diff options
Diffstat (limited to 'xorg-server/miext/rootless/rootlessValTree.c')
-rw-r--r-- | xorg-server/miext/rootless/rootlessValTree.c | 1242 |
1 files changed, 621 insertions, 621 deletions
diff --git a/xorg-server/miext/rootless/rootlessValTree.c b/xorg-server/miext/rootless/rootlessValTree.c index 9aa881423..95bf20bad 100644 --- a/xorg-server/miext/rootless/rootlessValTree.c +++ b/xorg-server/miext/rootless/rootlessValTree.c @@ -1,621 +1,621 @@ -/* - * Calculate window clip lists for rootless mode - * - * This file is very closely based on mivaltree.c. - */ - -/* - * mivaltree.c -- - * Functions for recalculating window clip lists. Main function - * is miValidateTree. - * - -Copyright 1987, 1988, 1989, 1998 The Open Group - -All Rights Reserved. - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of The Open Group shall not be -used in advertising or otherwise to promote the sale, use or other dealings -in this Software without prior written authorization from The Open Group. - - * - * Copyright 1987, 1988, 1989 by - * Digital Equipment Corporation, Maynard, Massachusetts, - * - * All Rights Reserved - * - * Permission to use, copy, modify, and distribute this software and its - * documentation for any purpose and without fee is hereby granted, - * provided that the above copyright notice appear in all copies and that - * both that copyright notice and this permission notice appear in - * supporting documentation, and that the name of Digital not be - * used in advertising or publicity pertaining to distribution of the - * software without specific, written prior permission. - * - * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING - * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL - * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR - * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, - * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS - * SOFTWARE. - * - ******************************************************************/ - -/* The panoramix components contained the following notice */ -/***************************************************************** - -Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software. - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING, -BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR -IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of Digital Equipment Corporation -shall not be used in advertising or otherwise to promote the sale, use or other -dealings in this Software without prior written authorization from Digital -Equipment Corporation. - -******************************************************************/ - /* - * Aug '86: Susan Angebranndt -- original code - * July '87: Adam de Boor -- substantially modified and commented - * Summer '89: Joel McCormack -- so fast you wouldn't believe it possible. - * In particular, much improved code for window mapping and - * circulating. - * Bob Scheifler -- avoid miComputeClips for unmapped windows, - * valdata changes - */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <stddef.h> /* For NULL */ -#include <X11/X.h> -#include "scrnintstr.h" -#include "validate.h" -#include "windowstr.h" -#include "mi.h" -#include "regionstr.h" -#include "mivalidate.h" - -#include "globals.h" - -int RootlessMiValidateTree (WindowPtr pRoot, WindowPtr pChild, VTKind kind); - -/* - * Compute the visibility of a shaped window - */ -static int -RootlessShapedWindowIn (RegionPtr universe, - RegionPtr bounding, BoxPtr rect, int x, int y) -{ - BoxRec box; - register BoxPtr boundBox; - int nbox; - Bool someIn, someOut; - register int t, x1, y1, x2, y2; - - nbox = RegionNumRects (bounding); - boundBox = RegionRects (bounding); - someIn = someOut = FALSE; - x1 = rect->x1; - y1 = rect->y1; - x2 = rect->x2; - y2 = rect->y2; - while (nbox--) - { - if ((t = boundBox->x1 + x) < x1) - t = x1; - box.x1 = t; - if ((t = boundBox->y1 + y) < y1) - t = y1; - box.y1 = t; - if ((t = boundBox->x2 + x) > x2) - t = x2; - box.x2 = t; - if ((t = boundBox->y2 + y) > y2) - t = y2; - box.y2 = t; - if (box.x1 > box.x2) - box.x2 = box.x1; - if (box.y1 > box.y2) - box.y2 = box.y1; - switch (RegionContainsRect(universe, &box)) - { - case rgnIN: - if (someOut) - return rgnPART; - someIn = TRUE; - break; - case rgnOUT: - if (someIn) - return rgnPART; - someOut = TRUE; - break; - default: - return rgnPART; - } - boundBox++; - } - if (someIn) - return rgnIN; - return rgnOUT; -} - -#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \ - HasBorder(w) && \ - (w)->backgroundState == ParentRelative) - - -/* - *----------------------------------------------------------------------- - * RootlessComputeClips -- - * Recompute the clipList, borderClip, exposed and borderExposed - * regions for pParent and its children. Only viewable windows are - * taken into account. - * - * Results: - * None. - * - * Side Effects: - * clipList, borderClip, exposed and borderExposed are altered. - * A VisibilityNotify event may be generated on the parent window. - * - *----------------------------------------------------------------------- - */ -static void -RootlessComputeClips (WindowPtr pParent, ScreenPtr pScreen, - RegionPtr universe, VTKind kind, RegionPtr exposed) -{ - int dx, - dy; - RegionRec childUniverse; - register WindowPtr pChild; - int oldVis, newVis; - BoxRec borderSize; - RegionRec childUnion; - Bool overlap; - RegionPtr borderVisible; - /* - * Figure out the new visibility of this window. - * The extent of the universe should be the same as the extent of - * the borderSize region. If the window is unobscured, this rectangle - * will be completely inside the universe (the universe will cover it - * completely). If the window is completely obscured, none of the - * universe will cover the rectangle. - */ - borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); - borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); - dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent); - if (dx > 32767) - dx = 32767; - borderSize.x2 = dx; - dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent); - if (dy > 32767) - dy = 32767; - borderSize.y2 = dy; - - oldVis = pParent->visibility; - switch (RegionContainsRect(universe, &borderSize)) - { - case rgnIN: - newVis = VisibilityUnobscured; - break; - case rgnPART: - newVis = VisibilityPartiallyObscured; - { - RegionPtr pBounding; - - if ((pBounding = wBoundingShape (pParent))) - { - switch (RootlessShapedWindowIn (universe, - pBounding, &borderSize, - pParent->drawable.x, - pParent->drawable.y)) - { - case rgnIN: - newVis = VisibilityUnobscured; - break; - case rgnOUT: - newVis = VisibilityFullyObscured; - break; - } - } - } - break; - default: - newVis = VisibilityFullyObscured; - break; - } - - pParent->visibility = newVis; - if (oldVis != newVis && - ((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask)) - SendVisibilityNotify(pParent); - - dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x; - dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y; - - /* - * avoid computations when dealing with simple operations - */ - - switch (kind) { - case VTMap: - case VTStack: - case VTUnmap: - break; - case VTMove: - if ((oldVis == newVis) && - ((oldVis == VisibilityFullyObscured) || - (oldVis == VisibilityUnobscured))) - { - pChild = pParent; - while (1) - { - if (pChild->viewable) - { - if (pChild->visibility != VisibilityFullyObscured) - { - RegionTranslate(&pChild->borderClip, - dx, dy); - RegionTranslate(&pChild->clipList, - dx, dy); - pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER; - if (pScreen->ClipNotify) - (* pScreen->ClipNotify) (pChild, dx, dy); - - } - if (pChild->valdata) - { - RegionNull(&pChild->valdata->after.borderExposed); - if (HasParentRelativeBorder(pChild)) - { - RegionSubtract(&pChild->valdata->after.borderExposed, - &pChild->borderClip, - &pChild->winSize); - } - RegionNull(&pChild->valdata->after.exposed); - } - if (pChild->firstChild) - { - pChild = pChild->firstChild; - continue; - } - } - while (!pChild->nextSib && (pChild != pParent)) - pChild = pChild->parent; - if (pChild == pParent) - break; - pChild = pChild->nextSib; - } - return; - } - /* fall through */ - default: - /* - * To calculate exposures correctly, we have to translate the old - * borderClip and clipList regions to the window's new location so there - * is a correspondence between pieces of the new and old clipping regions. - */ - if (dx || dy) - { - /* - * We translate the old clipList because that will be exposed or copied - * if gravity is right. - */ - RegionTranslate(&pParent->borderClip, dx, dy); - RegionTranslate(&pParent->clipList, dx, dy); - } - break; - case VTBroken: - RegionEmpty(&pParent->borderClip); - RegionEmpty(&pParent->clipList); - break; - } - - borderVisible = pParent->valdata->before.borderVisible; - RegionNull(&pParent->valdata->after.borderExposed); - RegionNull(&pParent->valdata->after.exposed); - - /* - * Since the borderClip must not be clipped by the children, we do - * the border exposure first... - * - * 'universe' is the window's borderClip. To figure the exposures, remove - * the area that used to be exposed from the new. - * This leaves a region of pieces that weren't exposed before. - */ - - if (HasBorder (pParent)) - { - if (borderVisible) - { - /* - * when the border changes shape, the old visible portions - * of the border will be saved by DIX in borderVisible -- - * use that region and destroy it - */ - RegionSubtract(exposed, universe, borderVisible); - RegionDestroy(borderVisible); - } - else - { - RegionSubtract(exposed, universe, &pParent->borderClip); - } - if (HasParentRelativeBorder(pParent) && (dx || dy)) { - RegionSubtract(&pParent->valdata->after.borderExposed, - universe, - &pParent->winSize); - } else { - RegionSubtract(&pParent->valdata->after.borderExposed, - exposed, &pParent->winSize); - } - - RegionCopy(&pParent->borderClip, universe); - - /* - * To get the right clipList for the parent, and to make doubly sure - * that no child overlaps the parent's border, we remove the parent's - * border from the universe before proceeding. - */ - - RegionIntersect(universe, universe, &pParent->winSize); - } - else - RegionCopy(&pParent->borderClip, universe); - - if ((pChild = pParent->firstChild) && pParent->mapped) - { - RegionNull(&childUniverse); - RegionNull(&childUnion); - if ((pChild->drawable.y < pParent->lastChild->drawable.y) || - ((pChild->drawable.y == pParent->lastChild->drawable.y) && - (pChild->drawable.x < pParent->lastChild->drawable.x))) - { - for (; pChild; pChild = pChild->nextSib) - { - if (pChild->viewable) - RegionAppend(&childUnion, &pChild->borderSize); - } - } - else - { - for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib) - { - if (pChild->viewable) - RegionAppend(&childUnion, &pChild->borderSize); - } - } - RegionValidate(&childUnion, &overlap); - - for (pChild = pParent->firstChild; - pChild; - pChild = pChild->nextSib) - { - if (pChild->viewable) { - /* - * If the child is viewable, we want to remove its extents - * from the current universe, but we only re-clip it if - * it's been marked. - */ - if (pChild->valdata) { - /* - * Figure out the new universe from the child's - * perspective and recurse. - */ - RegionIntersect(&childUniverse, - universe, - &pChild->borderSize); - RootlessComputeClips (pChild, pScreen, &childUniverse, - kind, exposed); - } - /* - * Once the child has been processed, we remove its extents - * from the current universe, thus denying its space to any - * other sibling. - */ - if (overlap) - RegionSubtract(universe, universe, - &pChild->borderSize); - } - } - if (!overlap) - RegionSubtract(universe, universe, &childUnion); - RegionUninit(&childUnion); - RegionUninit(&childUniverse); - } /* if any children */ - - /* - * 'universe' now contains the new clipList for the parent window. - * - * To figure the exposure of the window we subtract the old clip from the - * new, just as for the border. - */ - - if (oldVis == VisibilityFullyObscured || - oldVis == VisibilityNotViewable) - { - RegionCopy(&pParent->valdata->after.exposed, universe); - } - else if (newVis != VisibilityFullyObscured && - newVis != VisibilityNotViewable) - { - RegionSubtract(&pParent->valdata->after.exposed, - universe, &pParent->clipList); - } - - /* HACK ALERT - copying contents of regions, instead of regions */ - { - RegionRec tmp; - - tmp = pParent->clipList; - pParent->clipList = *universe; - *universe = tmp; - } - -#ifdef NOTDEF - RegionCopy(&pParent->clipList, universe); -#endif - - pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; - - if (pScreen->ClipNotify) - (* pScreen->ClipNotify) (pParent, dx, dy); -} - -static void -RootlessTreeObscured(WindowPtr pParent) -{ - register WindowPtr pChild; - register int oldVis; - - pChild = pParent; - while (1) - { - if (pChild->viewable) - { - oldVis = pChild->visibility; - if (oldVis != (pChild->visibility = VisibilityFullyObscured) && - ((pChild->eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask)) - SendVisibilityNotify(pChild); - if (pChild->firstChild) - { - pChild = pChild->firstChild; - continue; - } - } - while (!pChild->nextSib && (pChild != pParent)) - pChild = pChild->parent; - if (pChild == pParent) - break; - pChild = pChild->nextSib; - } -} - -/* - *----------------------------------------------------------------------- - * RootlessMiValidateTree -- - * Recomputes the clip list for pParent and all its inferiors. - * - * Results: - * Always returns 1. - * - * Side Effects: - * The clipList, borderClip, exposed, and borderExposed regions for - * each marked window are altered. - * - * Notes: - * This routine assumes that all affected windows have been marked - * (valdata created) and their winSize and borderSize regions - * adjusted to correspond to their new positions. The borderClip and - * clipList regions should not have been touched. - * - * The top-most level is treated differently from all lower levels - * because pParent is unchanged. For the top level, we merge the - * regions taken up by the marked children back into the clipList - * for pParent, thus forming a region from which the marked children - * can claim their areas. For lower levels, where the old clipList - * and borderClip are invalid, we can't do this and have to do the - * extra operations done in miComputeClips, but this is much faster - * e.g. when only one child has moved... - * - *----------------------------------------------------------------------- - */ -/* - Quartz version: used for validate from root in rootless mode. - We need to make sure top-level windows don't clip each other, - and that top-level windows aren't clipped to the root window. -*/ -/*ARGSUSED*/ -// fixme this is ugly -// Xprint/ValTree.c doesn't work, but maybe that method can? -int -RootlessMiValidateTree (WindowPtr pRoot, /* Parent to validate */ - WindowPtr pChild, /* First child of pRoot that was - * affected */ - VTKind kind /* What kind of configuration caused call */) -{ - RegionRec childClip; /* The new borderClip for the current - * child */ - RegionRec exposed; /* For intermediate calculations */ - register ScreenPtr pScreen; - register WindowPtr pWin; - - pScreen = pRoot->drawable.pScreen; - if (pChild == NullWindow) - pChild = pRoot->firstChild; - - RegionNull(&childClip); - RegionNull(&exposed); - - if (RegionBroken(&pRoot->clipList) && - !RegionBroken(&pRoot->borderClip)) - { - // fixme this might not work, but hopefully doesn't happen anyway. - kind = VTBroken; - RegionEmpty(&pRoot->clipList); - ErrorF("ValidateTree: BUSTED!\n"); - } - - /* - * Recursively compute the clips for all children of the root. - * They don't clip against each other or the root itself, so - * childClip is always reset to that child's size. - */ - - for (pWin = pChild; - pWin != NullWindow; - pWin = pWin->nextSib) - { - if (pWin->viewable) { - if (pWin->valdata) { - RegionCopy(&childClip, &pWin->borderSize); - RootlessComputeClips (pWin, pScreen, &childClip, kind, &exposed); - } else if (pWin->visibility == VisibilityNotViewable) { - RootlessTreeObscured(pWin); - } - } else { - if (pWin->valdata) { - RegionEmpty(&pWin->clipList); - if (pScreen->ClipNotify) - (* pScreen->ClipNotify) (pWin, 0, 0); - RegionEmpty(&pWin->borderClip); - pWin->valdata = NULL; - } - } - } - - RegionUninit(&childClip); - - /* The root is never clipped by its children, so nothing on the root - is ever exposed by moving or mapping its children. */ - RegionNull(&pRoot->valdata->after.exposed); - RegionNull(&pRoot->valdata->after.borderExposed); - - return 1; -} +/*
+ * Calculate window clip lists for rootless mode
+ *
+ * This file is very closely based on mivaltree.c.
+ */
+
+/*
+ * mivaltree.c --
+ * Functions for recalculating window clip lists. Main function
+ * is miValidateTree.
+ *
+
+Copyright 1987, 1988, 1989, 1998 The Open Group
+
+All Rights Reserved.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from The Open Group.
+
+ *
+ * Copyright 1987, 1988, 1989 by
+ * Digital Equipment Corporation, Maynard, Massachusetts,
+ *
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Digital not be
+ * used in advertising or publicity pertaining to distribution of the
+ * software without specific, written prior permission.
+ *
+ * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+ * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+ * SOFTWARE.
+ *
+ ******************************************************************/
+
+/* The panoramix components contained the following notice */
+/*****************************************************************
+
+Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
+BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of Digital Equipment Corporation
+shall not be used in advertising or otherwise to promote the sale, use or other
+dealings in this Software without prior written authorization from Digital
+Equipment Corporation.
+
+******************************************************************/
+ /*
+ * Aug '86: Susan Angebranndt -- original code
+ * July '87: Adam de Boor -- substantially modified and commented
+ * Summer '89: Joel McCormack -- so fast you wouldn't believe it possible.
+ * In particular, much improved code for window mapping and
+ * circulating.
+ * Bob Scheifler -- avoid miComputeClips for unmapped windows,
+ * valdata changes
+ */
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stddef.h> /* For NULL */
+#include <X11/X.h>
+#include "scrnintstr.h"
+#include "validate.h"
+#include "windowstr.h"
+#include "mi.h"
+#include "regionstr.h"
+#include "mivalidate.h"
+
+#include "globals.h"
+
+int RootlessMiValidateTree (WindowPtr pRoot, WindowPtr pChild, VTKind kind);
+
+/*
+ * Compute the visibility of a shaped window
+ */
+static int
+RootlessShapedWindowIn (RegionPtr universe,
+ RegionPtr bounding, BoxPtr rect, int x, int y)
+{
+ BoxRec box;
+ register BoxPtr boundBox;
+ int nbox;
+ Bool someIn, someOut;
+ register int t, x1, y1, x2, y2;
+
+ nbox = RegionNumRects (bounding);
+ boundBox = RegionRects (bounding);
+ someIn = someOut = FALSE;
+ x1 = rect->x1;
+ y1 = rect->y1;
+ x2 = rect->x2;
+ y2 = rect->y2;
+ while (nbox--)
+ {
+ if ((t = boundBox->x1 + x) < x1)
+ t = x1;
+ box.x1 = t;
+ if ((t = boundBox->y1 + y) < y1)
+ t = y1;
+ box.y1 = t;
+ if ((t = boundBox->x2 + x) > x2)
+ t = x2;
+ box.x2 = t;
+ if ((t = boundBox->y2 + y) > y2)
+ t = y2;
+ box.y2 = t;
+ if (box.x1 > box.x2)
+ box.x2 = box.x1;
+ if (box.y1 > box.y2)
+ box.y2 = box.y1;
+ switch (RegionContainsRect(universe, &box))
+ {
+ case rgnIN:
+ if (someOut)
+ return rgnPART;
+ someIn = TRUE;
+ break;
+ case rgnOUT:
+ if (someIn)
+ return rgnPART;
+ someOut = TRUE;
+ break;
+ default:
+ return rgnPART;
+ }
+ boundBox++;
+ }
+ if (someIn)
+ return rgnIN;
+ return rgnOUT;
+}
+
+#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
+ HasBorder(w) && \
+ (w)->backgroundState == ParentRelative)
+
+
+/*
+ *-----------------------------------------------------------------------
+ * RootlessComputeClips --
+ * Recompute the clipList, borderClip, exposed and borderExposed
+ * regions for pParent and its children. Only viewable windows are
+ * taken into account.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * clipList, borderClip, exposed and borderExposed are altered.
+ * A VisibilityNotify event may be generated on the parent window.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void
+RootlessComputeClips (WindowPtr pParent, ScreenPtr pScreen,
+ RegionPtr universe, VTKind kind, RegionPtr exposed)
+{
+ int dx,
+ dy;
+ RegionRec childUniverse;
+ register WindowPtr pChild;
+ int oldVis, newVis;
+ BoxRec borderSize;
+ RegionRec childUnion;
+ Bool overlap;
+ RegionPtr borderVisible;
+ /*
+ * Figure out the new visibility of this window.
+ * The extent of the universe should be the same as the extent of
+ * the borderSize region. If the window is unobscured, this rectangle
+ * will be completely inside the universe (the universe will cover it
+ * completely). If the window is completely obscured, none of the
+ * universe will cover the rectangle.
+ */
+ borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
+ borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
+ dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent);
+ if (dx > 32767)
+ dx = 32767;
+ borderSize.x2 = dx;
+ dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent);
+ if (dy > 32767)
+ dy = 32767;
+ borderSize.y2 = dy;
+
+ oldVis = pParent->visibility;
+ switch (RegionContainsRect(universe, &borderSize))
+ {
+ case rgnIN:
+ newVis = VisibilityUnobscured;
+ break;
+ case rgnPART:
+ newVis = VisibilityPartiallyObscured;
+ {
+ RegionPtr pBounding;
+
+ if ((pBounding = wBoundingShape (pParent)))
+ {
+ switch (RootlessShapedWindowIn (universe,
+ pBounding, &borderSize,
+ pParent->drawable.x,
+ pParent->drawable.y))
+ {
+ case rgnIN:
+ newVis = VisibilityUnobscured;
+ break;
+ case rgnOUT:
+ newVis = VisibilityFullyObscured;
+ break;
+ }
+ }
+ }
+ break;
+ default:
+ newVis = VisibilityFullyObscured;
+ break;
+ }
+
+ pParent->visibility = newVis;
+ if (oldVis != newVis &&
+ ((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))
+ SendVisibilityNotify(pParent);
+
+ dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;
+ dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;
+
+ /*
+ * avoid computations when dealing with simple operations
+ */
+
+ switch (kind) {
+ case VTMap:
+ case VTStack:
+ case VTUnmap:
+ break;
+ case VTMove:
+ if ((oldVis == newVis) &&
+ ((oldVis == VisibilityFullyObscured) ||
+ (oldVis == VisibilityUnobscured)))
+ {
+ pChild = pParent;
+ while (1)
+ {
+ if (pChild->viewable)
+ {
+ if (pChild->visibility != VisibilityFullyObscured)
+ {
+ RegionTranslate(&pChild->borderClip,
+ dx, dy);
+ RegionTranslate(&pChild->clipList,
+ dx, dy);
+ pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify) (pChild, dx, dy);
+
+ }
+ if (pChild->valdata)
+ {
+ RegionNull(&pChild->valdata->after.borderExposed);
+ if (HasParentRelativeBorder(pChild))
+ {
+ RegionSubtract(&pChild->valdata->after.borderExposed,
+ &pChild->borderClip,
+ &pChild->winSize);
+ }
+ RegionNull(&pChild->valdata->after.exposed);
+ }
+ if (pChild->firstChild)
+ {
+ pChild = pChild->firstChild;
+ continue;
+ }
+ }
+ while (!pChild->nextSib && (pChild != pParent))
+ pChild = pChild->parent;
+ if (pChild == pParent)
+ break;
+ pChild = pChild->nextSib;
+ }
+ return;
+ }
+ /* fall through */
+ default:
+ /*
+ * To calculate exposures correctly, we have to translate the old
+ * borderClip and clipList regions to the window's new location so there
+ * is a correspondence between pieces of the new and old clipping regions.
+ */
+ if (dx || dy)
+ {
+ /*
+ * We translate the old clipList because that will be exposed or copied
+ * if gravity is right.
+ */
+ RegionTranslate(&pParent->borderClip, dx, dy);
+ RegionTranslate(&pParent->clipList, dx, dy);
+ }
+ break;
+ case VTBroken:
+ RegionEmpty(&pParent->borderClip);
+ RegionEmpty(&pParent->clipList);
+ break;
+ }
+
+ borderVisible = pParent->valdata->before.borderVisible;
+ RegionNull(&pParent->valdata->after.borderExposed);
+ RegionNull(&pParent->valdata->after.exposed);
+
+ /*
+ * Since the borderClip must not be clipped by the children, we do
+ * the border exposure first...
+ *
+ * 'universe' is the window's borderClip. To figure the exposures, remove
+ * the area that used to be exposed from the new.
+ * This leaves a region of pieces that weren't exposed before.
+ */
+
+ if (HasBorder (pParent))
+ {
+ if (borderVisible)
+ {
+ /*
+ * when the border changes shape, the old visible portions
+ * of the border will be saved by DIX in borderVisible --
+ * use that region and destroy it
+ */
+ RegionSubtract(exposed, universe, borderVisible);
+ RegionDestroy(borderVisible);
+ }
+ else
+ {
+ RegionSubtract(exposed, universe, &pParent->borderClip);
+ }
+ if (HasParentRelativeBorder(pParent) && (dx || dy)) {
+ RegionSubtract(&pParent->valdata->after.borderExposed,
+ universe,
+ &pParent->winSize);
+ } else {
+ RegionSubtract(&pParent->valdata->after.borderExposed,
+ exposed, &pParent->winSize);
+ }
+
+ RegionCopy(&pParent->borderClip, universe);
+
+ /*
+ * To get the right clipList for the parent, and to make doubly sure
+ * that no child overlaps the parent's border, we remove the parent's
+ * border from the universe before proceeding.
+ */
+
+ RegionIntersect(universe, universe, &pParent->winSize);
+ }
+ else
+ RegionCopy(&pParent->borderClip, universe);
+
+ if ((pChild = pParent->firstChild) && pParent->mapped)
+ {
+ RegionNull(&childUniverse);
+ RegionNull(&childUnion);
+ if ((pChild->drawable.y < pParent->lastChild->drawable.y) ||
+ ((pChild->drawable.y == pParent->lastChild->drawable.y) &&
+ (pChild->drawable.x < pParent->lastChild->drawable.x)))
+ {
+ for (; pChild; pChild = pChild->nextSib)
+ {
+ if (pChild->viewable)
+ RegionAppend(&childUnion, &pChild->borderSize);
+ }
+ }
+ else
+ {
+ for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib)
+ {
+ if (pChild->viewable)
+ RegionAppend(&childUnion, &pChild->borderSize);
+ }
+ }
+ RegionValidate(&childUnion, &overlap);
+
+ for (pChild = pParent->firstChild;
+ pChild;
+ pChild = pChild->nextSib)
+ {
+ if (pChild->viewable) {
+ /*
+ * If the child is viewable, we want to remove its extents
+ * from the current universe, but we only re-clip it if
+ * it's been marked.
+ */
+ if (pChild->valdata) {
+ /*
+ * Figure out the new universe from the child's
+ * perspective and recurse.
+ */
+ RegionIntersect(&childUniverse,
+ universe,
+ &pChild->borderSize);
+ RootlessComputeClips (pChild, pScreen, &childUniverse,
+ kind, exposed);
+ }
+ /*
+ * Once the child has been processed, we remove its extents
+ * from the current universe, thus denying its space to any
+ * other sibling.
+ */
+ if (overlap)
+ RegionSubtract(universe, universe,
+ &pChild->borderSize);
+ }
+ }
+ if (!overlap)
+ RegionSubtract(universe, universe, &childUnion);
+ RegionUninit(&childUnion);
+ RegionUninit(&childUniverse);
+ } /* if any children */
+
+ /*
+ * 'universe' now contains the new clipList for the parent window.
+ *
+ * To figure the exposure of the window we subtract the old clip from the
+ * new, just as for the border.
+ */
+
+ if (oldVis == VisibilityFullyObscured ||
+ oldVis == VisibilityNotViewable)
+ {
+ RegionCopy(&pParent->valdata->after.exposed, universe);
+ }
+ else if (newVis != VisibilityFullyObscured &&
+ newVis != VisibilityNotViewable)
+ {
+ RegionSubtract(&pParent->valdata->after.exposed,
+ universe, &pParent->clipList);
+ }
+
+ /* HACK ALERT - copying contents of regions, instead of regions */
+ {
+ RegionRec tmp;
+
+ tmp = pParent->clipList;
+ pParent->clipList = *universe;
+ *universe = tmp;
+ }
+
+#ifdef NOTDEF
+ RegionCopy(&pParent->clipList, universe);
+#endif
+
+ pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify) (pParent, dx, dy);
+}
+
+static void
+RootlessTreeObscured(WindowPtr pParent)
+{
+ register WindowPtr pChild;
+ register int oldVis;
+
+ pChild = pParent;
+ while (1)
+ {
+ if (pChild->viewable)
+ {
+ oldVis = pChild->visibility;
+ if (oldVis != (pChild->visibility = VisibilityFullyObscured) &&
+ ((pChild->eventMask | wOtherEventMasks(pChild)) & VisibilityChangeMask))
+ SendVisibilityNotify(pChild);
+ if (pChild->firstChild)
+ {
+ pChild = pChild->firstChild;
+ continue;
+ }
+ }
+ while (!pChild->nextSib && (pChild != pParent))
+ pChild = pChild->parent;
+ if (pChild == pParent)
+ break;
+ pChild = pChild->nextSib;
+ }
+}
+
+/*
+ *-----------------------------------------------------------------------
+ * RootlessMiValidateTree --
+ * Recomputes the clip list for pParent and all its inferiors.
+ *
+ * Results:
+ * Always returns 1.
+ *
+ * Side Effects:
+ * The clipList, borderClip, exposed, and borderExposed regions for
+ * each marked window are altered.
+ *
+ * Notes:
+ * This routine assumes that all affected windows have been marked
+ * (valdata created) and their winSize and borderSize regions
+ * adjusted to correspond to their new positions. The borderClip and
+ * clipList regions should not have been touched.
+ *
+ * The top-most level is treated differently from all lower levels
+ * because pParent is unchanged. For the top level, we merge the
+ * regions taken up by the marked children back into the clipList
+ * for pParent, thus forming a region from which the marked children
+ * can claim their areas. For lower levels, where the old clipList
+ * and borderClip are invalid, we can't do this and have to do the
+ * extra operations done in miComputeClips, but this is much faster
+ * e.g. when only one child has moved...
+ *
+ *-----------------------------------------------------------------------
+ */
+/*
+ Quartz version: used for validate from root in rootless mode.
+ We need to make sure top-level windows don't clip each other,
+ and that top-level windows aren't clipped to the root window.
+*/
+/*ARGSUSED*/
+// fixme this is ugly
+// Xprint/ValTree.c doesn't work, but maybe that method can?
+int
+RootlessMiValidateTree (WindowPtr pRoot, /* Parent to validate */
+ WindowPtr pChild, /* First child of pRoot that was
+ * affected */
+ VTKind kind /* What kind of configuration caused call */)
+{
+ RegionRec childClip; /* The new borderClip for the current
+ * child */
+ RegionRec exposed; /* For intermediate calculations */
+ register ScreenPtr pScreen;
+ register WindowPtr pWin;
+
+ pScreen = pRoot->drawable.pScreen;
+ if (pChild == NullWindow)
+ pChild = pRoot->firstChild;
+
+ RegionNull(&childClip);
+ RegionNull(&exposed);
+
+ if (RegionBroken(&pRoot->clipList) &&
+ !RegionBroken(&pRoot->borderClip))
+ {
+ // fixme this might not work, but hopefully doesn't happen anyway.
+ kind = VTBroken;
+ RegionEmpty(&pRoot->clipList);
+ ErrorF("ValidateTree: BUSTED!\n");
+ }
+
+ /*
+ * Recursively compute the clips for all children of the root.
+ * They don't clip against each other or the root itself, so
+ * childClip is always reset to that child's size.
+ */
+
+ for (pWin = pChild;
+ pWin != NullWindow;
+ pWin = pWin->nextSib)
+ {
+ if (pWin->viewable) {
+ if (pWin->valdata) {
+ RegionCopy(&childClip, &pWin->borderSize);
+ RootlessComputeClips (pWin, pScreen, &childClip, kind, &exposed);
+ } else if (pWin->visibility == VisibilityNotViewable) {
+ RootlessTreeObscured(pWin);
+ }
+ } else {
+ if (pWin->valdata) {
+ RegionEmpty(&pWin->clipList);
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify) (pWin, 0, 0);
+ RegionEmpty(&pWin->borderClip);
+ pWin->valdata = NULL;
+ }
+ }
+ }
+
+ RegionUninit(&childClip);
+
+ /* The root is never clipped by its children, so nothing on the root
+ is ever exposed by moving or mapping its children. */
+ RegionNull(&pRoot->valdata->after.exposed);
+ RegionNull(&pRoot->valdata->after.borderExposed);
+
+ return 1;
+}
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