diff options
Diffstat (limited to 'xorg-server/mi/miwindow.c')
-rw-r--r-- | xorg-server/mi/miwindow.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/xorg-server/mi/miwindow.c b/xorg-server/mi/miwindow.c index 697ffbc26..951b8c519 100644 --- a/xorg-server/mi/miwindow.c +++ b/xorg-server/mi/miwindow.c @@ -57,6 +57,7 @@ SOFTWARE. #include "scrnintstr.h" #include "pixmapstr.h" #include "mivalidate.h" +#include "inputstr.h" void miClearToBackground(WindowPtr pWin, @@ -758,3 +759,68 @@ miSegregateChildren(WindowPtr pWin, RegionPtr pReg, int depth) miSegregateChildren(pChild, pReg, depth); } } + +WindowPtr +miSpriteTrace(SpritePtr pSprite, int x, int y) +{ + WindowPtr pWin; + BoxRec box; + + pWin = DeepestSpriteWin(pSprite); + while (pWin) { + if ((pWin->mapped) && + (x >= pWin->drawable.x - wBorderWidth(pWin)) && + (x < pWin->drawable.x + (int) pWin->drawable.width + + wBorderWidth(pWin)) && + (y >= pWin->drawable.y - wBorderWidth(pWin)) && + (y < pWin->drawable.y + (int) pWin->drawable.height + + wBorderWidth(pWin)) + /* When a window is shaped, a further check + * is made to see if the point is inside + * borderSize + */ + && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y)) + && (!wInputShape(pWin) || + RegionContainsPoint(wInputShape(pWin), + x - pWin->drawable.x, + y - pWin->drawable.y, &box)) +#ifdef ROOTLESS + /* In rootless mode windows may be offscreen, even when + * they're in X's stack. (E.g. if the native window system + * implements some form of virtual desktop system). + */ + && !pWin->rootlessUnhittable +#endif + ) { + if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) { + pSprite->spriteTraceSize += 10; + pSprite->spriteTrace = realloc(pSprite->spriteTrace, + pSprite->spriteTraceSize * + sizeof(WindowPtr)); + } + pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin; + pWin = pWin->firstChild; + } + else + pWin = pWin->nextSib; + } + return DeepestSpriteWin(pSprite); +} + +/** + * Traversed from the root window to the window at the position x/y. While + * traversing, it sets up the traversal history in the spriteTrace array. + * After completing, the spriteTrace history is set in the following way: + * spriteTrace[0] ... root window + * spriteTrace[1] ... top level window that encloses x/y + * ... + * spriteTrace[spriteTraceGood - 1] ... window at x/y + * + * @returns the window at the given coordinates. + */ +WindowPtr +miXYToWindow(ScreenPtr pScreen, SpritePtr pSprite, int x, int y) +{ + pSprite->spriteTraceGood = 1; /* root window still there */ + return miSpriteTrace(pSprite, x, y); +} |