From a0c4815433ccd57322f4f7703ca35e9ccfa59250 Mon Sep 17 00:00:00 2001
From: marha <marha@users.sourceforge.net>
Date: Thu, 8 Oct 2009 13:15:52 +0000
Subject: Added MesaLib-7.6

---
 mesalib/docs/debugging.html | 38 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 38 insertions(+)
 create mode 100644 mesalib/docs/debugging.html

(limited to 'mesalib/docs/debugging.html')

diff --git a/mesalib/docs/debugging.html b/mesalib/docs/debugging.html
new file mode 100644
index 000000000..2df62f56e
--- /dev/null
+++ b/mesalib/docs/debugging.html
@@ -0,0 +1,38 @@
+<HTML>
+
+<TITLE>Debugging Tips</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Debugging Tips</H1>
+
+<p>
+   Normally Mesa (and OpenGL) records but does not notify the user of
+   errors.  It is up to the application to call
+   <code>glGetError</code> to check for errors.  Mesa supports an
+   environment variable, MESA_DEBUG, to help with debugging.  If
+   MESA_DEBUG is defined, a message will be printed to stdout whenever
+   an error occurs.
+</p>
+
+<p>
+   More extensive error checking is done when Mesa is compiled with the
+   DEBUG symbol defined.  You'll have to edit the Make-config file and
+   add -DDEBUG to the CFLAGS line for your system configuration.  You may
+   also want to replace any optimization flags with the -g flag so you can
+   use your debugger.  After you've edited Make-config type 'make clean'
+   before recompiling.
+</p>
+<p>
+   In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
+   errors.
+</p>
+<p>
+   There is a display list printing/debugging facility.  See the end of
+   src/dlist.c for details.
+</p>
+
+</BODY>
+</HTML>
-- 
cgit v1.2.3