From f543ceaca6820260f15a4eff86938214cf43c7d2 Mon Sep 17 00:00:00 2001
From: marha
Date: Mon, 21 May 2012 09:10:35 +0200
Subject: fontconfig mesa xkeyboard-config xserver pixman git update 21 Mar
2012
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+
+
+
+Mesa Release Notes
+
+
+
+
+
+
+
+
+Mesa 8.0.3 Release Notes / May 18, 2012
+
+
+Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
+
+
+Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.0.
+
+
+See the Compiling/Installing page for prerequisites
+for DRI hardware acceleration.
+
+
+
+MD5 checksums
+
+b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
+cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
+32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
+
+
+New features
+None.
+
+Bug fixes
+
+This list is likely incomplete.
+
+
+
+Bug 28138 - [G45] Regnum Online, sparkling in in-game rendering
+
+Bug 30102 - glean depthStencil test fails BadLength with indirect non-swrast rendering
+
+Bug 40361 - Glitches on X3100 after upgrade to 7.11
+
+Bug 41152 - [glsl] Shader backend in Regnum Online does not work
+
+Bug 41216 - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
+
+Bug 41372 - i830_state.c PBO crash
+
+Bug 41495 - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
+
+Bug 44701 - Regnum online textures flickering
+
+Bug 44961 - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
+
+Bug 44970 - [i965]oglc max_values(negative.textureSize.textureCube) segfaults
+
+Bug 45214 - Textures disappearing or missing in RegnumOnline OpenGL game
+
+Bug 45558 - cannot render on a drawable of size equal the max framebuffer size
+
+Bug 45921 - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes
+
+Bug 46303 - [SNB] segfault in intel_miptree_release()
+
+Bug 46739 - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
+
+Bug 46834 - small performance when playing flightgear (swrast fallback through GTT mapping)
+
+Bug 47126 - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.
+
+Bug 48218 - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]
+
+Bug 48545 - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
+
+Bug 49124 - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.
+
+
+
+
+
+
+Changes
+The full set of changes can be viewed by using the following GIT command:
+
+
+ git log mesa-8.0.2..mesa-8.0.3
+
+
+Alban Browaeys (1):
+
+ dri/i915: Fix off-by-one in i830 clip region size.
+
+
+Alex Deucher (2):
+
+ r200: fix fog coordinate emit
+ radeon: fix fog coordinate emit
+
+
+Alexander von Gluck (4):
+
+ llvmpipe: fix symbol conflict on Haiku
+ svga: fix typedef conflicts on Haiku
+ mesa: Don't use newlocale on Haiku
+ glsl: Don't use newlocale on Haiku
+
+
+Anuj Phogat (4):
+
+ mesa: fix issues with texture border and array textures
+ mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
+ mesa: Fix the cause of piglit test fbo-array failure
+ intel: Fix a case when mapping large texture fails
+
+
+Brian Paul (17):
+
+ mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
+ mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
+ mesa/gdi: remove clear_color() function
+ mesa: bump version to 8.0.2 in configs/default
+ swrast: include s_fragprog.h to silence warnings
+ mesa: remove LSB-first pixel packing check in glReadPixels
+ mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
+ mesa: add BGR888 code in _mesa_format_matches_format_and_type()
+ vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
+ mesa: add missing texture integer test in glTexSubImage()
+ mesa: add missing return after _mesa_error() in update_array()
+ glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
+ st/mesa: set MaxUnrollIterations = 255
+ st/mesa: no-op glCopyPixels if source region is out of bounds
+ mesa: do more teximage error checking for generic compressed formats
+ mesa: fix/add error check in _mesa_ColorMaterial()
+ mesa: fix glMaterial / dlist bug
+
+
+Chad Versace (3):
+
+ glsl: Fix Android build
+ main: Fix memory leak in _mesa_make_extension_string()
+ intel: Disable ARB_framebuffer_object in ES contexts
+
+
+Chris Wilson (1):
+
+ i830: Compute initial number of vertices from remaining batch space
+
+
+Dave Airlie (4):
+
+ mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
+ glx/drisw: avoid segfaults when we fail to get visual
+ drisw: fix image stride calculation for 16-bit.
+ intel: fix TFP at 16-bpp
+
+
+Dylan Noblesmith (7):
+
+ intel: fix null dereference processing HiZ buffer
+ util: fix undefined behavior
+ util: fix uninitialized table
+ egl: fix uninitialized values
+ st/vega: fix uninitialized values
+ egl-static: fix printf warning
+ i965: fix typo
+
+
+Eric Anholt (19):
+
+ i965/fs: Jump from discard statements to the end of the program when done.
+ intel: Fix rendering from textures after RenderTexture().
+ mesa: Fix handling of glCopyBufferSubData() for src == dst.
+ i965/fs: Move GL_CLAMP handling to coordinate setup.
+ i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
+ mesa: Fix push/pop of multisample coverage invert.
+ mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
+ mesa: Fix display list handling for GL_ARB_draw_instanced.
+ mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
+ mesa: Add missing error check for first < 0 in glDrawArraysInstanced().
+ i915: Fix piglit fbo-nodepth-test on i830.
+ intel: Return success when asked to allocate a 0-width/height renderbuffer.
+ mesa: Throw error on glGetActiveUniform inside Begin/End.
+ i965/vs: Fix up swizzle for dereference_array of matrices.
+ glsl: Fix indentation of switch code.
+ glsl: Let the constructor figure out the types of switch-related expressions.
+ glsl: Reject non-scalar switch expressions.
+ glsl: Fix assertion failure on handling switch on uint expressions.
+ mesa: Check for framebuffer completeness before looking at the rb.
+
+
+Eugeni Dodonov (1):
+
+ intel: add PCI IDs for Ivy Bridge GT2 server variant
+
+
+Han Shen(沈涵) (1):
+
+ bin/mklib: remove '-m32' for arm linux
+
+
+Ian Romanick (1):
+
+ mesa: Bump version number to 8.0.3
+
+
+Jakob Bornecrantz (1):
+
+ docs: Add 8.0.2 md5sums
+
+
+Jeremy Huddleston (7):
+
+ darwin: Eliminate a pthread mutex leak
+ darwin: Fix an error message
+ darwin: Make reported errors more user-friendly
+ darwin: Use ASL for logging
+ darwin: Unlock our mutex before destroying it
+ darwin: Eliminate a possible race condition while destroying a surface
+ darwin: Address a build failure on Leopard and earlier OS versions
+
+
+Jon TURNEY (1):
+
+ Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
+
+
+Jonas Maebe (2):
+
+ glapi: Correct size of allocated _glapi_table struct
+ apple: Fix a use after free
+
+
+Jordan Justen (1):
+
+ mesa: Add primitive restart support to glArrayElement
+
+
+Kenneth Graunke (12):
+
+ i965: Actually upload sampler state pointers for the VS unit on Gen6.
+ i965/fs: Fix FB writes that tried to use the non-existent m16 register.
+ vbo: Remove pedantic warning about 'end' beind out of bounds.
+ vbo: Ignore invalid element ranges which are outside VBO bounds.
+ vbo: Rework checking of 'end' against _MaxElement.
+ vbo: Eliminate short-circuiting in invalid-start case.
+ i965: Fix GPU hangs in the dummy fragment shader.
+ i965: Make the dummy fragment shader work in SIMD16 mode.
+ drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
+ i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
+ intel: Remove pointless software fallback for glBitmap on Gen6.
+ glsl: Fix broken constant expression handling for <, <=, >, and >=.
+
+
+Kurt Roeckx (2):
+
+ i915: Compute maximum number of verts using the actual batchbuffer size.
+ i915: Fix i830 polygon stipple from PBOs.
+
+
+Marek Olšák (5):
+
+ r300g/swtcl: don't print an error when getting ClipVertex
+ r300g/swtcl: don't enter u_vbuf_mgr
+ r300g/swtcl: don't expose shader subroutine support
+ r300g/swtcl: fix polygon offset
+ r300g/swtcl: fix crash when back color is present in vertex shader
+
+
+Mathias Fröhlich (1):
+
+ glsl: Avoid excessive loop unrolling.
+
+
+Matt Turner (1):
+
+ Remove -ffast-math from default CFLAGS
+
+
+Paul Berry (1):
+
+ i915: Initialize swrast_texture_image structure fields.
+
+
+Roland Scheidegger (1):
+
+ mesa: check_index_bounds off-by-one fix
+
+
+Tom Stellard (2):
+
+ r300/compiler: Clear loop registers in vertex shaders w/o loops
+ r300/compiler: Copy all instruction attributes during local transfoms
+
+
+Vinson Lee (5):
+
+ mesa: Fix memory leak in _mesa_get_uniform_location.
+ linker: Fix memory leak in count_uniform_size::visit_field.
+ swrast: Fix memory leaks in blit_linear.
+ ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
+ mesa: Fix memory leak in generate_mipmap_compressed.
+
+
+Yuanhan Liu (2):
+
+ i915: set SPRITE_POINT_ENABLE bit correctly
+ i965: fix wrong cube/3D texture layout
+
+
+
+
--
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