aboutsummaryrefslogtreecommitdiff
path: root/xorg-server/hw/xwin/winshadddnl.c
diff options
context:
space:
mode:
Diffstat (limited to 'xorg-server/hw/xwin/winshadddnl.c')
-rw-r--r--xorg-server/hw/xwin/winshadddnl.c1727
1 files changed, 818 insertions, 909 deletions
diff --git a/xorg-server/hw/xwin/winshadddnl.c b/xorg-server/hw/xwin/winshadddnl.c
index 2f7e34243..17fe23e5a 100644
--- a/xorg-server/hw/xwin/winshadddnl.c
+++ b/xorg-server/hw/xwin/winshadddnl.c
@@ -36,7 +36,6 @@
#endif
#include "win.h"
-
/*
* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
* so we have to redefine it here.
@@ -45,7 +44,7 @@
#ifdef DEFINE_GUID
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
-#endif /* DEFINE_GUID */
+#endif /* DEFINE_GUID */
#endif
/*
@@ -53,63 +52,60 @@
* here manually. Should be handled by ddraw.h
*/
#ifndef IID_IDirectDraw4
-DEFINE_GUID( IID_IDirectDraw4, 0x9c59509a,0x39bd,0x11d1,0x8c,0x4a,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
-#endif /* IID_IDirectDraw4 */
+DEFINE_GUID(IID_IDirectDraw4, 0x9c59509a, 0x39bd, 0x11d1, 0x8c, 0x4a, 0x00,
+ 0xc0, 0x4f, 0xd9, 0x30, 0xc5);
+#endif /* IID_IDirectDraw4 */
#define FAIL_MSG_MAX_BLT 10
-
/*
* Local prototypes
*/
static Bool
-winAllocateFBShadowDDNL (ScreenPtr pScreen);
+ winAllocateFBShadowDDNL(ScreenPtr pScreen);
static void
-winShadowUpdateDDNL (ScreenPtr pScreen,
- shadowBufPtr pBuf);
+ winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
-winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen);
+ winCloseScreenShadowDDNL(int nIndex, ScreenPtr pScreen);
static Bool
-winInitVisualsShadowDDNL (ScreenPtr pScreen);
+ winInitVisualsShadowDDNL(ScreenPtr pScreen);
static Bool
-winAdjustVideoModeShadowDDNL (ScreenPtr pScreen);
+ winAdjustVideoModeShadowDDNL(ScreenPtr pScreen);
static Bool
-winBltExposedRegionsShadowDDNL (ScreenPtr pScreen);
+ winBltExposedRegionsShadowDDNL(ScreenPtr pScreen);
static Bool
-winActivateAppShadowDDNL (ScreenPtr pScreen);
+ winActivateAppShadowDDNL(ScreenPtr pScreen);
static Bool
-winRedrawScreenShadowDDNL (ScreenPtr pScreen);
+ winRedrawScreenShadowDDNL(ScreenPtr pScreen);
static Bool
-winRealizeInstalledPaletteShadowDDNL (ScreenPtr pScreen);
+ winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen);
static Bool
-winInstallColormapShadowDDNL (ColormapPtr pColormap);
+ winInstallColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winStoreColorsShadowDDNL (ColormapPtr pmap,
- int ndef,
- xColorItem *pdefs);
+ winStoreColorsShadowDDNL(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
-winCreateColormapShadowDDNL (ColormapPtr pColormap);
+ winCreateColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winDestroyColormapShadowDDNL (ColormapPtr pColormap);
+ winDestroyColormapShadowDDNL(ColormapPtr pColormap);
static Bool
-winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen);
+ winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
static Bool
-winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen);
+ winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
static HRESULT myIDirectDrawSurface4_Blt( ScreenPtr pScreen, RECT *pRect, RECT *prcSrc)
{
@@ -170,7 +166,6 @@ static HRESULT myIDirectDrawSurface4_Blt( ScreenPtr pScreen, RECT *pRect, RECT *
return ddrval;
}
-
/*
* Create the primary surface and attach the clipper.
* Used for both the initial surface creation and during
@@ -178,80 +173,72 @@ static HRESULT myIDirectDrawSurface4_Blt( ScreenPtr pScreen, RECT *pRect, RECT *
*/
static Bool
-winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
+winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsd;
-
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n");
-
- /* Describe the primary surface */
- ZeroMemory (&ddsd, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- /* Create the primary surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsd,
- &pScreenPriv->pddsPrimary4,
- NULL);
- pScreenPriv->fRetryCreateSurface = FALSE;
- if (FAILED (ddrval))
- {
- if (ddrval == DDERR_NOEXCLUSIVEMODE)
- {
- /* Recreating the surface failed. Mark screen to retry later */
- pScreenPriv->fRetryCreateSurface = TRUE;
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Could not create "
- "primary surface: DDERR_NOEXCLUSIVEMODE\n");
+ winScreenPriv(pScreen);
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsd;
+
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n");
+
+ /* Describe the primary surface */
+ ZeroMemory(&ddsd, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+
+ /* Create the primary surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsd,
+ &pScreenPriv->pddsPrimary4, NULL);
+ pScreenPriv->fRetryCreateSurface = FALSE;
+ if (FAILED(ddrval)) {
+ if (ddrval == DDERR_NOEXCLUSIVEMODE) {
+ /* Recreating the surface failed. Mark screen to retry later */
+ pScreenPriv->fRetryCreateSurface = TRUE;
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Could not create "
+ "primary surface: DDERR_NOEXCLUSIVEMODE\n");
}
- else
- {
- ErrorF ("winCreatePrimarySurfaceShadowDDNL - Could not create "
- "primary surface: %08x\n", (unsigned int) ddrval);
+ else {
+ ErrorF("winCreatePrimarySurfaceShadowDDNL - Could not create "
+ "primary surface: %08x\n", (unsigned int) ddrval);
}
- return FALSE;
+ return FALSE;
}
-
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
- /* Attach our clipper to our primary surface handle */
- ddrval = IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4,
- pScreenPriv->pddcPrimary);
- if (FAILED (ddrval))
- {
- ErrorF ("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper "
- "failed: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
+
+ /* Attach our clipper to our primary surface handle */
+ ddrval = IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4,
+ pScreenPriv->pddcPrimary);
+ if (FAILED(ddrval)) {
+ ErrorF("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper "
+ "failed: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- winDebug ("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
- "surface\n");
+ winDebug("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
+ "surface\n");
- /* Everything was correct */
- return TRUE;
+ /* Everything was correct */
+ return TRUE;
}
-
static void ClosePrimarySurfaceShadowDDNL (winPrivScreenPtr pScreenPriv)
{
- /* Release the primary surface and clipper, if they exist */
- if (pScreenPriv->pddsPrimary4)
- {
- /*
- * Detach the clipper from the primary surface.
- * NOTE: We do this explicity for clarity. The Clipper is not released.
- */
- IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4, NULL);
-
- winDebug ("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n");
-
- /* Release the primary surface */
- IDirectDrawSurface4_Release (pScreenPriv->pddsPrimary4);
- pScreenPriv->pddsPrimary4 = NULL;
+ /* Release the primary surface and clipper, if they exist */
+ if (pScreenPriv->pddsPrimary4) {
+ /*
+ * Detach the clipper from the primary surface.
+ * NOTE: We do this explicity for clarity. The Clipper is not released.
+ */
+ IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4, NULL);
+
+ winDebug("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n");
+
+ /* Release the primary surface */
+ IDirectDrawSurface4_Release(pScreenPriv->pddsPrimary4);
+ pScreenPriv->pddsPrimary4 = NULL;
}
}
@@ -295,11 +282,10 @@ winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
ClosePrimarySurfaceShadowDDNL(pScreenPriv);
- winDebug ("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n");
-
- return TRUE;
-}
+ winDebug("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n");
+ return TRUE;
+}
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
@@ -310,335 +296,304 @@ winReleasePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
*/
Bool
-winAllocateFBShadowDDNL (ScreenPtr pScreen)
+winAllocateFBShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsdShadow;
- char *lpSurface = NULL;
- DDPIXELFORMAT ddpfPrimary;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsdShadow;
+ char *lpSurface = NULL;
+ DDPIXELFORMAT ddpfPrimary;
- winDebug ("winAllocateFBShadowDDNL - w %d h %d d %d\n",
- pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth);
+ winDebug("winAllocateFBShadowDDNL - w %d h %d d %d\n",
+ pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth);
- /* Set the padded screen width */
- pScreenInfo->dwPaddedWidth = PixmapBytePad (pScreenInfo->dwWidth,
- pScreenInfo->dwBPP);
+ /* Set the padded screen width */
+ pScreenInfo->dwPaddedWidth = PixmapBytePad(pScreenInfo->dwWidth,
+ pScreenInfo->dwBPP);
- if ( pScreenInfo->pfb)
- {
- ErrorF("winAllocateFBShadowDDNL calling for the second time, reallocating\n");
- lpSurface=pScreenInfo->pfb;
+ if ( pScreenInfo->pfb)
+ {
+ ErrorF("winAllocateFBShadowDDNL calling for the second time, reallocating\n");
+ lpSurface=pScreenInfo->pfb;
- if (pScreenPriv->pddsShadow4)
+ if (pScreenPriv->pddsShadow4)
+ {
+ IDirectDrawSurface4_Release (pScreenPriv->pddsShadow4);
+ pScreenPriv->pddsShadow4 = NULL;
+ }
+ ClosePrimarySurfaceShadowDDNL(pScreenPriv);
+ ReleaseDDNL(pScreenPriv);
+ }
+ else
{
- IDirectDrawSurface4_Release (pScreenPriv->pddsShadow4);
- pScreenPriv->pddsShadow4 = NULL;
+ /* Allocate memory for our shadow surface */
+ lpSurface = malloc (pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
+ if (lpSurface == NULL) {
+ ErrorF ("winAllocateFBShadowDDNL - Could not allocate bits\n");
+ return FALSE;
+ }
+
+ /*
+ * Initialize the framebuffer memory so we don't get a
+ * strange display at startup
+ */
+ ZeroMemory (lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
}
- ClosePrimarySurfaceShadowDDNL(pScreenPriv);
- ReleaseDDNL(pScreenPriv);
- }
- else
- {
- /* Allocate memory for our shadow surface */
- lpSurface = malloc (pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
- if (lpSurface == NULL)
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not allocate bits\n");
+ /* Create a clipper */
+ ddrval = (*g_fpDirectDrawCreateClipper) (0,
+ &pScreenPriv->pddcPrimary, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n",
+ (unsigned int) ddrval);
return FALSE;
- }
-
- /*
- * Initialize the framebuffer memory so we don't get a
- * strange display at startup
- */
- ZeroMemory (lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
- }
- /* Create a clipper */
- ddrval = (*g_fpDirectDrawCreateClipper) (0,
- &pScreenPriv->pddcPrimary,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
}
- winDebug ("winAllocateFBShadowDDNL - Created a clipper\n");
+ winDebug("winAllocateFBShadowDDNL - Created a clipper\n");
- /* Attach the clipper to our display window */
- ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary,
- 0,
- pScreenPriv->hwndScreen);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Clipper not attached "
- "to window: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Attach the clipper to our display window */
+ ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
+ 0, pScreenPriv->hwndScreen);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Clipper not attached "
+ "to window: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- winDebug ("winAllocateFBShadowDDNL - Attached clipper to window\n");
+ winDebug("winAllocateFBShadowDDNL - Attached clipper to window\n");
- /* Create a DirectDraw object, store the address at lpdd */
- ddrval = (*g_fpDirectDrawCreate) (NULL,
- (LPDIRECTDRAW*) &pScreenPriv->pdd,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not start "
- "DirectDraw: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Create a DirectDraw object, store the address at lpdd */
+ ddrval = (*g_fpDirectDrawCreate) (NULL,
+ (LPDIRECTDRAW *) & pScreenPriv->pdd,
+ NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not start "
+ "DirectDraw: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- winDebug ("winAllocateFBShadowDDNL - Created and initialized DD\n");
+ winDebug("winAllocateFBShadowDDNL - Created and initialized DD\n");
- /* Get a DirectDraw4 interface pointer */
- ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd,
- &IID_IDirectDraw4,
- (LPVOID*) &pScreenPriv->pdd4);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Get a DirectDraw4 interface pointer */
+ ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
+ &IID_IDirectDraw4,
+ (LPVOID *) & pScreenPriv->pdd4);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
}
- /* Are we full screen? */
- if (pScreenInfo->fFullScreen)
- {
- DDSURFACEDESC2 ddsdCurrent;
- DWORD dwRefreshRateCurrent = 0;
- HDC hdc = NULL;
-
- /* Set the cooperative level to full screen */
- ddrval = IDirectDraw4_SetCooperativeLevel (pScreenPriv->pdd4,
- pScreenPriv->hwndScreen,
- DDSCL_EXCLUSIVE
- | DDSCL_FULLSCREEN);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "cooperative level: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
-
- /*
- * We only need to get the current refresh rate for comparison
- * if a refresh rate has been passed on the command line.
- */
- if (pScreenInfo->dwRefreshRate != 0)
- {
- ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent));
- ddsdCurrent.dwSize = sizeof (ddsdCurrent);
-
- /* Get information about current display settings */
- ddrval = IDirectDraw4_GetDisplayMode (pScreenPriv->pdd4,
- &ddsdCurrent);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not get current "
- "refresh rate: %08x. Continuing.\n",
- (unsigned int) ddrval);
- dwRefreshRateCurrent = 0;
- }
- else
- {
- /* Grab the current refresh rate */
- dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
- }
- }
-
- /* Clean up the refresh rate */
- if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate)
- {
- /*
- * Refresh rate is non-specified or equal to current.
- */
- pScreenInfo->dwRefreshRate = 0;
- }
-
- /* Grab a device context for the screen */
- hdc = GetDC (NULL);
- if (hdc == NULL)
- {
- ErrorF ("winAllocateFBShadowDDNL - GetDC () failed\n");
- return FALSE;
- }
-
- /* Only change the video mode when different than current mode */
- if (!pScreenInfo->fMultipleMonitors
- && (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN)
- || pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN)
- || pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL)
- || pScreenInfo->dwRefreshRate != 0))
- {
- winDebug ("winAllocateFBShadowDDNL - Changing video mode\n");
-
- /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
- ddrval = IDirectDraw4_SetDisplayMode (pScreenPriv->pdd4,
- pScreenInfo->dwWidth,
- pScreenInfo->dwHeight,
- pScreenInfo->dwBPP,
- pScreenInfo->dwRefreshRate,
- 0);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "full screen display mode: %08x\n",
- (unsigned int) ddrval);
- ErrorF ("winAllocateFBShadowDDNL - Using default driver refresh rate\n");
- ddrval = IDirectDraw4_SetDisplayMode (pScreenPriv->pdd4,
- pScreenInfo->dwWidth,
- pScreenInfo->dwHeight,
- pScreenInfo->dwBPP,
- 0,
- 0);
- if (FAILED(ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set default refresh rate "
- "full screen display mode: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
- }
- }
- else
- {
- winDebug ("winAllocateFBShadowDDNL - Not changing video mode\n");
- }
+ /* Are we full screen? */
+ if (pScreenInfo->fFullScreen) {
+ DDSURFACEDESC2 ddsdCurrent;
+ DWORD dwRefreshRateCurrent = 0;
+ HDC hdc = NULL;
+
+ /* Set the cooperative level to full screen */
+ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
+ pScreenPriv->hwndScreen,
+ DDSCL_EXCLUSIVE
+ | DDSCL_FULLSCREEN);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "cooperative level: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
+
+ /*
+ * We only need to get the current refresh rate for comparison
+ * if a refresh rate has been passed on the command line.
+ */
+ if (pScreenInfo->dwRefreshRate != 0) {
+ ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
+ ddsdCurrent.dwSize = sizeof(ddsdCurrent);
+
+ /* Get information about current display settings */
+ ddrval = IDirectDraw4_GetDisplayMode(pScreenPriv->pdd4,
+ &ddsdCurrent);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not get current "
+ "refresh rate: %08x. Continuing.\n",
+ (unsigned int) ddrval);
+ dwRefreshRateCurrent = 0;
+ }
+ else {
+ /* Grab the current refresh rate */
+ dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
+ }
+ }
+
+ /* Clean up the refresh rate */
+ if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
+ /*
+ * Refresh rate is non-specified or equal to current.
+ */
+ pScreenInfo->dwRefreshRate = 0;
+ }
+
+ /* Grab a device context for the screen */
+ hdc = GetDC(NULL);
+ if (hdc == NULL) {
+ ErrorF("winAllocateFBShadowDDNL - GetDC () failed\n");
+ return FALSE;
+ }
+
+ /* Only change the video mode when different than current mode */
+ if (!pScreenInfo->fMultipleMonitors
+ && (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
+ || pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
+ || pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
+ || pScreenInfo->dwRefreshRate != 0)) {
+ winDebug("winAllocateFBShadowDDNL - Changing video mode\n");
+
+ /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
+ ddrval = IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP,
+ pScreenInfo->dwRefreshRate, 0);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ ErrorF
+ ("winAllocateFBShadowDDNL - Using default driver refresh rate\n");
+ ddrval =
+ IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
+ pScreenInfo->dwWidth,
+ pScreenInfo->dwHeight,
+ pScreenInfo->dwBPP, 0, 0);
+ if (FAILED(ddrval)) {
+ ErrorF
+ ("winAllocateFBShadowDDNL - Could not set default refresh rate "
+ "full screen display mode: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
+ }
+ }
+ }
+ else {
+ winDebug("winAllocateFBShadowDDNL - Not changing video mode\n");
+ }
- /* Release our DC */
- ReleaseDC (NULL, hdc);
- hdc = NULL;
+ /* Release our DC */
+ ReleaseDC(NULL, hdc);
+ hdc = NULL;
}
- else
- {
- /* Set the cooperative level for windowed mode */
- ddrval = IDirectDraw4_SetCooperativeLevel (pScreenPriv->pdd4,
- pScreenPriv->hwndScreen,
- DDSCL_NORMAL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not set "
- "cooperative level: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
- }
+ else {
+ /* Set the cooperative level for windowed mode */
+ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
+ pScreenPriv->hwndScreen,
+ DDSCL_NORMAL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not set "
+ "cooperative level: %08x\n", (unsigned int) ddrval);
+ return FALSE;
+ }
}
- /* Create the primary surface */
- if (!winCreatePrimarySurfaceShadowDDNL (pScreen))
- {
- ErrorF ("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL "
- "failed\n");
- return FALSE;
+ /* Create the primary surface */
+ if (!winCreatePrimarySurfaceShadowDDNL(pScreen)) {
+ ErrorF("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL "
+ "failed\n");
+ return FALSE;
}
- /* Get primary surface's pixel format */
- ZeroMemory (&ddpfPrimary, sizeof (ddpfPrimary));
- ddpfPrimary.dwSize = sizeof (ddpfPrimary);
- ddrval = IDirectDrawSurface4_GetPixelFormat (pScreenPriv->pddsPrimary4,
- &ddpfPrimary);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not get primary "
- "pixformat: %08x\n",
- (unsigned int) ddrval);
- return FALSE;
+ /* Get primary surface's pixel format */
+ ZeroMemory(&ddpfPrimary, sizeof(ddpfPrimary));
+ ddpfPrimary.dwSize = sizeof(ddpfPrimary);
+ ddrval = IDirectDrawSurface4_GetPixelFormat(pScreenPriv->pddsPrimary4,
+ &ddpfPrimary);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not get primary "
+ "pixformat: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- winDebug ("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
- "dwRGBBitCount: %d\n",
- ddpfPrimary.u2.dwRBitMask,
- ddpfPrimary.u3.dwGBitMask,
- ddpfPrimary.u4.dwBBitMask,
- ddpfPrimary.u1.dwRGBBitCount);
-
- /* Describe the shadow surface to be created */
- /*
- * NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
- * as drawing, locking, and unlocking take forever
- * with video memory surfaces. In addition,
- * video memory is a somewhat scarce resource,
- * so you shouldn't be allocating video memory when
- * you have the option of using system memory instead.
- */
- ZeroMemory (&ddsdShadow, sizeof (ddsdShadow));
- ddsdShadow.dwSize = sizeof (ddsdShadow);
- ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH
- | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
- ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
- ddsdShadow.dwHeight = pScreenInfo->dwHeight;
- ddsdShadow.dwWidth = pScreenInfo->dwWidth;
- ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth;
- ddsdShadow.lpSurface = lpSurface;
- ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary;
-
- winDebug ("winAllocateFBShadowDDNL - lPitch: %d\n",
- (int) pScreenInfo->dwPaddedWidth);
-
- /* Create the shadow surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsdShadow,
- &pScreenPriv->pddsShadow4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winAllocateFBShadowDDNL - Could not create shadow "
- "surface: %08x\n", (unsigned int) ddrval);
- return FALSE;
+ winDebug("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
+ "dwRGBBitCount: %d\n",
+ ddpfPrimary.u2.dwRBitMask,
+ ddpfPrimary.u3.dwGBitMask,
+ ddpfPrimary.u4.dwBBitMask, ddpfPrimary.u1.dwRGBBitCount);
+
+ /* Describe the shadow surface to be created */
+ /*
+ * NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
+ * as drawing, locking, and unlocking take forever
+ * with video memory surfaces. In addition,
+ * video memory is a somewhat scarce resource,
+ * so you shouldn't be allocating video memory when
+ * you have the option of using system memory instead.
+ */
+ ZeroMemory(&ddsdShadow, sizeof(ddsdShadow));
+ ddsdShadow.dwSize = sizeof(ddsdShadow);
+ ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH
+ | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
+ ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
+ ddsdShadow.dwHeight = pScreenInfo->dwHeight;
+ ddsdShadow.dwWidth = pScreenInfo->dwWidth;
+ ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth;
+ ddsdShadow.lpSurface = lpSurface;
+ ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary;
+
+ winDebug("winAllocateFBShadowDDNL - lPitch: %d\n",
+ (int) pScreenInfo->dwPaddedWidth);
+
+ /* Create the shadow surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsdShadow,
+ &pScreenPriv->pddsShadow4, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winAllocateFBShadowDDNL - Could not create shadow "
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
-
- winDebug ("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
- (int) ddsdShadow.u1.lPitch);
- /* Grab the pitch from the surface desc */
- pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
- / pScreenInfo->dwBPP;
+ winDebug("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
+ (int) ddsdShadow.u1.lPitch);
- winDebug ("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
- (int) pScreenInfo->dwStride);
+ /* Grab the pitch from the surface desc */
+ pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
+ / pScreenInfo->dwBPP;
- /* Save the pointer to our surface memory */
- pScreenInfo->pfb = lpSurface;
-
- /* Grab the masks from the surface description */
- pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask;
- pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
- pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
+ winDebug("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
+ (int) pScreenInfo->dwStride);
+
+ /* Save the pointer to our surface memory */
+ pScreenInfo->pfb = lpSurface;
+
+ /* Grab the masks from the surface description */
+ pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask;
+ pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
+ pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
- winDebug ("winAllocateFBShadowDDNL - Returning\n");
+ winDebug("winAllocateFBShadowDDNL - Returning\n");
- return TRUE;
+ return TRUE;
}
static void
winFreeFBShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
-
- /* Free the shadow surface, if there is one */
- if (pScreenPriv->pddsShadow4)
- {
- IDirectDrawSurface4_Release (pScreenPriv->pddsShadow4);
- free (pScreenInfo->pfb);
- pScreenInfo->pfb = NULL;
- pScreenPriv->pddsShadow4 = NULL;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Free the shadow surface, if there is one */
+ if (pScreenPriv->pddsShadow4) {
+ IDirectDrawSurface4_Release(pScreenPriv->pddsShadow4);
+ free(pScreenInfo->pfb);
+ pScreenInfo->pfb = NULL;
+ pScreenPriv->pddsShadow4 = NULL;
}
- /* Detach the clipper from the primary surface and release the primary surface, if there is one */
- winReleasePrimarySurfaceShadowDDNL(pScreen);
+ /* Detach the clipper from the primary surface and release the primary surface, if there is one */
+ winReleasePrimarySurfaceShadowDDNL(pScreen);
- ReleaseDDNL(pScreenPriv);
+ ReleaseDDNL(pScreenPriv);
- /* Invalidate the ScreenInfo's fb pointer */
- pScreenInfo->pfb = NULL;
+ /* Invalidate the ScreenInfo's fb pointer */
+ pScreenInfo->pfb = NULL;
}
#if defined(XWIN_MULTIWINDOW) || defined(XWIN_MULTIWINDOWEXTWM)
@@ -647,171 +602,161 @@ winFreeFBShadowDDNL(ScreenPtr pScreen)
*/
static
-Bool
-winFinishCreateWindowsWindowDDNL (WindowPtr pWin)
+ Bool
+winFinishCreateWindowsWindowDDNL(WindowPtr pWin)
{
- winWindowPriv(pWin);
- winPrivScreenPtr pScreenPriv = pWinPriv->pScreenPriv;
- HRESULT ddrval = DD_OK;
- DDSURFACEDESC2 ddsd;
- int iWidth, iHeight;
- int iX, iY;
-
- winDebug ("winFinishCreateWindowsWindowDDNL!\n\n");
-
- iX = pWin->drawable.x + GetSystemMetrics (SM_XVIRTUALSCREEN);
- iY = pWin->drawable.y + GetSystemMetrics (SM_YVIRTUALSCREEN);
-
- iWidth = pWin->drawable.width;
- iHeight = pWin->drawable.height;
-
- /* Describe the primary surface */
- ZeroMemory (&ddsd, sizeof (ddsd));
- ddsd.dwSize = sizeof (ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- ddsd.dwHeight = iHeight;
- ddsd.dwWidth = iWidth;
-
- /* Create the primary surface */
- ddrval = IDirectDraw4_CreateSurface (pScreenPriv->pdd4,
- &ddsd,
- &pWinPriv->pddsPrimary4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winFinishCreateWindowsWindowDDNL - Could not create primary "
- "surface: %08x\n",
- (unsigned int)ddrval);
- return FALSE;
+ winWindowPriv(pWin);
+ winPrivScreenPtr pScreenPriv = pWinPriv->pScreenPriv;
+ HRESULT ddrval = DD_OK;
+ DDSURFACEDESC2 ddsd;
+ int iWidth, iHeight;
+ int iX, iY;
+
+ winDebug("winFinishCreateWindowsWindowDDNL!\n\n");
+
+ iX = pWin->drawable.x + GetSystemMetrics(SM_XVIRTUALSCREEN);
+ iY = pWin->drawable.y + GetSystemMetrics(SM_YVIRTUALSCREEN);
+
+ iWidth = pWin->drawable.width;
+ iHeight = pWin->drawable.height;
+
+ /* Describe the primary surface */
+ ZeroMemory(&ddsd, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+ ddsd.dwHeight = iHeight;
+ ddsd.dwWidth = iWidth;
+
+ /* Create the primary surface */
+ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
+ &ddsd, &pWinPriv->pddsPrimary4, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winFinishCreateWindowsWindowDDNL - Could not create primary "
+ "surface: %08x\n", (unsigned int) ddrval);
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
#endif
-
/*
* Transfer the damaged regions of the shadow framebuffer to the display.
*/
static void
-winShadowUpdateDDNL (ScreenPtr pScreen,
- shadowBufPtr pBuf)
+winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- RegionPtr damage = shadowDamage(pBuf);
- RECT rcDest, rcSrc;
- POINT ptOrigin;
- DWORD dwBox = RegionNumRects (damage);
- BoxPtr pBox = RegionRects (damage);
- HRGN hrgnTemp = NULL, hrgnCombined = NULL;
-
- /*
- * Return immediately if the app is not active
- * and we are fullscreen, or if we have a bad display depth
- */
- if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
- || pScreenPriv->fBadDepth) return;
-
- /* Return immediately if we didn't get needed surfaces */
- if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
- return;
-
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
-
- /*
- * Handle small regions with multiple blits,
- * handle large regions by creating a clipping region and
- * doing a single blit constrained to that clipping region.
- */
- if (pScreenInfo->dwClipUpdatesNBoxes == 0
- || dwBox < pScreenInfo->dwClipUpdatesNBoxes)
- {
- /* Loop through all boxes in the damaged region */
- while (dwBox--)
- {
- /* Assign damage box to source rectangle */
- rcSrc.left = pBox->x1;
- rcSrc.top = pBox->y1;
- rcSrc.right = pBox->x2;
- rcSrc.bottom = pBox->y2;
-
- /* Calculate destination rectangle */
- rcDest.left = ptOrigin.x + rcSrc.left;
- rcDest.top = ptOrigin.y + rcSrc.top;
- rcDest.right = ptOrigin.x + rcSrc.right;
- rcDest.bottom = ptOrigin.y + rcSrc.bottom;
-
- /* Blit the damaged areas */
- if (pScreenPriv->pddsPrimary4)
- myIDirectDrawSurface4_Blt (pScreen,
- &rcDest,
- &rcSrc);
-
- /* Get a pointer to the next box */
- ++pBox;
- }
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RegionPtr damage = shadowDamage(pBuf);
+ RECT rcDest, rcSrc;
+ POINT ptOrigin;
+ DWORD dwBox = RegionNumRects(damage);
+ BoxPtr pBox = RegionRects(damage);
+ HRGN hrgnTemp = NULL, hrgnCombined = NULL;
+
+ /*
+ * Return immediately if the app is not active
+ * and we are fullscreen, or if we have a bad display depth
+ */
+ if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
+ || pScreenPriv->fBadDepth)
+ return;
+
+ /* Return immediately if we didn't get needed surfaces */
+ if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
+ return;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+
+ /*
+ * Handle small regions with multiple blits,
+ * handle large regions by creating a clipping region and
+ * doing a single blit constrained to that clipping region.
+ */
+ if (pScreenInfo->dwClipUpdatesNBoxes == 0
+ || dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
+ /* Loop through all boxes in the damaged region */
+ while (dwBox--) {
+ /* Assign damage box to source rectangle */
+ rcSrc.left = pBox->x1;
+ rcSrc.top = pBox->y1;
+ rcSrc.right = pBox->x2;
+ rcSrc.bottom = pBox->y2;
+
+ /* Calculate destination rectangle */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Blit the damaged areas */
+ if (pScreenPriv->pddsPrimary4)
+ myIDirectDrawSurface4_Blt (pScreen,
+ &rcDest,
+ &rcSrc);
+
+ /* Get a pointer to the next box */
+ ++pBox;
+ }
}
- else
- {
- BoxPtr pBoxExtents = RegionExtents(damage);
-
- /* Compute a GDI region from the damaged region */
- hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
- dwBox--;
- pBox++;
- while (dwBox--)
- {
- hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
- CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
- DeleteObject (hrgnTemp);
- pBox++;
- }
-
- /* Install the GDI region as a clipping region */
- SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined);
- DeleteObject (hrgnCombined);
- hrgnCombined = NULL;
-
- winDebug ("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
- pBoxExtents->x1, pBoxExtents->y1,
- pBoxExtents->x2, pBoxExtents->y2);
-
- /* Calculating a bounding box for the source is easy */
- rcSrc.left = pBoxExtents->x1;
- rcSrc.top = pBoxExtents->y1;
- rcSrc.right = pBoxExtents->x2;
- rcSrc.bottom = pBoxExtents->y2;
-
- /* Calculating a bounding box for the destination is trickier */
- rcDest.left = ptOrigin.x + rcSrc.left;
- rcDest.top = ptOrigin.y + rcSrc.top;
- rcDest.right = ptOrigin.x + rcSrc.right;
- rcDest.bottom = ptOrigin.y + rcSrc.bottom;
-
- /* Our Blt should be clipped to the invalidated region */
- myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
-
- /* Reset the clip region */
- SelectClipRgn (pScreenPriv->hdcScreen, NULL);
+ else {
+ BoxPtr pBoxExtents = RegionExtents(damage);
+
+ /* Compute a GDI region from the damaged region */
+ hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ dwBox--;
+ pBox++;
+ while (dwBox--) {
+ hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
+ CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
+ DeleteObject(hrgnTemp);
+ pBox++;
+ }
+
+ /* Install the GDI region as a clipping region */
+ SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
+ DeleteObject(hrgnCombined);
+ hrgnCombined = NULL;
+
+ winDebug("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
+ pBoxExtents->x1, pBoxExtents->y1,
+ pBoxExtents->x2, pBoxExtents->y2);
+
+ /* Calculating a bounding box for the source is easy */
+ rcSrc.left = pBoxExtents->x1;
+ rcSrc.top = pBoxExtents->y1;
+ rcSrc.right = pBoxExtents->x2;
+ rcSrc.bottom = pBoxExtents->y2;
+
+ /* Calculating a bounding box for the destination is trickier */
+ rcDest.left = ptOrigin.x + rcSrc.left;
+ rcDest.top = ptOrigin.y + rcSrc.top;
+ rcDest.right = ptOrigin.x + rcSrc.right;
+ rcDest.bottom = ptOrigin.y + rcSrc.bottom;
+
+ /* Our Blt should be clipped to the invalidated region */
+ myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
+
+ /* Reset the clip region */
+ SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
}
static Bool
winInitScreenShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
+ winScreenPriv(pScreen);
- /* Get a device context for the screen */
- pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen);
+ /* Get a device context for the screen */
+ pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
- return winAllocateFBShadowDDNL(pScreen);
+ return winAllocateFBShadowDDNL(pScreen);
}
/*
@@ -821,64 +766,61 @@ winInitScreenShadowDDNL(ScreenPtr pScreen)
*/
static Bool
-winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen)
+winCloseScreenShadowDDNL(int nIndex, ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- Bool fReturn=FALSE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ Bool fReturn=FALSE;
- winDebug ("winCloseScreenShadowDDNL - Freeing screen resources\n");
+ winDebug("winCloseScreenShadowDDNL - Freeing screen resources\n");
- /* Flag that the screen is closed */
- pScreenPriv->fClosed = TRUE;
- pScreenPriv->fActive = FALSE;
+ /* Flag that the screen is closed */
+ pScreenPriv->fClosed = TRUE;
+ pScreenPriv->fActive = FALSE;
- /* Call the wrapped CloseScreen procedure */
- WIN_UNWRAP(CloseScreen);
- if (pScreen->CloseScreen)
- fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
+ /* Call the wrapped CloseScreen procedure */
+ WIN_UNWRAP(CloseScreen);
+ if (pScreen->CloseScreen)
+ fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
- winFreeFBShadowDDNL(pScreen);
+ winFreeFBShadowDDNL(pScreen);
- /* Free the screen DC */
- ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
+ /* Free the screen DC */
+ ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
- /* Delete the window property */
- RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP);
+ /* Delete the window property */
+ RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
- /* Delete tray icon, if we have one */
- if (!pScreenInfo->fNoTrayIcon)
- winDeleteNotifyIcon (pScreenPriv);
+ /* Delete tray icon, if we have one */
+ if (!pScreenInfo->fNoTrayIcon)
+ winDeleteNotifyIcon(pScreenPriv);
- /* Free the exit confirmation dialog box, if it exists */
- if (g_hDlgExit != NULL)
- {
- DestroyWindow (g_hDlgExit);
- g_hDlgExit = NULL;
+ /* Free the exit confirmation dialog box, if it exists */
+ if (g_hDlgExit != NULL) {
+ DestroyWindow(g_hDlgExit);
+ g_hDlgExit = NULL;
}
- /* Kill our window */
- if (pScreenPriv->hwndScreen)
- {
- DestroyWindow (pScreenPriv->hwndScreen);
- pScreenPriv->hwndScreen = NULL;
+ /* Kill our window */
+ if (pScreenPriv->hwndScreen) {
+ DestroyWindow(pScreenPriv->hwndScreen);
+ pScreenPriv->hwndScreen = NULL;
}
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
- /* Destroy the thread startup mutex */
- if (pScreenPriv->pmServerStarted) pthread_mutex_destroy (&pScreenPriv->pmServerStarted);
+ /* Destroy the thread startup mutex */
+ if (pScreenPriv->pmServerStarted) pthread_mutex_destroy (&pScreenPriv->pmServerStarted);
#endif
- /* Kill our screeninfo's pointer to the screen */
- pScreenInfo->pScreen = NULL;
+ /* Kill our screeninfo's pointer to the screen */
+ pScreenInfo->pScreen = NULL;
- /* Free the screen privates for this screen */
- free ((pointer) pScreenPriv);
+ /* Free the screen privates for this screen */
+ free((pointer) pScreenPriv);
- return fReturn;
+ return fReturn;
}
-
/*
* Tell mi what sort of visuals we need.
*
@@ -888,477 +830,444 @@ winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen)
*/
static Bool
-winInitVisualsShadowDDNL (ScreenPtr pScreen)
+winInitVisualsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- DWORD dwRedBits, dwGreenBits, dwBlueBits;
-
- /* Count the number of ones in each color mask */
- dwRedBits = winCountBits (pScreenPriv->dwRedMask);
- dwGreenBits = winCountBits (pScreenPriv->dwGreenMask);
- dwBlueBits = winCountBits (pScreenPriv->dwBlueMask);
-
- /* Store the maximum number of ones in a color mask as the bitsPerRGB */
- if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
- pScreenPriv->dwBitsPerRGB = 8;
- else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
- pScreenPriv->dwBitsPerRGB = dwRedBits;
- else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
- pScreenPriv->dwBitsPerRGB = dwGreenBits;
- else
- pScreenPriv->dwBitsPerRGB = dwBlueBits;
-
- winDebug ("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d "
- "bpp %d\n",
- (unsigned int) pScreenPriv->dwRedMask,
- (unsigned int) pScreenPriv->dwGreenMask,
- (unsigned int) pScreenPriv->dwBlueMask,
- (int) pScreenPriv->dwBitsPerRGB,
- (int) pScreenInfo->dwDepth,
- (int) pScreenInfo->dwBPP);
-
- /* Create a single visual according to the Windows screen depth */
- switch (pScreenInfo->dwDepth)
- {
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ DWORD dwRedBits, dwGreenBits, dwBlueBits;
+
+ /* Count the number of ones in each color mask */
+ dwRedBits = winCountBits(pScreenPriv->dwRedMask);
+ dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
+ dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
+
+ /* Store the maximum number of ones in a color mask as the bitsPerRGB */
+ if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
+ pScreenPriv->dwBitsPerRGB = 8;
+ else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwRedBits;
+ else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
+ pScreenPriv->dwBitsPerRGB = dwGreenBits;
+ else
+ pScreenPriv->dwBitsPerRGB = dwBlueBits;
+
+ winDebug("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d "
+ "bpp %d\n",
+ (unsigned int) pScreenPriv->dwRedMask,
+ (unsigned int) pScreenPriv->dwGreenMask,
+ (unsigned int) pScreenPriv->dwBlueMask,
+ (int) pScreenPriv->dwBitsPerRGB,
+ (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
+
+ /* Create a single visual according to the Windows screen depth */
+ switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
- /* Setup the real visual */
- if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
- TrueColorMask,
- pScreenPriv->dwBitsPerRGB,
- -1,
- pScreenPriv->dwRedMask,
- pScreenPriv->dwGreenMask,
- pScreenPriv->dwBlueMask))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed for TrueColor\n");
- return FALSE;
- }
+ /* Setup the real visual */
+ if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
+ TrueColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ -1,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed for TrueColor\n");
+ return FALSE;
+ }
#ifdef XWIN_EMULATEPSEUDO
- if (!pScreenInfo->fEmulatePseudo)
- break;
-
- /* Setup a pseudocolor visual */
- if (!miSetVisualTypesAndMasks (8,
- PseudoColorMask,
- 8,
- -1,
- 0,
- 0,
- 0))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed for PseudoColor\n");
- return FALSE;
- }
+ if (!pScreenInfo->fEmulatePseudo)
+ break;
+
+ /* Setup a pseudocolor visual */
+ if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed for PseudoColor\n");
+ return FALSE;
+ }
#endif
- break;
+ break;
case 8:
- if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
- pScreenInfo->fFullScreen
- ? PseudoColorMask : StaticColorMask,
- pScreenPriv->dwBitsPerRGB,
- pScreenInfo->fFullScreen
- ? PseudoColor : StaticColor,
- pScreenPriv->dwRedMask,
- pScreenPriv->dwGreenMask,
- pScreenPriv->dwBlueMask))
- {
- ErrorF ("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
- "failed\n");
- return FALSE;
- }
- break;
+ if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
+ pScreenInfo->fFullScreen
+ ? PseudoColorMask : StaticColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ pScreenInfo->fFullScreen
+ ? PseudoColor : StaticColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask)) {
+ ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
+ "failed\n");
+ return FALSE;
+ }
+ break;
default:
- ErrorF ("winInitVisualsShadowDDNL - Unknown screen depth\n");
- return FALSE;
+ ErrorF("winInitVisualsShadowDDNL - Unknown screen depth\n");
+ return FALSE;
}
- winDebug ("winInitVisualsShadowDDNL - Returning\n");
+ winDebug("winInitVisualsShadowDDNL - Returning\n");
- return TRUE;
+ return TRUE;
}
-
/*
* Adjust the user proposed video mode
*/
static Bool
-winAdjustVideoModeShadowDDNL (ScreenPtr pScreen)
+winAdjustVideoModeShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- HDC hdc = NULL;
- DWORD dwBPP;
-
- /* We're in serious trouble if we can't get a DC */
- hdc = GetDC (NULL);
- if (hdc == NULL)
- {
- ErrorF ("winAdjustVideoModeShadowDDNL - GetDC () failed\n");
- return FALSE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HDC hdc = NULL;
+ DWORD dwBPP;
+
+ /* We're in serious trouble if we can't get a DC */
+ hdc = GetDC(NULL);
+ if (hdc == NULL) {
+ ErrorF("winAdjustVideoModeShadowDDNL - GetDC () failed\n");
+ return FALSE;
}
- /* Query GDI for current display depth */
- dwBPP = GetDeviceCaps (hdc, BITSPIXEL);
+ /* Query GDI for current display depth */
+ dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
- /* DirectDraw can only change the depth in fullscreen mode */
- if (!(pScreenInfo->fFullScreen &&
- (pScreenInfo->dwBPP != WIN_DEFAULT_BPP)))
- {
- /* Otherwise, We'll use GDI's depth */
- pScreenInfo->dwBPP = dwBPP;
+ /* DirectDraw can only change the depth in fullscreen mode */
+ if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
+ /* Otherwise, We'll use GDI's depth */
+ pScreenInfo->dwBPP = dwBPP;
}
- /* Release our DC */
- ReleaseDC (NULL, hdc);
+ /* Release our DC */
+ ReleaseDC(NULL, hdc);
- return TRUE;
+ return TRUE;
}
-
/*
* Blt exposed regions to the screen
*/
static Bool
-winBltExposedRegionsShadowDDNL (ScreenPtr pScreen)
+winBltExposedRegionsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- RECT rcSrc, rcDest;
- POINT ptOrigin;
- HDC hdcUpdate;
- PAINTSTRUCT ps;
- HRESULT ddrval = DD_OK;
- Bool fReturn = TRUE;
- int i;
-
- /* Quite common case. The primary surface was lost (maybe because of depth
- * change). Try to create a new primary surface. Bail out if this fails */
- if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface &&
- !winCreatePrimarySurfaceShadowDDNL(pScreen))
- {
- Sleep(100);
- return FALSE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+ HDC hdcUpdate;
+ PAINTSTRUCT ps;
+ HRESULT ddrval = DD_OK;
+ Bool fReturn = TRUE;
+ int i;
+
+ /* Quite common case. The primary surface was lost (maybe because of depth
+ * change). Try to create a new primary surface. Bail out if this fails */
+ if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface &&
+ !winCreatePrimarySurfaceShadowDDNL(pScreen)) {
+ Sleep(100);
+ return FALSE;
}
- if (pScreenPriv->pddsPrimary4 == NULL)
- return FALSE;
-
- /* BeginPaint gives us an hdc that clips to the invalidated region */
- hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps);
- if (hdcUpdate == NULL)
- {
- fReturn = FALSE;
- ErrorF ("winBltExposedRegionsShadowDDNL - BeginPaint () returned "
- "a NULL device context handle. Aborting blit attempt.\n");
- goto winBltExposedRegionsShadowDDNL_Exit;
+ if (pScreenPriv->pddsPrimary4 == NULL)
+ return FALSE;
+
+ /* BeginPaint gives us an hdc that clips to the invalidated region */
+ hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
+ if (hdcUpdate == NULL) {
+ fReturn = FALSE;
+ ErrorF("winBltExposedRegionsShadowDDNL - BeginPaint () returned "
+ "a NULL device context handle. Aborting blit attempt.\n");
+ goto winBltExposedRegionsShadowDDNL_Exit;
}
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
-
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
- rcDest.left = ptOrigin.x;
- rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
- rcDest.top = ptOrigin.y;
- rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
-
- /* Source can be entire shadow surface, as Blt should clip for us */
- rcSrc.left = 0;
- rcSrc.top = 0;
- rcSrc.right = pScreenInfo->dwWidth;
- rcSrc.bottom = pScreenInfo->dwHeight;
-
- /* Our Blt should be clipped to the invalidated region */
- ddrval = myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
- if (FAILED (ddrval))
- {
- fReturn = FALSE;
- }
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be entire shadow surface, as Blt should clip for us */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Our Blt should be clipped to the invalidated region */
+ ddrval = myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
+ if (FAILED (ddrval))
+ {
+ fReturn = FALSE;
+ }
winBltExposedRegionsShadowDDNL_Exit:
- /* EndPaint frees the DC */
- if (hdcUpdate != NULL)
- EndPaint (pScreenPriv->hwndScreen, &ps);
- return fReturn;
+ /* EndPaint frees the DC */
+ if (hdcUpdate != NULL)
+ EndPaint(pScreenPriv->hwndScreen, &ps);
+ return fReturn;
}
-
/*
* Do any engine-specific application-activation processing
*/
static Bool
-winActivateAppShadowDDNL (ScreenPtr pScreen)
+winActivateAppShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
+ winScreenPriv(pScreen);
- /*
- * Do we have a surface?
- * Are we active?
- * Are we full screen?
- */
- if (pScreenPriv != NULL
- && pScreenPriv->pddsPrimary4 != NULL
- && pScreenPriv->fActive)
- {
- /* Primary surface was lost, restore it */
- IDirectDrawSurface4_Restore (pScreenPriv->pddsPrimary4);
+ /*
+ * Do we have a surface?
+ * Are we active?
+ * Are we full screen?
+ */
+ if (pScreenPriv != NULL
+ && pScreenPriv->pddsPrimary4 != NULL && pScreenPriv->fActive) {
+ /* Primary surface was lost, restore it */
+ IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4);
}
- return TRUE;
+ return TRUE;
}
-
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
-winRedrawScreenShadowDDNL (ScreenPtr pScreen)
+winRedrawScreenShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
- RECT rcSrc, rcDest;
- POINT ptOrigin;
-
- /* Get the origin of the window in the screen coords */
- ptOrigin.x = pScreenInfo->dwXOffset;
- ptOrigin.y = pScreenInfo->dwYOffset;
- MapWindowPoints (pScreenPriv->hwndScreen,
- HWND_DESKTOP,
- (LPPOINT)&ptOrigin, 1);
- rcDest.left = ptOrigin.x;
- rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
- rcDest.top = ptOrigin.y;
- rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
-
- /* Source can be entire shadow surface, as Blt should clip for us */
- rcSrc.left = 0;
- rcSrc.top = 0;
- rcSrc.right = pScreenInfo->dwWidth;
- rcSrc.bottom = pScreenInfo->dwHeight;
-
- /* Redraw the whole window, to take account for the new colors */
- myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
- return TRUE;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ RECT rcSrc, rcDest;
+ POINT ptOrigin;
+
+ /* Get the origin of the window in the screen coords */
+ ptOrigin.x = pScreenInfo->dwXOffset;
+ ptOrigin.y = pScreenInfo->dwYOffset;
+ MapWindowPoints(pScreenPriv->hwndScreen,
+ HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
+ rcDest.left = ptOrigin.x;
+ rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
+ rcDest.top = ptOrigin.y;
+ rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
+
+ /* Source can be entire shadow surface, as Blt should clip for us */
+ rcSrc.left = 0;
+ rcSrc.top = 0;
+ rcSrc.right = pScreenInfo->dwWidth;
+ rcSrc.bottom = pScreenInfo->dwHeight;
+
+ /* Redraw the whole window, to take account for the new colors */
+ myIDirectDrawSurface4_Blt (pScreen, &rcDest, &rcSrc);
+ return TRUE;
}
-
/*
* Realize the currently installed colormap
*/
static Bool
-winRealizeInstalledPaletteShadowDDNL (ScreenPtr pScreen)
+winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen)
{
- return TRUE;
+ return TRUE;
}
-
/*
* Install the specified colormap
*/
static Bool
-winInstallColormapShadowDDNL (ColormapPtr pColormap)
+winInstallColormapShadowDDNL(ColormapPtr pColormap)
{
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
- HRESULT ddrval = DD_OK;
-
- /* Install the DirectDraw palette on the primary surface */
- ddrval = IDirectDrawSurface4_SetPalette (pScreenPriv->pddsPrimary4,
- pCmapPriv->lpDDPalette);
- if (FAILED (ddrval))
- {
- ErrorF ("winInstallColormapShadowDDNL - Failed installing the "
- "DirectDraw palette.\n");
- return FALSE;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /* Install the DirectDraw palette on the primary surface */
+ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
+ pCmapPriv->lpDDPalette);
+ if (FAILED(ddrval)) {
+ ErrorF("winInstallColormapShadowDDNL - Failed installing the "
+ "DirectDraw palette.\n");
+ return FALSE;
}
- /* Save a pointer to the newly installed colormap */
- pScreenPriv->pcmapInstalled = pColormap;
+ /* Save a pointer to the newly installed colormap */
+ pScreenPriv->pcmapInstalled = pColormap;
- return TRUE;
+ return TRUE;
}
-
/*
* Store the specified colors in the specified colormap
*/
static Bool
-winStoreColorsShadowDDNL (ColormapPtr pColormap,
- int ndef,
- xColorItem *pdefs)
+winStoreColorsShadowDDNL(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
- ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
- HRESULT ddrval = DD_OK;
-
- /* Put the X colormap entries into the Windows logical palette */
- ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette,
- 0,
- pdefs[0].pixel,
- ndef,
- pCmapPriv->peColors
- + pdefs[0].pixel);
- if (FAILED (ddrval))
- {
- ErrorF ("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n", (unsigned int) ddrval);
- return FALSE;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+ ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
+ HRESULT ddrval = DD_OK;
+
+ /* Put the X colormap entries into the Windows logical palette */
+ ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
+ 0,
+ pdefs[0].pixel,
+ ndef,
+ pCmapPriv->peColors
+ + pdefs[0].pixel);
+ if (FAILED(ddrval)) {
+ ErrorF("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n",
+ (unsigned int) ddrval);
+ return FALSE;
}
- /* Don't install the DirectDraw palette if the colormap is not installed */
- if (pColormap != curpmap)
- {
- return TRUE;
+ /* Don't install the DirectDraw palette if the colormap is not installed */
+ if (pColormap != curpmap) {
+ return TRUE;
}
- if (!winInstallColormapShadowDDNL (pColormap))
- {
- ErrorF ("winStoreColorsShadowDDNL - Failed installing colormap\n");
- return FALSE;
+ if (!winInstallColormapShadowDDNL(pColormap)) {
+ ErrorF("winStoreColorsShadowDDNL - Failed installing colormap\n");
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
-
/*
* Colormap initialization procedure
*/
static Bool
-winCreateColormapShadowDDNL (ColormapPtr pColormap)
+winCreateColormapShadowDDNL(ColormapPtr pColormap)
{
- HRESULT ddrval = DD_OK;
- ScreenPtr pScreen = pColormap->pScreen;
- winScreenPriv(pScreen);
- winCmapPriv(pColormap);
-
- /* Create a DirectDraw palette */
- ddrval = IDirectDraw4_CreatePalette (pScreenPriv->pdd4,
- DDPCAPS_8BIT | DDPCAPS_ALLOW256,
- pCmapPriv->peColors,
- &pCmapPriv->lpDDPalette,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winCreateColormapShadowDDNL - CreatePalette failed\n");
- return FALSE;
+ HRESULT ddrval = DD_OK;
+ ScreenPtr pScreen = pColormap->pScreen;
+
+ winScreenPriv(pScreen);
+ winCmapPriv(pColormap);
+
+ /* Create a DirectDraw palette */
+ ddrval = IDirectDraw4_CreatePalette(pScreenPriv->pdd4,
+ DDPCAPS_8BIT | DDPCAPS_ALLOW256,
+ pCmapPriv->peColors,
+ &pCmapPriv->lpDDPalette, NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winCreateColormapShadowDDNL - CreatePalette failed\n");
+ return FALSE;
}
- return TRUE;
+ return TRUE;
}
-
/*
* Colormap destruction procedure
*/
static Bool
-winDestroyColormapShadowDDNL (ColormapPtr pColormap)
+winDestroyColormapShadowDDNL(ColormapPtr pColormap)
{
- winScreenPriv(pColormap->pScreen);
- winCmapPriv(pColormap);
- HRESULT ddrval = DD_OK;
-
- /*
- * Is colormap to be destroyed the default?
- *
- * Non-default colormaps should have had winUninstallColormap
- * called on them before we get here. The default colormap
- * will not have had winUninstallColormap called on it. Thus,
- * we need to handle the default colormap in a special way.
- */
- if (pColormap->flags & IsDefault)
- {
- winDebug ("winDestroyColormapShadowDDNL - Destroying default colormap\n");
-
- /*
- * FIXME: Walk the list of all screens, popping the default
- * palette out of each screen device context.
- */
-
- /* Pop the palette out of the primary surface */
- ddrval = IDirectDrawSurface4_SetPalette (pScreenPriv->pddsPrimary4,
- NULL);
- if (FAILED (ddrval))
- {
- ErrorF ("winDestroyColormapShadowDDNL - Failed freeing the "
- "default colormap DirectDraw palette.\n");
- return FALSE;
- }
-
- /* Clear our private installed colormap pointer */
- pScreenPriv->pcmapInstalled = NULL;
+ winScreenPriv(pColormap->pScreen);
+ winCmapPriv(pColormap);
+ HRESULT ddrval = DD_OK;
+
+ /*
+ * Is colormap to be destroyed the default?
+ *
+ * Non-default colormaps should have had winUninstallColormap
+ * called on them before we get here. The default colormap
+ * will not have had winUninstallColormap called on it. Thus,
+ * we need to handle the default colormap in a special way.
+ */
+ if (pColormap->flags & IsDefault) {
+ winDebug
+ ("winDestroyColormapShadowDDNL - Destroying default colormap\n");
+
+ /*
+ * FIXME: Walk the list of all screens, popping the default
+ * palette out of each screen device context.
+ */
+
+ /* Pop the palette out of the primary surface */
+ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
+ NULL);
+ if (FAILED(ddrval)) {
+ ErrorF("winDestroyColormapShadowDDNL - Failed freeing the "
+ "default colormap DirectDraw palette.\n");
+ return FALSE;
+ }
+
+ /* Clear our private installed colormap pointer */
+ pScreenPriv->pcmapInstalled = NULL;
}
-
- /* Release the palette */
- IDirectDrawPalette_Release (pCmapPriv->lpDDPalette);
-
- /* Invalidate the colormap privates */
- pCmapPriv->lpDDPalette = NULL;
- return TRUE;
-}
+ /* Release the palette */
+ IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
+ /* Invalidate the colormap privates */
+ pCmapPriv->lpDDPalette = NULL;
+
+ return TRUE;
+}
/*
* Set pointers to our engine specific functions
*/
Bool
-winSetEngineFunctionsShadowDDNL (ScreenPtr pScreen)
+winSetEngineFunctionsShadowDDNL(ScreenPtr pScreen)
{
- winScreenPriv(pScreen);
- winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
-
- /* Set our pointers */
- pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL;
- pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL;
- pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL;
- pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL;
- pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL;
- pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL;
- pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL;
- if (pScreenInfo->fFullScreen)
- pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen;
- else
- pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
- pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
- pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
- pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
- pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL;
- pScreenPriv->pwinRealizeInstalledPalette
- = winRealizeInstalledPaletteShadowDDNL;
- pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL;
- pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL;
- pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL;
- pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL;
- pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA;
- pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL;
- pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL;
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Set our pointers */
+ pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL;
+ pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL;
+ pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL;
+ pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL;
+ pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL;
+ pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL;
+ pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL;
+ if (pScreenInfo->fFullScreen)
+ pScreenPriv->pwinCreateBoundingWindow =
+ winCreateBoundingWindowFullScreen;
+ else
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
+ pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
+ pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
+ pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
+ pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL;
+ pScreenPriv->pwinRealizeInstalledPalette
+ = winRealizeInstalledPaletteShadowDDNL;
+ pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL;
+ pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL;
+ pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL;
+ pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL;
+ pScreenPriv->pwinHotKeyAltTab =
+ (winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
+ pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL;
+ pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL;
#ifdef XWIN_MULTIWINDOW
- pScreenPriv->pwinFinishCreateWindowsWindow
- = winFinishCreateWindowsWindowDDNL;
+ pScreenPriv->pwinFinishCreateWindowsWindow
+ = winFinishCreateWindowsWindowDDNL;
#endif
- return TRUE;
+ return TRUE;
}