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Diffstat (limited to 'xorg-server/hw/xwin/winshadddnl.c')
-rw-r--r--xorg-server/hw/xwin/winshadddnl.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/xorg-server/hw/xwin/winshadddnl.c b/xorg-server/hw/xwin/winshadddnl.c
index cb326dc81..48599b266 100644
--- a/xorg-server/hw/xwin/winshadddnl.c
+++ b/xorg-server/hw/xwin/winshadddnl.c
@@ -184,7 +184,7 @@ winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
* a primary surface object so we can blit to the display.
- *
+ *
* Install a DirectDraw clipper on our primary surface object
* that clips our blits to the unobscured client area of our display window.
*/
@@ -216,7 +216,7 @@ winAllocateFBShadowDDNL(ScreenPtr pScreen)
}
/*
- * Initialize the framebuffer memory so we don't get a
+ * Initialize the framebuffer memory so we don't get a
* strange display at startup
*/
ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
@@ -545,7 +545,7 @@ winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf)
/*
* Handle small regions with multiple blits,
- * handle large regions by creating a clipping region and
+ * handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (pScreenInfo->dwClipUpdatesNBoxes == 0
@@ -988,7 +988,7 @@ winRedrawScreenShadowDDNL(ScreenPtr pScreen)
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
- return;
+ return FALSE;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;