diff options
Diffstat (limited to 'xorg-server/hw/xwin/winmouse.c')
-rw-r--r-- | xorg-server/hw/xwin/winmouse.c | 755 |
1 files changed, 380 insertions, 375 deletions
diff --git a/xorg-server/hw/xwin/winmouse.c b/xorg-server/hw/xwin/winmouse.c index 752334a31..efe71103c 100644 --- a/xorg-server/hw/xwin/winmouse.c +++ b/xorg-server/hw/xwin/winmouse.c @@ -1,375 +1,380 @@ -/* - *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved. - * - *Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - *"Software"), to deal in the Software without restriction, including - *without limitation the rights to use, copy, modify, merge, publish, - *distribute, sublicense, and/or sell copies of the Software, and to - *permit persons to whom the Software is furnished to do so, subject to - *the following conditions: - * - *The above copyright notice and this permission notice shall be - *included in all copies or substantial portions of the Software. - * - *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR - *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF - *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - *Except as contained in this notice, the name of the XFree86 Project - *shall not be used in advertising or otherwise to promote the sale, use - *or other dealings in this Software without prior written authorization - *from the XFree86 Project. - * - * Authors: Dakshinamurthy Karra - * Suhaib M Siddiqi - * Peter Busch - * Harold L Hunt II - */ - -#ifdef HAVE_XWIN_CONFIG_H -#include <xwin-config.h> -#endif -#include "win.h" - -#include "inputstr.h" -#include "exevents.h" /* for button/axes labels */ -#include "xserver-properties.h" -#include "inpututils.h" - -/* Peek the internal button mapping */ -static CARD8 const *g_winMouseButtonMap = NULL; - - -/* - * Local prototypes - */ - -static void -winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl); - - -static void -winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl) -{ -} - - -/* - * See Porting Layer Definition - p. 18 - * This is known as a DeviceProc - */ - -int -winMouseProc (DeviceIntPtr pDeviceInt, int iState) -{ - int lngMouseButtons, i; - int lngWheelEvents = 2; - CARD8 *map; - DevicePtr pDevice = (DevicePtr) pDeviceInt; - Atom *btn_labels; - Atom axes_labels[2]; - - switch (iState) - { - case DEVICE_INIT: - /* Get number of mouse buttons */ - lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS); - - /* Mapping of windows events to X events: - * LEFT:1 MIDDLE:2 RIGHT:3 - * SCROLL_UP:4 SCROLL_DOWN:5 - * XBUTTON 1:6 XBUTTON 2:7 ... - * - * To map scroll wheel correctly we need at least the 3 normal buttons - */ - if (lngMouseButtons < 3) - lngMouseButtons = 3; - winMsg(X_PROBED, "%d mouse buttons found\n", lngMouseButtons); - - /* allocate memory: - * number of buttons + 2x mouse wheel event + 1 extra (offset for map) - */ - map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1)); - - /* initalize button map */ - map[0] = 0; - for (i=1; i <= lngMouseButtons + lngWheelEvents; i++) - map[i] = i; - - btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom)); - btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT); - btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE); - btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT); - btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP); - btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN); - - axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X); - axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y); - - InitPointerDeviceStruct (pDevice, - map, - lngMouseButtons + lngWheelEvents, - btn_labels, - winMouseCtrl, - GetMotionHistorySize(), - 2, - axes_labels); - free(map); - free(btn_labels); - - g_winMouseButtonMap = pDeviceInt->button->map; - break; - - case DEVICE_ON: - pDevice->on = TRUE; - break; - - case DEVICE_CLOSE: - g_winMouseButtonMap = NULL; - - case DEVICE_OFF: - pDevice->on = FALSE; - break; - } - return Success; -} - - -/* Handle the mouse wheel */ -int -winMouseWheel (ScreenPtr pScreen, int iDeltaZ) -{ - winScreenPriv(pScreen); - int button; /* Button4 or Button5 */ - - /* Button4 = WheelUp */ - /* Button5 = WheelDown */ - - /* Do we have any previous delta stored? */ - if ((pScreenPriv->iDeltaZ > 0 - && iDeltaZ > 0) - || (pScreenPriv->iDeltaZ < 0 - && iDeltaZ < 0)) - { - /* Previous delta and of same sign as current delta */ - iDeltaZ += pScreenPriv->iDeltaZ; - pScreenPriv->iDeltaZ = 0; - } - else - { - /* - * Previous delta of different sign, or zero. - * We will set it to zero for either case, - * as blindly setting takes just as much time - * as checking, then setting if necessary :) - */ - pScreenPriv->iDeltaZ = 0; - } - - /* - * Only process this message if the wheel has moved further than - * WHEEL_DELTA - */ - if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA) - { - pScreenPriv->iDeltaZ = 0; - - /* Figure out how many whole deltas of the wheel we have */ - iDeltaZ /= WHEEL_DELTA; - } - else - { - /* - * Wheel has not moved past WHEEL_DELTA threshold; - * we will store the wheel delta until the threshold - * has been reached. - */ - pScreenPriv->iDeltaZ = iDeltaZ; - return 0; - } - - /* Set the button to indicate up or down wheel delta */ - if (iDeltaZ > 0) - { - button = Button4; - } - else - { - button = Button5; - } - - /* - * Flip iDeltaZ to positive, if negative, - * because always need to generate a *positive* number of - * button clicks for the Z axis. - */ - if (iDeltaZ < 0) - { - iDeltaZ *= -1; - } - - /* Generate X input messages for each wheel delta we have seen */ - while (iDeltaZ--) - { - /* Push the wheel button */ - winMouseButtonsSendEvent (ButtonPress, button); - - /* Release the wheel button */ - winMouseButtonsSendEvent (ButtonRelease, button); - } - - return 0; -} - - -/* - * Enqueue a mouse button event - */ - -void -winMouseButtonsSendEvent (int iEventType, int iButton) -{ - ValuatorMask mask; - - if (g_winMouseButtonMap) - iButton = g_winMouseButtonMap[iButton]; - - valuator_mask_zero(&mask); - QueuePointerEvents(g_pwinPointer, iEventType, iButton, - POINTER_RELATIVE, &mask); - -#if CYGDEBUG - ErrorF("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n", - iEventType, iButton); -#endif -} - - -/* - * Decide what to do with a Windows mouse message - */ - -int -winMouseButtonsHandle (ScreenPtr pScreen, - int iEventType, int iButton, - WPARAM wParam) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Send button events right away if emulate 3 buttons is off */ - if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF) - { - /* Emulate 3 buttons is off, send the button event */ - winMouseButtonsSendEvent (iEventType, iButton); - return 0; - } - - /* Emulate 3 buttons is on, let the fun begin */ - if (iEventType == ButtonPress - && pScreenPriv->iE3BCachedPress == 0 - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button was pressed, no press is cached, - * and there is no fake button 2 release pending. - */ - - /* Store button press type */ - pScreenPriv->iE3BCachedPress = iButton; - - /* - * Set a timer to send this button press if the other button - * is not pressed within the timeout time. - */ - SetTimer (pScreenPriv->hwndScreen, - WIN_E3B_TIMER_ID, - pScreenInfo->iE3BTimeout, - NULL); - } - else if (iEventType == ButtonPress - && pScreenPriv->iE3BCachedPress != 0 - && pScreenPriv->iE3BCachedPress != iButton - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button press is cached, other button was pressed, - * and there is no fake button 2 release pending. - */ - - /* Mouse button was cached and other button was pressed */ - KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); - pScreenPriv->iE3BCachedPress = 0; - - /* Send fake middle button */ - winMouseButtonsSendEvent (ButtonPress, Button2); - - /* Indicate that a fake middle button event was sent */ - pScreenPriv->fE3BFakeButton2Sent = TRUE; - } - else if (iEventType == ButtonRelease - && pScreenPriv->iE3BCachedPress == iButton) - { - /* - * Cached button was released before timer ran out, - * and before the other mouse button was pressed. - */ - KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID); - pScreenPriv->iE3BCachedPress = 0; - - /* Send cached press, then send release */ - winMouseButtonsSendEvent (ButtonPress, iButton); - winMouseButtonsSendEvent (ButtonRelease, iButton); - } - else if (iEventType == ButtonRelease - && pScreenPriv->fE3BFakeButton2Sent - && !(wParam & MK_LBUTTON) - && !(wParam & MK_RBUTTON)) - { - /* - * Fake button 2 was sent and both mouse buttons have now been released - */ - pScreenPriv->fE3BFakeButton2Sent = FALSE; - - /* Send middle mouse button release */ - winMouseButtonsSendEvent (ButtonRelease, Button2); - } - else if (iEventType == ButtonRelease - && pScreenPriv->iE3BCachedPress == 0 - && !pScreenPriv->fE3BFakeButton2Sent) - { - /* - * Button was release, no button is cached, - * and there is no fake button 2 release is pending. - */ - winMouseButtonsSendEvent (ButtonRelease, iButton); - } - - return 0; -} - -/** - * Enqueue a motion event. - * - * XXX: miPointerMove does exactly this, but is static :-( (and uses a static buffer) - * - */ -void winEnqueueMotion(int x, int y) -{ - int valuators[2]; - ValuatorMask mask; - - miPointerSetPosition(g_pwinPointer, POINTER_RELATIVE, &x, &y); - valuators[0] = x; - valuators[1] = y; - - valuator_mask_set_range(&mask, 0, 2, valuators); - QueuePointerEvents(g_pwinPointer, MotionNotify, 0, - POINTER_ABSOLUTE | POINTER_SCREEN, &mask); - -} +/*
+ *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
+ *
+ *Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ *"Software"), to deal in the Software without restriction, including
+ *without limitation the rights to use, copy, modify, merge, publish,
+ *distribute, sublicense, and/or sell copies of the Software, and to
+ *permit persons to whom the Software is furnished to do so, subject to
+ *the following conditions:
+ *
+ *The above copyright notice and this permission notice shall be
+ *included in all copies or substantial portions of the Software.
+ *
+ *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
+ *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *Except as contained in this notice, the name of the XFree86 Project
+ *shall not be used in advertising or otherwise to promote the sale, use
+ *or other dealings in this Software without prior written authorization
+ *from the XFree86 Project.
+ *
+ * Authors: Dakshinamurthy Karra
+ * Suhaib M Siddiqi
+ * Peter Busch
+ * Harold L Hunt II
+ */
+
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+#include "win.h"
+
+#ifdef XKB
+#ifndef XKB_IN_SERVER
+#define XKB_IN_SERVER
+#endif
+#include <xkbsrv.h>
+#endif
+
+#include "inputstr.h"
+#include "exevents.h" /* for button/axes labels */
+#include "xserver-properties.h"
+#include "inpututils.h"
+
+/* Peek the internal button mapping */
+static CARD8 const *g_winMouseButtonMap = NULL;
+
+
+/*
+ * Local prototypes
+ */
+
+static void
+winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl);
+
+
+static void
+winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl)
+{
+}
+
+
+/*
+ * See Porting Layer Definition - p. 18
+ * This is known as a DeviceProc
+ */
+
+int
+winMouseProc (DeviceIntPtr pDeviceInt, int iState)
+{
+ int lngMouseButtons, i;
+ int lngWheelEvents = 2;
+ CARD8 *map;
+ DevicePtr pDevice = (DevicePtr) pDeviceInt;
+ Atom *btn_labels;
+ Atom axes_labels[2];
+
+ switch (iState)
+ {
+ case DEVICE_INIT:
+ /* Get number of mouse buttons */
+ lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
+
+ /* Mapping of windows events to X events:
+ * LEFT:1 MIDDLE:2 RIGHT:3
+ * SCROLL_UP:4 SCROLL_DOWN:5
+ * XBUTTON 1:6 XBUTTON 2:7 ...
+ *
+ * To map scroll wheel correctly we need at least the 3 normal buttons
+ */
+ if (lngMouseButtons < 3)
+ lngMouseButtons = 3;
+ winDebug("%d mouse buttons found\n", lngMouseButtons);
+
+ /* allocate memory:
+ * number of buttons + 2x mouse wheel event + 1 extra (offset for map)
+ */
+ map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1));
+
+ /* initalize button map */
+ map[0] = 0;
+ for (i=1; i <= lngMouseButtons + lngWheelEvents; i++)
+ map[i] = i;
+
+ btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom));
+ btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
+ btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
+ btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
+ btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
+ btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
+
+ axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
+ axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
+
+ InitPointerDeviceStruct (pDevice,
+ map,
+ lngMouseButtons + lngWheelEvents,
+ btn_labels,
+ winMouseCtrl,
+ GetMotionHistorySize(),
+ 2,
+ axes_labels);
+ free(map);
+ free(btn_labels);
+
+ g_winMouseButtonMap = pDeviceInt->button->map;
+ break;
+
+ case DEVICE_ON:
+ pDevice->on = TRUE;
+ break;
+
+ case DEVICE_CLOSE:
+ g_winMouseButtonMap = NULL;
+
+ case DEVICE_OFF:
+ pDevice->on = FALSE;
+ break;
+ }
+ return Success;
+}
+
+
+/* Handle the mouse wheel */
+int
+winMouseWheel (ScreenPtr pScreen, int iDeltaZ)
+{
+ winScreenPriv(pScreen);
+ int button; /* Button4 or Button5 */
+
+ /* Button4 = WheelUp */
+ /* Button5 = WheelDown */
+
+ /* Do we have any previous delta stored? */
+ if ((pScreenPriv->iDeltaZ > 0
+ && iDeltaZ > 0)
+ || (pScreenPriv->iDeltaZ < 0
+ && iDeltaZ < 0))
+ {
+ /* Previous delta and of same sign as current delta */
+ iDeltaZ += pScreenPriv->iDeltaZ;
+ pScreenPriv->iDeltaZ = 0;
+ }
+ else
+ {
+ /*
+ * Previous delta of different sign, or zero.
+ * We will set it to zero for either case,
+ * as blindly setting takes just as much time
+ * as checking, then setting if necessary :)
+ */
+ pScreenPriv->iDeltaZ = 0;
+ }
+
+ /*
+ * Only process this message if the wheel has moved further than
+ * WHEEL_DELTA
+ */
+ if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA)
+ {
+ pScreenPriv->iDeltaZ = 0;
+
+ /* Figure out how many whole deltas of the wheel we have */
+ iDeltaZ /= WHEEL_DELTA;
+ }
+ else
+ {
+ /*
+ * Wheel has not moved past WHEEL_DELTA threshold;
+ * we will store the wheel delta until the threshold
+ * has been reached.
+ */
+ pScreenPriv->iDeltaZ = iDeltaZ;
+ return 0;
+ }
+
+ /* Set the button to indicate up or down wheel delta */
+ if (iDeltaZ > 0)
+ {
+ button = Button4;
+ }
+ else
+ {
+ button = Button5;
+ }
+
+ /*
+ * Flip iDeltaZ to positive, if negative,
+ * because always need to generate a *positive* number of
+ * button clicks for the Z axis.
+ */
+ if (iDeltaZ < 0)
+ {
+ iDeltaZ *= -1;
+ }
+
+ /* Generate X input messages for each wheel delta we have seen */
+ while (iDeltaZ--)
+ {
+ /* Push the wheel button */
+ winMouseButtonsSendEvent (ButtonPress, button);
+
+ /* Release the wheel button */
+ winMouseButtonsSendEvent (ButtonRelease, button);
+ }
+
+ return 0;
+}
+
+
+/*
+ * Enqueue a mouse button event
+ */
+
+void
+winMouseButtonsSendEvent (int iEventType, int iButton)
+{
+ ValuatorMask mask;
+
+ if (g_winMouseButtonMap)
+ iButton = g_winMouseButtonMap[iButton];
+
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(g_pwinPointer, iEventType, iButton,
+ POINTER_RELATIVE, &mask);
+
+ winDebug("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n",
+ iEventType, iButton);
+}
+
+
+/*
+ * Decide what to do with a Windows mouse message
+ */
+
+int
+winMouseButtonsHandle (ScreenPtr pScreen,
+ int iEventType, int iButton,
+ WPARAM wParam)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Send button events right away if emulate 3 buttons is off */
+ if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF)
+ {
+ /* Emulate 3 buttons is off, send the button event */
+ winMouseButtonsSendEvent (iEventType, iButton);
+ return 0;
+ }
+
+ /* Emulate 3 buttons is on, let the fun begin */
+ if (iEventType == ButtonPress
+ && pScreenPriv->iE3BCachedPress == 0
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button was pressed, no press is cached,
+ * and there is no fake button 2 release pending.
+ */
+
+ /* Store button press type */
+ pScreenPriv->iE3BCachedPress = iButton;
+
+ /*
+ * Set a timer to send this button press if the other button
+ * is not pressed within the timeout time.
+ */
+ SetTimer (pScreenPriv->hwndScreen,
+ WIN_E3B_TIMER_ID,
+ pScreenInfo->iE3BTimeout,
+ NULL);
+ }
+ else if (iEventType == ButtonPress
+ && pScreenPriv->iE3BCachedPress != 0
+ && pScreenPriv->iE3BCachedPress != iButton
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button press is cached, other button was pressed,
+ * and there is no fake button 2 release pending.
+ */
+
+ /* Mouse button was cached and other button was pressed */
+ KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
+ pScreenPriv->iE3BCachedPress = 0;
+
+ /* Send fake middle button */
+ winMouseButtonsSendEvent (ButtonPress, Button2);
+
+ /* Indicate that a fake middle button event was sent */
+ pScreenPriv->fE3BFakeButton2Sent = TRUE;
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->iE3BCachedPress == iButton)
+ {
+ /*
+ * Cached button was released before timer ran out,
+ * and before the other mouse button was pressed.
+ */
+ KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
+ pScreenPriv->iE3BCachedPress = 0;
+
+ /* Send cached press, then send release */
+ winMouseButtonsSendEvent (ButtonPress, iButton);
+ winMouseButtonsSendEvent (ButtonRelease, iButton);
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->fE3BFakeButton2Sent
+ && !(wParam & MK_LBUTTON)
+ && !(wParam & MK_RBUTTON))
+ {
+ /*
+ * Fake button 2 was sent and both mouse buttons have now been released
+ */
+ pScreenPriv->fE3BFakeButton2Sent = FALSE;
+
+ /* Send middle mouse button release */
+ winMouseButtonsSendEvent (ButtonRelease, Button2);
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->iE3BCachedPress == 0
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button was release, no button is cached,
+ * and there is no fake button 2 release is pending.
+ */
+ winMouseButtonsSendEvent (ButtonRelease, iButton);
+ }
+
+ return 0;
+}
+
+/**
+ * Enqueue a motion event.
+ *
+ * XXX: miPointerMove does exactly this, but is static :-( (and uses a static buffer)
+ *
+ */
+void winEnqueueMotion(int x, int y)
+{
+ int valuators[2];
+ ValuatorMask mask;
+
+ miPointerSetPosition(g_pwinPointer, POINTER_RELATIVE, &x, &y);
+ valuators[0] = x;
+ valuators[1] = y;
+
+ valuator_mask_set_range(&mask, 0, 2, valuators);
+ QueuePointerEvents(g_pwinPointer, MotionNotify, 0,
+ POINTER_ABSOLUTE | POINTER_SCREEN, &mask);
+
+}
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