From 14b1cb8d5a27ec9716d3f790fce95f0469e35605 Mon Sep 17 00:00:00 2001 From: marha Date: Sun, 7 Mar 2010 13:28:57 +0000 Subject: Updated to Mesa 7.7 --- mesalib/progs/util/shaderutil.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'mesalib/progs/util/shaderutil.c') diff --git a/mesalib/progs/util/shaderutil.c b/mesalib/progs/util/shaderutil.c index 4db950016..2f44c388d 100644 --- a/mesalib/progs/util/shaderutil.c +++ b/mesalib/progs/util/shaderutil.c @@ -25,7 +25,11 @@ GLboolean ShadersSupported(void) { const char *version = (const char *) glGetString(GL_VERSION); - if (version[0] == '2' && version[1] == '.') { + + /* NVIDIA binary drivers will return "3.0.0", and they clearly support + * shaders. + */ + if (version[0] >= '2' && version[1] == '.') { return GL_TRUE; } else if (glutExtensionSupported("GL_ARB_vertex_shader") @@ -34,7 +38,8 @@ ShadersSupported(void) fprintf(stderr, "Warning: Trying ARB GLSL instead of OpenGL 2.x. This may not work.\n"); return GL_TRUE; } - return GL_TRUE; + fprintf(stderr, "Sorry, GLSL not supported with this OpenGL.\n"); + return GL_FALSE; } @@ -84,6 +89,7 @@ CompileShaderFile(GLenum shaderType, const char *filename) f = fopen(filename, "r"); if (!f) { fprintf(stderr, "Unable to open shader file %s\n", filename); + free(buffer); return 0; } @@ -94,6 +100,8 @@ CompileShaderFile(GLenum shaderType, const char *filename) shader = CompileShaderText(shaderType, buffer); } else { + fclose(f); + free(buffer); return 0; } -- cgit v1.2.3