diff options
Diffstat (limited to 'xorg-server/miext/shadow/shrotate.c')
-rw-r--r-- | xorg-server/miext/shadow/shrotate.c | 626 |
1 files changed, 313 insertions, 313 deletions
diff --git a/xorg-server/miext/shadow/shrotate.c b/xorg-server/miext/shadow/shrotate.c index 13e9682ba..090120387 100644 --- a/xorg-server/miext/shadow/shrotate.c +++ b/xorg-server/miext/shadow/shrotate.c @@ -1,313 +1,313 @@ -/*
- *
- * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation, and that the name of Keith Packard not be used in
- * advertising or publicity pertaining to distribution of the software without
- * specific, written prior permission. Keith Packard makes no
- * representations about the suitability of this software for any purpose. It
- * is provided "as is" without express or implied warranty.
- *
- * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <X11/X.h>
-#include "scrnintstr.h"
-#include "windowstr.h"
-#include <X11/fonts/font.h>
-#include "dixfontstr.h"
-#include <X11/fonts/fontstruct.h>
-#include "mi.h"
-#include "regionstr.h"
-#include "globals.h"
-#include "gcstruct.h"
-#include "shadow.h"
-#include "fb.h"
-
-/*
- * These indicate which way the source (shadow) is scanned when
- * walking the screen in a particular direction
- */
-
-#define LEFT_TO_RIGHT 1
-#define RIGHT_TO_LEFT -1
-#define TOP_TO_BOTTOM 2
-#define BOTTOM_TO_TOP -2
-
-void
-shadowUpdateRotatePacked (ScreenPtr pScreen,
- shadowBufPtr pBuf)
-{
- RegionPtr damage = shadowDamage (pBuf);
- PixmapPtr pShadow = pBuf->pPixmap;
- int nbox = RegionNumRects (damage);
- BoxPtr pbox = RegionRects (damage);
- FbBits *shaBits;
- FbStride shaStride;
- int shaBpp;
- int shaXoff, shaYoff;
- int box_x1, box_x2, box_y1, box_y2;
- int sha_x1 = 0, sha_y1 = 0;
- int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h;
- int scr_x, scr_y;
- int w;
- int pixelsPerBits;
- int pixelsMask;
- FbStride shaStepOverY = 0, shaStepDownY = 0;
- FbStride shaStepOverX = 0, shaStepDownX = 0;
- FbBits *shaLine, *sha;
- int shaHeight = pShadow->drawable.height;
- int shaWidth = pShadow->drawable.width;
- FbBits shaMask;
- int shaFirstShift, shaShift;
- int o_x_dir;
- int o_y_dir;
- int x_dir;
- int y_dir;
-
- fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff);
- pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp;
- pixelsMask = ~(pixelsPerBits - 1);
- shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp);
- /*
- * Compute rotation related constants to walk the shadow
- */
- o_x_dir = LEFT_TO_RIGHT;
- o_y_dir = TOP_TO_BOTTOM;
- if (pBuf->randr & SHADOW_REFLECT_X)
- o_x_dir = -o_x_dir;
- if (pBuf->randr & SHADOW_REFLECT_Y)
- o_y_dir = -o_y_dir;
- switch (pBuf->randr & (SHADOW_ROTATE_ALL)) {
- case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */
- default:
- x_dir = o_x_dir;
- y_dir = o_y_dir;
- break;
- case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */
- x_dir = o_y_dir;
- y_dir = -o_x_dir;
- break;
- case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */
- x_dir = -o_x_dir;
- y_dir = -o_y_dir;
- break;
- case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */
- x_dir = -o_y_dir;
- y_dir = o_x_dir;
- break;
- }
- switch (x_dir) {
- case LEFT_TO_RIGHT:
- shaStepOverX = shaBpp;
- shaStepOverY = 0;
- break;
- case TOP_TO_BOTTOM:
- shaStepOverX = 0;
- shaStepOverY = shaStride;
- break;
- case RIGHT_TO_LEFT:
- shaStepOverX = -shaBpp;
- shaStepOverY = 0;
- break;
- case BOTTOM_TO_TOP:
- shaStepOverX = 0;
- shaStepOverY = -shaStride;
- break;
- }
- switch (y_dir) {
- case TOP_TO_BOTTOM:
- shaStepDownX = 0;
- shaStepDownY = shaStride;
- break;
- case RIGHT_TO_LEFT:
- shaStepDownX = -shaBpp;
- shaStepDownY = 0;
- break;
- case BOTTOM_TO_TOP:
- shaStepDownX = 0;
- shaStepDownY = -shaStride;
- break;
- case LEFT_TO_RIGHT:
- shaStepDownX = shaBpp;
- shaStepDownY = 0;
- break;
- }
-
- while (nbox--)
- {
- box_x1 = pbox->x1;
- box_y1 = pbox->y1;
- box_x2 = pbox->x2;
- box_y2 = pbox->y2;
- pbox++;
-
- /*
- * Compute screen and shadow locations for this box
- */
- switch (x_dir) {
- case LEFT_TO_RIGHT:
- scr_x1 = box_x1 & pixelsMask;
- scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask;
-
- sha_x1 = scr_x1;
- break;
- case TOP_TO_BOTTOM:
- scr_x1 = box_y1 & pixelsMask;
- scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask;
-
- sha_y1 = scr_x1;
- break;
- case RIGHT_TO_LEFT:
- scr_x1 = (shaWidth - box_x2) & pixelsMask;
- scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask;
-
- sha_x1 = (shaWidth - scr_x1 - 1);
- break;
- case BOTTOM_TO_TOP:
- scr_x1 = (shaHeight - box_y2) & pixelsMask;
- scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask;
-
- sha_y1 = (shaHeight - scr_x1 - 1);
- break;
- }
- switch (y_dir) {
- case TOP_TO_BOTTOM:
- scr_y1 = box_y1;
- scr_y2 = box_y2;
-
- sha_y1 = scr_y1;
- break;
- case RIGHT_TO_LEFT:
- scr_y1 = (shaWidth - box_x2);
- scr_y2 = (shaWidth - box_x1);
-
- sha_x1 = box_x2 - 1;
- break;
- case BOTTOM_TO_TOP:
- scr_y1 = shaHeight - box_y2;
- scr_y2 = shaHeight - box_y1;
-
- sha_y1 = box_y2 - 1;
- break;
- case LEFT_TO_RIGHT:
- scr_y1 = box_x1;
- scr_y2 = box_x2;
-
- sha_x1 = box_x1;
- break;
- }
- scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT;
- scr_h = scr_y2 - scr_y1;
- scr_y = scr_y1;
-
- /* shift amount for first pixel on screen */
- shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp;
-
- /* pointer to shadow data first placed on screen */
- shaLine = (shaBits +
- sha_y1 * shaStride +
- ((sha_x1 * shaBpp) >> FB_SHIFT));
-
- /*
- * Copy the bits, always write across the physical frame buffer
- * to take advantage of write combining.
- */
- while (scr_h--)
- {
- int p;
- FbBits bits;
- FbBits *win;
- int i;
- CARD32 winSize;
-
- sha = shaLine;
- shaShift = shaFirstShift;
- w = scr_w;
- scr_x = scr_x1 * shaBpp >> FB_SHIFT;
-
- while (w)
- {
- /*
- * Map some of this line
- */
- win = (FbBits *) (*pBuf->window) (pScreen,
- scr_y,
- scr_x << 2,
- SHADOW_WINDOW_WRITE,
- &winSize,
- pBuf->closure);
- i = (winSize >> 2);
- if (i > w)
- i = w;
- w -= i;
- scr_x += i;
- /*
- * Copy the portion of the line mapped
- */
- while (i--)
- {
- bits = 0;
- p = pixelsPerBits;
- /*
- * Build one word of output from multiple inputs
- *
- * Note that for 90/270 rotations, this will walk
- * down the shadow hitting each scanline once.
- * This is probably not very efficient.
- */
- while (p--)
- {
- bits = FbScrLeft(bits, shaBpp);
- bits |= FbScrRight (*sha, shaShift) & shaMask;
-
- shaShift -= shaStepOverX;
- if (shaShift >= FB_UNIT)
- {
- shaShift -= FB_UNIT;
- sha--;
- }
- else if (shaShift < 0)
- {
- shaShift += FB_UNIT;
- sha++;
- }
- sha += shaStepOverY;
- }
- *win++ = bits;
- }
- }
- scr_y++;
- shaFirstShift -= shaStepDownX;
- if (shaFirstShift >= FB_UNIT)
- {
- shaFirstShift -= FB_UNIT;
- shaLine--;
- }
- else if (shaFirstShift < 0)
- {
- shaFirstShift += FB_UNIT;
- shaLine++;
- }
- shaLine += shaStepDownY;
- }
- }
-}
-
-shadowUpdateProc shadowUpdateRotatePackedWeak(void) {
- return shadowUpdateRotatePacked;
-}
+/* + * + * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <X11/X.h> +#include "scrnintstr.h" +#include "windowstr.h" +#include <X11/fonts/font.h> +#include "dixfontstr.h" +#include <X11/fonts/fontstruct.h> +#include "mi.h" +#include "regionstr.h" +#include "globals.h" +#include "gcstruct.h" +#include "shadow.h" +#include "fb.h" + +/* + * These indicate which way the source (shadow) is scanned when + * walking the screen in a particular direction + */ + +#define LEFT_TO_RIGHT 1 +#define RIGHT_TO_LEFT -1 +#define TOP_TO_BOTTOM 2 +#define BOTTOM_TO_TOP -2 + +void +shadowUpdateRotatePacked (ScreenPtr pScreen, + shadowBufPtr pBuf) +{ + RegionPtr damage = shadowDamage (pBuf); + PixmapPtr pShadow = pBuf->pPixmap; + int nbox = RegionNumRects (damage); + BoxPtr pbox = RegionRects (damage); + FbBits *shaBits; + FbStride shaStride; + int shaBpp; + _X_UNUSED int shaXoff, shaYoff; + int box_x1, box_x2, box_y1, box_y2; + int sha_x1 = 0, sha_y1 = 0; + int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; + int scr_x, scr_y; + int w; + int pixelsPerBits; + int pixelsMask; + FbStride shaStepOverY = 0, shaStepDownY = 0; + FbStride shaStepOverX = 0, shaStepDownX = 0; + FbBits *shaLine, *sha; + int shaHeight = pShadow->drawable.height; + int shaWidth = pShadow->drawable.width; + FbBits shaMask; + int shaFirstShift, shaShift; + int o_x_dir; + int o_y_dir; + int x_dir; + int y_dir; + + fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff); + pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp; + pixelsMask = ~(pixelsPerBits - 1); + shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp); + /* + * Compute rotation related constants to walk the shadow + */ + o_x_dir = LEFT_TO_RIGHT; + o_y_dir = TOP_TO_BOTTOM; + if (pBuf->randr & SHADOW_REFLECT_X) + o_x_dir = -o_x_dir; + if (pBuf->randr & SHADOW_REFLECT_Y) + o_y_dir = -o_y_dir; + switch (pBuf->randr & (SHADOW_ROTATE_ALL)) { + case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */ + default: + x_dir = o_x_dir; + y_dir = o_y_dir; + break; + case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */ + x_dir = o_y_dir; + y_dir = -o_x_dir; + break; + case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */ + x_dir = -o_x_dir; + y_dir = -o_y_dir; + break; + case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */ + x_dir = -o_y_dir; + y_dir = o_x_dir; + break; + } + switch (x_dir) { + case LEFT_TO_RIGHT: + shaStepOverX = shaBpp; + shaStepOverY = 0; + break; + case TOP_TO_BOTTOM: + shaStepOverX = 0; + shaStepOverY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepOverX = -shaBpp; + shaStepOverY = 0; + break; + case BOTTOM_TO_TOP: + shaStepOverX = 0; + shaStepOverY = -shaStride; + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + shaStepDownX = 0; + shaStepDownY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepDownX = -shaBpp; + shaStepDownY = 0; + break; + case BOTTOM_TO_TOP: + shaStepDownX = 0; + shaStepDownY = -shaStride; + break; + case LEFT_TO_RIGHT: + shaStepDownX = shaBpp; + shaStepDownY = 0; + break; + } + + while (nbox--) + { + box_x1 = pbox->x1; + box_y1 = pbox->y1; + box_x2 = pbox->x2; + box_y2 = pbox->y2; + pbox++; + + /* + * Compute screen and shadow locations for this box + */ + switch (x_dir) { + case LEFT_TO_RIGHT: + scr_x1 = box_x1 & pixelsMask; + scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = scr_x1; + break; + case TOP_TO_BOTTOM: + scr_x1 = box_y1 & pixelsMask; + scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = scr_x1; + break; + case RIGHT_TO_LEFT: + scr_x1 = (shaWidth - box_x2) & pixelsMask; + scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = (shaWidth - scr_x1 - 1); + break; + case BOTTOM_TO_TOP: + scr_x1 = (shaHeight - box_y2) & pixelsMask; + scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = (shaHeight - scr_x1 - 1); + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + scr_y1 = box_y1; + scr_y2 = box_y2; + + sha_y1 = scr_y1; + break; + case RIGHT_TO_LEFT: + scr_y1 = (shaWidth - box_x2); + scr_y2 = (shaWidth - box_x1); + + sha_x1 = box_x2 - 1; + break; + case BOTTOM_TO_TOP: + scr_y1 = shaHeight - box_y2; + scr_y2 = shaHeight - box_y1; + + sha_y1 = box_y2 - 1; + break; + case LEFT_TO_RIGHT: + scr_y1 = box_x1; + scr_y2 = box_x2; + + sha_x1 = box_x1; + break; + } + scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; + scr_h = scr_y2 - scr_y1; + scr_y = scr_y1; + + /* shift amount for first pixel on screen */ + shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp; + + /* pointer to shadow data first placed on screen */ + shaLine = (shaBits + + sha_y1 * shaStride + + ((sha_x1 * shaBpp) >> FB_SHIFT)); + + /* + * Copy the bits, always write across the physical frame buffer + * to take advantage of write combining. + */ + while (scr_h--) + { + int p; + FbBits bits; + FbBits *win; + int i; + CARD32 winSize; + + sha = shaLine; + shaShift = shaFirstShift; + w = scr_w; + scr_x = scr_x1 * shaBpp >> FB_SHIFT; + + while (w) + { + /* + * Map some of this line + */ + win = (FbBits *) (*pBuf->window) (pScreen, + scr_y, + scr_x << 2, + SHADOW_WINDOW_WRITE, + &winSize, + pBuf->closure); + i = (winSize >> 2); + if (i > w) + i = w; + w -= i; + scr_x += i; + /* + * Copy the portion of the line mapped + */ + while (i--) + { + bits = 0; + p = pixelsPerBits; + /* + * Build one word of output from multiple inputs + * + * Note that for 90/270 rotations, this will walk + * down the shadow hitting each scanline once. + * This is probably not very efficient. + */ + while (p--) + { + bits = FbScrLeft(bits, shaBpp); + bits |= FbScrRight (*sha, shaShift) & shaMask; + + shaShift -= shaStepOverX; + if (shaShift >= FB_UNIT) + { + shaShift -= FB_UNIT; + sha--; + } + else if (shaShift < 0) + { + shaShift += FB_UNIT; + sha++; + } + sha += shaStepOverY; + } + *win++ = bits; + } + } + scr_y++; + shaFirstShift -= shaStepDownX; + if (shaFirstShift >= FB_UNIT) + { + shaFirstShift -= FB_UNIT; + shaLine--; + } + else if (shaFirstShift < 0) + { + shaFirstShift += FB_UNIT; + shaLine++; + } + shaLine += shaStepDownY; + } + } +} + +shadowUpdateProc shadowUpdateRotatePackedWeak(void) { + return shadowUpdateRotatePacked; +} |