParametersI4uivNV"/>
+ <command name="glGetProgramLocalParameterIivNV"/>
+ <command name="glGetProgramLocalParameterIuivNV"/>
+ <command name="glGetProgramEnvParameterIivNV"/>
+ <command name="glGetProgramEnvParameterIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <command name="glProgramSubroutineParametersuivNV"/>
+ <command name="glGetProgramSubroutineParameteruivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_shader5" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <enum name="GL_PATCHES"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_half_float" supported="gl">
+ <require>
+ <enum name="GL_HALF_FLOAT_NV"/>
+ <command name="glVertex2hNV"/>
+ <command name="glVertex2hvNV"/>
+ <command name="glVertex3hNV"/>
+ <command name="glVertex3hvNV"/>
+ <command name="glVertex4hNV"/>
+ <command name="glVertex4hvNV"/>
+ <command name="glNormal3hNV"/>
+ <command name="glNormal3hvNV"/>
+ <command name="glColor3hNV"/>
+ <command name="glColor3hvNV"/>
+ <command name="glColor4hNV"/>
+ <command name="glColor4hvNV"/>
+ <command name="glTexCoord1hNV"/>
+ <command name="glTexCoord1hvNV"/>
+ <command name="glTexCoord2hNV"/>
+ <command name="glTexCoord2hvNV"/>
+ <command name="glTexCoord3hNV"/>
+ <command name="glTexCoord3hvNV"/>
+ <command name="glTexCoord4hNV"/>
+ <command name="glTexCoord4hvNV"/>
+ <command name="glMultiTexCoord1hNV"/>
+ <command name="glMultiTexCoord1hvNV"/>
+ <command name="glMultiTexCoord2hNV"/>
+ <command name="glMultiTexCoord2hvNV"/>
+ <command name="glMultiTexCoord3hNV"/>
+ <command name="glMultiTexCoord3hvNV"/>
+ <command name="glMultiTexCoord4hNV"/>
+ <command name="glMultiTexCoord4hvNV"/>
+ <command name="glFogCoordhNV"/>
+ <command name="glFogCoordhvNV"/>
+ <command name="glSecondaryColor3hNV"/>
+ <command name="glSecondaryColor3hvNV"/>
+ <command name="glVertexWeighthNV"/>
+ <command name="glVertexWeighthvNV"/>
+ <command name="glVertexAttrib1hNV"/>
+ <command name="glVertexAttrib1hvNV"/>
+ <command name="glVertexAttrib2hNV"/>
+ <command name="glVertexAttrib2hvNV"/>
+ <command name="glVertexAttrib3hNV"/>
+ <command name="glVertexAttrib3hvNV"/>
+ <command name="glVertexAttrib4hNV"/>
+ <command name="glVertexAttrib4hvNV"/>
+ <command name="glVertexAttribs1hvNV"/>
+ <command name="glVertexAttribs2hvNV"/>
+ <command name="glVertexAttribs3hvNV"/>
+ <command name="glVertexAttribs4hvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <command name="glVertexAttribDivisorNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_light_max_exponent" supported="gl">
+ <require>
+ <enum name="GL_MAX_SHININESS_NV"/>
+ <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_COLOR_SAMPLES_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_filter_hint" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum name="GL_PIXEL_COUNT_NV"/>
+ <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <command name="glGenOcclusionQueriesNV"/>
+ <command name="glDeleteOcclusionQueriesNV"/>
+ <command name="glIsOcclusionQueryNV"/>
+ <command name="glBeginOcclusionQueryNV"/>
+ <command name="glEndOcclusionQueryNV"/>
+ <command name="glGetOcclusionQueryivNV"/>
+ <command name="glGetOcclusionQueryuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_NV"/>
+ <enum name="GL_UNSIGNED_INT_24_8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <command name="glProgramBufferParametersfvNV"/>
+ <command name="glProgramBufferParametersIivNV"/>
+ <command name="glProgramBufferParametersIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object2" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_path_rendering" supported="gl">
+ <require>
+ <enum name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum name="GL_PATH_FORMAT_PS_NV"/>
+ <enum name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum name="GL_FILE_NAME_NV"/>
+ <enum name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum name="GL_PATH_END_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum name="GL_PATH_DASH_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_MODE_NV"/>
+ <enum name="GL_PATH_FILL_MASK_NV"/>
+ <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_MASK_NV"/>
+ <enum name="GL_COUNT_UP_NV"/>
+ <enum name="GL_COUNT_DOWN_NV"/>
+ <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum name="GL_CONVEX_HULL_NV"/>
+ <enum name="GL_BOUNDING_BOX_NV"/>
+ <enum name="GL_TRANSLATE_X_NV"/>
+ <enum name="GL_TRANSLATE_Y_NV"/>
+ <enum name="GL_TRANSLATE_2D_NV"/>
+ <enum name="GL_TRANSLATE_3D_NV"/>
+ <enum name="GL_AFFINE_2D_NV"/>
+ <enum name="GL_AFFINE_3D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <enum name="GL_UTF8_NV"/>
+ <enum name="GL_UTF16_NV"/>
+ <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum name="GL_PATH_COORD_COUNT_NV"/>
+ <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum name="GL_SQUARE_NV"/>
+ <enum name="GL_ROUND_NV"/>
+ <enum name="GL_TRIANGULAR_NV"/>
+ <enum name="GL_BEVEL_NV"/>
+ <enum name="GL_MITER_REVERT_NV"/>
+ <enum name="GL_MITER_TRUNCATE_NV"/>
+ <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_FIRST_TO_REST_NV"/>
+ <enum name="GL_PATH_GEN_MODE_NV"/>
+ <enum name="GL_PATH_GEN_COEFF_NV"/>
+ <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum name="GL_PATH_STENCIL_REF_NV"/>
+ <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum name="GL_MOVE_TO_RESETS_NV"/>
+ <enum name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum name="GL_CLOSE_PATH_NV"/>
+ <enum name="GL_MOVE_TO_NV"/>
+ <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum name="GL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RESTART_PATH_NV"/>
+ <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RECT_NV"/>
+ <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="GL_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_ARC_TO_NV"/>
+ <enum name="GL_BOLD_BIT_NV"/>
+ <enum name="GL_ITALIC_BIT_NV"/>
+ <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <command name="glGenPathsNV"/>
+ <command name="glDeletePathsNV"/>
+ <command name="glIsPathNV"/>
+ <command name="glPathCommandsNV"/>
+ <command name="glPathCoordsNV"/>
+ <command name="glPathSubCommandsNV"/>
+ <command name="glPathSubCoordsNV"/>
+ <command name="glPathStringNV"/>
+ <command name="glPathGlyphsNV"/>
+ <command name="glPathGlyphRangeNV"/>
+ <command name="glWeightPathsNV"/>
+ <command name="glCopyPathNV"/>
+ <command name="glInterpolatePathsNV"/>
+ <command name="glTransformPathNV"/>
+ <command name="glPathParameterivNV"/>
+ <command name="glPathParameteriNV"/>
+ <command name="glPathParameterfvNV"/>
+ <command name="glPathParameterfNV"/>
+ <command name="glPathDashArrayNV"/>
+ <command name="glPathStencilFuncNV"/>
+ <command name="glPathStencilDepthOffsetNV"/>
+ <command name="glStencilFillPathNV"/>
+ <command name="glStencilStrokePathNV"/>
+ <command name="glStencilFillPathInstancedNV"/>
+ <command name="glStencilStrokePathInstancedNV"/>
+ <command name="glPathCoverDepthFuncNV"/>
+ <command name="glPathColorGenNV"/>
+ <command name="glPathTexGenNV"/>
+ <command name="glPathFogGenNV"/>
+ <command name="glCoverFillPathNV"/>
+ <command name="glCoverStrokePathNV"/>
+ <command name="glCoverFillPathInstancedNV"/>
+ <command name="glCoverStrokePathInstancedNV"/>
+ <command name="glGetPathParameterivNV"/>
+ <command name="glGetPathParameterfvNV"/>
+ <command name="glGetPathCommandsNV"/>
+ <command name="glGetPathCoordsNV"/>
+ <command name="glGetPathDashArrayNV"/>
+ <command name="glGetPathMetricsNV"/>
+ <command name="glGetPathMetricRangeNV"/>
+ <command name="glGetPathSpacingNV"/>
+ <command name="glGetPathColorGenivNV"/>
+ <command name="glGetPathColorGenfvNV"/>
+ <command name="glGetPathTexGenivNV"/>
+ <command name="glGetPathTexGenfvNV"/>
+ <command name="glIsPointInFillPathNV"/>
+ <command name="glIsPointInStrokePathNV"/>
+ <command name="glGetPathLengthNV"/>
+ <command name="glPointAlongPathNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_pixel_data_range" supported="gl">
+ <require>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <command name="glPixelDataRangeNV"/>
+ <command name="glFlushPixelDataRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_NV"/>
+ <enum name="GL_COORD_REPLACE_NV"/>
+ <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <command name="glPointParameteriNV"/>
+ <command name="glPointParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_present_video" supported="gl">
+ <require>
+ <enum name="GL_FRAME_NV"/>
+ <enum name="GL_FIELDS_NV"/>
+ <enum name="GL_CURRENT_TIME_NV"/>
+ <enum name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum name="GL_PRESENT_TIME_NV"/>
+ <enum name="GL_PRESENT_DURATION_NV"/>
+ <command name="glPresentFrameKeyedNV"/>
+ <command name="glPresentFrameDualFillNV"/>
+ <command name="glGetVideoivNV"/>
+ <command name="glGetVideouivNV"/>
+ <command name="glGetVideoi64vNV"/>
+ <command name="glGetVideoui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_primitive_restart" supported="gl">
+ <require>
+ <enum name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <command name="glPrimitiveRestartNV"/>
+ <command name="glPrimitiveRestartIndexNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer" supported="gles2">
+ <require>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <command name="glReadBufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer_front" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_depth" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_depth_stencil" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_stencil" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_register_combiners" supported="gl">
+ <require>
+ <enum name="GL_REGISTER_COMBINERS_NV"/>
+ <enum name="GL_VARIABLE_A_NV"/>
+ <enum name="GL_VARIABLE_B_NV"/>
+ <enum name="GL_VARIABLE_C_NV"/>
+ <enum name="GL_VARIABLE_D_NV"/>
+ <enum name="GL_VARIABLE_E_NV"/>
+ <enum name="GL_VARIABLE_F_NV"/>
+ <enum name="GL_VARIABLE_G_NV"/>
+ <enum name="GL_CONSTANT_COLOR0_NV"/>
+ <enum name="GL_CONSTANT_COLOR1_NV"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_SPARE0_NV"/>
+ <enum name="GL_SPARE1_NV"/>
+ <enum name="GL_DISCARD_NV"/>
+ <enum name="GL_E_TIMES_F_NV"/>
+ <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum name="GL_UNSIGNED_INVERT_NV"/>
+ <enum name="GL_EXPAND_NORMAL_NV"/>
+ <enum name="GL_EXPAND_NEGATE_NV"/>
+ <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum name="GL_SIGNED_IDENTITY_NV"/>
+ <enum name="GL_SIGNED_NEGATE_NV"/>
+ <enum name="GL_SCALE_BY_TWO_NV"/>
+ <enum name="GL_SCALE_BY_FOUR_NV"/>
+ <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum name="GL_COMBINER_INPUT_NV"/>
+ <enum name="GL_COMBINER_MAPPING_NV"/>
+ <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum name="GL_COMBINER_SCALE_NV"/>
+ <enum name="GL_COMBINER_BIAS_NV"/>
+ <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum name="GL_COMBINER0_NV"/>
+ <enum name="GL_COMBINER1_NV"/>
+ <enum name="GL_COMBINER2_NV"/>
+ <enum name="GL_COMBINER3_NV"/>
+ <enum name="GL_COMBINER4_NV"/>
+ <enum name="GL_COMBINER5_NV"/>
+ <enum name="GL_COMBINER6_NV"/>
+ <enum name="GL_COMBINER7_NV"/>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FOG"/>
+ <command name="glCombinerParameterfvNV"/>
+ <command name="glCombinerParameterfNV"/>
+ <command name="glCombinerParameterivNV"/>
+ <command name="glCombinerParameteriNV"/>
+ <command name="glCombinerInputNV"/>
+ <command name="glCombinerOutputNV"/>
+ <command name="glFinalCombinerInputNV"/>
+ <command name="glGetCombinerInputParameterfvNV"/>
+ <command name="glGetCombinerInputParameterivNV"/>
+ <command name="glGetCombinerOutputParameterfvNV"/>
+ <command name="glGetCombinerOutputParameterivNV"/>
+ <command name="glGetFinalCombinerInputParameterfvNV"/>
+ <command name="glGetFinalCombinerInputParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_register_combiners2" supported="gl">
+ <require>
+ <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <command name="glCombinerStageParameterfvNV"/>
+ <command name="glGetCombinerStageParameterfvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_sRGB_formats" supported="gles2">
+ <require>
+ <enum name="GL_SLUMINANCE_NV"/>
+ <enum name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SRGB8_NV"/>
+ <enum name="GL_SLUMINANCE8_NV"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <enum name="GL_ETC1_SRGB8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_atomic_counters" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_atomic_float" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_buffer_load" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum name="GL_GPU_ADDRESS_NV"/>
+ <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <command name="glMakeBufferResidentNV"/>
+ <command name="glMakeBufferNonResidentNV"/>
+ <command name="glIsBufferResidentNV"/>
+ <command name="glMakeNamedBufferResidentNV"/>
+ <command name="glMakeNamedBufferNonResidentNV"/>
+ <command name="glIsNamedBufferResidentNV"/>
+ <command name="glGetBufferParameterui64vNV"/>
+ <command name="glGetNamedBufferParameterui64vNV"/>
+ <command name="glGetIntegerui64vNV"/>
+ <command name="glUniformui64NV"/>
+ <command name="glUniformui64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ <command name="glProgramUniformui64NV"/>
+ <command name="glProgramUniformui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_buffer_store" supported="gl">
+ <require>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_WRITE_ONLY"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_storage_buffer_object" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_shadow_samplers_array" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_tessellation_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_emboss" supported="gl">
+ <require>
+ <enum name="GL_EMBOSS_LIGHT_NV"/>
+ <enum name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum name="GL_EMBOSS_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_reflection" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_NV"/>
+ <enum name="GL_REFLECTION_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_barrier" supported="gl">
+ <require>
+ <command name="glTextureBarrierNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_compression_vtc" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_env_combine4" supported="gl">
+ <require>
+ <enum name="GL_COMBINE4_NV"/>
+ <enum name="GL_SOURCE3_RGB_NV"/>
+ <enum name="GL_SOURCE3_ALPHA_NV"/>
+ <enum name="GL_OPERAND3_RGB_NV"/>
+ <enum name="GL_OPERAND3_ALPHA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_expand_normal" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_multisample" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <command name="glTexImage2DMultisampleCoverageNV"/>
+ <command name="glTexImage3DMultisampleCoverageNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glTextureImage2DMultisampleNV"/>
+ <command name="glTextureImage3DMultisampleNV"/>
+ <command name="glTextureImage2DMultisampleCoverageNV"/>
+ <command name="glTextureImage3DMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum name="GL_SHADER_CONSISTENT_NV"/>
+ <enum name="GL_TEXTURE_SHADER_NV"/>
+ <enum name="GL_SHADER_OPERATION_NV"/>
+ <enum name="GL_CULL_MODES_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
+ <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum name="GL_CONST_EYE_NV"/>
+ <enum name="GL_PASS_THROUGH_NV"/>
+ <enum name="GL_CULL_FRAGMENT_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_NV"/>
+ <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_HILO_NV"/>
+ <enum name="GL_DSDT_NV"/>
+ <enum name="GL_DSDT_MAG_NV"/>
+ <enum name="GL_DSDT_MAG_VIB_NV"/>
+ <enum name="GL_HILO16_NV"/>
+ <enum name="GL_SIGNED_HILO_NV"/>
+ <enum name="GL_SIGNED_HILO16_NV"/>
+ <enum name="GL_SIGNED_RGBA_NV"/>
+ <enum name="GL_SIGNED_RGBA8_NV"/>
+ <enum name="GL_SIGNED_RGB_NV"/>
+ <enum name="GL_SIGNED_RGB8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_INTENSITY_NV"/>
+ <enum name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum name="GL_DSDT8_NV"/>
+ <enum name="GL_DSDT8_MAG8_NV"/>
+ <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum name="GL_HI_SCALE_NV"/>
+ <enum name="GL_LO_SCALE_NV"/>
+ <enum name="GL_DS_SCALE_NV"/>
+ <enum name="GL_DT_SCALE_NV"/>
+ <enum name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum name="GL_VIBRANCE_SCALE_NV"/>
+ <enum name="GL_HI_BIAS_NV"/>
+ <enum name="GL_LO_BIAS_NV"/>
+ <enum name="GL_DS_BIAS_NV"/>
+ <enum name="GL_DT_BIAS_NV"/>
+ <enum name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum name="GL_VIBRANCE_BIAS_NV"/>
+ <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader2" supported="gl">
+ <require>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader3" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum name="GL_HILO8_NV"/>
+ <enum name="GL_SIGNED_HILO8_NV"/>
+ <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum name="GL_TEXTURE_COORD_NV"/>
+ <enum name="GL_CLIP_DISTANCE_NV"/>
+ <enum name="GL_VERTEX_ID_NV"/>
+ <enum name="GL_PRIMITIVE_ID_NV"/>
+ <enum name="GL_GENERIC_ATTRIB_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ <enum name="GL_LAYER_NV"/>
+ <enum name="GL_NEXT_BUFFER_NV"/>
+ <enum name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum name="GL_SKIP_COMPONENTS1_NV"/>
+ <command name="glBeginTransformFeedbackNV"/>
+ <command name="glEndTransformFeedbackNV"/>
+ <command name="glTransformFeedbackAttribsNV"/>
+ <command name="glBindBufferRangeNV"/>
+ <command name="glBindBufferOffsetNV"/>
+ <command name="glBindBufferBaseNV"/>
+ <command name="glTransformFeedbackVaryingsNV"/>
+ <command name="glActiveVaryingNV"/>
+ <command name="glGetVaryingLocationNV"/>
+ <command name="glGetActiveVaryingNV"/>
+ <command name="glGetTransformFeedbackVaryingNV"/>
+ <command name="glTransformFeedbackStreamAttribsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback2" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <command name="glBindTransformFeedbackNV"/>
+ <command name="glDeleteTransformFeedbacksNV"/>
+ <command name="glGenTransformFeedbacksNV"/>
+ <command name="glIsTransformFeedbackNV"/>
+ <command name="glPauseTransformFeedbackNV"/>
+ <command name="glResumeTransformFeedbackNV"/>
+ <command name="glDrawTransformFeedbackNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vdpau_interop" supported="gl">
+ <require>
+ <enum name="GL_SURFACE_STATE_NV"/>
+ <enum name="GL_SURFACE_REGISTERED_NV"/>
+ <enum name="GL_SURFACE_MAPPED_NV"/>
+ <enum name="GL_WRITE_DISCARD_NV"/>
+ <command name="glVDPAUInitNV"/>
+ <command name="glVDPAUFiniNV"/>
+ <command name="glVDPAURegisterVideoSurfaceNV"/>
+ <command name="glVDPAURegisterOutputSurfaceNV"/>
+ <command name="glVDPAUIsSurfaceNV"/>
+ <command name="glVDPAUUnregisterSurfaceNV"/>
+ <command name="glVDPAUGetSurfaceivNV"/>
+ <command name="glVDPAUSurfaceAccessNV"/>
+ <command name="glVDPAUMapSurfacesNV"/>
+ <command name="glVDPAUUnmapSurfacesNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <command name="glFlushVertexArrayRangeNV"/>
+ <command name="glVertexArrayRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range2" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <command name="glVertexAttribL1i64NV"/>
+ <command name="glVertexAttribL2i64NV"/>
+ <command name="glVertexAttribL3i64NV"/>
+ <command name="glVertexAttribL4i64NV"/>
+ <command name="glVertexAttribL1i64vNV"/>
+ <command name="glVertexAttribL2i64vNV"/>
+ <command name="glVertexAttribL3i64vNV"/>
+ <command name="glVertexAttribL4i64vNV"/>
+ <command name="glVertexAttribL1ui64NV"/>
+ <command name="glVertexAttribL2ui64NV"/>
+ <command name="glVertexAttribL3ui64NV"/>
+ <command name="glVertexAttribL4ui64NV"/>
+ <command name="glVertexAttribL1ui64vNV"/>
+ <command name="glVertexAttribL2ui64vNV"/>
+ <command name="glVertexAttribL3ui64vNV"/>
+ <command name="glVertexAttribL4ui64vNV"/>
+ <command name="glGetVertexAttribLi64vNV"/>
+ <command name="glGetVertexAttribLui64vNV"/>
+ <command name="glVertexAttribLFormatNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <command name="glBufferAddressRangeNV"/>
+ <command name="glVertexFormatNV"/>
+ <command name="glNormalFormatNV"/>
+ <command name="glColorFormatNV"/>
+ <command name="glIndexFormatNV"/>
+ <command name="glTexCoordFormatNV"/>
+ <command name="glEdgeFlagFormatNV"/>
+ <command name="glSecondaryColorFormatNV"/>
+ <command name="glFogCoordFormatNV"/>
+ <command name="glVertexAttribFormatNV"/>
+ <command name="glVertexAttribIFormatNV"/>
+ <command name="glGetIntegerui64i_vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PROGRAM_NV"/>
+ <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum name="GL_CURRENT_ATTRIB_NV"/>
+ <enum name="GL_PROGRAM_LENGTH_NV"/>
+ <enum name="GL_PROGRAM_STRING_NV"/>
+ <enum name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum name="GL_IDENTITY_NV"/>
+ <enum name="GL_INVERSE_NV"/>
+ <enum name="GL_TRANSPOSE_NV"/>
+ <enum name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum name="GL_MATRIX0_NV"/>
+ <enum name="GL_MATRIX1_NV"/>
+ <enum name="GL_MATRIX2_NV"/>
+ <enum name="GL_MATRIX3_NV"/>
+ <enum name="GL_MATRIX4_NV"/>
+ <enum name="GL_MATRIX5_NV"/>
+ <enum name="GL_MATRIX6_NV"/>
+ <enum name="GL_MATRIX7_NV"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_CURRENT_MATRIX_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum name="GL_PROGRAM_TARGET_NV"/>
+ <enum name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum name="GL_TRACK_MATRIX_NV"/>
+ <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ <command name="glAreProgramsResidentNV"/>
+ <command name="glBindProgramNV"/>
+ <command name="glDeleteProgramsNV"/>
+ <command name="glExecuteProgramNV"/>
+ <command name="glGenProgramsNV"/>
+ <command name="glGetProgramParameterdvNV"/>
+ <command name="glGetProgramParameterfvNV"/>
+ <command name="glGetProgramivNV"/>
+ <command name="glGetProgramStringNV"/>
+ <command name="glGetTrackMatrixivNV"/>
+ <command name="glGetVertexAttribdvNV"/>
+ <command name="glGetVertexAttribfvNV"/>
+ <command name="glGetVertexAttribivNV"/>
+ <command name="glGetVertexAttribPointervNV"/>
+ <command name="glIsProgramNV"/>
+ <command name="glLoadProgramNV"/>
+ <command name="glProgramParameter4dNV"/>
+ <command name="glProgramParameter4dvNV"/>
+ <command name="glProgramParameter4fNV"/>
+ <command name="glProgramParameter4fvNV"/>
+ <command name="glProgramParameters4dvNV"/>
+ <command name="glProgramParameters4fvNV"/>
+ <command name="glRequestResidentProgramsNV"/>
+ <command name="glTrackMatrixNV"/>
+ <command name="glVertexAttribPointerNV"/>
+ <command name="glVertexAttrib1dNV"/>
+ <command name="glVertexAttrib1dvNV"/>
+ <command name="glVertexAttrib1fNV"/>
+ <command name="glVertexAttrib1fvNV"/>
+ <command name="glVertexAttrib1sNV"/>
+ <command name="glVertexAttrib1svNV"/>
+ <command name="glVertexAttrib2dNV"/>
+ <command name="glVertexAttrib2dvNV"/>
+ <command name="glVertexAttrib2fNV"/>
+ <command name="glVertexAttrib2fvNV"/>
+ <command name="glVertexAttrib2sNV"/>
+ <command name="glVertexAttrib2svNV"/>
+ <command name="glVertexAttrib3dNV"/>
+ <command name="glVertexAttrib3dvNV"/>
+ <command name="glVertexAttrib3fNV"/>
+ <command name="glVertexAttrib3fvNV"/>
+ <command name="glVertexAttrib3sNV"/>
+ <command name="glVertexAttrib3svNV"/>
+ <command name="glVertexAttrib4dNV"/>
+ <command name="glVertexAttrib4dvNV"/>
+ <command name="glVertexAttrib4fNV"/>
+ <command name="glVertexAttrib4fvNV"/>
+ <command name="glVertexAttrib4sNV"/>
+ <command name="glVertexAttrib4svNV"/>
+ <command name="glVertexAttrib4ubNV"/>
+ <command name="glVertexAttrib4ubvNV"/>
+ <command name="glVertexAttribs1dvNV"/>
+ <command name="glVertexAttribs1fvNV"/>
+ <command name="glVertexAttribs1svNV"/>
+ <command name="glVertexAttribs2dvNV"/>
+ <command name="glVertexAttribs2fvNV"/>
+ <command name="glVertexAttribs2svNV"/>
+ <command name="glVertexAttribs3dvNV"/>
+ <command name="glVertexAttribs3fvNV"/>
+ <command name="glVertexAttribs3svNV"/>
+ <command name="glVertexAttribs4dvNV"/>
+ <command name="glVertexAttribs4fvNV"/>
+ <command name="glVertexAttribs4svNV"/>
+ <command name="glVertexAttribs4ubvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program1_1" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program2" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program2_option" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program3" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <command name="glVertexAttribI1iEXT"/>
+ <command name="glVertexAttribI2iEXT"/>
+ <command name="glVertexAttribI3iEXT"/>
+ <command name="glVertexAttribI4iEXT"/>
+ <command name="glVertexAttribI1uiEXT"/>
+ <command name="glVertexAttribI2uiEXT"/>
+ <command name="glVertexAttribI3uiEXT"/>
+ <command name="glVertexAttribI4uiEXT"/>
+ <command name="glVertexAttribI1ivEXT"/>
+ <command name="glVertexAttribI2ivEXT"/>
+ <command name="glVertexAttribI3ivEXT"/>
+ <command name="glVertexAttribI4ivEXT"/>
+ <command name="glVertexAttribI1uivEXT"/>
+ <command name="glVertexAttribI2uivEXT"/>
+ <command name="glVertexAttribI3uivEXT"/>
+ <command name="glVertexAttribI4uivEXT"/>
+ <command name="glVertexAttribI4bvEXT"/>
+ <command name="glVertexAttribI4svEXT"/>
+ <command name="glVertexAttribI4ubvEXT"/>
+ <command name="glVertexAttribI4usvEXT"/>
+ <command name="glVertexAttribIPointerEXT"/>
+ <command name="glGetVertexAttribIivEXT"/>
+ <command name="glGetVertexAttribIuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_video_capture" supported="gl">
+ <require>
+ <enum name="GL_VIDEO_BUFFER_NV"/>
+ <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum name="GL_FIELD_UPPER_NV"/>
+ <enum name="GL_FIELD_LOWER_NV"/>
+ <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum name="GL_SUCCESS_NV"/>
+ <enum name="GL_FAILURE_NV"/>
+ <enum name="GL_YCBYCR8_422_NV"/>
+ <enum name="GL_YCBAYCR8A_4224_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <command name="glBeginVideoCaptureNV"/>
+ <command name="glBindVideoCaptureStreamBufferNV"/>
+ <command name="glBindVideoCaptureStreamTextureNV"/>
+ <command name="glEndVideoCaptureNV"/>
+ <command name="glGetVideoCaptureivNV"/>
+ <command name="glGetVideoCaptureStreamivNV"/>
+ <command name="glGetVideoCaptureStreamfvNV"/>
+ <command name="glGetVideoCaptureStreamdvNV"/>
+ <command name="glVideoCaptureNV"/>
+ <command name="glVideoCaptureStreamParameterivNV"/>
+ <command name="glVideoCaptureStreamParameterfvNV"/>
+ <command name="glVideoCaptureStreamParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <command name="glEGLImageTargetTexture2DOES"/>
+ <command name="glEGLImageTargetRenderbufferStorageOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_SAMPLER_EXTERNAL_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_equation_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <command name="glBlendEquationSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_func_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_OES"/>
+ <enum name="GL_BLEND_SRC_RGB_OES"/>
+ <enum name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum name="GL_BLEND_SRC_ALPHA_OES"/>
+ <command name="glBlendFuncSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_subtract" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_OES"/>
+ <enum name="GL_FUNC_ADD_OES"/>
+ <enum name="GL_FUNC_SUBTRACT_OES"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <command name="glBlendEquationOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
+ <require>
+ <command name="glMultiTexCoord1bOES"/>
+ <command name="glMultiTexCoord1bvOES"/>
+ <command name="glMultiTexCoord2bOES"/>
+ <command name="glMultiTexCoord2bvOES"/>
+ <command name="glMultiTexCoord3bOES"/>
+ <command name="glMultiTexCoord3bvOES"/>
+ <command name="glMultiTexCoord4bOES"/>
+ <command name="glMultiTexCoord4bvOES"/>
+ <command name="glTexCoord1bOES"/>
+ <command name="glTexCoord1bvOES"/>
+ <command name="glTexCoord2bOES"/>
+ <command name="glTexCoord2bvOES"/>
+ <command name="glTexCoord3bOES"/>
+ <command name="glTexCoord3bvOES"/>
+ <command name="glTexCoord4bOES"/>
+ <command name="glTexCoord4bvOES"/>
+ <command name="glVertex2bOES"/>
+ <command name="glVertex2bvOES"/>
+ <command name="glVertex3bOES"/>
+ <command name="glVertex3bvOES"/>
+ <command name="glVertex4bOES"/>
+ <command name="glVertex4bvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ETC1_RGB8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_PALETTE4_RGB8_OES"/>
+ <enum name="GL_PALETTE4_RGBA8_OES"/>
+ <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE4_RGBA4_OES"/>
+ <enum name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum name="GL_PALETTE8_RGB8_OES"/>
+ <enum name="GL_PALETTE8_RGBA8_OES"/>
+ <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE8_RGBA4_OES"/>
+ <enum name="GL_PALETTE8_RGB5_A1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth24" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth32" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_draw_texture" supported="gles1">
+ <require>
+ <enum name="GL_TEXTURE_CROP_RECT_OES"/>
+ <command name="glDrawTexsOES"/>
+ <command name="glDrawTexiOES"/>
+ <command name="glDrawTexxOES"/>
+ <command name="glDrawTexsvOES"/>
+ <command name="glDrawTexivOES"/>
+ <command name="glDrawTexxvOES"/>
+ <command name="glDrawTexfOES"/>
+ <command name="glDrawTexfvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_extended_matrix_palette" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_fixed_point" supported="gl|gles1">
+ <require>
+ <enum name="GL_FIXED_OES"/>
+ <command name="glAlphaFuncxOES"/>
+ <command name="glClearColorxOES"/>
+ <command name="glClearDepthxOES"/>
+ <command name="glClipPlanexOES"/>
+ <command name="glColor4xOES"/>
+ <command name="glDepthRangexOES"/>
+ <command name="glFogxOES"/>
+ <command name="glFogxvOES"/>
+ <command name="glFrustumxOES"/>
+ <command name="glGetClipPlanexOES"/>
+ <command name="glGetFixedvOES"/>
+ <command name="glGetTexEnvxvOES"/>
+ <command name="glGetTexParameterxvOES"/>
+ <command name="glLightModelxOES"/>
+ <command name="glLightModelxvOES"/>
+ <command name="glLightxOES"/>
+ <command name="glLightxvOES"/>
+ <command name="glLineWidthxOES"/>
+ <command name="glLoadMatrixxOES"/>
+ <command name="glMaterialxOES"/>
+ <command name="glMaterialxvOES"/>
+ <command name="glMultMatrixxOES"/>
+ <command name="glMultiTexCoord4xOES"/>
+ <command name="glNormal3xOES"/>
+ <command name="glOrthoxOES"/>
+ <command name="glPointParameterxvOES"/>
+ <command name="glPointSizexOES"/>
+ <command name="glPolygonOffsetxOES"/>
+ <command name="glRotatexOES"/>
+ <command name="glSampleCoverageOES"/>
+ <command name="glScalexOES"/>
+ <command name="glTexEnvxOES"/>
+ <command name="glTexEnvxvOES"/>
+ <command name="glTexParameterxOES"/>
+ <command name="glTexParameterxvOES"/>
+ <command name="glTranslatexOES"/>
+ </require>
+ <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
+ <command name="glGetLightxvOES"/>
+ <command name="glGetMaterialxvOES"/>
+ <command name="glPointParameterxOES"/>
+ <command name="glSampleCoveragexOES"/>
+ </require>
+ <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
+ <command name="glAccumxOES"/>
+ <command name="glBitmapxOES"/>
+ <command name="glBlendColorxOES"/>
+ <command name="glClearAccumxOES"/>
+ <command name="glColor3xOES"/>
+ <command name="glColor3xvOES"/>
+ <command name="glColor4xvOES"/>
+ <command name="glConvolutionParameterxOES"/>
+ <command name="glConvolutionParameterxvOES"/>
+ <command name="glEvalCoord1xOES"/>
+ <command name="glEvalCoord1xvOES"/>
+ <command name="glEvalCoord2xOES"/>
+ <command name="glEvalCoord2xvOES"/>
+ <command name="glFeedbackBufferxOES"/>
+ <command name="glGetConvolutionParameterxvOES"/>
+ <command name="glGetHistogramParameterxvOES"/>
+ <command name="glGetLightxOES"/>
+ <command name="glGetMapxvOES"/>
+ <command name="glGetMaterialxOES"/>
+ <command name="glGetPixelMapxv"/>
+ <command name="glGetTexGenxvOES"/>
+ <command name="glGetTexLevelParameterxvOES"/>
+ <command name="glIndexxOES"/>
+ <command name="glIndexxvOES"/>
+ <command name="glLoadTransposeMatrixxOES"/>
+ <command name="glMap1xOES"/>
+ <command name="glMap2xOES"/>
+ <command name="glMapGrid1xOES"/>
+ <command name="glMapGrid2xOES"/>
+ <command name="glMultTransposeMatrixxOES"/>
+ <command name="glMultiTexCoord1xOES"/>
+ <command name="glMultiTexCoord1xvOES"/>
+ <command name="glMultiTexCoord2xOES"/>
+ <command name="glMultiTexCoord2xvOES"/>
+ <command name="glMultiTexCoord3xOES"/>
+ <command name="glMultiTexCoord3xvOES"/>
+ <command name="glMultiTexCoord4xvOES"/>
+ <command name="glNormal3xvOES"/>
+ <command name="glPassThroughxOES"/>
+ <command name="glPixelMapx"/>
+ <command name="glPixelStorex"/>
+ <command name="glPixelTransferxOES"/>
+ <command name="glPixelZoomxOES"/>
+ <command name="glPrioritizeTexturesxOES"/>
+ <command name="glRasterPos2xOES"/>
+ <command name="glRasterPos2xvOES"/>
+ <command name="glRasterPos3xOES"/>
+ <command name="glRasterPos3xvOES"/>
+ <command name="glRasterPos4xOES"/>
+ <command name="glRasterPos4xvOES"/>
+ <command name="glRectxOES"/>
+ <command name="glRectxvOES"/>
+ <command name="glTexCoord1xOES"/>
+ <command name="glTexCoord1xvOES"/>
+ <command name="glTexCoord2xOES"/>
+ <command name="glTexCoord2xvOES"/>
+ <command name="glTexCoord3xOES"/>
+ <command name="glTexCoord3xvOES"/>
+ <command name="glTexCoord4xOES"/>
+ <command name="glTexCoord4xvOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glVertex2xOES"/>
+ <command name="glVertex2xvOES"/>
+ <command name="glVertex3xOES"/>
+ <command name="glVertex3xvOES"/>
+ <command name="glVertex4xOES"/>
+ <command name="glVertex4xvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_fragment_precision_high" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_framebuffer_object" supported="gles1">
+ <require>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_FRAMEBUFFER_OES"/>
+ <enum name="GL_RENDERBUFFER_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+ <enum name="GL_STENCIL_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <command name="glIsRenderbufferOES"/>
+ <command name="glBindRenderbufferOES"/>
+ <command name="glDeleteRenderbuffersOES"/>
+ <command name="glGenRenderbuffersOES"/>
+ <command name="glRenderbufferStorageOES"/>
+ <command name="glGetRenderbufferParameterivOES"/>
+ <command name="glIsFramebufferOES"/>
+ <command name="glBindFramebufferOES"/>
+ <command name="glDeleteFramebuffersOES"/>
+ <command name="glGenFramebuffersOES"/>
+ <command name="glCheckFramebufferStatusOES"/>
+ <command name="glFramebufferRenderbufferOES"/>
+ <command name="glFramebufferTexture2DOES"/>
+ <command name="glGetFramebufferAttachmentParameterivOES"/>
+ <command name="glGenerateMipmapOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_get_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <command name="glGetProgramBinaryOES"/>
+ <command name="glProgramBinaryOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITE_ONLY_OES"/>
+ <enum name="GL_BUFFER_ACCESS_OES"/>
+ <enum name="GL_BUFFER_MAPPED_OES"/>
+ <enum name="GL_BUFFER_MAP_POINTER_OES"/>
+ <command name="glMapBufferOES"/>
+ <command name="glUnmapBufferOES"/>
+ <command name="glGetBufferPointervOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_get" supported="gles1">
+ <require>
+ <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_palette" supported="gles1">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum name="GL_MATRIX_PALETTE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_OES"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glCurrentPaletteMatrixOES"/>
+ <command name="glLoadPaletteFromModelViewMatrixOES"/>
+ <command name="glMatrixIndexPointerOES"/>
+ <command name="glWeightPointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_size_array" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glPointSizePointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_sprite" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SPRITE_OES"/>
+ <enum name="GL_COORD_REPLACE_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_query_matrix" supported="gl|gles1">
+ <require>
+ <command name="glQueryMatrixxOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_read_format" supported="gl|gles1">
+ <require>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ALPHA8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum name="GL_LUMINANCE8_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_single_precision" supported="gl|gles1">
+ <require>
+ <command name="glClearDepthfOES"/>
+ <command name="glClipPlanefOES"/>
+ <command name="glDepthRangefOES"/>
+ <command name="glFrustumfOES"/>
+ <command name="glGetClipPlanefOES"/>
+ <command name="glOrthofOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_standard_derivatives" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil4" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX4_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil8" supported="gles1">
+ <require>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil_wrap" supported="gles1">
+ <require>
+ <enum name="GL_INCR_WRAP_OES"/>
+ <enum name="GL_DECR_WRAP_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_surfaceless_context" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_3D" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum name="GL_SAMPLER_3D_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <command name="glTexImage3DOES"/>
+ <command name="glTexSubImage3DOES"/>
+ <command name="glCopyTexSubImage3DOES"/>
+ <command name="glCompressedTexImage3DOES"/>
+ <command name="glCompressedTexSubImage3DOES"/>
+ <command name="glFramebufferTexture3DOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_cube_map" supported="gles1">
+ <require>
+ <enum name="GL_NORMAL_MAP_OES"/>
+ <enum name="GL_REFLECTION_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum name="GL_TEXTURE_GEN_STR_OES"/>
+ <command name="glTexGenfOES"/>
+ <command name="glTexGenfvOES"/>
+ <command name="glTexGeniOES"/>
+ <command name="glTexGenivOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glGetTexGenfvOES"/>
+ <command name="glGetTexGenivOES"/>
+ <command name="glGetTexGenxvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_env_crossbar" supported="gles1">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_float" supported="gles2">
+ <require>
+ <enum name="GL_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_float_linear" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_half_float_linear" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_npot" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <command name="glBindVertexArrayOES"/>
+ <command name="glDeleteVertexArraysOES"/>
+ <command name="glGenVertexArraysOES"/>
+ <command name="glIsVertexArrayOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum name="GL_INT_10_10_10_2_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_OML"/>
+ <enum name="GL_INTERLACE_READ_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum name="GL_RESAMPLE_DECIMATE_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_subsample" supported="gl">
+ <require>
+ <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_misc_hints" supported="gl">
+ <require>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <command name="glHintPGI"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_vertex_hints" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_COLOR3_BIT_PGI"/>
+ <enum name="GL_COLOR4_BIT_PGI"/>
+ <enum name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum name="GL_INDEX_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum name="GL_NORMAL_BIT_PGI"/>
+ <enum name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum name="GL_TEXCOORD4_BIT_PGI"/>
+ <enum name="GL_VERTEX23_BIT_PGI"/>
+ <enum name="GL_VERTEX4_BIT_PGI"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_alpha_test" supported="gles2">
+ <require>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <command name="glAlphaFuncQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_binning_control" supported="gles2">
+ <require>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
+ <require>
+ <command name="glGetDriverControlsQCOM"/>
+ <command name="glGetDriverControlStringQCOM"/>
+ <command name="glEnableDriverControlQCOM"/>
+ <command name="glDisableDriverControlQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum name="GL_STATE_RESTORE"/>
+ <command name="glExtGetTexturesQCOM"/>
+ <command name="glExtGetBuffersQCOM"/>
+ <command name="glExtGetRenderbuffersQCOM"/>
+ <command name="glExtGetFramebuffersQCOM"/>
+ <command name="glExtGetTexLevelParameterivQCOM"/>
+ <command name="glExtTexObjectStateOverrideiQCOM"/>
+ <command name="glExtGetTexSubImageQCOM"/>
+ <command name="glExtGetBufferPointervQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
+ <require>
+ <command name="glExtGetShadersQCOM"/>
+ <command name="glExtGetProgramsQCOM"/>
+ <command name="glExtIsProgramBinaryQCOM"/>
+ <command name="glExtGetProgramBinarySourceQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
+ <require>
+ <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ <command name="glStartTilingQCOM"/>
+ <command name="glEndTilingQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_REND_screen_coordinates" supported="gl">
+ <require>
+ <enum name="GL_SCREEN_COORDINATES_REND"/>
+ <enum name="GL_INVERTED_SCREEN_W_REND"/>
+ </require>
+ </extension>
+ <extension name="GL_S3_s3tc" supported="gl">
+ <require>
+ <enum name="GL_RGB_S3TC"/>
+ <enum name="GL_RGB4_S3TC"/>
+ <enum name="GL_RGBA_S3TC"/>
+ <enum name="GL_RGBA4_S3TC"/>
+ <enum name="GL_RGBA_DXT5_S3TC"/>
+ <enum name="GL_RGBA4_DXT5_S3TC"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_detail_texture" supported="gl">
+ <require>
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glDetailTexFuncSGIS"/>
+ <command name="glGetDetailTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_fog_function" supported="gl">
+ <require>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <command name="glFogFuncSGIS"/>
+ <command name="glGetFogFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_generate_mipmap" supported="gl">
+ <require>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <command name="glSampleMaskSGIS"/>
+ <command name="glSamplePatternSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <command name="glPixelTexGenParameteriSGIS"/>
+ <command name="glPixelTexGenParameterivSGIS"/>
+ <command name="glPixelTexGenParameterfSGIS"/>
+ <command name="glPixelTexGenParameterfvSGIS"/>
+ <command name="glGetPixelTexGenParameterivSGIS"/>
+ <command name="glGetPixelTexGenParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_line_texgen" supported="gl">
+ <require>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <command name="glPointParameterfSGIS"/>
+ <command name="glPointParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_sharpen_texture" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glSharpenTexFuncSGIS"/>
+ <command name="glGetSharpenTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture4D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <command name="glTexImage4DSGIS"/>
+ <command name="glTexSubImage4DSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_color_mask" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <command name="glTextureColorMaskSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_filter4" supported="gl">
+ <require>
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <command name="glGetTexFilterFuncSGIS"/>
+ <command name="glTexFilterFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_lod" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_select" supported="gl">
+ <require>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <command name="glAsyncMarkerSGIX"/>
+ <command name="glFinishAsyncSGIX"/>
+ <command name="glPollAsyncSGIX"/>
+ <command name="glGenAsyncMarkersSGIX"/>
+ <command name="glDeleteAsyncMarkersSGIX"/>
+ <command name="glIsAsyncMarkerSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_histogram" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_pixel" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
+ <require>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_clipmap" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_convolution_accuracy" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_depth_pass_instrument" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_flush_raster" supported="gl">
+ <require>
+ <command name="glFlushRasterSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fog_offset" supported="gl">
+ <require>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
+ <require>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <command name="glFragmentColorMaterialSGIX"/>
+ <command name="glFragmentLightfSGIX"/>
+ <command name="glFragmentLightfvSGIX"/>
+ <command name="glFragmentLightiSGIX"/>
+ <command name="glFragmentLightivSGIX"/>
+ <command name="glFragmentLightModelfSGIX"/>
+ <command name="glFragmentLightModelfvSGIX"/>
+ <command name="glFragmentLightModeliSGIX"/>
+ <command name="glFragmentLightModelivSGIX"/>
+ <command name="glFragmentMaterialfSGIX"/>
+ <command name="glFragmentMaterialfvSGIX"/>
+ <command name="glFragmentMaterialiSGIX"/>
+ <command name="glFragmentMaterialivSGIX"/>
+ <command name="glGetFragmentLightfvSGIX"/>
+ <command name="glGetFragmentLightivSGIX"/>
+ <command name="glGetFragmentMaterialfvSGIX"/>
+ <command name="glGetFragmentMaterialivSGIX"/>
+ <command name="glLightEnviSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_framezoom" supported="gl">
+ <require>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <command name="glFrameZoomSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_igloo_interface" supported="gl">
+ <require>
+ <command name="glIglooInterfaceSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_instruments" supported="gl">
+ <require>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <command name="glGetInstrumentsSGIX"/>
+ <command name="glInstrumentsBufferSGIX"/>
+ <command name="glPollInstrumentsSGIX"/>
+ <command name="glReadInstrumentsSGIX"/>
+ <command name="glStartInstrumentsSGIX"/>
+ <command name="glStopInstrumentsSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ir_instrument1" supported="gl">
+ <require>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_list_priority" supported="gl">
+ <require>
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ <command name="glGetListParameterfvSGIX"/>
+ <command name="glGetListParameterivSGIX"/>
+ <command name="glListParameterfSGIX"/>
+ <command name="glListParameterfvSGIX"/>
+ <command name="glListParameteriSGIX"/>
+ <command name="glListParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <command name="glPixelTexGenSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_tiles" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_polynomial_ffd" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <command name="glDeformationMap3dSGIX"/>
+ <command name="glDeformationMap3fSGIX"/>
+ <command name="glDeformSGIX"/>
+ <command name="glLoadIdentityDeformationMapSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_reference_plane" supported="gl">
+ <require>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <command name="glReferencePlaneSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_scalebias_hint" supported="gl">
+ <require>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_sprite" supported="gl">
+ <require>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <command name="glSpriteParameterfSGIX"/>
+ <command name="glSpriteParameterfvSGIX"/>
+ <command name="glSpriteParameteriSGIX"/>
+ <command name="glSpriteParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_subsample" supported="gl">
+ <require>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
+ <require>
+ <command name="glTagSampleBufferSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_add_env" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_lod_bias" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_scale_bias" supported="gl">
+ <require>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_vertex_preclip" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb_subsample" supported="gl">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcba" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_SGIX"/>
+ <enum name="GL_YCRCBA_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_matrix" supported="gl">
+ <require>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_table" supported="gl">
+ <require>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <command name="glColorTableSGI"/>
+ <command name="glColorTableParameterfvSGI"/>
+ <command name="glColorTableParameterivSGI"/>
+ <command name="glCopyColorTableSGI"/>
+ <command name="glGetColorTableSGI"/>
+ <command name="glGetColorTableParameterfvSGI"/>
+ <command name="glGetColorTableParameterivSGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_texture_color_table" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SUNX_constant_data" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <command name="glFinishTextureSUNX"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_WRAP_BORDER_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_global_alpha" supported="gl">
+ <require>
+ <enum name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <command name="glGlobalAlphaFactorbSUN"/>
+ <command name="glGlobalAlphaFactorsSUN"/>
+ <command name="glGlobalAlphaFactoriSUN"/>
+ <command name="glGlobalAlphaFactorfSUN"/>
+ <command name="glGlobalAlphaFactordSUN"/>
+ <command name="glGlobalAlphaFactorubSUN"/>
+ <command name="glGlobalAlphaFactorusSUN"/>
+ <command name="glGlobalAlphaFactoruiSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_mesh_array" supported="gl">
+ <require>
+ <enum name="GL_QUAD_MESH_SUN"/>
+ <enum name="GL_TRIANGLE_MESH_SUN"/>
+ <command name="glDrawMeshArraysSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_slice_accum" supported="gl">
+ <require>
+ <enum name="GL_SLICE_ACCUM_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_triangle_list" supported="gl">
+ <require>
+ <enum name="GL_RESTART_SUN"/>
+ <enum name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum name="GL_REPLACE_OLDEST_SUN"/>
+ <enum name="GL_TRIANGLE_LIST_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum name="GL_R1UI_V3F_SUN"/>
+ <enum name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <command name="glReplacementCodeuiSUN"/>
+ <command name="glReplacementCodeusSUN"/>
+ <command name="glReplacementCodeubSUN"/>
+ <command name="glReplacementCodeuivSUN"/>
+ <command name="glReplacementCodeusvSUN"/>
+ <command name="glReplacementCodeubvSUN"/>
+ <command name="glReplacementCodePointerSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_vertex" supported="gl">
+ <require>
+ <command name="glColor4ubVertex2fSUN"/>
+ <command name="glColor4ubVertex2fvSUN"/>
+ <command name="glColor4ubVertex3fSUN"/>
+ <command name="glColor4ubVertex3fvSUN"/>
+ <command name="glColor3fVertex3fSUN"/>
+ <command name="glColor3fVertex3fvSUN"/>
+ <command name="glNormal3fVertex3fSUN"/>
+ <command name="glNormal3fVertex3fvSUN"/>
+ <command name="glColor4fNormal3fVertex3fSUN"/>
+ <command name="glColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fVertex3fSUN"/>
+ <command name="glTexCoord2fVertex3fvSUN"/>
+ <command name="glTexCoord4fVertex4fSUN"/>
+ <command name="glTexCoord4fVertex4fvSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fvSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
+ <command name="glReplacementCodeuiVertex3fSUN"/>
+ <command name="glReplacementCodeuiVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_VIV_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_VIV"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_phong_shading" supported="gl">
+ <require>
+ <enum name="GL_PHONG_WIN"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_specular_fog" supported="gl">
+ <require>
+ <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ </require>
+ </extension>
+ </extensions>
+</registry>
diff --git a/xorg-server/hw/xwin/glx/glwindows.h b/xorg-server/hw/xwin/glx/glwindows.h
index ec1d1f51b..42adc5b60 100644
--- a/xorg-server/hw/xwin/glx/glwindows.h
+++ b/xorg-server/hw/xwin/glx/glwindows.h
@@ -49,9 +49,15 @@ void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width,
GLsizei height);
void glWinSetupDispatchTable(void);
-#if 1
+#ifdef _DEBUG
+#ifdef _MSC_VER
+#define GLWIN_TRACE_MSG(msg, ...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , __VA_ARGS__ , __FUNCTION__, __LINE__ )
+#define GLWIN_DEBUG_MSG(msg, ...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , __VA_ARGS__ , __FUNCTION__, __LINE__ )
+#else
#define GLWIN_TRACE_MSG(msg, args...) if (glxWinDebugSettings.enableTrace) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
#define GLWIN_DEBUG_MSG(msg, args...) if (glxWinDebugSettings.enableDebug) ErrorF(msg " [%s:%d]\n" , ##args , __FUNCTION__, __LINE__ )
+#endif
+
#else
#define GLWIN_TRACE_MSG(a, ...)
#define GLWIN_DEBUG_MSG(a, ...)
diff --git a/xorg-server/hw/xwin/glx/glwrap.c b/xorg-server/hw/xwin/glx/glwrap.c
index 73cff3cc1..9733e7526 100644
--- a/xorg-server/hw/xwin/glx/glwrap.c
+++ b/xorg-server/hw/xwin/glx/glwrap.c
@@ -39,12 +39,15 @@
#include <X11/Xwindows.h>
#include <GL/gl.h>
#include <GL/glext.h>
+#include <glx/glheader.h>
#include <glx/glxserver.h>
#include <glx/glxext.h>
#include <glx/glapi.h>
#include <glx/dispatch.h>
#include <glwindows.h>
+#include <winmsg.h>
+#ifdef _DEBUG
static unsigned int glWinIndirectProcCalls = 0;
static unsigned int glWinDirectProcCalls = 0;
@@ -65,6 +68,7 @@ glWinCallDelta(void)
glWinIndirectProcCallsLast = glWinIndirectProcCalls;
}
}
+#endif
static PROC
glWinResolveHelper(PROC * cache, const char *symbol)
@@ -75,11 +79,11 @@ glWinResolveHelper(PROC * cache, const char *symbol)
if ((*cache) == NULL) {
proc = wglGetProcAddress(symbol);
if (proc == NULL) {
- ErrorF("glwrap: Can't resolve \"%s\"\n", symbol);
+ winDebug("glwrap: Can't resolve \"%s\"\n", symbol);
(*cache) = (PROC) - 1;
}
else {
- ErrorF("glwrap: Resolved \"%s\"\n", symbol);
+ winDebug("glwrap: Resolved \"%s\"\n", symbol);
(*cache) = proc;
}
}
@@ -95,14 +99,20 @@ glWinResolveHelper(PROC * cache, const char *symbol)
return proc;
}
+#ifdef _DEBUG
+#define INCPROCCALLS glWinIndirectProcCalls++;
+#else
+#define INCPROCCALLS
+#endif
+
#define RESOLVE_RET(proctype, symbol, retval) \
static PROC cache = NULL; \
- __stdcall proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
+ proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
if (proc == NULL) { \
__glXErrorCallBack(0); \
return retval; \
} \
- glWinIndirectProcCalls++;
+ INCPROCCALLS
#define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
diff --git a/xorg-server/hw/xwin/glx/indirect.c b/xorg-server/hw/xwin/glx/indirect.c
index 14a47110a..082c5ad3e 100644
--- a/xorg-server/hw/xwin/glx/indirect.c
+++ b/xorg-server/hw/xwin/glx/indirect.c
@@ -79,13 +79,18 @@
#endif
#include "glwindows.h"
+#include <glx/glheader.h>
#include <glx/glxserver.h>
#include <glx/glxutil.h>
#include <glx/extension_string.h>
#include <GL/glxtokens.h>
+#include <glx/glapitable.h>
+#include <glx/glapi.h>
#include <winpriv.h>
#include <wgl_ext_api.h>
+#include "win.h"
+#include <winmsg.h>
#include <winglobals.h>
#define NUM_ELEMENTS(x) (sizeof(x)/ sizeof(x[1]))
@@ -114,14 +119,17 @@ typedef struct __GLXWinConfig GLXWinConfig;
struct __GLXWinContext {
__GLXcontext base;
HGLRC ctx; /* Windows GL Context */
+ HDC hDC; /* Windows device context */
+ HDC hreadDC; /* Windows device read context */
__GLXWinContext *shareContext; /* Context with which we will share display lists and textures */
HWND hwnd; /* For detecting when HWND has changed */
+ HWND hreadwnd;
+ struct _glapi_table *Dispatch;
};
struct __GLXWinDrawable {
__GLXdrawable base;
__GLXWinContext *drawContext;
- __GLXWinContext *readContext;
/* If this drawable is GLX_DRAWABLE_PBUFFER */
HPBUFFERARB hPbuffer;
@@ -147,7 +155,9 @@ struct __GLXWinScreen {
/* wrapped screen functions */
RealizeWindowProcPtr RealizeWindow;
UnrealizeWindowProcPtr UnrealizeWindow;
+ DestroyWindowProcPtr DestroyWindow;
CopyWindowProcPtr CopyWindow;
+ PositionWindowProcPtr PositionWindow;
};
struct __GLXWinConfig {
@@ -160,12 +170,33 @@ struct __GLXWinConfig {
* Various debug helpers
*/
-#define GLWIN_DEBUG_HWND(hwnd) \
- if (glxWinDebugSettings.dumpHWND) { \
- char buffer[1024]; \
- if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \
- GLWIN_DEBUG_MSG("Got HWND %p for window '%s'", hwnd, buffer); \
+#ifdef _DEBUG
+void GLWIN_DEBUG_HWND(HWND hwnd)
+{
+ if (glxWinDebugSettings.dumpHWND) {
+ char buffer[1024];
+ RECT Rect;
+ HDC hDc=GetDC(hwnd);
+
+ if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0;
+ GetWindowRect(hwnd,&Rect);
+
+ GLWIN_DEBUG_MSG("Got HWND %p (hdc %p) for window '%s' (%d,%d,%d,%d)", hwnd, hDc, buffer, Rect.left, Rect.top, Rect.right, Rect.bottom);
+ ReleaseDC(hwnd,hDc);
}
+}
+
+void GLWIN_HDC_DEBUG_MSG(const char *Message, HDC hDc, HWND hwnd)
+{
+ char buffer[1024];
+ RECT Rect;
+
+ if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0;
+ GetWindowRect(hwnd,&Rect);
+
+ GLWIN_DEBUG_MSG("Got HDC %p (hwnd %p) for window '%s' (%d,%d,%d,%d)", hDc, hwnd, buffer, Rect.left, Rect.top, Rect.right, Rect.bottom);
+
+}
glxWinDebugSettingsRec glxWinDebugSettings = { 0, 0, 0, 0, 0, 0 };
@@ -213,6 +244,7 @@ glxWinInitDebugSettings(void)
glxWinDebugSettings.enableWGLcallTrace = 1;
}
}
+#endif
static
const char *
@@ -239,6 +271,8 @@ glxWinErrorMessage(void)
static void pfdOut(const PIXELFORMATDESCRIPTOR * pfd);
+#ifdef _DEBUG
+
#define DUMP_PFD_FLAG(flag) \
if (pfd->dwFlags & flag) { \
ErrorF("%s%s", pipesym, #flag); \
@@ -394,6 +428,7 @@ fbConfigsDump(unsigned int n, __GLXconfig * c)
c = c->next;
}
}
+#endif
/* ---------------------------------------------------------------------- */
/*
@@ -415,11 +450,13 @@ static __GLXdrawable *glxWinCreateDrawable(ClientPtr client,
static Bool glxWinRealizeWindow(WindowPtr pWin);
static Bool glxWinUnrealizeWindow(WindowPtr pWin);
+static Bool glxWinDestroyWindow(WindowPtr pWin);
static void glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg,
RegionPtr prgnSrc);
+static Bool glxWinPositionWindow(WindowPtr pWindow, int x, int y);
static HDC glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw,
- HDC * hdc, HWND * hwnd);
+ HWND * hwnd);
static void glxWinReleaseDC(HWND hwnd, HDC hdc, __GLXWinDrawable * draw);
static void glxWinCreateConfigs(HDC dc, glxWinScreen * screen);
@@ -445,7 +482,8 @@ __GLXprovider __glXWGLProvider = {
void
glxWinPushNativeProvider(void)
{
- GlxPushProvider(&__glXWGLProvider);
+ if (g_fNativeGl)
+ GlxPushProvider(&__glXWGLProvider);
}
/* ---------------------------------------------------------------------- */
@@ -473,6 +511,15 @@ glxWinScreenSwapInterval(__GLXdrawable * drawable, int interval)
return ret;
}
+static LRESULT CALLBACK GlxWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if (uMsg== WM_NCHITTEST) {
+ return HTTRANSPARENT;
+ }
+ else
+ return DefWindowProc(hwnd, uMsg, wParam, lParam);
+}
+
/*
Report the extensions split and formatted to avoid overflowing a line
*/
@@ -491,7 +538,8 @@ glxLogExtensions(const char *prefix, const char *extensions)
strl = strtok(str, " ");
if (strl == NULL)
strl = "";
- ErrorF("%s%s", prefix, strl);
+ winDebug("%s%s", prefix, strl);
+
length = strlen(prefix) + strlen(strl);
while (1) {
@@ -500,20 +548,20 @@ glxLogExtensions(const char *prefix, const char *extensions)
break;
if (length + strlen(strl) + 1 > 120) {
- ErrorF("\n");
- ErrorF("%s", prefix);
+ winDebug("\n");
+ winDebug("%s", prefix);
length = strlen(prefix);
}
else {
- ErrorF(" ");
+ winDebug(" ");
length++;
}
- ErrorF("%s", strl);
+ winDebug("%s", strl);
length = length + strlen(strl);
}
- ErrorF("\n");
+ winDebug("\n");
free(str);
}
@@ -532,7 +580,9 @@ glxWinScreenProbe(ScreenPtr pScreen)
GLWIN_DEBUG_MSG("glxWinScreenProbe");
+#ifdef _DEBUG
glxWinInitDebugSettings();
+#endif
if (pScreen == NULL)
return NULL;
@@ -551,24 +601,23 @@ glxWinScreenProbe(ScreenPtr pScreen)
/* Dump out some useful information about the native renderer */
// create window class
-#define WIN_GL_TEST_WINDOW_CLASS "XWinGLTest"
{
static wATOM glTestWndClass = 0;
if (glTestWndClass == 0) {
WNDCLASSEX wc;
-
+ glTestWndClass=1;
wc.cbSize = sizeof(WNDCLASSEX);
- wc.style = CS_HREDRAW | CS_VREDRAW;
- wc.lpfnWndProc = DefWindowProc;
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC ;
+ wc.lpfnWndProc = GlxWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
+ wc.hInstance = g_hInstance;
wc.hIcon = 0;
wc.hCursor = 0;
- wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
+ wc.hbrBackground = 0;
wc.lpszMenuName = NULL;
- wc.lpszClassName = WIN_GL_TEST_WINDOW_CLASS;
+ wc.lpszClassName = WIN_GL_WINDOW_CLASS;
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
@@ -576,9 +625,9 @@ glxWinScreenProbe(ScreenPtr pScreen)
// create an invisible window for a scratch DC
hwnd = CreateWindowExA(0,
- WIN_GL_TEST_WINDOW_CLASS,
+ WIN_GL_WINDOW_CLASS,
"XWin GL Renderer Capabilities Test Window",
- 0, 0, 0, 0, 0, NULL, NULL, GetModuleHandle(NULL),
+ 0, 0, 0, 0, 0, NULL, NULL, g_hInstance,
NULL);
if (hwnd == NULL)
LogMessage(X_ERROR,
@@ -589,16 +638,19 @@ glxWinScreenProbe(ScreenPtr pScreen)
// we must set a pixel format before we can create a context, just use the first one...
SetPixelFormat(hdc, 1, NULL);
hglrc = wglCreateContext(hdc);
- wglMakeCurrent(hdc, hglrc);
+ if (!wglMakeCurrent(hdc, hglrc)) {
+ DWORD ErrorCode=GetLastError();
+ ErrorF("wglMakeCurrent error: %x dc %p ctx %p\n", ErrorCode,hdc,hglrc);
+ }
// initialize wgl extension proc pointers (don't call them before here...)
// (but we need to have a current context for them to be resolvable)
wglResolveExtensionProcs();
- ErrorF("GL_VERSION: %s\n", glGetStringWrapperNonstatic(GL_VERSION));
- ErrorF("GL_VENDOR: %s\n", glGetStringWrapperNonstatic(GL_VENDOR));
+ winDebug("GL_VERSION: %s\n", glGetStringWrapperNonstatic(GL_VERSION));
+ winDebug("GL_VENDOR: %s\n", glGetStringWrapperNonstatic(GL_VENDOR));
gl_renderer = (const char *) glGetStringWrapperNonstatic(GL_RENDERER);
- ErrorF("GL_RENDERER: %s\n", gl_renderer);
+ winDebug("GL_RENDERER: %s\n", gl_renderer);
gl_extensions = (const char *) glGetStringWrapperNonstatic(GL_EXTENSIONS);
wgl_extensions = wglGetExtensionsStringARBWrapper(hdc);
if (!wgl_extensions)
@@ -775,8 +827,10 @@ glxWinScreenProbe(ScreenPtr pScreen)
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
+#ifdef _DEBUG
// dump out fbConfigs now fbConfigIds and visualIDs have been assigned
fbConfigsDump(screen->base.numFBConfigs, screen->base.fbconfigs);
+#endif
/* Wrap RealizeWindow, UnrealizeWindow and CopyWindow on this screen */
screen->RealizeWindow = pScreen->RealizeWindow;
@@ -785,6 +839,10 @@ glxWinScreenProbe(ScreenPtr pScreen)
pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
screen->CopyWindow = pScreen->CopyWindow;
pScreen->CopyWindow = glxWinCopyWindow;
+ screen->PositionWindow = pScreen->PositionWindow;
+ pScreen->PositionWindow = glxWinPositionWindow;
+ screen->DestroyWindow = pScreen->DestroyWindow;
+ pScreen->DestroyWindow = glxWinDestroyWindow;
return &screen->base;
}
@@ -800,6 +858,7 @@ glxWinRealizeWindow(WindowPtr pWin)
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
+ winWindowPriv(pWin);
GLWIN_DEBUG_MSG("glxWinRealizeWindow");
@@ -807,7 +866,11 @@ glxWinRealizeWindow(WindowPtr pWin)
pScreen->RealizeWindow = screenPriv->RealizeWindow;
result = pScreen->RealizeWindow(pWin);
pScreen->RealizeWindow = glxWinRealizeWindow;
-
+
+ // Check if ze need to move the window\n
+ if (pWinPriv->fWglUsed && pWinPriv->hWnd) {
+ ShowWindow(pWinPriv->hWnd,SW_SHOWNOACTIVATE);
+ }
return result;
}
@@ -843,17 +906,88 @@ glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
}
static Bool
+glxWinPositionWindow(WindowPtr pWin, int x, int y)
+{
+ Bool result;
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
+ winWindowPriv(pWin);
+
+ pScreen->PositionWindow = screenPriv->PositionWindow;
+ result = pScreen->PositionWindow(pWin, x, y);
+ pScreen->PositionWindow = glxWinPositionWindow;
+
+ if (pWinPriv->fWglUsed && pWinPriv->hWnd)
+ {
+ MoveWindow(pWinPriv->hWnd,
+ pWin->drawable.x,
+ pWin->drawable.y,
+ pWin->drawable.width,
+ pWin->drawable.height,
+ FALSE);
+ winDebug("Move window %x, %x, %d, %d, %d, %d\n",pWinPriv->hWnd,GetParent(pWinPriv->hWnd), pWin->drawable.x, pWin->drawable.y, pWin->drawable.width, pWin->drawable.height);
+ }
+ return result;
+}
+
+
+static Bool
glxWinUnrealizeWindow(WindowPtr pWin)
{
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen);
+ winWindowPriv(pWin);
GLWIN_DEBUG_MSG("glxWinUnrealizeWindow");
- pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
- result = pScreen->UnrealizeWindow(pWin);
- pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
+ if (pWinPriv->fWglUsed && pWinPriv->hWnd)
+ {
+ ShowWindow(pWinPriv->hWnd,SW_HIDE);
+ result = TRUE;
+ }
+ else
+ {
+ pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
+ result = pScreen->UnrealizeWindow(pWin);
+ pScreen->UnrealizeWindow = glxWinUnrealizeWindow;
+ }
+
+
+ return result;
+}
+
+static Bool
+glxWinDestroyWindow(WindowPtr pWin)
+{
+ Bool result;
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ glxWinScreen *screenPriv = (glxWinScreen *)glxGetScreen(pScreen);
+ __GLXWinDrawable *pGlxDraw;
+ winWindowPriv(pWin);
+
+ GLWIN_DEBUG_MSG("glxWinDestroyWindow");
+
+ dixLookupResourceByType((pointer) &pGlxDraw, pWin->drawable.id, __glXDrawableRes, NullClient, DixUnknownAccess);
+
+ if (pGlxDraw && pGlxDraw->drawContext)
+ {
+ if (pGlxDraw->drawContext->hwnd!=pWinPriv->hWnd)
+ ErrorF("Wrong assumption\n");
+ glxWinReleaseDC(pGlxDraw->drawContext->hwnd, pGlxDraw->drawContext->hDC, pGlxDraw);
+ pGlxDraw->drawContext->hDC=NULL;
+ pGlxDraw->drawContext->hwnd=NULL;
+ }
+ if (pWinPriv->fWglUsed && pWinPriv->hWnd)
+ {
+ DestroyWindow(pWinPriv->hWnd);
+ pWinPriv->hWnd=NULL;
+ pWinPriv->fWglUsed=0;
+ }
+
+ pScreen->DestroyWindow = screenPriv->DestroyWindow;
+ result = pScreen->DestroyWindow(pWin);
+ pScreen->DestroyWindow = glxWinDestroyWindow;
return result;
}
@@ -866,8 +1000,6 @@ glxWinUnrealizeWindow(WindowPtr pWin)
static GLboolean
glxWinDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base)
{
- HDC dc;
- HWND hwnd;
BOOL ret;
__GLXWinDrawable *draw = (__GLXWinDrawable *) base;
@@ -888,13 +1020,7 @@ glxWinDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base)
assert((draw->drawContext->base.drawPriv == NULL) ||
(draw->drawContext->base.drawPriv == base));
- dc = glxWinMakeDC(draw->drawContext, draw, &dc, &hwnd);
- if (dc == NULL)
- return GL_FALSE;
-
- ret = wglSwapLayerBuffers(dc, WGL_SWAP_MAIN_PLANE);
-
- glxWinReleaseDC(hwnd, dc, draw);
+ ret = SwapBuffers(draw->drawContext->hDC);
if (!ret) {
ErrorF("wglSwapBuffers failed: %s\n", glxWinErrorMessage());
@@ -948,6 +1074,7 @@ glxWinDrawableDestroy(__GLXdrawable * base)
}
((PixmapPtr) glxPriv->base.pDraw)->devPrivate.ptr = glxPriv->pOldBits;
+ glxPriv->base.pDraw->pScreen->DestroyPixmap((PixmapPtr)glxPriv->base.pDraw); /* Decrement reference count since we do not use it any more */
}
GLWIN_DEBUG_MSG("glxWinDestroyDrawable");
@@ -962,13 +1089,11 @@ glxWinCreateDrawable(ClientPtr client,
{
__GLXWinDrawable *glxPriv;
- glxPriv = malloc(sizeof *glxPriv);
+ glxPriv = calloc(1, sizeof *glxPriv);
if (glxPriv == NULL)
return NULL;
- memset(glxPriv, 0, sizeof *glxPriv);
-
if (!__glXDrawableInit
(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
free(glxPriv);
@@ -1038,28 +1163,25 @@ glxWinSetPixelFormat(__GLXWinContext * gc, HDC hdc, int bppOverride,
__GLXconfig *config = gc->base.config;
GLXWinConfig *winConfig = (GLXWinConfig *) config;
- GLWIN_DEBUG_MSG("glxWinSetPixelFormat: pixelFormatIndex %d",
- winConfig->pixelFormatIndex);
- /*
- Normally, we can just use the the pixelFormatIndex corresponding
- to the fbconfig which has been specified by the client
- */
-
- if (!
- ((bppOverride &&
- (bppOverride !=
- (config->redBits + config->greenBits + config->blueBits)))
- || ((config->drawableType & drawableTypeOverride) == 0))) {
- if (!SetPixelFormat(hdc, winConfig->pixelFormatIndex, NULL)) {
- ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
- return FALSE;
+ WindowPtr pWin;
+ __GLXWinDrawable *drawPriv = (__GLXWinDrawable *)gc->base.drawPriv;
+ pWin = (WindowPtr) drawPriv->base.pDraw;
+ {
+ winWindowPriv(pWin);
+ if (pWinPriv->OpenGlWindow)
+ {
+ ErrorF("Not Setting pixel format to %d on hdc %x for window %x (not allowed on windows)\n",winConfig->pixelFormatIndex,hdc,pWinPriv->hWnd);
+ return TRUE; /* Pixel format is already set on this window so it cannot be changed anymore */
}
-
- return TRUE;
}
+ GLWIN_DEBUG_MSG("glxWinSetPixelFormat: pixelFormatIndex %d", winConfig->pixelFormatIndex);
/*
+ Normally, we can just use the the pixelFormatIndex corresponding
+ to the fbconfig which has been specified by the client
+ */
+ /*
However, in certain special cases this pixel format will be incompatible with the
use we are going to put it to, so we need to re-evaluate the pixel format to use:
@@ -1091,8 +1213,10 @@ glxWinSetPixelFormat(__GLXWinContext * gc, HDC hdc, int bppOverride,
return FALSE;
}
+#ifdef _DEBUG
if (glxWinDebugSettings.dumpPFD)
pfdOut(&pfd);
+#endif
if (bppOverride) {
GLWIN_DEBUG_MSG("glxWinSetPixelFormat: Forcing bpp from %d to %d\n",
@@ -1112,6 +1236,7 @@ glxWinSetPixelFormat(__GLXWinContext * gc, HDC hdc, int bppOverride,
("ChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n",
pixelFormat, winConfig->pixelFormatIndex);
+ ErrorF("Setting pixel format 2 to %d on hdc %x\n",pixelFormat,hdc);
if (!SetPixelFormat(hdc, pixelFormat, &pfd)) {
ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
return FALSE;
@@ -1121,31 +1246,58 @@ glxWinSetPixelFormat(__GLXWinContext * gc, HDC hdc, int bppOverride,
int pixelFormat =
fbConfigToPixelFormatIndex(hdc, gc->base.config,
drawableTypeOverride, winScreen);
- if (pixelFormat == 0) {
- ErrorF("wglChoosePixelFormat error: %s\n", glxWinErrorMessage());
- return FALSE;
- }
+ if (pixelFormat != 0) {
+ GLWIN_DEBUG_MSG("wglChoosePixelFormat: chose pixelFormatIndex %d", pixelFormat);
- GLWIN_DEBUG_MSG("wglChoosePixelFormat: chose pixelFormatIndex %d",
- pixelFormat);
- ErrorF
- ("wglChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n",
- pixelFormat, winConfig->pixelFormatIndex);
-
- if (!SetPixelFormat(hdc, pixelFormat, NULL)) {
- ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
- return FALSE;
+ ErrorF("Setting pixel format 3 to %d on hdc %x\n",pixelFormat,hdc);
+ if (!SetPixelFormat(hdc, pixelFormat, NULL)) {
+ ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
+ return FALSE;
+ }
+ return TRUE;
+ }
+ else {
+ /* There was an error choose some default for the moment */
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW | // support window
+ PFD_SUPPORT_OPENGL | // support OpenGL
+ PFD_DOUBLEBUFFER, // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 32, // 32-bit z-buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ };
+ int iPixelFormat;
+
+ // get the best available match of pixel format for the device context
+ iPixelFormat = ChoosePixelFormat(hdc, &pfd);
+
+ ErrorF("Setting pixel format 4 to %d on hdc %x\n",iPixelFormat,hdc);
+ // make that the pixel format of the device context
+ if (!SetPixelFormat(hdc, iPixelFormat, &pfd)) {
+ ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage());
+ return FALSE;
+ }
}
}
-
return TRUE;
}
static HDC
-glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw, HDC * hdc,
- HWND * hwnd)
+glxWinMakeDC(__GLXWinContext *gc, __GLXWinDrawable *draw, HWND *hwnd)
{
- *hdc = NULL;
+ HDC hdc = NULL;
*hwnd = NULL;
if (draw == NULL) {
@@ -1172,45 +1324,52 @@ glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw, HDC * hdc,
return NULL;
}
- *hdc = GetDC(*hwnd);
-
- if (*hdc == NULL)
- ErrorF("GetDC error: %s\n", glxWinErrorMessage());
+ if (!gc->hDC) {
+ winWindowPriv(pWin);
- /* Check if the hwnd has changed... */
- if (*hwnd != gc->hwnd) {
- if (glxWinDebugSettings.enableTrace)
- GLWIN_DEBUG_HWND(*hwnd);
+ hdc = GetDC(*hwnd);
- GLWIN_TRACE_MSG
- ("for context %p (native ctx %p), hWnd changed from %p to %p",
- gc, gc->ctx, gc->hwnd, *hwnd);
- gc->hwnd = *hwnd;
+ if (hdc == NULL)
+ ErrorF("GetDC error: %s: hwnd %x, gc %p, gc->ctx %p ,gc->hwnd %p\n", glxWinErrorMessage(), *hwnd, gc, gc->ctx, gc->hwnd);
- /* We must select a pixelformat, but SetPixelFormat can only be called once for a window... */
- if (!glxWinSetPixelFormat(gc, *hdc, 0, GLX_WINDOW_BIT)) {
- ErrorF("glxWinSetPixelFormat error: %s\n",
- glxWinErrorMessage());
- ReleaseDC(*hwnd, *hdc);
- *hdc = NULL;
- return NULL;
- }
+ glxWinSetPixelFormat(gc, hdc, 0, GLX_WINDOW_BIT);
+ pWinPriv->OpenGlWindow=TRUE; /* Identify it as an opengl window, also used to check if the pixel format is already set */
+ gc->ctx = wglCreateContext(hdc);
}
+
+#ifdef _DEBUG
+ if (glxWinDebugSettings.enableTrace)
+ GLWIN_DEBUG_HWND(*hwnd);
+
+ GLWIN_TRACE_MSG
+ ("for context %p (native ctx %p), hWnd changed from %p to %p",
+ gc, gc->ctx, gc->hwnd, *hwnd);
+#endif
+ if (gc->hwnd!=*hwnd)
+ ErrorF("Window changed handle from %x to %x\n", gc->hwnd, *hwnd);
+
+ gc->hwnd = *hwnd;
}
break;
case GLX_DRAWABLE_PBUFFER:
{
- *hdc = wglGetPbufferDCARBWrapper(draw->hPbuffer);
+ hdc = wglGetPbufferDCARBWrapper(draw->hPbuffer);
- if (*hdc == NULL)
+ if (hdc == NULL)
ErrorF("GetDC (pbuffer) error: %s\n", glxWinErrorMessage());
+
+ gc->ctx = wglCreateContext(hdc);
}
break;
case GLX_DRAWABLE_PIXMAP:
{
- *hdc = draw->dibDC;
+ hdc = draw->dibDC;
+#ifdef _DEBUG
+ if (glxWinDebugSettings.dumpDC)
+ GLWIN_DEBUG_MSG("Got PIXMAP HDC %p for window %p", hdc, *hwnd);
+#endif
}
break;
@@ -1221,10 +1380,12 @@ glxWinMakeDC(__GLXWinContext * gc, __GLXWinDrawable * draw, HDC * hdc,
}
}
+#ifdef _DEBUG
if (glxWinDebugSettings.dumpDC)
- GLWIN_DEBUG_MSG("Got HDC %p", *hdc);
+ GLWIN_HDC_DEBUG_MSG("Got HDC %p for window %p", hdc, *hwnd);
+#endif
- return *hdc;
+ return hdc;
}
static void
@@ -1267,7 +1428,6 @@ glxWinReleaseDC(HWND hwnd, HDC hdc, __GLXWinDrawable * draw)
static void
glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
{
- HDC dc;
HWND hwnd;
GLWIN_DEBUG_MSG
@@ -1300,13 +1460,16 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
case GLX_DRAWABLE_PBUFFER:
{
+ WindowPtr pWin = (WindowPtr) draw->base.pDraw;
if (draw->hPbuffer == NULL) {
__GLXscreen *screen;
glxWinScreen *winScreen;
int pixelFormat;
// XXX: which DC are supposed to use???
- HDC screenDC = GetDC(NULL);
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ winPrivScreenPtr pWinScreen = winGetScreenPriv(pScreen);
+ HDC screenDC=pWinScreen->hdcScreen;
if (!(gc->base.config->drawableType & GLX_PBUFFER_BIT)) {
ErrorF
@@ -1318,7 +1481,7 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
pixelFormat =
fbConfigToPixelFormatIndex(screenDC, gc->base.config,
- GLX_DRAWABLE_PBUFFER, winScreen);
+ GLX_PBUFFER_BIT, winScreen);
if (pixelFormat == 0) {
ErrorF("wglChoosePixelFormat error: %s\n",
glxWinErrorMessage());
@@ -1329,7 +1492,6 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
wglCreatePbufferARBWrapper(screenDC, pixelFormat,
draw->base.pDraw->width,
draw->base.pDraw->height, NULL);
- ReleaseDC(NULL, screenDC);
if (draw->hPbuffer == NULL) {
ErrorF("wglCreatePbufferARBWrapper error: %s\n",
@@ -1384,6 +1546,8 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
draw->pOldBits = ((PixmapPtr) draw->base.pDraw)->devPrivate.ptr;
((PixmapPtr) draw->base.pDraw)->devPrivate.ptr = pBits;
+ ((PixmapPtr)draw->base.pDraw)->refcnt++; /* Increment reference count to be sure it is not freed before the glxdrawable is destroyed */
+
// Select the DIB into the DC
draw->hOldDIB = SelectObject(draw->dibDC, draw->hDIB);
if (!draw->hOldDIB) {
@@ -1411,11 +1575,12 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
}
}
- dc = glxWinMakeDC(gc, draw, &dc, &hwnd);
- gc->ctx = wglCreateContext(dc);
- glxWinReleaseDC(hwnd, dc, draw);
+ gc->hDC = glxWinMakeDC(gc, draw, &hwnd);
if (gc->ctx == NULL) {
+ glxWinReleaseDC(hwnd, gc->hDC, draw);
+ gc->hDC=0;
+
ErrorF("wglCreateContext error: %s\n", glxWinErrorMessage());
return;
}
@@ -1425,7 +1590,7 @@ glxWinDeferredCreateContext(__GLXWinContext * gc, __GLXWinDrawable * draw)
gc, gc->ctx, draw);
// if the native context was created successfully, shareLists if needed
- if (gc->ctx && gc->shareContext) {
+ if (gc->ctx && gc->shareContext && gc->shareContext->ctx) {
GLWIN_DEBUG_MSG
("glxWinCreateContextReal shareLists with context %p (native ctx %p)",
gc->shareContext, gc->shareContext->ctx);
@@ -1447,34 +1612,25 @@ glxWinContextMakeCurrent(__GLXcontext * base)
{
__GLXWinContext *gc = (__GLXWinContext *) base;
BOOL ret;
- HDC drawDC;
- HDC readDC = NULL;
- __GLXdrawable *drawPriv;
- __GLXdrawable *readPriv = NULL;
- HWND hDrawWnd;
- HWND hReadWnd;
-
- GLWIN_TRACE_MSG("glxWinContextMakeCurrent context %p (native ctx %p)", gc,
- gc->ctx);
+ __GLXWinDrawable *drawPriv;
+
+#ifdef _DEBUG
+ GLWIN_TRACE_MSG("glxWinContextMakeCurrent context %p (native ctx %p)", gc, gc->ctx);
glWinCallDelta();
+#endif
/* Keep a note of the last active context in the drawable */
- drawPriv = gc->base.drawPriv;
- ((__GLXWinDrawable *) drawPriv)->drawContext = gc;
+ drawPriv = (__GLXWinDrawable *)gc->base.drawPriv;
+ drawPriv->drawContext = gc;
if (gc->ctx == NULL) {
- glxWinDeferredCreateContext(gc, (__GLXWinDrawable *) drawPriv);
+ glxWinDeferredCreateContext(gc, drawPriv);
}
+ _glapi_set_dispatch(gc->Dispatch);
if (gc->ctx == NULL) {
ErrorF("glxWinContextMakeCurrent: Native context is NULL\n");
- return FALSE;
- }
-
- drawDC =
- glxWinMakeDC(gc, (__GLXWinDrawable *) drawPriv, &drawDC, &hDrawWnd);
- if (drawDC == NULL) {
- ErrorF("glxWinMakeDC failed for drawDC\n");
+ drawPriv->drawContext = NULL; /* clear last active context because we return error */
return FALSE;
}
@@ -1485,16 +1641,14 @@ glxWinContextMakeCurrent(__GLXcontext * base)
use the wglMakeContextCurrent extension to make the context current drawing
to one DC and reading from the other
*/
- readPriv = gc->base.readPriv;
- readDC =
- glxWinMakeDC(gc, (__GLXWinDrawable *) readPriv, &readDC, &hReadWnd);
- if (readDC == NULL) {
+ gc->hreadDC = glxWinMakeDC(gc, (__GLXWinDrawable *)gc->base.readPriv, &gc->hreadwnd);
+ if (gc->hreadDC == NULL) {
ErrorF("glxWinMakeDC failed for readDC\n");
- glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *) drawPriv);
+ drawPriv->drawContext = NULL; /* clear last active context because we return error */
return FALSE;
}
- ret = wglMakeContextCurrentARBWrapper(drawDC, readDC, gc->ctx);
+ ret = wglMakeContextCurrentARBWrapper(gc->hDC, gc->hreadDC, gc->ctx);
if (!ret) {
ErrorF("wglMakeContextCurrentARBWrapper error: %s\n",
glxWinErrorMessage());
@@ -1502,18 +1656,25 @@ glxWinContextMakeCurrent(__GLXcontext * base)
}
else {
/* Otherwise, just use wglMakeCurrent */
- ret = wglMakeCurrent(drawDC, gc->ctx);
+ if (!gc->hDC) {
+ /* It probably has been release by loseCurrent, so create it again */
+ gc->hDC = glxWinMakeDC(gc, drawPriv, &gc->hwnd);
+ }
+ ret = wglMakeCurrent(gc->hDC, gc->ctx);
if (!ret) {
- ErrorF("wglMakeCurrent error: %s\n", glxWinErrorMessage());
+ DWORD ErrorCode=GetLastError();
+ ErrorF("wglMakeCurrent error: %x dc %p ctx %p\n", ErrorCode,gc->hDC,gc->ctx);
+ if (!ErrorCode) {
+ ErrorF("Error code was 0, assuming no error.\n");
+ ret=TRUE;
+ }
}
}
// apparently make current could fail if the context is current in a different thread,
// but that shouldn't be able to happen in the current server...
-
- glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *) drawPriv);
- if (readDC)
- glxWinReleaseDC(hReadWnd, readDC, (__GLXWinDrawable *) readPriv);
+ if (!ret)
+ drawPriv->drawContext = NULL; /* clear last active context because we return error */
return ret;
}
@@ -1521,25 +1682,34 @@ glxWinContextMakeCurrent(__GLXcontext * base)
static int
glxWinContextLoseCurrent(__GLXcontext * base)
{
- BOOL ret;
+ BOOL ret=TRUE;
__GLXWinContext *gc = (__GLXWinContext *) base;
+ __GLXWinDrawable *drawPriv = (__GLXWinDrawable *)gc->base.drawPriv;
- GLWIN_TRACE_MSG("glxWinContextLoseCurrent context %p (native ctx %p)", gc,
- gc->ctx);
+#ifdef _DEBUG
+ GLWIN_TRACE_MSG("glxWinContextLoseCurrent context %p (native ctx %p)", gc, gc->ctx);
glWinCallDelta();
+#endif
- /*
- An error seems to be reported if we try to make no context current
- if there is already no current context, so avoid doing that...
- */
- if (__glXLastContext != NULL) {
- ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */
- if (!ret)
- ErrorF("glxWinContextLoseCurrent error: %s\n",
- glxWinErrorMessage());
+ /* Clear the last active context in the drawable */
+ if (drawPriv) drawPriv->drawContext = NULL;
+
+ if (wglGetCurrentContext()==gc->ctx)
+ {
+ /* Only do this when we are sure we are currently the active, otherwise we are deactivating the wrong one (this is happening!!!) */
+ ret = wglMakeCurrent(NULL, NULL);
+ if (!ret)
+ ErrorF("glxWinContextLoseCurrent error: %s\n", glxWinErrorMessage());
+ }
+ else
+ {
+ return FALSE;
}
- return TRUE;
+ base->isCurrent=FALSE; /* It looks like glx is not doing this */
+ _glapi_set_dispatch(NULL);
+
+ return ret;
}
static int
@@ -1566,27 +1736,35 @@ glxWinContextDestroy(__GLXcontext * base)
__GLXWinContext *gc = (__GLXWinContext *) base;
if (gc != NULL) {
+ __GLXWinDrawable *drawPriv = (__GLXWinDrawable *)gc->base.drawPriv;
+
GLWIN_DEBUG_MSG("GLXcontext %p destroyed (native ctx %p)", base,
gc->ctx);
if (gc->ctx) {
+ BOOL ret;
/* It's bad style to delete the context while it's still current */
if (wglGetCurrentContext() == gc->ctx) {
wglMakeCurrent(NULL, NULL);
}
- {
- BOOL ret = wglDeleteContext(gc->ctx);
-
- if (!ret)
- ErrorF("wglDeleteContext error: %s\n",
- glxWinErrorMessage());
- }
+ ret = wglDeleteContext(gc->ctx);
+ if (!ret)
+ ErrorF("wglDeleteContext error: %s\n", glxWinErrorMessage());
+ if (drawPriv && gc->hDC) glxWinReleaseDC(gc->hwnd, gc->hDC, drawPriv);
+ if (gc->base.readPriv && gc->hreadDC) glxWinReleaseDC(gc->hreadwnd, gc->hreadDC, (__GLXWinDrawable *)gc->base.readPriv);
+ gc->hDC=NULL;
+ gc->hreadDC=NULL;
gc->ctx = NULL;
}
+ /* Clear the last active context in the drawable */
+ if (drawPriv) drawPriv->drawContext = NULL;
+
+ free(gc->Dispatch);
free(gc);
+ _glapi_set_dispatch(NULL);
}
}
@@ -1618,9 +1796,12 @@ glxWinCreateContext(__GLXscreen * screen,
context->base.pGlxScreen = screen;
// actual native GL context creation is deferred until attach()
- context->ctx = NULL;
+ //context->ctx = NULL; already done with memset
context->shareContext = shareContext;
+ context->Dispatch=calloc(sizeof(void*), (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS));
+ _glapi_set_dispatch(context->Dispatch);
+
glWinSetupDispatchTable();
GLWIN_DEBUG_MSG("GLXcontext %p created", context);
@@ -1873,8 +2054,10 @@ glxWinCreateConfigs(HDC hdc, glxWinScreen * screen)
break;
}
+#ifdef _DEBUG
if (glxWinDebugSettings.dumpPFD)
pfdOut(&pfd);
+#endif
if (!(pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP)) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL)) {
@@ -2163,7 +2346,10 @@ glxWinCreateConfigsExt(HDC hdc, glxWinScreen * screen)
/* fill in configs */
for (i = 0; i < numConfigs; i++) {
- int values[num_attrs];
+ int sizevalues=num_attrs*sizeof(int);
+ int *values=(int*)_alloca(sizevalues);
+
+ memset(values,0,sizevalues);
c = &(result[i]);
c->base.next = NULL;
diff --git a/xorg-server/hw/xwin/glx/makefile b/xorg-server/hw/xwin/glx/makefile
new file mode 100644
index 000000000..30b4ab3cb
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/makefile
@@ -0,0 +1,43 @@
+LIBRARY=libwinglx
+
+INCLUDES += $(OBJDIR) ..\..\..\glx .. ..\..\..
+DEFINES += GLAPIENTRY=__stdcall _GLAPI_NO_EXPORTS
+
+DEFINES += XWIN_CLIPBOARD
+DEFINES += XWIN_MULTIWINDOW
+DEFINES += XWIN_GLX_WINDOWS
+DEFINES += XWIN_RANDR
+DEFINES += RELOCATE_PROJECTROOT
+INCLUDES += ..\..\..\miext\rootless
+DEFINES += HAVE_XWIN_CONFIG_H PTW32_STATIC_LIB
+
+CSRCS = \
+ winpriv.c \
+ glwrap.c \
+ indirect.c \
+ wgl_ext_api.c
+
+.PHONY: getspecfiles
+
+getspecfiles:
+ -del wglext.h
+ wget http://www.opengl.org/registry/api/GL/wglext.h
+ -del glxext.h
+ wget http://www.opengl.org/registry/api/GL/glxext.h
+ -del glext.h
+ wget http://www.opengl.org/registry/api/GL/glext.h
+ -del genheaders.py
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/genheaders.py
+ -del reg.py
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/reg.py
+ -del gl.xml
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
+ -del wgl.xml
+ wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml
+
+$(OBJDIR)\generated_gl_wrappers.c: gen_gl_wrappers.py gl.xml gen_gl_wrappers.py reg.py
+ $(PYTHON3) gen_gl_wrappers.py -outfile $@ -staticwrappers -dispatchheader ../../../glx/dispatch.h
+
+$(OBJDIR)\generated_wgl_wrappers.c: gen_gl_wrappers.py wgl.xml gen_gl_wrappers.py reg.py
+ $(PYTHON3) gen_gl_wrappers.py -outfile $@ -registry wgl.xml -prefix wgl -preresolve
+
diff --git a/xorg-server/hw/xwin/glx/reg.py b/xorg-server/hw/xwin/glx/reg.py
new file mode 100644
index 000000000..4977710e5
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/reg.py
@@ -0,0 +1,1152 @@
+#!/usr/bin/python3 -i
+#
+# Copyright (c) 2013 The Khronos Group Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and/or associated documentation files (the
+# "Materials"), to deal in the Materials without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Materials, and to
+# permit persons to whom the Materials are furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Materials.
+#
+# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+import io,os,re,string,sys
+from lxml import etree
+
+# noneStr - returns string argument, or "" if argument is None.
+# Used in converting lxml Elements into text.
+# str - string to convert
+def noneStr(str):
+ if (str!=None):
+ return str
+ else:
+ return ""
+
+# matchAPIProfile - returns whether an API and profile
+# being generated matches an element's profile
+# api - string naming the API to match
+# profile - string naming the profile to match
+# elem - Element which (may) have 'api' and 'profile'
+# attributes to match to.
+# If a tag is not present in the Element, the corresponding API
+# or profile always matches.
+# Otherwise, the tag must exactly match the API or profile.
+# Thus, if 'profile' = core:
+# <remove> with no attribute will match
+# <remove profile='core'> will match
+# <remove profile='compatibility'> will not match
+# Possible match conditions:
+# Requested Element
+# Profile Profile
+# --------- --------
+# None None Always matches
+# 'string' None Always matches
+# None 'string' Does not match. Can't generate multiple APIs
+# or profiles, so if an API/profile constraint
+# is present, it must be asked for explicitly.
+# 'string' 'string' Strings must match
+#
+# ** In the future, we will allow regexes for the attributes,
+# not just strings, so that api="^(gl|gles2)" will match. Even
+# this isn't really quite enough, we might prefer something
+# like "gl(core)|gles1(common-lite)".
+def matchAPIProfile(api, profile, elem):
+ """Match a requested API & profile name to a api & profile attributes of an Element"""
+ match = True
+ # Match 'api', if present
+ if ('api' in elem.attrib):
+ if (api == None):
+ raise UserWarning("No API requested, but 'api' attribute is present with value '" +
+ elem.get('api') + "'")
+ elif (api != elem.get('api')):
+ # Requested API doesn't match attribute
+ return False
+ if ('profile' in elem.attrib):
+ if (profile == None):
+ raise UserWarning("No profile requested, but 'profile' attribute is present with value '" +
+ elem.get('profile') + "'")
+ elif (profile != elem.get('profile')):
+ # Requested profile doesn't match attribute
+ return False
+ return True
+
+# BaseInfo - base class for information about a registry feature
+# (type/group/enum/command/API/extension).
+# required - should this feature be defined during header generation
+# (has it been removed by a profile or version)?
+# declared - has this feature been defined already?
+# elem - lxml.etree Element for this feature
+# resetState() - reset required/declared to initial values. Used
+# prior to generating a new API interface.
+class BaseInfo:
+ """Represents the state of a registry feature, used during API generation"""
+ def __init__(self, elem):
+ self.required = False
+ self.declared = False
+ self.elem = elem
+ def resetState(self):
+ self.required = False
+ self.declared = False
+
+# TypeInfo - registry information about a type. No additional state
+# beyond BaseInfo is required.
+class TypeInfo(BaseInfo):
+ """Represents the state of a registry type"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+
+# GroupInfo - registry information about a group of related enums.
+# enums - dictionary of enum names which are in the group
+class GroupInfo(BaseInfo):
+ """Represents the state of a registry enumerant group"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.enums = {}
+
+# EnumInfo - registry information about an enum
+# type - numeric type of the value of the <enum> tag
+# ( '' for GLint, 'u' for GLuint, 'ull' for GLuint64 )
+class EnumInfo(BaseInfo):
+ """Represents the state of a registry enum"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.type = elem.get('type')
+ if (self.type == None):
+ self.type = ''
+
+# CmdInfo - registry information about a command
+# glxtype - type of GLX protocol { None, 'render', 'single', 'vendor' }
+# glxopcode - GLX protocol opcode { None, number }
+# glxequiv - equivalent command at GLX dispatch level { None, string }
+# vecequiv - equivalent vector form of a command taking multiple scalar args
+# { None, string }
+class CmdInfo(BaseInfo):
+ """Represents the state of a registry command"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.glxtype = None
+ self.glxopcode = None
+ self.glxequiv = None
+ self.vecequiv = None
+
+# FeatureInfo - registry information about an API <feature>
+# or <extension>
+# name - feature name string (e.g. 'GL_ARB_multitexture')
+# number - feature version number (e.g. 1.2). <extension>
+# features are unversioned and assigned version number 0.
+# category - category, e.g. VERSION or ARB/KHR/OES/ETC/vendor
+# emit - has this feature been defined already?
+class FeatureInfo(BaseInfo):
+ """Represents the state of an API feature (version/extension)"""
+ def __init__(self, elem):
+ BaseInfo.__init__(self, elem)
+ self.name = elem.get('name')
+ # Determine element category (vendor). Only works
+ # for <extension> elements.
+ if (elem.tag == 'feature'):
+ self.category = 'VERSION'
+ self.number = elem.get('number')
+ else:
+ self.category = self.name.split('_', 2)[1]
+ self.number = "0"
+ self.emit = False
+
+# Primary sort key for regSortFeatures.
+# Sorts by category of the feature name string:
+# Core API features (those defined with a <feature> tag)
+# ARB/KHR/OES (Khronos extensions)
+# other (EXT/vendor extensions)
+def regSortCategoryKey(feature):
+ if (feature.elem.tag == 'feature'):
+ return 0
+ elif (feature.category == 'ARB' or
+ feature.category == 'KHR' or
+ feature.category == 'OES'):
+ return 1
+ else:
+ return 2
+
+# Secondary sort key for regSortFeatures.
+# Sorts by extension name.
+def regSortNameKey(feature):
+ return feature.name
+
+# Tertiary sort key for regSortFeatures.
+# Sorts by feature version number. <extension>
+# elements all have version number "0"
+def regSortNumberKey(feature):
+ return feature.number
+
+# regSortFeatures - default sort procedure for features.
+# Sorts by primary key of feature category,
+# then by feature name within the category,
+# then by version number
+def regSortFeatures(featureList):
+ featureList.sort(key = regSortNumberKey)
+ featureList.sort(key = regSortNameKey)
+ featureList.sort(key = regSortCategoryKey)
+
+# GeneratorOptions - base class for options used during header production
+# These options are target language independent, and used by
+# Registry.apiGen() and by base OutputGenerator objects.
+#
+# Members
+# filename - name of file to generate, or None to write to stdout.
+# apiname - string matching <api> 'apiname' attribute, e.g. 'gl'.
+# profile - string specifying API profile , e.g. 'core', or None.
+# versions - regex matching API versions to process interfaces for.
+# Normally '.*' or '[0-9]\.[0-9]' to match all defined versions.
+# emitversions - regex matching API versions to actually emit
+# interfaces for (though all requested versions are considered
+# when deciding which interfaces to generate). For GL 4.3 glext.h,
+# this might be '1\.[2-5]|[2-4]\.[0-9]'.
+# defaultExtensions - If not None, a string which must in its
+# entirety match the pattern in the "supported" attribute of
+# the <extension>. Defaults to None. Usually the same as apiname.
+# addExtensions - regex matching names of additional extensions
+# to include. Defaults to None.
+# removeExtenions - regex matching names of extensions to
+# remove (after defaultExtensions and addExtensions). Defaults
+# to None.
+# sortProcedure - takes a list of FeatureInfo objects and sorts
+# them in place to a preferred order in the generated output.
+# Default is core API versions, ARB/KHR/OES extensions, all
+# other extensions, alphabetically within each group.
+# The regex patterns can be None or empty, in which case they match
+# nothing.
+class GeneratorOptions:
+ """Represents options during header production from an API registry"""
+ def __init__(self,
+ filename = None,
+ apiname = None,
+ profile = None,
+ versions = '.*',
+ emitversions = '.*',
+ defaultExtensions = None,
+ addExtensions = None,
+ removeExtensions = None,
+ sortProcedure = regSortFeatures):
+ self.filename = filename
+ self.apiname = apiname
+ self.profile = profile
+ self.versions = self.emptyRegex(versions)
+ self.emitversions = self.emptyRegex(emitversions)
+ self.defaultExtensions = defaultExtensions
+ self.addExtensions = self.emptyRegex(addExtensions)
+ self.removeExtensions = self.emptyRegex(removeExtensions)
+ self.sortProcedure = sortProcedure
+ #
+ # Substitute a regular expression which matches no version
+ # or extension names for None or the empty string.
+ def emptyRegex(self,pat):
+ if (pat == None or pat == ''):
+ return '_nomatch_^'
+ else:
+ return pat
+
+# CGeneratorOptions - subclass of GeneratorOptions.
+#
+# Adds options used by COutputGenerator objects during C language header
+# generation.
+#
+# Additional members
+# prefixText - list of strings to prefix generated header with
+# (usually a copyright statement + calling convention macros).
+# protectFile - True if multiple inclusion protection should be
+# generated (based on the filename) around the entire header.
+# protectFeature - True if #ifndef..#endif protection should be
+# generated around a feature interface in the header file.
+# genFuncPointers - True if function pointer typedefs should be
+# generated
+# protectProto - True if #ifndef..#endif protection should be
+# generated around prototype declarations
+# apicall - string to use for the function declaration prefix,
+# such as APICALL on Windows.
+# apientry - string to use for the calling convention macro,
+# in typedefs, such as APIENTRY.
+# apientryp - string to use for the calling convention macro
+# in function pointer typedefs, such as APIENTRYP.
+class CGeneratorOptions(GeneratorOptions):
+ """Represents options during C header production from an API registry"""
+ def __init__(self,
+ filename = None,
+ apiname = None,
+ profile = None,
+ versions = '.*',
+ emitversions = '.*',
+ defaultExtensions = None,
+ addExtensions = None,
+ removeExtensions = None,
+ sortProcedure = regSortFeatures,
+ prefixText = "",
+ genFuncPointers = True,
+ protectFile = True,
+ protectFeature = True,
+ protectProto = True,
+ apicall = '',
+ apientry = '',
+ apientryp = ''):
+ GeneratorOptions.__init__(self, filename, apiname, profile,
+ versions, emitversions, defaultExtensions,
+ addExtensions, removeExtensions, sortProcedure)
+ self.prefixText = prefixText
+ self.genFuncPointers = genFuncPointers
+ self.protectFile = protectFile
+ self.protectFeature = protectFeature
+ self.protectProto = protectProto
+ self.apicall = apicall
+ self.apientry = apientry
+ self.apientryp = apientryp
+
+# OutputGenerator - base class for generating API interfaces.
+# Manages basic logic, logging, and output file control
+# Derived classes actually generate formatted output.
+#
+# ---- methods ----
+# OutputGenerator(errFile, warnFile, diagFile)
+# errFile, warnFile, diagFile - file handles to write errors,
+# warnings, diagnostics to. May be None to not write.
+# logMsg(level, *args) - log messages of different categories
+# level - 'error', 'warn', or 'diag'. 'error' will also
+# raise a UserWarning exception
+# *args - print()-style arguments
+# beginFile(genOpts) - start a new interface file
+# genOpts - GeneratorOptions controlling what's generated and how
+# endFile() - finish an interface file, closing it when done
+# beginFeature(interface, emit) - write interface for a feature
+# and tag generated features as having been done.
+# interface - element for the <version> / <extension> to generate
+# emit - actually write to the header only when True
+# endFeature() - finish an interface.
+# genType(typeinfo,name) - generate interface for a type
+# typeinfo - TypeInfo for a type
+# genEnum(enuminfo, name) - generate interface for an enum
+# enuminfo - EnumInfo for an enum
+# name - enum name
+# genCmd(cmdinfo) - generate interface for a command
+# cmdinfo - CmdInfo for a command
+class OutputGenerator:
+ """Generate specified API interfaces in a specific style, such as a C header"""
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ self.outFile = None
+ self.errFile = errFile
+ self.warnFile = warnFile
+ self.diagFile = diagFile
+ # Internal state
+ self.featureName = None
+ self.genOpts = None
+ #
+ # logMsg - write a message of different categories to different
+ # destinations.
+ # level -
+ # 'diag' (diagnostic, voluminous)
+ # 'warn' (warning)
+ # 'error' (fatal error - raises exception after logging)
+ # *args - print()-style arguments to direct to corresponding log
+ def logMsg(self, level, *args):
+ """Log a message at the given level. Can be ignored or log to a file"""
+ if (level == 'error'):
+ strfile = io.StringIO()
+ print('ERROR:', *args, file=strfile)
+ if (self.errFile != None):
+ print(strfile.getvalue(), file=self.errFile)
+ raise UserWarning(strfile.getvalue())
+ elif (level == 'warn'):
+ if (self.warnFile != None):
+ print('WARNING:', *args, file=self.warnFile)
+ elif (level == 'diag'):
+ if (self.diagFile != None):
+ print('DIAG:', *args, file=self.diagFile)
+ else:
+ raise UserWarning(
+ '*** FATAL ERROR in Generator.logMsg: unknown level:' + level)
+ #
+ def beginFile(self, genOpts):
+ self.genOpts = genOpts
+ #
+ # Open specified output file. Not done in constructor since a
+ # Generator can be used without writing to a file.
+ if (self.genOpts.filename != None):
+ self.outFile = open(self.genOpts.filename, 'w')
+ else:
+ self.outFile = sys.stdout
+ def endFile(self):
+ self.errFile and self.errFile.flush()
+ self.warnFile and self.warnFile.flush()
+ self.diagFile and self.diagFile.flush()
+ self.outFile.flush()
+ if (self.outFile != sys.stdout and self.outFile != sys.stderr):
+ self.outFile.close()
+ self.genOpts = None
+ #
+ def beginFeature(self, interface, emit):
+ self.emit = emit
+ self.featureName = interface.get('name')
+ # If there's an additional 'protect' attribute in the feature, save it
+ self.featureExtraProtect = interface.get('protect')
+ def endFeature(self):
+ # Derived classes responsible for emitting feature
+ self.featureName = None
+ self.featureExtraProtect = None
+ #
+ # Type generation
+ def genType(self, typeinfo, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate type', name,
+ 'when not in feature')
+ #
+ # Enumerant generation
+ def genEnum(self, enuminfo, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate enum', name,
+ 'when not in feature')
+ #
+ # Command generation
+ def genCmd(self, cmd, name):
+ if (self.featureName == None):
+ raise UserWarning('Attempt to generate command', name,
+ 'when not in feature')
+
+# COutputGenerator - subclass of OutputGenerator.
+# Generates C-language API interfaces.
+#
+# ---- methods ----
+# COutputGenerator(errFile, warnFile, diagFile) - args as for
+# OutputGenerator. Defines additional internal state.
+# makeCDecls(cmd) - return C prototype and function pointer typedef for a
+# <command> Element, as a list of two strings
+# cmd - Element for the <command>
+# newline() - print a newline to the output file (utility function)
+# ---- methods overriding base class ----
+# beginFile(genOpts)
+# endFile()
+# beginFeature(interface, emit)
+# endFeature()
+# genType(typeinfo,name) - generate interface for a type
+# genEnum(enuminfo, name)
+# genCmd(cmdinfo)
+class COutputGenerator(OutputGenerator):
+ """Generate specified API interfaces in a specific style, such as a C header"""
+ def __init__(self,
+ errFile = sys.stderr,
+ warnFile = sys.stderr,
+ diagFile = sys.stdout):
+ OutputGenerator.__init__(self, errFile, warnFile, diagFile)
+ # Internal state - accumulators for different inner block text
+ self.typeBody = ''
+ self.enumBody = ''
+ self.cmdBody = ''
+ #
+ # makeCDecls - return C prototype and function pointer typedef for a
+ # command, as a two-element list of strings.
+ # cmd - Element containing a <command> tag
+ def makeCDecls(self, cmd):
+ """Generate C function pointer typedef for <command> Element"""
+ proto = cmd.find('proto')
+ params = cmd.findall('param')
+ # Begin accumulating prototype and typedef strings
+ pdecl = self.genOpts.apicall
+ tdecl = 'typedef '
+ #
+ # Insert the function return type/name.
+ # For prototypes, add APIENTRY macro before the name
+ # For typedefs, add (APIENTRYP <name>) around the name and
+ # use the PFNGLCMDNAMEPROC nameng convention.
+ # Done by walking the tree for <proto> element by element.
+ # lxml.etree has elem.text followed by (elem[i], elem[i].tail)
+ # for each child element and any following text
+ # Leading text
+ pdecl += noneStr(proto.text)
+ tdecl += noneStr(proto.text)
+ # For each child element, if it's a <name> wrap in appropriate
+ # declaration. Otherwise append its contents and tail contents.
+ for elem in proto:
+ text = noneStr(elem.text)
+ tail = noneStr(elem.tail)
+ if (elem.tag == 'name'):
+ pdecl += self.genOpts.apientry + text + tail
+ tdecl += '(' + self.genOpts.apientryp + 'PFN' + text.upper() + 'PROC' + tail + ')'
+ else:
+ pdecl += text + tail
+ tdecl += text + tail
+ # Now add the parameter declaration list, which is identical
+ # for prototypes and typedefs. Concatenate all the text from
+ # a <param> node without the tags. No tree walking required
+ # since all tags are ignored.
+ n = len(params)
+ paramdecl = ' ('
+ if n > 0:
+ for i in range(0,n):
+ paramdecl += ''.join([t for t in params[i].itertext()])
+ if (i < n - 1):
+ paramdecl += ', '
+ else:
+ paramdecl += 'void'
+ paramdecl += ");\n";
+ return [ pdecl + paramdecl, tdecl + paramdecl ]
+ #
+ def newline(self):
+ print('', file=self.outFile)
+ #
+ def beginFile(self, genOpts):
+ OutputGenerator.beginFile(self, genOpts)
+ # C-specific
+ #
+ # Multiple inclusion protection & C++ wrappers.
+ if (genOpts.protectFile and self.genOpts.filename):
+ headerSym = '__' + re.sub('\.h', '_h_', os.path.basename(self.genOpts.filename))
+ print('#ifndef', headerSym, file=self.outFile)
+ print('#define', headerSym, '1', file=self.outFile)
+ self.newline()
+ print('#ifdef __cplusplus', file=self.outFile)
+ print('extern "C" {', file=self.outFile)
+ print('#endif', file=self.outFile)
+ self.newline()
+ #
+ # User-supplied prefix text, if any (list of strings)
+ if (genOpts.prefixText):
+ for s in genOpts.prefixText:
+ print(s, file=self.outFile)
+ #
+ # Some boilerplate describing what was generated - this
+ # will probably be removed later since the extensions
+ # pattern may be very long.
+ print('/* Generated C header for:', file=self.outFile)
+ print(' * API:', genOpts.apiname, file=self.outFile)
+ if (genOpts.profile):
+ print(' * Profile:', genOpts.profile, file=self.outFile)
+ print(' * Versions considered:', genOpts.versions, file=self.outFile)
+ print(' * Versions emitted:', genOpts.emitversions, file=self.outFile)
+ print(' * Default extensions included:', genOpts.defaultExtensions, file=self.outFile)
+ print(' * Additional extensions included:', genOpts.addExtensions, file=self.outFile)
+ print(' * Extensions removed:', genOpts.removeExtensions, file=self.outFile)
+ print(' */', file=self.outFile)
+ def endFile(self):
+ # C-specific
+ # Finish C++ wrapper and multiple inclusion protection
+ self.newline()
+ print('#ifdef __cplusplus', file=self.outFile)
+ print('}', file=self.outFile)
+ print('#endif', file=self.outFile)
+ if (self.genOpts.protectFile and self.genOpts.filename):
+ self.newline()
+ print('#endif', file=self.outFile)
+ # Finish processing in superclass
+ OutputGenerator.endFile(self)
+ def beginFeature(self, interface, emit):
+ # Start processing in superclass
+ OutputGenerator.beginFeature(self, interface, emit)
+ # C-specific
+ # Accumulate types, enums, function pointer typedefs, end function
+ # prototypes separately for this feature. They're only printed in
+ # endFeature().
+ self.typeBody = ''
+ self.enumBody = ''
+ self.cmdPointerBody = ''
+ self.cmdBody = ''
+ def endFeature(self):
+ # C-specific
+ # Actually write the interface to the output file.
+ if (self.emit):
+ self.newline()
+ if (self.genOpts.protectFeature):
+ print('#ifndef', self.featureName, file=self.outFile)
+ print('#define', self.featureName, '1', file=self.outFile)
+ if (self.typeBody != ''):
+ print(self.typeBody, end='', file=self.outFile)
+ #
+ # Don't add additional protection for derived type declarations,
+ # which may be needed by other features later on.
+ if (self.featureExtraProtect != None):
+ print('#ifdef', self.featureExtraProtect, file=self.outFile)
+ if (self.enumBody != ''):
+ print(self.enumBody, end='', file=self.outFile)
+ if (self.genOpts.genFuncPointers and self.cmdPointerBody != ''):
+ print(self.cmdPointerBody, end='', file=self.outFile)
+ if (self.cmdBody != ''):
+ if (self.genOpts.protectProto):
+ print('#ifdef GL_GLEXT_PROTOTYPES', file=self.outFile)
+ print(self.cmdBody, end='', file=self.outFile)
+ if (self.genOpts.protectProto):
+ print('#endif', file=self.outFile)
+ if (self.featureExtraProtect != None):
+ print('#endif /*', self.featureExtraProtect, '*/', file=self.outFile)
+ if (self.genOpts.protectFeature):
+ print('#endif /*', self.featureName, '*/', file=self.outFile)
+ # Finish processing in superclass
+ OutputGenerator.endFeature(self)
+ #
+ # Type generation
+ def genType(self, typeinfo, name):
+ OutputGenerator.genType(self, typeinfo, name)
+ #
+ # Replace <apientry /> tags with an APIENTRY-style string
+ # (from self.genOpts). Copy other text through unchanged.
+ # If the resulting text is an empty string, don't emit it.
+ typeElem = typeinfo.elem
+ s = noneStr(typeElem.text)
+ for elem in typeElem:
+ if (elem.tag == 'apientry'):
+ s += self.genOpts.apientry + noneStr(elem.tail)
+ else:
+ s += noneStr(elem.text) + noneStr(elem.tail)
+ if (len(s) > 0):
+ self.typeBody += s + "\n"
+ #
+ # Enumerant generation
+ def genEnum(self, enuminfo, name):
+ OutputGenerator.genEnum(self, enuminfo, name)
+ #
+ # EnumInfo.type is a C value suffix (e.g. u, ull)
+ self.enumBody += '#define ' + name.ljust(33) + ' ' + enuminfo.elem.get('value')
+ #
+ # Handle non-integer 'type' fields by using it as the C value suffix
+ t = enuminfo.elem.get('type')
+ if (t != '' and t != 'i'):
+ self.enumBody += enuminfo.type
+ self.enumBody += "\n"
+ #
+ # Command generation
+ def genCmd(self, cmdinfo, name):
+ OutputGenerator.genCmd(self, cmdinfo, name)
+ #
+ decls = self.makeCDecls(cmdinfo.elem)
+ self.cmdBody += decls[0]
+ if (self.genOpts.genFuncPointers):
+ self.cmdPointerBody += decls[1]
+
+# Registry - object representing an API registry, loaded from an XML file
+# Members
+# tree - ElementTree containing the root <registry>
+# typedict - dictionary of TypeInfo objects keyed by type name
+# groupdict - dictionary of GroupInfo objects keyed by group name
+# enumdict - dictionary of EnumInfo objects keyed by enum name
+# cmddict - dictionary of CmdInfo objects keyed by command name
+# apidict - dictionary of <api> Elements keyed by API name
+# extensions - list of <extension> Elements
+# extdict - dictionary of <extension> Elements keyed by extension name
+# gen - OutputGenerator object used to write headers / messages
+# genOpts - GeneratorOptions object used to control which
+# fetures to write and how to format them
+# emitFeatures - True to actually emit features for a version / extension,
+# or False to just treat them as emitted
+# Public methods
+# loadElementTree(etree) - load registry from specified ElementTree
+# loadFile(filename) - load registry from XML file
+# setGenerator(gen) - OutputGenerator to use
+# parseTree() - parse the registry once loaded & create dictionaries
+# dumpReg(maxlen, filehandle) - diagnostic to dump the dictionaries
+# to specified file handle (default stdout). Truncates type /
+# enum / command elements to maxlen characters (default 80)
+# generator(g) - specify the output generator object
+# apiGen(apiname, genOpts) - generate API headers for the API type
+# and profile specified in genOpts, but only for the versions and
+# extensions specified there.
+# apiReset() - call between calls to apiGen() to reset internal state
+# validateGroups() - call to verify that each <proto> or <param>
+# with a 'group' attribute matches an actual existing group.
+# Private methods
+# addElementInfo(elem,info,infoName,dictionary) - add feature info to dict
+# lookupElementInfo(fname,dictionary) - lookup feature info in dict
+class Registry:
+ """Represents an API registry loaded from XML"""
+ def __init__(self):
+ self.tree = None
+ self.typedict = {}
+ self.groupdict = {}
+ self.enumdict = {}
+ self.cmddict = {}
+ self.apidict = {}
+ self.extensions = []
+ self.extdict = {}
+ # A default output generator, so commands prior to apiGen can report
+ # errors via the generator object.
+ self.gen = OutputGenerator()
+ self.genOpts = None
+ self.emitFeatures = False
+ def loadElementTree(self, tree):
+ """Load ElementTree into a Registry object and parse it"""
+ self.tree = tree
+ self.parseTree()
+ def loadFile(self, file):
+ """Load an API registry XML file into a Registry object and parse it"""
+ self.tree = etree.parse(file)
+ self.parseTree()
+ def setGenerator(self, gen):
+ """Specify output generator object. None restores the default generator"""
+ self.gen = gen
+ # addElementInfo - add information about an element to the
+ # corresponding dictionary
+ # elem - <type>/<group>/<enum>/<command>/<feature>/<extension> Element
+ # info - corresponding {Type|Group|Enum|Cmd|Feature}Info object
+ # infoName - 'type' / 'group' / 'enum' / 'command' / 'feature' / 'extension'
+ # dictionary - self.{type|group|enum|cmd|api|ext}dict
+ # If the Element has an 'api' attribute, the dictionary key is the
+ # tuple (name,api). If not, the key is the name. 'name' is an
+ # attribute of the Element
+ def addElementInfo(self, elem, info, infoName, dictionary):
+ if ('api' in elem.attrib):
+ key = (elem.get('name'),elem.get('api'))
+ else:
+ key = elem.get('name')
+ if key in dictionary:
+ self.gen.logMsg('warn', '*** Attempt to redefine',
+ infoName, 'with key:', key)
+ else:
+ dictionary[key] = info
+ #
+ # lookupElementInfo - find a {Type|Enum|Cmd}Info object by name.
+ # If an object qualified by API name exists, use that.
+ # fname - name of type / enum / command
+ # dictionary - self.{type|enum|cmd}dict
+ def lookupElementInfo(self, fname, dictionary):
+ key = (fname, self.genOpts.apiname)
+ if (key in dictionary):
+ # self.gen.logMsg('diag', 'Found API-specific element for feature', fname)
+ return dictionary[key]
+ elif (fname in dictionary):
+ # self.gen.logMsg('diag', 'Found generic element for feature', fname)
+ return dictionary[fname]
+ else:
+ return None
+ def parseTree(self):
+ """Parse the registry Element, once created"""
+ # This must be the Element for the root <registry>
+ self.reg = self.tree.getroot()
+ #
+ # Create dictionary of registry types from toplevel <types> tags
+ # and add 'name' attribute to each <type> tag (where missing)
+ # based on its <name> element.
+ #
+ # There's usually one <types> block; more are OK
+ # Required <type> attributes: 'name' or nested <name> tag contents
+ self.typedict = {}
+ for type in self.reg.findall('types/type'):
+ # If the <type> doesn't already have a 'name' attribute, set
+ # it from contents of its <name> tag.
+ if (type.get('name') == None):
+ type.attrib['name'] = type.find('name').text
+ self.addElementInfo(type, TypeInfo(type), 'type', self.typedict)
+ #
+ # Create dictionary of registry groups from toplevel <groups> tags.
+ #
+ # There's usually one <groups> block; more are OK.
+ # Required <group> attributes: 'name'
+ self.groupdict = {}
+ for group in self.reg.findall('groups/group'):
+ self.addElementInfo(group, GroupInfo(group), 'group', self.groupdict)
+ #
+ # Create dictionary of registry enums from toplevel <enums> tags
+ #
+ # There are usually many <enums> tags in different namespaces, but
+ # these are functional namespaces of the values, while the actual
+ # enum names all share the dictionary.
+ # Required <enums> attributes: 'name', 'value'
+ self.enumdict = {}
+ for enum in self.reg.findall('enums/enum'):
+ self.addElementInfo(enum, EnumInfo(enum), 'enum', self.enumdict)
+ #
+ # Create dictionary of registry commands from <command> tags
+ # and add 'name' attribute to each <command> tag (where missing)
+ # based on its <proto><name> element.
+ #
+ # There's usually only one <commands> block; more are OK.
+ # Required <command> attributes: 'name' or <proto><name> tag contents
+ self.cmddict = {}
+ for cmd in self.reg.findall('commands/command'):
+ # If the <command> doesn't already have a 'name' attribute, set
+ # it from contents of its <proto><name> tag.
+ if (cmd.get('name') == None):
+ cmd.attrib['name'] = cmd.find('proto/name').text
+ ci = CmdInfo(cmd)
+ self.addElementInfo(cmd, ci, 'command', self.cmddict)
+ #
+ # Create dictionaries of API and extension interfaces
+ # from toplevel <api> and <extension> tags.
+ #
+ self.apidict = {}
+ for feature in self.reg.findall('feature'):
+ ai = FeatureInfo(feature)
+ self.addElementInfo(feature, ai, 'feature', self.apidict)
+ self.extensions = self.reg.findall('extensions/extension')
+ self.extdict = {}
+ for feature in self.extensions:
+ ei = FeatureInfo(feature)
+ self.addElementInfo(feature, ei, 'extension', self.extdict)
+ def dumpReg(self, maxlen = 40, filehandle = sys.stdout):
+ """Dump all the dictionaries constructed from the Registry object"""
+ print('***************************************', file=filehandle)
+ print(' ** Dumping Registry contents **', file=filehandle)
+ print('***************************************', file=filehandle)
+ print('// Types', file=filehandle)
+ for name in self.typedict:
+ tobj = self.typedict[name]
+ print(' Type', name, '->', etree.tostring(tobj.elem)[0:maxlen], file=filehandle)
+ print('// Groups', file=filehandle)
+ for name in self.groupdict:
+ gobj = self.groupdict[name]
+ print(' Group', name, '->', etree.tostring(gobj.elem)[0:maxlen], file=filehandle)
+ print('// Enums', file=filehandle)
+ for name in self.enumdict:
+ eobj = self.enumdict[name]
+ print(' Enum', name, '->', etree.tostring(eobj.elem)[0:maxlen], file=filehandle)
+ print('// Commands', file=filehandle)
+ for name in self.cmddict:
+ cobj = self.cmddict[name]
+ print(' Command', name, '->', etree.tostring(cobj.elem)[0:maxlen], file=filehandle)
+ print('// APIs', file=filehandle)
+ for key in self.apidict:
+ print(' API Version ', key, '->',
+ etree.tostring(self.apidict[key].elem)[0:maxlen], file=filehandle)
+ print('// Extensions', file=filehandle)
+ for key in self.extdict:
+ print(' Extension', key, '->',
+ etree.tostring(self.extdict[key].elem)[0:maxlen], file=filehandle)
+ # print('***************************************', file=filehandle)
+ # print(' ** Dumping XML ElementTree **', file=filehandle)
+ # print('***************************************', file=filehandle)
+ # print(etree.tostring(self.tree.getroot(),pretty_print=True), file=filehandle)
+ #
+ # typename - name of type
+ # required - boolean (to tag features as required or not)
+ def markTypeRequired(self, typename, required):
+ """Require (along with its dependencies) or remove (but not its dependencies) a type"""
+ self.gen.logMsg('diag', '*** tagging type:', typename, '-> required =', required)
+ # Get TypeInfo object for <type> tag corresponding to typename
+ type = self.lookupElementInfo(typename, self.typedict)
+ if (type != None):
+ # Tag required type dependencies as required.
+ # This DOES NOT un-tag dependencies in a <remove> tag.
+ # See comments in markRequired() below for the reason.
+ if (required and ('requires' in type.elem.attrib)):
+ depType = type.elem.get('requires')
+ self.gen.logMsg('diag', '*** Generating dependent type',
+ depType, 'for type', typename)
+ self.markTypeRequired(depType, required)
+ type.required = required
+ else:
+ self.gen.logMsg('warn', '*** type:', typename , 'IS NOT DEFINED')
+ #
+ # features - Element for <require> or <remove> tag
+ # required - boolean (to tag features as required or not)
+ def markRequired(self, features, required):
+ """Require or remove features specified in the Element"""
+ self.gen.logMsg('diag', '*** markRequired (features = <too long to print>, required =', required, ')')
+ # Loop over types, enums, and commands in the tag
+ # @@ It would be possible to respect 'api' and 'profile' attributes
+ # in individual features, but that's not done yet.
+ for typeElem in features.findall('type'):
+ self.markTypeRequired(typeElem.get('name'), required)
+ for enumElem in features.findall('enum'):
+ name = enumElem.get('name')
+ self.gen.logMsg('diag', '*** tagging enum:', name, '-> required =', required)
+ enum = self.lookupElementInfo(name, self.enumdict)
+ if (enum != None):
+ enum.required = required
+ else:
+ self.gen.logMsg('warn', '*** enum:', name , 'IS NOT DEFINED')
+ for cmdElem in features.findall('command'):
+ name = cmdElem.get('name')
+ self.gen.logMsg('diag', '*** tagging command:', name, '-> required =', required)
+ cmd = self.lookupElementInfo(name, self.cmddict)
+ if (cmd != None):
+ cmd.required = required
+ # Tag all parameter types of this command as required.
+ # This DOES NOT remove types of commands in a <remove>
+ # tag, because many other commands may use the same type.
+ # We could be more clever and reference count types,
+ # instead of using a boolean.
+ if (required):
+ # Look for <ptype> in entire <command> tree,
+ # not just immediate children
+ for ptype in cmd.elem.findall('.//ptype'):
+ self.gen.logMsg('diag', '*** markRequired: command implicitly requires dependent type', ptype.text)
+ self.markTypeRequired(ptype.text, required)
+ else:
+ self.gen.logMsg('warn', '*** command:', name, 'IS NOT DEFINED')
+ #
+ # interface - Element for <version> or <extension>, containing
+ # <require> and <remove> tags
+ # api - string specifying API name being generated
+ # profile - string specifying API profile being generated
+ def requireAndRemoveFeatures(self, interface, api, profile):
+ """Process <recquire> and <remove> tags for a <version> or <extension>"""
+ # <require> marks things that are required by this version/profile
+ for feature in interface.findall('require'):
+ if (matchAPIProfile(api, profile, feature)):
+ self.markRequired(feature,True)
+ # <remove> marks things that are removed by this version/profile
+ for feature in interface.findall('remove'):
+ if (matchAPIProfile(api, profile, feature)):
+ self.markRequired(feature,False)
+ #
+ # generateFeature - generate a single type / enum / command,
+ # and all its dependencies as needed.
+ # fname - name of feature (<type>/<enum>/<command>
+ # ftype - type of feature, 'type' | 'enum' | 'command'
+ # dictionary - of *Info objects - self.{type|enum|cmd}dict
+ # genProc - bound function pointer for self.gen.gen{Type|Enum|Cmd}
+ def generateFeature(self, fname, ftype, dictionary, genProc):
+ f = self.lookupElementInfo(fname, dictionary)
+ if (f == None):
+ # No such feature. This is an error, but reported earlier
+ self.gen.logMsg('diag', '*** No entry found for feature', fname,
+ 'returning!')
+ return
+ #
+ # If feature isn't required, or has already been declared, return
+ if (not f.required):
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname, '(not required)')
+ return
+ if (f.declared):
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname, '(already declared)')
+ return
+ #
+ # Pull in dependent type declaration(s) of the feature.
+ # For types, there may be one in the 'required' attribute of the element
+ # For commands, there may be many in <ptype> tags within the element
+ # For enums, no dependencies are allowed (though perhasps if you
+ # have a uint64 enum, it should require GLuint64)
+ if (ftype == 'type'):
+ if ('requires' in f.elem.attrib):
+ depname = f.elem.get('requires')
+ self.gen.logMsg('diag', '*** Generating required dependent type',
+ depname)
+ self.generateFeature(depname, 'type', self.typedict,
+ self.gen.genType)
+ elif (ftype == 'command'):
+ for ptype in f.elem.findall('.//ptype'):
+ depname = ptype.text
+ self.gen.logMsg('diag', '*** Generating required parameter type',
+ depname)
+ self.generateFeature(depname, 'type', self.typedict,
+ self.gen.genType)
+ #
+ # Actually generate the type only if emitting declarations
+ if self.emitFeatures:
+ self.gen.logMsg('diag', '*** Emitting', ftype, 'decl for', fname)
+ genProc(f, fname)
+ else:
+ self.gen.logMsg('diag', '*** Skipping', ftype, fname,
+ '(not emitting this feature)')
+ # Always mark feature declared, as though actually emitted
+ f.declared = True
+ #
+ # generateRequiredInterface - generate all interfaces required
+ # by an API version or extension
+ # interface - Element for <version> or <extension>
+ def generateRequiredInterface(self, interface):
+ """Generate required C interface for specified API version/extension"""
+ #
+ # Loop over all features inside all <require> tags.
+ # <remove> tags are ignored (handled in pass 1).
+ for features in interface.findall('require'):
+ for t in features.findall('type'):
+ self.generateFeature(t.get('name'), 'type', self.typedict,
+ self.gen.genType)
+ for e in features.findall('enum'):
+ self.generateFeature(e.get('name'), 'enum', self.enumdict,
+ self.gen.genEnum)
+ for c in features.findall('command'):
+ self.generateFeature(c.get('name'), 'command', self.cmddict,
+ self.gen.genCmd)
+ #
+ # apiGen(genOpts) - generate interface for specified versions
+ # genOpts - GeneratorOptions object with parameters used
+ # by the Generator object.
+ def apiGen(self, genOpts):
+ """Generate interfaces for the specified API type and range of versions"""
+ #
+ self.gen.logMsg('diag', '*******************************************')
+ self.gen.logMsg('diag', ' Registry.apiGen file:', genOpts.filename,
+ 'api:', genOpts.apiname,
+ 'profile:', genOpts.profile)
+ self.gen.logMsg('diag', '*******************************************')
+ #
+ self.genOpts = genOpts
+ # Reset required/declared flags for all features
+ self.apiReset()
+ #
+ # Compile regexps used to select versions & extensions
+ regVersions = re.compile(self.genOpts.versions)
+ regEmitVersions = re.compile(self.genOpts.emitversions)
+ regAddExtensions = re.compile(self.genOpts.addExtensions)
+ regRemoveExtensions = re.compile(self.genOpts.removeExtensions)
+ #
+ # Get all matching API versions & add to list of FeatureInfo
+ features = []
+ apiMatch = False
+ for key in self.apidict:
+ fi = self.apidict[key]
+ api = fi.elem.get('api')
+ if (api == self.genOpts.apiname):
+ apiMatch = True
+ if (regVersions.match(fi.number)):
+ # Matches API & version #s being generated. Mark for
+ # emission and add to the features[] list .
+ # @@ Could use 'declared' instead of 'emit'?
+ fi.emit = (regEmitVersions.match(fi.number) != None)
+ features.append(fi)
+ if (not fi.emit):
+ self.gen.logMsg('diag', '*** NOT tagging feature api =', api,
+ 'name =', fi.name, 'number =', fi.number,
+ 'for emission (does not match emitversions pattern)')
+ else:
+ self.gen.logMsg('diag', '*** NOT including feature api =', api,
+ 'name =', fi.name, 'number =', fi.number,
+ '(does not match requested versions)')
+ else:
+ self.gen.logMsg('diag', '*** NOT including feature api =', api,
+ 'name =', fi.name,
+ '(does not match requested API)')
+ if (not apiMatch):
+ self.gen.logMsg('warn', '*** No matching API versions found!')
+ #
+ # Get all matching extensions & add to the list.
+ # Start with extensions tagged with 'api' pattern matching the API
+ # being generated. Add extensions matching the pattern specified in
+ # regExtensions, then remove extensions matching the pattern
+ # specified in regRemoveExtensions
+ for key in self.extdict:
+ ei = self.extdict[key]
+ extName = ei.name
+ include = False
+ #
+ # Include extension if defaultExtensions is not None and if the
+ # 'supported' attribute matches defaultExtensions. The regexp in
+ # 'supported' must exactly match defaultExtensions, so bracket
+ # it with ^(pat)$.
+ pat = '^(' + ei.elem.get('supported') + ')$'
+ if (self.genOpts.defaultExtensions and
+ re.match(pat, self.genOpts.defaultExtensions)):
+ self.gen.logMsg('diag', '*** Including extension',
+ extName, "(defaultExtensions matches the 'supported' attribute)")
+ include = True
+ #
+ # Include additional extensions if the extension name matches
+ # the regexp specified in the generator options. This allows
+ # forcing extensions into an interface even if they're not
+ # tagged appropriately in the registry.
+ if (regAddExtensions.match(extName) != None):
+ self.gen.logMsg('diag', '*** Including extension',
+ extName, '(matches explicitly requested extensions to add)')
+ include = True
+ # Remove extensions if the name matches the regexp specified
+ # in generator options. This allows forcing removal of
+ # extensions from an interface even if they're tagged that
+ # way in the registry.
+ if (regRemoveExtensions.match(extName) != None):
+ self.gen.logMsg('diag', '*** Removing extension',
+ extName, '(matches explicitly requested extensions to remove)')
+ include = False
+ #
+ # If the extension is to be included, add it to the
+ # extension features list.
+ if (include):
+ ei.emit = True
+ features.append(ei)
+ else:
+ self.gen.logMsg('diag', '*** NOT including extension',
+ extName, '(does not match api attribute or explicitly requested extensions)')
+ #
+ # Sort the extension features list, if a sort procedure is defined
+ if (self.genOpts.sortProcedure):
+ self.genOpts.sortProcedure(features)
+ #
+ # Pass 1: loop over requested API versions and extensions tagging
+ # types/commands/features as required (in an <require> block) or no
+ # longer required (in an <exclude> block). It is possible to remove
+ # a feature in one version and restore it later by requiring it in
+ # a later version.
+ # If a profile other than 'None' is being generated, it must
+ # match the profile attribute (if any) of the <require> and
+ # <remove> tags.
+ self.gen.logMsg('diag', '*** PASS 1: TAG FEATURES ********************************************')
+ for f in features:
+ self.gen.logMsg('diag', '*** PASS 1: Tagging required and removed features for',
+ f.name)
+ self.requireAndRemoveFeatures(f.elem, self.genOpts.apiname, self.genOpts.profile)
+ #
+ # Pass 2: loop over specified API versions and extensions printing
+ # declarations for required things which haven't already been
+ # generated.
+ self.gen.logMsg('diag', '*** PASS 2: GENERATE INTERFACES FOR FEATURES ************************')
+ self.gen.beginFile(self.genOpts)
+ for f in features:
+ self.gen.logMsg('diag', '*** PASS 2: Generating interface for',
+ f.name)
+ emit = self.emitFeatures = f.emit
+ if (not emit):
+ self.gen.logMsg('diag', '*** PASS 2: NOT declaring feature',
+ f.elem.get('name'), 'because it is not tagged for emission')
+ # Generate the interface (or just tag its elements as having been
+ # emitted, if they haven't been).
+ self.gen.beginFeature(f.elem, emit)
+ self.generateRequiredInterface(f.elem)
+ self.gen.endFeature()
+ self.gen.endFile()
+ #
+ # apiReset - use between apiGen() calls to reset internal state
+ #
+ def apiReset(self):
+ """Reset type/enum/command dictionaries before generating another API"""
+ for type in self.typedict:
+ self.typedict[type].resetState()
+ for enum in self.enumdict:
+ self.enumdict[enum].resetState()
+ for cmd in self.cmddict:
+ self.cmddict[cmd].resetState()
+ for cmd in self.apidict:
+ self.apidict[cmd].resetState()
+ #
+ # validateGroups - check that group= attributes match actual groups
+ #
+ def validateGroups(self):
+ """Validate group= attributes on <param> and <proto> tags"""
+ # Keep track of group names not in <group> tags
+ badGroup = {}
+ self.gen.logMsg('diag', '*** VALIDATING GROUP ATTRIBUTES ***')
+ for cmd in self.reg.findall('commands/command'):
+ proto = cmd.find('proto')
+ funcname = cmd.find('proto/name').text
+ if ('group' in proto.attrib.keys()):
+ group = proto.get('group')
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' has return group ', group)
+ if (group not in self.groupdict.keys()):
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' has UNKNOWN return group ', group)
+ if (group not in badGroup.keys()):
+ badGroup[group] = 1
+ else:
+ badGroup[group] = badGroup[group] + 1
+ for param in cmd.findall('param'):
+ pname = param.find('name')
+ if (pname != None):
+ pname = pname.text
+ else:
+ pname = type.get('name')
+ if ('group' in param.attrib.keys()):
+ group = param.get('group')
+ if (group not in self.groupdict.keys()):
+ # self.gen.logMsg('diag', '*** Command ', funcname, ' param ', pname, ' has UNKNOWN group ', group)
+ if (group not in badGroup.keys()):
+ badGroup[group] = 1
+ else:
+ badGroup[group] = badGroup[group] + 1
+ if (len(badGroup.keys()) > 0):
+ self.gen.logMsg('diag', '*** SUMMARY OF UNRECOGNIZED GROUPS ***')
+ for key in sorted(badGroup.keys()):
+ self.gen.logMsg('diag', ' ', key, ' occurred ', badGroup[key], ' times')
diff --git a/xorg-server/hw/xwin/glx/simpledib.c b/xorg-server/hw/xwin/glx/simpledib.c
new file mode 100644
index 000000000..f491e2857
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/simpledib.c
@@ -0,0 +1,675 @@
+/*
+** Simple example of rendering to a Windows DIB (Device Independent Bitmap)
+*/
+#include <windows.h>
+#include <math.h>
+#include <GL/gl.h>
+
+#if !defined(M_PI)
+#define M_PI 3.14159265F
+#endif
+
+char *className = "OpenGL";
+char *windowName = "Simple DIB Example";
+int winX = 0, winY = 0;
+int winWidth = 1024, winHeight = 1024;
+
+HDC hDC;
+HDC hDCFrontBuffer;
+HGLRC hGLRC;
+HPALETTE hPalette;
+HBITMAP hBitmap, hOldBitmap;
+
+void (*idleFunc)(void);
+
+BOOL colorIndexMode = FALSE;
+BOOL doubleBuffered = FALSE;
+BOOL renderToDIB = TRUE;
+
+/* Struct used to manage color ramps */
+struct colorIndexState {
+ GLfloat amb[3]; /* ambient color / bottom of ramp */
+ GLfloat diff[3]; /* diffuse color / middle of ramp */
+ GLfloat spec[3]; /* specular color / top of ramp */
+ GLfloat ratio; /* ratio of diffuse to specular in ramp */
+ GLint indexes[3]; /* where ramp was placed in palette */
+};
+
+/*
+** Each entry in this array corresponds to a color ramp in the
+** palette. The indexes member of each struct is updated to
+** reflect the placement of the color ramp in the palette.
+*/
+#define NUM_COLORS (sizeof(colors) / sizeof(colors[0]))
+struct colorIndexState colors[] = {
+ {
+ { 0.0F, 0.0F, 0.0F },
+ { 0.1F, 0.6F, 0.3F },
+ { 1.0F, 1.0F, 1.0F },
+ 0.75F, { 0, 0, 0 },
+ },
+ {
+ { 0.0F, 0.0F, 0.0F },
+ { 0.0F, 0.2F, 0.5F },
+ { 1.0F, 1.0F, 1.0F },
+
+ 0.75F, { 0, 0, 0 },
+ },
+ {
+ { 0.0F, 0.05F, 0.05F },
+ { 0.6F, 0.0F, 0.8F },
+ { 1.0F, 1.0F, 1.0F },
+ 0.75F, { 0, 0, 0 },
+ },
+};
+
+void
+drawTorus(void)
+{
+ int numMajor = 32;
+ int numMinor = 24;
+ float majorRadius = 0.6F;
+ float minorRadius = 0.2F;
+ double majorStep = 2.0F*M_PI / numMajor;
+ double minorStep = 2.0F*M_PI / numMinor;
+ int i, j;
+
+ for (i=0; i<numMajor; ++i) {
+ double a0 = i * majorStep;
+ double a1 = a0 + majorStep;
+ GLfloat x0 = (GLfloat) cos(a0);
+ GLfloat y0 = (GLfloat) sin(a0);
+ GLfloat x1 = (GLfloat) cos(a1);
+ GLfloat y1 = (GLfloat) sin(a1);
+
+ if (i & 1) {
+ glColor3fv(colors[0].diff);
+ glMaterialiv(GL_FRONT, GL_COLOR_INDEXES, colors[0].indexes);
+ } else {
+ glColor3fv(colors[1].diff);
+ glMaterialiv(GL_FRONT, GL_COLOR_INDEXES, colors[1].indexes);
+ }
+
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j=0; j<=numMinor; ++j) {
+ double b = j * minorStep;
+ GLfloat c = (GLfloat) cos(b);
+ GLfloat r = minorRadius * c + majorRadius;
+ GLfloat z = minorRadius * (GLfloat) sin(b);
+
+ glNormal3f(x0*c, y0*c, z/minorRadius);
+ glVertex3f(x0*r, y0*r, z);
+
+ glNormal3f(x1*c, y1*c, z/minorRadius);
+ glVertex3f(x1*r, y1*r, z);
+ }
+ glEnd();
+ }
+}
+
+/*****************************************************************/
+
+void
+setProjection(void)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ /*
+ ** Preserve the aspect ratio of objects in the scene.
+ */
+ if (winWidth > winHeight) {
+ GLfloat aspect = (GLfloat) winWidth / (GLfloat) winHeight;
+ glFrustum(-0.5F*aspect, 0.5F*aspect, -0.5F, 0.5F, 1.0F, 3.0F);
+ } else {
+ GLfloat aspect = (GLfloat) winHeight / (GLfloat) winWidth;
+ glFrustum(-0.5F, 0.5F, -0.5F*aspect, 0.5F*aspect, 1.0F, 3.0F);
+ }
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void
+init(void)
+{
+ GLfloat matShine = 20.00F;
+ GLfloat light0Pos[4] = { 0.70F, 0.70F, 1.25F, 0.00F };
+
+ glClearColor(colors[2].diff[0], colors[2].diff[1], colors[2].diff[2], 1.0F);
+ glClearIndex((GLfloat) colors[2].indexes[1]);
+
+ setProjection();
+ glTranslatef(0.0F, 0.0F, -2.0F);
+
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, matShine);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0Pos);
+ glEnable(GL_LIGHT0);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_DEPTH_TEST);
+
+ if (!colorIndexMode) {
+ glEnable(GL_COLOR_MATERIAL);
+ }
+}
+
+void
+doRedraw(void)
+{
+ static GLfloat x, y, z;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(x, 1.0F, 0.0F, 0.0F);
+ glRotatef(y, 0.0F, 1.0F, 0.0F);
+ glRotatef(z, 0.0F, 0.0F, 1.0F);
+
+ drawTorus();
+
+ glPopMatrix();
+
+ if (renderToDIB) {
+ glFinish();
+ BitBlt(hDCFrontBuffer, /*winWidth/4, winHeight/4, winWidth/2, winHeight/2,*/0,0,winWidth, winHeight, hDC, 0, 0, SRCCOPY);
+ GdiFlush();
+ } else {
+ SwapBuffers(hDC);
+ }
+
+ x += 5.0F;
+ if (x > 360.0F) x -= 360.0F;
+ y += 7.0F;
+ if (y > 360.0F) y -= 360.0F;
+ z += 9.0F;
+ if (z > 360.0F) z -= 360.0F;
+}
+
+void
+redraw(void)
+{
+ idleFunc = doRedraw;
+}
+
+void
+resize(void)
+{
+ setProjection();
+ glViewport(0, 0, winWidth, winHeight /*winWidth/2, winHeight/2*/);
+}
+
+/*****************************************************************/
+
+void
+setupDIB(HDC hDC)
+{
+ BITMAPINFO *bmInfo;
+ BITMAPINFOHEADER *bmHeader;
+ UINT usage;
+ VOID *base;
+ int bmiSize;
+ int bitsPerPixel;
+
+ bmiSize = sizeof(*bmInfo);
+ bitsPerPixel = GetDeviceCaps(hDC, BITSPIXEL);
+
+ switch (bitsPerPixel) {
+ case 8:
+ /* bmiColors is 256 WORD palette indices */
+ bmiSize += (256 * sizeof(WORD)) - sizeof(RGBQUAD);
+ break;
+ case 16:
+ /* bmiColors is 3 WORD component masks */
+ bmiSize += (3 * sizeof(DWORD)) - sizeof(RGBQUAD);
+ break;
+ case 24:
+ case 32:
+ default:
+ /* bmiColors not used */
+ break;
+ }
+
+ bmInfo = (BITMAPINFO *) calloc(1, bmiSize);
+ bmHeader = &bmInfo->bmiHeader;
+
+ bmHeader->biSize = sizeof(*bmHeader);
+ bmHeader->biWidth = winWidth /* /2 */;
+ bmHeader->biHeight = winHeight /* /2 */;
+ bmHeader->biPlanes = 1; /* must be 1 */
+ bmHeader->biBitCount = bitsPerPixel;
+ bmHeader->biXPelsPerMeter = 0;
+ bmHeader->biYPelsPerMeter = 0;
+ bmHeader->biClrUsed = 0; /* all are used */
+ bmHeader->biClrImportant = 0; /* all are important */
+
+ switch (bitsPerPixel) {
+ case 8:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_PAL_COLORS;
+ /* bmiColors is 256 WORD palette indices */
+ {
+ WORD *palIndex = (WORD *) &bmInfo->bmiColors[0];
+ int i;
+
+ for (i=0; i<256; i++) {
+ palIndex[i] = i;
+ }
+ }
+ break;
+ case 16:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_RGB_COLORS;
+ /* bmiColors is 3 WORD component masks */
+ {
+ DWORD *compMask = (DWORD *) &bmInfo->bmiColors[0];
+
+ compMask[0] = 0xF800;
+ compMask[1] = 0x07E0;
+ compMask[2] = 0x001F;
+ }
+ break;
+ case 24:
+ case 32:
+ default:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_RGB_COLORS;
+ /* bmiColors not used */
+ break;
+ }
+
+ hBitmap = CreateDIBSection(hDC, bmInfo, usage, &base, NULL, 0);
+ if (hBitmap == NULL) {
+ (void) MessageBox(WindowFromDC(hDC),
+ "Failed to create DIBSection.",
+ "OpenGL application error",
+ MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+
+ hOldBitmap = SelectObject(hDC, hBitmap);
+
+ free(bmInfo);
+}
+
+void
+resizeDIB(HDC hDC)
+{
+ SelectObject(hDC, hOldBitmap);
+ DeleteObject(hBitmap);
+ setupDIB(hDC);
+}
+
+void
+setupPalette(HDC hDC)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ LOGPALETTE* pPal;
+ int pixelFormat = GetPixelFormat(hDC);
+ int paletteSize;
+
+ DescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ /*
+ ** Determine if a palette is needed and if so what size.
+ */
+ if (pfd.dwFlags & PFD_NEED_PALETTE) {
+ paletteSize = 1 << pfd.cColorBits;
+ } else if (pfd.iPixelType == PFD_TYPE_COLORINDEX) {
+ paletteSize = 4096;
+ } else {
+ return;
+ }
+
+ pPal = (LOGPALETTE*)
+ malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
+ pPal->palVersion = 0x300;
+ pPal->palNumEntries = paletteSize;
+
+ if (pfd.iPixelType == PFD_TYPE_RGBA) {
+ /*
+ ** Fill the logical paletee with RGB color ramps
+ */
+ int redMask = (1 << pfd.cRedBits) - 1;
+ int greenMask = (1 << pfd.cGreenBits) - 1;
+ int blueMask = (1 << pfd.cBlueBits) - 1;
+ int i;
+
+ for (i=0; i<paletteSize; ++i) {
+ pPal->palPalEntry[i].peRed =
+ (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ pPal->palPalEntry[i].peGreen =
+ (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ pPal->palPalEntry[i].peBlue =
+ (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ } else {
+ /*
+ ** Fill the logical palette with color ramps.
+ **
+ ** Set up the logical palette so that it can be realized
+ ** into the system palette as an identity palette.
+ **
+ ** 1) The default static entries should be present and at the right
+ ** location. The easiest way to do this is to grab them from
+ ** the current system palette.
+ **
+ ** 2) All non-static entries should be initialized to unique values.
+ ** The easiest way to do this is to ensure that all of the non-static
+ ** entries have the PC_NOCOLLAPSE flag bit set.
+ */
+ int numRamps = NUM_COLORS;
+ int rampSize = (paletteSize - 20) / numRamps;
+ int extra = (paletteSize - 20) - (numRamps * rampSize);
+ int i, r;
+
+ /*
+ ** Initialize static entries by copying them from the
+ ** current system palette.
+ */
+ GetSystemPaletteEntries(hDC, 0, paletteSize, &pPal->palPalEntry[0]);
+
+ /*
+ ** Fill in non-static entries with desired colors.
+ */
+ for (r=0; r<numRamps; ++r) {
+ int rampBase = r * rampSize + 10;
+ PALETTEENTRY *pe = &pPal->palPalEntry[rampBase];
+ int diffSize = (int) (rampSize * colors[r].ratio);
+ int specSize = rampSize - diffSize;
+
+ for (i=0; i<rampSize; ++i) {
+ GLfloat *c0, *c1;
+ GLint a;
+
+ if (i < diffSize) {
+ c0 = colors[r].amb;
+ c1 = colors[r].diff;
+ a = (i * 255) / (diffSize - 1);
+ } else {
+ c0 = colors[r].diff;
+ c1 = colors[r].spec;
+ a = ((i - diffSize) * 255) / (specSize - 1);
+ }
+
+ pe[i].peRed = (BYTE) (a * (c1[0] - c0[0]) + 255 * c0[0]);
+ pe[i].peGreen = (BYTE) (a * (c1[1] - c0[1]) + 255 * c0[1]);
+ pe[i].peBlue = (BYTE) (a * (c1[2] - c0[2]) + 255 * c0[2]);
+ pe[i].peFlags = PC_NOCOLLAPSE;
+ }
+
+ colors[r].indexes[0] = rampBase;
+ colors[r].indexes[1] = rampBase + (diffSize-1);
+ colors[r].indexes[2] = rampBase + (rampSize-1);
+ }
+
+ /*
+ ** Initialize any remaining non-static entries.
+ */
+ for (i=0; i<extra; ++i) {
+ int index = numRamps*rampSize+10+i;
+ PALETTEENTRY *pe = &pPal->palPalEntry[index];
+
+ pe->peRed = (BYTE) 0;
+ pe->peGreen = (BYTE) 0;
+ pe->peBlue = (BYTE) 0;
+ pe->peFlags = PC_NOCOLLAPSE;
+ }
+ }
+
+ hPalette = CreatePalette(pPal);
+ free(pPal);
+
+ if (hPalette) {
+ SelectPalette(hDC, hPalette, FALSE);
+ RealizePalette(hDC);
+ }
+}
+
+void
+setupPixelFormat(HDC hDC)
+{
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
+ 1, /* version num */
+ PFD_SUPPORT_OPENGL, /* support OpenGL */
+ 0, /* pixel type */
+ 0, /* 8-bit color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
+ int SelectedPixelFormat;
+ BOOL retVal;
+
+ pfd.cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+
+ if (colorIndexMode) {
+ pfd.iPixelType = PFD_TYPE_COLORINDEX;
+ } else {
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ }
+
+ if (doubleBuffered) {
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ }
+
+ if (renderToDIB) {
+ pfd.dwFlags |= PFD_DRAW_TO_BITMAP;
+ } else {
+ pfd.dwFlags |= PFD_DRAW_TO_WINDOW;
+ }
+
+ SelectedPixelFormat = ChoosePixelFormat(hDC, &pfd);
+ if (SelectedPixelFormat == 0) {
+ (void) MessageBox(WindowFromDC(hDC),
+ "Failed to find acceptable pixel format.",
+ "OpenGL application error",
+ MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+
+ retVal = SetPixelFormat(hDC, SelectedPixelFormat, &pfd);
+ if (retVal != TRUE) {
+ (void) MessageBox(WindowFromDC(hDC),
+ "Failed to set pixel format.",
+ "OpenGL application error",
+ MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+}
+
+LRESULT APIENTRY
+WndProc(
+ HWND hWnd,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (message) {
+ case WM_CREATE:
+ return 0;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ return 0;
+ case WM_SIZE:
+ if (hGLRC) {
+ winWidth = (int) LOWORD(lParam);
+ winHeight = (int) HIWORD(lParam);
+ /**/
+ if (renderToDIB) {
+ resizeDIB(hDC);
+ }
+ /**/
+ resize();
+ return 0;
+ }
+ case WM_PALETTECHANGED:
+ /*
+ ** Update palette mapping if this *is not* the active window.
+ */
+ if (hGLRC && hPalette && (HWND) wParam != hWnd) {
+ UnrealizeObject(hPalette);
+ SelectPalette(hDC, hPalette, FALSE);
+ RealizePalette(hDC);
+ redraw();
+ return 0;
+ }
+ break;
+ case WM_QUERYNEWPALETTE:
+ /*
+ ** Update palette mapping if this *is* the active window.
+ */
+ if (hGLRC && hPalette) {
+ UnrealizeObject(hPalette);
+ SelectPalette(hDC, hPalette, FALSE);
+ RealizePalette(hDC);
+ redraw();
+ return TRUE;
+ }
+ break;
+ case WM_PAINT:
+ /*
+ ** Update the window. Don't use the device context returned by
+ ** BeginPaint as it won't have the right palette selected into it.
+ */
+ if (hGLRC) {
+ PAINTSTRUCT ps;
+
+ BeginPaint(hWnd, &ps);
+ redraw();
+ EndPaint(hWnd, &ps);
+ return 0;
+ }
+ break;
+ case WM_CHAR:
+ switch ((int)wParam) {
+ case VK_ESCAPE:
+ DestroyWindow(hWnd);
+ return 0;
+ case VK_SPACE:
+ if (idleFunc) {
+ idleFunc = NULL;
+ } else {
+ idleFunc = doRedraw;
+ }
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ /* Deal with any unprocessed messages */
+ return DefWindowProc(hWnd, message, wParam, lParam);
+}
+
+int APIENTRY
+WinMain(
+ HINSTANCE hCurrentInst,
+ HINSTANCE hPreviousInst,
+ LPSTR lpszCmdLine,
+ int nCmdShow)
+{
+ const GLubyte * Ret;
+ WNDCLASS wndClass;
+ HWND hWnd;
+ MSG msg;
+
+ __asm int 3;
+ Ret = glGetString( GL_EXTENSIONS );
+
+ /* Define and register a window class */
+ wndClass.style = CS_HREDRAW | CS_VREDRAW;
+ wndClass.lpfnWndProc = WndProc;
+ wndClass.cbClsExtra = 0;
+ wndClass.cbWndExtra = 0;
+ wndClass.hInstance = hCurrentInst;
+ wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wndClass.hbrBackground = GetStockObject(WHITE_BRUSH);
+ wndClass.lpszMenuName = NULL;
+ wndClass.lpszClassName = className;
+ RegisterClass(&wndClass);
+
+ /* Create a window of the previously defined class */
+ hWnd = CreateWindow(
+ className, /* Window class's name */
+ windowName, /* Title bar text */
+ WS_OVERLAPPEDWINDOW | /* The window's style */
+ WS_CLIPCHILDREN |
+ WS_CLIPSIBLINGS,
+ winX, winY, /* Position */
+ winWidth, winHeight, /* Size */
+ NULL, /* Parent window's handle */
+ NULL, /* Menu handle */
+ hCurrentInst, /* Instance handle */
+ NULL); /* No additional data */
+
+ /* Map the window to the screen */
+ ShowWindow(hWnd, nCmdShow);
+
+ /* Force the window to repaint itself */
+ UpdateWindow(hWnd);
+
+ /*
+ ** Set up for OpenGL rendering. Bind the rendering context to
+ ** the same device context that the palette will be selected into.
+ */
+ hDC = GetDC(hWnd);
+ hDCFrontBuffer = hDC;
+ if (renderToDIB) {
+ hDC = CreateCompatibleDC(hDCFrontBuffer);
+ setupDIB(hDC);
+ }
+ Ret = glGetString( GL_EXTENSIONS );
+ setupPixelFormat(hDC);
+ Ret = glGetString( GL_EXTENSIONS );
+ setupPalette(hDC);
+ Ret = glGetString( GL_EXTENSIONS );
+ hGLRC = wglCreateContext(hDC);
+ Ret = glGetString( GL_EXTENSIONS );
+ wglMakeCurrent(hDC, hGLRC);
+ Ret = glGetString( GL_EXTENSIONS );
+ init();
+ idleFunc = doRedraw;
+
+
+
+ /* Process Messages */
+ while (1) {
+ /* execute the idle function while there are no messages to process */
+ while (idleFunc &&
+ PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) == FALSE)
+ {
+ (*idleFunc)();
+ }
+ if (GetMessage(&msg, NULL, 0, 0) != TRUE) {
+ break;
+ }
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+
+ /*
+ ** Finish OpenGL rendering.
+ */
+ idleFunc = NULL;
+ if (hGLRC) {
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(hGLRC);
+ }
+ ReleaseDC(hWnd, hDC);
+
+ return msg.wParam;
+}
diff --git a/xorg-server/hw/xwin/glx/wgl.xml b/xorg-server/hw/xwin/glx/wgl.xml
new file mode 100644
index 000000000..1758dcb71
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/wgl.xml
@@ -0,0 +1,1947 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+ <!--
+ Copyright (c) 2013 The Khronos Group Inc.
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and/or associated documentation files (the
+ "Materials"), to deal in the Materials without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Materials, and to
+ permit persons to whom the Materials are furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Materials.
+
+ THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ -->
+ <!--
+ This file, wgl.xml, is the WGL API Registry. The older ".spec" file
+ format has been retired and will no longer be updated with new
+ extensions and API versions. The canonical version of the registry,
+ together with documentation, schema, and Python generator scripts used
+ to generate C header files for WGL, can always be found in the Khronos
+ Registry at
+ http://www.opengl.org/registry/
+ -->
+
+ <!-- SECTION: WGL type definitions. Does not include base Windows types. -->
+
+ <types>
+ <!-- Dummy placeholders for Windows types -->
+ <type name="BOOL"/>
+ <type name="CHAR"/>
+ <type name="DWORD"/>
+ <type name="FLOAT"/>
+ <type name="GLbitfield"/>
+ <type name="GLboolean"/>
+ <type name="GLenum"/>
+ <type name="GLfloat"/>
+ <type name="GLint"/>
+ <type name="GLsizei"/>
+ <type name="GLuint"/>
+ <type name="GLushort"/>
+ <type name="HANDLE"/>
+ <type name="HDC"/>
+ <type name="HGLRC"/>
+ <type name="INT"/>
+ <type name="INT32"/>
+ <type name="INT64"/>
+ <type name="PROC"/>
+ <type name="RECT"/>
+ <type name="LPCSTR"/>
+ <type name="LPVOID"/>
+ <type name="UINT"/>
+ <type name="USHORT"/>
+ <type name="VOID"/>
+ <!-- Could be filled in from wgltypes.txt -->
+ <type name="COLORREF"/>
+ <type name="HENHMETAFILE"/>
+ <type name="LAYERPLANEDESCRIPTOR"/>
+ <type name="LPGLYPHMETRICSFLOAT"/>
+ <type name="PIXELFORMATDESCRIPTOR"/>
+ <!-- These are dependencies WGL types require to be declared legally -->
+ <!-- Declaring C structures in XML is a pain indentation-wise -->
+ <type>struct <name>_GPU_DEVICE</name> {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};</type>
+ <!-- These are actual WGL types. Windows types are not included. -->
+ <type>DECLARE_HANDLE(<name>HPBUFFERARB</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPBUFFEREXT</name>);</type>
+ <type>DECLARE_HANDLE(<name>HVIDEOOUTPUTDEVICENV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPVIDEODEV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HPGPUNV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HGPUNV</name>);</type>
+ <type>DECLARE_HANDLE(<name>HVIDEOINPUTDEVICENV</name>);</type>
+ <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE <name>GPU_DEVICE</name>;</type>
+ <type requires="_GPU_DEVICE">typedef struct _GPU_DEVICE *<name>PGPU_DEVICE</name>;</type>
+ </types>
+
+ <!-- SECTION: WGL enumerant (token) definitions. -->
+
+ <!-- Bitmasks each have their own namespace, although bits are
+ sometimes reused for other purposes -->
+
+ <enums namespace="WGLLayerPlaneMask" type="bitmask" vendor="MS">
+ <enum value="0x00000001" name="WGL_SWAP_MAIN_PLANE"/>
+ <enum value="0x00000002" name="WGL_SWAP_OVERLAY1"/>
+ <enum value="0x00000004" name="WGL_SWAP_OVERLAY2"/>
+ <enum value="0x00000008" name="WGL_SWAP_OVERLAY3"/>
+ <enum value="0x00000010" name="WGL_SWAP_OVERLAY4"/>
+ <enum value="0x00000020" name="WGL_SWAP_OVERLAY5"/>
+ <enum value="0x00000040" name="WGL_SWAP_OVERLAY6"/>
+ <enum value="0x00000080" name="WGL_SWAP_OVERLAY7"/>
+ <enum value="0x00000100" name="WGL_SWAP_OVERLAY8"/>
+ <enum value="0x00000200" name="WGL_SWAP_OVERLAY9"/>
+ <enum value="0x00000400" name="WGL_SWAP_OVERLAY10"/>
+ <enum value="0x00000800" name="WGL_SWAP_OVERLAY11"/>
+ <enum value="0x00001000" name="WGL_SWAP_OVERLAY12"/>
+ <enum value="0x00002000" name="WGL_SWAP_OVERLAY13"/>
+ <enum value="0x00004000" name="WGL_SWAP_OVERLAY14"/>
+ <enum value="0x00008000" name="WGL_SWAP_OVERLAY15"/>
+ <enum value="0x00010000" name="WGL_SWAP_UNDERLAY1"/>
+ <enum value="0x00020000" name="WGL_SWAP_UNDERLAY2"/>
+ <enum value="0x00040000" name="WGL_SWAP_UNDERLAY3"/>
+ <enum value="0x00080000" name="WGL_SWAP_UNDERLAY4"/>
+ <enum value="0x00100000" name="WGL_SWAP_UNDERLAY5"/>
+ <enum value="0x00200000" name="WGL_SWAP_UNDERLAY6"/>
+ <enum value="0x00400000" name="WGL_SWAP_UNDERLAY7"/>
+ <enum value="0x00800000" name="WGL_SWAP_UNDERLAY8"/>
+ <enum value="0x01000000" name="WGL_SWAP_UNDERLAY9"/>
+ <enum value="0x02000000" name="WGL_SWAP_UNDERLAY10"/>
+ <enum value="0x04000000" name="WGL_SWAP_UNDERLAY11"/>
+ <enum value="0x08000000" name="WGL_SWAP_UNDERLAY12"/>
+ <enum value="0x10000000" name="WGL_SWAP_UNDERLAY13"/>
+ <enum value="0x20000000" name="WGL_SWAP_UNDERLAY14"/>
+ <enum value="0x40000000" name="WGL_SWAP_UNDERLAY15"/>
+ </enums>
+
+ <enums namespace="WGLColorBufferMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+ <enum value="0x00000008" name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="WGLContextFlagsMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+ <enum value="0x00000008" name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="WGLContextProfileMask" type="bitmask" vendor="ARB">
+ <enum value="0x00000001" name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+ <enum value="0x00000002" name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ <enum value="0x00000004" name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" alias="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ </enums>
+
+ <enums namespace="WGLImageBufferMaskI3D" type="bitmask" vendor="I3D">
+ <enum value="0x00000001" name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+ <enum value="0x00000002" name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+ </enums>
+
+ <enums namespace="WGLDXInteropMaskNV" type="bitmask" vendor="NV">
+ <enum value="0x00000000" name="WGL_ACCESS_READ_ONLY_NV"/>
+ <enum value="0x00000001" name="WGL_ACCESS_READ_WRITE_NV"/>
+ <enum value="0x00000002" name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+ </enums>
+
+ <!-- The default ("API") enum namespace starts here. While some
+ assigned values may overlap, and different parts of the
+ namespace are reserved for different purposes, it is a single
+ namespace. The "class" attribute indicates some of the reserved
+ purposes but is by no means complete (and cannot be, since many
+ tokens are reused for different purposes in different
+ extensions and API versions). -->
+
+ <enums namespace="WGL" group="SpecialNumbers" vendor="MS">
+ <enum value="0" name="WGL_FONT_LINES"/>
+ <enum value="1" name="WGL_FONT_POLYGONS"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x1F00" end="0x1F02" vendor="ARB" comment="Unclear why AMD used values in this range">
+ <enum value="0x1F00" name="WGL_GPU_VENDOR_AMD"/>
+ <enum value="0x1F01" name="WGL_GPU_RENDERER_STRING_AMD"/>
+ <enum value="0x1F02" name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2000" end="0x203F" vendor="ARB">
+ <enum value="0x2000" name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+ <enum value="0x2000" name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+ <enum value="0x2001" name="WGL_DRAW_TO_WINDOW_ARB"/>
+ <enum value="0x2001" name="WGL_DRAW_TO_WINDOW_EXT"/>
+ <enum value="0x2002" name="WGL_DRAW_TO_BITMAP_ARB"/>
+ <enum value="0x2002" name="WGL_DRAW_TO_BITMAP_EXT"/>
+ <enum value="0x2003" name="WGL_ACCELERATION_ARB"/>
+ <enum value="0x2003" name="WGL_ACCELERATION_EXT"/>
+ <enum value="0x2004" name="WGL_NEED_PALETTE_ARB"/>
+ <enum value="0x2004" name="WGL_NEED_PALETTE_EXT"/>
+ <enum value="0x2005" name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+ <enum value="0x2005" name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+ <enum value="0x2006" name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+ <enum value="0x2006" name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+ <enum value="0x2007" name="WGL_SWAP_METHOD_ARB"/>
+ <enum value="0x2007" name="WGL_SWAP_METHOD_EXT"/>
+ <enum value="0x2008" name="WGL_NUMBER_OVERLAYS_ARB"/>
+ <enum value="0x2008" name="WGL_NUMBER_OVERLAYS_EXT"/>
+ <enum value="0x2009" name="WGL_NUMBER_UNDERLAYS_ARB"/>
+ <enum value="0x2009" name="WGL_NUMBER_UNDERLAYS_EXT"/>
+ <enum value="0x200A" name="WGL_TRANSPARENT_ARB"/>
+ <enum value="0x200A" name="WGL_TRANSPARENT_EXT"/>
+ <enum value="0x200B" name="WGL_TRANSPARENT_VALUE_EXT"/>
+ <enum value="0x200C" name="WGL_SHARE_DEPTH_ARB"/>
+ <enum value="0x200C" name="WGL_SHARE_DEPTH_EXT"/>
+ <enum value="0x200D" name="WGL_SHARE_STENCIL_ARB"/>
+ <enum value="0x200D" name="WGL_SHARE_STENCIL_EXT"/>
+ <enum value="0x200E" name="WGL_SHARE_ACCUM_ARB"/>
+ <enum value="0x200E" name="WGL_SHARE_ACCUM_EXT"/>
+ <enum value="0x200F" name="WGL_SUPPORT_GDI_ARB"/>
+ <enum value="0x200F" name="WGL_SUPPORT_GDI_EXT"/>
+ <enum value="0x2010" name="WGL_SUPPORT_OPENGL_ARB"/>
+ <enum value="0x2010" name="WGL_SUPPORT_OPENGL_EXT"/>
+ <enum value="0x2011" name="WGL_DOUBLE_BUFFER_ARB"/>
+ <enum value="0x2011" name="WGL_DOUBLE_BUFFER_EXT"/>
+ <enum value="0x2012" name="WGL_STEREO_ARB"/>
+ <enum value="0x2012" name="WGL_STEREO_EXT"/>
+ <enum value="0x2013" name="WGL_PIXEL_TYPE_ARB"/>
+ <enum value="0x2013" name="WGL_PIXEL_TYPE_EXT"/>
+ <enum value="0x2014" name="WGL_COLOR_BITS_ARB"/>
+ <enum value="0x2014" name="WGL_COLOR_BITS_EXT"/>
+ <enum value="0x2015" name="WGL_RED_BITS_ARB"/>
+ <enum value="0x2015" name="WGL_RED_BITS_EXT"/>
+ <enum value="0x2016" name="WGL_RED_SHIFT_ARB"/>
+ <enum value="0x2016" name="WGL_RED_SHIFT_EXT"/>
+ <enum value="0x2017" name="WGL_GREEN_BITS_ARB"/>
+ <enum value="0x2017" name="WGL_GREEN_BITS_EXT"/>
+ <enum value="0x2018" name="WGL_GREEN_SHIFT_ARB"/>
+ <enum value="0x2018" name="WGL_GREEN_SHIFT_EXT"/>
+ <enum value="0x2019" name="WGL_BLUE_BITS_ARB"/>
+ <enum value="0x2019" name="WGL_BLUE_BITS_EXT"/>
+ <enum value="0x201A" name="WGL_BLUE_SHIFT_ARB"/>
+ <enum value="0x201A" name="WGL_BLUE_SHIFT_EXT"/>
+ <enum value="0x201B" name="WGL_ALPHA_BITS_ARB"/>
+ <enum value="0x201B" name="WGL_ALPHA_BITS_EXT"/>
+ <enum value="0x201C" name="WGL_ALPHA_SHIFT_ARB"/>
+ <enum value="0x201C" name="WGL_ALPHA_SHIFT_EXT"/>
+ <enum value="0x201D" name="WGL_ACCUM_BITS_ARB"/>
+ <enum value="0x201D" name="WGL_ACCUM_BITS_EXT"/>
+ <enum value="0x201E" name="WGL_ACCUM_RED_BITS_ARB"/>
+ <enum value="0x201E" name="WGL_ACCUM_RED_BITS_EXT"/>
+ <enum value="0x201F" name="WGL_ACCUM_GREEN_BITS_ARB"/>
+ <enum value="0x201F" name="WGL_ACCUM_GREEN_BITS_EXT"/>
+ <enum value="0x2020" name="WGL_ACCUM_BLUE_BITS_ARB"/>
+ <enum value="0x2020" name="WGL_ACCUM_BLUE_BITS_EXT"/>
+ <enum value="0x2021" name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+ <enum value="0x2021" name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+ <enum value="0x2022" name="WGL_DEPTH_BITS_ARB"/>
+ <enum value="0x2022" name="WGL_DEPTH_BITS_EXT"/>
+ <enum value="0x2023" name="WGL_STENCIL_BITS_ARB"/>
+ <enum value="0x2023" name="WGL_STENCIL_BITS_EXT"/>
+ <enum value="0x2024" name="WGL_AUX_BUFFERS_ARB"/>
+ <enum value="0x2024" name="WGL_AUX_BUFFERS_EXT"/>
+ <enum value="0x2025" name="WGL_NO_ACCELERATION_ARB"/>
+ <enum value="0x2025" name="WGL_NO_ACCELERATION_EXT"/>
+ <enum value="0x2026" name="WGL_GENERIC_ACCELERATION_ARB"/>
+ <enum value="0x2026" name="WGL_GENERIC_ACCELERATION_EXT"/>
+ <enum value="0x2027" name="WGL_FULL_ACCELERATION_ARB"/>
+ <enum value="0x2027" name="WGL_FULL_ACCELERATION_EXT"/>
+ <enum value="0x2028" name="WGL_SWAP_EXCHANGE_ARB"/>
+ <enum value="0x2028" name="WGL_SWAP_EXCHANGE_EXT"/>
+ <enum value="0x2029" name="WGL_SWAP_COPY_ARB"/>
+ <enum value="0x2029" name="WGL_SWAP_COPY_EXT"/>
+ <enum value="0x202A" name="WGL_SWAP_UNDEFINED_ARB"/>
+ <enum value="0x202A" name="WGL_SWAP_UNDEFINED_EXT"/>
+ <enum value="0x202B" name="WGL_TYPE_RGBA_ARB"/>
+ <enum value="0x202B" name="WGL_TYPE_RGBA_EXT"/>
+ <enum value="0x202C" name="WGL_TYPE_COLORINDEX_ARB"/>
+ <enum value="0x202C" name="WGL_TYPE_COLORINDEX_EXT"/>
+ <enum value="0x202D" name="WGL_DRAW_TO_PBUFFER_ARB"/>
+ <enum value="0x202D" name="WGL_DRAW_TO_PBUFFER_EXT"/>
+ <enum value="0x202E" name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+ <enum value="0x202E" name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+ <enum value="0x202F" name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+ <enum value="0x202F" name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2030" name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+ <enum value="0x2030" name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2031" name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2032" name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2033" name="WGL_PBUFFER_LARGEST_ARB"/>
+ <enum value="0x2033" name="WGL_PBUFFER_LARGEST_EXT"/>
+ <enum value="0x2034" name="WGL_PBUFFER_WIDTH_ARB"/>
+ <enum value="0x2034" name="WGL_PBUFFER_WIDTH_EXT"/>
+ <enum value="0x2035" name="WGL_PBUFFER_HEIGHT_ARB"/>
+ <enum value="0x2035" name="WGL_PBUFFER_HEIGHT_EXT"/>
+ <enum value="0x2036" name="WGL_PBUFFER_LOST_ARB"/>
+ <enum value="0x2037" name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+ <enum value="0x2038" name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+ <enum value="0x2039" name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+ <enum value="0x203A" name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+ <enum value="0x203B" name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+ <unused start="0x203C" end="0x203F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2040" end="0x205F" vendor="I3D">
+ <enum value="0x2040" name="WGL_DEPTH_FLOAT_EXT"/>
+ <enum value="0x2041" name="WGL_SAMPLE_BUFFERS_ARB"/>
+ <enum value="0x2041" name="WGL_SAMPLE_BUFFERS_EXT"/>
+ <enum value="0x2042" name="WGL_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x2042" name="WGL_SAMPLES_ARB"/>
+ <enum value="0x2042" name="WGL_SAMPLES_EXT"/>
+ <enum value="0x2043" name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+ <enum value="0x2043" name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+ <enum value="0x2044" name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+ <enum value="0x2045" name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+ <enum value="0x2046" name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+ <enum value="0x2047" name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+ <enum value="0x2048" name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+ <enum value="0x2049" name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+ <enum value="0x204A" name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+ <enum value="0x204B" name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+ <enum value="0x204C" name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+ <unused start="0x204D"/>
+ <enum value="0x204E" name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+ <enum value="0x204F" name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+ <enum value="0x2050" name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+ <enum value="0x2051" name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+ <enum value="0x2052" name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+ <enum value="0x2053" name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+ <enum value="0x2054" name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+ <enum value="0x2055" name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+ <enum value="0x2056" name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+ <enum value="0x2057" name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+ <enum value="0x2058" name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+ <unused start="0x2059" end="0x205F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2060" end="0x206F" vendor="3Dfx">
+ <unused start="0x2060" end="0x206F" comment="Could be reclaimed"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x2070" end="0x209F" vendor="ARB">
+ <enum value="0x2060" name="WGL_SAMPLE_BUFFERS_3DFX"/>
+ <enum value="0x2061" name="WGL_SAMPLES_3DFX"/>
+ <enum value="0x2070" name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+ <enum value="0x2071" name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+ <enum value="0x2072" name="WGL_TEXTURE_FORMAT_ARB"/>
+ <enum value="0x2073" name="WGL_TEXTURE_TARGET_ARB"/>
+ <enum value="0x2074" name="WGL_MIPMAP_TEXTURE_ARB"/>
+ <enum value="0x2075" name="WGL_TEXTURE_RGB_ARB"/>
+ <enum value="0x2076" name="WGL_TEXTURE_RGBA_ARB"/>
+ <enum value="0x2077" name="WGL_NO_TEXTURE_ARB"/>
+ <enum value="0x2078" name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x2079" name="WGL_TEXTURE_1D_ARB"/>
+ <enum value="0x207A" name="WGL_TEXTURE_2D_ARB"/>
+ <enum value="0x207B" name="WGL_MIPMAP_LEVEL_ARB"/>
+ <enum value="0x207C" name="WGL_CUBE_MAP_FACE_ARB"/>
+ <enum value="0x207D" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum value="0x207E" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum value="0x207F" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum value="0x2080" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum value="0x2081" name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum value="0x2082" name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum value="0x2083" name="WGL_FRONT_LEFT_ARB"/>
+ <enum value="0x2084" name="WGL_FRONT_RIGHT_ARB"/>
+ <enum value="0x2085" name="WGL_BACK_LEFT_ARB"/>
+ <enum value="0x2086" name="WGL_BACK_RIGHT_ARB"/>
+ <enum value="0x2087" name="WGL_AUX0_ARB"/>
+ <enum value="0x2088" name="WGL_AUX1_ARB"/>
+ <enum value="0x2089" name="WGL_AUX2_ARB"/>
+ <enum value="0x208A" name="WGL_AUX3_ARB"/>
+ <enum value="0x208B" name="WGL_AUX4_ARB"/>
+ <enum value="0x208C" name="WGL_AUX5_ARB"/>
+ <enum value="0x208D" name="WGL_AUX6_ARB"/>
+ <enum value="0x208E" name="WGL_AUX7_ARB"/>
+ <enum value="0x208F" name="WGL_AUX8_ARB"/>
+ <enum value="0x2090" name="WGL_AUX9_ARB"/>
+ <enum value="0x2091" name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+ <enum value="0x2092" name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+ <enum value="0x2093" name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+ <enum value="0x2094" name="WGL_CONTEXT_FLAGS_ARB"/>
+ <enum value="0x2095" name="ERROR_INVALID_VERSION_ARB"/>
+ <enum value="0x2096" name="ERROR_INVALID_PROFILE_ARB"/>
+ <unused start="0x2097" end="0x209F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x20A0" end="0x219F" vendor="NV" comment="shared with GLX">
+ <enum value="0x20A0" name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+ <enum value="0x20A1" name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+ <enum value="0x20A2" name="WGL_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x20A3" name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+ <enum value="0x20A4" name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+ <enum value="0x20A5" name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+ <enum value="0x20A6" name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+ <enum value="0x20A7" name="WGL_DEPTH_COMPONENT_NV"/>
+ <enum value="0x20A8" name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+ <enum value="0x20A9" name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+ <enum value="0x20A9" name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ <unused start="0x20AA" end="0x20AF"/>
+ <enum value="0x20B0" name="WGL_FLOAT_COMPONENTS_NV"/>
+ <enum value="0x20B1" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+ <enum value="0x20B2" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+ <enum value="0x20B3" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+ <enum value="0x20B4" name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+ <enum value="0x20B5" name="WGL_TEXTURE_FLOAT_R_NV"/>
+ <enum value="0x20B6" name="WGL_TEXTURE_FLOAT_RG_NV"/>
+ <enum value="0x20B7" name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+ <enum value="0x20B8" name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+ <enum value="0x20B9" name="WGL_COLOR_SAMPLES_NV"/>
+ <unused start="0x20BA" end="0x20BF"/>
+ <enum value="0x20C0" name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+ <enum value="0x20C1" name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+ <enum value="0x20C2" name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+ <enum value="0x20C3" name="WGL_VIDEO_OUT_COLOR_NV"/>
+ <enum value="0x20C4" name="WGL_VIDEO_OUT_ALPHA_NV"/>
+ <enum value="0x20C5" name="WGL_VIDEO_OUT_DEPTH_NV"/>
+ <enum value="0x20C6" name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+ <enum value="0x20C7" name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+ <enum value="0x20C8" name="WGL_VIDEO_OUT_FRAME"/>
+ <enum value="0x20C9" name="WGL_VIDEO_OUT_FIELD_1"/>
+ <enum value="0x20CA" name="WGL_VIDEO_OUT_FIELD_2"/>
+ <enum value="0x20CB" name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+ <enum value="0x20CC" name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+ <unused start="0x20CD" comment="reserved for GLX_DEVICE_ID_NV (not present in WGL interface)"/>
+ <enum value="0x20CE" name="WGL_UNIQUE_ID_NV"/>
+ <enum value="0x20CF" name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+ <enum value="0x20D0" name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+ <enum value="0x20D1" name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+ <unused start="0x20D2" end="0x20EF"/>
+ <enum value="0x20F0" name="WGL_NUM_VIDEO_SLOTS_NV"/>
+ <unused start="0x20F1" end="0x219F"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x21A0" end="0x21AF" vendor="AMD">
+ <enum value="0x21A0" name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+ <enum value="0x21A0" name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+ <unused start="0x21A1"/>
+ <enum value="0x21A2" name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+ <enum value="0x21A3" name="WGL_GPU_RAM_AMD"/>
+ <enum value="0x21A4" name="WGL_GPU_CLOCK_AMD"/>
+ <enum value="0x21A5" name="WGL_GPU_NUM_PIPES_AMD"/>
+ <enum value="0x21A6" name="WGL_GPU_NUM_SIMD_AMD"/>
+ <enum value="0x21A7" name="WGL_GPU_NUM_RB_AMD"/>
+ <enum value="0x21A8" name="WGL_GPU_NUM_SPI_AMD"/>
+ <unused start="0x21A9" end="0x21AF"/>
+ </enums>
+
+ <enums namespace="WGL" start="0x21B0" end="0x21BF" vendor="Matrox" comment="could be reclaimed (tentative, RFC sent to ARB 2002/10/3)">
+ <unused start="0x21B0" end="0x21BF"/>
+ </enums>
+
+<!-- Please remember that new enumerant allocations must be obtained by
+ request to the Khronos API registrar (see comments at the top of this
+ file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+ component. Also note that some GLX enum values are shared with GL and
+ WGL, and new ranges should be allocated with such overlaps in mind. -->
+
+<!-- Reservable for future use: 0x21C0-0x2FFF.
+ To generate a new range, allocate multiples of 16 starting at the
+ lowest available point in this block. -->
+ <enums namespace="WGL" start="0x21C0" end="0x2FFF" vendor="ARB">
+ <unused start="0x21C0" end="0x2FFF" comment="Reserved for future use"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8250" end="0x826F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+ <enum value="0x8252" name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum value="0x8256" name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum value="0x8261" name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9120" end="0x912F" vendor="ARB" comment="Values shared with GL. Do not allocate additional values in this range.">
+ <enum value="0x9126" name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+ </enums>
+
+ <!-- SECTION: WGL command definitions. -->
+ <commands namespace="WGL">
+ <command>
+ <proto>int <name>ChoosePixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>pPfd</name></param>
+ </command>
+ <command>
+ <proto>int <name>DescribePixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>ipfd</name></param>
+ <param><ptype>UINT</ptype> <name>cjpfd</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto>int <name>GetPixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>SetPixelFormat</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>ipfd</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>SwapBuffers</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto>void *<name>wglAllocateMemoryNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLfloat</ptype> <name>readfreq</name></param>
+ <param><ptype>GLfloat</ptype> <name>writefreq</name></param>
+ <param><ptype>GLfloat</ptype> <name>priority</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglAssociateImageBufferEventsI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>const <ptype>HANDLE</ptype> *<name>pEvent</name></param>
+ <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+ <param>const <ptype>DWORD</ptype> *<name>pSize</name></param>
+ <param><ptype>UINT</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBeginFrameTrackingI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglBindDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindSwapBarrierNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>barrier</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindTexImageARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoCaptureDeviceNV</name></proto>
+ <param><ptype>UINT</ptype> <name>uVideoSlot</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>unsigned int <name>uVideoSlot</name></param>
+ <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> <name>hVideoDevice</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglBindVideoImageNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iVideoBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglBlitContextFramebufferAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>dstCtx</name></param>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>const int *<name>piAttribIList</name></param>
+ <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+ <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+ <param>int *<name>piFormats</name></param>
+ <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglChoosePixelFormatEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>const int *<name>piAttribIList</name></param>
+ <param>const <ptype>FLOAT</ptype> *<name>pfAttribFList</name></param>
+ <param><ptype>UINT</ptype> <name>nMaxFormats</name></param>
+ <param>int *<name>piFormats</name></param>
+ <param><ptype>UINT</ptype> *<name>nNumFormats</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglCopyContext</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrcSrc</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrcDst</name></param>
+ <param><ptype>UINT</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglCopyImageSubDataNV</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hSrcRC</name></param>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>HGLRC</ptype> <name>hDstRC</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglCreateAffinityDCNV</name></proto>
+ <param>const <ptype>HGPUNV</ptype> *<name>phGpuList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateAssociatedContextAttribsAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+ <param>const int *<name>attribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglCreateBufferRegionARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>uType</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateContext</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateContextAttribsARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hShareContext</name></param>
+ <param>const int *<name>attribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglCreateDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>LPVOID</ptype> <name>wglCreateImageBufferI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>dwSize</name></param>
+ <param><ptype>UINT</ptype> <name>uFlags</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglCreateLayerContext</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>int <name>level</name></param>
+ </command>
+ <command>
+ <proto><ptype>HPBUFFERARB</ptype> <name>wglCreatePbufferARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iWidth</name></param>
+ <param>int <name>iHeight</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>HPBUFFEREXT</ptype> <name>wglCreatePbufferEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iWidth</name></param>
+ <param>int <name>iHeight</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteAssociatedContextAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglDeleteBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteContext</name></proto>
+ <param><ptype>HGLRC</ptype> <name>oldContext</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDeleteDCNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDescribeLayerPlane</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param>int <name>pixelFormat</name></param>
+ <param>int <name>layerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nBytes</name></param>
+ <param>const <ptype>LAYERPLANEDESCRIPTOR</ptype> *<name>plpd</name></param>
+ </command>
+ <command>
+ <proto><ptype>VOID</ptype> <name>wglDestroyDisplayColorTableEXT</name></proto>
+ <param><ptype>GLushort</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyImageBufferI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>LPVOID</ptype> <name>pAddress</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDestroyPbufferEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDisableFrameLockI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDisableGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXCloseDeviceNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXLockObjectsNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXObjectAccessNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglDXOpenDeviceNV</name></proto>
+ <param>void *<name>dxDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>HANDLE</ptype> <name>wglDXRegisterObjectNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param>void *<name>dxObject</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXSetResourceShareHandleNV</name></proto>
+ <param>void *<name>dxObject</name></param>
+ <param><ptype>HANDLE</ptype> <name>shareHandle</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXUnlockObjectsNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <param><ptype>HANDLE</ptype> *<name>hObjects</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglDXUnregisterObjectNV</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hDevice</name></param>
+ <param><ptype>HANDLE</ptype> <name>hObject</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnableFrameLockI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnableGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEndFrameTrackingI3D</name></proto>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglEnumerateVideoCaptureDevicesNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglEnumerateVideoDevicesNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>HVIDEOOUTPUTDEVICENV</ptype> *<name>phDeviceList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpuDevicesNV</name></proto>
+ <param><ptype>HGPUNV</ptype> <name>hGpu</name></param>
+ <param><ptype>UINT</ptype> <name>iDeviceIndex</name></param>
+ <param><ptype>PGPU_DEVICE</ptype> <name>lpGpuDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpusFromAffinityDCNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hAffinityDC</name></param>
+ <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+ <param><ptype>HGPUNV</ptype> *<name>hGpu</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglEnumGpusNV</name></proto>
+ <param><ptype>UINT</ptype> <name>iGpuIndex</name></param>
+ <param><ptype>HGPUNV</ptype> *<name>phGpu</name></param>
+ </command>
+ <command>
+ <proto>void <name>wglFreeMemoryNV</name></proto>
+ <param>void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSampleRateI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uRate</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceEdgeI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uEdge</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGenlockSourceI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglGetContextGPUIDAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglGetCurrentAssociatedContextAMD</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HGLRC</ptype> <name>wglGetCurrentContext</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentDC</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCARB</name></proto>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetCurrentReadDCEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>PROC</ptype> <name>wglGetDefaultProcAddress</name></proto>
+ <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetDigitalVideoParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>GetEnhMetaFilePixelFormat</name></proto>
+ <param><ptype>HENHMETAFILE</ptype> <name>hemf</name></param>
+ <param>const <ptype>PIXELFORMATDESCRIPTOR</ptype> *<name>ppfd</name></param>
+ </command>
+ <command>
+ <proto>const char *<name>wglGetExtensionsStringARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ </command>
+ <command>
+ <proto>const char *<name>wglGetExtensionsStringEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetFrameUsageI3D</name></proto>
+ <param>float *<name>pUsage</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGammaTableI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iEntries</name></param>
+ <param><ptype>USHORT</ptype> *<name>puRed</name></param>
+ <param><ptype>USHORT</ptype> *<name>puGreen</name></param>
+ <param><ptype>USHORT</ptype> *<name>puBlue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGammaTableParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSampleRateI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uRate</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceEdgeI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uEdge</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetGenlockSourceI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>UINT</ptype> <name>wglGetGPUIDsAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>maxCount</name></param>
+ <param><ptype>UINT</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT</ptype> <name>wglGetGPUInfoAMD</name></proto>
+ <param><ptype>UINT</ptype> <name>id</name></param>
+ <param>int <name>property</name></param>
+ <param><ptype>GLenum</ptype> <name>dataType</name></param>
+ <param><ptype>UINT</ptype> <name>size</name></param>
+ <param>void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglGetLayerPaletteEntries</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param>int <name>iStart</name></param>
+ <param>int <name>cEntries</name></param>
+ <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetMscRateOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT32</ptype> *<name>numerator</name></param>
+ <param><ptype>INT32</ptype> *<name>denominator</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetPbufferDCARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>HDC</ptype> <name>wglGetPbufferDCEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>const int *<name>piAttributes</name></param>
+ <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribfvEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>int *<name>piAttributes</name></param>
+ <param><ptype>FLOAT</ptype> *<name>pfValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>const int *<name>piAttributes</name></param>
+ <param>int *<name>piValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetPixelFormatAttribivEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iPixelFormat</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>UINT</ptype> <name>nAttributes</name></param>
+ <param>int *<name>piAttributes</name></param>
+ <param>int *<name>piValues</name></param>
+ </command>
+ <command>
+ <proto><ptype>PROC</ptype> <name>wglGetProcAddress</name></proto>
+ <param><ptype>LPCSTR</ptype> <name>lpszProc</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglGetSwapIntervalEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetSyncValuesOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetVideoDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>numDevices</name></param>
+ <param><ptype>HPVIDEODEV</ptype> *<name>hVideoDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglGetVideoInfoNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hpVideoDevice</name></param>
+ <param>unsigned long *<name>pulCounterOutputPbuffer</name></param>
+ <param>unsigned long *<name>pulCounterOutputVideo</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglIsEnabledFrameLockI3D</name></proto>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglIsEnabledGenlockI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglJoinSwapGroupNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>wglLoadDisplayColorTableEXT</name></proto>
+ <param>const <ptype>GLushort</ptype> *<name>table</name></param>
+ <param><ptype>GLuint</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglLockVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeAssociatedContextCurrentAMD</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentARB</name></proto>
+ <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+ <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeContextCurrentEXT</name></proto>
+ <param><ptype>HDC</ptype> <name>hDrawDC</name></param>
+ <param><ptype>HDC</ptype> <name>hReadDC</name></param>
+ <param><ptype>HGLRC</ptype> <name>hglrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglMakeCurrent</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HGLRC</ptype> <name>newContext</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryCurrentContextNV</name></proto>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameCountNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>count</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameLockMasterI3D</name></proto>
+ <param><ptype>BOOL</ptype> *<name>pFlag</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryFrameTrackingI3D</name></proto>
+ <param><ptype>DWORD</ptype> *<name>pFrameCount</name></param>
+ <param><ptype>DWORD</ptype> *<name>pMissedFrames</name></param>
+ <param>float *<name>pLastMissedUsage</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryGenlockMaxSourceDelayI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> *<name>uMaxLineDelay</name></param>
+ <param><ptype>UINT</ptype> *<name>uMaxPixelDelay</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryMaxSwapGroupsNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>maxGroups</name></param>
+ <param><ptype>GLuint</ptype> *<name>maxBarriers</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryPbufferARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryPbufferEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQuerySwapGroupNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>GLuint</ptype> *<name>group</name></param>
+ <param><ptype>GLuint</ptype> *<name>barrier</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglQueryVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglRealizeLayerPalette</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param><ptype>BOOL</ptype> <name>bRealize</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseImageBufferEventsI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>const <ptype>LPVOID</ptype> *<name>pAddress</name></param>
+ <param><ptype>UINT</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglReleasePbufferDCARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglReleasePbufferDCEXT</name></proto>
+ <param><ptype>HPBUFFEREXT</ptype> <name>hPbuffer</name></param>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseTexImageARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoCaptureDeviceNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDc</name></param>
+ <param><ptype>HVIDEOINPUTDEVICENV</ptype> <name>hDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoDeviceNV</name></proto>
+ <param><ptype>HPVIDEODEV</ptype> <name>hVideoDevice</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglReleaseVideoImageNV</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iVideoBuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglResetFrameCountNV</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglRestoreBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ <param>int <name>x</name></param>
+ <param>int <name>y</name></param>
+ <param>int <name>width</name></param>
+ <param>int <name>height</name></param>
+ <param>int <name>xSrc</name></param>
+ <param>int <name>ySrc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSaveBufferRegionARB</name></proto>
+ <param><ptype>HANDLE</ptype> <name>hRegion</name></param>
+ <param>int <name>x</name></param>
+ <param>int <name>y</name></param>
+ <param>int <name>width</name></param>
+ <param>int <name>height</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSendPbufferToVideoNV</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>int <name>iBufferType</name></param>
+ <param>unsigned long *<name>pulCounterPbuffer</name></param>
+ <param><ptype>BOOL</ptype> <name>bBlock</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetDigitalVideoParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>const int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetGammaTableI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iEntries</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puRed</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puGreen</name></param>
+ <param>const <ptype>USHORT</ptype> *<name>puBlue</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetGammaTableParametersI3D</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param>int <name>iAttribute</name></param>
+ <param>const int *<name>piValue</name></param>
+ </command>
+ <command>
+ <proto>int <name>wglSetLayerPaletteEntries</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>iLayerPlane</name></param>
+ <param>int <name>iStart</name></param>
+ <param>int <name>cEntries</name></param>
+ <param>const <ptype>COLORREF</ptype> *<name>pcr</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetPbufferAttribARB</name></proto>
+ <param><ptype>HPBUFFERARB</ptype> <name>hPbuffer</name></param>
+ <param>const int *<name>piAttribList</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSetStereoEmitterState3DL</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>UINT</ptype> <name>uState</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglShareLists</name></proto>
+ <param><ptype>HGLRC</ptype> <name>hrcSrvShare</name></param>
+ <param><ptype>HGLRC</ptype> <name>hrcSrvSource</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT64</ptype> <name>wglSwapBuffersMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSwapLayerBuffers</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>UINT</ptype> <name>fuFlags</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglSwapIntervalEXT</name></proto>
+ <param>int <name>interval</name></param>
+ </command>
+ <command>
+ <proto><ptype>INT64</ptype> <name>wglSwapLayerBuffersMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param>int <name>fuPlanes</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmaps</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsA</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontBitmapsW</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlines</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesA</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglUseFontOutlinesW</name></proto>
+ <param><ptype>HDC</ptype> <name>hDC</name></param>
+ <param><ptype>DWORD</ptype> <name>first</name></param>
+ <param><ptype>DWORD</ptype> <name>count</name></param>
+ <param><ptype>DWORD</ptype> <name>listBase</name></param>
+ <param><ptype>FLOAT</ptype> <name>deviation</name></param>
+ <param><ptype>FLOAT</ptype> <name>extrusion</name></param>
+ <param>int <name>format</name></param>
+ <param><ptype>LPGLYPHMETRICSFLOAT</ptype> <name>lpgmf</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglWaitForMscOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_msc</name></param>
+ <param><ptype>INT64</ptype> <name>divisor</name></param>
+ <param><ptype>INT64</ptype> <name>remainder</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ <command>
+ <proto><ptype>BOOL</ptype> <name>wglWaitForSbcOML</name></proto>
+ <param><ptype>HDC</ptype> <name>hdc</name></param>
+ <param><ptype>INT64</ptype> <name>target_sbc</name></param>
+ <param><ptype>INT64</ptype> *<name>ust</name></param>
+ <param><ptype>INT64</ptype> *<name>msc</name></param>
+ <param><ptype>INT64</ptype> *<name>sbc</name></param>
+ </command>
+ </commands>
+
+ <!-- SECTION: WGL API interface definitions. -->
+ <feature api="wgl" name="WGL_VERSION_1_0" number="1.0">
+ <require>
+ <enum name="WGL_FONT_LINES"/>
+ <enum name="WGL_FONT_POLYGONS"/>
+ <enum name="WGL_SWAP_MAIN_PLANE"/>
+ <enum name="WGL_SWAP_OVERLAY1"/>
+ <enum name="WGL_SWAP_OVERLAY2"/>
+ <enum name="WGL_SWAP_OVERLAY3"/>
+ <enum name="WGL_SWAP_OVERLAY4"/>
+ <enum name="WGL_SWAP_OVERLAY5"/>
+ <enum name="WGL_SWAP_OVERLAY6"/>
+ <enum name="WGL_SWAP_OVERLAY7"/>
+ <enum name="WGL_SWAP_OVERLAY8"/>
+ <enum name="WGL_SWAP_OVERLAY9"/>
+ <enum name="WGL_SWAP_OVERLAY10"/>
+ <enum name="WGL_SWAP_OVERLAY11"/>
+ <enum name="WGL_SWAP_OVERLAY12"/>
+ <enum name="WGL_SWAP_OVERLAY13"/>
+ <enum name="WGL_SWAP_OVERLAY14"/>
+ <enum name="WGL_SWAP_OVERLAY15"/>
+ <enum name="WGL_SWAP_UNDERLAY1"/>
+ <enum name="WGL_SWAP_UNDERLAY2"/>
+ <enum name="WGL_SWAP_UNDERLAY3"/>
+ <enum name="WGL_SWAP_UNDERLAY4"/>
+ <enum name="WGL_SWAP_UNDERLAY5"/>
+ <enum name="WGL_SWAP_UNDERLAY6"/>
+ <enum name="WGL_SWAP_UNDERLAY7"/>
+ <enum name="WGL_SWAP_UNDERLAY8"/>
+ <enum name="WGL_SWAP_UNDERLAY9"/>
+ <enum name="WGL_SWAP_UNDERLAY10"/>
+ <enum name="WGL_SWAP_UNDERLAY11"/>
+ <enum name="WGL_SWAP_UNDERLAY12"/>
+ <enum name="WGL_SWAP_UNDERLAY13"/>
+ <enum name="WGL_SWAP_UNDERLAY14"/>
+ <enum name="WGL_SWAP_UNDERLAY15"/>
+ <command name="ChoosePixelFormat"/>
+ <command name="DescribePixelFormat"/>
+ <command name="GetEnhMetaFilePixelFormat"/>
+ <command name="GetPixelFormat"/>
+ <command name="SetPixelFormat"/>
+ <command name="SwapBuffers"/>
+ <command name="wglCopyContext"/>
+ <command name="wglCreateContext"/>
+ <command name="wglCreateLayerContext"/>
+ <command name="wglDeleteContext"/>
+ <command name="wglDescribeLayerPlane"/>
+ <command name="wglGetCurrentContext"/>
+ <command name="wglGetCurrentDC"/>
+ <command name="wglGetLayerPaletteEntries"/>
+ <command name="wglGetProcAddress"/>
+ <command name="wglMakeCurrent"/>
+ <command name="wglRealizeLayerPalette"/>
+ <command name="wglSetLayerPaletteEntries"/>
+ <command name="wglShareLists"/>
+ <command name="wglSwapLayerBuffers"/>
+ <command name="wglUseFontBitmaps"/>
+ <command name="wglUseFontBitmapsA"/>
+ <command name="wglUseFontBitmapsW"/>
+ <command name="wglUseFontOutlines"/>
+ <command name="wglUseFontOutlinesA"/>
+ <command name="wglUseFontOutlinesW"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: WGL extension interface definitions -->
+ <extensions>
+ <extension name="WGL_ARB_buffer_region" supported="wgl">
+ <require>
+ <enum name="WGL_FRONT_COLOR_BUFFER_BIT_ARB"/>
+ <enum name="WGL_BACK_COLOR_BUFFER_BIT_ARB"/>
+ <enum name="WGL_DEPTH_BUFFER_BIT_ARB"/>
+ <enum name="WGL_STENCIL_BUFFER_BIT_ARB"/>
+ <command name="wglCreateBufferRegionARB"/>
+ <command name="wglDeleteBufferRegionARB"/>
+ <command name="wglSaveBufferRegionARB"/>
+ <command name="wglRestoreBufferRegionARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_ARB"/>
+ <enum name="WGL_SAMPLES_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_extensions_string" supported="wgl">
+ <require>
+ <command name="wglGetExtensionsStringARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pixel_format" supported="wgl">
+ <require>
+ <enum name="WGL_NUMBER_PIXEL_FORMATS_ARB"/>
+ <enum name="WGL_DRAW_TO_WINDOW_ARB"/>
+ <enum name="WGL_DRAW_TO_BITMAP_ARB"/>
+ <enum name="WGL_ACCELERATION_ARB"/>
+ <enum name="WGL_NEED_PALETTE_ARB"/>
+ <enum name="WGL_NEED_SYSTEM_PALETTE_ARB"/>
+ <enum name="WGL_SWAP_LAYER_BUFFERS_ARB"/>
+ <enum name="WGL_SWAP_METHOD_ARB"/>
+ <enum name="WGL_NUMBER_OVERLAYS_ARB"/>
+ <enum name="WGL_NUMBER_UNDERLAYS_ARB"/>
+ <enum name="WGL_TRANSPARENT_ARB"/>
+ <enum name="WGL_TRANSPARENT_RED_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_GREEN_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_BLUE_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_ALPHA_VALUE_ARB"/>
+ <enum name="WGL_TRANSPARENT_INDEX_VALUE_ARB"/>
+ <enum name="WGL_SHARE_DEPTH_ARB"/>
+ <enum name="WGL_SHARE_STENCIL_ARB"/>
+ <enum name="WGL_SHARE_ACCUM_ARB"/>
+ <enum name="WGL_SUPPORT_GDI_ARB"/>
+ <enum name="WGL_SUPPORT_OPENGL_ARB"/>
+ <enum name="WGL_DOUBLE_BUFFER_ARB"/>
+ <enum name="WGL_STEREO_ARB"/>
+ <enum name="WGL_PIXEL_TYPE_ARB"/>
+ <enum name="WGL_COLOR_BITS_ARB"/>
+ <enum name="WGL_RED_BITS_ARB"/>
+ <enum name="WGL_RED_SHIFT_ARB"/>
+ <enum name="WGL_GREEN_BITS_ARB"/>
+ <enum name="WGL_GREEN_SHIFT_ARB"/>
+ <enum name="WGL_BLUE_BITS_ARB"/>
+ <enum name="WGL_BLUE_SHIFT_ARB"/>
+ <enum name="WGL_ALPHA_BITS_ARB"/>
+ <enum name="WGL_ALPHA_SHIFT_ARB"/>
+ <enum name="WGL_ACCUM_BITS_ARB"/>
+ <enum name="WGL_ACCUM_RED_BITS_ARB"/>
+ <enum name="WGL_ACCUM_GREEN_BITS_ARB"/>
+ <enum name="WGL_ACCUM_BLUE_BITS_ARB"/>
+ <enum name="WGL_ACCUM_ALPHA_BITS_ARB"/>
+ <enum name="WGL_DEPTH_BITS_ARB"/>
+ <enum name="WGL_STENCIL_BITS_ARB"/>
+ <enum name="WGL_AUX_BUFFERS_ARB"/>
+ <enum name="WGL_NO_ACCELERATION_ARB"/>
+ <enum name="WGL_GENERIC_ACCELERATION_ARB"/>
+ <enum name="WGL_FULL_ACCELERATION_ARB"/>
+ <enum name="WGL_SWAP_EXCHANGE_ARB"/>
+ <enum name="WGL_SWAP_COPY_ARB"/>
+ <enum name="WGL_SWAP_UNDEFINED_ARB"/>
+ <enum name="WGL_TYPE_RGBA_ARB"/>
+ <enum name="WGL_TYPE_COLORINDEX_ARB"/>
+ <command name="wglGetPixelFormatAttribivARB"/>
+ <command name="wglGetPixelFormatAttribfvARB"/>
+ <command name="wglChoosePixelFormatARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_make_current_read" supported="wgl">
+ <require>
+ <enum name="ERROR_INVALID_PIXEL_TYPE_ARB"/>
+ <enum name="ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB"/>
+ <command name="wglMakeContextCurrentARB"/>
+ <command name="wglGetCurrentReadDCARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pbuffer" supported="wgl">
+ <require>
+ <enum name="WGL_DRAW_TO_PBUFFER_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_PIXELS_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_WIDTH_ARB"/>
+ <enum name="WGL_MAX_PBUFFER_HEIGHT_ARB"/>
+ <enum name="WGL_PBUFFER_LARGEST_ARB"/>
+ <enum name="WGL_PBUFFER_WIDTH_ARB"/>
+ <enum name="WGL_PBUFFER_HEIGHT_ARB"/>
+ <enum name="WGL_PBUFFER_LOST_ARB"/>
+ <command name="wglCreatePbufferARB"/>
+ <command name="wglGetPbufferDCARB"/>
+ <command name="wglReleasePbufferDCARB"/>
+ <command name="wglDestroyPbufferARB"/>
+ <command name="wglQueryPbufferARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_render_texture" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_RGB_ARB"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RGBA_ARB"/>
+ <enum name="WGL_TEXTURE_FORMAT_ARB"/>
+ <enum name="WGL_TEXTURE_TARGET_ARB"/>
+ <enum name="WGL_MIPMAP_TEXTURE_ARB"/>
+ <enum name="WGL_TEXTURE_RGB_ARB"/>
+ <enum name="WGL_TEXTURE_RGBA_ARB"/>
+ <enum name="WGL_NO_TEXTURE_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="WGL_TEXTURE_1D_ARB"/>
+ <enum name="WGL_TEXTURE_2D_ARB"/>
+ <enum name="WGL_MIPMAP_LEVEL_ARB"/>
+ <enum name="WGL_CUBE_MAP_FACE_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum name="WGL_FRONT_LEFT_ARB"/>
+ <enum name="WGL_FRONT_RIGHT_ARB"/>
+ <enum name="WGL_BACK_LEFT_ARB"/>
+ <enum name="WGL_BACK_RIGHT_ARB"/>
+ <enum name="WGL_AUX0_ARB"/>
+ <enum name="WGL_AUX1_ARB"/>
+ <enum name="WGL_AUX2_ARB"/>
+ <enum name="WGL_AUX3_ARB"/>
+ <enum name="WGL_AUX4_ARB"/>
+ <enum name="WGL_AUX5_ARB"/>
+ <enum name="WGL_AUX6_ARB"/>
+ <enum name="WGL_AUX7_ARB"/>
+ <enum name="WGL_AUX8_ARB"/>
+ <enum name="WGL_AUX9_ARB"/>
+ <command name="wglBindTexImageARB"/>
+ <command name="wglReleaseTexImageARB"/>
+ <command name="wglSetPbufferAttribARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_pixel_format_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_framebuffer_sRGB" supported="wgl">
+ <require>
+ <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_DEBUG_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_MAJOR_VERSION_ARB"/>
+ <enum name="WGL_CONTEXT_MINOR_VERSION_ARB"/>
+ <enum name="WGL_CONTEXT_LAYER_PLANE_ARB"/>
+ <enum name="WGL_CONTEXT_FLAGS_ARB"/>
+ <enum name="ERROR_INVALID_VERSION_ARB"/>
+ <command name="wglCreateContextAttribsARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_PROFILE_MASK_ARB"/>
+ <enum name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB"/>
+ <enum name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB"/>
+ <enum name="ERROR_INVALID_PROFILE_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_create_context_robustness" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="WGL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum name="WGL_NO_RESET_NOTIFICATION_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_robustness_application_isolation" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_ARB_robustness_share_group_isolation" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_RESET_ISOLATION_BIT_ARB"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_display_color_table" supported="wgl">
+ <require>
+ <command name="wglCreateDisplayColorTableEXT"/>
+ <command name="wglLoadDisplayColorTableEXT"/>
+ <command name="wglBindDisplayColorTableEXT"/>
+ <command name="wglDestroyDisplayColorTableEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_extensions_string" supported="wgl">
+ <require>
+ <command name="wglGetExtensionsStringEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_make_current_read" supported="wgl">
+ <require>
+ <enum name="ERROR_INVALID_PIXEL_TYPE_EXT"/>
+ <command name="wglMakeContextCurrentEXT"/>
+ <command name="wglGetCurrentReadDCEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pbuffer" supported="wgl">
+ <require>
+ <enum name="WGL_DRAW_TO_PBUFFER_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_PIXELS_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_MAX_PBUFFER_HEIGHT_EXT"/>
+ <enum name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT"/>
+ <enum name="WGL_PBUFFER_LARGEST_EXT"/>
+ <enum name="WGL_PBUFFER_WIDTH_EXT"/>
+ <enum name="WGL_PBUFFER_HEIGHT_EXT"/>
+ <command name="wglCreatePbufferEXT"/>
+ <command name="wglGetPbufferDCEXT"/>
+ <command name="wglReleasePbufferDCEXT"/>
+ <command name="wglDestroyPbufferEXT"/>
+ <command name="wglQueryPbufferEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pixel_format" supported="wgl">
+ <require>
+ <enum name="WGL_NUMBER_PIXEL_FORMATS_EXT"/>
+ <enum name="WGL_DRAW_TO_WINDOW_EXT"/>
+ <enum name="WGL_DRAW_TO_BITMAP_EXT"/>
+ <enum name="WGL_ACCELERATION_EXT"/>
+ <enum name="WGL_NEED_PALETTE_EXT"/>
+ <enum name="WGL_NEED_SYSTEM_PALETTE_EXT"/>
+ <enum name="WGL_SWAP_LAYER_BUFFERS_EXT"/>
+ <enum name="WGL_SWAP_METHOD_EXT"/>
+ <enum name="WGL_NUMBER_OVERLAYS_EXT"/>
+ <enum name="WGL_NUMBER_UNDERLAYS_EXT"/>
+ <enum name="WGL_TRANSPARENT_EXT"/>
+ <enum name="WGL_TRANSPARENT_VALUE_EXT"/>
+ <enum name="WGL_SHARE_DEPTH_EXT"/>
+ <enum name="WGL_SHARE_STENCIL_EXT"/>
+ <enum name="WGL_SHARE_ACCUM_EXT"/>
+ <enum name="WGL_SUPPORT_GDI_EXT"/>
+ <enum name="WGL_SUPPORT_OPENGL_EXT"/>
+ <enum name="WGL_DOUBLE_BUFFER_EXT"/>
+ <enum name="WGL_STEREO_EXT"/>
+ <enum name="WGL_PIXEL_TYPE_EXT"/>
+ <enum name="WGL_COLOR_BITS_EXT"/>
+ <enum name="WGL_RED_BITS_EXT"/>
+ <enum name="WGL_RED_SHIFT_EXT"/>
+ <enum name="WGL_GREEN_BITS_EXT"/>
+ <enum name="WGL_GREEN_SHIFT_EXT"/>
+ <enum name="WGL_BLUE_BITS_EXT"/>
+ <enum name="WGL_BLUE_SHIFT_EXT"/>
+ <enum name="WGL_ALPHA_BITS_EXT"/>
+ <enum name="WGL_ALPHA_SHIFT_EXT"/>
+ <enum name="WGL_ACCUM_BITS_EXT"/>
+ <enum name="WGL_ACCUM_RED_BITS_EXT"/>
+ <enum name="WGL_ACCUM_GREEN_BITS_EXT"/>
+ <enum name="WGL_ACCUM_BLUE_BITS_EXT"/>
+ <enum name="WGL_ACCUM_ALPHA_BITS_EXT"/>
+ <enum name="WGL_DEPTH_BITS_EXT"/>
+ <enum name="WGL_STENCIL_BITS_EXT"/>
+ <enum name="WGL_AUX_BUFFERS_EXT"/>
+ <enum name="WGL_NO_ACCELERATION_EXT"/>
+ <enum name="WGL_GENERIC_ACCELERATION_EXT"/>
+ <enum name="WGL_FULL_ACCELERATION_EXT"/>
+ <enum name="WGL_SWAP_EXCHANGE_EXT"/>
+ <enum name="WGL_SWAP_COPY_EXT"/>
+ <enum name="WGL_SWAP_UNDEFINED_EXT"/>
+ <enum name="WGL_TYPE_RGBA_EXT"/>
+ <enum name="WGL_TYPE_COLORINDEX_EXT"/>
+ <command name="wglGetPixelFormatAttribivEXT"/>
+ <command name="wglGetPixelFormatAttribfvEXT"/>
+ <command name="wglChoosePixelFormatEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_swap_control" supported="wgl">
+ <require>
+ <command name="wglSwapIntervalEXT"/>
+ <command name="wglGetSwapIntervalEXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_depth_float" supported="wgl">
+ <require>
+ <enum name="WGL_DEPTH_FLOAT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_vertex_array_range" supported="wgl">
+ <require>
+ <command name="wglAllocateMemoryNV"/>
+ <command name="wglFreeMemoryNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_3DFX_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="WGL_SAMPLES_3DFX"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_multisample" supported="wgl">
+ <require>
+ <enum name="WGL_SAMPLE_BUFFERS_EXT"/>
+ <enum name="WGL_SAMPLES_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_OML_sync_control" supported="wgl">
+ <require>
+ <command name="wglGetSyncValuesOML"/>
+ <command name="wglGetMscRateOML"/>
+ <command name="wglSwapBuffersMscOML"/>
+ <command name="wglSwapLayerBuffersMscOML"/>
+ <command name="wglWaitForMscOML"/>
+ <command name="wglWaitForSbcOML"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_digital_video_control" supported="wgl">
+ <require>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D"/>
+ <enum name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D"/>
+ <command name="wglGetDigitalVideoParametersI3D"/>
+ <command name="wglSetDigitalVideoParametersI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_gamma" supported="wgl">
+ <require>
+ <enum name="WGL_GAMMA_TABLE_SIZE_I3D"/>
+ <enum name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D"/>
+ <command name="wglGetGammaTableParametersI3D"/>
+ <command name="wglSetGammaTableParametersI3D"/>
+ <command name="wglGetGammaTableI3D"/>
+ <command name="wglSetGammaTableI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_genlock" supported="wgl">
+ <require>
+ <enum name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D"/>
+ <enum name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D"/>
+ <command name="wglEnableGenlockI3D"/>
+ <command name="wglDisableGenlockI3D"/>
+ <command name="wglIsEnabledGenlockI3D"/>
+ <command name="wglGenlockSourceI3D"/>
+ <command name="wglGetGenlockSourceI3D"/>
+ <command name="wglGenlockSourceEdgeI3D"/>
+ <command name="wglGetGenlockSourceEdgeI3D"/>
+ <command name="wglGenlockSampleRateI3D"/>
+ <command name="wglGetGenlockSampleRateI3D"/>
+ <command name="wglGenlockSourceDelayI3D"/>
+ <command name="wglGetGenlockSourceDelayI3D"/>
+ <command name="wglQueryGenlockMaxSourceDelayI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_image_buffer" supported="wgl">
+ <require>
+ <enum name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D"/>
+ <enum name="WGL_IMAGE_BUFFER_LOCK_I3D"/>
+ <command name="wglCreateImageBufferI3D"/>
+ <command name="wglDestroyImageBufferI3D"/>
+ <command name="wglAssociateImageBufferEventsI3D"/>
+ <command name="wglReleaseImageBufferEventsI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_swap_frame_lock" supported="wgl">
+ <require>
+ <command name="wglEnableFrameLockI3D"/>
+ <command name="wglDisableFrameLockI3D"/>
+ <command name="wglIsEnabledFrameLockI3D"/>
+ <command name="wglQueryFrameLockMasterI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_I3D_swap_frame_usage" supported="wgl">
+ <require>
+ <command name="wglGetFrameUsageI3D"/>
+ <command name="wglBeginFrameTrackingI3D"/>
+ <command name="wglEndFrameTrackingI3D"/>
+ <command name="wglQueryFrameTrackingI3D"/>
+ </require>
+ </extension>
+ <extension name="WGL_ATI_pixel_format_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_FLOAT_ATI"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_float_buffer" supported="wgl">
+ <require>
+ <enum name="WGL_FLOAT_COMPONENTS_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_R_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RG_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RGB_NV"/>
+ <enum name="WGL_TEXTURE_FLOAT_RGBA_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_3DL_stereo_control" supported="wgl">
+ <require>
+ <enum name="WGL_STEREO_EMITTER_ENABLE_3DL"/>
+ <enum name="WGL_STEREO_EMITTER_DISABLE_3DL"/>
+ <enum name="WGL_STEREO_POLARITY_NORMAL_3DL"/>
+ <enum name="WGL_STEREO_POLARITY_INVERT_3DL"/>
+ <command name="wglSetStereoEmitterState3DL"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_pixel_format_packed_float" supported="wgl">
+ <require>
+ <enum name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_framebuffer_sRGB" supported="wgl">
+ <require>
+ <enum name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_present_video" supported="wgl">
+ <require>
+ <enum name="WGL_NUM_VIDEO_SLOTS_NV"/>
+ <command name="wglEnumerateVideoDevicesNV"/>
+ <command name="wglBindVideoDeviceNV"/>
+ <command name="wglQueryCurrentContextNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_video_output" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_VIDEO_RGB_NV"/>
+ <enum name="WGL_BIND_TO_VIDEO_RGBA_NV"/>
+ <enum name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_NV"/>
+ <enum name="WGL_VIDEO_OUT_ALPHA_NV"/>
+ <enum name="WGL_VIDEO_OUT_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV"/>
+ <enum name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV"/>
+ <enum name="WGL_VIDEO_OUT_FRAME"/>
+ <enum name="WGL_VIDEO_OUT_FIELD_1"/>
+ <enum name="WGL_VIDEO_OUT_FIELD_2"/>
+ <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2"/>
+ <enum name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1"/>
+ <command name="wglGetVideoDeviceNV"/>
+ <command name="wglReleaseVideoDeviceNV"/>
+ <command name="wglBindVideoImageNV"/>
+ <command name="wglReleaseVideoImageNV"/>
+ <command name="wglSendPbufferToVideoNV"/>
+ <command name="wglGetVideoInfoNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_render_depth_texture" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_DEPTH_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV"/>
+ <enum name="WGL_DEPTH_TEXTURE_FORMAT_NV"/>
+ <enum name="WGL_TEXTURE_DEPTH_COMPONENT_NV"/>
+ <enum name="WGL_DEPTH_COMPONENT_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_render_texture_rectangle" supported="wgl">
+ <require>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV"/>
+ <enum name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV"/>
+ <enum name="WGL_TEXTURE_RECTANGLE_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_swap_group" supported="wgl">
+ <require>
+ <command name="wglJoinSwapGroupNV"/>
+ <command name="wglBindSwapBarrierNV"/>
+ <command name="wglQuerySwapGroupNV"/>
+ <command name="wglQueryMaxSwapGroupsNV"/>
+ <command name="wglQueryFrameCountNV"/>
+ <command name="wglResetFrameCountNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_gpu_affinity" supported="wgl">
+ <require>
+ <enum name="ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV"/>
+ <enum name="ERROR_MISSING_AFFINITY_MASK_NV"/>
+ <command name="wglEnumGpusNV"/>
+ <command name="wglEnumGpuDevicesNV"/>
+ <command name="wglCreateAffinityDCNV"/>
+ <command name="wglEnumGpusFromAffinityDCNV"/>
+ <command name="wglDeleteDCNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_AMD_gpu_association" supported="wgl">
+ <require>
+ <enum name="WGL_GPU_VENDOR_AMD"/>
+ <enum name="WGL_GPU_RENDERER_STRING_AMD"/>
+ <enum name="WGL_GPU_OPENGL_VERSION_STRING_AMD"/>
+ <enum name="WGL_GPU_FASTEST_TARGET_GPUS_AMD"/>
+ <enum name="WGL_GPU_RAM_AMD"/>
+ <enum name="WGL_GPU_CLOCK_AMD"/>
+ <enum name="WGL_GPU_NUM_PIPES_AMD"/>
+ <enum name="WGL_GPU_NUM_SIMD_AMD"/>
+ <enum name="WGL_GPU_NUM_RB_AMD"/>
+ <enum name="WGL_GPU_NUM_SPI_AMD"/>
+ <command name="wglGetGPUIDsAMD"/>
+ <command name="wglGetGPUInfoAMD"/>
+ <command name="wglGetContextGPUIDAMD"/>
+ <command name="wglCreateAssociatedContextAMD"/>
+ <command name="wglCreateAssociatedContextAttribsAMD"/>
+ <command name="wglDeleteAssociatedContextAMD"/>
+ <command name="wglMakeAssociatedContextCurrentAMD"/>
+ <command name="wglGetCurrentAssociatedContextAMD"/>
+ <command name="wglBlitContextFramebufferAMD"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_video_capture" supported="wgl">
+ <require>
+ <enum name="WGL_UNIQUE_ID_NV"/>
+ <enum name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV"/>
+ <command name="wglBindVideoCaptureDeviceNV"/>
+ <command name="wglEnumerateVideoCaptureDevicesNV"/>
+ <command name="wglLockVideoCaptureDeviceNV"/>
+ <command name="wglQueryVideoCaptureDeviceNV"/>
+ <command name="wglReleaseVideoCaptureDeviceNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_copy_image" supported="wgl">
+ <require>
+ <command name="wglCopyImageSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_multisample_coverage" supported="wgl">
+ <require>
+ <enum name="WGL_COVERAGE_SAMPLES_NV"/>
+ <enum name="WGL_COLOR_SAMPLES_NV"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_create_context_es_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ES_PROFILE_BIT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_create_context_es2_profile" supported="wgl">
+ <require>
+ <enum name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_DX_interop" supported="wgl">
+ <require>
+ <enum name="WGL_ACCESS_READ_ONLY_NV"/>
+ <enum name="WGL_ACCESS_READ_WRITE_NV"/>
+ <enum name="WGL_ACCESS_WRITE_DISCARD_NV"/>
+ <command name="wglDXSetResourceShareHandleNV"/>
+ <command name="wglDXOpenDeviceNV"/>
+ <command name="wglDXCloseDeviceNV"/>
+ <command name="wglDXRegisterObjectNV"/>
+ <command name="wglDXUnregisterObjectNV"/>
+ <command name="wglDXObjectAccessNV"/>
+ <command name="wglDXLockObjectsNV"/>
+ <command name="wglDXUnlockObjectsNV"/>
+ </require>
+ </extension>
+ <extension name="WGL_NV_DX_interop2" supported="wgl">
+ <require>
+ </require>
+ </extension>
+ <extension name="WGL_EXT_swap_control_tear" supported="wgl">
+ <require>
+ </require>
+ </extension>
+ </extensions>
+</registry>
diff --git a/xorg-server/hw/xwin/glx/wgl_ext_api.c b/xorg-server/hw/xwin/glx/wgl_ext_api.c
index 78b6e2a02..c11eb4f14 100644
--- a/xorg-server/hw/xwin/glx/wgl_ext_api.c
+++ b/xorg-server/hw/xwin/glx/wgl_ext_api.c
@@ -35,15 +35,20 @@
#include <GL/glext.h>
#include <glx/glxserver.h>
#include <glx/glxext.h>
-#include <GL/wglext.h>
+#include "wglext.h"
#include <wgl_ext_api.h>
#include "glwindows.h"
#define RESOLVE_DECL(type) \
static type type##proc = NULL;
+#ifdef _DEBUG
#define PRERESOLVE(type, symbol) \
type##proc = (type)wglGetProcAddress(symbol);
+#else
+#define PRERESOLVE(type, symbol) \
+ type##proc = (type)wglGetProcAddress(symbol);
+#endif
#define RESOLVE_RET(type, symbol, retval) \
if (type##proc == NULL) { \
diff --git a/xorg-server/hw/xwin/glx/wgl_ext_api.h b/xorg-server/hw/xwin/glx/wgl_ext_api.h
index b7231eb13..63b1d7ef1 100644
--- a/xorg-server/hw/xwin/glx/wgl_ext_api.h
+++ b/xorg-server/hw/xwin/glx/wgl_ext_api.h
@@ -29,7 +29,7 @@
#ifndef wgl_ext_api_h
#define wgl_ext_api_h
-#include <GL/wglext.h>
+#include "wglext.h"
void wglResolveExtensionProcs(void);
@@ -38,46 +38,46 @@ void wglResolveExtensionProcs(void);
XXX: should be automatically generated as well
*/
-const char *wglGetExtensionsStringARBWrapper(HDC hdc);
-BOOL wglMakeContextCurrentARBWrapper(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-HDC wglGetCurrentReadDCARBWrapper(VOID);
+const char * __stdcall wglGetExtensionsStringARBWrapper(HDC hdc);
+BOOL __stdcall wglMakeContextCurrentARBWrapper(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC __stdcall wglGetCurrentReadDCARBWrapper(VOID);
-BOOL wglGetPixelFormatAttribivARBWrapper(HDC hdc,
+BOOL __stdcall wglGetPixelFormatAttribivARBWrapper(HDC hdc,
int iPixelFormat,
int iLayerPlane,
UINT nAttributes,
const int *piAttributes,
int *piValues);
-BOOL wglGetPixelFormatAttribfvARBWrapper(HDC hdc,
+BOOL __stdcall wglGetPixelFormatAttribfvARBWrapper(HDC hdc,
int iPixelFormat,
int iLayerPlane,
UINT nAttributes,
const int *piAttributes,
FLOAT * pfValues);
-BOOL wglChoosePixelFormatARBWrapper(HDC hdc,
+BOOL __stdcall wglChoosePixelFormatARBWrapper(HDC hdc,
const int *piAttribIList,
const FLOAT * pfAttribFList,
UINT nMaxFormats,
int *piFormats, UINT * nNumFormats);
-HPBUFFERARB wglCreatePbufferARBWrapper(HDC hDC,
+HPBUFFERARB __stdcall wglCreatePbufferARBWrapper(HDC hDC,
int iPixelFormat,
int iWidth,
int iHeight, const int *piAttribList);
-HDC wglGetPbufferDCARBWrapper(HPBUFFERARB hPbuffer);
+HDC __stdcall wglGetPbufferDCARBWrapper(HPBUFFERARB hPbuffer);
-int wglReleasePbufferDCARBWrapper(HPBUFFERARB hPbuffer, HDC hDC);
+int __stdcall wglReleasePbufferDCARBWrapper(HPBUFFERARB hPbuffer, HDC hDC);
-BOOL wglDestroyPbufferARBWrapper(HPBUFFERARB hPbuffer);
+BOOL __stdcall wglDestroyPbufferARBWrapper(HPBUFFERARB hPbuffer);
-BOOL wglQueryPbufferARBWrapper(HPBUFFERARB hPbuffer,
+BOOL __stdcall wglQueryPbufferARBWrapper(HPBUFFERARB hPbuffer,
int iAttribute, int *piValue);
-BOOL wglSwapIntervalEXTWrapper(int interval);
+BOOL __stdcall wglSwapIntervalEXTWrapper(int interval);
-int wglGetSwapIntervalEXTWrapper(void);
+int __stdcall wglGetSwapIntervalEXTWrapper(void);
#endif /* wgl_ext_api_h */
diff --git a/xorg-server/hw/xwin/glx/wglext.h b/xorg-server/hw/xwin/glx/wglext.h
new file mode 100644
index 000000000..828bcb519
--- /dev/null
+++ b/xorg-server/hw/xwin/glx/wglext.h
@@ -0,0 +1,825 @@
+#ifndef __wglext_h_
+#define __wglext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#define WGL_WGLEXT_VERSION 20130708
+
+/* Generated C header for:
+ * API: wgl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: wgl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#ifdef GL_GLEXT_PROTOTYPES
+HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
+VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
+BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
+BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#endif
+#endif /* WGL_ARB_buffer_region */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
+#ifdef GL_GLEXT_PROTOTYPES
+HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
+#endif
+#endif /* WGL_ARB_create_context */
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif /* WGL_ARB_create_context_profile */
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#endif /* WGL_ARB_create_context_robustness */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+#ifdef GL_GLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
+#endif
+#endif /* WGL_ARB_extensions_string */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCARB (void);
+#endif
+#endif /* WGL_ARB_make_current_read */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif /* WGL_ARB_multisample */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+DECLARE_HANDLE(HPBUFFERARB);
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
+int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
+BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+#endif /* WGL_ARB_pbuffer */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+#endif /* WGL_ARB_pixel_format */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
+#endif
+#endif /* WGL_ARB_render_texture */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+#endif /* WGL_ARB_robustness_application_isolation */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+#endif /* WGL_3DFX_multisample */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
+#endif
+#endif /* WGL_3DL_stereo_control */
+
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
+INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
+UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
+HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
+HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
+BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
+BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
+HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
+VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* WGL_AMD_gpu_association */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es2_profile */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es_profile */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#endif /* WGL_EXT_depth_float */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+#ifdef GL_GLEXT_PROTOTYPES
+GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
+GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
+GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
+VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
+#endif
+#endif /* WGL_EXT_display_color_table */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringEXT (void);
+#endif
+#endif /* WGL_EXT_extensions_string */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCEXT (void);
+#endif
+#endif /* WGL_EXT_make_current_read */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+#endif /* WGL_EXT_multisample */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+DECLARE_HANDLE(HPBUFFEREXT);
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
+int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
+BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#endif
+#endif /* WGL_EXT_pbuffer */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+#endif /* WGL_EXT_pixel_format */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglSwapIntervalEXT (int interval);
+int WINAPI wglGetSwapIntervalEXT (void);
+#endif
+#endif /* WGL_EXT_swap_control */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+#endif /* WGL_EXT_swap_control_tear */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
+#endif
+#endif /* WGL_I3D_digital_video_control */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
+BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#endif
+#endif /* WGL_I3D_gamma */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
+BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
+BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
+BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
+BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
+BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
+BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
+BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
+BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
+BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
+BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
+BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#endif
+#endif /* WGL_I3D_genlock */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
+#ifdef GL_GLEXT_PROTOTYPES
+LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
+BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
+BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
+#endif
+#endif /* WGL_I3D_image_buffer */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnableFrameLockI3D (void);
+BOOL WINAPI wglDisableFrameLockI3D (void);
+BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
+BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
+#endif
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
+BOOL WINAPI wglBeginFrameTrackingI3D (void);
+BOOL WINAPI wglEndFrameTrackingI3D (void);
+BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#endif
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+#define WGL_ACCESS_READ_ONLY_NV 0x00000000
+#define WGL_ACCESS_READ_WRITE_NV 0x00000001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
+HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
+BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
+HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
+BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
+BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#endif
+#endif /* WGL_NV_DX_interop */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+#endif /* WGL_NV_DX_interop2 */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+#endif /* WGL_NV_copy_image */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif /* WGL_NV_float_buffer */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+DECLARE_HANDLE(HGPUNV);
+struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};
+typedef struct _GPU_DEVICE *PGPU_DEVICE;
+#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
+BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
+BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+BOOL WINAPI wglDeleteDCNV (HDC hdc);
+#endif
+#endif /* WGL_NV_gpu_affinity */
+
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+#endif /* WGL_NV_multisample_coverage */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
+#ifdef GL_GLEXT_PROTOTYPES
+int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
+BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
+#endif
+#endif /* WGL_NV_present_video */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif /* WGL_NV_render_depth_texture */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
+BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
+BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
+BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
+BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
+BOOL WINAPI wglResetFrameCountNV (HDC hDC);
+#endif
+#endif /* WGL_NV_swap_group */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+void WINAPI wglFreeMemoryNV (void *pointer);
+#endif
+#endif /* WGL_NV_vertex_array_range */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
+BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+#endif
+#endif /* WGL_NV_video_capture */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+DECLARE_HANDLE(HPVIDEODEV);
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
+BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#endif
+#endif /* WGL_NV_video_output */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#ifdef GL_GLEXT_PROTOTYPES
+BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
+INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#endif
+#endif /* WGL_OML_sync_control */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/xorg-server/hw/xwin/glx/winpriv.c b/xorg-server/hw/xwin/glx/winpriv.c
index 4f6e4ffd5..1b8ec5a4a 100644
--- a/xorg-server/hw/xwin/glx/winpriv.c
+++ b/xorg-server/hw/xwin/glx/winpriv.c
@@ -11,6 +11,8 @@
#include "winpriv.h"
#include "winwindow.h"
+extern Bool g_fXdmcpEnabled;
+
void
winCreateWindowsWindow(WindowPtr pWin);
@@ -21,7 +23,8 @@ void
HWND
winGetWindowInfo(WindowPtr pWin)
{
- winTrace("%s: pWin %p XID 0x%x\n", __FUNCTION__, pWin, pWin->drawable.id);
+ HWND hwnd = NULL;
+ winDebug("%s:%d pWin %p XID 0x%x\n", __FUNCTION__, __LINE__, pWin, pWin->drawable.id);
/* a real window was requested */
if (pWin != NULL) {
@@ -29,11 +32,10 @@ winGetWindowInfo(WindowPtr pWin)
ScreenPtr pScreen = pWin->drawable.pScreen;
winPrivScreenPtr pWinScreen = winGetScreenPriv(pScreen);
winScreenInfoPtr pScreenInfo = NULL;
- HWND hwnd = NULL;
if (pWinScreen == NULL) {
ErrorF("winGetWindowInfo: screen has no privates\n");
- return NULL;
+ return hwnd;
}
hwnd = pWinScreen->hwndScreen;
@@ -50,19 +52,103 @@ winGetWindowInfo(WindowPtr pWin)
}
if (pWinPriv->hWnd == NULL) {
+ if (pWin->parent && pWin->parent->parent)
+ {
+ int offsetx;
+ int offsety;
+ int ExtraClass=(pWin->realized)?WS_VISIBLE:0;
+ HWND hWndParent;
+ WindowPtr pParent=pWin->parent;
+ while (pParent)
+ {
+ winWindowPriv(pParent);
+ hWndParent=pWinPriv->hWnd;
+ if (hWndParent)
+ break;
+ pParent=pParent->parent;
+ }
+ if (!hWndParent)
+ hWndParent=hwnd;
+ if (pParent)
+ {
+ offsetx=pParent->drawable.x;
+ offsety=pParent->drawable.y;
+ }
+ else
+ {
+ offsetx=0;
+ offsety=0;
+ }
+ pWinPriv->hWnd=CreateWindowExA(0,
+ WIN_GL_WINDOW_CLASS,
+ "",
+ WS_CHILD |WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | ExtraClass,
+ pWin->drawable.x-offsetx,
+ pWin->drawable.y-offsety,
+ pWin->drawable.width,
+ pWin->drawable.height,
+ hWndParent,
+ NULL,
+ g_hInstance,
+ pWin);
+ winDebug("Window created %x %x %d %d %d %d\n",pWinPriv->hWnd,hWndParent,pWin->drawable.x-offsetx,pWin->drawable.y-offsety,pWin->drawable.width, pWin->drawable.height);
+ pWinPriv->fWglUsed=TRUE;
+ }
+ else
+ {
winCreateWindowsWindow(pWin);
- ErrorF("winGetWindowInfo: forcing window to exist...\n");
+ winDebug("winGetWindowInfo: forcing window to exist...\n");
+ }
}
-
if (pWinPriv->hWnd != NULL) {
/* copy window handle */
hwnd = pWinPriv->hWnd;
-
- /* mark GLX active on that hwnd */
- pWinPriv->fWglUsed = TRUE;
}
+ }
+ else if (g_fXdmcpEnabled)
+ {
+ winWindowPriv(pWin);
- return hwnd;
+ if (pWinPriv == NULL)
+ {
+ ErrorF("winGetWindowInfo: window has no privates\n");
+ return hwnd;
+ }
+ if (pWinPriv->hWnd == NULL)
+ {
+ if (!((pWin->drawable.x==0) &&
+ (pWin->drawable.y==0) &&
+ (pWin->drawable.width==pScreen->width) &&
+ (pWin->drawable.height==pScreen->height)
+ )
+ )
+ {
+ int ExtraClass=(pWin->realized)?WS_VISIBLE:0;
+ pWinPriv->hWnd=CreateWindowExA(0,
+ WIN_GL_WINDOW_CLASS,
+ "",
+ WS_CHILD |WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | ExtraClass,
+ pWin->drawable.x,
+ pWin->drawable.y,
+ pWin->drawable.width,
+ pWin->drawable.height,
+ pWinScreen->hwndScreen,
+ NULL,
+ g_hInstance,
+ pWin);
+ pWinPriv->fWglUsed=TRUE;
+ /* copy size and window handle */
+ hwnd = pWinPriv->hWnd;
+ }
+ else
+ {
+ hwnd = pWinScreen->hwndScreen;
+ }
+ }
+ else
+ {
+ hwnd = pWinPriv->hWnd;
+ }
}
#endif
#ifdef XWIN_MULTIWINDOWEXTWM
@@ -73,14 +159,12 @@ winGetWindowInfo(WindowPtr pWin)
if (pRLWinPriv == NULL) {
ErrorF("winGetWindowInfo: window has no privates\n");
- return hwnd;
}
if (pRLWinPriv->hWnd != NULL) {
/* copy window handle */
hwnd = pRLWinPriv->hWnd;
}
- return hwnd;
}
#endif
}
@@ -90,15 +174,16 @@ winGetWindowInfo(WindowPtr pWin)
if (pWinScreen == NULL) {
ErrorF("winGetWindowInfo: screen has no privates\n");
- return NULL;
}
+ else
+ {
+ winDebug("winGetWindowInfo: returning root window\n");
- ErrorF("winGetWindowInfo: returning root window\n");
-
- return pWinScreen->hwndScreen;
+ hwnd=pWinScreen->hwndScreen;
+ }
}
- return NULL;
+ return hwnd;
}
Bool
@@ -117,5 +202,8 @@ winCheckScreenAiglxIsSupported(ScreenPtr pScreen)
return TRUE;
#endif
+ if (g_fXdmcpEnabled)
+ return TRUE;
+
return FALSE;
}
diff --git a/xorg-server/hw/xwin/glx/winpriv.h b/xorg-server/hw/xwin/glx/winpriv.h
index dce1edf48..710525ccc 100644
--- a/xorg-server/hw/xwin/glx/winpriv.h
+++ b/xorg-server/hw/xwin/glx/winpriv.h
@@ -7,5 +7,7 @@
#include <X11/Xwindows.h>
#include <windowstr.h>
+#define WIN_GL_WINDOW_CLASS "XWinGLTest"
+
HWND winGetWindowInfo(WindowPtr pWin);
Bool winCheckScreenAiglxIsSupported(ScreenPtr pScreen);