From 7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 15 Jun 2012 08:28:24 +0200 Subject: fontconfig mesa pixman xserver git update 15 juni 2012 --- mesalib/docs/relnotes-7.9.1.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'mesalib/docs/relnotes-7.9.1.html') diff --git a/mesalib/docs/relnotes-7.9.1.html b/mesalib/docs/relnotes-7.9.1.html index bef4ef1dd..f45fa48bf 100644 --- a/mesalib/docs/relnotes-7.9.1.html +++ b/mesalib/docs/relnotes-7.9.1.html @@ -65,7 +65,7 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
  • Bug 31194 - The mesa meta save/restore code doesn't ref the current GLSL program
  • -
  • Bug 31371 - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.
  • +
  • Bug 31371 - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.
  • Bug 31439 - Crash in glBufferSubData() with size == 0
  • @@ -73,11 +73,11 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
  • Bug 31514 - isBuffer returns true for unbound buffers
  • -
  • Bug 31560 - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’
  • +
  • Bug 31560 - [tdfx] tdfx_tex.c:702: error: 'const struct gl_color_table' has no member named 'Format'
  • Bug 31617 - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled
  • -
  • Bug 31648 - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.
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  • Bug 31648 - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.
  • Bug 31650 - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader
  • @@ -293,7 +293,7 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
  • ir_dead_functions: Actually free dead functions and signatures.
  • glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
  • glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
  • -
  • glsl: Fix constant expression handling for <, >, <=, >= on vectors.
  • +
  • glsl: Fix constant expression handling for <, >, <=, >= on vectors.
  • glsl: Use do_common_optimization in the standalone compiler.
  • glsl: Don't inline function prototypes.
  • glsl: Add a virtual as_discard() method.
  • -- cgit v1.2.3