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path: root/xorg-server/hw/xwin/winengine.c
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Diffstat (limited to 'xorg-server/hw/xwin/winengine.c')
-rw-r--r--xorg-server/hw/xwin/winengine.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/xorg-server/hw/xwin/winengine.c b/xorg-server/hw/xwin/winengine.c
index bf5187bcd..3f5048dcd 100644
--- a/xorg-server/hw/xwin/winengine.c
+++ b/xorg-server/hw/xwin/winengine.c
@@ -90,13 +90,13 @@ winDetectSupportedEngines (void)
if (FAILED (ddrval))
{
/* No DirectDraw support */
- winErrorFVerb (2, "winDetectSupportedEngines - DirectDraw not installed\n");
+ winDebug ("winDetectSupportedEngines - DirectDraw not installed\n");
return;
}
else
{
/* We have DirectDraw */
- winErrorFVerb (2, "winDetectSupportedEngines - DirectDraw installed\n");
+ winDebug ("winDetectSupportedEngines - DirectDraw installed\n");
g_dwEnginesSupported |= WIN_SERVER_SHADOW_DD;
#ifdef XWIN_PRIMARYFB
@@ -104,7 +104,7 @@ winDetectSupportedEngines (void)
if (osvi.dwPlatformId == VER_PLATFORM_WIN32_NT)
{
g_dwEnginesSupported |= WIN_SERVER_PRIMARY_DD;
- winErrorFVerb (2, "winDetectSupportedEngines - Allowing PrimaryDD\n");
+ winDebug ("winDetectSupportedEngines - Allowing PrimaryDD\n");
}
#endif
}
@@ -116,7 +116,7 @@ winDetectSupportedEngines (void)
if (SUCCEEDED (ddrval))
{
/* We have DirectDraw4 */
- winErrorFVerb (2, "winDetectSupportedEngines - DirectDraw4 installed\n");
+ winDebug ("winDetectSupportedEngines - DirectDraw4 installed\n");
g_dwEnginesSupported |= WIN_SERVER_SHADOW_DDNL;
}
@@ -127,7 +127,7 @@ winDetectSupportedEngines (void)
IDirectDraw_Release (lpdd);
}
- winErrorFVerb (2, "winDetectSupportedEngines - Returning, supported engines %08x\n",
+ winDebug ("winDetectSupportedEngines - Returning, supported engines %08x\n",
(unsigned int) g_dwEnginesSupported);
}
@@ -168,7 +168,7 @@ winSetEngine (ScreenPtr pScreen)
/* ShadowGDI is the only engine that supports windowed PseudoColor */
if (dwBPP == 8 && !pScreenInfo->fFullScreen)
{
- winErrorFVerb (2, "winSetEngine - Windowed && PseudoColor => ShadowGDI\n");
+ winDebug ("winSetEngine - Windowed && PseudoColor => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */
@@ -187,7 +187,7 @@ winSetEngine (ScreenPtr pScreen)
#endif
)
{
- winErrorFVerb (2, "winSetEngine - Multi Window or Rootless => ShadowGDI\n");
+ winDebug ("winSetEngine - Multi Window or Rootless => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */
@@ -195,10 +195,10 @@ winSetEngine (ScreenPtr pScreen)
return TRUE;
}
- /* If the user's choice is supported, we'll use that */
- if (g_dwEnginesSupported & pScreenInfo->dwEnginePreferred)
+ /* If there is a user's choice, we'll use that */
+ if (pScreenInfo->dwEnginePreferred)
{
- winErrorFVerb (2, "winSetEngine - Using user's preference: %d\n",
+ winDebug ("winSetEngine - Using user's preference: %d\n",
(int) pScreenInfo->dwEnginePreferred);
pScreenInfo->dwEngine = pScreenInfo->dwEnginePreferred;
@@ -225,7 +225,7 @@ winSetEngine (ScreenPtr pScreen)
break;
#endif
default:
- FatalError ("winSetEngine - Invalid engine type\n");
+ FatalError ("winSetEngine - Invalid engine type %d\n",pScreenInfo->dwEngine);
}
return TRUE;
}
@@ -233,7 +233,7 @@ winSetEngine (ScreenPtr pScreen)
/* ShadowDDNL has good performance, so why not */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_DDNL)
{
- winErrorFVerb (2, "winSetEngine - Using Shadow DirectDraw NonLocking\n");
+ winDebug ("winSetEngine - Using Shadow DirectDraw NonLocking\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_DDNL;
/* Set engine function pointers */
@@ -244,7 +244,7 @@ winSetEngine (ScreenPtr pScreen)
/* ShadowDD is next in line */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_DD)
{
- winErrorFVerb (2, "winSetEngine - Using Shadow DirectDraw\n");
+ winDebug ("winSetEngine - Using Shadow DirectDraw\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_DD;
/* Set engine function pointers */
@@ -255,7 +255,7 @@ winSetEngine (ScreenPtr pScreen)
/* ShadowGDI is next in line */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_GDI)
{
- winErrorFVerb (2, "winSetEngine - Using Shadow GDI DIB\n");
+ winDebug ("winSetEngine - Using Shadow GDI DIB\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */