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-rw-r--r--xorg-server/test/xi2/protocol-common.c169
1 files changed, 169 insertions, 0 deletions
diff --git a/xorg-server/test/xi2/protocol-common.c b/xorg-server/test/xi2/protocol-common.c
new file mode 100644
index 000000000..2d0bc3699
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+++ b/xorg-server/test/xi2/protocol-common.c
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+/**
+ * Copyright © 2009 Red Hat, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stdint.h>
+#include "extinit.h" /* for XInputExtensionInit */
+#include <glib.h>
+
+#include "protocol-common.h"
+
+struct devices devices;
+ScreenRec screen;
+WindowRec root;
+WindowRec window;
+
+void *userdata;
+
+extern int CorePointerProc(DeviceIntPtr pDev, int what);
+extern int CoreKeyboardProc(DeviceIntPtr pDev, int what);
+
+static void fake_init_sprite(DeviceIntPtr dev)
+{
+ SpritePtr sprite;
+ sprite = dev->spriteInfo->sprite;
+
+ sprite->spriteTraceSize = 10;
+ sprite->spriteTrace = xcalloc(sprite->spriteTraceSize, sizeof(WindowPtr));
+ sprite->spriteTraceGood = 1;
+ sprite->spriteTrace[0] = &root;
+ sprite->hot.x = SPRITE_X;
+ sprite->hot.y = SPRITE_Y;
+ sprite->hotPhys.x = sprite->hot.x;
+ sprite->hotPhys.y = sprite->hot.y;
+ sprite->win = &window;
+ sprite->hotPhys.pScreen = &screen;
+ sprite->physLimits.x1 = 0;
+ sprite->physLimits.y1 = 0;
+ sprite->physLimits.x2 = screen.width;
+ sprite->physLimits.y2 = screen.height;
+}
+
+/**
+ * Create and init 2 master devices (VCP + VCK) and two slave devices, one
+ * default mouse, one default keyboard.
+ */
+struct devices init_devices(void)
+{
+ ClientRec client;
+ struct devices devices;
+
+ client = init_client(0, NULL);
+
+ AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck,
+ CorePointerProc, CoreKeyboardProc, TRUE);
+ inputInfo.pointer = devices.vcp;
+ inputInfo.keyboard = devices.vck;
+ ActivateDevice(devices.vcp, FALSE);
+ ActivateDevice(devices.vck, FALSE);
+ EnableDevice(devices.vcp, FALSE);
+ EnableDevice(devices.vck, FALSE);
+
+ AllocDevicePair(&client, "", &devices.mouse, &devices.kbd,
+ CorePointerProc, CoreKeyboardProc, FALSE);
+ ActivateDevice(devices.mouse, FALSE);
+ ActivateDevice(devices.kbd, FALSE);
+ EnableDevice(devices.mouse, FALSE);
+ EnableDevice(devices.kbd, FALSE);
+
+ devices.num_devices = 4;
+ devices.num_master_devices = 2;
+
+ fake_init_sprite(devices.mouse);
+ fake_init_sprite(devices.vcp);
+
+ return devices;
+}
+
+
+/* Create minimal client, with the given buffer and len as request buffer */
+ClientRec init_client(int len, void *data)
+{
+ ClientRec client = { 0 };
+
+ /* we store the privates now and reassign it after the memset. this way
+ * we can share them across multiple test runs and don't have to worry
+ * about freeing them after each test run. */
+ PrivateRec *privates = client.devPrivates;
+
+ client.index = CLIENT_INDEX;
+ client.clientAsMask = CLIENT_MASK;
+ client.sequence = CLIENT_SEQUENCE;
+ client.req_len = len;
+
+ client.requestBuffer = data;
+ client.devPrivates = privates;
+ return client;
+}
+
+void init_window(WindowPtr window, WindowPtr parent, int id)
+{
+ memset(window, 0, sizeof(window));
+
+ window->drawable.id = id;
+ if (parent)
+ {
+ window->drawable.x = 30;
+ window->drawable.y = 50;
+ window->drawable.width = 100;
+ window->drawable.height = 200;
+ }
+ window->parent = parent;
+ window->optional = xcalloc(1, sizeof(WindowOptRec));
+ g_assert(window->optional);
+}
+
+/* Needed for the screen setup, otherwise we crash during sprite initialization */
+static Bool device_cursor_init(DeviceIntPtr dev, ScreenPtr screen) { return TRUE; }
+static Bool set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event) { return TRUE; };
+void init_simple(void)
+{
+ screenInfo.arraySize = MAXSCREENS;
+ screenInfo.numScreens = 1;
+ screenInfo.screens[0] = &screen;
+
+ screen.myNum = 0;
+ screen.id = 100;
+ screen.width = 640;
+ screen.height = 480;
+ screen.DeviceCursorInitialize = device_cursor_init;
+ screen.SetCursorPosition = set_cursor_pos;
+
+ dixResetPrivates();
+ XInputExtensionInit();
+ init_window(&root, NULL, ROOT_WINDOW_ID);
+ init_window(&window, &root, CLIENT_WINDOW_ID);
+
+ devices = init_devices();
+}
+
+void __wrap_WriteToClient(ClientPtr client, int len, void *data)
+{
+ g_assert(reply_handler != NULL);
+
+ (*reply_handler)(client, len, data, userdata);
+}
+