diff options
Diffstat (limited to 'xorg-server/hw/xwin/winshaddd.c')
-rw-r--r-- | xorg-server/hw/xwin/winshaddd.c | 2651 |
1 files changed, 1326 insertions, 1325 deletions
diff --git a/xorg-server/hw/xwin/winshaddd.c b/xorg-server/hw/xwin/winshaddd.c index 59530b1ed..0f6afe2f3 100644 --- a/xorg-server/hw/xwin/winshaddd.c +++ b/xorg-server/hw/xwin/winshaddd.c @@ -1,1325 +1,1326 @@ -/* - *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved. - * - *Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - *"Software"), to deal in the Software without restriction, including - *without limitation the rights to use, copy, modify, merge, publish, - *distribute, sublicense, and/or sell copies of the Software, and to - *permit persons to whom the Software is furnished to do so, subject to - *the following conditions: - * - *The above copyright notice and this permission notice shall be - *included in all copies or substantial portions of the Software. - * - *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR - *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF - *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - *Except as contained in this notice, the name of the XFree86 Project - *shall not be used in advertising or otherwise to promote the sale, use - *or other dealings in this Software without prior written authorization - *from the XFree86 Project. - * - * Authors: Dakshinamurthy Karra - * Suhaib M Siddiqi - * Peter Busch - * Harold L Hunt II - */ - -#ifdef HAVE_XWIN_CONFIG_H -#include <xwin-config.h> -#endif -#include "win.h" - - -/* - - -/* - * Local prototypes - */ - -static Bool -winAllocateFBShadowDD (ScreenPtr pScreen); - -static void -winShadowUpdateDD (ScreenPtr pScreen, - shadowBufPtr pBuf); - -static Bool -winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen); - -static Bool -winInitVisualsShadowDD (ScreenPtr pScreen); - -static Bool -winAdjustVideoModeShadowDD (ScreenPtr pScreen); - -static Bool -winBltExposedRegionsShadowDD (ScreenPtr pScreen); - -static Bool -winActivateAppShadowDD (ScreenPtr pScreen); - -static Bool -winRedrawScreenShadowDD (ScreenPtr pScreen); - -static Bool -winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen); - -static Bool -winInstallColormapShadowDD (ColormapPtr pColormap); - -static Bool -winStoreColorsShadowDD (ColormapPtr pmap, - int ndef, - xColorItem *pdefs); - -static Bool -winCreateColormapShadowDD (ColormapPtr pColormap); - -static Bool -winDestroyColormapShadowDD (ColormapPtr pColormap); - -static Bool -winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen); - -static Bool -winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen); - - -/* - * Create the primary surface and attach the clipper. - * Used for both the initial surface creation and during - * WM_DISPLAYCHANGE messages. - */ - -static Bool -winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - HRESULT ddrval = DD_OK; - DDSURFACEDESC ddsd; - - /* Describe the primary surface */ - ZeroMemory (&ddsd, sizeof (ddsd)); - ddsd.dwSize = sizeof (ddsd); - ddsd.dwFlags = DDSD_CAPS; - ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - - /* Create the primary surface */ - ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, - &ddsd, - &pScreenPriv->pddsPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winCreatePrimarySurfaceShadowDD - Could not create primary " - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winCreatePrimarySurfaceShadowDD - Created primary surface\n"); - - /* - * Attach a clipper to the primary surface that will clip our blits to our - * display window. - */ - ddrval = IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, - pScreenPriv->pddcPrimary); - if (FAILED (ddrval)) - { - ErrorF ("winCreatePrimarySurfaceShadowDD - Primary attach clipper " - "failed: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winCreatePrimarySurfaceShadowDD - Attached clipper to " - "primary surface\n"); - - /* Everything was correct */ - return TRUE; -} - - -/* - * Detach the clipper and release the primary surface. - * Called from WM_DISPLAYCHANGE. - */ - -static Bool -winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - - winDebug ("winReleasePrimarySurfaceShadowDD - Hello\n"); - - /* Release the primary surface and clipper, if they exist */ - if (pScreenPriv->pddsPrimary) - { - /* - * Detach the clipper from the primary surface. - * NOTE: We do this explicity for clarity. The Clipper is not released. - */ - IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary, - NULL); - - winDebug ("winReleasePrimarySurfaceShadowDD - Detached clipper\n"); - - /* Release the primary surface */ - IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary); - pScreenPriv->pddsPrimary = NULL; - } - - winDebug ("winReleasePrimarySurfaceShadowDD - Released primary surface\n"); - - return TRUE; -} - - -/* - * Create a DirectDraw surface for the shadow framebuffer; also create - * a primary surface object so we can blit to the display. - * - * Install a DirectDraw clipper on our primary surface object - * that clips our blits to the unobscured client area of our display window. - */ - -static Bool -winAllocateFBShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HRESULT ddrval = DD_OK; - DDSURFACEDESC ddsd; - DDSURFACEDESC *pddsdShadow = NULL; - - winDebug ("winAllocateFBShadowDD\n"); - - /* Create a clipper */ - ddrval = (*g_fpDirectDrawCreateClipper) (0, - &pScreenPriv->pddcPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not create clipper: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winAllocateFBShadowDD - Created a clipper\n"); - - /* Attach the clipper to our display window */ - ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary, - 0, - pScreenPriv->hwndScreen); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Clipper not attached to " - "window: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winAllocateFBShadowDD - Attached clipper to window\n"); - - /* Create a DirectDraw object, store the address at lpdd */ - ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winAllocateFBShadowDD () - Created and initialized DD\n"); - - /* Get a DirectDraw2 interface pointer */ - ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd, - &IID_IDirectDraw2, - (LPVOID*) &pScreenPriv->pdd2); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Failed DD2 query: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - /* Are we full screen? */ - if (pScreenInfo->fFullScreen) - { - DDSURFACEDESC ddsdCurrent; - DWORD dwRefreshRateCurrent = 0; - HDC hdc = NULL; - - /* Set the cooperative level to full screen */ - ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, - pScreenPriv->hwndScreen, - DDSCL_EXCLUSIVE - | DDSCL_FULLSCREEN); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set " - "cooperative level: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - - /* - * We only need to get the current refresh rate for comparison - * if a refresh rate has been passed on the command line. - */ - if (pScreenInfo->dwRefreshRate != 0) - { - ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent)); - ddsdCurrent.dwSize = sizeof (ddsdCurrent); - - /* Get information about current display settings */ - ddrval = IDirectDraw2_GetDisplayMode (pScreenPriv->pdd2, - &ddsdCurrent); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not get current " - "refresh rate: %08x. Continuing.\n", - (unsigned int) ddrval); - dwRefreshRateCurrent = 0; - } - else - { - /* Grab the current refresh rate */ - dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate; - } - } - - /* Clean up the refresh rate */ - if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) - { - /* - * Refresh rate is non-specified or equal to current. - */ - pScreenInfo->dwRefreshRate = 0; - } - - /* Grab a device context for the screen */ - hdc = GetDC (NULL); - if (hdc == NULL) - { - ErrorF ("winAllocateFBShadowDD - GetDC () failed\n"); - return FALSE; - } - - /* Only change the video mode when different than current mode */ - if (!pScreenInfo->fMultipleMonitors - && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN) - || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN) - || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL) - || pScreenInfo->dwRefreshRate != 0)) - { - winDebug ("winAllocateFBShadowDD - Changing video mode\n"); - - /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */ - ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, - pScreenInfo->dwWidth, - pScreenInfo->dwHeight, - pScreenInfo->dwBPP, - pScreenInfo->dwRefreshRate, - 0); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set "\ - "full screen display mode: %08x\n", - (unsigned int) ddrval); - ErrorF ("winAllocateFBShadowDD - Using default driver refresh rate\n"); - ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2, - pScreenInfo->dwWidth, - pScreenInfo->dwHeight, - pScreenInfo->dwBPP, - 0, - 0); - if (FAILED(ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set default refresh rate " - "full screen display mode: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - } - } - else - { - winDebug ("winAllocateFBShadowDD - Not changing video mode\n"); - } - - /* Release our DC */ - ReleaseDC (NULL, hdc); - hdc = NULL; - } - else - { - /* Set the cooperative level for windowed mode */ - ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2, - pScreenPriv->hwndScreen, - DDSCL_NORMAL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not set "\ - "cooperative level: %08x\n", - (unsigned int) ddrval); - return FALSE; - } - } - - /* Create the primary surface */ - if (!winCreatePrimarySurfaceShadowDD (pScreen)) - { - ErrorF ("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD " - "failed\n"); - return FALSE; - } - - /* Describe the shadow surface to be created */ - /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface, - * as drawing, locking, and unlocking take forever - * with video memory surfaces. In addition, - * video memory is a somewhat scarce resource, - * so you shouldn't be allocating video memory when - * you have the option of using system memory instead. - */ - ZeroMemory (&ddsd, sizeof (ddsd)); - ddsd.dwSize = sizeof (ddsd); - ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; - ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; - ddsd.dwHeight = pScreenInfo->dwHeight; - ddsd.dwWidth = pScreenInfo->dwWidth; - - /* Create the shadow surface */ - ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2, - &ddsd, - &pScreenPriv->pddsShadow, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winAllocateFBShadowDD - Could not create shadow "\ - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winAllocateFBShadowDD - Created shadow\n"); - - /* Allocate a DD surface description for our screen privates */ - pddsdShadow = pScreenPriv->pddsdShadow = malloc (sizeof (DDSURFACEDESC)); - if (pddsdShadow == NULL) - { - ErrorF ("winAllocateFBShadowDD - Could not allocate surface "\ - "description memory\n"); - return FALSE; - } - ZeroMemory (pddsdShadow, sizeof (*pddsdShadow)); - pddsdShadow->dwSize = sizeof (*pddsdShadow); - - winDebug ("winAllocateFBShadowDD - Locking shadow\n"); - - /* Lock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval) || pddsdShadow->lpSurface == NULL) - { - ErrorF ("winAllocateFBShadowDD - Could not lock shadow "\ - "surface: %08x\n", (unsigned int) ddrval); - return FALSE; - } - - winDebug ("winAllocateFBShadowDD - Locked shadow\n"); - - /* We don't know how to deal with anything other than RGB */ - if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) - { - ErrorF ("winAllocateFBShadowDD - Color format other than RGB\n"); - return FALSE; - } - - /* Grab the pitch from the surface desc */ - pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8) - / pScreenInfo->dwBPP; - - /* Save the pointer to our surface memory */ - pScreenInfo->pfb = pddsdShadow->lpSurface; - - /* Grab the color depth and masks from the surface description */ - pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask; - pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask; - pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask; - - winDebug ("winAllocateFBShadowDD - Returning\n"); - - return TRUE; -} - -static void -winFreeFBShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Free the shadow surface, if there is one */ - if (pScreenPriv->pddsShadow) - { - IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - IDirectDrawSurface2_Release (pScreenPriv->pddsShadow); - pScreenPriv->pddsShadow = NULL; - } - - /* Detach the clipper from the primary surface and release the primary surface, if there is one */ - winReleasePrimarySurfaceShadowDD(pScreen); - - /* Release the clipper object */ - if (pScreenPriv->pddcPrimary) - { - IDirectDrawClipper_Release (pScreenPriv->pddcPrimary); - pScreenPriv->pddcPrimary = NULL; - } - - /* Free the DirectDraw2 object, if there is one */ - if (pScreenPriv->pdd2) - { - IDirectDraw2_RestoreDisplayMode (pScreenPriv->pdd2); - IDirectDraw2_Release (pScreenPriv->pdd2); - pScreenPriv->pdd2 = NULL; - } - - /* Free the DirectDraw object, if there is one */ - if (pScreenPriv->pdd) - { - IDirectDraw_Release (pScreenPriv->pdd); - pScreenPriv->pdd = NULL; - } - - /* Invalidate the ScreenInfo's fb pointer */ - pScreenInfo->pfb = NULL; -} - -/* - * Transfer the damaged regions of the shadow framebuffer to the display. - */ - -static void -winShadowUpdateDD (ScreenPtr pScreen, - shadowBufPtr pBuf) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - RegionPtr damage = shadowDamage(pBuf); - HRESULT ddrval = DD_OK; - RECT rcDest, rcSrc; - POINT ptOrigin; - DWORD dwBox = RegionNumRects (damage); - BoxPtr pBox = RegionRects (damage); - HRGN hrgnTemp = NULL, hrgnCombined = NULL; - - /* - * Return immediately if the app is not active - * and we are fullscreen, or if we have a bad display depth - */ - if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen) - || pScreenPriv->fBadDepth) return; - - /* Return immediately if we didn't get needed surfaces */ - if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow) - return; - - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - - /* Unlock the shadow surface, so we can blit */ - ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - if (FAILED (ddrval)) - { - ErrorF ("winShadowUpdateDD - Unlock failed\n"); - return; - } - - /* - * Handle small regions with multiple blits, - * handle large regions by creating a clipping region and - * doing a single blit constrained to that clipping region. - */ - if (pScreenInfo->dwClipUpdatesNBoxes == 0 - || dwBox < pScreenInfo->dwClipUpdatesNBoxes) - { - /* Loop through all boxes in the damaged region */ - while (dwBox--) - { - /* Assign damage box to source rectangle */ - rcSrc.left = pBox->x1; - rcSrc.top = pBox->y1; - rcSrc.right = pBox->x2; - rcSrc.bottom = pBox->y2; - - /* Calculate destination rectange */ - rcDest.left = ptOrigin.x + rcSrc.left; - rcDest.top = ptOrigin.y + rcSrc.top; - rcDest.right = ptOrigin.x + rcSrc.right; - rcDest.bottom = ptOrigin.y + rcSrc.bottom; - - /* Blit the damaged areas */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - - /* Get a pointer to the next box */ - ++pBox; - } - } - else - { - BoxPtr pBoxExtents = RegionExtents(damage); - - /* Compute a GDI region from the damaged region */ - hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); - dwBox--; - pBox++; - while (dwBox--) - { - hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2); - CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR); - DeleteObject (hrgnTemp); - pBox++; - } - - /* Install the GDI region as a clipping region */ - SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined); - DeleteObject (hrgnCombined); - hrgnCombined = NULL; - - /* Calculating a bounding box for the source is easy */ - rcSrc.left = pBoxExtents->x1; - rcSrc.top = pBoxExtents->y1; - rcSrc.right = pBoxExtents->x2; - rcSrc.bottom = pBoxExtents->y2; - - /* Calculating a bounding box for the destination is trickier */ - rcDest.left = ptOrigin.x + rcSrc.left; - rcDest.top = ptOrigin.y + rcSrc.top; - rcDest.right = ptOrigin.x + rcSrc.right; - rcDest.bottom = ptOrigin.y + rcSrc.bottom; - - /* Our Blt should be clipped to the invalidated region */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - - /* Reset the clip region */ - SelectClipRgn (pScreenPriv->hdcScreen, NULL); - } - - /* Relock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winShadowUpdateDD - Lock failed\n"); - return; - } - - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - { - extern const char *g_pszLogFile; - ErrorF ("winShadowUpdateDD - Memory location of the shadow " - "surface has changed, trying to update the root window " - "pixmap header to point to the new address. If you get " - "this message and "PROJECT_NAME" freezes or crashes " - "after this message then send a problem report and your " - "%s file to " BUILDERADDR "\n", g_pszLogFile); - - /* Location of shadow framebuffer has changed */ - winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); - } -} - -static Bool -winInitScreenShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - - /* Get a device context for the screen */ - pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen); - - return winAllocateFBShadowDD(pScreen); -} - -/* - * Call the wrapped CloseScreen function. - * - * Free our resources and private structures. - */ - -static Bool -winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - Bool fReturn; - - winDebug ("winCloseScreenShadowDD - Freeing screen resources\n"); - - /* Flag that the screen is closed */ - pScreenPriv->fClosed = TRUE; - pScreenPriv->fActive = FALSE; - - /* Call the wrapped CloseScreen procedure */ - WIN_UNWRAP(CloseScreen); - fReturn = (*pScreen->CloseScreen) (nIndex, pScreen); - - winFreeFBShadowDD(pScreen); - - /* Free the screen DC */ - ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen); - - /* Delete the window property */ - RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP); - - /* Delete tray icon, if we have one */ - if (!pScreenInfo->fNoTrayIcon) - winDeleteNotifyIcon (pScreenPriv); - - /* Free the exit confirmation dialog box, if it exists */ - if (g_hDlgExit != NULL) - { - DestroyWindow (g_hDlgExit); - g_hDlgExit = NULL; - } - - /* Kill our window */ - if (pScreenPriv->hwndScreen) - { - DestroyWindow (pScreenPriv->hwndScreen); - pScreenPriv->hwndScreen = NULL; - } - -#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW) - /* Destroy the thread startup mutex */ - pthread_mutex_destroy (&pScreenPriv->pmServerStarted); -#endif - - /* Kill our screeninfo's pointer to the screen */ - pScreenInfo->pScreen = NULL; - - /* Free the screen privates for this screen */ - free ((pointer) pScreenPriv); - - return fReturn; -} - - -/* - * Tell mi what sort of visuals we need. - * - * Generally we only need one visual, as our screen can only - * handle one format at a time, I believe. You may want - * to verify that last sentence. - */ - -static Bool -winInitVisualsShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - DWORD dwRedBits, dwGreenBits, dwBlueBits; - - /* Count the number of ones in each color mask */ - dwRedBits = winCountBits (pScreenPriv->dwRedMask); - dwGreenBits = winCountBits (pScreenPriv->dwGreenMask); - dwBlueBits = winCountBits (pScreenPriv->dwBlueMask); - - /* Store the maximum number of ones in a color mask as the bitsPerRGB */ - if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0) - pScreenPriv->dwBitsPerRGB = 8; - else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits) - pScreenPriv->dwBitsPerRGB = dwRedBits; - else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits) - pScreenPriv->dwBitsPerRGB = dwGreenBits; - else - pScreenPriv->dwBitsPerRGB = dwBlueBits; - - winDebug ("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d " - "bpp %d\n", - (unsigned int) pScreenPriv->dwRedMask, - (unsigned int) pScreenPriv->dwGreenMask, - (unsigned int) pScreenPriv->dwBlueMask, - (int) pScreenPriv->dwBitsPerRGB, - (int) pScreenInfo->dwDepth, - (int) pScreenInfo->dwBPP); - - /* Create a single visual according to the Windows screen depth */ - switch (pScreenInfo->dwDepth) - { - case 24: - case 16: - case 15: - /* Create the real visual */ - if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, - TrueColorMask, - pScreenPriv->dwBitsPerRGB, - TrueColor, - pScreenPriv->dwRedMask, - pScreenPriv->dwGreenMask, - pScreenPriv->dwBlueMask)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed for TrueColor\n"); - return FALSE; - } - -#ifdef XWIN_EMULATEPSEUDO - if (!pScreenInfo->fEmulatePseudo) - break; - - /* Setup a pseudocolor visual */ - if (!miSetVisualTypesAndMasks (8, - PseudoColorMask, - 8, - -1, - 0, - 0, - 0)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed for PseudoColor\n"); - return FALSE; - } -#endif - break; - - case 8: - if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth, - pScreenInfo->fFullScreen - ? PseudoColorMask : StaticColorMask, - pScreenPriv->dwBitsPerRGB, - pScreenInfo->fFullScreen - ? PseudoColor : StaticColor, - pScreenPriv->dwRedMask, - pScreenPriv->dwGreenMask, - pScreenPriv->dwBlueMask)) - { - ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks " - "failed\n"); - return FALSE; - } - break; - - default: - ErrorF ("winInitVisualsShadowDD - Unknown screen depth\n"); - return FALSE; - } - - winDebug ("winInitVisualsShadowDD - Returning\n"); - - return TRUE; -} - - -/* - * Adjust the user proposed video mode - */ - -static Bool -winAdjustVideoModeShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HDC hdc = NULL; - DWORD dwBPP; - - /* We're in serious trouble if we can't get a DC */ - hdc = GetDC (NULL); - if (hdc == NULL) - { - ErrorF ("winAdjustVideoModeShadowDD - GetDC () failed\n"); - return FALSE; - } - - /* Query GDI for current display depth */ - dwBPP = GetDeviceCaps (hdc, BITSPIXEL); - - /* DirectDraw can only change the depth in fullscreen mode */ - if (!(pScreenInfo->fFullScreen && - (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) - { - /* Otherwise, We'll use GDI's depth */ - pScreenInfo->dwBPP = dwBPP; - } - - /* Release our DC */ - ReleaseDC (NULL, hdc); - return TRUE; -} - - -/* - * Blt exposed regions to the screen - */ - -static Bool -winBltExposedRegionsShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - RECT rcSrc, rcDest; - POINT ptOrigin; - HDC hdcUpdate = NULL; - PAINTSTRUCT ps; - HRESULT ddrval = DD_OK; - Bool fReturn = TRUE; - Bool fLocked = TRUE; - int i; - - /* BeginPaint gives us an hdc that clips to the invalidated region */ - hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps); - if (hdcUpdate == NULL) - { - ErrorF ("winBltExposedRegionsShadowDD - BeginPaint () returned " - "a NULL device context handle. Aborting blit attempt.\n"); - return FALSE; - } - - /* Unlock the shadow surface, so we can blit */ - ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL); - if (FAILED (ddrval)) - { - fReturn = FALSE; - goto winBltExposedRegionsShadowDD_Exit; - } - else - { - /* Flag that we have unlocked the shadow surface */ - fLocked = FALSE; - } - - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - rcDest.left = ptOrigin.x; - rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; - rcDest.top = ptOrigin.y; - rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; - - /* Source can be enter shadow surface, as Blt should clip */ - rcSrc.left = 0; - rcSrc.top = 0; - rcSrc.right = pScreenInfo->dwWidth; - rcSrc.bottom = pScreenInfo->dwHeight; - - /* Try to regain the primary surface and blit again if we've lost it */ - for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) - { - /* Our Blt should be clipped to the invalidated region */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - if (ddrval == DDERR_SURFACELOST) - { - /* Surface was lost */ - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " - "reported that the primary surface was lost, " - "trying to restore, retry: %d\n", i + 1); - - /* Try to restore the surface, once */ - ddrval = IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); - ErrorF ("winBltExposedRegionsShadowDD - " - "IDirectDrawSurface2_Restore returned: "); - if (ddrval == DD_OK) - ErrorF ("DD_OK\n"); - else if (ddrval == DDERR_WRONGMODE) - ErrorF ("DDERR_WRONGMODE\n"); - else if (ddrval == DDERR_INCOMPATIBLEPRIMARY) - ErrorF ("DDERR_INCOMPATIBLEPRIMARY\n"); - else if (ddrval == DDERR_UNSUPPORTED) - ErrorF ("DDERR_UNSUPPORTED\n"); - else if (ddrval == DDERR_INVALIDPARAMS) - ErrorF ("DDERR_INVALIDPARAMS\n"); - else if (ddrval == DDERR_INVALIDOBJECT) - ErrorF ("DDERR_INVALIDOBJECT\n"); - else - ErrorF ("unknown error: %08x\n", (unsigned int) ddrval); - - /* Loop around to try the blit one more time */ - continue; - } - else if (FAILED (ddrval)) - { - fReturn = FALSE; - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt " - "failed, but surface not lost: %08x %d\n", - (unsigned int) ddrval, (int) ddrval); - goto winBltExposedRegionsShadowDD_Exit; - } - else - { - /* Success, stop looping */ - break; - } - } - - /* Relock the shadow surface */ - ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - if (FAILED (ddrval)) - { - fReturn = FALSE; - ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock " - "failed\n"); - goto winBltExposedRegionsShadowDD_Exit; - } - else - { - /* Indicate that we have relocked the shadow surface */ - fLocked = TRUE; - } - - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - winUpdateFBPointer (pScreen, - pScreenPriv->pddsdShadow->lpSurface); - - winBltExposedRegionsShadowDD_Exit: - /* EndPaint frees the DC */ - if (hdcUpdate != NULL) - EndPaint (pScreenPriv->hwndScreen, &ps); - - /* - * Relock the surface if it is not locked. We don't care if locking fails, - * as it will cause the server to shutdown within a few more operations. - */ - if (!fLocked) - { - IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow, - NULL, - pScreenPriv->pddsdShadow, - DDLOCK_WAIT, - NULL); - - /* Has our memory pointer changed? */ - if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) - winUpdateFBPointer (pScreen, - pScreenPriv->pddsdShadow->lpSurface); - - fLocked = TRUE; - } - return fReturn; -} - - -/* - * Do any engine-specific appliation-activation processing - */ - -static Bool -winActivateAppShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - - /* - * Do we have a surface? - * Are we active? - * Are we fullscreen? - */ - if (pScreenPriv != NULL - && pScreenPriv->pddsPrimary != NULL - && pScreenPriv->fActive) - { - /* Primary surface was lost, restore it */ - IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary); - } - - return TRUE; -} - - -/* - * Reblit the shadow framebuffer to the screen. - */ - -static Bool -winRedrawScreenShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - HRESULT ddrval = DD_OK; - RECT rcSrc, rcDest; - POINT ptOrigin; - - /* Get the origin of the window in the screen coords */ - ptOrigin.x = pScreenInfo->dwXOffset; - ptOrigin.y = pScreenInfo->dwYOffset; - MapWindowPoints (pScreenPriv->hwndScreen, - HWND_DESKTOP, - (LPPOINT)&ptOrigin, 1); - rcDest.left = ptOrigin.x; - rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; - rcDest.top = ptOrigin.y; - rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; - - /* Source can be entire shadow surface, as Blt should clip for us */ - rcSrc.left = 0; - rcSrc.top = 0; - rcSrc.right = pScreenInfo->dwWidth; - rcSrc.bottom = pScreenInfo->dwHeight; - - /* Redraw the whole window, to take account for the new colors */ - ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary, - &rcDest, - pScreenPriv->pddsShadow, - &rcSrc, - DDBLT_WAIT, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () " - "failed: %08x\n", - (unsigned int) ddrval); - } - - return TRUE; -} - - -/* - * Realize the currently installed colormap - */ - -static Bool -winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen) -{ - return TRUE; -} - - -/* - * Install the specified colormap - */ - -static Bool -winInstallColormapShadowDD (ColormapPtr pColormap) -{ - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - HRESULT ddrval = DD_OK; - - /* Install the DirectDraw palette on the primary surface */ - ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, - pCmapPriv->lpDDPalette); - if (FAILED (ddrval)) - { - ErrorF ("winInstallColormapShadowDD - Failed installing the " - "DirectDraw palette.\n"); - return FALSE; - } - - /* Save a pointer to the newly installed colormap */ - pScreenPriv->pcmapInstalled = pColormap; - - return TRUE; -} - - -/* - * Store the specified colors in the specified colormap - */ - -static Bool -winStoreColorsShadowDD (ColormapPtr pColormap, - int ndef, - xColorItem *pdefs) -{ - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - ColormapPtr curpmap = pScreenPriv->pcmapInstalled; - HRESULT ddrval = DD_OK; - - /* Put the X colormap entries into the Windows logical palette */ - ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette, - 0, - pdefs[0].pixel, - ndef, - pCmapPriv->peColors - + pdefs[0].pixel); - if (FAILED (ddrval)) - { - ErrorF ("winStoreColorsShadowDD - SetEntries () failed\n"); - return FALSE; - } - - /* Don't install the DirectDraw palette if the colormap is not installed */ - if (pColormap != curpmap) - { - return TRUE; - } - - if (!winInstallColormapShadowDD (pColormap)) - { - ErrorF ("winStoreColorsShadowDD - Failed installing colormap\n"); - return FALSE; - } - - return TRUE; -} - - -/* - * Colormap initialization procedure - */ - -static Bool -winCreateColormapShadowDD (ColormapPtr pColormap) -{ - HRESULT ddrval = DD_OK; - ScreenPtr pScreen = pColormap->pScreen; - winScreenPriv(pScreen); - winCmapPriv(pColormap); - - /* Create a DirectDraw palette */ - ddrval = IDirectDraw2_CreatePalette (pScreenPriv->pdd, - DDPCAPS_8BIT | DDPCAPS_ALLOW256, - pCmapPriv->peColors, - &pCmapPriv->lpDDPalette, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winCreateColormapShadowDD - CreatePalette failed\n"); - return FALSE; - } - - return TRUE; -} - - -/* - * Colormap destruction procedure - */ - -static Bool -winDestroyColormapShadowDD (ColormapPtr pColormap) -{ - winScreenPriv(pColormap->pScreen); - winCmapPriv(pColormap); - HRESULT ddrval = DD_OK; - - /* - * Is colormap to be destroyed the default? - * - * Non-default colormaps should have had winUninstallColormap - * called on them before we get here. The default colormap - * will not have had winUninstallColormap called on it. Thus, - * we need to handle the default colormap in a special way. - */ - if (pColormap->flags & IsDefault) - { - winDebug ("winDestroyColormapShadowDD - Destroying default " - "colormap\n"); - - /* - * FIXME: Walk the list of all screens, popping the default - * palette out of each screen device context. - */ - - /* Pop the palette out of the primary surface */ - ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary, - NULL); - if (FAILED (ddrval)) - { - ErrorF ("winDestroyColormapShadowDD - Failed freeing the " - "default colormap DirectDraw palette.\n"); - return FALSE; - } - - /* Clear our private installed colormap pointer */ - pScreenPriv->pcmapInstalled = NULL; - } - - /* Release the palette */ - IDirectDrawPalette_Release (pCmapPriv->lpDDPalette); - - /* Invalidate the colormap privates */ - pCmapPriv->lpDDPalette = NULL; - - return TRUE; -} - - -/* - * Set engine specific functions - */ - -Bool -winSetEngineFunctionsShadowDD (ScreenPtr pScreen) -{ - winScreenPriv(pScreen); - winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; - - /* Set our pointers */ - pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD; - pScreenPriv->pwinFreeFB = winFreeFBShadowDD; - pScreenPriv->pwinShadowUpdate = winShadowUpdateDD; - pScreenPriv->pwinInitScreen = winInitScreenShadowDD; - pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD; - pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD; - pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD; - if (pScreenInfo->fFullScreen) - pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen; - else - pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed; - pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB; - pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD; - pScreenPriv->pwinActivateApp = winActivateAppShadowDD; - pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD; - pScreenPriv->pwinRealizeInstalledPalette - = winRealizeInstalledPaletteShadowDD; - pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD; - pScreenPriv->pwinStoreColors = winStoreColorsShadowDD; - pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD; - pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD; - pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA; - pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD; - pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD; -#ifdef XWIN_MULTIWINDOW - pScreenPriv->pwinFinishCreateWindowsWindow = - (winFinishCreateWindowsWindowProcPtr) (void (*)(void))NoopDDA; -#endif - - return TRUE; -} +/*
+ *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
+ *
+ *Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ *"Software"), to deal in the Software without restriction, including
+ *without limitation the rights to use, copy, modify, merge, publish,
+ *distribute, sublicense, and/or sell copies of the Software, and to
+ *permit persons to whom the Software is furnished to do so, subject to
+ *the following conditions:
+ *
+ *The above copyright notice and this permission notice shall be
+ *included in all copies or substantial portions of the Software.
+ *
+ *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
+ *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *Except as contained in this notice, the name of the XFree86 Project
+ *shall not be used in advertising or otherwise to promote the sale, use
+ *or other dealings in this Software without prior written authorization
+ *from the XFree86 Project.
+ *
+ * Authors: Dakshinamurthy Karra
+ * Suhaib M Siddiqi
+ * Peter Busch
+ * Harold L Hunt II
+ */
+
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+#include "win.h"
+
+
+/*
+
+
+/*
+ * Local prototypes
+ */
+
+static Bool
+winAllocateFBShadowDD (ScreenPtr pScreen);
+
+static void
+winShadowUpdateDD (ScreenPtr pScreen,
+ shadowBufPtr pBuf);
+
+static Bool
+winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen);
+
+static Bool
+winInitVisualsShadowDD (ScreenPtr pScreen);
+
+static Bool
+winAdjustVideoModeShadowDD (ScreenPtr pScreen);
+
+static Bool
+winBltExposedRegionsShadowDD (ScreenPtr pScreen);
+
+static Bool
+winActivateAppShadowDD (ScreenPtr pScreen);
+
+static Bool
+winRedrawScreenShadowDD (ScreenPtr pScreen);
+
+static Bool
+winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen);
+
+static Bool
+winInstallColormapShadowDD (ColormapPtr pColormap);
+
+static Bool
+winStoreColorsShadowDD (ColormapPtr pmap,
+ int ndef,
+ xColorItem *pdefs);
+
+static Bool
+winCreateColormapShadowDD (ColormapPtr pColormap);
+
+static Bool
+winDestroyColormapShadowDD (ColormapPtr pColormap);
+
+static Bool
+winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen);
+
+static Bool
+winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen);
+
+
+/*
+ * Create the primary surface and attach the clipper.
+ * Used for both the initial surface creation and during
+ * WM_DISPLAYCHANGE messages.
+ */
+
+static Bool
+winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC ddsd;
+
+ /* Describe the primary surface */
+ ZeroMemory (&ddsd, sizeof (ddsd));
+ ddsd.dwSize = sizeof (ddsd);
+ ddsd.dwFlags = DDSD_CAPS;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ /* Create the primary surface */
+ ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2,
+ &ddsd,
+ &pScreenPriv->pddsPrimary,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winCreatePrimarySurfaceShadowDD - Could not create primary "
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winCreatePrimarySurfaceShadowDD - Created primary surface\n");
+
+ /*
+ * Attach a clipper to the primary surface that will clip our blits to our
+ * display window.
+ */
+ ddrval = IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
+ pScreenPriv->pddcPrimary);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winCreatePrimarySurfaceShadowDD - Primary attach clipper "
+ "failed: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winCreatePrimarySurfaceShadowDD - Attached clipper to "
+ "primary surface\n");
+
+ /* Everything was correct */
+ return TRUE;
+}
+
+
+/*
+ * Detach the clipper and release the primary surface.
+ * Called from WM_DISPLAYCHANGE.
+ */
+
+static Bool
+winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+
+ winDebug ("winReleasePrimarySurfaceShadowDD - Hello\n");
+
+ /* Release the primary surface and clipper, if they exist */
+ if (pScreenPriv->pddsPrimary)
+ {
+ /*
+ * Detach the clipper from the primary surface.
+ * NOTE: We do this explicity for clarity. The Clipper is not released.
+ */
+ IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
+ NULL);
+
+ winDebug ("winReleasePrimarySurfaceShadowDD - Detached clipper\n");
+
+ /* Release the primary surface */
+ IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary);
+ pScreenPriv->pddsPrimary = NULL;
+ }
+
+ winDebug ("winReleasePrimarySurfaceShadowDD - Released primary surface\n");
+
+ return TRUE;
+}
+
+
+/*
+ * Create a DirectDraw surface for the shadow framebuffer; also create
+ * a primary surface object so we can blit to the display.
+ *
+ * Install a DirectDraw clipper on our primary surface object
+ * that clips our blits to the unobscured client area of our display window.
+ */
+
+static Bool
+winAllocateFBShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC ddsd;
+ DDSURFACEDESC *pddsdShadow = NULL;
+
+ winDebug ("winAllocateFBShadowDD\n");
+
+ /* Create a clipper */
+ ddrval = (*g_fpDirectDrawCreateClipper) (0,
+ &pScreenPriv->pddcPrimary,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not create clipper: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winAllocateFBShadowDD - Created a clipper\n");
+
+ /* Attach the clipper to our display window */
+ ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary,
+ 0,
+ pScreenPriv->hwndScreen);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Clipper not attached to "
+ "window: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winAllocateFBShadowDD - Attached clipper to window\n");
+
+ /* Create a DirectDraw object, store the address at lpdd */
+ ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winAllocateFBShadowDD () - Created and initialized DD\n");
+
+ /* Get a DirectDraw2 interface pointer */
+ ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd,
+ &IID_IDirectDraw2,
+ (LPVOID*) &pScreenPriv->pdd2);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Failed DD2 query: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ /* Are we full screen? */
+ if (pScreenInfo->fFullScreen)
+ {
+ DDSURFACEDESC ddsdCurrent;
+ DWORD dwRefreshRateCurrent = 0;
+ HDC hdc = NULL;
+
+ /* Set the cooperative level to full screen */
+ ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2,
+ pScreenPriv->hwndScreen,
+ DDSCL_EXCLUSIVE
+ | DDSCL_FULLSCREEN);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not set "
+ "cooperative level: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ /*
+ * We only need to get the current refresh rate for comparison
+ * if a refresh rate has been passed on the command line.
+ */
+ if (pScreenInfo->dwRefreshRate != 0)
+ {
+ ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent));
+ ddsdCurrent.dwSize = sizeof (ddsdCurrent);
+
+ /* Get information about current display settings */
+ ddrval = IDirectDraw2_GetDisplayMode (pScreenPriv->pdd2,
+ &ddsdCurrent);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not get current "
+ "refresh rate: %08x. Continuing.\n",
+ (unsigned int) ddrval);
+ dwRefreshRateCurrent = 0;
+ }
+ else
+ {
+ /* Grab the current refresh rate */
+ dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
+ }
+ }
+
+ /* Clean up the refresh rate */
+ if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate)
+ {
+ /*
+ * Refresh rate is non-specified or equal to current.
+ */
+ pScreenInfo->dwRefreshRate = 0;
+ }
+
+ /* Grab a device context for the screen */
+ hdc = GetDC (NULL);
+ if (hdc == NULL)
+ {
+ ErrorF ("winAllocateFBShadowDD - GetDC () failed\n");
+ return FALSE;
+ }
+
+ /* Only change the video mode when different than current mode */
+ if (!pScreenInfo->fMultipleMonitors
+ && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN)
+ || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN)
+ || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL)
+ || pScreenInfo->dwRefreshRate != 0))
+ {
+ winDebug ("winAllocateFBShadowDD - Changing video mode\n");
+
+ /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
+ ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP,
+ pScreenInfo->dwRefreshRate,
+ 0);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not set "\
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ ErrorF ("winAllocateFBShadowDD - Using default driver refresh rate\n");
+ ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP,
+ 0,
+ 0);
+ if (FAILED(ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not set default refresh rate "
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ winDebug ("winAllocateFBShadowDD - Not changing video mode\n");
+ }
+
+ /* Release our DC */
+ ReleaseDC (NULL, hdc);
+ hdc = NULL;
+ }
+ else
+ {
+ /* Set the cooperative level for windowed mode */
+ ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2,
+ pScreenPriv->hwndScreen,
+ DDSCL_NORMAL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not set "\
+ "cooperative level: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+ }
+
+ /* Create the primary surface */
+ if (!winCreatePrimarySurfaceShadowDD (pScreen))
+ {
+ ErrorF ("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD "
+ "failed\n");
+ return FALSE;
+ }
+
+ /* Describe the shadow surface to be created */
+ /* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
+ * as drawing, locking, and unlocking take forever
+ * with video memory surfaces. In addition,
+ * video memory is a somewhat scarce resource,
+ * so you shouldn't be allocating video memory when
+ * you have the option of using system memory instead.
+ */
+ ZeroMemory (&ddsd, sizeof (ddsd));
+ ddsd.dwSize = sizeof (ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
+ ddsd.dwHeight = pScreenInfo->dwHeight;
+ ddsd.dwWidth = pScreenInfo->dwWidth;
+
+ /* Create the shadow surface */
+ ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2,
+ &ddsd,
+ &pScreenPriv->pddsShadow,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not create shadow "\
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winAllocateFBShadowDD - Created shadow\n");
+
+ /* Allocate a DD surface description for our screen privates */
+ pddsdShadow = pScreenPriv->pddsdShadow = malloc (sizeof (DDSURFACEDESC));
+ if (pddsdShadow == NULL)
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not allocate surface "\
+ "description memory\n");
+ return FALSE;
+ }
+ ZeroMemory (pddsdShadow, sizeof (*pddsdShadow));
+ pddsdShadow->dwSize = sizeof (*pddsdShadow);
+
+ winDebug ("winAllocateFBShadowDD - Locking shadow\n");
+
+ /* Lock the shadow surface */
+ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
+ NULL,
+ pddsdShadow,
+ DDLOCK_WAIT,
+ NULL);
+ if (FAILED (ddrval) || pddsdShadow->lpSurface == NULL)
+ {
+ ErrorF ("winAllocateFBShadowDD - Could not lock shadow "\
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ winDebug ("winAllocateFBShadowDD - Locked shadow\n");
+
+ /* We don't know how to deal with anything other than RGB */
+ if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB))
+ {
+ ErrorF ("winAllocateFBShadowDD - Color format other than RGB\n");
+ return FALSE;
+ }
+
+ /* Grab the pitch from the surface desc */
+ pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8)
+ / pScreenInfo->dwBPP;
+
+ /* Save the pointer to our surface memory */
+ pScreenInfo->pfb = pddsdShadow->lpSurface;
+
+ /* Grab the color depth and masks from the surface description */
+ pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask;
+ pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask;
+ pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask;
+
+ winDebug ("winAllocateFBShadowDD - Returning\n");
+
+ return TRUE;
+}
+
+static void
+winFreeFBShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Free the shadow surface, if there is one */
+ if (pScreenPriv->pddsShadow)
+ {
+ IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
+ IDirectDrawSurface2_Release (pScreenPriv->pddsShadow);
+ pScreenPriv->pddsShadow = NULL;
+ }
+
+ /* Detach the clipper from the primary surface and release the primary surface, if there is one */
+ winReleasePrimarySurfaceShadowDD(pScreen);
+
+ /* Release the clipper object */
+ if (pScreenPriv->pddcPrimary)
+ {
+ IDirectDrawClipper_Release (pScreenPriv->pddcPrimary);
+ pScreenPriv->pddcPrimary = NULL;
+ }
+
+ /* Free the DirectDraw2 object, if there is one */
+ if (pScreenPriv->pdd2)
+ {
+ IDirectDraw2_RestoreDisplayMode (pScreenPriv->pdd2);
+ IDirectDraw2_Release (pScreenPriv->pdd2);
+ pScreenPriv->pdd2 = NULL;
+ }
+
+ /* Free the DirectDraw object, if there is one */
+ if (pScreenPriv->pdd)
+ {
+ IDirectDraw_Release (pScreenPriv->pdd);
+ pScreenPriv->pdd = NULL;
+ }
+
+ /* Invalidate the ScreenInfo's fb pointer */
+ pScreenInfo->pfb = NULL;
+}
+
+/*
+ * Transfer the damaged regions of the shadow framebuffer to the display.
+ */
+
+static void
+winShadowUpdateDD (ScreenPtr pScreen,
+ shadowBufPtr pBuf)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RegionPtr damage = shadowDamage(pBuf);
+ HRESULT ddrval = DD_OK;
+ RECT rcDest, rcSrc;
+ POINT ptOrigin;
+ DWORD dwBox = RegionNumRects (damage);
+ BoxPtr pBox = RegionRects (damage);
+ HRGN hrgnTemp = NULL, hrgnCombined = NULL;
+
+ /*
+ * Return immediately if the app is not active
+ * and we are fullscreen, or if we have a bad display depth
+ */
+ if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
+ || pScreenPriv->fBadDepth) return;
+
+ /* Return immediately if we didn't get needed surfaces */
+ if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow)
+ return;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints (pScreenPriv->hwndScreen,
+ HWND_DESKTOP,
+ (LPPOINT)&ptOrigin, 1);
+
+ /* Unlock the shadow surface, so we can blit */
+ ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winShadowUpdateDD - Unlock failed\n");
+ return;
+ }
+
+ /*
+ * Handle small regions with multiple blits,
+ * handle large regions by creating a clipping region and
+ * doing a single blit constrained to that clipping region.
+ */
+ if (pScreenInfo->dwClipUpdatesNBoxes == 0
+ || dwBox < pScreenInfo->dwClipUpdatesNBoxes)
+ {
+ /* Loop through all boxes in the damaged region */
+ while (dwBox--)
+ {
+ /* Assign damage box to source rectangle */
+ rcSrc.left = pBox->x1;
+ rcSrc.top = pBox->y1;
+ rcSrc.right = pBox->x2;
+ rcSrc.bottom = pBox->y2;
+
+ /* Calculate destination rectange */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Blit the damaged areas */
+ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
+ &rcDest,
+ pScreenPriv->pddsShadow,
+ &rcSrc,
+ DDBLT_WAIT,
+ NULL);
+
+ /* Get a pointer to the next box */
+ ++pBox;
+ }
+ }
+ else
+ {
+ BoxPtr pBoxExtents = RegionExtents(damage);
+
+ /* Compute a GDI region from the damaged region */
+ hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ dwBox--;
+ pBox++;
+ while (dwBox--)
+ {
+ hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
+ DeleteObject (hrgnTemp);
+ pBox++;
+ }
+
+ /* Install the GDI region as a clipping region */
+ SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined);
+ DeleteObject (hrgnCombined);
+ hrgnCombined = NULL;
+
+ /* Calculating a bounding box for the source is easy */
+ rcSrc.left = pBoxExtents->x1;
+ rcSrc.top = pBoxExtents->y1;
+ rcSrc.right = pBoxExtents->x2;
+ rcSrc.bottom = pBoxExtents->y2;
+
+ /* Calculating a bounding box for the destination is trickier */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Our Blt should be clipped to the invalidated region */
+ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
+ &rcDest,
+ pScreenPriv->pddsShadow,
+ &rcSrc,
+ DDBLT_WAIT,
+ NULL);
+
+ /* Reset the clip region */
+ SelectClipRgn (pScreenPriv->hdcScreen, NULL);
+ }
+
+ /* Relock the shadow surface */
+ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
+ NULL,
+ pScreenPriv->pddsdShadow,
+ DDLOCK_WAIT,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winShadowUpdateDD - Lock failed\n");
+ return;
+ }
+
+ /* Has our memory pointer changed? */
+ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
+ {
+ extern const char *g_pszLogFile;
+ ErrorF ("winShadowUpdateDD - Memory location of the shadow "
+ "surface has changed, trying to update the root window "
+ "pixmap header to point to the new address. If you get "
+ "this message and "PROJECT_NAME" freezes or crashes "
+ "after this message then send a problem report and your "
+ "%s file to " BUILDERADDR "\n", g_pszLogFile);
+
+ /* Location of shadow framebuffer has changed */
+ winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
+ }
+}
+
+static Bool
+winInitScreenShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+
+ /* Get a device context for the screen */
+ pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen);
+
+ return winAllocateFBShadowDD(pScreen);
+}
+
+/*
+ * Call the wrapped CloseScreen function.
+ *
+ * Free our resources and private structures.
+ */
+
+static Bool
+winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ Bool fReturn;
+
+ winDebug ("winCloseScreenShadowDD - Freeing screen resources\n");
+
+ /* Flag that the screen is closed */
+ pScreenPriv->fClosed = TRUE;
+ pScreenPriv->fActive = FALSE;
+
+ /* Call the wrapped CloseScreen procedure */
+ WIN_UNWRAP(CloseScreen);
+ if (pScreen->CloseScreen)
+ fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
+
+ winFreeFBShadowDD(pScreen);
+
+ /* Free the screen DC */
+ ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
+
+ /* Delete the window property */
+ RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP);
+
+ /* Delete tray icon, if we have one */
+ if (!pScreenInfo->fNoTrayIcon)
+ winDeleteNotifyIcon (pScreenPriv);
+
+ /* Free the exit confirmation dialog box, if it exists */
+ if (g_hDlgExit != NULL)
+ {
+ DestroyWindow (g_hDlgExit);
+ g_hDlgExit = NULL;
+ }
+
+ /* Kill our window */
+ if (pScreenPriv->hwndScreen)
+ {
+ DestroyWindow (pScreenPriv->hwndScreen);
+ pScreenPriv->hwndScreen = NULL;
+ }
+
+#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
+ /* Destroy the thread startup mutex */
+ pthread_mutex_destroy (&pScreenPriv->pmServerStarted);
+#endif
+
+ /* Kill our screeninfo's pointer to the screen */
+ pScreenInfo->pScreen = NULL;
+
+ /* Free the screen privates for this screen */
+ free ((pointer) pScreenPriv);
+
+ return fReturn;
+}
+
+
+/*
+ * Tell mi what sort of visuals we need.
+ *
+ * Generally we only need one visual, as our screen can only
+ * handle one format at a time, I believe. You may want
+ * to verify that last sentence.
+ */
+
+static Bool
+winInitVisualsShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ DWORD dwRedBits, dwGreenBits, dwBlueBits;
+
+ /* Count the number of ones in each color mask */
+ dwRedBits = winCountBits (pScreenPriv->dwRedMask);
+ dwGreenBits = winCountBits (pScreenPriv->dwGreenMask);
+ dwBlueBits = winCountBits (pScreenPriv->dwBlueMask);
+
+ /* Store the maximum number of ones in a color mask as the bitsPerRGB */
+ if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
+ pScreenPriv->dwBitsPerRGB = 8;
+ else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwRedBits;
+ else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwGreenBits;
+ else
+ pScreenPriv->dwBitsPerRGB = dwBlueBits;
+
+ winDebug ("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d "
+ "bpp %d\n",
+ (unsigned int) pScreenPriv->dwRedMask,
+ (unsigned int) pScreenPriv->dwGreenMask,
+ (unsigned int) pScreenPriv->dwBlueMask,
+ (int) pScreenPriv->dwBitsPerRGB,
+ (int) pScreenInfo->dwDepth,
+ (int) pScreenInfo->dwBPP);
+
+ /* Create a single visual according to the Windows screen depth */
+ switch (pScreenInfo->dwDepth)
+ {
+ case 24:
+ case 16:
+ case 15:
+ /* Create the real visual */
+ if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
+ TrueColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ TrueColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask))
+ {
+ ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
+ "failed for TrueColor\n");
+ return FALSE;
+ }
+
+#ifdef XWIN_EMULATEPSEUDO
+ if (!pScreenInfo->fEmulatePseudo)
+ break;
+
+ /* Setup a pseudocolor visual */
+ if (!miSetVisualTypesAndMasks (8,
+ PseudoColorMask,
+ 8,
+ -1,
+ 0,
+ 0,
+ 0))
+ {
+ ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
+ "failed for PseudoColor\n");
+ return FALSE;
+ }
+#endif
+ break;
+
+ case 8:
+ if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
+ pScreenInfo->fFullScreen
+ ? PseudoColorMask : StaticColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ pScreenInfo->fFullScreen
+ ? PseudoColor : StaticColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask))
+ {
+ ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
+ "failed\n");
+ return FALSE;
+ }
+ break;
+
+ default:
+ ErrorF ("winInitVisualsShadowDD - Unknown screen depth\n");
+ return FALSE;
+ }
+
+ winDebug ("winInitVisualsShadowDD - Returning\n");
+
+ return TRUE;
+}
+
+
+/*
+ * Adjust the user proposed video mode
+ */
+
+static Bool
+winAdjustVideoModeShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HDC hdc = NULL;
+ DWORD dwBPP;
+
+ /* We're in serious trouble if we can't get a DC */
+ hdc = GetDC (NULL);
+ if (hdc == NULL)
+ {
+ ErrorF ("winAdjustVideoModeShadowDD - GetDC () failed\n");
+ return FALSE;
+ }
+
+ /* Query GDI for current display depth */
+ dwBPP = GetDeviceCaps (hdc, BITSPIXEL);
+
+ /* DirectDraw can only change the depth in fullscreen mode */
+ if (!(pScreenInfo->fFullScreen &&
+ (pScreenInfo->dwBPP != WIN_DEFAULT_BPP)))
+ {
+ /* Otherwise, We'll use GDI's depth */
+ pScreenInfo->dwBPP = dwBPP;
+ }
+
+ /* Release our DC */
+ ReleaseDC (NULL, hdc);
+ return TRUE;
+}
+
+
+/*
+ * Blt exposed regions to the screen
+ */
+
+static Bool
+winBltExposedRegionsShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+ HDC hdcUpdate = NULL;
+ PAINTSTRUCT ps;
+ HRESULT ddrval = DD_OK;
+ Bool fReturn = TRUE;
+ Bool fLocked = TRUE;
+ int i;
+
+ /* BeginPaint gives us an hdc that clips to the invalidated region */
+ hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps);
+ if (hdcUpdate == NULL)
+ {
+ ErrorF ("winBltExposedRegionsShadowDD - BeginPaint () returned "
+ "a NULL device context handle. Aborting blit attempt.\n");
+ return FALSE;
+ }
+
+ /* Unlock the shadow surface, so we can blit */
+ ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
+ if (FAILED (ddrval))
+ {
+ fReturn = FALSE;
+ goto winBltExposedRegionsShadowDD_Exit;
+ }
+ else
+ {
+ /* Flag that we have unlocked the shadow surface */
+ fLocked = FALSE;
+ }
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+
+ MapWindowPoints (pScreenPriv->hwndScreen,
+ HWND_DESKTOP,
+ (LPPOINT)&ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be enter shadow surface, as Blt should clip */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Try to regain the primary surface and blit again if we've lost it */
+ for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i)
+ {
+ /* Our Blt should be clipped to the invalidated region */
+ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
+ &rcDest,
+ pScreenPriv->pddsShadow,
+ &rcSrc,
+ DDBLT_WAIT,
+ NULL);
+ if (ddrval == DDERR_SURFACELOST)
+ {
+ /* Surface was lost */
+ ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
+ "reported that the primary surface was lost, "
+ "trying to restore, retry: %d\n", i + 1);
+
+ /* Try to restore the surface, once */
+ ddrval = IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary);
+ ErrorF ("winBltExposedRegionsShadowDD - "
+ "IDirectDrawSurface2_Restore returned: ");
+ if (ddrval == DD_OK)
+ ErrorF ("DD_OK\n");
+ else if (ddrval == DDERR_WRONGMODE)
+ ErrorF ("DDERR_WRONGMODE\n");
+ else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
+ ErrorF ("DDERR_INCOMPATIBLEPRIMARY\n");
+ else if (ddrval == DDERR_UNSUPPORTED)
+ ErrorF ("DDERR_UNSUPPORTED\n");
+ else if (ddrval == DDERR_INVALIDPARAMS)
+ ErrorF ("DDERR_INVALIDPARAMS\n");
+ else if (ddrval == DDERR_INVALIDOBJECT)
+ ErrorF ("DDERR_INVALIDOBJECT\n");
+ else
+ ErrorF ("unknown error: %08x\n", (unsigned int) ddrval);
+
+ /* Loop around to try the blit one more time */
+ continue;
+ }
+ else if (FAILED (ddrval))
+ {
+ fReturn = FALSE;
+ ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
+ "failed, but surface not lost: %08x %d\n",
+ (unsigned int) ddrval, (int) ddrval);
+ goto winBltExposedRegionsShadowDD_Exit;
+ }
+ else
+ {
+ /* Success, stop looping */
+ break;
+ }
+ }
+
+ /* Relock the shadow surface */
+ ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
+ NULL,
+ pScreenPriv->pddsdShadow,
+ DDLOCK_WAIT,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ fReturn = FALSE;
+ ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock "
+ "failed\n");
+ goto winBltExposedRegionsShadowDD_Exit;
+ }
+ else
+ {
+ /* Indicate that we have relocked the shadow surface */
+ fLocked = TRUE;
+ }
+
+ /* Has our memory pointer changed? */
+ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
+ winUpdateFBPointer (pScreen,
+ pScreenPriv->pddsdShadow->lpSurface);
+
+ winBltExposedRegionsShadowDD_Exit:
+ /* EndPaint frees the DC */
+ if (hdcUpdate != NULL)
+ EndPaint (pScreenPriv->hwndScreen, &ps);
+
+ /*
+ * Relock the surface if it is not locked. We don't care if locking fails,
+ * as it will cause the server to shutdown within a few more operations.
+ */
+ if (!fLocked)
+ {
+ IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
+ NULL,
+ pScreenPriv->pddsdShadow,
+ DDLOCK_WAIT,
+ NULL);
+
+ /* Has our memory pointer changed? */
+ if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
+ winUpdateFBPointer (pScreen,
+ pScreenPriv->pddsdShadow->lpSurface);
+
+ fLocked = TRUE;
+ }
+ return fReturn;
+}
+
+
+/*
+ * Do any engine-specific appliation-activation processing
+ */
+
+static Bool
+winActivateAppShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+
+ /*
+ * Do we have a surface?
+ * Are we active?
+ * Are we fullscreen?
+ */
+ if (pScreenPriv != NULL
+ && pScreenPriv->pddsPrimary != NULL
+ && pScreenPriv->fActive)
+ {
+ /* Primary surface was lost, restore it */
+ IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary);
+ }
+
+ return TRUE;
+}
+
+
+/*
+ * Reblit the shadow framebuffer to the screen.
+ */
+
+static Bool
+winRedrawScreenShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HRESULT ddrval = DD_OK;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints (pScreenPriv->hwndScreen,
+ HWND_DESKTOP,
+ (LPPOINT)&ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be entire shadow surface, as Blt should clip for us */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Redraw the whole window, to take account for the new colors */
+ ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
+ &rcDest,
+ pScreenPriv->pddsShadow,
+ &rcSrc,
+ DDBLT_WAIT,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () "
+ "failed: %08x\n",
+ (unsigned int) ddrval);
+ }
+
+ return TRUE;
+}
+
+
+/*
+ * Realize the currently installed colormap
+ */
+
+static Bool
+winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen)
+{
+ return TRUE;
+}
+
+
+/*
+ * Install the specified colormap
+ */
+
+static Bool
+winInstallColormapShadowDD (ColormapPtr pColormap)
+{
+ ScreenPtr pScreen = pColormap->pScreen;
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /* Install the DirectDraw palette on the primary surface */
+ ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary,
+ pCmapPriv->lpDDPalette);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winInstallColormapShadowDD - Failed installing the "
+ "DirectDraw palette.\n");
+ return FALSE;
+ }
+
+ /* Save a pointer to the newly installed colormap */
+ pScreenPriv->pcmapInstalled = pColormap;
+
+ return TRUE;
+}
+
+
+/*
+ * Store the specified colors in the specified colormap
+ */
+
+static Bool
+winStoreColorsShadowDD (ColormapPtr pColormap,
+ int ndef,
+ xColorItem *pdefs)
+{
+ ScreenPtr pScreen = pColormap->pScreen;
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
+ HRESULT ddrval = DD_OK;
+
+ /* Put the X colormap entries into the Windows logical palette */
+ ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette,
+ 0,
+ pdefs[0].pixel,
+ ndef,
+ pCmapPriv->peColors
+ + pdefs[0].pixel);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winStoreColorsShadowDD - SetEntries () failed\n");
+ return FALSE;
+ }
+
+ /* Don't install the DirectDraw palette if the colormap is not installed */
+ if (pColormap != curpmap)
+ {
+ return TRUE;
+ }
+
+ if (!winInstallColormapShadowDD (pColormap))
+ {
+ ErrorF ("winStoreColorsShadowDD - Failed installing colormap\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+/*
+ * Colormap initialization procedure
+ */
+
+static Bool
+winCreateColormapShadowDD (ColormapPtr pColormap)
+{
+ HRESULT ddrval = DD_OK;
+ ScreenPtr pScreen = pColormap->pScreen;
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+
+ /* Create a DirectDraw palette */
+ ddrval = IDirectDraw2_CreatePalette (pScreenPriv->pdd,
+ DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ pCmapPriv->peColors,
+ &pCmapPriv->lpDDPalette,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winCreateColormapShadowDD - CreatePalette failed\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+/*
+ * Colormap destruction procedure
+ */
+
+static Bool
+winDestroyColormapShadowDD (ColormapPtr pColormap)
+{
+ winScreenPriv(pColormap->pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /*
+ * Is colormap to be destroyed the default?
+ *
+ * Non-default colormaps should have had winUninstallColormap
+ * called on them before we get here. The default colormap
+ * will not have had winUninstallColormap called on it. Thus,
+ * we need to handle the default colormap in a special way.
+ */
+ if (pColormap->flags & IsDefault)
+ {
+ winDebug ("winDestroyColormapShadowDD - Destroying default "
+ "colormap\n");
+
+ /*
+ * FIXME: Walk the list of all screens, popping the default
+ * palette out of each screen device context.
+ */
+
+ /* Pop the palette out of the primary surface */
+ ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary,
+ NULL);
+ if (FAILED (ddrval))
+ {
+ ErrorF ("winDestroyColormapShadowDD - Failed freeing the "
+ "default colormap DirectDraw palette.\n");
+ return FALSE;
+ }
+
+ /* Clear our private installed colormap pointer */
+ pScreenPriv->pcmapInstalled = NULL;
+ }
+
+ /* Release the palette */
+ IDirectDrawPalette_Release (pCmapPriv->lpDDPalette);
+
+ /* Invalidate the colormap privates */
+ pCmapPriv->lpDDPalette = NULL;
+
+ return TRUE;
+}
+
+
+/*
+ * Set engine specific functions
+ */
+
+Bool
+winSetEngineFunctionsShadowDD (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Set our pointers */
+ pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD;
+ pScreenPriv->pwinFreeFB = winFreeFBShadowDD;
+ pScreenPriv->pwinShadowUpdate = winShadowUpdateDD;
+ pScreenPriv->pwinInitScreen = winInitScreenShadowDD;
+ pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD;
+ pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD;
+ pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD;
+ if (pScreenInfo->fFullScreen)
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen;
+ else
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
+ pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
+ pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD;
+ pScreenPriv->pwinActivateApp = winActivateAppShadowDD;
+ pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD;
+ pScreenPriv->pwinRealizeInstalledPalette
+ = winRealizeInstalledPaletteShadowDD;
+ pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD;
+ pScreenPriv->pwinStoreColors = winStoreColorsShadowDD;
+ pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD;
+ pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD;
+ pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA;
+ pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD;
+ pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD;
+#ifdef XWIN_MULTIWINDOW
+ pScreenPriv->pwinFinishCreateWindowsWindow =
+ (winFinishCreateWindowsWindowProcPtr) (void (*)(void))NoopDDA;
+#endif
+
+ return TRUE;
+}
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