From 528f5bd58a139174170c4130c67dca30193c9057 Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 5 Dec 2011 07:42:31 +0100 Subject: xserver xkeyboard-config mesa git update 5 dec 2011 --- mesalib/docs/cell.html | 138 ------------------------------------------------- 1 file changed, 138 deletions(-) delete mode 100644 mesalib/docs/cell.html (limited to 'mesalib/docs/cell.html') diff --git a/mesalib/docs/cell.html b/mesalib/docs/cell.html deleted file mode 100644 index 30626b60b..000000000 --- a/mesalib/docs/cell.html +++ /dev/null @@ -1,138 +0,0 @@ - - -Cell Driver - - - - - -

Mesa/Gallium Cell Driver

- -

-The Mesa -Cell -driver is part of the -Gallium3D -architecture. -Tungsten Graphics did the original implementation of the Cell driver. -

- - -

Source Code

- -

-The latest Cell driver source code is on the master branch of the Mesa -git repository. -

-

-To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0). -To use the driver you'll need a Cell system, such as a PS3 running Linux, -or the Cell Simulator (untested, though). -

- -

-If using Cell SDK 2.1, see the configs/linux-cell file for some -special changes. -

- -

-To compile the code, run make linux-cell. -Or to build in debug mode, run make linux-cell-debug. -

- -

-To use the library, make sure your current directory is the top of the -Mesa tree, then set LD_LIBRARY_PATH like this: -

-  export LD_LIBRARY_PATH=$PWD/lib/gallium:$PWD/lib/
-
- -

-Verify that the Cell driver is being used by running -progs/xdemos/glxinfo and looking for: -

-  OpenGL renderer string: Gallium 0.3, Cell on Xlib
-
- - -

Driver Implementation Summary

- -

-Rasterization is parallelized across the SPUs in a tiled-based manner. -Batches of transformed triangles are sent to the SPUs (actually, pulled by from -main memory by the SPUs). -Each SPU loops over a set of 32x32-pixel screen tiles, rendering the triangles -into each tile. -Because of the limited SPU memory, framebuffer tiles are paged in/out of -SPU local store as needed. -Similarly, textures are tiled and brought into local store as needed. -

- - -

Status

- -

-As of October 2008, the driver runs quite a few OpenGL demos. -Features that work include: -

- -

-Performance has recently improved with the addition of PPC code generation -for vertex shaders, but the code quality isn't too great yet. -

-

-Another bottleneck is SwapBuffers. It may be the limiting factor for -many simple GL tests. -

- - - -

Debug Options

- -

-The CELL_DEBUG env var can be set to a comma-separated list of one or -more of the following debug options: -

- -

-Note that some of these options may only work for linux-cell-debug builds. -

- -

-If the GALLIUM_NOPPC env var is set, PPC code generation will not be used -and vertex shaders will be run with the TGSI interpreter. -

-

-If the GALLIUM_NOCELL env var is set, the softpipe driver will be used -intead of the Cell driver. -This is useful for comparison/validation. -

- - - -

Contributing

- -

-If you're interested in contributing to the effort, familiarize yourself -with the code, join the mesa3d-dev mailing list, -and describe what you'd like to do. -

- - - - -- cgit v1.2.3