From aaeb8bf497c82efabc4f9b27c319042c0e72d816 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 10 Jan 2014 23:39:19 +0100 Subject: randrproto libfontenc mesa xserver git update 10 Jan 2014 xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad --- mesalib/docs/faq.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'mesalib/docs/faq.html') diff --git a/mesalib/docs/faq.html b/mesalib/docs/faq.html index 97c59d381..d4037e83c 100644 --- a/mesalib/docs/faq.html +++ b/mesalib/docs/faq.html @@ -137,7 +137,7 @@ Just follow the Mesa compilation instructions.

1.6 Are there other open-source implementations of OpenGL?

Yes, SGI's -OpenGL Sample Implemenation (SI) is available. +OpenGL Sample Implementation (SI) is available. The SI was written during the time that OpenGL was originally designed. Unfortunately, development of the SI has stagnated. Mesa is much more up to date with modern features and extensions. @@ -353,7 +353,7 @@ That's where Mesa development is discussed.

The -OpenGL Specification is the bible for OpenGL implemention work. +OpenGL Specification is the bible for OpenGL implementation work. You should read it.

Most of the Mesa development work involves implementing new OpenGL @@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example

The DRI website has more information about writing hardware drivers. The process isn't well document because the Mesa driver interface changes -over time, and we seldome have spare time for writing documentation. +over time, and we seldom have spare time for writing documentation. That being said, many people have managed to figure out the process.

@@ -390,7 +390,7 @@ The