From 514e0809a42027e2178bf0eccd526a08da60f399 Mon Sep 17 00:00:00 2001
From: marha
Date: Mon, 11 Mar 2013 09:17:45 +0100
Subject: fontconfig libX11 mesa pixman xserver xkeyboard-config git update 11
Mar 2013
xserver commit 5047810a4c20fab444b8c6eb146c55dcdb0d4219
xkeyboard-config commit 2ed85c1e936f7cd4a9540ace5c12b9fec60ee1fb
libX11 commit 3996543c1b2919e97d61a5d70fe1ebd7cd76fc83
pixman commit aaae3d8eefa069098e9014822817ca1429fdea46
fontconfig commit bdf1581e3de5528f397f19bfd4ca9caaf9e7fe4a
mesa commit b21a9d46e4be0c666327569f07b9cddeb4d42d38
---
mesalib/docs/viewperf.html | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
(limited to 'mesalib/docs/viewperf.html')
diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html
index ab2fd67ef..3bbe1978a 100644
--- a/mesalib/docs/viewperf.html
+++ b/mesalib/docs/viewperf.html
@@ -203,6 +203,35 @@ This causes the object in question to be drawn in a strange orientation
and with a semi-random color (between white and black) since GL_FOG is enabled.
+
+Proe-05 test 1
+
+
+This uses depth testing but there's two problems:
+
+- The glXChooseFBConfig() call doesn't request a depth buffer
+
- The test never calls glClear(GL_DEPTH_BUFFER_BIT) to initialize the depth buffer
+
+
+If the chosen visual does not have a depth buffer, you'll see the wireframe
+car model but it won't be rendered correctly.
+
+If (by luck) the chosen visual has a depth buffer, its initial contents
+will be undefined so you may or may not see parts of the model.
+
+Interestingly, with NVIDIA's driver most visuals happen to have a depth buffer
+and apparently the contents are initialized to 1.0 by default so this test
+just happens to work with their drivers.
+
+
+
+Finally, even if a depth buffer was requested and the glClear(GL_COLOR_BUFFER_BIT)
+calls were changed to glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+the problem still wouldn't be fixed because GL_DEPTH_WRITEMASK=GL_FALSE when
+glClear is called so clearing the depth buffer would be a no-op anyway.
+
+
+