From 01df5d59e56a1b060568f8cad2e89f7eea22fc70 Mon Sep 17 00:00:00 2001
From: marha
-The GLFBDev driver interface allows one to do OpenGL rendering into a
-framebuffer managed with the Linux's fbdev interface.
-
-Basically, the programmer uses the fbdev functions to initialize the
-graphics hardware and setup the framebuffer.
-Then, using a calls to Mesa's glFBDev API functions, one can render
-into the framebuffer with the OpenGL API functions.
-
-Note, only software rendering is supported; there is no hardware
-acceleration.
-
-The GL/glfbdev.h header file defines the glFBDev interface.
-
-The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
-
-For more information about fbdev, see the
-
-Framebuffer Howto
-
-You will need at minimum, a framebuffer device, check /dev/fb0
-
-To compile Mesa with support for the glFBDev interface:
-
-When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
-
-Typically /dev/fb/0 is grouped to the video group. It may be useful to add
-your user to the video group so the demos will not have to be run as root.
-To use fbdevglut with the prefered tty input, you should add the user to the
-tty group as well
-
-
-
-To compile the redbook sample programs:
-Mesa glFBDev Driver
1. Introduction
-
-2. Compilation
-
-
- make realclean
- make linux-fbdev
-
-
-3. Permissions
-
-4. Using fbdevglut
-Almost all of the programs in the progs directory use glut, and they compile with fbdevglut.
-
-
- cd progs/redbook
- make
-
-
glut features not supported: -
Keyboard input is read by opening /dev/tty and reading keycodes in medium raw mode. -
Mouse input is read from env var MOUSE, or /dev/gpmdata and should be in ms3 format. -To forward data in this format to /dev/gpmdata, run gpm with the -Rms3 option. -
glutInit allows glut programs to pass parameters to the glut library, currently the -following options are supported for fbdevglut: -
Notes: -
-1. The mouse pointer flickers in single buffering mode, as it must be rendered in software. Hopefully in the future there will be a way to access hardware cursors in fbdev devices. -
- -