From dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 12 Sep 2011 11:27:51 +0200 Subject: Synchronised line endinge with release branch --- mesalib/docs/GL3.txt | 266 +-- mesalib/docs/MESA_drm_image.spec | 306 ++-- mesalib/docs/README.WIN32 | 106 +- mesalib/docs/WL_bind_wayland_display.spec | 184 +- mesalib/docs/download.html | 202 +-- mesalib/docs/envvars.html | 328 ++-- mesalib/docs/install.html | 648 +++---- mesalib/docs/news.html | 2666 ++++++++++++++--------------- mesalib/docs/relnotes.html | 182 +- 9 files changed, 2444 insertions(+), 2444 deletions(-) (limited to 'mesalib/docs') diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 4f1fcfa93..31add7403 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,133 +1,133 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float DONE (gallium r600) -GL_EXT_texture_shared_exponent DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) DONE -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float DONE -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done -GLX_ARB_create_context (GLX 1.4 is required) not started - - -GL 3.1: - -GLSL 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE -GLX_ARB_create_context_profile not started - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium) - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - -GL 4.2: -GLSL 4.2 not started -GL_ARB_texture_compression_bptc not started -GL_ARB_compressed_texture_pixel_storage not started -GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage not started -GL_ARB_transform_feedback_instanced not started -GL_ARB_base_instance not started -GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth DONE (compiler) -GL_ARB_shading_language_420pack not started -GL_ARB_internalformat_query not started -GL_ARB_map_buffer_alignment not started - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) DONE +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) +GL_EXT_packed_float DONE (gallium r600) +GL_EXT_texture_shared_exponent DONE (gallium, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) DONE +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float DONE +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) +Depth format cube textures 0% done +GLX_ARB_create_context (GLX 1.4 is required) not started + + +GL 3.1: + +GLSL 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) DONE (gallium) +16 vertex texture image units DONE +Texture buffer objs (GL_ARB_texture_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE +GLX_ARB_create_context_profile not started + + +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects DONE (gallium) +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query ~60% done (the EXT variant) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium) + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility DONE (i965) +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + +GL 4.2: +GLSL 4.2 not started +GL_ARB_texture_compression_bptc not started +GL_ARB_compressed_texture_pixel_storage not started +GL_ARB_shader_atomic_counters not started +GL_ARB_texture_storage not started +GL_ARB_transform_feedback_instanced not started +GL_ARB_base_instance not started +GL_ARB_shader_image_load_store not started +GL_ARB_conservative_depth DONE (compiler) +GL_ARB_shading_language_420pack not started +GL_ARB_internalformat_query not started +GL_ARB_map_buffer_alignment not started + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality diff --git a/mesalib/docs/MESA_drm_image.spec b/mesalib/docs/MESA_drm_image.spec index fa1e32e06..1150a4c43 100644 --- a/mesalib/docs/MESA_drm_image.spec +++ b/mesalib/docs/MESA_drm_image.spec @@ -1,153 +1,153 @@ -Name - - MESA_drm_image - -Name Strings - - EGL_MESA_drm_image - -Contact - - Kristian Høgsberg - -Status - - Proposal - -Version - - Version 2, August 25, 2010 - -Number - - EGL Extension #not assigned - -Dependencies - - Requires EGL 1.4 or later. This extension is written against the - wording of the EGL 1.4 specification. - - EGL_KHR_base_image is required. - -Overview - - This extension provides entry points for integrating EGLImage with the - Linux DRM mode setting and memory management drivers. The extension - lets applications create EGLImages without a client API resource and - lets the application get the DRM buffer handles. - -IP Status - - Open-source; freely implementable. - -New Procedures and Functions - - EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, - const EGLint *attrib_list); - - EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, - EGLImageKHR image, - EGLint *name, - EGLint *handle, - EGLint *stride); - -New Tokens - - Accepted in the parameter of eglCreateDRMImageMESA: - - EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 - EGL_DRM_BUFFER_USE_MESA 0x31D1 - - Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: - - EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 - - Bits accepted in EGL_DRM_BUFFER_USE_MESA: - - EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 - EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 - EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 - - Accepted in the parameter of eglCreateImageKHR: - - EGL_DRM_BUFFER_MESA 0x31D3 - - Use when importing drm buffer: - - EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 - EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 - -Additions to the EGL 1.4 Specification: - - To create a DRM EGLImage, call - - EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, - const EGLint *attrib_list); - - In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and - use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and - EGL_DRM_BUFFER_USE_MESA. The only format specified by this - extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel - is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, - then red, then green, then blue. The bit values accepted by - EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA, - EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA. - EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage - should be usable as a scanout buffer with the DRM kernel - modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the - EGLImage can be shared with other processes by passing the - underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA - requests that the image must be usable as a cursor with KMS. When - EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both - be 64. - - To create a process local handle or a global DRM name for a - buffer, call - - EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, - EGLImageKHR image, - EGLint *name, - EGLint *handle, - EGLint *stride); - - If is non-NULL, a global name is assigned to the image and - written to , the handle (local to the DRM file descriptor, - for use with DRM kernel modesetting API) is written to if - non-NULL and the stride (in bytes) is written to , if - non-NULL. - - Import a shared buffer by calling eglCreateImageKHR with - EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, - EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA - in the attrib list. - -Issues - - 1. Why don't we use eglCreateImageKHR with a target that - indicates that we want to create an EGLImage from scratch? - - RESOLVED: The eglCreateImageKHR entry point is reserved for - creating an EGLImage from an already existing client API - resource. This is fine when we're creating the EGLImage from - an existing DRM buffer name, it doesn't seem right to overload - the function to also allocate the underlying resource. - - 2. Why don't we use an eglQueryImageMESA type functions for - querying the DRM EGLImage attributes (name, handle, and stride)? - - RESOLVED: The eglQueryImage function has been proposed often, - but it goes against the EGLImage design. EGLImages are opaque - handles to a 2D array of pixels, which can be passed between - client APIs. By referencing an EGLImage in a client API, the - EGLImage target (a texture, a renderbuffer or such) can be - used to query the attributes of the EGLImage. We don't have a - full client API for creating and querying DRM buffers, though, - so we use a new EGL extension entry point instead. - -Revision History - - Version 1, June 3, 2010 - Initial draft (Kristian Høgsberg) - Version 2, August 25, 2010 - Flesh out the extension a bit, add final EGL tokens, capture - some of the original discussion in the issues section. +Name + + MESA_drm_image + +Name Strings + + EGL_MESA_drm_image + +Contact + + Kristian Høgsberg + +Status + + Proposal + +Version + + Version 2, August 25, 2010 + +Number + + EGL Extension #not assigned + +Dependencies + + Requires EGL 1.4 or later. This extension is written against the + wording of the EGL 1.4 specification. + + EGL_KHR_base_image is required. + +Overview + + This extension provides entry points for integrating EGLImage with the + Linux DRM mode setting and memory management drivers. The extension + lets applications create EGLImages without a client API resource and + lets the application get the DRM buffer handles. + +IP Status + + Open-source; freely implementable. + +New Procedures and Functions + + EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, + const EGLint *attrib_list); + + EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, + EGLImageKHR image, + EGLint *name, + EGLint *handle, + EGLint *stride); + +New Tokens + + Accepted in the parameter of eglCreateDRMImageMESA: + + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + EGL_DRM_BUFFER_USE_MESA 0x31D1 + + Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute: + + EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + + Bits accepted in EGL_DRM_BUFFER_USE_MESA: + + EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 + EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 + EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 + + Accepted in the parameter of eglCreateImageKHR: + + EGL_DRM_BUFFER_MESA 0x31D3 + + Use when importing drm buffer: + + EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + +Additions to the EGL 1.4 Specification: + + To create a DRM EGLImage, call + + EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy, + const EGLint *attrib_list); + + In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and + use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and + EGL_DRM_BUFFER_USE_MESA. The only format specified by this + extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel + is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits, + then red, then green, then blue. The bit values accepted by + EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA, + EGL_DRM_BUFFER_USE_SHARE_MESA and EGL_DRM_BUFFER_USE_CURSOR_MESA. + EGL_DRM_BUFFER_USE_SCANOUT_MESA requests that the created EGLImage + should be usable as a scanout buffer with the DRM kernel + modesetting API. EGL_DRM_BUFFER_USE_SHARE_MESA requests that the + EGLImage can be shared with other processes by passing the + underlying DRM buffer name. EGL_DRM_BUFFER_USE_CURSOR_MESA + requests that the image must be usable as a cursor with KMS. When + EGL_DRM_BUFFER_USE_CURSOR_MESA is set, width and height must both + be 64. + + To create a process local handle or a global DRM name for a + buffer, call + + EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy, + EGLImageKHR image, + EGLint *name, + EGLint *handle, + EGLint *stride); + + If is non-NULL, a global name is assigned to the image and + written to , the handle (local to the DRM file descriptor, + for use with DRM kernel modesetting API) is written to if + non-NULL and the stride (in bytes) is written to , if + non-NULL. + + Import a shared buffer by calling eglCreateImageKHR with + EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT, + EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA + in the attrib list. + +Issues + + 1. Why don't we use eglCreateImageKHR with a target that + indicates that we want to create an EGLImage from scratch? + + RESOLVED: The eglCreateImageKHR entry point is reserved for + creating an EGLImage from an already existing client API + resource. This is fine when we're creating the EGLImage from + an existing DRM buffer name, it doesn't seem right to overload + the function to also allocate the underlying resource. + + 2. Why don't we use an eglQueryImageMESA type functions for + querying the DRM EGLImage attributes (name, handle, and stride)? + + RESOLVED: The eglQueryImage function has been proposed often, + but it goes against the EGLImage design. EGLImages are opaque + handles to a 2D array of pixels, which can be passed between + client APIs. By referencing an EGLImage in a client API, the + EGLImage target (a texture, a renderbuffer or such) can be + used to query the attributes of the EGLImage. We don't have a + full client API for creating and querying DRM buffers, though, + so we use a new EGL extension entry point instead. + +Revision History + + Version 1, June 3, 2010 + Initial draft (Kristian Høgsberg) + Version 2, August 25, 2010 + Flesh out the extension a bit, add final EGL tokens, capture + some of the original discussion in the issues section. diff --git a/mesalib/docs/README.WIN32 b/mesalib/docs/README.WIN32 index 43e619e75..b94d49a23 100644 --- a/mesalib/docs/README.WIN32 +++ b/mesalib/docs/README.WIN32 @@ -1,53 +1,53 @@ -File: docs/README.WIN32 - -Last updated: 23 April 2011 - - -Quick Start ------ ----- - -Windows drivers are build with SCons. Makefiles or Visual Studio projects are -no longer shipped or supported. - -Run - - scons osmesa mesagdi - -to build classic mesa Windows GDI drivers; or - - scons libgl-gdi - -to build gallium based GDI driver. - -This will work both with MSVS or Mingw. - - -Windows Drivers -------- ------- - -At this time, only the gallium GDI driver is known to work. - -Source code also exists in the tree for other drivers in -src/mesa/drivers/windows, but the status of this code is unknown. - - -General -------- - -After building, you can copy the above DLL files to a place in your -PATH such as $SystemRoot/SYSTEM32. If you don't like putting things -in a system directory, place them in the same directory as the -executable(s). Be careful about accidentially overwriting files of -the same name in the SYSTEM32 directory. - -The DLL files are built so that the external entry points use the -stdcall calling convention. - -Static LIB files are not built. The LIB files that are built with are -the linker import files associated with the DLL files. - -The si-glu sources are used to build the GLU libs. This was done -mainly to get the better tessellator code. - -If you have a Windows-related build problem or question, please post -to the mesa-dev or mesa-users list. +File: docs/README.WIN32 + +Last updated: 23 April 2011 + + +Quick Start +----- ----- + +Windows drivers are build with SCons. Makefiles or Visual Studio projects are +no longer shipped or supported. + +Run + + scons osmesa mesagdi + +to build classic mesa Windows GDI drivers; or + + scons libgl-gdi + +to build gallium based GDI driver. + +This will work both with MSVS or Mingw. + + +Windows Drivers +------- ------- + +At this time, only the gallium GDI driver is known to work. + +Source code also exists in the tree for other drivers in +src/mesa/drivers/windows, but the status of this code is unknown. + + +General +------- + +After building, you can copy the above DLL files to a place in your +PATH such as $SystemRoot/SYSTEM32. If you don't like putting things +in a system directory, place them in the same directory as the +executable(s). Be careful about accidentially overwriting files of +the same name in the SYSTEM32 directory. + +The DLL files are built so that the external entry points use the +stdcall calling convention. + +Static LIB files are not built. The LIB files that are built with are +the linker import files associated with the DLL files. + +The si-glu sources are used to build the GLU libs. This was done +mainly to get the better tessellator code. + +If you have a Windows-related build problem or question, please post +to the mesa-dev or mesa-users list. diff --git a/mesalib/docs/WL_bind_wayland_display.spec b/mesalib/docs/WL_bind_wayland_display.spec index 49ac82681..e2fde3c50 100644 --- a/mesalib/docs/WL_bind_wayland_display.spec +++ b/mesalib/docs/WL_bind_wayland_display.spec @@ -1,92 +1,92 @@ -Name - - WL_bind_wayland_display - -Name Strings - - EGL_WL_bind_wayland_display - -Contact - - Kristian Høgsberg - Benjamin Franzke - -Status - - Proposal - -Version - - Version 1, March 1, 2011 - -Number - - EGL Extension #not assigned - -Dependencies - - Requires EGL 1.4 or later. This extension is written against the - wording of the EGL 1.4 specification. - - EGL_KHR_base_image is required. - -Overview - - This extension provides entry points for binding and unbinding the - wl_display of a Wayland compositor to an EGLDisplay. Binding a - wl_display means that the EGL implementation should provide one or - more interfaces in the Wayland protocol to allow clients to create - wl_buffer objects. On the server side, this extension also - provides a new target for eglCreateImageKHR, to create an EGLImage - from a wl_buffer - - Adding an implementation specific wayland interface, allows the - EGL implementation to define specific wayland requests and events, - needed for buffer sharing in an EGL wayland platform. - -IP Status - - Open-source; freely implementable. - -New Procedures and Functions - - EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, - struct wl_display *display); - - EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, - struct wl_display *display); - -New Tokens - - Accepted as in eglCreateImageKHR - - EGL_WAYLAND_BUFFER_WL 0x31D5 - -Additions to the EGL 1.4 Specification: - - To bind a server side wl_display to an EGLDisplay, call - - EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, - struct wl_display *display); - - To unbind a server side wl_display from an EGLDisplay, call - - EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, - struct wl_display *display); - - eglBindWaylandDisplayWL returns EGL_FALSE when there is already a - wl_display bound to EGLDisplay otherwise EGL_TRUE. - - eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no - wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. - - Import a wl_buffer by calling eglCreateImageKHR with - wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, - NULL context and an empty attribute_list. - -Issues - -Revision History - - Version 1, March 1, 2011 - Initial draft (Benjamin Franzke) +Name + + WL_bind_wayland_display + +Name Strings + + EGL_WL_bind_wayland_display + +Contact + + Kristian Høgsberg + Benjamin Franzke + +Status + + Proposal + +Version + + Version 1, March 1, 2011 + +Number + + EGL Extension #not assigned + +Dependencies + + Requires EGL 1.4 or later. This extension is written against the + wording of the EGL 1.4 specification. + + EGL_KHR_base_image is required. + +Overview + + This extension provides entry points for binding and unbinding the + wl_display of a Wayland compositor to an EGLDisplay. Binding a + wl_display means that the EGL implementation should provide one or + more interfaces in the Wayland protocol to allow clients to create + wl_buffer objects. On the server side, this extension also + provides a new target for eglCreateImageKHR, to create an EGLImage + from a wl_buffer + + Adding an implementation specific wayland interface, allows the + EGL implementation to define specific wayland requests and events, + needed for buffer sharing in an EGL wayland platform. + +IP Status + + Open-source; freely implementable. + +New Procedures and Functions + + EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + +New Tokens + + Accepted as in eglCreateImageKHR + + EGL_WAYLAND_BUFFER_WL 0x31D5 + +Additions to the EGL 1.4 Specification: + + To bind a server side wl_display to an EGLDisplay, call + + EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + To unbind a server side wl_display from an EGLDisplay, call + + EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + eglBindWaylandDisplayWL returns EGL_FALSE when there is already a + wl_display bound to EGLDisplay otherwise EGL_TRUE. + + eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no + wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. + + Import a wl_buffer by calling eglCreateImageKHR with + wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, + NULL context and an empty attribute_list. + +Issues + +Revision History + + Version 1, March 1, 2011 + Initial draft (Benjamin Franzke) diff --git a/mesalib/docs/download.html b/mesalib/docs/download.html index 08641f8ac..4e8fc2f02 100644 --- a/mesalib/docs/download.html +++ b/mesalib/docs/download.html @@ -1,101 +1,101 @@ - - -Getting Mesa - - - - - -

Downloading

- -

-Primary Mesa download site: -freedesktop.org (FTP) -

- -

-When a new release is coming, release candidates (betas) may be found -here. -

- - -

-The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z -is the version. There are three types of compressed archives. -

-

-In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which -contained Mark Kilgard's GLUT library. -Most Linux distributions include an implementation of GLUT (such as freeglut). -

-

-In the past, the Mesa demos collection was distributed as -MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}. -Now, the - -Mesa demos are distributed separately. -

- - -

Unpacking

- -

-To unpack .tar.gz files: -

-
-	tar zxf MesaLib-x.y.z.tar.gz
-
-or -
-	gzcat MesaLib-x.y.z.tar.gz | tar xf -
-
-or -
-	gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
-
-

-To unpack .tar.bz2 files: -

-
-	bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
-
-

-To unpack .zip files: -

-
-	unzip MesaLib-x.y.z.zip
-
- - -

Contents

- -

-After unpacking you'll have these files and directories (among others): -

-
-Makefile	- top-level Makefile for most systems
-configs/	- makefile parameter files for various systems
-include/	- GL header (include) files
-bin/		- shell scripts for making shared libraries, etc
-docs/		- documentation
-src/		- source code for libraries
-src/mesa	- sources for the main Mesa library and device drivers
-src/gallium     - sources for Gallium and Gallium drivers
-src/glu		- libGLU source code
-src/glx		- sources for building libGL with full GLX and DRI support
-
- -If you downloaded and unpacked the MesaGLUT.x.y.z package: -
-src/glut	- GLUT library source code
-
- -

-Proceed to the compilation and installation -instructions. -

- - - - + + +Getting Mesa + + + + + +

Downloading

+ +

+Primary Mesa download site: +freedesktop.org (FTP) +

+ +

+When a new release is coming, release candidates (betas) may be found +here. +

+ + +

+The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z +is the version. There are three types of compressed archives. +

+

+In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which +contained Mark Kilgard's GLUT library. +Most Linux distributions include an implementation of GLUT (such as freeglut). +

+

+In the past, the Mesa demos collection was distributed as +MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}. +Now, the + +Mesa demos are distributed separately. +

+ + +

Unpacking

+ +

+To unpack .tar.gz files: +

+
+	tar zxf MesaLib-x.y.z.tar.gz
+
+or +
+	gzcat MesaLib-x.y.z.tar.gz | tar xf -
+
+or +
+	gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
+
+

+To unpack .tar.bz2 files: +

+
+	bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
+
+

+To unpack .zip files: +

+
+	unzip MesaLib-x.y.z.zip
+
+ + +

Contents

+ +

+After unpacking you'll have these files and directories (among others): +

+
+Makefile	- top-level Makefile for most systems
+configs/	- makefile parameter files for various systems
+include/	- GL header (include) files
+bin/		- shell scripts for making shared libraries, etc
+docs/		- documentation
+src/		- source code for libraries
+src/mesa	- sources for the main Mesa library and device drivers
+src/gallium     - sources for Gallium and Gallium drivers
+src/glu		- libGLU source code
+src/glx		- sources for building libGL with full GLX and DRI support
+
+ +If you downloaded and unpacked the MesaGLUT.x.y.z package: +
+src/glut	- GLUT library source code
+
+ +

+Proceed to the compilation and installation +instructions. +

+ + + + diff --git a/mesalib/docs/envvars.html b/mesalib/docs/envvars.html index c710bca51..986d2f8eb 100644 --- a/mesalib/docs/envvars.html +++ b/mesalib/docs/envvars.html @@ -1,164 +1,164 @@ - - -Environment Variables - - - - - -

Environment Variables

- -

-Normally, no environment variables need to be set. Most of the environment -variables used by Mesa/Gallium are for debugging purposes, but they can -sometimes be useful for debugging end-user issues. -

- - -

LibGL environment variables

- -
    -
  • LIBGL_DEBUG - If defined debug information will be printed to stderr. - If set to 'verbose' additional information will be printed. -
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -
  • LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. -
  • LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering -
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) -
- - - -

Core Mesa environment variables

- -
    -
  • MESA_NO_ASM - if set, disables all assembly language optimizations -
  • MESA_NO_MMX - if set, disables Intel MMX optimizations -
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations -
  • MESA_NO_SSE - if set, disables Intel SSE optimizations -
  • MESA_DEBUG - if set, error messages are printed to stderr. For example, - if the application generates a GL_INVALID_ENUM error, a corresponding error - message indicating where the error occured, and possibly why, will be - printed to stderr.
    - If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will - generate exceptions. -
  • MESA_TEX_PROG - if set, implement conventional texture env modes with -fragment programs (intended for developers only) -
  • MESA_TNL_PROG - if set, implement conventional vertex transformation -operations with vertex programs (intended for developers only). -Setting this variable automatically sets the MESA_TEX_PROG variable as well. -
  • MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. -A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension -and disable the GL_EXT_bar extension. -
  • MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted -by extension year. -If this variable is set to year X, only extensions defined on or before year -X will be reported. -This is to work-around a bug in some games where the extension string is -copied into a fixed-size buffer without truncating. -If the extension string is too long, the buffer overrun can cause the game -to crash. -This is a work-around for that. -
  • MESA_GLSL - shading language compiler options -
- - -

Mesa Xlib driver environment variables

- -

-The following are only applicable to the Mesa Xlib software driver. -See the Xlib software driver page for details. -

-
    -
  • MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode -
  • MESA_CI_VISUAL - specifies the X visual and depth for CI mode -
  • MESA_BACK_BUFFER - specifies how to implement the back color buffer, - either "pixmap" or "ximage" -
  • MESA_GAMMA - gamma correction coefficients for red, green, blue channels -
  • MESA_XSYNC - enable synchronous X behavior (for debugging only) -
  • MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals -
  • MESA_GLX_FX - set to either "fullscreen" for full-screen rendering, - "window" to render into a window, or "disable" to disable the Glide driver. -
  • MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. -
  • MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. -
  • MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. -
- - -

i945/i965 driver environment variables (non-Gallium)

- -
    -
  • INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve - OpenGL conformance. If set to 2, always use software rendering. -
  • INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap, - glCopyPixels, glDrawPixels. -
- - -

Radeon R300 driver environment variables (non-Gallium)

- -
    -
  • R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. -
- - -

EGL environment variables

- -

-Mesa EGL supports different sets of environment variables. See the -Mesa EGL page for the details. -

- - -

Gallium environment variables

- -
    -
  • GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment - variables which are used, and their current values. -
  • GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for - shader execution -
  • GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for - shader execution -
  • GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up -
  • TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and - print any errors to stderr. -
  • DRAW_FSE - ??? -
  • DRAW_NO_FSE - ??? -
  • DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute - shaders, vertex fetch, etc. -
- -

Softpipe driver environment variables

-
    -
  • SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders - to stderr -
  • SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders - to stderr -
  • SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. -
- - -

LLVMpipe driver environment variables

-
    -
  • LP_NO_RAST - if set LLVMpipe will no-op rasterization -
  • LP_DEBUG - a comma-separated list of debug options is acceptec. See the - source code for details. -
  • LP_PERF - a comma-separated list of options to selectively no-op various - parts of the driver. See the source code for details. -
  • LP_NUM_THREADS - an integer indicating how many threads to use for rendering. - Zero turns of threading completely. The default value is the number of CPU - cores present. -
- - -

-Other Gallium drivers have their own environment variables. These may change -frequently so the source code should be consulted for details. -

- - -
-
- - - - + + +Environment Variables + + + + + +

Environment Variables

+ +

+Normally, no environment variables need to be set. Most of the environment +variables used by Mesa/Gallium are for debugging purposes, but they can +sometimes be useful for debugging end-user issues. +

+ + +

LibGL environment variables

+ +
    +
  • LIBGL_DEBUG - If defined debug information will be printed to stderr. + If set to 'verbose' additional information will be printed. +
  • LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers +
  • LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. +
  • LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering +
  • LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +
+ + + +

Core Mesa environment variables

+ +
    +
  • MESA_NO_ASM - if set, disables all assembly language optimizations +
  • MESA_NO_MMX - if set, disables Intel MMX optimizations +
  • MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations +
  • MESA_NO_SSE - if set, disables Intel SSE optimizations +
  • MESA_DEBUG - if set, error messages are printed to stderr. For example, + if the application generates a GL_INVALID_ENUM error, a corresponding error + message indicating where the error occured, and possibly why, will be + printed to stderr.
    + If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will + generate exceptions. +
  • MESA_TEX_PROG - if set, implement conventional texture env modes with +fragment programs (intended for developers only) +
  • MESA_TNL_PROG - if set, implement conventional vertex transformation +operations with vertex programs (intended for developers only). +Setting this variable automatically sets the MESA_TEX_PROG variable as well. +
  • MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. +A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension +and disable the GL_EXT_bar extension. +
  • MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted +by extension year. +If this variable is set to year X, only extensions defined on or before year +X will be reported. +This is to work-around a bug in some games where the extension string is +copied into a fixed-size buffer without truncating. +If the extension string is too long, the buffer overrun can cause the game +to crash. +This is a work-around for that. +
  • MESA_GLSL - shading language compiler options +
+ + +

Mesa Xlib driver environment variables

+ +

+The following are only applicable to the Mesa Xlib software driver. +See the Xlib software driver page for details. +

+
    +
  • MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode +
  • MESA_CI_VISUAL - specifies the X visual and depth for CI mode +
  • MESA_BACK_BUFFER - specifies how to implement the back color buffer, + either "pixmap" or "ximage" +
  • MESA_GAMMA - gamma correction coefficients for red, green, blue channels +
  • MESA_XSYNC - enable synchronous X behavior (for debugging only) +
  • MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals +
  • MESA_GLX_FX - set to either "fullscreen" for full-screen rendering, + "window" to render into a window, or "disable" to disable the Glide driver. +
  • MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. +
  • MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. +
  • MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. +
+ + +

i945/i965 driver environment variables (non-Gallium)

+ +
    +
  • INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve + OpenGL conformance. If set to 2, always use software rendering. +
  • INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap, + glCopyPixels, glDrawPixels. +
+ + +

Radeon R300 driver environment variables (non-Gallium)

+ +
    +
  • R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. +
+ + +

EGL environment variables

+ +

+Mesa EGL supports different sets of environment variables. See the +Mesa EGL page for the details. +

+ + +

Gallium environment variables

+ +
    +
  • GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment + variables which are used, and their current values. +
  • GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for + shader execution +
  • GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for + shader execution +
  • GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up +
  • TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and + print any errors to stderr. +
  • DRAW_FSE - ??? +
  • DRAW_NO_FSE - ??? +
  • DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc. +
+ +

Softpipe driver environment variables

+
    +
  • SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders + to stderr +
  • SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders + to stderr +
  • SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. +
+ + +

LLVMpipe driver environment variables

+
    +
  • LP_NO_RAST - if set LLVMpipe will no-op rasterization +
  • LP_DEBUG - a comma-separated list of debug options is acceptec. See the + source code for details. +
  • LP_PERF - a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details. +
  • LP_NUM_THREADS - an integer indicating how many threads to use for rendering. + Zero turns of threading completely. The default value is the number of CPU + cores present. +
+ + +

+Other Gallium drivers have their own environment variables. These may change +frequently so the source code should be consulted for details. +

+ + +
+
+ + + + diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html index 16b3cad7a..85047913d 100644 --- a/mesalib/docs/install.html +++ b/mesalib/docs/install.html @@ -1,324 +1,324 @@ - - -Compiling and Installing - - - - - - -

Compiling and Installing

- -
    -
  1. Unix / X11 - -
  2. Windows -
  3. Building with SCons -
  4. Other -
-
- - - -

1. Unix/X11 Compilation and Installation

- - -
-

1.1 General prerequisites for building

- -
    -
  • lex / yacc - for building the GLSL compiler. -On Linux systems, flex and bison are used. -Versions 2.5.35 and 2.4.1, respectively, (or later) should work. -
  • -
  • python - Python is needed for building the Gallium components. -Version 2.6.4 or later should work. -
  • -
- - -
-

1.2 Prerequisites for DRI and hardware acceleration

- -

-The following are required for DRI-based hardware acceleration with Mesa: -

- -
    -
  • dri2proto version 1.99.3 or later -
  • Linux 2.6.28 -
  • libDRM -version 2.4.15 or later -
  • Xorg server version 1.5 or later -
-

- - - -

1.3 Building with Autoconf

- -

-Mesa may be built using autoconf. -This should work well on most GNU-based systems. -If that fails the traditional Mesa build system is available. - - - - -

1.4 Building with traditional Makefiles

- -

-The traditional Mesa build system is based on a collection of pre-defined -system configurations. -

-

-To see the list of configurations, just type make. -Then choose a configuration from the list and type make -configname. -

- -

-Mesa may be built in several different ways using the predefined configurations: -

-
    -
  • Stand-alone/Xlib mode - Mesa will be compiled as -a software renderer using Xlib to do all rendering. -The libGL.so library will be a self-contained rendering library that will -allow you to run OpenGL/GLX applications on any X server (regardless of -whether it supports the GLX X server extension). -You will not be able to use hardware 3D acceleration. -

    -To compile stand-alone Mesa type make in the top-level directory. -You'll see a list of supported system configurations. -Choose one from the list (such as linux-x86), and type: -

    -
    -    make linux-x86
    -
    -

    This will produce libGL.so and several other libraries

    -
  • - -
  • DRI/accelerated - The DRI hardware drivers for -accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. -The libGL.so library will support the GLX extension and will load/use -the DRI hardware drivers. - - -

    -Build Mesa and the DRI hardware drivers by running -

    -
    -   make linux-dri
    -
    -

    -There are also linux-dri-x86, linux-dri-x86-64, -and linux-ppc configurations which are optimized for those -architectures. -

    -

    -Make sure you have the prerequisite versions of DRM and Xserver mentioned -above. -

    - -
  • - -
- - -

-Later, if you want to rebuild for a different configuration run -make realclean before rebuilding. -

- - -
-

1.5 The libraries

- -

-When compilation has finished, look in the top-level lib/ -(or lib64/) directory. -You'll see a set of library files similar to this: -

-
-lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
-lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
--rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
-lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
--rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
-lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
-lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
--rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
-lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
-lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
--rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
-
- -

-libGL is the main OpenGL library (i.e. Mesa). -
-libGLU is the OpenGL Utility library. -
-libglut is the GLUT library. -
-libOSMesa is the OSMesa (Off-Screen) interface library. -

- -

-If you built the DRI hardware drivers, you'll also see the DRI drivers: -

-
--rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
--rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
--rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-
- -

-If you built with Gallium support, look in lib/gallium/ for Gallium-based -versions of libGL and device drivers. -

- - - -
-

1.6 Installing the header and library files

- -

-The standard location for the OpenGL header files on Unix-type systems is -in /usr/include/GL/. -The standard location for the libraries is /usr/lib/. -For more information see, the - -Linux/OpenGL ABI specification. -

- -

-If you'd like Mesa to co-exist with another implementation of OpenGL that's -already installed, you'll have to choose different directories, like -/usr/local/include/GL/ and /usr/local/lib/. -

- -

-To install Mesa's headers and libraries, run make install. -But first, check the Mesa/configs/default file and examine the values -of the INSTALL_DIR and DRI_DRIVER_INSTALL_DIR variables. -Change them if needed, then run make install. -

- -

-The variable -DESTDIR may also be used to install the contents to a temporary -staging directory. -This can be useful for package management. -For example: make install DESTDIR=/somepath/ -

- -

-Note: at runtime you can use the LD_LIBRARY_PATH environment variable -(on Linux at least) to switch -between the Mesa libraries and other vendor's libraries whenever you want. -This is a handy way to compare multiple OpenGL implementations. -

- - - -

1.7 Building OpenGL programs with pkg-config

- -

-Running make install will install package configuration files -for the pkg-config utility. -

- -

-When compiling your OpenGL application you can use pkg-config to determine -the proper compiler and linker flags. -

- -

-For example, compiling and linking a GLUT application can be done with: -

-
-   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
-
- -
- -
-

2. Windows Compilation and Installation

- -

-Please see the instructions on building with SCons. -

- - - - -

3. Building with SCons

- -

-To build Mesa with SCons on Linux or Windows do -

-
-    scons
-
-

-The build output will be placed in -build/platform-machine-debug/..., where platform is for -example linux or windows, machine is x86 or x86_64, optionally followed -by -debug for debug builds. -

- -

-To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do -

-
-    scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
-
-

-This will create: -

-
    -
  • build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll -
  • build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll -
-

-Put them all in the same directory to test them. -

- - -
-

4. Other systems

- -

-Documentation for other environments (some may be very out of date): -

- -
- - - - - - + + +Compiling and Installing + + + + + + +

Compiling and Installing

+ +
    +
  1. Unix / X11 + +
  2. Windows +
  3. Building with SCons +
  4. Other +
+
+ + + +

1. Unix/X11 Compilation and Installation

+ + +
+

1.1 General prerequisites for building

+ +
    +
  • lex / yacc - for building the GLSL compiler. +On Linux systems, flex and bison are used. +Versions 2.5.35 and 2.4.1, respectively, (or later) should work. +
  • +
  • python - Python is needed for building the Gallium components. +Version 2.6.4 or later should work. +
  • +
+ + +
+

1.2 Prerequisites for DRI and hardware acceleration

+ +

+The following are required for DRI-based hardware acceleration with Mesa: +

+ +
    +
  • dri2proto version 1.99.3 or later +
  • Linux 2.6.28 +
  • libDRM +version 2.4.15 or later +
  • Xorg server version 1.5 or later +
+

+ + + +

1.3 Building with Autoconf

+ +

+Mesa may be built using autoconf. +This should work well on most GNU-based systems. +If that fails the traditional Mesa build system is available. + + + + +

1.4 Building with traditional Makefiles

+ +

+The traditional Mesa build system is based on a collection of pre-defined +system configurations. +

+

+To see the list of configurations, just type make. +Then choose a configuration from the list and type make +configname. +

+ +

+Mesa may be built in several different ways using the predefined configurations: +

+
    +
  • Stand-alone/Xlib mode - Mesa will be compiled as +a software renderer using Xlib to do all rendering. +The libGL.so library will be a self-contained rendering library that will +allow you to run OpenGL/GLX applications on any X server (regardless of +whether it supports the GLX X server extension). +You will not be able to use hardware 3D acceleration. +

    +To compile stand-alone Mesa type make in the top-level directory. +You'll see a list of supported system configurations. +Choose one from the list (such as linux-x86), and type: +

    +
    +    make linux-x86
    +
    +

    This will produce libGL.so and several other libraries

    +
  • + +
  • DRI/accelerated - The DRI hardware drivers for +accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. +The libGL.so library will support the GLX extension and will load/use +the DRI hardware drivers. + + +

    +Build Mesa and the DRI hardware drivers by running +

    +
    +   make linux-dri
    +
    +

    +There are also linux-dri-x86, linux-dri-x86-64, +and linux-ppc configurations which are optimized for those +architectures. +

    +

    +Make sure you have the prerequisite versions of DRM and Xserver mentioned +above. +

    + +
  • + +
+ + +

+Later, if you want to rebuild for a different configuration run +make realclean before rebuilding. +

+ + +
+

1.5 The libraries

+ +

+When compilation has finished, look in the top-level lib/ +(or lib64/) directory. +You'll see a set of library files similar to this: +

+
+lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
+lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
+-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
+lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
+lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
+-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
+lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
+lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
+-rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
+lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
+lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
+-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
+
+ +

+libGL is the main OpenGL library (i.e. Mesa). +
+libGLU is the OpenGL Utility library. +
+libglut is the GLUT library. +
+libOSMesa is the OSMesa (Off-Screen) interface library. +

+ +

+If you built the DRI hardware drivers, you'll also see the DRI drivers: +

+
+-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
+-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
+-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
+
+ +

+If you built with Gallium support, look in lib/gallium/ for Gallium-based +versions of libGL and device drivers. +

+ + + +
+

1.6 Installing the header and library files

+ +

+The standard location for the OpenGL header files on Unix-type systems is +in /usr/include/GL/. +The standard location for the libraries is /usr/lib/. +For more information see, the + +Linux/OpenGL ABI specification. +

+ +

+If you'd like Mesa to co-exist with another implementation of OpenGL that's +already installed, you'll have to choose different directories, like +/usr/local/include/GL/ and /usr/local/lib/. +

+ +

+To install Mesa's headers and libraries, run make install. +But first, check the Mesa/configs/default file and examine the values +of the INSTALL_DIR and DRI_DRIVER_INSTALL_DIR variables. +Change them if needed, then run make install. +

+ +

+The variable +DESTDIR may also be used to install the contents to a temporary +staging directory. +This can be useful for package management. +For example: make install DESTDIR=/somepath/ +

+ +

+Note: at runtime you can use the LD_LIBRARY_PATH environment variable +(on Linux at least) to switch +between the Mesa libraries and other vendor's libraries whenever you want. +This is a handy way to compare multiple OpenGL implementations. +

+ + + +

1.7 Building OpenGL programs with pkg-config

+ +

+Running make install will install package configuration files +for the pkg-config utility. +

+ +

+When compiling your OpenGL application you can use pkg-config to determine +the proper compiler and linker flags. +

+ +

+For example, compiling and linking a GLUT application can be done with: +

+
+   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+
+ +
+ +
+

2. Windows Compilation and Installation

+ +

+Please see the instructions on building with SCons. +

+ + + + +

3. Building with SCons

+ +

+To build Mesa with SCons on Linux or Windows do +

+
+    scons
+
+

+The build output will be placed in +build/platform-machine-debug/..., where platform is for +example linux or windows, machine is x86 or x86_64, optionally followed +by -debug for debug builds. +

+ +

+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +

+
+    scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
+
+

+This will create: +

+
    +
  • build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll +
  • build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +
+

+Put them all in the same directory to test them. +

+ + +
+

4. Other systems

+ +

+Documentation for other environments (some may be very out of date): +

+ +
+ + + + + + diff --git a/mesalib/docs/news.html b/mesalib/docs/news.html index 504f63437..eea6cd609 100644 --- a/mesalib/docs/news.html +++ b/mesalib/docs/news.html @@ -1,1333 +1,1333 @@ - - -Mesa News - - - - - - - -

News

- - -

June 13, 2011

- -

-Mesa 7.10.3 is released. This is a bug -fix release. -

- -

April 6, 2011

- -

-Mesa 7.10.2 is released. This is a bug -fix release. -

- -

March 2, 2011

- -

-Mesa 7.9.2 and -Mesa 7.10.1 are released. These are -stable releases containing bug fixes since the 7.9.1 and 7.10 releases. -

- - -

October 4, 2010

- -

-Mesa 7.9 (final) is released. This is a new -development release. -

- - -

September 27, 2010

- -

-Mesa 7.9.0-rc1 is released. This is a -release candidate for the 7.9 development release. -

- - -

June 16, 2010

- -

-Mesa 7.8.2 is released. This is a bug-fix -release collecting fixes since the 7.8.1 release. -

- - -

April 5, 2010

- -

-Mesa 7.8.1 is released. This is a bug-fix -release for a few critical issues in the 7.8 release. -

- - -

March 28, 2010

-

-Mesa 7.7.1 is released. This is a bug-fix -release fixing issues found in the 7.7 release. -

-

-Also, Mesa 7.8 is released. This is a new -development release. -

- - - -

December 21, 2009

-

-Mesa 7.6.1 is released. This is a bug-fix -release fixing issues found in the 7.6 release. -

-

-Also, Mesa 7.7 is released. This is a new -development release. -

- - -

September 28, 2009

-

-Mesa 7.6 is released. This is a new feature -release. Those especially concerned about stability may want to wait for the -follow-on 7.6.1 bug-fix release. -

-

-Mesa 7.5.2 is also released. -This is a stable release fixing bugs since the 7.5.1 release. -

- - -

September 3, 2009

-

-Mesa 7.5.1 is released. -This is a bug-fix release which fixes bugs found in version 7.5. -

- - -

July 17, 2009

-

-Mesa 7.5 is released. -This is a new features release. People especially concerned about -stability may want to wait for the follow-on 7.5.1 bug-fix release. -

- - -

June 23, 2009

-

-Mesa 7.4.4 is released. -This is a stable release that fixes a regression in the i915/i965 drivers -that slipped into the 7.4.3 release. -

- - -

June 19, 2009

-

-Mesa 7.4.3 is released. -This is a stable release fixing bugs since the 7.4.2 release. -

- - -

May 15, 2009

-

-Mesa 7.4.2 is released. -This is a stable release fixing bugs since the 7.4.1 release. -

- - -

April 18, 2009

-

-Mesa 7.4.1 is released. -This is a stable release fixing bugs since the 7.4 release. -

- - -

March 27, 2009

-

-Mesa 7.4 is released. -This is a stable release fixing bugs since the 7.3 release. -

- - -

January 22, 2009

-

-Mesa 7.3 is released. -This is a new development release. -Mesa 7.4 will follow and will have bug fixes relative to 7.3. -

- - -

September 20, 2008

-

-Mesa 7.2 is released. -This is a stable, bug-fix release. -

- - -

August 26, 2008

-

-Mesa 7.1 is released. -This is a new development release. -It should be relatively stable, but those especially concerned about -stability should wait for the 7.2 release or use Mesa 7.0.4 (the -previous stable release). -

- - -

August 16, 2008

-

-Mesa 7.0.4 is released. -This is a bug-fix release. -

- - -

April 4, 2008

-

-Mesa 7.0.3 is released. -This is a bug-fix release. -

- - -

January 24, 2008

- -

-Added a new page describing the Mesa Cell driver. -

- - - -

November 13, 2007

- -

-Gallium3D is the codename for the new Mesa device driver architecture -which is currently under development. -

-

-Gallium3D development is taking place on the gallium-0.1 branch -of the git repository. -Currently, there's only a software-only driver and an Intel i915/945 driver -but other drivers will be coming... -

- - -

November 10, 2007

-

-Mesa 7.0.2 is released. -This is a bug-fix release. -

- - -

August 3, 2007

-

-Mesa 7.0.1 is released. -This is a bug-fix release. -

- - -

June 22, 2007

-

-Mesa 7.0 is released. -This is a stable release featuring OpenGL 2.1 support. -

- - -

April 27, 2007

-

-Mesa 6.5.3 is released. -This is a development release which will lead up to the Mesa 7.0 release -(which will advertise OpenGL 2.1 API support). -

- - -

March 26, 2007

-

-The new Shading Language compiler branch has been merged into the git -master branch. This is a step toward hardware support for the OpenGL -2.0 Shading Language and will be included in the next Mesa release. -In conjunction, Glean - has been updated with a new test that does over 130 tests of the -shading language and built-in functions. -

- -

April 2007

-

-Thomas Hellström of Tungsten Graphics has written a whitepaper -describing the new DRI memory management system. -

- -

December 5, 2006

-

-Mesa is now using git as its source code management system. -The previous CVS repository should no longer be used. -See the repository page for more information. -

- -

December 2, 2006

-

-Mesa 6.5.2 has been released. -This is a new development release. -

- -

September 15, 2006

-

-Mesa 6.5.1 has been released. -This is a new development release. -

- -

March 31, 2006

-

-Mesa 6.5 has been released. -This is a new development release. -

- - -

February 2, 2006

-

-Mesa 6.4.2 has been released. -This is stable, bug-fix release. -

- - -

November 29, 2005

-

-Mesa 6.4.1 has been released. -This is stable, bug-fix release. -

- - - -

October 24, 2005

-

-Mesa 6.4 has been released. -This is stable, bug-fix release. -

- - -

August 19, 2005

-

-Mesa 6.3.2 has been released. -Note: there was no public release of version 6.3.1. -

-Changes in version 6.3.1 -

-The MD5 checksums are: -

-
-98192e45ed8d69113688f89f90869346  MesaLib-6.3.2.tar.gz
-0df27701df0924d17ddf41185efa8ce1  MesaLib-6.3.2.tar.bz2
-ccb2423aab77fc7e81ce628734586140  MesaLib-6.3.2.zip
-9d0fca0a7d051c34a0b485423fb3e85d  MesaDemos-6.3.2.tar.gz
-96708868450c188205e42229b5d813c4  MesaDemos-6.3.2.tar.bz2
-c5102501e609aa8996d832fafacb8ab9  MesaDemos-6.3.2.zip
-
- - -

July 20, 2005

-

-Mesa 6.3 has been released. -This is a development release with new features, changes and bug fixes. -

-
-    New:
-	- GL_EXT_framebuffer_object extension
-	- GL_ARB_draw_buffers extension
-	- GL_ARB_pixel_buffer_object extension
-	- GL_OES_read_format extension (Ian Romanick)
-	- DirectFB driver (Claudio Ciccani)
-	- x86_64 vertex transformation code (Mikko T.)
-    Changes:
-	- added -stereo option for glxgears demo (Jacek Rosik)
-	- updated the PBuffer demo code in xdemos/ directory
-	- glDeleteTextures/Programs/Buffers() now makes the object ID
-	  available for immediate re-use
-	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
-	- lots of internal changes for GL_EXT_framebuffer_object
-    Bug fixes:
-	- some functions didn't support PBO functionality
-	- glGetTexImage didn't convert color index images to RGBA as required
-	- fragment program texcoords were sometimes wrong for points and lines
-	- fixed problem with negative dot product in arbfplight, fplight demos
-	- fixed bug in perspective correction of antialiased, textured lines
-	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
-	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
-	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
-	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
-	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
-	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
-	- glXChooseFBConfig() crashed if attribList pointer was NULL
-	- program state.light[n].spot.direction.w was wrong value (bug 3083)
-	- fragment program fog option required glEnable(GL_FOG) - wrong.
-	- glColorTable() could produce a Mesa implementation error (bug 3135)
-	- RasterPos could get corrupted by color index rendering path
-	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
-	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
-	- fixed a few Darwin compilation problems
-
-

-The MD5 checksums are: -

-
-0236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz
-60e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2
-ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip
-25ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz
-9248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2
-8537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip
-
- - -

December 9, 2004

-

-Mesa 6.2.1 has been released. -This is a stable release which just fixes bugs since the 6.2 release. -

-
-    Bug fixes:
-	- don't apply regular fog or color sum when using a fragment program
-	- glProgramEnvParameter4fARB always generated an error on
-	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
-	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
-	- fixed width/height mix-up in glSeparableFilter2D()
-	- fixed regression in glCopyPixels + convolution
-	- glReadPixels from a clipped front color buffer didn't always work
-	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
-	- Attempting queries/accesses of VBO 0 weren't detected as errors
-	- paletted textures failed if the palette had fewer than 256 entries
-    Changes:
-	- fixed a bunch of compiler warnings found with gcc 3.4
-	- bug reports should to go bugzilla.freedesktop.org
-
-

-The MD5 checksums are: -

-
-80008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz
-f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2
-dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip
-2c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz
-3cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2
-75b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip
-
- - -

October 2, 2004

-

-Mesa 6.2 has been released. -This is a stable release which just fixes bugs since the 6.1 release. -

-
-    New:
-	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
-	- updated Doxygen support (Jose Fonseca)
-    Changes:
-	- some GGI driver updates (Christoph Egger, bug 1025977)
-    Bug fixes:
-	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
-	- fixed a few compilation issues on IRIX
-	- fixed a matrix classification bug (reported by Wes Bethel)
-	- we weren't reseting the vertex/fragment program error state
-	  before parsing (Dave Reveman)
-	- adjust texcoords for sampling texture rectangles (Dave Reveman)
-	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
-	- repeated calls to glDeleteTexture(t) could lead to a crash
-	- fixed potential ref count bugs in VBOs and vertex/fragment programs
-	- spriteblast demo didn't handle window size changes correctly
-	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
-	- fixed color index mode glDrawPixels bug (Karl Schultz)
-
-

-The MD5 checksums are: -

-
-9e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz
-3d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2
-6cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip
-3e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz
-9d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2
-856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip
-
- - -

August 18, 2004

-

-Mesa 6.1 has been released. -This is a new development release (version 6.2 will be a stabilization -release). -

-
-    New:
-	- Revamped Makefile system
-	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
-	- internal driver interface changes related to texture object
-	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
-	- option to walk triangle edges with double-precision floats
-	  (Justin Novosad of Discreet) (see config.h file)
-	- support for AUX buffers in software GLX driver
-	- updated glext.h to version 24 and glxext.h to version 6
-	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
-	- updated BeOS support (Philippe Houdoin)
-    Changes:
-	- fragment fog interpolation is perspective corrected now
-	- new glTexImage code, much cleaner, may be a bit faster
-    Bug fixes:
-	- glArrayElement in display lists didn't handle generic vertex attribs
-	- glFogCoord didn't always work properly
-	- ARB_fragment_program fog options didn't work
-	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
-	- ARB frag prog TEX and TEXP instructions now use LOD=0
-	- glTexEnviv in display lists didn't work
-	- glRasterPos didn't do texgen or apply texture matrix
-	- GL_DOUBLE-valued vertex arrays were broken in some cases
-	- fixed texture rectangle edge/border sampling bugs
-	- sampling an incomplete texture in a fragment program would segfault
-	- glTexImage was missing a few error checks
-	- fixed some minor glGetTexParameter glitches
-	- GL_INTENSITY was mistakenly accepted as a  to glTexImage
-	- fragment program writes to RC/HC register were broken
-	- fixed a few glitches in GL_HP_occlusion_test extension
-	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
-	- vertex program state references were broken
-	- fixed triangle color interpolation bug on AIX (Shane Blackett)
-	- fixed a number of minor memory leaks (bug #1002030)
-
-The MD5 checksums are: -

-
-c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz
-5de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2
-483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip
-8c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz
-89bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2
-161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip
-
- - - -

April 2, 2004

- -

-Mesa 6.0.1 has been released. -This release basically just fixes bugs since the 6.0. release. -

-
-    New:
-	- upgraded glext.h to version 22
-	- new build targets (Dan Schikore)
-	- new linux-x86-opteron build target (Heath Feather)
-    Bug fixes:
-	- glBindProgramARB didn't update all necessary state
-	- fixed build problems on OpenBSD
-	- omit CVS directories from tarballs
-	- glGetTexImage(GL_COLOR_INDEX) was broken
-	- fixed an infinite loop in t&l module
-	- silenced some valgrind warnings about using unitialized memory
-	- fixed some compilation/link glitches on IRIX (Mike Stephens)
-	- glBindProgram wasn't getting compiled into display lists
-	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
-	- two-sided lighting and vertex program didn't work (bug 887330)
-	- stores to program parameter registers in vertex state programs
-	  didn't work.
-	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
-	- glXCreateWindow() wasn't fully implemented (bug 890894)
-	- generic vertex attribute arrays didn't work in display lists
-	- vertex buffer objects' default usage and access fields were wrong
-	- glDrawArrays with start!=0 was broken
-	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
-	- linux-osmesa16-static config didn't work
-	- fixed a few color index rendering problems (bug 910687)
-	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
-	- OSMesa RGB and BGR modes were broken
-	- glProgramStringARB mistakenly required a null-terminated string
-	- fragment program XPD instruction was incorrect
-	- glGetMaterial() didn't work reliably
-
-The MD5 checksums are: -

-
-011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz
-b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2
-bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip
-b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz
-dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2
-eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip
-
- - - -

January 16, 2004

- -

-Mesa 6.0 has been released. This is a stabilization of the 5.1 release -and primarily just incorporates bug fixes. -

-
-    New:
-	- full OpenGL 1.5 support
-	- updated GL/glext.h file to version 21
-    Changes:
-	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
-    Bug fixes:
-	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
-	  clamping issue
-	- updated suno5-gcc configs
-	- glColor3 functions sometimes resulted in undefined alpha values
-	- fixed FP divide by zero error seen on VMS with xlockmore, others
-	- fixed vertex/fragment program debug problem (bug 873011)
-	- building on AIX with gcc works now
-	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
-	- glDrawRangeElements tried to modify potentially read-only storage
-	- updated files for building on Windows
-
- - - -

December 28, 2003

- -

-The Mesa CVS server has been moved to -freedesktop.org because of problems with SourceForge's anonymous -CVS service. -

- -

Please see the CVS access page for details. -

- - -

December 17, 2003

- -

-Mesa 5.1 has been released. This is a new development release. -Mesa 6.0 will be the next stable release and will support all -OpenGL 1.5 features. -

-
-    New features:
-	- reorganized directory tree
-	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
-	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
-	- GL_SGI_texture_color_table extension (Eric Plante)
-	- GL_NV_fragment_program extension
-	- GL_NV_light_max_exponent extension
-	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
-	- GL_ARB_occlusion_query extension
-	- GL_ARB_point_sprite extension
-	- GL_ARB_texture_non_power_of_two extension
-	- GL_IBM_multimode_draw_arrays extension
-	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
-	- GL_ARB_vertex_buffer_object extension
-	- new X86 feature detection code (Petr Sebor)
-	- less memory used for display lists and vertex buffers
-	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
-	- new version (18) of glext.h header
-	- new spriteblast.c demo of GL_ARB_point_sprite
-	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
-	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
-    Bug fixes:
-	- really enable OpenGL 1.4 features in DOS driver.
-	- fixed issues in glDrawPixels and glCopyPixels for very wide images
-	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
-	- fixed some texgen bugs reported by Daniel Borca
-	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
-	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
-	- fixed RGBA blend enable bug (Ville Syrjala)
-	- glAccum is supposed to be a no-op in selection/feedback mode
-	- fixed texgen bug #597589 (John Popplewell)
-    Changes:
-	- dropped API trace feature (src/Trace/)
-	- documentation overhaul.  merged with website content.  more html.
-	- glxgears.c demo updated to use GLX swap rate extensions
-	- glTexImage1/2/3D now allows width/height/depth = 0
-	- disable SPARC asm code on Linux (bug 852204)
-
- -The MD5 checksums are: -

-
-78f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
-67b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
-6dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
-e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
-066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
-d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
-
- - -

November 12, 2003

- -

-New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a -number of automake/libtool problems. -

-

-The new MD5 checksums are: -

-
-a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
-7b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
-79c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
-952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
-b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
-a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
-
- - - -

September 5, 2003

- -

-Mesa 5.0.2 has been released. This is a stable, bug-fix release. -

-
-    Bug fixes:
-	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
-	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
-	- GL_CURRENT_MATRIX_NV query was wrong
-	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
-	- GL_LIST_MODE query wasn't correct
-	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
-	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
-	- blended, wide lines didn't always work correctly (bug 711595)
-	- glVertexAttrib4svNV w component was always 1
-	- fixed bug in GL_IBM_rasterpos_clip (missing return)
-	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
-	- a few Solaris compilation fixes
-	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
-	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
-	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
-	- glFog() didn't clamp fog colors
-	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
-	  gl[Get]TexParameteri[v] functions
-	- fixed invalid memory references in glTexGen functions (bug 781602)
-	- integer-valued color arrays weren't handled correctly
-	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
-	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
-    Changes:
-	- build GLUT with -fexceptions so C++ apps propogate exceptions
-
- - - -

June 2003

- -

-Mesa's directory tree has been overhauled. -Things are better organized now with some thought toward future needs. -

-

-In CVS, the latest Mesa 5.1 development code is now rooted under the -Mesa-newtree/ directory. The old top-level Mesa/ directory -holds the Mesa 5.0.x code which will be abandoned at some point. -

- - - -

March 30, 2003

- -

-Mesa 5.0.1 has been released. This is a stable, bug-fix release. -

-
-    New:
-	- DOS driver updates from Daniel Borca
-	- updated GL/gl_mangle.h file (Bill Hoffman)
-    Bug fixes:
-	- auto mipmap generation for cube maps was broken (bug 641363)
-	- writing/clearing software alpha channels was unreliable
-	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
-	- fixed some bad assertions found with shadowtex demo
-	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
-	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
-	- fixed potential segfault in texture object validation (bug 659012)
-	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
-	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
-	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
-	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
-	- fixed compilation problem on Solaris7/x86 (bug 536406)
-	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
-	- fixed NeXT build problem (FABSF macro)
-	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
-	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
-	- AA line and triangle Z values are now rounded, not truncated
-	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
-	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
-	- fixed a minor GL_COLOR_MATERIAL bug
-	- NV vertex program EXP instruction was broken
-	- glColorMask misbehaved with X window / pixmap rendering
-	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
-	- attempt to fix GGI compilation problem when MesaDemos not present
-	- NV vertex program ARL-relative fetches didn't work
-    Changes:
-	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
-	- updated winpos and pointblast demos to use ARB extensions
-	- disable SPARC normal transformation code (bug 673938)
-	- GLU fixes for OS/2 (Evgeny Kotsuba)
-
-

-MD5 checksums follow: -

-
-b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
-513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
-eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
-49d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
-37190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
-becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
-
- - - -

March 7, 2003

-

-Website and documentation overhaul. -

-

-The website content and Mesa documentation (from the doc/ directory) have -been merged together. -All the documentation files have been entered into the CVS repository. -Many of the old plain-text files have been converted to html and modernized. -

- - -

November 13, 2002

-

Mesa 5.0 has been released. This is a stable release which -implements the OpenGL 1.4 specification. -

New:
-    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
-    - removed some overlooked debugging code
-    - glxinfo updated to support GLX_ARB_multisample
-    - GLUT now support GLX_ARB_multisample
-    - updated DOS driver (Daniel Borca)
-Bug fixes:
-    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
-    - fixed potential bug in _mesa_align_malloc/calloc()
-    - fixed missing triangle bug when running vertex programs
-    - fixed a few HPUX compilation problems
-    - FX (Glide) driver didn't compile
-    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
-    - a few EXT functions, like glGenTexturesEXT, were no-ops
-    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
-      glMultiDrawArrays and glMultiDrawElements were missing
-    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
-    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
-    - fixed one-bit error in point/line fragment Z calculation
-    - fixed potential segfault in fakeglx code
-    - fixed color overflow problem in DOT3 texture env mode
-
- - -

October 29, 2002

-

Mesa 4.1 has been released. This is a new development release. -For a stable release, get 4.0.4. -

New:
-    - GL_NV_vertex_program extension
-    - GL_NV_vertex_program1_1 extension
-    - GL_ARB_window_pos extension
-    - GL_ARB_depth_texture extension
-    - GL_ARB_shadow extension
-    - GL_ARB_shadow_ambient extension
-    - GL_EXT_shadow_funcs extension
-    - GL_ARB_point_parameters extension
-    - GL_ARB_texture_env_crossbar
-    - GL_NV_point_sprite extension
-    - GL_NV_texture_rectangle extension
-    - GL_EXT_multi_draw_arrays extension
-    - GL_EXT_stencil_two_side extension
-    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
-    - GL_ATI_texture_mirror_once extension (Ian Romanick)
-    - massive overhaul/simplification of software rasterizer module,
-      many contributions from Klaus Niederkrueger
-    - faster software texturing in some cases (i.e. trilinear filtering)
-    - new OSMesaGetProcAddress() function
-    - more blend modes implemented with MMX code (Jose Fonseca)
-    - added glutGetProcAddress() to GLUT
-    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
-    - pbinfo and pbdemo PBuffer programs
-    - glxinfo -v prints transprent pixel info (Gerd Sussner)
-Bug fixes:
-    - better mipmap LOD computation (prevents excessive blurriness)
-    - OSMesaMakeCurrent() didn't recognize buffer size changes
-    - assorted conformance fixes for 16-bit/channel rendering
-    - texcombine alpha subtraction mode was broken
-    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
-    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
-    - fixed divide by zero error in NURBS tessellator (Jon Perry)
-    - fixed GL_LINEAR fog bug by adding clamping
-    - fixed FP exceptions found using Alpha CPU
-    - 3dfx/glide driver render-to-window feature was broken
-    - added missing GLX_TRANSPARENT_RGB token to glx.h
-    - fixed error checking related to paletted textures
-    - fixed reference count error in glDeleteTextures (Randy Fayan)
-Changes:
-    - New spec file and Python code to generate some GL dispatch files
-    - Glide driver defaults to "no" with autoconf/automake
-    - floating point color channels now clamped to [0,inf)
-    - updated demos/stex3d with new options
-
- - -

October 4, 2002

-

-The Mesa FAQ has been rewritten. -

- -

October 3, 2002

-

Mesa 4.0.4 has been released. This is a stable bug-fix release. -

    New:
-	- GL_NV_texture_rectangle extension
-	- updated glext.h header (version 17)
-	- updated DOS driver (Daniel Borca)
-	- updated BeOS R5 driver (Philippe Houdoin)
-	- added GL_IBM_texture_mirror_repeat
-	- glxinfo now takes -l option to print interesting OpenGL limits info
-	- GL_MESA_ycbcr_texture extension
-	- GL_APPLE_client_storage extension (for some DRI drivers only)
-	- GL_MESA_pack_invert extension
-    Bug fixes:
-	- fixed GL_LINEAR fog bug by adding clamping
-	- fixed FP exceptions found using Alpha CPU
-	- 3dfx MESA_GLX_FX=window (render to window) didn't work
-	- fixed memory leak in wglCreateContest (Karl Schultz)
-	- define GLAPIENTRY and GLAPI if undefined in glu.h
-	- wglGetProcAddress didn't handle all API functions
-	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
-	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
-	- error checking in compressed tex image functions had some glitches
-	- fixed AIX compile problem in src/config.c
-	- glGetTexImage was using pixel unpacking instead of packing params
-	- auto-mipmap generation for cube maps was incorrect
-    Changes:
-	- max texture units reduced to six to accomodate texture rectangles
-	- removed unfinished GL_MESA_sprite_point extension code
-
- -

June 25, 2002

-

Mesa 4.0.3 has been released. This is a stable bug-fix release. -

    New:
-    - updated GL/glext.h file (version 15)
-    - corrected MMX blend code (Jose Fonseca)
-    - support for software-based alpha planes in Windows driver
-    - updated GGI driver (Filip Spacek)
-    Bug fixes:
-    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
-    - OSMesaMakeCurrent() didn't recognize buffer size changes
-    - assorted conformance fixes for 16-bit/channel rendering
-    - texcombine alpha subtraction mode was broken
-    - fixed lighting bug with non-uniform scaling and display lists
-    - fixed bug when deleting shared display lists
-    - disabled SPARC cliptest assembly code (Mesa bug 544665)
-    - fixed a couple Solaris compilation/link problems
-    - blending clipped glDrawPixels didn't always work
-    - glGetTexImage() didn't accept packed pixel types
-    - glPixelMapu[is]v() could explode given too large of pixelmap
-    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
-    - glXCopyContext() could lead to segfaults
-    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
-    Changes:
-    - lots of C++ (g++) code clean-ups
-    - lots of T&L updates for the Radeon DRI driver
-    Known bugs:
-    - mipmap LOD computation (fixed for Mesa 4.1)
-
- -

April 2, 2002

-

Mesa 4.0.2 has been released. This is a stable bug-fix release. -

    New:
-      - New DOS (DJGPP) driver written by Daniel Borca
-      - New driver interface functions for TCL drivers (such as Radeon DRI)
-      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
-        if using deep color channels
-      - latest GL/glext.h and GL/glxext.h headers from SGI
-    Bug fixes:
-      - GL_BLEND with non-black texture env color wasn't always correct
-      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
-      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
-      - glReadPixels was sometimes mistakenly clipped by the scissor box
-      - glDraw/ReadPixels didn't catch all the errors that they should have
-      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
-      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
-      - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
-      - glColorMask as sometimes effecting glXSwapBuffers()
-      - fixed a potential bug in XMesaGarbageCollect()
-      - N threads rendering into one window didn't work reliably
-      - glCopyPixels didn't work for deep color channels
-      - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
-      - glPopAttrib() didn't correctly restore user clip planes
-      - user clip planes failed for some perspective projections (Chromium)
-
- -

December 17, 2001

-

Mesa 4.0.1 has been released. This is a stable bug-fix release. -

    New:
-      - better sub-pixel sample positions for AA triangles (Ray Tice)
-      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
-    Bug fixes:
-      - added missing break statements in glGet*() for multisample cases
-      - fixed uninitialized hash table mutex bug (display lists / texobjs)
-      - fixed bad teximage error check conditional (bug 476846)
-      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
-      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
-      - silence some compiler warnings (gcc 2.96)
-      - enable the #define GL_VERSION_1_3 in GL/gl.h
-      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
-      - fixed glu.h typedef problem found with MSDev 6.0
-      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
-      - added missing 'const' to glXGetContextIDEXT() in glxext.h
-      - fixed a few glXGetProcAddress() errors (texture compression, etc)
-      - fixed start index bug in compiled vertex arrays (Keith)
-      - fixed compilation problems in src/SPARC/glapi_sparc.S
-      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
-      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
-      - provoking vertex of flat-shaded, color-index triangles was wrong
-      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
-      - glTexParameter didn't flush the vertex buffer (Ray Tice)
-      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
-      - fixed bug in normal length caching (ParaView lighting bug)
-
- -

October 22, 2001

-

Mesa 4.0 has been released. This is a stable release. -

    New:
-      - Mesa 4.0 implements the OpenGL 1.3 specification
-      - GL_IBM_rasterpos_clip extension
-      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
-      - GL_ARB_texture_mirrored_repeat extension
-      - WindML UGL driver (Stephane Raimbault)
-      - added OSMESA_MAX_WIDTH/HEIGHT queries
-      - attempted compiliation fixes for Solaris 5, 7 and 8
-      - updated glext.h and glxext.h files
-      - updated Windows driver (Karl Schultz)
-    Bug fixes:
-      - added some missing GLX 1.3 tokens to include/GL/glx.h
-      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
-      - glCopyPixels with scale and bias was broken
-      - glRasterPos with lighting could segfault
-      - glDeleteTextures could leave a dangling pointer
-      - Proxy textures for cube maps didn't work
-      - fixed a number of 16-bit color channel bugs
-      - fixed a few minor memory leaks
-      - GLX context sharing was broken in 3.5
-      - fixed state-update bugs in glPopClientAttrib()
-      - fixed glDrawRangeElements() bug
-      - fixed a glPush/PopAttrib() bug related to texture binding
-      - flat-shaded, textured lines were broken
-      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
-      - lighting didn't always produce the correct alpha value
-      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
-
- - -

June 21, 2001

-

Mesa 3.5 has been released. This is a new development release. -

    New:
-	- internals of Mesa divided into modular pieces (Keith Whitwell)
-	- 100% OpenGL 1.2 conformance (passes all conformance tests)
-	- new AA line algorithm
-	- GL_EXT_convolution extension
-        - GL_ARB_imaging subset
-        - OSMesaCreateContextExt() function
-        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
-        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
-        - GL_EXT_fog_coord extension (Keith Whitwell)
-        - GL_EXT_secondary_color extension (Keith Whitwell)
-        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
-        - GL_SGIX_depth_texture extension
-        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
-        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
-        - GL_ARB_texture_env_combine extension
-        - GL_ARB_texture_env_dot3 extension
-        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
-        - OSMesaCreateContextExt() function
-        - libOSMesa.so library, contains the OSMesa driver interface
-        - GL/glxext.h header file for GLX extensions
-        - somewhat faster software texturing, fogging, depth testing
-        - all color-index conformance tests now pass (only 8bpp tested)
-        - SPARC assembly language TCL optimizations (David Miller)
-        - GL_SGIS_generate_mipmap extension
-    Bug Fixes:
-        - fbiRev and tmuRev were unitialized when using Glide3
-        - fixed a few color index mode conformance failures; all pass now
-        - now appling antialiasing coverage to alpha after texturing
-        - colors weren't getting clamped to [0,1] before color table lookup
-        - fixed RISC alignment errors caused by COPY_4UBV macro
-        - drawing wide, flat-shaded lines could cause a segfault
-        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
-    Changes:
-        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
-        - new libOSMesa.so library, contains the OSMesa driver interface
-
- - -

May 17, 2001

-

Mesa 3.4.2 has been released. This is basically just a bug-fix release. -Here's what's new:

-
    Bug fixes:
-        - deleting the currently bound texture could cause bad problems
-        - using fog could result in random vertex alpha values
-         - AA triangle rendering could touch pixels outside right window bound
-        - fixed byteswapping problem in clear_32bit_ximage() function
-        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
-        - fixed memory leak in glXUseXFont()
-        - fragment sampling in AA triangle function was off by 1/2 pixel
-        - Windows: reading pixels from framebuffer didn't always work
-        - glConvolutionFilter2D could segfault or cause FP exception
-        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
-        - GL_NAND logicop didn't work right in RGBA mode
-        - fixed a memory corruption bug in vertex buffer reset code
-        - clearing the softwara alpha buffer with scissoring was broken
-        - fixed a few color index mode fog bugs
-        - fixed some bad assertions in color index mode
-        - fixed FX line 'stipple' bug #420091
-    Changes:
-        - optimized writing mono-colored pixel spans to X pixmaps
-        - increased max viewport size to 2048 x 2048
-
- - -

April 29, 2001

-

New Mesa website

-

Mark Manning produced the new website.
Thanks, Mark!

- - -

February 14, 2001

-

Mesa 3.4.1 has been released. Here's what's new:

-
    New:
-        - fixed some Linux build problems
-        - fixed some Windows build problems
-        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
-    Bug fixes:
-        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
-        - various state-update code changes needed for DRI bugs
-        - disabled pixel transfer ops in glColorTable commands, not needed
-        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
-        - updated sources and fixed compile problems in widgets-mesa/
-        - GLX_PBUFFER enum value was wrong in glx.h
-        - fixed a glColorMaterial lighting bug
-        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
-        - glXCopySubBufferMESA() Y position was off by one
-        - Error checking of glTexSubImage3D() was broken (bug 128775)
-        - glPopAttrib() didn't restore all derived Mesa state correctly
-        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
-          conformance problems at 16bpp.
-        - clearing depth buffer with scissoring was broken, would segfault
-        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
-        - fixed a line clipping bug (reported by Craig McDaniel)
-        - fixed RGB color over/underflow bug for very tiny triangles
-    Known problems:
-        - NURBS or evaluator surfaces inside display lists don't always work
-
-

-

November 3, 2000

-

Mesa 3.4 has been released. Here's what's new since the 3.3 release:

-
    New:
-    - optimized glDrawPixels for glPixelZoom(1,-1)
-    Bug Fixes:
-    - widgets-mesa/src/*.c files were missing from 3.3 distro
-    - include/GL/mesa_wgl.h file was missing from 3.3 distro
-    - fixed some Win32 compile problems
-    - texture object priorities weren't getting initialized to 1.0
-    - glAreTexturesResident return value was wrong when using hardware
-    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
-    - glReadPixels with GLushort packed types was broken
-    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
-    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
-    - fixed some typos/bugs in the VB code
-    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
-    - optimized glDrawPixels paths weren't being used
-    - per-fragment fog calculation didn't work without a Z buffer
-    - improved blending accuracy, fixes Glean  blendFunc test failures
-    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
-    - glXGetProcAddressARB() didn't always return the right address
-    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
-    - texture matrix changes weren't always detected (GLUT projtex demo)
-    - fixed random color problem in vertex fog code
-    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
-    Changes:
-    - finished internal support for compressed textures for DRI
-
-

-

April 24, 2000

-

Mesa 3.2 has been released. Here's what's new since the beta release:

-
    Bug fixes:
-    - fixed memcpy bugs in span.c
-    - fixed missing glEnd problem in demos/tessdemo.c
-    - fixed bug when clearing 24bpp Ximages
-    - fixed clipping problem found in Unreal Tournament
-    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
-    - fixed Loki's 3dfx RGB vs BGR bug
-    - fixed Loki's 3dfx smooth/flat shading bug in SoF
-    Changes:
-    - updated docs/README file
-    - use bcopy() optimizations on FreeBSD
-    - re-enabled the optimized persp_textured_triangle() function
-
-

-

March 23, 2000

-

I've just upload the Mesa 3.2 beta 1 files to SourceForge at http://sourceforge.net/project/filelist.php?group_id=3

-

3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly -just bug fixes.

-

Here's what's changed: - -

    - Bug fixes: -
      - - mixed drawing of lines and bitmaps sometimes had wrong colors
      - - added missing glHintPGI() function
      - - fixed a polygon culling bug
      - - fixed bugs in gluPartialDisk()
      - - Z values in selection mode were wrong
      - - added missing tokens: -
        - GL_SMOOTH_POINT_SIZE_RANGE
        - GL_SMOOTH_POINT_SIZE_GRANULARITY
        - GL_SMOOTH_LINE_WIDTH_RANGE
        - GL_SMOOTH_LINE_WIDTH_GRANULARITY
        - GL_ALIASED_POINT_SIZE_RANGE
        - GL_ALIASED_LINE_WIDTH_RANGE -
      - - fixed glCopyPixels when copying from back to front buffer
      - - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
      - - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
      - - glDeleteTextures() didn't decrement reference count correctly
      - - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
      - - Actual depth of transformation matrix stacks was off by one
      - - 24bpp visuals didn't address pixels correctly
      - - mipmap level of detail (lambda) calculation simplified, more accurate
      - - 101691 - Polygon clipping and GL_LINE
      - - 101928 - Polygon clipping and GL_LINE (same fix as above)
      - - 101808 - Non-glVertexArrays tristrip bug
      - - 101971 - find_last_3f on Dec OSF (worked around)
      - - 102369 - segv on dec osf (possibly a duplicate of the above)
      - - 102893 - orientations of modelview cause segfault -
    - New: -
      - - updated SVGA Linux driver
      - - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
      - - build libGLw.a (Xt/OpenGL drawing area widget) library by default
      - - changed -O2 to -O3 for a number of gcc configs -
    - Changes: -
      - - glXCopyContext's mask parameter is now unsigned long, per GLX spec -
    -
- -

Please report any problems with this release ASAP. Bugs should be filed on the -Mesa3D website at sourceforge.
-After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.

-

-- Brian

-

-

December 17, 1999

-

A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) -can be found at http://slashdot.org/interviews/99/12/17/0927212.shtml.

-

-

December 14, 1999

-

Mesa 3.1 is released!

-

-

September 21, 1999

-

There appear to be two new files on the ftp site, MesaLib-3.1beta3.tar.gz -and MesaDemos-3.1beta3.tar.gz, -that seem to be... yes, I've just received confirmation from the beta center, they -are indeed the THIRD beta release of Mesa 3.1! Happy Days. Happy Days. Thanks -Keith Whitwell for preparing these for us during Brian's absence.

-

-

August 30, 1999

-

I'm pleased to announce that I've accepted a position with Precision Insight, -Inc. effective October, 1999. I'll be leaving Avid Technology in September.

-

I've been working on Mesa in my spare time for over five years. With Precision -Insight I now have the opportunity to devote my full attention to advancing Mesa -and OpenGL on Linux.

-

While I'll be focused on Linux, the X Window System, and hardware acceleration, -my work will continue to be open sourced and available to any other programmers who -may want to contribute to it, or use it for other projects or platforms

-

PS: I'm going to be traveling until Sep 6 and won't be reading email until then.

-

-

August 23, 1999

-

Anonymous CVS access is back online so suck up all the bandwidth you can afford. -Note that this is a new archive, so you will need to re-checkout the archive. That -means don't cvs update from a previous download.

-

-

August 17, 1999

-

A report from the SIGGRAPH '99 Linux/OpenGL -BOF meeting is now available.

-

-Brian

-

-

August 14, 1999

-

www.mesa3d.org is having technical problems due to hardware failures at VA Linux -systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be -patient.

-

-Brian

-

-

June 7, 1999

-

RPMS of the nVidia RIVA server can be found at ftp://ftp.mesa3d.org/mesa/misc/nVidia/.

-

-

June 2, 1999

-

nVidia has released some Linux binaries for -xfree86 3.3.3.1, along with the full source, which includes GLX acceleration -based on Mesa 3.0. They can be downloaded from http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html.

-

-

May 24, 1999

-

Beta 2 of Mesa 3.1 has been make available at ftp://ftp.mesa3d.org/mesa/beta/. -If you are into the quake scene, you may want to try this out, as it contains some -optimizations specifically in the Q3A rendering path. -

-

May 13, 1999

-

For those interested in the integration of Mesa into XFree86 4.0, Precision Insight -has posted their lowlevel design documents at http://www.precisioninsight.com.

-

-

May 13, 1999

-
May 1999 - John Carmack of id Software, Inc. has made a donation of
-US$10,000 to the Mesa project to support its continuing development.
-Mesa is a free implementation of the OpenGL 3D graphics library and id's
-newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
-
-The donation will go to Keith Whitwell, who has been optimizing Mesa to
-improve performance on 3d hardware.  Thanks to Keith's work, many
-applications using Mesa 3.1 will see a dramatic performance increase
-over Mesa 3.0.  The donation will allow Keith to continue working on
-Mesa full time for some time to come.
-
-For more information about Mesa see www.mesa3d.org.  For more
-information about id Software, Inc. see www.idsoftware.com.
-
---------------------------------
-
-This donation from John/id is very generous.  Keith and I are very
-grateful.
-
-
-

-

May 1, 1999

-

John Carmack made an interesting .plan update yesterday: - -

    - "I put together a document on optimizing OpenGL drivers for Q3 that - should be helpful to the various Linux 3D teams.
    -
    http://www.quake3arena.com/news/glopt.html" -
- -

-

April 7, 1999

-

Updated the Mesa contributors section and added links to RPM Mesa packages.

-

-

March 18, 1999

-

The new webpages are now online. Enjoy, and let me know if you find any errors. -

-

February 16, 1999

-

SGI releases its GLX -source code.

-

-

January 22, 1999

-

www.mesa3d.org established

- - -

- - -
- - + + +Mesa News + + + + + + + +

News

+ + +

June 13, 2011

+ +

+Mesa 7.10.3 is released. This is a bug +fix release. +

+ +

April 6, 2011

+ +

+Mesa 7.10.2 is released. This is a bug +fix release. +

+ +

March 2, 2011

+ +

+Mesa 7.9.2 and +Mesa 7.10.1 are released. These are +stable releases containing bug fixes since the 7.9.1 and 7.10 releases. +

+ + +

October 4, 2010

+ +

+Mesa 7.9 (final) is released. This is a new +development release. +

+ + +

September 27, 2010

+ +

+Mesa 7.9.0-rc1 is released. This is a +release candidate for the 7.9 development release. +

+ + +

June 16, 2010

+ +

+Mesa 7.8.2 is released. This is a bug-fix +release collecting fixes since the 7.8.1 release. +

+ + +

April 5, 2010

+ +

+Mesa 7.8.1 is released. This is a bug-fix +release for a few critical issues in the 7.8 release. +

+ + +

March 28, 2010

+

+Mesa 7.7.1 is released. This is a bug-fix +release fixing issues found in the 7.7 release. +

+

+Also, Mesa 7.8 is released. This is a new +development release. +

+ + + +

December 21, 2009

+

+Mesa 7.6.1 is released. This is a bug-fix +release fixing issues found in the 7.6 release. +

+

+Also, Mesa 7.7 is released. This is a new +development release. +

+ + +

September 28, 2009

+

+Mesa 7.6 is released. This is a new feature +release. Those especially concerned about stability may want to wait for the +follow-on 7.6.1 bug-fix release. +

+

+Mesa 7.5.2 is also released. +This is a stable release fixing bugs since the 7.5.1 release. +

+ + +

September 3, 2009

+

+Mesa 7.5.1 is released. +This is a bug-fix release which fixes bugs found in version 7.5. +

+ + +

July 17, 2009

+

+Mesa 7.5 is released. +This is a new features release. People especially concerned about +stability may want to wait for the follow-on 7.5.1 bug-fix release. +

+ + +

June 23, 2009

+

+Mesa 7.4.4 is released. +This is a stable release that fixes a regression in the i915/i965 drivers +that slipped into the 7.4.3 release. +

+ + +

June 19, 2009

+

+Mesa 7.4.3 is released. +This is a stable release fixing bugs since the 7.4.2 release. +

+ + +

May 15, 2009

+

+Mesa 7.4.2 is released. +This is a stable release fixing bugs since the 7.4.1 release. +

+ + +

April 18, 2009

+

+Mesa 7.4.1 is released. +This is a stable release fixing bugs since the 7.4 release. +

+ + +

March 27, 2009

+

+Mesa 7.4 is released. +This is a stable release fixing bugs since the 7.3 release. +

+ + +

January 22, 2009

+

+Mesa 7.3 is released. +This is a new development release. +Mesa 7.4 will follow and will have bug fixes relative to 7.3. +

+ + +

September 20, 2008

+

+Mesa 7.2 is released. +This is a stable, bug-fix release. +

+ + +

August 26, 2008

+

+Mesa 7.1 is released. +This is a new development release. +It should be relatively stable, but those especially concerned about +stability should wait for the 7.2 release or use Mesa 7.0.4 (the +previous stable release). +

+ + +

August 16, 2008

+

+Mesa 7.0.4 is released. +This is a bug-fix release. +

+ + +

April 4, 2008

+

+Mesa 7.0.3 is released. +This is a bug-fix release. +

+ + +

January 24, 2008

+ +

+Added a new page describing the Mesa Cell driver. +

+ + + +

November 13, 2007

+ +

+Gallium3D is the codename for the new Mesa device driver architecture +which is currently under development. +

+

+Gallium3D development is taking place on the gallium-0.1 branch +of the git repository. +Currently, there's only a software-only driver and an Intel i915/945 driver +but other drivers will be coming... +

+ + +

November 10, 2007

+

+Mesa 7.0.2 is released. +This is a bug-fix release. +

+ + +

August 3, 2007

+

+Mesa 7.0.1 is released. +This is a bug-fix release. +

+ + +

June 22, 2007

+

+Mesa 7.0 is released. +This is a stable release featuring OpenGL 2.1 support. +

+ + +

April 27, 2007

+

+Mesa 6.5.3 is released. +This is a development release which will lead up to the Mesa 7.0 release +(which will advertise OpenGL 2.1 API support). +

+ + +

March 26, 2007

+

+The new Shading Language compiler branch has been merged into the git +master branch. This is a step toward hardware support for the OpenGL +2.0 Shading Language and will be included in the next Mesa release. +In conjunction, Glean + has been updated with a new test that does over 130 tests of the +shading language and built-in functions. +

+ +

April 2007

+

+Thomas Hellström of Tungsten Graphics has written a whitepaper +describing the new DRI memory management system. +

+ +

December 5, 2006

+

+Mesa is now using git as its source code management system. +The previous CVS repository should no longer be used. +See the repository page for more information. +

+ +

December 2, 2006

+

+Mesa 6.5.2 has been released. +This is a new development release. +

+ +

September 15, 2006

+

+Mesa 6.5.1 has been released. +This is a new development release. +

+ +

March 31, 2006

+

+Mesa 6.5 has been released. +This is a new development release. +

+ + +

February 2, 2006

+

+Mesa 6.4.2 has been released. +This is stable, bug-fix release. +

+ + +

November 29, 2005

+

+Mesa 6.4.1 has been released. +This is stable, bug-fix release. +

+ + + +

October 24, 2005

+

+Mesa 6.4 has been released. +This is stable, bug-fix release. +

+ + +

August 19, 2005

+

+Mesa 6.3.2 has been released. +Note: there was no public release of version 6.3.1. +

+Changes in version 6.3.1 +

+The MD5 checksums are: +

+
+98192e45ed8d69113688f89f90869346  MesaLib-6.3.2.tar.gz
+0df27701df0924d17ddf41185efa8ce1  MesaLib-6.3.2.tar.bz2
+ccb2423aab77fc7e81ce628734586140  MesaLib-6.3.2.zip
+9d0fca0a7d051c34a0b485423fb3e85d  MesaDemos-6.3.2.tar.gz
+96708868450c188205e42229b5d813c4  MesaDemos-6.3.2.tar.bz2
+c5102501e609aa8996d832fafacb8ab9  MesaDemos-6.3.2.zip
+
+ + +

July 20, 2005

+

+Mesa 6.3 has been released. +This is a development release with new features, changes and bug fixes. +

+
+    New:
+	- GL_EXT_framebuffer_object extension
+	- GL_ARB_draw_buffers extension
+	- GL_ARB_pixel_buffer_object extension
+	- GL_OES_read_format extension (Ian Romanick)
+	- DirectFB driver (Claudio Ciccani)
+	- x86_64 vertex transformation code (Mikko T.)
+    Changes:
+	- added -stereo option for glxgears demo (Jacek Rosik)
+	- updated the PBuffer demo code in xdemos/ directory
+	- glDeleteTextures/Programs/Buffers() now makes the object ID
+	  available for immediate re-use
+	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
+	- lots of internal changes for GL_EXT_framebuffer_object
+    Bug fixes:
+	- some functions didn't support PBO functionality
+	- glGetTexImage didn't convert color index images to RGBA as required
+	- fragment program texcoords were sometimes wrong for points and lines
+	- fixed problem with negative dot product in arbfplight, fplight demos
+	- fixed bug in perspective correction of antialiased, textured lines
+	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
+	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
+	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+	- glXChooseFBConfig() crashed if attribList pointer was NULL
+	- program state.light[n].spot.direction.w was wrong value (bug 3083)
+	- fragment program fog option required glEnable(GL_FOG) - wrong.
+	- glColorTable() could produce a Mesa implementation error (bug 3135)
+	- RasterPos could get corrupted by color index rendering path
+	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
+	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+	- fixed a few Darwin compilation problems
+
+

+The MD5 checksums are: +

+
+0236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz
+60e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2
+ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip
+25ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz
+9248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2
+8537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip
+
+ + +

December 9, 2004

+

+Mesa 6.2.1 has been released. +This is a stable release which just fixes bugs since the 6.2 release. +

+
+    Bug fixes:
+	- don't apply regular fog or color sum when using a fragment program
+	- glProgramEnvParameter4fARB always generated an error on
+	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+	- fixed width/height mix-up in glSeparableFilter2D()
+	- fixed regression in glCopyPixels + convolution
+	- glReadPixels from a clipped front color buffer didn't always work
+	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+	- Attempting queries/accesses of VBO 0 weren't detected as errors
+	- paletted textures failed if the palette had fewer than 256 entries
+    Changes:
+	- fixed a bunch of compiler warnings found with gcc 3.4
+	- bug reports should to go bugzilla.freedesktop.org
+
+

+The MD5 checksums are: +

+
+80008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz
+f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2
+dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip
+2c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz
+3cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2
+75b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip
+
+ + +

October 2, 2004

+

+Mesa 6.2 has been released. +This is a stable release which just fixes bugs since the 6.1 release. +

+
+    New:
+	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+	- updated Doxygen support (Jose Fonseca)
+    Changes:
+	- some GGI driver updates (Christoph Egger, bug 1025977)
+    Bug fixes:
+	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+	- fixed a few compilation issues on IRIX
+	- fixed a matrix classification bug (reported by Wes Bethel)
+	- we weren't reseting the vertex/fragment program error state
+	  before parsing (Dave Reveman)
+	- adjust texcoords for sampling texture rectangles (Dave Reveman)
+	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+	- repeated calls to glDeleteTexture(t) could lead to a crash
+	- fixed potential ref count bugs in VBOs and vertex/fragment programs
+	- spriteblast demo didn't handle window size changes correctly
+	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
+	- fixed color index mode glDrawPixels bug (Karl Schultz)
+
+

+The MD5 checksums are: +

+
+9e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz
+3d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2
+6cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip
+3e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz
+9d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2
+856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip
+
+ + +

August 18, 2004

+

+Mesa 6.1 has been released. +This is a new development release (version 6.2 will be a stabilization +release). +

+
+    New:
+	- Revamped Makefile system
+	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+	- internal driver interface changes related to texture object
+	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+	- option to walk triangle edges with double-precision floats
+	  (Justin Novosad of Discreet) (see config.h file)
+	- support for AUX buffers in software GLX driver
+	- updated glext.h to version 24 and glxext.h to version 6
+	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+	- updated BeOS support (Philippe Houdoin)
+    Changes:
+	- fragment fog interpolation is perspective corrected now
+	- new glTexImage code, much cleaner, may be a bit faster
+    Bug fixes:
+	- glArrayElement in display lists didn't handle generic vertex attribs
+	- glFogCoord didn't always work properly
+	- ARB_fragment_program fog options didn't work
+	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
+	- ARB frag prog TEX and TEXP instructions now use LOD=0
+	- glTexEnviv in display lists didn't work
+	- glRasterPos didn't do texgen or apply texture matrix
+	- GL_DOUBLE-valued vertex arrays were broken in some cases
+	- fixed texture rectangle edge/border sampling bugs
+	- sampling an incomplete texture in a fragment program would segfault
+	- glTexImage was missing a few error checks
+	- fixed some minor glGetTexParameter glitches
+	- GL_INTENSITY was mistakenly accepted as a  to glTexImage
+	- fragment program writes to RC/HC register were broken
+	- fixed a few glitches in GL_HP_occlusion_test extension
+	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
+	- vertex program state references were broken
+	- fixed triangle color interpolation bug on AIX (Shane Blackett)
+	- fixed a number of minor memory leaks (bug #1002030)
+
+The MD5 checksums are: +

+
+c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz
+5de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2
+483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip
+8c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz
+89bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2
+161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip
+
+ + + +

April 2, 2004

+ +

+Mesa 6.0.1 has been released. +This release basically just fixes bugs since the 6.0. release. +

+
+    New:
+	- upgraded glext.h to version 22
+	- new build targets (Dan Schikore)
+	- new linux-x86-opteron build target (Heath Feather)
+    Bug fixes:
+	- glBindProgramARB didn't update all necessary state
+	- fixed build problems on OpenBSD
+	- omit CVS directories from tarballs
+	- glGetTexImage(GL_COLOR_INDEX) was broken
+	- fixed an infinite loop in t&l module
+	- silenced some valgrind warnings about using unitialized memory
+	- fixed some compilation/link glitches on IRIX (Mike Stephens)
+	- glBindProgram wasn't getting compiled into display lists
+	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+	- two-sided lighting and vertex program didn't work (bug 887330)
+	- stores to program parameter registers in vertex state programs
+	  didn't work.
+	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
+	- glXCreateWindow() wasn't fully implemented (bug 890894)
+	- generic vertex attribute arrays didn't work in display lists
+	- vertex buffer objects' default usage and access fields were wrong
+	- glDrawArrays with start!=0 was broken
+	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+	- linux-osmesa16-static config didn't work
+	- fixed a few color index rendering problems (bug 910687)
+	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+	- OSMesa RGB and BGR modes were broken
+	- glProgramStringARB mistakenly required a null-terminated string
+	- fragment program XPD instruction was incorrect
+	- glGetMaterial() didn't work reliably
+
+The MD5 checksums are: +

+
+011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz
+b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2
+bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip
+b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz
+dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2
+eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip
+
+ + + +

January 16, 2004

+ +

+Mesa 6.0 has been released. This is a stabilization of the 5.1 release +and primarily just incorporates bug fixes. +

+
+    New:
+	- full OpenGL 1.5 support
+	- updated GL/glext.h file to version 21
+    Changes:
+	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+    Bug fixes:
+	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+	  clamping issue
+	- updated suno5-gcc configs
+	- glColor3 functions sometimes resulted in undefined alpha values
+	- fixed FP divide by zero error seen on VMS with xlockmore, others
+	- fixed vertex/fragment program debug problem (bug 873011)
+	- building on AIX with gcc works now
+	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+	- glDrawRangeElements tried to modify potentially read-only storage
+	- updated files for building on Windows
+
+ + + +

December 28, 2003

+ +

+The Mesa CVS server has been moved to +freedesktop.org because of problems with SourceForge's anonymous +CVS service. +

+ +

Please see the CVS access page for details. +

+ + +

December 17, 2003

+ +

+Mesa 5.1 has been released. This is a new development release. +Mesa 6.0 will be the next stable release and will support all +OpenGL 1.5 features. +

+
+    New features:
+	- reorganized directory tree
+	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
+	- GL_SGI_texture_color_table extension (Eric Plante)
+	- GL_NV_fragment_program extension
+	- GL_NV_light_max_exponent extension
+	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+	- GL_ARB_occlusion_query extension
+	- GL_ARB_point_sprite extension
+	- GL_ARB_texture_non_power_of_two extension
+	- GL_IBM_multimode_draw_arrays extension
+	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+	- GL_ARB_vertex_buffer_object extension
+	- new X86 feature detection code (Petr Sebor)
+	- less memory used for display lists and vertex buffers
+	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
+	- new version (18) of glext.h header
+	- new spriteblast.c demo of GL_ARB_point_sprite
+	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+    Bug fixes:
+	- really enable OpenGL 1.4 features in DOS driver.
+	- fixed issues in glDrawPixels and glCopyPixels for very wide images
+	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+	- fixed some texgen bugs reported by Daniel Borca
+	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+	- fixed RGBA blend enable bug (Ville Syrjala)
+	- glAccum is supposed to be a no-op in selection/feedback mode
+	- fixed texgen bug #597589 (John Popplewell)
+    Changes:
+	- dropped API trace feature (src/Trace/)
+	- documentation overhaul.  merged with website content.  more html.
+	- glxgears.c demo updated to use GLX swap rate extensions
+	- glTexImage1/2/3D now allows width/height/depth = 0
+	- disable SPARC asm code on Linux (bug 852204)
+
+ +The MD5 checksums are: +

+
+78f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
+67b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
+6dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
+e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
+066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
+d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
+
+ + +

November 12, 2003

+ +

+New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a +number of automake/libtool problems. +

+

+The new MD5 checksums are: +

+
+a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
+7b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
+79c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
+952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
+b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
+a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
+
+ + + +

September 5, 2003

+ +

+Mesa 5.0.2 has been released. This is a stable, bug-fix release. +

+
+    Bug fixes:
+	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
+	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+	- GL_CURRENT_MATRIX_NV query was wrong
+	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+	- GL_LIST_MODE query wasn't correct
+	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+	- blended, wide lines didn't always work correctly (bug 711595)
+	- glVertexAttrib4svNV w component was always 1
+	- fixed bug in GL_IBM_rasterpos_clip (missing return)
+	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+	- a few Solaris compilation fixes
+	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+	- glFog() didn't clamp fog colors
+	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+	  gl[Get]TexParameteri[v] functions
+	- fixed invalid memory references in glTexGen functions (bug 781602)
+	- integer-valued color arrays weren't handled correctly
+	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+    Changes:
+	- build GLUT with -fexceptions so C++ apps propogate exceptions
+
+ + + +

June 2003

+ +

+Mesa's directory tree has been overhauled. +Things are better organized now with some thought toward future needs. +

+

+In CVS, the latest Mesa 5.1 development code is now rooted under the +Mesa-newtree/ directory. The old top-level Mesa/ directory +holds the Mesa 5.0.x code which will be abandoned at some point. +

+ + + +

March 30, 2003

+ +

+Mesa 5.0.1 has been released. This is a stable, bug-fix release. +

+
+    New:
+	- DOS driver updates from Daniel Borca
+	- updated GL/gl_mangle.h file (Bill Hoffman)
+    Bug fixes:
+	- auto mipmap generation for cube maps was broken (bug 641363)
+	- writing/clearing software alpha channels was unreliable
+	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
+	- fixed some bad assertions found with shadowtex demo
+	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+	- fixed potential segfault in texture object validation (bug 659012)
+	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+	- fixed compilation problem on Solaris7/x86 (bug 536406)
+	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
+	- fixed NeXT build problem (FABSF macro)
+	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+	- AA line and triangle Z values are now rounded, not truncated
+	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+	- fixed a minor GL_COLOR_MATERIAL bug
+	- NV vertex program EXP instruction was broken
+	- glColorMask misbehaved with X window / pixmap rendering
+	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+	- attempt to fix GGI compilation problem when MesaDemos not present
+	- NV vertex program ARL-relative fetches didn't work
+    Changes:
+	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+	- updated winpos and pointblast demos to use ARB extensions
+	- disable SPARC normal transformation code (bug 673938)
+	- GLU fixes for OS/2 (Evgeny Kotsuba)
+
+

+MD5 checksums follow: +

+
+b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
+513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
+eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
+49d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
+37190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
+becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
+
+ + + +

March 7, 2003

+

+Website and documentation overhaul. +

+

+The website content and Mesa documentation (from the doc/ directory) have +been merged together. +All the documentation files have been entered into the CVS repository. +Many of the old plain-text files have been converted to html and modernized. +

+ + +

November 13, 2002

+

Mesa 5.0 has been released. This is a stable release which +implements the OpenGL 1.4 specification. +

New:
+    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+    - removed some overlooked debugging code
+    - glxinfo updated to support GLX_ARB_multisample
+    - GLUT now support GLX_ARB_multisample
+    - updated DOS driver (Daniel Borca)
+Bug fixes:
+    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+    - fixed potential bug in _mesa_align_malloc/calloc()
+    - fixed missing triangle bug when running vertex programs
+    - fixed a few HPUX compilation problems
+    - FX (Glide) driver didn't compile
+    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+    - a few EXT functions, like glGenTexturesEXT, were no-ops
+    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+      glMultiDrawArrays and glMultiDrawElements were missing
+    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+    - fixed one-bit error in point/line fragment Z calculation
+    - fixed potential segfault in fakeglx code
+    - fixed color overflow problem in DOT3 texture env mode
+
+ + +

October 29, 2002

+

Mesa 4.1 has been released. This is a new development release. +For a stable release, get 4.0.4. +

New:
+    - GL_NV_vertex_program extension
+    - GL_NV_vertex_program1_1 extension
+    - GL_ARB_window_pos extension
+    - GL_ARB_depth_texture extension
+    - GL_ARB_shadow extension
+    - GL_ARB_shadow_ambient extension
+    - GL_EXT_shadow_funcs extension
+    - GL_ARB_point_parameters extension
+    - GL_ARB_texture_env_crossbar
+    - GL_NV_point_sprite extension
+    - GL_NV_texture_rectangle extension
+    - GL_EXT_multi_draw_arrays extension
+    - GL_EXT_stencil_two_side extension
+    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+    - GL_ATI_texture_mirror_once extension (Ian Romanick)
+    - massive overhaul/simplification of software rasterizer module,
+      many contributions from Klaus Niederkrueger
+    - faster software texturing in some cases (i.e. trilinear filtering)
+    - new OSMesaGetProcAddress() function
+    - more blend modes implemented with MMX code (Jose Fonseca)
+    - added glutGetProcAddress() to GLUT
+    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+    - pbinfo and pbdemo PBuffer programs
+    - glxinfo -v prints transprent pixel info (Gerd Sussner)
+Bug fixes:
+    - better mipmap LOD computation (prevents excessive blurriness)
+    - OSMesaMakeCurrent() didn't recognize buffer size changes
+    - assorted conformance fixes for 16-bit/channel rendering
+    - texcombine alpha subtraction mode was broken
+    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+    - fixed divide by zero error in NURBS tessellator (Jon Perry)
+    - fixed GL_LINEAR fog bug by adding clamping
+    - fixed FP exceptions found using Alpha CPU
+    - 3dfx/glide driver render-to-window feature was broken
+    - added missing GLX_TRANSPARENT_RGB token to glx.h
+    - fixed error checking related to paletted textures
+    - fixed reference count error in glDeleteTextures (Randy Fayan)
+Changes:
+    - New spec file and Python code to generate some GL dispatch files
+    - Glide driver defaults to "no" with autoconf/automake
+    - floating point color channels now clamped to [0,inf)
+    - updated demos/stex3d with new options
+
+ + +

October 4, 2002

+

+The Mesa FAQ has been rewritten. +

+ +

October 3, 2002

+

Mesa 4.0.4 has been released. This is a stable bug-fix release. +

    New:
+	- GL_NV_texture_rectangle extension
+	- updated glext.h header (version 17)
+	- updated DOS driver (Daniel Borca)
+	- updated BeOS R5 driver (Philippe Houdoin)
+	- added GL_IBM_texture_mirror_repeat
+	- glxinfo now takes -l option to print interesting OpenGL limits info
+	- GL_MESA_ycbcr_texture extension
+	- GL_APPLE_client_storage extension (for some DRI drivers only)
+	- GL_MESA_pack_invert extension
+    Bug fixes:
+	- fixed GL_LINEAR fog bug by adding clamping
+	- fixed FP exceptions found using Alpha CPU
+	- 3dfx MESA_GLX_FX=window (render to window) didn't work
+	- fixed memory leak in wglCreateContest (Karl Schultz)
+	- define GLAPIENTRY and GLAPI if undefined in glu.h
+	- wglGetProcAddress didn't handle all API functions
+	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+	- error checking in compressed tex image functions had some glitches
+	- fixed AIX compile problem in src/config.c
+	- glGetTexImage was using pixel unpacking instead of packing params
+	- auto-mipmap generation for cube maps was incorrect
+    Changes:
+	- max texture units reduced to six to accomodate texture rectangles
+	- removed unfinished GL_MESA_sprite_point extension code
+
+ +

June 25, 2002

+

Mesa 4.0.3 has been released. This is a stable bug-fix release. +

    New:
+    - updated GL/glext.h file (version 15)
+    - corrected MMX blend code (Jose Fonseca)
+    - support for software-based alpha planes in Windows driver
+    - updated GGI driver (Filip Spacek)
+    Bug fixes:
+    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+    - OSMesaMakeCurrent() didn't recognize buffer size changes
+    - assorted conformance fixes for 16-bit/channel rendering
+    - texcombine alpha subtraction mode was broken
+    - fixed lighting bug with non-uniform scaling and display lists
+    - fixed bug when deleting shared display lists
+    - disabled SPARC cliptest assembly code (Mesa bug 544665)
+    - fixed a couple Solaris compilation/link problems
+    - blending clipped glDrawPixels didn't always work
+    - glGetTexImage() didn't accept packed pixel types
+    - glPixelMapu[is]v() could explode given too large of pixelmap
+    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+    - glXCopyContext() could lead to segfaults
+    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+    Changes:
+    - lots of C++ (g++) code clean-ups
+    - lots of T&L updates for the Radeon DRI driver
+    Known bugs:
+    - mipmap LOD computation (fixed for Mesa 4.1)
+
+ +

April 2, 2002

+

Mesa 4.0.2 has been released. This is a stable bug-fix release. +

    New:
+      - New DOS (DJGPP) driver written by Daniel Borca
+      - New driver interface functions for TCL drivers (such as Radeon DRI)
+      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+        if using deep color channels
+      - latest GL/glext.h and GL/glxext.h headers from SGI
+    Bug fixes:
+      - GL_BLEND with non-black texture env color wasn't always correct
+      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+      - glReadPixels was sometimes mistakenly clipped by the scissor box
+      - glDraw/ReadPixels didn't catch all the errors that they should have
+      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+      - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+      - glColorMask as sometimes effecting glXSwapBuffers()
+      - fixed a potential bug in XMesaGarbageCollect()
+      - N threads rendering into one window didn't work reliably
+      - glCopyPixels didn't work for deep color channels
+      - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
+      - glPopAttrib() didn't correctly restore user clip planes
+      - user clip planes failed for some perspective projections (Chromium)
+
+ +

December 17, 2001

+

Mesa 4.0.1 has been released. This is a stable bug-fix release. +

    New:
+      - better sub-pixel sample positions for AA triangles (Ray Tice)
+      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+    Bug fixes:
+      - added missing break statements in glGet*() for multisample cases
+      - fixed uninitialized hash table mutex bug (display lists / texobjs)
+      - fixed bad teximage error check conditional (bug 476846)
+      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+      - silence some compiler warnings (gcc 2.96)
+      - enable the #define GL_VERSION_1_3 in GL/gl.h
+      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+      - fixed glu.h typedef problem found with MSDev 6.0
+      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+      - added missing 'const' to glXGetContextIDEXT() in glxext.h
+      - fixed a few glXGetProcAddress() errors (texture compression, etc)
+      - fixed start index bug in compiled vertex arrays (Keith)
+      - fixed compilation problems in src/SPARC/glapi_sparc.S
+      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+      - provoking vertex of flat-shaded, color-index triangles was wrong
+      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+      - glTexParameter didn't flush the vertex buffer (Ray Tice)
+      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+      - fixed bug in normal length caching (ParaView lighting bug)
+
+ +

October 22, 2001

+

Mesa 4.0 has been released. This is a stable release. +

    New:
+      - Mesa 4.0 implements the OpenGL 1.3 specification
+      - GL_IBM_rasterpos_clip extension
+      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+      - GL_ARB_texture_mirrored_repeat extension
+      - WindML UGL driver (Stephane Raimbault)
+      - added OSMESA_MAX_WIDTH/HEIGHT queries
+      - attempted compiliation fixes for Solaris 5, 7 and 8
+      - updated glext.h and glxext.h files
+      - updated Windows driver (Karl Schultz)
+    Bug fixes:
+      - added some missing GLX 1.3 tokens to include/GL/glx.h
+      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+      - glCopyPixels with scale and bias was broken
+      - glRasterPos with lighting could segfault
+      - glDeleteTextures could leave a dangling pointer
+      - Proxy textures for cube maps didn't work
+      - fixed a number of 16-bit color channel bugs
+      - fixed a few minor memory leaks
+      - GLX context sharing was broken in 3.5
+      - fixed state-update bugs in glPopClientAttrib()
+      - fixed glDrawRangeElements() bug
+      - fixed a glPush/PopAttrib() bug related to texture binding
+      - flat-shaded, textured lines were broken
+      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+      - lighting didn't always produce the correct alpha value
+      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+
+ + +

June 21, 2001

+

Mesa 3.5 has been released. This is a new development release. +

    New:
+	- internals of Mesa divided into modular pieces (Keith Whitwell)
+	- 100% OpenGL 1.2 conformance (passes all conformance tests)
+	- new AA line algorithm
+	- GL_EXT_convolution extension
+        - GL_ARB_imaging subset
+        - OSMesaCreateContextExt() function
+        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+        - GL_EXT_fog_coord extension (Keith Whitwell)
+        - GL_EXT_secondary_color extension (Keith Whitwell)
+        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+        - GL_SGIX_depth_texture extension
+        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+        - GL_ARB_texture_env_combine extension
+        - GL_ARB_texture_env_dot3 extension
+        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+        - OSMesaCreateContextExt() function
+        - libOSMesa.so library, contains the OSMesa driver interface
+        - GL/glxext.h header file for GLX extensions
+        - somewhat faster software texturing, fogging, depth testing
+        - all color-index conformance tests now pass (only 8bpp tested)
+        - SPARC assembly language TCL optimizations (David Miller)
+        - GL_SGIS_generate_mipmap extension
+    Bug Fixes:
+        - fbiRev and tmuRev were unitialized when using Glide3
+        - fixed a few color index mode conformance failures; all pass now
+        - now appling antialiasing coverage to alpha after texturing
+        - colors weren't getting clamped to [0,1] before color table lookup
+        - fixed RISC alignment errors caused by COPY_4UBV macro
+        - drawing wide, flat-shaded lines could cause a segfault
+        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+    Changes:
+        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+        - new libOSMesa.so library, contains the OSMesa driver interface
+
+ + +

May 17, 2001

+

Mesa 3.4.2 has been released. This is basically just a bug-fix release. +Here's what's new:

+
    Bug fixes:
+        - deleting the currently bound texture could cause bad problems
+        - using fog could result in random vertex alpha values
+         - AA triangle rendering could touch pixels outside right window bound
+        - fixed byteswapping problem in clear_32bit_ximage() function
+        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+        - fixed memory leak in glXUseXFont()
+        - fragment sampling in AA triangle function was off by 1/2 pixel
+        - Windows: reading pixels from framebuffer didn't always work
+        - glConvolutionFilter2D could segfault or cause FP exception
+        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+        - GL_NAND logicop didn't work right in RGBA mode
+        - fixed a memory corruption bug in vertex buffer reset code
+        - clearing the softwara alpha buffer with scissoring was broken
+        - fixed a few color index mode fog bugs
+        - fixed some bad assertions in color index mode
+        - fixed FX line 'stipple' bug #420091
+    Changes:
+        - optimized writing mono-colored pixel spans to X pixmaps
+        - increased max viewport size to 2048 x 2048
+
+ + +

April 29, 2001

+

New Mesa website

+

Mark Manning produced the new website.
Thanks, Mark!

+ + +

February 14, 2001

+

Mesa 3.4.1 has been released. Here's what's new:

+
    New:
+        - fixed some Linux build problems
+        - fixed some Windows build problems
+        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+    Bug fixes:
+        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+        - various state-update code changes needed for DRI bugs
+        - disabled pixel transfer ops in glColorTable commands, not needed
+        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+        - updated sources and fixed compile problems in widgets-mesa/
+        - GLX_PBUFFER enum value was wrong in glx.h
+        - fixed a glColorMaterial lighting bug
+        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+        - glXCopySubBufferMESA() Y position was off by one
+        - Error checking of glTexSubImage3D() was broken (bug 128775)
+        - glPopAttrib() didn't restore all derived Mesa state correctly
+        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+          conformance problems at 16bpp.
+        - clearing depth buffer with scissoring was broken, would segfault
+        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+        - fixed a line clipping bug (reported by Craig McDaniel)
+        - fixed RGB color over/underflow bug for very tiny triangles
+    Known problems:
+        - NURBS or evaluator surfaces inside display lists don't always work
+
+

+

November 3, 2000

+

Mesa 3.4 has been released. Here's what's new since the 3.3 release:

+
    New:
+    - optimized glDrawPixels for glPixelZoom(1,-1)
+    Bug Fixes:
+    - widgets-mesa/src/*.c files were missing from 3.3 distro
+    - include/GL/mesa_wgl.h file was missing from 3.3 distro
+    - fixed some Win32 compile problems
+    - texture object priorities weren't getting initialized to 1.0
+    - glAreTexturesResident return value was wrong when using hardware
+    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+    - glReadPixels with GLushort packed types was broken
+    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+    - fixed some typos/bugs in the VB code
+    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+    - optimized glDrawPixels paths weren't being used
+    - per-fragment fog calculation didn't work without a Z buffer
+    - improved blending accuracy, fixes Glean  blendFunc test failures
+    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+    - glXGetProcAddressARB() didn't always return the right address
+    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+    - texture matrix changes weren't always detected (GLUT projtex demo)
+    - fixed random color problem in vertex fog code
+    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+    Changes:
+    - finished internal support for compressed textures for DRI
+
+

+

April 24, 2000

+

Mesa 3.2 has been released. Here's what's new since the beta release:

+
    Bug fixes:
+    - fixed memcpy bugs in span.c
+    - fixed missing glEnd problem in demos/tessdemo.c
+    - fixed bug when clearing 24bpp Ximages
+    - fixed clipping problem found in Unreal Tournament
+    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+    - fixed Loki's 3dfx RGB vs BGR bug
+    - fixed Loki's 3dfx smooth/flat shading bug in SoF
+    Changes:
+    - updated docs/README file
+    - use bcopy() optimizations on FreeBSD
+    - re-enabled the optimized persp_textured_triangle() function
+
+

+

March 23, 2000

+

I've just upload the Mesa 3.2 beta 1 files to SourceForge at http://sourceforge.net/project/filelist.php?group_id=3

+

3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly +just bug fixes.

+

Here's what's changed: + +

    + Bug fixes: +
      + - mixed drawing of lines and bitmaps sometimes had wrong colors
      + - added missing glHintPGI() function
      + - fixed a polygon culling bug
      + - fixed bugs in gluPartialDisk()
      + - Z values in selection mode were wrong
      + - added missing tokens: +
        + GL_SMOOTH_POINT_SIZE_RANGE
        + GL_SMOOTH_POINT_SIZE_GRANULARITY
        + GL_SMOOTH_LINE_WIDTH_RANGE
        + GL_SMOOTH_LINE_WIDTH_GRANULARITY
        + GL_ALIASED_POINT_SIZE_RANGE
        + GL_ALIASED_LINE_WIDTH_RANGE +
      + - fixed glCopyPixels when copying from back to front buffer
      + - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
      + - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
      + - glDeleteTextures() didn't decrement reference count correctly
      + - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
      + - Actual depth of transformation matrix stacks was off by one
      + - 24bpp visuals didn't address pixels correctly
      + - mipmap level of detail (lambda) calculation simplified, more accurate
      + - 101691 - Polygon clipping and GL_LINE
      + - 101928 - Polygon clipping and GL_LINE (same fix as above)
      + - 101808 - Non-glVertexArrays tristrip bug
      + - 101971 - find_last_3f on Dec OSF (worked around)
      + - 102369 - segv on dec osf (possibly a duplicate of the above)
      + - 102893 - orientations of modelview cause segfault +
    + New: +
      + - updated SVGA Linux driver
      + - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
      + - build libGLw.a (Xt/OpenGL drawing area widget) library by default
      + - changed -O2 to -O3 for a number of gcc configs +
    + Changes: +
      + - glXCopyContext's mask parameter is now unsigned long, per GLX spec +
    +
+ +

Please report any problems with this release ASAP. Bugs should be filed on the +Mesa3D website at sourceforge.
+After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.

+

-- Brian

+

+

December 17, 1999

+

A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) +can be found at http://slashdot.org/interviews/99/12/17/0927212.shtml.

+

+

December 14, 1999

+

Mesa 3.1 is released!

+

+

September 21, 1999

+

There appear to be two new files on the ftp site, MesaLib-3.1beta3.tar.gz +and MesaDemos-3.1beta3.tar.gz, +that seem to be... yes, I've just received confirmation from the beta center, they +are indeed the THIRD beta release of Mesa 3.1! Happy Days. Happy Days. Thanks +Keith Whitwell for preparing these for us during Brian's absence.

+

+

August 30, 1999

+

I'm pleased to announce that I've accepted a position with Precision Insight, +Inc. effective October, 1999. I'll be leaving Avid Technology in September.

+

I've been working on Mesa in my spare time for over five years. With Precision +Insight I now have the opportunity to devote my full attention to advancing Mesa +and OpenGL on Linux.

+

While I'll be focused on Linux, the X Window System, and hardware acceleration, +my work will continue to be open sourced and available to any other programmers who +may want to contribute to it, or use it for other projects or platforms

+

PS: I'm going to be traveling until Sep 6 and won't be reading email until then.

+

+

August 23, 1999

+

Anonymous CVS access is back online so suck up all the bandwidth you can afford. +Note that this is a new archive, so you will need to re-checkout the archive. That +means don't cvs update from a previous download.

+

+

August 17, 1999

+

A report from the SIGGRAPH '99 Linux/OpenGL +BOF meeting is now available.

+

-Brian

+

+

August 14, 1999

+

www.mesa3d.org is having technical problems due to hardware failures at VA Linux +systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be +patient.

+

-Brian

+

+

June 7, 1999

+

RPMS of the nVidia RIVA server can be found at ftp://ftp.mesa3d.org/mesa/misc/nVidia/.

+

+

June 2, 1999

+

nVidia has released some Linux binaries for +xfree86 3.3.3.1, along with the full source, which includes GLX acceleration +based on Mesa 3.0. They can be downloaded from http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html.

+

+

May 24, 1999

+

Beta 2 of Mesa 3.1 has been make available at ftp://ftp.mesa3d.org/mesa/beta/. +If you are into the quake scene, you may want to try this out, as it contains some +optimizations specifically in the Q3A rendering path. +

+

May 13, 1999

+

For those interested in the integration of Mesa into XFree86 4.0, Precision Insight +has posted their lowlevel design documents at http://www.precisioninsight.com.

+

+

May 13, 1999

+
May 1999 - John Carmack of id Software, Inc. has made a donation of
+US$10,000 to the Mesa project to support its continuing development.
+Mesa is a free implementation of the OpenGL 3D graphics library and id's
+newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
+
+The donation will go to Keith Whitwell, who has been optimizing Mesa to
+improve performance on 3d hardware.  Thanks to Keith's work, many
+applications using Mesa 3.1 will see a dramatic performance increase
+over Mesa 3.0.  The donation will allow Keith to continue working on
+Mesa full time for some time to come.
+
+For more information about Mesa see www.mesa3d.org.  For more
+information about id Software, Inc. see www.idsoftware.com.
+
+--------------------------------
+
+This donation from John/id is very generous.  Keith and I are very
+grateful.
+
+
+

+

May 1, 1999

+

John Carmack made an interesting .plan update yesterday: + +

    + "I put together a document on optimizing OpenGL drivers for Q3 that + should be helpful to the various Linux 3D teams.
    +
    http://www.quake3arena.com/news/glopt.html" +
+ +

+

April 7, 1999

+

Updated the Mesa contributors section and added links to RPM Mesa packages.

+

+

March 18, 1999

+

The new webpages are now online. Enjoy, and let me know if you find any errors. +

+

February 16, 1999

+

SGI releases its GLX +source code.

+

+

January 22, 1999

+

www.mesa3d.org established

+ + +

+ + +
+ + diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index 634a88e91..7e02172ed 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -1,91 +1,91 @@ - - -Mesa Release Notes - - - - - -

Release Notes

- -

-The release notes summarize what's new or changed in each Mesa release. -

- - -Versions of Mesa prior to 6.4 are summarized in the -versions file and the following release notes. -

- - - - - - + + +Mesa Release Notes + + + + + +

Release Notes

+ +

+The release notes summarize what's new or changed in each Mesa release. +

+ + +Versions of Mesa prior to 6.4 are summarized in the +versions file and the following release notes. +

+ + + + + + -- cgit v1.2.3