Mesa 10.1.4 Release Notes / (May 20, 2014)
+ ++Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. +
+ ++Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +MD5 checksums
++e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz +6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 +ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 78225 - Compile error due to undefined reference to `gbm_dri_backend', fix attached + +
- Bug 78537 - no anisotropic filtering in a native Half-Life 2 + +
Changes
+ +Brian Paul (1):
+-
+
- mesa: fix double-freeing of dispatch tables inside glBegin/End. +
Carl Worth (3):
+-
+
- docs: Add MD5 sums for 10.1.3 +
- cherry-ignore: Roland and Michel agreed to drop these patches. +
- VERSION: Update to 10.1.4 +
Emil Velikov (1):
+-
+
- configure: error out if building GBM without dri +
Eric Anholt (1):
+-
+
- i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls. +
Ilia Mirkin (3):
+-
+
- nv50/ir: make sure to reverse cond codes on all the OP_SET variants +
- nv50: fix setting of texture ms info to be per-stage +
- nv50/ir: fix integer mul lowering for u32 x u32 -> high u32 +
Michel Dänzer (1):
+-
+
- radeonsi: Fix anisotropic filtering state setup +
Tom Stellard (2):
+-
+
- configure.ac: Add LLVM_VERSION_PATCH to DEFINES +
- radeonsi: Enable geometry shaders with LLVM 3.4.1 +