From 0402d388cb9803652c0f9a52ba7dcb6029fdd0b9 Mon Sep 17 00:00:00 2001 From: marha Date: Sat, 30 Apr 2011 15:25:48 +0000 Subject: Added extra needed files --- mesalib/src/gallium/auxiliary/util/u_prim.h | 234 ++++++++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 mesalib/src/gallium/auxiliary/util/u_prim.h (limited to 'mesalib/src/gallium/auxiliary/util/u_prim.h') diff --git a/mesalib/src/gallium/auxiliary/util/u_prim.h b/mesalib/src/gallium/auxiliary/util/u_prim.h new file mode 100644 index 000000000..519820e1b --- /dev/null +++ b/mesalib/src/gallium/auxiliary/util/u_prim.h @@ -0,0 +1,234 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef U_BLIT_H +#define U_BLIT_H + + +#include "pipe/p_defines.h" +#include "util/u_debug.h" + +#ifdef __cplusplus +extern "C" { +#endif + +static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) +{ + boolean ok = TRUE; + + switch (pipe_prim) { + case PIPE_PRIM_POINTS: + ok = (nr >= 1); + break; + case PIPE_PRIM_LINES: + ok = (nr >= 2); + break; + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINE_LOOP: + ok = (nr >= 2); + break; + case PIPE_PRIM_TRIANGLES: + ok = (nr >= 3); + break; + case PIPE_PRIM_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: + ok = (nr >= 3); + break; + case PIPE_PRIM_QUADS: + ok = (nr >= 4); + break; + case PIPE_PRIM_QUAD_STRIP: + ok = (nr >= 4); + break; + default: + ok = 0; + break; + } + + return ok; +} + + +static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr ) +{ + boolean ok = TRUE; + + switch (pipe_prim) { + case PIPE_PRIM_POINTS: + ok = (*nr >= 1); + break; + case PIPE_PRIM_LINES: + ok = (*nr >= 2); + *nr -= (*nr % 2); + break; + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINE_LOOP: + ok = (*nr >= 2); + break; + case PIPE_PRIM_TRIANGLES: + ok = (*nr >= 3); + *nr -= (*nr % 3); + break; + case PIPE_PRIM_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: + ok = (*nr >= 3); + break; + case PIPE_PRIM_QUADS: + ok = (*nr >= 4); + *nr -= (*nr % 4); + break; + case PIPE_PRIM_QUAD_STRIP: + ok = (*nr >= 4); + *nr -= (*nr % 2); + break; + case PIPE_PRIM_LINES_ADJACENCY: + ok = (*nr >= 4); + *nr -= (*nr % 4); + break; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + ok = (*nr >= 4); + break; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + ok = (*nr >= 6); + *nr -= (*nr % 5); + break; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + ok = (*nr >= 4); + break; + default: + ok = 0; + break; + } + + if (!ok) + *nr = 0; + + return ok; +} + + +static INLINE unsigned u_reduced_prim( unsigned pipe_prim ) +{ + switch (pipe_prim) { + case PIPE_PRIM_POINTS: + return PIPE_PRIM_POINTS; + + case PIPE_PRIM_LINES: + case PIPE_PRIM_LINE_STRIP: + case PIPE_PRIM_LINE_LOOP: + return PIPE_PRIM_LINES; + + default: + return PIPE_PRIM_TRIANGLES; + } +} + +static INLINE unsigned +u_vertices_per_prim(int primitive) +{ + switch(primitive) { + case PIPE_PRIM_POINTS: + return 1; + case PIPE_PRIM_LINES: + case PIPE_PRIM_LINE_LOOP: + case PIPE_PRIM_LINE_STRIP: + return 2; + case PIPE_PRIM_TRIANGLES: + case PIPE_PRIM_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_FAN: + return 3; + case PIPE_PRIM_LINES_ADJACENCY: + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return 4; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return 6; + + /* following primitives should never be used + * with geometry shaders abd their size is + * undefined */ + case PIPE_PRIM_POLYGON: + case PIPE_PRIM_QUADS: + case PIPE_PRIM_QUAD_STRIP: + default: + debug_printf("Unrecognized geometry shader primitive"); + return 3; + } +} + +/** + * Returns the number of decomposed primitives for the given + * vertex count. + * Geometry shader is invoked once for each triangle in + * triangle strip, triangle fans and triangles and once + * for each line in line strip, line loop, lines. + */ +static INLINE unsigned +u_gs_prims_for_vertices(int primitive, int vertices) +{ + switch(primitive) { + case PIPE_PRIM_POINTS: + return vertices; + case PIPE_PRIM_LINES: + return vertices / 2; + case PIPE_PRIM_LINE_LOOP: + return vertices; + case PIPE_PRIM_LINE_STRIP: + return vertices - 1; + case PIPE_PRIM_TRIANGLES: + return vertices / 3; + case PIPE_PRIM_TRIANGLE_STRIP: + return vertices - 2; + case PIPE_PRIM_TRIANGLE_FAN: + return vertices - 2; + case PIPE_PRIM_LINES_ADJACENCY: + return vertices / 2; + case PIPE_PRIM_LINE_STRIP_ADJACENCY: + return vertices - 1; + case PIPE_PRIM_TRIANGLES_ADJACENCY: + return vertices / 3; + case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: + return vertices - 2; + + /* following primitives should never be used + * with geometry shaders abd their size is + * undefined */ + case PIPE_PRIM_POLYGON: + case PIPE_PRIM_QUADS: + case PIPE_PRIM_QUAD_STRIP: + default: + debug_printf("Unrecognized geometry shader primitive"); + return 3; + } +} + +const char *u_prim_name( unsigned pipe_prim ); + +#endif -- cgit v1.2.3