From a0c4815433ccd57322f4f7703ca35e9ccfa59250 Mon Sep 17 00:00:00 2001
From: marha
+The fbdev/DRI environment supports hardware-accelerated 3D rendering without
+the X window system. This is typically used for embedded applications.
+
+Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
+
+Applications in the fbdev/DRI environment use
+the MiniGLX interface to choose pixel
+formats, create rendering contexts, etc. It's a subset of the GLX and
+Xlib interfaces allowing some degree of application portability between
+the X and X-less environments.
+
+Note that this environment is not well-supported and these instructions
+may not be completely up to date.
+
+
+Mesa fbdev/DRI Drivers
+
+1. Introduction
+
+
+
+
+
+2. Compilation
+2.1 glxproto
+
+Get glxproto.h. Copy it to the /mesa/include/GL/ directory.
+
+Check if you have libpciaccess installed: +
+ +pkg-config --modversion pciaccess ++
+If not you can download the latest code from: +
+git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess ++
+Run autogen.sh to generate a configure file. autogen.sh uses autoconf +utility. This utility may not be installed with your linux distro, +check if it is available. if not you can use your package manager or +type: +
+sudo apt-get install autoconf ++The next step is to install the libpciaccess library. +
make +make install ++
Now your libpciaccess.a file is saved into /usr/local/lib +directory. If you have a libpciaccess.a in /usr/lib you may simply copy +and overwrite these files. Don't forget to copy libpciaccess.pc file to +/usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/. +Or you may use the following system variables: +
+export LD_LIBRARY_PATH=/usr/local/lib +export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig ++ +
The next step is to compile the drm. DRM consists of two seperate parts, +the DRM client library(lindrm.so) and kernel device module(such as +radeon.ko). We need to make a small change in kernel device module. So +you need to download the kernel source. You may choose the nearest +mirror from www.kernel.org, or you are using Fedora Core 5, for +example, you may need to install RPMs such as: +kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm +kernel-devel-2.6.15-1.2054_FC5.i686.rpm +etc. You can find a detailed information here. +
+ +You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part: +
+ ++ /* || + ((ioctl->flags & DRM_MASTER) && !priv->master)*/ ++Now you are ready to compile your kernel. If your kernel version is +identical to the version you have compiled, you can simply over write +your new "ko" files over older ones. If you have compiled a different +kernel, you must configure your grub or lilo to be able to boot your +new kernel.
+You'll need fbdev header files. Check with: +
++ ls -l /usr/include/linux/fb. ++
This file may be missing if you have not installed linux header files. + + +
Get latest development Mesa sources from git repository +(currently 7.1-prerelease) +
++ git clone git://anongit.freedesktop.org/git/mesa/mesa ++ +
You will need the makedepend utility which is a part of mesa project +to build your linux-solo. You probably wont have this utility. You can +download its source from following git repulsitory: +
++ git clone git://anongit.freedesktop.org/git/xorg/util/makedepend ++ +
Get the latest stable mesa version from SourceForge (currently 7.0.3) +http://sourceforge.net/project/showfiles.php?group_id=3 +
+ +Copy the miniglx folder from 7.1-prerelease to 7.0.3. +You may also extract GLUT to 7.0.3 version at this step. +
+ +Edit linux-solo.conf at /conf directory, just only compile the +graphics driver you need, delete the unwanted drivers names from the +list(some drivers are causing problems...) +
++ while(build==0) + { + make linux-solo + + There will be some missing header files, copy them from 7.1-prerelease + } ++ +
+When complete you should have the following: +
++ make install ++ +Now your openGL libraries are copied to /usr/local/lib and +miniglx.conf is copied to /etc. You may copy them to /usr/lib and +overwrite your old GL libraries. Or you may export following variable: + +
+ export LIBGL_DRIVERS_PATH=/usr/local/lib ++
+If an X server currently running, exit/stop it so you're working from +the console. Following command shuts down the x window and also the multi user support. +
++ init 1 ++ +
Also you may define the runlevel as 1 in "/etc/inittab". Your system +will always start in single user mode and without x-window with this +option set. +
+You'll need to load the kernel modules specific to your graphics hardware. +Typically, this consists of the agpgart module, an fbdev driver module +and the DRM kernel module. +
++As root, the kernel modules can be loaded as follows: +
+ ++If you have Intel i915/i945 hardware: +
+modprobe agpgart # the AGP GART module + modprobe intelfb # the Intel fbdev driver + modprobe i915 # the i915/945 DRI kernel module ++ +
+If you have ATI Radeon/R200 hardware: +
+modprobe agpgart # the AGP GART module + modprobe radeonfb # the Radeon fbdev driver + modprobe radeon # the Radeon DRI kernel module ++ +
+If you have ATI Rage 128 hardware: +
+modprobe agpgart # the AGP GART module + modprobe aty128fb # the Rage 128 fbdev driver + modprobe r128 # the Rage 128 DRI kernel module ++ +
+If you have Matrox G200/G400 hardware: +
+modprobe agpgart # the AGP GART module + modprobe mgafb # the Matrox fbdev driver + modprobe mga # the Matrox DRI kernel module ++ +
+To verify that the agpgart, fbdev and drm modules are loaded: +
+ls -l /dev/agpgart /dev/fb* /dev/dri ++
+Alternately, use lsmod to inspect the currently installed modules. +If you have problems, look at the output of dmesg. +
+ + ++review/edit /etc/miniglx.conf. +Alternately, the MINIGLX_CONF environment variable can be used to +indicate the location of miniglx.conf +
+ +To determine the pciBusID value, run lspci and examine the output. +For example: + +/sbin/lspci: + 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04) ++
+00:02.0 indicates that pciBusID should be PCI:0:2:0 +
+ + + + ++Make sure your LD_LIBRARY_PATH environment variable is set to the +location of the libGL.so library. You may need to append other paths +to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location, +for example. +
+ +
+Change to the Mesa/progs/miniglx/
directory and
+start the sample_server program in the background:
+
./sample_server & ++ +
+Then try running the miniglxtest
program:
+
./miniglxtest ++
+You should see a rotating quadrilateral which changes color as it rotates. +It will exit automatically after a bit. +
+ ++If you run other tests in the miniglx/ directory, you may want to run +them from a remote shell so that you can stop them with ctrl-C. +
+[miniglx] failed to probe chipset + connect: Connection refused + server connection lost ++It means that the sample_server process is not running. +
+OpenGL/Mesa is interfaced to fbdev via the MiniGLX +interface. +MiniGLX is a subset of Xlib and GLX API functions which provides just +enough functionality to setup OpenGL rendering and respond to simple +input events. +
+ ++Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written +to the MiniGLX API can also be run on full Xlib/GLX implementations. +This allows some degree of flexibility for software development and testing. +
+ +
+However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
+Some of the structures are different and some macros/functions work
+differently.
+See the GL/miniglx.h
header file for details.
+