From c4ae0bb951bfb6061e7f0c492ba03de330137515 Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 30 Apr 2011 14:43:27 +0000 Subject: xserver mesa xkeyboard-config git update 30 Apr 2011 --- mesalib/docs/GL3.txt | 238 ++++++++++++++++++++-------------------- mesalib/docs/relnotes-7.11.html | 155 +++++++++++++------------- 2 files changed, 198 insertions(+), 195 deletions(-) (limited to 'mesalib/docs') diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 27762b516..d57d56366 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,119 +1,119 @@ - -Status of OpenGL 3.x features in Mesa - - -Note: when an item is marked as "DONE" it means all the core Mesa -infrastructure is complete but it may be the case that few (if any) drivers -implement the features. - - -Feature Status ------------------------------------------------------ ------------------------ - -GL 3.0: - -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float started -GL_EXT_texture_shared_exponent started -Float depth buffers (GL_ARB_depth_buffer_float) not started -Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float DONE -Multisample blit DONE -Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays core Mesa, swrast done -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) ~50% done - glBindFragDataLocation, glGetFragDataLocation, - glBindBufferRange, glBindBufferBase commands -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo -glClearBuffer commands DONE -glGetStringi command DONE -glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures 0% done - - - -GL 3.1: - -GLSL 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) -16 vertex texture image units not started -Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE -Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) - - -GL 3.2: - -Core/compatibility profiles not started -GLSL 1.50 not started -Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? -Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE - - -GL 3.3: - -GLSL 3.30 not started -GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui not started -GL_ARB_texture_swizzle DONE (same as EXT version) -GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev not started - - -GL 4.0: - -GLSL 4.0 not started -GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) -GL_ARB_draw_indirect not started -GL_ARB_gpu_shader_fp64 not started -GL_ARB_sample_shading not started -GL_ARB_shader_subroutine not started -GL_ARB_tessellation_shader not started -GL_ARB_texture_buffer_object_rgb32 not started -GL_ARB_texture_cube_map_array not started -GL_ARB_texture_gather not started -GL_ARB_transform_feedback2 not started -GL_ARB_transform_feedback3 not started - - -GL 4.1: - -GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) -GL_ARB_get_program_binary not started -GL_ARB_separate_shader_objects some infrastructure done -GL_ARB_shader_precision not started -GL_ARB_vertex_attrib_64bit not started -GL_ARB_viewport_array not started - - - - -More info about these features and the work involved can be found at -http://dri.freedesktop.org/wiki/MissingFunctionality + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) DONE +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) +GL_EXT_packed_float DONE (gallium r600) +GL_EXT_texture_shared_exponent DONE (gallium, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) not started +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float DONE +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) +Depth format cube textures 0% done + + + +GL 3.1: + +GLSL 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) DONE (gallium) +16 vertex texture image units not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects DONE (gallium) +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query ~60% done (the EXT variant) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility DONE (i965) +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html index 3b7f9a21d..6951984bd 100644 --- a/mesalib/docs/relnotes-7.11.html +++ b/mesalib/docs/relnotes-7.11.html @@ -1,76 +1,79 @@ - - - -Mesa Release Notes - - - - - - - - -

Mesa 7.11 Release Notes / (release date TBD)

- -

-Mesa 7.11 is a new development release. -People who are concerned with stability and reliability should stick -with a previous release or wait for Mesa 7.11.1. -

-

-Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by -glGetString(GL_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 2.1. -

-

-See the Compiling/Installing page for prerequisites -for DRI hardware acceleration. -

- - -

MD5 checksums

-
-tbd
-
- - -

New features

- - - -

Bug fixes

- - - -

Changes

- - - - - + + + +Mesa Release Notes + + + + + + + + +

Mesa 7.11 Release Notes / (release date TBD)

+ +

+Mesa 7.11 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.11.1. +

+

+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +

+

+See the Compiling/Installing page for prerequisites +for DRI hardware acceleration. +

+ + +

MD5 checksums

+
+tbd
+
+ + +

New features

+ + + +

Bug fixes

+ + + +

Changes

+ + + + + -- cgit v1.2.3