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-rw-r--r--xorg-server/hw/xwin/winmouse.c760
1 files changed, 380 insertions, 380 deletions
diff --git a/xorg-server/hw/xwin/winmouse.c b/xorg-server/hw/xwin/winmouse.c
index efe71103c..6af887826 100644
--- a/xorg-server/hw/xwin/winmouse.c
+++ b/xorg-server/hw/xwin/winmouse.c
@@ -1,380 +1,380 @@
-/*
- *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
- *
- *Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- *"Software"), to deal in the Software without restriction, including
- *without limitation the rights to use, copy, modify, merge, publish,
- *distribute, sublicense, and/or sell copies of the Software, and to
- *permit persons to whom the Software is furnished to do so, subject to
- *the following conditions:
- *
- *The above copyright notice and this permission notice shall be
- *included in all copies or substantial portions of the Software.
- *
- *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
- *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *Except as contained in this notice, the name of the XFree86 Project
- *shall not be used in advertising or otherwise to promote the sale, use
- *or other dealings in this Software without prior written authorization
- *from the XFree86 Project.
- *
- * Authors: Dakshinamurthy Karra
- * Suhaib M Siddiqi
- * Peter Busch
- * Harold L Hunt II
- */
-
-#ifdef HAVE_XWIN_CONFIG_H
-#include <xwin-config.h>
-#endif
-#include "win.h"
-
-#ifdef XKB
-#ifndef XKB_IN_SERVER
-#define XKB_IN_SERVER
-#endif
-#include <xkbsrv.h>
-#endif
-
-#include "inputstr.h"
-#include "exevents.h" /* for button/axes labels */
-#include "xserver-properties.h"
-#include "inpututils.h"
-
-/* Peek the internal button mapping */
-static CARD8 const *g_winMouseButtonMap = NULL;
-
-
-/*
- * Local prototypes
- */
-
-static void
-winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl);
-
-
-static void
-winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl)
-{
-}
-
-
-/*
- * See Porting Layer Definition - p. 18
- * This is known as a DeviceProc
- */
-
-int
-winMouseProc (DeviceIntPtr pDeviceInt, int iState)
-{
- int lngMouseButtons, i;
- int lngWheelEvents = 2;
- CARD8 *map;
- DevicePtr pDevice = (DevicePtr) pDeviceInt;
- Atom *btn_labels;
- Atom axes_labels[2];
-
- switch (iState)
- {
- case DEVICE_INIT:
- /* Get number of mouse buttons */
- lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
-
- /* Mapping of windows events to X events:
- * LEFT:1 MIDDLE:2 RIGHT:3
- * SCROLL_UP:4 SCROLL_DOWN:5
- * XBUTTON 1:6 XBUTTON 2:7 ...
- *
- * To map scroll wheel correctly we need at least the 3 normal buttons
- */
- if (lngMouseButtons < 3)
- lngMouseButtons = 3;
- winDebug("%d mouse buttons found\n", lngMouseButtons);
-
- /* allocate memory:
- * number of buttons + 2x mouse wheel event + 1 extra (offset for map)
- */
- map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1));
-
- /* initalize button map */
- map[0] = 0;
- for (i=1; i <= lngMouseButtons + lngWheelEvents; i++)
- map[i] = i;
-
- btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom));
- btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
- btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
- btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
- btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
- btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
-
- axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
- axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
-
- InitPointerDeviceStruct (pDevice,
- map,
- lngMouseButtons + lngWheelEvents,
- btn_labels,
- winMouseCtrl,
- GetMotionHistorySize(),
- 2,
- axes_labels);
- free(map);
- free(btn_labels);
-
- g_winMouseButtonMap = pDeviceInt->button->map;
- break;
-
- case DEVICE_ON:
- pDevice->on = TRUE;
- break;
-
- case DEVICE_CLOSE:
- g_winMouseButtonMap = NULL;
-
- case DEVICE_OFF:
- pDevice->on = FALSE;
- break;
- }
- return Success;
-}
-
-
-/* Handle the mouse wheel */
-int
-winMouseWheel (ScreenPtr pScreen, int iDeltaZ)
-{
- winScreenPriv(pScreen);
- int button; /* Button4 or Button5 */
-
- /* Button4 = WheelUp */
- /* Button5 = WheelDown */
-
- /* Do we have any previous delta stored? */
- if ((pScreenPriv->iDeltaZ > 0
- && iDeltaZ > 0)
- || (pScreenPriv->iDeltaZ < 0
- && iDeltaZ < 0))
- {
- /* Previous delta and of same sign as current delta */
- iDeltaZ += pScreenPriv->iDeltaZ;
- pScreenPriv->iDeltaZ = 0;
- }
- else
- {
- /*
- * Previous delta of different sign, or zero.
- * We will set it to zero for either case,
- * as blindly setting takes just as much time
- * as checking, then setting if necessary :)
- */
- pScreenPriv->iDeltaZ = 0;
- }
-
- /*
- * Only process this message if the wheel has moved further than
- * WHEEL_DELTA
- */
- if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA)
- {
- pScreenPriv->iDeltaZ = 0;
-
- /* Figure out how many whole deltas of the wheel we have */
- iDeltaZ /= WHEEL_DELTA;
- }
- else
- {
- /*
- * Wheel has not moved past WHEEL_DELTA threshold;
- * we will store the wheel delta until the threshold
- * has been reached.
- */
- pScreenPriv->iDeltaZ = iDeltaZ;
- return 0;
- }
-
- /* Set the button to indicate up or down wheel delta */
- if (iDeltaZ > 0)
- {
- button = Button4;
- }
- else
- {
- button = Button5;
- }
-
- /*
- * Flip iDeltaZ to positive, if negative,
- * because always need to generate a *positive* number of
- * button clicks for the Z axis.
- */
- if (iDeltaZ < 0)
- {
- iDeltaZ *= -1;
- }
-
- /* Generate X input messages for each wheel delta we have seen */
- while (iDeltaZ--)
- {
- /* Push the wheel button */
- winMouseButtonsSendEvent (ButtonPress, button);
-
- /* Release the wheel button */
- winMouseButtonsSendEvent (ButtonRelease, button);
- }
-
- return 0;
-}
-
-
-/*
- * Enqueue a mouse button event
- */
-
-void
-winMouseButtonsSendEvent (int iEventType, int iButton)
-{
- ValuatorMask mask;
-
- if (g_winMouseButtonMap)
- iButton = g_winMouseButtonMap[iButton];
-
- valuator_mask_zero(&mask);
- QueuePointerEvents(g_pwinPointer, iEventType, iButton,
- POINTER_RELATIVE, &mask);
-
- winDebug("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n",
- iEventType, iButton);
-}
-
-
-/*
- * Decide what to do with a Windows mouse message
- */
-
-int
-winMouseButtonsHandle (ScreenPtr pScreen,
- int iEventType, int iButton,
- WPARAM wParam)
-{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
-
- /* Send button events right away if emulate 3 buttons is off */
- if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF)
- {
- /* Emulate 3 buttons is off, send the button event */
- winMouseButtonsSendEvent (iEventType, iButton);
- return 0;
- }
-
- /* Emulate 3 buttons is on, let the fun begin */
- if (iEventType == ButtonPress
- && pScreenPriv->iE3BCachedPress == 0
- && !pScreenPriv->fE3BFakeButton2Sent)
- {
- /*
- * Button was pressed, no press is cached,
- * and there is no fake button 2 release pending.
- */
-
- /* Store button press type */
- pScreenPriv->iE3BCachedPress = iButton;
-
- /*
- * Set a timer to send this button press if the other button
- * is not pressed within the timeout time.
- */
- SetTimer (pScreenPriv->hwndScreen,
- WIN_E3B_TIMER_ID,
- pScreenInfo->iE3BTimeout,
- NULL);
- }
- else if (iEventType == ButtonPress
- && pScreenPriv->iE3BCachedPress != 0
- && pScreenPriv->iE3BCachedPress != iButton
- && !pScreenPriv->fE3BFakeButton2Sent)
- {
- /*
- * Button press is cached, other button was pressed,
- * and there is no fake button 2 release pending.
- */
-
- /* Mouse button was cached and other button was pressed */
- KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
- pScreenPriv->iE3BCachedPress = 0;
-
- /* Send fake middle button */
- winMouseButtonsSendEvent (ButtonPress, Button2);
-
- /* Indicate that a fake middle button event was sent */
- pScreenPriv->fE3BFakeButton2Sent = TRUE;
- }
- else if (iEventType == ButtonRelease
- && pScreenPriv->iE3BCachedPress == iButton)
- {
- /*
- * Cached button was released before timer ran out,
- * and before the other mouse button was pressed.
- */
- KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
- pScreenPriv->iE3BCachedPress = 0;
-
- /* Send cached press, then send release */
- winMouseButtonsSendEvent (ButtonPress, iButton);
- winMouseButtonsSendEvent (ButtonRelease, iButton);
- }
- else if (iEventType == ButtonRelease
- && pScreenPriv->fE3BFakeButton2Sent
- && !(wParam & MK_LBUTTON)
- && !(wParam & MK_RBUTTON))
- {
- /*
- * Fake button 2 was sent and both mouse buttons have now been released
- */
- pScreenPriv->fE3BFakeButton2Sent = FALSE;
-
- /* Send middle mouse button release */
- winMouseButtonsSendEvent (ButtonRelease, Button2);
- }
- else if (iEventType == ButtonRelease
- && pScreenPriv->iE3BCachedPress == 0
- && !pScreenPriv->fE3BFakeButton2Sent)
- {
- /*
- * Button was release, no button is cached,
- * and there is no fake button 2 release is pending.
- */
- winMouseButtonsSendEvent (ButtonRelease, iButton);
- }
-
- return 0;
-}
-
-/**
- * Enqueue a motion event.
- *
- * XXX: miPointerMove does exactly this, but is static :-( (and uses a static buffer)
- *
- */
-void winEnqueueMotion(int x, int y)
-{
- int valuators[2];
- ValuatorMask mask;
-
- miPointerSetPosition(g_pwinPointer, POINTER_RELATIVE, &x, &y);
- valuators[0] = x;
- valuators[1] = y;
-
- valuator_mask_set_range(&mask, 0, 2, valuators);
- QueuePointerEvents(g_pwinPointer, MotionNotify, 0,
- POINTER_ABSOLUTE | POINTER_SCREEN, &mask);
-
-}
+/*
+ *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
+ *
+ *Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ *"Software"), to deal in the Software without restriction, including
+ *without limitation the rights to use, copy, modify, merge, publish,
+ *distribute, sublicense, and/or sell copies of the Software, and to
+ *permit persons to whom the Software is furnished to do so, subject to
+ *the following conditions:
+ *
+ *The above copyright notice and this permission notice shall be
+ *included in all copies or substantial portions of the Software.
+ *
+ *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
+ *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *Except as contained in this notice, the name of the XFree86 Project
+ *shall not be used in advertising or otherwise to promote the sale, use
+ *or other dealings in this Software without prior written authorization
+ *from the XFree86 Project.
+ *
+ * Authors: Dakshinamurthy Karra
+ * Suhaib M Siddiqi
+ * Peter Busch
+ * Harold L Hunt II
+ */
+
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+#include "win.h"
+
+#ifdef XKB
+#ifndef XKB_IN_SERVER
+#define XKB_IN_SERVER
+#endif
+#include <xkbsrv.h>
+#endif
+
+#include "inputstr.h"
+#include "exevents.h" /* for button/axes labels */
+#include "xserver-properties.h"
+#include "inpututils.h"
+
+/* Peek the internal button mapping */
+static CARD8 const *g_winMouseButtonMap = NULL;
+
+
+/*
+ * Local prototypes
+ */
+
+static void
+winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl);
+
+
+static void
+winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl)
+{
+}
+
+
+/*
+ * See Porting Layer Definition - p. 18
+ * This is known as a DeviceProc
+ */
+
+int
+winMouseProc (DeviceIntPtr pDeviceInt, int iState)
+{
+ int lngMouseButtons, i;
+ int lngWheelEvents = 2;
+ CARD8 *map;
+ DevicePtr pDevice = (DevicePtr) pDeviceInt;
+ Atom *btn_labels;
+ Atom axes_labels[2];
+
+ switch (iState)
+ {
+ case DEVICE_INIT:
+ /* Get number of mouse buttons */
+ lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
+
+ /* Mapping of windows events to X events:
+ * LEFT:1 MIDDLE:2 RIGHT:3
+ * SCROLL_UP:4 SCROLL_DOWN:5
+ * XBUTTON 1:6 XBUTTON 2:7 ...
+ *
+ * To map scroll wheel correctly we need at least the 3 normal buttons
+ */
+ if (lngMouseButtons < 3)
+ lngMouseButtons = 3;
+ winDebug("%d mouse buttons found\n", lngMouseButtons);
+
+ /* allocate memory:
+ * number of buttons + 2x mouse wheel event + 1 extra (offset for map)
+ */
+ map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1));
+
+ /* initalize button map */
+ map[0] = 0;
+ for (i=1; i <= lngMouseButtons + lngWheelEvents; i++)
+ map[i] = i;
+
+ btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom));
+ btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
+ btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
+ btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
+ btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
+ btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
+
+ axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
+ axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
+
+ InitPointerDeviceStruct (pDevice,
+ map,
+ lngMouseButtons + lngWheelEvents,
+ btn_labels,
+ winMouseCtrl,
+ GetMotionHistorySize(),
+ 2,
+ axes_labels);
+ free(map);
+ free(btn_labels);
+
+ g_winMouseButtonMap = pDeviceInt->button->map;
+ break;
+
+ case DEVICE_ON:
+ pDevice->on = TRUE;
+ break;
+
+ case DEVICE_CLOSE:
+ g_winMouseButtonMap = NULL;
+
+ case DEVICE_OFF:
+ pDevice->on = FALSE;
+ break;
+ }
+ return Success;
+}
+
+
+/* Handle the mouse wheel */
+int
+winMouseWheel (ScreenPtr pScreen, int iDeltaZ)
+{
+ winScreenPriv(pScreen);
+ int button; /* Button4 or Button5 */
+
+ /* Button4 = WheelUp */
+ /* Button5 = WheelDown */
+
+ /* Do we have any previous delta stored? */
+ if ((pScreenPriv->iDeltaZ > 0
+ && iDeltaZ > 0)
+ || (pScreenPriv->iDeltaZ < 0
+ && iDeltaZ < 0))
+ {
+ /* Previous delta and of same sign as current delta */
+ iDeltaZ += pScreenPriv->iDeltaZ;
+ pScreenPriv->iDeltaZ = 0;
+ }
+ else
+ {
+ /*
+ * Previous delta of different sign, or zero.
+ * We will set it to zero for either case,
+ * as blindly setting takes just as much time
+ * as checking, then setting if necessary :)
+ */
+ pScreenPriv->iDeltaZ = 0;
+ }
+
+ /*
+ * Only process this message if the wheel has moved further than
+ * WHEEL_DELTA
+ */
+ if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA)
+ {
+ pScreenPriv->iDeltaZ = 0;
+
+ /* Figure out how many whole deltas of the wheel we have */
+ iDeltaZ /= WHEEL_DELTA;
+ }
+ else
+ {
+ /*
+ * Wheel has not moved past WHEEL_DELTA threshold;
+ * we will store the wheel delta until the threshold
+ * has been reached.
+ */
+ pScreenPriv->iDeltaZ = iDeltaZ;
+ return 0;
+ }
+
+ /* Set the button to indicate up or down wheel delta */
+ if (iDeltaZ > 0)
+ {
+ button = Button4;
+ }
+ else
+ {
+ button = Button5;
+ }
+
+ /*
+ * Flip iDeltaZ to positive, if negative,
+ * because always need to generate a *positive* number of
+ * button clicks for the Z axis.
+ */
+ if (iDeltaZ < 0)
+ {
+ iDeltaZ *= -1;
+ }
+
+ /* Generate X input messages for each wheel delta we have seen */
+ while (iDeltaZ--)
+ {
+ /* Push the wheel button */
+ winMouseButtonsSendEvent (ButtonPress, button);
+
+ /* Release the wheel button */
+ winMouseButtonsSendEvent (ButtonRelease, button);
+ }
+
+ return 0;
+}
+
+
+/*
+ * Enqueue a mouse button event
+ */
+
+void
+winMouseButtonsSendEvent (int iEventType, int iButton)
+{
+ ValuatorMask mask;
+
+ if (g_winMouseButtonMap)
+ iButton = g_winMouseButtonMap[iButton];
+
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(g_pwinPointer, iEventType, iButton,
+ POINTER_RELATIVE, &mask);
+
+ winDebug("winMouseButtonsSendEvent: iEventType: %d, iButton: %d\n",
+ iEventType, iButton);
+}
+
+
+/*
+ * Decide what to do with a Windows mouse message
+ */
+
+int
+winMouseButtonsHandle (ScreenPtr pScreen,
+ int iEventType, int iButton,
+ WPARAM wParam)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Send button events right away if emulate 3 buttons is off */
+ if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF)
+ {
+ /* Emulate 3 buttons is off, send the button event */
+ winMouseButtonsSendEvent (iEventType, iButton);
+ return 0;
+ }
+
+ /* Emulate 3 buttons is on, let the fun begin */
+ if (iEventType == ButtonPress
+ && pScreenPriv->iE3BCachedPress == 0
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button was pressed, no press is cached,
+ * and there is no fake button 2 release pending.
+ */
+
+ /* Store button press type */
+ pScreenPriv->iE3BCachedPress = iButton;
+
+ /*
+ * Set a timer to send this button press if the other button
+ * is not pressed within the timeout time.
+ */
+ SetTimer (pScreenPriv->hwndScreen,
+ WIN_E3B_TIMER_ID,
+ pScreenInfo->iE3BTimeout,
+ NULL);
+ }
+ else if (iEventType == ButtonPress
+ && pScreenPriv->iE3BCachedPress != 0
+ && pScreenPriv->iE3BCachedPress != iButton
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button press is cached, other button was pressed,
+ * and there is no fake button 2 release pending.
+ */
+
+ /* Mouse button was cached and other button was pressed */
+ KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
+ pScreenPriv->iE3BCachedPress = 0;
+
+ /* Send fake middle button */
+ winMouseButtonsSendEvent (ButtonPress, Button2);
+
+ /* Indicate that a fake middle button event was sent */
+ pScreenPriv->fE3BFakeButton2Sent = TRUE;
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->iE3BCachedPress == iButton)
+ {
+ /*
+ * Cached button was released before timer ran out,
+ * and before the other mouse button was pressed.
+ */
+ KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
+ pScreenPriv->iE3BCachedPress = 0;
+
+ /* Send cached press, then send release */
+ winMouseButtonsSendEvent (ButtonPress, iButton);
+ winMouseButtonsSendEvent (ButtonRelease, iButton);
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->fE3BFakeButton2Sent
+ && !(wParam & MK_LBUTTON)
+ && !(wParam & MK_RBUTTON))
+ {
+ /*
+ * Fake button 2 was sent and both mouse buttons have now been released
+ */
+ pScreenPriv->fE3BFakeButton2Sent = FALSE;
+
+ /* Send middle mouse button release */
+ winMouseButtonsSendEvent (ButtonRelease, Button2);
+ }
+ else if (iEventType == ButtonRelease
+ && pScreenPriv->iE3BCachedPress == 0
+ && !pScreenPriv->fE3BFakeButton2Sent)
+ {
+ /*
+ * Button was release, no button is cached,
+ * and there is no fake button 2 release is pending.
+ */
+ winMouseButtonsSendEvent (ButtonRelease, iButton);
+ }
+
+ return 0;
+}
+
+/**
+ * Enqueue a motion event.
+ *
+ * XXX: miPointerMove does exactly this, but is static :-( (and uses a static buffer)
+ *
+ */
+void winEnqueueMotion(int x, int y)
+{
+ int valuators[2];
+ ValuatorMask mask;
+
+ miPointerSetPosition(g_pwinPointer, POINTER_RELATIVE, &x, &y);
+ valuators[0] = x;
+ valuators[1] = y;
+
+ valuator_mask_set_range(&mask, 0, 2, valuators);
+ QueuePointerEvents(g_pwinPointer, MotionNotify, 0,
+ POINTER_ABSOLUTE | POINTER_SCREEN, &mask);
+
+}