From dc0f390b45a3037c85163b8a9e945a31f5756690 Mon Sep 17 00:00:00 2001 From: marha Date: Fri, 28 Jan 2011 08:01:47 +0000 Subject: libfontenc libXau libxcb mesalib git update 28 jan 2011 --- mesalib/docs/GL3.txt | 231 ++++++++++++++++++++++++++------------------------- 1 file changed, 117 insertions(+), 114 deletions(-) (limited to 'mesalib/docs') diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 0db564b9b..99ec3928b 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,114 +1,117 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL changes (GL_EXT_gpu_shader4, etc) not started -Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc not started -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) - - -GL 3.1: - -GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects not started -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query DONE (only Xlib sw driver) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility not started -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL changes (GL_EXT_gpu_shader4, etc) not started +Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float DONE +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc not started +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) + + +GL 3.1: + +GLSL 1.30 and 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) DONE (gallium) +16 vertex texture image units not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized textures (GL_EXT_texture_snorm) ~50% done + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects not started +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query DONE (only Xlib sw driver) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility not started +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality -- cgit v1.2.3