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path: root/xorg-server/hw/xwin/winshadddnl.c
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Diffstat (limited to 'xorg-server/hw/xwin/winshadddnl.c')
-rw-r--r--xorg-server/hw/xwin/winshadddnl.c42
1 files changed, 8 insertions, 34 deletions
diff --git a/xorg-server/hw/xwin/winshadddnl.c b/xorg-server/hw/xwin/winshadddnl.c
index 3a6ea9d2c..af7b989df 100644
--- a/xorg-server/hw/xwin/winshadddnl.c
+++ b/xorg-server/hw/xwin/winshadddnl.c
@@ -48,10 +48,12 @@ extern HWND g_hDlgExit;
* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
* so we have to redefine it here.
*/
+#ifndef _MSC_VER
#ifdef DEFINE_GUID
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
#endif /* DEFINE_GUID */
+#endif
/*
* FIXME: Headers are broken, IID_IDirectDraw4 has to be defined
@@ -161,9 +163,7 @@ winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if 1
winDebug ("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
-#endif
/* Attach our clipper to our primary surface handle */
ddrval = IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4,
@@ -176,10 +176,8 @@ winCreatePrimarySurfaceShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if 1
winDebug ("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
"surface\n");
-#endif
/* Everything was correct */
return TRUE;
@@ -239,10 +237,8 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
char *lpSurface = NULL;
DDPIXELFORMAT ddpfPrimary;
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - w %d h %d d %d\n",
pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth);
-#endif
/* Allocate memory for our shadow surface */
lpSurface = malloc (pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
@@ -269,9 +265,7 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - Created a clipper\n");
-#endif
/* Get a device context for the screen */
pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen);
@@ -288,9 +282,7 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - Attached clipper to window\n");
-#endif
/* Create a DirectDraw object, store the address at lpdd */
ddrval = (*g_fpDirectDrawCreate) (NULL,
@@ -304,9 +296,7 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - Created and initialized DD\n");
-#endif
/* Get a DirectDraw4 interface pointer */
ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd,
@@ -464,14 +454,12 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
"dwRGBBitCount: %d\n",
ddpfPrimary.u2.dwRBitMask,
ddpfPrimary.u3.dwGBitMask,
ddpfPrimary.u4.dwBBitMask,
ddpfPrimary.u1.dwRGBBitCount);
-#endif
/* Describe the shadow surface to be created */
/*
@@ -508,19 +496,15 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG || YES
winDebug ("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
(int) ddsdShadow.u1.lPitch);
-#endif
/* Grab the pitch from the surface desc */
pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
/ pScreenInfo->dwBPP;
-#if CYGDEBUG || YES
winDebug ("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
(int) pScreenInfo->dwStride);
-#endif
/* Save the pointer to our surface memory */
pScreenInfo->pfb = lpSurface;
@@ -530,9 +514,7 @@ winAllocateFBShadowDDNL (ScreenPtr pScreen)
pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
-#if CYGDEBUG
winDebug ("winAllocateFBShadowDDNL - Returning\n");
-#endif
return TRUE;
}
@@ -696,11 +678,9 @@ winShadowUpdateDDNL (ScreenPtr pScreen,
DeleteObject (hrgnCombined);
hrgnCombined = NULL;
-#if CYGDEBUG
winDebug ("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
pBoxExtents->x1, pBoxExtents->y1,
pBoxExtents->x2, pBoxExtents->y2);
-#endif
/* Calculating a bounding box for the source is easy */
rcSrc.left = pBoxExtents->x1;
@@ -741,9 +721,7 @@ winCloseScreenShadowDDNL (int nIndex, ScreenPtr pScreen)
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
Bool fReturn;
-#if CYGDEBUG
winDebug ("winCloseScreenShadowDDNL - Freeing screen resources\n");
-#endif
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
@@ -987,9 +965,7 @@ winInitVisualsShadowDDNL (ScreenPtr pScreen)
return FALSE;
}
-#if CYGDEBUG
winDebug ("winInitVisualsShadowDDNL - Returning\n");
-#endif
return TRUE;
}
@@ -1022,7 +998,7 @@ winAdjustVideoModeShadowDDNL (ScreenPtr pScreen)
if (pScreenInfo->dwBPP == WIN_DEFAULT_BPP)
{
/* No -depth parameter passed, let the user know the depth being used */
- winErrorFVerb (2, "winAdjustVideoModeShadowDDNL - Using Windows display "
+ winDebug ("winAdjustVideoModeShadowDDNL - Using Windows display "
"depth of %d bits per pixel\n", (int) dwBPP);
/* Use GDI's depth */
@@ -1032,13 +1008,13 @@ winAdjustVideoModeShadowDDNL (ScreenPtr pScreen)
&& pScreenInfo->dwBPP != dwBPP)
{
/* FullScreen, and GDI depth differs from -depth parameter */
- winErrorFVerb (2, "winAdjustVideoModeShadowDDNL - FullScreen, using command "
+ winDebug ("winAdjustVideoModeShadowDDNL - FullScreen, using command "
"line bpp: %d\n", (int) pScreenInfo->dwBPP);
}
else if (dwBPP != pScreenInfo->dwBPP)
{
/* Windowed, and GDI depth differs from -depth parameter */
- winErrorFVerb (2, "winAdjustVideoModeShadowDDNL - Windowed, command line "
+ winDebug ("winAdjustVideoModeShadowDDNL - Windowed, command line "
"bpp: %d, using bpp: %d\n",
(int) pScreenInfo->dwBPP, (int) dwBPP);
@@ -1050,7 +1026,7 @@ winAdjustVideoModeShadowDDNL (ScreenPtr pScreen)
if (pScreenInfo->dwWidth * pScreenInfo->dwHeight * pScreenInfo->dwBPP
>= WIN_DIB_MAXIMUM_SIZE)
{
- winErrorFVerb (1, "winAdjustVideoModeShadowDDNL - Requested DirectDraw surface "
+ ErrorF ("winAdjustVideoModeShadowDDNL - Requested DirectDraw surface "
"will be larger than %d MB. The surface may fail to be "
"allocated on Windows 95, 98, or Me, due to a %d MB limit in "
"DIB size. This limit does not apply to Windows NT/2000, and "
@@ -1134,7 +1110,7 @@ winBltExposedRegionsShadowDDNL (ScreenPtr pScreen)
if (ddrval == DDERR_SURFACELOST)
{
/* Surface was lost */
- winErrorFVerb (1, "winBltExposedRegionsShadowDDNL - "
+ ErrorF ("winBltExposedRegionsShadowDDNL - "
"IDirectDrawSurface4_Blt reported that the primary "
"surface was lost, trying to restore, retry: %d\n", i + 1);
@@ -1164,7 +1140,7 @@ winBltExposedRegionsShadowDDNL (ScreenPtr pScreen)
else if (FAILED (ddrval))
{
fReturn = FALSE;
- winErrorFVerb (1, "winBltExposedRegionsShadowDDNL - "
+ ErrorF ("winBltExposedRegionsShadowDDNL - "
"IDirectDrawSurface4_Blt failed, but surface not "
"lost: %08x %d\n",
(unsigned int) ddrval, (int) ddrval);
@@ -1392,9 +1368,7 @@ winDestroyColormapShadowDDNL (ColormapPtr pColormap)
*/
if (pColormap->flags & IsDefault)
{
-#if CYGDEBUG
winDebug ("winDestroyColormapShadowDDNL - Destroying default colormap\n");
-#endif
/*
* FIXME: Walk the list of all screens, popping the default