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-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/.gitignore1
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/glwindows.h39
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/glwrap.c151
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/makefile21
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.c3393
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.def2
6 files changed, 3607 insertions, 0 deletions
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/.gitignore b/xorg-server/hw/xwin/swrastwgl_dri/.gitignore
new file mode 100644
index 000000000..ff5c6df34
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/.gitignore
@@ -0,0 +1 @@
+diag.txt
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/glwindows.h b/xorg-server/hw/xwin/swrastwgl_dri/glwindows.h
new file mode 100644
index 000000000..3e200644f
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/glwindows.h
@@ -0,0 +1,39 @@
+/*
+ * File: glwindows.h
+ * Purpose: Header for GLX implementation using native Windows OpenGL library
+ *
+ * Authors: Alexander Gottwald
+ * Jon TURNEY
+ *
+ * Copyright (c) Jon TURNEY 2009
+ * Copyright (c) Alexander Gottwald 2004
+ *
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+
+void glWinCallDelta(void);
+void glxWinPushNativeProvider(void);
+const GLubyte* glGetStringWrapperNonstatic(GLenum name);
+void glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width,
+ GLsizei height);
+void glWinSetupDispatchTable(void);
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/glwrap.c b/xorg-server/hw/xwin/swrastwgl_dri/glwrap.c
new file mode 100644
index 000000000..6d794b671
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/glwrap.c
@@ -0,0 +1,151 @@
+/*
+ * File: glwrap.c
+ * Purpose: Wrapper functions for Win32 OpenGL functions
+ *
+ * Authors: Alexander Gottwald
+ * Jon TURNEY
+ *
+ * Copyright (c) Jon TURNEY 2009
+ * Copyright (c) Alexander Gottwald 2004
+ *
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+// define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage,
+// so our generated wrappers will correctly link with the functions in opengl32.dll
+#define USE_OPENGL32
+
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+
+#include <X11/Xwindows.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <glx/glheader.h>
+#include <glx/glxserver.h>
+#include <glx/glxext.h>
+#include <glx/glapi.h>
+#include <glx/dispatch.h>
+#include <glwindows.h>
+#include <winmsg.h>
+
+#ifdef _DEBUG
+static unsigned int glWinIndirectProcCalls = 0;
+static unsigned int glWinDirectProcCalls = 0;
+
+void
+glWinCallDelta(void)
+{
+ static unsigned int glWinIndirectProcCallsLast = 0;
+ static unsigned int glWinDirectProcCallsLast = 0;
+
+ if ((glWinIndirectProcCalls != glWinIndirectProcCallsLast) ||
+ (glWinDirectProcCalls != glWinDirectProcCallsLast)) {
+ glWinDirectProcCallsLast = glWinDirectProcCalls;
+ glWinIndirectProcCallsLast = glWinIndirectProcCalls;
+ }
+}
+#endif
+
+static __inline PROC
+glWinResolveHelper(PROC * cache, char *symbol)
+{
+ PROC proc = NULL;
+
+ /* If not yet cached, call wglGetProcAddress */
+ if ((*cache) == NULL) {
+ proc = wglGetProcAddress(symbol);
+ if (proc == NULL) {
+ ErrorF("glwrap: Can't resolve \"%s\"\n", symbol);
+ (*cache) = (PROC) - 1;
+ }
+ else {
+ ErrorF("glwrap: Resolved \"%s\"\n", symbol);
+ (*cache) = proc;
+ }
+ }
+ /* Cached wglGetProcAddress failure */
+ else if ((*cache) == (PROC) - 1) {
+ proc = 0;
+ }
+ /* Cached wglGetProcAddress result */
+ else {
+ proc = (*cache);
+ }
+
+ return proc;
+}
+
+#ifdef _DEBUG
+#define INCPROCCALLS glWinIndirectProcCalls++;
+#else
+#define INCPROCCALLS
+#endif
+
+#define RESOLVE_RET(proctype, symbol, retval) \
+ static PROC cache = NULL; \
+ proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
+ if (proc == NULL) { \
+ __glXErrorCallBack(0); \
+ return retval; \
+ } \
+ INCPROCCALLS
+
+#define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
+
+#define RESOLVED_PROC(proctype) proc
+
+/*
+ Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll
+
+ OpenGL 1.2 and upward is treated as extensions, function address must
+ found using wglGetProcAddress(), but also stdcall so still need wrappers...
+
+ Include generated dispatch table setup function
+*/
+
+#include "generated_gl_wrappers.c"
+
+/*
+ Special non-static wrapper for glGetString for debug output
+*/
+
+const GLubyte *
+glGetStringWrapperNonstatic(GLenum name)
+{
+ return glGetString(name);
+}
+
+/*
+ Special non-static wrapper for glAddSwapHintRectWIN for copySubBuffers
+*/
+
+typedef void (__stdcall * PFNGLADDSWAPHINTRECTWIN) (GLint x, GLint y,
+ GLsizei width,
+ GLsizei height);
+
+void
+glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ RESOLVE(PFNGLADDSWAPHINTRECTWIN, "glAddSwapHintRectWIN");
+ proc(x, y, width, height);
+}
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/makefile b/xorg-server/hw/xwin/swrastwgl_dri/makefile
new file mode 100644
index 000000000..201f2aeb9
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/makefile
@@ -0,0 +1,21 @@
+ifndef PYTHON3
+$(error Please define PYTHON3 environment variable)
+endif
+
+SHAREDLIB = swrastwgl_dri
+
+INCLUDES += $(OBJDIR) ..\..\.. .. ..\glx
+DEFINES += INSERVER HAVE_XWIN_CONFIG_H PTW32_STATIC_LIB
+
+$(OBJDIR)\swrastwgl_dri.dll : ..\..\..\$(SERVOBJDIR)\vcxsrv.exe
+LINKLIBS += ..\..\..\$(SERVOBJDIR)\vcxsrv.lib
+
+CSRCS = swrastwgl_dri.c glwrap.c wgl_ext_api.c
+
+vpath %.c ../glx
+
+$(OBJDIR)\generated_gl_wrappers.c: ../glx/gen_gl_wrappers.py ../glx/gl.xml ../glx/gen_gl_wrappers.py ../glx/reg.py ../../../glx/dispatch.h
+ $(PYTHON3) ../glx/gen_gl_wrappers.py -outfile $@ -nodbgcount -registry ../glx/gl.xml -staticwrappers -dispatchheader ../../../glx/dispatch.h
+
+$(OBJDIR)\generated_wgl_wrappers.c: ../glx/gen_gl_wrappers.py ../glx/wgl.xml ../glx/gen_gl_wrappers.py ../glx/reg.py
+ $(PYTHON3) ../glx/gen_gl_wrappers.py -outfile $@ -nodbgcount -registry ../glx/wgl.xml -prefix wgl -preresolve
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.c b/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.c
new file mode 100644
index 000000000..e1f683dbe
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.c
@@ -0,0 +1,3393 @@
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+#include <X11/Xwindows.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <GL/glx.h>
+#include <GL/internal/dri_interface.h>
+#include <stdint.h>
+
+#include <glx/glheader.h>
+#include <glx/glapi.h>
+#include <glx/glapitable.h>
+
+#include <stdbool.h>
+
+typedef unsigned char BYTE;
+typedef int BOOL;
+
+#ifdef _DEBUG
+#define PRINTF(...) ErrorF( __VA_ARGS__)
+#else
+#define PRINTF(...)
+#endif
+
+#undef PUBLIC
+#define PUBLIC __declspec(dllexport)
+
+BOOL colorIndexMode = FALSE;
+BOOL doubleBuffered = FALSE;
+
+struct __DRIscreenRec
+{
+ int ScreenNum;
+ int max_gl_core_version;
+ int max_gl_compat_version;
+ int max_gl_es1_version;
+ int max_gl_es2_version;
+
+ const __DRIextension **extensions;
+ const __DRIswrastLoaderExtension *swrast_loader;
+};
+
+struct __DRIcontextRec
+{
+ struct _glapi_table *Dispatch;
+
+ void *driverPrivate;
+ void *loaderPrivate;
+ __DRIdrawable *driDrawablePriv;
+ __DRIdrawable *driReadablePriv;
+ __DRIscreen *driScreenPriv;
+};
+
+struct __DRIdrawableRec
+{
+ HDC hDC;
+ HDC hDCFrontBuffer;
+ HGLRC hGLRC;
+ HPALETTE hPalette;
+ HBITMAP hBitmap;
+ int winWidth;
+ int winHeight;
+ int bitsPerPixel;
+ VOID *bits;
+
+ void *driverPrivate;
+ void *loaderPrivate;
+ __DRIscreen *driScreenPriv;
+ int refcount;
+};
+
+/* Struct used to manage color ramps */
+struct colorIndexState
+{
+ GLfloat amb[3]; /* ambient color / bottom of ramp */
+ GLfloat diff[3]; /* diffuse color / middle of ramp */
+ GLfloat spec[3]; /* specular color / top of ramp */
+ GLfloat ratio; /* ratio of diffuse to specular in ramp */
+ GLint indexes[3]; /* where ramp was placed in palette */
+};
+
+/*
+** Each entry in this array corresponds to a color ramp in the
+** palette. The indexes member of each struct is updated to
+** reflect the placement of the color ramp in the palette.
+*/
+#define NUM_COLORS (sizeof(colors) / sizeof(colors[0]))
+struct colorIndexState colors[] = {
+ {
+ { 0.0F, 0.0F, 0.0F },
+ { 0.1F, 0.6F, 0.3F },
+ { 1.0F, 1.0F, 1.0F },
+ 0.75F, { 0, 0, 0 },
+ },
+ {
+ { 0.0F, 0.0F, 0.0F },
+ { 0.0F, 0.2F, 0.5F },
+ { 1.0F, 1.0F, 1.0F },
+
+ 0.75F, { 0, 0, 0 },
+ },
+ {
+ { 0.0F, 0.05F, 0.05F },
+ { 0.6F, 0.0F, 0.8F },
+ { 1.0F, 1.0F, 1.0F },
+ 0.75F, { 0, 0, 0 },
+ },
+};
+void setupPalette(__DRIdrawable * pdp)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ LOGPALETTE* pPal;
+ int pixelFormat = GetPixelFormat(pdp->hDC);
+ int paletteSize;
+
+ PRINTF(__FUNCTION__": pdp %x\n", pdp);
+
+ DescribePixelFormat(pdp->hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ /*
+ ** Determine if a palette is needed and if so what size.
+ */
+ if (pfd.dwFlags & PFD_NEED_PALETTE) {
+ paletteSize = 1 << pfd.cColorBits;
+ } else if (pfd.iPixelType == PFD_TYPE_COLORINDEX) {
+ paletteSize = 4096;
+ } else {
+ return;
+ }
+
+ pPal = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
+ pPal->palVersion = 0x300;
+ pPal->palNumEntries = paletteSize;
+
+ if (pfd.iPixelType == PFD_TYPE_RGBA)
+ {
+ /*
+ ** Fill the logical paletee with RGB color ramps
+ */
+ int redMask = (1 << pfd.cRedBits) - 1;
+ int greenMask = (1 << pfd.cGreenBits) - 1;
+ int blueMask = (1 << pfd.cBlueBits) - 1;
+ int i;
+
+ for (i=0; i<paletteSize; ++i) {
+ pPal->palPalEntry[i].peRed =
+ (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
+ pPal->palPalEntry[i].peGreen =
+ (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
+ pPal->palPalEntry[i].peBlue =
+ (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
+ pPal->palPalEntry[i].peFlags = 0;
+ }
+ } else {
+ /*
+ ** Fill the logical palette with color ramps.
+ **pcp
+ ** Set up the logical palette so that it can be realized
+ ** into the system palette as an identity palette.
+ **
+ ** 1) The default static entries should be present and at the right
+ ** location. The easiest way to do this is to grab them from
+ ** the current system palette.
+ **
+ ** 2) All non-static entries should be initialized to unique values.
+ ** The easiest way to do this is to ensure that all of the non-static
+ ** entries have the PC_NOCOLLAPSE flag bit set.
+ */
+ int numRamps = NUM_COLORS;
+ int rampSize = (paletteSize - 20) / numRamps;
+ int extra = (paletteSize - 20) - (numRamps * rampSize);
+ int i, r;
+
+ /*
+ ** Initialize static entries by copying them from the
+ ** current system palette.
+ */
+ GetSystemPaletteEntries(pdp->hDC, 0, paletteSize, &pPal->palPalEntry[0]);
+
+ /*
+ ** Fill in non-static entries with desired colors.
+ */
+ for (r=0; r<numRamps; ++r) {
+ int rampBase = r * rampSize + 10;
+ PALETTEENTRY *pe = &pPal->palPalEntry[rampBase];
+ int diffSize = (int) (rampSize * colors[r].ratio);
+ int specSize = rampSize - diffSize;
+
+ for (i=0; i<rampSize; ++i) {
+ GLfloat *c0, *c1;
+ GLint a;
+
+ if (i < diffSize) {
+ c0 = colors[r].amb;
+ c1 = colors[r].diff;
+ a = (i * 255) / (diffSize - 1);
+ } else {
+ c0 = colors[r].diff;
+ c1 = colors[r].spec;
+ a = ((i - diffSize) * 255) / (specSize - 1);
+ }
+
+ pe[i].peRed = (BYTE) (a * (c1[0] - c0[0]) + 255 * c0[0]);
+ pe[i].peGreen = (BYTE) (a * (c1[1] - c0[1]) + 255 * c0[1]);
+ pe[i].peBlue = (BYTE) (a * (c1[2] - c0[2]) + 255 * c0[2]);
+ pe[i].peFlags = PC_NOCOLLAPSE;
+ }
+
+ colors[r].indexes[0] = rampBase;
+ colors[r].indexes[1] = rampBase + (diffSize-1);
+ colors[r].indexes[2] = rampBase + (rampSize-1);
+ }
+
+ /*
+ ** Initialize any remaining non-static entries.
+ */
+ for (i=0; i<extra; ++i) {
+ int index = numRamps*rampSize+10+i;
+ PALETTEENTRY *pe = &pPal->palPalEntry[index];
+
+ pe->peRed = (BYTE) 0;
+ pe->peGreen = (BYTE) 0;
+ pe->peBlue = (BYTE) 0;
+ pe->peFlags = PC_NOCOLLAPSE;
+ }
+ }
+
+ pdp->hPalette = CreatePalette(pPal);
+ free(pPal);
+
+ if (pdp->hPalette) {
+ SelectPalette(pdp->hDC, pdp->hPalette, FALSE);
+ RealizePalette(pdp->hDC);
+ }
+}
+
+void setupPixelFormat(__DRIdrawable *pdp)
+{
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
+ 1, /* version num */
+ PFD_SUPPORT_OPENGL, /* support OpenGL */
+ 0, /* pixel type */
+ 0, /* 8-bit color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ 0, /* no alpha buffer */
+ 0, /* alpha bits (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 16, /* depth buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0, /* no layer, visible, damage masks */
+ };
+ int SelectedPixelFormat;
+ BOOL retVal;
+
+ PRINTF(__FUNCTION__": pdp %x\n", pdp);
+
+ pfd.cColorBits = GetDeviceCaps(pdp->hDC, BITSPIXEL);
+
+ if (colorIndexMode) {
+ pfd.iPixelType = PFD_TYPE_COLORINDEX;
+ } else {
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ }
+
+ if (doubleBuffered) {
+ pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ }
+
+ pfd.dwFlags |= PFD_DRAW_TO_BITMAP;
+
+ SelectedPixelFormat = ChoosePixelFormat(pdp->hDC, &pfd);
+ if (SelectedPixelFormat == 0)
+ {
+ (void) MessageBox(WindowFromDC(pdp->hDC), "Failed to find acceptable pixel format.", "OpenGL application error", MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+
+ retVal = SetPixelFormat(pdp->hDC, SelectedPixelFormat, &pfd);
+ if (retVal != TRUE)
+ {
+ MessageBox(WindowFromDC(pdp->hDC), "Failed to set pixel format.", "OpenGL application error", MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+}
+
+void setupDIB(__DRIdrawable * pdp)
+{
+ HBITMAP hBitmap;
+ BITMAPINFO *bmInfo;
+ BITMAPINFOHEADER *bmHeader;
+ UINT usage;
+ VOID *base;
+ int bmiSize;
+ int bitsPerPixel;
+
+ PRINTF(__FUNCTION__": pdp %x\n", pdp);
+
+ bmiSize = sizeof(*bmInfo);
+ bitsPerPixel = GetDeviceCaps(pdp->hDC, BITSPIXEL);
+ pdp->bitsPerPixel=bitsPerPixel;
+
+ switch (bitsPerPixel) {
+ case 8:
+ /* bmiColors is 256 WORD palette indices */
+ bmiSize += (256 * sizeof(WORD)) - sizeof(RGBQUAD);
+ break;
+ case 16:
+ /* bmiColors is 3 WORD component masks */
+ bmiSize += (3 * sizeof(DWORD)) - sizeof(RGBQUAD);
+ break;
+ case 24:
+ case 32:
+ default:
+ /* bmiColors not used */
+ break;
+ }
+
+ bmInfo = (BITMAPINFO *) calloc(1, bmiSize);
+ bmHeader = &bmInfo->bmiHeader;
+
+ bmHeader->biSize = sizeof(*bmHeader);
+ bmHeader->biWidth = pdp->winWidth;
+ bmHeader->biHeight = pdp->winHeight;
+ bmHeader->biPlanes = 1; /* must be 1 */
+ bmHeader->biBitCount = bitsPerPixel;
+ bmHeader->biXPelsPerMeter = 0;
+ bmHeader->biYPelsPerMeter = 0;
+ bmHeader->biClrUsed = 0; /* all are used */
+ bmHeader->biClrImportant = 0; /* all are important */
+
+ switch (bitsPerPixel) {
+ case 8:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_PAL_COLORS;
+ /* bmiColors is 256 WORD palette indices */
+ {
+ WORD *palIndex = (WORD *) &bmInfo->bmiColors[0];
+ int i;
+
+ for (i=0; i<256; i++) {
+ palIndex[i] = i;
+ }
+ }
+ break;
+ case 16:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_RGB_COLORS;
+ /* bmiColors is 3 WORD component masks */
+ {
+ DWORD *compMask = (DWORD *) &bmInfo->bmiColors[0];
+
+ compMask[0] = 0xF800;
+ compMask[1] = 0x07E0;
+ compMask[2] = 0x001F;
+ }
+ break;
+ case 24:
+ case 32:
+ default:
+ bmHeader->biCompression = BI_RGB;
+ bmHeader->biSizeImage = 0;
+ usage = DIB_RGB_COLORS;
+ /* bmiColors not used */
+ break;
+ }
+
+ hBitmap = CreateDIBSection(pdp->hDC, bmInfo, usage, &base, NULL, 0);
+ if (hBitmap == NULL)
+ {
+ (void) MessageBox(WindowFromDC(pdp->hDC), "Failed to create DIBSection.", "OpenGL application error", MB_ICONERROR | MB_OK);
+ exit(1);
+ }
+
+ pdp->bits=base;
+ SelectObject(pdp->hDC, hBitmap);
+ if (pdp->hBitmap) DeleteObject(pdp->hBitmap);
+ pdp->hBitmap = hBitmap;
+
+ free(bmInfo);
+}
+
+static void setupLoaderExtensions(__DRIscreen *psp, const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++)
+ {
+ if (strcmp(extensions[i]->name, __DRI_SWRAST_LOADER) == 0)
+ psp->swrast_loader = (__DRIswrastLoaderExtension *) extensions[i];
+ }
+}
+
+static const __DRItexBufferExtension swrastTexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ NULL,// swrastSetTexBuffer,
+ NULL // swrastSetTexBuffer2
+};
+
+static const __DRIextension *dri_screen_extensions[] = {
+ &swrastTexBufferExtension.base,
+ NULL
+};
+
+struct gl_config
+{
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode; /* XXX is this used anywhere? */
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+
+ /* EXT_framebuffer_sRGB */
+ GLint sRGBCapable;
+};
+
+struct __DRIconfigRec {
+ struct gl_config modes;
+};
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(struct gl_config, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+ __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ *
+ * The mesa format name specification is as follows:
+ *
+ * There shall be 3 naming format base types: those for component array
+ * formats (type A); those for compressed formats (type C); and those for
+ * packed component formats (type P). With type A formats, color component
+ * order does not change with endianess. Each format name shall begin with
+ * MESA_FORMAT_, followed by a component label (from the Component Label
+ * list below) for each component in the order that the component(s) occur
+ * in the format, except for non-linear color formats where the first
+ * letter shall be 'S'. For type P formats, each component label is
+ * followed by the number of bits that represent it in the fundamental
+ * data type used by the format.
+ *
+ * Following the listing of the component labels shall be an underscore; a
+ * compression type followed by an underscore for Type C formats only; a
+ * storage type from the list below; and a bit with for type A formats,
+ * which is the bit width for each array element.
+ *
+ *
+ * ---------- Format Base Type A: Array ----------
+ * MESA_FORMAT_[component list]_[storage type][array element bit width]
+ *
+ * examples:
+ * MESA_FORMAT_A_SNORM8 - uchar[i] = A
+ * MESA_FORMAT_RGBA_16 - ushort[i * 4 + 0] = R, ushort[i * 4 + 1] = G,
+ * ushort[i * 4 + 2] = B, ushort[i * 4 + 3] = A
+ * MESA_FORMAT_Z_UNORM32 - float[i] = Z
+ *
+ *
+ *
+ * ---------- Format Base Type C: Compressed ----------
+ * MESA_FORMAT_[component list*][_*][compression type][storage type*]
+ * * where required
+ *
+ * examples:
+ * MESA_FORMAT_RGB_ETC1
+ * MESA_FORMAT_RGBA_ETC2
+ * MESA_FORMAT_LATC1_UNORM
+ * MESA_FORMAT_RGBA_FXT1
+ *
+ *
+ *
+ * ---------- Format Base Type P: Packed ----------
+ * MESA_FORMAT_[[component list,bit width][storage type*][_]][_][storage type**]
+ * * when type differs between component
+ * ** when type applies to all components
+ *
+ * examples: msb <------ TEXEL BITS -----------> lsb
+ * MESA_FORMAT_A8B8G8R8_UNORM, AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR
+ * MESA_FORMAT_R5G6B5_UNORM RRRR RGGG GGGB BBBB
+ * MESA_FORMAT_B4G4R4X4_UNORM BBBB GGGG RRRR XXXX
+ * MESA_FORMAT_Z32_FLOAT_S8X24_UINT
+ * MESA_FORMAT_R10G10B10A2_UINT
+ * MESA_FORMAT_R9G9B9E5_FLOAT
+ *
+ *
+ *
+ * ---------- Component Labels: ----------
+ * A - Alpha
+ * B - Blue
+ * DU - Delta U
+ * DV - Delta V
+ * E - Shared Exponent
+ * G - Green
+ * I - Intensity
+ * L - Luminance
+ * R - Red
+ * S - Stencil (when not followed by RGB or RGBA)
+ * U - Chrominance
+ * V - Chrominance
+ * Y - Luma
+ * X - Packing bits
+ * Z - Depth
+ *
+ *
+ *
+ * ---------- Type C Compression Types: ----------
+ * DXT1 - Color component labels shall be given
+ * DXT3 - Color component labels shall be given
+ * DXT5 - Color component labels shall be given
+ * ETC1 - No other information required
+ * ETC2 - No other information required
+ * FXT1 - Color component labels shall be given
+ * FXT3 - Color component labels shall be given
+ * LATC1 - Fundamental data type shall be given
+ * LATC2 - Fundamental data type shall be given
+ * RGTC1 - Color component labels and data type shall be given
+ * RGTC2 - Color component labels and data type shall be given
+ *
+ *
+ *
+ * ---------- Storage Types: ----------
+ * FLOAT
+ * SINT
+ * UINT
+ * SNORM
+ * UNORM
+ * SRGB - RGB components, or L are UNORMs in sRGB color space.
+ * Alpha, if present is linear.
+ *
+ */
+
+ /* Packed unorm formats */ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_A8B8G8R8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_X8B8G8R8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_R8G8B8A8_UNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R8G8B8X8_UNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_B8G8R8A8_UNORM, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_B8G8R8X8_UNORM, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_A8R8G8B8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_X8R8G8B8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_L16A16_UNORM, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_A16L16_UNORM, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_B5G6R5_UNORM, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_R5G6B5_UNORM, /* BBBB BGGG GGGR RRRR */
+ MESA_FORMAT_B4G4R4A4_UNORM, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_B4G4R4X4_UNORM, /* xxxx RRRR GGGG BBBB */
+ MESA_FORMAT_A4R4G4B4_UNORM, /* BBBB GGGG RRRR AAAA */
+ MESA_FORMAT_A1B5G5R5_UNORM, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_B5G5R5A1_UNORM, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_B5G5R5X1_UNORM, /* xRRR RRGG GGGB BBBB */
+ MESA_FORMAT_A1R5G5B5_UNORM, /* BBBB BGGG GGRR RRRA */
+ MESA_FORMAT_L8A8_UNORM, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_A8L8_UNORM, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_R8G8_UNORM, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_G8R8_UNORM, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_L4A4_UNORM, /* AAAA LLLL */
+ MESA_FORMAT_B2G3R3_UNORM, /* RRRG GGBB */
+
+ MESA_FORMAT_R16G16_UNORM, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_G16R16_UNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_B10G10R10A2_UNORM,/* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_B10G10R10X2_UNORM,/* xxRR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_R10G10B10A2_UNORM,/* AABB BBBB BBBB GGGG GGGG GGRR RRRR RRRR */
+
+ MESA_FORMAT_S8_UINT_Z24_UNORM,/* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_X8_UINT_Z24_UNORM,/* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z24_UNORM_S8_UINT,/* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_UNORM_X8_UINT,/* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+
+ /* Array unorm formats */
+ MESA_FORMAT_A_UNORM8, /* ubyte[i] = A */
+ MESA_FORMAT_A_UNORM16, /* ushort[i] = A */
+ MESA_FORMAT_L_UNORM8, /* ubyte[i] = L */
+ MESA_FORMAT_L_UNORM16, /* ushort[i] = L */
+ MESA_FORMAT_I_UNORM8, /* ubyte[i] = I */
+ MESA_FORMAT_I_UNORM16, /* ushort[i] = I */
+ MESA_FORMAT_R_UNORM8, /* ubyte[i] = R */
+ MESA_FORMAT_R_UNORM16, /* ushort[i] = R */
+ MESA_FORMAT_BGR_UNORM8, /* ubyte[i*3] = B, [i*3+1] = G, [i*3+2] = R */
+ MESA_FORMAT_RGB_UNORM8, /* ubyte[i*3] = R, [i*3+1] = G, [i*3+2] = B */
+ MESA_FORMAT_RGBA_UNORM16, /* ushort[i] = R, [1] = G, [2] = B, [3] = A */
+ MESA_FORMAT_RGBX_UNORM16,
+
+ MESA_FORMAT_Z_UNORM16, /* ushort[i] = Z */
+ MESA_FORMAT_Z_UNORM32, /* uint[i] = Z */
+ MESA_FORMAT_S_UINT8, /* ubyte[i] = S */
+
+ /* Packed signed/normalized formats */
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_A8B8G8R8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_X8B8G8R8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_R8G8B8A8_SNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R8G8B8X8_SNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16G16_SNORM, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_G16R16_SNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_R8G8_SNORM, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_G8R8_SNORM, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_L8A8_SNORM, /* AAAA AAAA LLLL LLLL */
+
+ /* Array signed/normalized formats */
+ MESA_FORMAT_A_SNORM8, /* byte[i] = A */
+ MESA_FORMAT_A_SNORM16, /* short[i] = A */
+ MESA_FORMAT_L_SNORM8, /* byte[i] = L */
+ MESA_FORMAT_L_SNORM16, /* short[i] = L */
+ MESA_FORMAT_I_SNORM8, /* byte[i] = I */
+ MESA_FORMAT_I_SNORM16, /* short[i] = I */
+ MESA_FORMAT_R_SNORM8, /* byte[i] = R */
+ MESA_FORMAT_R_SNORM16, /* short[i] = R */
+ MESA_FORMAT_LA_SNORM16, /* short[i * 2] = L, [i * 2 + 1] = A */
+ MESA_FORMAT_RGB_SNORM16, /* short[i*3] = R, [i*3+1] = G, [i*3+2] = B */
+ MESA_FORMAT_RGBA_SNORM16, /* ... */
+ MESA_FORMAT_RGBX_SNORM16, /* ... */
+
+ /* Packed sRGB formats */
+ MESA_FORMAT_A8B8G8R8_SRGB, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_B8G8R8A8_SRGB, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_B8G8R8X8_SRGB, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_R8G8B8A8_SRGB, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R8G8B8X8_SRGB, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_L8A8_SRGB, /* AAAA AAAA LLLL LLLL */
+
+ /* Array sRGB formats */
+ MESA_FORMAT_L_SRGB8, /* ubyte[i] = L */
+ MESA_FORMAT_BGR_SRGB8, /* ubyte[i*3] = B, [i*3+1] = G, [i*3+2] = R */
+
+ /* Packed float formats */
+ MESA_FORMAT_R9G9B9E5_FLOAT,
+ MESA_FORMAT_R11G11B10_FLOAT, /* BBBB BBBB BBGG GGGG GGGG GRRR RRRR RRRR */
+ MESA_FORMAT_Z32_FLOAT_S8X24_UINT, /* (float, x24s8) */
+
+ /* Array float formats */
+ MESA_FORMAT_A_FLOAT16,
+ MESA_FORMAT_A_FLOAT32,
+ MESA_FORMAT_L_FLOAT16,
+ MESA_FORMAT_L_FLOAT32,
+ MESA_FORMAT_LA_FLOAT16,
+ MESA_FORMAT_LA_FLOAT32,
+ MESA_FORMAT_I_FLOAT16,
+ MESA_FORMAT_I_FLOAT32,
+ MESA_FORMAT_R_FLOAT16,
+ MESA_FORMAT_R_FLOAT32,
+ MESA_FORMAT_RG_FLOAT16,
+ MESA_FORMAT_RG_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGBA_FLOAT32, /* float[0] = R, [1] = G, [2] = B, [3] = A */
+ MESA_FORMAT_RGBX_FLOAT16,
+ MESA_FORMAT_RGBX_FLOAT32,
+ MESA_FORMAT_Z_FLOAT32,
+
+ /* Packed signed/unsigned non-normalized integer formats */
+ MESA_FORMAT_B10G10R10A2_UINT, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_R10G10B10A2_UINT, /* AABB BBBB BBBB GGGG GGGG GGRR RRRR RRRR */
+
+ /* Array signed/unsigned non-normalized integer formats */
+ MESA_FORMAT_A_UINT8,
+ MESA_FORMAT_A_UINT16,
+ MESA_FORMAT_A_UINT32,
+ MESA_FORMAT_A_SINT8,
+ MESA_FORMAT_A_SINT16,
+ MESA_FORMAT_A_SINT32,
+
+ MESA_FORMAT_I_UINT8,
+ MESA_FORMAT_I_UINT16,
+ MESA_FORMAT_I_UINT32,
+ MESA_FORMAT_I_SINT8,
+ MESA_FORMAT_I_SINT16,
+ MESA_FORMAT_I_SINT32,
+
+ MESA_FORMAT_L_UINT8,
+ MESA_FORMAT_L_UINT16,
+ MESA_FORMAT_L_UINT32,
+ MESA_FORMAT_L_SINT8,
+ MESA_FORMAT_L_SINT16,
+ MESA_FORMAT_L_SINT32,
+
+ MESA_FORMAT_LA_UINT8,
+ MESA_FORMAT_LA_UINT16,
+ MESA_FORMAT_LA_UINT32,
+ MESA_FORMAT_LA_SINT8,
+ MESA_FORMAT_LA_SINT16,
+ MESA_FORMAT_LA_SINT32,
+
+ MESA_FORMAT_R_UINT8,
+ MESA_FORMAT_R_UINT16,
+ MESA_FORMAT_R_UINT32,
+ MESA_FORMAT_R_SINT8,
+ MESA_FORMAT_R_SINT16,
+ MESA_FORMAT_R_SINT32,
+
+ MESA_FORMAT_RG_UINT8,
+ MESA_FORMAT_RG_UINT16,
+ MESA_FORMAT_RG_UINT32,
+ MESA_FORMAT_RG_SINT8,
+ MESA_FORMAT_RG_SINT16,
+ MESA_FORMAT_RG_SINT32,
+
+ MESA_FORMAT_RGB_UINT8,
+ MESA_FORMAT_RGB_UINT16,
+ MESA_FORMAT_RGB_UINT32,
+ MESA_FORMAT_RGB_SINT8,
+ MESA_FORMAT_RGB_SINT16,
+ MESA_FORMAT_RGB_SINT32,
+
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+ MESA_FORMAT_RGBA_SINT8,
+ MESA_FORMAT_RGBA_SINT16,
+ MESA_FORMAT_RGBA_SINT32,
+
+ MESA_FORMAT_RGBX_UINT8,
+ MESA_FORMAT_RGBX_UINT16,
+ MESA_FORMAT_RGBX_UINT32,
+ MESA_FORMAT_RGBX_SINT8,
+ MESA_FORMAT_RGBX_SINT16,
+ MESA_FORMAT_RGBX_SINT32,
+
+ /* DXT compressed formats */
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+
+ /* DXT sRGB compressed formats */
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+
+ /* FXT1 compressed formats */
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+
+ /* RGTC compressed formats */
+ MESA_FORMAT_R_RGTC1_UNORM,
+ MESA_FORMAT_R_RGTC1_SNORM,
+ MESA_FORMAT_RG_RGTC2_UNORM,
+ MESA_FORMAT_RG_RGTC2_SNORM,
+
+ /* LATC1/2 compressed formats */
+ MESA_FORMAT_L_LATC1_UNORM,
+ MESA_FORMAT_L_LATC1_SNORM,
+ MESA_FORMAT_LA_LATC2_UNORM,
+ MESA_FORMAT_LA_LATC2_SNORM,
+
+ /* ETC1/2 compressed formats */
+ MESA_FORMAT_ETC1_RGB8,
+ MESA_FORMAT_ETC2_RGB8,
+ MESA_FORMAT_ETC2_SRGB8,
+ MESA_FORMAT_ETC2_RGBA8_EAC,
+ MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC,
+ MESA_FORMAT_ETC2_R11_EAC,
+ MESA_FORMAT_ETC2_RG11_EAC,
+ MESA_FORMAT_ETC2_SIGNED_R11_EAC,
+ MESA_FORMAT_ETC2_SIGNED_RG11_EAC,
+ MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
+ MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+
+ MESA_FORMAT_COUNT
+}
+ mesa_format;
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ mesa_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
+ * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALIZED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ /* Packed unorm formats */
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8B8G8R8_UNORM, /* Name */
+ "MESA_FORMAT_A8B8G8R8_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8B8G8R8_UNORM, /* Name */
+ "MESA_FORMAT_X8B8G8R8_UNORM",/* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8G8B8A8_UNORM, /* Name */
+ "MESA_FORMAT_R8G8B8A8_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8G8B8X8_UNORM, /* Name */
+ "MESA_FORMAT_R8G8B8X8_UNORM",/* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B8G8R8A8_UNORM, /* Name */
+ "MESA_FORMAT_B8G8R8A8_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B8G8R8X8_UNORM, /* Name */
+ "MESA_FORMAT_B8G8R8X8_UNORM",/* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8R8G8B8_UNORM, /* Name */
+ "MESA_FORMAT_A8R8G8B8_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8R8G8B8_UNORM, /* Name */
+ "MESA_FORMAT_X8R8G8B8_UNORM",/* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16A16_UNORM, /* Name */
+ "MESA_FORMAT_L16A16_UNORM", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16L16_UNORM, /* Name */
+ "MESA_FORMAT_A16L16_UNORM", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B5G6R5_UNORM, /* Name */
+ "MESA_FORMAT_B5G6R5_UNORM", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R5G6B5_UNORM, /* Name */
+ "MESA_FORMAT_R5G6B5_UNORM", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B4G4R4A4_UNORM, /* Name */
+ "MESA_FORMAT_B4G4R4A4_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B4G4R4X4_UNORM,
+ "MESA_FORMAT_B4G4R4X4_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_A4R4G4B4_UNORM, /* Name */
+ "MESA_FORMAT_A4R4G4B4_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A1B5G5R5_UNORM, /* Name */
+ "MESA_FORMAT_A1B5G5R5_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B5G5R5A1_UNORM, /* Name */
+ "MESA_FORMAT_B5G5R5A1_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B5G5R5X1_UNORM,
+ "MESA_FORMAT_B5G5R5X1_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 5, 5, 5, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_A1R5G5B5_UNORM, /* Name */
+ "MESA_FORMAT_A1R5G5B5_UNORM",/* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8A8_UNORM, /* Name */
+ "MESA_FORMAT_L8A8_UNORM", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8L8_UNORM, /* Name */
+ "MESA_FORMAT_A8L8_UNORM", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8G8_UNORM,
+ "MESA_FORMAT_R8G8_UNORM",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_G8R8_UNORM,
+ "MESA_FORMAT_G8R8_UNORM",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L4A4_UNORM, /* Name */
+ "MESA_FORMAT_L4A4_UNORM", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_B2G3R3_UNORM, /* Name */
+ "MESA_FORMAT_B2G3R3_UNORM", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R16G16_UNORM,
+ "MESA_FORMAT_R16G16_UNORM",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_G16R16_UNORM,
+ "MESA_FORMAT_G16R16_UNORM",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_B10G10R10A2_UNORM,
+ "MESA_FORMAT_B10G10R10A2_UNORM",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_B10G10R10X2_UNORM,
+ "MESA_FORMAT_B10G10R10X2_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R10G10B10A2_UNORM,
+ "MESA_FORMAT_R10G10B10A2_UNORM",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_S8_UINT_Z24_UNORM, /* Name */
+ "MESA_FORMAT_S8_UINT_Z24_UNORM", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_UINT_Z24_UNORM, /* Name */
+ "MESA_FORMAT_X8_UINT_Z24_UNORM", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_UNORM_S8_UINT, /* Name */
+ "MESA_FORMAT_Z24_UNORM_S8_UINT", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_UNORM_X8_UINT, /* Name */
+ "MESA_FORMAT_Z24_UNORM_X8_UINT", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+
+ /* Array unorm formats */
+ {
+ MESA_FORMAT_A_UNORM8, /* Name */
+ "MESA_FORMAT_A_UNORM8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A_UNORM16, /* Name */
+ "MESA_FORMAT_A_UNORM16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L_UNORM8, /* Name */
+ "MESA_FORMAT_L_UNORM8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L_UNORM16, /* Name */
+ "MESA_FORMAT_L_UNORM16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I_UNORM8, /* Name */
+ "MESA_FORMAT_I_UNORM8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I_UNORM16, /* Name */
+ "MESA_FORMAT_I_UNORM16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R_UNORM8,
+ "MESA_FORMAT_R_UNORM8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_R_UNORM16,
+ "MESA_FORMAT_R_UNORM16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_BGR_UNORM8, /* Name */
+ "MESA_FORMAT_BGR_UNORM8", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB_UNORM8, /* Name */
+ "MESA_FORMAT_RGB_UNORM8", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA_UNORM16,
+ "MESA_FORMAT_RGBA_UNORM16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBX_UNORM16,
+ "MESA_FORMAT_RGBX_UNORM16",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_Z_UNORM16, /* Name */
+ "MESA_FORMAT_Z_UNORM16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z_UNORM32, /* Name */
+ "MESA_FORMAT_Z_UNORM32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S_UINT8, /* Name */
+ "MESA_FORMAT_S_UINT8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+
+ /* Packed signed/normalized formats */
+ {
+ MESA_FORMAT_A8B8G8R8_SNORM,
+ "MESA_FORMAT_A8B8G8R8_SNORM",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_X8B8G8R8_SNORM,
+ "MESA_FORMAT_X8B8G8R8_SNORM",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_R8G8B8A8_SNORM,
+ "MESA_FORMAT_R8G8B8A8_SNORM",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R8G8B8X8_SNORM,
+ "MESA_FORMAT_R8G8B8X8_SNORM",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R16G16_SNORM,
+ "MESA_FORMAT_R16G16_SNORM",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_G16R16_SNORM,
+ "MESA_FORMAT_G16R16_SNORM",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R8G8_SNORM,
+ "MESA_FORMAT_R8G8_SNORM",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_G8R8_SNORM,
+ "MESA_FORMAT_G8R8_SNORM",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L8A8_SNORM,
+ "MESA_FORMAT_L8A8_SNORM",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Array signed/normalized formats */
+ {
+ MESA_FORMAT_A_SNORM8,
+ "MESA_FORMAT_A_SNORM8",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_A_SNORM16,
+ "MESA_FORMAT_A_SNORM16",
+ GL_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L_SNORM8,
+ "MESA_FORMAT_L_SNORM8",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_L_SNORM16,
+ "MESA_FORMAT_L_SNORM16",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_I_SNORM8,
+ "MESA_FORMAT_I_SNORM8",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_I_SNORM16,
+ "MESA_FORMAT_I_SNORM16",
+ GL_INTENSITY,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R_SNORM8, /* Name */
+ "MESA_FORMAT_R_SNORM8", /* StrName */
+ GL_RED, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R_SNORM16,
+ "MESA_FORMAT_R_SNORM16",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LA_SNORM16,
+ "MESA_FORMAT_LA_SNORM16",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGB_SNORM16,
+ "MESA_FORMAT_RGB_SNORM16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_RGBA_SNORM16,
+ "MESA_FORMAT_RGBA_SNORM16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBX_SNORM16,
+ "MESA_FORMAT_RGBX_SNORM16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+
+ /* Packed sRGB formats */
+ {
+ MESA_FORMAT_A8B8G8R8_SRGB,
+ "MESA_FORMAT_A8B8G8R8_SRGB",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_B8G8R8A8_SRGB,
+ "MESA_FORMAT_B8G8R8A8_SRGB",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_B8G8R8X8_SRGB,
+ "MESA_FORMAT_B8G8R8X8_SRGB",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R8G8B8A8_SRGB,
+ "MESA_FORMAT_R8G8B8A8_SRGB",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R8G8B8X8_SRGB,
+ "MESA_FORMAT_R8G8B8X8_SRGB",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_L8A8_SRGB,
+ "MESA_FORMAT_L8A8_SRGB",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Array sRGB formats */
+ {
+ MESA_FORMAT_L_SRGB8,
+ "MESA_FORMAT_L_SRGB8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_BGR_SRGB8,
+ "MESA_FORMAT_BGR_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+
+ /* Packed float formats */
+ {
+ MESA_FORMAT_R9G9B9E5_FLOAT,
+ "MESA_FORMAT_RGB9_E5",
+ GL_RGB,
+ GL_FLOAT,
+ 9, 9, 9, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R11G11B10_FLOAT,
+ "MESA_FORMAT_R11G11B10_FLOAT",
+ GL_RGB,
+ GL_FLOAT,
+ 11, 11, 10, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z32_FLOAT_S8X24_UINT, /* Name */
+ "MESA_FORMAT_Z32_FLOAT_S8X24_UINT", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
+ * never used for stencil because stencil is always GL_UNSIGNED_INT.
+ */
+ GL_FLOAT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 8 /* BlockWidth/Height,Bytes */
+ },
+
+ /* Array float formats */
+ {
+ MESA_FORMAT_A_FLOAT16,
+ "MESA_FORMAT_A_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_A_FLOAT32,
+ "MESA_FORMAT_A_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_L_FLOAT16,
+ "MESA_FORMAT_L_FLOAT16",
+ GL_LUMINANCE,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L_FLOAT32,
+ "MESA_FORMAT_L_FLOAT32",
+ GL_LUMINANCE,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LA_FLOAT16,
+ "MESA_FORMAT_LA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LA_FLOAT32,
+ "MESA_FORMAT_LA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_I_FLOAT16,
+ "MESA_FORMAT_I_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_I_FLOAT32,
+ "MESA_FORMAT_I_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R_FLOAT16,
+ "MESA_FORMAT_R_FLOAT16",
+ GL_RED,
+ GL_FLOAT,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R_FLOAT32,
+ "MESA_FORMAT_R_FLOAT32",
+ GL_RED,
+ GL_FLOAT,
+ 32, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG_FLOAT16,
+ "MESA_FORMAT_RG_FLOAT16",
+ GL_RG,
+ GL_FLOAT,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG_FLOAT32,
+ "MESA_FORMAT_RG_FLOAT32",
+ GL_RG,
+ GL_FLOAT,
+ 32, 32, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBX_FLOAT16,
+ "MESA_FORMAT_RGBX_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBX_FLOAT32,
+ "MESA_FORMAT_RGBX_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_Z_FLOAT32, /* Name */
+ "MESA_FORMAT_Z_FLOAT32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_FLOAT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+
+ /* Packed signed/unsigned non-normalized integer formats */
+ {
+ MESA_FORMAT_B10G10R10A2_UINT,
+ "MESA_FORMAT_B10G10R10A2_UINT",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R10G10B10A2_UINT,
+ "MESA_FORMAT_R10G10B10A2_UINT",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Array signed/unsigned non-normalized integer formats */
+ {
+ MESA_FORMAT_A_UINT8,
+ "MESA_FORMAT_A_UINT8",
+ GL_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_A_UINT16,
+ "MESA_FORMAT_A_UINT16",
+ GL_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_A_UINT32,
+ "MESA_FORMAT_A_UINT32",
+ GL_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_A_SINT8,
+ "MESA_FORMAT_A_SINT8",
+ GL_ALPHA,
+ GL_INT,
+ 0, 0, 0, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_A_SINT16,
+ "MESA_FORMAT_A_SINT16",
+ GL_ALPHA,
+ GL_INT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_A_SINT32,
+ "MESA_FORMAT_A_SINT32",
+ GL_ALPHA,
+ GL_INT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_I_UINT8,
+ "MESA_FORMAT_I_UINT8",
+ GL_INTENSITY,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_I_UINT16,
+ "MESA_FORMAT_I_UINT16",
+ GL_INTENSITY,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_I_UINT32,
+ "MESA_FORMAT_I_UINT32",
+ GL_INTENSITY,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_I_SINT8,
+ "MESA_FORMAT_I_SINT8",
+ GL_INTENSITY,
+ GL_INT,
+ 0, 0, 0, 0,
+ 0, 8, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_I_SINT16,
+ "MESA_FORMAT_I_SINT16",
+ GL_INTENSITY,
+ GL_INT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_I_SINT32,
+ "MESA_FORMAT_I_SINT32",
+ GL_INTENSITY,
+ GL_INT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_L_UINT8,
+ "MESA_FORMAT_L_UINT8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_L_UINT16,
+ "MESA_FORMAT_L_UINT16",
+ GL_LUMINANCE,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L_UINT32,
+ "MESA_FORMAT_L_UINT32",
+ GL_LUMINANCE,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_L_SINT8,
+ "MESA_FORMAT_L_SINT8",
+ GL_LUMINANCE,
+ GL_INT,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_L_SINT16,
+ "MESA_FORMAT_L_SINT16",
+ GL_LUMINANCE,
+ GL_INT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_L_SINT32,
+ "MESA_FORMAT_L_SINT32",
+ GL_LUMINANCE,
+ GL_INT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LA_UINT8,
+ "MESA_FORMAT_LA_UINT8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LA_UINT16,
+ "MESA_FORMAT_LA_UINT16",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LA_UINT32,
+ "MESA_FORMAT_LA_UINT32",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_INT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LA_SINT8,
+ "MESA_FORMAT_LA_SINT8",
+ GL_LUMINANCE_ALPHA,
+ GL_INT,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LA_SINT16,
+ "MESA_FORMAT_LA_SINT16",
+ GL_LUMINANCE_ALPHA,
+ GL_INT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LA_SINT32,
+ "MESA_FORMAT_LA_SINT32",
+ GL_LUMINANCE_ALPHA,
+ GL_INT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_R_UINT8,
+ "MESA_FORMAT_R_UINT8",
+ GL_RED,
+ GL_UNSIGNED_INT,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_R_UINT16,
+ "MESA_FORMAT_R_UINT16",
+ GL_RED,
+ GL_UNSIGNED_INT,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R_UINT32,
+ "MESA_FORMAT_R_UINT32",
+ GL_RED,
+ GL_UNSIGNED_INT,
+ 32, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_R_SINT8,
+ "MESA_FORMAT_R_SINT8",
+ GL_RED,
+ GL_INT,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_R_SINT16,
+ "MESA_FORMAT_R_SINT16",
+ GL_RED,
+ GL_INT,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R_SINT32,
+ "MESA_FORMAT_R_SINT32",
+ GL_RED,
+ GL_INT,
+ 32, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG_UINT8,
+ "MESA_FORMAT_RG_UINT8",
+ GL_RG,
+ GL_UNSIGNED_INT,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG_UINT16,
+ "MESA_FORMAT_RG_UINT16",
+ GL_RG,
+ GL_UNSIGNED_INT,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG_UINT32,
+ "MESA_FORMAT_RG_UINT32",
+ GL_RG,
+ GL_UNSIGNED_INT,
+ 32, 32, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RG_SINT8,
+ "MESA_FORMAT_RG_SINT8",
+ GL_RG,
+ GL_INT,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG_SINT16,
+ "MESA_FORMAT_RG_SINT16",
+ GL_RG,
+ GL_INT,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG_SINT32,
+ "MESA_FORMAT_RG_SINT32",
+ GL_RG,
+ GL_INT,
+ 32, 32, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_UINT8,
+ "MESA_FORMAT_RGB_UINT8",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_RGB_UINT16,
+ "MESA_FORMAT_RGB_UINT16",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_RGB_UINT32,
+ "MESA_FORMAT_RGB_UINT32",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_SINT8,
+ "MESA_FORMAT_RGB_SINT8",
+ GL_RGB,
+ GL_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_RGB_SINT16,
+ "MESA_FORMAT_RGB_SINT16",
+ GL_RGB,
+ GL_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_RGB_SINT32,
+ "MESA_FORMAT_RGB_SINT32",
+ GL_RGB,
+ GL_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_SINT8,
+ "MESA_FORMAT_RGBA_SINT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_SINT16,
+ "MESA_FORMAT_RGBA_SINT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_SINT32,
+ "MESA_FORMAT_RGBA_SINT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBX_UINT8,
+ "MESA_FORMAT_RGBX_UINT8",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBX_UINT16,
+ "MESA_FORMAT_RGBX_UINT16",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBX_UINT32,
+ "MESA_FORMAT_RGBX_UINT32",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBX_SINT8,
+ "MESA_FORMAT_RGBX_SINT8",
+ GL_RGB,
+ GL_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBX_SINT16,
+ "MESA_FORMAT_RGBX_SINT16",
+ GL_RGB,
+ GL_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBX_SINT32,
+ "MESA_FORMAT_RGBX_SINT32",
+ GL_RGB,
+ GL_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* DXT compressed formats */
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ /* DXT sRGB compressed formats */
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ /* FXT1 compressed formats */
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ /* RGTC compressed formats */
+ {
+ MESA_FORMAT_R_RGTC1_UNORM,
+ "MESA_FORMAT_R_RGTC1_UNORM",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_R_RGTC1_SNORM,
+ "MESA_FORMAT_R_RGTC1_SNORM",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2_UNORM,
+ "MESA_FORMAT_RG_RGTC2_UNORM",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2_SNORM,
+ "MESA_FORMAT_RG_RGTC2_SNORM",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ /* LATC1/2 compressed formats */
+ {
+ MESA_FORMAT_L_LATC1_UNORM,
+ "MESA_FORMAT_L_LATC1_UNORM",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_L_LATC1_SNORM,
+ "MESA_FORMAT_L_LATC1_SNORM",
+ GL_LUMINANCE,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 4, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_LA_LATC2_UNORM,
+ "MESA_FORMAT_LA_LATC2_UNORM",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_LA_LATC2_SNORM,
+ "MESA_FORMAT_LA_LATC2_SNORM",
+ GL_LUMINANCE_ALPHA,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 4,
+ 4, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ /* ETC1/2 compressed formats */
+ {
+ MESA_FORMAT_ETC1_RGB8,
+ "MESA_FORMAT_ETC1_RGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_RGB8,
+ "MESA_FORMAT_ETC2_RGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_SRGB8,
+ "MESA_FORMAT_ETC2_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_RGBA8_EAC,
+ "MESA_FORMAT_ETC2_RGBA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC,
+ "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_R11_EAC,
+ "MESA_FORMAT_ETC2_R11_EAC",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_RG11_EAC,
+ "MESA_FORMAT_ETC2_RG11_EAC",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_SIGNED_R11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_R11_EAC",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_SIGNED_RG11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_RG11_EAC",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+};
+
+static const struct gl_format_info *
+_mesa_get_format_info(mesa_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(mesa_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ ErrorF("bad pname in _mesa_get_format_bits(): %d\n",pname);
+ return 0;
+ }
+}
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(mesa_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_BGR_SRGB8:
+ case MESA_FORMAT_A8B8G8R8_SRGB:
+ case MESA_FORMAT_B8G8R8A8_SRGB:
+ case MESA_FORMAT_R8G8B8A8_SRGB:
+ case MESA_FORMAT_L_SRGB8:
+ case MESA_FORMAT_L8A8_SRGB:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ case MESA_FORMAT_R8G8B8X8_SRGB:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_B8G8R8X8_SRGB:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+__DRIconfig **
+driCreateConfigs(mesa_format format,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes,
+ GLboolean enable_accum)
+{
+ static const uint32_t masks_table[][4] = {
+ /* MESA_FORMAT_B5G6R5_UNORM */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
+ /* MESA_FORMAT_B8G8R8X8_UNORM */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
+ /* MESA_FORMAT_B8G8R8A8_UNORM */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
+ /* MESA_FORMAT_B10G10R10X2_UNORM */
+ { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
+ /* MESA_FORMAT_B10G10R10A2_UNORM */
+ { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
+ };
+
+ const uint32_t * masks;
+ __DRIconfig **configs, **c;
+ struct gl_config *modes;
+ unsigned i, j, k, h;
+ unsigned num_modes;
+ unsigned num_accum_bits = (enable_accum) ? 2 : 1;
+ int red_bits;
+ int green_bits;
+ int blue_bits;
+ int alpha_bits;
+ bool is_srgb;
+
+ switch (format) {
+ case MESA_FORMAT_B5G6R5_UNORM:
+ masks = masks_table[0];
+ break;
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ masks = masks_table[1];
+ break;
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_B8G8R8A8_SRGB:
+ masks = masks_table[2];
+ break;
+ case MESA_FORMAT_B10G10R10X2_UNORM:
+ masks = masks_table[3];
+ break;
+ case MESA_FORMAT_B10G10R10A2_UNORM:
+ masks = masks_table[4];
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
+ __FUNCTION__, __LINE__,
+ _mesa_get_format_name(format), format);
+ return NULL;
+ }
+
+ red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
+ green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
+ blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
+ alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
+ is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
+
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = calloc(1, (num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+
+ c = configs;
+ for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = red_bits;
+ modes->greenBits = green_bits;
+ modes->blueBits = blue_bits;
+ modes->alphaBits = alpha_bits;
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets =
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+
+ modes->yInverted = GL_TRUE;
+ modes->sRGBCapable = is_srgb;
+ }
+ }
+ }
+ }
+ *c = NULL;
+
+ return configs;
+}
+
+static __DRIconfig **
+swrastFillInModes(__DRIscreen *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ mesa_format format;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
+
+ (void) psp;
+ (void) have_back_buffer;
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = 0;
+ stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 4;
+ back_buffer_factor = 2;
+
+ switch (pixel_bits) {
+ case 16:
+ format = MESA_FORMAT_B5G6R5_UNORM;
+ break;
+ case 24:
+ format = MESA_FORMAT_B8G8R8X8_UNORM;
+ break;
+ case 32:
+ format = MESA_FORMAT_B8G8R8A8_UNORM;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__,
+ pixel_bits);
+ return NULL;
+ }
+
+ configs = driCreateConfigs(format,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1,
+ GL_TRUE);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
+{
+ __DRIconfig **all;
+ int i, j, index;
+
+ if (a == NULL || a[0] == NULL)
+ return b;
+ else if (b == NULL || b[0] == NULL)
+ return a;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ free(a);
+ free(b);
+
+ return all;
+}
+
+/**
+ * Return the value of a configuration attribute. The attribute is
+ * indicated by the index.
+ */
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ /* no support for color index mode */
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ /* XXX no return value??? */
+ break;
+
+ default:
+ /* any other int-sized field */
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Get the value of a configuration attribute.
+ * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int
+driGetConfigAttrib(const __DRIconfig *config, unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+/**
+ * Get a configuration attribute name and value, given an index.
+ * \param index which field of the __DRIconfig to query
+ * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens)
+ * \param value returns the attribute's value
+ * \return 1 for success, 0 for failure
+ */
+int driIndexConfigAttrib(const __DRIconfig *config, int index, unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap))
+ {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}
+
+static const __DRIconfig **dri_init_screen(__DRIscreen * psp)
+{
+ __DRIconfig **configs8, **configs16, **configs24, **configs32;
+
+ PRINTF(__FUNCTION__": psp %x\n", psp);
+
+ psp->max_gl_compat_version = 21;
+ psp->max_gl_es1_version = 11;
+ psp->max_gl_es2_version = 20;
+
+ psp->extensions = dri_screen_extensions;
+
+ configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
+ configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
+
+ configs24 = driConcatConfigs(configs16, configs24);
+ configs32 = driConcatConfigs(configs24, configs32);
+
+ return (const __DRIconfig **)configs32;
+}
+
+static __DRIscreen *driCreateNewScreen(int scrn, const __DRIextension **extensions, const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ HDC hDc = GetDC(NULL);
+ int bitsPerPixel= GetDeviceCaps(hDc, BITSPIXEL);
+ ReleaseDC(NULL, hDc);
+ if (bitsPerPixel<24)
+ {
+ PRINTF(__FUNCTION__": bitsPerPixel not supported %d\n", bitsPerPixel);
+ return NULL;
+ }
+
+ psp = calloc(sizeof(struct __DRIscreenRec),1);
+ if (!psp)
+ return NULL;
+
+ PRINTF(__FUNCTION__": psp %x\n", psp);
+
+ setupLoaderExtensions(psp, extensions);
+
+ psp->extensions = emptyExtensionList;
+ psp->ScreenNum = scrn;
+
+ *driver_configs = dri_init_screen(psp);
+
+ if (*driver_configs == NULL)
+ {
+ free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+static __DRIcontext *driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, __DRIcontext *shared, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = calloc(sizeof(struct __DRIcontextRec),1);
+ if (!pcp)
+ return NULL;
+
+ PRINTF(__FUNCTION__": psp %x, shared %x, data %x, pcp %x\n", psp, shared, data, pcp);
+
+ pcp->loaderPrivate = data;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+ pcp->driReadablePriv = NULL;
+
+ pcp->Dispatch=calloc(sizeof(void*), (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS));
+ _glapi_set_dispatch(pcp->Dispatch);
+
+ glWinSetupDispatchTable();
+
+ return pcp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+static void driDrawableCheckSize(__DRIdrawable *pdp)
+{
+ int x;
+ int y;
+ int w;
+ int h;
+ pdp->driScreenPriv->swrast_loader->getDrawableInfo(pdp, &x, &y, &w, &h, pdp->loaderPrivate);
+ if (pdp->winWidth==w && pdp->winHeight==h)
+ return;
+ pdp->winWidth=w;
+ pdp->winHeight=h;
+ setupDIB(pdp);
+}
+static __DRIdrawable *driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, void *data)
+{
+ __DRIdrawable *pdp = calloc(sizeof(struct __DRIdrawableRec),1);
+ if (!pdp)
+ return NULL;
+
+ PRINTF(__FUNCTION__": pdp %x, data %x\n", pdp, data);
+
+ pdp->loaderPrivate = data;
+
+ pdp->driScreenPriv = psp;
+
+ pdp->refcount++;
+
+ pdp->hDCFrontBuffer = GetDC(NULL);
+ pdp->hDC = CreateCompatibleDC(pdp->hDCFrontBuffer);
+
+ driDrawableCheckSize(pdp);
+
+ setupPixelFormat(pdp);
+ setupPalette(pdp);
+ pdp->hGLRC = wglCreateContext(pdp->hDC);
+
+ return pdp;
+}
+
+static __DRIcontext *current_pcp;
+
+static int driBindContext(__DRIcontext *pcp, __DRIdrawable *pdp, __DRIdrawable *prp)
+{
+ PRINTF(__FUNCTION__": pcp %x, pdp %x, prp %x\n",pcp, pdp, prp);
+
+ if (current_pcp)
+ {
+ driUnbindContext(current_pcp);
+ current_pcp=NULL;
+ }
+
+ /* Bind the drawable to the context */
+ if (pcp)
+ {
+ static int Created=0;
+
+ if (!pdp || !prp)
+ {
+ return GL_TRUE;
+ }
+
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp)
+ {
+ pdp->refcount++;
+ }
+ if ( prp && pdp != prp )
+ {
+ prp->refcount++;
+ }
+
+ if (wglGetCurrentContext()!=pdp->hGLRC)
+ {
+ if (!wglMakeCurrent(pdp->hDC, pdp->hGLRC))
+ ErrorF("Error making context current: pdp %x\n",pdp);
+ PRINTF("pdp->hDC %x to pdp->hGLRC %x\n",pdp->hDC, pdp->hGLRC);
+ }
+ if (Created)
+ {
+ // initialize wgl extension proc pointers (don't call them before here...)
+ // (but we need to have a current context for them to be resolvable)
+ Created=1;
+ wglResolveExtensionProcs();
+ }
+ current_pcp=pcp;
+ _glapi_set_dispatch(pcp->Dispatch);
+ }
+
+ return GL_TRUE;
+}
+
+static void driDestroyDrawable(__DRIdrawable *pdp)
+{
+ if (pdp)
+ {
+ pdp->refcount--;
+ if (pdp->refcount) return;
+
+ PRINTF(__FUNCTION__": pdp %x\n", pdp);
+
+ wglDeleteContext (pdp->hGLRC);
+ DeleteDC(pdp->hDC);
+ ReleaseDC(NULL, pdp->hDCFrontBuffer);
+ DeleteObject(pdp->hBitmap);
+ if (pdp->hPalette) DeleteObject(pdp->hPalette);
+
+ free(pdp);
+ }
+}
+
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ PRINTF(__FUNCTION__": pcp %x\n", pcp);
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ {
+ PRINTF(__FUNCTION__": pcp %x already unbound\n", pcp);
+ return GL_TRUE;
+ }
+
+ if (wglGetCurrentContext()==pdp->hGLRC)
+ {
+ current_pcp=NULL;
+ wglMakeCurrent(pdp->hDC, NULL);
+ PRINTF("pdp->hDC %x to NULL\n", pdp->hDC);
+ }
+
+ driDestroyDrawable(pdp);
+ if (prp!=pdp)
+ driDestroyDrawable(prp);
+
+ pcp->driDrawablePriv = NULL;
+ pcp->driReadablePriv = NULL;
+ _glapi_set_dispatch(NULL);
+
+ return GL_TRUE;
+}
+
+static void driDestroyContext(__DRIcontext *pcp)
+{
+ PRINTF(__FUNCTION__": pcp %x\n", pcp);
+ if (pcp)
+ {
+ driUnbindContext(pcp);
+ free(pcp);
+ }
+}
+
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ PRINTF(__FUNCTION__": psp %x\n", psp);
+ if (psp)
+ {
+ free(psp);
+ }
+}
+
+static void driSwapBuffers(__DRIdrawable *pdp)
+{
+// GET_CURRENT_CONTEXT(ctx);
+ /* Revert image */
+ int Row;
+ int UpRow;
+ int ColCount;
+ int HalfRowCount;
+ int *pBits;
+
+ //GdiFlush();
+
+ driDrawableCheckSize(pdp);
+
+ ColCount=pdp->winWidth;
+ HalfRowCount=pdp->winHeight/2;
+ pBits=(int*)pdp->bits;
+
+ for (Row=0,UpRow=2*HalfRowCount-1; Row<HalfRowCount; Row++,UpRow--)
+ {
+ int j;
+ for (j=0; j<ColCount; j++)
+ {
+ int Temp=pBits[Row*ColCount+j];
+ pBits[Row*ColCount+j]=pBits[UpRow*ColCount+j];
+ pBits[UpRow*ColCount+j]=Temp;
+ }
+ }
+
+ pdp->driScreenPriv->swrast_loader->putImage(pdp, __DRI_SWRAST_IMAGE_OP_SWAP, 0, 0, pdp->winWidth, pdp->winHeight, pdp->bits, pdp->loaderPrivate);
+}
+
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL, /* driCreateNewScreen */
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL, /* driCreateNewDrawable */
+ driDestroyDrawable,
+ driSwapBuffers,
+ driCreateNewContext,
+ NULL,// driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+const __DRIswrastExtension driWGLExtension = {
+ { __DRI_SWRAST, __DRI_SWRAST_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ NULL // driCreateNewContextForAPI
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] =
+{
+ &driCoreExtension.base,
+ &driWGLExtension.base,
+ NULL
+};
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.def b/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.def
new file mode 100644
index 000000000..b5826a404
--- /dev/null
+++ b/xorg-server/hw/xwin/swrastwgl_dri/swrastwgl_dri.def
@@ -0,0 +1,2 @@
+EXPORTS
+