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Diffstat (limited to 'xorg-server/hw/xwin/winengine.c')
-rwxr-xr-x[-rw-r--r--]xorg-server/hw/xwin/winengine.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/xorg-server/hw/xwin/winengine.c b/xorg-server/hw/xwin/winengine.c
index b473b3ac0..dc6ec7e9d 100644..100755
--- a/xorg-server/hw/xwin/winengine.c
+++ b/xorg-server/hw/xwin/winengine.c
@@ -81,13 +81,13 @@ winDetectSupportedEngines(void)
ddrval = (*g_fpDirectDrawCreate) (NULL, (void **) &lpdd, NULL);
if (FAILED(ddrval)) {
/* No DirectDraw support */
- winErrorFVerb(2,
+ winDebug (
"winDetectSupportedEngines - DirectDraw not installed\n");
return;
}
else {
/* We have DirectDraw */
- winErrorFVerb(2,
+ winDebug (
"winDetectSupportedEngines - DirectDraw installed, allowing ShadowDD\n");
g_dwEnginesSupported |= WIN_SERVER_SHADOW_DD;
}
@@ -98,8 +98,8 @@ winDetectSupportedEngines(void)
(LPVOID *) &lpdd4);
if (SUCCEEDED(ddrval)) {
/* We have DirectDraw4 */
- winErrorFVerb(2,
- "winDetectSupportedEngines - DirectDraw4 installed, allowing ShadowDDNL\n");
+ winDebug (
+ "winDetectSupportedEngines - DirectDraw4 installed, allowing ShadowDDNL\n");
g_dwEnginesSupported |= WIN_SERVER_SHADOW_DDNL;
}
@@ -110,7 +110,7 @@ winDetectSupportedEngines(void)
IDirectDraw_Release(lpdd);
}
- winErrorFVerb(2,
+ winDebug (
"winDetectSupportedEngines - Returning, supported engines %08x\n",
(unsigned int) g_dwEnginesSupported);
}
@@ -149,7 +149,7 @@ winSetEngine(ScreenPtr pScreen)
/* ShadowGDI is the only engine that supports windowed PseudoColor */
if (dwBPP == 8 && !pScreenInfo->fFullScreen) {
- winErrorFVerb(2,
+ winDebug (
"winSetEngine - Windowed && PseudoColor => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
@@ -167,7 +167,7 @@ winSetEngine(ScreenPtr pScreen)
|| pScreenInfo->fMultiWindow
#endif
) {
- winErrorFVerb(2,
+ winDebug (
"winSetEngine - Multi Window or Rootless => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
@@ -176,9 +176,9 @@ winSetEngine(ScreenPtr pScreen)
return TRUE;
}
- /* If the user's choice is supported, we'll use that */
- if (g_dwEnginesSupported & pScreenInfo->dwEnginePreferred) {
- winErrorFVerb(2, "winSetEngine - Using user's preference: %d\n",
+ /* If there is a user's choice, we'll use that */
+ if (pScreenInfo->dwEnginePreferred) {
+ winDebug ("winSetEngine - Using user's preference: %d\n",
(int) pScreenInfo->dwEnginePreferred);
pScreenInfo->dwEngine = pScreenInfo->dwEnginePreferred;
@@ -194,14 +194,14 @@ winSetEngine(ScreenPtr pScreen)
winSetEngineFunctionsShadowDDNL(pScreen);
break;
default:
- FatalError("winSetEngine - Invalid engine type\n");
+ FatalError ("winSetEngine - Invalid engine type %d\n",pScreenInfo->dwEngine);
}
return TRUE;
}
/* ShadowDDNL has good performance, so why not */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_DDNL) {
- winErrorFVerb(2, "winSetEngine - Using Shadow DirectDraw NonLocking\n");
+ winDebug ("winSetEngine - Using Shadow DirectDraw NonLocking\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_DDNL;
/* Set engine function pointers */
@@ -211,7 +211,7 @@ winSetEngine(ScreenPtr pScreen)
/* ShadowDD is next in line */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_DD) {
- winErrorFVerb(2, "winSetEngine - Using Shadow DirectDraw\n");
+ winDebug ("winSetEngine - Using Shadow DirectDraw\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_DD;
/* Set engine function pointers */
@@ -221,7 +221,7 @@ winSetEngine(ScreenPtr pScreen)
/* ShadowGDI is next in line */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_GDI) {
- winErrorFVerb(2, "winSetEngine - Using Shadow GDI DIB\n");
+ winDebug ("winSetEngine - Using Shadow GDI DIB\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */