diff options
Diffstat (limited to 'xorg-server/hw/xwin/winshaddd.c')
-rw-r--r-- | xorg-server/hw/xwin/winshaddd.c | 1838 |
1 files changed, 858 insertions, 980 deletions
diff --git a/xorg-server/hw/xwin/winshaddd.c b/xorg-server/hw/xwin/winshaddd.c index 6dad2782f..a2aaa395e 100644 --- a/xorg-server/hw/xwin/winshaddd.c +++ b/xorg-server/hw/xwin/winshaddd.c @@ -36,7 +36,6 @@ #endif #include "win.h" - /* * FIXME: Headers are broken, DEFINE_GUID doesn't work correctly, * so we have to redefine it here. @@ -44,70 +43,65 @@ #ifdef DEFINE_GUID #undef DEFINE_GUID #define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}} -#endif /* DEFINE_GUID */ - +#endif /* DEFINE_GUID */ /* * FIXME: Headers are broken, IID_IDirectDraw2 has to be defined * here manually. Should be handled by ddraw.h */ #ifndef IID_IDirectDraw2 -DEFINE_GUID( IID_IDirectDraw2,0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -#endif /* IID_IDirectDraw2 */ - +DEFINE_GUID(IID_IDirectDraw2, 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00, + 0xAA, 0x00, 0xB9, 0x33, 0x56); +#endif /* IID_IDirectDraw2 */ /* * Local prototypes */ static Bool -winAllocateFBShadowDD (ScreenPtr pScreen); + winAllocateFBShadowDD(ScreenPtr pScreen); static void -winShadowUpdateDD (ScreenPtr pScreen, - shadowBufPtr pBuf); + winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf); static Bool -winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen); + winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen); static Bool -winInitVisualsShadowDD (ScreenPtr pScreen); + winInitVisualsShadowDD(ScreenPtr pScreen); static Bool -winAdjustVideoModeShadowDD (ScreenPtr pScreen); + winAdjustVideoModeShadowDD(ScreenPtr pScreen); static Bool -winBltExposedRegionsShadowDD (ScreenPtr pScreen); + winBltExposedRegionsShadowDD(ScreenPtr pScreen); static Bool -winActivateAppShadowDD (ScreenPtr pScreen); + winActivateAppShadowDD(ScreenPtr pScreen); static Bool -winRedrawScreenShadowDD (ScreenPtr pScreen); + winRedrawScreenShadowDD(ScreenPtr pScreen); static Bool -winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen); + winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen); static Bool -winInstallColormapShadowDD (ColormapPtr pColormap); + winInstallColormapShadowDD(ColormapPtr pColormap); static Bool -winStoreColorsShadowDD (ColormapPtr pmap, - int ndef, - xColorItem *pdefs); + winStoreColorsShadowDD(ColormapPtr pmap, int ndef, xColorItem * pdefs); static Bool -winCreateColormapShadowDD (ColormapPtr pColormap); + winCreateColormapShadowDD(ColormapPtr pColormap); static Bool -winDestroyColormapShadowDD (ColormapPtr pColormap); + winDestroyColormapShadowDD(ColormapPtr pColormap); static Bool -winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen); + winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen); static Bool -winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen); - + winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen); /* * Create the primary surface and attach the clipper. @@ -116,93 +110,84 @@ winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen); */ static Bool -winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen) +winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - HRESULT ddrval = DD_OK; - DDSURFACEDESC ddsd; - - /* Describe the primary surface */ - ZeroMemory (&ddsd, sizeof (ddsd)); - ddsd.dwSize = sizeof (ddsd); - ddsd.dwFlags = DDSD_CAPS; - ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - - /* Create the primary surface */ - ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, - &ddsd, - &pScreenPriv->pddsPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winCreatePrimarySurfaceShadowDD - Could not create primary " - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; + winScreenPriv(pScreen); + HRESULT ddrval = DD_OK; + DDSURFACEDESC ddsd; + + /* Describe the primary surface */ + ZeroMemory(&ddsd, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS; + ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + + /* Create the primary surface */ + ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2, + &ddsd, &pScreenPriv->pddsPrimary, NULL); + if (FAILED(ddrval)) { + ErrorF("winCreatePrimarySurfaceShadowDD - Could not create primary " + "surface: %08x\n", (unsigned int) ddrval); + return FALSE; } - + #if CYGDEBUG - winDebug ("winCreatePrimarySurfaceShadowDD - Created primary surface\n"); + winDebug("winCreatePrimarySurfaceShadowDD - Created primary surface\n"); #endif - /* - * Attach a clipper to the primary surface that will clip our blits to our - * display window. - */ - ddrval = IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, - pScreenPriv->pddcPrimary); - if (FAILED (ddrval)) - { - ErrorF ("winCreatePrimarySurfaceShadowDD - Primary attach clipper " - "failed: %08x\n", - (unsigned int) ddrval); - return FALSE; + /* + * Attach a clipper to the primary surface that will clip our blits to our + * display window. + */ + ddrval = IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary, + pScreenPriv->pddcPrimary); + if (FAILED(ddrval)) { + ErrorF("winCreatePrimarySurfaceShadowDD - Primary attach clipper " + "failed: %08x\n", (unsigned int) ddrval); + return FALSE; } #if CYGDEBUG - winDebug ("winCreatePrimarySurfaceShadowDD - Attached clipper to " - "primary surface\n"); + winDebug("winCreatePrimarySurfaceShadowDD - Attached clipper to " + "primary surface\n"); #endif - /* Everything was correct */ - return TRUE; + /* Everything was correct */ + return TRUE; } - /* * Detach the clipper and release the primary surface. * Called from WM_DISPLAYCHANGE. */ static Bool -winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen) +winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); + winScreenPriv(pScreen); - ErrorF ("winReleasePrimarySurfaceShadowDD - Hello\n"); + ErrorF("winReleasePrimarySurfaceShadowDD - Hello\n"); - /* Release the primary surface and clipper, if they exist */ - if (pScreenPriv->pddsPrimary) - { - /* - * Detach the clipper from the primary surface. - * NOTE: We do this explicity for clarity. The Clipper is not released. - */ - IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, - NULL); + /* Release the primary surface and clipper, if they exist */ + if (pScreenPriv->pddsPrimary) { + /* + * Detach the clipper from the primary surface. + * NOTE: We do this explicity for clarity. The Clipper is not released. + */ + IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary, NULL); - ErrorF ("winReleasePrimarySurfaceShadowDD - Detached clipper\n"); + ErrorF("winReleasePrimarySurfaceShadowDD - Detached clipper\n"); - /* Release the primary surface */ - IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary); - pScreenPriv->pddsPrimary = NULL; + /* Release the primary surface */ + IDirectDrawSurface2_Release(pScreenPriv->pddsPrimary); + pScreenPriv->pddsPrimary = NULL; } - ErrorF ("winReleasePrimarySurfaceShadowDD - Released primary surface\n"); + ErrorF("winReleasePrimarySurfaceShadowDD - Released primary surface\n"); - return TRUE; + return TRUE; } - /* * Create a DirectDraw surface for the shadow framebuffer; also create * a primary surface object so we can blit to the display. @@ -212,335 +197,299 @@ winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen) */ static Bool -winAllocateFBShadowDD (ScreenPtr pScreen) +winAllocateFBShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HRESULT ddrval = DD_OK; - DDSURFACEDESC ddsd; - DDSURFACEDESC *pddsdShadow = NULL; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + HRESULT ddrval = DD_OK; + DDSURFACEDESC ddsd; + DDSURFACEDESC *pddsdShadow = NULL; #if CYGDEBUG - winDebug ("winAllocateFBShadowDD\n"); + winDebug("winAllocateFBShadowDD\n"); #endif - /* Create a clipper */ - ddrval = (*g_fpDirectDrawCreateClipper) (0, - &pScreenPriv->pddcPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not create clipper: %08x\n", - (unsigned int) ddrval); - return FALSE; + /* Create a clipper */ + ddrval = (*g_fpDirectDrawCreateClipper) (0, + &pScreenPriv->pddcPrimary, NULL); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not create clipper: %08x\n", + (unsigned int) ddrval); + return FALSE; } #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Created a clipper\n"); + winDebug("winAllocateFBShadowDD - Created a clipper\n"); #endif - /* Attach the clipper to our display window */ - ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary, - 0, - pScreenPriv->hwndScreen); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Clipper not attached to " - "window: %08x\n", - (unsigned int) ddrval); - return FALSE; + /* Attach the clipper to our display window */ + ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary, + 0, pScreenPriv->hwndScreen); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Clipper not attached to " + "window: %08x\n", (unsigned int) ddrval); + return FALSE; } #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Attached clipper to window\n"); + winDebug("winAllocateFBShadowDD - Attached clipper to window\n"); #endif - /* Create a DirectDraw object, store the address at lpdd */ - ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n", - (unsigned int) ddrval); - return FALSE; + /* Create a DirectDraw object, store the address at lpdd */ + ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n", + (unsigned int) ddrval); + return FALSE; } #if CYGDEBUG - winDebug ("winAllocateFBShadowDD () - Created and initialized DD\n"); + winDebug("winAllocateFBShadowDD () - Created and initialized DD\n"); #endif - /* Get a DirectDraw2 interface pointer */ - ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd, - &IID_IDirectDraw2, - (LPVOID*) &pScreenPriv->pdd2); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Failed DD2 query: %08x\n", - (unsigned int) ddrval); - return FALSE; + /* Get a DirectDraw2 interface pointer */ + ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd, + &IID_IDirectDraw2, + (LPVOID *) & pScreenPriv->pdd2); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Failed DD2 query: %08x\n", + (unsigned int) ddrval); + return FALSE; } - /* Are we full screen? */ - if (pScreenInfo->fFullScreen) - { - DDSURFACEDESC ddsdCurrent; - DWORD dwRefreshRateCurrent = 0; - HDC hdc = NULL; - - /* Set the cooperative level to full screen */ - ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, - pScreenPriv->hwndScreen, - DDSCL_EXCLUSIVE - | DDSCL_FULLSCREEN); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set " - "cooperative level: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - /* - * We only need to get the current refresh rate for comparison - * if a refresh rate has been passed on the command line. - */ - if (pScreenInfo->dwRefreshRate != 0) - { - ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent)); - ddsdCurrent.dwSize = sizeof (ddsdCurrent); - - /* Get information about current display settings */ - ddrval = IDirectDraw2_GetDisplayMode (pScreenPriv->pdd2, - &ddsdCurrent); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not get current " - "refresh rate: %08x. Continuing.\n", - (unsigned int) ddrval); - dwRefreshRateCurrent = 0; - } - else - { - /* Grab the current refresh rate */ - dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate; - } - } - - /* Clean up the refresh rate */ - if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) - { - /* - * Refresh rate is non-specified or equal to current. - */ - pScreenInfo->dwRefreshRate = 0; - } - - /* Grab a device context for the screen */ - hdc = GetDC (NULL); - if (hdc == NULL) - { - ErrorF ("winAllocateFBShadowDD - GetDC () failed\n"); - return FALSE; - } - - /* Only change the video mode when different than current mode */ - if (!pScreenInfo->fMultipleMonitors - && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN) - || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN) - || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL) - || pScreenInfo->dwRefreshRate != 0)) - { - ErrorF ("winAllocateFBShadowDD - Changing video mode\n"); - - /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */ - ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, - pScreenInfo->dwWidth, - pScreenInfo->dwHeight, - pScreenInfo->dwBPP, - pScreenInfo->dwRefreshRate, - 0); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set "\ - "full screen display mode: %08x\n", - (unsigned int) ddrval); - ErrorF ("winAllocateFBShadowDD - Using default driver refresh rate\n"); - ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, - pScreenInfo->dwWidth, - pScreenInfo->dwHeight, - pScreenInfo->dwBPP, - 0, - 0); - if (FAILED(ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set default refresh rate " - "full screen display mode: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - } - } - else - { - ErrorF ("winAllocateFBShadowDD - Not changing video mode\n"); - } - - /* Release our DC */ - ReleaseDC (NULL, hdc); - hdc = NULL; + /* Are we full screen? */ + if (pScreenInfo->fFullScreen) { + DDSURFACEDESC ddsdCurrent; + DWORD dwRefreshRateCurrent = 0; + HDC hdc = NULL; + + /* Set the cooperative level to full screen */ + ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2, + pScreenPriv->hwndScreen, + DDSCL_EXCLUSIVE + | DDSCL_FULLSCREEN); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not set " + "cooperative level: %08x\n", (unsigned int) ddrval); + return FALSE; + } + + /* + * We only need to get the current refresh rate for comparison + * if a refresh rate has been passed on the command line. + */ + if (pScreenInfo->dwRefreshRate != 0) { + ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent)); + ddsdCurrent.dwSize = sizeof(ddsdCurrent); + + /* Get information about current display settings */ + ddrval = IDirectDraw2_GetDisplayMode(pScreenPriv->pdd2, + &ddsdCurrent); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not get current " + "refresh rate: %08x. Continuing.\n", + (unsigned int) ddrval); + dwRefreshRateCurrent = 0; + } + else { + /* Grab the current refresh rate */ + dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate; + } + } + + /* Clean up the refresh rate */ + if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) { + /* + * Refresh rate is non-specified or equal to current. + */ + pScreenInfo->dwRefreshRate = 0; + } + + /* Grab a device context for the screen */ + hdc = GetDC(NULL); + if (hdc == NULL) { + ErrorF("winAllocateFBShadowDD - GetDC () failed\n"); + return FALSE; + } + + /* Only change the video mode when different than current mode */ + if (!pScreenInfo->fMultipleMonitors + && (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN) + || pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN) + || pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL) + || pScreenInfo->dwRefreshRate != 0)) { + ErrorF("winAllocateFBShadowDD - Changing video mode\n"); + + /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */ + ddrval = IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2, + pScreenInfo->dwWidth, + pScreenInfo->dwHeight, + pScreenInfo->dwBPP, + pScreenInfo->dwRefreshRate, 0); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not set " + "full screen display mode: %08x\n", + (unsigned int) ddrval); + ErrorF + ("winAllocateFBShadowDD - Using default driver refresh rate\n"); + ddrval = + IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2, + pScreenInfo->dwWidth, + pScreenInfo->dwHeight, + pScreenInfo->dwBPP, 0, 0); + if (FAILED(ddrval)) { + ErrorF + ("winAllocateFBShadowDD - Could not set default refresh rate " + "full screen display mode: %08x\n", + (unsigned int) ddrval); + return FALSE; + } + } + } + else { + ErrorF("winAllocateFBShadowDD - Not changing video mode\n"); + } + + /* Release our DC */ + ReleaseDC(NULL, hdc); + hdc = NULL; } - else - { - /* Set the cooperative level for windowed mode */ - ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, - pScreenPriv->hwndScreen, - DDSCL_NORMAL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set "\ - "cooperative level: %08x\n", - (unsigned int) ddrval); - return FALSE; - } + else { + /* Set the cooperative level for windowed mode */ + ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2, + pScreenPriv->hwndScreen, + DDSCL_NORMAL); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not set " + "cooperative level: %08x\n", (unsigned int) ddrval); + return FALSE; + } } - /* Create the primary surface */ - if (!winCreatePrimarySurfaceShadowDD (pScreen)) - { - ErrorF ("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD " - "failed\n"); - return FALSE; + /* Create the primary surface */ + if (!winCreatePrimarySurfaceShadowDD(pScreen)) { + ErrorF("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD " + "failed\n"); + return FALSE; } - /* Describe the shadow surface to be created */ - /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface, - * as drawing, locking, and unlocking take forever - * with video memory surfaces. In addition, - * video memory is a somewhat scarce resource, - * so you shouldn't be allocating video memory when - * you have the option of using system memory instead. - */ - ZeroMemory (&ddsd, sizeof (ddsd)); - ddsd.dwSize = sizeof (ddsd); - ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; - ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; - ddsd.dwHeight = pScreenInfo->dwHeight; - ddsd.dwWidth = pScreenInfo->dwWidth; - - /* Create the shadow surface */ - ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, - &ddsd, - &pScreenPriv->pddsShadow, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not create shadow "\ - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; + /* Describe the shadow surface to be created */ + /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface, + * as drawing, locking, and unlocking take forever + * with video memory surfaces. In addition, + * video memory is a somewhat scarce resource, + * so you shouldn't be allocating video memory when + * you have the option of using system memory instead. + */ + ZeroMemory(&ddsd, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; + ddsd.dwHeight = pScreenInfo->dwHeight; + ddsd.dwWidth = pScreenInfo->dwWidth; + + /* Create the shadow surface */ + ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2, + &ddsd, &pScreenPriv->pddsShadow, NULL); + if (FAILED(ddrval)) { + ErrorF("winAllocateFBShadowDD - Could not create shadow " + "surface: %08x\n", (unsigned int) ddrval); + return FALSE; } - + #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Created shadow\n"); + winDebug("winAllocateFBShadowDD - Created shadow\n"); #endif - /* Allocate a DD surface description for our screen privates */ - pddsdShadow = pScreenPriv->pddsdShadow = malloc (sizeof (DDSURFACEDESC)); - if (pddsdShadow == NULL) - { - ErrorF ("winAllocateFBShadowDD - Could not allocate surface "\ - "description memory\n"); - return FALSE; + /* Allocate a DD surface description for our screen privates */ + pddsdShadow = pScreenPriv->pddsdShadow = malloc(sizeof(DDSURFACEDESC)); + if (pddsdShadow == NULL) { + ErrorF("winAllocateFBShadowDD - Could not allocate surface " + "description memory\n"); + return FALSE; } - ZeroMemory (pddsdShadow, sizeof (*pddsdShadow)); - pddsdShadow->dwSize = sizeof (*pddsdShadow); + ZeroMemory(pddsdShadow, sizeof(*pddsdShadow)); + pddsdShadow->dwSize = sizeof(*pddsdShadow); #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Locking shadow\n"); + winDebug("winAllocateFBShadowDD - Locking shadow\n"); #endif - /* Lock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval) || pddsdShadow->lpSurface == NULL) - { - ErrorF ("winAllocateFBShadowDD - Could not lock shadow "\ - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; + /* Lock the shadow surface */ + ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow, + NULL, pddsdShadow, DDLOCK_WAIT, NULL); + if (FAILED(ddrval) || pddsdShadow->lpSurface == NULL) { + ErrorF("winAllocateFBShadowDD - Could not lock shadow " + "surface: %08x\n", (unsigned int) ddrval); + return FALSE; } #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Locked shadow\n"); + winDebug("winAllocateFBShadowDD - Locked shadow\n"); #endif - /* We don't know how to deal with anything other than RGB */ - if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) - { - ErrorF ("winAllocateFBShadowDD - Color format other than RGB\n"); - return FALSE; + /* We don't know how to deal with anything other than RGB */ + if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) { + ErrorF("winAllocateFBShadowDD - Color format other than RGB\n"); + return FALSE; } - /* Grab the pitch from the surface desc */ - pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8) - / pScreenInfo->dwBPP; + /* Grab the pitch from the surface desc */ + pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8) + / pScreenInfo->dwBPP; + + /* Save the pointer to our surface memory */ + pScreenInfo->pfb = pddsdShadow->lpSurface; - /* Save the pointer to our surface memory */ - pScreenInfo->pfb = pddsdShadow->lpSurface; - - /* Grab the color depth and masks from the surface description */ - pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask; - pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask; - pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask; + /* Grab the color depth and masks from the surface description */ + pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask; + pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask; + pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask; #if CYGDEBUG - winDebug ("winAllocateFBShadowDD - Returning\n"); + winDebug("winAllocateFBShadowDD - Returning\n"); #endif - return TRUE; + return TRUE; } static void -winFreeFBShadowDD (ScreenPtr pScreen) +winFreeFBShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Free the shadow surface, if there is one */ - if (pScreenPriv->pddsShadow) - { - IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - IDirectDrawSurface2_Release (pScreenPriv->pddsShadow); - pScreenPriv->pddsShadow = NULL; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + + /* Free the shadow surface, if there is one */ + if (pScreenPriv->pddsShadow) { + IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL); + IDirectDrawSurface2_Release(pScreenPriv->pddsShadow); + pScreenPriv->pddsShadow = NULL; } - /* Detach the clipper from the primary surface and release the primary surface, if there is one */ - winReleasePrimarySurfaceShadowDD(pScreen); + /* Detach the clipper from the primary surface and release the primary surface, if there is one */ + winReleasePrimarySurfaceShadowDD(pScreen); - /* Release the clipper object */ - if (pScreenPriv->pddcPrimary) - { - IDirectDrawClipper_Release (pScreenPriv->pddcPrimary); - pScreenPriv->pddcPrimary = NULL; + /* Release the clipper object */ + if (pScreenPriv->pddcPrimary) { + IDirectDrawClipper_Release(pScreenPriv->pddcPrimary); + pScreenPriv->pddcPrimary = NULL; } - /* Free the DirectDraw2 object, if there is one */ - if (pScreenPriv->pdd2) - { - IDirectDraw2_RestoreDisplayMode (pScreenPriv->pdd2); - IDirectDraw2_Release (pScreenPriv->pdd2); - pScreenPriv->pdd2 = NULL; + /* Free the DirectDraw2 object, if there is one */ + if (pScreenPriv->pdd2) { + IDirectDraw2_RestoreDisplayMode(pScreenPriv->pdd2); + IDirectDraw2_Release(pScreenPriv->pdd2); + pScreenPriv->pdd2 = NULL; } - /* Free the DirectDraw object, if there is one */ - if (pScreenPriv->pdd) - { - IDirectDraw_Release (pScreenPriv->pdd); - pScreenPriv->pdd = NULL; + /* Free the DirectDraw object, if there is one */ + if (pScreenPriv->pdd) { + IDirectDraw_Release(pScreenPriv->pdd); + pScreenPriv->pdd = NULL; } - /* Invalidate the ScreenInfo's fb pointer */ - pScreenInfo->pfb = NULL; + /* Invalidate the ScreenInfo's fb pointer */ + pScreenInfo->pfb = NULL; } /* @@ -548,161 +497,148 @@ winFreeFBShadowDD (ScreenPtr pScreen) */ static void -winShadowUpdateDD (ScreenPtr pScreen, - shadowBufPtr pBuf) +winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - RegionPtr damage = shadowDamage(pBuf); - HRESULT ddrval = DD_OK; - RECT rcDest, rcSrc; - POINT ptOrigin; - DWORD dwBox = RegionNumRects (damage); - BoxPtr pBox = RegionRects (damage); - HRGN hrgnTemp = NULL, hrgnCombined = NULL; - - /* - * Return immediately if the app is not active - * and we are fullscreen, or if we have a bad display depth - */ - if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen) - || pScreenPriv->fBadDepth) return; - - /* Return immediately if we didn't get needed surfaces */ - if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow) - return; - - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - - /* Unlock the shadow surface, so we can blit */ - ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - if (FAILED (ddrval)) - { - ErrorF ("winShadowUpdateDD - Unlock failed\n"); - return; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + RegionPtr damage = shadowDamage(pBuf); + HRESULT ddrval = DD_OK; + RECT rcDest, rcSrc; + POINT ptOrigin; + DWORD dwBox = RegionNumRects(damage); + BoxPtr pBox = RegionRects(damage); + HRGN hrgnTemp = NULL, hrgnCombined = NULL; + + /* + * Return immediately if the app is not active + * and we are fullscreen, or if we have a bad display depth + */ + if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen) + || pScreenPriv->fBadDepth) + return; + + /* Return immediately if we didn't get needed surfaces */ + if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow) + return; + + /* Get the origin of the window in the screen coords */ + ptOrigin.x = pScreenInfo->dwXOffset; + ptOrigin.y = pScreenInfo->dwYOffset; + MapWindowPoints(pScreenPriv->hwndScreen, + HWND_DESKTOP, (LPPOINT) & ptOrigin, 1); + + /* Unlock the shadow surface, so we can blit */ + ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL); + if (FAILED(ddrval)) { + ErrorF("winShadowUpdateDD - Unlock failed\n"); + return; } - /* - * Handle small regions with multiple blits, - * handle large regions by creating a clipping region and - * doing a single blit constrained to that clipping region. - */ - if (pScreenInfo->dwClipUpdatesNBoxes == 0 - || dwBox < pScreenInfo->dwClipUpdatesNBoxes) - { - /* Loop through all boxes in the damaged region */ - while (dwBox--) - { - /* Assign damage box to source rectangle */ - rcSrc.left = pBox->x1; - rcSrc.top = pBox->y1; - rcSrc.right = pBox->x2; - rcSrc.bottom = pBox->y2; - - /* Calculate destination rectange */ - rcDest.left = ptOrigin.x + rcSrc.left; - rcDest.top = ptOrigin.y + rcSrc.top; - rcDest.right = ptOrigin.x + rcSrc.right; - rcDest.bottom = ptOrigin.y + rcSrc.bottom; - - /* Blit the damaged areas */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - - /* Get a pointer to the next box */ - ++pBox; - } + /* + * Handle small regions with multiple blits, + * handle large regions by creating a clipping region and + * doing a single blit constrained to that clipping region. + */ + if (pScreenInfo->dwClipUpdatesNBoxes == 0 + || dwBox < pScreenInfo->dwClipUpdatesNBoxes) { + /* Loop through all boxes in the damaged region */ + while (dwBox--) { + /* Assign damage box to source rectangle */ + rcSrc.left = pBox->x1; + rcSrc.top = pBox->y1; + rcSrc.right = pBox->x2; + rcSrc.bottom = pBox->y2; + + /* Calculate destination rectange */ + rcDest.left = ptOrigin.x + rcSrc.left; + rcDest.top = ptOrigin.y + rcSrc.top; + rcDest.right = ptOrigin.x + rcSrc.right; + rcDest.bottom = ptOrigin.y + rcSrc.bottom; + + /* Blit the damaged areas */ + ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary, + &rcDest, + pScreenPriv->pddsShadow, + &rcSrc, DDBLT_WAIT, NULL); + + /* Get a pointer to the next box */ + ++pBox; + } } - else - { - BoxPtr pBoxExtents = RegionExtents(damage); - - /* Compute a GDI region from the damaged region */ - hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); - dwBox--; - pBox++; - while (dwBox--) - { - hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); - CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR); - DeleteObject (hrgnTemp); - pBox++; - } - - /* Install the GDI region as a clipping region */ - SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined); - DeleteObject (hrgnCombined); - hrgnCombined = NULL; - - /* Calculating a bounding box for the source is easy */ - rcSrc.left = pBoxExtents->x1; - rcSrc.top = pBoxExtents->y1; - rcSrc.right = pBoxExtents->x2; - rcSrc.bottom = pBoxExtents->y2; - - /* Calculating a bounding box for the destination is trickier */ - rcDest.left = ptOrigin.x + rcSrc.left; - rcDest.top = ptOrigin.y + rcSrc.top; - rcDest.right = ptOrigin.x + rcSrc.right; - rcDest.bottom = ptOrigin.y + rcSrc.bottom; - - /* Our Blt should be clipped to the invalidated region */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - - /* Reset the clip region */ - SelectClipRgn (pScreenPriv->hdcScreen, NULL); + else { + BoxPtr pBoxExtents = RegionExtents(damage); + + /* Compute a GDI region from the damaged region */ + hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2); + dwBox--; + pBox++; + while (dwBox--) { + hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2); + CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR); + DeleteObject(hrgnTemp); + pBox++; + } + + /* Install the GDI region as a clipping region */ + SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined); + DeleteObject(hrgnCombined); + hrgnCombined = NULL; + + /* Calculating a bounding box for the source is easy */ + rcSrc.left = pBoxExtents->x1; + rcSrc.top = pBoxExtents->y1; + rcSrc.right = pBoxExtents->x2; + rcSrc.bottom = pBoxExtents->y2; + + /* Calculating a bounding box for the destination is trickier */ + rcDest.left = ptOrigin.x + rcSrc.left; + rcDest.top = ptOrigin.y + rcSrc.top; + rcDest.right = ptOrigin.x + rcSrc.right; + rcDest.bottom = ptOrigin.y + rcSrc.bottom; + + /* Our Blt should be clipped to the invalidated region */ + ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary, + &rcDest, + pScreenPriv->pddsShadow, + &rcSrc, DDBLT_WAIT, NULL); + + /* Reset the clip region */ + SelectClipRgn(pScreenPriv->hdcScreen, NULL); } - /* Relock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winShadowUpdateDD - Lock failed\n"); - return; + /* Relock the shadow surface */ + ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow, + NULL, + pScreenPriv->pddsdShadow, + DDLOCK_WAIT, NULL); + if (FAILED(ddrval)) { + ErrorF("winShadowUpdateDD - Lock failed\n"); + return; } - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - { - ErrorF ("winShadowUpdateDD - Memory location of the shadow " - "surface has changed, trying to update the root window " - "pixmap header to point to the new address. If you get " - "this message and "PROJECT_NAME" freezes or crashes " - "after this message then send a problem report and your " - "%s file to " BUILDERADDR "\n", g_pszLogFile); - - /* Location of shadow framebuffer has changed */ - winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); + /* Has our memory pointer changed? */ + if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) { + ErrorF("winShadowUpdateDD - Memory location of the shadow " + "surface has changed, trying to update the root window " + "pixmap header to point to the new address. If you get " + "this message and " PROJECT_NAME " freezes or crashes " + "after this message then send a problem report and your " + "%s file to " BUILDERADDR "\n", g_pszLogFile); + + /* Location of shadow framebuffer has changed */ + winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); } } static Bool -winInitScreenShadowDD (ScreenPtr pScreen) +winInitScreenShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); + winScreenPriv(pScreen); - /* Get a device context for the screen */ - pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen); + /* Get a device context for the screen */ + pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen); - return winAllocateFBShadowDD(pScreen); + return winAllocateFBShadowDD(pScreen); } /* @@ -712,66 +648,63 @@ winInitScreenShadowDD (ScreenPtr pScreen) */ static Bool -winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen) +winCloseScreenShadowDD(int nIndex, ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - Bool fReturn; - + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + Bool fReturn; + #if CYGDEBUG - winDebug ("winCloseScreenShadowDD - Freeing screen resources\n"); + winDebug("winCloseScreenShadowDD - Freeing screen resources\n"); #endif - /* Flag that the screen is closed */ - pScreenPriv->fClosed = TRUE; - pScreenPriv->fActive = FALSE; + /* Flag that the screen is closed */ + pScreenPriv->fClosed = TRUE; + pScreenPriv->fActive = FALSE; - /* Call the wrapped CloseScreen procedure */ - WIN_UNWRAP(CloseScreen); - if (pScreen->CloseScreen) - fReturn = (*pScreen->CloseScreen) (nIndex, pScreen); + /* Call the wrapped CloseScreen procedure */ + WIN_UNWRAP(CloseScreen); + if (pScreen->CloseScreen) + fReturn = (*pScreen->CloseScreen) (nIndex, pScreen); - winFreeFBShadowDD(pScreen); + winFreeFBShadowDD(pScreen); - /* Free the screen DC */ - ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen); + /* Free the screen DC */ + ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen); - /* Delete the window property */ - RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP); + /* Delete the window property */ + RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP); - /* Delete tray icon, if we have one */ - if (!pScreenInfo->fNoTrayIcon) - winDeleteNotifyIcon (pScreenPriv); + /* Delete tray icon, if we have one */ + if (!pScreenInfo->fNoTrayIcon) + winDeleteNotifyIcon(pScreenPriv); - /* Free the exit confirmation dialog box, if it exists */ - if (g_hDlgExit != NULL) - { - DestroyWindow (g_hDlgExit); - g_hDlgExit = NULL; + /* Free the exit confirmation dialog box, if it exists */ + if (g_hDlgExit != NULL) { + DestroyWindow(g_hDlgExit); + g_hDlgExit = NULL; } - /* Kill our window */ - if (pScreenPriv->hwndScreen) - { - DestroyWindow (pScreenPriv->hwndScreen); - pScreenPriv->hwndScreen = NULL; + /* Kill our window */ + if (pScreenPriv->hwndScreen) { + DestroyWindow(pScreenPriv->hwndScreen); + pScreenPriv->hwndScreen = NULL; } #if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW) - /* Destroy the thread startup mutex */ - pthread_mutex_destroy (&pScreenPriv->pmServerStarted); + /* Destroy the thread startup mutex */ + pthread_mutex_destroy(&pScreenPriv->pmServerStarted); #endif - /* Kill our screeninfo's pointer to the screen */ - pScreenInfo->pScreen = NULL; + /* Kill our screeninfo's pointer to the screen */ + pScreenInfo->pScreen = NULL; - /* Free the screen privates for this screen */ - free ((pointer) pScreenPriv); + /* Free the screen privates for this screen */ + free((pointer) pScreenPriv); - return fReturn; + return fReturn; } - /* * Tell mi what sort of visuals we need. * @@ -781,587 +714,532 @@ winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen) */ static Bool -winInitVisualsShadowDD (ScreenPtr pScreen) +winInitVisualsShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - DWORD dwRedBits, dwGreenBits, dwBlueBits; - - /* Count the number of ones in each color mask */ - dwRedBits = winCountBits (pScreenPriv->dwRedMask); - dwGreenBits = winCountBits (pScreenPriv->dwGreenMask); - dwBlueBits = winCountBits (pScreenPriv->dwBlueMask); - - /* Store the maximum number of ones in a color mask as the bitsPerRGB */ - if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0) - pScreenPriv->dwBitsPerRGB = 8; - else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits) - pScreenPriv->dwBitsPerRGB = dwRedBits; - else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits) - pScreenPriv->dwBitsPerRGB = dwGreenBits; - else - pScreenPriv->dwBitsPerRGB = dwBlueBits; - - ErrorF ("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d " - "bpp %d\n", - (unsigned int) pScreenPriv->dwRedMask, - (unsigned int) pScreenPriv->dwGreenMask, - (unsigned int) pScreenPriv->dwBlueMask, - (int) pScreenPriv->dwBitsPerRGB, - (int) pScreenInfo->dwDepth, - (int) pScreenInfo->dwBPP); - - /* Create a single visual according to the Windows screen depth */ - switch (pScreenInfo->dwDepth) - { + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + DWORD dwRedBits, dwGreenBits, dwBlueBits; + + /* Count the number of ones in each color mask */ + dwRedBits = winCountBits(pScreenPriv->dwRedMask); + dwGreenBits = winCountBits(pScreenPriv->dwGreenMask); + dwBlueBits = winCountBits(pScreenPriv->dwBlueMask); + + /* Store the maximum number of ones in a color mask as the bitsPerRGB */ + if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0) + pScreenPriv->dwBitsPerRGB = 8; + else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits) + pScreenPriv->dwBitsPerRGB = dwRedBits; + else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits) + pScreenPriv->dwBitsPerRGB = dwGreenBits; + else + pScreenPriv->dwBitsPerRGB = dwBlueBits; + + ErrorF("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d " + "bpp %d\n", + (unsigned int) pScreenPriv->dwRedMask, + (unsigned int) pScreenPriv->dwGreenMask, + (unsigned int) pScreenPriv->dwBlueMask, + (int) pScreenPriv->dwBitsPerRGB, + (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP); + + /* Create a single visual according to the Windows screen depth */ + switch (pScreenInfo->dwDepth) { case 24: case 16: case 15: - /* Create the real visual */ - if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, - TrueColorMask, - pScreenPriv->dwBitsPerRGB, - TrueColor, - pScreenPriv->dwRedMask, - pScreenPriv->dwGreenMask, - pScreenPriv->dwBlueMask)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed for TrueColor\n"); - return FALSE; - } + /* Create the real visual */ + if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth, + TrueColorMask, + pScreenPriv->dwBitsPerRGB, + TrueColor, + pScreenPriv->dwRedMask, + pScreenPriv->dwGreenMask, + pScreenPriv->dwBlueMask)) { + ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks " + "failed for TrueColor\n"); + return FALSE; + } #ifdef XWIN_EMULATEPSEUDO - if (!pScreenInfo->fEmulatePseudo) - break; - - /* Setup a pseudocolor visual */ - if (!miSetVisualTypesAndMasks (8, - PseudoColorMask, - 8, - -1, - 0, - 0, - 0)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed for PseudoColor\n"); - return FALSE; - } + if (!pScreenInfo->fEmulatePseudo) + break; + + /* Setup a pseudocolor visual */ + if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) { + ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks " + "failed for PseudoColor\n"); + return FALSE; + } #endif - break; + break; case 8: - if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, - pScreenInfo->fFullScreen - ? PseudoColorMask : StaticColorMask, - pScreenPriv->dwBitsPerRGB, - pScreenInfo->fFullScreen - ? PseudoColor : StaticColor, - pScreenPriv->dwRedMask, - pScreenPriv->dwGreenMask, - pScreenPriv->dwBlueMask)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed\n"); - return FALSE; - } - break; + if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth, + pScreenInfo->fFullScreen + ? PseudoColorMask : StaticColorMask, + pScreenPriv->dwBitsPerRGB, + pScreenInfo->fFullScreen + ? PseudoColor : StaticColor, + pScreenPriv->dwRedMask, + pScreenPriv->dwGreenMask, + pScreenPriv->dwBlueMask)) { + ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks " + "failed\n"); + return FALSE; + } + break; default: - ErrorF ("winInitVisualsShadowDD - Unknown screen depth\n"); - return FALSE; + ErrorF("winInitVisualsShadowDD - Unknown screen depth\n"); + return FALSE; } #if CYGDEBUG - winDebug ("winInitVisualsShadowDD - Returning\n"); + winDebug("winInitVisualsShadowDD - Returning\n"); #endif - return TRUE; + return TRUE; } - /* * Adjust the user proposed video mode */ static Bool -winAdjustVideoModeShadowDD (ScreenPtr pScreen) +winAdjustVideoModeShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HDC hdc = NULL; - DWORD dwBPP; - - /* We're in serious trouble if we can't get a DC */ - hdc = GetDC (NULL); - if (hdc == NULL) - { - ErrorF ("winAdjustVideoModeShadowDD - GetDC () failed\n"); - return FALSE; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + HDC hdc = NULL; + DWORD dwBPP; + + /* We're in serious trouble if we can't get a DC */ + hdc = GetDC(NULL); + if (hdc == NULL) { + ErrorF("winAdjustVideoModeShadowDD - GetDC () failed\n"); + return FALSE; } - /* Query GDI for current display depth */ - dwBPP = GetDeviceCaps (hdc, BITSPIXEL); + /* Query GDI for current display depth */ + dwBPP = GetDeviceCaps(hdc, BITSPIXEL); - /* DirectDraw can only change the depth in fullscreen mode */ - if (!(pScreenInfo->fFullScreen && - (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) - { - /* Otherwise, We'll use GDI's depth */ - pScreenInfo->dwBPP = dwBPP; + /* DirectDraw can only change the depth in fullscreen mode */ + if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) { + /* Otherwise, We'll use GDI's depth */ + pScreenInfo->dwBPP = dwBPP; } - /* Release our DC */ - ReleaseDC (NULL, hdc); - return TRUE; + /* Release our DC */ + ReleaseDC(NULL, hdc); + return TRUE; } - /* * Blt exposed regions to the screen */ static Bool -winBltExposedRegionsShadowDD (ScreenPtr pScreen) +winBltExposedRegionsShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - RECT rcSrc, rcDest; - POINT ptOrigin; - HDC hdcUpdate = NULL; - PAINTSTRUCT ps; - HRESULT ddrval = DD_OK; - Bool fReturn = TRUE; - Bool fLocked = TRUE; - int i; - - /* BeginPaint gives us an hdc that clips to the invalidated region */ - hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps); - if (hdcUpdate == NULL) - { - ErrorF ("winBltExposedRegionsShadowDD - BeginPaint () returned " - "a NULL device context handle. Aborting blit attempt.\n"); - return FALSE; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + RECT rcSrc, rcDest; + POINT ptOrigin; + HDC hdcUpdate = NULL; + PAINTSTRUCT ps; + HRESULT ddrval = DD_OK; + Bool fReturn = TRUE; + Bool fLocked = TRUE; + int i; + + /* BeginPaint gives us an hdc that clips to the invalidated region */ + hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps); + if (hdcUpdate == NULL) { + ErrorF("winBltExposedRegionsShadowDD - BeginPaint () returned " + "a NULL device context handle. Aborting blit attempt.\n"); + return FALSE; } - - /* Unlock the shadow surface, so we can blit */ - ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - if (FAILED (ddrval)) - { - fReturn = FALSE; - goto winBltExposedRegionsShadowDD_Exit; + + /* Unlock the shadow surface, so we can blit */ + ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL); + if (FAILED(ddrval)) { + fReturn = FALSE; + goto winBltExposedRegionsShadowDD_Exit; } - else - { - /* Flag that we have unlocked the shadow surface */ - fLocked = FALSE; + else { + /* Flag that we have unlocked the shadow surface */ + fLocked = FALSE; } - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - rcDest.left = ptOrigin.x; - rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; - rcDest.top = ptOrigin.y; - rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; - - /* Source can be enter shadow surface, as Blt should clip */ - rcSrc.left = 0; - rcSrc.top = 0; - rcSrc.right = pScreenInfo->dwWidth; - rcSrc.bottom = pScreenInfo->dwHeight; - - /* Try to regain the primary surface and blit again if we've lost it */ - for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) - { - /* Our Blt should be clipped to the invalidated region */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - if (ddrval == DDERR_SURFACELOST) - { - /* Surface was lost */ - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " - "reported that the primary surface was lost, " - "trying to restore, retry: %d\n", i + 1); - - /* Try to restore the surface, once */ - ddrval = IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); - ErrorF ("winBltExposedRegionsShadowDD - " - "IDirectDrawSurface2_Restore returned: "); - if (ddrval == DD_OK) - ErrorF ("DD_OK\n"); - else if (ddrval == DDERR_WRONGMODE) - ErrorF ("DDERR_WRONGMODE\n"); - else if (ddrval == DDERR_INCOMPATIBLEPRIMARY) - ErrorF ("DDERR_INCOMPATIBLEPRIMARY\n"); - else if (ddrval == DDERR_UNSUPPORTED) - ErrorF ("DDERR_UNSUPPORTED\n"); - else if (ddrval == DDERR_INVALIDPARAMS) - ErrorF ("DDERR_INVALIDPARAMS\n"); - else if (ddrval == DDERR_INVALIDOBJECT) - ErrorF ("DDERR_INVALIDOBJECT\n"); - else - ErrorF ("unknown error: %08x\n", (unsigned int) ddrval); - - /* Loop around to try the blit one more time */ - continue; - } - else if (FAILED (ddrval)) - { - fReturn = FALSE; - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " - "failed, but surface not lost: %08x %d\n", - (unsigned int) ddrval, (int) ddrval); - goto winBltExposedRegionsShadowDD_Exit; - } - else - { - /* Success, stop looping */ - break; - } + /* Get the origin of the window in the screen coords */ + ptOrigin.x = pScreenInfo->dwXOffset; + ptOrigin.y = pScreenInfo->dwYOffset; + + MapWindowPoints(pScreenPriv->hwndScreen, + HWND_DESKTOP, (LPPOINT) & ptOrigin, 1); + rcDest.left = ptOrigin.x; + rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; + rcDest.top = ptOrigin.y; + rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; + + /* Source can be enter shadow surface, as Blt should clip */ + rcSrc.left = 0; + rcSrc.top = 0; + rcSrc.right = pScreenInfo->dwWidth; + rcSrc.bottom = pScreenInfo->dwHeight; + + /* Try to regain the primary surface and blit again if we've lost it */ + for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) { + /* Our Blt should be clipped to the invalidated region */ + ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary, + &rcDest, + pScreenPriv->pddsShadow, + &rcSrc, DDBLT_WAIT, NULL); + if (ddrval == DDERR_SURFACELOST) { + /* Surface was lost */ + ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " + "reported that the primary surface was lost, " + "trying to restore, retry: %d\n", i + 1); + + /* Try to restore the surface, once */ + ddrval = IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary); + ErrorF("winBltExposedRegionsShadowDD - " + "IDirectDrawSurface2_Restore returned: "); + if (ddrval == DD_OK) + ErrorF("DD_OK\n"); + else if (ddrval == DDERR_WRONGMODE) + ErrorF("DDERR_WRONGMODE\n"); + else if (ddrval == DDERR_INCOMPATIBLEPRIMARY) + ErrorF("DDERR_INCOMPATIBLEPRIMARY\n"); + else if (ddrval == DDERR_UNSUPPORTED) + ErrorF("DDERR_UNSUPPORTED\n"); + else if (ddrval == DDERR_INVALIDPARAMS) + ErrorF("DDERR_INVALIDPARAMS\n"); + else if (ddrval == DDERR_INVALIDOBJECT) + ErrorF("DDERR_INVALIDOBJECT\n"); + else + ErrorF("unknown error: %08x\n", (unsigned int) ddrval); + + /* Loop around to try the blit one more time */ + continue; + } + else if (FAILED(ddrval)) { + fReturn = FALSE; + ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " + "failed, but surface not lost: %08x %d\n", + (unsigned int) ddrval, (int) ddrval); + goto winBltExposedRegionsShadowDD_Exit; + } + else { + /* Success, stop looping */ + break; + } } - /* Relock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval)) - { - fReturn = FALSE; - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock " - "failed\n"); - goto winBltExposedRegionsShadowDD_Exit; + /* Relock the shadow surface */ + ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow, + NULL, + pScreenPriv->pddsdShadow, + DDLOCK_WAIT, NULL); + if (FAILED(ddrval)) { + fReturn = FALSE; + ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock " + "failed\n"); + goto winBltExposedRegionsShadowDD_Exit; } - else - { - /* Indicate that we have relocked the shadow surface */ - fLocked = TRUE; + else { + /* Indicate that we have relocked the shadow surface */ + fLocked = TRUE; } - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - winUpdateFBPointer (pScreen, - pScreenPriv->pddsdShadow->lpSurface); + /* Has our memory pointer changed? */ + if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) + winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); winBltExposedRegionsShadowDD_Exit: - /* EndPaint frees the DC */ - if (hdcUpdate != NULL) - EndPaint (pScreenPriv->hwndScreen, &ps); - - /* - * Relock the surface if it is not locked. We don't care if locking fails, - * as it will cause the server to shutdown within a few more operations. - */ - if (!fLocked) - { - IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - winUpdateFBPointer (pScreen, - pScreenPriv->pddsdShadow->lpSurface); - - fLocked = TRUE; + /* EndPaint frees the DC */ + if (hdcUpdate != NULL) + EndPaint(pScreenPriv->hwndScreen, &ps); + + /* + * Relock the surface if it is not locked. We don't care if locking fails, + * as it will cause the server to shutdown within a few more operations. + */ + if (!fLocked) { + IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow, + NULL, + pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL); + + /* Has our memory pointer changed? */ + if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) + winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); + + fLocked = TRUE; } - return fReturn; + return fReturn; } - /* * Do any engine-specific appliation-activation processing */ static Bool -winActivateAppShadowDD (ScreenPtr pScreen) +winActivateAppShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - - /* - * Do we have a surface? - * Are we active? - * Are we fullscreen? - */ - if (pScreenPriv != NULL - && pScreenPriv->pddsPrimary != NULL - && pScreenPriv->fActive) - { - /* Primary surface was lost, restore it */ - IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); + winScreenPriv(pScreen); + + /* + * Do we have a surface? + * Are we active? + * Are we fullscreen? + */ + if (pScreenPriv != NULL + && pScreenPriv->pddsPrimary != NULL && pScreenPriv->fActive) { + /* Primary surface was lost, restore it */ + IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary); } - return TRUE; + return TRUE; } - /* * Reblit the shadow framebuffer to the screen. */ static Bool -winRedrawScreenShadowDD (ScreenPtr pScreen) +winRedrawScreenShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HRESULT ddrval = DD_OK; - RECT rcSrc, rcDest; - POINT ptOrigin; - - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - rcDest.left = ptOrigin.x; - rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; - rcDest.top = ptOrigin.y; - rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; - - /* Source can be entire shadow surface, as Blt should clip for us */ - rcSrc.left = 0; - rcSrc.top = 0; - rcSrc.right = pScreenInfo->dwWidth; - rcSrc.bottom = pScreenInfo->dwHeight; - - /* Redraw the whole window, to take account for the new colors */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () " - "failed: %08x\n", - (unsigned int) ddrval); + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + HRESULT ddrval = DD_OK; + RECT rcSrc, rcDest; + POINT ptOrigin; + + /* Get the origin of the window in the screen coords */ + ptOrigin.x = pScreenInfo->dwXOffset; + ptOrigin.y = pScreenInfo->dwYOffset; + MapWindowPoints(pScreenPriv->hwndScreen, + HWND_DESKTOP, (LPPOINT) & ptOrigin, 1); + rcDest.left = ptOrigin.x; + rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; + rcDest.top = ptOrigin.y; + rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; + + /* Source can be entire shadow surface, as Blt should clip for us */ + rcSrc.left = 0; + rcSrc.top = 0; + rcSrc.right = pScreenInfo->dwWidth; + rcSrc.bottom = pScreenInfo->dwHeight; + + /* Redraw the whole window, to take account for the new colors */ + ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary, + &rcDest, + pScreenPriv->pddsShadow, + &rcSrc, DDBLT_WAIT, NULL); + if (FAILED(ddrval)) { + ErrorF("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () " + "failed: %08x\n", (unsigned int) ddrval); } - return TRUE; + return TRUE; } - /* * Realize the currently installed colormap */ static Bool -winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen) +winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen) { - return TRUE; + return TRUE; } - /* * Install the specified colormap */ static Bool -winInstallColormapShadowDD (ColormapPtr pColormap) +winInstallColormapShadowDD(ColormapPtr pColormap) { - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - HRESULT ddrval = DD_OK; - - /* Install the DirectDraw palette on the primary surface */ - ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, - pCmapPriv->lpDDPalette); - if (FAILED (ddrval)) - { - ErrorF ("winInstallColormapShadowDD - Failed installing the " - "DirectDraw palette.\n"); - return FALSE; + ScreenPtr pScreen = pColormap->pScreen; + + winScreenPriv(pScreen); + winCmapPriv(pColormap); + HRESULT ddrval = DD_OK; + + /* Install the DirectDraw palette on the primary surface */ + ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary, + pCmapPriv->lpDDPalette); + if (FAILED(ddrval)) { + ErrorF("winInstallColormapShadowDD - Failed installing the " + "DirectDraw palette.\n"); + return FALSE; } - /* Save a pointer to the newly installed colormap */ - pScreenPriv->pcmapInstalled = pColormap; + /* Save a pointer to the newly installed colormap */ + pScreenPriv->pcmapInstalled = pColormap; - return TRUE; + return TRUE; } - /* * Store the specified colors in the specified colormap */ static Bool -winStoreColorsShadowDD (ColormapPtr pColormap, - int ndef, - xColorItem *pdefs) +winStoreColorsShadowDD(ColormapPtr pColormap, int ndef, xColorItem * pdefs) { - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - ColormapPtr curpmap = pScreenPriv->pcmapInstalled; - HRESULT ddrval = DD_OK; - - /* Put the X colormap entries into the Windows logical palette */ - ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette, - 0, - pdefs[0].pixel, - ndef, - pCmapPriv->peColors - + pdefs[0].pixel); - if (FAILED (ddrval)) - { - ErrorF ("winStoreColorsShadowDD - SetEntries () failed\n"); - return FALSE; + ScreenPtr pScreen = pColormap->pScreen; + + winScreenPriv(pScreen); + winCmapPriv(pColormap); + ColormapPtr curpmap = pScreenPriv->pcmapInstalled; + HRESULT ddrval = DD_OK; + + /* Put the X colormap entries into the Windows logical palette */ + ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette, + 0, + pdefs[0].pixel, + ndef, + pCmapPriv->peColors + + pdefs[0].pixel); + if (FAILED(ddrval)) { + ErrorF("winStoreColorsShadowDD - SetEntries () failed\n"); + return FALSE; } - /* Don't install the DirectDraw palette if the colormap is not installed */ - if (pColormap != curpmap) - { - return TRUE; + /* Don't install the DirectDraw palette if the colormap is not installed */ + if (pColormap != curpmap) { + return TRUE; } - if (!winInstallColormapShadowDD (pColormap)) - { - ErrorF ("winStoreColorsShadowDD - Failed installing colormap\n"); - return FALSE; + if (!winInstallColormapShadowDD(pColormap)) { + ErrorF("winStoreColorsShadowDD - Failed installing colormap\n"); + return FALSE; } - return TRUE; + return TRUE; } - /* * Colormap initialization procedure */ static Bool -winCreateColormapShadowDD (ColormapPtr pColormap) +winCreateColormapShadowDD(ColormapPtr pColormap) { - HRESULT ddrval = DD_OK; - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - - /* Create a DirectDraw palette */ - ddrval = IDirectDraw2_CreatePalette (pScreenPriv->pdd, - DDPCAPS_8BIT | DDPCAPS_ALLOW256, - pCmapPriv->peColors, - &pCmapPriv->lpDDPalette, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winCreateColormapShadowDD - CreatePalette failed\n"); - return FALSE; + HRESULT ddrval = DD_OK; + ScreenPtr pScreen = pColormap->pScreen; + + winScreenPriv(pScreen); + winCmapPriv(pColormap); + + /* Create a DirectDraw palette */ + ddrval = IDirectDraw2_CreatePalette(pScreenPriv->pdd, + DDPCAPS_8BIT | DDPCAPS_ALLOW256, + pCmapPriv->peColors, + &pCmapPriv->lpDDPalette, NULL); + if (FAILED(ddrval)) { + ErrorF("winCreateColormapShadowDD - CreatePalette failed\n"); + return FALSE; } - return TRUE; + return TRUE; } - /* * Colormap destruction procedure */ static Bool -winDestroyColormapShadowDD (ColormapPtr pColormap) +winDestroyColormapShadowDD(ColormapPtr pColormap) { - winScreenPriv(pColormap->pScreen); - winCmapPriv(pColormap); - HRESULT ddrval = DD_OK; - - /* - * Is colormap to be destroyed the default? - * - * Non-default colormaps should have had winUninstallColormap - * called on them before we get here. The default colormap - * will not have had winUninstallColormap called on it. Thus, - * we need to handle the default colormap in a special way. - */ - if (pColormap->flags & IsDefault) - { + winScreenPriv(pColormap->pScreen); + winCmapPriv(pColormap); + HRESULT ddrval = DD_OK; + + /* + * Is colormap to be destroyed the default? + * + * Non-default colormaps should have had winUninstallColormap + * called on them before we get here. The default colormap + * will not have had winUninstallColormap called on it. Thus, + * we need to handle the default colormap in a special way. + */ + if (pColormap->flags & IsDefault) { #if CYGDEBUG - winDebug ("winDestroyColormapShadowDD - Destroying default " - "colormap\n"); + winDebug("winDestroyColormapShadowDD - Destroying default " + "colormap\n"); #endif - - /* - * FIXME: Walk the list of all screens, popping the default - * palette out of each screen device context. - */ - - /* Pop the palette out of the primary surface */ - ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winDestroyColormapShadowDD - Failed freeing the " - "default colormap DirectDraw palette.\n"); - return FALSE; - } - - /* Clear our private installed colormap pointer */ - pScreenPriv->pcmapInstalled = NULL; + + /* + * FIXME: Walk the list of all screens, popping the default + * palette out of each screen device context. + */ + + /* Pop the palette out of the primary surface */ + ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary, NULL); + if (FAILED(ddrval)) { + ErrorF("winDestroyColormapShadowDD - Failed freeing the " + "default colormap DirectDraw palette.\n"); + return FALSE; + } + + /* Clear our private installed colormap pointer */ + pScreenPriv->pcmapInstalled = NULL; } - - /* Release the palette */ - IDirectDrawPalette_Release (pCmapPriv->lpDDPalette); - - /* Invalidate the colormap privates */ - pCmapPriv->lpDDPalette = NULL; - - return TRUE; -} + /* Release the palette */ + IDirectDrawPalette_Release(pCmapPriv->lpDDPalette); + + /* Invalidate the colormap privates */ + pCmapPriv->lpDDPalette = NULL; + + return TRUE; +} /* * Set engine specific functions */ Bool -winSetEngineFunctionsShadowDD (ScreenPtr pScreen) +winSetEngineFunctionsShadowDD(ScreenPtr pScreen) { - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Set our pointers */ - pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD; - pScreenPriv->pwinFreeFB = winFreeFBShadowDD; - pScreenPriv->pwinShadowUpdate = winShadowUpdateDD; - pScreenPriv->pwinInitScreen = winInitScreenShadowDD; - pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD; - pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD; - pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD; - if (pScreenInfo->fFullScreen) - pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen; - else - pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed; - pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB; - pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD; - pScreenPriv->pwinActivateApp = winActivateAppShadowDD; - pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD; - pScreenPriv->pwinRealizeInstalledPalette - = winRealizeInstalledPaletteShadowDD; - pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD; - pScreenPriv->pwinStoreColors = winStoreColorsShadowDD; - pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD; - pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD; - pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA; - pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD; - pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD; + winScreenPriv(pScreen); + winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; + + /* Set our pointers */ + pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD; + pScreenPriv->pwinFreeFB = winFreeFBShadowDD; + pScreenPriv->pwinShadowUpdate = winShadowUpdateDD; + pScreenPriv->pwinInitScreen = winInitScreenShadowDD; + pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD; + pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD; + pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD; + if (pScreenInfo->fFullScreen) + pScreenPriv->pwinCreateBoundingWindow = + winCreateBoundingWindowFullScreen; + else + pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed; + pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB; + pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD; + pScreenPriv->pwinActivateApp = winActivateAppShadowDD; + pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD; + pScreenPriv->pwinRealizeInstalledPalette + = winRealizeInstalledPaletteShadowDD; + pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD; + pScreenPriv->pwinStoreColors = winStoreColorsShadowDD; + pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD; + pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD; + pScreenPriv->pwinHotKeyAltTab = + (winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA; + pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD; + pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD; #ifdef XWIN_MULTIWINDOW - pScreenPriv->pwinFinishCreateWindowsWindow = - (winFinishCreateWindowsWindowProcPtr) (void (*)(void))NoopDDA; + pScreenPriv->pwinFinishCreateWindowsWindow = + (winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA; #endif - return TRUE; + return TRUE; } |