From 990bc3f015a4f8fce2eb918375defcd44980a845 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 8 Jun 2012 09:33:13 +0200 Subject: Used synchronise script to update files --- mesalib/docs/shading.html | 536 +++++++++++++++++++++++----------------------- 1 file changed, 268 insertions(+), 268 deletions(-) (limited to 'mesalib/docs/shading.html') diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html index cc1f9f1ec..aba395974 100644 --- a/mesalib/docs/shading.html +++ b/mesalib/docs/shading.html @@ -1,268 +1,268 @@ - - -Shading Language Support - - - - - -

Shading Language Support

- -

-This page describes the features and status of Mesa's support for the - -OpenGL Shading Language. -

- -

-Contents -

- - - - - -

Environment Variables

- -

-The MESA_GLSL environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler and shader -execution. These are generally used for debugging. -

- -

-Example: export MESA_GLSL=dump,nopt -

- - -
-

GLSL Version

- -

-The GLSL compiler currently supports version 1.20 of the shading language. -

- -

-Several GLSL extensions are also supported: -

- - - -
-

Unsupported Features

- -

XXX update this section

- -

-The following features of the shading language are not yet fully supported -in Mesa: -

- - - -

-All other major features of the shading language should function. -

- - -
-

Implementation Notes

- - - -

-These issues will be addressed/resolved in the future. -

- - -
-

Programming Hints

- - - - -
-

Stand-alone GLSL Compiler

- -

-The stand-alone GLSL compiler program can be used to compile GLSL shaders -into low-level GPU code. -

- -

-This tool is useful for: -

-

- -

-After building Mesa, the compiler can be found at src/glsl/glsl_compiler -

- -

-Here's an example of using the compiler to compile a vertex shader and -emit GL_ARB_vertex_program-style instructions: -

-
-    src/glsl/glsl_compiler --dump-ast myshader.vert
-
- -Options include - - - - - -
-

Compiler Implementation

- -

-The source code for Mesa's shading language compiler is in the -src/glsl/ directory. -

- -

-XXX provide some info about the compiler.... -

- -

-The final vertex and fragment programs may be interpreted in software -(see prog_execute.c) or translated into a specific hardware architecture -(see drivers/dri/i915/i915_fragprog.c for example). -

- -

Code Generation Options

- -

-Internally, there are several options that control the compiler's code -generation and instruction selection. -These options are seen in the gl_shader_state struct and may be set -by the device driver to indicate its preferences: - -

-struct gl_shader_state
-{
-   ...
-   /** Driver-selectable options: */
-   GLboolean EmitHighLevelInstructions;
-   GLboolean EmitCondCodes;
-   GLboolean EmitComments;
-};
-
- - - - -
-

Compiler Validation

- -

-Developers working on the GLSL compiler should test frequently to avoid -regressions. -

- -

-The Piglit project -has many GLSL tests and the -Glean glsl1 test -tests GLSL features. -

- -

-The Mesa demos repository also has some good GLSL tests. -

- - - + + +Shading Language Support + + + + + +

Shading Language Support

+ +

+This page describes the features and status of Mesa's support for the + +OpenGL Shading Language. +

+ +

+Contents +

+ + + + + +

Environment Variables

+ +

+The MESA_GLSL environment variable can be set to a comma-separated +list of keywords to control some aspects of the GLSL compiler and shader +execution. These are generally used for debugging. +

+ +

+Example: export MESA_GLSL=dump,nopt +

+ + +
+

GLSL Version

+ +

+The GLSL compiler currently supports version 1.20 of the shading language. +

+ +

+Several GLSL extensions are also supported: +

+ + + +
+

Unsupported Features

+ +

XXX update this section

+ +

+The following features of the shading language are not yet fully supported +in Mesa: +

+ + + +

+All other major features of the shading language should function. +

+ + +
+

Implementation Notes

+ + + +

+These issues will be addressed/resolved in the future. +

+ + +
+

Programming Hints

+ + + + +
+

Stand-alone GLSL Compiler

+ +

+The stand-alone GLSL compiler program can be used to compile GLSL shaders +into low-level GPU code. +

+ +

+This tool is useful for: +

+

+ +

+After building Mesa, the compiler can be found at src/glsl/glsl_compiler +

+ +

+Here's an example of using the compiler to compile a vertex shader and +emit GL_ARB_vertex_program-style instructions: +

+
+    src/glsl/glsl_compiler --dump-ast myshader.vert
+
+ +Options include + + + + + +
+

Compiler Implementation

+ +

+The source code for Mesa's shading language compiler is in the +src/glsl/ directory. +

+ +

+XXX provide some info about the compiler.... +

+ +

+The final vertex and fragment programs may be interpreted in software +(see prog_execute.c) or translated into a specific hardware architecture +(see drivers/dri/i915/i915_fragprog.c for example). +

+ +

Code Generation Options

+ +

+Internally, there are several options that control the compiler's code +generation and instruction selection. +These options are seen in the gl_shader_state struct and may be set +by the device driver to indicate its preferences: + +

+struct gl_shader_state
+{
+   ...
+   /** Driver-selectable options: */
+   GLboolean EmitHighLevelInstructions;
+   GLboolean EmitCondCodes;
+   GLboolean EmitComments;
+};
+
+ + + + +
+

Compiler Validation

+ +

+Developers working on the GLSL compiler should test frequently to avoid +regressions. +

+ +

+The Piglit project +has many GLSL tests and the +Glean glsl1 test +tests GLSL features. +

+ +

+The Mesa demos repository also has some good GLSL tests. +

+ + + -- cgit v1.2.3