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Diffstat (limited to 'xorg-server/hw/xwin/winshaddd.c')
-rw-r--r--xorg-server/hw/xwin/winshaddd.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/xorg-server/hw/xwin/winshaddd.c b/xorg-server/hw/xwin/winshaddd.c
index 5f3b658fb..4904eb440 100644
--- a/xorg-server/hw/xwin/winshaddd.c
+++ b/xorg-server/hw/xwin/winshaddd.c
@@ -173,7 +173,7 @@ winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen)
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
* a primary surface object so we can blit to the display.
- *
+ *
* Install a DirectDraw clipper on our primary surface object
* that clips our blits to the unobscured client area of our display window.
*/
@@ -518,7 +518,7 @@ winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf)
/*
* Handle small regions with multiple blits,
- * handle large regions by creating a clipping region and
+ * handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (pScreenInfo->dwClipUpdatesNBoxes == 0
@@ -619,7 +619,7 @@ winInitScreenShadowDD(ScreenPtr pScreen)
/*
* Call the wrapped CloseScreen function.
- *
+ *
* Free our resources and private structures.
*/
@@ -683,7 +683,7 @@ winCloseScreenShadowDD(ScreenPtr pScreen)
/*
* Tell mi what sort of visuals we need.
- *
+ *
* Generally we only need one visual, as our screen can only
* handle one format at a time, I believe. You may want
* to verify that last sentence.