From 807c6931fe683fd844ceec1b023232181e6aae03 Mon Sep 17 00:00:00 2001 From: marha Date: Tue, 28 Dec 2010 16:10:20 +0000 Subject: xserver and mesa git update 28-12-2010 --- mesalib/src/glsl/builtin_function.cpp | 32842 +++++++++++++------------------- 1 file changed, 13639 insertions(+), 19203 deletions(-) (limited to 'mesalib/src/glsl/builtin_function.cpp') diff --git a/mesalib/src/glsl/builtin_function.cpp b/mesalib/src/glsl/builtin_function.cpp index 5f9bbec2f..f3effe074 100644 --- a/mesalib/src/glsl/builtin_function.cpp +++ b/mesalib/src/glsl/builtin_function.cpp @@ -1,19203 +1,13639 @@ -/* DO NOT MODIFY - automatically generated by generate_builtins.py */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "main/core.h" /* for struct gl_shader */ -#include "glsl_parser_extras.h" -#include "ir_reader.h" -#include "program.h" -#include "ast.h" - -extern "C" struct gl_shader * -_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); - -gl_shader * -read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) -{ - GLcontext fakeCtx; - fakeCtx.API = API_OPENGL; - gl_shader *sh = _mesa_new_shader(NULL, 0, target); - struct _mesa_glsl_parse_state *st = - new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); - - st->language_version = 130; - st->symbols->language_version = 130; - st->ARB_texture_rectangle_enable = true; - st->EXT_texture_array_enable = true; - _mesa_glsl_initialize_types(st); - - sh->ir = new(sh) exec_list; - sh->symbols = st->symbols; - - /* Read the IR containing the prototypes */ - _mesa_glsl_read_ir(st, sh->ir, protos, true); - - /* Read ALL the function bodies, telling the IR reader not to scan for - * prototypes (we've already created them). The IR reader will skip any - * signature that does not already exist as a prototype. - */ - for (unsigned i = 0; i < count; i++) { - _mesa_glsl_read_ir(st, sh->ir, functions[i], false); - - if (st->error) { - printf("error reading builtin: %.35s ...\n", functions[i]); - printf("Info log:\n%s\n", st->info_log); - talloc_free(sh); - return NULL; - } - } - - reparent_ir(sh->ir, sh); - delete st; - - return sh; -} - -static const char *builtin_abs = - "((function abs\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float abs (var_ref arg0)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 abs (var_ref arg0)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0))\n" - " ((return (expression vec3 abs (var_ref arg0)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0))\n" - " ((return (expression vec4 abs (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_acos = - "((function acos\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float x))\n" - " ((return (expression float - (constant float (1.5707963))\n" - " (call asin ((var_ref x)))))))\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ((return (expression vec2 - (constant float (1.5707963))\n" - " (call asin ((var_ref x)))))))\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ((return (expression vec3 - (constant float (1.5707963))\n" - " (call asin ((var_ref x)))))))\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ((return (expression vec4 - (constant float (1.5707963))\n" - " (call asin ((var_ref x)))))))\n" - "))\n" - "" -; -static const char *builtin_all = - "((function all\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec2 arg0))\n" - " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" - "\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec3 arg0))\n" - " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" - "\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec4 arg0))\n" - " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" - "))\n" - "" -; -static const char *builtin_any = - "((function any\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec2 arg0))\n" - " ((return (expression bool any (var_ref arg0)))))\n" - "\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec3 arg0))\n" - " ((return (expression bool any (var_ref arg0)))))\n" - "\n" - " (signature bool\n" - " (parameters\n" - " (declare (in) bvec4 arg0))\n" - " ((return (expression bool any (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_asin = - 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" (expression vec3 abs (var_ref x))\n" - " (expression vec3 +\n" - " (constant float (-0.2121144))\n" - " (expression vec3 *\n" - " (constant float (0.0742610))\n" - " (expression vec3 abs (var_ref x))))))))))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ((return (expression vec4 *\n" - " (expression vec4 sign (var_ref x))\n" - " (expression vec4 -\n" - " (expression float *\n" - " (constant float (3.1415926))\n" - " (constant float (0.5)))\n" - " (expression vec4 *\n" - " (expression vec4 sqrt\n" - " (expression vec4 -\n" - " (constant float (1.0))\n" - " (expression vec4 abs (var_ref x))))\n" - " (expression vec4 +\n" - " (constant float (1.5707288))\n" - " (expression vec4 *\n" - " (expression vec4 abs (var_ref x))\n" - " (expression vec4 +\n" - " (constant float (-0.2121144))\n" - " (expression vec4 *\n" - " (constant float (0.0742610))\n" - " (expression vec4 abs (var_ref x))))))))))))\n" - "))\n" - "" -; -static const char *builtin_atan = - 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" (swiz x (var_ref x)))))\n" - " (assign (constant bool (1)) (y) (var_ref r)\n" - " (call atan ((swiz y (var_ref y))\n" - " (swiz y (var_ref x)))))\n" - " (assign (constant bool (1)) (z) (var_ref r)\n" - " (call atan ((swiz z (var_ref y))\n" - " (swiz z (var_ref x)))))\n" - " (assign (constant bool (1)) (w) (var_ref r)\n" - " (call atan ((swiz w (var_ref y))\n" - " (swiz w (var_ref x)))))\n" - " (return (var_ref r)))))\n" - "\n" - "))\n" - "" -; -static const char *builtin_ceil = - "((function ceil\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float ceil (var_ref arg0)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 ceil (var_ref arg0)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0))\n" - " ((return (expression vec3 ceil (var_ref arg0)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0))\n" - " ((return (expression vec4 ceil (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_clamp = - "((function clamp\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0)\n" - " (declare (in) float arg1)\n" - " (declare (in) float arg2))\n" - " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0)\n" - " (declare (in) vec2 arg1)\n" - " (declare (in) vec2 arg2))\n" - " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0)\n" - " (declare (in) vec3 arg1)\n" - " (declare (in) vec3 arg2))\n" - " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0)\n" - " (declare (in) vec4 arg1)\n" - 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" (declare (in) uvec3 arg0)\n" - " (declare (in) uint arg1)\n" - " (declare (in) uint arg2))\n" - " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" - "\n" - " (signature uvec4\n" - " (parameters\n" - " (declare (in) uvec4 arg0)\n" - " (declare (in) uint arg1)\n" - " (declare (in) uint arg2))\n" - " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" - "))\n" - "" -; -static const char *builtin_cos = - "((function cos\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float angle))\n" - " ((return (expression float cos (var_ref angle)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 angle))\n" - " ((return (expression vec2 cos (var_ref angle)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 angle))\n" - " ((return (expression vec3 cos (var_ref angle)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 angle))\n" - " ((return (expression vec4 cos (var_ref angle)))))\n" - "))\n" - "" -; -static const char *builtin_cosh = - "((function cosh\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float x))\n" - " ((return (expression float * (constant float (0.5))\n" - " (expression float +\n" - " (expression float exp (var_ref x))\n" - " (expression float exp (expression float neg (var_ref x))))))))\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ((return (expression vec2 * (constant vec2 (0.5))\n" - " (expression vec2 +\n" - " (expression vec2 exp (var_ref x))\n" - " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ((return (expression vec3 * (constant vec3 (0.5))\n" - " (expression vec3 +\n" - " (expression vec3 exp (var_ref x))\n" - " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ((return (expression vec4 * (constant vec4 (0.5))\n" - " (expression vec4 +\n" - " (expression vec4 exp (var_ref x))\n" - " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" - "))\n" - "" -; -static const char *builtin_cross = - "((function cross\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0)\n" - " (declare (in) vec3 arg1))\n" - " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n" - "))\n" - "" -; -static const char *builtin_dFdx = - "((function dFdx\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float p))\n" - " ((return (expression float dFdx (var_ref p)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 p))\n" - " ((return (expression vec2 dFdx (var_ref p)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 p))\n" - " ((return (expression vec3 dFdx (var_ref p)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 p))\n" - " ((return (expression vec4 dFdx (var_ref p)))))\n" - "))\n" - "" -; -static const char *builtin_dFdy = - "((function dFdy\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float p))\n" - " ((return (expression float dFdy (var_ref p)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 p))\n" - " ((return (expression vec2 dFdy (var_ref p)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 p))\n" - " ((return (expression vec3 dFdy (var_ref p)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 p))\n" - " ((return (expression vec4 dFdy (var_ref p)))))\n" - "))\n" - "" -; -static const char *builtin_degrees = - "((function degrees\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n" - 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"\n" - " (signature bvec2\n" - " (parameters\n" - " (declare (in) bvec2 arg0)\n" - " (declare (in) bvec2 arg1))\n" - " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec3\n" - " (parameters\n" - " (declare (in) bvec3 arg0)\n" - " (declare (in) bvec3 arg1))\n" - " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec4\n" - " (parameters\n" - " (declare (in) bvec4 arg0)\n" - " (declare (in) bvec4 arg1))\n" - " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec2\n" - " (parameters\n" - " (declare (in) ivec2 arg0)\n" - " (declare (in) ivec2 arg1))\n" - " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec3\n" - " (parameters\n" - " (declare (in) ivec3 arg0)\n" - " (declare (in) ivec3 arg1))\n" - " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec4\n" - " (parameters\n" - " (declare (in) ivec4 arg0)\n" - " (declare (in) ivec4 arg1))\n" - " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec2\n" - " (parameters\n" - " (declare (in) uvec2 arg0)\n" - " (declare (in) uvec2 arg1))\n" - " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec3\n" - " (parameters\n" - " (declare (in) uvec3 arg0)\n" - " (declare (in) uvec3 arg1))\n" - " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" - "\n" - " (signature bvec4\n" - " (parameters\n" - " (declare (in) uvec4 arg0)\n" - " (declare (in) uvec4 arg1))\n" - " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" - "))\n" - "" -; -static const char *builtin_exp = - "((function exp\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float exp (var_ref arg0)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 exp (var_ref arg0)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0))\n" - " ((return (expression vec3 exp (var_ref arg0)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0))\n" - " ((return (expression vec4 exp (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_exp2 = - "((function exp2\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float exp2 (var_ref arg0)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 exp2 (var_ref arg0)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0))\n" - " ((return (expression vec3 exp2 (var_ref arg0)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0))\n" - " ((return (expression vec4 exp2 (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_faceforward = - "((function faceforward\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float N)\n" - " (declare (in) float I)\n" - " (declare (in) float Nref))\n" - " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n" - " ((return (var_ref N)))\n" - " ((return (expression float neg (var_ref N)))))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 N)\n" - " (declare (in) vec2 I)\n" - " (declare (in) vec2 Nref))\n" - " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" - " ((return (var_ref N)))\n" - " ((return (expression vec2 neg (var_ref N)))))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 N)\n" - " (declare (in) vec3 I)\n" - " (declare (in) vec3 Nref))\n" - " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" - " ((return (var_ref N)))\n" - " ((return (expression vec3 neg (var_ref N)))))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 N)\n" - " (declare (in) vec4 I)\n" - " (declare (in) vec4 Nref))\n" - " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" - " ((return (var_ref N)))\n" - " ((return (expression vec4 neg (var_ref N)))))))\n" - "))\n" - "" -; -static const char *builtin_floor = - "((function floor\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float arg0))\n" - " ((return (expression float floor (var_ref arg0)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 arg0))\n" - " ((return (expression vec2 floor (var_ref arg0)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 arg0))\n" - " ((return (expression vec3 floor (var_ref arg0)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 arg0))\n" - " ((return (expression vec4 floor (var_ref arg0)))))\n" - "))\n" - "" -; -static const char *builtin_fract = - "((function fract\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float x))\n" - " ((return (expression float fract (var_ref x)))))\n" - "\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ((return (expression vec2 fract (var_ref x)))))\n" - "\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ((return (expression vec3 fract (var_ref x)))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ((return (expression vec4 fract (var_ref x)))))\n" - "))\n" - "\n" - "" -; -static const char *builtin_ftransform = - "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n" - " (declare (in) vec4 gl_Vertex)\n" - " (function ftransform\n" - " (signature vec4\n" - " (parameters)\n" - " ((return (expression vec4 *\n" - " (var_ref gl_ModelViewProjectionMatrix)\n" - " (var_ref gl_Vertex)))))\n" - "))\n" - "" -; -static const char *builtin_fwidth = - "((function fwidth\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float p))\n" - 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" ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" - "\n" - "))\n" - "" -; -static const char *builtin_texture2DRectProj = - "((function texture2DRectProj\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec3 P) )\n" - " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec4 P) )\n" - " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" - "\n" - "))\n" - "" -; -static const char *builtin_texture3D = - "((function texture3D\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler3D sampler)\n" - " (declare (in) vec3 P) )\n" - " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" - "\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler3D sampler)\n" - " (declare (in) vec3 P) \n" - 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" (declare (in) samplerCube sampler)\n" - " (declare (in) vec3 coord)\n" - " (declare (in) float bias))\n" - " ())))" -; -static const char *functions_for_100_frag [] = { - builtin_abs, - builtin_acos, - builtin_all, - builtin_any, - builtin_asin, - builtin_atan, - builtin_ceil, - builtin_clamp, - builtin_cos, - builtin_cross, - builtin_degrees, - builtin_distance, - builtin_dot, - builtin_equal, - builtin_exp, - builtin_exp2, - builtin_faceforward, - builtin_floor, - builtin_fract, - builtin_greaterThan, - builtin_greaterThanEqual, - builtin_inversesqrt, - builtin_length, - builtin_lessThan, - builtin_lessThanEqual, - builtin_log, - builtin_log2, - builtin_matrixCompMult, - builtin_max, - builtin_min, - builtin_mix, - builtin_mod, - builtin_normalize, - builtin_not, - builtin_notEqual, - builtin_pow, - builtin_radians, - builtin_reflect, - builtin_refract, - builtin_sign, - builtin_sin, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_texture2D, - builtin_texture2DProj, - builtin_textureCube, -}; -static const char *prototypes_for_100_vert = - "(\n" - "(function radians\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float degrees))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 degrees))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 degrees))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 degrees))\n" - " ()))\n" - "(function degrees\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float radians))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 radians))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 radians))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 radians))\n" - " ()))\n" - "(function sin\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float angle))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 angle))\n" - 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builtin_texture2DLod, - builtin_texture2DProj, - builtin_texture2DProjLod, - builtin_textureCube, - builtin_textureCubeLod, -}; -static const char *prototypes_for_110_frag = - "(\n" - "(function radians\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float degrees))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 degrees))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 degrees))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 degrees))\n" - " ()))\n" - "(function degrees\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float radians))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 radians))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 radians))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 radians))\n" - " ()))\n" - "(function sin\n" - " (signature float\n" - " (parameters\n" - 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builtin_reflect, - builtin_refract, - builtin_shadow1D, - builtin_shadow1DLod, - builtin_shadow1DProj, - builtin_shadow1DProjLod, - builtin_shadow2D, - builtin_shadow2DLod, - builtin_shadow2DProj, - builtin_shadow2DProjLod, - builtin_sign, - builtin_sin, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_texture1D, - builtin_texture1DLod, - builtin_texture1DProj, - builtin_texture1DProjLod, - builtin_texture2D, - builtin_texture2DLod, - builtin_texture2DProj, - builtin_texture2DProjLod, - builtin_texture3D, - builtin_texture3DLod, - builtin_texture3DProj, - builtin_texture3DProjLod, - builtin_textureCube, - builtin_textureCubeLod, -}; -static const char *prototypes_for_120_frag = - "(\n" - "(function radians\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float degrees))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 degrees))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 degrees))\n" - 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" ()))\n" - "(function noise4\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ())))" -; -static const char *functions_for_120_frag [] = { - builtin_abs, - builtin_acos, - builtin_all, - builtin_any, - builtin_asin, - builtin_atan, - builtin_ceil, - builtin_clamp, - builtin_cos, - builtin_cross, - builtin_dFdx, - builtin_dFdy, - builtin_degrees, - builtin_distance, - builtin_dot, - builtin_equal, - builtin_exp, - builtin_exp2, - builtin_faceforward, - builtin_floor, - builtin_fract, - builtin_fwidth, - builtin_greaterThan, - builtin_greaterThanEqual, - builtin_inversesqrt, - builtin_length, - builtin_lessThan, - builtin_lessThanEqual, - builtin_log, - builtin_log2, - builtin_matrixCompMult, - builtin_max, - builtin_min, - builtin_mix, - builtin_mod, - builtin_noise1, - builtin_noise2, - builtin_noise3, - builtin_noise4, - builtin_normalize, - builtin_not, - builtin_notEqual, - builtin_outerProduct, - builtin_pow, - builtin_radians, - builtin_reflect, - builtin_refract, - builtin_shadow1D, - builtin_shadow1DProj, - builtin_shadow2D, - builtin_shadow2DProj, - builtin_sign, - builtin_sin, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_texture1D, - builtin_texture1DProj, - builtin_texture2D, - builtin_texture2DProj, - builtin_texture3D, - builtin_texture3DProj, - builtin_textureCube, - builtin_transpose, -}; -static const char *prototypes_for_120_vert = - "(\n" - "(function radians\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float degrees))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 degrees))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 degrees))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - 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" (declare (in) vec4 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function shadow2DProjLod\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DShadow sampler)\n" - " (declare (in) vec4 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function noise1\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise2\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise3\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise4\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ())))" -; -static const char *functions_for_120_vert [] = { - builtin_abs, - builtin_acos, - builtin_all, - builtin_any, - builtin_asin, - builtin_atan, - builtin_ceil, - builtin_clamp, - builtin_cos, - builtin_cross, - builtin_degrees, - builtin_distance, - builtin_dot, - builtin_equal, - builtin_exp, - builtin_exp2, - builtin_faceforward, - builtin_floor, - builtin_fract, - builtin_ftransform, - builtin_greaterThan, - builtin_greaterThanEqual, - builtin_inversesqrt, - builtin_length, - builtin_lessThan, - builtin_lessThanEqual, - builtin_log, - builtin_log2, - builtin_matrixCompMult, - builtin_max, - builtin_min, - builtin_mix, - builtin_mod, - builtin_noise1, - builtin_noise2, - builtin_noise3, - builtin_noise4, - builtin_normalize, - builtin_not, - builtin_notEqual, - builtin_outerProduct, - builtin_pow, - builtin_radians, - builtin_reflect, - builtin_refract, - builtin_shadow1D, - builtin_shadow1DLod, - builtin_shadow1DProj, - builtin_shadow1DProjLod, - builtin_shadow2D, - builtin_shadow2DLod, - builtin_shadow2DProj, - builtin_shadow2DProjLod, - builtin_sign, - builtin_sin, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_texture1D, - builtin_texture1DLod, - builtin_texture1DProj, - builtin_texture1DProjLod, - builtin_texture2D, - builtin_texture2DLod, - builtin_texture2DProj, - builtin_texture2DProjLod, - builtin_texture3D, - builtin_texture3DLod, - builtin_texture3DProj, - builtin_texture3DProjLod, - builtin_textureCube, - builtin_textureCubeLod, - builtin_transpose, -}; -static const char *prototypes_for_130_frag = - "(\n" - "(function radians\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float degrees))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 degrees))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 degrees))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 degrees))\n" - " ()))\n" - "(function degrees\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float radians))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 radians))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 radians))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 radians))\n" - 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builtin_min, - builtin_mix, - builtin_mod, - builtin_noise1, - builtin_noise2, - builtin_noise3, - builtin_noise4, - builtin_normalize, - builtin_not, - builtin_notEqual, - builtin_outerProduct, - builtin_pow, - builtin_radians, - builtin_reflect, - builtin_refract, - builtin_shadow1D, - builtin_shadow1DLod, - builtin_shadow1DProj, - builtin_shadow1DProjLod, - builtin_shadow2D, - builtin_shadow2DLod, - builtin_shadow2DProj, - builtin_shadow2DProjLod, - builtin_sign, - builtin_sin, - builtin_sinh, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_tanh, - builtin_texelFetch, - builtin_texture, - builtin_texture1D, - builtin_texture1DLod, - builtin_texture1DProj, - builtin_texture1DProjLod, - builtin_texture2D, - builtin_texture2DLod, - builtin_texture2DProj, - builtin_texture2DProjLod, - builtin_texture3D, - builtin_texture3DLod, - builtin_texture3DProj, - builtin_texture3DProjLod, - builtin_textureCube, - builtin_textureCubeLod, - builtin_textureGrad, - builtin_textureLod, - 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" (declare (in) vec4 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function noise1\n" - " (signature float\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature float\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise2\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec2\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise3\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec3\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ()))\n" - "(function noise4\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) float x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec2 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec3 x))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) vec4 x))\n" - " ())))" -; -static const char *functions_for_130_vert [] = { - builtin_abs, - builtin_acos, - builtin_all, - builtin_any, - builtin_asin, - builtin_atan, - builtin_ceil, - builtin_clamp, - builtin_cos, - builtin_cosh, - builtin_cross, - builtin_degrees, - builtin_distance, - builtin_dot, - builtin_equal, - builtin_exp, - builtin_exp2, - builtin_faceforward, - builtin_floor, - builtin_fract, - builtin_ftransform, - builtin_greaterThan, - builtin_greaterThanEqual, - builtin_inversesqrt, - builtin_length, - builtin_lessThan, - builtin_lessThanEqual, - builtin_log, - builtin_log2, - builtin_matrixCompMult, - builtin_max, - builtin_min, - builtin_mix, - builtin_mod, - builtin_noise1, - builtin_noise2, - builtin_noise3, - builtin_noise4, - builtin_normalize, - builtin_not, - builtin_notEqual, - builtin_outerProduct, - builtin_pow, - builtin_radians, - builtin_reflect, - builtin_refract, - builtin_shadow1D, - builtin_shadow1DLod, - builtin_shadow1DProj, - builtin_shadow1DProjLod, - builtin_shadow2D, - builtin_shadow2DLod, - builtin_shadow2DProj, - builtin_shadow2DProjLod, - builtin_sign, - builtin_sin, - builtin_sinh, - builtin_smoothstep, - builtin_sqrt, - builtin_step, - builtin_tan, - builtin_tanh, - builtin_texelFetch, - builtin_texture, - builtin_texture1D, - builtin_texture1DLod, - builtin_texture1DProj, - builtin_texture1DProjLod, - builtin_texture2D, - builtin_texture2DLod, - builtin_texture2DProj, - builtin_texture2DProjLod, - builtin_texture3D, - builtin_texture3DLod, - builtin_texture3DProj, - builtin_texture3DProjLod, - builtin_textureCube, - builtin_textureCubeLod, - builtin_textureGrad, - builtin_textureLod, - builtin_textureProj, - builtin_textureProjGrad, - builtin_textureProjLod, - builtin_transpose, -}; -static const char *prototypes_for_ARB_texture_rectangle_frag = - "(\n" - "(function texture2DRect\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec2 coord))\n" - " ()))\n" - "(function texture2DRectProj\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec3 coord))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec4 coord))\n" - " ()))\n" - "(function shadow2DRect\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRectShadow sampler)\n" - " (declare (in) vec3 coord))\n" - " ()))\n" - "(function shadow2DRectProj\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRectShadow sampler)\n" - " (declare (in) vec4 coord))\n" - " ())))" -; -static const char *functions_for_ARB_texture_rectangle_frag [] = { - builtin_shadow2DRect, - builtin_shadow2DRectProj, - builtin_texture2DRect, - builtin_texture2DRectProj, -}; -static const char *prototypes_for_ARB_texture_rectangle_vert = - "(\n" - "(function texture2DRect\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec2 coord))\n" - " ()))\n" - "(function texture2DRectProj\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec3 coord))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRect sampler)\n" - " (declare (in) vec4 coord))\n" - " ()))\n" - "(function shadow2DRect\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRectShadow sampler)\n" - " (declare (in) vec3 coord))\n" - " ()))\n" - "(function shadow2DRectProj\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DRectShadow sampler)\n" - " (declare (in) vec4 coord))\n" - " ())))" -; -static const char *functions_for_ARB_texture_rectangle_vert [] = { - builtin_shadow2DRect, - builtin_shadow2DRectProj, - builtin_texture2DRect, - builtin_texture2DRectProj, -}; -static const char *prototypes_for_EXT_texture_array_frag = - "(\n" - "(function texture1DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArray sampler)\n" - " (declare (in) vec2 coord))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArray sampler)\n" - " (declare (in) vec2 coord)\n" - " (declare (in) float bias))\n" - " ()))\n" - "(function texture2DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArray sampler)\n" - " (declare (in) vec3 coord))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArray sampler)\n" - " (declare (in) vec3 coord)\n" - " (declare (in) float bias))\n" - " ()))\n" - "(function shadow1DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArrayShadow sampler)\n" - " (declare (in) vec3 coord))\n" - " ())\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArrayShadow sampler)\n" - " (declare (in) vec3 coord)\n" - " (declare (in) float bias))\n" - " ()))\n" - "(function shadow2DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArrayShadow sampler)\n" - " (declare (in) vec4 coord))\n" - " ())))" -; -static const char *functions_for_EXT_texture_array_frag [] = { - builtin_shadow1DArray, - builtin_shadow2DArray, - builtin_texture1DArray, - builtin_texture2DArray, -}; -static const char *prototypes_for_EXT_texture_array_vert = - "(\n" - "(function texture1DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArray sampler)\n" - " (declare (in) vec2 coord))\n" - " ()))\n" - "(function texture1DArrayLod\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArray sampler)\n" - " (declare (in) vec2 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function texture2DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArray sampler)\n" - " (declare (in) vec3 coord))\n" - " ()))\n" - "(function texture2DArrayLod\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArray sampler)\n" - " (declare (in) vec3 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function shadow1DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArrayShadow sampler)\n" - " (declare (in) vec3 coord))\n" - " ()))\n" - "(function shadow1DArrayLod\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler1DArrayShadow sampler)\n" - " (declare (in) vec3 coord)\n" - " (declare (in) float lod))\n" - " ()))\n" - "(function shadow2DArray\n" - " (signature vec4\n" - " (parameters\n" - " (declare (in) sampler2DArrayShadow sampler)\n" - " (declare (in) vec4 coord))\n" - " ())))" -; -static const char *functions_for_EXT_texture_array_vert [] = { - builtin_shadow1DArray, - builtin_shadow1DArrayLod, - builtin_shadow2DArray, - builtin_texture1DArray, - builtin_texture1DArrayLod, - builtin_texture2DArray, - builtin_texture2DArrayLod, -}; -static gl_shader *builtin_profiles[12]; - -void *builtin_mem_ctx = NULL; - -void -_mesa_glsl_release_functions(void) -{ - talloc_free(builtin_mem_ctx); - builtin_mem_ctx = NULL; - memset(builtin_profiles, 0, sizeof(builtin_profiles)); -} - -static void -_mesa_read_profile(struct _mesa_glsl_parse_state *state, - exec_list *instructions, - int profile_index, - const char *prototypes, - const char **functions, - int count) -{ - gl_shader *sh = builtin_profiles[profile_index]; - - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); - talloc_steal(builtin_mem_ctx, sh); - builtin_profiles[profile_index] = sh; - } - - import_prototypes(sh->ir, instructions, state->symbols, state); - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; -} - -void -_mesa_glsl_initialize_functions(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (builtin_mem_ctx == NULL) { - builtin_mem_ctx = talloc_init("GLSL built-in functions"); - memset(&builtin_profiles, 0, sizeof(builtin_profiles)); - } - - state->num_builtins_to_link = 0; - - if (state->target == fragment_shader && state->language_version == 100) { - _mesa_read_profile(state, instructions, 0, - prototypes_for_100_frag, - functions_for_100_frag, - Elements(functions_for_100_frag)); - } - - if (state->target == vertex_shader && state->language_version == 100) { - _mesa_read_profile(state, instructions, 1, - prototypes_for_100_vert, - functions_for_100_vert, - Elements(functions_for_100_vert)); - } - - if (state->target == fragment_shader && state->language_version == 110) { - _mesa_read_profile(state, instructions, 2, - prototypes_for_110_frag, - functions_for_110_frag, - Elements(functions_for_110_frag)); - } - - if (state->target == vertex_shader && state->language_version == 110) { - _mesa_read_profile(state, instructions, 3, - prototypes_for_110_vert, - functions_for_110_vert, - Elements(functions_for_110_vert)); - } - - if (state->target == fragment_shader && state->language_version == 120) { - _mesa_read_profile(state, instructions, 4, - prototypes_for_120_frag, - functions_for_120_frag, - Elements(functions_for_120_frag)); - } - - if (state->target == vertex_shader && state->language_version == 120) { - _mesa_read_profile(state, instructions, 5, - prototypes_for_120_vert, - functions_for_120_vert, - Elements(functions_for_120_vert)); - } - - if (state->target == fragment_shader && state->language_version == 130) { - _mesa_read_profile(state, instructions, 6, - prototypes_for_130_frag, - functions_for_130_frag, - Elements(functions_for_130_frag)); - } - - if (state->target == vertex_shader && state->language_version == 130) { - _mesa_read_profile(state, instructions, 7, - prototypes_for_130_vert, - functions_for_130_vert, - Elements(functions_for_130_vert)); - } - - if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { - _mesa_read_profile(state, instructions, 8, - prototypes_for_ARB_texture_rectangle_frag, - functions_for_ARB_texture_rectangle_frag, - Elements(functions_for_ARB_texture_rectangle_frag)); - } - - if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { - _mesa_read_profile(state, instructions, 9, - prototypes_for_ARB_texture_rectangle_vert, - functions_for_ARB_texture_rectangle_vert, - Elements(functions_for_ARB_texture_rectangle_vert)); - } - - if (state->target == fragment_shader && state->EXT_texture_array_enable) { - _mesa_read_profile(state, instructions, 10, - prototypes_for_EXT_texture_array_frag, - functions_for_EXT_texture_array_frag, - Elements(functions_for_EXT_texture_array_frag)); - } - - if (state->target == vertex_shader && state->EXT_texture_array_enable) { - _mesa_read_profile(state, instructions, 11, - prototypes_for_EXT_texture_array_vert, - functions_for_EXT_texture_array_vert, - Elements(functions_for_EXT_texture_array_vert)); - } - -} +/* DO NOT MODIFY - automatically generated by generate_builtins.py */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/core.h" /* for struct gl_shader */ +#include "glsl_parser_extras.h" +#include "ir_reader.h" +#include "program.h" +#include "ast.h" + +extern "C" struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +gl_shader * +read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) +{ + struct gl_context fakeCtx; + fakeCtx.API = API_OPENGL; + gl_shader *sh = _mesa_new_shader(NULL, 0, target); + struct _mesa_glsl_parse_state *st = + new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); + + st->language_version = 130; + st->symbols->language_version = 130; + st->ARB_texture_rectangle_enable = true; + st->EXT_texture_array_enable = true; + _mesa_glsl_initialize_types(st); + + sh->ir = new(sh) exec_list; + sh->symbols = st->symbols; + + /* Read the IR containing the prototypes */ + _mesa_glsl_read_ir(st, sh->ir, protos, true); + + /* Read ALL the function bodies, telling the IR reader not to scan for + * prototypes (we've already created them). The IR reader will skip any + * signature that does not already exist as a prototype. + */ + for (unsigned i = 0; i < count; i++) { + _mesa_glsl_read_ir(st, sh->ir, functions[i], false); + + if (st->error) { + printf("error reading builtin: %.35s ...\n", functions[i]); + printf("Info log:\n%s\n", st->info_log); + talloc_free(sh); + return NULL; + } + } + + reparent_ir(sh->ir, sh); + delete st; + + return sh; +} + +static const char builtin_abs[] = + "((function abs\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float abs (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 abs (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 abs (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 abs (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_acos[] = + "((function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + "))\n" + "" +; +static const char builtin_acosh[] = + "((function acosh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 - (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n" + "))\n" + "" +; +static const char builtin_all[] = + "((function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 arg0))\n" + " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 arg0))\n" + " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" + "))\n" + "" +; +static const char builtin_any[] = + "((function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_asin[] = + "((function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float *\n" + " (expression float sign (var_ref x))\n" + " (expression float -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression float *\n" + " (expression float sqrt\n" + " (expression float -\n" + " (constant float (1.0))\n" + " (expression float abs (var_ref x))))\n" + " (expression float +\n" + " (constant float (1.5707288))\n" + " (expression float *\n" + " (expression float abs (var_ref x))\n" + " (expression float +\n" + " (constant float (-0.2121144))\n" + " (expression float *\n" + " (constant float (0.0742610))\n" + " (expression float abs (var_ref x))))))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 *\n" + " (expression vec2 sign (var_ref x))\n" + " (expression vec2 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec2 *\n" + " (expression vec2 sqrt\n" + " (expression vec2 -\n" + " (constant float (1.0))\n" + " (expression vec2 abs (var_ref x))))\n" + " (expression vec2 +\n" + " (constant float (1.5707288))\n" + " (expression vec2 *\n" + " (expression vec2 abs (var_ref x))\n" + " (expression vec2 +\n" + " (constant float (-0.2121144))\n" + " (expression vec2 *\n" + " (constant float (0.0742610))\n" + " (expression vec2 abs (var_ref x))))))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 *\n" + " (expression vec3 sign (var_ref x))\n" + " (expression vec3 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec3 *\n" + " (expression vec3 sqrt\n" + " (expression vec3 -\n" + " (constant float (1.0))\n" + " (expression vec3 abs (var_ref x))))\n" + " (expression vec3 +\n" + " (constant float (1.5707288))\n" + " (expression vec3 *\n" + " (expression vec3 abs (var_ref x))\n" + " (expression vec3 +\n" + " (constant float (-0.2121144))\n" + " (expression vec3 *\n" + " (constant float (0.0742610))\n" + " (expression vec3 abs (var_ref x))))))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 *\n" + " (expression vec4 sign (var_ref x))\n" + " (expression vec4 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec4 *\n" + " (expression vec4 sqrt\n" + " (expression vec4 -\n" + " (constant float (1.0))\n" + " (expression vec4 abs (var_ref x))))\n" + " (expression vec4 +\n" + " (constant float (1.5707288))\n" + " (expression vec4 *\n" + " (expression vec4 abs (var_ref x))\n" + " (expression vec4 +\n" + " (constant float (-0.2121144))\n" + " (expression vec4 *\n" + " (constant float (0.0742610))\n" + " (expression vec4 abs (var_ref x))))))))))))\n" + "))\n" + "" +; +static const char builtin_asinh[] = + "((function asinh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 + (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n" + "))\n" + "" +; +static const char builtin_atan[] = + "((function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y_over_x))\n" + " ((return (call asin ((expression float *\n" + " (var_ref y_over_x)\n" + " (expression float rsq\n" + " (expression float +\n" + " (expression float *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y_over_x))\n" + " ((return (call asin ((expression vec2 *\n" + " (var_ref y_over_x)\n" + " (expression vec2 rsq\n" + " (expression vec2 +\n" + " (expression vec2 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y_over_x))\n" + " ((return (call asin ((expression vec3 *\n" + " (var_ref y_over_x)\n" + " (expression vec3 rsq\n" + " (expression vec3 +\n" + " (expression vec3 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y_over_x))\n" + " ((return (call asin ((expression vec4 *\n" + " (var_ref y_over_x)\n" + " (expression vec4 rsq\n" + " (expression vec4 +\n" + " (expression vec4 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in ) float y)\n" + " (declare (in ) float x)\n" + " )\n" + " (\n" + " (declare () float r)\n" + " (if (expression bool > (expression float abs (var_ref x)) (constant float (0.000100))) (\n" + " (assign (constant bool (1)) (x) (var_ref r) (call atan ((expression float / (var_ref y) (var_ref x)))))\n" + " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n" + " (if (expression bool >= (var_ref y) (constant float (0.000000)) )\n" + " ((assign (constant bool (1)) (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593)))))\n" + " ((assign (constant bool (1)) (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593))))))\n" + " )\n" + " (\n" + " ))\n" + " )\n" + " (\n" + " (declare () float sgn)\n" + " (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y)))\n" + " (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n" + " ))\n" + "\n" + " (return (var_ref r) )\n" + " ))\n" + "\n" + "\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 r)\n" + " (assign (constant bool (1)) (x) (var_ref r)\n" + " (call atan ((swiz x (var_ref y))\n" + " (swiz x (var_ref x)))))\n" + " (assign (constant bool (1)) (y) (var_ref r)\n" + " (call atan ((swiz y (var_ref y))\n" + " (swiz y (var_ref x)))))\n" + " (return (var_ref r))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 r)\n" + " (assign (constant bool (1)) (x) (var_ref r)\n" + " (call atan ((swiz x (var_ref y))\n" + " (swiz x (var_ref x)))))\n" + " (assign (constant bool (1)) (y) (var_ref r)\n" + " (call atan ((swiz y (var_ref y))\n" + " (swiz y (var_ref x)))))\n" + " (assign (constant bool (1)) (z) (var_ref r)\n" + " (call atan ((swiz z (var_ref y))\n" + " (swiz z (var_ref x)))))\n" + " (return (var_ref r))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 r)\n" + " (assign (constant bool (1)) (x) (var_ref r)\n" + " (call atan ((swiz x (var_ref y))\n" + " (swiz x (var_ref x)))))\n" + " (assign (constant bool (1)) (y) (var_ref r)\n" + " (call atan ((swiz y (var_ref y))\n" + " (swiz y (var_ref x)))))\n" + " (assign (constant bool (1)) (z) (var_ref r)\n" + " (call atan ((swiz z (var_ref y))\n" + " (swiz z (var_ref x)))))\n" + " (assign (constant bool (1)) (w) (var_ref r)\n" + " (call atan ((swiz w (var_ref y))\n" + " (swiz w (var_ref x)))))\n" + " (return (var_ref r)))))\n" + "\n" + "))\n" + "" +; +static const char builtin_atanh[] = + "((function atanh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float log\n" + " (expression float /\n" + " (expression float + (constant float (1)) (var_ref x))\n" + " (expression float - (constant float (1)) (var_ref x))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 log\n" + " (expression vec2 /\n" + " (expression vec2 + (constant vec2 (1)) (var_ref x))\n" + " (expression vec2 - (constant vec2 (1)) (var_ref x))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 * (constant vec3 (0.5))\n" + " (expression vec3 log\n" + " (expression vec3 /\n" + " (expression vec3 + (constant vec3 (1)) (var_ref x))\n" + " (expression vec3 - (constant vec3 (1)) (var_ref x))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 * (constant vec4 (0.5))\n" + " (expression vec4 log\n" + " (expression vec4 /\n" + " (expression vec4 + (constant vec4 (1)) (var_ref x))\n" + " (expression vec4 - (constant vec4 (1)) (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_ceil[] = + "((function ceil\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float ceil (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 ceil (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 ceil (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 ceil (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_clamp[] = + "((function clamp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1)\n" + " (declare (in) vec2 arg2))\n" + " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1)\n" + " (declare (in) vec3 arg2))\n" + " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1)\n" + " (declare (in) vec4 arg2))\n" + " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int arg0)\n" + " (declare (in) int arg1)\n" + " (declare (in) int arg2))\n" + " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1)\n" + " (declare (in) ivec2 arg2))\n" + " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1)\n" + " (declare (in) ivec3 arg2))\n" + " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1)\n" + " (declare (in) ivec4 arg2))\n" + " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) int arg1)\n" + " (declare (in) int arg2))\n" + " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) int arg1)\n" + " (declare (in) int arg2))\n" + " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) int arg1)\n" + " (declare (in) int arg2))\n" + " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uint\n" + " (parameters\n" + " (declare (in) uint arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1)\n" + " (declare (in) uvec2 arg2))\n" + " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1)\n" + " (declare (in) uvec3 arg2))\n" + " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1)\n" + " (declare (in) uvec4 arg2))\n" + " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_cos[] = + "((function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float cos (var_ref angle)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 cos (var_ref angle)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 cos (var_ref angle)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 cos (var_ref angle)))))\n" + "))\n" + "" +; +static const char builtin_cosh[] = + "((function cosh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float +\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 +\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 * (constant vec3 (0.5))\n" + " (expression vec3 +\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 * (constant vec4 (0.5))\n" + " (expression vec4 +\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_cross[] = + "((function cross\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 a)\n" + " (declare (in) vec3 b))\n" + " ((return (expression vec3 -\n" + " (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))\n" + " (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))\n" + "))\n" + "" +; +static const char builtin_dFdx[] = + "((function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float dFdx (var_ref p)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 dFdx (var_ref p)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 dFdx (var_ref p)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ((return (expression vec4 dFdx (var_ref p)))))\n" + "))\n" + "" +; +static const char builtin_dFdy[] = + "((function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float dFdy (var_ref p)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 dFdy (var_ref p)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 dFdy (var_ref p)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ((return (expression vec4 dFdy (var_ref p)))))\n" + "))\n" + "" +; +static const char builtin_degrees[] = + "((function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n" + "))\n" + "" +; +static const char builtin_distance[] = + "((function distance\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p0)\n" + " (declare (in) float p1))\n" + " ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 p0)\n" + " (declare (in) vec2 p1))\n" + " ((declare () vec2 p)\n" + " (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 p0)\n" + " (declare (in) vec3 p1))\n" + " ((declare () vec3 p)\n" + " (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 p0)\n" + " (declare (in) vec4 p1))\n" + " ((declare () vec4 p)\n" + " (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "))\n" + "" +; +static const char builtin_dot[] = + "((function dot\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float * (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_equal[] = + "((function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 arg0)\n" + " (declare (in) bvec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 arg0)\n" + " (declare (in) bvec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 arg0)\n" + " (declare (in) bvec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_exp[] = + "((function exp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float exp (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 exp (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 exp (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 exp (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_exp2[] = + "((function exp2\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 exp2 (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_faceforward[] = + "((function faceforward\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float N)\n" + " (declare (in) float I)\n" + " (declare (in) float Nref))\n" + " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression float neg (var_ref N)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 N)\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec2 neg (var_ref N)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 N)\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec3 neg (var_ref N)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 N)\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec4 neg (var_ref N)))))))\n" + "))\n" + "" +; +static const char builtin_floor[] = + "((function floor\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float floor (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 floor (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 floor (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 floor (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_fract[] = + "((function fract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float fract (var_ref x)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 fract (var_ref x)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 fract (var_ref x)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 fract (var_ref x)))))\n" + "))\n" + "\n" + "" +; +static const char builtin_ftransform[] = + "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n" + " (declare (in) vec4 gl_Vertex)\n" + " (function ftransform\n" + " (signature vec4\n" + " (parameters)\n" + " ((return (expression vec4 *\n" + " (var_ref gl_ModelViewProjectionMatrix)\n" + " (var_ref gl_Vertex)))))\n" + "))\n" + "" +; +static const char builtin_fwidth[] = + "((function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float +\n" + " (expression float abs (expression float dFdx (var_ref p)))\n" + " (expression float abs (expression float dFdy (var_ref p)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 +\n" + " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n" + " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 +\n" + " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n" + " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ((return (expression vec4 +\n" + " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n" + " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n" + "))\n" + "" +; +static const char builtin_greaterThan[] = + "((function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_greaterThanEqual[] = + "((function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_inversesqrt[] = + "((function inversesqrt\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float rsq (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 rsq (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 rsq (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 rsq (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_length[] = + "((function length\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float abs (var_ref arg0)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "))\n" + "" +; +static const char builtin_lessThan[] = + "((function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_lessThanEqual[] = + "((function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_log[] = + "((function log\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float log (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 log (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 log (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 log (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_log2[] = + "((function log2\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float log2 (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 log2 (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 log2 (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 log2 (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_matrixCompMult[] = + "((function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ((declare () mat2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ((declare () mat3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ((declare () mat4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat2x3 x)\n" + " (declare (in) mat2x3 y))\n" + " ((declare () mat2x3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat3x2 x)\n" + " (declare (in) mat3x2 y))\n" + " ((declare () mat3x2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat2x4 x)\n" + " (declare (in) mat2x4 y))\n" + " ((declare () mat2x4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat4x2 x)\n" + " (declare (in) mat4x2 y))\n" + " ((declare () mat4x2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat3x4 x)\n" + " (declare (in) mat3x4 y))\n" + " ((declare () mat3x4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat4x3 x)\n" + " (declare (in) mat4x3 y))\n" + " ((declare () mat4x3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "))\n" + "" +; +static const char builtin_max[] = + "((function max\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uint\n" + " (parameters\n" + " (declare (in) uint arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_min[] = + "((function min\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uint\n" + " (parameters\n" + " (declare (in) uint arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_mix[] = + "((function mix\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1)\n" + " (declare (in) vec2 arg2))\n" + " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1)\n" + " (declare (in) vec3 arg2))\n" + " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1)\n" + " (declare (in) vec4 arg2))\n" + " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float v1)\n" + " (declare (in) float v2)\n" + " (declare (in) bool a))\n" + " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n" + " (return (var_ref v1))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 v1)\n" + " (declare (in) vec2 v2)\n" + " (declare (in) bvec2 a))\n" + " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" + " (assign 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const char builtin_mod[] = + "((function mod\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_modf[] = + "((function modf\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x)\n" + " (declare (out) float i))\n" + " ((declare () float t)\n" + " (assign (constant bool (1)) (x) (var_ref t)\n" + " (expression float trunc (var_ref x)))\n" + " (assign (constant bool (1)) (x) (var_ref i) (var_ref t))\n" + " (return (expression float - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (out) vec2 i))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (xy) (var_ref t)\n" + " (expression vec2 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xy) (var_ref i) (var_ref t))\n" + " (return (expression vec2 - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (out) vec3 i))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xyz) (var_ref i) (var_ref t))\n" + " (return (expression vec3 - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (out) vec4 i))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xyzw) (var_ref i) (var_ref t))\n" + " (return (expression vec4 - (var_ref x) (var_ref t)))))\n" + "))\n" + "" +; +static const char builtin_noise1[] = + "((function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + "))\n" + "" +; +static const char builtin_noise2[] = + "((function noise2\n" + " (signature vec2\n" + " (parameters (declare (in) vec4 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " 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(expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in ) float p)\n" + " )\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "))\n" + "" +; +static const char builtin_noise3[] = + "((function noise3\n" + " (signature vec3\n" + " (parameters (declare (in) vec4 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) vec3 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) vec2 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) float p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "))\n" + "" +; +static const char builtin_noise4[] = + "((function noise4\n" + " (signature vec4\n" + " (parameters (declare (in) vec4 p))\n" + " (\n" + " (declare () float _x)\n" + " (declare () float _y)\n" + " (declare () float _z)\n" + " (declare () float _w)\n" + " (declare () vec4 _r)\n" + "\n" + " (declare () vec4 _p)\n" + " (assign (constant bool (1)) (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) )\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" + " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" + " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" + " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" + " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" + " (return (var_ref _r))\n" + " ))\n" + "\n" + " (signature vec4\n" + " (parameters (declare (in) vec3 p))\n" + " (\n" + " (declare () float _x)\n" + " (declare () float _y)\n" + " (declare () float _z)\n" + " (declare () float _w)\n" + " (declare () vec4 _r)\n" + "\n" + " (declare () vec3 _p)\n" + " (assign (constant bool (1)) (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) )\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" + " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" + " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" + " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" + " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" + " (return (var_ref _r))\n" + " ))\n" + "\n" + " (signature vec4\n" + " (parameters (declare (in) vec2 p))\n" + " (\n" + " (declare () float _x)\n" + " (declare () float _y)\n" + " (declare () float _z)\n" + " (declare () float _w)\n" + " (declare () vec4 _r)\n" + "\n" + " (declare () vec2 _p)\n" + " (assign (constant bool (1)) (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) )\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" + " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" + " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" + " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" + " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" + " (return (var_ref _r))\n" + " ))\n" + "\n" + " (signature vec4\n" + " (parameters (declare (in) float p))\n" + " (\n" + " (declare () float _x)\n" + " (declare () float _y)\n" + " (declare () float _z)\n" + " (declare () float _w)\n" + " (declare () vec4 _r)\n" + "\n" + " (declare () float _p)\n" + " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" + " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" + " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" + " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" + " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" + " (return (var_ref _r))\n" + " ))\n" + "))\n" + "" +; +static const char builtin_normalize[] = + "((function normalize\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float sign (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "))\n" + "" +; +static const char builtin_not[] = + "((function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bvec2 ! (var_ref arg0)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 arg0))\n" + " ((return (expression bvec3 ! (var_ref arg0)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 arg0))\n" + " ((return (expression bvec4 ! (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_notEqual[] = + "((function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 arg0)\n" + " (declare (in) bvec2 arg1))\n" + " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 arg0)\n" + " (declare (in) bvec3 arg1))\n" + " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 arg0)\n" + " (declare (in) bvec4 arg1))\n" + " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_outerProduct[] = + "((function outerProduct\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2x3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2x4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3x2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))\n" + " ))\n" + "\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3x4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4x2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4x3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "))\n" + "" +; +static const char builtin_pow[] = + "((function pow\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_radians[] = + "((function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n" + "))\n" + "" +; +static const char builtin_reflect[] = + "((function reflect\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float i)\n" + " (declare (in) float n))\n" + " ((return (expression float -\n" + " (var_ref i)\n" + " (expression float *\n" + " (constant float (2.0))\n" + " (expression float *\n" + " (expression float *\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 i)\n" + " (declare (in) vec2 n))\n" + " ((return (expression vec2 -\n" + " (var_ref i)\n" + " (expression vec2 *\n" + " (constant float (2.0))\n" + " (expression vec2 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 i)\n" + " (declare (in) vec3 n))\n" + " ((return (expression vec3 -\n" + " (var_ref i)\n" + " (expression vec3 *\n" + " (constant float (2.0))\n" + " (expression vec3 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 i)\n" + " (declare (in) vec4 n))\n" + " ((return (expression vec4 -\n" + " (var_ref i)\n" + " (expression vec4 *\n" + " (constant float (2.0))\n" + " (expression vec4 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + "))\n" + "" +; +static const char builtin_refract[] = + "((function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float i)\n" + " (declare (in) float n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float * (var_ref n) (var_ref i))\n" + " (expression float * (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant float (0.0))))\n" + " ((return (expression float -\n" + " (expression float * (var_ref eta) (var_ref i))\n" + " (expression float *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 i)\n" + " (declare (in) vec2 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec2 (0.0 0.0))))\n" + " ((return (expression vec2 -\n" + " (expression vec2 * (var_ref eta) (var_ref i))\n" + " (expression vec2 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 i)\n" + " (declare (in) vec3 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec3 (0.0 0.0 0.0))))\n" + " ((return (expression vec3 -\n" + " (expression vec3 * (var_ref eta) (var_ref i))\n" + " (expression vec3 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 i)\n" + " (declare (in) vec4 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n" + " ((return (expression vec4 -\n" + " (expression vec4 * (var_ref eta) (var_ref i))\n" + " (expression vec4 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + "))\n" + "" +; +static const char builtin_round[] = + "((function round\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float round_even (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 round_even (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_roundEven[] = + "((function roundEven\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float round_even (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 round_even (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_shadow1D[] = + "((function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DArray[] = + "((function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DArrayLod[] = + "((function shadow1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DLod[] = + "((function shadow1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DProj[] = + "((function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DProjLod[] = + "((function shadow1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2D[] = + "((function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DArray[] = + "((function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DLod[] = + "((function shadow2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DProj[] = + "((function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DProjLod[] = + "((function shadow2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DRect[] = + "((function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DRectProj[] = + "((function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_sign[] = + "((function sign\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float sign (var_ref x)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 sign (var_ref x)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 sign (var_ref x)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 sign (var_ref x)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int x))\n" + " ((return (expression int sign (var_ref x)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 x))\n" + " ((return (expression ivec2 sign (var_ref x)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 x))\n" + " ((return (expression ivec3 sign (var_ref x)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 x))\n" + " ((return (expression ivec4 sign (var_ref x)))))\n" + "))\n" + "\n" + "" +; +static const char builtin_sin[] = + "((function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float sin (var_ref angle)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 sin (var_ref angle)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 sin (var_ref angle)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 sin (var_ref angle)))))\n" + "))\n" + "" +; +static const char builtin_sinh[] = + "((function sinh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float -\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 -\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 * (constant vec3 (0.5))\n" + " (expression vec3 -\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 * (constant vec4 (0.5))\n" + " (expression vec4 -\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_smoothstep[] = + "((function smoothstep\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) float x))\n" + " ((declare () float t)\n" + " 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(expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 max\n" + " (expression vec3 min\n" + " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 max\n" + " (expression vec4 min\n" + " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 edge0)\n" + " (declare (in) vec2 edge1)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (xy) (var_ref t)\n" + " (expression vec2 max\n" + " (expression vec2 min\n" + " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 edge0)\n" + " (declare (in) vec3 edge1)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 max\n" + " (expression vec3 min\n" + " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 edge0)\n" + " (declare (in) vec4 edge1)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 max\n" + " (expression vec4 min\n" + " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n" + "))\n" + "\n" + "" +; +static const char builtin_sqrt[] = + "((function sqrt\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 sqrt (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_step[] = + "((function step\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) float x))\n" + " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 edge)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 edge)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 edge)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" + " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "))\n" + "\n" + "" +; +static const char builtin_tan[] = + "((function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n" + "))\n" + "" +; +static const char builtin_tanh[] = + "((function tanh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float /\n" + " (expression float -\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))\n" + " (expression float +\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 /\n" + " (expression vec2 -\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))\n" + " (expression vec2 +\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 /\n" + " (expression vec3 -\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))\n" + " (expression vec3 +\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 /\n" + " (expression vec4 -\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))\n" + " (expression vec4 +\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_texelFetch[] = + "((function texelFetch\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture[] = + "((function texture\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1D[] = + "((function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DArray[] = + "((function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DArrayLod[] = + "((function texture1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DLod[] = + "((function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DProj[] = + "((function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DProjLod[] = + "((function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2D[] = + "((function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DArray[] = + "((function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DArrayLod[] = + "((function texture2DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DLod[] = + "((function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DProj[] = + "((function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DProjLod[] = + "((function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DRect[] = + "((function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DRectProj[] = + "((function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3D[] = + "((function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DLod[] = + "((function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DProj[] = + "((function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DProjLod[] = + "((function texture3DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureCube[] = + "((function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureCubeLod[] = + "((function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureGrad[] = + "((function textureGrad\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureLod[] = + "((function textureLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProj[] = + "((function textureProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProjGrad[] = + "((function textureProjGrad\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) 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(var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProjLod[] = + "((function textureProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " 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())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature 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x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature 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" (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())))" +; +static const char *functions_for_100_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture2D, + builtin_texture2DProj, + builtin_textureCube, +}; +static const char prototypes_for_100_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 degrees))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 degrees))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" + "(function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float radians))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 radians))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 radians))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 radians))\n" + " ()))\n" + "(function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function tan\n" + " (signature float\n" + " 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vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y_over_x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y_over_x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y_over_x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y_over_x))\n" + " ()))\n" + "(function pow\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x)\n" + " (declare (in) float y))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ()))\n" + "(function exp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function log\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " 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())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ()))\n" + "(function cross\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ()))\n" + "(function normalize\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function faceforward\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float N)\n" + " (declare (in) float I)\n" + " (declare (in) float Nref))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 N)\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 Nref))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 N)\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 Nref))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 N)\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 Nref))\n" + " ()))\n" + "(function reflect\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N))\n" + " ()))\n" + "(function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N)\n" + " (declare (in) float eta))\n" + " ()))\n" + "(function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ()))\n" + "(function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())))" +; +static const char *functions_for_100_vert [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_textureCube, + builtin_textureCubeLod, +}; +static const char prototypes_for_110_frag[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " 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angle))\n" + " ()))\n" + "(function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " 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(parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare 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+ " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_110_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_dFdx, + builtin_dFdy, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_fwidth, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DProj, + builtin_shadow2D, + builtin_shadow2DProj, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DProj, + builtin_texture2D, + builtin_texture2DProj, + builtin_texture3D, + builtin_texture3DProj, + builtin_textureCube, +}; +static const char prototypes_for_110_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " 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ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord))\n" + " ()))\n" + "(function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_110_vert [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_ftransform, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, +}; +static const char prototypes_for_120_frag[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 degrees))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 degrees))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" + "(function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float radians))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 radians))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 radians))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 radians))\n" + " ()))\n" + "(function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y_over_x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y_over_x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y_over_x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y_over_x))\n" + " ()))\n" + "(function pow\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x)\n" + " (declare (in) float y))\n" + " ())\n" + " (signature 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sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_120_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_dFdx, + builtin_dFdy, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_fwidth, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_outerProduct, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DProj, + builtin_shadow2D, + builtin_shadow2DProj, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DProj, + builtin_texture2D, + builtin_texture2DProj, + builtin_texture3D, + builtin_texture3DProj, + builtin_textureCube, + builtin_transpose, +}; +static const char prototypes_for_120_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " 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+ " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature 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sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D 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(in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " 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+ builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_outerProduct, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + 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builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_sinh, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_tanh, + builtin_texelFetch, + builtin_texture, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + builtin_textureGrad, + builtin_textureLod, + builtin_textureProj, + builtin_textureProjGrad, + builtin_textureProjLod, + builtin_transpose, + builtin_trunc, +}; +static const char prototypes_for_130_vert[] = +{'(', +'(','f','u','n','c','t','i','o','n',' ','r','a','d','i','a','n','s',' 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builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_modf, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_outerProduct, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_round, + builtin_roundEven, + builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_sinh, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_tanh, + builtin_texelFetch, + builtin_texture, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + builtin_textureGrad, + builtin_textureLod, + builtin_textureProj, + builtin_textureProjGrad, + builtin_textureProjLod, + builtin_transpose, + builtin_trunc, +}; +static const char prototypes_for_ARB_texture_rectangle_frag[] = + "(\n" + "(function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_ARB_texture_rectangle_frag [] = { + builtin_shadow2DRect, + builtin_shadow2DRectProj, + builtin_texture2DRect, + builtin_texture2DRectProj, +}; +static const char prototypes_for_ARB_texture_rectangle_vert[] = + "(\n" + "(function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_ARB_texture_rectangle_vert [] = { + builtin_shadow2DRect, + builtin_shadow2DRectProj, + builtin_texture2DRect, + builtin_texture2DRectProj, +}; +static const char prototypes_for_EXT_texture_array_frag[] = + "(\n" + "(function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_EXT_texture_array_frag [] = { + builtin_shadow1DArray, + builtin_shadow2DArray, + builtin_texture1DArray, + builtin_texture2DArray, +}; +static const char prototypes_for_EXT_texture_array_vert[] = + "(\n" + "(function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture2DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_EXT_texture_array_vert [] = { + builtin_shadow1DArray, + builtin_shadow1DArrayLod, + builtin_shadow2DArray, + builtin_texture1DArray, + builtin_texture1DArrayLod, + builtin_texture2DArray, + builtin_texture2DArrayLod, +}; +static gl_shader *builtin_profiles[12]; + +void *builtin_mem_ctx = NULL; + +void +_mesa_glsl_release_functions(void) +{ + talloc_free(builtin_mem_ctx); + builtin_mem_ctx = NULL; + memset(builtin_profiles, 0, sizeof(builtin_profiles)); +} + +static void +_mesa_read_profile(struct _mesa_glsl_parse_state *state, + exec_list *instructions, + int profile_index, + const char *prototypes, + const char **functions, + int count) +{ + gl_shader *sh = builtin_profiles[profile_index]; + + if (sh == NULL) { + sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); + talloc_steal(builtin_mem_ctx, sh); + builtin_profiles[profile_index] = sh; + } + + state->builtins_to_link[state->num_builtins_to_link] = sh; + state->num_builtins_to_link++; +} + +void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (builtin_mem_ctx == NULL) { + builtin_mem_ctx = talloc_init("GLSL built-in functions"); + memset(&builtin_profiles, 0, sizeof(builtin_profiles)); + } + + state->num_builtins_to_link = 0; + + if (state->target == fragment_shader && state->language_version == 100) { + _mesa_read_profile(state, instructions, 0, + prototypes_for_100_frag, + functions_for_100_frag, + Elements(functions_for_100_frag)); + } + + if (state->target == vertex_shader && state->language_version == 100) { + _mesa_read_profile(state, instructions, 1, + prototypes_for_100_vert, + functions_for_100_vert, + Elements(functions_for_100_vert)); + } + + if (state->target == fragment_shader && state->language_version == 110) { + _mesa_read_profile(state, instructions, 2, + prototypes_for_110_frag, + functions_for_110_frag, + Elements(functions_for_110_frag)); + } + + if (state->target == vertex_shader && state->language_version == 110) { + _mesa_read_profile(state, instructions, 3, + prototypes_for_110_vert, + functions_for_110_vert, + Elements(functions_for_110_vert)); + } + + if (state->target == fragment_shader && state->language_version == 120) { + _mesa_read_profile(state, instructions, 4, + prototypes_for_120_frag, + functions_for_120_frag, + Elements(functions_for_120_frag)); + } + + if (state->target == vertex_shader && state->language_version == 120) { + _mesa_read_profile(state, instructions, 5, + prototypes_for_120_vert, + functions_for_120_vert, + Elements(functions_for_120_vert)); + } + + if (state->target == fragment_shader && state->language_version == 130) { + _mesa_read_profile(state, instructions, 6, + prototypes_for_130_frag, + functions_for_130_frag, + Elements(functions_for_130_frag)); + } + + if (state->target == vertex_shader && state->language_version == 130) { + _mesa_read_profile(state, instructions, 7, + prototypes_for_130_vert, + functions_for_130_vert, + Elements(functions_for_130_vert)); + } + + if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { + _mesa_read_profile(state, instructions, 8, + prototypes_for_ARB_texture_rectangle_frag, + functions_for_ARB_texture_rectangle_frag, + Elements(functions_for_ARB_texture_rectangle_frag)); + } + + if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { + _mesa_read_profile(state, instructions, 9, + prototypes_for_ARB_texture_rectangle_vert, + functions_for_ARB_texture_rectangle_vert, + Elements(functions_for_ARB_texture_rectangle_vert)); + } + + if (state->target == fragment_shader && state->EXT_texture_array_enable) { + _mesa_read_profile(state, instructions, 10, + prototypes_for_EXT_texture_array_frag, + functions_for_EXT_texture_array_frag, + Elements(functions_for_EXT_texture_array_frag)); + } + + if (state->target == vertex_shader && state->EXT_texture_array_enable) { + _mesa_read_profile(state, instructions, 11, + prototypes_for_EXT_texture_array_vert, + functions_for_EXT_texture_array_vert, + Elements(functions_for_EXT_texture_array_vert)); + } + +} -- cgit v1.2.3