Mesa 10.3.3 Release Notes / November 8, 2014
+ ++Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release. +
++Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ +SHA256 checksums
++23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz +0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 +a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip ++ +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 70410 - egl-static/Makefile: linking fails with llvm >= 3.4 + +
- Bug 82921 - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow + +
- Bug 83574 - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression + +
- Bug 85454 - Unigine Sanctuary with Wine crashes on Mesa Git + +
- Bug 85918 - Mesa: MSVC 2010/2012 Compile error + +
Changes
+ +Anuj Phogat (2):
+-
+
- glsl: Fix crash due to negative array index +
- glsl: Use signed array index in update_max_array_access() +
Brian Paul (1):
+-
+
- mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC +
Emil Velikov (2):
+-
+
- docs: Add sha256 sums for the 10.3.2 release +
- Update version to 10.3.3 +
Ilia Mirkin (27):
+-
+
- freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0 +
- freedreno/ir3: INEG operates on src0, not src1 +
- freedreno/ir3: add UARL support +
- freedreno/ir3: negate result of USLT/etc +
- freedreno/ir3: use unsigned comparison for UIF +
- freedreno/ir3: add TXL support +
- freedreno/ir3: fix UCMP handling +
- freedreno/ir3: implement UMUL correctly +
- freedreno: add default .dir-locals.el for emacs settings +
- freedreno/ir3: make texture instruction construction more dynamic +
- freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument +
- freedreno/ir3: add TXQ support +
- freedreno/ir3: add TXB2 support +
- freedreno: dual-source render targets are not supported +
- freedreno: instanced drawing/compute not yet supported +
- freedreno/ir3: avoid fan-in sources referring to same instruction +
- freedreno/ir3: add IDIV/UDIV support +
- freedreno/ir3: add UMOD support, based on UDIV +
- freedreno/ir3: add MOD support +
- freedreno/ir3: add ISSG support +
- freedreno/ir3: add UMAD support +
- freedreno/ir3: make TXQ return integers, not floats +
- freedreno/ir3: shadow comes before array +
- freedreno/ir3: add texture offset support +
- freedreno/ir3: add TXD support and expose ARB_shader_texture_lod +
- freedreno/ir3: add TXF support +
- freedreno: positions come out as integers, not half-integers +
Jan Vesely (1):
+-
+
- configure: include llvm systemlibs when using static llvm +
Marek Olšák (5):
+-
+
- r600g: fix polygon mode for points and lines and point/line fill modes +
- radeonsi: fix polygon mode for points and lines and point/line fill modes +
- radeonsi: fix incorrect index buffer max size for lowered 8-bit indices +
- Revert "st/mesa: set MaxUnrollIterations = 255" +
- r300g: remove enabled/disabled hyperz and AA compression messages +
Mauro Rossi (1):
+-
+
- gallium/nouveau: fully build the driver under android +
Michel Dänzer (1):
+-
+
- radeon/llvm: Dynamically allocate branch/loop stack arrays +
Rob Clark (62):
+-
+
- freedreno/ir3: detect scheduler fail +
- freedreno/ir3: add TXB +
- freedreno/ir3: add DDX/DDY +
- freedreno/ir3: bit of debug +
- freedreno/ir3: fix error in bail logic +
- freedreno/ir3: fix constlen with relative addressing +
- freedreno/ir3: add no-copy-propagate fallback step +
- freedreno: don't overflow cmdstream buffer so much +
- freedreno/ir3: fix potential segfault in RA +
- freedreno: update generated headers +
- freedreno/a3xx: enable hw primitive-restart +
- freedreno/a3xx: handle rendering to layer != 0 +
- freedreno: update generated headers +
- freedreno/a3xx: format fixes +
- util/u_format: add _is_alpha() +
- freedreno/a3xx: alpha render-target shenanigans +
- freedreno/ir3: catch incorrect usage of tmp-dst +
- freedreno/ir3: add missing put_dst +
- freedreno: "fix" problems with excessive flushes +
- freedreno: update generated headers +
- freedreno/a3xx: 3d/array textures +
- freedreno: add DRM_CONF_SHARE_FD +
- freedreno/a3xx: more texture array fixes +
- freedreno/a3xx: initial texture border-color +
- freedreno: fix compiler warning +
- freedreno: don't advertise mirror-clamp support +
- freedreno: update generated headers +
- freedreno: we have more than 0 viewports! +
- freedreno: turn missing caps into compile warnings +
- freedreno/a3xx: add LOD_BIAS +
- freedreno/a3xx: add flat interpolation mode +
- freedreno/a3xx: add 32bit integer vtx formats +
- freedreno/a3xx: fix border color order +
- freedreno: move bind_sampler_states to per-generation +
- freedreno: add texcoord clamp support to lowering +
- freedreno/a3xx: add support to emulate GL_CLAMP +
- freedreno/a3xx: re-emit shaders on variant change +
- freedreno/lowering: fix token calculation for lowering +
- freedreno: destroy transfer pool after blitter +
- freedreno: max-texture-lod-bias should be 15.0f +
- freedreno: update generated headers +
- freedreno/a3xx: handle large shader program sizes +
- freedreno/a3xx: emit all immediates in one shot +
- freedreno/ir3: fix lockups with lame FRAG shaders +
- freedreno/a3xx: handle VS only outputting BCOLOR +
- freedreno: query fixes +
- freedreno/a3xx: refactor vertex state emit +
- freedreno/a3xx: refactor/optimize emit +
- freedreno/ir3: optimize shader key comparision +
- freedreno: inline fd_draw_emit() +
- freedreno: fix layer_stride +
- freedreno: update generated headers +
- freedreno/ir3: large const support +
- freedreno/a3xx: more layer/level fixes +
- freedreno/ir3: comment + better fxn name +
- freedreno/ir3: fix potential gpu lockup with kill +
- freedreno/a3xx: disable early-z when we have kill's +
- freedreno/ir3: add debug flag to disable cp +
- freedreno: clear vs scissor +
- freedreno: mark scissor state dirty when enable bit changes +
- freedreno/a3xx: fix viewport state during clear +
- freedreno/a3xx: fix depth/stencil restore format +
Tapani Pälli (2):
+-
+
- glsl: fix uniform location count used for glsl types +
- mesa: check that uniform exists in glUniform* functions +