diff options
Diffstat (limited to 'xorg-server/xkeyboard-config/types/level5')
-rw-r--r-- | xorg-server/xkeyboard-config/types/level5 | 426 |
1 files changed, 213 insertions, 213 deletions
diff --git a/xorg-server/xkeyboard-config/types/level5 b/xorg-server/xkeyboard-config/types/level5 index 671f4b3e8..f9ba5b28a 100644 --- a/xorg-server/xkeyboard-config/types/level5 +++ b/xorg-server/xkeyboard-config/types/level5 @@ -1,213 +1,213 @@ -partial default xkb_types "default" {
- // Definition for a key type used for the czech keymap, for instance.
- // Defines style a with four level shift. It is similar to three_level
- // type used for iso9995 but it lets the shift key behave "normally".
-
- virtual_modifiers LevelThree,ScrollLock,LevelFive;
-
- type "EIGHT_LEVEL" {
- modifiers = Shift+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
-
- type "EIGHT_LEVEL_ALPHABETIC" {
- modifiers = Shift+Lock+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[Lock] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[Lock+LevelThree] = Level4;
- map[Lock+Shift+LevelThree] = Level3;
-
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[Lock+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- map[Lock+LevelThree+LevelFive] = Level8;
- map[Lock+Shift+LevelThree+LevelFive] = Level7;
-
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
-
-// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
-// // Level5-Lock is implemented by using NumLock, because a real modifier
-// // is required.
-//
-// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
-//
-// map[None] = Level1;
-// map[Shift] = Level2;
-// map[LevelThree] = Level3;
-// map[LevelThree+Shift] = Level4;
-//
-// map[LevelFive] = Level5;
-// map[LevelFive+Shift] = Level6;
-// map[LevelFive+LevelThree] = Level7;
-// map[LevelFive+LevelThree+Shift] = Level8;
-//
-// map[NumLock] = Level5;
-// map[NumLock+Shift] = Level6;
-// map[NumLock+LevelThree] = Level7;
-// map[NumLock+LevelThree+Shift] = Level8;
-//
-// map[NumLock+LevelFive] = Level1;
-// map[NumLock+LevelFive+Shift] = Level2;
-// map[NumLock+LevelFive+LevelThree] = Level3;
-// map[NumLock+LevelFive+LevelThree+Shift] = Level4;
-//
-// // Lock has no effect
-// map[Lock] = Level1;
-// map[Lock+Shift] = Level2;
-// map[Lock+LevelThree] = Level3;
-// map[Lock+LevelThree+Shift] = Level4;
-//
-// map[Lock+LevelFive] = Level5;
-// map[Lock+LevelFive+Shift] = Level6;
-// map[Lock+LevelFive+LevelThree] = Level7;
-// map[Lock+LevelFive+LevelThree+Shift] = Level8;
-//
-// map[Lock+NumLock] = Level5;
-// map[Lock+NumLock+Shift] = Level6;
-// map[Lock+NumLock+LevelThree] = Level7;
-// map[Lock+NumLock+LevelThree+Shift] = Level8;
-//
-// map[Lock+NumLock+LevelFive] = Level1;
-// map[Lock+NumLock+LevelFive+Shift] = Level2;
-// map[Lock+NumLock+LevelFive+LevelThree] = Level3;
-// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
-//
-// preserve[LevelFive+Shift] = Shift;
-// preserve[NumLock+Shift] = Shift;
-// preserve[Lock+LevelFive+Shift] = Shift;
-// preserve[Lock+NumLock+Shift] = Shift;
-//
-// level_name[Level1] = "Base";
-// level_name[Level2] = "Shift";
-// level_name[Level3] = "Alt Base";
-// level_name[Level4] = "Shift Alt";
-// level_name[Level5] = "X";
-// level_name[Level6] = "X Shift";
-// level_name[Level7] = "X Alt Base";
-// level_name[Level8] = "X Shift Alt";
-// };
-//
-// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
-// // Level5-Lock is implemented by using NumLock, because a real modifier
-// // is required.
-//
-// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
-//
-// map[None] = Level1;
-// map[Shift] = Level2;
-// map[LevelThree] = Level3;
-// map[LevelThree+Shift] = Level4;
-//
-// map[LevelFive] = Level5;
-// map[LevelFive+Shift] = Level6;
-// map[LevelFive+LevelThree] = Level7;
-// map[LevelFive+LevelThree+Shift] = Level8;
-//
-// map[NumLock] = Level5;
-// map[NumLock+Shift] = Level6;
-// map[NumLock+LevelThree] = Level7;
-// map[NumLock+LevelThree+Shift] = Level8;
-//
-// map[NumLock+LevelFive] = Level1;
-// map[NumLock+LevelFive+Shift] = Level2;
-// map[NumLock+LevelFive+LevelThree] = Level3;
-// map[NumLock+LevelFive+LevelThree+Shift] = Level4;
-//
-// // Lock interchanges Level1 and Level2
-// map[Lock] = Level2;
-// map[Lock+Shift] = Level1;
-// map[Lock+LevelThree] = Level3;
-// map[Lock+LevelThree+Shift] = Level4;
-//
-// map[Lock+LevelFive] = Level5;
-// map[Lock+LevelFive+Shift] = Level6;
-// map[Lock+LevelFive+LevelThree] = Level7;
-// map[Lock+LevelFive+LevelThree+Shift] = Level8;
-//
-// map[Lock+NumLock] = Level5;
-// map[Lock+NumLock+Shift] = Level6;
-// map[Lock+NumLock+LevelThree] = Level7;
-// map[Lock+NumLock+LevelThree+Shift] = Level8;
-//
-// map[Lock+NumLock+LevelFive] = Level2;
-// map[Lock+NumLock+LevelFive+Shift] = Level1;
-// map[Lock+NumLock+LevelFive+LevelThree] = Level4;
-// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
-//
-// preserve[LevelFive+Shift] = Shift;
-// preserve[NumLock+Shift] = Shift;
-//
-// level_name[Level1] = "Base";
-// level_name[Level2] = "Shift";
-// level_name[Level3] = "Alt Base";
-// level_name[Level4] = "Shift Alt";
-// level_name[Level5] = "X";
-// level_name[Level6] = "X Shift";
-// level_name[Level7] = "X Alt Base";
-// level_name[Level8] = "X Shift Alt";
-// };
-
- type "EIGHT_LEVEL_SEMIALPHABETIC" {
- modifiers = Shift+Lock+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[Lock] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[Lock+LevelThree] = Level3;
- map[Lock+Shift+LevelThree] = Level4;
-
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[Lock+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- map[Lock+LevelThree+LevelFive] = Level7;
- map[Lock+Shift+LevelThree+LevelFive] = Level8;
-
- preserve[Lock+LevelThree] = Lock;
- preserve[Lock+Shift+LevelThree] = Lock;
- preserve[Lock+LevelFive] = Lock;
- preserve[Lock+Shift+LevelFive] = Lock;
- preserve[Lock+LevelThree+LevelFive] = Lock;
- preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
-
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
-
-};
+partial default xkb_types "default" { + // Definition for a key type used for the czech keymap, for instance. + // Defines style a with four level shift. It is similar to three_level + // type used for iso9995 but it lets the shift key behave "normally". + + virtual_modifiers LevelThree,ScrollLock,LevelFive; + + type "EIGHT_LEVEL" { + modifiers = Shift+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + + type "EIGHT_LEVEL_ALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level4; + map[Lock+Shift+LevelThree] = Level3; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level8; + map[Lock+Shift+LevelThree+LevelFive] = Level7; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock has no effect +// map[Lock] = Level1; +// map[Lock+Shift] = Level2; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level1; +// map[Lock+NumLock+LevelFive+Shift] = Level2; +// map[Lock+NumLock+LevelFive+LevelThree] = Level3; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// preserve[Lock+LevelFive+Shift] = Shift; +// preserve[Lock+NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; +// +// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { +// // Level5-Lock is implemented by using NumLock, because a real modifier +// // is required. +// +// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; +// +// map[None] = Level1; +// map[Shift] = Level2; +// map[LevelThree] = Level3; +// map[LevelThree+Shift] = Level4; +// +// map[LevelFive] = Level5; +// map[LevelFive+Shift] = Level6; +// map[LevelFive+LevelThree] = Level7; +// map[LevelFive+LevelThree+Shift] = Level8; +// +// map[NumLock] = Level5; +// map[NumLock+Shift] = Level6; +// map[NumLock+LevelThree] = Level7; +// map[NumLock+LevelThree+Shift] = Level8; +// +// map[NumLock+LevelFive] = Level1; +// map[NumLock+LevelFive+Shift] = Level2; +// map[NumLock+LevelFive+LevelThree] = Level3; +// map[NumLock+LevelFive+LevelThree+Shift] = Level4; +// +// // Lock interchanges Level1 and Level2 +// map[Lock] = Level2; +// map[Lock+Shift] = Level1; +// map[Lock+LevelThree] = Level3; +// map[Lock+LevelThree+Shift] = Level4; +// +// map[Lock+LevelFive] = Level5; +// map[Lock+LevelFive+Shift] = Level6; +// map[Lock+LevelFive+LevelThree] = Level7; +// map[Lock+LevelFive+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock] = Level5; +// map[Lock+NumLock+Shift] = Level6; +// map[Lock+NumLock+LevelThree] = Level7; +// map[Lock+NumLock+LevelThree+Shift] = Level8; +// +// map[Lock+NumLock+LevelFive] = Level2; +// map[Lock+NumLock+LevelFive+Shift] = Level1; +// map[Lock+NumLock+LevelFive+LevelThree] = Level4; +// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; +// +// preserve[LevelFive+Shift] = Shift; +// preserve[NumLock+Shift] = Shift; +// +// level_name[Level1] = "Base"; +// level_name[Level2] = "Shift"; +// level_name[Level3] = "Alt Base"; +// level_name[Level4] = "Shift Alt"; +// level_name[Level5] = "X"; +// level_name[Level6] = "X Shift"; +// level_name[Level7] = "X Alt Base"; +// level_name[Level8] = "X Shift Alt"; +// }; + + type "EIGHT_LEVEL_SEMIALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level3; + map[Lock+Shift+LevelThree] = Level4; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level7; + map[Lock+Shift+LevelThree+LevelFive] = Level8; + + preserve[Lock+LevelThree] = Lock; + preserve[Lock+Shift+LevelThree] = Lock; + preserve[Lock+LevelFive] = Lock; + preserve[Lock+Shift+LevelFive] = Lock; + preserve[Lock+LevelThree+LevelFive] = Lock; + preserve[Lock+Shift+LevelThree+LevelFive] = Lock; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +}; |