From 43b2398ee28e9144fd51eb9994d67c4c9a198c9c Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 9 May 2011 09:35:45 +0000 Subject: libXext libX11 mkfontscale mesa git update 9 May 2011 --- mesalib/docs/GL3.txt | 238 +++++++++++++++--------------- mesalib/docs/MESA_drm_image.spec | 302 ++++++++++++++++++++------------------- mesalib/docs/relnotes-7.11.html | 163 +++++++++++---------- 3 files changed, 356 insertions(+), 347 deletions(-) (limited to 'mesalib/docs') diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index d57d56366..d86c4b0bf 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,119 +1,119 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float DONE (gallium r600) -GL_EXT_texture_shared_exponent DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) not started -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float DONE -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done - - - -GL 3.1: - -GLSL 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) DONE +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) +GL_EXT_packed_float DONE (gallium r600) +GL_EXT_texture_shared_exponent DONE (gallium, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) not started +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float DONE +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) +Depth format cube textures 0% done + + + +GL 3.1: + +GLSL 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) DONE (gallium) +16 vertex texture image units not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects DONE (gallium) +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query ~60% done (the EXT variant) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility DONE (i965) +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec index 76de3f8b6..1150a4c43 100644 --- a/mesalib/docs/MESA_drm_image.spec +++ b/mesalib/docs/MESA_drm_image.spec @@ -1,149 +1,153 @@ -Name - - MESA_drm_image - -Name Strings - - EGL_MESA_drm_image - -Contact - - Kristian Høgsberg - -Status - - Proposal - -Version - - Version 2, August 25, 2010 - -Number - - EGL Extension #not assigned - -Dependencies - - Requires EGL 1.4 or later. This extension is written against the - wording of the EGL 1.4 specification. - - EGL_KHR_base_image is required. - -Overview - - This extension provides entry points for integrating EGLImage with the - Linux DRM mode setting and memory management drivers. The extension - lets applications create EGLImages without a client API resource and - lets the application get the DRM buffer handles. - -IP Status - - Open-source; freely implementable. - -New Procedures and Functions - - EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, - const EGLint *attrib_list); - - EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, - EGLImageKHR image, - EGLint *name, - EGLint *handle, - EGLint *stride); - -New Tokens - - Accepted in the parameter of eglCreateDRMImageMESA: - - EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 - EGL_DRM_BUFFER_USE_MESA 0x31D1 - - Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: - - EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 - - Bits accepted in EGL_DRM_BUFFER_USE_MESA: - - EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 - EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 - - Accepted in the parameter of eglCreateImageKHR: - - EGL_DRM_BUFFER_MESA 0x31D3 - - Use when importing drm buffer: - - EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 - EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 - -Additions to the EGL 1.4 Specification: - - To create a DRM EGLImage, call - - EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, - const EGLint *attrib_list); - - In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and - use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and - EGL_DRM_BUFFER_USE_MESA. The only format specified by this - extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel - is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, - then red, then green, then blue. The bit values accepted by - EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and - EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA - requests that the created EGLImage should be usable as a scanout - buffer with the DRM kernel modesetting API. The - EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can - be shared with other processes by passing the underlying DRM - buffer name. - - To create a process local handle or a global DRM name for a - buffer, call - - EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, - EGLImageKHR image, - EGLint *name, - EGLint *handle, - EGLint *stride); - - If is non-NULL, a global name is assigned to the image and - written to , the handle (local to the DRM file descriptor, - for use with DRM kernel modesetting API) is written to if - non-NULL and the stride (in bytes) is written to , if - non-NULL. - - Import a shared buffer by calling eglCreateImageKHR with - EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, - EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA - in the attrib list. - -Issues - - 1. Why don't we use eglCreateImageKHR with a target that - indicates that we want to create an EGLImage from scratch? - - RESOLVED: The eglCreateImageKHR entry point is reserved for - creating an EGLImage from an already existing client API - resource. This is fine when we're creating the EGLImage from - an existing DRM buffer name, it doesn't seem right to overload - the function to also allocate the underlying resource. - - 2. Why don't we use an eglQueryImageMESA type functions for - querying the DRM EGLImage attributes (name, handle, and stride)? - - RESOLVED: The eglQueryImage function has been proposed often, - but it goes against the EGLImage design. EGLImages are opaque - handles to a 2D array of pixels, which can be passed between - client APIs. By referencing an EGLImage in a client API, the - EGLImage target (a texture, a renderbuffer or such) can be - used to query the attributes of the EGLImage. We don't have a - full client API for creating and querying DRM buffers, though, - so we use a new EGL extension entry point instead. - -Revision History - - Version 1, June 3, 2010 - Initial draft (Kristian Høgsberg) - Version 2, August 25, 2010 - Flesh out the extension a bit, add final EGL tokens, capture - some of the original discussion in the issues section. +Name + + MESA_drm_image + +Name Strings + + EGL_MESA_drm_image + +Contact + + Kristian Høgsberg + +Status + + Proposal + +Version + + Version 2, August 25, 2010 + +Number + + EGL Extension #not assigned + +Dependencies + + Requires EGL 1.4 or later. This extension is written against the + wording of the EGL 1.4 specification. + + EGL_KHR_base_image is required. + +Overview + + This extension provides entry points for integrating EGLImage with the + Linux DRM mode setting and memory management drivers. The extension + lets applications create EGLImages without a client API resource and + lets the application get the DRM buffer handles. + +IP Status + + Open-source; freely implementable. + +New Procedures and Functions + + EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, + const EGLint *attrib_list); + + EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, + EGLImageKHR image, + EGLint *name, + EGLint *handle, + EGLint *stride); + +New Tokens + + Accepted in the parameter of eglCreateDRMImageMESA: + + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + EGL_DRM_BUFFER_USE_MESA 0x31D1 + + Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: + + EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + + Bits accepted in EGL_DRM_BUFFER_USE_MESA: + + EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 + EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 + EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 + + Accepted in the parameter of eglCreateImageKHR: + + EGL_DRM_BUFFER_MESA 0x31D3 + + Use when importing drm buffer: + + EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + +Additions to the EGL 1.4 Specification: + + To create a DRM EGLImage, call + + EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, + const EGLint *attrib_list); + + In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and + use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and + EGL_DRM_BUFFER_USE_MESA. The only format specified by this + extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel + is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, + then red, then green, then blue. The bit values accepted by + EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA, + EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA. + EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage + should be usable as a scanout buffer with the DRM kernel + modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the + EGLImage can be shared with other processes by passing the + underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA + requests that the image must be usable as a cursor with KMS. When + EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both + be 64. + + To create a process local handle or a global DRM name for a + buffer, call + + EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, + EGLImageKHR image, + EGLint *name, + EGLint *handle, + EGLint *stride); + + If is non-NULL, a global name is assigned to the image and + written to , the handle (local to the DRM file descriptor, + for use with DRM kernel modesetting API) is written to if + non-NULL and the stride (in bytes) is written to , if + non-NULL. + + Import a shared buffer by calling eglCreateImageKHR with + EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, + EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA + in the attrib list. + +Issues + + 1. Why don't we use eglCreateImageKHR with a target that + indicates that we want to create an EGLImage from scratch? + + RESOLVED: The eglCreateImageKHR entry point is reserved for + creating an EGLImage from an already existing client API + resource. This is fine when we're creating the EGLImage from + an existing DRM buffer name, it doesn't seem right to overload + the function to also allocate the underlying resource. + + 2. Why don't we use an eglQueryImageMESA type functions for + querying the DRM EGLImage attributes (name, handle, and stride)? + + RESOLVED: The eglQueryImage function has been proposed often, + but it goes against the EGLImage design. EGLImages are opaque + handles to a 2D array of pixels, which can be passed between + client APIs. By referencing an EGLImage in a client API, the + EGLImage target (a texture, a renderbuffer or such) can be + used to query the attributes of the EGLImage. We don't have a + full client API for creating and querying DRM buffers, though, + so we use a new EGL extension entry point instead. + +Revision History + + Version 1, June 3, 2010 + Initial draft (Kristian Høgsberg) + Version 2, August 25, 2010 + Flesh out the extension a bit, add final EGL tokens, capture + some of the original discussion in the issues section. diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html index 6951984bd..1c22b082e 100644 --- a/mesalib/docs/relnotes-7.11.html +++ b/mesalib/docs/relnotes-7.11.html @@ -1,79 +1,84 @@ - - - -Mesa Release Notes - - - - - - - - -

Mesa 7.11 Release Notes / (release date TBD)

- -

-Mesa 7.11 is a new development release. -People who are concerned with stability and reliability should stick -with a previous release or wait for Mesa 7.11.1. -

-

-Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by -glGetString(GL_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 2.1. -

-

-See the Compiling/Installing page for prerequisites -for DRI hardware acceleration. -

- - -

MD5 checksums

-
-tbd
-
- - -

New features

-
    -
  • GL_ARB_ES2_compatibility (gallium drivers) -
  • GL_ARB_color_buffer_float (gallium drivers, i965) -
  • GL_ARB_draw_buffers_blend (gallium) -
  • GL_ARB_draw_instanced extension (gallium drivers, swrast) -
  • GL_ARB_instanced_arrays extension (gallium drivers) -
  • GL_ARB_occlusion_query2 (gallium drivers, swrast) -
  • GL_ARB_robustness (all drivers) -
  • GL_ARB_sampler_objects (gallium drivers) -
  • GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965) -
  • GL_ARB_texture_float (gallium, i965) -
  • GL_EXT_packed_float (gallium r600) -
  • GL_EXT_texture_compression_latc (gallium drivers, swrast) -
  • GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965) -
  • GL_EXT_texture_shared_exponent (gallium drivers, swrast) -
  • GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) -
  • GL_EXT_texture_snorm (gallium drivers) -
  • GL_ATI_draw_buffers (all drivers) -
  • GL_ATI_texture_compression_3dc (gallium drivers, swrast) -
  • GL_ATI_texture_float (gallium, i965) -
  • GL_NV_conditional_render (i965) -
  • GL_NV_texture_barrier (gallium drivers) -
- - -

Bug fixes

-
    -
- - -

Changes

-
    -
  • The Windows MSVC project files have been removed. -They haven't been maintained in quite a while. -Building with SCons is an alternative. -
  • Removed GL_SGI_texture_color_table support from swrast driver - the only -driver that implemented it. -
- - - - + + + +Mesa Release Notes + + + + + + + + +

Mesa 7.11 Release Notes / (release date TBD)

+ +

+Mesa 7.11 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.11.1. +

+

+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +

+

+See the Compiling/Installing page for prerequisites +for DRI hardware acceleration. +

+ + +

MD5 checksums

+
+tbd
+
+ + +

New features

+
    +
  • GL_ARB_ES2_compatibility (gallium drivers) +
  • GL_ARB_color_buffer_float (gallium drivers, i965) +
  • GL_ARB_draw_buffers_blend (gallium) +
  • GL_ARB_draw_instanced extension (gallium drivers, swrast) +
  • GL_ARB_instanced_arrays extension (gallium drivers) +
  • GL_ARB_occlusion_query2 (gallium drivers, swrast) +
  • GL_ARB_robustness (all drivers) +
  • GL_ARB_sampler_objects (gallium drivers) +
  • GL_ARB_seamless_cube_map (gallium r600) +
  • GL_ARB_sync (gallium drivers only, intel support was in 7.6) +
  • GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965) +
  • GL_ARB_texture_float (gallium, i965) +
  • GL_EXT_packed_float (gallium r600) +
  • GL_EXT_texture_compression_latc (gallium drivers, swrast) +
  • GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965) +
  • GL_EXT_texture_shared_exponent (gallium drivers, swrast) +
  • GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) +
  • GL_EXT_texture_snorm (gallium drivers) +
  • GL_AMD_draw_buffers_blend (alias of the ARB variant) +
  • GL_AMD_seamless_cubemap_per_texture (gallium r600) +
  • GL_AMD_shader_stencil_export (alias of the ARB variant) +
  • GL_ATI_draw_buffers (all drivers) +
  • GL_ATI_texture_compression_3dc (gallium drivers, swrast) +
  • GL_ATI_texture_float (gallium, i965) +
  • GL_NV_conditional_render (i965) +
  • GL_NV_texture_barrier (gallium drivers) +
+ + +

Bug fixes

+
    +
+ + +

Changes

+
    +
  • The Windows MSVC project files have been removed. +They haven't been maintained in quite a while. +Building with SCons is an alternative. +
  • Removed GL_SGI_texture_color_table support from swrast driver - the only +driver that implemented it. +
+ + + + -- cgit v1.2.3